#open-beta-discussion

19 messages · Page 23 of 1

lone fossil
#

but like 144+ fps in a private lobby by myself

keen nova
#

Don't make perfect things on the beta, things change

timber plinth
#

60 with friends

warm cedar
#

No, I just know how to use safety settings properly

molten cobalt
#

the documentation mentions they they're contemplating removing very poor

stable mantle
#

You dont understand the complexities of software dev or how hard it is to make this stuff work on Quest. I know it seemed like they were working, but it was a house of cards waiting to fall. This is better, long term. Has nothing to do with making PC "better". Quest is limited hardware.

raw forge
warm cedar
timber plinth
stable rivet
#

i have a 2017 acer nitro 5 and it runs vrc just fine as long as the cpu doesn't max out

timber plinth
#

the true metaverse experience

#

10 fps gang or public fallback gang

stable mantle
ebon marlin
#

im fine with poor avatars when its a smaller user count like with friends but people need to keep in mind public and having alot of people optimization is important.

stable mantle
#

If my kinda avatar was the peak vrcPerfVeryPoor (31K tri 10 mats) they wouldn't even think about it.

timber plinth
lone fossil
#

i feel special since i still use a oculus rift S

#

ITS LIKE

#

a flex

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to not have a quest now

warm cedar
keen nova
lone fossil
warm cedar
timber plinth
#

and they fix culling by also flipping normals on another copy of the mesh

ebon marlin
stable mantle
#

More or less Quest has limitations because a lot of creators abuse the system. — If they didn't VRChat devs wouldn't mind so much.

timber plinth
stable mantle
#

If people cared we'd probably have custom shaders by now.

lone fossil
#

i hate using my kinect for full body but it works i guess

timber plinth
#

most of the actual players don’t even know what is going on

raw forge
ebon marlin
#

and that is the sad dev life.

timber plinth
#

ive had people tell me to “use the green avatar” because “vrchat said its good”

#

and they thought “very poor” meant in taste

keen nova
ebon marlin
#

lol

warm cedar
#

Kids trading avatars are funny

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they stoopid, I feel superior

timber plinth
#

because every eboy avatar was very poor

molten cobalt
lone fossil
timber plinth
molten cobalt
keen nova
warm cedar
warm cedar
lone fossil
#

i don't know how much times ive seen a 9 year old quest user using some big breasted furry avatar

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but its alot

ebon marlin
timber plinth
warm cedar
#

I am soo funny

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💀

timber plinth
#

i mean what you do in private rooms is none of our business but if its a pub and theres kids there be civilized

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even if u are one of the kids

keen nova
timber plinth
stable mantle
lone fossil
#

unpopular opinion i hate mmd avatars

#

they look gross

timber plinth
#

one person has cloning on and suddenly everyone is afflicted with the eboy

warm cedar
#

It's still bad, breaking TOS

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even if it IS private

ebon marlin
molten cobalt
timber plinth
#

u say that but vrchat didnt ban a world i reported as a dungeon because it was private

stable mantle
warm cedar
#

It's still against TOS buddy

ebon marlin
#

yep

warm cedar
#

that's like saying, a heist is fine as long as the employees are okay with it

stable mantle
#

Really? Then why do their dialogs seem to use language to the contrary?

warm cedar
#

it's still stealing.

ebon marlin
#

im fine whats kept in private stays private but dont act like its TOS safe.

timber plinth
lone fossil
#

why do people seriously think its funny to play a video of a guy blowing his brains out on the public tv in a world

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those ones where you can like place urls

ebon marlin
lone fossil
#

and stuff

warm cedar
surreal mulch
#

Can you not grab your own bones?

warm cedar
lone fossil
stable mantle
lone fossil
#

that would hurt aswell..

surreal mulch
warm cedar
warm cedar
molten cobalt
#

has anybody put bones in a pizza yet

stable mantle
warm cedar
#

was confusing it with contacts sorry

timber plinth
warm cedar
#

better get both removed than have the avi floating around

ebon marlin
#

for hidden avatar stuff found if funny when the avatar preview for the performance menus started showing disabled meshes. got to see all the hidden attachments for some peoples avatars.

surreal mulch
stable bramble
molten cobalt
#

did all the quest users fall asleep as it seems the bone talk has stopped

stable bramble
#

Just tested and it works in game too

timber plinth
#

i mean where vrchat draws the line on nsfw is really bad anyway

warm cedar
stable mantle
warm cedar
#

not as good as my functional taser:

stable bramble
#

ohno

warm cedar
#

you're missing that.

timber plinth
#

theres plenty of avatars with borderline nsfw in terms of bulging in all of the wrong places

signal condor
timber plinth
#

and of course dynamics

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but thats all ok and 13+ by vrc standards

warm cedar
stable mantle
# warm cedar Report the o.g user and avatar at that point

Sadly I dont recall which world it was in since we hopped quite a few worlds trying to find him an avatar to use till he had his own. We were just mildly amused by the broken toggle that was clearly intended for rude purposes and moved on.

timber plinth
ebon marlin
timber plinth
signal condor
ebon marlin
warm cedar
timber plinth
warm cedar
#

I wasn't saying that

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I was talking about proportions

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Asking every hour until it happens: Tupper update when?

timber plinth
#

tupper update: eating cheetos on the couch again

molten cobalt
#

also I would point out we have kind of wandered pretty far away from anything actually related to the beta

warm cedar
#

fite me

timber plinth
#

physbone bulges be like

molten cobalt
stable mantle
stable bramble
#

=_=

warm cedar
ebon marlin
stable mantle
#

Still doesn't explain why they revamped their loading dialogs and left that weirdly loophole allowing tooltip in.

stable bramble
#

Have updooted for you jet

timber plinth
surreal mulch
#

It's definitely weird I don't have the option to allow self grabbing for bones.

ebon marlin
#

:D

stable bramble
#

Anywa

#

I for one am glad that my random complaint that the original beta broke one of my boobs has resulted in me being able to make a working arcade cabinet

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I can do shenanigans now

timber plinth
stable mantle
warm cedar
#

shrecks dynamics

timber plinth
stable mantle
#

Ah

ebon marlin
timber plinth
#

all they need now is to put the old loading screen back in as an easter egg if you look behind yourself

stable mantle
#

On Quest it looks like the normal go button but with a weird red thing on it atop it.

warm cedar
timber plinth
molten cobalt
fallow isle
#

Hi

surreal mulch
ebon marlin
#

ya ive seen this but was curious for a arcade cabinet.

fallow isle
#

Sorry about earlier guys

timber plinth
warm cedar
#

You may have disabled it

timber plinth
#

use a collision radius larger than 0 and check the size of your grab spheres

warm cedar
#

or nah, unity braken

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Unity breaken the is do constantly

stable mantle
surreal mulch
stable mantle
timber plinth
surreal mulch
timber plinth
#

u can grab them in unity too

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need to be in Game view though not Scene

warm cedar
timber plinth
#

its like that by default

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at least for me

warm cedar
#

Not if you delete the cam, and create a new one

timber plinth
#

i also have my own free cam script

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so i can move my camera around like i can in editor view

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and mess with pb easier

warm cedar
#

Shut

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don't speak like that

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you will confuse the sdk2 users

timber plinth
#

oh no scripts

warm cedar
#

but good job on that script

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oh sorry

timber plinth
#

also fun fact

warm cedar
#

"advanced trigger"

timber plinth
#

you can kinda do scripting in animators

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lots of funny stuff u can do with a large quanity of parameters and states

warm cedar
#

yep

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create logic gates I suppose

timber plinth
#

i remember writing a floating point calculator for avatar 3.0

molten cobalt
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like didn't somebody make a boss battle map in SDk2 exploiting the heck out of Animation controllers

timber plinth
#

it did numerical multiplication, addition, division

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using blend trees and whatnot

warm cedar
timber plinth
#

but it only worked on numbers -1.0 to 1.0

warm cedar
#

U# and udon can do it lol

warm cedar
timber plinth
#

well

#

not exactly correct actually

molten cobalt
timber plinth
#

-1.0 to 1.0 but expanded to integer

warm cedar
timber plinth
#

so -127 to 127

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and not actually -128 to 127 because of something funny with how vrchat networks a float

molten cobalt
#

now that I think about it I can't think of many SDK 3 boss battle maps I've seen on vrchat

timber plinth
#

I’m 99% sure vrchats float networking is just integer/127.0

warm cedar
surreal mulch
warm cedar
#

collision on physbones that's 0 cannot be interacted with in view

timber plinth
#

self interact will allow grabbing and pushing with the hand colliders

open kite
#

You gotta have a radius

timber plinth
#

otherwise it will interact with others and your own manually set colliders only

surreal mulch
#

No, it's fairly large and interactable

timber plinth
#

because people with clients discovered u can network grabbing and posing still if u pretend there is a radius on your end

#

only way to prevent this is to disable the grabbing property

warm cedar
#

I do that in my toggles

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My cherubs always have a toggled for the cord interactability, it gets annoying and by experience small kids can't FUCKING STOP PULLING IT

timber plinth
#

lol

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yes unplug the protogen life support every 4 seconds

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cuz funny beep boop sound

warm cedar
#

I like this idea.

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cherubs > protogens

timber plinth
#

it exists

warm cedar
#

I know

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I've abused them

timber plinth
#

there is this proto avatar with a removeable battery

warm cedar
#

I do not feel bad, I feel good about it

timber plinth
#

and it plays a death animation and beeping sound

warm cedar
#

They disabled it, because they were getting mad

timber plinth
#

and every 2 seconds someone pulls it

warm cedar
#

too bad I say, protogen bad

timber plinth
#

also this contact tag stuff is going too far

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people are putting finger label contacts on their boobs so they can slam them against buttons

warm cedar
#

cringe

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fucking cringe

timber plinth
#

at least now i have squishy cheeks

warm cedar
#

that can also press buttons

warm cedar
#

My cherubs are better

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they get mad when the cord is pulled

timber plinth
#

they don’t have squishable cheeks

#

-3000 social credit

warm cedar
#

THEY DON'T NEED IT

They are much better without them because

#

I am right, that's why.

warm cedar
#

Brah I am not furreh

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furreh has done the smexual harrasment towards me

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no more furreh

timber plinth
#

yes because of course no one else who isnt a furry has ever done that to you

warm cedar
#

No, only full body tracking users and dekstop users

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they get the same treatment no worries

timber plinth
warm cedar
#

Practically lol

timber plinth
#

quest users when they find a perfectly clean bed in murder4

warm cedar
#

I don't play murder 4

timber plinth
#

ok amougus

rough ingot
#

can u not animate the values of phys bones? i have an anim that changes the values on my tails script and its all changing and triggering properly, i can see the values being edited on the script but it doesnt actually change?

warm cedar
#

Isanimated

rough ingot
#

had it on, was a flaw with my anim logic, got it now

warm cedar
#

Good job take a cookie

#

🍪

#

Asking every hour: Tupper update when?

silver ledge
#

while ( $adupdatereleased != true); do ping Tupper "update? where is it?"; sleep 3600; done

tawdry grail
#

is it intentional that physbones completely disables tracking/IK on armature bones?

warm cedar
silver ledge
midnight dome
small surge
#

Do not put physbones on any humanoid ones, it will lock em

tawdry grail
#

Is that going to be fixed, or we just dealing with it?

warm cedar
#

Are you... have you been living under a rock?

small surge
#

move whatever you need to its own root instead of a humanoid bone

tawdry grail
#

Seems a bit odd to have this glaring issue in a release candidate

midnight dome
warm cedar
#

sigh

#

this is the open beta chat

#

we're talking about Avatar dynamics

small surge
midnight dome
#

oh ur right uhm

warm cedar
#

my gag is that tupper released a candidate

midnight dome
#

sorry lmaoo

warm cedar
#

so I'm jokingly asking him "update when"

midnight dome
#

ohhhh

warm cedar
#

Now that I have explained my joke it has lost the funny

tawdry grail
#

then you better go catch it

warm cedar
#

Nah too lazy lol

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I'll get a better one

open kite
#

You have failed the comedy

warm cedar
#

Kung IK2 open beta when?

teal pine
#

That's actually interesting to hear ! I guess separating mesh between body/head can help ? having only deformations on the head happening, or facial expression driven by skeleton, or just less and merged shapeskeys

#

Curious about "when they are on", are they expensive even if they are not moving ? Or it's when they are updated ?

warm cedar
#

Actually that's something I've been wanting to put on the canny

#

a prop system for gameobjects, please tell me there's a canny fot it

silver ledge
stable mantle
#

You mean like for avatar props yeah?

warm cedar
#

any type is good. we need this system, disabling an object is far better for performance than just scaling it down

warm cedar
stable mantle
#

Kinda like that?

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Or something else?

warm cedar
#

guud

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Can't upvote it as I'm not logged it atm, but will do soon.

#

Avatar Dynamics when moment

tulip quest
#

Time for avatar model creators to stop making highly customizable public avatars if they are striving to not be "Very Poor" rated. by having 200 blendshapes to change every aspect of the avatar on the fly

silver ledge
warm cedar
#

the entire performance system is flawed from a design standpoint, there's no point in trying to create something cool in the future because it will be very poor after a single thing

rough ingot
silver ledge
warm cedar
#

add a limit for blendshapes and I think there'll be a riot

#

We already can't add unity objects because material slots, and now we can't add blendshapes for items because of that limit, this system is becoming a joke

silver ledge
warm cedar
#

quest 10MB vram

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Not to shit on quest users, but mark my words

silver ledge
#

no, i mean it like limit per avatar

tulip quest
warm cedar
#

the gap between pc users and quest users is growing, and soon we will literally be unable to do anything cross compatible due to the limits

tulip quest
silver ledge
#

if i crash nowadays it is in lobbies where i run around with 95% vram usage on my 11gb 2080 ti. sadly a couple of my friends face the same issues, reducing render resolution down to 60%ish helps prevent this in most cases

warm cedar
#

4K texturas go brrrr

#

facking learn how to optimise, to the entire community

fallow rock
#

8k enters the field

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hello 4k

silver ledge
#

2k textures max, couple of matswaps included

tulip quest
warm cedar
silver ledge
fallow rock
tulip quest
silver ledge
fallow rock
#

This is a tiny test but this is literally what people do

warm cedar
#

My limit is at 75Mb

tulip quest
fallow rock
#

claiming 30mb but actually being 210

silver ledge
#

that 120mb is max vram usage when i matswap literally everything. its downlaod size is 19.26mb

warm cedar
#

lowering it to 25MB post AD

tulip quest
#

My avatars I use personally is usually 30mb and under. Half of them under 20

fallow rock
#

I'm just trying not to walk into that triple digit area.

warm cedar
#

Mine is like 7

fallow rock
warm cedar
#

Dots, Don't like your attitude there

#

always optimise

open kite
warm cedar
#

OPTIMISE YOUR SHIT.

Please, if you may do it now.

fallow rock
open kite
#

So many Avatars hit that 300+ mark its ridiculous

warm cedar
#

you really don't need that many textures or audio of such high quality. people need to stop convincing themselves they do

#

besides the egocentrics and narcs, you are not the only avatar in the lobby. and you won't be in public lobbies.

open kite
#

I've never been able to hit even 100

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Even with 3 entire sets of clothing

warm cedar
#

I've never been able to hit 15.

open kite
#

It's so piss easy to optimize

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Unless your mask is a gradient, theres no reason to ever go above 500 x 500

#

Yet I see 4k masks all the time

fallow rock
#

oh yeah, black and white masks at like 256 or 512 but usually the first.

open kite
#

Reminds me of that one time I was working on an Avi that used two 2k textures for a completely black and completely white mask

#

Literally could be a single fucking pixel

tulip quest
open kite
#

Why is it at 2k

open kite
#

I could make an Excellent Avatar that could take 500mb of VRAM

#

Easily

#

Give me 5 minutes

fallow rock
desert grove
#

i recently have lowered the resolution of my model cuz of vram usage being high

open kite
#

I could slap 3 raymarch shaders on an Avi and still be Excellent and make your frames drop at an instant

desert grove
#

4k resolution = bad for vram

fallow rock
open kite
#

I really wanna see what happens when I create a material with Poiyomi on it and fill every single texture slot on the shader with a separate 8k texture

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And then whip that out in VR

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How to rob everyones VRAM

fallow rock
open kite
#

LOL

warm cedar
#

waiting for the day for the performance rank to be calculated server side, so people can't modify the sdk as easily

fallow rock
#

At least I'm pretty sure. Use too many texture slots on 1 material and Unity closes.

open kite
#

Guess I'll have to find out where the limit is

#

I still have 2 more material slots left on an Excellent avatar anyways so I'm good

#

One of thems gonna be a raymarcher

fallow rock
#

i didn't test it myself

open kite
#

I wanna see just how shitty I can get an Excellent Avatar

#

Any shapekey limits in Blender

warm cedar
#

make it public

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prove your point

#

spread the message

open kite
#

Absolutely not lmao

tulip quest
#

When will we get shader perf options

fallow rock
#

I did something similar. Made that Very very very poor model which performs like vrcPerfExcellent and went to make a vrcPerfExcellent avatar that noticeably dropped frames when you changed into it
It was just for the clubs that have the performance limits

open kite
#

I just wanna do some benchmarking tbh

tulip quest
open kite
#

Kind of but not really no

fallow isle
#

I’m so upset

open kite
#

Thry has a material performance testing tool but it's inaccurate as hell

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It's just for shits and giggles really

fallow rock
#

oofers

warm cedar
#

especially the shits

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on vram

open kite
#

The tool literally tells you that the values are scuffed

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Big ass warning message

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And that you shouldn't rely on them ever

fallow rock
#

oh reading? maybe that's why no one saw it

open kite
#

It's just a fun thing to see for nerds

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That's all

small surge
#

Mostly i just use it to see if i forget to crunch something

fallow rock
#

I mean looking at this chat like 7 hours ago you can see no one reads the announcements

open kite
#

LOL

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Yeah people don't really like reading

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There's literally 2 yellow warning triangles in thrys tool to tell you that you shouldn't take the values too serious

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I mean

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The SDK panel kinda conditioned me to ignore those signs

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Because they're merely suggestions anyways

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"Your Avatar is shorter than average" cool beans, VRChat 😭

small surge
#

average wich is 0.8m , small ones all over

fallow isle
#

I’m kinda sad about the bones being limited

warm cedar
#

Cry about it

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sorry to be rude

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but it's not going

fallow rock
open kite
#

You really shouldn't be, because questies gonna hide your avatar anyways if it had a lot of Bones, so what difference does it make

open kite
fallow rock
#

nah dude just don't use phys bones at all, go on strike, make a statement

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quit the beta

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leave the discord

warm cedar
fallow rock
#

uninstall vrchat

open kite
#

Same energy as people saying "it's quest compatible" but it's just the same model that's already unoptimized on PC but with VRC Mobile shaders instead lmfao

#

That thing isn't gonna run my guy

fallow rock
open kite
#

People seem to overestimate the power of the Quest

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"But it runs fine on my gaming pc"

silver ledge
open kite
#

I could trip over you

silver ledge
#

im not short, i am cute and adorable!

open kite
#

You won't be once I accidentally step on you

fallow rock
open kite
#

Hate that lmao

warm cedar
# open kite "But it runs fine on my gaming pc"

What do you mean I can't have my 1 million poly 800 mat slot avatar on quest? Who care's I have an rtx 3090 with 64GB of vram? These stupid quest users ruin everything! Proceeds to become a quest crasher cuz he's fucking stupid

open kite
fallow rock
open kite
#

Real gamig hours

fallow rock
#

soo......
Any crazy issues with this beta still going on?

warm cedar
#

Physbone limits !!!

fallow rock
#

I'm ready for all my models that toggle dynamic bone scripts to turn into spaghetti

#

let's get this show on the road

tulip quest
#

Gaming Gaming Gaming Gaming Gaming

warm cedar
#

Physbones Physbones Physbones Physbones Physbones Physbones Physbones

gilded agate
#

hey so this is really frustrating. Phys bones works for everything on my avatar except for the tongue

anyone know the reason why?

dusty gulch
#

Where do i get the avatar dynamics

vast pier
#

With the new physbones candidate out; what do you guys personally think of the comparison between it and dynamicbones? I don't personally have time to look into it myself at the moment, but I'm curious to know what you guys think of it.

warm cedar
#

and will boost your frames by at least 9X than what Dynamic bones took.

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(that doesn't mean more frames, just less lag)

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and also

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read the damn info channel

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not you

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the rest

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Physbones are much better compared to Dynamic bones

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and the salty PC users being pissed at quest limits can only blame themselves right now lol

vast pier
#

It's definitely promising, I remember seeing a comparison video a month or so ago which shined physbones in a pretty bad light; but it seems this recent update fixed alot of what was wrong with it.
I don't really give a shit about quest limits personally lmao, the only thing I see most people angry about (justifiably), is most of peoples models being broken due to broken conversions from dyn>phys.

#

which is what they've really improved on from what I've seen

warm cedar
#

Models being broken is also their own issue

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I've been warning people on live and telling them to warn others, this WILL break some avis.

noble nymph
#

rip to the older avis that don't get maintenenced anymore

vast pier
#

It's moreso the fact that people are annoyed that they have to swoop in and fix 100+'s of models. Which is completely understandable as a modeler, it's such a nuisance

warm cedar
#

Been pushing them to test the beta to lessen the learning curve lol

vast pier
#

and yeah, big RIP to the older deprecated avatars

warm cedar
#

it's mostly a unity issue

vast pier
#

I meant avatars ingame, rather than stuff in Unity.

warm cedar
#

Well too bad if they're too lazy, the game is early access. they were warned

vast pier
#

I mean, it's a bit unfair to assume everyone who's upset is lazy when they've poured thousands of hours into their work. Especially if they don't possess the assets anymore for their older work. 👴

#

I can understand both sides, really

hallow drift
#

imagine not keeping backups, thats on the creator

vast pier
#

such as hardware failure, etc

silver ledge
#

i am not upset about the update, im just like "and now i will update one avatar per day for the next month or so"

hallow drift
#

if a hardware failure makes you lose files, you don't have a backup

vast pier
#

I'm not in much of a bad place myself, I have like 10 or so avatars I have to go in and fix which is no problem, but I'm a bit saddened by all of my older avatars not really being usable anymore. It is what it is, though

silver ledge
#

backup for unity projects? who in the world would...?

#
robocopy "E:\unity-projects" "\\servername-here\unity\projects" /MIR /XD Library

oh yeah, me

warm cedar
#

anyone who belives that line needs to use unity a bit more.

hallow drift
#

I'm just happy I moved my projects to my gitlab now

vast pier
#

I have too many backups saved for my world/model projects. My hard drives are so cluttered because of it. :^)

warm cedar
hallow drift
#

commit on each change so you can revert to anything

vast pier
hallow drift
#

no file duplication unless it's changed in the diff

vast pier
#

I need to buy myself an external HDD for this shit

silver ledge
#

snapshots on my server and a daily differential backup from that to the cloud & external hard drive. can go back in time on a daily basis for like 90 days xD

#

not syncing the library folder of unity helps a lot though

vast pier
#

I'm a bit of a nutcase when it comes to future proofing and protecting my work, so I typically make massive backups, even on like 60gb+ projects, and just store them somewhere like a squirrel. Never know, man.

silver ledge
#

something not backed up? not important data. That's what i am telling everyone

hallow drift
vast plaza
#

library directory in my avatar project is 11 gigs

fluid peak
#

20gb for a single project angerfire

zinc marsh
zinc marsh
toxic verge
vast plaza
#

i know

toxic verge
#

So talking about its size is irrelevant

sand needle
#

I would like to ask a question about phys
(If I ask a question on the wrong channel please let me know, I will delete the message, I use a translator ,I'm very sorry >~<)
There are some chain accessories that don't respond or work properly in phys,I've tried constantly re-adjusting the settings but to no avail(the glasses in the video are one of them)

fallow rock
#

In regards to the conversion option for Dynamic bones to Phys Bones in the Performance Options, If I set that to keep dynamic bones, does everyone else see me in dynamics or would my model respect the option they chose?

bright pewter
#

It's a local thing. Others will see you according to the settings they chose

raven laurel
#

on options

#

so it respects user choice

fallow rock
#

ahhh my issue immediately comes back.
Okay, guess I'm ditching sleep this weekend

#

can't have everyone walking around with thin mesh strings extruding from their body due to phys scripts not being toggled by old dynamic animations

warm cedar
#

Dynamics are yes go make me B:)

fallow rock
#

Wish I toggled gameObjects right about now

silver ledge
warm cedar
#

Tupper live release when?

silver ledge
raven laurel
#

why you want it so badly it needs to be perfect bcs if it isn't that's another reupload for you

warm cedar
#

No I'm just outstanding at being an annoying little shit

#

Just reminding all of you to get up and fix your stuff before live

hallow drift
#

urgh I want to but I don't want to

#

should go back to the old sdk2 ones that I never use but cbf delete and properly decide to delete or update

fluid peak
fallow rock
#

seems helpful

silver ledge
#

for my production projects to migrate i think

hallow drift
#

i imagine the release sdk will be small fixes, nothing changing that bad about the avatars previously uploaded

warm cedar
warm cedar
winged scarab
#

What is the hard limit for on quest?

fluid peak
#

Too bad, still expecting it in days

winged scarab
#

^

fluid peak
#

I think 8 components 64 transforms

last viper
#
  • This means that the Oculus Quest has a hard PhysBone limit at these values: >8 components, >64 transforms, >16 colliders, >64 collision checks
warm cedar
#

Good

fallow rock
#

that question came across more like Why than What to me at least

winged scarab
#

Why'd they only just do that? It's kinda silly in my opinion

fallow rock
#

ensuring good performance is the shortened version

last viper
#

wait, do the collision checks include or exclude the base colliders? (the ones automatically setup trough the avatar descriptor)

small surge
#

no more slap on quest shader and publish it for quest

winged scarab
raven laurel
#

it's still better than it was on beginning

fallow rock
#

iirc was the general reasoning

#

there's a reason poor and very poor are hidden by default after all

open kite
#

My personal reasoning is that people will not give a shit about Quest performance if there was no limit, they would just keep their current Phys Bone setup without any regards for performance

fallow rock
#

so a limit was set so people don't fry the hardware

fluid peak
#

I think they just want it to have as little of an impact as possible, since it's not like on pc where they replace dyn bones, adding phys bones will just add even more stuff for the poor quest to compute

toxic verge
open kite
#

Quest should be happy to even be able to see that stuff in the first place

fluid peak
#

Speaking of stuff can't see, why aren't constraints whitelisted?

raven laurel
#

like transparency

open kite
#

Dev team probably busted their asses off to get this running on Android just to have people complain because they can't spam the living crap out of it

fallow rock
#

This update wasn't meant to bring quest into the Pc realm but it was able to bring some form of secondary movement to a platform that had none.

#

plus Phys is a lot more than just secondary movement

#

the limits give a decent range to add some interaction and secondary movement to models

fluid peak
#

Wait, so the processor just cannot handle them, like it's not because they are expensive to run, they just straight up not work?

elder cairn
#

My physbones are acting weird (they ignore the limits and bend too far) how do i fix this?

fallow rock
#

but there was never an intention to allow the live users to push it too far

open kite
fallow rock
#

I'm surprised there aren't other things on quest that get disabled when they hit the limit like particle systems. You can get some madness results with particles

open kite
#

Not to mention all the other components that also offer less performance or straight up aren't even a thing on Quest

fluid peak
#

I know that they aren't that powerful, but constraints aren't expensive to run, they are a lot less performance intensive than say colliders and rigid bodies

hallow drift
#

Tupper responded with whats up with constraints on quest there

#

just uhh scroll down a bit past the merged posts

fallow rock
hallow drift
#

probably whatever number of constraints that you /could/ see in a public world ¯_(ツ)_/¯

open kite
#

You can actually use floating point manipulation to do some really fun stuff like grid snapping objects

elder cairn
fluid peak
#

So the reasoning is:
If you have a lot of constraints performance degrades

winged scarab
fallow rock
#

last test I did had 14520 constraints. It went about as well as you'd expect

hallow drift
#

was it fine for the people in a public?

fallow rock
#

how many people in a world on average with it still feeling good?

hallow drift
#

I imagine they're being realllllly careful - stress testing this as much as possible

fallow rock
#

plus it's not like testing will just stop 110% and it'll never be touched again

winged scarab
#

That's a fair point. But quest does have a built in auto-fallback system to begin with. And other safety settings

hallow drift
#

running profiles of the theoretical max physbones you can have in a single world, and trying to balance that number between fps and number of bones

#

especially on quest, where afaik they HAVE to keep a minimum framerate to be listed on the store

winged scarab
#

But I think the limit in my opinion should be a option for what you can run, moreso than a hard limit.
TLDR: Having a limit isn't bad, it should be a bit more reasonable

open kite
fallow rock
near grove
#

https://docs.vrchat.com/v2022.1.2/docs/physbones There is an inside bound check box on the collider side here, but it is not visible in VRCSDK 0420 version.

formal breach
near grove
#

Has it not been applied yet?

open kite
#

I'm generally always curious about pushing numbers and what it does to my precious Float operations

near grove
#

Float math is always weird

fallow rock
formal breach
#

Honestly it's not a bad thing you've got a limit because it prevents just simple abuse of these components, and at least you can have a "reasonable" limit, because all Quest hardware is mostly the same. Adding a limit to PC just wouldn't be as simple

#

if only.

fallow rock
fallow rock
hallow drift
#

dammit I forgot why I opened unity editor now

fallow rock
#

mans thanked themself

open kite
#

Chad

hallow drift
#

yeah im a hero

light flare
#

God last night when i got on I heard little kids and adults expressing how upset they were because of the update

Me myself I had 16 avis and 14 of them were stripped of physbones

I found it slightly upsetting but it's understandable

What I heard people talking about was that there should be an option to where if you wanted you could only see friends physbones and stuff

open kite
#

Wdym stripped of phys bones

winged scarab
#

That's what's happened

obsidian wagon
#

if you have too many it will just straight remove them ingame

near grove
#

I will say floating point calculations are always going to be worse on quest, if you've ever been in a big world you can obviously see it getting very obvious rounding errors trying to handle it. Constraints are probably hitting a similar wall, not enough power to handle pushing thousands of constraints through the floating point calculations.

fallow rock
open kite
#

No way what lmao

hallow drift
light flare
open kite
#

Okay but why tho

hallow drift
#

top left corner has a drop down to select different doc-pages from each build btw @near grove

winged scarab
#

If it exceeds the limit the avatar won't have Physbones, AT ALL

raven laurel
#

new update gave hard limit when you above it no psyh bones for you

#

back to unity

winged scarab
#

May as well not make an update lol/j

hallow drift
#

I've opened that page up so many times now it's the first result when I type "a" into the browser

open kite
#

Like, we are talking about PC here right?

fallow rock
open kite
#

Oh

#

Then I don't care

near grove
#

How do i get lastest physbone VRCSDK

fallow rock
hallow drift
small surge
#

Theres a ton of quest av thats just pc version with quest shader slapped on vrcBlocked

fallow rock
#

fug, 99% of creators are doing it wrong

hallow drift
winged scarab
#

I think that the hard limit needs an increase. Like increase the hard limit to like, 20 for the components-/hj

hallow drift
#

:p

raven laurel
#

so i doubt it gonna be more

hallow drift
#

and infinitely more physbones than you had before

winged scarab
#

Yea

#

But like if you exceed limit, regular quest experience💀

scenic phoenix
#

Isn’t a component a bone or something?

near grove
#

i feel like the componets should be 20, bc ligit we cant have anything except hair or skirt on human avis

fallow rock
scenic phoenix
#

And yeah I agree the hard limit is a bit too low considering I handled 10 people with a lot of bones in one world just fine

ebon merlin
#

They put the limit the way it is for a reason

hallow drift
#

^ surely parenting so hair+skirt takes up 2 components

frozen cliff
#

Low-key so many people are about to switch back to live

ebon merlin
#

But feelings matter more I guess

near grove
#

hair that looks good takes at least 4

light flare
#

I wish I had a PC because God it's better there

small surge
#

We got the best lag

near grove
#

Let's just remember limits are done for the original quest. Performance is extremely limited there

hallow drift
#

looks good
that's honestly debatable - you're not trying to get the perfect flowing hair, - you go with the best you can do with what's given

light flare
#

Yeah lol
I plan to eventually make a PC on my own and get good parts so o can see things

winged scarab
near grove
#

yeah

raven laurel
#

you guys expect too much from 300$ device

fallow rock
#

Breast, butt, hair front, hair back, hair sides, skirt, jacket + 1 is 8 components. All can use root bones and will keep you under limits as long as you don't have like 10 bones in your chains. Having literally 1-3 bones in a chain is enough if you smooth the weightpainting.

frozen cliff
scenic phoenix
#

The quest can do a lot for what it is in all honest

ebon merlin
#

Sample size 1%

near grove
#

mine is very poor but doesnt melt or lag anyone

hallow drift
near grove
#

Quest 2 though, original quest will definitely melt away

raven laurel
#

yeah remember that limits also need to consider quest 1

fallow rock
#

that's a good point, the original quest needs to be considered in the calcs too

frozen cliff
scenic phoenix
#

I’ve seen redditors with clips of high bones on quest one and it did decent aswell so it could be raised a bit to Atleast 10-12

hallow drift
#

promise that people won't complain when they crash every 30 minutes because someone NEEDS every little bone to have a perfectly working physics simulation on a android phone trying to run vr

near grove
#

they should test 20 bones at least

fallow rock
#

I imagine they did

near grove
#

it wasnt laggy before

hallow drift
scenic phoenix
#

Components

#

That’s what needs to be raised

near grove
#

You only really can test at world capacity

fallow rock
trim bone
#

I would say... quest user can be thankful that they can have that stuff in general. complaining about it is kinda weird xD

frozen cliff
hallow drift
#

either way, the fact that vrchat runs on the quest at all is a miracle, the addition of any amount of physics bones is an insane feat

fallow rock
near grove
#

we were excited by have stuff like pc butt now its so limited only furry avis can have phys that looks good

trim bone
#

that will be fun if the times comes where vrchat removes very poor avatars for quest xD

scenic phoenix
#

If they do that people would be mad

open kite
#

If furries can make it look good then anyone can, they don't get special privileges, they have the same tools as everyone else lmao

near grove
#

furry is just ears and tail

winged scarab
#

Most avis have about 10-20 components so the 8 component limit is kinda 😐

open kite
#

If furry avatars look better on Quest than other avatars then that's not a VRChat problem, that's a creator problem, you're complaining to the wrong people

trim bone
#

you guys need to know what limitations mean and what hardware is capable of. yes a pc can have everything but the lag is very real

fallow rock
#

@frozen cliff @near grove Once upon a time, before quest, there were pc limits that wouldn't let you upload at all and we worked with them for the sake of performance. We have been through exactly this before

frozen cliff
winged scarab
near grove
#

^

fallow rock
frozen cliff
near grove
#

We kinda need a poll to check how many people are still going at quest 1 VRchat. Just to get a percentage of the userbase.

fallow rock
#

I walk around with 90% of worlds hidden because showing a model that has no limits drops my fps from 40 to 15

hallow drift
silver ledge
near grove
frozen cliff
winged scarab
trim bone
warm cedar
#

Tupper update to live when?

open kite
last viper
fallow rock
#

fam it'd happen to quest too and then showing a model would become a game of Russian roulette

winged scarab
small surge
#

This setting is extremely handy for physbones, before i had to use radius to make the root not move

frozen cliff
raven laurel
#

hmm that wouldn't be stupid idea to have limit turned on by default

#

but only for quest 2

near grove
#

and have a option to have it off so there no limit

last viper
trim bone
#

I think there was a limiter for dynamic bones too on default in the settings in vrchat

fallow rock
near grove
#

like a toggle for physbbones for us quest users

#

ok thats rude

#

not everyone s rich

desert grove
winged scarab
#

I feel like the limit should be a toggle like dynamic bones on pc

ebon merlin
near grove
#

i never had lag before

#

on beta

desert grove
near grove
#

im not

warm cedar
winged scarab
raven laurel
#

you don't have lags now bcs trolls dont use beta

near grove
#

not once even with somone who had 300 bones

#

and around 40 componets

#

it was a big avi XD even my personal had like 30 componets

trim bone
#

can we please just chill a bit more in here. we are just talking the same thing over and over again :D

warm cedar
#

Fkite, let's fix this

winged scarab
frozen cliff
last viper
near grove
#

^^^

small surge
#

People barely know config.json exsist, you think they will read about the new stuff ?

humble pulsar
near grove
#

Priority bones?

warm cedar
#

Cry about it, you're not getting a higher limit so if you don't like it, make a canny. go annoy the actual team instead of acting like a child and throwing a fit on discord

raven laurel
#

remember quest users that us pc creators need to consider quest versions too

hallow drift
desert grove
#

@frozen cliff have u made these suggestions on the canny?

open kite
near grove
noble sluice
#

enters channel to make an announcement
... is this a bad time? 😶

near grove
#

But they want canny posts still

#

idk i wont lie ive always found optimizing avatars for quest kinda fun, i always learn a lot. like how to manually atlas :)

near grove
warm cedar
#

They don't take feedback here, they need the canny for most issues.

last viper
#

i myself understand the limits, since i have had issues already just playing on the quest and showing just a few avatars, but at the same time i'd say, give the people some amount of freedom, so that you can adjust depending on how many avatars in the world.

trim bone
#

yeah. the canny is most priority for a change in vrchat

noble sluice
#

cool, I'll get back to benchmarkin' then

winged scarab
#

?

fallow rock
#

For making a canny post on the max allowed numbers, if there's a world that allows a high player count, collecting a large number of people with max Components/transforms and showing that having a lot still gives good performance would give a good platform to build an argument

trim bone
hallow drift
#

hover over them to see tooltips of what each param does

near grove
#

Does VRchat do vulkan yet? I believe it's still Opengl right now

timber jewel
fallow rock
near grove
#

Opengl on quest then

#

Or not, not sure

frozen cliff
noble sluice
hallow drift
#

you'll mostly be messing with pull and spring for those

#

just play with it in play mode until you're happy, then copy the component, unplay and paste it back in

noble sluice
# timber jewel Tell us

I figured out how to workaround a dumb AV3 bug which was preventing my public physbones benchmark avatar from working properly; now that it is- I'll likely be ready to feature it alongside release with the rest of my data so all of you can test the differences more granularly on your own hardware and see the differences both systems have in long/short chains

hallow drift
#

I've been slowly adding some decent defaults for my avi's to a text file so I can just enter whatevers closest and add them in then tinker from there

noble sluice
#

working really hard rn, but the end data will include both clean "pure" tests of chains between both systems and real-world conversion differences with common avatars from a variety of sources

#

can't report exact numbers yet (spoilers!) but it's pretty good

timber jewel
timber jewel
noble sluice
#

tons of numbers to gather today, I'll get back to that!

#

all I wanted to do was play isaac and eat junk food aaaaaaa

timber jewel
#

Haha you would whish xD

#

Pretty happy that Phys Bones are finally coming out though ngl

hallow drift
near grove
#

physbones gave me 10fps more on my shitty laptop

timber jewel
#

That's good

old rock
#

Has there been any observations how this update may affect CPU core usage and anyone currently restricting the game's core affinity

near grove
#

Unfortunately because of the way VRchat is built means that it's extremely hard to have backwards compatible performance boosts with older avatars and worlds. Such as switching to vulkan, adding application spacewarp, and many other things. At worst, we'd have to collectively say yes to removing hundreds of thousands of avatars and worlds to get better performance, or at best wait a few years for a automatic conversion system to come out the pipeline.

old rock
#

It's been common practice for a while to use process lasso rules on vrchat.exe

noble sluice
#

at least- I haven't seen any real difference from the tests I've done

near grove
# noble sluice no change

Meaning that it literally is just a better physics system overall, rather than just multi threaded?

noble sluice
#

both, yes

#

yet to test whether the affinity tricks are still relevant; I just haven't heard of/seen any reason to assume they aren't

near grove
#

I mean there's definitely ways to force it

old rock
#

I mostly use it to keep vrchat.exe on one CCD on my Ryzen CPU

wheat fjord
#

Changes

  • Added warnings in the SDK when building Android assets when Avatar Dynamics components exceed Very Poor limits to inform the author that the components will be removed at runtime

This doesn't seem to be the case I'm over very poor limits and not getting a warning before I go to upload

#

Did I miss something?

#

Or are the limits higher than I thought?

#

Still seems to rate as very power both on quest and pc but no warning

hallow drift
#

the limits should be riiiight below that

wheat fjord
hallow drift
#

jesus

wheat fjord
#

I see no warning about removal

hallow drift
#

nah vrchat will just strip all physbones when you go in game

raven laurel
hallow drift
#

also for the love of god optimise that shit

near grove
wheat fjord
#

If I can't get it to look good, it won't have ANY physbones on quest

last viper
raven laurel
#

it isn't even avatar for pc

timber jewel
#

You probably don't have the latest SDK

timber jewel
wheat fjord
wheat fjord
timber jewel
#

Weird

hallow drift
#

also update your unity

last viper
#

warning but apparently not clear enough for some people

wheat fjord
raven laurel
#

what if you scroll up

#

isn't there warning?

wheat fjord
timber jewel
#

Have you restarted Unity?

wheat fjord
timber jewel
#

The Warning should be right there where it says Phys Bones are Very Poor

warm cedar
#

Heya doc!

shrewd heron
#

I can’t wait for the beta to be live

#

😆

vague wolf
#

Same!

#

It’s literally any day now

warm cedar
#

Hehe, let's hope it releases soon

timber jewel
small surge
#

"vrchat broke IK AGAIN" when it hits cause of mod users

timber jewel
vague wolf
#

Lol 😂

#

But yeah last night I went to finally add physbones to an avatar I made for the occasion

near grove
#

It's definitely good for PC users, might need abit higher to at least 16 in the very poor for quest. Just so it's less of a pain point for parity. In fact a dynamic turn off of components if not being touched (but you could pick a few to be always on) might be a good way to keep performance higher.

warm cedar
#

Tupper live release when?

vague wolf
#

We will never know

scenic phoenix
#

Seperate dynamics toggle maybe? Friends on by default and then for others you have to toggle it seperately from showing avatar

timber jewel
#

I mean they said it will most likely happen within the next day or so

near grove
#

It would Time out and smoothly snap back to static position if not touched in a bit.

raven laurel
#

` yeah in performance options you have toggle

small surge
#

~~alcholics ~~social people will rise up in anger if you do another weekend release

#

then quickly sit down at mirror

vague wolf
#

Lmao

near grove
near grove
#

Contacts would be already on every bone you can touch

#

So it would seem easy to implement

hallow drift
#

wouldn't resetting avatar fix it?

#

or am I misreading

near grove
#

Might make a canny.

stoic smelt
#

Last test I saw, the physbones conversion removed colliders that were set up on the avatars. Has this been fixed? I don't want to manually re-set them up.

#

And for this beta announcement does this mean the PhysBones are going live in the BETA in a few days or live in the LIVE version in a few days?

hallow drift
#

going live in the next few days

small surge
#

dynbones colliders go poof on convertion in sdk, last time i tried em

stoic smelt
#

...so literally everyone will have to manually redo all the colliders on every single one of their avatars

small surge
#

Yeh i only had them on wrist

stoic smelt
#

This is going to be ab ABSOLUTE nightmare lol, okay, just checking

stoic smelt
#

I have like 90 avatars and I cycle through a lot of them frequently, this is going to SUCK

small surge
#

You sorta wanna redo it anyway, without radius its very hard / impossible to touch a bone

#

Ive converted quite a few avatars dyn>phys , its not hard, even fixed some roots so its way better perf rating

#

ignore multi child, very good

hallow drift
#

the best time to start converting avatars was 10 years ago on first beta release, the second best time is now

stoic smelt
#

Why would I have started converting my avatars if the SDK release wasn't final

sullen elk
#

What's a good indicator of velocity and how that translates to VRChat collider movement?

warm cedar
#

lmfao who's laughing now

hallow drift
#

because they can sorta still work with older sdk release (or at least have settings that won't change /much/)

tough lagoon
#

Is there an convert option in the sdk anywhere?

#

for the dynamics?

stoic smelt
#

Especially since that would have meant keeping two, entirely separate projects created, rather than waiting until the SDK was updated to its release version and updating them

hallow drift
#

use it as a base, and tweak and test to get it right

hard lily
#

So..In beta..no limit on quest for phys bones..but the update for a possible update has a very limited amount of phys bones you can have…

Whhhhhaaaat??????

small surge
#

You want posable off most of the time

#

Think the autoconvert also set 'isanimated on' wich is... eeeh 🔨 only a few need that

sullen elk
warm cedar
#

wise words Justus

scenic phoenix
#

Little harsh- everyone is just saying their opinion to be honest

hallow drift
near grove
#

Well we were told physbones on quest wouldn't be too limited, but it's Abit tighter than expected

raven laurel
#

yeah maybe in future it gonna have better limits

scenic phoenix
#

I do agree with fox on that

wheat fjord
#

It'll be out in a few days anyways

small surge
#

Used the open beta sdk on live, have 2 versions of same avatar one with physbone/dynbone , both work on live (dynamics course wont do squat currently)

wheat fjord
#

Likely friday

sullen elk
#

I'm flashing back to SDK2 limits.

hallow drift
queen falcon
#

I do hope they fix the Gravity Falloff, because currently its broken with animations. Thats not a small bug, thats functionally broken for a good amount of use cases.

near grove
wheat fjord
#

Working out great so far

scenic phoenix
hallow drift
#

yeah

#

I gave up with that for all but my main avi's though - people can live without dynamic bones on the avatars for a week or two

small surge
#

To animate bones with dynamics, you must set it 'isanimated'

#

ear/tails/ect

near grove
#

Because dynamics isn't the native physics engine

queen falcon
#

Anyone using gravity with falloff that has any kind of animation will see weird glitches and jitters. Its something they added in recently which still needs a few fixes. I fail to see why you'd just dismiss something thats bugged because you dont use it.

sullen elk
#

It's gonna be such a good day once my prop swing activate prefab is completed and released.

queen falcon
#

I would also like to make it clear, I love what they have done, its awesome in so many ways.

#

But for me and other people I have talked to this really needs a fix. Its a smaller bug, but something that will create problems for many avatar creators, including me.

inner kayak
hallow drift
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oop deleted ping

tough lagoon
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didn't mean to ping ya

near grove
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Physbones components are just the amount of possible physbone chains right?

hallow drift
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nw idc

inner kayak
near grove
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seems fine but two ears + tail, = 3 already

hallow drift
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you have 3 tails?

scenic phoenix
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So my ears , 3 hair tufts and tail would leave 2 chains left

inner kayak
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my hair, hoodie, tail, and keychain is only 36~ bones

hallow drift
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oh lol

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^

scenic phoenix
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I’m a new unity user

inner kayak
scenic phoenix
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So this is still extremely alien to me still xd

inner kayak
sullen elk
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You should start rooting together your bones that have the same use.
For me, Phys is on Headband and that one component affects both ears.

near grove
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How hard is it to have them act as separate ears that way?

sullen elk
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I can grab them separately natively so not hard.

near grove
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they should just make the limit 15 or 20 tbh

hallow drift
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afaik the only downside is you can't pose them independently

scenic phoenix
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At least 12

near grove
hallow drift
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yeah-ish, you'd want separate components for that

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assuming you can't, I tried it once and it didn't work but that was when the beta first came out

winged scarab
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Ok for reference my personal had 76 components, and for a lot of people ran perfectly fine. I don't understand why they did this..

sullen elk
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Build your case on the canny and get some voters.
Rally whoever ya got Nodders.

hallow drift
sullen elk
winged scarab
hallow drift
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I'm curious to see what your avi looks like/what components are used for

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please do :)

near grove
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“i have 76 components” please use a root bone on your skirt and hair

near grove
near grove
sullen elk
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We gonna talk about optimizing it? 👀

near grove
near grove
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it breaks

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cant tell if thats a sarcastic oh or you never thought about it —

sullen elk
hallow drift
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^

hallow drift
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unity is strange and has no proper concept of 'bones'