#quest-development

1 messages · Page 2 of 1

grave rose
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and good avatars

fair tinsel
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okay that's strange

shell wave
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anyone know what shaders are acceptable on quest? trying to make an avatar quest compatible but the vr toon lit makes it look like crap lol

lean sundial
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hey im having iusses installing the andoid player

tough egret
twin bolt
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Is there anyway to test out quest worlds im making without using a quest headset? I’m stuck with a clunky quest 1 that disconnects from the wifi constantly and crashes Vrchat whenever it can

gusty ember
fair tinsel
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an unfortunately uploading to PC like that cannot answer questions like is this Shader broken on Quest or is there Z fighting

twin bolt
fair tinsel
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what shaders are you using for the black objects

gusty ember
twin bolt
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Mobile standard

gusty ember
twin bolt
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Yes

fair tinsel
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does your objects have vertex colors as a vrchat mobile shaders show them?

gusty ember
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Vertex color should appear in editor

twin bolt
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I’ll check that as soon as I can

sweet zephyr
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Do some of the avatar shaders on quest not support real-time lights?

I'm noticing many avatars aren't lit. And I'm not sure if it's something I could fix in my world.

shy talon
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realtime lighting is expensive

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especially on quest

shy talon
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use baked lighting with light probes to help light avatars/dynamic objects in your world

sweet zephyr
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I wanted lights that the player could move to light themselves.

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But I did a little test and it looks like toon lit and matcap lit don't do per-vertex realtime light for point lights like the other mobile shaders.

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So I think I'm scrapping those lights.

shy talon
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but beyond that unless if you are going to suck up to the expense of per pixel (or per vertex would be slightly cheaper) realtime lights there isn't too much you can do on quest unfortunately

thorny sand
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Depends on the quality ig

shy talon
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it is expensive

thorny sand
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On population one theres alot of realtime lighting

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And the game runs at 70 fps

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Which is way better then 20 fps normal vrc lul

shy talon
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depends on the setup, usually at most I'd say on quest you can get away natively with mabye 1 or 2 realtime lights

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if they are shadow casting you will destroy your fps

thorny sand
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Kek

shy talon
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now

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if they are per vertex, instead of per pixel, things are a little cheaper

thorny sand
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That gets auto-disabled i believe

shy talon
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but regardless especially for quest realtime lighting is expensive

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inb4 newer standalone headsets become more powerful

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then it won't be

thorny sand
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Pain lul

sweet zephyr
remote pasture
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Why are the sounds disabled on quest

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Are we gonna get it back?

fair tinsel
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Avatar sounds was never supposed to exist on Quest people are only doing it using modded sdks

thorny sand
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Yea like the download limit going higher then 10 MB on quest aswell xd

fervent siren
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VRChat's Standard Lite shader ignores assigned reflection probes and will only ever get reflections from the skybox. Is this intended behaviour?

fair tinsel
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yeah the Standard Lite shader ignores reflection probes

fervent siren
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But is it intended behaviour? I don't imagine that pulling reflections from one cubemap (baked probe) is any more expensive than pulling them from another cubemap (skybox).

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I can use other shaders that do support this on Quest for worlds, but Quest compatible avatars that want reflections have to use the standard lite shader I think.

fair tinsel
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yeah basically you're out of luck for Quest avatars as far as having the environment reflect in avatars

fervent siren
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You can do stupid things like create a cubemap of the environment, set that as the skybox, and then create a fake skybox "inside" that projected onto the inside surface of a sphere.

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But it's all just silly.

outer raptor
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either way for worlds you're not required to use the lite shader, you can always use standard

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for avatars if you want shiny surfaces you might be better off with matcaps. not much you can do about that unfortunately

fervent siren
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I don't have a problem achieving what I want to see for world objects in worlds, and I don't create avatars at all. I just don't like it when I see avatars wandering around inside a house lit by "warm" lights that are glowing blue because that's the color of the skybox. There are ways to mitigate this but it would be really nice to have it fixed in the avatar shader.

ebon steppe
molten raptor
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Argh... I know there are issues but I don't understand my solution options. I'm not (at this moment) exactly sure what causes it but... I the symptom is that Quest users aren't seeing some transparent items. Most notably the nameplates of players and a menu tablet that is in the room. I believe it started when I added a water shader. I'm going to turn that off in order to test the theory. I read about render queues, etc. but I don't think guessing is the way to go. Assuming I see the transparent menu tablet when I turn off the water shader what settings should that water shader have in order to not interfere with other things?

wraith jewel
molten raptor
wraith jewel
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it might be worth submitting it as a ticket to vrchat as a security exploit since it can be used to trap people in worlds

molten raptor
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I believe it is already a known issue. People must have worked around it or there would be no Quest worlds with realistic water. Hard to trap a user when there is a an on/off switch on the headset 🙂

molten raptor
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alrighty then... turned off the shader and things look correct. Turned the shader back on and I cannot see my transparent menu tablet. So I will guess it is a setting related to layers and queues. Would be nice not having to guess.

wraith jewel
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Git smarter ez

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Can I have that water shader so I can spread it to malicious world creators to use

thorny sand
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Bruh

gusty ember
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The most common source of crashing is from running out of RAM (ignoring issues caused by the latest update), they aren't going to increase that limit and make it even worse.

shy talon
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mix that with the fact that people suck when it comes to optimizing their stuff

tender hinge
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u can already do a lot with 10mb if ur not using 4k or even 2k textures

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more than enough

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u even recognize urself that thats literally one-fifth of an old quest WORLD size

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i blame the asset makers if they dont know how to decimate n shit

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like how much more shit could u possibly want that cost so much space

ebon steppe
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something something texture compression on quest is cracked something something 4k textures take only 1mb something something oh yeah, 10mb is plenty of room when the shaders only use 4 textures per mat slot worst case scenario

eager scaffold
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i just entered vrc, got sent to home world twice for running out of ram and lagged really bad, vrc should really fix it

thorny sand
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Pretty sure you can report issues from the site somewhere

late zodiac
thorny sand
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Im confused, what's the issue about depth?
I don't see anything there cursed..

terse raptor
thorny sand
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Oh

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Wtf

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How the hell did i not notice that

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Thats so cursed kekw

terse raptor
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Would love to know what I could do as a solution.

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Still trying different settings via trial and error, and thus far this issue has persisted.

terse raptor
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I'm away from home for a few hours, but from reading forums on Unity in general, it seems I need to set my rendering eyes to none since I'm rendering to a texture.

terse raptor
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Tried doing some more googling and I cannot seem to find anyone with this same issue where depth is seemingly drawn at random.

worthy cedar
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How do quest builds work? I know I want to upload for quest but not compromise world quality for pc users. Do the changes I make for android build only appear if loading in on quest? Also if so how much can i change? Can i like remove objects or settings from my in world settings UI in a quest build?

terse raptor
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Had some help in another server, but the issue was my Render Texture rather than the camera. I was thinking that depth buffer was to display VR depth rather than Render depth. Learned something new today and solved the issue thanks to @sand venture!

gusty ember
terse raptor
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I would heavily suggest looking up Easy Quest Switch to help with substitutes for PC things that don't work on Quest.

gusty ember
terse raptor
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That's awesome! I'll need to look into that.

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We can network instantiated objects now?!

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😄

tender aspen
tight crow
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hey i need some help

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preferably in a vc

fleet flume
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heads up a quest friend of mine can no longer use toggles on their avatars suddenly and i was wondering if this is a glitch or new bug in the updates?

late zodiac
thorny sand
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The expression wheel itself or the toggles themselves?

@fleet flume

glossy flicker
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I have issues to use a video player in my VRC world. Want to watch a live stream (that I provide from my own cloud streaming server)
However I am struggling:

  • which stream-protocol / codecs are required or recommended
  • might is NOT work because of SSL issues with my streaming server on the internet?

It works fine for VRC on PC, I guess its because PC takes all possible codecs/stream..
Any recommendations..

pure zenith
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did they update something so I can no longer make an avatar others can sit on? has anyone else had this issue?

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I restarted unity and it is letting me publish it now, weird glitch

vale mountain
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Hey, ive been trying to use VRChat/Mobile/Particles for an hour now and not sure why its not working. Its showing in unity but in game it dosnt even exist. It seems to just be a problem with the shaders but idk what. any advice?

thorny sand
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The shader i mean

vale mountain
thorny sand
vale mountain
thorny sand
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Nah

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Modded SDK maybe

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(Against VRChat ToS)

loud spade
# vale mountain Hey, ive been trying to use VRChat/Mobile/Particles for an hour now and not sure...

It works. Multiply will make it look darker while additive will make it look brighter.

You need to add a mesh into the Renderer of your particle component.

Iirc however, the material will not work for quest.(need to check again, I forgot)

What you can do is, add a Mesh in the Renderer part, then on Emission inside the particle component, choose the colours you want.

Personally Multiply is better than Additive. It is more visible.

Alpha blend doesn't seem to work tho.

tl;dr: Meshed particles with emission works. However, the material does not(maybe).

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If you put a material in there, or if there is no mesh, it'll show semi-opaque cubes in place of the supposed particles.

You can take advantage of this error if your purpose is to create cubes. Emission colour still works as intended.

loud spade
dry meadow
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I have a question, How would one do blood splashes like in blackout

I tried messing around with the projector component but i think im messing it up or it just doesn't work anymore

split field
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Hello, i am trying to find some replacement foliage for the quest version of my world, but i have only been able to find tree models that utilize shaders for the leaves with transparency. What do other people do for foliage in their quest worlds, as i am hitting a brick wall with this conversion of mine. (moved question over to here instead)

dry meadow
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if your leaves are just a texture you can use one of the particle shaders for transparency

vapid lotus
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How different is Quest (Android) compared to Windows ARM?

And what would happen if VRChat would be able to also support Windows arm64?
would this lower the cliff between PC Players VS Quest Players?
Currently as I know, Windows x64 is the only supported (PC) plattform, right?

gusty ember
vapid lotus
gusty ember
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Nothing will change until ARM GPUs are re-architected to support stuff like that.

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Quest isn't being limiited by software, it is limited by its hardware.

vapid lotus
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do you think that quest 3 will support GPU rendered transparency?

gusty ember
vapid lotus
gusty ember
fair tinsel
fair tinsel
vapid lotus
fair tinsel
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that's going to be a long time considering they still plan to sell the quest 2 alongside the quest 3

vapid lotus
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Could this influence the quest avatar posibilities, like adding a transparent shader or allowing more poligons and materials or increase the upload limit?

fair tinsel
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basically don't expect transparency to ever come to Quest avatars

vapid lotus
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I mean in this case, would it not be interesting to know if a Quest 3 would be capable of rendering transparency?

fair tinsel
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technically the quest can run transparency they just don't do it at a acceptable frame rate to be practical

vapid lotus
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Oh, so its like how games was not be able to run "realtime" ray tracing, until the RTX 2000+ was realesed?
Before it was already possible but not in realtime, right?

vapid lotus
fair tinsel
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Windows arm is of no use to VR chat as no VR headset is using that

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and it would be stuck with the same limitations as Android as far as rendering

vapid lotus
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everyone is hyping this plattform and even I did used it and found out, that Windows 11 arm for example can run arm64 and also x64 applications.
And until VR Devices supports it is just a question of time, especially windows it's own Mixed Reality, or if you use a Steam Headset like the Index or the comming Valve Deckard, that uses build-in drivers from steam.

fair tinsel
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that would still be running the mobile class gpu so stuff like transparency giving it a hard time wouldn't change

vapid lotus
fair tinsel
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from what I can tell you cannot attach a gaming graphics card to an arm processor

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Windows ARM is basically just for tablets

vapid lotus
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I mean, I tested windows 11 ARM on my raspberry pi 3 and did succesfully run a Unity Windows arm64 game on it.

vapid lotus
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with Windows ARM.

fair tinsel
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a netbook would be in the same ballpark as the tablet as far as low-powered portable device

vapid lotus
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I mean Unity added support for it in Unity 2023 Version while they sadly still not support Linux ARM...
The reason for this was because its expensive and they made it with windows arm because it will profit in the future.

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Why should they add support for windows arm in a new Unity version, if it would not be becooming a big deal later and profitable?

fair tinsel
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still wouldn't be helpful for mobile VR at all even if Unity is hedging their Bets with support for that

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as you can not put a high-end graphics card in a mobile headset

vapid lotus
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And also, whats with the PC Windows ARM itself if it uses a PC-Headset?

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like a mixed reality or a valve index?

fair tinsel
vapid lotus
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or am I wrong?

fair tinsel
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a stand-alone mobile VR headset is never going to be capable of rendering the same stuff as a gaming PC consuming like 600 watts of power even if they were both on arm

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& most people are not going to be swapping their gaming PCs to arm in a hurry

vapid lotus
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even if the performance could be better of there was a arm64 version of your application.

fair tinsel
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I doubt that would be enough to save vrchat performance problems

vapid lotus
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is that fake?

fair tinsel
#

vrchat is getting released for Android phones not Windows for arm

vapid lotus
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Microsoft is having "dev kits" now on their ARM PC's but they are real PC's just with ARM architecture....

fair tinsel
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what would be the benefit your imagining in this world where arm gaming PCs are popular?

vapid lotus
vapid lotus
# fair tinsel what would be the benefit your imagining in this world where arm gaming PCs are ...

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fair tinsel
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okay so what would be the benefits to vrchat?

vapid lotus
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PC-VR support.
Also, I wonder if taking the performance power of your ARM PC would be more efficent with oculus link if your PC have the same architecture like your quest?

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but besides that VRChat sadly doesen't still support Linux, even if it supports some VR Headsets...
Maybe it could be time then to support Windows ARM atleast.

fair tinsel
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that is literally going to make no difference whatsoever as the quest link is just sending video from your computer to your quest and taking inputs from the quest

gusty ember
vapid lotus
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especially if you try to use VR, its getting strange if you emulating a windows execution backend to run the .exe application.

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I know that sadly OpenXR is not supporting Linux, but as far as I know, VRChat is not using that.

gusty ember
# vapid lotus I know you can use Proton to get the windows .exe of VRChat running. but would i...

Both Windows and Linux run x86 architectures.
While it is true that there is some performance loss with Proton (although not always and with older games they can run better with it), it is generally marginal enough that Valve considers a game that works with Proton as having Linux "support".

The biggest issue with running VRChat on Linux is that for a while (I think it has been fixed now) video players did not work.

vapid lotus
gusty ember
gusty ember
vapid lotus
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so I had to disable OpenXR and was forces to drag and drop except: "OpenVRUnityXRPackage" in a desktop folder until I was finished with exporting my build for linux or mac. and then, I only had a desktop-only version.
Windows x64 is right now the only plattform.

gusty ember
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Almost for sure that whenever Valve releases the Deckard, SteamVR on Linux will support OpenXR.

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Assuming it doesn't already work.

vapid lotus
gusty ember
vapid lotus
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and right now, they realesed a few days ago 2022 as LTS

gusty ember
# vapid lotus Windows ARM64 is supported on Unity version 2023+

VRChat is unlikely to start supporting 2023.
While they did say that they might jump over 2021, that isn't a sure thing, especially as other social VR platform ran into problems doing 2022.
And supporting something as untested as Unity 2023 would be risky and probably really tedious.

vapid lotus
gusty ember
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Still do not get why you want VRChat to support arm64 on windows. (many years before that is relevant)

fair tinsel
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especially since that's going to have like no changes or positive benefits to Quest VR chat

vapid lotus
fair tinsel
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okay how does this power efficiency stuff have anything to do with VR chat

vapid lotus
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And if Unity even started to add build support for "windows arm64", why not also thinking about VRChat?

gusty ember
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Because VRChat can't, unless their Unity version supports it.

vapid lotus
fair tinsel
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most of the windows arm devices are going to be too low end to even run VR chat decently

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Googling the best Windows ARM device has specifications that's way too low in to even try VR chat

vapid lotus
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if ARM-hardware is not forced to be cheap and fits into a tiny case, it also can be way more powerfull.

fair tinsel
#

all the windows arm devices are laptops or tablets you cannot put a beefy graphics card in either of those

vapid lotus
fair tinsel
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I mean you literally cannot fit them

vapid lotus
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they started already with alderlake.

gusty ember
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ARM is quick in certain workloads.
The less instructions has its downsides.

vapid lotus
gusty ember
vapid lotus
gusty ember
fair tinsel
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folks aren't going to exactly be doing much gaming on a Mac

vapid lotus
gusty ember
# vapid lotus Windows 11 have that firmware build-in. its called the: "Thread-Director"

The reason why you compile for each separately is because if you ran a x86 program (using converted x86 assemby instructions) it would run terribly on ARM.
That is the annoying bit and why the engineers will have a terrible time.

You would need to install both the x86 and ARM version of programs and the programs would only be able to run on one of the core types, allowing programs to use both cores would be inefficient and hell to program.

vapid lotus
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windows is publishing their updates free-to-access, thats how I was even able to download the latest update and install them on my raspberry pi.

fair tinsel
gusty ember
vapid lotus
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not today, not tomorrow, but maybe in a few year?....

fair tinsel
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I don't see most of the PC Gamer crowd swapping to arm processors

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so maybe in like 10 years but not like the next five

ebon steppe
jagged steeple
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is there way to play youtube lives using converter like nextnex

jagged steeple
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also how to make reflections

shy talon
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your options are very limited

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you can still use reflection probes if I recall, but if you want better more accurate reflections there is an old school way of doing it

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it does involve transparency though, which is not really a good thing on quest unfortunately

subtle cloak
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Is there any alternative to rotation constraints for quest use

grand blade
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For quest

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Otherwise no

wraith jewel
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@main cairn

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boop Do you have quest

grand blade
lean cloud
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does anyone know why unity doesnt have all the bones my avatar has in blender?

vague iris
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Idk where else to put this, but this is to do with airlink. I believe this is the best place to get help for this kind of thing.

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Anyone know how to fix this error: visuals glitch as if they were pinched like an "X"

What is shown in the video shows the e having a hard time describing while I us glitch does not appear when I use the q as a standalone. I have already tried:

-Restarting the headset

  • Factory resetting the headset
  • Uninstalling the Oculus software
  • Unpairing and pairing the headset again
  • Turning down graphics settings
  • Restarting my router

Has anyone else encountered this error? I'd love to know if anyone finds a solution. Thank you for your time. less

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(If there is a better place to post this, I don't mind reposting it over there.)

thorny sand
river breach
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Does anyone have experience using Bakery with Unity Terrain? No matter what mode I use, Unity's Terrain is really dark and doesn't seem to really grab the lighting from Sky or Direct Bakery components. Have tried full lighting, shadowmask, subtraction, etc and all the results are pretty much the same. Left is PC build, right is Quest version. Both using Subtractive Dominant Direction

dim oak
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Heyo how do I get video players on Quest to work for my world, rn its just blank for them

river breach
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You need direct video links ending in .mp4, Quest does not support the video parser VRC uses with unity, so stuff like YouTube wont work

jagged steeple
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how i prevent crashes that happen mostly when someone change videos

gusty ember
dusk oyster
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So while I was away from my PC on vacation, the spawn for my world started having issues. It wasnt happening when I left, but now some people are unable to walk around in the world. They're just stuck floating above the ground and nothing works to fix it. Im not sure if it's a Quest/PC thing, because it affects some people and not others. I tried updating my SDK and it didnt work. I didnt update my world while I was gone so it's a vrchat thing, is there anything I can do?

tender aspen
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does anyone know the name of that package that tells you whats taking up space in your quest avatar builds?

lapis wigeon
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Does anyone know any good examples of worlds with nice Trees that are quest compatible? I'm trying to find out for a world I'm making.

lapis wigeon
thorny sand
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This is not VRChat related-

warm light
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Ah sorry

thorny sand
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And if its not sending you the code it seems like its a meta issue on their end

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Nothing you can do other then trying again

warm light
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Ugh i waited an entire hour, and i sent them a message this morning

restive finch
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Hey, so I'm having an issue uploading the android version of a model

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cant click on publishing when selecting the quest optimised version

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It shouldnt be down to the android sdk, I have that installed
especially since it let me change build target to android

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mmm nvm, managed to fix it by hiding the other avi

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strange

thorny sand
stiff pewter
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Is there a layer that effects other people in lighting? I want a light that only effects yours and other peoples avi's

still grove
#

What

wraith jewel
hard kayak
#

Can I pay someone to help me make my word quest compatible I’ll also include you on the world credit looking to collab lol

stoic canyon
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I just got a quest pro and i cant figure out how to use vive trackers quest pro with index controllers while having the face tracking to work please someone help

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Since virtual desktop does not support face tracking through the quest

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I have to use air link but then i dont get the trackers connected

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And vrc wont pick uo the face tracking i did stand alone with air link and no face tracking and im using avatars with the face tracking

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And i cant find anything online to help

snow wren
ebon steppe
tender aspen
# restive finch strange

It's annoying as hell. It disables the build and publish button for every avatar just because one avatar has a problem or isn't compatible.

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"Like yes thank you I know that avatar over there isn't compatible but that's not the one I'm trying to select here is it?"

latent lion
wraith jewel
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does anyone know how to fix vrchat so it doesn’t show 3 dots when loading in and then crashing?

gaunt spire
#

e

polar ermine
#

Hey all, happy weekend, hope it's a lovely one. 🌈

TL; DR - how to make things look underwater?

I was wondering if anyone had suggestions/methods for worlds to look underwater? Best case scenario, when the camera/eyesight of the player goes before the surface of the water, their vision changes, "volumetric" darker blue, possibly vision slightly blurred and distorted. I can think of ways to do it with post processing, but I need it to work on quest. Almost anything I can find online either uses non-VR chat scripts, or a fancy render pipeline. I know it's a big ask for Quest compatibility, but in my mind, there's always workarounds. Any ideas are welcome please and thank you 💦💧🌊

Also, it is possible to turn on/off fog with the same method?

teal python
#

huh?

teal python
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aight

wraith jewel
viscid bridge
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Does anyone know how to make particles collide with your avatars? Or at least a part of it? I've seen it on a couple of avatars and it would be awesome to learn how to do it myself

polar ermine
sour elm
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Scroll down to where it says colliders and adjust how it functions.

sour elm
#

You can always undo your delete

tender aspen
tender aspen
sour elm
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not the same file

tender aspen
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That's fine. It's just annoying if you have PC version and quest version next to eachother

viscid bridge
sour elm
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its meant for particles and phybones

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ill show you what it is in a moment

sour elm
#

that sort of system is on particles as well

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you can select what transform youd like

sour elm
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change it to everything or adjust it as whatever you'd like

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also take note this will make your avatar go to poor

limpid totem
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i wanna make a crossplatform world for my friend group, how would i go about it?

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i've made many avatars before, i'm great at taht

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but never a world

snow wren
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have you uploaded quest avatars before

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it's the same process basically of just switching build target and uploading on the same world id

limpid totem
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i've made cross-platform avatars, PC avatars, and Quest avatars

limpid totem
snow wren
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I'd use the VRCWorld prefab that's included with the world sdk for the world descriptor part

limpid totem
#

where

#

and why does this channel have slowmode

#

that sucks

late zodiac
limpid totem
#

that's inconvenient

late zodiac
#

And spams

limpid totem
#

i mean i get for a general channel but why a help channel where talking needs to be done often

#

also yeah how do i find the world descriptor

late zodiac
limpid totem
#

yeah i guess

#

but then add tings like help2 or general2

snow wren
#

VRCWorld is inside that folder, just drag that in the scene and it'll act as a descriptor

limpid totem
#

hmmmmmmmmmmmmmmmmmmmmmmmm

molten raptor
#

weird alert I met a friend with a Quest 1 in VRChat yesterday. He says his home world worked fine, the world we met in worked fine and then we entered my world. Immediately his right eye was "totally black" and he could only see from the left eye. I have an option to hide most assets in my world to show only the skybox and when I switched that on he said both eyes displayed correctly. When I switched it off it the right eye froze rather than display black. I think it is something in my world, could I have a setting wrong?

dense osprey
#

shouldnt there be less restrictions for avatars, worlds, etc. because of v.55?

gusty ember
snow wren
molten raptor
dense osprey
snow wren
#

the ram upgrade for the Q3 is rumored only 1.2gb more

#

7.2gb is probably still not going to give enough headroom as people keep trying to slam avatars made for PC into Quest ones with VRCQuestTools and Crunch Compression

gusty ember
# dense osprey Do you think it will be better on quest 3?

Yeah, Quest 3 is not going to change much, especially since Tupper has stated that they won't up any limits (which means nothing short-medium term at least).
That 1.2GB more is just going to go towards making the game more stable.

teal python
#

For the people who get the Quest 3, it will most likely improve their performance significantly, but it’s not going to increase the avatar and world restrictions. We want the Quest 3 to be an improvement in performance, not the same performance with two more phys bone components allowed

jovial mural
#

is there some trick to getting quest logs to work? i followed the instructions on this page https://help.vrchat.com/hc/en-us/articles/9521522810899-Where-do-I-find-my-output-logs- but no files show up in the Logs directory. a colleague had the same problem turns out it's Documents/Logs, not in root as the page says

fair tinsel
snow wren
#

it's basically why they're keeping the specs until around launch

teal python
#

I mean that is a sad increase in ram for a "new generation" of headset, but to make the quest version of vrchat stable and run decently, thats just maybe enough

#

or not but idk, guess we will find out

misty pumice
#

I'd be impressed if they managed to get it to 7GB without making some things worse.

sour elm
#

Same phone each year

hazy pier
#

This is quest development . . .

oak nimbus
#

Wth 😭

wraith jewel
#

How the fuck you do that you angry pomeranian

stable bough
#

Gotta go through all the work of manual 3d eyebrows and lashes because quest doesn't allow cutout... 😑

fair tinsel
#

you could have just painted on those eyebrows?

teal python
#

thats what I was thinking

stable bough
#

Like 2D...?

fair tinsel
#

most people are not going to be staring close enough at your eyebrows to notice the difference

upbeat bough
#

After I crashed yesterday my microphone stopped working. The microphone symbol wouldn’t light up and my friends couldn’t hear me, I tried powering off my headset and powering it on again but it didn’t work

sour elm
#

In vrchat

upbeat bough
#

I tried and nothing worked. I think it might be the new update because this never happened before and my controllers started glitching as well but I honestly don’t know

sour elm
#

That’s just stick drift most likely

#

And meta updates

#

You might of broken your headset if you changing your mic output and input not working and even hard resetting your headset

#

I don’t know what to tell you other then making a support ticket or searching online

rough prawn
kind niche
#

seriously that avwill crash a quest

teal python
#

I don’t think it will crash anyone, unless any of those are their own material lmao

arctic swan
#

Also it depends the size of the model in the game

zealous fog
#

Can someone in the vrchat team add FSR, to both quest and pc versions

fair tinsel
native kraken
#

google said something about quest 2 finger tracking maybe coming to pc, this text I read was maybe a year ago, is it happening? tried it on quest just now, kinda impossible to move or do anything, wondering if the pc version would work better, if it comes ever :d ?

fair tinsel
#

basically meta isn't allowing hand tracking data to transfer to PC and it would have the same control problems

sharp forge
#

Does anyone have knowledge of the vrchat network protocol? I'm trying to analyze the traffic coming into the quest, but I've checked that UDP is coming in very high. Does anyone know what information UDP exchanges?

gusty ember
gusty ember
# zealous fog Can someone in the vrchat team add FSR, to both quest and pc versions

FSR 2.0, DLSS and other actually good upscaling solutions can't be realistically added for the shader reasons Rainwolf mention.
For FSR 1.0 they wanted to implement it correctly, which literally isn't possible in BiRP, so it doesn't seem to be happening.

So they just recommend lowering the resolution manually, which honestly can look better than if you gave the final image to FSR, especially if there is post processing.

sharp forge
upbeat bough
#

Almost every time I crash my microphone stops working and I have to reinstall vr chat because of the new update, please patch it up

#

Now my mic isn’t working anymore even after reinstalling it 3 times

nocturne sparrow
#

i think people on quest should be able to change their info on the app not the website for quest

late zodiac
#

You can change ur user, password, and bio on the website

loud spade
#

I have noticed that it happens when I try to play something on a video player inside a world, when using quest standalone vrc

rough prawn
#

The first time it happened i was in the movie world with a friend

#

the other times i was watching something on the videoplayer

#

Im glad someone else finally has the same problem. (I don’t wish it upon anyone) but i thought it was just me😭

loud spade
#

here's hoping they will stop screwing over quest users with every update

gusty ember
safe ginkgo
#

after i switch my build target to android any edits i make on the android target ver in unity wont affect the pc version right?

gusty ember
safe ginkgo
#

thnx

nocturne sparrow
nocturne sparrow
#

Are u dumb

#

What I’m trying to say is, I want to be able to change my email, bio, password ON MY HEADSET and not on the website

late zodiac
#

Why?

late zodiac
#

And you can change the bio on ur headset

#

It’s not like you are gonna be changing ur user, email, or password all the time

#

You don’t need to be able to do it on ur headset? Plus it’s much easier on phone/computer

nocturne sparrow
#

No

late zodiac
#

No what?

late zodiac
snow wren
#

Quest has it's own browser btw

#

managing accounts through the game is gonna be rare to find for almost any game

late zodiac
chrome moth
#

Quest baked fog?

#

My normal pc fog doesn't work on quest for some reason.

Also... post processing? Is that not a thing for quest?

gusty ember
fair tinsel
#

and fog is not a post-processing effect

chrome moth
#

Two separate things.
I meant custom volumetric fog not unitys basic fog

#

Well why doesn't the quest allow post processing? Android can do it. Quest is android.

alpine dome
#

It's extremely performance heavy and the quest is already at it's limit

chrome moth
#

It isn't anything special for Android itself. So like is it to protect against people using stuff like pp AO which actually kills the performance

#

Maybe something with it being vr?

rare gulch
#

fun lil thing thats happing

#

anyone have any ideas i cant really fix or do anything when i cant even reupload lmao

#

the whole panle its self just kinda break's down

empty sorrel
#

avatar uses usaported sharder anyone know how to fix

sinful mist
#

hey does anyone know how i can make my world quest compatible so my freinds can play with me?

gusty ember
sinful mist
#

Alr

#

If I make a change and trip load will pc and quest both change

#

*reupload

gusty ember
# sinful mist If I make a change and trip load will pc and quest both change

No, Quest and PC are completely separate content wise. You need to update each separately.

To help understand, your Quest world could be entirely different from the PC world. PC users could see Quest users walk through walls and vice versa because their version is different from the other platforms version.

sinful mist
#

Ah ok thanks

steep heart
#

I don't know if this is the right channel but does anyone know how to fix my problem with VR chat and probably with my Oculus when I try to join my friend in a world it sends me back to my home world because of low memory I don't know how to fix can anyone help me?

sinful mist
steep heart
sinful mist
steep heart
#

Okay

sinful mist
steep heart
#

Sort of I guess when I log into vrc it still says it after I log into my home world and also still happens when I join that one world in vrc is like half life

hallow tundra
#

.

late zodiac
#

Ah yes everyone will totally fall for this

dreamy isle
#

Will vrc quest ever let you film by camera?

teal python
snow wren
#

PC doesn't have it as maintaining an ingame recording software would just be really eh

#

it's gonna have to be really good compared to OBS for people to use it

teal python
#

And the quest is lucky if it’s running VRChat over 40 fps, and even then half of those frames may be fake with how quests render, so taking a large chunk of the CPU to capture and encode would lower your frame rate even further making for a slideshow of a recording

snow wren
#

yeah it would require another camera and somehow have VRChat be able to record that to your headset's gallery

#

another camera on Quest would just be horrid

fierce ingot
late zodiac
late zodiac
#

Quest 2 doesn’t have enough RAM a way to help is to not show very poor Avis and you use more optimized worlds but sometimes that doesn’t even help

fierce ingot
#

Yeah at least it's not that big of a problem I mean it's not like it's stuck in a loop

late zodiac
fierce ingot
#

Ok ty

shut salmon
#

The fun part is, the "memory problem" we're having on quest wasn't a thing a year ago, idk what have they done to the quest ver of the game to run this bad actually

sweet tundra
shut salmon
#

I'm a PCVR player but when i upload a quest avatar i have to open the game standalone to test if everything is fine but sometimes the "low memory" loop never ends and i can't even join the optimized box ...

shut salmon
sweet tundra
#

People have been complaining about quest crashing issues for years, including resulting screen corruptions until a restart

#

Those were due to lack of memory, the memory issues aren’t new, just the warning that you’re out is

shut salmon
#

Maybe less memory leaks can fix the problem idk 🤔 i'm not a programmer but sometimes on pc my VRC eats 30 GB of ram before crashing much haha funny moments

sweet tundra
#

Well the quest has 6GB, 2 is already taken by the OS

#

So crashing is bound to be more prevalent, especially considering how infrequently people actually consider the quest limits

shut salmon
#

i think if you don't enable everyone's avatar your game can run in 4gb

#

at least on pcvr i have checked it and it goes from 700MB to 2~3gb

sweet tundra
shut salmon
#

i know but we are talking about a bigger problem,

#

where did those 4 gb of ram goes when i open the 1's optimized box alone?

sweet tundra
#

Could be a multitude of things

#

Could be your avatar, lingering memory that’s not yet cleaned by the garbage collector from where you were before, that’s really all I can thing of

shut salmon
#

As i said, i'm not a programmer, i know it's difficult but they should take care about memory usage on quest, a big chunk of their player base are questies and soon androidies (?

sweet tundra
#

I know they will be limiting texture sizes in the next Unity update (to prevent 16k textures instead of the current engine limit of 8)

shut salmon
#

let's hope the jump to the 2022 ver of unity helps

sweet tundra
#

And they have added texture memory usage limits to performance ranks

shut salmon
#

I always keeps my avatar in the greens on that one specially

sweet tundra
#

And the android version has forced very poor off (with no option to turn it on)

#

So the teams is definitely trying, there are just limits to how far they can work without encroaching on user content

uneven spear
#

hard limit on texture memory should help

tranquil silo
#

can you have follower on quest ?

#

like the amongus one ?

scenic sable
#

Just out of curiosity, is VRChat gonna bridge the finger gestures with the finger tracking for Quest 2? I know we have Virtual Desktop that allows Quest users to use gestures without controllers, but they didn't add finger tracking for gestures without Virtual Desktop.

gusty ember
snow wren
scenic sable
gusty ember
timber totem
#

for a little while i was using it on pcve thro virtual desktop. idk why that stopped working

#

aslo does any on here know anything about osc for the quest

#

im trying to get it to talk to a pc application

gusty ember
wheat coral
#

Ok so like when is quest sound coming back to quest ? I feel like that was the most best thing that happened to quest. And was curious on why you removed it. It was amazing to finally hear things that pc users can only hear. Like an boop contact on the nose making an squeaky sound. It was amazing

fair tinsel
wheat coral
#

Ah ok

arctic swan
#

The only possible way is if they create a "sound dynamics" like the physbones but I think they will not develop this feature right now

scenic sable
#

According to reddit and ask.vrchat.com, it is possible that VRChat may have a more sophisticated way of getting Quest avatars to have audio again. Yes, third party noninvasive software was used to get it to work in the first place, but like hand tracking, their's room for improvement and development in our every day enjoyment of VRChat. Which is also why we love it so much.

sour elm
astral pier
#

Hey everyone! Quick question for you. I'm teaching basic VR development at university and from this year want to start teaching VRChat dev in Unity for Quest to my students. I use PC but all my students use Mac. I know that VCC is only available on windows, but is it possible to dev without VCC on Mac? Pretty sure it's possible but just wanted to check with y'all to confirm.

fallen portal
#

If your limited only to mac I would check if those old SDK builds still work to upload on live, won't have some features but that might be the exchange you may have to make

#

(So if your college offers PC's for development, may be the option for mac users, either that or having someone extract the SDK (Which is probably not ideal for a university class))

#

Wish you the best of luck though!

fallen portal
teal python
#

Tho maybe one would be fine, normally I instantly say no to audio on quest but that’s also cause the discussion is generally “audio should be just like pc on quest”

gusty ember
# astral pier Hey everyone! Quick question for you. I'm teaching basic VR development at unive...

Glitchy is actually incorrect about there not being ways on Mac, there are multiple ways to get it outside of the VCC.

There is VPM, which is a command line tool https://vcc.docs.vrchat.com/vpm/cli#mac-and-linux-support (technically is VCC, but in command line form, but VPM works on Linux and Mac, VCC does not.)

But even then, you can actually still manually download a up to date SDK when logged into the website, it is just under the button for downloading the creator companion in the collapsed "Manual SDK Installation" tab.

The VRChat Package Manager is available as a Command Line Interface application, for advanced users and automation.

astral pier
# gusty ember Glitchy is actually incorrect about there not being ways on Mac, there are multi...

@fallen portal @gusty ember Thanks for the info! I really appreciate it. I was able to set up the SDK manually yesterday and found a repo for ClientSim as well, so we should be good for setting up on Mac

https://github.com/vrchat-community/ClientSim/releases/tag/1.2.7

A couple of follow up questions:

About how long does it take to get to "upload/SDK usage rank"? In other words, how many hours of play before students can upload to VRC?

Finally, has anyone here used the unofficial VCC for Mac by AranoYuki1?

https://github.com/AranoYuki1/VCC-for-mac

GitHub

Unofficial macOS Client of VRChat Creator Companion - GitHub - AranoYuki1/VCC-for-mac: Unofficial macOS Client of VRChat Creator Companion

fallen portal
#

As for how long it takes to get rank, not any finite number I’m aware of

#

It’s variable but it’s at least 5-10 hours so not feasible for students

#

I would probably see if it’s possible to share or pre-create accounts for students or contact VRC to see if they will give an exception

sweet tundra
#

The only guaranteed way to immediately jump to it is to purchase VRC+

astral pier
#

Awesome. Thanks for the info. And great idea about reaching out to VRC directly. What I might do then is have students develop and test locally, then upload the worlds though my account (if they can't reach status). I'll be creating a sort of hub anyway from which people can visit the student worlds.

jade talon
#

Is it possible to make a questies screen shake like a pc player's without shaders?

uneven spear
#

no, and you should generally avoid those kind of shaders, they can be very disruptive

wraith jewel
#

day 1 of asking: please remove the new update that sends us back to our home whenever anything lags us out a tiny bit. I was fine with the lag, now I crash anytime I join a world with more than 6 people.

snow wren
fluid estuary
#

The game glitches so much where worlds cannot load on quest. “There is no memory” but I clear data and only have 16mb in use. Can this be fixed? It’s been an issue since June 2023.

fair tinsel
#

memory is referring to Ram consumption and no not really as far as doing anything about it

fluid estuary
#

:((

fair tinsel
#

as vrchat cannot do anything about increased Ram consumption potentially caused by the quest OS

fluid estuary
#

Vrchat is the only game on my headset I’m just annoyed at the constant issue

uneven spear
teal python
#

And if there are devs to blame, it is mostly the devs in charge of updating the QuestOS at Meta

wraith jewel
#

I can't even play games like Zombie tag anymore because the world itself is apparently too much for the quest to handle now.

snow wren
#

Are you wearing a very poor rated avatar yourself?

wraith jewel
#

Nope. I always wear an optimized avatar.

#

I used to be able to hop into Zombie Tag with like 10+ people, all avatars shown, running great
Now I can't even open an invite only instance by myself.

teal python
# wraith jewel Bullshit. I've had this quest since it came out, been playing VRchat ever since ...

It’s a wonderful combination of slightly the VRChat team’s fault and then meta bloating the QuestOS. The quest has had a lotta new updates and features over time, and even if they aren’t on, they don’t come free (partly cause they are kinda bad at making operating systems, granted it is like their first one ever) which leads to the operating system taking more memory then it used to that used to be free for VRChat to use

scenic sable
#

I hope vrc adds another Shield function. One that protects me from an attacker.

scenic sable
#

I'd want a function that allows only my friends to see my avatars or I can select individually who I want to see my avatar. People get hateful when I use anything but an eboy.

#

I don't want to have to block someone for upsetting me just because I use an Umbreon or a cute avatar.

#

I was about to get vote kicked just for using a knight in Blackout.

late zodiac
scenic sable
late zodiac
#

Either you block them or ignore them

#

Ok?

scenic sable
#

I wish I didn't have to use just a fallback in public instances.

late zodiac
#

Just don’t listen to them it’s their opinion so just block them

scenic sable
#

T-T

late zodiac
#

Well idk what else to tell ya

snow wren
#

preventing people from seeing your avatar will turn the entire game into fallback chat

fair tinsel
#

and yeah you should probably just block and ignore those people who are mean because you're not wearing a e-boy

ebon steppe
scenic sable
#

I KNOW!? RIGHT!? E-boys and e-girls aren't the only models.

late zodiac
#

Some people aren’t a fan of certain models. As the person said above seems like they don’t like their models everyone has their opinion

#

But if you don’t wanna get hated on for it just block them it isn’t that hard

low canyon
#

Im interested to develop in VR chat, how can i get started? is there an SDK for unity?

scenic sable
scenic sable
#

As a side note, I do appreciate vrc adding a feature that allows players to use a thumbnail when uploading stuff and I don't have to play in the Game Window to upload.

sweet tundra
#

Although for lighter content creation (like avatars), weaker devices will work fine

scenic sable
sweet tundra
#

Without the whole “VRChat” part Unity runs well enough on lower end specs

scenic sable
#

Indeed

low canyon
dreamy isle
#

Is vrc gonna get an update for more memory on quest avatars?

fair tinsel
#

the quest has a fixed amount of ram so there's not really anything VRC can do about that

ionic socket
#

Anyone know how to dev good with saccflight

tired atlas
#

Hey guys I am conducting a little survey on backend tech that game devs and studios are using. Can you take out 2 mins of time to fill this survey and do pass it to your other friends who are in game dev https://docs.google.com/forms/d/e/1FAIpQLSdUGE5FemlJrKX7ahOpvhYt0DSOEk63iNMwFDxvM-F_tBoc-Q/viewform?usp=sf_link

upbeat tundra
#

If anyone has advice on how to properly put music in a Quest world much is appreciated

worn ingot
#

Why is it that when I turn my head, terrain in the distance gets cut off? It's like there's some sort of draw distance render issue. How do I fix that?

tender aspen
#

So let me get this straight

Quest shaders don't allow you turn off backface culling

So I have to duplicate my mesh and flip the normals

Doesn't that result in the exact same performance impact? Or technically worse because it's a higher poly count now?
Can someone help me find the logic in this decision?

fair tinsel
tender aspen
#

I guess since yeah I'd skipped over hidden ones, I'd only be duplicating parts that need flipping...

#

Still feels like it should be optional,

fair tinsel
tender aspen
#

No I wouldn't
But I think it should still be an optional setting.
It's not like quest is especially performant anyway, for example it literally doesn't even have a poly upload limit or material limit anymore

#

Having to bring a model back into blender to duplicate and flip some normals for quest is such a pain if the model is already set up with a ton of stuff in unity because that will most likely break everything from re-importing the model and exporting it again if you don't have the blend file.
Would be nice to just have a quick fix to be able to turn off back face culling just to make so many quest models look better without 10x the hassle

teal python
#

you need to redo any import settings you made on the FBX file in unity like lil edits to the humanoid rig for example but thats it

#

phys bones, avatar components, all the stuff is good unless you changed the bone names or something

#

which you can also get away with if you know what you are doing with the bone hierarchy

gusty ember
#

Don't even need to delete, I have had luck just overwriting the fbx from Blender when exporting.

uneven spear
#

^

#

that's what I always do. I have the unity project folder my models are in bookmarked in the blender export window. when I want to update my model, I click that folder, select my export preset, and click Export. when it's done, I click on Unity, it re-imports the model, and the model updates in-place

tender aspen
uneven spear
teal python
tender aspen
#

Unless you plan on remaking most of the unity stuff again.

#

If you edit it and overwrite it like that it will absolutely mess up the model

uneven spear
#

excuse me? no, it does not. I've been doing this for 3 years.

tender aspen
uneven spear
#

if it's messing up your model, you did something wrong along the way

tender aspen
uneven spear
tender aspen
#

Are you?

uneven spear
#

definitely

tender aspen
#

Cool story

wraith jewel
#

These Canadians. Only good to us for their significant exports of nonfuel minerals

tender aspen
#

You can edit shapekeys, rename or add meshes, add materials,
But if you change something about the humanoid bones, like their position or weight paint, it will absolutely get corrupted in unity.
Importing the model into blender also reorders the material slots, which breaks unity animations for materials, and reorders the shapekeys which can be a pain for vrchats lip sync and auto deletes shapekeys that have no vertex changes. So now you've just lost the .sil viseme already which will cause issues in vrchat.
I don't need to go on

If you must reimport it into blender, export it as a new fbx. Do not overwrite

wraith jewel
#

Ok but seriously there is interaction between unity with model files and stuff so taking advantage of the time saving feature is only natural

#

Whatever you are doing in your process isn't quite the same as Sacred apparently

tender aspen
#

🤷‍♀️

#

It's fine if you have the blend file as long as you don't touch the humanoid stuff

#

I'm not trying to like personally attack you, I'm just trying to warn people

uneven spear
# tender aspen You can edit shapekeys, rename or add meshes, add materials, But if you change s...

it will only get "corrupted" if you didn't export with the same export settings, a common mistake. I will say that if you're unsure of what settings were previously used to export the model, notably Apply Scalings, you should export as a new FBX the first time, use Pumpkin's to copy all components from the old model, and subsequently override that new model with the same export settings.

to be able to have the model properly update in the scene, you also never want to unpack the FBX in the scene. doing so breaks the prefab link. things like meshes would still update, but any pose or hierarchy changes would not, and that could cause problems. otherwise, everything should update just fine. the worst thing that you'll likely have to do if you change bone positions, in which case it's a simple matter of going to the rig config, doing Reset pose, and doing Reset pose in the scene with Pumkin's (often not even needed).

not knowing how to properly update models in unity will waste a lot of time. I've been working on an avatar today and have updated the model at least a dozen time.

wraith jewel
#

What if I'm a chad object file user

uneven spear
#

I pride myself in efficiency, and I try to optimize my blender/substance -> unity workflow as much as I can.

tender aspen
#

So id say to new people be cautious

uneven spear
#

no, it does not. if you're using CATS's "Fix model", perhaps, but that should never be used outside of MMD models anyways

tender aspen
#

I don't

#

Oh well

uneven spear
#

I'm not here to argue with you, we don't need to continue this. my point is simply that updating things in-place in unity will save you a lot of time. there's just a few things you need to keep in mind, and you won't run into issues.

tender aspen
#

And I'm just trying to warn people these are common issues that happen.
Always make a backup of your fbx if you plan to overwrite it. And always save the blend file to reduce hassle.

wraith jewel
#

What do you consume on a daily basis to get visual input for your substance painfer

uneven spear
#

sure, both of those are good advice.

tender aspen
#

👍

uneven spear
#

if it's your first time overriding the model, definitely make a backup. if you've made yourself a blender export preset, and it's not the first time you've exported the model, overriding without a backup should be fine.

#

in terms of backup, it's probably a good idea to have a backup of everything. I personally use Backblaze's personal backup, it's like 7$ a month and my entire PC could go up in flames (that exact thing happened to a friend of mine), and I'd be able to recover everything.

cosmic sapphire
#

I’m having a problem in which my Quest version won’t load in. It downloads and people can even see the avatar icon + it’s stats, but my avatar stays as the blue diamond loading avatar in T-pose

Link to more info:
#1156637549402525806 message

dense osprey
#

Question. Will vrchat quest to pcvr limitations be increased for quest 3 specifically?

#

I mean it looks a lot better based on what we’ve seen.

snow wren
#

the price difference warrants that there's probably not gonna be many Quest 3 users compared to Quest 2

fair tinsel
gusty ember
teal python
torn copper
#

The quest 2 barely runs vrc

#

The more lightly ideal vrc would be on quest 3

hasty gyro
#

I've had 70fps moments before

hasty gyro
#

I've seen some impressive 20k poly avatars before I really don't think optimizing is hard when you do it while modeling
and not after exporting

#

smaller poly count and then scale up textures to compensate a little

hasty gyro
#

ah

#

Q2 can handle some impressive maps tbf

#

just not certain lighting iirc

magic bear
#

This probably has been asked before:
Is vrchat going to allow more instructions/transparencies on the quest 3 with vrchat? or will the resolution just be upped?

#

would be cool to see the roadmap for a quest 3 build of vrc.. as world devs and shader coders can prep for maybe being able to do more on the more powerful hardware... would be nice rather then just having more resolution to bridge the gap more between a pcvr user is my hopes.

sweet tundra
magic bear
#

thats a shame if true.. i mean i can get 45+ fps with quest 2.. i think most of this is avatar related rather then world.. so I hope they expand the reach for worlds at least.

sweet tundra
#

was kinda joking but the quest 2 is already running it incredibly thin for performance already

#

And Meta does have performance requirements for quest store games

#

It’s honestly a miracle the game’s on there as is

#

And the quest 2 will still be supported for quite some time longer, and one platform split for content already took quite some time to resolve

magic bear
#

i think they benchmark the starting world.. for social platforms there must be an alternate rule

sweet tundra
#

I think it’s more for VRChat there’s an alternate rule because the game is really popular

sweet tundra
fair tinsel
hexed creek
#

I'm really not sure why, but background music just doesn't work on Quest in my world anymore

#

it works perfectly fine in the client emulator but not on quest

#

I also had some issues like "Connection Timed Out" and "Cannot join instance" when loading VRChat with the world set as my home world, but they didn't show up when loading the world normally, i really have no clue what's going on

#

shorter audios like sound effects work perfectly fine

magic bear
#

thats not fun

fair tinsel
hexed creek
hexed creek
#

my audio clips are set to Streaming on Quest, does that option not work in vrchat?

fair tinsel
hexed creek
#

true

fair tinsel
#

and a lot of folks are uploading very poor avatars anyway so they would still be very poor even under upgraded Avatar ranking

#

and like material count would no go up even if they were only worrying about the Quest 3 because of the ram of it being not that much higher at only 8 gb

magic bear
fair tinsel
#

the ram not being a significant Improvement would get in the way of Worlds looking better

scenic sable
#

Tupper did the right thing. The bugs started happening so we needed to roll back.

hexed creek
#

i just hope the update they're gonna push in a few hours doesn't break things again, the announcement in #open-beta-announcements doesn't really mention anything related to the memory issues, "VRChat is not responding" or "You cannot join this instance", just crashes when leaving worlds and an issue with avatars

winter ice
#

hmm for my painful head that I use that is not quest compatible I am considering migrating it to use a fur shader for those parts of the head mesh (since it is a loose object I can easily separate them from the head to consider splitting those parts into a separate material before rejoining them lol) 😅

scenic sable
winter ice
#

Anyone know if it might be a good idea to use a fur shader for eyelashes / eyebrows though?

scenic sable
#

would a normal map be better?

winter ice
#

could, but I need a way to simulate a cutout without using cutouts 😅 due to it being expensive for quest users.

winter ice
# scenic sable would a normal map be better?

I still need to figure out on using a normal map with doing some trickery like say for example:

  • I want a part of the model, but I want it to use a single color material that uses a normal map which then at runtime is used as a shader to make it look like the item uses an image that has multiple different shades of that same color (or could be shaded all the way down to black for example on parts of it) 😅.
scenic sable
#

that is hard. the shaders are limited and I wish they were reworked.

winter ice
#

ye

#

it would be cool to have special textures though that act like that, but at runtime are used as shaders 😅.

#

(so then they actually do not use texture VRAM)

scenic sable
#

yeah ... that hurts both the memory and performance

winter ice
#

yeah large textures do be like that.

drifting narwhal
#

So I’m having an issue where I can’t see invite/request notifications. Simple as that. They don’t pop up at all

uneven spear
#

for PC, use Hair cards. for quest, you can either use little pieces of cut out mesh, or you can paint it directly onto the face

uneven spear
ebon steppe
fair tinsel
#

considering hair cards are not available at all on Quest I'm not surprised

ebon steppe
hexed creek
#

are there any shaders that use dithering for transparency on quest? i want to have a rolling fog effect above the ground in an area of my world

fair tinsel
#

you can use custom shaders on worlds

hexed creek
brave salmon
#

I wanted to connect my Quest 3 to PC but there is no Oculus 3 option in the oculus app on PC, anyone else solved this issue?

chrome totem
#

It hasn't been updated for the oculus app. I believe it will be out soon. It may be out right now and you should redownload the oculus app

drowsy sparrow
#

Not too familiar with the Snapdragon from the Occulus 2's specs...

What I want to know is if CPU or GPU of the Quest 2 has a higher budget, so I can better decide how I want to go about this world I'm doing...

#

Does anybody have a Lameman's term for the comparison between the two?

fair tinsel
#

Ram would be more your limiting factor as far as how detailed could you make your world

boreal palm
#

i think it identified my quest 3 as a 2 but it still worked

grave hamlet
#

My friend is having problems trying to get on VR chat. He said that it loads and takes it straight to the oculus world. He has an oculus two. He said that the problem has occurred ever since the new update. What do I tell him?

hushed hedge
#

yo, so my friend is kind of stuck, they restarted everything but their router. Their just stuck in the ground not being able to move

late zodiac
#

Don’t think there’s a fix rn

tranquil mesa
#

Very excitingggg!

wraith jewel
#

Nearly destroyed my quest because of it

tranquil mesa
#

Yeah, I thought I was going crazy too

#

I went as far as to go down to the hardware level and profile with qualcomm's tool and it was showing wacky number so

#

hopefully images provided helped with addressing that!

delicate spruce
#

i need help how do change the shader to vrchat moblie shader and how do i remove some physbones

delicate spruce
# raw ledge wdym?

well i watching the video and it says i have to remove some physbones to convert the avatar to quest

grave hamlet
#

I'm playing right now and every three seconds it lags

raw ledge
#

Yo, imagine if the VRC devs found a way to get audio sources for quest avatars working with out crashing you or anyone else. that would a dream come true

fair tinsel
sour elm
#

They function similar to the normal audio system.

fair tinsel
#

and also VRC has to consider scenarios where like everybody has one of those not just a couple of people

sour elm
#

Only the future could tell

fair tinsel
#

vrchat is not going to change any of the Avatar system for the quest 3

sour elm
#

It still would be nice to make local audio sources

sour elm
#

I meant in general if audio systems could be a thing

#

As on quest2 I am able to listen to YouTube and play whatever world

dry meadow
#

How do you make volumetrics on quest like in The Smile room?

twilit hare
dry meadow
#

I found an answer that works well enough for me I take a cone adjust to my liking, duplicate it and the wider edge loop I shrink and if I want more density I make more clones

#

And then a gradient texture that fades from white to transparent

#

And then unity texture compression does the like noise for me

dry meadow
dry meadow
#

https://www.youtube.com/watch?v=YyFx5HDbgSU took a minute to find but this is the amazing video i used

This is a better version of the original video on how to create a ps1 style horror game using unity by hacktic

In this video ill be going in depth on the basics on how to set the project up if ure just a beginner, consider this tutorial a sequel or prequel tto the original tutorial, The video is a bit long and i showed you how to set up a terr...

▶ Play video
pulsar fable
#

uhhhh guys am I tripping or has the shader update just been secretly dropped without mention????!!!!

#

this is on SDK 3.4.1

dry meadow
#

oh shit

#

yipieee

twilit hare
dry meadow
#

:3

twilit hare
# pulsar fable uhhhh guys am I tripping or has the shader update just been secretly dropped wit...

oh wow!!! i haven't checked out the standard lite shader in a while! looks like it was updated on 6/29?
https://ask.vrchat.com/t/developer-update-29-june-2023/18711

pulsar fable
#

it was only recently and they havent announced it

twilit hare
pulsar fable
#

also it finally has shadowcaster support so post processing should work properly if you use it on PC avatars now

fair tinsel
pulsar fable
#

not yet

velvet flicker
#

so I have been noticing audio sources dont load on the quest side(not sure if the quest 3 users are experiancing the same problem) but im new to making audio work in my vrchat world for quest and curious as to if there is a way to get around audio not working

raw ledge
raw ledge
velvet flicker
#

im talking worlds not avatars

pulsar fable
#

also unitys audio priority system is odd so id look into that too

#

effectively though it shouldnt behave differently to PC world wise as far as I know

velvet flicker
#

one and ok i'll look into it... so far it disables the audio source when I'm in and I have a toggle to turn it back on but most of the issues are on quest side. thanks for the reply @pulsar fable

sour elm
pulsar fable
sour elm
#

Now we wait for imposters

tough hill
#

Are there any performant & aesthetically pleasing assets / approaches for stylized water that works well on quest

kind glen
#

thats a very open and vague question to be honest

formal kelp
#

Guys when i try to load any world what is bigger 300 mb after some seconds back me in my HOME world and dont let me join "bigger" words why ? what i can do now ?

sweet tundra
#

You cannot change this

tough hill
primal swallow
analog temple
#

what quest compatible shader allows transparency?

gusty ember
analog temple
#

oki thank you

#

multiply seemed to work the best

tough hill
cunning linden
#

How do i set the world volume for avatars in my world in Unity. They fade off real quick?

warped cairn
#

can I ask whay is this ? because i try every fix for me but there is nothing

keen depot
#

Hello everyone. Are there any updates on using Quest 3's mixed reality in VRChat? I envision a board game, similar to VegasInfinit, that allows placing the poker table in one's actual environment. Looking forward to your responses. (I would like to program a mixed reality board game.)

cunning linden
#

I’m having issues with hearing other avatars voices at a distance in our world what settings do I have wrong here? 🫠

jolly harness
# cunning linden

you have it set so starts to roll of at 1 so i would try changing your min distance up more on the 3d sound settings

cunning linden
fair tinsel
mighty ruin
# velvet flicker one and ok i'll look into it... so far it disables the audio source when I'm in ...

@JMMM, I've noted similar audio problems recently. My audio sources work fine on PC, but "play on awake" suddenly stopped working with Quest. I was experiencing the problem in all my worlds. Some have a few scripts that I might be inclined to blame, but others are very simple, with only one audio source, no toggles, no volume sliders, and no scripts other than the VRC_SpatialAudioSource component.

This was the hack I came up with to jumpstart my audio. I created an empty, called SoundStart and just placed it in the scene. I added the script component (Udon graph) to the empty. The script is called by the OnPlayerJoined event. It checks that it is the local player (the player who just joined). If true, it makes sure the AudioSource, named FireSound, is enabled, and it plays the sound. You would need to add additional enable/play blocks for each AudioSource that is supposed to to be playing when a person joins the world. After enabling and playing the AudioSource, the script deactivates the empty, SoundStart, so the function can't be called again. Deactivating itself is probably not a necessary step, but I wanted be sure nothing continues to run in the background. I tested the script with two players and multiple rejoins. My sounds are now behaving as desired.

https://i.imgur.com/nbr5ZJs.jpg

velvet flicker
#

@mighty ruin I have been trying out ideas like enabling audio source through udon and this is exactly what I have been looking for Thank you soooo much for this!

mighty ruin
#

Does anyone have a favorite shader for cutouts/foliage on Quest (preferably with lightmap support)? Are there any tricks you've discovered? Some worlds seem to get away with a fair amount of foliage, while others have unbearable distortion and artefacts. My own experiments have given mixed results. I've had decent luck with the z3y lit shader. I love to see how far a mobile chip can be pushed to render complex PBR stuff, and I'm amazed at how much the Quest can handle before losing framerate, but avoiding peripheral visual noise is challenging.

long zenith
#

can anyone recommend a world where devs meet up to share ideas etc?

plush gorge
#

Why not create a new accessibility feature to the camera that allows quest users to film videos using the ability of the VRChat Camera? Not just being able to only take photos

fair tinsel
#

vrchat doesn't have any video recording functionality

alpine dome
#

Recording video is very intensive and the quest is already at it's limit

#

Would be intersting to see if they've tried it before

gusty ember
# alpine dome Recording video is very intensive and the quest is already at it's limit

Tbf, you can already half do it using the built in recorder, except it is only your view beibg recorded.

However last new year they did demo a in game recording feature that I am pretty sure was available on Quest as well, it was a button you could press that started a one minute recording of a drone flying a preset path in that world.

Seems like they didn't get around to doing anything with that feature though.

rapid gazelle
#

funny! new update and theyre still not taking away the lag per second

#

aka preloading.

light cloak
#

Did they fix they lag yet

rapid gazelle
#

nopee

late zodiac
#

So idk

rich oar
#

My vrc has been “stuttering” for a while now, is that normal or could it be a internet connection issue?

dim hedge
#

Mine used to stutter alot

#

When I first got my quest 2 like a year ago

#

But I havnt seen any since then

dim hedge
rich oar
#

I believe so

clever kraken
#

Usually mine works fine unless I access my wide menu, then my game starts lagging every few seconds. So ig if you don’t want the lag, try not to go into your wide menu

violet night
#

thats a fun bug totally not annoying

gloomy parcel
#

can a Quest world have Multiple Reflection Probes? or only the one in the lighting Tab?

fair tinsel
#

you can have more than one reflection probe

livid harbor
#

I'm planning on converting my world to Quest. would it be possible to make some areas inaccessible on Quest that are accessible on PC?

gusty ember
livid harbor
#

Sounds good. I just didnt know if it would cause sync issues or anything.

livid harbor
#

I’m trying to convert my PC world over to quest. Right at the end of the process where Unity reimports everything after switching the platform to android (which takes a few hours), Unity just crashes. Hoping someone can help.

full oak
#

and complete the atsc texture compression

livid harbor
#

Unfortunately it’s still on PC.

full oak
#

probably it's a script

livid harbor
#

Sounds good.

rapid gazelle
#

man i love the fact that the lagging per second, preloading, turned to half a second! love it vrc! (er)

livid harbor
#

Got another issue going on. The SDK seems to reload itself as the world is uploading. I managed to get it uploaded earlier but unpublished it to fix some issues.

tight sentinel
#

guys if i delete my meta account it unmerged form my vrchat account?

south lily
#

anyone noticing avatars shaders are loading in wrong?

weak yew
#

Your not the only one

winter topaz
#

Because the update fucked up the shaders

rapid gazelle
#

we dont need these many updates lmao

#

for the game not sdk

wraith jewel
#

what did this update do? is there any way to fix it?

weak yew
#

Idk

pearl matrix
#

Standard material cutouts don’t work neither

fair tinsel
#

The standard shader isn't supposed to be available for quest avatars

harsh epoch
#

wait are sure shaders gucked up

harsh epoch
#

or whatever it’s called i forgot

wraith jewel
#

wait yeah why are some mobile shaders weird looking?

#

some of my avatars in this new update don't look like they normally do (and I don't use modded stuff)

fair tinsel
#

do you have any pictures of what they look like before and what they look like now

wraith jewel
#

I think my friend has a pic of what it looked like before

#

and i can get one of the current one

fair tinsel
#

cool as it's easier to narrow down what's going on if we can see it

wraith jewel
#

my friend doesnt have a old pic but this is what is looks like on quest (it's used to look alot more brighter before)

gusty ember
crude umbra
#

What development mean?

last yarrow
#

One message removed from a suspended account.

gusty ember
earnest moon
#

SO
I have an avi that I made a while ago, I have the unity file ready to publish for android (so i can use it on quest) and there are no errors top tier performance etc etc. But I can't because I haven't played enouth or smth? It's the ranking system I believe. If someone with a rank high enough to publish could I would really appreciate it, but if not, what should I do? I play VRchat all the time and my rank never goes up. I've shelved the file since like late 2021 because I could never put it out

#

If a cool guy wants to do it for me DM me for the file (I dont want someone stealing it)

gusty ember
gusty ember
earnest moon
#

yeah!! I play a healthy amount which is like. multiple times a week and i still can't when i try to upload

#

account name is mothman18 if thats any help

gusty ember
#

I assume you aren't much in populated instances then?

People mainly doing solo stuff usually don't rank up easily at all.

earnest moon
#

Black Cat mostly

earnest moon
#

Hey, when I go into unity and try to export an avi for android it says I need a different shader for the material, but won't let me edit the material. how do i fix this

earnest moon
#

so NOW the problem is that when I export the .FBX into Unity the index finger distal bones just. stop working

#

its fine in blender, weights etc

#

but when I port it they lose the part of the hand they need to move and it sits still

alpine dome
#

Is there a way to limit the quest 3's performance to that of the quest 2 for testing purposes?

sour elm
#

It’s not hard to assign the bones as you just search for the same bone and put it as select bone

past sable
tough garnet
#

Can anybody fix this situation blue stuck bottem i try so hard to fix it doesn't work I use the cleaner machine but doesn't work what I can do to fix it????

past sable
tough garnet
#

@past sable i did and is still dousnt work

late zodiac
past sable
long lynx
#

Everytime I load vrchat it's saying "make sure your starting vrchat from the oculus pc app" I don't know what this means

charred magnet
#

It means stop using the Oculus pc app and start using Virtual Desktop. I hated that message. Virtual desktop makes everyting so much easier.

#

Use Virtual desktop and SteamVR to run VRC

long lynx
#

I use stand alone Quest tho

charred magnet
#

Ah, That's weird then.

long lynx
#

I have no idea what to do and it won't let me click the ok button :[

charred magnet
#

Try uninstall then reinstall

long lynx
#

Ok

#

It's fixed thank you!

keen reef
#

I have an issue where if I go into my social menu enough times my game will start stuttering

#

Every 3 seconds it'll freeze for a second then unfreeze, it's better or worse for some people so I'm wondering why it's doing that

winter dagger
#

That's what it's happening to mine

ripe seal
#

Seems kind of ironic how when I use Airlink so quest can handle everything perfectly fine but if I use normal link with VR chat everything is horrible doesn’t this just proves that the quest is capable of running PC level graphics

#

I think they should add a disable quest limiter function giving that user the pc renders

#

Of course it’ll be defaulted to off

#

Especially with the quest three supposedly being more powerful than the two

#

I don’t have one so I don’t know

coral wave
#

Any word for a cutout shader option for quest?

fair tinsel
coral wave
#

Doesnt quite make sense, but alrighty

sweet tundra
sour elm
#

There’s a reason to the limits, as much as it sucks, they are there so you can enjoy vrchat without issues.

#

I’m pretty sure everyone who owns a quest knows that frustration not being able to see certain things, and hear certain things.

fair tinsel
gusty ember
#

Primarily because Unity's asset bundles just aren't compatible cross-platform and are built specifically for the platform selected.

valid marsh
#

this, some avatars have shaders and parts that wont even build on quest, which is the first step to getting it to show in game. nothing avatar makers or vrchat can do about this besides some avatars using different shaders or removing buggy parts to make a quest specific version.

gray lion
#

standard lite update did thisvrcSkull

ripe seal
#

Well I think they should at least give quest users the option to disable fall back so that you can see the actual avatars

ripe seal
#

That’s the most annoying part of quest version

kind glen
#

fallbacks are there for a reason tho

sweet tundra
#

Fallbacks are there for when you wouldn’t be shown the actual avatar

kind glen
#

half the time its because the avatar wasnt built for quest
so you literally cant see it either way

sour cargo
#

Arm vs height slider has been broken on quest for a bit

#

I wanted to tell someone but I wasn’t sure where to go to do so

wraith jewel
#

Vrchat acting up

granite wren
#

ive been in the loading menu for an hour

dense geode
wraith jewel
#

Im in, but ive been in

#

It hasnt crashed yet

dense geode
#

Are you in a home world or error?

wraith jewel
#

Is it working for people pc-vr

wraith jewel
dense geode
#

How long have you been in it

wraith jewel
#

About almost an hour

dense geode
#

Outage only started at like 10:30 so

wraith jewel
#

Idk whats goin awn

dense geode
#

It’s mostly an API issue

wraith jewel
#

Ohhhh

dense geode
#

It’ll be fixed within an hour I’m sure

#

The downtime is gonna be insane

#

Imo the issue is when people spam to get in and only make the servers worse

granite wren
#

my fav world

wraith jewel
#

Jesus…

normal mulch
granite wren
wraith jewel
#

Omg that world is so prettyyyy

normal mulch
#

Who esle hanging there rn?

granite wren
#

just me 😍

wraith jewel
#

Oof

dense geode
#

I was in error for awhile, but the smart thing to do to lessen the load is to stay off till things have been fixed and allow time for things to settle

#

Just general rule of thumb tbh

granite wren
#

and i can adore this photo in the meantime

dense geode
#

Is that supposed to be baby

granite wren
#

yea some type of her

dense geode
#

That’s wild 😭

granite wren
#

FR 😭😭

dense geode
#

bruh

wraith jewel
#

Lol

dense geode
#

Auto-mod be dumb fr

normal mulch
#

I was blasting all i want for christmas is you in a fnaf game on vrchat when it crashed.😭

wraith jewel
#

Me and my friend chilling man, we aint crash yet

hidden warren
#

it just happened to me jajaja!

granite wren
normal mulch
#

Can someone checks status it wont let me check

hidden warren
#

it's kinda of an error in general

simple smelt
hidden warren
#

i wasn't abble to change worlds or rejoins

hidden warren
simple smelt
normal mulch
#

Being in floridia is crazy

vivid niche
#

if i am using steam link am i a pc user or still a quest user?

normal mulch
#

PCVR

#

obv

vivid niche
#

they don’t make it v obvious

normal mulch
#

My steam link is low laggy and is potato quality

fair tinsel
#

is your computer hooked up to the internet via Wireless or connected directly to the router

dense geode
#

Can’t wait for nightshift 3

stray siren
#

How's it annoying?

dense geode
#

Well, kids who don’t know one thing abt the game just coming in and ranting abt things that have never happened 😭

stray siren
#

I mean that's in a lot of games but yeah lmao

dense geode
#

Atp everytime I hear a kid I just block em

#

easier on my ears

stray siren
#

Yeah same

normal mulch
dense geode
#

Since when?

normal mulch
#

it came out today idk i think

#

its crappy but fun

dense geode
#

so i assume they have the shadows, and spring?

normal mulch
#

VRchat still downvrcTonguevrcTonguevrcTonguevrcTonguevrcTongue

grim forge
#

I joined to see if I could find out what's wrong, now I know

normal mulch
dense geode
#

dang

#

thats to be expected tho ngl

#

the coding for them isnt easy

normal mulch
#

its brand new. i found out when i saw a friend playing it.

dense geode
#

give it two weeks and im sure itll be playable

#

for now, 2 is the only one thatll work fine lol

normal mulch
#

the cool new feature is that you can walk around and jump to pull up your animatronic menu and jump to close it.