#open-beta-discussion
19 messages · Page 24 of 1
Unity bones = everything bones
Nodders
Here
No way you need 70+
So Tuppy, Live release when?
That's not even a limit problem that's just poorly optimized
Even for PC that would be way too much
so only ur hair can move?
Probably later today or tomorrow
bc the transformation limit
Yeah, and it doesn't lock my head bone in place.
One component, everything under the Bang_Root is dynamic.
So I don't need 5-8 components for this one silly thing
64 translating bones is max quest

That'd be quite concerning if he didn't run well with quest users using MacDonald wifi
Lol
no where are you running well with 26 materials
My AVI has more hair (and longer hair) and I'm easily under 8 components and not even at 30 transforms.
You need to consider re-rigging or things to cut at this point.
Unless you consider 20 a well running game
'fine for me' everyone else has you hidden/fallback
The quest realistically can only do about 20 frames per second before frame interpolation starts to break.
Or when you go to a world that just causes so much artefacting it takes 4 seconds for your head to turn-
I show everyone😭
or when right lense just dies because of a water shader 
quick question for optimization, is it fine put a physbone on the head to control say ears/hair and using curves to make it so it doesnt effect the head, vs adding a new root bone for the same reason? Ive got an avatar with animations I don't wanna break, but ill redo them if need be
Actually never had that happen to me
most sickening thing i’ve ever felt
Why?
quest 1 thing in most fancy worlds
you'll probably want a new root bone
having your right eye flash between 2 frames is incredibly disorienting and will make you sick
left eye is fine
True
I'm asking every hour lol
Its what I feared, but im gonna have to update all these .fbx anyway lol
keep it in beta long enough for me to test ik beta when i get home 
ik beta is seperate thoufh
you can add a new gameobject from unity to replicate that
but it’ll need time to merge
wouldnt that mean breaking prefab? or am I misunderstanding
nah you can do the same to add colliders

you're adding something in, not moving an existing thing around
I think the Unity exclusive people who willingly break their prefabs to rearrange bones are insane
Its probably a better practice, to add the root bone anyway- I just aghh...work.
but unity sometimes thinks otherwise and says I need to unpack to move it around
i do that when testing a lot 
but then I just move it out of the prefab, and then move it back in to it's proper spot and it works fine ?????
thanks unity really cool
Keyword testing Nodders
Contacts don't have a limit it seema
We need more proper optimization in the entire community, I will just say that. Would help if there were more automatic options in unity instead of having to go back to your modeling program to merge things together
And well lower the unique material amount
you can do that in blender
But It's a entire process that kinda just doesn't flow well
CATS is great when it works.
a CATS-lite for unity would be a immense help for most
they have performance rankings, but no hard limits yeah
Being a unity only user, I'd still give blender a chance. It's a very powerful tool.
good, that's nice at least
infinite petting contacts
that said, blender is easy as hell to learn for vrchat stuff
Very light Decimation can work but that's definitely going to stay a CATS thing
PC Limits
PC limits are just soft limits
Quest Limits
Oh they do have hard limits lol
more than I would ever deem necessary so I'm good lol
oh ture you are right
Will try those 32 on pc one day tho, seems like a fun experiment
Hard limit beyond whats listed
I know bud. I know.
maybe like, a 32 character long code to play an animation....
The first and only time i ever used blender was to unflip a flipped hip bone
Splatoon fan detected, opinion tolerated.
lmao
Don't judge me
I wont
Splatoon is just okay but beyond the point
Poor PC or quest?
PC
hahahahaha ha xD
https://streamable.com/a05l2r
- PhysBones is now part of the Minimum Displayed Performance Rank system, and will now be disabled for any avatars that exceed the set rank if they pass the limits for the Rank set
- If an avatar exceeds the set Minimum Rank due to PhysBones, all PhysBones systems will be removed from that avatar
Could someone explain this more concisely? Does this just mean now physbones are respecting the performance rank system? Are they removed if they go over very poor ON PC? If so that seems incorrect, they don't on the RC Beta, and no warning is on the SDK ON PC. This seems to be horribly worded
I honestly want to see that turned into a avatar
it is!
on quest I think
that and like, a dozen other tests are gonna be crammed into one
That's what my "Performance Test" was btw xD
(performance rank will be abysmal but that's how it is 😔)
Show off in video ?
That doesn't seem to be true ON PC in VRChat's RC beta that was just released. I'm on right now testing my avatar and what you're saying is totally the opposite of what I'm seeing
Now make multiple different versions with less hairs or grouped hairs.
i will finally be able to release my galaga port 🙏
already done! 😺
PC doesn't have any hard limits
only Quest does
We need to see them all
Thanks that's more clear
And the actual hard limit is pretty far off
Only avatar that still won't get any physbones is my Quest fallback
Quest.
Quest has a hard limit
Because medium Physbone rank on Quest
you could though
singular physbone on fallback
You could give it 4 Phys Bones Octo xD
i still use fake dynamics on my fallback 
they're not all interesting together, the point is to be able to toggle individual tests as needed for demonstration purposes
Fake Dynamics?
You can fake them
animated dynamics using AngularY and VelocityXZ
ahhhhh
fake deez
all my avatars have had it for a while
oh my
It's probably a good optimization trick to get more out of the real ones
Today I'll swap out the OSC clock with another i currently use. Performance stats will get slightly worse by that
older clip showing fake dynamics working on pc from a remote view
showing off AngularY driven movement (shaking the head left & right)
ive improved at creating fake dynamics which is cool
VRChat 2021 10 17 01 19 47
why that?
Since the clock is 6 mats itself while the current one less
Idk how that works
And if it's even possible since it has multiple dynamic elements
"Questmie please enawbel my avataw :,("
I think a low poly rex would be a good thing to have.
Also the clock has a automated script for setup
I got this one https://fuuujin.gumroad.com/l/MoonphaseWatch
This Real Time Watch has been the first fully functioning watch for VRChat 3.0 avatars that shows real time. The watch you are purchasing in this package, also has a calendar function and a moonphase indiation - it shows day, month and current moonphase.It is synced using a provided, fully automatic OSC app, that synchronises your watch every mi...
there is one and it looks terrible xD
Quest is a shit platform to work for, something we can all agree on
the Rex it self is just a tiny bit below the 70k Poly limit on PC, there is no way to get that down to like 10k
My fallback also looks ass lmao
you can, it don’t need to look beautiful
mine is also a bit special
Quest 1 is a relatively bad platform to work on
I don't know if I would prefer that over just the plan of shame I currently have xD
And it's dragging behind the quest 2
my fallback feather turned into a razor after decimation huh
Yep even on other software
My Quest 1 is a glorified pcvr headset
Once I realized how bad my avatar looked on Quest I went out of my way to retopologize an entire new version of it specifically for Quest
i set my fallback stuff up when the new fallback system released, and i completely forgot how messy my quest version was
max-length chains (the first thing I initially tested ages ago) are still fun to compare
yeah I'm not so sure about how that would look here xD
left is fallback, it is doable (well, the complete one is 31k)
Also Poiyomi v8 released to public. Remember to update ya shaders
which side is what?
take a wild guess hahah
Is the UI still completely different from 7.0?
Uh yeah
yeah no then I wont unless I need any of the new features / fixes
it is considered public testing, so if one wants utmost stability stick with 7
I will say VRchat needs to get a few more shader types
I use poi 8 for months already and it's fine
Oh, an author of Bonk Bonk? I often use your avatars to write with quest player. Thank you for making them.
@silver ledge have you ready what I pinged you about idk like a 9h ago?
Poi 8 is awesome.
Separate dissolve sliders, locking parameters. So good
where did you ping? xD
Audiolink :(
separate dissolve sliders are a thing since 7.1 btw
here xD
I will say getting avatar objects to have physbones is going to be painful for quest.
i use it for desktop pen and umbrella as weapon 
People that like Audiolink Poiyomi 8 is kinda a must-have
thats news to me, i will check once they release fully if thats fine
i do not care what the topology looks like if i’m using a toon shader
I still don't get the reason people want audiolink
my fingers look like celery sticks and that’s fine by me
All my physbones avatars are now all ruined damn
sure, just confused why it only happens when I disable locomotion tbh
It's really cool. It's pretty much a main feature of my avatars
It's time to accept your not getting every strand of hair it's own component.
Damn );

Shhhhh <3
You can have the whole hair group though use one or two
pc 49k vs 9k quest (fallback - had to loose some things) 🤷 eh well least i can use it on any avatar that does not have one
I specifically got Poiyomi 8 cause it allowed me to make a really cool new Audiolink design. Now I've 2 Audiolink designs on my avatar
More to come still
Basically hard to tell unless you want to look closer
why has your Quest version a different hair colour? xD
Better compression?
quest users can only see 16 colors
its abit old, other uses rgb cycles/emission
My model was originally too realistic looking so it scared people off
Nah it's just a blurry gradient everywhere
thats a pretty weird thing, the lite does simply stick with fbt idle all times except you move and dislocomotion is disabled. meaning if you toggle it on and off, it should have no impact on your avatar at all. (unlike the full one, it goes into a separate state)
It's Tumblr
Also with poi 8 i can actually choose the shader fallback
hmmm weird
Which makes my avatars look way better if shaders are disabled
again, i will test with the full release. i will make a note
👍
They need to update the shader fallback system, or at least make shaders choose their fallback more easily
Wtf
They probably want good
what? nothing wrong there
😭
Or excellent
My brain
good has a max of 4, excellent has 0
so no physbones for quest
It's called start grouping or you lose everything
Reading Nodders
With Poiyomi 8 my avatars fallback to a toon fallback shader instead of Standard which used to make the avatar look glossy with specular reflections. Just didn't look that nice.
poi8 👍
The standard default is bad :(
I use the toon one
VRchat even has its own specific mobile shader they definitely could make it better
i got poiyomi pro to fallback to toon by adding "-Toon" to the material name. since it creates a new shader when locked that then has the word Toon on it, it will fallback to toon instead of standard
Quest 1 bringing the larger Quest 2 userbase down unfortunately
We really need specifics about the userbase from the devs
Back to unity for me💀
Yeah that one did reset all my shading settings
But i got it again
well, he said so. i am happy with the results i got and made it animateable to adjust to a couple of worlds, works way better than i expected
Eh, it's fine
They're doing it to avoid the death of thousands of headsets
We can live but we scream in pain internally
64 is still very generous
cant they add a option tho so the larger base aka quest 2 can see more
More segmentation = bad
More parity = good
😐
Quest will never be 100% at parity with pc.
Definitely how it should be ideally
Get that. in your. head.
dude we never lagged tho when there wasnt such a tight limit
whats harm of 5 more componets
And I know that point.
gosh please no, I don't need a 5th version of my Avatar I need to maintain
We already have PC, PC Fallback, Quest, Quest Fallback
I'm just waiting on VRChat to fully release avatar dynamics so i can be able to update my avatars again. As long as it's not released i can't update any avatars
enough is enough
You can and should
I can't currently
Welcome to vrc
it will hopfully come out soon :p
Since it would remove dynamic bones
Duplicate your project
Then i would have no dynamics at all
Well that's just how it has to be
Since on live version of VRChat physbones isn't a whitelisted component
I just made a copy of my project and I'm converting and re adjusting the bones and stuff before its released so I can update pretty easily
Unfortunately unity project sizes are huge
My avatars are already now setup with physbones but outside a test avatar i can't update any of the public ones currently
mfs who have one mega project 💀
5gb unity project with several avatars
What in god's name is in there
20 gb is fun
Tons of assets
I do have 20+GB of assets alone
All in all I’ve got like 600-700 gb of unity projects?
I'd just imagine a single 1tb project.
I once had a 250gb unity log file lmao
~250gb of assets/avatars/textures etc. and the unity project folder is still calculating
That's about 60 avatars plus props.
And with assets i don't even include unity projects, only textures, models and unity packages of single objects
substance painter projects are the file type that takes up the most space on my drives
I've all in a cloud saved but soon I'm moving everything from cloud to external hard drive. Cloud backup recently got annoying as hell.
my unity project folder was once at 500gb of stuff. I cleaned it out not long ago nows it under 50gb
one last preview, showing off the visible cube mode with two of the tree-based examples
okay now I really gotta get back to work
i feel your pain, i even excluded the auto saves from my backup:
robocopy "E:\unity-sources" "\\servername\unity\sources" /MIR /XF "*_autosave_1.spp" /XF "*_autosave_0.spp"
But sometimes you work on those autosaves cause the shit crashed midway 💀
oh, thats manageable
2020 unity might make things better by a small margin
is red Phys Bones?
Oh yeah i might be able to actually run substance painter now. I should still have a cracked version laying around lmao
no, green
But at this point just give us 2021
physbones has been on the right of all of my examples
lmao
Then Phys Bones look wayyyy better xD
yeah, but i always ensure if i am working on stuff that the project gets properly saved before hitting my backup script
2020+ has not been done yet for a reason lol
Currently i only have mobile data so uploading affects my ping heavily same as downloading
That a why i can unfortunately hit 2000+ ping in VRChat very easily
I'm honestly surprised at how much better it looks with Phys Bones
The change to instanced-single view stereo, or is there more to consider?
It's a very complicated update as this will result in a big content wipe
to be fair, both cases aren't 1:1 matched perfectly, they're just default settings (which ARE similar AFAIK)
I still don't know the specifics.
Isn’t 2020 URP/HDRP only?
Nope, Legacy seems to stay the entire time if I remember
Upgrading to 2020 will break most shaders
but like, even with tweaking the settings- DB is still a far more jittery system and can't handle long chains even remotely well
Honestly that kind of upgrade can do so much to shaders it's not even funny
And in theory allows for custom shaders on quest
With limitations
And would break every current avatar lmao
Yep
and world while we’re at it
Unless somehow we can convert to it automatically
Or fallback
fallback shaders for everyone
Hell no, they are not forcing fallbacks on every avatar lul
I'm just being funny
yo, does anyone have a decent booba jiggle physics?
Yeah i don't want to play quest experience lol
i'd love you forever
Though in built fallbacks exist
Not having shaders would be a huge turn-off for me lmao
Dynamic bones aren’t getting removed
You’ll still be able to upload them
My Dynamic Bones in my unity project got converted to physbones though
Only because you hit auto fix on the inspector
still dynamic bones gonna be converted in future
without being able to use them
so dont use them at all now
Not by force, anyone can disable the auto converter and continue to see dynamic bones that were uploaded that way if they want to
So because i updated my avatars in my project they technically aren't live compatible anymore
It wasn’t advisable to convert that early because the converter wasn’t perfect early on
So you didn't duplicate your model to test avatar dynamics?
No since i always have project backups
I know, and believe me, with like 90% of avatars using a toon shader of some sort, this is not happening haha
You should duplicate your model to keep a version of dynamic bones so you can run a newer version of the converter at a later time
Then if you have a backup what is the problem?
I mean it can happen and would be beneficial to the quest version.
anybody has some good jiggle physics for butt and chest? I figured hair settings out but the rest is just annoying 
Working on dynamic bones for other stuff would mean double work since i would have to do the same work on the Physbone versions then too
Once the physbones beta is live you won't need to keep the dynamic bones version
I don't even have the dynamic bones version anymore. I keep backups only up to a certain time
Older backups will eventually get deleted and only most recent one stays
The quest doesn’t even use standard unity shaders
I don't know why you wouldn't just do the dynamic bone and physbone version in the same scene. This seems like a you problem
Yo does anyone know If dynamic bones beta work for quest yet or is the bugs still messing it up
it will
ALL Shaders actually, no exception
I already have 7 different versions. Adding for every single one another version which i would need to keep updating for every change unrelated to dynamic bones/physbones would add up a ton of work
*Physbones
Not the same system
I said most since we got future proof in sdk now for shader compiling
no shaders? :megamindnobitches:
Tupper live release when?
which everybody turns off 💀
Has any bugs been reported yet
That one you can't turn off
Shader futures proof is different from the normal future proof option and is always enabled on recent sdks
No, that's not the issue, the issue is that from 2020 onwards the way Unity renders VR is fundamentally different. Shaders require specific coding to be able to get rendered in VR. Upgrading VRChat to a newer Unity Version will break every single piece of content that has ever been uploaded, because none of those shaders meet the render requirements. Shaders get compiled on upload so there's no way to change them. Upgrading Unity would mean a content wipe.
It automatically runs during compilation of shaders
What about Poiyomi etc that already support and compile with the new system?
They may continue to improve the converter in the future so it’s always handy to keep a duplicated model that still has dynamic bones if you really like how they move, the converter may make phys bones more similar post-conversion
They do?
Yes
Well that's great actually
Poiyomi 8 is confirmed to be 100% supported for unity 2020
But everything that was uploaded without that new system will unfortunately break in VR
Yeah
Are we talking about for SPI or URP supported shader?
That's the reason i said most shaders. People that use newest sdks and a compatible shaders will get lucky probably
just jump directly to Unity 2022 xD
I don't get why they don't aim for a bigger jump actually
stability most likely
Seems like it
Is there even a point to upgrading Unity versions at this point if we’re staying on SRP?
and Untiy 2021 just entered LTS
We have to at some point
Technology advances, long time support runs out
there are also other nice features in newer Unity version than just URP or HDRP
Unfortunately some shaders on my avatar will die
But these are pretty minor features so eh whatever
I was honestly surprised that you could just run VRChat in DX12 mode btw
works completely fine but Post Processioning is broken with it xD
For world's i wonder if mochi will upgrade the waterbed shader and the Audiolink one
and only in desktopmode
ahhh okay haven't tested in VR mode
Lol for VRChat i also now force V-Sync on if on open beta
because thats generally not what you would expect?
Wait so is physbones releaseing today?
Tupper live release when moment?
i kinda expected it since rtx 30xx series seems to only be affected
perchance.
Today or tomorrow if there's no major bugs
tupper can't play game rn, vrcat took headset.
Rufjfjdj
Thank god physbones gives my crappy avatar testing laptop powered by a ryzen 3 3250u more frames
My vrcat is in package station ahdh
VRCat pics today
One more plush for my plush pile in my bed
won't stop me asking
Gotcha, just trying to prepare myself mentally to update 100s of avatars iade for commissions
Yeah I'm gunna ask 2 paypal bucks to convert something from now on, sanity tax.
Nah Im gonna do it on my own time so that way I can actually do commissions that pay well so I'm not charging
For now
If i would do commissions i would do a rule that excludes me have to fix avatars from other people if they aren't broken
So only an actual breaking change would allow for free fixes
Yeah I'm gonna tell people that I can't for a while. I only do it to get food publicity for my work and plus when someone on quest sees it they are more likely to commission when they see floopy ears or something
Smart
Englosh mometrnr
Or just charge an update fee a friend of mine does commissions and charges extra for toggles and accessories over a certain limit
I'd do it with a period of free updating, and then charge a update fee
Fixing or adding things after game changing updates should only be done if agreed upon beforehand and shouldn’t be expected from avatar artists for free

Who’s making creators update their commissions without agreement
I’ll burn their names into my memory
Translation: I still use stolen assets and claim I made it from scratch by pinching the nose and making the lips stupid.
I also start deleting files from really old coms so people don't come to me like a year later being like can you update for free
lmao
That said, depending on how much traffic it gets, it's probably okay to drop it.
It gets dicey tho when you get like 20 coms a month
Old models are old models.
I still respect my boy who customized his model by making the arse flat
That’s standard license. Do you not give your commissioned work with a license? If not you should.
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.```
Technically you don’t even need to, it is standard
Tell me about it 🥴
At its peak my folder was taking up 800gbs
good christ
Honestly avatar warranty could definitely be a nice addition to a license
Unity projects only? Or unity projects + substance painter projects?
I don't need to deal with licenses as i don't do commissions
Both
hey we're calling you to talk about your avatar's extended warranty
Nice, I probably have some 1.5 tb of stuff by now
Can’t get myself to delete anything
I'm planning to do a huge upgrade to my PC just so I can keep up better
Like heck it does. Once you get your model I’m burning your phone number
I absolutely need to get more storage
just buy hard drive they are cheap
Hmm constraints with dynamic bones worked before by constraining the dynamic bones to ittself, with the interaction now working as intended with physbones this means its time to fix things
Perfectly reasonable in my opinion
I mean the base file is 10 times smaller
I want a big ssd over a hard drive. Lower risk of failure and faster speed outweighs the higher cost in my opinion
ssds are worth it
I'd be scared of that unless it's a brand that's well known
So decent pci 3.0 speed
i’m pretty sure i have like 20 projects on a ps4 hard drive just sitting in my case
i like living on the edge
and like 40 tbw
yes but kinda sad bcs it is almost 1.5 tb full
2 local backups + nas + cloud (encrypted) auto synchs only files that change
The cloud i used fucked up their program
If i pause the upload and continue it later on it will fail to finish the upload and restart instead
Like the 2tb firecuda's tbw on them are much higher then my old ones, whenever i upgrade this 🥔 pc
I think there is actually no cloud provider anymore which program allows to continue the upload later even after restarting the pc
Cloud storage is awesome
I picked up an i9 11900. It’s been awesome
To be able to continue uploads even after restarting the pc
I'm going for the 12900k
So I'll probably resort to local backups from now on
I wish I had the socket type to go further beyond ;-;
I've a i9-10900k
So why is the hard limit of bones for quest so low?
bcs of quest 1
Bones or phys bones
It retrospect it really isn't
I'm the AMD camp, AM4 maybe going out but the chips are really good either way.
F on that part
Phys bones
Honestly just drop the support for Quest 1. Game can still be available for it but not considered for anything anymore
It isn’t that tight, you’re not maximizing their usage and efficiency
Isn’t the limit like 6?
8 components, 64 transforms
That’s plenty. Make smart uses of Roots to group chains under and you’ll be fine
alr
It's reasonable if tighter than expected
I think i have 4 components
We know definitely 16+ is perfectly fine on Quest 2, at least for a single avatar
after I let go a phys bone on a limb that's been streched the next time I stretch this happens
I've been trying to reach out on the feedback page but no response
I've updated the project with the latest version just now
the bad thing about grouping together is your only able to grab 1 bone in the group at a time
Btw anyone else disables posing here? i did
Should be able to grab multiple but I'm not sure of specifics
last time i check when grouping my hair under 1 component i could only grab 1 at a time
Sacrifices and compromises to make
Still relatively good
Have there been any good video guides to physbones yet??
my avis are already very poor lmao
I think Phys Bones aren't really meant to be on your Armature xD
then why do they work in the first place?
works fine except for the stretch part
Tupper live update when moment?
I will say we need to take a vote as a community to see if we should keep quest 1 in the scope of VRchat
are you going to ask this every 30 min from now on? xD
No not really
but maybe....
Agreed. Pointless to still support that platform
Vrc has taken steps to extend quest options since majority of people are on quest 2 now. Don't think they are restricting things too much still based on quest 1.
Like world size was increased a while back.
Still based for quest 1, the world size increase does work on quest 1 either way
Most quest users don't even know performance options exist lmao
(also old quest/rift s controllers really show that fact off
This is why you should always create medium avatars
they are hurrendously hidden
Not possible with a pen unfortunately
Aren’t medium avatars getting to that rank kinda hard depending on textures and materials for Quest 1 & Quest 2?
Why are you having a pen in a avatar?
Especially good avatars?
On quest
it shouldn't be if you know how to optimise.
If you're trying to cram something made for PC to Quest it can be a challenge, but still possible.
I would say those are some really fair limits on Quest
not E-girls, at all
Fair definitely for quest 1. Kinda odd for 2
I don't even use "good" on my avatars, this is VERY generous
People have pens on their avatars so they can communicate without a mic
even for Quest 2 it is
Or just to have fun and doodle
you can have 64 bones that can have Physics, which is a lot
Also getting to medium rank would make it complicated with how i manage textures and material toggles
people overestimating a quest 2, times never change
sounds like a you problem, sorry bud
I know
I've 9 different colors + one toggle for a galaxy design on Quest.
your Quest runs on a smartphone chip.....
Albeit overclocked
that is more then enough
CPU is underclocked on the Q2
On a Quest 2 you almost never get 72fps on your average world.
I maybe could try cats baking feature
Yup it is
yep it is, to much heat
I'm kinda pissed cause now my eastern dragon puppet avatars is basically useless to me
Making a good bake is a very gratifying process
I need to figure out how to make all textures compatible with the same atlas then though
UV wrappin' my fjiends
Unfortunately the pico neo 3 isn't going to be better
No bug reports?
And UV map names

Today release??
you saved the life of several headsets
wonder how meta cambria gonna perform
I already want to start updating my models
Most times I get like just over 10fps on worlds
I did lol
I think a lot of people are still testing for bugs
Yeah dunno how that works and if it's possible to UV map multiple textures together + apply the same UV to all other textures
[I know, but I think the questies will kill you]
can you link that plz <3
pff idc
The best we can hope for is that the CPU isn't underclocked, but it will still be a XR2
There was one bug report but that’s phys bones on a humanoid bone which is known to not play nice already.
cheers
Probably better especially with the analytics they got from the quest 2 that showed quite alot of heat and CPU usage
I've gotta test all my avis again. I know a bunch of stuff got fixed but I've been more focused on ik beta instead of physbones.
I still have to learn physbones tbh
would be funny if it still had same limits as quest
The only thing really holding me back on the possibility of getting medium rank is that i don't know how to handle all different color textures + eye textures and make them all compatible with the same UV layout
Not home so I can’t upvote right now
Oh and bracelets textures too
Will probably, the amount of Cambria's won't be many enough to warrant change.
material swaps, my tentacle friend
Atlasing, baking would do a similar thing by baking all your colors onto one texture but you need a good spread out uv layout
Easy
I'm sure there's people in the server who could help with figuring that stuff out. Might just take some extra work.
I will say I want to see how a Ryzen 6000 with the RX680M performs with VRchat.
Better on the cpu, maybe even better on the gpu if possible.
I like sliding my UVs around :)
Cats has a mesh joining plugin
My quest model is already medium performance. And all my toggles still work (glasses, hood, hoodie, earrings,)
Ye that i know. But what i for example don't want is different models for every texture. Idk i just don't know blender
In unity smartass xD
I'm not sure what your texture looks like, but I use a technique where I use texture offsets to swap the appearance of the avatar. I use a flat colors method of texturing so I'm unsure if it will help you.
Simply change the hue of the different materials, and create a blend tree
Not possible without texture masks
They don't want multiple materials is what they're saying
I did not read
Oh texture offsets is actually genius
sorry, been a long day 😅
We need the hard limit to be a toggle like dynamic bones had on PC
https://feedback.vrchat.com/open-beta/p/1189-change-quest-hard-limits-to-a-toggle
and no, its not released yet
Considering I get at least 20 fps overall with a 3500U and a Vega iGPU.
:p

Texture contains multiple colors and not every color should be affected by a color swap. But they're different avatars for each color anyways
limits bring on creativity
NO! You don't get to respond! Tupper does
look at fake dynamics and fake playspace for example
And that is with a active video encoding load
I honestly prefer it just removing the bones than declining the upload simply for the fact of (ease
I just hope it comes out today
And my auto correct hates me
I don't see any bad bugs
I see a bug
Slide them UV maps around, it’s fun I tell you
I hope it doesn't come out today they need to let us choose whether or not we have the hard limit on quest
the spider is getting too close to my basestation
Spray it
I'll see myself out now thanks for coming
destroy it
Spiders terrify me
Burn it with fire
throw it outside
pinch a leg and flick it out
do you not just scoop it up into your hands?
I hate spiders
man non-aussies are odd
I still gotta explore video guides for physbones
@tender dome is working on one :p
That's a huge nope
I'm not good at figuring stuff out on my own or with text explanations so I was lost last time I was trying to learn when it first came out
talking about spiders - damn I really need to work on the spider avatar ik stuff
Thank god lmao
I reallly can't figure out how finalik works
Yeah basically i want to have all textures work on one avatar base after atlasing them. However different colors go on a separate avatar upload each so they shouldn't be one big atlas too. Just one atlas per color
I shouldn't have put off learning anyways but this wasn't the part of the beta that I was as excited for so I just waited
quest?
Yes
ah
Currently it's split into 3 mats
I hope it comes out today,
I was gonna say just be lazy and hue-swap mask
Tupper release moment when?
I hope open beta comes out today so ik beta can be up and running by tomorrow
If they add this, and you cry about your performance once, I am going to call you the biggest clown.
actually, is it a single flat colour?
bruh pc has it why cant we
I'm out for today

I got them to finally notice my canny bug so they better get that fixed before release.
You guys handle this.
I guarantee it's gonna be a long day of a lot of complaints when people start having issues with physbones at first when the update releases
or does the texture have a proper, well texture to it
No
ah welp i'm out of fancy-hack ideas then
They’ll deal with it and learn to live with it in time
"I miss dynamic bones please bring back dynamic bone it was better :((("
It'll be around 5 colors on one atlas
I rarely hang out in large groups and my avatars are all like "what's performance"
@outer python There is a reason it's not a toggle ..
Lots of quest users will complain about performance lose
I wonder if dynamic bone lovers are gonna be similar to the people who won't let go of SDK 2
dont be salty
And it's not hard to optimize an avatar
Eyes, bracelets have its own color + the body texture has 3 colors
Think so actually, but they'll get deprecated eventually
someone has told me that it's possible to switch out materials on the same slot and it counts as one material still, not sure how true that is though, might be worth just swapping out baked textures for each colour
Make a 5x10 color grid
Each set of 5 is a different color set, some colors stay the same for all sets
Slide your UV’s down in an animation
You now have 10 sets of 5 colors on one texture/material
Flat color Atlasing is very nice
I'm expecting the team to expand the conversion later on, so they might become near-perfected, or have some in-game customization
That will make vram explode
depends on how big the textures are i guess
Hehe, Ram go brrrrrr
In total it would be 9 2k textures
yikes
1k texture atlas
for a quest avi I'd just give up and put them down to 1k or less
That's why separate avatar each color
me being mean but mostly lazy - want better textures, buy a pc
1k looks really bad and blurry
Yeah my initial issues were that every single avatar I had was broken with the conversion because of issues with force and some locomotion layers. I'm assuming the force stuff is probably better now and that locomotion is possibly still broken since that's not really their fault lmao.
yeah but how often are you changing colours
They're public avatars
1k looks great with a good uv unwrap
ahh
either way theres probably some smart-person way of doing it properly that I'm too braindead to think of
Don't worry about it, the vrchat team may be a bit slow and overlooking, but eventually they get things right
Octo's avis are all super cool and fancy without a lot of strain on the PC. They're fun.
World question mark
I require lin
link*
^
I want to favourite it, so I can check them when AD releases
could you stop spam posting this?
VRCat arrived
honestly you’re better off campaigning in game than posting in this channel over and over
mine also got here today
VRcat cute but I require your WORLD.
We got other channels here
YErsh
i steal the fluff 
@wraith island is great
Omg I want one
I tested the avis for ik beta and I loved em
Octofloofy good because they are a splatoon fan which is make people yes
It was limited time
Alright someone posted link already
Bruh how in the world did you get 60k visits?
I can barely get 2k XD
Depends on the type of avatar you're giving out I suppose, cherubs aren't all that interesting compared to this
Shame you can't favorite worlds directly from the website.
I'm pretty much top 5 results if you search for Audiolink or Hobkin
omegalul
The hobkin legs are so fun lmao I don't wear avis like that but I was having an insanely fun time with the way the hips and legs move
Though my avis are mainly designed for pc. On Quest you don't have 99% of features.
quest support
Hey my avatars have just as much quest support!
then uh
Intrest
update a lot so it’s always in the recently updated row 
Wish I could, next update will either be another update for the avis, or the beta -> live release update
Lol i know how to kinda exploit the recently updated tab
I've gotta put my VR on here in a minute and look at the beta stuff again
I don't actually need to update the world to put it into the recently updated section
Lot of people ask me if I can get the hue to work on quest, with shaders.
Advice to you all: If someone talks about adding shaders on quest that are "verified", report and block them immediately.
rename, description, or thumbnail change i think..?
EXPLOITS
I just quickly toggle debug on and off
debug?
Highly frowned upon in the creator community.
Enables debug gui for everyone
This is a great conversation to be having in the public vrchat discord in the open beta channel 
But i don't really use it that much since i rarely play anyways
oh you’d hate offtopic and avatar3help then
most of the conversation here hasnt been about the beta, lmao. smh
every time we talk about the beta it becomes a near neo-political view on the limits
Well Off topic is anything goes more or less so no surprise there
I just once figured it out randomly after changing description on website and explored the limits of it. Don't actually use it. Yesterday i updated my world in a legit way and before its status didn't change for a few months
I just want to keep showing off my avatar 
My world seems to have a few hundred visitors Daily by nature without me doing anything
well, you're giving an avatar that would attract mostly furry-types
and there are a LOT on vrchat
so, bigger crowd is a lot more interaction
Avatar worlds generally have alot more active users
I love showing off my stuff lol
do it in #avatar-showcase
Were you the person I ran into yesterday?
On sites like en.vrcw.net you can track your visit and favorite stats
How do I convert dynamic bones to phys bones in Unity? I imported the SDK from the open beta announcement, but it didn't seem to come with Phys bones scripts and I dont see any way to convert
Maybe I'm kinda everywhere lol
reimport it
I did
happened to me too, could also be the wrong unity version
Did you do the world sdk or avatar sdk?
Wait aren't you friends with zay?
Avatar
2019.4.31f1
Odd, search Contact in components, if there’s no contact scripts too then that’s a console debugging time
Nothing
delete sdk > close unity > re-open unity > re-import, unity can be a bit borked sometimes when it comes to reimporting things
try that
Alright
Hehe, borked
Zay, I’m unfamiliar with that name unless you mean Ray
I see this as an insult
This will be a true unity moment if it works
Sometimes you need to rebuild your library for Unity to be happy again

It worked
Wild
Thankies
Unity is just a bitch.
glad it helped
just sayu it
Ive made 300 avatars and never have run into a problem that requires that💀
No, I love unity
Sometimes unity just refuses to be happy no matter what
It's accessable and free
Unity be doing a little bit of erroring on occasion
Stop living in your fantasies
Lmao
That program will stop at nothing to pop a blood vessel
Unity is a good crude tool you can make beautiful sculptures out of
5 years later and it still taunts me in my dreams.
Unity crashes if i try to change the shader on the Audiolink materials
Like chisels and wood, vs a high end CNC router
That sounds like that material’s source file is borked from changing settings too many times
I never changed the settings though
Swapping shaders always leaves behind a little bit of crud
I’ve had a many corrupt material back in the day of sdk2 and master shader 
i spent a long time looking for a tool to clean up my materials for quest because of that
Also i have a tool that removes left over junk from materials
Nvm I'm think of someone else
I just give up and make a new one and copy paste the material settings
I can't do that
my materials were like 2mb total but the tool stripped them down to a couple kb
i don’t remember the tool name though 
I’ll have to look into this tool 👀
My materials are often referenced in animations
How
swapped shader from poiyomi to matcap lit for quest, but the extra shader settings still existed
Neat, duplicate it, delete the source, make a new one with the same name in the same location and Unity will be like “ok i use this now”
*outside of unity in the folder itself
Still think the quest limit needs to be a toggle in performance
Damn we went so long without that being mentioned xD
Rally up more people to upvote your post instead of belaboring to the same crowd
he's trying to
we just have common sense
We’re the same crowd, we haven’t left ;-;
I haven’t left in 4 years
I haven't left because Tupper Live release moment when?
ohhh
That's a whole ass mood
I’m a PC user but have upvoted it. I believe the best course of action they should do is keep the hard limit on quest but increase the amount of components that can be added.
I'm still here sometimes
Ya see it's the fact that different people are on at different times and I want other quest users to have a chance to see it
Lmfao
I don't play nearly as much as 2020 and 2021 but sometimes on weekend i am
That’s a reasonable thing to me, 8-64 makes the assumption that each chain might equally all have 8 children which is kinda insane.
Cause the people that are like "that's a bad idea" are mainly PC as they don't care about quest users
yes
Anyone know when beta will be open and out for quests? I heard it's out for steam, quest PC and meta or something like that
Meta is quest
And it’s not released yet,it’s coming out sometime this week
I admit I was in that camp 2 years ago but the game should be good for both PC and Quest so it’s important both parties are happy ^^
I’d like the assumption to be about 4 children per component instead of 8 myself.
Ya the beta got updates on quest my noodle dragon puppet is now an uncooked noodle
thats why toggle is good idea
it benifits both parties
Increasing the hard limit by 50% is probably the easiest and the most likely solution (if any) they would choose.
I doubt they would add a toggle for quest

We'll just have to wait and see what the team says
Most people wouldn't know about this toggle anyways same as they don't know safety and performance exists
No a toggle kinda makes the most sense like increase the hard limit by like 25% and add the toggle aswell
Still waiting for next ui update , not sure they would put that in until that is out (like putting config.json in there would be handy) , right now its clutter all over to find anything
Most users who stick around will know about it, which is who we're trying to benefit. No one wants the normal average new user to be bombarded with performance issues.
We’ll have to see wether or not they listen to the complains before it launches later today/tomorrow
People will adapt. They were fine before phys bones and they’ll be fine after release.
This is what I think they will do, they probably will not make any changes and leave it as is. Sucks for quest users but hey at least they have physics bones at all
Yes we were fine before it because we didn't use avatars that needed it to look good
what if physbones could interact with the world?
so physbones had world collision?
it's already possible
Plus only people who played beta know about there being a time with no limits. For people who only play on live they will not know any different
Then don’t use avatars that need it to look good. Problem is solved
But now like my display pic I ordered him al dente but I got him Raw
you can put a collider plane on your armature so that things interact with the ground
ah true
i got that for my avis tail
Neat idea
but when I say world-collision I mean anything and everything the physbones will collide with
Quest avatars all had short hair for a reason.
that would be nice
HAH i disabled the long hair on my avi for quest users
looks way worse but atleast they see hair at all
Exactly.
I'm lucky and both Quest and PC will behave exactly same with physbones
I'd be surprised since they're already removing the ability to upload max limit physbones
Still need a toggle for the limit
I guess Physbones and IK isn't coming at the same time
No, IK will release at a later date
We already knew that, they said in an announcement if I remember
vrchat would implode by all the people asking what changed
True
Sorry what does IK stand for?
I wonder what’s next after these updates anyway? I’m assuming the UI update
I did not know that, I just kinda thought so because both betas are out at the same time
What’s IK?
Inverse kinematics
Tupper did say that people reacted the same way about shaders and poly limits
guess we'll have to wait out this storm as well
It’s how your legs and arms move and how they interact with your body
What’s that?
Any quest users should give this a look
I see
Crazy that Quest will have hard limits now but it makes sence
You know how VRChat makes your arms move naturally even though it's tracking your hands and nothing else?
Ya I don't think my tongue moves that way
What
Unable to say the words joke
Posted in a few groups myself
Godspeed to you all.
Or at very least let us see our own
IK is live compatible so you will have both as soon as phys bones is released to live
Oh heck it has more upvotes than the disallow the upload one now
Go for it. Put them voices as votes.
I’ll be watching the flagged posts
Watch Phys bones will be released then ik will Bolinger be live cause something broke
Disallow the upload is "In progress"
That’s the reason why it’s a separate network compatible beta in case something like that does happen. Lol
Hopefully that will change
Ya kinda what I'm thinking will happen like honestly I don't see a reason why it should break but I would not be surprised if there was some conflict
You do you kid
i love vrc so im shareing and telling as many ppl as i can i bc i belive as many others do this will make a big improvment
it will become the player choice how much bone they see
Better to break things in betas and make major changes in beta while everything is in the air and not be entitled to the beta versions of products
Exactly
like if u have firends i say send them the link and tell them abt it
Can this channel talk about something else then the Quest hard limit please? This is basically the only thing this channel is used for since yesterday...
If it doesnt some creators wont upload to quest at all when they otherwise could. That will reduce content for quest users even more with creators that are lazy.
exactly
Like I'm kinda pissed that in the blink of an eye my al dente noodle became an uncooked noodle
half the issue is that people already complain about VRChat's "poor optimization" as is, enabling them to make the game worse (especially as the limits are in place so you can fit ~80 people into an instance without it literally killing the game) will just make them complain more, even if you think it's just a "player choice" thing
It's beta discussion man
It's called a beta for a reason
^ you signed up to this knowing it was all subject to change
Yeah ik, but there is more to it then just that one topic
tbh in reality no one shows alll 80 avis bc u have to manualy show avis or its fallback
So smaller pool because creators are too lazy to do better
Which means the ones who do will give more quality avatars and things intended in the first place to work and look good on Quest.
Right
if it would have been there from beginning no one would have complained
so thats why i think that they should of tested 40 or 30 ppl instead bc who the heck is in a lobby with 80 ppl

