#3d-modeling

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spiral sigil
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No where really just wanted to ask it

grand shuttle
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ok well nvm now it says requires author

spiral sigil
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Also this is the new Low poly arm

cinder cradle
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it looks not like arm ehem

grand shuttle
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imma go to sleep all this VRM confusing me

cinder cradle
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vrm files aren't from vroid?

latent mesa
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like this. the bear and skull can be toggled, but it's all in one FBX

spiral sigil
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I'm trying my best with 3D moddeling I'm not the best at it lol

latent mesa
cinder cradle
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none started and knew everything

neat viper
spiral sigil
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I'm actually starting off of what I'm learning in college so far

cinder cradle
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@spiral sigil you are in 3d modeling college?

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it gonna help you for sure if yes

azure rain
neat viper
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ah o:

azure rain
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also several corporations are financially backing vrm https://vrm.dev/en/vrm_applications/

VRM

3D model submission platform The Seed Online Niconi Solid VRoid Hub Plug-in Application Platform UniVRM Unity editor extension, Unity library VRM_IMPORTER Blender add-on VRM4U UnrealEngine plug-in glTF-Maya-Exporter Maya script VRM Converter for VRChat Unity editor extension UniVRMExtensions Unity editor extension Character...

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spiral sigil
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I'm in game development actually .

Well learning it actually

latent mesa
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so cool. i wish i had money for higher education. dumb education industry

spiral sigil
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Oh nah I'm only 17

I started college last year since it works a bit weird in the UK

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Anyways back to UV mapping

latent mesa
cinder cradle
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hope they will teach you unreal engine instead of unity

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or maybe both

devout scroll
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UV unwrapping is not that hard once you understand what it's trying to achieve

mild nimbus
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i just realized why should I remove IK constraints in Blender if I can just NOT map it in Unity

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๐Ÿค”

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Makes it easier to simulate poses to for clipping

spiral sigil
# cinder cradle or maybe both

They was actually gonna teach us both We learnt unity first

But since The "Funny Virus TM" Happened we had to learn everything online and couldn't

cinder cradle
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yes online learning is not as good as classes

mild nimbus
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Hot take

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but ok

latent mesa
cinder cradle
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how i know that feeling

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like half of class can't even do what they need

latent mesa
cinder cradle
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nothing we can do it's their choice to be lazy

mild nimbus
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if you take classes thats only based off your own drive

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you will be fine tbh

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but thats just how university is

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working with other students that are probably very lazy

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i dont like dealing with others when it comes to education so i do courses that require me only and a teacher

latent mesa
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anyone know how to prevent my mesh from being turned to ribbons when I use the sculpt tool?

quaint jasper
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ribbons ?

latent mesa
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i sculpt, and the faces shrink while the vertices un-snaps from each other

quaint jasper
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You need to merge by distance first

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you have doubles

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can't sculpt with that

latent mesa
spiral sigil
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This took me ages

spiral sigil
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Tadah

latent mesa
# spiral sigil

i do not look forward to doing this with a mid level poly model /cry

spiral sigil
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Look at that

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Holy moly.

Does it look good when you've done everything

chrome hare
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UVs for my models are thankfully easy, since i make every part separately
then i can unwrap them all individually and place them in their own little squares

wary whale
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can someone please provide Blender assistance?

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I need to combine textures, reparent bones, and probably something else

quaint jasper
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The cats plugin does all that

wary whale
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it hasn't worked for me (also hi rubick)

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I need my knees and elbows to be the first children of my upper arms and legs, but they're the last children for some reason
and it just will not combine my textures

wary whale
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for reference, that's my screen

latent mesa
# latent mesa

to modify matarials, separate by material, click the mesh, clck material in toolbox (red ball), select the mesh on top, change the material, go down. you can also change the texture by clicking the circled folder

quaint jasper
# wary whale

The fix button does nothing ? Also what's not working with the combiner ?

wary whale
latent mesa
wary whale
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I don't have anything important on it, so I'm not worried about you fucking with much

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plus, I trust you

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although it'll be a second, as I'm about to go finish making coffee

latent mesa
quaint jasper
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There's very extensive videos that show the steps, it's not very complex

latent mesa
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you can always manually atlas your model. you must really hate life to do it tho. like, give up all will to live

latent mesa
wary whale
latent mesa
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maybe it's an accent, like pop and soda

wary whale
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no I'm just being an idiot trying to make a joke

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the point is I don't have a will to live

latent mesa
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oh, jokes haha, i get jokes XD

wary whale
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clearly lol

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I literally don't have the menu you're using btw

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I have cats and everything, just not the Materials menu

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and I have the Material Combiner plugin, too

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nevermind I think I did it

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is this any better

quaint jasper
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yeah !

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Unsure as to why the hair needs four duplicate materials however

wary whale
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I deleted most of them

quaint jasper
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Make sure the atlas you generated doesn't have any duplicate either

wary whale
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it doesn't seem to

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now onto bone parenting

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my bones menu is gone ;w;

quaint jasper
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You have the armature selected ?

wary whale
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that really
ahem
rattles my bones

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yes

quaint jasper
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show your window lulw

wary whale
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I'm gonna try to reparent the bones in Unity since that works

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and see if the textures stick

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it didn't fucking stay textured

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I'm so angy

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I got the bones reparented tho

neat viper
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In Unity, click on the FBX in the asset browser, go to Materials in the inspector, and use custom materials? o:

wary whale
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that just made it pink

neat viper
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that's likely a shader issue - check the materials folder it made and make sure that they're using a shader

wary whale
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it's using standard shaders ;w;

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is that an issue?

neat viper
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odd then, and nah standard Unity shaders should be fine o:
Would you mind sending a screenshot of the inspector, with the material selected?

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also, make sure that the material is applied to the model, too

wary whale
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after having applied the shader, it just turned gray

neat viper
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Drag your atlas' texture file into the Albedo checkbox, then see if it shows up? o:

wary whale
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nope

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I could try dragging it from blender maybe?

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that's not working either ๐Ÿ˜ญ

neat viper
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Just to make sure, the checkbox next to Albedo should have a tiny thumbnail of the texture you dragged into it, right? o:

wary whale
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it does when I select one from the library, but that's not what I want

neat viper
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sorry if I'm repeating myself lol, but drag the atlassed image (should be named something like Atlas_12345 by default) into the Asset Browser to make it a texture, then drag that texture from the Asset Browser into the checkbox next to Albedo
That should apply the texture to the material, and if doesn't then that's weird

wary whale
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can i maybe save just the atlas as a .png?

neat viper
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It already should be? o:
When you combine the material with CATS, there should be a popup that asks you where you want to save the atlassed image

wary whale
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nope

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also according to the thing in Unity I can't rig it as a human because I don't have a LeftLowerLeg
I've tried manually renaming the Knee to LeftLowerLeg, but that didn't work

neat viper
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v weird
You can save the image from Blender by going to the UV editor, selecting the atlassed image from the drop-down box at the top, and then going to Image > Save As

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and in Unity if you go to the Rig tab in the FBX's import settings, you can fix the rig there

wary whale
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do you remember the scene from Cloudy with a chance of Meatballs where Flint is teaching his dad how to send an email?

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that's how this feels right now, and it's making me angry, because I'm so used to knowing everything I need to know and more

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keep in mind I'm not mad at you, I'm mad at myself for not knowing this shit

quaint jasper
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Can't know before you learn NepOkay

neat viper
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awh lol, and you're fine! Everybody learns somehow c:

wary whale
neat viper
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To get to the UV editor, click and drag the top corner of the 3D viewport to open a new workspace, then switch it to the UV editor

wary whale
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I did that
I kinda did it, too

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the only issue now is the eyebrows and that it's not a humanoid rig

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and that's all because of bone things

neat viper
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Select the material, and set it's shader to Standard/Alpha Cutout

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might be misremembering the shader name but it's similar to that lol

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and yus, bone stuff can be fixed in the Rig tab of the FBX's import settings in the inspector, assuming you have all the neccessary bones

wary whale
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I've never gotten this far so I'm super scared of fucking it up

neat viper
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always make backups and Save As before doing big changes! c:

wary whale
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okay so I can't quite figure out everything, but I'm gonna try importing it to VRC

latent mesa
wary whale
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okay so the good thing is that it worked

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the bad thing is that I'm stuck in a t-pose because I didn't finish rigging it to be humanoid (it was being a bitch)

neat viper
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and cool to see the model ingame! c:

wary whale
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agreed

chrome hare
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my folders are a mess

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i have like 6 blend files of every model because since i'm so new i try a bunch of different things

neat viper
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lmao my 'naming convention' is terrible
"model" "modeltex" "modeltexatlas" "modeltexreatlas" "modeltexreatlas final" "modeltexreatlas finaler" "modeltexreatlas finaler2" etc

wary whale
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hooray, Unity crashed while I was configuring my joints

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:D

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I fixed it, it doesn't have any errors anymore :O

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guys I think i fucked it up

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I changed the position of the view to the right spot, hopefully it'll work

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hey @neat viper ? can I get your help with this please?

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sorry for the ping, btw

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the viewposition is in the right spot and everything

neat viper
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Are there any colliders in your avatar anywhere? and you're fine! c:

wary whale
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I'm 90% sure there are not

neat viper
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Make sure that there aren't any collider components, and make sure that there aren't any Unity cameras either? o:

wary whale
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"generate colliders" is off

neat viper
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Try checking the Unity console for any errors? o:

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top-left of the Asset Browser

wary whale
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I have a general understanding of what all this means, but I don't know how to fix it

neat viper
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try checking the "Import Messages" in your rig's import settings? o:

wary whale
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that's what the thing on the right is, mate ;w;

neat viper
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oh whoop sorry I'm blind lmao

wary whale
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you're good lol

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it happens to the best of us

neat viper
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lmao
In the Rig settings, make sure that the eye bones are mapped if you have them?

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past that I'm not too sure unfortunately, though you could do a search on Discord for camera issues potentially o:

wary whale
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they're mapped, alright, lol

neat viper
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would recommend search tags such as "in:avatars-2-general camera" or similar for the Discord thing, without the quotes
and that's odd o:

wary whale
neat viper
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Just wondering, how are you importing the model into Unity? (.FBX, .VRM, etc)

wary whale
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not only that, but there is a description
I'm using a .fbx btw

neat viper
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Is "Apply Modifiers" ticked under the Geometry tab while exporting? o:

wary whale
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where exactly is the Geometry tab?

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oh wait "while exporting"

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while exporting from where tho?

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from Blender or Unity?

neat viper
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Exporting from Blender, sorry

wary whale
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gotcha

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lemme go check

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yes it is

neat viper
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actually wait, huh

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Try disabling it and exporting, actually?

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def no promises on it working lol, esp. considering the Armature thing but maybe?

wary whale
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alright, I did that and fixed everything, we're about to hit the moment of truth

neat viper
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o: cool!

wary whale
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I'm so goddamn close

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that's just an error of what all I mapped to what

chrome hare
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earlier today i did everything perfectly and my model imploded because the hip was too low ๐Ÿ˜‚
surprised it bends so well with how little faces it has really
i did make sure to split em up at the joints

wary whale
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yeah i can't figure out what I did wrong or how to fix it

chrome hare
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to the hand?

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oh nvm the legs too

wary whale
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yeah ;w;

neat viper
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Looks like there's some weight-painting issues on the shin/foot and hand? o:

chrome hare
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weird bending is usually a sign of weights being off yeah

wary whale
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;w; I don't know how to fix that

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I don't know how to do anything really

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I just kinda do stuff

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just like with everything else

neat viper
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Would recommend looking up weight-painting tutorials in Blender, the pants and hand look like they're weight-painted weirdly/not at all in the pant cuff's case o:

wary whale
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interesting

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I'll look into it later

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right now I'm taking a break

desert whale
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e

wary whale
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I know, and I'm back to it

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got any advice?

desert whale
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regarding weight painting? or what

wary whale
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in general

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like, do you know what I'm doing wrong?

desert whale
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well... the shaders you had in the original model did look better right? maybe you can copy the original model you had as a reference only, and apply the same shader and parameters to the new version

neat viper
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I wouldn't strictly say you're doing anything wrong, you're just learning c:
Past the weight-painting issue, I don't think I spotted any other issues

wary whale
desert whale
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that's something you can do in Blender

wary whale
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I'm aware of that much
I have blender open currently

neat viper
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I'm assuming you're using Blender 2.8 - go to Object mode and select your mesh (not the armature/skelton), then go to Weight Paint mode

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Select vertex groups on the right to change what bones modify what vertices, and past that I'd def recommend some tutorials on weight-painting

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also, keep the blur tool/brush in mind while in Weight Paint mode o:

wary whale
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the guy in the tutorial said to weigh down places with bones

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so I did that

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that's the result

neat viper
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You have the weights all applied to one vertex group it seems - go to the Vertex Groups (third icon from the bottom in the toolbar, green icon) and switch to a different vertex group

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would recommend a CTRL+Z too preferably lol

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Only the forearm should be painted to the forearm bone's vertex group, the head to the head bone's vertex group, etc

wary whale
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I don't know what any of that means

neat viper
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You have (almost) all of your model's vertices painted to one bone, in short lol

wary whale
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.... I'm going to fucking screm

neat viper
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Go here to check your vertex groups o:

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whichever one is selected (empty in my image) will be whatever bone you're painting vertices to

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To clear a vertex group of it's painted verts, go to Edit mode, select all with the A key, then click "Remove" in the Vertex Groups menu

desert whale
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(it's not gonna be 5 minutes so don't feel bad if you need a while that's normal)

neat viper
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yus! c:

wary whale
desert whale
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where did you get your model from? I would have thought the weights were already set up tho

desert whale
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VRoid does setup the weights as far as I'm aware

wary whale
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that's what I thought

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I'm pretty sure it's a rigging issue, not a weight issue

neat viper
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Select one of the shin/foot bones' vertex groups and see if the pantcuffs are painted to it? o:

wary whale
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look at my leg mapping, specifically

neat viper
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looks fine to me o:

wary whale
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I thought so

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I checked off "optimize game objects" in Unity and now I'm trying to reupload it

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if that doesn't work, I'll just.... idk

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it didn't work..

neat viper
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In Weight Paint mode, click one of the shin's vertex groups ("Left knee" here for example) and sent a screenshot? o:

wary whale
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I can just send you the blender file if you want

neat viper
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If you want, sure o:

desert whale
wary whale
desert whale
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I will believe in zuvali's wisdom (also am at work rn)

wary whale
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ah alright

formal locust
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Does anyone else have frequent Blender crashing? Especially in relation to CATS?

latent mesa
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only when I ctrl z after importing. I think my issue is memory

neat viper
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in short the model was cursed imo lol

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parts of the knee weren't moving with the knee bone, despite being fully weight-painted to the knee (and without being painted to any other bone), though clearing all the vertex groups and assigning the weights to new groups seemed to fix the issue? would require fully and manually re-painting the model legs, however

desert whale
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maybe there was a problem when importing the vrm?

neat viper
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potentially? o:
Could try importing the model into Blender as a VRM, then exporting as FBX

wary whale
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that's.. what i did

neat viper
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I have no idea then lol
you can import VRMs into Unity directly with a plugin, though I don't remember how well that worked

desert whale
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maybe try a reimport and check if the knees work properly this time

wary whale
wary whale
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I will make this character work

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and if I can't do it myself, I'll get someone else to

latent mesa
chrome hare
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another cat skinned

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bad crop
w/e

latent mesa
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bad crop? shut up, it's beautiful. keep up the good work

chrome hare
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no i mean the screenshot cut off a bit lol

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but thanks

latent mesa
wary whale
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so if my Model is truly cursed ;w;
which I think it may well be
a billion dollars (not really, I'm poor) to whoever can lift the curse

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nobody can figure out what's wrong with it, but it just doesn't bloody work

spiral sigil
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what's the issue exactly?

wary whale
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this

spiral sigil
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well

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let's get the obvious out of the way first

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only the leg bones are controlling that part, correct ?

wary whale
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and the wrists

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apparently I've got someone tackling this lol

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additionally, they seem to think that it's a Rigging issue, not a Weight Paint issue like the people here thought

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but they're consulting someone who apparently makes models for VRC so idk for sure yet

latent mesa
wary whale
latent mesa
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i just got here... going to bed. I'm just uber excited about (self promo) sp I'm kinda staying up for no reason

wary whale
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sleep tight!

latent mesa
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I'll see how your model is doing tomorrow, and I can look at it as well if you'd like another set of eyes

wary whale
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I'd love that, if it's not working still ๐Ÿ˜‚

desert whale
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did you try reimporting into blender to see if it magically solves it?

wary whale
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yes, yes I did
and it solved nothing

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in fact, it caused more problems if i recall correctly

desert whale
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why would it cause more problems

spiral sigil
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if the wrist are controlling the legs

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you just need to remove the weight pain

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also be sure that all bone rolls are set to 0

wary whale
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bone rolls?

spiral sigil
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yes

wary whale
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I don't know what that is

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I'm legitimately angry at this model tho

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Svel if I send you the link to the .fbx file can you take a look at it?

desert whale
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bone rolls could be a problem I guess

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if you don't know what that is, now is as good a time as any to look it up

wary whale
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I really wish I had money now so I could put a bounty on this damn model

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I would honestly accept a knockoff at this point, too, as long as it looks decent and similar

desert whale
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if your problems are the bone rolls it is easy to fix

wary whale
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btw

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looking at it in 3d object viewer brings up that

quaint jasper
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surprising how all fucked up it is in the first place when vroid exports are usually very painless

wary whale
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agreed

desert whale
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yeah! I don't get it lmao

wary whale
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I tried making another VRoid too, but had the same sorts of issues

desert whale
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did you do something really weird in vroid?

wary whale
desert whale
wary whale
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Ruubick how did you fuck up the game this bad?? (I am, of course, joking)

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whenever I try to publish the avatar it says there was an error saving the blueprint, now

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at first, a few hours ago, I assumed that was my internet since I was having issues

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but now I doubt it

devout scroll
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You likely have missing dynamic bone scripts on your avatar

wary whale
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do I fix that in Blender or Unity

devout scroll
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Unity
type t:script in the hierarchy search bar and look through the filtered objects

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if you have any Script components with a warning on them in the right side inspector window, right click and remove those scripts

wary whale
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I do not

desert whale
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it's a vroid model

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exported into blender, and from there to unity

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I don't think dynamic bones are at cause here

wary whale
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me, standing on the sideline with no idea what any of this means:

desert whale
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a lot of people buy models that have jiggly bits, but for the jiggly bits to work you need a unity plugin called dynamic bones, which is not free

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so if you don-t have it, you'll get errors when importing the model

dusty heron
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Or joints, but who uses those?

wary whale
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yeah I definitely haven't bought anything

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as a note, there were no results when searching t:script in the hierarchy

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test are you still at work mate?

desert whale
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yes

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have you checked the bone rolls?

wary whale
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gottverdammt
I have not

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nothing came up when I searched "unity bone rolls" on youtube

desert whale
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sorry, that's in blender not unity

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sorry for the confusion

wary whale
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ohhh okay

tight quartz
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Can I put collider on the objects in Blender so I don't have to do it in Unity?

spiral sigil
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no

tight quartz
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Big oof

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Oke thx

prime zenith
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trying to figure out how to hook up my ambient occlusion map

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here's the actual map

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not really sure how to go about this

mild nimbus
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I guess I share this here

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Still massive wip

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But when it's done I plan to release it

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Been taking quite awhile for the proper normal editing

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And additional add-ons to model for the character

prime zenith
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ok cool

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but

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how do i pipe in the ambient occlusion map

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if i try it just goes pale

mild nimbus
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Multiply it over the base color map

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Using a Mix rgb node

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Or go into Photoshop and combine it to the base color via multiplication

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Or whatever photo editing software you use

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Hope that helps

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It should help lol

prime zenith
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k thanks

mild nimbus
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Mhm

prime zenith
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so i mix it with the albedo?

mild nimbus
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Yes ma'am / sir

prime zenith
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with colour or AO?

mild nimbus
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Set the AO to non color first on the image texture node

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Since it's not using color

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Only black and white

prime zenith
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right

mild nimbus
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Then just multiply it over your albedo

prime zenith
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so

mild nimbus
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With a mix RGB node

prime zenith
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i don't feed it through the ambient occlusion node?

mild nimbus
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You can but I prefer it to be mixed via multiplication with your albedo map

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And all goes into 1 output

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Base color

prime zenith
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how can i feed it through the ao node though

mild nimbus
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Just plug it in

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XD

prime zenith
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so colour goes to the colour slot

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from the image

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then what does that go to

mild nimbus
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Let me create a node setup for you

prime zenith
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ok

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this is what i have at the moment

mild nimbus
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Node in the middle is a Mix RGB node

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yellow node

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Make sure you set the Mix RGB node from Mix to Multiply

prime zenith
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will it still function properly as ao?

mild nimbus
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yes you are just literally

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overlaying the black areas

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on your albedo map

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or base color

prime zenith
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so it'll still interact with lighting

mild nimbus
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No AO is static baked shadowing.

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its not real time

prime zenith
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oh

mild nimbus
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Doing all this hook up wont even transfer to Unity

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you are just doing this for it to look right in Blender

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Look into the different texture maps and what they do

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for starters

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xD

prime zenith
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i know what they do

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i just don't know how to use them

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i haven't even touched the sdk yet

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i just want to make sure everything works rihgt

mild nimbus
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well the ao will work

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if want to simplify it

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multiply it in photoshop or something

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so you have one map with your albedo and AO on it

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in one image

#

so u can just plug right into base color

#

and has your AO with it

prime zenith
#

if the ao won't work as an actual ao i'll plug it through unity instead

#

thanks for the help though

#

though i don't understand why it would be seperate anyway if it's just applied over the albedo

#

I was under the impression that the point of AO was it stops effecting in direct light

knotty hawk
#

my Z axis does this and my Y axis makes objects move up + down instead of fwd + aft. The X axis still works fine though.
Any ideas how to fix it?

proper wyvern
#

Actually... Im most likely going to regret helping you because I wanted to enjoy your crying a bit longer but how about you copy paste this sculpt to another project? @knotty hawk

prime zenith
#

OK so currently

#

on my AO map

#

what would be transparency on a regular map is instead represented by white

#

how can i change that

proper wyvern
prime zenith
#

Octotrooper

#

trying to get all the textures hooked up

#

i'm porting a model

#

the issue is there's a lot of textures with normally engine specifc names

#

so i have no idea what to hook them up to

#

Trying to assign textures you don't understand the function of is a fucking nightmare

chrome hare
#

do you really need all them though?

#

i'm not sure if vrchat even uses all those maps

#

it looks fine as it is honestly

young vault
#

You could use all of those maps depending on your shader.

spiral sigil
#

thanks I hate it

chrome hare
#

that's pretty cool

lean creek
#

Here are some very useful videos for anyone who needs a hand with avatars: https://www.youtube.com/channel/UCwj-o3b5QnkX4ARQnBe3tRA

quaint jasper
#

I wouldn't recommend that shirt editing video lol, suggesting to destroy UVs to customize a shirt isn't the best sweat

shell wharf
#

question

#

does having multiple meshes in a model add more material slots

#

or are they unrelated

neat viper
#

unrelated afaik but you should still preferably only have one mesh for your model

quaint jasper
#

@shell wharf Yep

chrome hare
#

having multiple meshes will tick the sdk off in its own right

shell wharf
#

ok so join meshes

#

also uhh

quaint jasper
#

If you have two meshes sharing the same material, it still counts as a material instance, but can be GPU instanced

#

Yes, always

shell wharf
#

is it possible to make a uv map from several materials?

#

like lets say we have a model with several materials

quaint jasper
#

Separating the head mesh is usually good for perf, but depends on the model

shell wharf
#

is it possible to make a uv map off of it so it only uses one material

neat viper
#

That'd be called atlassing

quaint jasper
#

You can, that's called texture atlasing

neat viper
#

CATS Blender Plugin/Material Combiner (which is included in CATS) can do it mostly automatically c:

chrome hare
#

i've never had things go well with the cats thingy

quaint jasper
#

Always worked really well for me, but it needs quite a bit to make sure it's setup nicely

shell wharf
#

how do you atlas

quaint jasper
#

There's a few ways, the cats addon has an automated tool to do it, or you can do it manually https://youtu.be/lqe8JRiYuu0

If your bake miss texture. Be sure to double click the texture node we add on each material.

I show how to bake multiple textures so you will run better in game. VRChat player and you will have better performance if everybody have fewer materials.

Here a VRchat world with super optimize Quest compatible Avatar with asset like this one.

https:...

โ–ถ Play video
wary whale
#

hey Ruuubick do you have a patreon?

#

and, additionally, can I transfer funds from one patreon account directly to another

quaint jasper
#

Nope, i make my money from vrchat in the form of a salary KEKW

wary whale
#

well idk, maybe you have a side hustle for all I know

#

I was gonna pay you to help with my model ;w;

quaint jasper
#

I'm not that good of an artist for that lmao

wary whale
#

I don't need a good artist lmao

quaint jasper
#

Have you looked at Phiabunny's tutorials ?

#

they make a lot of stuff specifically for vroid

wary whale
#

I may take a look, thanks for the recommendation!

shell wharf
#

@quaint jasper what is the cats addon

quaint jasper
#

a blender add-on that has a lot of tools for avatar making

shell wharf
#

how do you do it manually for comparison

quaint jasper
#

It's in the video I posted above

onyx juniper
#

Lol "salary." Crazy Ruuubick and his get-rich-quick schemes

mild nimbus
#

I watched the tutorial for vivace I mean sure it's cool but destroying the UVs to edit the shirt is not okay. Even the Texel Density is destroyed because of it. Alot of basic controls he used were also not addressed to someone who probably has no experience in the software what so ever. Example he said "go into x-ray mode to see through the model to select the vertices" what you should of said was "Go into wireframe mode and press Z" you only said x-ray mode but did not say the key

#

Alot of the importing process was sped up also so was a bit unclear.

prime zenith
#

i'm not sure if i should redo my model with cats or just go ahead and sort everything within the sdk

fossil dust
#

Anybody know a relatively easy way to smooth out the whole surface of these fingers? They aren't human fingers fyi

#

But they're generally very rough around the edges and when using shade maps on it it looks pretty bad on the hands

proper wyvern
muted raven
#

@fossil dust You could also Smooth your weight painting , or if its just the mesh that needs smoothing , you can sperate the hand from the body, and then apply a subdivision modifier as you please

fossil dust
#

I can mess with that then

flat fossil
lunar dove
#

how would I go about importing something into blender, from unity, that isn't just one object?

#

like, it's meant to be 2 objects merged but probuilder won't let me union them

neat viper
#

There's Export to FBX, though I'm not super sure on the specifics o:

lunar dove
#

fbx from probuilder?

#

or unity itself?

neat viper
chrome hare
#

is there a good unit scale for blender where the models won't be the size of a barge when i import them

lunar dove
#

@neat viper ty โค๏ธ

prime zenith
#

how do i select a specific bone in blender

cinder cradle
#

@prime zenith alt+z for xray to see bones

prime zenith
#

i was told to go into pose mode i need to click the bluish green man

#

which works on the video

#

but for me does nothing

cinder cradle
#

you need to click any bone and than go to pose mode

prime zenith
#

i clicked the bone on the model

#

nothing happened

cinder cradle
#

you need switch object mode to pose mode.

#

just clicking on bone does nothing

prime zenith
#

right

#

well, on the drop down menu pose mode isn't there

#

i don't

#

alright, i have no idea what i did, but it works now

prime zenith
#

Yeah for some reason i'm locked out of entering pose mode or selecting parts of the model

chrome hare
#

i'm horribly late but you need to click the skeleton to enter pose mode

lunar dome
#

Is there an easy way to reduce the poly's and tri'd from a 3d scanned model. i mean REALLY high

spiral sigil
#

retopo

lunar dome
#

retopo?

cinder cradle
#

@lunar dome you need to do retopologizing in blender

spiral sigil
#

how many polys is that

lunar dome
#

i don't know how to tell, but that is in blender

cinder cradle
#

but it's 3d scan i doubt decimate will work on it you need to remake it using this 3d scan

spiral sigil
#

select the model in object mode

#

bottom right

#

number of Tris

lunar dome
#

think thats the blender version?

#

if it helps, i'm using blender without any additions or alterations, default layout

desert whale
#

as additional info

#

it's probably not gonna be "easy"

#

but such is life

lunar dome
#

go figure ๐Ÿ˜‚

#

so where do i find the info tab ^^; sorry completely new to blender and just tackling obstacles as i come to them

cinder cradle
#

you need to right click on blender version at bottom right and mark scene statistics

lunar dome
#

there we go

#

per foot

cinder cradle
#

well 6 milion

lunar dome
#

wait, verts too i guess?

cinder cradle
#

Verts should be at left

#

left to the edges

lunar dome
#

just noticed the count doesn't change regardless of which piece i select

cinder cradle
#

3 milion verts oof

lunar dome
#

but i would assume this really needs to come down ๐Ÿ˜‚

cinder cradle
#

even zbrush isn't that bad

latent charm
lunar dome
#

it's a scan of a ball jointed doll

#

any reccomended settings?

latent charm
#

Tweak your number of faces to what you'd consider a reasonable level of detail for the model.

lunar dome
#

whats the max allowed?

latent charm
#

There's no limit, but going over 70k tris will put you into very poor.

cinder cradle
#

best to be at 10k max

lunar dome
#

hmm... for moderate then?

latent charm
#

Also consider what else you want on the avatar

cinder cradle
#

but i doubt you can do that

lunar dome
#

well i saved it ahead of time so worth a shot

latent charm
cinder cradle
#

true

lunar dome
#

rather odd xD

cinder cradle
#

you lose detail it's normal.

lunar dome
#

the left and right calf have different level of detail

cinder cradle
#

you pressed a?

latent charm
#

Oh, I'd undo and redo it with preserve sharp enabled

lunar dome
#

yeah theres intentional indents for where they'd be on the real deal

#

weird though, that one calf is still uneffected

cinder cradle
#

the whole thing is one mesh?

lunar dome
#

it's 24 meshes actually ^^;

#

each part of the doll is assembled by me moving and rotating them till they fitted properly

#

i won't go image spamming but you get the idea

cinder cradle
#

you should watch some tutorials for quadflow remesh to make it best

lunar dome
#

i noticed i can't unselect one of the parts though. might have something to do with it

#

and when i select everything, one is always brighter outline than the others

cinder cradle
#

you select all by pressing a

lunar dome
#

yes

cinder cradle
#

unselecting is alt+a

#

one is always different color

lunar dome
#

so i shouldn't be concerned by the top left here

cinder cradle
#

it shows you what you have selected now or what was selected last

lunar dome
#

well its a bit better than before

#

might have to do it all manually ^^l

cinder cradle
#

you should do retopology

#

it should be not hard with model already

#

watch some tutorials

lunar dome
#

what i was able to find out about that is remaking the model from scratch using the original as a guide

#

that sounds a lot harder

cinder cradle
#

it does but you could make it with much less polygons

lunar dome
#

I was thinking using the merge tool might do the same but without as much experience needed

#

I had trouble even finding how to make spheres

tired lance
#

now if only the SDK would work.

quick panther
#

how do i connect meshes

#

or is it not neccesary

latent sorrel
chrome hare
#

you could say i'm.... winging it.

wary whale
#

can I get someone to help me with mapping my vertices in blender? I can send a dropbox link to the file, and depending on how Patreon works, i may be able to pay as well

chrome hare
#

if i'm making a character with wings where should the feathers point in t-pose so it looks best in vrchat

wary whale
#

down

chrome hare
#

figured

#

also how do digitigrade legs work out
or do they just don't

wary whale
#

the second "knee" is actually the same as a human ankle

#

I use that guide when drawing them

chrome hare
#

well yah but how do i get that into vrc

wary whale
#

that may be a bit more difficult

chrome hare
#

i've learned that playing with rig proportions doesn't end well

devout scroll
chrome hare
#

hard to get legs i'm happy with, also if i try to scale it to the armature proportions vrchat likes it looks off
eh, we'll see where this goes

chrome hare
#

well, going nicely i suppose

#

now here's the kicker: rigging it in a way that doesn't end with me burrowing underground in fullbody because vrchat does not like it when the arms are very long and bones do not work well when distant from the piece they influence

tawny arrow
#

it's the brass man

tired lance
#

any idea as to how i would connect 2 meshes at faces and vertices

cinder cradle
#

you tried pressing ctr+j? after you marked them

chrome hare
#

i think they want to physically connect the meshes

young vault
quick panther
chrome hare
#

now in stunning eyeburn

quaint jasper
#

Keeping it flat shaded ?

cinder cradle
#

quest users finally got their saviour

chrome hare
#

im using poiyomi shaders ingame

#

i don't know much about blender beyond making a model

cinder cradle
#

than learn animating

#

next

quaint jasper
steady zealot
#

and mark sharp edges if you want to keep harsh angles. You can also use automatic smooth shading in the normals tab

runic nymph
#

So you're Viego in disguise. vrcCatThink

chrome hare
#

very nice

gloomy prawn
#

hi hello! does anyone know where i can find an avatar software? to make one as such

neat viper
gloomy prawn
#

aah cool!

#

well for me i have linux and id if blender is compatable with it?

neat viper
#

Blender's def compatible with Linux, can't speak for the others though (afaik Maya is compatible with Linux, not sure about 3DS Studio Max)

#

would also recommend looking into CATS blender plugin! c:

gloomy prawn
#

aah cool! thanks so much :]

neat viper
#

yw! Good luck with the modelling c:

spiral sigil
#

People kept saying I look like Viego so I just went ahead and made a similar sword too. lmao

wary whale
#

jesus christ dude can I commission you sometime???

gloomy prawn
#

now the real question is how the hell do i open it

#

does anyone know how i open this???

neat viper
#

pretty sure you can download Blender straight from Steam o:

wary whale
#

I downloaded it from the site

neat viper
#

works for Windows through Steam, should work for linux o:

gloomy prawn
#

im gonna try the steam ver

#

oh dude i have a wacom one tablet i maybe able to use it with blender

#

WOOO IT WORKS!

#

now how the hell do i use it

#

now how

#

how the hell does it work

neat viper
#

would recommend watching blender 2.9 tutorials on character/humanoid making c:

true sierra
#

On another note, i feel like respect should be mutual, asking for how stuff works is completely fine, demanding for it seems kinda forceful c:

spiral sigil
#

@wary whale For sure.

wary whale
spiral sigil
#

So my vrm converter isn't installing into unity?

#

How do I fix that

#

I'm using a Mac so that could be the issue

wary whale
#

did you import it as an asset or as a package?

#

you have to import it as a package

neat viper
#

could also try importing it with CATS in blender, then exporting as FBX? o:

spiral sigil
#

Lemme try that- it won't let me import the converter as a package for some reason?

wary whale
#

I have sixty eight materials on my avatar ;w;

spiral sigil
#

Fixes?

#

Vrm model btw

quaint jasper
#

This may be the worst screenshot ever posted here, please use windows capture tool or install ShareX

spiral sigil
#

My apologies! Let me do that real quick

quaint jasper
#

Can you describe the issue ?

#

A bit hard to tell what's going on

spiral sigil
#

I guess the head is clipping through the hair? I'm not too sure this is my first time making avatars jfjxjfbx

quaint jasper
#

How did you set up the materials ?

leaden arrow
#

UVs could be flipped too

lunar dome
#

can i not have this happen

#

.> screen splitting my brain

#

decimating polys by hand because it's too much to do automatically i think. and it's hell

#

or i just suck at it

spiral sigil
#

wdym decimating ?

#

aren't you just doing retopology ?

lunar dome
#

no?

spiral sigil
#

why ?

lunar dome
#

i'm not gonna be able to remake this thing

devout vault
spiral sigil
#

I'm trying to recreate my room in vrchat but I can't get the scale right in unity. I've created a fusion360 file that has all the correct measurements but from fusion>blender(for texturing)>unity the scale messes up. Does anyone have any experience with this?

desert whale
#

also check your export settings when exporting the file

chrome hare
#

so i edited a bit of a model AFTER making shapekeys, and obviously the edit didn't apply to all shapekeys
is there a quick way to make this happen

#

nvm just found it
propagate to shapes, take notes

muted raven
#

Love it when my models look good

#

@quaint jasper Im sorry i didnt use normal map for freckles, i just like the way this looks alot more!

quaint jasper
#

It still looks great !!

muted raven
#

Thanks!

summer moth
#

should I fix these quads with 180ยฐ angles? IS there a way to fix them?

edgy fog
#

What's the consensus about which Blender to use? I heard here before that some version(s) in the 2.9 range were buggy/crashy, and that 2.83 was the way to go at the time that I read that which was November 2020. Has much changed? ::)))) Currently using 2.79 while finishing a project but looking to update for future projects.

edgy fog
#

If you do it in blender you'll see how it looks. May look different if that were to happen in Unityโ„ข๏ธ or in VRChatโ„ข๏ธ.

summer moth
#

any tips how to do that, or is it fine for non-deform object?

edgy fog
#

Ah no. actually easy

#

You just manually triangulate them

#

Best to do it manually coz Unity, when importing it, may auto triangulate them badly.

#

Did that do the trick, @summer moth? ๐Ÿ™‚

summer moth
edgy fog
#

Well the point is that those quads are going to be converted into tris anyway, but you can do it manually to avoid any potential issues.

chrome hare
#

why is triangulation a thing anyways
what makes triangles so much better for games

devout scroll
#

smallest renderable thing

#

only 3 points to worry about for your gpu

ashen stag
#

A quad is really just two triangles in the end

chrome hare
#

ah

#

always nice to learn something new

#

swear i learn more, and more valuable things just by talking to strangers
but that won't pay the bills sadly

devout scroll
#

welcome to the club

oak glade
#

i cant create avatars yet but whatacha thinking

muted raven
chrome hare
wintry glacier
chrome hare
#

just banter
it's law to make fun of brushes

desert whale
#

It's a complicated subject eh, on the one hand, it's really cool for the avatar author of the brush to have become so popular. On the other hand, that avatar has become associated with 8-10 year olds who shouldn't be in the game

lunar dome
#

can anybody explain what retopology is, definitions i find are varied
and usually very expensive

gentle badge
#

basically it's using tools to edit/recreate the topology (vert/edge/polygon layout) of a model to better suit your target use case

#

often taking a super high res sculpture or photoscanned object and making it a suitable polycount for realtime rendering and have good topology for animation & texturing

tawdry goblet
#

I have these uvs for a knob on a mesh I've made. Like in the split window on the right, theyre all overlapping for space reasons. Is there a way I can repack my uvs so it will preserve the way the uvs overlap?

#

also is this fine in the long run? Will it ruin things like baking if I have overlapping uvs like this?

devout scroll
#

There are addons that can do it but I'd do it manually I guess

#

baking will be ruined yeah but you can easily work around it

#

by keeping only 1 in your main uv space

#

then offset the rest by 1 u or 1 v

#

(the uv repeats forever)

#

go to view and untick pixel coordinates (in the N menu)

#

then you'll be able to just G, x 1 enter

#

to move everything 1 uv space to the right

#

everything outside the main uv gets ignored when baking

tawdry goblet
#

oh so pretty much basically what youre saying is sort of just tile the uvs instead of overlapping it, so it stays out of the uv

devout scroll
#

yeah

#

uvs tile forever into every direction

#

shaders can clamp (ignore) those tiles but I think by default it's set to repeat instead of clamp

trail shuttle
#

Hey So I bought an avatar and was hoping to add some additional custom facial Blendshape animations, but the FBX file is in ASCII so I can't easily import to Blender

#

Does anyone know how I should work with something like this?

muted raven
#

Public Monke man is coming

#

but what will he take?

muted raven
#

im really hoping people will clone this off of me

muted raven
#

Well ladies and gentlemen, Monke man is being released to the wild

#

This concludes todays 1 hour model

tired lance
#

current WiP for the snivy Kimono.

quick panther
#

when i paint the hand it also paints the arm
what can i do?

buoyant crater
#

more then likely there the same material so you have to set one as a different one

manic phoenix
#

ive been working on some Photogrammetry for a project im undertaking

quaint jasper
#

might need some more pictures to avoid the artifacts between fingers

thorny ivy
#

Evenin', ya'll. I'd like some feedback on a custom head I've been working on, semi-realistic in design and intentionally avoiding making it anime-esque like most humanoid models I've seen thus far.

#

Found a base online (no rigging) and went from there, changing the ears from regular to more pointed and rounding the face some among other tweaks. Haven't added eyelids yet, not sure how to do that, but going for an overall more mature facial structure.

#

Feel like the area around the ears is too pronounced and/or the ears stick out too far from the head.

quaint jasper
#

Are you working off of a visual reference ? If not i'd highly suggest that

#

It helps with proportions and shapes, it's very difficult to look at it objectively the longer you spend on it, so it'll seem normal to you while very odd to others

thorny ivy
#

A couple of them but mostly just eyeballing things.

obsidian nova
#

Your eyes are crossed, ears too far out; heads are usually flat on the sides. You need a more defined brow, nostrils & chin.

spiral sigil
#

Has anyone got a tiara prefab

#

Or a masquerade ball mask

#

I'm unable to pay at this time

chrome hare
#

think i might fire up blender again today
i should probably make it from one mesh instead of joining multiple so it doesn't look like a doll this time, but not sure whether to extrude or try sculpt

still wadi
spiral sigil
#

my own work in progress model im making its going but i kinda wonkily put on the shirt and underwear to cover the naughty bits to show it its a long process but its getting there slowly ๐Ÿ™‚

quaint jasper
still wadi
#

uhm not rly

#

i did notice how it looked like loli miku as well tho

#

dumm discord

#

won't load

quaint jasper
#

The feet look a bit too tiny no ?

still wadi
#

perspective

quaint jasper
#

the thighs seem to get smaller very fast, so the whole leg proportion seems off, but could be the angle

still wadi
#

yea idk seem fine to me

quaint jasper
#

i guess it's a classic case of "those socks are three sizes smaller than they should be" KEKW

#

Those sides metal pieces are screaming for a solidify modifier tho

still wadi
#

they are solid

quaint jasper
#

oh wow yeah, that's like a millimetre of thickness

still wadi
#

ay man

#

if i was going for more realistic stuff

#

i'd do that

quaint jasper
#

Female armor be like

still wadi
#

i'm still not very good with metal tho

#

need some more practice on textures

quaint jasper
#

i assume you'll be making a metallic map for that least ? it'll look nice

past cloak
#

making this cool dude

chrome hare
#

oh nice

#

realm was a personal favorite, even if i can't be bothered to play it anymore

#

might go whip up a mystic here

#

now i've got myself thinking how i could recreate the orb ๐Ÿ˜…

brazen chasm
#

wanted to try those visemes

chrome hare
#

what the cinnamon toast fuck

brazen chasm
#

pretty much the reaction I aim for yeah

rotund bronze
#

i fucking love everything about that

#

it's so cool

rotund bronze
brazen chasm
#

haha thank you

deep dirge
#

You will become a serial killer one day. Nice.

chrome hare
#

time flies when you're having fun, eh

#

ok so what do i do with my eye bones to ensure they aren't rotated 90 degrees in unity

chrome hare
#

it is done

fresh storm
#

I am stuck in the weight paint of the left shoulder bone

#

And i want to go to the left one

#

Help

chrome hare
#

stuck?

fresh storm
#

Like, i can't weigh paint the other bone

chrome hare
#

if you mean what i think you do, click the tab that looks like an upside down triangle on the right menu to see your vertex groups

fresh storm
#

Oh

#

Yep

#

That

#

Thank you

#

๐Ÿ™‚

deep dirge
lament pond
still wadi
#

ass

devout scroll
#

owo

deep dirge
#

bruh

thorny ivy
young vault
# thorny ivy Noted. I've mainly been using the clay strip and smoothing to make changes to ...

To squash the head, use the grab brush, you'll have to re-do some finer detailing on the ears. And grab it from facing the front on the side. For the eyes, I'd say re-do and center them. For brow and chin, just do clay strips or normal sculpting, then smooth a bit, rinse and repeat until satisfied. Have a low strength on smoothing so that you get fine control over it. For the nostrils, it's the opposite you have to go in from the bottom of the nose and do smooth, then go in, smooth, go in, smooth. You'll probably have to increase poly count for this since usually nostrils are hard to get good with mid-poly sculpting. High to mid retopo it becomes better though. And, since you'll have to retopo later, it's probably a good idea.

young vault
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Although, a lot of people do a lot of these things a bit differently.

obsidian nova
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I think you could just flatten the temples by selecting the ears & moving them closer together with proportional editing on (in modelling mode)...Other than that, Iโ€™d say follow Elpheaโ€™s tips.

young vault
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I'd say if it's not too high poly that's an option that I would recommend. If it's too high poly then edit mode sometimes slugs

past cloak
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gonna be honest most of my avatars are variants of different avatars i made already

spiral sigil
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Im making simplistic cartoon-style hair for my character model, Ive been making the hair 3d but I am worried about all the extra geometry. I dont know if the hair would look nearly as good If I made the hair 2d

hard burrow
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squish thumbnail, yay iris

signal helm
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M9 Berreta empty clip

steady zealot
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anybody know how to fix this?

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The Normals are the right way around, auto smooth is set to 180 degrees, edges are marked sharp, there are no doubles, and recalculating normals from faces produces this

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when I set object to shade smooth, it seems to ignore my sharp edges

median pike
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you have baked normal split data

steady zealot
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nevermind

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found it

median pike
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that should be "clear normal split data"

steady zealot
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perfect

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thank you

median pike
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๐Ÿ‘

steady zealot
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That's been driving me nuts on a few models

spiral sigil
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I'd like opinions

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Just blocked out simple colours before modelling the feet and proper texturing

quaint jasper
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Opinions on what ? It looks great, cool shapes, proportions and colors

jolly verge
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how do u make an avatar

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and export it?

still wadi
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you just make it and export it

jolly verge
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how?

still wadi
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just make it

jolly verge
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export it in vr chat?

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in blender?

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then?

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ok

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also

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do u know how to poop as nutter butter?

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idk how

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no one replys to me tho

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alr bi

spiral sigil
spiral sigil
signal helm
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Cool model

spiral sigil
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Thanks man

dusk compass
signal helm
spiral sigil
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This is the first proper character model I am making. Just finished the hair and the hat. Im pretty happy with how the hat turned out

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Hair is tricky.. at least they way I did it, but its not too bad I think

median harness
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i've always liked that style of hair, has a very comfy clay-esque feel to it. is cute!

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Think she came out pretty alright~

signal helm
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Ooo wow

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That looks very Decent and awesome

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I rate more than just 100/100

quick panther
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when i try to paint his hand it doesn't let me and when i paint the start of his arm it paints the whole thing, what can i do to paint the hand and the arm separately

spiral sigil
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Is it unwrapped properly?

quick panther
spiral sigil
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Did you go into edit mode, press "U" and unwrap the model?

quick panther
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let me go try it out

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i unwrapped the model but it still doesn't let me

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paint the hand

spiral sigil
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Try smart uv unwrapping

quick panther
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what's that

spiral sigil
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Go into edit mode, press "U" and select smart uv unwrap

quick panther
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''smart UV project?''

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it lets me paint the hand now

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thank you!

spiral sigil
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No problem

signal helm
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@quick panther remember to always check the UV mapping before Painting the textures!

spiral sigil
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Not sure if these textures are final, though they are finished for now

signal helm
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Is that Eevee or Circle rendering?

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Seems like Circle to me

round haven
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๐Ÿ‘€

spiral sigil
quick panther
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how do i save textures

signal helm
vague orbit
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How do people make hair, like im looking at tutorials and everything but I just cant, need to make some messy hair

devout scroll
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Use curves

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A tutorial on how to make hair in Blender 2.8 with curves, a method that is very simple and effective that I have been using for my character sculpts.

โ–ผ Sculpting Uraraka Ochako:
Re-Sculpting My Old Art | Uraraka Ochako in 3D [My Hero Academia] | Can You Improve In Only 1 Year?!: https://www.youtube.com/watch?v=iYNdfef1Uog

โ–ผ My Gumroad Store (...

โ–ถ Play video
jolly verge
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how do u make a avatar with unity

vague orbit
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tough thing is the top of the hair, really cant find a tutorial of it, trying to make something similar to my pfp

jolly verge
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i mena#

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how do u make a avatar

cinder cradle
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@jolly verge blender is for that not unity.

jolly verge
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how do i use blender for it?

cinder cradle
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you are clearly thinking it's easy to do but watch some tutorials on yt to see how it is done.

signal helm
vague orbit
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interesting, might have to try that because im at a loss for most things lmao

signal helm
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Yeah you can see it on YouTube too, there's a lot of way how to create a hair

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all i can do is just modelling guns and Interriors

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haven't try to make a vehicles, no...not yet ๐Ÿ˜€

jolly verge
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i cant gb

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i cant get unity

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it says this short cut doesnt work

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there

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what is wrong?

signal helm
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Check the license@jolly verge

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Settings > Preferences > License:

  • Activate New Codes
    โ†’ Unity Plus / Pro
    โ†’ Unity Personal!

  • Manual Activation

||{You can choose which method did you like to active it!}||

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If this methods doesn't work, try re-install your unity !

jolly verge
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i did

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how do i do the licence?

signal helm
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Check^

vital drift
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off brand version of one of my friends avatars

signal helm
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DNA

vital drift
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yee

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he makes amazing dna avatars so Im gonna make a off brand dna, like a mutated or under developed dna strand

signal helm
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Lol

jolly verge
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hey i cant get unity

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why?

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what version?

velvet flame
signal helm
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@jolly verge i'll let you know later okay

jolly verge
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done

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got unity

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but i cant make avatars

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cuz