#3d-modeling

1 messages · Page 128 of 1

still wadi
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hahahah

rain fjord
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@spiral sigil still happening

spiral sigil
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I would personally refrain from going sculpting right now, learning basic polygonal modeling workflow will do you better in the long run! Get the shape right with low poly count, then subdive using modifiers and sharp edges! Just keep at it once again and watch how pros do it on youtube! be proud, you actually made something

spiral sigil
spiral sigil
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if creating a new cylinder and setting it to smooth doesn't work it's fooked

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yeah defaults

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setting

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it is

craggy lintel
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If your're resetting just move to latest version of blender

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throw that 2.8 or 2.9 out

rain fjord
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@spiral sigil can i still save my objects as 3d objects?

still wadi
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but wouldn't you want to use lts version since it's more likely it will have less bugs and it's won't interfere with your workflow

subtle scroll
cinder cradle
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also try working on transition between purple and black part

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it doesn't look smooth

craggy lintel
cinder cradle
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yeah but even in low poly work it can look smoother

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the hights are too agressive

subtle scroll
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Understood, thank you whiren

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That I see now that you mention it

craggy lintel
atomic hamlet
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Ah yes, the best part of of avatar creation, screwing with the rig after you are done.

night trout
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i mean, im not done yet
still gotta do the phenome shapekeys
but honestly fucking around with the rig is always great

cinder cradle
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bcs if they are connected this wouldn't happen

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but oh well

night trout
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i mean ive heard to keep the hip bone and spine bone seperate

rain fjord
devout scroll
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bad geometry causing shading issues

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is the middle face a big ngon

valid terrace
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You can try to Remove all faces and reconstruct the faces manually

sweet cobalt
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anyone willing to create an asset for my vrchat world?

night trout
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man
I am unsure what other shapekeys i should make outside of expressions and what not

sweet cobalt
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mmm ultrawide?

cinder cradle
night trout
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i guess so

rain fjord
night trout
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god though i wish there was a explicit way to show how far off you are from ranking up in vrchat

devout scroll
rain fjord
night trout
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got the model into unity so that way i can upload it the nanosecond i get new user rank

wispy valley
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So I have a model from VRoid I'm altering, and I'm trying to add a certain style to fox paws to the hands. I'm having trouble with the center part, and was wondering if anyone had an idea of paw pad assets available somewhere. I can't seem to navigate the sites I know of well enough to search for what I want.

chrome oak
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im not gonna make this into an avatar i just wanted to share it lol 🔥

wide anchor
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how do you use blender in unity

quaint jasper
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You don't.

spiral sigil
subtle scroll
thorny ivy
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@azure rain hey there how do you setup your topo to flow around where the legs connect to hips when you need it to have full motion range for fbt?

karmic cosmos
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is it possible to export characters from VRC to unity, so you can edit them and republish?
or just get the 3d model in general from VRC characters?

wide anchor
karmic cosmos
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so you are saying its possible

subtle scroll
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Lmao. It is…illegally @karmic cosmos

charred hazel
night trout
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made some shapekeys for both eyes to be closed individually

spiral sigil
uneven thicket
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nvermind

odd gyro
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Does anyone know z brush well enough to help me export a sculpt I paid for so I can rig it into a vrchat model?

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Please dm me if you can help me

languid fog
odd gyro
languid fog
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Yeah sure

odd gyro
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tysm

night trout
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subdivved the model (taking out the horns, claws and teeth of course)
and ngl it looks nicer
not too sure about the tris tho

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but honestly i might use this subdivved version for 3d art

golden thunder
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Hello I have a problem with animation. When an object is under rigid body modifier, it should automatically move after i press the play button. However, that is not the case with my work.

*Cube doesnt fall down even when not parented
*Animate and dynamic on
*Animation works (i tested it with other objects)

I dont know what to do pls help me

devout scroll
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try resetting settings

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and check that you have gravity

golden thunder
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i did what you said

devout scroll
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o actually i was thinking of soft body not rigid body

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but it looks like armature modifier might be keeping them together so i dunno

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look for a blender tutorial on how to make ragdolls

golden thunder
devout scroll
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Not sure then. Maybe someone else knows

night trout
craggy lintel
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What the fuck is Easypose and why does it exist LOL

craggy lintel
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Okay so

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I have been modeling from scratch items like hair, tails, bodies, etc for years and I just found out about vroid

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is vroid good for making stuff? Or should I just stick to blender

quaint jasper
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vroid is just a base, but they have very nice individual pieces

craggy lintel
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ohhhh so you can’t make stuff yourself?

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I love keeping my work organic to my own creation

quaint jasper
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You can at least create haircuts afaik

craggy lintel
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Hmmm interesting

night trout
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the frown

night trout
spiral sigil
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tried to make my own jeff the killer

potent glade
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At the risk of causing a debate or entire shitstorm

What's the recommended modeling method you would suggest to beginners to start off with?

potent glade
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Sculpting from spheres?

spiral sigil
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just launch blender. click sculpting. and just make somethin

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thats what i do. so ig i recommend that

devout scroll
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depends what you want to achieve

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sculpting spheres like that won't really get you any usable models

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if you want to model you almost always just box model

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lookup some tutorials on game assets

spiral sigil
calm goblet
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most you can do is retexture the things they already have

tight quartz
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Hi! I am looking for help with lightning. I wanna try to make this kind of lightning
(Flashing lights warning)
https://youtu.be/pY_uCf3DkXo?t=22

Hi, my friend.Good day!

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craggy lintel
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I just realized I don’t have a mentor for things

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but I’m really good at things

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so I need a reaaallly good mentor omo

calm goblet
craggy lintel
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here’s the thing with these help chats

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usually character creation has various branches to get best result

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teams

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Most ppl here are trying to do all @ once, and avatars take tech knowledge, art knowledge. So most of us are weaker at some things. Meaning some may know everything about blender but their art skills lack, or vice versa

calm goblet
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in a game/vfx studio yes, for us freelancers no

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and really a character artist should at least know the basics of the animations and rigging sides so they understand what they're doing in retopo

craggy lintel
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yea but it will never be as good as a team working it

calm goblet
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that's true, but luckily vrchat plain doesn't allow for any of the really fancy stuff

craggy lintel
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Team work is usually high budget. Serious machinery. Pixar is the king of this

calm goblet
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vrc is actually the perfect place for a character artist

craggy lintel
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Yes it is, as I am one

calm goblet
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the limitations on rigging are massive

craggy lintel
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I spend more time in blender and substance than anything else

calm goblet
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so our lack of fancy rigging skills isn't as m,uch of a drag factor

craggy lintel
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I study rigs a ton, been studying and playing with same rig for a year now

calm goblet
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we can just sculpt and paint the best thing we can, then give it a basic control rig to do some simple animations, and fuck it off to unity

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if you wanna try something for rigging and animation that's a big improvement on blender though, take a look at akeytsu

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it's reasonably priced for what you get

craggy lintel
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Already have face rig n stuff

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Oh

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Yea I may look at that

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Looks pretty cool

thorny ivy
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You can heh

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attempt to learn Houdini

calm goblet
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houdini isn't that hard to learn

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at least on the basic end of things

night trout
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eye shapekeys go brrrrrrr

atomic hamlet
night trout
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smug dragon hours

honestly the only shapekeys im kinda dreading making are my phenomes

night trout
spiral sigil
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working on a snotty boy remake

quiet hollow
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Any tips on 3d modelling and sculpting? Because rn all I can make is a weird looking banana

azure rain
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having reference material helps

quiet hollow
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Since I really wanna make a secret history tails avatar with all the voice lines and animations but idk how to model or animate them

calm goblet
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grant abbitt has some great sculpting and charactgfer tutorials for beginners though, and flipped normals have some blender vids as well

azure rain
calm goblet
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oh another trhing that'll help you a shitload more than you think, learn the basics of realistic anatomy first

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that way when you go to design stylized characters you'll be able to bend the rules in more effective ways, cause you actually know the rules in the first place

spiral sigil
spiral sigil
spiral sigil
mild bramble
spiral sigil
visual vigil
visual vigil
barren sleet
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Is it normal for a model to turn white or gray when you bake their textures?

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I'm trying to bake a model's materials as there are 31 of them in total and I am unsure if this is what it's supposed to do or not.

quaint jasper
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31 wtff

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Make sure you're in rendered mode in blender after the bake ?

barren sleet
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Alright, how do I go to rendered mode?

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Okay, I'm in it, what do I do now?

barren sleet
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?

spiral sigil
spiral sigil
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Are you going to finish that Cwoissant

river saddle
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Hey guys, for some reason I can't log into VRChat SDK in Unity, whenever I type in my credentials it just takes me back to the signup-box. What do?

river saddle
cinder cradle
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if you also newest sdk than try reimporting it

river saddle
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I'll give it a shot

muted raven
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For my 3d Modeling Friends, what's your most efficient method on creating visemes? For my base meshes I usually spend hours moving the face vertices around manually using proportional editing. Im wondering if there is a more efficient way to do this rather than dealing with tons of vertices. Like using almost somewhat of a lattice to move a broad spectrum of the face without having to smooth everything out after Big changes?

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Or do you guys also go through my hell lol

river saddle
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oh it worked now

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thank you @cinder cradle

muted raven
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Like with bones?

cinder cradle
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yes

muted raven
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Thats not a bad idea, for the visemes you just create shape keys moving the bones on the rig itself?

cinder cradle
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yes

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with bones you have big freedom what is rigged or not

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you can make it complex or simple

muted raven
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How does that all link up in unity? Can you still use shape keys for your visemes even if they aren't directly on the base mesh?

cinder cradle
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you make shape keys with bones, not moving vertices

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but well that is not for someone who hates rigging

muted raven
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Please forgive me as i havent done that before, so i would just directly make the shapekeys on the armature and move the face bones in edit mode right?

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as per usual

cinder cradle
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i cant show you example bcs im not on pc but try experimenting with it

muted raven
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Ok

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Thanks for the general direction though! im excited to make Visemes a hell of a lot faster

untold schooner
spiral sigil
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gettin there

calm goblet
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not tried the rigging thing but personally i think it'll be faster for me to just use brushes to pull things in place and have that control rather than fuck around with blender's rigging tools

night trout
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^

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plus weightpainting sucks ass

calm goblet
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does in blender that's for sure

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much less painful in akeytsu

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but you gotta pay for akeytsu

quaint jasper
night trout
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honestly the only issue i have with the brush method in regards to my model is making the phenomes lmao
but eh just having the jaw movement is fine enough

calm goblet
fallow osprey
night trout
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Nice Tonka

fallow osprey
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Thx ^_^

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I'm using it to learn blender. Hope to make characters at some point

calm goblet
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if you wanna learn character art start with character art

fallow osprey
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Nah, I like tanks. I'll do characters later

calm goblet
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lol fair enough

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characters are a whole huge skillset on their own though

quaint jasper
fallow osprey
calm goblet
night trout
quaint jasper
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I'm arguing the fact that if it takes you hours then you might be trying a bit too hard, to each their own though

calm goblet
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not exactly a complex model, but on a human face you want the nasolabial fold to react properly, bunch up and stretch as needed, some furrowing in the brow for some expressions, bit of creasing in the nose, stuff like that adds time onto each expression you make

cinder cradle
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tbh spending hours on shape keys isnt something bad

night trout
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yeah, lets you have fun with the shapekeys too

quaint jasper
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Depends on much time you have to make that model sweat

calm goblet
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and yeah i don't think you can say someone's trying too hard when they're just spending the time they need to make something as best they can

calm goblet
quaint jasper
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"need" is purely subjective, I know way too many people obsessing over the tiniest detail that will never be noticed by anyone but themselves, and it's easy to get stuck in that mindset

calm goblet
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that mindset does push you to improve

quaint jasper
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Depends on your goal

calm goblet
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gotta keep a handle on it though or you'll literally be moving 1 pore around all day

quaint jasper
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Yeah, that's how a lot of people burnout

calm goblet
quaint jasper
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Not at the cost of never finishing anything imo

calm goblet
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depends if it's a personal project or not

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portfolio pieces obviously gotta be finished and slapped on artstation at some point, client work needs to be handed over by the deadline, but personal work you never have to finish unless your goal was to run it through the full pipeline

calm goblet
# devout scroll I feel attacked

we've all been there at some point or another, spending far too long on things that don't matter and not spending enough time on the things that do lol

devout scroll
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Been getting better at not obsessing over random things recently tho

night trout
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also
the "oh shit" eyes

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dunno if i should have the fake eye "shine" move with the eyes but ehh

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gave it a try
and it kinda does work

devout scroll
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you should really subdivide those eyes

night trout
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yknow i should
but then i would have to subdivide most of the head

devout scroll
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Just select the eyes and subdivide

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you don't have to

flint hill
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guys i need some help to find some free sculpting furry models, does someone have any i could use? or maybe some parts? like arms, torso or legs? anything works, please let me know <3

night trout
calm goblet
flint hill
calm goblet
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sounds like the perfect time to learn

flint hill
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yes indeed i am

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i am rn watching some tutorials haha

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just i need a complete model soon

night trout
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https://www.youtube.com/watch?v=cwUlYr477Wo
I personally learned my sculpting skills from just
watching this timelaspe lmao

I'm Back with another 3d Character creation process series here's part 1 - Modeling and Sculpting.
This one's another VRchat commission of this here character Synorei.

I switched up my workflow a bit for this one and used multiresolution to sculpt fur.
Blender multiresolution sculpting has been developed a bit recently and it's really nice to u...

▶ Play video
calm goblet
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gonna give you some advice you're not gonna like, but you should follow cause it'll help you long-term:

learn basic realistic human anatomy and sculpting before you get into stylized and furry, accept that for a while everything you make will be shit, the only way to get good at something is to start out shit and get better

calm goblet
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i say start out with realistic humans cause stylization is just bending the rules of realism, and furry is mostly based on a human skeleton and anatomy anyway

flint hill
calm goblet
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https://www.youtube.com/watch?v=gJuzn-NkI0o this is a good blockout method to work with, zbrush vid but you can do it in blender just as easy

Patreon ► https://Patreon.com/Follygon
Online Store ► https://gumroad.com/follygon
Mentorship ► http://appeal.academy

In this video I will be showing you the tools and processes that I use in the early stages of blocking out characters in ZBrush. A large majority of it is using the move brush on primitive shapes. It's not a complicated process ...

▶ Play video
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i use the same method in blender, zbrush, 3d coat, whatever

flint hill
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oooohhh

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epic epic

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perfect ill check out all of this today and tonight

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thank you two a lot

night trout
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No problem!

calm goblet
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oh and always use fucking references!!!!!

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can't stress that one enough

flint hill
night trout
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also yeah
idk if the subdivved eye looks better or not 😔

devout scroll
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well the pupils look better but the eyes themselves not so much

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so your topology might be weird

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show wireframe

night trout
flint hill
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oof

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i said

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bro this is gold

night trout
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with the mouth open as well

flint hill
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lmfao

night trout
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thanks!

flint hill
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the tutorial you sent me dude

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i literally had no idea

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and maybe this seems stupid but i seriously sucked so much

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and now

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i made a full torso

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this is amazing

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ofc i need to smooth it but ill do later as low poly helps me referencing the volume and density of the shape

night trout
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yee!

flint hill
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now looks amazing

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also your model is amazing!

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keep up 💖

night trout
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thanks!! And I hope your model turns out as equally amazing!

flint hill
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thank you so much

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any tips on how to make this symmetrical??

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have been trying to do it manually but i think im not doing it the right way and im sure theres an easier way

night trout
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usually i turn on X symmetry up in the top right

flint hill
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somewhere here?

fallow osprey
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Try deleting half ur model and applying a mirror modifier

flint hill
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ooooo smart

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how do i do that i may ask

fallow osprey
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Xray and orthographic view help with selecting vertices fast

flint hill
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is it inside blender?

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like a built in tool?

fallow osprey
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Ye

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Gimme a sec

flint hill
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alrighty thank you!

fallow osprey
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Okidoke, so what u wanna do is go up to xray toggle at the top

night trout
fallow osprey
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Then press 1, 3 or 7 on ur keypad depending on the axes u wanna delete, and just select all those vertices

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Then mirror modifier will be in the "spanner" icon on the right hand menu

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@flint hill

flint hill
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oh thanks !

fallow osprey
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👌

flint hill
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epic epic

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ill try now

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just a thing

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how do i activate that xray thing you say?

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oh wait its like

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the rendering options?

fallow osprey
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It's a button at the top, next to the viewport modes

flint hill
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where i can see al the vertex and stuff?

fallow osprey
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Next to that, on the left :^)

cinder cradle
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or hold z and wireframe

fallow osprey
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Nah, he needs to see the vertices behind the model too

flint hill
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yeeee thank you thank you

flint hill
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wait i saw it

fallow osprey
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Yiss

flint hill
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on or off?

fallow osprey
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On

flint hill
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epico

fallow osprey
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Then go into ur edit mode to see the vertices

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orthographic view and select :^)

flint hill
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yesyes

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i did

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that was nuts

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thank you <3

fallow osprey
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Np, have fun

devout scroll
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but you don't have to subdiv the whole head for that, you can just manually do it

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for reference you can go from lower to higher number of verts while still keeping it quad topology

night trout
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ah ok

night trout
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then again that fucks up my edge loops

night trout
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now this
is epic

flint hill
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well

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that went amazingly much better than i expected

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maybe it looks bad but it will have a void shader in vr

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(basically there wont be any type of density or volume as the whole model is gonna be straight black void with a rainbow shader lmao)

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fixed legs

wind ore
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hey does anybody know a good blender tutorial? I just can't find one that is up to date.

flint hill
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aaa man @night trout i seriously owe you my life on this one, i made a whole torso + legs + head shape thing just with 5 seconds of a tutorial omg

flint hill
# wind ore hey does anybody know a good blender tutorial? I just can't find one that is up ...

I'm Back with another 3d Character creation process series here's part 1 - Modeling and Sculpting.
This one's another VRchat commission of this here character Synorei.

I switched up my workflow a bit for this one and used multiresolution to sculpt fur.
Blender multiresolution sculpting has been developed a bit recently and it's really nice to u...

▶ Play video
#

it fixed my life in 2 minutes

wind ore
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ok

flint hill
#

no shit

wind ore
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thanks

flint hill
#

i didnt know how to sculpt at all until i saw those first seconds of the video

flint hill
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hope it helps

unreal gyro
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does anyone have any resources on making lowpoly models? character/humanoid models ideally. PS1 level lowpoly, i wanna make something for the ongoing 256fes

median pike
devout scroll
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you could also collapse some of the verts in the pupils

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keep the outline verts the same but join some of them inside since you're just wasting polygons if they's so many on a flat surface

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might not even matter if you have triangles and ngons there

cursive cipher
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nice

thorn gale
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what are the uppermost resolution limits with respect to VRC avatars?

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I know there's definitely compression when you upload, but what are they compressing it to?

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basically, at what point does increased screen resolution stop mattering because the models/textures don't support the extra resolution----is what I'm driving at

worthy rampart
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there is no simple answer, some avatars have a large surface area and need more resolution to keep a crisp look

tight quartz
fallow osprey
# tight quartz looks dope af

Thx! Still in the process of finalising the shapes, but it's coming together nicely. Plus I just realised without the ammunition and track models, it's only 46k tris lmao

tight quartz
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Modelling tutorial PLEASE XD

fallow osprey
#

XD

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Idk, this is my first actual model in blender lmao

tight quartz
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Tf you mean first actual model? Bruh

fallow osprey
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Ok so I made a hollow cartoony face a few years ago

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And recently I got interested in blender again so I made a small grassy field

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So this is my first actual model that I was really interested in doing :^)

tight quartz
#

So you wanna like... Become friends yes? XD

fallow osprey
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XD lmao

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Yeah sure

tight quartz
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👀

kindred plover
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FUGGGGING doughnut. Anyone available to show me what probably simple thing I've done wrong?

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I got through most of it with ease, but when I go to sculpt it's like... Depressing it before it inflates it? Instead of a smooth bubble I get hard depressed edges. What am I doingwrong arrrggghhhh

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Am I somehow sculpting the under part of the icing? Is it something to do with normals? Am I just a complete failure don't nothing with her life?

spiral sigil
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Is the icing and the donut a separate mesh @kindred plover

kindred plover
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Yesh

spiral sigil
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what do you want to edit?

kindred plover
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I'm following the silly doughnut tutorial on YouTube since I'm just a soft baby starting to learn blender. I'm at the part where we use sculpting/inflate to make the drippies look fatter.

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I am definitely sculpting on the icing, not the doughnut.. But I've trouble shot with no luck on my own until I'm angry about it

spiral sigil
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So. are you trying to sculpt the icing? or the donut?

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i can possibly help

kindred plover
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The icing

spiral sigil
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how the vertices

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show

kindred plover
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You mean like dis or in a different mode?

spiral sigil
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the verts look ok. uh try to use another tool and see what happebs

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@kindred plover sculpt tool

kindred plover
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Blob and draw appear to have left a dent

spiral sigil
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are you holding ctrl down by any chance?

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cause that inverts the tools

kindred plover
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Lol no I'd feel so stupid if that were out though 😅

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It*

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There's a part of the tutorial where we applied solidify to the icing and changed the - 1 to a 1

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So it would thicken out instead of in... Could that be it somehow?

spiral sigil
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imo modifiers are a waste of time

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never used them. prolly never will

kindred plover
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Maybe I should try sculpting the doughnut instead of the icing to see if it does the thing

spiral sigil
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try that

kindred plover
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See if it's an icing problem. Also, that's good to know, because I didn't like them very much but I still wanted to "learn it"

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Inflate is still definitely denting in. And when I hold control... It inflates. How did I reverse this?

spiral sigil
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the fuck

kindred plover
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It's set to inflate in the brush menu

spiral sigil
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dunno what witch craft you did for that to happen but

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just hold ctrl down

kindred plover
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Lol here's my dent and bubble

spiral sigil
#

try changing the direction to deflate

kindred plover
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Ooo good idea

#

Ffs that seems to work.

spiral sigil
#

fr

kindred plover
#

But I don't want this. Lol I might redo my doughnut. It's not like it took a long time. I think it had something to do with when we changed the thickness of the icing

spiral sigil
#

aight

kindred plover
#

Do you know anything about setting normals?

spiral sigil
#

nah

#

im not that smart

kindred plover
#

No worries thanks for your help anyway. I'm glad I'm not crazy

kindred plover
#

I had the normals flipped. I'm NOT GOING to smash my laptop I swear. So I had to select everything and go into edit mode, hit alt N and pick invert normals. I'm not sure when that happened or how I did it but it fixed the problem. 😑

spiral sigil
#

thats something i would do

kindred plover
#

Can inflate now 👍 thanks for coming along on my journey lol

spiral sigil
night trout
#

man
idk how imma do the anger expression for the eyes without making it look odd when i use other eye shapekeys

and aghh
might just redo UVs but then i would have to redo the textures

night trout
#

basically i am super doubting myself rn

flint hill
#

someone has an idea of how to fix this?

#

i also would like to know how to optimize my character cuz 🥶

dire bolt
#

what software do you use to make 3d desings? blender?

azure rain
#

yeah pretty much everybody here uses blender because they don't have stupid amounts of money to buy Maya

dire bolt
#

XD

#

ok

solar fossil
#

smells like blender interface

calm goblet
#

actually, they're great for hard surface and environments as well as just characters

azure rain
#

yeah I was simplifying a little but you still need as a blender/Maya as a base with all of those

calm goblet
#

actually you don't

azure rain
#

do any of those handle character rigging?

calm goblet
#

topogun handles your low poly after making the high poly in coat/zbrush, rizom for UVs, marmoset to bake, coat/marmoset/substance to texture, akeytsu is an extremely good and easy to use rigging and animation program

#

and if you wanted to do a fancy render marmoset got you covered

azure rain
#

thanks for the more info as I was only familiar with half of them

calm goblet
#

personally i still use blender as an assembling program cause it's just easier to use than trying to handle every object in any of the other programs

#

but you technically don't need it for anything if you have at least 3d coat and akeytsu

#

cause coat can handle your high poly, your retopo, UVs ,baking and texturing well enough, akeytsu to rig and animate

kindred plover
calm goblet
#

or somrthing that isn't another icing and sprinkles covered baked thing lol

kindred plover
#

I could maaaake....anything glazed or bread like

#

😀

#

would you liiike....a cookie?

calm goblet
#
#

teaches you the fundamentals of how to actually model shapes and how things work, takes you through the whole process and you should be able to figure out how to make pretty much anything after finishing it

craggy lintel
#

Blender's mirror = trash

#

im fucking sick of it

#

like, ill be out here doing assets for weeks, no problem with mirror

#

and then boom shit doesnt work all of a sudden

#

:(((

#

it wont mirror my vertex groups

#

i am literally doing what ive always done

kindred plover
past stump
#

I deadass skipped the donut tutorial tbh

spiral sigil
#

got bored and made an alien

craggy lintel
#

can someone help me with mirror

#

.-.

past stump
past stump
#

Are you trying to mirror the bones???

craggy lintel
#

nope

#

trying to get my vertex groups to transfer to other side

#

im pissed because i do this like everyday

#

its just not wanting to work tonight

past stump
#

Y i k e s
Sorry cant help there, I'm not good with vertex groups n stuff

craggy lintel
past stump
#

Hope someone can help you out tho

craggy lintel
#

blender = garbage

#

how tf does this work yesterday

#

but today it doesnt

#

-.-

spiral sigil
#

dont you guys hate when u try to pull a hang nail. and get into the good meat?

craggy lintel
#

ugh

#

..

#

not working. even with simple cubes

#

armature deform before or after applying mirror

#

i think its before

#

and no, empty weights isnt the way. it breaks your nice weightpaitning

#

here’s what I keep doing;

  • One armature one mesh
  • apply allll transforms (standard procedure for mirroring)
  • mirror mesh
  • symmetrize arm
  • armature deform from mesh to arm
  • apply mirror
  • arm deform
#

wtf is happening lol... been doing these all week literally last week

#

I mixed this combo up so many times to try to fix it

#

nothing.

lyric bay
#

how can i get blender tools and cat plug in tools

wanton anchor
#

Please can someone help out

#

I couldn't lounch my blender

lyric bay
#

blender has changed so much since i last used it i need help please

calm goblet
prime zenith
#

how do I fix smoothing after extruding vertices ? I tried making a clean UV and shade smoothing, does not do anything

craggy lintel
#

Could someone help me with my error?

#

Plz

#

0n0

devout scroll
#

if that doesn't work try setting normals from faces

craggy lintel
#

Is anyone able to tell what’s going on with my process for mirroring?

#

has to be some checkbox or something doing this

craggy lintel
#

Nobody can figure it out lol

oak hatch
#

You're likely missing a vertex group.

craggy lintel
#

Empty groups messes up weights

#

I don’t do that way ever

#

or maybe im Mandela effecting myself

craggy lintel
#

Nah I don’t trust empty groups

#

I def wasn’t doing that before

#

I’m so confused i literally do this like 3 times a week

#

Can anyone help me figure this out?

#

This is my last step before finishing a big project

#

driving me insane

devout scroll
#

i have no idea what you're doing as your issues are too scattered

craggy lintel
#

Trying to mirror an object

#

weighted object

#

and nothing I normally do is working

#

@devout scroll

devout scroll
#

nothing is working isn't descriptive enough

craggy lintel
#

huh

#

the groups aren’t popping in

#

haha I said it up there 👍

devout scroll
#

i scrolled a bit but got confused

#

i think i've had an issue with mirroring groups once

#

where the groups only get mirrored if they already exist

#

so create empty groups and try again

#

if it doesn't work i'd just say fuck it and duplicate your object, mirror i object mode, apply transforms, rename groups .R to .L manually and call it a day

#

not a good solution so try empty groups first

craggy lintel
devout scroll
#

i remember looking it up and it's a blender limitation currently, if we're talking about the same thing

#

that it doesn't create groups only mirrors to them if they exist

#

tho that was a long time ago also

craggy lintel
#

It’s weird because I was mirroring finished hair, ears, tails literally last week flawlessly

#

Is there a chance I have a bad checkbox going on?

devout scroll
#

no idea

#

i usually do the janky way described above because i don't feel like figuring it out

#

that at least keeps blendshapes and vgroups right

craggy lintel
#

dream update “Blender devs have released new version of 3.0, making mirrors better to use!”

#

Yea that method is what I did before to mirror something with keys

#

But this method used to take seconds

#

I’m so irritated by it lol

spiral sigil
#

Is blender A good option to star to model avatars?

craggy lintel
#

For free really

untold schooner
#

quite possibly the best option for starters

craggy lintel
#

it’s free

untold schooner
#

and it’s not an autodesk program

craggy lintel
#

tell them to start with Houdini

spiral sigil
craggy lintel
spiral sigil
craggy lintel
#

Find a base and play with it

#

don’t watch tutorials

#

dig in

#

See how tf things work

#

Watch tutorials on tools

#

Not on avi making

spiral sigil
#

Alright

craggy lintel
#

And then once you do that

#

Do avatar tutorials

#

Because VRC specific content has demands

spiral sigil
#

ok

craggy lintel
#

This formula is a interesting approach, and will result in ppl doing better than others, in my opinion

#

humans learn via hands on. Not via instructions

untold schooner
#

ian hubert and the blender secrets channel on youtube are really good for straight to point stuff

untold schooner
craggy lintel
#

Hahahahahaha

#

Love it

night trout
#

tbh timelapse tutorials helped me alot more than any normal tutorial did when i was starting out sculpting

untold schooner
#

sculpting is way more straight forward and technique cased

night trout
#

ayyyyy finally got the anger expression i wanted

night trout
#

minor modification of the eye anger expression
making it look a bit better

spiral sigil
#

anybody recognize this guy?

spiral sigil
#

tryna make the look see monster

spiral sigil
fallow osprey
#

Learnt how to rig and pose

spiral sigil
thin shadow
quiet plume
#

Hello! I am new to blender type stuff and fiddling with models in general. I took this vroid model into blender after adding some things in unity. I am trying to resize a dress to fit her by my problem is that whenever I go to repair or move things, parts move or fall off the original set place. Before and after pictures~

#

If anyone is able to help me understand, could you please @ me? ^^

unborn acorn
lapis smelt
#

first time 3d modeling, and watching a tutorial, lets see how it goes.

devout scroll
#

good luck

fallow osprey
#

I've made my whole crew 3D :^) They're all 6ft as well

#

Commander's head sticks out a little but I'll make the cupola slightly bulgy to allow for it

night trout
#

man
idk what else to do shapekey wise

spiral sigil
#

can someone here help me fix these errors

quaint jasper
#

These are just warnings

spiral sigil
#

what does that mean

#

will i be able to import it to vrchat?

devout scroll
#

You can ignore warnings

#

Altho those warnings warn you of stuff that is probably gonna prevent you from uploading, the sdk window should tell you in red what's up

night trout
#

not too sure on this pucker expression

obtuse sigil
#

does anyone know how to import a model from vroid to vrchat bc all of the youtube videos are outdated

night trout
#

also sorry if it seems like im spamming

dusty heron
#

swhomp
what

atomic hamlet
#

"use incase of funny"

white moth
#

I want to use MaterialCombiner but some of my materials use things like metallic and some don't - is there a way to make metalic/shine atlasses in addition to the diffuse one?

calm goblet
#

can't you just bake your metalic and roughness maps out the same way you would the albedo?

spiral sigil
#

spooky jack o lantern man

sonic zinc
#

guys i made an avatar but eyes are popping out when i move my headset

#

is there anybody can help me?

unborn acorn
sonic zinc
#

in blender or unity? where should be?

quiet plume
# spiral sigil

Ooo! I recognize the deer! Im actually making an edit of it for a friend. :D

quiet plume
obtuse sigil
quiet plume
#

So its in unity and just dont know how to put it in vrchat? Sorry, trying to understand.

obtuse sigil
#

yes

quiet plume
#

Im not very good with this stuff but I was able to upload a vroid model recently into vrchat.

obtuse sigil
#

and idk what to do with in unity to make sure it walks correctly and stuff

quiet plume
#

I did go with this chicks guide I think.

obtuse sigil
#

all the tutorials are on windows so its hard to follow

quiet plume
#

Ohh

obtuse sigil
#

ill try that vid again maybe

thin shadow
obtuse sigil
#

t

#

ty***

spiral sigil
#

could anyone help me out making a 2d avatar real quick?
ill pay u if i have to

pearl swan
#

Hi everyone! I want to get into topology but I'm not sure where to start. I plan on making Bojii from ranking of kings for a first project. Any advice, or recommendations would be greatly appreciated.

devout scroll
#

Youtube is a good resource

#

If you want to study topology itself you can watch any videos. I know there's a bunch for maya rather than blender but it shouldn't matter

spiral sigil
#

i got bored. and made another snotty boy head model thing 3.0

pearl swan
devout scroll
#

Well if you want character tutorials then i'd watch blender ones

#

Topology itself you can just study separately

#

There's also streamers and youtubers who make vrchat avatrs

#

like rainhet and shonzo

pearl swan
#

Alrighty thanks! Ill just fight through the vids haha.

fallow osprey
#

Commander's cupola shape is wip. Also got the gunner's sights modelled. More to come

spiral sigil
spiral sigil
acoustic raft
#

Can some one explains his pleas how do I do this ?

barren dragon
#

so i have been trying to make the head of this guy, it seems simple but i just cant get it to look right and i have tried different ways but never work and i was just wondering what would be the best way of going about making it ?

obsidian nova
#

Use basic shapes, the knife tool, extrusion & vertex scaling. This should be really easy to make with nothing but variations on those 4 steps.

#

If you have specific questions though, shoot.

barren dragon
#

yeah it is simple and i have been using simple shapes but idk why it never turns out looking good

quaint jasper
acoustic raft
#

I was trying to separate mesh but p then Select worked for me select @quaint jasper

quaint jasper
#

Sounds like you're doing Alt P or Ctrl P ?

#

You can also search for separate by selection

#

Or shortcut key Y I think

spiral sigil
barren dragon
#

idk this kinda looks ok

spiral sigil
#

anybody know how to fix this?

barren dragon
#

flip the normals

spiral sigil
#

been modelling it all day.

barren dragon
#

Looks good

barren dragon
#

its done

fallow osprey
#

Cute

untold schooner
#

pepperbox from critical role's Vox Machina

#

not that complex of a model but i like how it turned out

calm goblet
#

did you make the brass decorations actual geo instead of just using a normal map?

untold schooner
#

i could’ve definitely done it as a normal map but it wouldn’t be the same

#

i also only spent 4 hours on as you can tell by the smart material usage

calm goblet
#

it wouldn't be the same, but the handle isn't something anyone's gonna see in-game, even in vrc

#

it'll either get hidden by the hand or it'll be on the belt and not close to the camera

#

instead of the full-geo decorations i'd have gone with bevels on some of those hard edges so they catch the light nicer and really show off the shapes

#

cause you could easily just say that the brass is inlayed into the wood to give a smooth handle

#

but with a nice smooth on the edges here you could get some really nice highlights

untold schooner
#

yeah you’re right i’ll probably do that

spiral sigil
#

this sucks btw i put the background

spiral sigil
#

Yuh! its eyebrow time

spiral sigil
karmic cosmos
#

like there must be an easy way to center the entire thing to my 3d cursor

spiral sigil
#

or more

karmic cosmos
#

with holding alt

#

@devout scroll

devout scroll
#

well if you hold alt it will collapse everything into one point

#

just do shift+S > to cursor then bottom left tick offset

spiral sigil
#

yo guys can i have some feedback on the head texture?

#

oops wrong thing

spiral sigil
#

what is that lol

#

@spiral sigil

spiral sigil
#

thats not the real question

#

one second

spiral sigil
#

lol

#

we all start somewhere

#

yup

karmic cosmos
#

sick nft bro

#

screenshotted btw

spiral sigil
#

i have came a long way.

crisp stirrup
#

indeed.

quaint jasper
#

One day we'll know why blender has those contextual menus closed by default

karmic cosmos
#

i have a timeline for some reason\

#

snap selection to cursor (offset) is nowhere to be found

#

like my dad

devout scroll
#

press F9

#

after doing it

#

it will bring out the same menu

#

just.. not bottom left

#

that contextual menu comes up after you do something

#

but goes away after you click

#

(since then you're doing something else, like selecting/deselecting)

karmic cosmos
#

f9 does nothing, and even when clicking nothing after nothing shows up

#

xd just how does nothing work

devout scroll
karmic cosmos
#

i have it on already

devout scroll
#

what happens if you move something with like g or whatever

#

g, move , click

karmic cosmos
#

then it moves

#

nothing else

devout scroll
#

weird

karmic cosmos
#

i mean

#

it should move

devout scroll
#

pretty sure you can move that panel, could it be somewhere else

#

yeah but you should get that panel after every operation you make

karmic cosmos
#

i have the move panel

#

when i move

#

at that location

devout scroll
#

well then that's what you want

#

it's the same panel whenever you do anything

#

just different options

karmic cosmos
#

when i do the move to cursor thing it does not show up tho

devout scroll
#

hmm

#

could be an addon then

#

let me check

#

hold up, there's a separate option for it

#

do you not have it

karmic cosmos
#

i have

devout scroll
#

then just use that

karmic cosmos
#

but its not perfectly on the grid floor tho, and adjusting with hand does not snap it picture perfect

devout scroll
#

it's gonna snap with the center of your selection

#

so you'll likely have to move it up

karmic cosmos
#

is it possible to snap the floor to the grid floor

#

my ocd cant deal with this

devout scroll
#

you could try creating a plane

#

should appear on the floor since cursor is there

karmic cosmos
#

true

devout scroll
#

then using vertex snapping

#

on the z axis snap to that using closest

#

or with active i guess

#

select your room, select the floor last so it's the active object (different color)

#

then using active snapping try snapping to the plane corner

#

it's janky but could work

#

or well it doesn't have to be vertex, i just usually do vertex

#

i dunno how grid snapping works when using increments

karmic cosmos
#

when you say select the floor last, you mean that i can just select all and the shift click on the floor?

#

then its like lighter orange

#

my god it works

#

thank you

devout scroll
#

yeah

#

shift selecting a selected object makes it active

#

but also last selection is set to active

#

so either works

#

it's awkward because the origin of your walls isn't on the bottom

#

it's in the center of the wall usually

thorny ivy
#

Got a weird renderin' issue with a model I bought the other day. Swappin' textures doesn't seem to help as they still have the same distortion.

#

Recalculatin' normals an' "set from face" doesn't work either.

#

Ya'll got any idea on what might be causin' this an'/or tips for fixing it?

solemn pulsar
calm goblet
thorny ivy
thorny ivy
calm goblet
thorny ivy
# calm goblet just the normal

Well, looks like the Normal's already set to non-color.

As for the face direction, @solemn pulsar , everythin's the same color barrin' the eye whites right out of the box.

#

No idea what the model creator did since everythin' else is fine, more or lesss, an' the video guide doesn't show/mention any issues like this.

solemn pulsar
#

so strange , it looks like your missing faces on the arm , really weird

fallow osprey
night trout
#

gave the boi some IK Power

wary echo
#

hello!! i want to learn how to make clothing for vrchat models! cld there be someone here to help?
i got to the point where I have a simple top modeled, but now im a little lost. I want to pair the armature to the clothes, so that I can attach it to the model in unity, but not sure how;;

#

i want to set it up just like if you bought clothes off booth:>

trail python
#

https://www.youtube.com/c/RoyalSkiesLLC is a treasure trove but he has a 3d modeling playlist

calm goblet
#

i'd put him more at intermediate, when you kinda know what you're doing already but you need a quick trick to speed things up or improve the basics

trail python
#

to each their own lol

primal beacon
#

grant abbitt is good stuff

sterile mantle
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

thorny ivy
spiral sigil
#

love the car, it go, it's vroom

cerulean shoal
lost whale
#

almost reminds me of the drawkill animatronics with those cool proportions!!

#

wait, that's VERY similar

#

is that what you're making?

#

you're making bonnie!! lmao sorry i'm sloww

cerulean shoal
#

yeah

#

dw!! yeah im making drawkill bonnie

quaint jasper
spiral sigil
#

Is there a quick way to fix all of these separated or will i need to join them all manually

median pike
#

Select all. Merge by distance. Recalculate normals

safe marsh
#

oof i forgot that was a channel

old prairie
#

trying to join my hair with any other object results in whichever object i selected first losing its texture... am i missing something? ive been trying to figure this out for hours 😭

#

joining any other object with any other object works as it should but shit just goes south when the hair is brought into the mix 😕

#

solved it, if anyone else has the same problem you need to make sure your UV maps are all named the exact same thing when theyre joined and that you dont have extras!!!

cobalt light
#

Do y'all sculpt the face with the mouth open or closed? Does it matter later on in rigging?

calm goblet
cobalt light
#

Gotcha

sonic zinc
#

Hey guys! I have a question. Yesterday i created a world and uploaded it into vrchat however whenever i try to teleport mine world it keeps teleporting me to the home base. Do u know why?

snow spoke
#

got a quickie for someone, whats better, modelling perfect muscles or near perfect with more attention to textures? going for a more anime look, probably gonna toon it. for 3.0 avs. pleasse tag me if you reply i get way too many notifs

mellow cloud
#

can someone help me found how to model

mellow cloud
#

this isnt the guide i need

#

@calm goblet i need avatar guide

#

to do with refrence

#

to build of the refrence

azure rain
#

it's important to learn the basics of the modeling software first

calm goblet
#

that's the basics presented in the best way i've seen so far

mellow cloud
#

no i need the corrent tools

calm goblet
#

no, you need the basics

#

how do you think you're gonna make a character if you can't make a table?

azure rain
#

there's no magic blender tool that's going to make Avatar making super simple

#

it's going to be a complicated process

#

you're jumping into hard mode going straight for from scratch Avatar compared to Avatar modifying

calm goblet
#

going straight to making from scratch instead of modding is fine

#

you just need to learn the basics of the tools and then learn how character art works

#

cause making avatars is just character art

fallen bluff
#

anyone know what might cause extra geometry to appear on a model when porting into unity? im trying to make like a setting for a world i wanna make, but when i drop the fbx of my model into unity one of the doorways has a big triangle blocking like half of it that wasn't there in blender, and its only the one doorway, others don't have the problem

calm goblet
tough plover
#

could also be hidden geometry

#

alt + H to unhide everything in edit mode

calm goblet
tough plover
#

if the frame is made of quads, that shouldn't happen

#

ngons perhaps

calm goblet
#

most people don't make everything quads in blender lol

#

most of the time it's fine cause engines don't always kill you when they triangulate

#

but the triangle hole covering thing is typical triangulation issues

ocean vale
#

i lost my materials in unity by trying to extract them what do i do? should i reimport or how do i fix this?

craggy lintel
#

Quad remesh is a great tool

snow spoke
#

lol im trying to post a model ive been working on but no matter how much i block out, even though there are clearly no inappropriate details, discord is sure im tryna post something funky 😦 i just want feedback on my avi

calm goblet
calm goblet
snow spoke
#

but im probably fighting an uphill battle, just gonna dm the buds i spose lol

calm goblet
#

ty a different matcap

#

orange, green, something that isn't human skin coloured

#

that can usually get around things

craggy lintel
calm goblet
#

you weren't saying that in relation to us talking about triangulation issues on someone's doorway? lol

craggy lintel
#

Nope

calm goblet
#

ahh fair enough, but yeah quadremesher is a great tool, well worth the price

spiral sigil
#

Hello....hello hello...
I need some advice for a 3D model I had bought and was attempting to convert it into a VRM file, but I don't think its possible.

#

Are there any legit ways to turn STL models into fully rigged ones that can be used for VRchat?

#

STL being that 3D printing specific file.

#

I've seen no video or no attempt at like...trying to attempt this, so maybe its not possible.

azure rain
#

any particular reason you decide to buy a 3D printing model instead of an actual Avatar

spiral sigil
#

Ummm...well it was cheap enough, and the model specifically was something I wanted to use.

azure rain
#

basically you're going to have to do all the character rigging yourself

spiral sigil
#

Im down to learn that

calm goblet
#

you're gonna have to learn retopo, UVing, texturing, and rigging

#

stl files are just decimated sculpts most of the time

#

they're almost always far too high poly to even think about using as an avatar

spiral sigil
calm goblet
#

there are automatic ways to reduce polycount but they don't give you the control you need for a deforming mesh

azure rain
#

and typically the slightly smarter decimate tools would require functional weight painting already set up so it doesn't eat your elbows

calm goblet
#

and they'll still give you shit results

spiral sigil
#

.........im willing to paypal someone to do this shit for me, i ain't got the brains for 3D stuff

calm goblet
#

you're basically paying for a full character to be made lol

#

wouldn't be cheap

azure rain
calm goblet
#

could you show us the model?

spiral sigil
#

=v=; nnnnnnnno.......

calm goblet
#

i'm always up for doing someone's characters lol

spiral sigil
calm goblet
#

sure

#

i don't work free though

spiral sigil
#

Of course, man! Im willing to pay if I think its worth going through all this effort

calm goblet
#

but at the least i can give you an idea of what it'll cost

#

shoot me a DM and we can go over all the details, saves spamming this channel

craggy lintel
#

$200 tho

calm goblet
#

quad remesh isn't good enough to produce final topology for characters

#

like i said before all of the auto-retopo tools lack the control you need for proper optimized animatable topology

#

instant messes, decimation, zremesher, quad remesher, none of them give you the right control over density and edgeflow that you need

obsidian nova
#

I feel like we need an instant meshes wt. density mapping options…

#

Like, imagine if you could use a map to show instant meshes where to concentrate topo…

calm goblet
#

by the time you've actually set all that stuff up and tweaked it until you get something mostly usable you could've already finished manual retopo and done a better job

calm goblet
# craggy lintel Def an opinion

more like a fact, you do something with auto tools you'll have spirals all over the place, poles in places you don't want them, UVing will be a bitch and you don't have enough control over density

#

what those auto tools are good for is when you want to quickly get better topology for sculpting so you can swap to subdivisions, you wanna do some boolean cleanup on hard surface to keep working on it, you don't actually need good topology for your model and you're just after something fairly clean like for rocks and other environment pieces, or you're making a miniature/figurine/static piece for a render and you just want something easier to pose

shut flame
#

Excuse me

#

how do i make a troll avatar?

#

Like inwant

#

sorry im on ipad

#

i want to make an avatar kinda like Lolathon

calm goblet
#

you mean an avatar that looks like a troll? like something from lord of the rings?

shut flame
#

but my own

calm goblet
#

oh like a trollface type troll

shut flame
#

no like just scare

#

jumpscare

#

idk

#

im new

#

Like i want to make my own custom avatar

#

that can go invisible and i can jumpscare pekple

#

Yes

#

but its unplugged

#

im moving

#

Uh… cant you make your own

calm goblet
#

you can

#

you're gonna have a lot to learn

shut flame
#

How?

calm goblet
#

i'll get the playlists

shut flame
#

Does the creating have to be on pc?

calm goblet
#

no

shut flame
#

oof i already have those

calm goblet
#

you jsut have to be able to use at least blender

shut flame
#

oh i have blender

#

on pc

#

but itd unplugged

#

so

calm goblet
#

what do you mean unplugged?

shut flame
#

Im moving houses

calm goblet
#

oh

shut flame
#

so its unplugged

calm goblet
#

well you're gonna have to wait

shut flame
#

Well

#

like i want me

#

like my irl person in vrchat

#

customized

calm goblet
#

you could use that, but it'll look crap

shut flame
#

Yeah

calm goblet
#

even if you know what you're doing it'll look crap

#

at least it'll look crap compared to an actual artist who knows what they're doing

shut flame
#

But wait

#

how do i get the avatar to my account

#

im on quest

calm goblet
#
#

good beginner stuff if you wanna go that way

shut flame
#

ik how to use blender

#

but im still learning it

#

im like a student know

#

Now*

calm goblet
#

well you can skip some of the stuff in those vids then

shut flame
#

Forget about it

#

ill figure it out

#

Im not a pro

#

im still learning

#

🙄

calm goblet
#

i'm half decent, wouldn't put myself up with the best yet lol

#

i have no idea what character you're trying to make though, so really can't comment much apart from the hair looking very odd

#

you made yours a lot thinner, hair is too low so the forehead completely disappeared, cheek roundness looks a bit high but you went for that weird stretched mouth so i guess it works? not a terrible model

#

i think the thing you did best was the skin painting, that's pretty close

#

ahh yeah fair

#

there's a lot you could improve but it's not bad