#3d-modeling

1 messages · Page 124 of 1

calm goblet
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i'll always recommend tutorials that're actually good quality

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teaching good practices

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if people don't at least want to learn the basics of how to do it properly i'm not gonna tell them how to do it badly

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they can find plenty of that just googling "vrchat avatar tutorial"

devout scroll
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Well that's fair

spiral sigil
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true

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how do I make vrchat avatar?

calm goblet
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learn to make proper characters 😛

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then learn the unity setup

devout scroll
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Read a book on anatomy, one on topology, one on rigging and one on animation for good measure

calm goblet
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grant abbitt has some good character modelling and sculpting tutorials

spiral sigil
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on a serious note do you happen to know a good resource on human anatomy

calm goblet
spiral sigil
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all I have found is whatever is on lobrary gensis

calm goblet
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and practice

spiral sigil
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ok swick

devout scroll
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Read a book on how practice efficiently

calm goblet
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always use photos of actual humans in your references

spiral sigil
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yes practice i dont want to be reliant on references after a while

calm goblet
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always use references!!!!!!!!

spiral sigil
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ou

calm goblet
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doesn't matter if you've been doing it 3 weeks 3 years or 3 centuaries

spiral sigil
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ok ill use more 3d.sk then too

calm goblet
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use fucking refs

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and download pureref

tulip condor
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welcome to 2022 yey 😏

azure rain
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it's not 2022 for another 12 days

spiral sigil
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death

spiral sigil
spiral sigil
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its a start. yeah i got bored sorry (carol baskin)

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i completely forgot about her

spiral sigil
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yeur

rain fjord
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having problems with my lighting, tried removing ngons but it didn't work

median pike
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What's the best way to do skirts in vrc? Is the cloth component the way to go or dynamic bones?

languid fog
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@dapper herald don't do advertising here buddy.

languid fog
median pike
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The physics

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Making a skirt is easy I don't have a problem with that

languid fog
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dynamic bones is the only way to do cloth physic right now

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if i not wrong

median pike
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That's not true

azure rain
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the cloth component

median pike
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You can use the cloth component

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Just wondering which one do you guys prefer and why

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I tried skirts with dynamic bones but even with colliders my legs still slip trough when sitting

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Maybe a combination of constraints and dynamic bones?

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I am guessing avatar dynamics will make this trivial but for the time being I need a solution

devout scroll
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Shorter skirts can usually get away with weight paint on the legs and some dynamic bones

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But constraints might be better if you don't want to ruin your skirt wrights

spiral sigil
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AhaHh human models are hard

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half the work is telling myself its not going to be perfect first time around and not letting it slow me down

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if I have an entire arm should I make the chest from where the arm starts or no because i feel like that would be really clunky especially for someone who never done this

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where ideally would i start polymodelling the chest?

spiral sigil
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actually it took me 3-2 days or one to get to where i am today. ive obviously improved alot but it took 2-3 days for all this "skill"

calm goblet
calm goblet
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personally i think polymodelling is the less efficient way to go for characters, even if you're going anime/stylized, but there's plenty of people who'd argue the other way lol

foggy granite
calm goblet
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polymodelling is fine for making little hard surface bits, starting to block out some accessories maybe

foggy granite
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I agree with that

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But poly allow you block out shapes quickly then you can use sculpting to refine the shapes so you don’t have to retopo

spiral sigil
foggy granite
spiral sigil
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that is true since w polymoddeling im kinda stuck with whatever i can do with proportional editing

calm goblet
devout scroll
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you can always do both

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i think multires allows for that but i never really tried using it

calm goblet
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and specially when you subD model and you start adding creases and support loops to make shapes you're sompletely ruining the topology no matter what you do

calm goblet
spiral sigil
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is there even difference between what subdivision surface and multires does

foggy granite
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Yes

calm goblet
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big difference

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multires is just a subdivision level for your sculpting

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it's real subdivisions

devout scroll
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doesn't multires allow you to basically keep both low and high poly

foggy granite
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Yeah

calm goblet
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subdivision surface is dynamic subdivision, you can't edit the subdivided polygons only the original ones

devout scroll
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so you can sculpt details

foggy granite
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Then bake em

spiral sigil
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OH so you have to use multires if you want to sculpt the subdivided geometry

foggy granite
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Yeah

spiral sigil
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and then you can roll it back to low poly

calm goblet
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yeah, multires is so you can have subdivision levels while sculpting

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you can do details on a high level, you can make proportional changes on lower levels

spiral sigil
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did I miss anything horribly obvious in terms of shape or am I ok on that front for now

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last question for a bit

calm goblet
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you have some incredibly weird topology

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and very uneven shapes

spiral sigil
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tell me more

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that sounded aggressive in text lol

calm goblet
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all this zigzagging uneven shit, serves no purpose at all, having the hand completely detached also serves no purpose

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the thumb appeard to be very square from that screenshot, and the rest of the arm seems a bit flat as well

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ideally you should be aiming for nice even topology and shapes that match the anatomy of the character you're making

spiral sigil
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another big problem probably has to do with me not having 1 single character im basing this off of

azure rain
azure rain
spiral sigil
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I copied that weird triangle thing from a model I was looking at and im not exactly sure its purpose

calm goblet
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also download daz studio to study the topology of the genesis 8 models

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it's good topology

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not perfect but it's good

spiral sigil
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i will look at that then i like that idea

calm goblet
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but perfect topology is defferent for everyone

azure rain
spiral sigil
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oooops

calm goblet
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you don't even need the triangle there, you're using all the loops

azure rain
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like that might serve some purpose if you actually had your wrist and hand properly connected but you currently don't at the moment

calm goblet
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like rain and i said, get some anatomy references, get daz studio and use those models as topology references

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then you'll have a bit of an easier time putting together your base

spiral sigil
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im going to be doing that since I like looking at other models who already have it done

calm goblet
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eventually you'll come up with your own methods as you get more used to rigging and animating

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but you'll have the same base

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the differences will be in how you account for muscles and bones in your topology

surreal flame
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Something I feel people forget: You can be your own 100% realistic reference - why look online for hands when you have two of those?

calm goblet
spiral sigil
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that and im also skinny

calm goblet
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maybe you want to make the hands of a north sea fisherman, or a dainty princess, you need hand refs suited to those types of characters

surreal flame
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Not bad. But I'm referring to the shape.

spiral sigil
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and a child

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most models are adults

calm goblet
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on the upside, you learning as a kid you'll already have some solid skills by the time you wanna actually make some money

spiral sigil
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thats the plan

languid fog
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This tools will help you

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A lot

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You can do more organic shapes with it

spiral sigil
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okay

languid fog
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I dont think you would like to have ngons there

azure rain
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what it would look like with no ngons

spiral sigil
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i do alot to those "abominations"

tame sinew
spiral sigil
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can someone put my model in vrchat?

spiral sigil
# spiral sigil can someone put my model in vrchat?

Watch these official VRChat videos on how to do it yourself: https://www.youtube.com/watch?v=xjS8rreIMos https://www.youtube.com/watch?v=rRAnDMUbWt8

Part 2: https://www.youtube.com/watch?v=rRAnDMUbWt8

0:00 - Intro
0:23 - What You'll Need
1:26 - Installing Software
2:26 - Get the VRChat SDK
2:53 - Make a Unity 3D Project
3:26 - Import the SDK

Link [1]: (Example Avatar Files) https://assets.vrchat.com/misc/Tutorial_Avatar_Robot_v1.zip

Link [2]: (How to merge Steam / Oculus / Viveport accoun...

▶ Play video

Part 1: https://www.youtube.com/watch?v=xjS8rreIMos

00:00 - Intro
00:19 - Importing Your Avatar: UnityPackage Import
00:42 - Importing Your Avatar: FBX Import
01:20 - Importing Your Avatar: FBX Rig Configuration
02:23 - Importing Your Avatar: FBX Material Setup
03:56 - Avatar Descriptor
04:25 - Avatar Descriptor: View Position
04:45 - Avatar De...

▶ Play video
spiral sigil
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this is done in blender btw

spiral sigil
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dont go overboard

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just enough so that yknow its actually decently smooth

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curious to see what its looks like in unity w smooth shading to make sure ye did it right

tame sinew
spiral sigil
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how are the normals on that thing? they look scuffed i think its the normals that cause that

quaint jasper
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You can select those four faces and Alt + N > From Faces

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Or Y > By Selection

tame sinew
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Honestly I have no idea
I had to manipulate the normals and geometry on this so much. Originally the back there didn't exist

quaint jasper
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if it's just hard surface without bevels, could all be flat shaded in the first place

tame sinew
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Oh wait a sec

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I reset the vectors and they look good now

spiral sigil
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pog

tame sinew
spiral sigil
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any specific reason they dont do the knuckle flow on the bend for the distal part of the finger (did I ask that right?)

proven creek
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I’m making a Marinette model for my avatar and having trouble finding a good outline node

spiral sigil
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heres how all my avis start. Im making tuv. a darkweb spooky youtuber

spiral sigil
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who else makes darkweb spooky videos

spiral sigil
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some ordinary gamers

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sog

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his 200 part series on youtube on the dark web

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ive already made a model of him

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ooh

wicked iris
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showing this, because I'm glad the underarm is poking out like a sharkteeth whenever the arms are out wide

spiral sigil
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i dont thonk elbows are supposed to be able to bend up like that uuhh

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not when your arm is straight out at least

cosmic tulip
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not sure what you mean, that looks normal to me

cosmic tulip
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or are you referring to the armor the character is wearing?

spiral sigil
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without the prt of the arm closer to the shoulder dipping

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or wait mahbe you can but you have to force it with your shoulder and it feels a little odd

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but since their palm is facing the ground its har

cosmic tulip
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perhaps im misunderstanding something but i can perform both forward and up at about the angle seen in the screencap

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also its worth mentioning the angle of the armor probably exaggerates the direction of the bend

spiral sigil
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probably

calm goblet
spiral sigil
calm goblet
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any better images? can't really see shit on such a tiny screenshot

spiral sigil
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roasted

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render in 4k nerd

calm goblet
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or just screenshot close enough that the face isn't a minecraft skin

spiral sigil
calm goblet
calm goblet
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it looks like you took a photo and stuck it to a mesh

spiral sigil
calm goblet
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that's why i asked if you were gonna do anything with it

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you know, something to make it look good

spiral sigil
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what is there to do to it

calm goblet
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you don't see a problem with that as it is?

spiral sigil
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nope

azure rain
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your avatar is going to look very silly in any lighting because you have all the lighting built-in because you took a photo

calm goblet
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it's not even the lighting

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you don't have separate hair, clothes, eyes, interior of the mouth, no normal map, no specularity, no SSS, and the fact that you ran a generator on a clearly fairly low res image means you have zero details

spiral sigil
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interior?

azure rain
calm goblet
# spiral sigil i can make a normal map

that isn't gonna help the fact that you have really blown out albedo and nothing else, you have no details you have no shapes in the mesh and nothing's separated out as it should be

spiral sigil
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dat was easy

calm goblet
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and it's a shit map

spiral sigil
calm goblet
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you're not a 3d artist at all if that's all you're doing

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clicking "generate" on an app doesn't make you an artist

azure rain
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and I'm wondering why the heck that tool generate a UV map with two faces in it

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and that is also a lot of wasted space

calm goblet
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you'd honestly be better off using something like daz or iclone

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then learning how to reproject the textures so you can get them on a single UV map instead of having 8 tiles for just the body

languid fog
languid fog
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ic

spiral sigil
azure rain
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could you take a screenshot just showing the face in wireframe as it's so dense we can't see anything in that screenshot

azure rain
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question did you just photogrammetry your head

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because that is a bunch of triangles soup that's not going to animate good

spiral sigil
azure rain
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how did you make the head in the first place

spiral sigil
azure rain
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I'm surprised the tool generated topology like that

spiral sigil
spiral sigil
azure rain
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oh dear no wonder it's triangle soup

spiral sigil
azure rain
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oh dear

spiral sigil
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heres what the normal unedited head looks like

azure rain
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the heck wow this tool does not generate good avatars

spiral sigil
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i just use it for my shitty avatars

azure rain
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I might suggest trying a different tool next time

spiral sigil
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but its not that good imo

azure rain
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hopefully it doesn't generate Dreadful topology character creator 3

spiral sigil
fast nebula
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curious if anyone here knows much or could teach me about asset/cloth creation. I just watched a couple vids but when i try and play the animation it the cloth crumbles on the base in blender. would anyone be able to run me through sewing and cloth creation pleaseeeeee

azure rain
vivid crater
spiral sigil
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i just use what abyssalgod cyberchimp and lolathon etc use

azure rain
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not familiar with either of those people

spiral sigil
spiral sigil
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i think you should choose someone you really like to make a person, and make it a big project to somehow make it more realistic

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I think it should be markiplier but yknow its your choice

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@spiral sigil

spiral sigil
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8K textures

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discord compression looks shit but

azure rain
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8K isn't going to help if all it has is a smaller than 8K photo to work with

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and does help that Markiplier's eyes don't look like he has a case of pink eye

spiral sigil
calm goblet
spiral sigil
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what puts me off the most is the eyes

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so dialated

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always

calm goblet
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low res photos don't give eny info to work from

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and these tools aren't meant for quality anyway, they're gimmicks

quaint jasper
spiral sigil
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8k because funny haha

calm goblet
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even if you're doing a proper photoscan there's a lot of manual work that goes into cleaning it up and refining it, making the textures actually work, then getting it into a form you can use

spiral sigil
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just retopo a photoscan like a sculpt

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ez dub

calm goblet
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that's part 1 of the cleanup 😛

spiral sigil
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poop

calm goblet
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you also need to remove lighting from the skin so it's usable, you need to go in and add fine skin detail/remove glitches, gotta make the hair etc.

spiral sigil
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anything to make lord markiplier king of fnaf

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markiplier is glamrock freddy secretly

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thats the lore

spiral sigil
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they were probably under the impression you wanted the character to be as uncanny as possible

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i make mine just like theirs

calm goblet
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using that generator? it's gonna be as uncanny as possible no matter what you do

spiral sigil
calm goblet
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who?

spiral sigil
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abyssalgod

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and cyberchimp

calm goblet
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no idea who that is

spiral sigil
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and lolathon

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whats their socccials do they ever post their creations

calm goblet
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but if they're using that, their models will also look uncanny as hell

spiral sigil
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Memer/Cursed Avi Maker

calm goblet
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intentionally making bad avatars lol

spiral sigil
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***I make weird 3D models ***

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yeah and abyssal does like funny moments vrchat videos so

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it makes sense

calm goblet
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they probably saw the generator and thought "holy crap this thing takes so much work out of making dodgy ass uncanny abominations!"

spiral sigil
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I think u should try taking serious time to learn how to make actual realistic huumans

spiral sigil
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if its just for fun then you can do whatever buttt i think u should go some more in depth

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just for funnn

calm goblet
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just don't expect to make anything that looks good unless you're willing to put some effort in

spiral sigil
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lol

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y hab u do dis

inner quarry
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Hey uhh

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anyone willing to rig a model for me

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I already have the .obj

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hopefully with textures

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i haven't unzipped it yet

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yea

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it's there

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but I need someone to rig it

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and pop it into VRChat itself

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simply because my stinky intel celeron can't hold unity

quaint jasper
inner quarry
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kk

young quail
teal raft
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Can someone let me know if this is possible, and if so, how? I downloaded this .glb and every single piece is separate. I have no problem taking the time to combine all the pieces to my liking, but what's annoying is that all the meshes are sub objects of these... coordinates? Is there a way to ditch the coordinates and leave the raw mesh behind?

quaint jasper
quick bough
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Is there any way to up the scale of an avatar in unity without affecting its size in game?

unkempt anchor
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Start of my a e s t h e t i c quest world

spiral sigil
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very dark

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BUT an opportunity to make a faint point light follow each player!

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or hang up spoopy dim lights

unkempt anchor
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Yeah this is like still super early blockout phase, once i start adding signs and more light sources ill brighten it

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this is where you "land" the subway station

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you then work your way through the underground metro through some super weird spots and then up into some other areas

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etc etc

spiral sigil
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OHH you were the one who posted the subway station thing earlier

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its all coming togetheR

spiral sigil
unkempt anchor
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reference!

spiral sigil
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oh ok i was about to be worried for the questies

unkempt anchor
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i should be able get very close minus the reflections

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yeah im a technical artist/environment artist by trade

spiral sigil
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ive heard reflection probes are good for this but i have literally never done much more than using a directional light for my obscrure worlds so

unkempt anchor
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so im going to use trim sheets, and a lot of other optimization techniques to keep it very performant

spiral sigil
unkempt anchor
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can also keep it very low poly and combined for the most part too

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super low batches, as opposed to kitbashing a bunch of assets in engine

azure rain
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nice

thin shadow
# unkempt anchor can also keep it very low poly and combined for the most part too

do you have any tips on the best practice on how to navigate and pan through closed space in blender? I know in unity you can hold right click on the game scene and use wasd + qe to move around which is very intuitive for navigating through closed spaces.

but in blender, the navigation style feels more orbit-around-the-object-oriented. Quite difficult to navigate through closed space.

unkempt anchor
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I take it you want to do this to get better perspective from a player and for that it’s important you use scale reference

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I always model in centimeters

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And I make several cube references, that are 180cm tall, like an average person

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For stairs and rails, etc I always look up proper size references and model to scal

spiral sigil
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the focus key in Blender is the period ke on my numpad

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and if u have num lock on or off it can affect it

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idk if it works when its on or off i just toggle num lock till it works

tropic zenith
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Hello, does anyone here have the same character and different avatars for different clothes and haircuts? Do you use different blender projects? How are your things structured and is there a proper term so I can search it?

inner quarry
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Can someone help me import a funny boy into vrchat

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I would do it myself if intel celeron came with more than 10 gigs

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DM me if you could do it 👉 😎 👉

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(I do not have money)

gritty gull
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Not sure if this is the correct channel or not, but I've made a texture for a model in blender, imported both the texture and model to unity, and am now having trouble applying the texture. It just simply won't let me. I'm super super new to blender and unity so please bare with me :')

spiral sigil
gritty gull
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Yup

spiral sigil
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usually works but sometimes the entire model errors out

gritty gull
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wait nevermind i clicked around and figured it out

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thanks for trying to help anyway

spiral sigil
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oh well fancy that

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no probem

gritty gull
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Alright I have another question, was trying to optimize my avatar and now it's saying there's no "Animator" attached to a game object and a script is trying to access it, and my builder tab in the SDK is empty

spiral sigil
# gritty gull

put an animator component on the gameobject that holds ALL the contents of your avatar

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its going to be the same gameobject that would have the Avatar Descriptor on it

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asusming you put it on the right thing

gritty gull
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ahh got it

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uploaded it, and nothing works LOL

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it is completely immobile, arms and legs dont move, no expressions or mouth movement

spiral sigil
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did you set its animation type ot humanoid

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im guessing not

gritty gull
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nope :')

spiral sigil
gritty gull
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well that makes sense

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lol

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i think this is my last question

spiral sigil
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ok

gritty gull
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so, im a quest user, and would like to enable the android support

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but its disabled

spiral sigil
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it means u didnt download the android target support module

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unity tries to switch to it but u dont have it

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do u have unity hub by chance

gritty gull
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yep

spiral sigil
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ok so

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go to the installs section

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find your unity ver 2019.4.31

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and click the 3 dots and do add module

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and find the android module

gritty gull
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gotcha

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thanks :)

spiral sigil
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np

spiral sigil
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making mr bean. textured the suit n stuff looks pretty cool ngl

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mr bean is female?

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nope

surreal flame
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That's a pretty bad texture stretch on the shoulder.

solar fossil
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when in doubt, blur slope

spiral sigil
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jooooeee BIDEEN

tropic zenith
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Hello, is it possible to use the move/rotate/scale tools with weight paint? As if there was a bone? I'm trying to make shape keys for mouth movements.

devout scroll
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You could just create a bone, make the shape keys then remove the bone

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That's basically what you're describing

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@tropic zenith

tropic zenith
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To move the bone I'd need to go into pose mode. When I go back to the mesh's edit mode, it snaps back to resting position.

devout scroll
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Apply the armature modifier as a shape key

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Or well, applying will create a shape key with your pose mode changes as the shape key essentially, but will also remove the modifier

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so use save modifier as shape key instead which will do the same thing but keep the modifier

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Your modifiers might look different since I have an addon but there should be a button for it

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And also if you click this it will allow you to show your armature modifier (pose mode changes) in edit mode

tropic zenith
#

That worked, thanks!

calm goblet
devout scroll
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Yeah I've used it once to create lipsync and blinking visemes on some final fantasy character with no blendshapes but with face bones

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There's a bunch of modifiers you can apply as shape keys I'm pretty sure

calm goblet
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fair enough, for anything like lipsynch i think i'll still prefer to just do it in zbrush

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unless the model already comes with a really good facial rig that allows for all the nice subtleties of facial movements to be captured

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but for blinking, eyebrows, that kind of thing, bones would get it done nice and fast

median pike
devout scroll
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Bones are better than proportional because they're non destructive

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Technically neither are shape keys but you don't want to have to start over if you messed up and can't undo

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But you would need to split a bunch in order to avoid it grabbing what you don't need

devout scroll
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but my friend who asked me to do it for him didn't need it to be particularly realistic

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I ended up making the 3 blendshapes that cats can use to generate the rest

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But I made those as close as possible to reference mouth shapes so it looked pretty decent in the end

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Making them all would have taken quite a long time

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Still, it was a good learning experience

calm goblet
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yeah useful to know about

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not sure i'd ever trust cats with my mesh though

devout scroll
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fair, but generally things that aren't "fix model" or the atlasser are pretty safe

spiral sigil
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How would I go about making it so that one of these lamps is all of them at the same time, so id only have to mark seems and unwrap one, instead of every single one of these 17 times

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yknow what nevermind ill just do it first before I distribute the hangs

languid fog
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Put all on the same spot

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In the uv map

devout scroll
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stack them on top of each other

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then optionally move all except one by 1 uv space to the right or up

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those uv look like they might need a few more seams tho

calm goblet
devout scroll
#

Yeah it just blends

spiral sigil
spiral sigil
#

Does anyone here know of anyone who tried/had 3d sculpted their own body? curious

pallid pasture
#

So, I'm trying to put on the finishing touches for my model yeah? Yet the issue is I'm running into a problem where the material ends up like the black blob in the picture. When in reality...

#

It's meant to look like this...

azure rain
#

did you set your material to use transparency

pallid pasture
#

Not 100% sure how to check..

pallid pasture
#

Yeah. Also juuust found out

#

It's not the glove/cuff

#

But rather the skin....

azure rain
#

basically you need to change the rendering mode setting at the top of the material to one of the transparent settings

pallid pasture
#

Yeah, turns out the issue arrives with the arm itself rather than the glove...

azure rain
#

then I suppose check the arm material?

pallid pasture
#

Arm material is fine

#

Issue is the sleeve part here of the glove, is somehow meshed with the arm material

#

But deleting that removes the cuff of the lower half, and the rolled up sleeve portion...Yay...

azure rain
#

then I suppose set the arm material transparent?

pallid pasture
#

Oh...

#

Wait

#

<-<

#

I had Albedo and Specular fucked up

#

Skin texture issue, but that's easy to solve.

#

Just rub out the tattoo bit on the skin texture and boom. Problem solved

azure rain
#

cool

surreal flame
#

Why do you have a separate transparent (=Quest incompatible) mesh for the tattoo if it is literally surface paint?

azure rain
#

yeah that is a good question as you could apply it to the arm texture and use less vram

quaint jasper
#

Isn't that super ugly to stack two different tattoos on top of each other though ?

pallid pasture
#

True. May just clip the tattoo bit and just use the stuff I got on the skin material

#

Makes it look more natural as well as it blends on the chest/legs/neck area

#

(Now I get to learn how to separate the thing! YAY)

spiral sigil
#

layers layers layers

pallid pasture
#

Looks way better

spiral sigil
#

agree

pallid pasture
#

Too so many attempts to get the outfit to cooperate with everything XD

spiral sigil
#

khaby lame

#

thats the most accurate face yet

#

i found a different way of doing pupils

quaint jasper
#

Still not how eyes look sweat

spiral sigil
quaint jasper
#

For the most important part of someone's face, i'd say not really but ultimately up to you tohrushrug

wicked iris
#

easily, the most fuck you process in Blender

#

baked the texture

spiral sigil
#

sheesh you really used all the space you could get

wicked iris
#

yep

#

got to use all of it somehow

azure rain
#

very efficient UV layout

wicked iris
#

Now I have REDO the baking again

#

So i have to give it anti-aliasing using a stone age technique

#

Why tf does Blender have to be like this in it's default feature

#

What I'm doing is baking it as an 8K texture, then scale it down so the downscaling gives it the Poor Man's AA look

spiral sigil
#

are you talking about getting screwed over by mipmapping because you dont have color outside your seems

wicked iris
spiral sigil
#

yea but doesnt the black bleed over onto the color its ajacent to when mipmapping does its thing

#

something something like that

wicked iris
#

Baking with Cycles doesn't give texture any AA

spiral sigil
#

oh nveermind iread wrong

quaint jasper
#

Make sure you give yourself enough padding for mipmaps

wicked iris
#

yep

spiral sigil
#

how do these stitches look?

wicked iris
#

there's some space outside the UVs

#

so potential for mipmaps not looking like garbage

#

I went through mental hell doing this

quaint jasper
#

might wanna increase it slightly more just for safety

wicked iris
#

yep, checked it at 128-256 res, will be painting the background on these parts to prevent these lines

spiral sigil
#

Sooo just realised you can texture paint with a gradient that acts like a color ramp node

#

kinda epic

copper flax
#

just curious if anyone's found a tutorial for blender stuff for vrchat that's up to date for version 2.92 of blender?

spiral sigil
#

if you are new to avatar/world/content creation you should really learn the fundamentals of blender via tutorials for random things before getting into avatars or worlds

#

if u go straight into avatars your going to frustrate yourself because you won't understand and will have a hard time learning without knowing other fundamentals prior

copper flax
spiral sigil
#

yea its alot nicer now

#

all the buttons are there but whwre they are may of changed

copper flax
#

i was able to make a few avatars back in an older version of blender so it's just a matter of finding where everything is again

spiral sigil
#

just follow some beginner blender tutorial, i bet there is one specifically for people used to old blender to learn new blender

#

youtube has alot of videos who knows

#

obviously you know the stuff already but going through the basic stuff in new blender will show u where the stuff is

copper flax
#

i'm actually looking for only a few specific things actually lmao, where do you find the shapekeys and materials in this new version of blender?

wicked iris
#

quick question, VRC supports detail maps, correct? (plssayyes x10)

wicked iris
#

thank goodness

calm goblet
#

detail maps? you mean normal maps?

calm goblet
#

weird way of doing it

#

i just put the pores in the main normal map

#

why bother having a whole extra set of images when you could put everything into your first texture set?

azure rain
#

this method let's use lower-resolution maps

calm goblet
#

but more of them

azure rain
#

yes but that's less vram overall

wicked iris
#

it's a way making blurry textures look bearable to look at up close

calm goblet
#

if you're repeating the same detail over the whole thing though you're not gonna have as good a look as if you just used 2k instead of 1k, or 4k instead of 2k

#

i doubt anyone that isn't on quest is gonna be screwed over by using higher res textures, considering they're way more screwed by multiple materials

azure rain
#

looks like it honestly might be more handy for environment art where it would be a waste to like use high-res textures when you only need them when you're sticking your nose at it

#

like I've heard it used quite a bit on like tiling wall textures & like rocks

calm goblet
#

that's what LODs are for

azure rain
#

okay but why would you want like a 4K Rock texture when you could get the same look with like a 2K and a detailed map?

calm goblet
#

cause you can't

#

tiling details will never look as good

#

and if the rock is important enough that you're gonna get that close, why wouldn't you just make it really nice in the first place?

quaint jasper
#

Detail maps are for micro details

#

Which are usually tiled

calm goblet
#

depends how good you actually want it to look

azure rain
#

games have the texture memory budget to worry about so if that can shave a bunch off developers would use it

azure rain
calm goblet
#

you're replying to me saying andyone that isn't on quest is unlikely to have vram issues by saying that old quest models can have vram issues 😛

quaint jasper
wicked iris
#

^

wicked iris
devout scroll
#

I feel like detail textures and normals are a good idea when doing stuff like skin and other things with fairly low detail

#

Having a huge texture for some gradients and blurry shadows or whatever skin shading usually looks like isn't practical if you expect the normals will be detailed when you get point blank to your mesh in vr

quaint jasper
#

I abuse detail normals in my worlds now, it's like a superpower

calm goblet
#

either embrace the toon look and keep it smooth, or get in there with some alphas and make a proper normal map

steady zealot
#

Detail maps are actually OP. They add a lot of nice close-up detail but while being relatively low res themselves.

#

Love them

#

For clothes and stuff mostly

calm goblet
#

that's one area where detail maps would shine, fabric texture

#

as long as you could get it to actually follow the flow of the cloth

steady zealot
#

Just gotta make sure those UVs are good

calm goblet
#

gotta make sure it projects properly as well

steady zealot
#

Of course yeah

calm goblet
#

some things just don't project that well

#

and you can't always make your UVs completely square and lined up, cause that just begs for stretching

devout scroll
#

that's cool as heck

quaint jasper
hushed acorn
# wicked iris

Well done. I couldn't tell if that was really good 2D or really good 3D.

wicked iris
spiral sigil
quaint jasper
#

No texture painting, just substance generators and a couple stencils

spiral sigil
#

WHAT

quaint jasper
#

I wish I could texture paint lmao, but substance is dogshit for that

spiral sigil
#

i thought it was meant for that i am confusion

quaint jasper
#

That's how they get you

spiral sigil
#

although when i tried it i didnt really get used to it the only good stuff was the procedural materials

#

they failed lol

quaint jasper
#

Yeah having to bring your textures to a proper image editing software to use a blur brush is mind-blowing

spiral sigil
#

blender blur brush SUCKS and is so slow

#

literallt everywhere else its so good and fsst

quaint jasper
#

At least it has one lol

spiral sigil
#

i supposeeee

#

i really want to make a smol candle in a little itty bitty bowl with that color scheme now

quaint jasper
#

I'll probably make another model tomorrow, should be easier to model but harder to texture cryingrn

spiral sigil
#

but it will look PRETTYIER

#

its worth it

#

ok bye merry christmas

languid fog
devout scroll
#

But there's one thing you can do in blender that's not too bad

#

As long as you don't need layers

spiral sigil
#

whats the one thing you can do in blender

#

stencils is what you mean?

devout scroll
#

Just essentially take a screenshot of your viewport

#

Then open it in an image editor like photoshop

#

Make your changes and project then back onto your texture in blender

spiral sigil
#

why would you edit a screenshot of your viewport

devout scroll
#

blender texture painting sucks

spiral sigil
#

what do i texture paint in thENnnn

#

aah

devout scroll
#

it's not great if you're doing pbr and need normals and other maps

#

but for purely diffuse it's nice

spiral sigil
#

what the

#

thats more wizardry

devout scroll
#

not the best way to do it given the resolution but it's nice for little details here and there

#

i guess for terrain making a node setup that projects a texture based on vertex color would be nicer, then bake it to a texture

#

that is if you're not using substance painter

#

photoshop is just a lot more versatile

spiral sigil
#

well damn i didnt realise clone tool is good for that

devout scroll
#

as long as the hardness is low you can blend pretty decently

#

but maybe a rock texture wasn't a good example

wicked iris
#

render, nothing else

languid fog
#

Like Shonzo

azure rain
#

very nice looking Miner out of curiosity the triangle count

surreal flame
#

That realistic rugged armor looks vs. the super smooth stylized anime face bothers me a bit.

devout scroll
#

You can do perfectly fine with it it just takes longer

#

I'm just waiting for them to improve it so I don't have to use substance

calm goblet
#

they have a texturing only version called textura that's cheaper

#

but personally i'd recommend full 3d coat cause that'll do all your sculpting, retopo, UVs, and texturing way better than blender ever will

spiral sigil
#

i havent tried the trial period since you last mentioned it so ill have to download it today

calm goblet
#

it's an unlimited trial, just no exports

spiral sigil
#

ACTAULLY

#

thats a pretty epic way to do it

devout scroll
#

Kinda expensive

#

Textura itself is reasonable

#

But the full one is pretty expensive

calm goblet
#

cheap as shit considering the only way to get beter tools is to buy rizom, marmoset, topogun, and zbrush

devout scroll
#

Yeah but as hobbyists might be too much

spiral sigil
#

who says im staying a hobbyist

calm goblet
#

for a serious hobbyist it's not expensive at all

devout scroll
#

Well if you wanna get serious and can afford it, sure

calm goblet
#

i spent more on my first guitar, spent more on my first guqin, spent more on weights

#

and neither the wieghts nor guqin will ever make me money lmao

devout scroll
#

Well I could afford it now but a year or two ago would have been too much and I'd consider pirating

#

But I'd rather use open source than pirate

#

Just nothing is good enough yet

calm goblet
#

there's a problem with open source, blender is the best open source 3d tool

#

and blender sucks in a lot of ways

#

it's also great in a lot of ways

#

but it really does suck in a lot of ways lol

devout scroll
#

Blender is great compared to other open source software

spiral sigil
#

cant i just free trial spoof until i can afford expensive stuff

devout scroll
#

In other fields

calm goblet
wicked iris
devout scroll
#

Image editors are pretty much all kinda bad

spiral sigil
wicked iris
#

will go lower

devout scroll
calm goblet
#

64k and mostly in the hair and gun i'd guess?

devout scroll
#

But photoshop is just better

spiral sigil
#

in ur mom

calm goblet
azure rain
#

maybe time for a wire frame

calm goblet
#

i'd love to see someone make a 3d painting plugin for clip actually

devout scroll
#

Yeah my brother likes clip studio, never tried it myself

calm goblet
#

CSP brush engine for painting 3d models....

devout scroll
#

I like Photoshop because it's general purpose but i hate adobe

calm goblet
#

clip has a lot of the techy tools you get in PS

devout scroll
#

I tried krita for painting but I'm not good enough at it to really comment on it

calm goblet
#

not all of them though

#

krita is decent but it gets laggy as balls as soon as you try to make an expressive brush

wicked iris
#

since I now baked the textures, I will be dissolving a lot of the linework

calm goblet
#

you start layering things up to make a nice natural feeling brush in krita and it chugs

wicked iris
#

The gun i'm holding will be remade, as that's a placeholder

devout scroll
#

krita has a cute mascot uwu

calm goblet
devout scroll
#

I'll probably pick up csp soon

calm goblet
devout scroll
#

yeah that's when my brother got his as well

wicked iris
#

yep, next time i'm up, will check out that

calm goblet
#

i bought it 4 days before a sale lol

devout scroll
calm goblet
#

it's still well worth the money

#

was just a bit annoying that 4 days after i bought it a sale came up

devout scroll
#

How is the license

#

Can you run it on multiple pcs

calm goblet
#

i have it installed on my surface and my PC

#

never tried running it on both at once cause why would i be painting on 2 machines at once?

devout scroll
#

Yeah that's fine

#

Some licenses are one machine only, some are one machine at a time

calm goblet
#

yeah pretty sure clip is one at a time

tight merlin
#

How much it cost for anyone to make me a avatar

azure rain
#

a lot of money

tight merlin
#

Im just saying what is the price

clear geyser
#

Varies from person to person

bold urchin
#

Huge variance.
Depends on what you're asking for.
Can go from $50 to $5000 easily.

tight merlin
#

Im trying to make my avatar look like me

#

Im guessing it's 500

bold urchin
#

I recommend checking out commission sheets first and see the information artists asks for and what skills they'll apply to figure out what you want done.

tight merlin
#

Thanks for your help guys

azure rain
azure rain
#

it also lets you download a fbx file of the Avatar if you want to do modifications to it later

hushed acorn
# tight merlin Thanks bro

One thing you can do is learn to do basic avatar ports of models you like and do basic retextures and model edits

#

That's how I learned and still am.

#

If you want help learning, DM me. But keep in mind I'm also learning some.

languid fog
#

Thats a good way to start with 3d, editing stuff

spiral sigil
#

bruh 3dcoat makes me have to rebind my keys by hitting the end key over the gizmo

#

problem is my end key AINT working wih num lock on and off, its like split hetween the home key its in one key

#

nevermind i got it to sense my home key but it isnt registering my mouse when I click it for a hotkey

#

omg its so iffy when i paint on the edges this is hell for low low poly

calm goblet
#

no it isn't lol

#

are you vertex painting or per pixel painting?

spiral sigil
#

the brush tries to face the opposite way of the face its under which makes sense but its annoying on brush with low radius

#

i thought i was pixel painting

#

does me making the height 0% affect anything

calm goblet
#

no it just removes height from the paint channels

tight merlin
spiral sigil
#

How do fix? Plz help lol

bold urchin
#

So your normals (backfaces) are flipped on those weird sections, you can solve this by recalculating normals in blender and putting the model back in, or using a shader that has a setting that lets you not cull the backfaces

spiral sigil
#

How does one recalculate normals?

#

wAIT

#

Thanks a ton

#

Figured it out

spiral sigil
#

i tried to do a cool weird render of vanny.

copper flax
#

so I'm attempting to add custom clothes to my model in blender using the proportional editing tool, however it seems like when I try to scroll to decrease the effective range of the movement, I just zoom in instead, is there something else I should be doing?

bold urchin
#

You need to activate any type of transform like a rotate (R), translate (G) or scale (S)
Hit any of the hotkeys I put in parenthesis

copper flax
#

ahh, that makes sense, it works now, thanks!

tardy elm
#

I'm looking to make things easier on myself. I'm working on things for VRC and a personal project, and I'm looking for a way to turn 20 material slots into 1. I'm having problems finding the tools to do this. I know the texture quality will suffer as a result, but if anyone knows of a blender plugin that combines materials, and creates texture atlases, @ me or DM me. I've been looking to speed up the process of making worlds for a game, and for VRC potentially if I ever work up the courage to do it again. There's a link in CATS to a page that supposedly has this tool, but it leads to a dead site.

azure rain
copper flax
#

it also seems like the when i import clothes for a base, it seems like when I try to position the clothes on the model, it moves the base even though I don't have the base selected, how do I move the clothes without moving the base properly?

tardy elm
azure rain
#

if a prerequisite to have that installed for cats to do the material combining

spiral sigil
#

wait is the material combining the atlas maker thing?

tardy elm
#

Yeah, I need it for avatars, and for a game I'm working on.

#

I want it to pretty much be able to run on any system from 2010 onward.

tardy elm
#

It will look like a PS1 game intentionally.

#

So, more software rendering than OpenGL.

#

OH!

#

Not OpenGL, Good Luck! 🤣

spiral sigil
#

this isnt cursed at all

tardy elm
#

Add a bit of emotion to the sourpuss rabbit.

spiral sigil
#

theres the original thing

tardy elm
#

Yeah, I know. They did the same thing to the Pyro from TF2.

spiral sigil
#

all i really did was make her thicc

#

i got bored dont ask

tardy elm
tardy elm
#
  • belly and the rest of the body. Sumo body.
spiral sigil
#

jk

tardy elm
#

I won't post here, last time I did, there was an outbreak of hell trolls.

spiral sigil
#

o no

bold urchin
# tardy elm Oh! I saw this, and wasn't sure if it was legit. I count this as confirmation th...

The Bake tool in CATS is very powerful

But UVPackmaster is also an incredible asset as well. https://uvpackmaster.com/uvpackmaster-for-blender/

tardy elm
#

I may check that out later. I want to test one plugin at a time.

spiral sigil
#

i still dont know what baking is

#

rip

#

depends on what kinda baking

tardy elm
#

Mashing all materials into one material with an atlas.

spiral sigil
#

light map baking or normal/reflection/glossy/diffuse baking

#

atlasing is considering baking now?

#

interesting

#

CATS can do it quick but ive had problems with it just straight up not working or breaking materials or leave too much empty space on atlas

#

manual atlasing is the best way since you can manage it yourself and cram stuff yourself if you are willing to learn it

tardy elm
#

I'm not sure how to do it. Do I make all the materials, then move the textures onto an atlas in an image editor, then take each UV map, and throw it onto the atlas somewhere? I'm not sure how to do it honestly.

spiral sigil
#

what the hell does that sentence mean?

spiral sigil
#

there is a little bit of math to do but its just ratios for scaling

#

so like say

tardy elm
#

Oh... Why am I now scared?

spiral sigil
#

you have x4 1024 textures you want to atlas

#

you put them in photoshop and make 1 atlas thats 2048x2048 now

#

give me a moment i always forget whoch way to divide

bold urchin
#

I personally let CATS start for me, export out the texture and uv mapping - then pare down the result in an image editing program, move pieces better and remove all excess, readjust the UVs to fit after back in Blender now that it's smaller with less waste.

spiral sigil
#

OOAY BACK

#

so because the new resolution is 2048, you would divide 1024/2048 and you would get .5 and thats how much you scale your UV half on X and half on Y

#

it sounds complicated but it becomes easy to do quick once u actually understand

#

if you atlased x2 1024 textures ONTO A 2048x1024 then you would need to only scale the UVs of each by .5 on the X axis not Y

#

you wouldnt on the Y because the Height stays the same

#

for that one person that cares about the stuff i make. i will start upload my avis now. cuz i finally got fullbody tracking

#

swag pog

spiral sigil
#

so basically. i redrawed all the skin on the face for an avatar i prob wont even upload

shut mountain
#

https://sketchfab.com/3d-models/hexagon-wall-decoration-no-texture-sadly-d220ac4634484bee851d5bdc9c8b9226 i made a hexagon wall decoration for vrchat worlds, you can download it for free on sketchfab. The only problem is that the shader and texture for it are in progress.

frank vine
#

Can someone PLEASE walk me through HOW to properly merge this jacket with my avatar ? i did a data transfer and a bunch of other things.. but i keep failing.. the biggest thing is that i cant get the jacket sleeves to STAY aligned with her arms. when i fix model it resets the jacket placement OR makes the sleeves go into her chest.

#

the jacket has an armature as well.. i tried merging that. didnt make a difference. i deleted the jacket armature and merged with body.. also didnt work

bold urchin
#

Ah yes, the Cyberpunk rigs

frank vine
vale prism
#

aka weight paint it

frank vine
#

it has an armature ... and i DID transfer weightpaint over via data transfer

#

still not working

bold urchin
#

That's fine lol, it's still the similar design.

I'm just gonna guess your bone names (vertex groups) are not named the same so your weights aren't merging to the same bone.

vale prism
frank vine
#

like what do you mean exactly?

bold urchin
#

If you want Merge Armatures to work, your bones need to be named the same so that the left arm parts move with left arm parts.
As you can see here, my left arms are named differently and won't merge the bones together when I try to combine them.

The reason why people religiously hit Fix Model is because it automates a lot of the process of renaming bones to be closer to Unity standard rigs.

#

Completely stripped down example, take as demonstration - not practice

frank vine
bold urchin
#

And the reason your jacket is returning to place despite moving it is probably because you're posing the model, but not applying your new pose as the default.
So hit Apply Rest Pose.

Again - assuming you're using pose mode.

bold urchin
#

Neat, apply your transformations as well too

glossy totem
#

I've got an issue in Blender when texture painting, I have to click and drag to paint, I can't just click and paint a single dot.

I can't figure out how or why this happens, has anyone else ran into something like this?

quaint jasper
#

Make sure you don't have stabilize stroke enabled

glossy totem
#

It's off, first thing I checked

quaint jasper
#

Did you mess with other settings ?

#

I think falloff can do that too sometimes

glossy totem
#

Fall off is just the shape/size of the brush, doesn't change anything switching between different profiles either

bold urchin
#

Space is the normal one we use, you currently have Line enabled.

glossy totem
#

Mine's already on space

#

Doesn't matter what stroke I use, it's just wonky for me

bold urchin
#

Any strength or pressure settings enabled?

glossy totem
#

Pen pressure settings don't change much either, and it's the same with a mouse and pen tablet

spiral sigil
#

is 3d modelling like say clothes hard?

clear silo
#

Depends on how complicated the clothes are. The only hard part in my opinion is rigging and weight painting clothes

spiral sigil
#

ive never 3d modelled anything and im trying to start with clothes and im just asking if its hard

clear silo
#

I think that wouldn’t be too bad! It’s just weight painting and adding bones and such to the cloak would be tricky. Also, clothes aren’t the easiest things to start with modeling in blender and such.

clear silo
#

I’d say just start with simple character models

spiral sigil
clear silo
#

You should always start with modeling, then sculpting to make it look nice 👍🏻

clear silo
#

No problem :3

dense swift
#

Never been much for art, or modeling or design, never really touched any of it, but now this game has me wanting to make my own avatar and I dont even know where to start, im on the quest 2, and am wondering where to start and if my idea is even possible

spiral sigil
#

i got bored. and made this weird thing of snotty boy in like 15-25 minutes

#

getting there

#

sorta

spiral sigil
dense swift
#

I'm wanting to make an avatar with some draconic features and wings that floats slightly off the ground at all times

tight remnant
#

how do i fix colors n shit

spiral sigil
#

my 2nd from scratch 3d model lookin good ngl.

quaint jasper
quaint jasper
azure rain
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and it's somewhat recognizable as the character so definitely a start

spiral sigil
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made a mouth interior and added some teeth

spiral sigil
#

i guess im tryna aim for realism in a cartoon model. when im done with this i gotta make the body from scratch. that will be tricky

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again. for my 2nd 3d model from scratch i did pretty good

spiral sigil
#

made some bad lips

devout scroll
still wadi
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@spiral sigil looks like shit, keep up good work

stoic spoke
#

i just want to appreciate the people who make these avatars such an amazing talent

spiral sigil
#

In Blender how would I make my view look at a specific face I select in a perfect orthographic way if that makes sense

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similar to how i would be looking at a Plane i instanced into blender and went into Ortho mode and looked in top-down view

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i know how to enable orthographic mode just not the locking the view perfectly onto a face

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i cant describe this right and because of that google isnt helping me much

vivid crater
#

you wanted something like that?

spiral sigil
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YES

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it works thank you

spiral sigil
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MURDER muahahahaa

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some of my divots are more curvy than id like because in real life they would have rigid edges

spiral sigil
#

weird wip syndrome model thing

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its better than my organic sculpting ill give you that much

devout scroll
#

look at some sculpting tutorials, there's a bunch of things you might want to know about dyntopo and stuff

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sculpting with lots of detail or variable details

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since some of your mesh looks less and more detailed

spiral sigil
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dynamic topo is op

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and maybe you should learn how to sculpt other things besides human stuff first

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or at least like arms and limbs because its alot less complex than a face

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by the time you master those you will have a much better sense of sculpting so your trial and error working on hard organic shapes like a face will take you less time

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if u see what i mean

spiral sigil
#

anyone know what i could improve lighting wise for the renders

devout scroll
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more point lights

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lookup a lighting tutorial

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there's standard light setups

spiral sigil
#

ok thanks

short zephyr
spiral sigil
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interesting concept

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I never thought id see that

calm goblet
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voxel remesh gives you much more control

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there's only 2 reasons to use dyntopo, you just wanna do a really quick rough sketch and have no idea what you're making, or you wanna do some fine engraving on a couple areas

devout scroll
#

yeah i'm not sure when to use it myself

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sometimes i use it then remesh

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but i've mostly been sculpting rocks

calm goblet
#

the 2 times it's useful are the ones i just listed lol

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but for the main suclpt it lags way too fast and doesn't give you as much control over your surface

spiral sigil
spiral sigil
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im going to lose my mind Occlude isnt functioning again

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literally trying to save polygons here and it just paints straight through the plane with specially cut out holes I put in front/top of it

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with the plane joined to the mesh im trying to paint on and not joined, with bacefaces facing me and facing against me

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i even gave the plane its own material with an image texture i just made for it and it still doesnt work

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the plane has thickness too its not just a plane anymore its a rectange with specially cut holes

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I think I realise why i keep getting this problem

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its because im masking to texture paint on specific faces, and I guess Occlude ignores the faces that are "masked"

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fricking heck this should be in documentation

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now it works

spiral sigil
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yeah i just decided to restart, nose isnt the best rn. but we gettin there hopefully

copper flax
#

just curious, but where's the model importing options in cats? the options like mesh, armature, physics, operator presets, etc aren't showing up on my screen

spiral sigil
devout scroll
devout scroll
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Pretty happy that I got baking down

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Going from a few textures to an atlas takes a few minutes

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Baking emission for an alpha mask

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Using uvpackmaster to pack but not entirely satisfied with how it packs

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Sometimes you can get a prettier pack and leave a bit of space for whatever little details you might need later

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Also just noticed

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Glad that's dead for me now lmao

spiral sigil
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that is some really nice unpacking

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jealous of the texturing tho >:[

devout scroll
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obviously not textured by me

spiral sigil
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oh no?

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rip

devout scroll
#

just atlassed an existing outfit

spiral sigil
#

ohh

devout scroll
#

went from 4 textures to one atlas

spiral sigil
#

btw why are you feeding uv nodes into the img texture vectors

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isnt they using the most recent uvs anyway like the new uv packed one

devout scroll
#

for baking

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the bake uv is a uv with all the uvs in one unpack

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and i'm baking from that to a new texture using the new uv

spiral sigil
#

okay that makes sense thank you

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anyone smarter than me, I need your guidance

devout scroll
#

old uv is 4 materials so 4 different things overlapping

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new uv is as you see

spiral sigil
#

maybe I need to get UVpackmaster

devout scroll
#

i packed it manually but yeah you can

spiral sigil
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oh nvm then

devout scroll
#

i mean I packed with uvpackamster first but then i changed it

spiral sigil
#

you can simply bake them in blender though

devout scroll
#

it did normalize the islands for me

spiral sigil
#

aaa

devout scroll
#

you can normalize manually with TexTools

spiral sigil
#

what does normalize mean

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in this sense

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make the image not get stretched

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wouldnt apply scale fix that

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eh... yeah but not really

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it really depends on the model

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ig sometimes the islands you want small are actually big on the model or vice versa?

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something like that

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uh?

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nevermind its the morning

spiral sigil
#

oh geez more words

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google

devout scroll
#

since some textures might be for small details and if you would just pack you would get your small details to take a lot of space on the texture

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texel density just means how much space it takes on the texture

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a texel is a texture unit, kinda like a pixel is a image unit

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except uvs aren't calculated in pixels because they're relative

azure rain
spiral sigil
#

might be getting it

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i watch now

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is it not common sense to pack your UVs to fill the maxiumum amount of space and have the more detailed bigger elements take more space than simple small ones?

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bro obv im@not gonnna unpack one leg take half the UV space and make the next one like super smol or somethin

devout scroll
#

you want them to be have consistent density so that one thing isn't blurrier than the other

spiral sigil
#

yea

devout scroll
#

but it's not a rule of thumb, sometimes you want to give something more resolution

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so you make it take more space

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for example if you have a backface on something that's probably not gonna be seen much

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you can make it smaller

azure rain
#

if you're map maker it's a lot more important to actively think about Texel density outside of just making sure everything is scaled proportionately to each other in one texture

spiral sigil
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ive been thinking about it in pixels lol

devout scroll
#

oh yeah texel density is usually important for your scene as a whole so things are similarly detailed

spiral sigil
devout scroll
#

it's not about the texture map, it's about how much of that texture what takes

azure rain
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texel are functionally pixels there just a different term to distinguish between the textures pixels & the pixels that make up the final image on your screen

spiral sigil
#

what happens to texels if your texture isnt a power of 2 tho or a square

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do they stay square shape or warp

azure rain
#

not quite sure off the top of my head but it's recommended to be a power of 2 because the graphics card likes that better but the power of two can also be a rectangle

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512 x 1024 is a fine and dandy texture resolution

spiral sigil
#

if im making a texture for a sword I usually make it disproportionately more height than width for example

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is that bad for performance even if the w and length are powers of 2

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like a 1024x4096

azure rain
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yes that should be fine

spiral sigil
#

okay good

azure rain
spiral sigil
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oh fun theroy ill stash it

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but for now i need to brute force learn how to make epic swords!! I will get it one day

azure rain
#

hope your sword goes okay and that's definitely a object where you would probably want even scaling on everything as you're going to be rotating it around constantly so you would see all of the sides pretty often

spiral sigil
#

yee i plan to make both sides identical so I just snap the UVs onto each other

azure rain
#

cool

spiral sigil
#

So fricking hard to texture im trying to mess around with procedural textures and make my own scratched metal but holy hell its hard

azure rain
#

and definitely would recommend the pdf later if you get around to making a vrcmap

spiral sigil
#

ive made a few but i didnt really keep that in mind much then heh

azure rain
spiral sigil
#

oh geez my eyes

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i wouldnt ever let thst happen now

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looks like the LOD didnt realise your close to it