#3d-modeling

1 messages · Page 100 of 1

austere bear
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Could someone help my prepare my model to send into Unity?

maiden folio
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wowww to make a model quest compatible its gotta be under 5k polys?

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bruuuuhu

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i spent weeks modeling my OC and its 16000 vrcCrying

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my quest friends wont be able to see it...

maiden folio
austere bear
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would that be done in unity or in blender?

maiden folio
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ah i dont know if you can control shaders with your voice

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there must be a way but i dont know. google "control shader with voice VRchat"

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might give you something

austere bear
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i mean would it be under shaders?

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currently my light bulb lit up is a material

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is it possible to make the material flick on and off?

warm mango
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Yo, what's a good texture painter for models would you say? Because once I export the paint from zbrush it ends a little crispy and low quality, especially around the edges. And they don't allow me to bump it up to 4k lol

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maybe im doing something wrong lol, idk im still learning

fringe rock
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4k vrpill

meager ridge
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Okay this is irking me. I have literally no weights here on ANY head bones, or ANY hair bones, and it still seems to get pulled. I'm at a loss, honestly

fringe rock
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weight paint

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select the vertex that is pull and check

meager ridge
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I simply separated the dress, deleted the vertex group for the neck bone and that fixed it

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But yes, that wouldve worked too if I had thought about it

plush gate
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Hello,
Does anyone know why the hair of the avatar in blue looks so "floaty" compared to the orange one?
The bones seems super similar and everything is setup the same everywhere I looked; I'm so confused 👀
There are white lines popping out of the head of the blue one at the top I do not know what that means.

tough plover
plush gate
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Yes, but see how they are popping out on the blue but not on the orange, I do not understand why 😮
The top of the line is thicker because it's outside of the head somehow

tough plover
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the lines are exactly where the bones are

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you can either move the hair mesh up, or shrink the bones down

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if the hair is a seperate mesh, then just move it up in object mode

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to edit the bones, click on the armature and switch to edit mode

plush gate
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So I shrinked the bones down; imported; deleted the script just in case and re-created it and now it looks like this 😮 I am so confused 😂
The white lines are going out even more

main prawn
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Damn I wish I was good at that

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Why y'all so amazing

tough plover
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see if it fixes it

plush gate
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It still goes back to super blown-up hair with lines popping out.
This made me realize that when I'm in the "configure screen" the hair is fine though.

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And also if I drag-drop my .fbx into the scene as a new model the hair is also fine by the looks of it 😮

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So it's a script that messed up my "main model" and now we need to find a way to reset it despite me deleting it? (dynamics)

tough plover
spiral sigil
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im kinda poor rn, i only have 2 dollars and im only 13

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It would make my day if someone made these avatars

quaint jasper
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People's time is valuable, no one will make that for free, i'd suggest you go around to avatar worlds and look there instead for now

spiral sigil
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Sorry

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im just kinda down

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Seeing if anyone would help

azure rain
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here is a document with tutorials that could help out make that kind of thing to do it yourself

neat viper
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whoop sorry, chat didn't scroll for me

halcyon citrus
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You would have an easier time making it yourself than asking people to do it for free in all honesty. 3D modeling, just like 2D art takes time, energy, food, their own sanity, and more. There are a lot of ways to make it, but it's a matter of budget. Unfortunately the "Free" option is learning how to do it which not difficult if you're willing to learn.

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And I know some people are thinking "Well if it's so easy, why don't they make [insert commission here] for me for free". Well again; Time, Sanity, Food, etc. The person you get a commission from is only human and can only do so much in as much limited time they may or may not have.

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Not to mention, they may have their own problems and projects to work on to.

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VRoid is a free software that helps you make models and your own textures.
MMD Community may have parts that you're looking for and thanks to Cat's Blender Plugin, you can combine parts rather easily depending on the parts that is.
Unity Asset Store, Booth, and Vket wildly varies on the free or expensive side, but you may find a cool model or two that may fit the price range.

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From scratch however is pretty much borderline game development.

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It can be simple or hard depending on how you go at it.

warm mango
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yeah, a lot of people make their living on modeling so youd be taking time they could use making money lol. i believe theres a lot of free to use anime avatars that could fit them that you can edit (make the hair/ears red) but i tend to make from scratch so im not sure where.

halcyon citrus
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Unity Asset store may be a good start, I know that one character Yandere Dev uses as "Senpai" is free

warm mango
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maybe not best to follow in his example but def a start lmfaO

halcyon citrus
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Well yeah, clearly

azure rain
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myself I'd probably go the Vroid Studio route as you can even do the ears and tail in it without having to touch blender

warm mango
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the viewdot is right on their nose and i resized them fine??

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and in game the cams in their tummy so im not sure whats happening?

warm mango
azure rain
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also recommend the Vroid because that doesn't involve breaking model makers terms of service like a lot of the MMD stuff

halcyon citrus
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True that

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Even the crediting part is rather difficult since you can't set a description of the model for people to read as far as I know.

quaint jasper
warm mango
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sure lol

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what ive noticed is it says its only 0.3 high when i adjust to over the nose, which def isnt normal?

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but idk how to fix that lmfao

halcyon citrus
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What sort of witchcraft is Unity pulling now? vrcFPaulSip

azure rain
warm mango
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some regular unity bullshit lmfAO

halcyon citrus
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I see the problem.. You didn't make a trigram in alligator blood and cut open a loaf of bread using the sacrificial blade of Shoth Migüd.
But really, im stumped.

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Im just sitting here like.. How the Hell?

warm mango
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of course, i knew i forgot my blood sacrifice this morning

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yeah exactly how im feeling?

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like its sized the example and the same as an older working avi. but unity said nah

halcyon citrus
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Bounding box size is good, right?

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It's a stretch, but it's the best guess I got.

warm mango
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id have to check lmfao one sec

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good shout tho

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yeah covers it

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what is your beef today unity

warm mango
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got it working, i just needed to re-import it? idk what was up with it lmfao

quaint jasper
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@warm mango if you're going to scale something, do it in the asset model options, or poly your scale outside of unity before importing it

warm mango
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aiight, gotcha

weary slate
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after i make a new shape with ctrl + a instead of the original cube, when i go into the sculpt tab, the sculpting options/tools won't be at the side and i can't sculpt

maiden folio
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i created the atlas material but in unity my character is gray, looks fine in blender.

warped merlin
maiden folio
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the material is in unity, not sure what to do then

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it's assigned to the model too

warped merlin
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so, you can extract it from prefab, change texture and apply on your avatar

maiden folio
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oh thanks, im gonna try that

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that worked! ty so much ❤️

lusty sail
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i cant make an Character idk how

warped merlin
# lusty sail i cant make an Character idk how
spiral sigil
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should be pinned tbh

unique sigil
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I hope that helps

latent kite
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so dire, i use wings3d

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if memory serves me right you can import images into it and from there its easy to built your structer out from there

ivory flume
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using Wings3D?

neat viper
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I'd personally recommend Maya if you know how to use it, though anything that can export to .FBX (preferably) or .OBJ will work

latent kite
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adding holes for doors and windows is easy as add cube of corect sise rclick extract from

neat viper
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Blender is def a good option too, and it's what I use

latent kite
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wings is .obj

ivory flume
latent kite
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plus free and user frindly

neat viper
latent kite
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also you can select faceses and tell them to use a diffrent mat

ivory flume
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the only thing i dont know how to do well, is UV unwrapping

neat viper
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I could help with Blender UV unwrapping, but I don't have experience with Maya lol, would recommend tutorials in that case o:

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nonetheless, would recommend Maya in your case, or alternatively Blender

ivory flume
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could i take the product i would build in Maya, and unwrap it in Blender? or nah?

latent kite
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<quietly continues to try to get more people to try wings3d for structer building...

neat viper
latent kite
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nah its fine

ivory flume
latent kite
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i really think it would be

neat viper
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for the Maya method, you'd just make the model and either unwrap it in Maya, or export it as FBX and unwrap it in Blender

latent kite
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think of micosofts 3d building app but better

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WAY BETTER

ivory flume
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if not, i never knew microsoft HAD a 3d building app

latent kite
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they did, not sure if they still suport it on windows 10

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what they were going for was more for 3d printing though

ivory flume
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downloading the latest version of Wings3D as we speak

latent kite
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plus im that one guy who also builds .obj files with notepad

ivory flume
latent kite
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yup

ivory flume
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as a 2nd year animation student, ive never heard of that before

latent kite
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all you really do is define cords in xyz space plus you can define matreals and do some crazy math calculations for curved faces

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though they dont work the best for colision mapping when you have to do that...

ivory flume
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jesus

latent kite
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sadly there is little to no documentation on it :<

ivory flume
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roight, so Wings3D is open, i just gotta pop away for a sec

latent kite
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ok

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OBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors.
The OBJ file format is a simple data-format that represents 3D geometry alone — namely, the position of each vertex, the...

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most of my worlds are built by hand in a friking text file

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yes they are simple but its a art form

molten patrol
latent kite
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oof blender i have no clue

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wait do you mean like paint the mest to the diffrent bones duover?

molten patrol
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I'm in pose mode trying to test the rig, it's supposed to also make the model move

ivory flume
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@latent kite im back. whats the first thing i wanna do?

molten patrol
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I did exactly what the official tutorial says but it's not working

latent kite
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brb have to pull up my notes, still looking for them dire

ivory flume
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alright

latent kite
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duover im sorry at that point i have no clue

molten patrol
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ok thanks anyway

ivory flume
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@latent kite ping me when your ready

latent kite
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sadly my pc is apart rn so i cant make a updated video... been planing on making some basic tutorials for a while so this may be the kick i need :u

ivory flume
latent kite
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oh it might be making a model from the image

ivory flume
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i did Right Click > Image Plane

latent kite
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see if you can go into face select to remove them?

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looks like the red square on one side of cube in top options

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away from pc atm sorry

ivory flume
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i reimported with the Image Plane Options...now i just need to scale the image up

latent kite
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oh, you should be able to just rclick and scroll at the same time on the image. if not when you right click it it will open a mini menu and you can click scale and drag the mouce to scale up and down then lclick again to set

ivory flume
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right clicking and doing Scale Uniform did the trick. now i just need to go into the Top View, and start modelling

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do you know how to do to so?

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@latent kite

latent kite
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ok so you can do this by holding down middle scroll

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but if you want to change how this works its in settings and camrea movement behavore

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it can act like other well known software

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i normaly use default though

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@ivory flume

ivory flume
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that didnt get me into a direct top view

latent kite
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oh uhh hmm

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one sec

ivory flume
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holding down mmb just moves the camera around, like a pan, if that makes sense

latent kite
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try pressing R and xyz or arrows

ivory flume
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like, your not focused on the object, its just moving to a different position on the grif

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holding down R doesnt do anything, arrows move the image in different directions

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but, R+Y did seem to get me into a direct top view

latent kite
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ok, so looks like i need to update my notes

ivory flume
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this entire time, ive been using 2.2.6.1

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for context

latent kite
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ah ok i have been using an older version

ivory flume
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ah, gotcha

latent kite
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plus my notes have been made within the past 2 years

ivory flume
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have you experimented with the 2020 version yet?

latent kite
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not yet, lifes been a little crazy for me

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just got out maybe 7 weeks ago for a simple battery charge cuz i had one to many drinks :/

ivory flume
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oof

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thats rough

latent kite
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meh i just been looking for a new apartment since it happend

ivory flume
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gotcha

latent kite
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mhm

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any other questions you have just ping me and il try my best to help

ivory flume
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alright. im gonna try doing it in Maya + Unreal, since i found my professors old tutorials on how to do something like this

latent kite
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oof ok

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have fun

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atleast i got someone try try it

dry rose
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(i can send files if you can help, also pls @ me if u help tysm)

muted raven
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ive actually never heard of a UPK file before

dry rose
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its a unreal engine thing

devout scroll
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try umodel

devout vault
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maybe someone know a video that can help with modeling for very starter

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tag me if you can send one here

devout scroll
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check out grant abbitt's channel

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@devout vault

devout vault
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thank you @devout scroll

warped merlin
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yea, thanks Pumkin!

naive helm
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Could I have a bit of help with my model? I have most of it done just connecting things and textures

devout scroll
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what do you need

naive helm
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no way

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are you THE pumkin?

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@devout scroll I have your avatar tools lol

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mind if I dm you? I dont wanna post my model in here haha.. its a bit embarrassing

devout scroll
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it's me

naive helm
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ye-

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Do you mind if I dm you tho?

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if not its fine @devout scroll i know youre busy haha

desert whale
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it's easier if you post your question here

naive helm
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its more of a screenshot type of question idk

desert whale
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you'll have more chances of someone answering your questions if you post them here. People usually prefer not to DM or even call strangers

naive helm
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aw ,_,

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i just get really shy in group settings

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im uhm, making a t-shirt

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and its kinda- tricky

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i dont know specifically what im doing wrong, but I know its something

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I thought of an idea

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So I could make thin cubes around his torso and join them

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Then sculpt them

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How do I combine them into a single mesh tho?

devout scroll
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select them and press ctrl+J

naive helm
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That wont just join them- ?

devout scroll
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oh you mean how to connect them when they're already a mesh?

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remesh top right in sculpting

naive helm
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Yeah- like a single uh thing

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ahhh

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tysm

devout scroll
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but you should make a cube and add a subdivision surface modifier to it

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shape it how you want, then apply it

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you'll get a better base mesh for sculpting

naive helm
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subdivision surface modifier?

desert whale
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Another good thing about posting here is that other people can read it and maybe it will help them toovrcEretNice

naive helm
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🙂 yeah- im just shy

devout scroll
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don't really have a tutorial to link on this

naive helm
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yeah kinda just hyperspecific issues

ivory oracle
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i- what is that

naive helm
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read up

runic nymph
naive helm
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whut

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i need it as a single mesh surrounding the body so i can sculpt it

lunar root
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So I uh.. had a bit of a quick question here..

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I had my charachter modeled and man it wasnt cheap but.

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I was curious to know how long it sometimes may take for the uh.. ability to post/publish charachters?

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I just need him posted but I would like to keep him private.I don't personally know how to model and had everything taken care of by another individual.I have gotten the sdk2 loaded in and etc.

naive helm
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i can do that if you need then you can copy the model off me and set cloning to private

lunar root
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I did try that with a friend.

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However I wish for the charachter to be kept private so it doesn't get stolen/taken

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and the only way to do so

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Is to lock on their behalf

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doing so then results in the copiers character being unable to be accessed

runic nymph
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You mean, getting the rank of a new user? That can be done by casually playing the game for a few days on a vrchat account. Doesn't take long.

lunar root
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alright I may try it.

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hmm..

graceful wedge
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Hey guys, got an issue with some UV mapping, wasn't sure where to ask it. I have 4 meshes that need merging, I can successfully merge 3 of them without an issue, but as soon as I merge the last mesh, all the other meshes apart from that one turn into solid colours. It looks like they lose their UV mapping for some reason. If I check the UV maps of each mesh before merging, the mesh that's causing an issue seems to have a different UV map in Japanese (see below). I'm not that experienced with UV mapping so how can I make it so the problem mesh is using the same UV map as the others and won't cause an issue when merging? Hope that makes sense

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Also if I select the other UV map instead, I just get a really messed up UV

runic nymph
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Call the UV maps the same name on both meshes before joining.

graceful wedge
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Hm where do I rename a UV map? I'm on blender 2.8

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Ah nvm I got it, that solved the problem too, thanks 😄

runic nymph
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o7

white moth
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I still can’t wrap my head around what “smooth verts” does math-wise and why it often does the exact opposite of what it sounds like it should do

muted raven
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I think it finds the average slope between all the points of the vertices in the mesh and adjusts them all to "smooth" them

arctic flame
lunar root
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Errr okay?

fervent light
fervent light
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Ah I saw 20 avatars and read that as uploads, wasn't aware people thought favoriting avatars/worlds had a significant weight on trust rank

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Maybe it does, who knows?

mental glen
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idk I was bored so i decided to make assets for new avatars so i kinda just did this out of boredom

spiral sigil
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That’s hilarious

mental glen
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thank you? xD

spiral sigil
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I wish I was good enough to just pull up blender and make stuff like that

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I would be an absolute cringe lord 😂

mental glen
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i seriously don't know how to model crap so i've started with small things like that

spiral sigil
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You should post that somewhere and you may get some downloads 😂

twilit dawn
deep dirge
devout scroll
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looks like nanachi alright

desert whale
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I've heard that word thrown around but never knew what people meant

runic nymph
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🤢

austere atlas
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Hey, So I wanted to start making my own VRC world but the game assets I made in blender when exported to unity weren't solid and in the build test I fell through it. How do I fix this? (first time using Unity)

desert whale
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what exactly does "weren't solid" mean?

runic nymph
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Needs mesh colliders.

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In short: add a mesh collider component to your objects in the scene and assign the same mesh as collider.

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In reality you would want to look into separate collision meshes, different to original, especially if they are highly detailed.

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But you can learn at your own pace.

desert whale
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aahh I got it lmao

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yeah you're missing colliders, but avoid mesh colliders as much as possible because they are heavy on cpu

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so try to use the simpler colliders as much as possible

austere atlas
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Well I only made random simple shapes to test exporting before I modeled. I was planning to make the entire world in Blender then importing it to unity since thats where the VRC SDK lives.

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Is there a better way of doing things?

desert whale
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that is fine, you can add the necessary colliders in unity

runic nymph
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-Try to separate different zones into different meshes.
-Make use of simpler colliders, for example if you just make a box room, use a box collider instead of mesh collider.
-When you use mesh colliders, if the object is highly detailed, look into creating a very simplified version of that object, with most surfaces flattened and decimated to use as a collision mesh.

austere atlas
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Good to know, but when you say that the colliders are CPU heavy do you mean for me to add to the world or for when a user is playing on my world?

frozen dust
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for users in your world

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mesh colliders can be heavy, especially if its a complex mesh, and can cause issues if they have some weird geometry

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aside from the lazy way of just using the same mesh as the collider, you can either manually set up box colliders in your unity scene or
if you prefer, make a separate collision mesh in blender based on your original that's just vastly simplified, with unnecessary bits removed.

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the collider for players in vrchat is a 2m high capsule, so it doesn't make sense for example, to have a table with collision for each of its legs + the table top, when a box for the whole thing would suffice.

austere atlas
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Ohh so I can still make nice models, just for collisions pick out the simple shapes. eg: bookcase is rectangle, bar stool is cylinder, ect?

frozen dust
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yeah

austere atlas
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Okay, thanks so much! ^-^

strong aurora
strong aurora
# spiral sigil

also when im done with it so you can copy the avatar here is my steam 493348698 this is my friend code

strong aurora
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just tell me when and ill get started

deep dirge
slim shale
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i have a question for you then. How did you made the lipssync ?

rough harbor
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Look up cats visemes tutorial

slim shale
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i Know how to do it. But i mean how to do non humanoid lips

rough harbor
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Just make the blend shapes

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Move the mouth in the position you want for each viseme

slim shale
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Yes

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i just have trouble to find the right shape for my model

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i managed to make the open and close shape key

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but how can y make shapes like 0

rough harbor
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Just play around until you get something that looks good

deep dirge
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Look up oculus visemes

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It has all the references

slim shale
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thats not why i mean. I know how to lip sync

deep dirge
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Ok

slim shale
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but i dont Know how to do it for that spcific model

deep dirge
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You move vertices to open a mouth

slim shale
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yes

deep dirge
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Then do it

slim shale
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i did

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but the others are tricky

deep dirge
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Just make something that looks similar to the reference, it doesn't need to be 100 accurate to a human mouth

slim shale
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yes, But for my model, my lips are basicly my jaws ... so i cannot deform them too much

deep dirge
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Then don't

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Move the jaw more

onyx juniper
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Talking as if all of his mouth was taped shut except for the tip

slim shale
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Ohhh

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yeah

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ill try that

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thanks

slim shale
onyx juniper
slim shale
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oh ok so you have all of them

onyx juniper
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A lot of those are duplicates. ih, kk, and e are identical, for example, and so are ch and ss

slim shale
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ok i see

onyx juniper
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oh, ou, and rr are the same

slim shale
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is your model public ? do you mind if i get a copy to see what shapes you made ?

onyx juniper
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It's not currently public, but I don't mind sharing since it's a game rip

runic nymph
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You can make 3 shape keys and then run it through cats plugin. It will make all 15 out of those 3, and it won't look like exact duplicates.

slim shale
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oh

slim shale
onyx juniper
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Back then I was doing what Famu suggested, but I wouldn't be satisfied with all the shapes it spits out

slim shale
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thank you for sharing its a good base for my model 🙏

runic nymph
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It's a quick and easy to way to get all visemes, you're also free to change them after cats.

spiral sigil
unique sigil
onyx juniper
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That is Charizard from Pokemon

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actually it's from Super Smash Bros. for Wii U

unique sigil
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Oh hell yea

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Are you molding it currently?

onyx juniper
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Molding? It's a game rip that I made visemes for

unique sigil
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Oh i see

edgy meadow
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I am having trouble with Irises moving down while crouching. I used VRoid to make other models, they come out with the same issue. I've had friends say that the "weight paint' is giving me trouble. Any ideas?

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Model file is VRM if that helps

neat viper
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sounds like a weight-painting issue to me yeah, that'd be something fixed in Blender o:
are the irises actually moving down, or is the eye rotating down when you crouch?

edgy meadow
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Irises "crouch" as I crouch. They move in front of the face.

neat viper
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in that case yeah, sounds like a weight-paint issue
Make sure that the irises aren't erroneously painted to any weird bones o:

edgy meadow
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While testing other models with the same issue in-game, it seems like they are parented with either the hair or the shoulders.

#

I can move side-to-side and the irises do the same.

neat viper
#

that's odd lol
would def recommend checking the weight-paint in Blender and making sure that the eyelid verts aren't painted to any of the hair bones

twilit dawn
edgy meadow
#

@neat viper How do I check what the Irises are connected to?

neat viper
#

Click those and see which ones make the irises go from blue to a different color, and check if it's the right bone (if there's an iris/eye bone or something)

#

if it's not the right bone, paint over it with a brush set to 0 weight

#

sorry iris, not eyelid lol

edgy meadow
#

2.79 is the version

neat viper
#

I'm..not sure lol, I'm on 2.9 sorry

#

wherever you go to change modes from object to edit/etc, there

#

bottom-left, there's a dropdown with an orange cube on it that says "Object Mode"

#

click that with the mesh selected (not the skeleton) to go to weight paint mode

edgy meadow
#

Ok. You said to click through until the Irises change from blue.

neat viper
#

yup, click through the vertex groups on the right (in 2.9, they might be elsewhere in your version - look for a list of bone names, rather than clicking on the bones themselves)

edgy meadow
#

Let me get 2.9. I'm just confused AF.

neat viper
#

You can download it off of Steam directly, too c:
in 2.9, the dropdown to change modes will be at the top-left

edgy meadow
#

Does this version support Cats?

neat viper
#

yup!

edgy meadow
#

How do I install the cats plugin?

neat viper
#

Download the "cats-blender-plugin-0-18-0.zip" from the link above, then in Blender go up to Edit > Preferences > Add-Ons and then click the Install button at the top-right
from there, find the CATS plugin folder, and install it

#

also after you find the cats folder and install it, search in the addons list for "cats" and make sure it's enabled

edgy meadow
#

i'm gonna guess I wasn't supposed to unzip.

neat viper
#

nope lol, install the zip directly o:

edgy meadow
#

Can we start a private call? I need a walk-through for this version. It's been installed.

neat viper
#

sorry, would personally not want to do that o:
nonetheless, the iris issue doesn't require CATS - do you have the model imported? o:

edgy meadow
#

No. I don't know how to find Cats with this version. It's been enabled.

neat viper
#

ah, there should be a small arrow near the hierarchy, click and drag that outwards - CATS should be listed at the bottom of that list

edgy meadow
#

Got it. Thee model is a .VRM it gave me problems with the other version without a VRM imort plugin.

neat viper
#

ah, kk

edgy meadow
#

Got one. Model is imported.

neat viper
#

nice! c:
In Object mode select the mesh (not the armature), then go to Weight paint mode, and scroll through the list of vertex groups while keeping an eye on the irises
Vertex groups are found here, assuming they're not automatically shown when you enter Weight Paint mode

#

subtle™ red square

#

Once you find a vertex group that's erroneously affecting the irises, go up to the Active Tool and Workspace settings, set the brush weight to 0, and paint over the irises

edgy meadow
#

What am I to look for while clicking through the Vertex Groups? The same color change?

#

I only see 4 things that do with the eyes. 2 for each eye. I don't notice a difference when I click them from the list.

neat viper
#

sorry for the delay - check to see if there's any vertex group that changes the iris color whatsoever that isn't supposed to be affecting the eye - hair, shoulders, etc

#

also, what are the names of those four? o:

edgy meadow
#

Eye_L, Eye_R, RightEye, LeftEye

neat viper
#

I'm assuing Eye_L and LeftEye (for example) affect the same vertices with the same paint level? o:

edgy meadow
#

This is way too confusing. I don't know how to check anything.

neat viper
#

Select Eye_L for example - i'm assuming it'll make the left eye/iris go from blue to red - then select LeftEye and see if the colors change

edgy meadow
#

Is the whole body supposed to be blue?

neat viper
#

Yes, that means it's not painted to that vertex group you have selected

edgy meadow
#

Nothing is blue.

neat viper
#

..screenshot? o:

edgy meadow
neat viper
#

Ah, you're in Object mode - select the mesh, then click the "Object Mode" dropdown at the top left, then go to Weight Paint mode

edgy meadow
#

This version is uncharted territory. Now to click through again.

#

LeftEye and RightEye change the irises.

#

So does the other two.

neat viper
#

Do any other vertex groups affect the eyes, or just those 4? o:

edgy meadow
#

Just those 4

neat viper
#

that's odd o:
are the LeftEye/RightEye etc vertex groups completely painted to the irises (solid red)?

edgy meadow
#

No. Would you like another image?

neat viper
#

sure o:

edgy meadow
neat viper
#

oh actually that looks fine

edgy meadow
#

Do you think the older version was doing the fault?

neat viper
#

the irises presumably move in this model, rather than having actual eyeballs
I don't think the older version of blender caused it?

#

unless you were using a new version of CATS with the older blender, but even then I don't think that'd cause that issue specifically

edgy meadow
#

The "whites" of the eyes are part of the head.

neat viper
#

I'unno, you could try exporting it to Unity and seeing if it got fixed by upgrading somehow? o:
and ah kk

edgy meadow
#

Imported into Unity. Anything to test it there? Version 2018.4.20

neat viper
#

There should be a "Build and Test" button in the build control panel I think?

edgy meadow
#

I got an error I didn't get with previous models. The rigging got the error.

neat viper
#

what's the error specifically? o:

neat viper
#

oh that's weird

#

In Blender, does the jaw bone's vertex group affect the eye at all?

#

also, try configuring the mesh in Unity and seeing if it's using the jaw bone as the eye or something

edgy meadow
#

Nothing affected the eyes but those 4 groups.

#

I deleted the jaw. Head is green.

neat viper
#

should be fit to upload then! o:
as an aside, would recommend applying an actual jawbone in that rigging tab if there is an actual jawbone, otherwise leaving it blank'd be fine

edgy meadow
#

Where is the Build and Test at?

neat viper
#

should be in the build control panel near Build and Publish o:

edgy meadow
#

In the SDK?

neat viper
#

In the VRChat SDK, yes

neat viper
#

in the Settings tab of that window, what SDK build are you on? o:

edgy meadow
#

2021.01.19.07.28

neat viper
#

that's vv odd then, are you on SDK2 or 3?
nonetheless though I guess you could just build and publish it as a private avatar for testing?

edgy meadow
#

SDK2

neat viper
#

odd, that might be an SDK3 thing only then?
nonetheless, build and publish as a private avatar'd be good then o:

edgy meadow
#

No idea what was doing it. No issues.

#

Now I can tell another friend to update his Blender.

neat viper
#

interesting!
So I guess it actually might have been an issue with the old blender version yeah o:

#

nonetheless tho, glad you got it working! c:

edgy meadow
#

Before I get sucked into VRChat, I thank you.

lament pond
spiral sigil
#

Elf 👁️

high smelt
#

why im not allowed to make avatars

deep dirge
#

You are

#

Anyone can make an avatar

#

But not everyone can upload it, and I'm assuming that's what you mean.

#

?upload

split graniteBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

deep dirge
#

This also isn't a channel to ask this in

sick cliff
#

can some one help me with a dynamic bone question?

#

how do i make her tail more real moving

#

i need good settings

lament pond
runic nymph
silk plover
#

Hello! So, I wanna bring a model into VRchat, but I would need to tweak the model in Blender a bit first. Although, I'm unsure how to do that exactly, since I know almost nothing about Blender.. Could anyone help me? It's about removing / adding things to a model.

sick cliff
#

I just don't really understand what the curve does I know how to put a curve on it but I don't know how it's supposed to look or move

thorny nova
teal sierra
#

I want to make an avatar. My friend gave me some avatar unity packages and I want to open the models in blender so I can frankenstein them and change some things on them. I exported the unitypackage assets to a FBX in Unity and then imported it in Blender with CATS and the result is a mess. Is there any way I can work with these unitypackages in blender or not?

sick cliff
#

i cant figure out to turn this tail

#

into this tail

proper wyvern
# edgy meadow

Go to configure, select head and then click the small circle next to the jaw line. Select none and youre good to go. I need to do this every time when I configure my avatar.

proper wyvern
lament pond
#

xD

proper wyvern
# lament pond xD

Showing off your creations I see. Well good job as always. Ill pop in VRC Traders at some point again and then you better show me how u do this stuff. :3

lament pond
#

You know I stream in there xD

proper wyvern
lament pond
proper wyvern
# lament pond

Was this what you were working on last night when I joined the call? 🤔

lament pond
#

Nah that was something else

proper wyvern
# lament pond Nah that was something else

I see youre streaming in VRCT right now and im just like "I want to join" but I need to keep reminding myself that I have a Discord call record to uphold. Were at 118 hours and we are aiming to end this at 120 hours so the ache to be there is real. T_T

lament pond
#

Nearly there

proper wyvern
#

Nearly yea but I have a feeling youre ending the stream before im able to come say hi to u T_T

weary olive
#

I've been struggling for about 2 days now, basically trying to figure out how to start building a house in Blender. I think I know most/all the dimensions of how I want my house to me, but it's that "doing it" part that Blender isn't making very easy for me.

#

I spawned a plane, set it to the dimensions I want for the floor, and that's basically as far as I've managed.

spiral sigil
naive helm
#

Can someone help me center my model? Every time i add the armature its off center no matter where I position it

#

I spent all day yesterday making it- so theres a couple hurdles yk

runic nymph
#

You mean, when you parent the mesh to the object it gets offset?

naive helm
#

I'm not sure-

#

,_, could I send someone the model i dont have the knowledge to explain it

runic nymph
#

You can't explain it even with screenshots?

naive helm
#

uhmm.. I can try- its just difficult

runic nymph
#

Worth a shot.

naive helm
#

Alright- though I cant do it for a little bit, need a break from blender frustrating yknow

runic nymph
naive helm
#

I'm sorry

proper wyvern
naive helm
#

@proper wyvern are you a god, I literally didnt know how to phrase the google search

proper wyvern
#

If I remember right you need to first center the origin and then you reset the model to the point of that origin

naive helm
#

Like this helps legit so much

proper wyvern
#

Alright then big boy.

naive helm
#

oop=

runic nymph
#

🤷‍♂️

proper wyvern
#

Just in case im gonna ask you if you were being sarcastic or if it actually helped u because im kinda unsure now XD

naive helm
#

It did help a ton-

proper wyvern
#

Alright then

mental glen
#

I am trying to learn 3d Modelling and all that stuff

runic nymph
mental glen
#

Made it cursed

runic nymph
#

Now in true vrchat fashion, un-optimize it.

mental glen
young vault
#

Dynamic dynamics

runic nymph
#

👁️ 👅 👁️

thorny ivy
#

Tips for making semi-realistic heads? I don't want an anime-style avatar but not a hyper-realistic, 4k skin, real-time rendered sweat one either.

#

Stylized is the best descriptor I can think of.

#

I'd rather not create visemes though so I'd be more then happy to use a pre-existing base.

runic nymph
#

Style similar to codemiko

fiery dune
deep dirge
#

Idk what it looks like but yes

fiery dune
#

It's izuku

wild peak
#

Is this the best place for looking at how to animate a 2D face?

#

This is my head so far, and since models have blinking animations and emotions, I would need to change the eyes, so I was wondering on how to do that

mental glen
#

The biggest flex I just got was I tried to upload a model i made after 4 days of using blender but Blender auto detects it as a naked body so it doesn't let me upload it

runic nymph
#

You what

#

That doesn't sound right. vrcTrollThinking

clear geyser
#

Blender doesn't do that...

runic nymph
#

I think they meant to say discord did that, so they couldn't upload a screenshot.

mental glen
#

Oh yeah sorry

#

Discord did it

#

but yeah that is the biggest flex i had my entire life

runic nymph
#

Rekt by discord.

indigo stirrup
#

Is there a way to programmatically delete unused shapekeys?

#

Say I merged models together, then only kept part of model B, but I still have all of it's shapekeys, most or all of which don't affect anything

#

Blender/CATS' has options to do this for bones and vertex groups already...

devout scroll
#

What do you mean by unused

#

Empty?

indigo stirrup
#

shapekeys that are basically the same as basis

devout scroll
#

Not sure, there might be something in the mesh menu

vivid crater
#

pretty sure cats specifically keeps those now since the sil viseme is just nothing and regular export yeets em

solar fossil
stable delta
#

know anyone who do 3d vtuber commissions?

solar fossil
stable delta
#

thanks :)

#

looking for someone to do textures or clothes for my current model, hoping to find someone soon, lotsa comms are closed

indigo stirrup
#

@devout scroll did you write that or just randomly find it?

devout scroll
#

I wrote it

solar fossil
devout scroll
#

so it might not work vrcChicken

indigo stirrup
#

when I do run script, I get an error on the very last line

devout scroll
#

o, what's the error?

indigo stirrup
#
  File "D:\vrchat\random models\Airis_ver1.02\Model_data\BlenderCustom\airis shorts v5.blend\cleanup_shapekeys.py", line 50, in <module>
    bpy.ops.mesh.cleanup_shapekeys()
  File "C:\Program Files\Blender Foundation\Blender 2.91\2.91\scripts\modules\bpy\ops.py", line 132, in __call__
    ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.mesh.cleanup_shapekeys.poll() failed, context is incorrect```
devout scroll
#

oh

#

you gotta be in edit mode

indigo stirrup
#

it works

#

also gotta be on Basis

#

everyone hail the great pumkin for their coding prowess because I can barely wrap my head around discord.py after 2 redbulls

devout scroll
#

i can barely wrap my head around it too

#

blender python really sucks

indigo stirrup
#

wait, uhhh, theyre still there?

devout scroll
desert whale
#

seems like you got bamboozled

indigo stirrup
#

I'll just do the classic

#

find the last shapekey in the list thats actually doing anything, go one down, break my left click

devout scroll
#

it worked when i tested it

#

but i only tested on new shape keys

#

i will look into it tomorrow again

indigo stirrup
#

theyre still there when I go out of edit mode

#

before leaving edit mode, theyre gone

devout scroll
#

i think you can't remove shape keys in edit mode actually

indigo stirrup
#

yea, you cant

devout scroll
#

you should edit the script and remove the edit mode requirement in the poll function

indigo stirrup
#

sure, after my 70 other projects on the backburner

#

youre asking of me to learn an entire new lib to debug a thing you just wrote

devout scroll
#

just replace == 'EDIT' with == 'OBJECT' on line uh

#

31

indigo stirrup
#

there we go, that works

devout scroll
normal marsh
prime zenith
#

I just deleted a couple vertices and this happened.. How do I fix this, does anybody have any ideas lol

deep dirge
#

Apply transforms for that object

prime zenith
#

How ?

deep dirge
#

Look it up

#

Ctrl a

#

You could also just search for it in the menu

#

With the name I gave you

#

Blender too

prime zenith
#

Well, I have it selected in Unity with ctrl a

deep dirge
#

Blender

#

Apply all transforms

#

Or just scale

prime zenith
#

I am not sure what am I supposed to select or not, but I tried this and nothing changed

deep dirge
#

The chain

prime zenith
#

But why everything changed when I just edited couple vertices on the base fbx ? It does not make sense

deep dirge
#

I have no idea

#

Could be a weird shapekey idk

prime zenith
#

Ok I am totally lost, I am giving up on this for now

tame wing
#

I'm having an issue with my shirt where some of the vertices are flipped for some reason. I know I could fix this if I turned off culling but I want it make it quest supported. Anyone know ow I could fix this?

quaint jasper
#

recalculate normals in blender, but that won't really be quest compatible still

runic nymph
tame wing
#

Sick that fixed it, thanks!

worthy bluff
#

guys we need 3d modeler and sculpting who wanna join us? we are making a game dm

raven elk
#

Hi, any of you with Xnalara/XPS/ Xnalara Posing Studio? Mention me to let me know please?

whole marten
#

can anyone here be willing to give a quick breakdown on the process of doing the areas around the eyes? It's been giving me trouble for awhile now and I dont want to keep doing the hollow eye strat since it feels a bit lazy. I especially have trouble fitting the sphere around the eyesocket. Theres not many great tutorials out there for this specific area.

#

if not, a link to a good tutorial I may not have found yet would be helpful too, thank you~

sage brook
#

bones are all fine but what is the best way I could fix the gap that was left when I switched shirts on my avatar

#

normally the clothes I would switch didn't have this much of a gap

quaint jasper
#

bridge edge loops

sage brook
#

oh cool ty!

sage brook
quaint jasper
#

you need to test your blendshapes when you add vertices

sage brook
#

so it is blendshapes then?

#

how could I redo blendshapes

quaint jasper
#

select basis, select vertices that shouldn't move with your blendshapes and "Shape Propagate"

sage brook
#

propagate to shapes under vertex?

#

gotcha gotcha that is better

#

that helps so much ty 🙂

sage brook
#

what would be the best way to fix bones being slightly above the mesh

#

ruins the fingers :/

#

I moved the mesh up to it which fixed the hand normally but closing the hand makes the fingers freaky

median pike
#

move the bones down?

sage brook
#

how can I? I select them and it selects them all

#

clicking the 003 one does not give me the option to move it

quaint jasper
neat viper
#

@sage brook Click "Armature" in Object mode, then go to Edit mode

#

there should be a dropdown at the top-left of the viewport to change modes c:

gentle raven
#

?

neat viper
#

oh whoop sorry lol, tired

sage brook
#

ty

neat viper
#

yw! sorry for the ping Military lmao

gentle raven
#

it's alright

sage brook
#

but then how would I move it?

neat viper
#

Once you're in Edit mode, select the bones you want to move? o:

sage brook
#

actually it might just be a rotate

neat viper
#

select one of those bones in the viewport, and then an axis to move them should show up?

#

assuming you have the Move tool selected

sage brook
#

coolio ty

hasty cipher
#

Or do you know a world that has that type of models?

spiral sigil
#

@hasty cipher I made that myself. I upload my models to a game called SecondLife and sell them as functional items to players.

hardy turret
#

Hey anyone know a better way to do visemes with a seperate teeth/innermouth attached to the jaw instead of merging all together then editing?

quaint jasper
#

As in multiple meshes ?

devout scroll
#

you can weight them to a bone

#

then delete the bone at the end

hardy turret
#

Like in most other models you find online the teeth and tongue are seperate instead of attached to the main body mesh

quaint jasper
#

I've never seen that before

devout scroll
#

They are usually separate parts but the same object

limber bronze
quaint jasper
#

Well that's extremely impressive

spiral sigil
#

looks very good yes

#

what did you use for textures?

limber bronze
#

substance painter

#

now the real problem is that it's about 360k tris and i need to do retopology

runic nymph
#

why did you texture before retopo

quaint jasper
#

To flex

runic nymph
quaint jasper
#

i mean, if they have the skills to do that, i don't think it'll be a problem

limber bronze
#

flexture

#

the real answer is retopo was taking a long time and i just wanted to take a money shot because i'm impatient

weary olive
#

I've attempted Joining 2 objects together in Object Mode, yet they still act like they're separated, passing through each others' meshes in Edit Mode.

#

Zero vertices to select in-frame, all edges and faces.
It apparently refuses to acknowledge the walls making that square in the center as being "separate walls" from those on the outside. It's basically two straight lines crossing in an X shape that don't realize they're crossing at all.

dull crane
#

Just like people.

devout scroll
#

add loop cuts to both objects then merge them by distance

weary olive
#

Ty

white moth
#

I’m trying to bake some AO maps, is there a way for it to take cutout textures into account for the AO? It’s treating some edges as solid in the AO bake

quaint jasper
#

You'd have to make a specific mesh just for the AO in that case

devout scroll
#

might depend on the shader

quaint jasper
#

My brain thinks exclusively in terms of shaderless options lulw

limber bronze
runic nymph
#

Sick

limber bronze
deep dirge
#

God damn only 15k?

spiral sigil
#

textures and materials too stronk, pls nerf

devout scroll
#

not even 40k 😔

desert whale
exotic wedge
#

Hey guys

#

I am sorry if this is not place for it. But i couldnt find proper channel or if this is even possible in here

#

But i am trying to seek for visual artists for game dev teams

#

So like may i ask that here and where?

deep dirge
#

You'd probably have a better time getting people from other sites

#

This is vrchat, you'll only get anime and furry stuff

runic nymph
spiral sigil
solar fossil
devout scroll
barren meadow
atomic hamlet
spiral sigil
quaint jasper
#

what does the current uv map look like

spiral sigil
spiral sigil
quaint jasper
#

just scale them down

quiet coral
#

how do i add a tattoo i was told something with making a duplicate, making it transparent and all that but i dont see the instructions im given so anyone know any new vids or tutorials to add a png as a tattoo to a character that you can send that isnt for the old blender?

quaint jasper
#

just add the png onto your texture in gimp

runic nymph
#

Duping the body to add a tattoo, the eboys truly know their ways around unoptimizing. vrcTupAUGH

devout scroll
#

big mmd energy

gray hornet
green jolt
#

does anyone know of any good methods of doing fur in PBR shading in a way that looks good?

#

i don't wanna go totally matte

deep dirge
quiet coral
#

nope

obsidian nova
#

@gray hornet Would you consider posting this as a prefab? This would be amazing for a tea house world I’m working on.

spiral sigil
#

nah

deep dirge
#

Can't tell what you are editing, don't want it to get warped? Edit them in blender.

#

Only time it's acceptable to try and duplicate part of the avatar and add a tattoo over a transparent area is when the textures are symmetrical, even then most unoptimized eboy avatars don't do that anyways. (Not a bad thing)

#

Even then, you still need to edit the textures

#

If you are gonna attempt to edit an avatar in the most basic of ways, look up a tutorial that will tell you those things, they exist in droves

quiet coral
#

hmm alrighty then

#

its gonna be hard cause im not that artistic but ill give it a shot thnx

devout scroll
#

nothing artistic about editing things

#

here, free online photoshop

thorny ivy
limber bronze
#

normal maps stronk

void epoch
#

anyone know hwere to find a half life 2 dog model

spiral sigil
void epoch
#

I meant a 3d model

#

like a untiy file not an avatar

obsidian nova
#

A 3D model in a unity file? Starting to sound a lot like an avatar...🤭

steady merlin
#

would anyone be willing to help me with trying to make a model from scratch?

icy jungle
#

@steady merlin do u have any 3d modeling experience?

steady merlin
#

not very much

#

i have a tiny bit tho

icy jungle
#

what software do u use?

steady merlin
#

blender since i cant use any other one since you have to buy them

icy jungle
#

u can get student licences if your a student, but yeh. If you can follow a few blender tutorials, start with the basics, like the donut 🙂

steady merlin
#

sadly im not and i have tryed the titorial for the donut i dont do very welll with videos

icy jungle
#

ok, if your still around in a few hours when i get back ill see what i can do to help 🙂

steady merlin
#

ok and its ok tyt and i do thank you very much for helping me and im also srry for annoying you

icy jungle
#

its all good! gotta start somewhere

green jolt
#

i'm making good process on this model, i'd just love to know if anyone is aware of any good pbr settings for stylized fur

#

i'm not too keen on making it fully matte

deep dirge
#

🤔

zinc jolt
green jolt
#

ooh sick

zinc jolt
#

Yeah

#

I did the claws and the materials for the claws

green jolt
#

they look good

rotund void
#

when i upload a model in vrchat, do i have to do it with a prefab or FBX?
i did with the prefab, an i uploaded it, but, i soon realised that it missed a big chunk of her body
like so..

green jolt
#

the prefab has to contain the whole model i think

rotund void
#

and, on the right, this is my FBX model
but, her ears aren't jiggly like with the prefab one , dynamic bone doesn't seem applied to her ( though, her body doesn't miss any part )
i would like my character to have dynamicbone and her full body
but i don't know how to do so

#

is it right to upload an fbx instead of prefab one in vrchat? if so.. how do i apply dynamicbone to my fbx one ?

#

i think it's the only thing missing but i don't know

fast temple
#

does anybody have a tda model i can use all the ones i have used the bone structure hasnt been working

uneven lion
# rotund void

Just taking a guess but they may be hiding those parts of her body using blendshapes. Select the body mesh and if you look on the side there should be a drop down list of them you can expand that will hide of un-hide parts of the mesh.

rotund void
arctic valve
#

Can anyone tell me why when I import a particular model from Blender it's picking up an extra Material?

#

Single mesh, no accidental doubles, only one UVMap.

devout scroll
#

what happens if you delete the material in unity, does anything turn pink

arctic valve
#

Yes. It's assigned to a section of mesh, even if I assign that section in Blender to the actual material.

spiral sigil
#

do you have any modifiers on the mesh ?

arctic valve
#

No shape keys, only vertex groups are for armature manipulation

rotund void
#

how to make them look normal? a bit like this.. :

arctic valve
#

Is your material metallic?

#

Hah, got it! My problem was the texture in the UVmap.

dusk turret
rotund void
#

thanks !

still wadi
spiral sigil
#

damn that hair

devout vault
#

Yea looks good

fast temple
#

does anybody have good male tda sweat pants?

fossil parrot
#

does anyone know how to get the models from ghost runner? and port them over to unity or just ripping in general?

spiral sigil
desert whale
fossil parrot
#

?

#

how

desert whale
#

the devs click a button, bam you're banned that's how

fossil parrot
#

i mran ripping an avatar from a game you dingus lol

#

mean

desert whale
#

that will get you banned, so don't do it

runic salmon
#

ripping from VRCHAT will get you banned

desert whale
#

yeah that's what i mean

runic salmon
#

ah okay, from what I understood, they were asking if they could rip from another game or something

fossil parrot
#

yes

#

@runic salmon

zealous cedar
#

pretty sure they were talking about ripping from another game

desert whale
#

I don't know what vrchat's stance is on that, but this might not be the discord to ask about that

runic salmon
# fossil parrot yes

In that case, just find the models online, I'm sure someone else has ripped them already.

fossil parrot
#

sadly no

runic salmon
#

I guess it depends on what game/system it's on that you want to rip from.

fossil parrot
#

ghostrunner

runic salmon
#

what system is the game on tho

zealous cedar
#

Ghostrunner is a pc game

#

unity based i believe

gloomy stump
#

Hello, new to using blender and vrchat in general

#

this is my current material list for a model Im working with, after using cats tool to merge alike textures this is what I have

#

is it possible to merge more?

quaint jasper
#

What did you already atlas ?

gloomy stump
#

Idk what that even means lol

runic nymph
quaint jasper
gloomy stump
#

ahh ok. Ill try that

#

do I need to select different materials to merge or just all in one?

quaint jasper
#

As many as can fit into a 4k texture

gloomy stump
#

should all fit

#

seems like the fangs and claws got missed but everything else went white

languid fog
#

can someone give me some tips for doing "anime" hair style? i can do it but never fit what i want, look unnatural and don't combine with the character

short edge
#

can someone help me fix this, the map should not be inside out if that makes any sense and I should not be able to see inside the tower or the building and I should not be able to see the underpart of the terrain how do I fix this in blender?

flat cedar
short edge
short edge
#

so im working on it

short edge
atomic hamlet
#

Select everything in edit mode in Blender, and under Mesh > Normals, hit Flip.

#

Keyboard shortcut for selecting all verts/faces is A by default.

short edge
#

kk

mild nimbus
#

A character I been working on

#

All from scratch

runic nymph
#

Those.. curves. My god.

spiral sigil
#

that butt

frail scarab
#

that's hawt

green jolt
#

Curves??

#

Bro where that's like as skinny as I've ever seen the human form without them looking sick

#

It looks good but that's like as far from curves you can go without a character looking emaciated

vivid crater
#

did you just look at the thumbnail or something

#

she can literally describe the stock market

green jolt
#

i looked at all of it

#

i guess they don't match my personal definition of curvy

#

🤷‍♂️

obsidian nova
#

It’s just not how anatomy works that’s all, you’d never have a butt that big without thunder thighs...

#

This girls got a thigh gap wider than the Grand Canyon.

stark ore
#

A n i m e

west river
onyx crane
#

im a simple woman, i see stolas, i upvote

mild nimbus
#

I intentionally over exaggerated the curve s

#

Just a heads up

green jolt
mild nimbus
#

No

gloomy stump
#

trying to learn blender nad having an issue with the textures

#

ripped a model off deviant art to rig into vrchat and Im down to

#

this many materials

cerulean shoal
cinder cradle
#

bruh he looks like he wants my soul

cerulean shoal
#

he does

cinder cradle
#

you never take me alive

cerulean shoal
#

he already took your soul

#

it wasn't much anyways😏

cinder cradle
#

:/

hybrid hinge
#

Anyone here want to help model arcade games for a Chuck E. Cheese World I'm working on with some friends?

#

The more the merrier

neon tree
#

anyone know were i can sell 3D models?

neat viper
orchid ivy
onyx juniper
#

@green jolt Don't get discouraged by the negative reactions. It's a good model and design, and it looks like it turned out exactly how you wanted.

green jolt
spiral sigil
#

Is there an easier way to modify pre-existing clothing models from assets onto character models? I have been using the sculpt tool in blender but doing all of that by hand is incredibly time consuming. It also makes things look kinda lumpy or stretched sometimes.

#

(for clothing models that aren’t designed for that specific body shape)

clear geyser
spiral sigil
#

Thanks, I will have to give that a try.

barren leaf
#

quick question, I may have hit something in blender, and no matter what I open up, even if it's a new project, the mesh are invisible and only show an outline on selection

fringe rock
#

Did you update driver recently

deep dirge
muted raven
#

Making art

fossil parrot
#

does anyone know how to make anything from scratch and if so can they show me how to do it really want to end up making some avatars from scratch so i was wondering if anyone could.

runic nymph
#

You're basically asking for someone to teach you something that takes years of learning. vrcTrollThinking

fossil parrot
#

yes

quaint jasper
#

Watch tutorials, like everyone here did

runic nymph
#

Good luck out there! o7

quaint jasper
#

If you have specific questions about specific steps, people can help, but we can't learn for you

barren leaf
tough hatch
unique sigil
#

Ooo

devout vault
#

Can anyone give me a small work but im very new in blender, ofc i made a donut but still i want some challenges :P

#

but dont give me very hard thing TwT

runic nymph
#

Move on to the chair tutorial. 🪑

devout vault
#

okey

runic nymph
#

From Guru again.

devout vault
#

Yea i really like guru he is funny :P

median harness
#

recreating an mmo character of mine from scratch to practice hardedge stuff

#

p happy with how it looks thus far

runic nymph
#

Sick.

median harness
#

super far outside my comfort zone and stylistic preference but hey, that's part of why i wanted to do it in the first place. just gotta do the wings now. it's been about 35 hours of work thus far and i swear it went by in the blink of an eye across the past couple days

dusty heron
#

Looks really good! Nice work 👍

#

kinda makes me jealous of how good people are at 3D modelling, because all I can do is approximately move cuubes to build a basic shape

#

Like a “tree”

#

I am attempting to get better, but most of what I can make is still really basic

median harness
#

hey, that was me a year and a half ago. i look at other people's stuff all the time and freak out about how intimidated i am about their skill to this day

#

and i'm pretty gosh darn confident at this point, y'know?

dusty heron
#

Yea, kinda.

median harness
#

never goes away, and if ya just keep going, suddenly you blink and you somewhat know what you're doing

dusty heron
#

Blender in a nutshell:
One day it will work

median harness
#

yep xD

#

also, for what it is worth: this is a recreation of an MMO character of mine, a CAST from Phantasy Star Online 2. This design is not mine and i have perfect references by having the character in game to orbit around
so like, it isn't as crazy as it looks

dusty heron
#

I’ve made a shop and bed in bpender for a game I’m working on, and for my lack of skill, I’d say they’re pretty alright

runic nymph
#

Ain't nothing wrong with studying already existing models, it will help you understand more complex areas of modelling, like topology and how it should flow. Way I made a "breakthrough" in learning 3D is by just taking an existing model and re-modelling it. Sure it's pretty much copying, but I feel it's a really good start. 🤷

median harness
#

yeah, this one has been a wonderful learning experience. i've been focusing on asking myself "why is this designed like this" as a way to almost reverse engineer their creative process

#

there was a lot more thought and care put into every bit of the design than i thought

#

and i wasn't thinkin' it was a mindless look!

#

been a great experience on a more macro-level, as well as being like. the only more hardedge thing i've done, so good practice there too

#

totes gonna be recommending doing something like this to some of the people that ask me for advice and such if they're at that point

mild nimbus
#

@barren leaf Click on the model and go to Object Properties. Where it says Viewport Display you want to set the Display as from Wired to Textured

#

If it still does not work go to File > Preferences in the upper left corner. Blender Preference window will pop up

#

Lower left corner there is a symbol with 3 rectangles stacked over each other. You can reload factory settings after that.

#

Even though that will not be neccessary

quaint jasper
#

Got a brain lapse yesterday and ended up making that model

#

Kinda wish i had spent time for the compositing and post processing, since the colors got washed out hard, but still happy with the result

spiral sigil
#

looks nice

odd meadow
#

wish i could even model. vrcSad

runic nymph
#

Stop wishing, just do.

odd meadow
#

ive tried

#

and i made myself a glitched ball

#

also i cant even mergemy steam with vrchat because of stupid capthas

#

captchas

odd meadow
muted raven
#

@odd meadow you just gotta start somewhere

#

everyone

#

EVERYONE started by making some bad stuff

#

just start basic , get good at basic, then start medium, get good at medium, start good, get good at good, start amazing, get good at amazing and then

#

run out of ideas

#

have all the skill but no ideas of what to make

#

except for train cannon

odd meadow
muted raven
quaint jasper
#

Yeah there's not much to it, just try stuff while looking at tutorials and ask people better than you how to do things, and over time you get better NepOkay

spiral sigil
#

just need to be consistent

#

if you just do something for 2-3 days

#

then nothing for several weeks

#

you wont really progress

#

like me