#open-beta-discussion

19 messages · Page 24 of 1

tacit moth
#

Users will no longer lose tracking when opening the SteamVR overlay
god bless

near grove
#

Unity bones = everything bones

sullen elk
#

Nodders

winged scarab
sullen elk
#

No way you need 70+

near grove
#

Give the debug

#

We need to see this oddity

hallow drift
#

^ debug on standing with avatar in full view

#

or a photo of the unity editor

warm cedar
#

So Tuppy, Live release when?

open kite
#

That's not even a limit problem that's just poorly optimized

#

Even for PC that would be way too much

near grove
humble pulsar
near grove
#

bc the transformation limit

sullen elk
# near grove so only ur hair can move?

Yeah, and it doesn't lock my head bone in place.
One component, everything under the Bang_Root is dynamic.
So I don't need 5-8 components for this one silly thing

near grove
#

64 translating bones is max quest

inner kayak
winged scarab
#

Lol

near grove
#

LOL

#

It's just principle that is too much

inner kayak
#

no where are you running well with 26 materials

sullen elk
# winged scarab Here

My AVI has more hair (and longer hair) and I'm easily under 8 components and not even at 30 transforms.
You need to consider re-rigging or things to cut at this point.

near grove
#

Unless you consider 20 a well running game

small surge
#

'fine for me' everyone else has you hidden/fallback

near grove
scenic phoenix
#

Or when you go to a world that just causes so much artefacting it takes 4 seconds for your head to turn-

winged scarab
inner kayak
sturdy nebula
#

quick question for optimization, is it fine put a physbone on the head to control say ears/hair and using curves to make it so it doesnt effect the head, vs adding a new root bone for the same reason? Ive got an avatar with animations I don't wanna break, but ill redo them if need be

scenic phoenix
#

Actually never had that happen to me

inner kayak
#

most sickening thing i’ve ever felt

winged scarab
inner kayak
scenic phoenix
#

I’m a quest 2 user

#

:p

hallow drift
inner kayak
# winged scarab Why?

having your right eye flash between 2 frames is incredibly disorienting and will make you sick

#

left eye is fine

winged scarab
#

True

warm cedar
sturdy nebula
inner kayak
warm cedar
#

ik beta is seperate thoufh

hallow drift
inner kayak
warm cedar
#

Later

#

not now

dusk pagoda
hallow drift
#

nah you can do the same to add colliders

inner kayak
hallow drift
#

you're adding something in, not moving an existing thing around

sullen elk
#

I think the Unity exclusive people who willingly break their prefabs to rearrange bones are insane

sturdy nebula
#

Its probably a better practice, to add the root bone anyway- I just aghh...work.

hallow drift
#

but unity sometimes thinks otherwise and says I need to unpack to move it around

hallow drift
#

but then I just move it out of the prefab, and then move it back in to it's proper spot and it works fine ?????

#

thanks unity really cool

sullen elk
warm cedar
#

Contacts don't have a limit it seema

near grove
#

We need more proper optimization in the entire community, I will just say that. Would help if there were more automatic options in unity instead of having to go back to your modeling program to merge things together

#

And well lower the unique material amount

warm cedar
#

you can do that in blender

near grove
#

But It's a entire process that kinda just doesn't flow well

small sundial
#

CATS is great when it works.

hallow drift
#

a CATS-lite for unity would be a immense help for most

timber jewel
warm cedar
warm cedar
#

infinite petting contacts

hallow drift
#

that said, blender is easy as hell to learn for vrchat stuff

near grove
#

Very light Decimation can work but that's definitely going to stay a CATS thing

warm cedar
#

Hmm yes

#

32 contacts

#

challenge accepte

near grove
#

PC limits are just soft limits

timber jewel
warm cedar
#

Oh they do have hard limits lol

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more than I would ever deem necessary so I'm good lol

timber jewel
#

oh ture you are right

warm cedar
#

Will try those 32 on pc one day tho, seems like a fun experiment

near grove
warm cedar
#

I know bud. I know.

warm cedar
wraith island
warm cedar
timber jewel
#

lmao

warm cedar
#

Don't judge me

timber jewel
#

I wont

near grove
#

Splatoon is just okay but beyond the point

noble sluice
#

(both of these are the reference amount for Poor)

warm cedar
#

Oh that is satisfying

#

I'm downloading that

near grove
#

Poor PC or quest?

noble sluice
#

PC

wheat fjord
#
  • PhysBones is now part of the Minimum Displayed Performance Rank system, and will now be disabled for any avatars that exceed the set rank if they pass the limits for the Rank set
    • If an avatar exceeds the set Minimum Rank due to PhysBones, all PhysBones systems will be removed from that avatar

Could someone explain this more concisely? Does this just mean now physbones are respecting the performance rank system? Are they removed if they go over very poor ON PC? If so that seems incorrect, they don't on the RC Beta, and no warning is on the SDK ON PC. This seems to be horribly worded

near grove
warm cedar
#

If more than the hard limit are on the avi

#

it gets removed entirely

noble sluice
#

it is!

forest quest
#

on quest I think

noble sluice
#

that and like, a dozen other tests are gonna be crammed into one

timber jewel
noble sluice
#

(performance rank will be abysmal but that's how it is 😔)

warm cedar
wheat fjord
near grove
#

Now make multiple different versions with less hairs or grouped hairs.

forest quest
#

i will finally be able to release my galaga port 🙏

noble sluice
#

already done! 😺

timber jewel
#

only Quest does

near grove
wheat fjord
near grove
wraith island
#

Only avatar that still won't get any physbones is my Quest fallback

wraith island
#

Because medium Physbone rank on Quest

near grove
#

Just near impossible

#

Well grouped ears and tail only

forest quest
#

singular physbone on fallback

timber jewel
#

You could give it 4 Phys Bones Octo xD

inner kayak
noble sluice
forest quest
#

fake dynamics

#

what

near grove
#

You can fake them

inner kayak
timber jewel
#

ahhhhh

forest quest
#

fake deez

inner kayak
#

all my avatars have had it for a while

forest quest
near grove
#

It's probably a good optimization trick to get more out of the real ones

wraith island
#

Today I'll swap out the OSC clock with another i currently use. Performance stats will get slightly worse by that

inner kayak
wraith island
#

Since the clock is 6 mats itself while the current one less

warm cedar
#

or just

#

fix the clock

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and have only 1 mat

timber jewel
#

I fell like fake Dynamics wont really work on my Quest Fallback xD

wraith island
#

Idk how that works

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And if it's even possible since it has multiple dynamic elements

warm cedar
near grove
wraith island
#

Also the clock has a automated script for setup

timber jewel
near grove
#

I mean one specifically low poly

#

Not just a decimated rex

warm cedar
#

Quest is a shit platform to work for, something we can all agree on

timber jewel
#

the Rex it self is just a tiny bit below the 70k Poly limit on PC, there is no way to get that down to like 10k

wraith island
#

My fallback also looks ass lmao

inner kayak
#

mine is also a bit special

near grove
timber jewel
warm cedar
inner kayak
near grove
wraith island
#

My Quest 1 is a glorified pcvr headset

sullen elk
#

Once I realized how bad my avatar looked on Quest I went out of my way to retopologize an entire new version of it specifically for Quest

inner kayak
noble sluice
timber jewel
inner kayak
#

it’ll be fine

silver ledge
#

left is fallback, it is doable (well, the complete one is 31k)

wraith island
#

Also Poiyomi v8 released to public. Remember to update ya shaders

noble sluice
#

take a wild guess hahah

timber jewel
wraith island
#

Uh yeah

timber jewel
#

yeah no then I wont unless I need any of the new features / fixes

silver ledge
near grove
#

I will say VRchat needs to get a few more shader types

wraith island
#

I use poi 8 for months already and it's fine

toxic verge
timber jewel
#

@silver ledge have you ready what I pinged you about idk like a 9h ago?

sullen elk
#

Poi 8 is awesome.
Separate dissolve sliders, locking parameters. So good

silver ledge
timber jewel
#

here xD

near grove
#

I will say getting avatar objects to have physbones is going to be painful for quest.

inner kayak
wraith island
#

People that like Audiolink Poiyomi 8 is kinda a must-have

silver ledge
inner kayak
#

i do not care what the topology looks like if i’m using a toon shader

near grove
#

I still don't get the reason people want audiolink

inner kayak
#

my fingers look like celery sticks and that’s fine by me

modest ocean
#

All my physbones avatars are now all ruined damn

timber jewel
wraith island
near grove
modest ocean
#

Damn );

inner kayak
near grove
small surge
#

pc 49k vs 9k quest (fallback - had to loose some things) 🤷 eh well least i can use it on any avatar that does not have one

wraith island
#

I specifically got Poiyomi 8 cause it allowed me to make a really cool new Audiolink design. Now I've 2 Audiolink designs on my avatar

#

More to come still

near grove
timber jewel
near grove
#

Better compression?

vast plaza
#

quest users can only see 16 colors

small surge
#

its abit old, other uses rgb cycles/emission

sullen elk
#

My model was originally too realistic looking so it scared people off

near grove
silver ledge
near grove
wraith island
#

Also with poi 8 i can actually choose the shader fallback

wraith island
#

Which makes my avatars look way better if shaders are disabled

silver ledge
timber jewel
#

👍

near grove
#

They need to update the shader fallback system, or at least make shaders choose their fallback more easily

winged scarab
near grove
#

They probably want good

timber jewel
winged scarab
#

😭

near grove
#

Or excellent

winged scarab
#

My brain

timber jewel
near grove
#

so no physbones for quest

winged scarab
#

Ez

#

No update needed

near grove
#

It's called start grouping or you lose everything

sullen elk
#

Reading Nodders

wraith island
#

With Poiyomi 8 my avatars fallback to a toon fallback shader instead of Standard which used to make the avatar look glossy with specular reflections. Just didn't look that nice.

sullen elk
#

The standard default is bad :(

wraith island
near grove
#

VRchat even has its own specific mobile shader they definitely could make it better

vast plaza
#

i got poiyomi pro to fallback to toon by adding "-Toon" to the material name. since it creates a new shader when locked that then has the word Toon on it, it will fallback to toon instead of standard

winged scarab
#

Devs seeing the chaos from the limit decision😅 vrcTupStare

near grove
#

Quest 1 bringing the larger Quest 2 userbase down unfortunately

silver ledge
#

and multylayer math shading

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sigh now i need to update even more avis

near grove
#

We really need specifics about the userbase from the devs

winged scarab
#

Back to unity for me💀

wraith island
#

But i got it again

silver ledge
#

well, he said so. i am happy with the results i got and made it animateable to adjust to a couple of worlds, works way better than i expected

warm cedar
#

They're doing it to avoid the death of thousands of headsets

near grove
#

We can live but we scream in pain internally

warm cedar
#

64 is still very generous

near grove
#

cant they add a option tho so the larger base aka quest 2 can see more

#

More segmentation = bad

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More parity = good

winged scarab
#

😐

warm cedar
#

Quest will never be 100% at parity with pc.

near grove
#

Definitely how it should be ideally

warm cedar
#

Get that. in your. head.

near grove
#

dude we never lagged tho when there wasnt such a tight limit

#

whats harm of 5 more componets

near grove
timber jewel
#

We already have PC, PC Fallback, Quest, Quest Fallback

wraith island
#

I'm just waiting on VRChat to fully release avatar dynamics so i can be able to update my avatars again. As long as it's not released i can't update any avatars

timber jewel
wraith island
#

I can't currently

winged scarab
timber jewel
wraith island
#

Since it would remove dynamic bones

heavy jacinth
wraith island
#

Then i would have no dynamics at all

near grove
#

Well that's just how it has to be

wraith island
#

Since on live version of VRChat physbones isn't a whitelisted component

tough lagoon
#

I just made a copy of my project and I'm converting and re adjusting the bones and stuff before its released so I can update pretty easily

near grove
#

Unfortunately unity project sizes are huge

wraith island
#

My avatars are already now setup with physbones but outside a test avatar i can't update any of the public ones currently

heavy jacinth
#

mfs who have one mega project 💀

near grove
#

5gb unity project with several avatars

wraith island
#

5gb isn't that big

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Relatively small

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My project is 2-3GB with only one avatar

near grove
#

What in god's name is in there

heavy jacinth
#

20 gb is fun

wraith island
#

I do have 20+GB of assets alone

heavy jacinth
#

All in all I’ve got like 600-700 gb of unity projects?

near grove
#

I'd just imagine a single 1tb project.

heavy jacinth
#

I once had a 250gb unity log file lmao

silver ledge
#

~250gb of assets/avatars/textures etc. and the unity project folder is still calculating

near grove
#

That's about 60 avatars plus props.

wraith island
#

And with assets i don't even include unity projects, only textures, models and unity packages of single objects

heavy jacinth
#

substance painter projects are the file type that takes up the most space on my drives

wraith island
#

I've all in a cloud saved but soon I'm moving everything from cloud to external hard drive. Cloud backup recently got annoying as hell.

tough lagoon
#

my unity project folder was once at 500gb of stuff. I cleaned it out not long ago nows it under 50gb

noble sluice
#

okay now I really gotta get back to work

silver ledge
heavy jacinth
silver ledge
#

oh, thats manageable

near grove
#

2020 unity might make things better by a small margin

wraith island
#

Oh yeah i might be able to actually run substance painter now. I should still have a cracked version laying around lmao

noble sluice
#

no, green

near grove
#

But at this point just give us 2021

noble sluice
#

physbones has been on the right of all of my examples

timber jewel
#

ohhh

#

wow

heavy jacinth
timber jewel
#

Then Phys Bones look wayyyy better xD

silver ledge
heavy jacinth
#

2020+ has not been done yet for a reason lol

wraith island
#

Currently i only have mobile data so uploading affects my ping heavily same as downloading

#

That a why i can unfortunately hit 2000+ ping in VRChat very easily

timber jewel
near grove
wraith island
noble sluice
#

to be fair, both cases aren't 1:1 matched perfectly, they're just default settings (which ARE similar AFAIK)

near grove
#

I still don't know the specifics.

heavy jacinth
#

Isn’t 2020 URP/HDRP only?

near grove
#

Nope, Legacy seems to stay the entire time if I remember

wraith island
#

Upgrading to 2020 will break most shaders

noble sluice
#

but like, even with tweaking the settings- DB is still a far more jittery system and can't handle long chains even remotely well

near grove
#

And in theory allows for custom shaders on quest

#

With limitations

heavy jacinth
#

And would break every current avatar lmao

near grove
#

Yep

heavy jacinth
#

and world while we’re at it

near grove
#

Unless somehow we can convert to it automatically

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Or fallback

#

fallback shaders for everyone

heavy jacinth
#

Hell no, they are not forcing fallbacks on every avatar lul

near grove
#

I'm just being funny

heavy jacinth
#

I know I know

#

that would be awful though 🥴

gilded rune
#

yo, does anyone have a decent booba jiggle physics?

wraith island
#

Yeah i don't want to play quest experience lol

gilded rune
#

i'd love you forever

near grove
wraith island
#

Not having shaders would be a huge turn-off for me lmao

muted bloom
#

You’ll still be able to upload them

wraith island
muted bloom
raven laurel
#

still dynamic bones gonna be converted in future

#

without being able to use them

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so dont use them at all now

muted bloom
#

Not by force, anyone can disable the auto converter and continue to see dynamic bones that were uploaded that way if they want to

wraith island
#

So because i updated my avatars in my project they technically aren't live compatible anymore

muted bloom
inner creek
#

So you didn't duplicate your model to test avatar dynamics?

wraith island
#

No since i always have project backups

heavy jacinth
muted bloom
#

You should duplicate your model to keep a version of dynamic bones so you can run a newer version of the converter at a later time

inner creek
#

Then if you have a backup what is the problem?

near grove
safe zephyr
#

anybody has some good jiggle physics for butt and chest? I figured hair settings out but the rest is just annoying vrcTupDead

wraith island
#

Working on dynamic bones for other stuff would mean double work since i would have to do the same work on the Physbone versions then too

near grove
#

Once the physbones beta is live you won't need to keep the dynamic bones version

wraith island
#

I don't even have the dynamic bones version anymore. I keep backups only up to a certain time

#

Older backups will eventually get deleted and only most recent one stays

heavy jacinth
inner creek
#

I don't know why you wouldn't just do the dynamic bone and physbone version in the same scene. This seems like a you problem

near grove
#

Hopefully the update comes out to live soon

#

Probably not just yet

real gate
#

Yo does anyone know If dynamic bones beta work for quest yet or is the bugs still messing it up

timber jewel
open kite
wraith island
near grove
#

Not the same system

wraith island
shrewd estuary
warm cedar
#

Tupper live release when?

heavy jacinth
real gate
#

Has any bugs been reported yet

wraith island
#

Shader futures proof is different from the normal future proof option and is always enabled on recent sdks

open kite
# wraith island I said most since we got future proof in sdk now for shader compiling

No, that's not the issue, the issue is that from 2020 onwards the way Unity renders VR is fundamentally different. Shaders require specific coding to be able to get rendered in VR. Upgrading VRChat to a newer Unity Version will break every single piece of content that has ever been uploaded, because none of those shaders meet the render requirements. Shaders get compiled on upload so there's no way to change them. Upgrading Unity would mean a content wipe.

wraith island
#

It automatically runs during compilation of shaders

wraith island
muted bloom
open kite
#

They do?

wraith island
#

Yes

open kite
#

Well that's great actually

wraith island
#

Poiyomi 8 is confirmed to be 100% supported for unity 2020

open kite
#

But everything that was uploaded without that new system will unfortunately break in VR

wraith island
#

Yeah

toxic verge
#

Are we talking about for SPI or URP supported shader?

open kite
#

And Unity 2019s LTS is ending this year

wraith island
#

That's the reason i said most shaders. People that use newest sdks and a compatible shaders will get lucky probably

timber jewel
#

just jump directly to Unity 2022 xD

open kite
#

I don't get why they don't aim for a bigger jump actually

timber jewel
open kite
#

Seems like it

heavy jacinth
#

Is there even a point to upgrading Unity versions at this point if we’re staying on SRP?

timber jewel
#

and Untiy 2021 just entered LTS

raven laurel
#

unity 2021 released lts version so it is more likely

#

2022 is not near lts

open kite
#

Technology advances, long time support runs out

timber jewel
open kite
#

Shader Graph and VFX Graph babyyyyyy

wraith island
#

Unfortunately some shaders on my avatar will die

#

But these are pretty minor features so eh whatever

timber jewel
#

I was honestly surprised that you could just run VRChat in DX12 mode btw

#

works completely fine but Post Processioning is broken with it xD

wraith island
#

For world's i wonder if mochi will upgrade the waterbed shader and the Audiolink one

raven laurel
timber jewel
#

ahhh okay haven't tested in VR mode

raven laurel
#

but dx12 fixes for some performance issues

#

which is weird

wraith island
#

Lol for VRChat i also now force V-Sync on if on open beta

wheat fjord
crisp dragon
#

Wait so is physbones releaseing today?

warm cedar
#

Tupper live release when moment?

raven laurel
shrewd estuary
wheat fjord
shrewd estuary
wraith island
#

Rufjfjdj

scenic phoenix
#

Thank god physbones gives my crappy avatar testing laptop powered by a ryzen 3 3250u more frames

wraith island
#

My vrcat is in package station ahdh

#

VRCat pics today

#

One more plush for my plush pile in my bed

warm cedar
crisp dragon
#

Gotcha, just trying to prepare myself mentally to update 100s of avatars iade for commissions

warm cedar
#

Yeah I'm gunna ask 2 paypal bucks to convert something from now on, sanity tax.

crisp dragon
#

Nah Im gonna do it on my own time so that way I can actually do commissions that pay well so I'm not charging

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For now

wraith island
#

If i would do commissions i would do a rule that excludes me have to fix avatars from other people if they aren't broken

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So only an actual breaking change would allow for free fixes

crisp dragon
#

Yeah I'm gonna tell people that I can't for a while. I only do it to get food publicity for my work and plus when someone on quest sees it they are more likely to commission when they see floopy ears or something

crisp dragon
#

But if they demand and are ruse about it...$5 rudeness fee

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Rude not ruse lol

warm cedar
#

Englosh mometrnr

scenic phoenix
#

Or just charge an update fee a friend of mine does commissions and charges extra for toggles and accessories over a certain limit

near grove
#

I'd do it with a period of free updating, and then charge a update fee

heavy jacinth
#

Fixing or adding things after game changing updates should only be done if agreed upon beforehand and shouldn’t be expected from avatar artists for free

sullen elk
#

Who’s making creators update their commissions without agreement
I’ll burn their names into my memory

turbid saffron
#

Translation: I still use stolen assets and claim I made it from scratch by pinching the nose and making the lips stupid.

crisp dragon
#

I also start deleting files from really old coms so people don't come to me like a year later being like can you update for free

turbid saffron
#

That said, depending on how much traffic it gets, it's probably okay to drop it.

crisp dragon
#

It gets dicey tho when you get like 20 coms a month

turbid saffron
#

Old models are old models.

sullen elk
#

I still respect my boy who customized his model by making the arse flat

crisp dragon
#

Storage becomes an issue really fast

#

Like really fast XD

muted bloom
#

Technically you don’t even need to, it is standard

heavy jacinth
crisp dragon
shrewd estuary
#

good christ

near grove
#

Honestly avatar warranty could definitely be a nice addition to a license

heavy jacinth
wraith island
shrewd estuary
heavy jacinth
#

Can’t get myself to delete anything

crisp dragon
#

I'm planning to do a huge upgrade to my PC just so I can keep up better

muted bloom
heavy jacinth
#

I absolutely need to get more storage

raven laurel
#

just buy hard drive they are cheap

digital swallow
#

Hmm constraints with dynamic bones worked before by constraining the dynamic bones to ittself, with the interaction now working as intended with physbones this means its time to fix things

crisp dragon
#

I do this kind of stuff

#

These one took up a gig 🤣

near grove
#

Perfectly reasonable in my opinion

crisp dragon
#

I mean the base file is 10 times smaller

#

I want a big ssd over a hard drive. Lower risk of failure and faster speed outweighs the higher cost in my opinion

shrewd estuary
#

ssds are worth it

raven laurel
#

i have 2tb nvme for projects

#

bought it on amazon when it was super cheap

near grove
#

I'd be scared of that unless it's a brand that's well known

raven laurel
#

wd green

#

so it's good

near grove
obsidian wagon
#

i’m pretty sure i have like 20 projects on a ps4 hard drive just sitting in my case

#

i like living on the edge

heavy jacinth
raven laurel
small surge
#

2 local backups + nas + cloud (encrypted) auto synchs only files that change

wraith island
#

The cloud i used fucked up their program

#

If i pause the upload and continue it later on it will fail to finish the upload and restart instead

small surge
#

Like the 2tb firecuda's tbw on them are much higher then my old ones, whenever i upgrade this 🥔 pc

crisp dragon
#

I'm gunning for an i9

#

For that maximum speed 🚄

wraith island
#

I think there is actually no cloud provider anymore which program allows to continue the upload later even after restarting the pc

sullen elk
#

Cloud storage is awesome

wraith island
#

Yeah but now all of the sync programs suck

#

No one meets that one demand anymore

sullen elk
wraith island
#

To be able to continue uploads even after restarting the pc

crisp dragon
wraith island
#

So I'll probably resort to local backups from now on

sullen elk
#

I wish I had the socket type to go further beyond ;-;

wraith island
#

I've a i9-10900k

inland minnow
#

So why is the hard limit of bones for quest so low?

raven laurel
sullen elk
#

Bones or phys bones

crisp dragon
near grove
#

I'm the AMD camp, AM4 maybe going out but the chips are really good either way.

wraith island
inland minnow
wraith island
#

Honestly just drop the support for Quest 1. Game can still be available for it but not considered for anything anymore

sullen elk
inland minnow
#

Isn’t the limit like 6?

near grove
#

8

#

8 bone chains

sullen elk
#

8 components, 64 transforms

#

That’s plenty. Make smart uses of Roots to group chains under and you’ll be fine

inland minnow
#

alr

near grove
#

It's reasonable if tighter than expected

wraith island
#

I think i have 4 components

near grove
#

We know definitely 16+ is perfectly fine on Quest 2, at least for a single avatar

fresh notch
#

after I let go a phys bone on a limb that's been streched the next time I stretch this happens
I've been trying to reach out on the feedback page but no response
I've updated the project with the latest version just now

obsidian wagon
#

the bad thing about grouping together is your only able to grab 1 bone in the group at a time

wraith island
#

Btw anyone else disables posing here? i did

near grove
#

Should be able to grab multiple but I'm not sure of specifics

obsidian wagon
#

last time i check when grouping my hair under 1 component i could only grab 1 at a time

sullen elk
#

Sacrifices and compromises to make

near grove
#

Still relatively good

obsidian wagon
#

yea

#

just unfortunate when wanting to play with both ears and once 🥲

near grove
#

Use a few more components

#

You'll likely be very poor but it works

median furnace
#

Have there been any good video guides to physbones yet??

obsidian wagon
#

my avis are already very poor lmao

timber jewel
obsidian wagon
#

but it’s funny

#

i made an L model’s armature a physbone component

fresh notch
#

works fine except for the stretch part

warm cedar
#

Tupper live update when moment?

near grove
#

I will say we need to take a vote as a community to see if we should keep quest 1 in the scope of VRchat

timber jewel
obsidian wagon
#

i say we nuke quest 1’s

warm cedar
#

but maybe....

wraith island
ebon marlin
#

Like world size was increased a while back.

near grove
wraith island
#

Most quest users don't even know performance options exist lmao

near grove
warm cedar
#

they are hurrendously hidden

near grove
#

Safety needs a proper update

#

It's just not good visually

wraith island
peak charm
#

Aren’t medium avatars getting to that rank kinda hard depending on textures and materials for Quest 1 & Quest 2?

near grove
peak charm
#

Especially good avatars?

near grove
#

On quest

warm cedar
small sundial
timber jewel
#

I would say those are some really fair limits on Quest

warm cedar
near grove
warm cedar
median furnace
timber jewel
median furnace
#

Or just to have fun and doodle

timber jewel
#

you can have 64 bones that can have Physics, which is a lot

wraith island
#

Also getting to medium rank would make it complicated with how i manage textures and material toggles

warm cedar
#

people overestimating a quest 2, times never change

warm cedar
wraith island
#

I know

warm cedar
#

no worries, shaming has no point here

#

do your best, that's what matters

wraith island
#

I've 9 different colors + one toggle for a galaxy design on Quest.

timber jewel
warm cedar
timber jewel
#

that is more then enough

warm cedar
#

not very stronk

#

smartphone calculation not stronk, unable to commit physiek

finite mango
small sundial
#

On a Quest 2 you almost never get 72fps on your average world.

warm cedar
#

OH.

wraith island
#

I maybe could try cats baking feature

timber jewel
#

Yup it is

small surge
#

yep it is, to much heat

warm cedar
#

Yeah mhhm, that limit is more than generous.

#

yep. I agree 100% now

outer python
#

I'm kinda pissed cause now my eastern dragon puppet avatars is basically useless to me

sullen elk
#

Making a good bake is a very gratifying process

wraith island
#

I need to figure out how to make all textures compatible with the same atlas then though

near grove
#

Unfortunately the pico neo 3 isn't going to be better

hazy geode
#

No bug reports?

sullen elk
#

And UV map names

hazy geode
warm cedar
#

Thank you, whomever made this

hazy geode
#

Today release??

warm cedar
#

you saved the life of several headsets

raven laurel
#

wonder how meta cambria gonna perform

hazy geode
#

killuafork I already want to start updating my models

spice pawn
timber jewel
median furnace
#

I think a lot of people are still testing for bugs

wraith island
warm cedar
hallow drift
timber jewel
finite mango
sullen elk
#

There was one bug report but that’s phys bones on a humanoid bone which is known to not play nice already.

hallow drift
#

cheers

near grove
median furnace
#

I've gotta test all my avis again. I know a bunch of stuff got fixed but I've been more focused on ik beta instead of physbones.

#

I still have to learn physbones tbh

raven laurel
wraith island
#

The only thing really holding me back on the possibility of getting medium rank is that i don't know how to handle all different color textures + eye textures and make them all compatible with the same UV layout

sullen elk
wraith island
#

Oh and bracelets textures too

finite mango
warm cedar
sullen elk
median furnace
near grove
#

I will say I want to see how a Ryzen 6000 with the RX680M performs with VRchat.

warm cedar
sullen elk
#

I like sliding my UVs around :)

warm cedar
#

unless this is an old old processor

#

which is unfair to compare

hazy geode
#

Cats has a mesh joining plugin

#

My quest model is already medium performance. And all my toggles still work (glasses, hood, hoodie, earrings,)

wraith island
small sundial
warm cedar
#

Simply change the hue of the different materials, and create a blend tree

wraith island
median furnace
warm cedar
#

I did not read

median furnace
warm cedar
#

sorry, been a long day 😅

outer python
silver ledge
near grove
#

Considering I get at least 20 fps overall with a 3500U and a Vega iGPU.

silver ledge
#

:p

wraith island
#

Texture contains multiple colors and not every color should be affected by a color swap. But they're different avatars for each color anyways

inner kayak
#

limits bring on creativity

warm cedar
inner kayak
#

look at fake dynamics and fake playspace for example

near grove
scenic phoenix
#

I honestly prefer it just removing the bones than declining the upload simply for the fact of (ease

hazy geode
#

I just hope it comes out today

scenic phoenix
#

And my auto correct hates me

hazy geode
#

I don't see any bad bugs

hallow drift
#

I see a bug

sullen elk
#

Slide them UV maps around, it’s fun I tell you

outer python
#

I hope it doesn't come out today they need to let us choose whether or not we have the hard limit on quest

hallow drift
#

the spider is getting too close to my basestation

hallow drift
#

I'll see myself out now thanks for coming

warm cedar
#

destroy it

hallow drift
#

nah spiders are chill

#

I'll scoop him outside

warm cedar
#

Spiders terrify me

outer python
warm cedar
#

throw it outside

small surge
#

pinch a leg and flick it out

warm cedar
#

Volkor: spiders are cool
the rest of the vrchat community

hallow drift
#

do you not just scoop it up into your hands?

timber jewel
#

I hate spiders

hallow drift
#

man non-aussies are odd

median furnace
#

I still gotta explore video guides for physbones

timber jewel
outer python
median furnace
#

I'm not good at figuring stuff out on my own or with text explanations so I was lost last time I was trying to learn when it first came out

hallow drift
#

talking about spiders - damn I really need to work on the spider avatar ik stuff

median furnace
hallow drift
#

I reallly can't figure out how finalik works

wraith island
median furnace
#

I shouldn't have put off learning anyways but this wasn't the part of the beta that I was as excited for so I just waited

wraith island
#

Yes

hallow drift
#

ah

wraith island
#

Currently it's split into 3 mats

hazy geode
#

I hope it comes out today,

hallow drift
#

I was gonna say just be lazy and hue-swap mask

warm cedar
outer python
#

Still think we need the limit to be a toggle

muted brook
#

I hope open beta comes out today so ik beta can be up and running by tomorrow

warm cedar
hallow drift
warm cedar
hazy geode
ebon marlin
#

I got them to finally notice my canny bug so they better get that fixed before release.

warm cedar
#

You guys handle this.

median furnace
#

I guarantee it's gonna be a long day of a lot of complaints when people start having issues with physbones at first when the update releases

hallow drift
#

or does the texture have a proper, well texture to it

wraith island
hallow drift
#

ah welp i'm out of fancy-hack ideas then

sullen elk
#

They’ll deal with it and learn to live with it in time

median furnace
#

"I miss dynamic bones please bring back dynamic bone it was better :((("

wraith island
#

It'll be around 5 colors on one atlas

outer python
hazy geode
#

@outer python There is a reason it's not a toggle ..

#

Lots of quest users will complain about performance lose

median furnace
#

I wonder if dynamic bone lovers are gonna be similar to the people who won't let go of SDK 2

near grove
hazy geode
#

And it's not hard to optimize an avatar

wraith island
#

Eyes, bracelets have its own color + the body texture has 3 colors

warm cedar
hallow drift
# wraith island It'll be around 5 colors on one atlas

someone has told me that it's possible to switch out materials on the same slot and it counts as one material still, not sure how true that is though, might be worth just swapping out baked textures for each colour

sullen elk
# wraith island It'll be around 5 colors on one atlas

Make a 5x10 color grid
Each set of 5 is a different color set, some colors stay the same for all sets
Slide your UV’s down in an animation

You now have 10 sets of 5 colors on one texture/material

Flat color Atlasing is very nice

warm cedar
#

I'm expecting the team to expand the conversion later on, so they might become near-perfected, or have some in-game customization

hallow drift
#

depends on how big the textures are i guess

warm cedar
wraith island
#

In total it would be 9 2k textures

hallow drift
#

yikes

near grove
#

1k texture atlas

hallow drift
#

for a quest avi I'd just give up and put them down to 1k or less

wraith island
#

That's why separate avatar each color

hallow drift
#

me being mean but mostly lazy - want better textures, buy a pc

wraith island
#

1k looks really bad and blurry

median furnace
hallow drift
#

yeah but how often are you changing colours

near grove
#

Honestly the texture problem is partially facebooks guidelines

#

Other part VRAM

wraith island
wet bluff
#

1k looks great with a good uv unwrap

hallow drift
#

ahh

#

either way theres probably some smart-person way of doing it properly that I'm too braindead to think of

warm cedar
hallow drift
#

maybe a mix of atlas+offset + materialswaps

#

¯_(ツ)_/¯

median furnace
#

Octo's avis are all super cool and fancy without a lot of strain on the PC. They're fun.

warm cedar
#

I require lin

#

link*

hallow drift
#

^

warm cedar
#

I want to favourite it, so I can check them when AD releases

timber jewel
wraith island
#

VRCat arrived

inner kayak
warm cedar
#

Please

timber jewel
warm cedar
#

VRcat cute but I require your WORLD.

median furnace
near grove
#

We got other channels here

warm cedar
#

YErsh

inner kayak
median furnace
#

@wraith island is great

median furnace
#

I tested the avis for ik beta and I loved em

warm cedar
scenic phoenix
#

It was limited time

hallow drift
#

audiolink compat

#

hell yeah

wraith island
#

Alright someone posted link already

warm cedar
#

Bruh how in the world did you get 60k visits?

#

I can barely get 2k XD

#

Depends on the type of avatar you're giving out I suppose, cherubs aren't all that interesting compared to this

small sundial
#

Shame you can't favorite worlds directly from the website.

wraith island
vast pier
warm cedar
#

I'm 2nd with "cherub"

#

Nope, first even

median furnace
#

The hobkin legs are so fun lmao I don't wear avis like that but I was having an insanely fun time with the way the hips and legs move

wraith island
#

Though my avis are mainly designed for pc. On Quest you don't have 99% of features.

inner kayak
warm cedar
inner kayak
#

then uh

near grove
#

Intrest

inner kayak
#

update a lot so it’s always in the recently updated row ck_FavPat

warm cedar
wraith island
#

Lol i know how to kinda exploit the recently updated tab

median furnace
#

I've gotta put my VR on here in a minute and look at the beta stuff again

wraith island
#

I don't actually need to update the world to put it into the recently updated section

warm cedar
#

Lot of people ask me if I can get the hue to work on quest, with shaders.

Advice to you all: If someone talks about adding shaders on quest that are "verified", report and block them immediately.

inner kayak
wraith island
#

I just quickly toggle debug on and off

warm cedar
wraith island
#

It's the last setting in world settings

#

On the website

vast pier
wraith island
#

Enables debug gui for everyone

lime yarrow
#

This is a great conversation to be having in the public vrchat discord in the open beta channel vrcTrollThinking

wraith island
#

But i don't really use it that much since i rarely play anyways

warm cedar
#

yeah but I'm not going to be doing it

#

Prefer to do things fair and square

inner kayak
drowsy lily
#

most of the conversation here hasnt been about the beta, lmao. smh

warm cedar
lime yarrow
wraith island
sullen elk
#

I just want to keep showing off my avatar vrcTupStare

warm cedar
#

oh, you know what time it is

#

Tupper release live when moment?

wraith island
#

My world seems to have a few hundred visitors Daily by nature without me doing anything

warm cedar
#

well, you're giving an avatar that would attract mostly furry-types

#

and there are a LOT on vrchat

#

so, bigger crowd is a lot more interaction

crisp dragon
vast pier
#

Avatar worlds generally have alot more active users

crisp dragon
#

I love showing off my stuff lol

vast pier
sullen elk
wraith island
#

On sites like en.vrcw.net you can track your visit and favorite stats

olive surge
#

How do I convert dynamic bones to phys bones in Unity? I imported the SDK from the open beta announcement, but it didn't seem to come with Phys bones scripts and I dont see any way to convert

crisp dragon
olive surge
warm cedar
#

happened to me too, could also be the wrong unity version

sullen elk
crisp dragon
olive surge
sullen elk
# olive surge Avatar

Odd, search Contact in components, if there’s no contact scripts too then that’s a console debugging time

drowsy lily
#

delete sdk > close unity > re-open unity > re-import, unity can be a bit borked sometimes when it comes to reimporting things

#

try that

olive surge
#

Alright

sullen elk
warm cedar
#

I see this as an insult

olive surge
#

This will be a true unity moment if it works

sullen elk
#

Sometimes you need to rebuild your library for Unity to be happy again vrcTupStare vrcTupStare vrcTupCry

lime yarrow
#

It happens

#

Unity do be wildin

warm cedar
drowsy lily
warm cedar
#

just sayu it

olive surge
#

Ive made 300 avatars and never have run into a problem that requires that💀

lime yarrow
#

No, I love unity

wraith island
lime yarrow
#

It's accessable and free

olive surge
#

Unity be doing a little bit of erroring on occasion

warm cedar
lime yarrow
#

Lmao

olive surge
#

unity based

warm cedar
#

That program will stop at nothing to pop a blood vessel

sullen elk
#

Unity is a good crude tool you can make beautiful sculptures out of

warm cedar
#

5 years later and it still taunts me in my dreams.

wraith island
#

Unity crashes if i try to change the shader on the Audiolink materials

lime yarrow
#

Like chisels and wood, vs a high end CNC router

sullen elk
wraith island
#

I never changed the settings though

sullen elk
#

Swapping shaders always leaves behind a little bit of crud

#

I’ve had a many corrupt material back in the day of sdk2 and master shader vrcTupStare

inner kayak
wraith island
#

Also i have a tool that removes left over junk from materials

crisp dragon
sullen elk
#

I just give up and make a new one and copy paste the material settings

wraith island
#

I can't do that

inner kayak
#

my materials were like 2mb total but the tool stripped them down to a couple kb

#

i don’t remember the tool name though kzShiioCrySad2

sullen elk
#

I’ll have to look into this tool 👀

wraith island
#

My materials are often referenced in animations

inner kayak
# outer python How

swapped shader from poiyomi to matcap lit for quest, but the extra shader settings still existed

sullen elk
lime yarrow
#

*outside of unity in the folder itself

sullen elk
#

Nodders

#

I do mine in Windows Explorer

outer python
#

Still think the quest limit needs to be a toggle in performance

humble pulsar
#

Damn we went so long without that being mentioned xD

sullen elk
#

Rally up more people to upvote your post instead of belaboring to the same crowd

warm cedar
#

we just have common sense

sullen elk
#

We’re the same crowd, we haven’t left ;-;
I haven’t left in 4 years

warm cedar
#

I haven't left because Tupper Live release moment when?

vestal vigil
#

ohhh

lime yarrow
humble pulsar
#

I’m a PC user but have upvoted it. I believe the best course of action they should do is keep the hard limit on quest but increase the amount of components that can be added.

wraith island
#

I'm still here sometimes

outer python
#

Ya see it's the fact that different people are on at different times and I want other quest users to have a chance to see it

lime yarrow
#

Lmfao

wraith island
#

I don't play nearly as much as 2020 and 2021 but sometimes on weekend i am

sullen elk
outer python
#

Cause the people that are like "that's a bad idea" are mainly PC as they don't care about quest users

near grove
#

yes

oak anvil
#

Anyone know when beta will be open and out for quests? I heard it's out for steam, quest PC and meta or something like that

vague wolf
#

And it’s not released yet,it’s coming out sometime this week

humble pulsar
sullen elk
#

I’d like the assumption to be about 4 children per component instead of 8 myself.

outer python
near grove
#

it benifits both parties

humble pulsar
#

Increasing the hard limit by 50% is probably the easiest and the most likely solution (if any) they would choose.

#

I doubt they would add a toggle for quest

sullen elk
warm cedar
#

We'll just have to wait and see what the team says

wraith island
#

Most people wouldn't know about this toggle anyways same as they don't know safety and performance exists

outer python
#

No a toggle kinda makes the most sense like increase the hard limit by like 25% and add the toggle aswell

small surge
#

Still waiting for next ui update , not sure they would put that in until that is out (like putting config.json in there would be handy) , right now its clutter all over to find anything

tacit moth
humble pulsar
#

We’ll have to see wether or not they listen to the complains before it launches later today/tomorrow

sullen elk
#

People will adapt. They were fine before phys bones and they’ll be fine after release.

humble pulsar
outer python
vestal vigil
#

what if physbones could interact with the world?
so physbones had world collision?

humble pulsar
#

Plus only people who played beta know about there being a time with no limits. For people who only play on live they will not know any different

sullen elk
outer python
#

But now like my display pic I ordered him al dente but I got him Raw

muted brook
#

you can put a collider plane on your armature so that things interact with the ground

muted brook
#

i got that for my avis tail

vestal vigil
#

but when I say world-collision I mean anything and everything the physbones will collide with

sullen elk
#

Quest avatars all had short hair for a reason.

muted brook
#

that would be nice

tacit moth
#

looks way worse but atleast they see hair at all

wraith island
#

I'm lucky and both Quest and PC will behave exactly same with physbones

warm cedar
#

I'd be surprised since they're already removing the ability to upload max limit physbones

outer python
#

Still need a toggle for the limit

warm silo
#

I guess Physbones and IK isn't coming at the same time

humble pulsar
#

No, IK will release at a later date

worldly temple
small surge
#

vrchat would implode by all the people asking what changed

oak anvil
#

Sorry what does IK stand for?

humble pulsar
#

I wonder what’s next after these updates anyway? I’m assuming the UI update

warm silo
#

I did not know that, I just kinda thought so because both betas are out at the same time

buoyant crescent
#

What’s IK?

sullen elk
warm cedar
#

Tupper did say that people reacted the same way about shaders and poly limits

#

guess we'll have to wait out this storm as well

sullen elk
#

It’s how your legs and arms move and how they interact with your body

buoyant crescent
outer python
buoyant crescent
#

I see

warm silo
#

Crazy that Quest will have hard limits now but it makes sence

worldly temple
outer python
sullen elk
outer python
#

Unable to say the words joke

near grove
#

i sent to all my firends

outer python
#

Posted in a few groups myself

sullen elk
#

Godspeed to you all.

outer python
#

Or at very least let us see our own

muted bloom
outer python
sullen elk
#

Go for it. Put them voices as votes.
I’ll be watching the flagged posts

outer python
warm cedar
sullen elk
outer python
outer python
warm cedar
near grove
#

it will become the player choice how much bone they see

sullen elk
#

Better to break things in betas and make major changes in beta while everything is in the air and not be entitled to the beta versions of products

near grove
#

like if u have firends i say send them the link and tell them abt it

timber jewel
#

Can this channel talk about something else then the Quest hard limit please? This is basically the only thing this channel is used for since yesterday...

wheat fjord
near grove
#

exactly

outer python
#

Like I'm kinda pissed that in the blink of an eye my al dente noodle became an uncooked noodle

formal breach
# near grove it will become the player choice how much bone they see

half the issue is that people already complain about VRChat's "poor optimization" as is, enabling them to make the game worse (especially as the limits are in place so you can fit ~80 people into an instance without it literally killing the game) will just make them complain more, even if you think it's just a "player choice" thing

timber jewel
#

It's called a beta for a reason

formal breach
#

^ you signed up to this knowing it was all subject to change

timber jewel
near grove
sullen elk
timber jewel
near grove
#

so thats why i think that they should of tested 40 or 30 ppl instead bc who the heck is in a lobby with 80 ppl