#3d-modeling

1 messages Β· Page 93 of 1

twin flare
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How can I move the sleeves of the hoodie in blender?

tulip condor
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right now i trying to get used to new blender version
but i run into some problem manipulating with the object
which cursor (gizmo) and edge command not working as expected

here you will see compression between 2 blender which 1st (old blender) have what i want
but newer doesn't sims to accommodate my needs

so did i make something wrong
or what else shod i do so it will be how i want?

any help please

median pike
tulip condor
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oh yeah i found it
but why gizmo is not on edge place
how to make it to be as in old blender ?

median pike
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you must have done something

tulip condor
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damm πŸ˜’

median pike
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did you import anything from 2.7? Like settings or anything?

tulip condor
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nope
i poke with new blender settings before
but i forgot what i done

median pike
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do you have the same issue when you create a new cube?

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Shift+A

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I mean, you have a bunch of weird buttons and markers everywhere, god knows what you have installed or altered

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by default it works just like blander 2.7

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so its something you have done

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you can reset it to default settings and see if that changes anything

tulip condor
median pike
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okay?

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try to move an edge on that one

tulip condor
near dust
tulip condor
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@median pike
i guess i need to find out by myself
but not today
i will now try to have some good time with my friends
maybe tomorrow

but thanks for trying to help me

solar fossil
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thats one weird blender

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why does it apply position when you release the cursor?

median pike
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yeah hes got tons of unnecessary plugins installed

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but refuses to uninstall them

solar fossil
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why doe

median pike
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no idea

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I told him that most of what those plugins do can be done in blender by default

solar fossil
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huh, wonder why they even exist than

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dont think they are very old plugins he installed on a new version of blender since they usually break between major updates πŸ€”

median pike
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they are probably addons like CATS. They do exactly what blender already does but they just add a button for it for people that dont know where the features are located

frank geyser
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Anyone have any tips for modeling mouths?
Ideally i want it to be able to open and close without the interior being see-through

lucid orbit
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question for all of you 3d modelers: how did you learn 3d modeling?

radiant moon
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I started with the sacred Blender Donut tutorial and branched off from there

orchid glacier
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I changed my pose pos to rest pos on my armature, but only the bones go to the new positon and not the mesh. anyone kno why?

woven trail
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anyone knows why this happens to my cloth?

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i have default settings

tight quartz
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Anyone know how to make so it splits up automatically in Blender while importing it as a Reference/Background?

median pike
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splits up?

ashen stag
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You can manually move the image so that the correct pose is at the middle

devout scroll
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Or use the import images as planes default addon then add loop cuts in between them all

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then separate

near dust
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How do people do teeth for VR chat? I want to save poly count and just do a curved image for teeth but idk how to make it look good.

solar fossil
near dust
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sorry I asked

solar fossil
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im just doing my best im sorry πŸ˜”

solar fossil
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ok if you want "normal" "human" teeth than you can just go with a long white strip

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no real texture on them aside from some very unnoticeable redness at the intersection with the mouth

quaint jasper
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I've made cylinders of different amount of edges and the extruded/merged vertices/decimated

stable barn
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wow

solar fossil
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ok, you and your fancy teeth

quaint jasper
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it's only fancy if you don't see the topology

deep dirge
vivid crater
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No vore

solar axle
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vOwOre

deep dirge
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Stop

solar fossil
spiral sigil
mild nimbus
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@near dust It looks fine to me overall perhaps the eyes are to far apart and the iris is to far up on the upper lid. I also realized your little goatee is slanted and not symmetrical. The side of the model looks amazing the front overall is okay once a shader is applied to it

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Anime models never look the best in basic shading

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and needs to be flat shaded or cel shaded

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Continue to texture the face for flat shading and see how it looks

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if it still does not look as you intend it to be continue to do adjustment tweaks of the face via proportional editing

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you will be suprised the most simple and slightest change that can fully change how the character looks

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especially with eyebrows

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eyebrows determine alot of the characters personality

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just slightly changing it will make the character look like a different person.

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You also did not add color to the eyes so he looks dull and souless inside

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try adding some color to the pupil and iris

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then you will really start to see how the character is forming

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flat color eyes will never help you get a good idea of the character untill you add detail into them which gives it more life

tulip condor
spiral sigil
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tengo una pregunta yo hablo espaΓ±ol y puedo compartir mis diseΓ±os 3d por aqui o no?

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o uso el canal spanish?

magic wadi
quaint jasper
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i don't think that'd be too hard to make

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You could learn blender for that !

median pike
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@tulip condor but why did you change it in the first place?

tulip condor
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@median pike
when i was testing new blender version
i was clicking on every option,tabs etc etc to see what's what
but i forgot to turn off some functions that i previously enabled
so that's why i didn't know what i did that gizmo selection act's weird
but now all goes fine...for now

median pike
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I suggest you reser to default config than

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You might have messed other things up in the process

tulip condor
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@median pike
probably...

i reset my config to default
from now on...i will be more careful in the future

thanks βœŒοΈπŸ˜‰

tight quartz
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Or use the import images as planes default addon then add loop cuts in between them all
@devout scroll
How do I do that? πŸ€”

devout scroll
rigid anvil
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So is there a way to make a seam on a separated part on the body, not so crazy different from the body?

quaint jasper
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in 2.9 i think so

rigid anvil
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oh o.o

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is it finally time to jump to from 2.83 to 2.9 vrcHappy

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hmmm still does it in 2.9 @quaint jasper

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i seperate by selection and poof looks fucked

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:/

quaint jasper
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That's literally a new thing, so i don't know how you're managing it

quaint bronze
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@rigid anvil If you have or make edges in the area that you want the seam you can mark them sharp and get that result.

rigid anvil
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Sorry for the late respond i had to take care of some real life stuff, cat passed away

viral vessel
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😦 sorry i know how it feels my cat jj died when i was bout 5

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black nd white cat didn't like to go inside

quaint jasper
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@rigid anvil condolences
so did it work with the other methods ?

deep dirge
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What is that twitter video trying to show off?

spiral sigil
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Any tips for making the edges not so prominent even with a texture?

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Used bevel and smooth, how does it look now?

vital drift
deep dirge
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no

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please

vital drift
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yes

spiral sigil
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Any advice on how to get rid of these hard model lines?

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They're suppose to be natural claws but it's pretty obvious they're just polygons atm.

primal narwhal
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shade smooth if I'm not mistaken. Just highlight those faces then right click and it's usually there. If not and you're using 2.8 it'll be under the faces tab at the top left of the viewport area.

spiral sigil
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...that could've saved me a ton of work earlier.

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But now I know and my poly count thanks you.

deep dirge
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Dear lord that is too many faces per row

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Unless you decimate, somehow

subtle jackal
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You can fix this by averaging the normals or copying one to the other @rigid anvil You could also use Data Transfer modifier and copy them from a merged version, limited by vertex group.

spiral sigil
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Human-type hands with actual claws!

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Completely removed the original nails, modeled the claws myself from scratch, and then bulked up the finger tips so they could, ya know, actually look like they'd have room for claws in them.

torn sun
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So I chopped my model apart in blender, As I want to do something with the shoes alone. How can I export this as a normal 3D object file so I can import it into unity and use it?

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nvm i worked it out. just needed to export it...

white gazelle
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Prolly really n00b question...

If i want to make a new object, how the heck do i put it into my original avatar?

I cant parent it to anything because it has its own armature, and i cant use cats to merge the 2. :O

devout scroll
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thats not an armature

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click the orange Cube and shift click the armature

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then ctrl p and armature deform

median pike
devout scroll
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spooky

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you have quite some time

median pike
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I have school tho

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but hopefully

prisma dawn
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is there a way to get a base of a model of a man hand how do i get it

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srry i meant a base model of a human

quaint jasper
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Check out the internet

prisma dawn
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i did but i couldn't find one that would work

quaint jasper
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Try looking on stores like artstation

proud widget
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im new to modeling and have been watching alot of tutorials ect, anyone know whats the best way to make really puffy looking paws? im modeling my fursona but i cant figure out a good way to make some really round ones. ( pics for ref of the model im working on)

quaint jasper
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I assume the inflate brush

proud widget
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ill give that a try, im truing to keep it as low poly as i can lol

elder mirage
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I don't see a channel for textures, so I'mma ask here, how do ya'll go about texturing?

prisma dawn
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i got a question

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how do i make a mouth like ths

ashen forge
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New model based off one of my characters! (No it's not HollowKnight)

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Still very wip

vital drift
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looks like hollowknight inspired, very spooky tho

prisma dawn
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can any one help?

vital drift
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im not sure :/ im not big with modeling yet, maybe create a hollow oval?

spiral sigil
swift quiver
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they look like beautiful daggers

tight quartz
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Anyone know a tutorial for making characters?

solar fossil
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it really depends what you want to make, what is your skill level in blender, how much time you got

merry plume
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I feel very disappointed in my self

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No I mean proud

vital drift
vital drift
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SPOOKY!

solar fossil
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poggers progress

spiral sigil
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proggers

median pike
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YES

onyx juniper
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gud stoof

still wadi
granite bloom
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not even sure if this is the right channel but i need help with this

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(screenshot from the unity editor)

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im super new to this and using probuilder and ive got quite a few objects in the same area and its just clogging up the screen with these blue lattice icons

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i cant find anything online about this and its making it virtually impossible to work in that area

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anyone know of a setting to just disable them or something?

gentle kite
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is there anyone willing to do 3d modeling for other people

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i tried playing with blender for 3 hours and could only spawn in a sphere and a cone

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if no one here could you point me in the right direction

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i dont think it would be too complicated but i have never even tried to use a 3d modeling software so if anyone is willing please let me know

vital drift
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I’m super excited to have this complete, I hope I can get it out fast enough before more people make models for the character

stark anchor
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does anyone here have a good tutorial for making vrcaht avatars? my skill level is zero and id just like to get into it a bit. basically creating my own avatar would be a little side project soo if anyone has anything let me know

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and if you respond to this please @ me as i have over 70 servers im in and im very forgetfull

quaint jasper
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Everything is pinned in the avatar channels

stark anchor
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welp guess im just stupid xD thanks

clear geyser
deep dirge
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is there some way to make auto smooth not do this?

quaint jasper
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increase the angle ?

deep dirge
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Angle has no effect...

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I might need to just add more geometry to the tris

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I should also just see if its a blender thing and wont show up like this in unity

deep dirge
proud widget
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anyone know how to fix a bone from deforming the hell out of a part on your model? literally the head on my model gets totally messed up when i move the head. ive already done the weight painting and everything, but it doesnt do the thing.

quaint jasper
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Check your weight paint

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head most likely painted to your chest

proud widget
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tbh ive done that so many times already ;-; ill check again though

devout scroll
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or multiple bones

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turn on normalize when painting

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when you have multiple bones have 100% influence over something it stretches weird like that

proud widget
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i did it so the head is covered with 100% of the weight, and i even deleted the fact tbh

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since the face isnt rigged

devout scroll
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it wouldn't stretch like that if only head had 100%

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what about bones, no scale on them?

proud widget
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the only bone i scaled was the head when i first was scaling it to size, but i hadnt rigged the model til after tbh

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ill try re rigging to see if that might fix the issue i have, hopefully it does oof- this is the first 3d model ive ever made lol so im abit worried it wont be good

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WAIT

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actually , could the eyes be something to do with it? cuz the eyes are the only other thing that has 100% on them

proud widget
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oof

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idk about that

proud widget
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OOP- Re doing the rig from scratch fixed it. not sure what happened with it, but now its working 100% no weird head deforms.

vital drift
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Can we get some love for blocky Kirby? Modeled him myself and I’m proud πŸ™‚

silent shell
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@vestal glacier for the skirt problem, use blender weight painting, not colliders

vestal glacier
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idk how to use blender. i dont even have the program installed

spiral sigil
solar fossil
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yeah, you will have to model it on

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extrude some faces and scaling them down should do the trick

spiral sigil
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I don't have the skills to do that.

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I don't know how!

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I need someone to help!

thin sparrow
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if you dont know how to use blender id look up some tutorials

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cause if we have to explain how to extrude faces

spiral sigil
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I need to make the fluff like the bottom one!

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Not the other way around!

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I feel unheard!

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I commissoned them cause i didn't know how! I only know how to do bones for an amiture!

hallow bough
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Did you ask the person you commissioned to add the fluff? If not you might have to commission them or someone else to add the fluff if you can't do it yourself.

thin sparrow
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I need to make the fluff like the bottom one!
@spiral sigil and we told you how.

solar fossil
dreamy jackal
devout scroll
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very spooky indeed

dreamy jackal
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I put animations to change the textures from Toggles, roughly to change the color of the outfits and the eyes that I put on the avatar, and also to change the shape of the hat.
Without forgetting the facial expressions like other any avatars

spiral sigil
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That sound pretty nice

solemn elm
junior pecan
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I know

spiral sigil
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Tips for smoothing out the outer edges of this?

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Bevel doesn't really work due to the size of the geo atm.

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It's suppose to be an organic horn with "steps" for each segment.

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Subsurface Modifier eats up the steps which what I don't want.

quaint jasper
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how is bevel not working ?

spiral sigil
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I subdivided the segments and still no dice with bevel. I think it's because the geo is flat and thus not actually having anything to bevel.

quaint jasper
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bevel is done on edges

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not subdivided faces

spiral sigil
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Well, I'm trying to make the outer part more round and not sure how else to do it.

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Want smoothness for an organic look, not sharp and artificial.

quaint jasper
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well, bevel the two edges in that case

spiral sigil
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Which two edges?

quaint jasper
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of each section

wraith osprey
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have you changed it from shade flat to smooth in object mode?

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then you can mark the edges you want to be sharp

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might get the look you want

quaint jasper
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i think that's the opposite of the look they want

wraith osprey
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oh right

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skipped over the organic part

gusty stratus
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I do 3D models! But got no idea how to take it to vrchat

wraith osprey
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rig it, export as fbx and import into unity

fleet hill
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Hm

elder mirage
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So 15K tris is kinda low compared to what most people consider to be average for avatars, right?

quaint jasper
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yes

solemn elm
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that's actually really good in terms of optimization, but it should be said that it depends on how you view the quality of the model.

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if you think it's too low poly then you can raise it. if not then just dont change it if you dont want to.

proud widget
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anyone know how to fix this weird issue i have? in pose mode theres a black mass that shows up and im not sure what it is, i dont have any black on my model at all and the rig was done AFTER i modeled everything ect.

quaint jasper
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Is it inside your head

spiral sigil
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I have two objects

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how do I remove the inner part of the mesh to create a thru hole?

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I don't think bool modifier will work

devout scroll
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I would do #7 to have good topology

elfin mural
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Silly question, but how do I arrange the arms & shirt together?
It usually gets deformed if I drag with the sculpt tool (Blender) 😩

quaint jasper
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Weight painting

elfin mural
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πŸ€” ?

clear geyser
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@elfin mural you can put your avatar in a-pose using pose mode

quaint jasper
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Move the bones in position in pose mode and then weight paint the shirt accordingly

spiral sigil
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thanks it worked out

devout scroll
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shirt should have the same vertex groups already so you can try going into pose mode and match the arms to the sleeves, then use cats to apply pose as rest pose

quaint jasper
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Does manually renaming vertex groups to match bones work ?

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never tried myself

devout scroll
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yep

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as long as mesh has armature modifier with the right Armature selected and vertex group name matches bone name, it'll move

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I do that a lot instead of mirroring

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can't get mirroring to work right

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so when i manually mirror an arm for example, i split vertex group into two and rename one

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(make copy and remove vertices one one side for it)

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vertex groups are pretty simple and versatile, they only store vertices and weight, it's the armature modifier that does the rest

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in fact vertex groups and weight weight painting can be used for lots of other modifiers

elfin mural
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I cant figure it out ugh 😩 All the vids I see are different versions, so gonna download a diff version I guess lol

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Ty tho. πŸ₯Ί

quaint jasper
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Get 2.83

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That'd be the most stable currently

elfin mural
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Okayy, been using 2.90.1 :0
Ill get that one, thanks bub

devout scroll
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after 2.8 they're all mostly the same, but if using 2.9 you gotta update to the development version of cats plugin

sturdy lichen
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Something I just finished

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Been playing around with pixel art

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Something that I found out is, pixel art with normal map looks amazing

azure rain
quaint jasper
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@sturdy lichen That looks awesome

sturdy lichen
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thank uuu

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@azure rain yep

versed ledge
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When I press builder on unity nothing happens
Is my game too big?

quaint jasper
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If it's freezing then probably yes

versed ledge
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shit

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I made my world way smaller and its still freezing

quaint jasper
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Can you take a screenshot of the game window with the stats menu showing

versed ledge
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Wdym stat menu

quaint jasper
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top right corner of the game window

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it's a button

versed ledge
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oh

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@astral quarry just say it

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stop typing then stopping

astral quarry
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....

versed ledge
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finnaly

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was that so hard

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woah

astral quarry
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let me word it correctly.

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dork

versed ledge
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o_0

astral quarry
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I have unity 2018.4.20f1 and I don't have the avatar descriptor in my add component. is their a plugin i can download? this just seems silly that only specific versions have this component.

versed ledge
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Cant help you I got my own problems.

astral quarry
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you are so helpful.

quaint jasper
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@versed ledge That's the SDK panel

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the game window is called game

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next to scene

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@astral quarry Did you add the vrcsdk to you project ?

astral quarry
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where can i get that?

quaint jasper
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on the vrchat website

astral quarry
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that would explain why my googling wasn't providing any information about the component.

versed ledge
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@quaint jasper here

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Is that what you wanted?

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Cause you aint giving intructions to fix the issue

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Your giving me "stats" but idk how to check them cause I was never told

quaint jasper
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well i asked for the stats button in the top right corner

versed ledge
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I see it

quaint jasper
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Is this probuilder

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How many "cube" object do you have

versed ledge
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oh god

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7k

quaint jasper
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Yeah notlikethis

versed ledge
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It was working just fine

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Now it isn't

quaint jasper
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What did you add ? video players ?

versed ledge
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I did

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Video players were copy and pasted

quaint jasper
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Yeah, three enabled by default like that is maybe unnecessary

versed ledge
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wdym by three

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ooh

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I do have 3 of them

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even with 2 it still freezes

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maybe its my pc itself

quaint jasper
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Could be too

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Does it freeze with all three disabled ?

versed ledge
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yes

quaint jasper
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mmh, then could definitely be your pc

versed ledge
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thank you for taking the time

astral quarry
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I got the script now. thanks

versed ledge
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I'm trying to make a combat system but player local layer isnt there

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nvm got it

median pike
spiral sigil
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looking good πŸ‘Œ

devout scroll
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is that a sculpt?

median pike
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yea

devout scroll
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spooky

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and also good

median pike
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thank

tulip condor
solar fossil
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Generating tutorial please wait...

tulip condor
#

aaaaaaa.... what ???
ok if it's not a joke i guess
😏

solar fossil
tulip condor
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anyhow cath you folks tomorrow
have a good time everyone

solar fossil
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as long as the normals are set up properly it should work

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so, well, see you tmorrow i guess

devout scroll
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don't think you need to do individual origins , alt+s already scales down by normals

solar fossil
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but i like individual origin :sad :

devout scroll
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it's ok

serene epoch
quaint jasper
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Get yourself so rim lights, looks good but can't see it properly !

summer moth
solar fossil
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in the material tab you can set the roughness or specular

summer moth
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nope, still is weird where there's a lot of lines close to each other at any setting

tulip condor
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@solar fossil
unfortunately as you can see...
"individual origin","default pivot point" with post combination of "S"=R,Y,S,Z or X not working
so only the @devout scroll's recommendation as... ALT+S will work's for me

i even try on older blender but it's same

here is an video:

but thank you both for your effort helping me
βœŒοΈπŸ˜‰

solar fossil
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but i did say to use alt+s πŸ˜”
dunno why its not working for you since changing the transform pivot point should not affect it when scaling by normals πŸ€”

tulip condor
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@solar fossil
i didn't dep't on your experience with modeling stuff

but i think that is probably because i install some new addons for improved modeling
and those addons auto-retarget same default blender hotkeys for deferent purpose i guess
i need to check those addons hotkeyes and to revert it as default

devout scroll
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also worth mentioning that if your scale is not applied (ctrl+a to apply) or your normals are weird (alt+N to recalculate), it will not scale correctly

tulip condor
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understood
thanks

spiral sigil
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im still a beginner at 3d modeling and currently using blender. on soild mode it looks like this, yet on other modes, it looked fine, do you guys have any ideas?

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(happens only when im on the texture paint tab, but nothing happens when im on other tabs.)

devout scroll
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select your hair and recalculate normals

spiral sigil
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i see, thank you very much

devout scroll
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Also worth going into your other views and enabling backface culling

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It will make the backfaces hidden so you'd know you need to recalculate those faces

woven egret
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hey can people help me with my avatar in blender i cant get clothing to work and check it my bones are correct maybe

white moth
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https://cdn..com/attachments/530360261635211274/766257928452702218/unknown.png https://cdn..com/attachments/530360261635211274/766257946354253824/unknown.png
any tips how I can make this not look so weird? (the reflections or whatever that is)
@summer moth you have odd normals. I’d recalculate them

summer moth
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tried that before, didn't help, I fixed it kinda by using Offset Edge slide and merging it by distance, that made it flat like I wanted

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oh, recalculating normals worked on these

spiral sigil
#

hello im looking for any tutorials on modeling anime style characters. if anyone knows i would rly appreciate it

glad steeple
shut cloud
#

Hello. How do I make it so that I can kill objects. I got the combat system but how do I kill objects?

wheat delta
#

sounds like a #event-system-sdk2 issue, but my wild guess is that you need some triggers/colliders on the objects so the system can detect when the weapon intersects with the target in order to kill it

shut cloud
#

@wheat delta I figured but I want things to have like a hp amount the rapier does .5 damage the katana does 1 damage

wheat delta
#

hopefully you'll get the advice you need. I have nothing to offer

shut cloud
#

Alright. Thank, you.

hollow radish
real verge
#

https://i.imgur.com/GrS5jpB.png so I keep seeing this message whenever I try to export the model I am working on in blender I only been using blender for about 3-4 days now and would like to know what the problem is.

subtle jackal
#

I mean it tells you what to do in that error message...

obsidian nova
#

Generally, bodies work better when the bones are attached.

visual vigil
devout scroll
#

what about face sets

granite isle
#

can you guys help me with my avatar

still wadi
#

@visual vigil mask ? press alt +m

ornate harbor
#

oh god blender 2.9 is scary

knotty quest
#

should i model in blender or unity

devout scroll
#

blender

spiral sigil
#

Unity is not a 3d modeling software
it's a game engine

young vault
#

Some addons would like to differ

obsidian nova
#

@young vault That’s like adding pedals to your car and calling it a bike.

young vault
#

No, not really. A bicycle has two wheels, not four.

obsidian nova
#

That’s my point.

#

Unity is not really optimized for modelling; whereas the UI & back-end in blender are custom built for it. I’m sure you β€œcould” model in Unity, but β€œshould” you?

glad steeple
#

just because you can doesnt mean you should

#

good luck finding a tutorial on how to model a character in unity πŸ‘€

azure rain
#

and the best you're probably going to manage would be geometric primitive man

glad steeple
#

thats the ideal male form

#

geometric primitive man

solar fossil
#

Tried modelling in unity just see how it is, and my God was it an unstable, buggy, hot mess

quaint jasper
#

Why would you even try lmao

solar fossil
#

I was a young naive lad ok

young vault
#

Unity modelling is the best /s

solar fossil
#

Yeah, it was really promising in the first 12 seconds

devout scroll
#

probuilder is ok if you're coming from hammer

#

but only for simple stuff

candid cloak
quaint jasper
#

yes, definitely use your image as a background

#

then start box modelling

#

lots of tutorials on youtube

candid cloak
#

ok thanks

deep dirge
solar fossil
#

That is, hands down, the best nanachi edit

#

Congratulations, you move on to the next phase

clear geyser
#

Glorious

prisma dawn
#

how do i make real ppl avatars

#

like how ppl made gibby

quaint jasper
#

it's called photogrammetry

prisma dawn
#

how do you do that

quaint jasper
#

you can look that up, lots of tutorials out there

prisma dawn
#

ok thank you very much

#

what if its a picture tho? @quaint jasper

devout scroll
#

a plane with a texture on it more likely

quaint jasper
#

if it's a single image then there's not much you can do

prisma dawn
#

damn

astral quarry
#

has anyone worked with VRM before? Or does anyone know a discord that might point me in the right direction?

#

I'm getting an error message that prevents the .VRM file to be made and I have no idea how to read it to correct the error. All i can tell is that a Texture is borking it. not sure how.

obtuse quartz
#

so im trying to add a hoodie to my model, and everything was going well until i pressed fix model on the hoodie and now my avatar looks like....

#

like the opposite? of whats supposed to be going on when i press "fix avatar"
any tips on how to fix this absolute mess

quaint jasper
#

Before doing fix model, apply all transforms to everything

obtuse quartz
#

oops

#

i cant undo it 😟

devout scroll
#

But why press it if you don't know what it does

#

Look for an auto save

still wadi
#

you guys like my gura ?

fallow fable
#

looks perfect to be honest

#

nice work

#

I don't think she even has a 3D avatar of her own yet so wow

#

@still wadi did you put it in vrchat yet?

#

I'd like to copy it

still wadi
#

not happening bud sorry

#

last thing i would do is put her in vrchat

torpid moth
#

Hey so I can't edit a section of a mesh in any way(edit mode, weighting, sculpting, etc.) I can select only faces and edges in edit mode but can not do anything with them.

Is there a toggle I am missing when I had these verts selected?

quaint jasper
#

screenshot ?

torpid moth
deep dirge
#

can you see the vertices when you enter vertex select?

quaint jasper
#

don't use 2.9.1

#

A few people have had that issue already

#

highly suggest not to get steam blender

#

for this reason exactly

#

version control is too important and you can corrupt your projects

torpid moth
#

I can only visibly select faces and edges on just the blue textured section. Also I have been switching versions/saves to see if it'll change and I haven't had luck yet

deep dirge
#

I had the issue

#

but idk what fixed it, it fixed itself i think, idk

torpid moth
#

I'll mess around with other versions for a bit, hopefully I can come back with a solution

quaint jasper
#

that's the solution

#

don't use experimental unstable versions

#

use 2.83

#

works there

torpid moth
#

well the same thing works in 2.9 but I am sticking with it in 2.8

barren quiver
torpid crag
#

Im individually mapping and modeling all 75 of hatsune miku's bones

#

For school

#

Fun

barren quiver
#

Blender's terminology is just confusing with these, where 2.90 is more like 2.84 and rather than being a stability fix it's "more features and more bugs!", so I'd just say "version Y is buggy, version X is not"

#

Good luck with Miku!

torpid crag
#

Thank you

#

I already have a miku avatar uploaded (i ported it for quest) but i deleted the mesh and wa left with the armature and was like "oh this cool" but armatures be invisible so im modeling all the bones and lining them excactly, vertices by vertices.

quaint jasper
#

same thing in my book taurishrug

solar fossil
#

ill stick with blender 3.1

vivid crater
#

Blender 2.9 is the new features version now whereas 2.8x is now the LTS version, and both are stable release

#

It's just one is way more stable than the other πŸ€ͺ

fallow fable
#

how can I fix these discolored lines in unity?

#

the lines are appearing inbetween my meshs UV islands

devout scroll
#

try increasing the padding on the uv islands

#

as in extend the texture more past the edge of the islands

fallow fable
#

I'm looking for a different sollution, because if i extended them any further i'd lose detail

#

I mean by the looks of it, that red patch is at least 5-7 pixels wide

#

it's already at like 4 pixel padding

#

there has to be a reason why unity is doing this

devout scroll
#

is the mesh shaded smooth in blender

young vault
#

How big is the texture? πŸ€”

fallow fable
#

I messed with some things for the settings that appear when you click the literal image in the project resource viewer

Aniso level to 16 helped, and then switching from 2048 to 4096 fixed the rest!

https://imgur.com/a/oFbAzWM

#

it's a big texture

#

5000 x 5000

#

I think the problem was that the UV was made for this 5000x5000 image, and I had it at 2048x2048 ?

#

that's my guess

#

Thanks again for being there for me Pumkin, and Elphea I think you were probably on the right track with the help there, thank you too.

#

I can sleep now yay.

open scarab
white moth
#

Cats plugin currently has some pose mode issues with versions after the LTS

devout scroll
#

Not if you get the development version

#

of cats

white moth
#

I don’t, but good to know a fix is coming

devout scroll
#

You can just update in the update tab of cats

#

It's been working for weeks but who knows when the version will go live

craggy aurora
#

anyone know anything about weight painting in blender could use some help

visual vigil
spiral sigil
median pike
#

please

#

just, overlook the 400 tris

devout scroll
solar fossil
#

slams hand on table VERY POOR!

spiral sigil
#

not 69'420
Reality is often disappointing.

median pike
#

I fucking hate you people

#

youre the 3rd person asking for that

#

just for you

gritty turtle
#

What?

spiral sigil
#

Nice

clear geyser
#

πŸ‘€

spiral sigil
#

πŸ‘€

devout scroll
quaint jasper
#

don't use 2.9 taurishrug

devout scroll
#

too l8

#

multires looking too good to downrgrade

#

and new snapping stuff

ashen forge
covert shard
#

can I have help making a vr chat avavtar

#

avatar*

next aurora
#

anybody here any good with UVs?

#

unwrapping mine kinda just makes a mess...

quaint jasper
#

smart uv project ?

#

what are you trying to unwrap

next aurora
#

and no matter how i unwrap it, smart or not, it's garbage

devout scroll
#

You need to add seams

next aurora
#

ah

devout scroll
#

so it knows where to cut up your uvs

next aurora
#

also does it help if i mention that sometimes the uv is just a dot in the corner and i cant change it?

#

also, not quite sure where im gonna place those seams

#

probably just one down the middle

quaint jasper
#

nope

#

find a tutorial on this

#

it's a lot more complex than random lines

#

if you have bad UVs, you'll have a bad time with texturing

next aurora
#

figured as much

devout scroll
next aurora
#

i'll try loop cuts?

devout scroll
#

that's how i'd place them but yeah, it's complex

next aurora
#

yeah

#

i mean the thing is

#

wait wait

#

i just realized

#

if i mark a seam

#

will it be flat in unity?

devout scroll
#

seams only tell uvs where to cut and nothing else

next aurora
#

ah, ok

#

in that case

#

most of those lines

#

i have the mesh seperated

devout scroll
#

but it will still look like an intrerrupt in the texture

next aurora
#

ok

quaint jasper
#

place the islands correctly and it won't

next aurora
#

like the top fin, the sphere, and the front are all cut

#

ah, ok

quaint jasper
#

that should be a single mesh though

next aurora
#

it's one mesh

#

just like

#

split

#

by the way, the biggest issue is the top sphere

#

it's a part of the mesh

#

but it isn't directly connected to any vertecis

#

regardless, when i unwrap it...

#

it's either a square or a triangle

devout scroll
#

that means the mesh can't unwrap properly

#

it needs to be cut and if it deforms like that then it can't unfold

next aurora
#

sure enough

#

thanks!

devout scroll
#

still lots of free space so you could make it a bit better

#

but it works

#

you can enable stretching overlay in the view panel on the right

#

blue is good, no stretching, towards red is stretching

#

so you should put more seams or put them differently

#

like here

next aurora
#

ah, i see

#

the bottom half is just kinda small

#

doesnt need to be too perfect, the model itself is mainly flat except for some key details

devout scroll
#

but by splitting it, the big part will use more texture space and everything else will be bigger too

next aurora
#

but im definitely gonna wanna fix that

devout scroll
#

since when unwrapping stuff tends to be scaled uniformly

#

aka if the big parts are smaller then so will the small parts

next aurora
#

btw, can i rewrap like a part of it?

#

without deleting the uv and re-applying it?

devout scroll
#

yeah but if you unwrap only a part it will ignore the rest and unwrap onto the whole uv space

#

so it's better to just unwrap the whole thing

next aurora
#

cool, gotcha

#

also

#

is there a way to fix the issue where me moving one part of the UV moves another?

#

i get it's connected to the seam, but it makes it impossible to move around the UVs

devout scroll
#

move in face select mode

next aurora
#

ah, cool

#

for now, this should work for what im trying to do

#

thanks!

obsidian umbra
#

does vr chat allow objects that are closed to be loaded with a playermodel?

quaint jasper
#

Yes it makes no difference

obsidian umbra
#

aio

oblique bison
#

Any good free programs for Microsoft? I want to make just one custom avatar once it will allow me to but I have no software to do it.

median pike
#

blender

median pike
devout scroll
#

nice

#

just propagate shape to everything but the mouth

median pike
#

I know, I wish there was away to do that for multiple shape keys at the same time though

#

oh wait

#

you can

#

thats literally its job

#

I am retard

#

I used blend from shape

devout scroll
#

yeah propagate does all shape keys

median pike
#

I dont think I can get this done until spookality

devout scroll
#

do it anyway

#

can sell it in time for Halloween at the very least

median pike
#

I didnt realize just how much of nightmare it is to rig something like this

devout scroll
#

try rigify or mixamo

#

then fix it

#

never tried bone envelopes but can look at that too i guess

white moth
#

Bone envelopes are evil

devout scroll
#

I think that's how 3ds max did it ages ago

pearl bear
#

Would anyone be willing to give their opinion on my model (first time and need some opinions without getting thrashed for my awful work)

#

I think i have the base mesh finally finished but im almost certain ill have some problems with it, or odd proportions or something.

quaint jasper
#

Promise i won't trash you

pearl bear
#

Fair warning, its supposed to be headless, and chest is supposed to be pushed up slightly

#

Im mostly worried about proportions, I've started over 2-3 times over bad meshing but im fairly happy with the mesh this time around.

#

And im hoping i can finally move on to the modeling clothes phase after slight adjustments*

#

It's meant to be more anime styled btw*

devout scroll
#

the arms are super long

#

but looks alright

pearl bear
#

That may have been before or after i shortened them

#

The arms should be roughly the correct length, i was constantly checking proportional reference for it

onyx juniper
#

The pelvis and upper thigh area together make me think of a bucket handle. I think the crotch needs to be lower, or the hips need to be higher

quaint jasper
#

It would be super helpful for you to use a reference to sculpt over to get basic proportions/shapes correctly

#

Using references is too important to skip over, especially when you start

pearl bear
#

I have been using references, though i did intentionally make this character with wide hips

quaint jasper
#

reference sheet or random drawings ? can you share them ?

pearl bear
#

Not at the moment but just a mixture of stuff i found. Ive been careful to use one good reference for proper proportions though

hollow radish
#

you can use the amount of heads to judge how tall they should be

#

can go with 7-8

#

if you put the arms down, the hand should be past the crotch and the elbow should be where the waist is

#

if you go full body, its a bit more tricky and advise to use your own proportions or just get an avatar
that works for you as reference

#

for women can make the hips and the shoulders align, and for anime can make the shoulders even smaller,
so the torso is smaller

#

If you don't use pure ref, I advise you should

opaque hearth
#

just finish making a model

#

now i need to rig and everything

clear geyser
#

Cute

opaque hearth
#

thanks

#

honestly the rigging part is probably gonna be really complicated im thinking of paying someone else to do that part for me

azure rain
#

are there any Loops at the elbows as I can't quite tell from looking at the picture

opaque hearth
#

yeah there are

azure rain
#

okay good because otherwise it's not going to bend good

opaque hearth
#

ehh is this good enough

opaque hearth
#

my third eye is woke now...

#

thank you

azure rain
#

that is a very helpful website for learning 3D modeling

opaque hearth
#

thank you so much

#

its late for me so im a go to bed

#

like i said im probably gonna hire someone else to take care of the rigging or something i dunno

azure rain
opaque hearth
#

do you do work?

azure rain
#

have texture painted some friends fursonas but I'm not too great at rigging

opaque hearth
#

nice

azure rain
#

hope you sleep well

opaque hearth
#

thanks man

obsidian umbra
#

still working on textures after decimation

#

red lines

#

im also working on the joints

quaint jasper
#

This screams for retopo

azure rain
#

or Edge Loop dissolving instead of decimation

#

example of results with Edge Loop dissolving

spiral sigil
white pecan
#

These models are neat!

azure rain
#

you use the current head as a retopology dummy so that it has proper Edge Loops for a mouth

devout scroll
#

Painted another texture

#

Slowly piecing it together

azure rain
#

that looks cool even just with the solid placeholder colors

woven halo
#

how would I go about relaxing these UV's so they're as true to the size of the actual mesh?

quaint jasper
#

is there a seam on it?

#

U to unwrap should do it

#

if not get the UVsquares addon

lament cave
#

Does this count as 3d modeling I 3d printed an among us crewmate

torpid crag
quaint jasper
stray tulip
#

(The bloom was on photoshop)

quaint jasper
#

Beautiful fionna_sparkle

stray tulip
#

✨

swift quiver
#

reminds me of that spirit ori

#

wonderful work

solar fossil
#

yeah, the eyes and shape of the face is very ori like

frosty plinth
solar fossil
#

so shiny

stray tulip
#

Yes its a character based on Ori :>

white moth
#

That looks great. It also makes me really want to see an avatar of [Ori 2 Spoilers].

surreal umbra
#

im completely new to blender and vrchat avatar stuff so i have a few questions

#

if anyone can help

#

first off i have a model with a rig in unity but i need to bring it over to blender to apply the textures

#

I installed CATS blender plugin to export it from unity to blender but I'm not sure how I can do that and still keep the whole model and the rig

quaint jasper
#

you import the fbx

surreal umbra
#

is there a video that can help

#

i don't even know where the buttons are lmao

quaint jasper
surreal umbra
#

couldnt find one that helped with that

#

should i just start over and put the model in blender and add textures before touching unity?

quaint jasper
#

unity is the last step

dusky parcel
dusky parcel
radiant moon
#

So I hit "Recalculate normals" on my model, and it suddenly turned into a shiny ball of crumpled paper. I don't have a normal map on this model, so I can't figure out what's causing this.
(PS those two seams at the heel are supposed to be there)

#

I tried to upload a photo with that but it wouldn't send

formal flower
#

Hey is it possible to have a model that has two sets of hands move synchronized if imported into vrchat?

radiant moon
clear geyser
#

@radiant moon Recalculate normals

narrow yacht
radiant moon
#

@clear geyser That's what I did to cause the issue in the first place

#

and i've tried it several more times

tepid wagon
#

Try to flip normals, clear custom split normals data or set normals to autosmooth 180 @radiant moon

radiant moon
#

ooh thanks, i'll try that

#

I couldn't find any of the things you were talking about, but I hit "Smooth Vertex Normals" and that seems to have fixed it

woven halo
#

Does anyone here use Zbrush? UVmaster is giving me incredibly scuffed results

quaint jasper
#

You should redo UVs in maya/blender

woven halo
#

yee but blender has no pelt option does it?

quaint jasper
#

Not sure what that is

woven halo
#

apparantly you cant save anything on the free version

#

unless im misunderstanding it

quaint jasper
#

What feature are you looking for exactly ?

#

Doing proper seams and unwrapping should get you most of the way there

woven halo
#

gonna try .^.

regal summit
#

Hello, when I publish my imported custom avatar in Unity it doesnt take me to the screen where I can upload it to VRChat and says Future proofing your content instead, am I missing something? Thanks

hollow radish
#

you should never uv unwrap in zbrush

regal summit
#

Hmm?

quaint jasper
#

@regal summit disable future proofing in settings

regal summit
#

Okay, now it brings up Inspector

woven halo
#

the only reason I'm doing it is cause i keep having scaling issues when i export from zbrush to blender and vice versa

#

@hollow radish

#

i cant get it to line up identically to blender

#

i always have to rescale shit

#

no clue why

#

so its hard to get my highpoly and lowpoly to line up

#

after UV-ing in a different program

hollow radish
#

yeah zbrush has weird scaling issues

#

you can use goz to smoothly transition from both blender to zbrush

#

but you should scale it first in blender then put it in zbrush

#

idk, but sometimes I hit duplicate after import and it sort of fixes some scaling

woven halo
#

what do you mean by Goz

#

is that a plugin or something

hollow radish
#

you need to install it for blender

woven halo
#

ahhh

regal summit
#

Inspector doesnt give an option to publish it though so Im still a bit stuck

hollow radish
#

bit old but should be the same process

#

I think I followed this specific vid

woven halo
#

im just kinda worried now on how im gonna get my highpoly to export

#

properly

hollow radish
#

how are you modelling?

#

zbrush first then blender?

#

i think there's a scale master in zbrush πŸ€” or something like that

woven halo
#

ye

hollow radish
#

unsure though

woven halo
#

zbrush first then blender

hollow radish
#

umm

woven halo
#

honestly i could redo the highpoly quite quickly

#

its literally just smoothing with some adjustments on creasing

#

etc

hollow radish
#

eh probably a good call

woven halo
#

im like || this close to fucking just hitting auto UV in blender and only applying fancy shaders

#

yes make sure the material order is the same in blender

#

use dem arrows

#

after merging ofc

lapis cliff
#

so I've started using shape keys and have already made a few that work perfectly fine, however upon making a new one (with basis selected and not even editing anything) it automatically sets this scuffed mess as when the shapekey is set to 1

#

nevermind I figured it out, but for anyone who ever has to deal with shapekeys scuffing the model when you literally just made the shape key, just use the search bar in edit mode and search "blend from" and blend from shape, then use basis or whatever you want to use

woven halo
#

welp

#

cursed unity

#

i dont know what unity's order system uses

quaint jasper
#

@lean cloud Why does material order matter

ashen forge
merry tapir
#

trees are good

ashen forge
devout scroll
#

You can do that with particles too

quaint jasper
#

ah i see

#

well then joining meshes in that order should keep it ?

ashen forge
#

Tasty

#

Ignore if anything looks weird or off, I don't intend on making it look super perfect in Blender since I'll be putting it into Unity.

ashen forge
potent edge
#

wondering if i can post this here, ive been retexturing and editing a model from doom eternal in an attempt to create a better demon reskin

ashen forge
subtle jackal
#

it helps when you reference things to proper scale, that room must be pretty massive

stable edge
#

god i wish my room was that big

plucky jolt
ashen forge
#

it helps when you reference things to proper scale, that room must be pretty massive
It's actually fairly smaller than what it looks, it is probably slightly bigger for what it should be but I have an incredibly long and detailed lore for that!

safe grove
#

When doing avatar modeling in Blender, CTRL+J merges meshes, yeah?

gaunt abyss
#

Wow I never noticed the car from Megas XLR was a 1970 'Cuda. The 71 'Cuda is just outright my favorite car haha

#

And yeah Im pretty sure thats how you do it Steve

devout scroll
#

more progress on texture painting this thing

#

I took such a long break on this since I painted the metal gates and buoys that now the styles kinda don't match

safe grove
#

CTRL+J doesn't seem to be working at all.

#

Keep on doing CTRL+J but they don't combine into a single mesh.

#

Unless I'm somehow doing this wrong?

devout scroll
#

Do it in object mode

safe grove
#

Welp, megafuck. Figured it out by manually doing it instead of the shortcut, but now all of my work sizing the parts onto the model resets to their original values.

devout scroll
#

undo it

#

then apply scale before joining

#

with ctrl+A

#

you can apply all transforms in fact

safe grove
#

Still resets

devout scroll
#

how did you do the sizing

#

was it bones in pose mode?

safe grove
#

Nah, Meshes in Brush mode

devout scroll
#

the order you select stuff in matters before joining

#

but it shouldn't do that if you apply all transforms

ashen forge
#

Modifiers?

safe grove
#

Okay, I figured it out finally. I have to do the Scale apply in a specific order

devout scroll
#

order shouldn't matter as long as you do them all

safe grove
#

Select meshes > CTRL+A > All Transforms > Object > Join.

#

I had to do that exact order.

#

I should theoretically be able to delete the bones now, yeah?

#

For the parts I'm attaching, not the main model.

devout scroll
#

You need to join the bones to the main armature as well

#

You can only get rid of bones that don't do anything, if you deleted parts

safe grove
#

Well, I somehow messed up. I joined them all together, but the parts don't move together.

devout scroll
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bones need to be parented to each other as well

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and your mesh needs to have an armature modifier with your armature selected

safe grove
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Well it shows that the parent is the main body in the modifier.

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Aha! Had to set it from "Object" to "Armature"

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Success!

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However the bones don't seem to move together, just the meshes. I assume that's normal.

devout scroll
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new bones aren't parented to the old ones

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probably

safe grove
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Will it work though?

devout scroll
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they need to be properly parented

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for example if you add a skirt to your model, you need to parent the skirt bones to the hips

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only the starting bone

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if they're the same bones

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for example you're adding a shirt that has spine, hips and shoulder bones

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then you can just delete the new ones because your old ones are already in the same place

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and have the same names (that's important)

safe grove
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So yeah, delete the old bones

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*new

devout scroll
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if they're in the same place yeah

safe grove
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They're not exactly the same, but pretty much.

devout scroll
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You can try then

safe grove
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I'm gonna shoot myself. Blender just crashed.

stuck geyser
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does anyone know some good tutorials to get started with Blender (from what i know u need to model a character (or object) in blender and the rest is done in unity)?

quaint jasper
solar fossil
devout scroll
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40 material slots

solar fossil
quaint jasper
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cavity goes brrr

solar fossil
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yeah, looks very bland without cavity enabled vrcChicken

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speaking of cavity, what else should i add to it, apart from legs and arms which i yet have to make

quaint jasper
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gonna be an avatar ?

solar fossil
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Mhm

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A 4 legged lil robot

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Or, well, I hope I can make him an avatar

clear geyser
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πŸ‘€

ashen forge
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I LOVE!!!

radiant moon
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Give him a bowtie

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He looks like a gentleman

solar fossil
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πŸ“

sullen blaze
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yo i need some help with a model, in dms ;-;

spiral sigil
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looks good

median pike
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shame I missed the spookality deadline

quaint jasper
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Looks awesome !

visual vigil
median pike
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nice

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why the globe flat shaded tho

quaint jasper
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Bird up !

pine herald
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Snail down.

solar fossil
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also that model reminds me of mr.X final form with the whole hand claw thing

frail flint
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@solar fossil you could add a screen to the front side of the robot, it could play an animation when the parts come out or something. just a thought

glad spire
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@quaint jasper Could you please lend me a hand😭

solar fossil
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oo a pop out screen would be interesting

glad spire
quaint jasper
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what are you trying to bake ?

glad spire
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The whole burger into 1 map

solar fossil
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well, he is trying to bake a burger

quaint jasper
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oh the mat combiner

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duh

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Make sure the UV's aren't out of bounds @glad spire

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if it's all fine then that can be done manually very easily since it's just colors

glad spire
quaint jasper
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oh, check the UVs after the combiner, it's probably missing enough padding

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you can fix them manually afterward, probably scale down the UV islands

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i'm assuming you're on 2.83 version or earlier

glad spire
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2.90.1

quaint jasper
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cats and mat combiner are not compatible with that FYI

glad spire
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you can fix them manually afterward, probably scale down the UV islands
@quaint jasper You mean the Island Margin?

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I'm not using cats with this one

quaint jasper
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what are you using ?

glad spire
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Only blender with its normal tools

quaint jasper
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ah

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i've never used them, i bake in substance

glad spire
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Never heard of it before

quaint jasper
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substance painter ?

glad spire
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Not familiar with it ><

quaint jasper
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Could be a new bug with your version too

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2.90.1 is still experimental iirc

glad spire
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I think I'm just too bad at it

quaint jasper
#

oh

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easy then

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select all, do S 0.99

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hopefully it scales them all at their center

glad spire
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Now I should try to bake?

quaint jasper
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maybe it wasn't enough, add a bit more

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s 0.95

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should look the same, but no pixel bleeding

glad spire
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0.95

quaint jasper
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mmh, looks like it scales from the middle

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so that won't work

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If you find a way to scale all islands on themselves then it will fix your issue

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maybe alt + S

glad spire
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alt s saves it..?

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alt s as png