#3d-modeling

1 messages · Page 89 of 1

visual vigil
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thats it

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i could actually use this node set up for camoflagues

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since 2,83 added new feature on noise

next jungle
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<@&397642795457970181> spam pings ^^

onyx juniper
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This is like the WALL*E of tanks

still wadi
vivid crater
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😳

left sentinel
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Hiii just wanted to let everyone know about this addon I just made that solves a really annoying problem in blender when you're working with the mirror modifier AND shape keys and it won't let you apply the mirror modifier

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It also creates asymmetrical blend shapes during the mirror (like if you have blink_left it will auto generate blink_right as it creates the mirrored mesh)

Give it a shot and let me know what you think!

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Tag me if you have any questions

vivid crater
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damn that sounds great, thanks 🙏

onyx juniper
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Krystal is not amused

queen elbow
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got banned from quackitys server for posting this

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its not even nsfw

vivid crater
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lmao got banned for what

queen elbow
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IDK

onyx juniper
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"HOW DARE YOU! Our foxy waifu is always perky and sweet!"

vivid crater
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i physically frowned upon reading that

queen elbow
austere sky
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thats some emoji worthy faces

acoustic lichen
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Anyone know any good anthropomorphic gryphon avatar bases?

meager prism
stable edge
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Bone roll probably

meager prism
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@stable edge one of the shader was opaque, changed to faded and it fixed

stable edge
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try not to cross post servers so much btw

meager prism
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Whats that? @stable edge

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Ohh gotcha

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Hahahah

vivid crater
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thats when you truly ascend

spiral sigil
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this is my third thing
My first one is from a tutorial second one is a trash pistol

quaint jasper
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You should do the texturing parts

spiral sigil
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nah

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I gonna make a hand

spiral sigil
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nvm I gonna do texture and not now

open haven
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Need help in Blender, I added a skirt to my avatar and I can't Ctrl+J(oin) to make them one object

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It's my first time using in it, sorry if it's a dumb question

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I click Skirt, then Shift+Click my avatar, then press Ctrl+J but it does nothing

quaint jasper
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@open haven They both have armature so that doesn't work

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you need to use the cats plugin to merge your skirt's armature into your model's armature

open haven
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Idk what I did but it worked

quaint jasper
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Check the weight paint then, also all your other meshes are not merged

open haven
quaint jasper
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Yep ! Might want to reduce those bones if you plan on using dynamic bones though

ornate harbor
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Whoa that is a whole lotta skirt bones

olive drift
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I kinda wish there was a better way to do skin weights in maya, iz very tedious stuff

thin gull
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can someone help me move this mouth?

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the verts are kinda weird

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I tried to select the lip but it causes deformities

drifting thicket
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just hide one of them so

vernal lion
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I tried to select the lip but it causes deformities
@thin gull okay go uv editing for accuracy and search for a button that looks like two parallel arrows to your top left what they do is that everything you select in uv editing you get in the model

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from there uhh well good luck because you might need to know some art and anatomy to make it look good

thin gull
vernal lion
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OH MY GOD

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AH THAT

thin gull
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not my model, from boneworks ¯_(ツ)_/¯

vernal lion
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Ah makes sense

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you ripped it

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?

thin gull
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yes

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there's supposed to have shape keys setup too, but that didn't get exported on the .obj

vernal lion
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huh thats odd

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try in another format

thin gull
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shape keys for the face. meaning I wouldn't have to do this 😐

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you can only export as .obj

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for meshes

vernal lion
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oof okay golly boneworks love your game but you sure as hell make it hard

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can you export anim

thin gull
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definitely, and I don't think so

vernal lion
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because if you can it would be smart to steal their grunting anims to make it work

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and im impressed it took your blendshapes

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since the game is unity

thin gull
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all I need is "aa, oh and ch" to make visemes

vernal lion
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best thing you can do in try to separate the body parts each by each

thin gull
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that's also how it is

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but I fixed the model into one mesh

vernal lion
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separate it for a bit so that geometry mess is not there

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so you can do blendshapes

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then unify

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im amateur so thats all i can do sadly what i told you is all i know 😦

thin gull
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hmm alright

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honestly it's good enough for me without visemes, but i'll give it another go

vernal lion
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gl

runic goblet
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@thin gull AFAIK Shape keys dont get exported on OBJ files, they're a very old 3D file format. Is there any other file format you can use when extracting them?

onyx juniper
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Something is screwy with Subsurf in Blender 2.8

spiral sigil
spiral sigil
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I said stuff here yester day showing my only 3 creations cause I kinda just started, update I made hands and added it to my ar

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low poly

queen moth
spiral sigil
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cool

stable edge
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Nice green VRC lol

queen moth
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@stable edge yup based it off of him lol

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Half because I love the show half because his name is K-VRC or Kool-VR chat

stable edge
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I can understand that, the design that they came up with for the episode was nice thou I'm not sure if your design differs enough from just a recolour of the original

queen moth
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Very similar yes, because that’s what I was going for. To be honest I was just gonna make him exactly as he was in the show but decided I wanted to change up a few minor details to make him a bit more personal. Such as a slightly more angular torso and small changes like that

stable edge
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Ig

still wadi
spiral sigil
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"how many polys tho ?"

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she cute

spiral sigil
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if anyone is on here. i need help with the diff/merge.

still wadi
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@spiral sigil you almost got me there

spiral sigil
sick onyx
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how do i enalbe xr?

quaint jasper
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Don't ?

vernal lion
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hmm alright
@thin gull hey buddy your thing worked?

drifting thicket
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cuz basically this cylinder is much much bigger and i want just another part of it to make it move , and not all of it

young vault
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Select the edge loop and press v

tame hatch
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Hey

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Help me pls

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I ma just joining random server to ask for help, I have no clue what's wrong :(
Can someone help me With blender?
I can not set a keyframe, it just stays orange and jumps back to the same Value???

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Noise modifier.

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Bye

slim tundra
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My model is made-
I’m happy i finally got it to work in unity aaaagh

plain spruce
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how do you fix the normals on this wall? I've tried recalculating outside and flat shading but nothing seems to work

quaint jasper
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Set normal from face ?

plain spruce
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oddly i think the material with it was just weird with a specular and metallic shading

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i reset vectors

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and it seems to be fixed no

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now

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thanks lol

thin gull
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@vernal lion unfortunately not

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I couldn't really figure it out. it's all good though

tender tendon
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Making avatars without arms and legs feel so weird at times

vernal lion
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@vernal lion unfortunately not
@thin gull oof

deep shell
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I'm having some issues in blender. Currently trying to apply a jacket but can't seem to get it right :c LMK if any got the time to help me out

deep shell
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So after i try to data transfer the vertgroups from the body to the jacket, it does this weird thing where it goes in like this, where before i had sculptured it to fit n' all... idk why

Basically the arms goes inwards and moves with the armature correcly. However the jacket is now over the arms

queen elbow
pallid halo
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Question. Can someone link me. Tutorial on a good Uv mapping for blender 2.79? I’m looking to edit textures on my model. Can’t find one for eyes for instance

young vault
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Why not switch to 2.8?

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But, as for UVs. Pretty much find any blender tutorial and it'll be explained almost as good in any version as long as it isn't too old

pallid halo
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I can’t seem to get cats to work in 2.8. If someone could tell me how than maybe. I’m not home though

quaint jasper
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it just works if you get the latest version

pallid halo
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Oh so it’s auto in there?

quaint jasper
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No, you need the latest version of cats

pallid halo
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Oh ok thanks

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Guess I was putting old version in it

violet vale
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Heyo, Im trying to get/make a running/movement animation for an avatar where it simply floats in place but unsure how to do it O:

tacit turtle
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Oof I have no idea how to animate

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I was just about to ask if any of you guys could help me with texture atlasing

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@luke did you try fixing model

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Usually the way I put jackets on is parent it to the corresponding arms

quaint jasper
tacit turtle
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Yeah but I can't download Atlas or materials combiner

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If that's what you mean by optimization

quaint jasper
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Why can't you ?

tight dagger
drifting thicket
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hide the 2nd shirt on blender

tight dagger
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@drifting thicket i mean , the bone vrcXiexeBlush

drifting thicket
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map it ?

tight dagger
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can i fix it in 3ds max? or just blender

drifting thicket
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wut

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btw your head isn't mapped

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you don't know what mapping means ?

tight dagger
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i know

tight dagger
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it's okay now , but now i have to deal with her blazer layer. any idea? vrcAevSip

spiral sigil
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delete the shirt under those parts

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you won't see it anyway so no reason for it to exist

tight dagger
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@spiral sigil i can't , if i delete that shirt. this part will gone too. it's the same layer...

spiral sigil
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separate it then

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also it doesnt even matter

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if you open it in blender

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if you go into edit mode you can just select what vertices you want to delete

quaint jasper
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For free ? @round cloak

spiral sigil
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im trying to get psk and psa addon into blendr but its not showing up even after i added into the system. how do i go and fixing that issue?

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nvrmind i found the issue

queen elbow
inner steeple
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So I’m trying to export my roblox model to blender and make it a vrchat avatar for the meme of it. I managed to export said model but when I put it into blender it doesn’t have any joints. It’s all one singular model, so when I try to select an arm or a leg it just selects the entire model

tacit turtle
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Did click fix model

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Also if that doesn't work you'll have to create bones for it

torn hull
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why is it that when i rotate my plane around my texture still face the same way lol

quaint jasper
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What happened to the leg weight paint ?

queen elbow
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Idk

queen elbow
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Loving the new avatar update

bleak tree
deep dirge
jade steppe
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If anyone is willing to help me make a scarfox head please dm me ive been struggling to get real help without someone sending me a link to a tutorial ive seen already

still wadi
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why not comission it if you can't make it yourself ?🤔

spiral sigil
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go back to making great ass, shonzo

spiral sigil
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I fucking love that face

spiral sigil
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So how would i go fixing this, When i throw this into Unity it says it needs 15 bones yet i can use the weighted pelvis bone for leg bones.

queen elbow
still cobalt
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hey guys i need help. i wanted to download the mmd tool to my blender but it says i need an updated version (i do have the 2.83) what can i do to open my files now?

stray tulip
white moth
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nice

uncut moss
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I am Just learning to use blender and I'm on my way to make my first full original avatar ^^ I made quick textures for my avatar so I can see better what colours work !

quaint jasper
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Do you keep the roughness low on purpose ?

whole zinc
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So i have this 3d model i found from the model's resource, and blender can't quite import it 100%

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anyone know if i can fix this?

uncut moss
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Do you keep the roughness low on purpose ?
@quaint jasper
I haven't yet tweaked the materials, so the roughness value is default for now

quaint jasper
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Looks great !

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@whole zinc Check the UV for those faces

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i doubt it's hard to fix

shy trellis
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should I be using pngs or jpgs for my textures? a 4k PNG is like 10 MB, but a 4k JPG is many times smaller than that, maybe like 1 MB

quaint jasper
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Depends on whether you need transparency or not

shy trellis
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ah, in cases where I don't it's fine to use jpg?

whole zinc
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are your textures more cartoony or realistic?

shy trellis
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in this case, realistic

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but there ar ea bunch, it's a house in a world

whole zinc
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yeah jpg is fine

shy trellis
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nice, thanks

whole zinc
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jpeg adds artifacts which are rather noticable on less detailed images, but not so much on more detailed images

young vault
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@shy trellis It doesn't really matter too much in the end except for download size. Memory usage will be equal between png and jpg.

stable edge
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dxt bruh

latent charm
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@shy trellis Always use a lossless format like png or something like tga for your source files. Avoid jpeg and any other lossy formats if you can.

Reason being that when you build the avatar/world in unity they get converted to a game-suitable format, and the less lossy conversions the image has the better quality it will end up in VRC.

spiral sigil
quaint jasper
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No weight paint on that vertex

spiral sigil
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but I don't even have an armature

quaint jasper
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What did you do to that vertex ?

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blendshape ?

spiral sigil
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it was blender shapes conflicting with each other

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I deleted the extra blend shapes and it fixed it

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er, shapekeys

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sorry

severe mantle
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Hey can anybody help me find a model that works with Blender

verbal hatch
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I'm making my first model!!

severe mantle
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@verbal hatch can you dm me I need help

verbal hatch
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bro i have no idea how to do this i'm not the right person to ask for help XDD

severe mantle
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Bruh okay

verbal hatch
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Progress shot

hallow bough
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Looks good! For next time you can use the printscreen button on your laptop so you don't have to take a photo 👍

verbal hatch
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true- i usually use the snipping too thing to take screenshots I'm just lazy XD

median pike
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Heres a render of my recent commission

hallow bough
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I like the pink outlines! Gives it a very cute pastel look 😄

median pike
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thank you

visual vigil
spiral sigil
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Does anyone know anything about messing with unreal engine stuff in blendr?

median pike
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@visual vigil what its for?

visual vigil
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vrchat if i get out of the lazy

verbal hatch
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hey dudes i need some help- googling doesn't seem to be helping and i did a bad

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so I made my model using shapes, mostly the UV Spheres and there's a bunch of mesh on the inside of the model that i don't want, is there a trick to getting rid of that? otherwise I'm just gonna go in and manually delete all of it

ashen stag
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Use booleans, probably difference

verbal hatch
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just tried that- no good.

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what i wanna try and do is just have all the exterior mesh. trust me I've tried selecting it all it's a god damn nightmare

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wait I think I found a tutorial .o.

sleek ether
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Hey! So i've just made my first avatar and i have run into a little problem. Whenever the character moves in vrchat the bottom part of the hair seems like its stuck to the body and the top part of it acts like a bobblehead. Any help would be appreciated, thanks in advance

median pike
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you havent weight painted the hair to the head

queen elbow
still wadi
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wip but look at this god damn qt pie

spiral sigil
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dem textures tho

celest mantle
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I want to design my own avatar, but I dont now how to start? Anyone go any tips?

uncut moss
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@celest mantle draw some ideas on paper! and pic your favourite idea, do some quick sketch and start modelling ^^ I Have really rough idea on paper what I want to make and those guidelines help me to get started ^^ Here is my Avatar in progress!

celest mantle
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Thank you!!! And cool avatar! I love the color scheme!!!ayaka ayaka ayaka ayaka

uncut moss
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@celest mantle well thank you! I like also to do characters with some sort of a story. That way Its easier to sculp them look like they have personality 😄

wispy orbit
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Any tips for modeling super low poly clothing? I'm making an avatar with a minimalism approach and can't quite figure out clothes.

desert cedar
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@wispy orbit Are you wanting it to follow physics or be static?

wispy orbit
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Static, physics wouldn't suit the avatar well.

desert cedar
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And what's your poly count limit and current poly count right now?

wispy orbit
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I don't have a limit, it's more of a stylistic thing. Right now, 1.5k faces/1,390 vertices.

desert cedar
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And what type of clothing?

wispy orbit
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Casual, preferably a jacket of some sort.

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It's hard to get it to not look blocky but also have depth

desert cedar
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Hm...

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Try and create a cylinder, turn down the rings on the cylinder to four?

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And then work from there?

wispy orbit
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I'll try it.

visual vigil
stable urchin
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Hey I'm looking for someone to make a detailed avatar with props (and if possible animations) I am willing to pay

desert cedar
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@visual vigil Good work!

hoary gorge
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A nasty little pest

dreamy sable
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Is there a reason why the material atlas CATS makes is a super blown up image but with the actual textures just tucked into a corner? It's double the size it needs to be

spiral sigil
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because the width or the height is larger than was the dimension can hold so it got moved one size higher

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for example : if the height or width is larger than 4096 then it's going to make the atlas 8192

dreamy sable
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Ahh I see, I added one extra thing so that must've bumped it over the edge

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Appreciate it

magic birch
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in cats is the rest post the idle pose?

queen elbow
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Vrchat automatically gives your model the idle pose, cats rest posr should be a tpose or an a pose, depending on which one your model is doing

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i think

magic birch
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would changing that unfuck my model animation because the back of my model is always facing sligthly forward

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its a bit annoying

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also what do I pair something navel height?

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the hips or the spine

hallow thicket
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What to do if my avatar is pink in unity?

quaint jasper
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Apply materials on it

frail grotto
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Hi, I am not sure if this is for here but I got a model I imported into blender and made ready for unity and vr chat and this happened where in blender it shows the model perfectly fine but in unity the model is different (And I can't edit it in unity) here is what's messed up

quaint jasper
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@frail grotto Apply pose as rest pose through cats ?

frail grotto
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I did that rn and exported but the problem still happens

quaint jasper
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Are you doing something to it in unity ?

young vault
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Could be normals?

frail grotto
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no there aren't any normal maps on the materials

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It may be the mesh itself conflicting with the hat.

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idk if there is a way for me to select only the hat and maybe change its size so it will go over the hair

quaint jasper
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no dynamic bones ?

frail grotto
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nope

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I think cats meshed the model together so I can't target specifically the hat or the sword and shield for example with the object

quaint jasper
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yeah that's expected

frail grotto
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is there a way to prevent that and select which things shouldn't be merged?

quaint jasper
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You can do it manually, but there isn't really any reason to not merge

frail grotto
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yeah but when I merge I don't have access to individual props of the character

quaint jasper
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select all bones in edit mode and do alt + r

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yeah, unless you want to disable stuff you shouldn't need individual meshes

frail grotto
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If that is something I want what should I do?

quaint jasper
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you select the cap in blender and press p

frail grotto
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are the individual meshes here somewhere? this is the model before the cats fix

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this is weird. If I go to edit mode I can see the areas where the unity problem of the hair going out of the hat occurs but outside of edit mode I can't see those areas

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ok I may have fixed it by menualy going in edit mode, selecting faces and draging them into the hat so they wont show out

quaint jasper
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That means the pose is different though, do you have specific shapekeys maybe ?

frail grotto
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what are shapekeys?

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and yeah it seems like there are different options for this model but unity imports them all under the body mesh

quaint jasper
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Did you have the same issue in pose mode ?

frail grotto
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in unity or blender?

quaint jasper
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There's only pose mode in blender

frail grotto
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oh ok, excuse me if I am being ignorent I haven't dived this far into blender so far

quaint jasper
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Check on the model before you fix the mesh manually if it happens in pose mode, if not that means you didn't apply the pose which is good, because that's an easy fix

frail grotto
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it doesnt happen in pose mode

quaint jasper
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Cool, so use cats apply pose as rest pose

frail grotto
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ok I did that

quaint jasper
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Now reimport as a new file in Unity

frail grotto
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it didn't fix that..

quaint jasper
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i'm really confused then

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If it doesn't happen in pose mode and you applied the pose as rest pose then it shouldn't be happening by default

desert cedar
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I'm wondering if anyone else does this in Blender, but there's an option to make multiple materials but instead of using them for textures, having them blocked in different colors as you model to keep in mind what's the essentials and what's extra for like backgrounds?

white moth
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Alright this is driving me insane - I have an avatar that actually works perfectly in VRChat. it's fine. There's nothing wrong with it. But in Posemode, in blender, the hip never moves. I've checked it's weighting, it's fine, it can be posed perfectly in Unity AND VRChat, but only in blender the hip just stays locked in space. Everything is parented correctly and the verte groups match the bone name, both are "Hip"

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Even tried exporting it as fbx and importing into a new blender file and it still does it

spiral sigil
frank fable
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You checked all restraints right?

onyx juniper
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@white moth What about the bone settings in the right panel? Maybe something's locked there?

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I mean the right panel in blender

broken aspen
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absolute new, doing a basic thing with proportional editing, but this happened :

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i cant edit it in the way it should be, why would this happen🤔

spiral sigil
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scroll wheel to make the affected area smaller

broken aspen
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i did but what it does was zooming

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no idea why

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should i press some hot keys too?

spiral sigil
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any of the transform keys

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since you want to reduce the size of that tool

broken aspen
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uhhhhhh

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let me start a new project and try again

broken aspen
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oh god now i understand why

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my proportional circle is invisible

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thx anyway

frail grotto
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I fixed the problem from yesterday by the first method of going to individual faces where the hair was going out of the hat and pushing them inwards so they won't show out, doing it to the basis blendshape. appearntly the sword and shild were controlled by a blendshape so thats great but the hair isnt so I had to do that menually

spiral sigil
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Sorry i am new to blender and have been trying to learn things, I've wanted to make an avatar since 2018 though i didn't know how to make one and still am having issues on doing a lot of the learning curves.

spiral sigil
drifting thicket
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that looks sexy man

spiral sigil
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Thanks, Though now i gotta smooth the wings down.

spiral sigil
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Can anyone help with shading? I'm trying to get it smooth but it keeps ploygoning itself.

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Even if i shade smooth.

wispy orbit
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Are the faces, edges, and verticies set to smooth?

young vault
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Subsurface

spiral sigil
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How do i get to subsurface?

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It's all having to be on flat

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otherwise it does what it does in the image,

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i'm gonna take a break as i'm getting a bit stressed

young vault
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It's in the modifiers.

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or you can do it manually.

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By clicking a wing and doing ctrl+L for selecting all linked

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and then right click "subdivide"

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I always say subsurface, but, I mean subdivision surface.

wispy orbit
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More polygons is always smoother, but can have a performance impact. Plus, subdivision surface only applies in Blender. You can "Apply" it, but it generates more polygons and you might have to watch out for it quadrupling your intended count.

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On a model that size though, it shouldn't be a huge deal.

white moth
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Any advice on why a fairly simple fbx file instantly crashes any unity project on import?

quaint jasper
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check blendshapes in blender

white moth
quaint jasper
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make sure they work and that they don't explode

white moth
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CRAP

quaint jasper
white moth
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Well I wonder when in the past 5 hours of work that happened

spiral sigil
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when you modified a mesh with shapekeys.

white moth
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I swear I disconnected part of the mesh before doing some merge by distance, cleared it's shape keys, then joined it back... still blew up.. .that process was supposed to be safe. oof

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Thanks though, I wouldn't have checked shape keys for a few hours

fringe rock
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thats an issue with the vertex order

surreal trout
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anyone know how i can merge vertices together in blender in order to make something less complicated, while also not ruining the UV map. i already tried merging, but in the UV map there are a lot of empty space since a lot of the vertices are scaled to a smaller size and dont fit together like they did when there were more of them

quaint jasper
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Unwrap better ?

surreal trout
#

my problem doesnt have to do with something i am trying to unwrap or create myself. i am currently trying to edit this uv map on a model i own. if you look at the picture, you will see a blue sharp edge on the thigh on the right. and on the left, circled in red, is where that edge line is. my aim is to get rid of all teh small edges and many vertices that are creating the tiny triangles both in the uv map and on the mesh itself. in blue, i circled a couple of vertices that represent the standard size of the vertices that make of the rest of the thigh itself. my goal is to remove the small vertices from above and below and make them into large ones that mimic the rectangle shape circled in blue. i want the new vertices to be the same size as the blue one as shown using the green arrows which show where i want them to connect on each end. i hope someone is able to help me, im inexperienced when it comes to UV maps and i would love to figure this out

#

from looking at the way the small vertices connect together, i can make out that is is possible to make the big ones like i plan.

#

i just dont know how to do it without ruining the UVmap and creating spacing between vertices

desert cedar
#

May I ask why you're trying to do UVS for tris? That just makes it harder for yourself.

surreal trout
#

can you explain

#

i dont know what you mean by that

quaint jasper
#

@surreal trout Use dissolve

#

instead of delete

#

also you can do "tris to quads"

desert cedar
#

@surreal trout Make your polygons 4-pointed (quads) instead of 3-pointed (tris)

surreal trout
#

ill that that for sure, thanks

desert cedar
#

It'll make your UV-mapping much easier! :> Of course!

whole zinc
#

i tried to make the pig cop from duke nukem, but then i realize i suck at making textures.

quaint jasper
#

intentional flat shade ?

whole zinc
#

sure

wispy orbit
#

How's this for a first go at a flat shade avatar? still working on the clothing and layout, but for the most part it won't change too much

quaint jasper
#

pretty cute !

wispy orbit
#

Thanks!

bleak tree
#

@spiral sigil I seriously want to see the end result of your project. Reminds me of 02 from the Kirby series

visual vigil
#

wip of the day

stray tulip
#

Started a model of one of my original characters, textures are just placeholders till I make the real texture

somber orbit
#

Hello everybody i just wanted to ask something. since im new to modeling and stuff like that i wanted to ask you guys how to map a texture inside of a Cube. I already made the Textures but i have no idea how to Map them to the inside. i would appreciate any kind of help.

spiral sigil
#

how do i separate and rejoin meshes without creating doubles (or rather, when i rejoin them, automatically merge the doubles that were created upon separating?)

onyx crane
#

@spiral sigil Is this a situation like a coat lining? Most of the time, doubles won't be created upon separation unless you have a situation like that (usually clothing). Hide everything that isn't involved so you can clean up a little easier, then use Edit Mode -> Mesh -> Clean Up -> Merge By Distance and play with the sliders. But just a warning, this can often result in weird looking armature deformations. (I've had bad experiences with it).

A more foolproof way is to delete the doubles by hand. Click on a face, then press L to select the linked faces and x to delete. Keep doing this until all of your doubles are gone.

spiral sigil
#

no i mean

#

literally when you separate meshes

#

it will create doubles along the edge of the split

#

which makes sense

#

both meshes shared that vertex, and now the meshes are separate, the single vertex become 2 (one for each mesh)

#

i want the rejoining process to merge these doubles

onyx crane
#

Ohh-- so you have basically a seam that's broken is that right

spiral sigil
#

probably

onyx crane
#

I don't know of a way for the rejoining process to merge those doubles vertices, but I think the fastest way to do what you're talking about would be to: 1. highlight all of the faces involved 2. save them as a new vertex group and name it 'seam' 3. click on the vertex group and use 'merge by distance' to quickly sew them together when you do the rejoin

#

and that way if you need to do it over and over, you always have the set of faces easily accessible for you to perform the merge by distance on

#

someone else may have a better solution....thats what i would do

spiral sigil
#

i would think that would fuck things up tho

#

since they all belong to specific vertex groups

#

and reassigning them like that would be destructive

#

(?)

onyx crane
#

i think you can have a vertex in multiple vertex groups?

spiral sigil
#

mayhaps

#

i mean yeah that makes sense actually

#

multiple weights

onyx crane
#

yeah because like

#

if i have eye tracking set up and then i create a vertex group called 'pupils' and select only the pupils

#

my eye tracking will still work

spiral sigil
#

i think your method might not work though

#

unless it merges beyond your selection

#

because you'd be selecting only one of each of the doubles

#

i think

#

maybe not

onyx crane
#

oh i'm talking about like selecting both sides' faces

spiral sigil
#

because you select before hand

onyx crane
#

like, imagine a zipper

#

select both sides of the zipper and add them both to the group

spiral sigil
#

that's not really feasible since i'd be selecting by material

#

but i think it might work anyway

#

since you assign the verts before the split

onyx crane
#

yeah that's what im thinking

spiral sigil
#

so when it splits, both verts will belong to the group

#

pinteresting

#

thank you chailatte, i'll try that next time

onyx crane
#

u welcome, good luck 😄

spiral sigil
#

Does anyone here make avatar-modeling comissions?

stray tulip
#

Quite a few people do commissions around

clear geyser
viral light
#

Does anyone by chance know why sculpt mode disappears when I put a avatar in blender? Trying to add clothes.

#

Help anyone please

desert cedar
#

@viral light Look above and click on the sculpting tab at the top.\

clear geyser
#

@viral light You need to have the mesh selected

viral light
#

Got it to be sculpted but when I move it to vrc and select all the shaders it just breaks

swift dock
#

Not sure where the best place to ask this question would be, but does anyone know where this particular model/prefab comes from?

swift dock
#

I've seen it in a few diff worlds

tiny dome
#

am i supposed to ask for help doing avatars here ?

quaint jasper
#

yes

tiny dome
#

can someone help me doing an avatar im new and i would like to to custom avatars and animations for avatars ?

quaint jasper
#

help how ?

tiny dome
#

everything

#

im completely new

ashen stag
#

You should start on youtube videos of the basics, then ask here if you get stuck on something specific

tiny dome
#

yes but i think i would understand more like in a voice chat where i can actually interact with the explanations and show my work to see the mistakes

ashen stag
#

That is asking a lot from someone to walk you through step by step. Good luck finding someone who will without paying them. Maybe start with your friends that have the talents you're looking for

swift dock
#

You're probably going to have a hard time finding someone to sit with you and walk you through all the basics step by step. That's usually called tutoring/schooling, you will be hard pressed to find someone to spend a huge amount of their time for free.

#

The basics alone are going to have you busy for hours. Just find YouTube tutorials, follow them step by step. Yes it's be easier to have someone sit there with you and tell you what to do, but that type of thing generally isn't free. Most, if not damn near all, of us started with YouTube videos and googling.

tiny dome
#

ok

muted atlas
#

i've been 3d modeling for 7 years

#

and i am still learning new things so eh..

#

i learned most of my skills from watching people stream 3d modeling

#

and i just mimiced what they did

onyx crane
#

@fringe thicket It's hard to tell what I'm looking at from this angle but I thiiiiiiiink what you are looking for is the "Occlude" checkbox. Go to your texture painting tool section on the right, click Options, and then change the checkbox that says Occlude.

#

Also try the backface culling on/off checkbox while you're messing around with that. I swear some combination of those two being on and off fixes what you're talking about.

fringe thicket
#

I saw someone say something like that before but the screenshot I saw of their tools bar looked different. Am I in the wrong place? or was there an update that moved the option?

#

Oh I found it

onyx crane
#

No, you're doing the right thing, I can't think of the exact reason yours looks different but you can also get that by clicking "Falloff" I think

fringe thicket
#

It's now in the other tools bar

#

Wish I knew that like an hr ago lol

tawdry dune
#

@swift dock Does it have back legs? If not, it looks sort of like a slugcat- idk

devout scroll
#

@fringe thicket tab into edit mode while in texture paint and hide what's in the way, or select what you want to paint only and then go back to paint mode and turn on masking with M

velvet rain
#

Been teaching myself blender basics by recreating my little chibi art with my avatar! I think it's turning out great 🙂

molten thorn
#

Looks amazing!~ keep up the good work :))💖

velvet rain
#

Thank you! 🙂

halcyon citrus
#

👍

velvet rain
karmic owl
#

So i was working on my avatar, and i couldn't help but notice some verts weren't weighted
100% to my armature's movement (for example the collar on the neck, it just clips through it even though i tried to add its weight)
Anyway, i started messing with it and now it doesn't look any better. I was wondering (because i know you can automatically assign vertex groups to bones) if i couldn't redo the whole weighting of the neck altogether. I have no idea how this works, and i have already created an armature with the mesh assigned to it (we are only talking about the neck bone in this case)

#

the neck might not be the best example, but there are many other joints like arms or legs that behave the same way, i was wondering how to fix this

#

guess i messed around with the weight painting too much so now i wanna do it over

drifting thicket
young vault
#

...uh, select 3+ vertices and press f?

drifting thicket
#

i already found it but thx anyway

rough totem
#

all the single color materials all turn white, and don't even show up on the atlas png

velvet rain
drifting thicket
#

isn't it already asigned to something else ?

#

also @velvet rain this is sexy

velvet rain
#

Thank you!

onyx juniper
drifting thicket
#

you should maybe increase it a bit

onyx juniper
#

<--> ?

drifting thicket
#

make it more pronounced ?

#

dunno how to explain sry

velvet rain
quaint jasper
#

@onyx juniper corners of lips might need to go outwards instead of inward on the face ?

weary swift
#

hey can anyone help me?

#

how do you turn blender shape keys into a default pose

drifting thicket
#

you can do that on unity

#

u just go to the fx and put your neutral anim face on all the gesture

weary swift
#

oh

#

sounds easy

#

but if possible can I have a location of the fx in unity pls? and thx you

drifting thicket
#

not sure but i think its on the VRCSDK3 > Example3 > Animations > Handgesture layer or something close to it

#

but this will only work on the Sdk 3

quaint jasper
#

I mean, just set shapekey as basis ? It'll fuck up all other shapekeys though

weary swift
#

how to do that tho

#

im using 2.79

drifting thicket
#

yeah you shouldn't do that if you want to use the others blend shapes

#

but you can still try

#

ah i dunno for that , im using 2.8

#

check on google maybe you'll find something

weary swift
#

yo know, ill try the unity one. I have some ideas for the face

tawny rapids
#

So I was commissioned to make someone an avatar. I've finished the avatar except I cant upload since I havent "spent enough time" in VRChat. This is a problem since I don't have VRChat, I'm just a 3D artist. Anyway to upload it/let my commissioner use the avatar?

uncut moss
#

So I was commissioned to make someone an avatar. I've finished the avatar except I cant upload since I havent "spent enough time" in VRChat. This is a problem since I don't have VRChat, I'm just a 3D artist. Anyway to upload it/let my commissioner use the avatar?
@tawny rapids
Send avatar via email/dropbox/googledrive?

tawny rapids
#

Send avatar via email/dropbox/googledrive?
@uncut moss Like the unity file?

uncut moss
#

@uncut moss Like the unity file?
@tawny rapids
No just the avatar and textures!
That avatar file form what you can get out from cats

velvet rain
#

When I commissioned work on a model the modeler setup a github thing to where we could both pull or commit which made things easier

tawny rapids
#

@tawny rapids
No just the avatar and textures!
That avatar file form what you can get out from cats
@uncut moss so the fbx straight from blender? I'm sorry for how inept I am, I'm kinda new to making avatars for VRChat

uncut moss
#

@uncut moss so the fbx straight from blender? I'm sorry for how inept I am, I'm kinda new to making avatars for VRChat
@tawny rapids
Yes! Thats the same file you were uploading with unity anyways ^^ Now your client can upload it under their account.
You can also send whole blender file if you want to give more detailed editing tools for your customer ^^

tawny rapids
#

@tawny rapids
Yes! Thats the same file you were uploading with unity anyways ^^ Now your client can upload it under their account.
You can also send whole blender file if you want to give more detailed editing tools for your customer ^^
@uncut moss But wouldn't that lack all of the things that you have to do in the unity file?

uncut moss
#

@tawny rapids

When you put your avatar trough cats and export it then that model is good to go.
that avatar should have all textures coming with it.
Your customer just have to do basic setup for avatar before uploading from unity.
If you are planning to do some magic in unity, then its more complicated, But if you have just avatar with textures its pretty easy to go!
If there is some dynamic bone stuff then its different story if your client wont have that addon.
are we still in the same page? 😄

tawny rapids
#

@tawny rapids

When you put your avatar trough cats and export it then that model is good to go.
that avatar should have all textures coming with it.
Your customer just have to do basic setup for avatar before uploading from unity.
If you are planning to do some magic in unity, then its more complicated, But if you have just avatar with textures its pretty easy to go!
If there is some dynamic bone stuff then its different story if your client wont have that addon.
are we still in the same page? 😄
@uncut moss Yeah I think so! I'm pretty sure my commissioner has no Idea how to work unity, (typical) and there were a few things I had to fix in the unity project. Is there a way to maybe import the fixed model back to blender perhaps?

uncut moss
#

@tawny rapids Hmm.. You can import that avatar easily back to unity just replacing old avatar from the files.
but you need to do that setup in unity if im wrong..
but no, you cant get avatars to vrchat without unity and you have to do that unity stuff.. So You can start to play some vrchat, Or your client cant start to watch some unity tutorials, or you can ask for your clients log in informatioin, witch is not even an option.. 😄

That fbx file keeps all stuff storet what happened in blender, but not in unity, unity has it own ways to store that data, It looks like it keeps it in that Project folders or something!
Sounds like you are in difficult situation ! :/

tawny rapids
#

@tawny rapids Hmm.. You can import that avatar easily back to unity just replacing old avatar from the files.
but you need to do that setup in unity if im wrong..
but no, you cant get avatars to vrchat without unity and you have to do that unity stuff.. So You can start to play some vrchat, Or your client cant start to watch some unity tutorials, or you can ask for your clients log in informatioin, witch is not even an option.. 😄

That fbx file keeps all stuff storet what happened in blender, but not in unity, unity has it own ways to store that data, It looks like it keeps it in that Project folders or something!
Sounds like you are in difficult situation ! :/
@uncut moss And I'm guessing sending them the unity project isnt an option? or could I just send it to them, have them login and upload it to their account?

uncut moss
#

@tawny rapids I can't say for sure, But there is a chance that it could work if you have nice clean project with this avatar in unity!
I would try that my self ! ^^

tawny rapids
#

@uncut moss Alrighty! I'll try that approach, thank you SOOOO much you're a life saver!

uncut moss
#

@tawny rapids No problem ^^ You were in right place in right time! I hope you can figure that one out !

#

Wip. I have just "finished" second outfit for my avatar, Im not sure what direction I will go before my avatar is done, But It already look's pretty nice!

onyx juniper
#

@weary swift In the mesh object in Unity you can set the blend shape values, they will start off this way in play mode and VRChat

#

These are also inherited from however they're set in Blender on export

weary swift
#

thank you @onyx juniper, found it

acoustic lichen
#

So I'm trying to modify a protogen avatar to match my own character, I have a decent amount of progress but with my limited knowledge of both blender and unity, it's been difficult, lol. That being said, here's what I'm trying to make

#

And here's my progress...

#

Mind the giant fan. Lol

#

I only have a few things left to do, but I have no clue how to do them. One, I need to set up all of the RGB (haha, the name makes sense now, I have achieved comedy). Two, I need to slap the fans in this thing and figure out how to make them spin.

#

What should I work on first, what changes should I make to the model to accomplish these things, and how do I go about doing those changes

weary swift
#

@onyx juniper Thank you for the instructions, I was bummed out for a minute.

acoustic lichen
#

I guess you could say you thought you were boned

#

I regret nothing

#

Fr tho I need help

#

lol

pseudo hawk
#

Basic

#

not finished

#

still working on it

#

but uhh

#

help for eyes and mouth when i get to it would be nice, so i know how to make them correct for animation

#

so i cant blind and talk in vrc

velvet rain
#

Current state of my little Blender project. Coming along great! Mainly focusing on lighting adjustments and filling out the shelves at the moment

spiral sigil
#

did you model all of this ?

velvet rain
#

I used VRoid for the main character models, the rest of the models I've found online or already had downloaded like the Neptune on the top shelf is just one of my old VRchat avatars haha

#

It's just a little thing I've been putting together the past couple days to teach myself some basic blender skills and alleviate boredom

warped merlin
#

would anyone be willing to teach me to make avatars or help me with making my one one day when you have free time dm me

drifting thicket
#

i maybe spend way to much time on this , but i guess it looks cool

quaint jasper
#

@warped merlin there's a looot of tutorials out there, but no one will hold your hand through the process for free

desert cedar
#

@acoustic lichen What you'll need to do for the fans is have them be joined to the object or in the same group, with a bone attached that only controls/has weight paint for the fans. If you're wanting it to not be just normals but an active part of the model, of course. Then that way you can assign the bone or area there in Unity/SDK as a dynamic bone to have as a passive or part of your neutral anims.

tired moss
desert cedar
#

I'm unsure about the RGB, but I'm sure that could be set in Unity to having an active/animated texture @acoustic lichen

#

@tired moss What about the Atlas texture?

acoustic lichen
#

Ayy, actual advice. Gracias amigo

desert cedar
#

Of course that's of my limited 3d modeling experience.

tired moss
#

i think i tried @desert cedar

desert cedar
#

It might be less taxing on resources to try and have the fans be animated normal maps @acoustic lichen

acoustic lichen
#

Wym by that?

desert cedar
#

Well in your Protogen's picture, the lights are also below the fans.

#

And depending on how you have the lights set up for emissions--0

#

You don't want to do true dynamic lighting otherwise you'll kill people's performance and your own when the system has to constantly do checks on the lighting.

#

And the normal map will take the high res of the fan and turn into into an animated texture to reduce resources being used to calculate every plane.

acoustic lichen
#

So it would basically be pre-rendering the lighting effects of the RGB at the cost of... a 2D fan, I guess?

desert cedar
#

It's partially why the joints have the flat cylinder divet/inset for applying textures. Check your polys/tris as you try and model and shift+d fans.

#

Pre-rendering, but the normals will have it look 3D.

#

But it will be just a texture and at the cost of potential animations. You'll have to weigh how important and what kind of light/emissive you'll want the RGBs to be.

acoustic lichen
#

What are the options in that regard?

#

And also would it looks 3D in VR as well?

desert cedar
#

Yes it would.

#

Normal maps are fancy textures taken from hi-res models to make low-res models look more detailed.

#

If you want the lighting with less impact on performance, you might want to try 'baking' the lights, or pre-rendering them as you said.

#

I suggest this. A lot of lighting done in worlds can be taken and used in kind to help with emissive characters.

#

Do keep in mind I have only a small amount of experience. If you want more help on the lighting/optimization issues #avatar-optimization would be your friend.

acoustic lichen
#

Cool, cool. So, how would baking the lights work? Would it just work on my avatar and not affect the surroundings?

desert cedar
#

That I'm unsure of it. I know with materials like metals it'll do reflections yeah.

acoustic lichen
#

👌

desert cedar
#

ye ye. Glad I could help.

hot belfry
#

help idk how to make avatars I'm a beginner an idk where to start

desert cedar
#

@hot belfry Try Blender. Look up a tutorial on how to make a donut first. Then work your way up to the complexity of avatars.

hot belfry
#

thank you!

desert cedar
#

ye ye/.

#

And if anyone does have tips for hardsurface modeling characters, feel free to let me know. I'm always up for improving :>

warped merlin
#

@quaint jasper I know that I’m not looking for that at all I’m just not good at the basic tools at all and just looking for help to just learn how to use blender period I’ve been watching videos trying to learn but when they use the keys and short cuts to model I just can’t follow the instructions I thought it may help to have someone talk to me about it in discord

quaint jasper
#

You should do the donut tutorial for blender

#

it's the best one of all to learn the basics

solid hill
#

Hey. I was wondering how common it is to commission a 3D artist for VR -Chat. Also wondering where one should post their work to advertise commission availability if it is a common thing

warped merlin
#

@quaint jasper I saw that a lot of people were using that to start and thought about it thanks for the tip

desert cedar
#

@solid hill It depends on the type of 3D art you do. The best place would be the VRC forums. I've also seen Booth.pm be used, but that's more for Japanese and Eastern artists, I believe. I'm unsure if we have commission sections here to post, but I'd assume currently would be #shameless-self-promotion

dark geyser
#

I have a really easy question that i cant seem to figure out

#

how do i export this uv map (not the white image)

wispy orbit
#

You may have to bake in texture data for the map and export a photo of that

dark geyser
#

ty

wintry vector
#

My armature went away. Its still there in the scene, but even when I click to make it visible its still gone in the 3D viewport. Wat do?

atomic stream
#

ALT+H

wintry vector
#

?

atomic stream
#

oh thought u ment blender. usually that unhides stuff

wintry vector
#

I do mean blender (2.8)

#

alt + H won't show

atomic stream
#

wierd im using 2.8 aswell and works on my end

#

entering and exiting pose mode makes it visible also

wintry vector
#

Not for me

#

I can enter pose mode, still no armature. It also hid my clothes meshes

#

the only mesh visible is my body mesh

analog shore
#

@wintry vector Did you sent the bones to infront. If not, it can be found in one of the tabs with the green bone. Under viewport display there should be a boolean setting for it

wintry vector
#

@analog shore thanks. But when I click the infront button on or off, there is no change

analog shore
#

select the armature amd goto edit mode. Let me know if you see the wireframe of the bones

wintry vector
#

no wire frame

#

I also can't see the meshes for my clothes or hair

#

just the body mesh

analog shore
#

This is just blender, correct?

wintry vector
#

blender 2.8 yeah

atomic stream
#

and your in Layout view? "i know stupid question"

wintry vector
quaint jasper
#

@dark geyser You have a function through blender, export UV layout

#

i assume you wanna use that a layer mask in photoshop or something

quaint jasper
#

Also look into UV Packmaster Pro 2, it's the fucking bomb for uv unwrapping

velvet rain
#

A few days ago I had only enough Blender knowledge to convert a model for use in VRchat. Today, I have a project that looks like this! I feel like I've learned so much working on this 🙂

devout scroll
#

nice

velvet rain
#

Thanks!

stray tulip
wraith condor
#

what application is that @stray tulip?

stray tulip
#

It's Maya, thought I don't do modeling in Maya itself @wraith condor

wraith condor
#

thx

silent shell
#

@velvet rain nice project seriously looks pretty sick so far, also I know you lol

still wadi
dark geyser
#

Thank you

#

I was biggy dumb

still wadi
#

not knowing something doesn't make u dumb

still wadi
#

not sure how to feel

dark geyser
#

nani

stray tulip
#

She cute! @dark geyser

#

I like her huge eyes

dark geyser
#

thank you @stray tulip !

stray tulip
#

Her expressions are super nice and full of life too!! ❤️ ❤️

#

Is she 3.0?

spiral sigil
velvet rain
#

Thanks @silent shell! And yeah I'm pretty sure we're friends in VRC lol

sharp cloak
#

how does this happen? i mean the tearing in meshes

#

i didn't change the mesh at all

onyx juniper
#

Did you apply an edge split modifier?

desert cedar
#

Yeah, that'd do it. Edge split or some other issue.

primal dew
#

figured Id do a show off of something im working on, Since Ill be done the basic structure by the end of today. I gave a shot to sculpting, had a stroke, and went back to my comfort zone with edge loops and box modeling.

#

Actually while its here, are there any low poly methods reconmened for fur? The lower part in kinda poofy.

devout scroll
#

cards

#

you should look into fur cards/hair cards

primal dew
#

I thought that might be the best option but I wasn't sure. Thanks then I'll see how that works.

lament pond
terse cliff
#

I need help with the unity part in avatar making

#

Im hoping I can get this part done for me for free cause YT didnt help

#

DM me if you want to help

#

(Edit: I need someone good at baking)

atomic hamlet
#

That moment when you almost crash your entire PC by setting a value too high in Blender... No joke, my PC froze for 5 minutes before Blender eventually just crashed, couldn't move the mouse cursor or anything.

terse cliff
#

RIP

#

hey you good at baking

lament pond
#

I accidentally set subsurf to 23 once

#

My computer became so unresponsive I just had to force it off

primal dew
#

Once I had hands (should be quick) Ill be able to start rigging. I still need to hair card the bottom, but any folks know a way I can get the solid colour things to look a little less clay like?

onyx juniper
quaint jasper
#

i think so, it fits with the rest of the body

velvet rain
#

Quick update on my little project! Finally utilizing a proper environment map instead of my primitive little skybox, I extended the ground, and added a fence, as well as a lot of tiny lighting tweaks.

quaint jasper
#

no Ao or shadows ?

valid moat
#

How do you start 3d modling characters from scratch?

quaint jasper
#

By following tutorials

valid moat
#

Okay

white moth
#

Make a sphere and add details

onyx juniper
#

It's that easy

cosmic owl
#

is it possible to create UV shape keys in Blender? genuinely cannot figure it out and google doesn't help.
do I have to clone the face of the low-poly model and have the two faces swap positions or something? because it seems that blender only saves a new shapekey if a vertex moves...

#

preferably, if its possible to turn an animation into a shape key, that would work just as well

fringe rock
#

you can drift the offset of a texture in unity animation but that face need to be a separate mesh

cosmic owl
#

yikes, that's not optimal at all

#

is there really no way to have a texture's uvs move via shapekey?

fringe rock
#

that what they do in game

cosmic owl
#

hm.

#

that kinda sucks but okay

fringe rock
#

for the quest I have 2 skinned mesh and slide the offset on an atlas that have 4 time the same texture with different color

#

as example

#

for your model. have the face separate and animate the offset

cosmic owl
#

i C, that can easily be done

i was just curious on if it could be performed without bumping up the number of skinned mesh renderers

fringe rock
#

the old way was do have multiple duplicate of your face go in and out. but that add a lot of tris.

cosmic owl
#

i wonder if i can optimize one of my avatars, then

hmmm

fringe rock
#

its a good practice to have the mesh with blend shape as a separate skinned mesh in general

#

2 skin mesh is fine

cosmic owl
#

it is? huh. never knew

#

noted, ty ✨

azure rain
#

yeah that way the blend shapes only affect the face not having to calculate the triangles for all the rest of the body that's never going to change

onyx juniper
#

The trick then is to hide the seams

cosmic owl
#

how would you do that?

azure rain
#

put the separation point between the two meshes behind hair

cosmic owl
#

ah

#

hm

#

but what if the separation point cant be masked behind hair

#

like

#

i think you would have to make the whole head the separate mesh to hide it properly then, not just the eyes (bc said eyes are done via texture)

onyx juniper
#

You also have to go through the neck, assuming any of the visemes have jaw movement

cosmic owl
#

hm, but how would atlasing play into this?

#

assuming you merge everything and then texture offset in an animation for expressions, the whole model would get distorted

#

unless im being stupid

azure rain
#

looking at like Pokemon model rips the mouths and eyes are separate textures from the rest of the body when dealing with 2D animated facial features

cosmic owl
#

funny, i plan on using this info to optimize a pokemon model

#

one of the G6 cutscene models though, so the eyes are textured/the mouth is modelled

azure rain
#

yeah they kind of need to be separated so that when you go one Sprite sheet tile down you're not moving the rest of the body

cosmic owl
#

which is why im wondering how i can separate eyes from the rest and not have seams

azure rain
#

Nintendo modeling their stuff isn't terribly concerned about having 60 of them right next to each other

cosmic owl
#

hm

#

i considered modeling proper 3D eyes for it tbh but i have no idea how hard that would be on a finished model

#

bc then you'd have to do some retexturing, tweaking the UV map for space, and all that

#

oh.
actually, i don't think it would be that hard.
just recolor the eye textures to be nothing but eye whites, separate those vertices and place them inside the head, then add a flat plane eye, no?

onyx juniper
#

The eye texture borders might not line up with the vertices in their area

cosmic owl
#

yeah i found out that they dont line up, which is unfortunate

#

rip, i may just be stuck with the "switching panels" approach

velvet rain
#

@quaint jasper Funny you point out the lighting issues, that's what I ended up spending most of today on lmao. This is where I'm at atm with it. Still trying to figure it all out but I think it's looking pretty decent so far

proven flare
#

Anyone know what the average price will be if I want to commission an avatar? Just model, no rigging or anything

stray tulip
#

Hopefully I can start Avatar commissions soon when I make a couple more

onyx juniper
#

Hey, we were talking about separating the face mesh from the rest so only the blend shapes on the face are calculated

#

What about using face bone animations instead? Would that be more performant?

quaint jasper
#

Yeah it's much more performant, but that requires avatar 3.0

terse cliff
#

anyone here good at baking?

zenith fable
clear geyser
#

Ah you took the vape commission. Very nice

spiral sigil
#

Looking nice

devout scroll
#

Thanks vrcHappy

spiral sigil
#

noice

onyx juniper
#

Nice

spiral sigil
#

no

quaint jasper
#

nah they're nice

vivid crater
#

Bery nice vrcEretNice

onyx crane
#

evening yall! so... why does my flat/solid lighting look awesome, but when i click studio/solid it gets really nasty looking? It's never been an issue in VRC since I use toon shaders, but I've always been curious why certain parts of my model look so awful under 'normal' lighting! (Specifically I'm talking about this camouflage looking effect on the hair, horns, glasses sort of)

spiral sigil
#

is anyone willing to make a avatar for free

azure rain
#

question what happens when you recalculate normals on the hair

quaint jasper
#

@spiral sigil Nope

#

@onyx crane Are those your regular normals ?

onyx crane
#

@quaint jasper Yep :/ they're facing out (blue) i don't see a problem with them....I think it might be vertex related but I don't know enough about vertex smoothing, vertex painting (or whatever this is related to) to say what exactly

quaint jasper
#

What does your topology look like ?

onyx crane
quaint jasper
#

and you did recalculate normals right ?

onyx crane
#

I actually haven't tried that. Let me give it a shot real quick

#

Yep, looks the same. (Both recalculate outside and recalculate inside come up similar to what you see above)

quaint jasper
#

Tried "set normals from face"?

onyx crane
#

Let me give that a shot

#

Omg you fixed it!!!

#

It looks so clean now. Thank you so much @quaint jasper !

quaint jasper
#

No, you fixed it SataniaThumbsUp

onyx crane
#

Can't play VRC because of the memory leak issue but these normals are fresh out of the wash for when I can 😂

quaint jasper
#

I'm more interested in how that broke in the first place

#

Memory leak on your side or in vrchat ?

onyx crane
#

The broken stuff is just straight VRoid rips

#

VRC, I've done all of the fixes I could possibly find. Basically, everything's great til I hop into a world that tests my GPU just a little (ex. Visualizer world). I go from 90 frames, 20 GPU usage down to 15-20 frames and 80-100 GPU usage every time. I go somewhere optimized to get my frames back-- even completely alone and somewhere totally optimized-- and from that point on, I'm stuck at the low frames and super high gpu no matter if I'm alone or where I go.

#

Never used to happen before, but now I'm hearing about other people experiencing it as well. It's that big thread on the canny 😦

quaint jasper
#

Mind posting it here if you know what it's called ?

onyx crane
#

Absolutely! Shoot, I would do anything for it to be seen by more people. Hang on.

#

People have kind of complained about it on and off, but ever since June(?) talk about it has gone from 0 - 100. I'm not sure what happened that got so many people.

quaint jasper
#

We fixed quite a few leaks since this thread was created though

#

Would be good to know in which worlds this happens, as it might be component specific like it was in some cases

#

If it happens in every world then i doubt it's a VRC issue

onyx crane
#

Certain worlds are definitely better and worse than others by huge degrees. I can make a short list of those I know of.

quaint jasper
#

Yes pls !

onyx crane
#

There are some worlds where I can hang out forever, and other worlds where months ago I was totally fine and now suddenly I can't be in there for more than five mins 😂 Okay, awesome. I'll DM it to you, unless you'd rather me post here? I know we are off topic lol

quaint jasper
#

In the canny would be even better !

onyx crane
#

Doing now! You da best!

#

There we go. @quaint jasper I edited my post (top comment)-- the list of working and leaking are there along with how many players i was with for each and what the leak looked like 🙂

#

Certain worlds I can even hang out in with 19 people, while other worlds I get it even when alone. Woo!

nocturne juniper
flat cloud
#

do you need a digital tablet for 3d modeling ?

onyx crane
#

@nocturne juniper maybe save your work, reopen it and give it another try? I have usually been able to resolve those errors just by undoing and redoing the command again or closing and reopening the project.

quaint jasper
#

Which action was it ?

#

Since you have a lot of meshes you may need to join first ?

onyx crane
#

@flat cloud You don't, but it really makes it much easier and definitely more enjoyable. I tend to use the mouse for inorganic shapes (hard surface modeling) and my cintiq for organic forms like animals and plants.

flat cloud
#

ah ok

#

i know u need for 2d art

#

but i wasnt sure since i didnt know how 3d stuff works

onyx crane
#

@flat cloud it's surprisingly similar to 2D art in some ways 🙂 you don't need something expensive. even an older wacom will work (of course, if you can get something like a cintiq or xp pen, more power to you!)

flat cloud
#

ty <33

onyx crane
#

@flat cloud good luck, i'm happy you can experience 3D modeling for the first time because it is such a cool and awesome journey! check out Grant Abbitt on youtube for some amazing beginner tutorials (and don't worry, you don't need a tablet for them until his sculpting and painting vids that are later in the series!). I actually almost quit 3d modeling early on because i had difficulty learning from another popular youtuber, but after I found his videos his teaching style made it so fun it was addictive. I'm excited for you!

stark ore
#

Redone my base to be at just above 4k Tri's

#

also started to blender paint my design on to see if it works as intended. some alters have been done already lol

karmic owl
#

so i noticed my model's face has some gaps (probably because i separated the mesh. all verts are still in the same place though) and i want to re-merge them, but from past experiences it messes up the topology and therefore the blendshapes. is there a way i can reconnect these vertices in blender?

quaint jasper
#

select them, alt + M > test your shapekey

karmic owl
#

secondly, is there an option so i could see the unconnected edges better?

nocturne juniper
#

@nocturne juniper maybe save your work, reopen it and give it another try? I have usually been able to resolve those errors just by undoing and redoing the command again or closing and reopening the project.
@onyx crane
still not working. i can't even add anything to avatar 😦 btw i bought from BOOTH

velvet aurora
#

Hellos ^^

cosmic owl
#

i mean if it’s a humanoid model i’d imagine the bones are fairly straightforward

just test them in pose mode

velvet aurora
#

Okay ^^

#

Think the bones setup is all weird, lol

onyx crane
#

@velvet aurora run it through CATS and that should clean it up a lot. It looks like you'll still have quite a few bones that are there as dynamic bones; you'll want to optimize those (take a closer look at that after cats processes it)

velvet aurora
#

Ok ^^

quaint jasper
#

Might be better to import it back again and check the "Automatic bone orientation" in the armature settings for fbx

#

if it's an fbx

velvet aurora
#

.dae

#

o.oa

#

Sorry about this guys. :/

quaint jasper
#

Before the cats fix, rename the missing bones with the correct names as shown in the error

velvet aurora
#

Ohh, ok

#

I'll try that. ^^

#

Pretty weird, a segment highlighted, but I thought I had the right object to rename (wish it highlighted it).

#

Wonder what those dotted lines are for that's touching the other bones.

#

the dynamic stuff around the waist, I got two options on cats, merge weight to parent or active.

quaint jasper
#

For the skirt ?

velvet aurora
#

Yeppers

quaint jasper
#

just leave those and add dynamic bones

#

but if you don't have leaf bones then some are probably missing

velvet aurora
#

Trying to apply the empties keep disappearing, lol

#

I think I just want the bones work out, and jump into the dynamic stuff laters. ><;

errant sentinel
#

dear lord help me, it looks fine in blender, but the spaghetti monster attacked unity!

velvet aurora
#

lol, sure does look crazy.

errant sentinel
#

dont laugh at my pain, HELP!

errant sentinel
errant sentinel
#

well, i fixed it, thanks for the extreme lack of help..

velvet aurora
#

<--- Doesnt know how to.

errant sentinel
#

not saying specifically you, im more upset nobody else popped in and helped

velvet aurora
#

Ohh, yeah. :/

quaint jasper
#

RuuuThunk odd take

errant sentinel
#

but i was most upset that blender and unity are so unstable

#

some how, some way, without me even closing the file i was working on, a blendshape got corrupted...

#

and it wasnt even some random ass blendshape!

velvet aurora
#

Hrm

errant sentinel
#

it was BASIS, the blendshape that has been perfectly fine and working for the 3+ months ive had this model!

velvet aurora
#

Ohh, I'll keep note of that.

errant sentinel
#

ugh, sometimes i wonder who the hell checks blender for errors.

#

cause obviously, they dont check well enough.

velvet aurora
#
  • sigh *
errant sentinel
#

luckily im smart and saved just before i started trying to fix my first problem, cause the second problem was caused by me fixing the first one in apparently the wrong way.

velvet aurora
#

Yeah, I didnt want to face any screwups as well, so do the same thing.

onyx crane
#

@errant sentinel for future ref: spaghetti unity monsters can be fixed by importing Pumkins Avatar Tools, dragging in a new copy of the mesh (essentially act like you're about to remake the avatar from scratch) and then in the pumkin add on click copy components from another avatar and click on the things you want to copy. I usually click avatar descriptor, materials, and dynamic bones. boom, now you haven't lost any progress despite using a new copy of the mesh

quaint jasper
#

Or use the sil shapekey as new basis

quasi trellis
#

hey, not entirely sure if this is the right place to ask about this, but it seems like the best place,

I'm trying to do a system of 2d facial expressions on my avatar where small planes that are exact copies of the mesh pop out with different textures, but I'm getting some lighting artifacts, does anyone know a fix? I've already given recalculating and flipping the normals a shot but it didn't seem to do anything?

onyx crane
#

@quasi trellis i love avatars like this, so cute! try changing your view to solid mode, clicking "flat" and (if anything else looks strange) clicking the button that says something about backfaces. Assuming you're using some kind of toon-y shading once you get in unity, that will mimic the way your avatar will look in game much closer and assuming you can't see it in that view you won't see it at all in game

#

(of course, this is just a workaround, i'm not sure if there's a way to do this better!)

#

Ruuubick was also able to fix some of my lighting issues by directing me to the "set normals from faces" option

quasi trellis
#

thanks for the info!! I'm a bit new to blender, do you know where roughly those flat and backface buttons are? I'm not entirely sure where to look for them

#

oh, found them, nevermind! thanks again!

onyx crane
#

no problem, good luck with your project!

acoustic lichen
#

I'm making a protogen avatar with fans instead of screens, and I've already cut out cylinders into where all of the fan blades will go. Is there any way to make sure I perfectly align those fan blades in the center of the holes I want them in, or am I just gonna have to get as close as I can to that by dragging and rotating?

stark ore
#

Gotta Texture the helmet, but this is turning out quite nice so far

coarse light
#

Anyone see any good dragon wings anywhere

nocturne juniper
#

i can't add this for my avatar, even this model made for it 😦

waxen pewter
#

@acoustic lichen if you select the edge loop of the hole then use "set cursor to selected" will put the 3d cursor in the centre of your selection.

devout scroll
#

You can also use shift+s to bring up the cursor menu

nocturne juniper
#

can anyone help me 😦 any tutorial for add closet 😦

acoustic lichen
#

Once I do that, is there any way to snap an object to the position of the cursor?

spiral sigil
#

also in the shift+s menu

dark geyser
#

wip

glad steeple
#

nice gobline

plucky jolt
#

Still WIP, with family and my laptop really struggles with blender. Can really work on it in about a week

spiral sigil
#

megas xlr ?

devout scroll
#

looks like it

#

also looks gr8

acoustic lichen
#

The hole I'm trying to get my fan blade into is at a bit of a weird angle. I've got it centered in the hole now, but is there to also make it line up with the direction it's facing?

#

also, I'm gonna have to do this on both sides. Is there a way to duplicate that object in the exact position it's already in but just mirrored across one axis?

quaint jasper
#

yeah mirror modifier

acoustic lichen
#

how do you use that

merry plume
#

how do i rig a model correctly

#

well it was a entire diffrent chat for that

quaint jasper
merry plume
#

but thank,you

merry plume
#

h ow do i make a good looking 3d model like the one in in the video from ruuubick

spiral sigil
#

practice ?

merry plume
#

r u taking the piss

#

this is a dc # to help people

quaint jasper
#

yeah, i'm not sure what kind of answer you expected

#

"work and practice consistently for weeks/months/years"

#

watch a lot of tutorials

merry plume
#

i mean like in sculp mode there is no way to make a good looking abatar

quaint jasper
#

as a beginner ? yeah obviously

merry plume
#

i mean how to make it smot

quaint jasper
#

that's why you learn how to model

merry plume
#

smooth

quaint jasper
#

smooth brush

merry plume
#

not polygony

quaint jasper
spiral sigil
dark geyser
#

its true

devout scroll
#

purple donut

quaint jasper
#

Horny donut

spiral sigil
quaint jasper
#

Show us your donut Svel

devout scroll
#

ngl purple donut looking pretty cute

#

I never made a donut so i'm not a real modeler 😔

quaint jasper
#

that's a fact

#

you get your 3D license in the mail when you've made the donut

devout scroll
#

alright i'll make a donut

#

brb

clear geyser
#

I made a cupcake instead because I just needed to know how to make gloopy icing

spiral sigil
#

@quaint jasper here. Most basic possible version of it since I just wanted to learn the new interface

still wadi
#

now make it covered with cum

spiral sigil
quaint jasper
#

votekick shonzo ?

spiral sigil
#

🤔

river tulip
devout scroll
spiral sigil
#

pills

still wadi
#

@quaint jasper bruh

wintry vector
#

@quaint jasper how come I can't move anything in sculpt mode?

spiral sigil
#

you can with the grab tool

wintry vector
#

@spiral sigil is the correct bone notation to x Mirror weights Leg_L or Leg.L ?

spiral sigil
#

both should work

tulip condor
devout scroll
#

can you go into perspective mode

#

it's kinda hard to understand what's going on in ortographic

stuck sequoia
#

can anyone please help me making a avatar, im tryna make a youtube video on vr and become some what of a vr channel

quaint jasper
#

what do you need help with ?

velvet aurora
#

Ok! I'm back, lol. I merged all the meshes, and used metarig for the bones setup, but when I used cats plugin, it tears off the neck and head.

stuck sequoia
#

im looking for someone to teach me how to make an avatar for a video and give me tips and tricks of doing so

velvet aurora
tulip condor
quaint jasper
#

@stuck sequoia Have you looked at any sculpting/modelling tutorials ?

stuck sequoia
#

i have but im tryna make a video myself

quaint jasper
#

i'm confused

stuck sequoia
#

of someone teaching me and showing people if its hard or easy to make an avatar

devout scroll
#

looks like overlapping faces

velvet aurora
#

<--- overlapping faces?

quaint jasper
#

making an avatar is hard, no one can teach you but yourself through tutorials and practice @stuck sequoia

velvet aurora
#

oh, nvm, lol

tulip condor
#

@devout scroll
btw
the discord will not show you the bottom of blender option but in order to fully see my video you have to download it

stuck sequoia
#

:/

winged flax
#

i'm having a problem when i export my model from blender the textures don't show in unity with the fbx

devout scroll
#

talking to @tulip condor
select the big face then ctrl+ to select more and do m, by distance to merge stuff

stuck sequoia
#

i mean, im just looking for someone to teach me for a video

#

its to show the people if a average slow jo can make an avatar

quaint jasper
#

there's 50 steps to this and it takes days/weeks

#

not fit for a video tbh

devout scroll
#

depends on complexity