#3d-modeling

1 messages · Page 28 of 1

hot flint
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Either that, or make the model size quite large so that you don't have to get quite as close to them for them to be able to see it

deft briar
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@hot flint I'm familair with that texture, and I never thaught of using it for that. Great suggestion, and thank you ❤

hot flint
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I'm working on a few ideas that are pretty outside-the-box, lots of experimentation and potential in this kind of platform

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You learn a lot when you force yourself to make models from scratch with no MMD

slow slate
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@hot flint Would you happen to know a safe way of modifying the topology of a mesh without ruining the rig?

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Say I want to cut off some feet that don't need to be inside some boots, how would I go about safely cutting that content

hot flint
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I'd be more worried about you ruining the shape key

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Are you talking about the decimation process?

slow slate
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or shape key (I'm a Maya guy coming to Blender for the first time, terminology is not my thing)

hot flint
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Okay, it's still totally doable

slow slate
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Decimation is reducing polygons? Yes but I'd rather by hand remove some specific parts I don't need

hot flint
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Click on the model in object mode and under the.... Ugh sorry I'm not in PC right now, just mobile

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Hmm

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Are you familiar with where the vertex groups are located?

slow slate
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Yeah

hot flint
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For when you do weight painting

slow slate
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Yeah I see them

hot flint
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I believe on that same panel you should see something for shape keys

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While in object mode, be sure to highlight basis

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Before you do literally any modifications in edit mode to any of the individual verts

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If you happen to accidentally be on one of the other shape Keys, it will modify that shape key and not the original mesh

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And things can get really, really screwy

slow slate
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Alright thanks

hot flint
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Please for the love of God, save a backup because this is irreversible

slow slate
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Yep, lol

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Oh also, if I created some tris in certain places, is there an easy way to paint that back onto the correct joint?

hot flint
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Absolutely

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The trick in accuracy is not painting at all

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Instead, highlight the new verts in edit mode

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Select the vertex group they belong to, adjust the weight slider, and click assign

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This will prevent you from painting things unintentionally

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I realized that was a very vague description, you'll have to forgive me hahaha

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I can always go into more detail with screenshots when I get back to my PC, but I'm going to be out for a long time tonight

slow slate
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No problem, I'll play around with it, thanks for the help

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Blender is a huge headache coming from Maya lol, it operates very differently

hot flint
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Many of the features seem to be far more manual than automated

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For someone like me that's great, but not everybody plays the same way

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If I'm ever dead on General chat here feel free to hit me up on DM

slow slate
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Alright

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I understand the appeal of keybind spam, it's theoretically great

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but I don't have the time or attention to memorize this stuff, so it's a total pain to me

hot flint
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I totally understand, before I knew some of the key bindings things were a lot slower and more tedious, but now that I'm getting the hang of things it's so so fast

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This very first model of mine took about a month or so to get it ready and working for vrchat at a basic level, with basic shape keys and animations for idle blinking and breathing

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If I were to do it all over again with what I know now, it would probably take me about half that time

slow slate
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Yeah

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Hmm, would you happen to know why I can't rotate around a selected vertice in Edit Mode?

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I can't rotate my camera at all

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Only works outside of Edit Mode

hot flint
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Camera movement for me had been one of my biggest hang ups...

slow slate
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*Only seems to be an issue with Edit mode on a mesh, not on a rig

hot flint
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I use alt + left click since my middle mouse button is jacked

slow slate
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Same, that's the config for Maya

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I swapped all the camera motion stuff to Alt instead of shift

hot flint
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Nice!

slow slate
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See but now I try changing Rotate View back to Middle Mouse and it still doesn't work

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¯_(ツ)_/¯

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There we go, got it

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Yeesh

rugged hill
willow nova
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Hey guys how would I have a different material for inside and outside of a models body?

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Like if one were to walk inside a cube for example

tropic spade
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@mental hemlock hey what room did you get that version of her? i only have this

barren quiver
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Is there a way to merge a bunch of shape keys with similar names in blender?

jade forge
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ok i got a problem, the bones of my model ar connected to the spine and not the chest, how do i move them?
and connect them to the chest instead?

fathom tartan
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Somebody else asked before, but I didn't understand the fix. How can I hide the model's head in First person?

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I didn't find where you can hide the head bone

lapis needle
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@fathom tartan You can use clipping of some sorts. But the problem with that is if people get to close to your models head it is likely your head will disspear for them too.

fathom tartan
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it's ok (but, how can I do that?)

spiral sigil
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I know how to make bones- How do I make shape keys though?

lapis needle
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here is a video showing you how to use them

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once you do that. Then refer to the guide by BigAl here:

fathom tartan
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I didn't got it, how to... clip sorts..?

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I supossed that's in unity, but

hot flint
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Hard surface modeling is probably one the the most infuriating things for people who like to keep tri counts low

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(i.e. guns, swords, etc)

fathom tartan
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@lapis needle is there a Bone Component that makes it?

lapis needle
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Im not sure what it is. I know a couple friends who it happens to them on accident. Your best bet is just to set the view further in front of your face so you dont see your head

hot flint
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Shape keys have absolutely nothing to do with Bones

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In fact, they are a happy solution to some of the things bones cant solve on their own

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however, keep in mind, if you plan on a major movement like a limb, bones stay in place even when a shape key is slid

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The easiest way i can explain is as follows:

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Bones are limited to how they can influence vertexs based on their rotation, scale, and position

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Shape keys are COMPLETELY free-form

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you can make a shapekey that could scale the entire model down into a few pixels, but wouldnt damage the mesh at all

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Shape keys are like... hmm

tawny burrow
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@willow nova you could copy the mesh and scale it down probably. Other than that I don't know.

hot flint
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Idk how else to describe them, except that it's a set of orders given to specific verts to go from point A to point B

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regardless of bones etc

hot flint
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Looks pretty sick! jealous of your hard-surface modeling skills

dark shadow
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don't be, you trade soft surface skills for it lol

hot flint
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12k tris doesnt seem too horrible either

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unless that's JUST the turret for a full on tank

dark shadow
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I mod space engineers as a weapons modder

hot flint
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😮

dark shadow
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so the whole thing is a "block"

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12k tris in a block is like half of what their assets have

hot flint
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sweet deal

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I'm planning on modeling something... tricky.

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I'm going to have a model with two "models" and one armature

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tri economy is going to be very tight

dark shadow
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did I hear "decimate all the faces"

hot flint
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Hahah

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My current actor is only 7k Tris

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and has some decent detail

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the only part i could really decimate more on would be the gloves, really

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they're 1000 each, but boy are they going to have some complex movements

dark shadow
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limit is what

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20k?

hot flint
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Aye

dark shadow
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you've got 13k to work with for the models and as long as they're not humanoid you should be good

hot flint
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That's the hard part

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The second actor is probably gonna be another 7k tris

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haaaah

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and they both have weapons

dark shadow
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if I can make a US 16"/45 mk6 with tons of lifeboats and smoothed barrels with interiours and some minor details in 12k

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you can make a pistol in 6k

hot flint
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2x pistols

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but yes

dark shadow
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2 pistols 3k each

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that's pretty generous

hot flint
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It's doable, definitely

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You'd probably have a better idea of where to start tbh

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Super simple shapes on that one that i showed too

dark shadow
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get reference images for the gun

hot flint
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well, that's about the most accurate available image to the style i want it in

dark shadow
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and then start with simple shapes and begin with looping and cutting, subdividing, etc

hot flint
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yep yep

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I'll give you a ring if i need some input on the mesh for sure 😃

dark shadow
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hard surface is great because big faces can cover a LOT of ground

hot flint
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Oh absolutely!

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Trouble with my shading style is that unless i use textures... I've gotta do two versions for each model, bake wise

dark shadow
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which is absolutely where I get lost on modeling people and soft surface stuff

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always comes out looking really really bad

hot flint
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Yeeeahhhhhh.... It's so difficult to economize in soft serf

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and have any sort of roundness

dark shadow
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I'm not worried about economizing soft surfaces

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I'm worried about managing to not make it look bad with the literally unlimited faces I'm allowed for things not going in VRchat

hot flint
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Hahah... I think I follow.

coarse walrus
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Does anyone know how to import .mesh files into Blender or convert them?

frail dawn
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Anyone know how to Combine 2 meshes for a model so i can get the visemse to work?

brittle island
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@dark shadow Nice Model. It could just be the rendering but are the textures to low-res?

dark shadow
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They're 2048x2048

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which is what you're supposed to use for space engineers stuff

short wren
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Nevermind figured it out

forest comet
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Hey anyone who can help me here for a bit?

jaunty turret
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can someone here that uses blender help me? im trying to get this one https://www.deviantart.com/art/MMD-IA-model-edit-324450556 in to vr, and i follow this video : https://www.youtube.com/watch?v=aS0Gk5LbYh0 and part 2 of the video but its not working at all..

tawny burrow
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@jaunty turret you should probably post that in #avatars-mmd rather than #3d-modeling since this has nothing to do with modeling itself.

jaunty turret
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okey will do! thanks! 😃

tawny burrow
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@jaunty turret also the information what exactly doesn't work is kinda missing.

shrewd lodge
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20k tris.

worthy cypress
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someone please for the love of god this is driving me nuts

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i have the entire model's skeleton mapped out and its telling me the hands, feet and head arent mapped

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i dont underSTAND

small cloud
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is that an mmd? nad have u used cats fix model?

worthy cypress
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yes

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i did the same thing i always do

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it just doesnt work for some reason

unreal loom
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Guys who is good with Particles?

slim summit
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hihi

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@unreal loom

sterile meteor
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I gots blender, now what should I do?

marsh abyss
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how do i join together two points that are separed?

viscid siren
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select each and press F

marsh abyss
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@viscid siren It doesn't seem to join them, only to bridge them

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I want to fuse two points together so it becomes one

viscid siren
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by joining them you mean to into same spot press alt+m to merge

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also you can merge them by first bridging them and then pressing g twice so you can move the points along the bridge

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have this option on

dry lava
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Would someone be able to walk me through texturing specifics and coloration via Blender?

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Or is this the wrong channel for that?

viscid siren
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Automerge editing i mean

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Rybot have you done the UV mapping?

dry lava
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As in, UV unwrap each component and save the PNG of each UV?

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If it's easier to explain over VOIP, I'd be more than willing to listen

viscid siren
dry lava
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Because I have some very specific questions about it

viscid siren
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Don't really have time for helping out that intimately, but i'd sugegst you check out some tutorials by Blender Guru

dry lava
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I've actually watched most of those

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I'm having trouble applying color to parts of a single component's mesh

viscid siren
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hm got an image about specific part?

dry lava
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Lemme try to get that for you

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Been struggling with like 2 different ways to achieve what I want

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But I also don't know if this will translate to Unity well

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So I can't upload pictures here directly, can I?

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Gotta link it?

viscid siren
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yeah you have to link it

dry lava
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So I want only part of the selected face to be a different color of the same texture

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I know I could go through and knife in the geometry that I want a different color, but I feel like that's a bad method

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And it would need a separate UV space for just that single face, I think

viscid siren
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you could make a new material, add a new image in teh and then assign it to the selected spot

dry lava
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Or is the problem that I'm doing an image as texture when it isn't the correct way?

viscid siren
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the image editing in blender is pretty limited, so you could take to different program

dry lava
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So, with the given image as texture, and the component placements, take it to GIMP or something to color as I see fit?

viscid siren
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yes

dry lava
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Wont that coloration drown out the texture details?

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Like placing a sticker on a material?

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None of the scratches would show through

viscid siren
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Blend modes

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or changing color with the settings so you would't have even need to touch paint tool

rugged hill
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I feel like I'm the only person in this game who uses Maya

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where my fellow Mayans at

viscid siren
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dead like real mayans

rugged hill
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shit you right

rugged hill
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thing is I learned how to model with Maya at school and can't really get the hang of Blender

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it's a curve

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a steep curve

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it's come in handy when porting MMDs

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but making something from scratch

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can't

viscid siren
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(yes i'm trying to convert you)

steel basin
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So I've posted this yesterday and someone said it is easy to fix, but I have no idea on how to fix it

hasty dirge
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if you want to learn blendder look at "blender Guru" donut videos on youtube

viscid siren
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Donut and the Anvil

hasty dirge
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yes, very useful

wide bough
dry lava
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@viscid siren How do I export the UV map along with the background image as a PNG to edit in GIMP? When I export the UV, it's only the vertex data with no background image

rugged hill
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Dat Boi

hasty dirge
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@wide bough what happens if you delete it from the heiarchy and readd it in?

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*re add

rugged hill
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and more

viscid siren
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Rybot there is another option for exporting the image too

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"Image<Save As Image"

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then but both in the image editing and put the UV map on top in layering and change it's blend mode to overlay or some other

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Spoon love the beatles models

rugged hill
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thanks

dry lava
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Oh, so you have to combine them via layering in GIMP, it doesn't just export the UV data on top of the background image?

wide bough
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Delete the entire avatar from the heirarchy? @_@

viscid siren
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then i have Pepsiman model and a Minish Cap Link

dry lava
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Fugging water bears

viscid siren
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Dem indestructible Tardigrades

dry lava
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Is it unusual for UV maps to be a few MB in size?

viscid siren
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no

spiral sigil
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hey guys.

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How do you handle a model that is broken into a ton of parts. Like a low poly one what seperates faces all over the place? If i start joining the parts it will screw up the UV mapping / texturing.

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Im about to say screw it and join the parts where I need them to and just retexture it in zbrush or something by poly painting it back on by projection or something

viscid siren
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you could use this to join all the UV maps and still have the obejcts separated

spiral sigil
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When I use the model in vr chat the parts come apart when I move.

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( doing an old warcraft model

viscid siren
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ah you have to fix the weight paint on the parts

spiral sigil
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The model has the wrist and the hand and the plate armor all as seperate parts. Its anoying as heck

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Like every other face is seperate

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I guess I could group them and then weight paint them

viscid siren
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after the initial sculpting i'll decidemate the model atleast by 50-30% and the create then low poly model on top of the high poly

spiral sigil
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In Zbrush I just make a copy of high poly. Decimate that 1 down. UV it. The n Subdivide that one a few times and Project the high down to the low

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When its somewhere I like I just normal map it in substance painter

viscid siren
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yeah doing normal map in substance gives a nice result

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with this model i did create a basemesh first with shapes and then sculped the details on top of them, then UV mapped and shrinkwrapped the duplicated version of the basemesh on the high poly and then created the normal maps

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because because base was still only 4k polys so i'll just added an another shrinkwrap and subdivison to get it more like the high poly

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now it's 17k tris

spiral sigil
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Might end up redoing the entire lich king mondel using the game model as a base mesh.

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model

scenic ember
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holy rubber ducker i remember ur base mesh of that model omg nice progression

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i mean the really small bug dude or whatever it's named

spiral sigil
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Is there a way to join groups in blender? If I drop to parent it becomes unvisable

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Im wanting to put the wrist armor and glove together but I dont want the groups to be 1 giant 1. Too many parts to keep reslelecting

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reselecting

spiral sigil
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anyone know how fix this error?
this avatar does not contain an animator and will not animate in vrchat?

weary shard
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Anyone know how to fix texture warping? For ex, I have these circles https://i.imgur.com/EIcDh2T.png which are ovals when applied to the model, but I want them to look like circles and remove the warp

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I increased the tiling, but they seem squished in some places

steel basin
torpid zealot
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where should I go to learn how to model stuff cause I'm trying to learn how to?

spiral sigil
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help

compact bronze
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wheres the commanda?

steel basin
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nobody know about rigging copy from one model to another? :x

spiral sigil
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WAIT

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anyone know how to make textures?

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Like create them yourself?

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Yea

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I need to make a meme one

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Like a emoji head

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but i cant find it anywhere

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You can use any 3d model program to create them

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Ah

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like what

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There are basic 3d model programs if yyou wanna create something simple

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Use Google

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3d paint?

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You can try that

scenic ember
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Paint 3d is really limited in what it can do if you have some time I would highly recommend just the core basics of blender

spiral sigil
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^

dusty cipher
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Anyone done an animation to fire a gun before?

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I've got mine working 99%, but the muzzle flash and bullet come out of my knee/feet area instead of from the gun.

quick trench
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Is it possible to send a MMD character to 3d custom girl?

torpid hound
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can someone plz take my file from me and see if they can fix it no one is willing to in any of the vrchat channels i have been in including the avatar channel here

jagged shard
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would it be possible to have a shape key's value be dependant on how much your pulling on the trigger? (for example on the rift controllers atleast you can slowly close your hands)

spiral sigil
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EVERYONE

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I MADE MY FIRST MODEL

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FROM SCRATCH

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😄

pastel plank
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How hard would it be to make a model of a Power Glove

last hinge
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depending on fidelity, a few hours of work.

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Hey cool I googled powerglove and someone on etsy made a power glove desk lamp... 😄

worthy cypress
wide widget
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@worthy cypress you need to play around with parents and children. What I mean by that is setting the Knuckles head as the child of the head (the parent) so they're attatched

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If it doesn't work with the head, try other body parts, like the hair or something

hexed nest
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There's a semi-public avatar I like rather well, but it has a few things I'd like to alter such as changing colors and removing a spinning icon. Does anyone know how to either make an avatar that's pretty accurate or knows how to make those edits to the specific avatar?

hot breach
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Hey I want to stick a ditto face on several pokemon models in blender but have no idea how to edit textures. Any tips?

viscid siren
lean hatch
spiral sigil
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.

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amazing

craggy copper
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Running into an issue in unity, when I import the blender model and textures all the options for my materials become greyed out, making it so I can't toggle the render setting from transparent to opaque, any help in solving this would be appreciated!

spiral sigil
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have you gone to the materials itself? @craggy copper

craggy copper
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I believe so, I'm new to using unity and blender so when you say materials you mean the folder containing my textures correct?

spiral sigil
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ye

craggy copper
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Then yes

spiral sigil
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there should be sphere things next to your textures

craggy copper
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Yes

spiral sigil
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have you dragged them onto your model?

craggy copper
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Those are things that are unchangeable when I try and change them

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They are already attached to the model

spiral sigil
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hm

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could you take a screenshot of your screen on unity?

craggy copper
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Unfortunately I'm on my mobile right now, I'll see if I can have someone screen shot it for me tho

spiral sigil
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ah

craggy copper
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Or I can just share the fbx?

spiral sigil
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sure

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ill take a look at it

craggy copper
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That'd be great

spiral sigil
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when you have the files just dm me

craggy copper
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Alright

dense lichen
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How do you fix the camera for smaller models?

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camera is as if it would be normal sized

dry lava
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Hopefully this isn't super long winded, but I'm trying to wrap my head around texturing and coloring a model.
If I wanted to paint sections of a model in Blender that don't match the geometry/mesh faces, I have to UV unwrap the components I wish to do that to, right?
Secondly, if I create a material for the components in blender, along with its own diffuse/glossiness, will those painted items take on that characteristic?

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@dense lichen If you import the FBX of the sample avatar, you'll get an idea of how large your model needs to be

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Or do you mean the view height?

dense lichen
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view height

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when i load the model in vrchat the "camera" is way to long up over the model

dry lava
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You change that view in Unity

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When you add the avatar description thing in the right hand side before an upload, there is a set of coordinates that shows up as a very small grey dot that you adjust the position

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In Unity

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You modify the coordinates of that dot to a satisfactory place

dense lichen
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what grey dot do you mean?

dry lava
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It's a small grey dot in the scene where you see your model just before upload

dense lichen
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yeah just found it

dry lava
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When you've added the avatar description

dense lichen
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thanks dude

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k now it says You cannot edit your VRChat data while the Unity Application is running

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what does that mean?

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i can't use unity? 🤔

dry lava
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Are you logged in?

rotund cape
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guys

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I got a problem

solid iris
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with full tracking is there a way to fix avatars with dresses? they just glitch up in the air with full tracking on

rotund cape
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I downloaded mmd model of solaire

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from

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this website

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and when I import the model in blender

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I see my sloaire was covered with purplre color

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is this a normal situation?

dry lava
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@rotund cape There's an MMD channel that might better help

dense lichen
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yeah im logged in

rotund cape
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ok

dry lava
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@dense lichen Are you running the game at the same time?

dense lichen
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nope

dry lava
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Save the scene, and restart

dense lichen
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still shows up

dry lava
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Hmm...

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When does that error occur?

dense lichen
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when clicking build and publish

dry lava
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Did you kill the Unity process when you restarted?

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Like, just to try it.

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I'm not sure how that error is happening

dense lichen
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i'll try restarting the computer then nothing should be running in the background

dense lichen
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still dosen't work

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gg

dry lava
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Might wanna ask someone else. I have pretty limited Unity experience, sorry.

mossy quail
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Umm that isnt really anything @dense lichen its telling you it cant edit your vrchat data while the unity application (Vrchat the game) is running so youll have to restart to see your changes

lofty dust
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guys can I get some assistance with my model

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Ive got a severe shading issue im unsure how to fix

spiral sigil
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show it

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show the screenshots

lofty dust
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first quick background info

spiral sigil
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kk

lofty dust
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it worked fine in preview. everything looked great

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in game, i was teal haired and blue eyed

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so i erased all the shaders

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and reopened my project

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and now, with everything set to standard and opaque

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I get this shit

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when before standard would show what the actual colors are, after deleting the shaders I get these strange colors/.

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I cant get it back to normal for the life of me.

spiral sigil
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have you tried other shaders?

lofty dust
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Shouldnt standard just work?

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it worked before applying the cubedparadox flattoonlit

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then when i got rid of them

spiral sigil
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odd

lofty dust
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im stuck with this.

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and no fucking idea how to reset it without starting over.

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I've already added in dances and emotes, so i dont wanna start over..

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I guess I can just never use shaders ever.

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But honestly what could be the issue

spiral sigil
#

wait save the project, import the model again, like put it next to it

#

add the desc and rig, try the model without any of the stuff added

lofty dust
#

well

#

I tried that

#

if i reimport the fbx

#

it just assumes the colors of the old fbx

#

immediately.

#

dont use shaders with MMD models, it fucks everything

spiral sigil
#

hm wish i could help you but i dont have knowledge around mmd stuff

#

🤔

lofty dust
#

😦

#

Is there a way I can import a new model, import the finished.package file and justy drag over the animations ive created and stuff?

#

So I dont gotta redo anything?

spiral sigil
#

you can try that

lofty dust
#

yeah cuz applying textures is easy af

frail dawn
#

it is o-o ^^

#

Just find the models Matertials and drag the texture you want on the part

lofty dust
#

so guys watch this ima show you wtf im talking about, so keep in mind, this is a fresh file, everythings set to standard

#

ima show you what happens when i apply a shader

#

then re open the project

#

so before

frail dawn
#

so hair isnt the color you want?

#

go to the materials folder then find the one that says hair probaly

lofty dust
#

that right there ^

#

is what i want

#

this is what it looks like after applying the flatlitttoonshader which i want even more

#

and this is what it looks like when I re open my project with that shader on.

#

one sec

#

I touch nothing, I simply re open my project

#

and then I get...

viscid siren
#

she really has a lot of hair materials

lofty dust
#

this fucking shit. Just for reopening my project.

viscid siren
#

how about deleting the ones you don't want

frail dawn
#

pretty sure all you need to do is change the materials

#

like 99% sure

lofty dust
#

well when all ofem are set to standard, they create the right hair color/gradient.

#

idk which one is necessary.

viscid siren
#

how about take one and edit it so that it's the color you want

lofty dust
#

what about the eyes?

#

why are they fucking up?

#

cuz only the hair and eyes are fucked

frail dawn
#

it looks like the model came with mutiple textures so that it can look diffrent THUS ALL you need to do is mess with the textures

viscid siren
#

^

frail dawn
#

eyes are connected to face

lofty dust
#

so just start deleting them?

frail dawn
#

NO IF YOU LISTEN JUST CHANGE THE GOD DAM MATERIALS

#

like said it at least 5 times now

viscid siren
#

you can remove the material component from the inspector so it won't affect the character anymore

lofty dust
#

so remove the ones I dont want?

viscid siren
#

yes

lofty dust
#

and how do I remove a material?

#

I know I can delete the albedo, but is that the same?

viscid siren
lofty dust
#

GUYS I FIGURED SOMETHING OUT

#

I changed the purple hair texture

#

to a different texture of a different name

frail dawn
#

....

lofty dust
#

and its the appropriate color

#

Im thinking someone who created the model misnamed a texture or two

#

so I was applying it to the correctly named texture, but in actuality it wasnt the right one im thinking

#

Maybe?

frail dawn
#

there was mutiple textures so it would have mutiple ways to look

lofty dust
#

now just gotta figure out the eyes and im gucci

frail dawn
#

all you have to do to change the matertails texture is find the one you want to change then click it then press the little circle next to "main Textures"

#

Eyes would be with the face most likely

#

looks like there are 7 diffrent eye colors to pick from

#

anyways i got to go cya

lofty dust
#

holy shit

#

you're absolutely right

frail dawn
#

i know..

lofty dust
#

he gave variation to the model in case you want different things

frail dawn
#

its why i been repeating myself over and over

lofty dust
#

Thanks man. I feel stupid. But I learned. My model looks great now 😄

frail dawn
#

all good more you learn the easier it gets

lofty dust
#

who teh fuck would want rise with purple hair..

#

Lol

#

:p

frail dawn
#

i have models with purple hair got a problem?

viscid siren
#

:P

lofty dust
#

..... 😦

#

no

gaunt void
viscid siren
#

make a new material in unity and jsut add the eye texture there and then drag the material ball on the eyes.

gaunt void
#

They already are separate textures

viscid siren
#

yeah,but they aren't separate materials

gaunt void
#

that's what I meant

viscid siren
#

but you are only switching the albedo in the gif, which still is a same material but with a different texture

#

jsut create a new material ball by clicking right on the asset window and select materia, give it a albedo which is the eyes, drag and drop it on the eyes on your model

#

rememebr to rename the material

gaunt void
#

It doesn't let me drag the material onto the eyes

#

oh nvm, I had to drag it onto the actual model, not the file

#

Thanks for helping

hot breach
#

Ok, things I want to acomplish but don't know how.

  1. Remove only the face textures of an already complete Pokemon MMD.
  2. Create a new Ditto face to replace the old one.
  3. Insert said face face onto MMD model without screwing anything up.
spiral sigil
#

wouldn't you just draw over the texture file?

outer roost
#

is there a way to rip FF14 models from the game? Want to use one as a avatar

spiral sigil
outer roost
#

thank you

spiral sigil
#

but the explorer will export models for you

slim summit
#

when im making the shape keys I keep missing small faces

#

so II get these little black spots

#

is there an easier way to do this

tawny anchor
#

wireframe + depth so you see the vertexes behind it and use the are select (C i think) from inside the head to make sure you don't miss them

slim summit
#

whats the hotkey for depth

tawny anchor
#

lemme check

slim summit
#

ah ty

#

meanwhile my comp just bsod me xDDDDD

#

kill me

tawny anchor
#

😂 hope u saved

slim summit
#

I didnt

#

😂 🔫

#

Id only need to create 3 shape keys for mouth movements in blender for visemes to work properly rihgt?

spiral sigil
#

yes I think so

#

it will autogenerate the whole list

#

in cats plugin

storm kelp
#

can someone help me?

#

i need someone to model for me please?

#

please?

vast kite
quasi flame
#

Try parenting the sleeve bone to the arm and keep the offset. See if that works

vast kite
#

@quasi flame hmm it didn't work. the arm doesnt turn normally

#

i got it lol

glossy shell
#

Hello, nerds! I was told to go here for your wisdom. Do any of you know why unity would decide to turn my avatar into Cloud Strife when I import it?

quasi helm
#

hey guys

#

when i turn on pose mode in blender then move a piece

#

then do pose>apply>apply as new rest position

#

it just snaps back

#

what am i doing wrong?

bold stone
#

For anyone good in blender: A model I'm using has a backface culling issue where the other side of his apron is see through. Rendering it double sided doesnt help and if I flip normals it just reverses what shows

inland matrix
#

@bold stone Ultimately I think as far as its eventual trip into unity goes, you have to use a double sided mesh shader. Otherwise you'd have to make a copy of the geometry you want double sided and invert the normals facing. Which is kind of an unwanted expendeture of geometry budget usually. 😐

bold stone
#

thanks. appreciate the help

runic barn
#

circonia double sided shader pack off the unity asset store m8

iron valley
#

I wonder if ANYONE tried to fix the knuckles model

#

it's SO BAD

#

topologically

#

in the meantime

rugged hill
#

you can't put sprinkles on a turd and call it a Cosmic Brownie™

last hinge
#

I think thats the point of the knuckles model

#

Trying to "fix it" is.. well

dusty roost
#

haha

left inlet
#

i like it how everyone is calling it crap for not looking crap

proven stone
#

the fixed version lost all the small/charming detail I usually put up with all the knuckles because it looks derpy.
if I see that fixed model I'd just block lol.

viscid siren
#

Don't fix what isn't broken, original was just perfect that way.

spiral sigil
#

there was a knuckles model

#

that had like somewhat pastel colours like from that video

#

looked very close to the original there haha

proven stone
#

if you are going to fix the topology atleast do retopo so you keep the shape I guess

trim turtle
#

I just love how they call that Ugandan Knuckles

#

whereas I associate it with Gregzilla or Knuckles Sings

spiral sigil
#

I have a little vertex problem about my avatar. The vertex locate at the wrong place but the vertex in the 3d screen seems fine

small cloud
#

@vast kite there's like 2-3 overlapping bones, you need to parent those to corresponding main bone and then hit mix weight in cats,

#

every1 has issue with that avatar

shut talon
#

Where could I find a huge variety of good looking images of various characters in, preferably, a t-pose

#

I have one specific character in mind, but it seems like it isn't going to be easy to find one

dense meteor
shut talon
#

click the triangle next to the wrench

#

go to shape keys

#

make sure they're not important to you (if it's Basis, you can 100% delete it)

#

and then click the - sign

#

on them

#

Shape keys are basically used to make animations @dense meteor

#

whatever you do, do not delete any of the shape keys from the face area if you want to do eye tracking and visemes

dense meteor
#

but on body/legs/arms/hands/feet

#

I can just delete them

shut talon
#

Yeah, pretty much

dense meteor
#

hmm okay

#

can I also see what each key is on the model? Coz the naming is japanese

shut talon
#

Do you have the CATS tool?

dense meteor
#

yeah

shut talon
#

Then have you tried using the translate

#

this function right here

dense meteor
#

okay

#

and if I remove shape keys from fingers and wrists and stuff

#

can I use the avatar still in vr?

shut talon
#

Shape keys are pretty much used for animations

#

or at least afaik

#

So you should be able to use it

dense meteor
#

cool

#

hope I can reduce the poly count by 16K though

dry lava
#

@dense meteor Nice Metal Sonic. That was what I had originally planned on making from scratch

nocturne marsh
#

There is a nice fork of blender that is way more easy to use. bforartists if anyone want to try.

shut talon
#

Is there much difference where I start my model?

#

I mean whether I start with the legs or the face

dry lava
#

If I set an object to have a specific material in Blender (with subsequent diffuse/glossy properties), will that transfer to Unity via FBX or a normal Blend file?

twin rapids
#

any shader gods on that can direct me to the appropriate shader, i have scoured asset store cant figure it out. Need the background of the material to be unchanged with a cutout of lightning shape to overlay ontop. inside of the cutout needs to change color to the setting i need and rapidly. simulating midoriya's powerup charge before and during his smash in boku no hero academia. much appreciated thanks!

dry lava
#

Like an emission overlay that omits all sections but the lightning?

twin rapids
#

yes exactly

dry lava
#

I have yet to explore that, but read about it.

#

I'm also not sure how to get a color change with it

twin rapids
#

is it a complicated shader? It sounds so simple compared to what other ones do

dry lava
#

As far as I know, emission overlays only work with the underlying color

#

Like, a green color from the atlas will give a green emission

#

If it's Unity based, I have no clue

#

But I know it's possible since I've seen rainbow stuff that progresses through ROYGBIV

#

Like that rainbow wendy avatar thing

twin rapids
#

ive gotten the full cowling particle system complete but i cant continue in animation progress without this shader figured out 😦

dry lava
#

Wish I could help, my man. I'm still struggling through my unwraps and texturing before Unity import

#

I just end up reading things more than doing the work on my own model

kind idol
#

custom shaders in blender cant export via fbx to unity

#

i had that problem to

dry lava
#

So I have to set all material reflection properties and such in Unity?

kind idol
#

im moddeled it texured it and rigged

#

texturing was done in unity in 5 minutese

#

really easy

dry lava
#

Texturing in the sense of material properties, or texturing in the sense of how the mesh is colored or speckled?

kind idol
#

i think so yes

#

uhm

#

i just got a picture of a cardboard texture of internet and added a material for the box than just dragged it on and it looked fine

#

and i did custom colloring

dry lava
#

That's just a texture

#

I mean how the material reacts to light and shadows and such

kind idol
#

i dont really know how to do that sorry

dry lava
#

All good

kind idol
#

i just did it a simple way😄

dry lava
#

I had planned on doing that, but ended up going deeper into my learning

kind idol
#

okay

ruby locust
#

welp, time to experiment Model importing with spins a wheel of torment Deviantart.

#

Alright, haven't done this part yet--Is it even possible to decimate a model from 130k tris to <20k tris?

viscid siren
#

it would take quite a bit of detail, so if the model doesn't have any normal maps yet you should make a duplicate of the current high poly and use it for creating normal map later for the decimated model

spiral sigil
#

Hi, Im new to blender,unity and need some info. So i have a model with cat ears, but they are visible only when their shape key is 1.000 (they kinda growing from 0 to 1).
So i set slider to 1.000 (so they are fully visible) then imported to FBX, but in Unity i cant see them. What to do?

viscid siren
#

so you kinda have the detail there

#

sorry don't ahve much experience with whole shape key shenaningans

coarse marsh
#

Mah bois

#

MY cape I created for my avatar in Blender keeps falling through the map everytime I spawn in

#

Anyone knows how to fix this issue?

dry lava
#

@viscid siren How much material editing experience do you have?

viscid siren
#

I use substance painter.

dry lava
#

Maybe I'll pose the question this way instead: Is it possible to assign a material (with its reflections/glossiness, etc) to an object and have those material properties transfer to Unity?

#

Err, assign in Blender

viscid siren
#

they won't you would have to make different texture map for those and then put the texture in their rightful spot in the unity material

dry lava
#

I don't mean textures/colors

#

I mean how the material reacts to lighting and such

viscid siren
#

most those maps are grayscale

#

i'm exactly explaining that to you

#

they need their own texture images

#

for reference there is a roughness map, metalness map and ... well normal map

#

which mostly gives the detail that the models need

#

details and how much the light affects the material

dry lava
#

So I would essentially want to create a flat color atlas, then bake each property onto the atlas? AO, diffuse, etc?

#

Or do you mean apply those roughness properties in Unity?

dry lava
#

Say I assign a metalness of 1 to a component in Blender, after I UV it, apply the color I want the finished metal to look like, I could bake a bunch of property layers as separate images to stack on the atlas in Unity?

#

That link is actually pretty useful.

#

My model isn't so complex that I need a normal map, though

viscid siren
#

poliigon is a great site from which you can get some really good material textures

dry lava
#

I figured it was, I just didn't know if I wanted to pay for some of those textures

#

barely scratching the surface of texturing, etc, so I didn't wanna deep dive right away

#

Plus, the free trial only lets you grab 1k x 1k textures

#

So if I just have a bunch of flat metal surfaces that I just want to seem somewhat polished/reflective, I could just bake a specular map onto my Atlas?

#

I don't have any sculpted "wear and tear" type stuff to necessitate a normal map

hot hill
#

Does anyone know a good tutorial video on how to take the hair (not the head) from one model and put it onto another, including the bones?\

slim summit
#

So what youre asking is to delete the hair of model then copy pastenew hair to another model, parent the bones to the new head and weight paint it accordingly?

spiral sigil
#

does anyone have a 3d model of dabi from my hero academia that i could use?

fast sentinel
spiral sigil
#

does anyone have a model of law from one piece that i could use

proper galleon
#

I dont know if this is a good place for it, but im looking for a person who can create a custom model from my drawn artwork. Not for free ofc. Do you guys know any place I can search for that =^.^= ?

small cloud
#

@fast sentinel press "K"

#

[k]reate edge vrpill

fast sentinel
#

Thanks! @small cloud

spiral sigil
#

@proper galleon you could ask me but I'm not in the professional level yet haha

#

I assume there's another discord server for that actually

sudden timber
#

anyone do commisions? need someone to put pieces on a character

drowsy lantern
#

What's the difference in .mesh and .mesh.ascii

#

I have a model and it has both options

hot hill
#

Does anyone know if CATS plugin removed rigid bodies by default? I was watching a video explaining how to display/remove them using MMD Tools. I have MMD Tools installed, but I don't see anything under "Rigid Bodies" when I go into that plugin. It just says "Select a MMD Model" and that's it.

quasi salmon
#

Yes, it will remove them by default. If you do want to keep them (not recommended), you'll need to adjust the settings in the bottom-left when you import the model.

worldly topaz
sand hemlock
dire marsh
#

@radiant notch I don't know if it's for every model but if you enable backface culling in Blender you should see that happening and the way to fix it is to select the vertices that make a face and flip the normals

sand hemlock
#

Thank you so much, it was taking me forever just to find this lol

dire marsh
#

np lol

spiral sigil
#

@worldly topaz the problem is unity (and most games) only render one side of a polygon, to skip all the polys you only see the back of

#

one solution is making the cape double layered in blender and having the normals on each layer point outwards

#

another one is using the toonshader's outline to force double sided rendering in unity, making both sides of the single layer visible

small cloud
#

you can add "culling off" in shader or use 2sided shader, or use outline in cubeds shader

sand hemlock
#

2 sided shader?

radiant notch
#

Oh I was so confused when someone tagged me. LOL

tiny cipher
#

Someone mind helping me with a small problem in blender?

#

My textures wont show up because of a language problem I'm going to guess, and I have no idea how to fix it

small cloud
#

@tiny cipher when u extract with winrar, press ctrl+E and change to japanese encoding

shell oak
#

Is there a way to reset the bounding box?

#

it's fucking up my local origin

tiny cipher
#

@small cloud I did change it to Japense Encoding, but it still didn't work.

small cloud
#

if you have pink tint, uncheck sphere and toon tex above shadeless

#

if its just couple parts, delete the material, create new and add texture image, hit shadeless

tiny cipher
#

oh

#

i can't post the picture?

#

huh

#

it's purple

#

completely

#

no textures

small cloud
tiny cipher
#

I also did that

#

I can send you the file i'm working with

#

for example

#

It's the pop team epic girl

small cloud
#

sure

tiny cipher
small cloud
tiny cipher
#

What did ya do?

small cloud
#

as i said, change encoding to japanese

tiny cipher
#

Ok

#

So I go to

small cloud
#

my system locale is Japanese, but changing the encoding should do the same

tiny cipher
#

Ok so

#

I'm in winrar

#

did the encoding change thing

#

but the text didn't change

small cloud
#

you changed encoding to japanese?

#

or just simply hit ctrl+E

tiny cipher
#

I simply hit crtl+e

#

and changed

small cloud
#

yes, so you change to japanese encoding and extract

tiny cipher
#

Extract to

sand hemlock
tiny cipher
#

Ok, so I'm having a problem

#

I'm almost done importing my model to VRCHAT

#

I just need to

#

"Add a scene descriptor or avatar descriptor to my project"

#

How do I do that?

small cloud
tiny cipher
#

im a noob sue me

#

also ty

#

added that, but now it wont let me publish

tawny burrow
#

how about you watch a basic tutorial on how to import models into vrchat

charred schooner
spiral sigil
#

Hot

#

In edit mode you can select all the edges around the opening and press f to "fill hole". You can also press K for the knife tool if you want to... make any edges.

#

Maybe try that not sure if theres some better way

#

i need some help with unity, trying to add weapons (non functioning) to my model

sand hemlock
charred schooner
#

Thanks DEADCAT, "Fill hole" seems to not work but knifing it and then merging it worked for me.

spiral sigil
#

Sure

#

i need some help with unity, trying to add weapons (non functioning) to my model

#

If you don't find help here you can try the VRCat Forums. Your questions won't get lost in chat like discord and it's more organized

#

hey i have a question, does anybody knows how to draw on texture, for exemple i want to draw a dick on my model's forehead, how can i do it

#

You'd find that the texture for your models forehead and draw on the image file... But I doubt that's allowed nor should you do it unless if you were referring to that as "an example"

#

yeah i was referring to that as an exemple ofc lol

#

Do you know how to open the image file and edit it? Was that your question?

#

i dont know i didnt even try its hard to find the texture that i want to draw on

#

its messy

#

Just look for similar features of the characters forehead?

#

i dont really want to draw on it i just wanna put a picture on my chest but i cant find it so messy

#

You should attempt to look for it

#

so after i find it i need to click on it and then draw and save ? will it work

#

Yes as long as the file name and type stays the same...

#

But you should save a copy of the original texture so that you don't lose it

#

alright ill try to do what you said thanks for the help

#

dammit i have to use photoshop to place a picture on the texture

#

Do you have photoshop

#

I mean it would make sense to use an image manipulating software to edit an image

#

Need help in blender

#

Can you be more specific

steel quest
#

i also need help

#

ive somehow broken my model XD

tender geode
#

Same thing, I was wondering if anyone knows how to fix when blendshapes become broken on a model

#

The pmx file is fine in pmxeditor, also before i switched to fbx it looked fine in blender

steel quest
#

If anyone has experience with blender and unity pm me or privet call if you could. 😄 would be apprieciated

tender geode
#

It was til i put it into unity as a fbx and put some textures i noticed all the blendshapes were mushed together

steel quest
#

i have a similar problem sort of lmao

#

i edited a model to remove pieces that wouldnt cooperate and i could do without and when i improt to unity its broke af lol

tender geode
#

You removed what pieces?

steel quest
#

i was attempting to upload an evelynn avatar and the newer eve has these like flosting "Tails" but they just stick out straight instead of float behind her so i removed the verts of the tails to remove them

#

leaving only the character itself

tender geode
#

Do you not have dynamic bones?

steel quest
#

should

#

i didnt mess with anything else in the model

#

when i imprt the original "with tails" its fine

tender geode
#

No, do you have the dynamic bones unity pack?

steel quest
#

i import without and its goofed

#

perhaps not

#

very new to this

#

started like 2 days ago lmao

lofty dust
#

guys

#

I need help

shy tartan
#

Is there a guide or something on merging meshes without them losing their proper texturing or UV maps? Every time I combine meshes all but the base part they were merged into lose their texture mapping

terse marsh
#

Hey what do i do to keep my model from falling throught the floor

hot hill
#

Someone told me just now that VRChat devs have stated they intend to up our polygon limit from 20k to 60k. Can anyone confirm this?

tender geode
#

Yes

#

Its a well known thing thats been spoken about

#

When it'll happen I dont know

hot hill
#

Do you know where they wrote/said it? I just have a difficult time believing they would up it to that. Even 20k moving verts seems like a lot to render?

tender geode
#

Uhhhh no its not

#

honestly they can bump it to 64999 and everything would be fine

#

as long as you dont get models at or above 65k there should be no issues

hot hill
#

Even with 20+ people to a map?

shy tartan
#

There's explicitly FAQs saying that the devs have no plans to up the limit, its one of the most common rumors and it's got no truth to it. 20k is more than enough anyway

safe flume
#

20k becomes a problem because the majority of the models are converted from MMD and those models aren't made with gaming optimization in mind.

hot hill
#

@spiral sigil @shy tartan Thank you

winged shuttle
#

@tender geode Learn base two.

#

It's 65536, but since 0 is a number, max is 65535, but because they use a < instead of a = it should be limited to 65534.

tender geode
#

Oh okay

winged shuttle
#

65536 is 2^16 or 256*256.

sand hemlock
ruby raptor
#

thats either due to decimation or there not beeing a smoothing (in C4D is something like "pong") edit on it

#

I reckon at least

sand hemlock
#

It seems to happen with both my .fbx and my .dae file, is blender the issue?

spiral sigil
#

I have a question when it comes to legs
I'm planning to create another avatar with a character who has legs of an creature (as shown in image)
When it comes to rigging the bones in unity, should I pick the 1st or 2nd option? Do I have to create some sort of animation for them if they dont work out? I've seen people have raptor avatars n such
https://imgur.com/a/dYsbm

viscid siren
#

just a normal rigging is fine, just ahve to create custom walking animation then

spiral sigil
#

ah rip

#

thanks for the input

viscid siren
#

not quite sure how then it would work with full body tracking

spiral sigil
#

the body is humanoid

viscid siren
#

probably just have your bones rotated correctly

spiral sigil
#

ah

errant bronze
#

@sand hemlock Frills having issues may be because of transparencies in the frills which is fixed by setting up Cubed's Flat Lit Toon shader properly

mortal leaf
#

Hello, I have a problem importing a model from Maya to Unity. The model looks ok in Maya but in Unity it has transparent parts depending on camera position. That means I can view the texture from it's back. If someone had this issue, assist me please. Thanks

cobalt willow
small cloud
#

@mortal leaf add tinted outline set to 0 and white in cubeds shader, or you can use double sided shader

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or add Cull Off in shader you are using (can send screen where to)

cobalt willow
#

Though my models legs aren't as extreme as in your example

spiral sigil
#

well im still figuring out how the legs works

viscid siren
#

well yeah that works only make feet bone and toe bone longer or act as another point

#

joint*

spiral sigil
#

but thank you very much, that is useful to know 👍

cobalt willow
mortal leaf
#

@small cloud thanks, let me check

spiral sigil
#

ah

cobalt willow
#

You can have as many bones in between

spiral sigil
#

thank you so much for your input

cobalt willow
#

Hope it works out

spiral sigil
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i hope so too

mortal leaf
#

@small cloud I reversed the normals in Maya and now it's all fine. Thanks for pointing what the problem is, understood after googling your answer a bit)))

small cloud
#

@mortal leaf yeah or that, i find it easier to put cull off in shader if i dont use cubeds rather than flipping normals

mortal leaf
#

@small cloud to do what you mentioned you need your own shader?

small cloud
#

no, 1 sec

mortal leaf
#

@small cloud thank you

spiral sigil
#

Hi all, i have a model with cat ears, but they are visible only when their shape key slider is set to 1.0
But they will disappear after exporting the model to FBX, i dont really know what to do.

brave shale
#

Anyone know how to apply a color correction map in 3dsmax? And how to apply colors that will translate over to blender and unity?

glossy shell
#

Hello, nerds! I heard there are some experts here on 3D modeling.
This is my model https://a.uguu.se/GFYQqHc5BMuW.png
It does not have any jaw bone, but it does have lip bones. Can I get visemes to work?

indigo sedge
#

@spiral sigil
in unity go to the left side where the hierarchy is. go to body and open blendshapes on the right side. you can see the shape keys in that window. put the one for ears to 100 and done

spiral sigil
#

@indigo sedge Omg, u saved me, ❤ Thank you!

deft briar
#

Hope this is the correct place for this question, but: I'm trying to acheive a certain texture effect on Blender and having difficulty. You know that sort of plaid effect, like the texture is unmoving on a separate "layer"? Like the model that has it is a window to the texture? I hope that makes sence; Any way to acheive this?

fringe heart
desert anvil
#

so i have a tau fire warrior obj file i want to convert to a fbx and any help?

dry lava
#

You mean, export as an fbx?

#

From Blender?

#

Like any other export: File>Export>FBX

desert anvil
#

its a obj file i cant get it to add the textures do i need to export it as a fbx then start working on it and rigging it?

dry lava
#

Nah, you can work on it right away, though I'd save it as a blender file while you work

#

As for texturing and rigging, unless you have a separate Atlas or UV map file, you'll have to make all that from scratch

desert anvil
#

i have jpg texture files i just dont know how to apply them to the model

dry lava
#

Google for applying texture maps in Blender

#

Easier to see how it's done rather than explain it here

sand hemlock
#

I need someone who is good with blender to possibly help me one on one with my model's issues x~x

dry lava
#

What specifically?

sand hemlock
#

I've tried many suggestions, I've tried different ways of exporting, I've messed with random settings... I don't know blender and its driving me crazy :<

dry lava
#

The frills are doing what?

#

Stacking on each other?

#

Or is the geometry of the mesh inconsistent?

sand hemlock
dry lava
#

You mean, flipping the normals?

sand hemlock
#

Yea that, not faces my bad

dry lava
#

What is it supposed to look like?

sand hemlock
dry lava
#

If you're flipping the normals, what might be happening is that since that mesh is non-manifold, it just reverses them all

#

So you might have to select each face you want to be facing outwards

sand hemlock
#

I have done that

#

the image I showed first is what it looked like afterwards, every normal I flipped was not the right color/texture or something. Gave this weird triangular choppy graphic

dry lava
#

Have you changed the geometry at all that the texture atlas can't properly color that geometry?

sand hemlock
#

I don't know what that is lol

dry lava
#

Have you moved or resized any of that frill mesh?

sand hemlock
#

None

#

I've only flipped and yesterday I tried duplicating to have it on both sides, but both came out with that first image

dry lava
#

If you hide everything but the frill, and wire frame it, is it all triangles?

sand hemlock
#

hide everything but the frill and wire frame? What do you mean?

dry lava
#

Select all but the frill, hit "h", then hit "z" in Blender

#

Not in edit mode, mind you

#

Object mode

sand hemlock
#

If you are talking about how it looks as the wire frame, it looks normal

dry lava
#

Is the frill mesh a bunch of triangles, or are there quads?

sand hemlock
#

Triangles

dry lava
#

Do the triangles that comprise the mesh match up with the visual problems you see?

sand hemlock
#

Wait, I see quads too actually

#

Oh, yea it seems its a mix of quads and tris that are randomly missing/flipped (I guess?)

dry lava
#

That's what my guess was

#

Since it's just a flat mesh, it doesn't know what's inside and outside

#

So you've gotta comb over the whole mesh to flip what you want to be outside

#

I think

sand hemlock
#

I've done that

dry lava
#

Tried viewing the textures to see if that's being impacted in Blender?

#

I know it was weird in Unity

sand hemlock
#

How do I add the textures to the model in Blender? lol

dry lava
#

It's easier to just look that bit up than explain it

#

Since I'd be explaining UI elements

sand hemlock
#

Alright

dry lava
#

Sorry

sand hemlock
dry lava
#

I swear those normals look flipped randomly

sand hemlock
#

It seems like it only happens in Blender is what I have been noticing

dry lava
#

I don't know the solution, my man. Sorry.

#

Stumped myself without messing with it

#

Might be a shading thing with those textures

#

With a normal map

#

It looks like its flattening the normal map or something

sand hemlock
#

Hmm, well thanks for trying. If it means anything, the model is from Models-Resource, PS3 model. Idk if that helps

dry lava
#

Or the AO map got fucked

sand hemlock
#

Would someone be willing to make me dummy fingers with the model then? B/c I dont think it'll be possible for me, unless Maya is a good alternative to try?

dry lava
#

You mean bones?

sand hemlock
#

Yea, the whole reason I need it in blender is to give it dummy fingers

dry lava
#

Oh, that's cake

#

Do you have an armature in Blender with the model?

sand hemlock
#

Yes

dry lava
#

So you don't have all 5 fingers or something?

sand hemlock
#

Yea, thats my issue, but I can't get it into blender without those normals being messed up on the frills

dry lava
#

I don't know if you can add bones in Unity, but it's pretty easy in Blender

sand hemlock
#

I think I've already added the bones before, but like I said it screws with the model and I don't want to run around looking like a choppy avatar :<

dry lava
#

Fair enough

sand hemlock
#

I noticed something, the model I auto-rigged with Mixamo and the one I put into blender and added the dummy fingers to have different tris and verts values

fading dust
#

Anyone knows a plugin or a way to only select outer edges of a mesh? I want to dissolve the inner part of the mesh but the outer must stay original otherwise there will be holes in the model.

dry lava
#

You can select the faces you want to delete in Blender, and hit "x" and select delete faces only

#

That should leave the edge lines to fill in however you please

coarse walrus
#

Can someone find me a 3D model of Max from Sam & Max?

fading dust
#

@dry lava gonna try that in a bit, thanks

coarse walrus
#

I can't find any.

dry lava
#

@fading dust Keep in mind, that'll still keep the vertices of where those faces connected to the outer edges, so be careful of that

desert anvil
#

anyknow know where i can find a premade rig for vrchat? I want to rig this tau firewarrior

dry lava
#

@coarse walrus I don't think people are gonna do your work for you

#

If you want a model in game, either do the research to find it, or make it

desert anvil
#

i have the model and textures its just not rigged

dry lava
#

@desert anvil I think there is a sample model on the VRchat website or something

fading dust
#

Vrchat_Example_Avatar.fbx

#

is its name

#

somewhere

desert anvil
#

i couldnt find it?

dry lava
#

It's also in the VRChat SDK

quiet furnace
#

Anyone having trouble uploading their avatars on Unity? I'm stuck on uploading image

umbral crystal
#

its a scene and u have to rig it or else it wont work

#

places like mixamo or blender/maya plugins can autorig it for you

blazing basin
#

@quiet furnace try going.in the settings for vrchat in Unity and.select check for updates fixed mine

quiet furnace
#

Okay thanks

cursive sage
#

How do I take the weight paint of one vertex group and apply it to another?

#

Like to copy and paste it

exotic gust
#

Who here is good at making Avatars??

spiral sigil
#

I'm modelling my first avatar from scratch right now; only been importing and editing existing models up till now

spiral sigil
#

Good luck with that

oak summit
#

is anyone familiar with scrolling textures for cloths

pearl willow
#

does anyone knows how to add this wings to your model?

steady notch
#

Anyone in here a 3DS Max user? When I add a Morpher modifier, it looks like my smoothing groups break. I've never seen that before and Google turns up nothing

spiral sigil
#

Is it possible for someone to send me a Model of Braixen thats already set and ready to upload to Vr chat so i dont have to go to a world to get it all the time i wana be able to switch into it as i please o: https://puu.sh/z9dfb/72ef2b8c9a.png

rigid wraith
#

https://imgur.com/a/tbbLM so my hands were originally skin colored go figure but they wont work right after atlasing. following tupper's tutorial i go to fix shadow stuff and these steps occur. Also, on my texture atlas the hands literally show up as 1 pixel

spiral sigil
#

Anyone else having issues with emissive materials lighting working within the engine but not in VRChat?

rigid wraith
#

only problem I had with that was part of my model was flipped inside out other than that not really

spiral sigil
#

@rigid wraith on unity or in blender?

rigid wraith
#

it looked right in blender but when I brought it in unity the shadow was wonky once or twice

#

i just went back and flipped it wasnt much a prob wasnt sure if maybe it was what dray was struggling with

spiral sigil
#

ah

hidden pilot
#

3D model noob here

#

Is it possible to use these models?

crystal atlas
#

Google is sending me in loops - I am a completely novice/noob at unity - I imported a model I rigged in Mixamo and need to assign it back its textures but the material on all the meshes is named the same, so naturally the texture changes on parts change everything. I used control+D to duplicate the material and then named each material differently and now want to replace the materials on the meshes with their new named ones so i can give each a unique texture, is this even possible in Unity or have I done this backwards?

spiral sigil
#

@rigid wraith Nah that's face normals, usually if you want to check that out within blender go into edit mode and in your tab to the right there should be three little cubes, if you click the face one and increase the length you should see which way your faces are facing, that's not my issue

tawny burrow
#

@rigid wraith i dont know if your issue was resolved. sometimes unity is not able to read color in the texture files properly. converting to another fileformat (e.g. png) can help. i guess this might be related

viscid siren
#

neat