#3d-modeling

1 messages · Page 27 of 1

spiral sigil
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does anyone has RIcky Sanchez model as MMD? So i can add it to VRChat?

viscid siren
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there are worlds which lets you chance to Rick.

woven ibex
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@viscid siren OMGU thank u uwu

spiral sigil
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the broken finger is what i want to remove.

viscid siren
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that is more of a issue with skeleton and weight paint

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throw it in blender and check how the model looks in there

spiral sigil
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ok

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odd

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oh wait nvm

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its something to do with the rig

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no idea how to fix it

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the unrigged ones fingers are fine, rigged ones are not

high jetty
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Looks like the index finger is weight painted to something else

viscid siren
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looking at it in blender there is nothing wrong with the skeleton or weight paint

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or i guess it's the same model, your's seems to be decimated

ocean crest
timid vine
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can someone do a Devilman model with full rigging?

spiral sigil
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thats a pretty hefty task man

timid vine
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ye

mental blaze
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Expect to provide coin for such a task.

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Sadly, my expertise is leaned towards hard surface modeling than organic surface.

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Do it in zbrush first, then retopologize.

fluid gulch
wary elbow
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Lmao

timid vine
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LOL

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i used to watch the shit outta this

wary elbow
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@spiral sigil - An "easy" way to get something rigged in a somewhat "Subpar" way is using Maximo.

Delete the skeleton if the thing has it. Then FBX it into Maximo. Then it should rig it - hopefully well at least. Then if there are some verticies going wack - then reweight it to the proper bone if necessary.

timid vine
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and it was my childhood basically

spiral sigil
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I need help with how to add an avatar to my game

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can I do it without unity 3d?

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just like accessing a folder and then placing the files in it

viscid siren
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you must use unity

spiral sigil
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alright then...

deft kite
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how do i hide all models selected at once? (i need to work on just the face and theres a bagillian models for the body)

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neeeeevermind i found it

spiral sigil
solid storm
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I'm not sure if this is the correct place, but can someone point me towards someone that might be interested in accepting commissions to a 3d model for me? Not take one deviantArt or such and rig it up and all - but to actually create the model.

torn zephyr
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Has Devilman been made yet, if so, what version?

twin merlin
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@spiral sigil Nice, you're making a Pipimi. I was wanting to model a Popuko

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And sorry I would answer your question but I've never touched the nurbs/curve tools

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otherwise I would help 😦

mental blaze
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The tricky part is the polygon count

viscid siren
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@torn zephyr one has been asking for Devilman from the old anime, nobody has taken on the request yet.

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@mental blaze aaaah! i had this long time ago.

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nice

mental blaze
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80 bucks to buy one now

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:<

twin merlin
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How far are you into modeling it pr2?

broken lava
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hey can anyone with solidworks or any similar program make a solid volume sphere for me? its not a thing i can do in blender, i dont know how to use maya and its not worth the effort of pirating solidworks

hazy swallow
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I just got the dynamic bone plug in. I’m not sure how to make it rotation only. If anyone knows please @ me

mental blaze
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@twin merlin planning stage. Will model after I get home.

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I had to watch videos on how the parts move since I don't have a physical one on me.

viscid siren
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shame that i don't rememebr where mine is could have provided some references

mental blaze
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I'm good

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I know the areas where the main parts move

dreamy kayak
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Do you guys know where to get Loli girls models because I couldn’t find any on devianart

mental blaze
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Make one

timid vine
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@torn zephyr the version i want is the original from 1972

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this one

viscid siren
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Thinking of looking into at weekend, i could easily modify my pepsiman model so i would't need to make the whole body from scratch

timid vine
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@torn zephyr that's the version i'm more familiar with

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there'se been multiple versions of Devilman over the years, he has more demon features now

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the 1972 version has red wings and a black mask over his head

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so it should be pretty easy to make teh body

coral flame
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Hey guys anyone have a character idea ?

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I'M ALONE LIKE ALWAYS 😭😭

timid vine
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i feel ya

carmine ridge
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@coral flame HUMAN. CAR.

coral flame
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huh...

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AN CAR ?

carmine ridge
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yes

coral flame
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A *

carmine ridge
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rig a human skeleton to a car

coral flame
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huh

carmine ridge
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make front two wheels hands, back two wheels feet, hood mouth, and wipers the eyes

coral flame
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i'm noob at rigging

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I used mixamo but now I need to learn so hard

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The wind is beautiful today

spiral sigil
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Hello
I wanted to ask you peeps that if I wanted a model's hair, skirt, or jacket to bob around as I move, will I need dynamic bones in Unity for that? Or do I just create a new bone root in blender for that?

viscid siren
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you need dynamic bones and they ain't free

timid vine
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this

coral flame
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huh

spiral sigil
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@viscid siren Shiet. Well thanks for the response tho

carmine ridge
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dynamic bones are a paid feature?

spiral sigil
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Thank you everyone

viscid siren
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they are from Unity asset store

spiral sigil
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In unity, there's an asset store which you can get the Dynamic Bones Asset for $20

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@carmine ridge

coral flame
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No it isn't i maked an animation for shaking the hair and the eyes and it didn't needed an asset

spiral sigil
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@coral flame Go on

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I'm listening and eagerly waiting

coral flame
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Nyeh ?

spiral sigil
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Share with us your secrets

coral flame
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my secrets ?

timid vine
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he probably got gifted

carmine ridge
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ach, is it legal to buy it then distribute it to people I think are excellent modellers?

spiral sigil
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Damn

coral flame
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I JUST WANTED AN IDEA I DON'T WANT TO EXPLAIN MY LIFE HUH

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AND NO I DON'T SHARE MY SECRETS

spiral sigil
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I really wanted my avatar's jacket to bob around as I moved around. Guess he'll have to do without that

coral flame
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No

tulip spire
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Hey if anyone here are streamers and want to join a creative community to get more visibility for their modeling contact me.

coral flame
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But you always can

spiral sigil
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Isn't there some DRM coded into the assets you've bought in the asset store?

coral flame
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I use so much cracked assets right now...

spiral sigil
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Purchase it or illegally pirate it?

coral flame
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illegally pirate it nyeh you thinked I'm who ?

carmine ridge
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purchase then let others use privately

spiral sigil
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ISP's blocked off pirating websites and I really can't be asked to setup a VPN so that I can pirate stuff

coral flame
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VPN ? 😂😂😂

spiral sigil
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The hassle of manually setting up proxys is annoying

coral flame
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no not in France mens

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NYEHEHEHE

spiral sigil
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Down in big bong, our ISPs have blocked off pirating websites

coral flame
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No.

spiral sigil
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Okay

timid vine
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and yes, that is Devilman in the picture, who looks drastically different from the 1972 version

fleet jay
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OK someone here

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that knows 3d modeling

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:v would they make me a model for a price

spiral sigil
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anyone know if the model for the disk from battle disk can be found anywhere?

timid vine
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@fleet jay which model?

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there might be someone here who could help you

fleet jay
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I want a model created for me

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but i think that is a lot of work

timid vine
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ik, what character?

hidden lake
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Hi, someone know a little about Dynamic hair ?

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i mean dynaic bone plugin in unity ? someone knows ?

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dynamic*

fiery frost
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Actually yeah, I'm curious
I would very much be open to commissioning a 3D modeler to have my character created, doubly so for it to be rigged and Unity-compatible
Anyone know where I could find people willing to do that, if not in this server? 2D Artists-for-hire are plentiful but I don't think I've ever seen a 3D equivalent

spiral sigil
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@hidden lake I know a little about it

hidden lake
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@spiral sigil nice, so my probleme is that i add some more bones for a ponytail, but whene i see it in Unity, it works i can see the bone with physic, but only whene my camera is very close to it, whene i unzoom it, the physic doesn't work and i only see the bone bouncing but not the mesh with it, and also in the game it doesn't appear at all

spiral sigil
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@hidden lake hmmm sounds like a strange issue that I haven't encountered yet. Do you have the right SDK and Unity versions?

hidden lake
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It's like the mesh is linked with the bone, but only in close range, whene i zoom less, it doesn't work, the bone is moving but the texture are not linked, it's realy wierd

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yes i have everything good it's not my first model

spiral sigil
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right

hidden lake
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But for this model i wanted to add dynamic bones but i think i'll forget it, it's so sad it actually work whene i close to it

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i'm*

spiral sigil
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sorry, no idea how to fix that one, and searching doesn't seem to bring any relevant information :I

hidden lake
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ye i searched too, it seems i'm always the only one with those problems lol

spiral sigil
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yeah there's always the annoying problems that no-one else has lol

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i have some of those in blender lol

hidden lake
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You use blender ?

spiral sigil
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yeah, mainly for rigging

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and importing mmd models

hidden lake
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i need to ask you something

spiral sigil
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??

hidden lake
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So i have my model, wich is rigged, and works perfectly fine, the thing is : How can i add more bones ? i mean i know how to do it, but do i have to creat another armatur in blender or should i add the bones to the original armature ?

spiral sigil
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I usually just add the bones to the original armature and use the closest one as a parent, chest to 1st tail bone, etc

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not sure if "parent" is the right word but i think it is

hidden lake
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that's what i did

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i add one bone (just for the test) to the head bone, so that it is it parent,

timid vine
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take it to DM

hidden lake
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what is dm ?

spiral sigil
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direct message i think

timid vine
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yeahè

hidden lake
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but to who ?

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i asked so many people for other thing

timid vine
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that way it doesn't flood the chat

hidden lake
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no one seems to know anything

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ok

torn plover
spiral sigil
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does anyone have a mage banette 3d model i could use?

unkempt sinew
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Can someone who knows unity call? I need to do something with textures D:

spiral sigil
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@unkempt sinew What for in Unity?

timid vine
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omg i just had an idea for a 3d model

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PLEASE, THAT WOULD BE THE BEST THING

spiral sigil
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hello

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can someone clarify... unity and blender use a y up or z up axis

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and how do i convert

brazen ermine
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y is up and down

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z is forward and back

spiral sigil
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in unity or blender

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y should be up but it isnt

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blender uses z up

last hinge
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most 3d packages use Y up, 3ds max is derived from autocad which is whyh they use Z = up

spiral sigil
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how do i convert the axis for use in unity

last hinge
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many programs let you pick what axis you wish to work in

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I use Y is up [priopritetary software, maya, houdini, etc, my unity is Y is up?]

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it could be an importation thing if you are brining in fbx's or whatever from another package that uses Z = up

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for example on some fbx files that I didn't self make, I get a request/option to convert Y = up

spiral sigil
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how do i convert it

last hinge
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I wouldn't know in unity or blender [it's y = up for me?]

spiral sigil
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nothing on the google says how to fix it

latent charm
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@spiral sigil when you export a fbx from blender, it's possible to configure axis remapping. See where it says Forward: -Z Forward and Up: Y Up
That orientation will import correctly into Y-up software like Unity.

vale marlin
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can someone rig an avatar for me and then export to unity then send it to me when ready

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because i export to unity then try to rig as humanoid and get errors and dont have all bones

spiral sigil
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thanks @latent charm i will try

spiral sigil
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didnt work

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when i convert to y up

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the object face plants into the ground

latent charm
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@spiral sigil You might have some unapplied rotations in blender.

sly isle
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have you tried to check box that experimental apply transform on export?

spiral sigil
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ok i figured out the axis remapping now i have to figure out how to get my avatar to be higher than the grounc

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i tried placing it on top of an invisible object but i fell thru the floor

timid vine
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@torn zephyr actually don't do Devilman, I have a better idea

inland bloom
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(Someone still should do Devilman)

timid vine
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agreed

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@inland bloom Devilman (1972)

inland bloom
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Yees

toxic quail
vapid garnet
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Can someone help me make or make me a custom avatar for vr chat, ive tried multiple tutorials and guides and i cannot get anything to work? :/

timid vine
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if someone does Obélix, I will post a song from the show he's from

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i am dead serious

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Astérix and Obélix is one of my favorite comic series

toxic quail
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not a single 3d model of that character even in DA

spiral sigil
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Would I just add an invisible skeleton to my object so that it would float?

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or is there a better way

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because if i offset the y axis my model falls through the floor

toxic quail
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yes make a humanoid skeleton then rig yer object to the head part

tender token
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how do I go about finding where these tris are? this material that was translated to "waist" by cats has 3k tris, but the only visible part of it that I can find is this headband that is only like 100 tris http://puu.sh/z3hEe/30854273be.jpg

spiral sigil
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i canceled it closed unity

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still coming up

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how do i force stop

fleet jay
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Hey

timid vine
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hey

sonic hill
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guys does anybody know where i could find a low poly good looking pistol

timid vine
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still waiting on Devilman and Obelix

glossy cave
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Yo does anyone know how yo fix the broken "pushing those upload speeds"? I can't get my model to upload.

mighty ocean
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I got the same thing going on with me it wont uplond my new avatar.

last hinge
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did you update to the new sdk today?

noble wedge
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i dont get why everyone says update your sdk when ones that are 2 sdks old still work and everyone on the newest sdk is having the problems

spiral sigil
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hello, can some1 tell me how can i change the color of the clother in the unity

viscid siren
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i did say earlier that i was planing to look into modelling Devilman at weekend.

viscid siren
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https://www.artstation.com/artwork/2OJyJ hah thinking making my own version of this for VRchat

ArtStation

Tardigrades are very odd creatures. They can survive extreme conditions and temperatures, even the cold vacuum of space. I can only assume they are here to gather data on our species and will one day return to their home planet to report on our resources and weaknesses.
I wanted to so a fun sculpt, so I came up with this concept, then liked it so much I wanted to rig and texture it. I'm not happy with the textured result, but I'm planning on adjusting that in the future and doing a few more animations.

mossy quail
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hell yeah @viscid siren

native pecan
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@toxic quail bit late but left is nice ;)

young tree
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Omg I love Asterix and Obelix. Their models would be awesome.

spiral sigil
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adding a texture covers the whole model with it

brazen ermine
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looking to adjust my models proportions to more match my own for fullbody tracking, anyone have experience with this?
they all have really long legs so i'm looking to scale the mesh and armature of the legs down to try and get them normalised

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the scaling seems to revert when i get the model in game though 😦

scenic ember
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@spiral sigil i'm not sure in unity but in blender you can look up how to uv unwrap by marking seams

spiral sigil
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its fine now

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thanks anyway

lament pond
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These boots were made for walking

brazen ermine
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and thats just what they'll do

lament pond
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And mega cute boots, done

viscid siren
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just tell about your problem here and people help in anyway they can

spiral sigil
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do I do all my moddeling in blender or do I use mmd to make the models and rig them?

viscid siren
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either

spiral sigil
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alright thanks

faint iron
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I'm taking a class (highschool level) on 3d modeling today. How long does it take before you personally got the hang of it (or are still getting the hang of it)? And what should I be expecting?

lament pond
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Few years

tawny burrow
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how would i go about making a vertice on the intersection of two edges? someone posted a way on a forum that involved cutting the edges at the appropriate place with the knife tool, but i cannot get the knife tool to do that.

timid vine
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guys, what about Mazinger Z?

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or even Tintin?

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or wait, GARFIELD!

tawny burrow
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wallace and gromit

timid vine
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that too

pulsar karma
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Hey does anyone know if they can help me a 3d model. I know how to rig and stuff. But I cant find a certain model anywhere.

cloud grail
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Its bad that i been wanting to be a game designer / model creator and it took VRChat to actually give me enough push lol

slow mulch
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not at all dude

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the motivation to create a good avatar is real

cloud grail
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Made an avatar from my favorite game lmao

slow mulch
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did you use the sculpt tool for that?

mental blaze
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Nice

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Now do L.O.G

timid vine
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also get Shantae in here as well

robust crane
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Hey there , i have a question , is it hard to make a melodia ? ( A little piano you have to blow in to make noise ) I found one but it has 200k polygons and i which i could have one , thx !

tawny burrow
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i mean

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can you not decimate it?

robust crane
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Decimate ? You sure of this word ? Like destroy

dusk tundra
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it's simple enough to make your own, just learn the basics of edit mode. Select all [A], box select [B], grab [G], rotate [R], extrude [E]

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just watch some videos. you can add a modifier to the 200k model called decimate to reduce the number of faces while leaving it looking roughly the same

trim hollow
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Looking for someone who can replace outfits/clothes and basically put a model together using different parts from different models, will pay if u want💰

onyx juniper
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@tawny burrow I don't think there are any intersecting tools outside of addons. You can create a vertex on the intersecting edge with ctrl + e -> subdivide though

tawny burrow
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thats a good idea actually

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since their position does not really matter i could do that

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there is a way to merge them with vertices on the other edge i think

dusk tundra
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there is a boolean modifier that can intersect. is that an addon?

viscid siren
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boolean is a feature

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it fucks up the topology and requires some cleaning afterwards, but it works

timid vine
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ok, here's the current list of characters for VRChat: Devilman, Asterix, Obelix, Garfield, Shantae, Wallace and Gromit

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any others?

onyx juniper
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I meant edge intersection

timid vine
dusk tundra
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Yeah I didn't see the original question

timid vine
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i added Mazinger Z, Great Mazinger and Grendizer because there part of my childhood

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IN FRENCH

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if anyone has other suggestions let me know

tawny burrow
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tintin

timid vine
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Captain Archibald Haddock (French: Capitaine Archibald Haddock) is a fictional character and a protagonist in The Adventures of Tintin, the comics series by Belgian cartoonist Hergé. He is Tintin's best friend, a seafaring pipe-smoking Merchant ...

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can't forget him too

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simply because he likes to yell random expressions lol

tawny burrow
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popeye

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actually i think i have seen popeye in vrchat before

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now that i think about it

timid vine
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let's go to DM

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i don't wanna flood this

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lol

tawny burrow
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@onyx juniper thanks for pointing me to the right direction

timid vine
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that would be pretty cool actually

pulsar karma
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Anyone know if they could do a 3d model of Hao Asakura ?

mental blaze
timid vine
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http://diablo.wikia.com/wiki/Classes we need the Diablo classes in VRChat too

Diablo Wiki

The Classes of the Diablo series are personifications of the player as seen in the game world. Each class is unique in the sense that they have unique graphics, skills and voices. Note: The...

viscid siren
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@timid vine i'm starting to feel like you should start learning some modelling yourself after doing so many requests

mental blaze
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^

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give it a try

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start off by making legos 😄

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no seriously, give lego starwars a try

viscid siren
mental blaze
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and make the brick circles with a 6 verts

viscid siren
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i guess they should create a request channel

mental blaze
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probably should

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you know what my biggest modeling task is going to be?

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its worse than the exo

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Cahdok and Gahdok

timid vine
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@viscid siren yes, that's be great

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is someone working on Devilman rn?

mental blaze
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don't really think so.

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people usually want an incentive, then continue on through dm

glad saffron
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it only shows clear cache and prefabs? when i click vrchat sdk? anybody know how to fix??

timid vine
shut talon
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I picked up a huge interest in 3d modeling and I've never done it

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so I have a question

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Is it possible to make a high-detail 19k poly model

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that looks good

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via blender

viscid siren
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very much so

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but preferable people make the high poly so they can take details from it and make a normal map for the low poly model, which retains all the detail even tho it has less polycons

shut talon
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here's what I'd want to make

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this is what I want to make

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as an avatar

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(that's a weapon behind her)

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well, I'm completely now, but I'd set this as my goal

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and I kind of want to make modeling my career in the long run cause I have half a year left in school and I finally found what I'd love doing

sinful sable
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Hi guys.

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I'm looking for someone to make me a very interesting model.

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If you can call it that.

spiral sigil
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Aye

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I'm over here trying to make a model with Planes

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I fucked it up so bad you don't want to know how, and now I hate making modelling but does anyone have any better tutorial videos to learn cause mine apparently suck

viscid siren
shut talon
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@viscid siren thanks, I'll watch it tomorrow after I get back from school

cunning geyser
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The slight issue witht that tutorial is that it doesn't cover retopology to make the model game friendly

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Not that it's particularly difficult but worth pointing out

mental blaze
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hence why the video is called a beginner's tutorial

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retopology is a bit for the avid modeler

viscid siren
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^

sinful sable
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Who here is a great modeller? I'm in need of a really well-made model under 20k polys

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It's an undertale character I want, but in a specific way is what I want him.

nocturne marlin
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is it possible to to auto weight paint only specific bones to mesh?`

azure quartz
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@sinful sable What’s your price range?

sinful sable
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I apologize but currently I do not have anything to trade for it. 20 dollars canadian on steam but that's it lmao

azure quartz
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Ah understandable, most artists are gonna ask for a pay as the character modeling process can take a week almost, some of us have to pay the bills and all that and time becomes valuable you might find someone for free but it’s more likely you have to pay for something if you want good quality

sinful sable
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I guess I'm out of luck then.

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It's been two days that I've been looking for a modeller. You're the first to actually respond but you require payment.

dusty rivet
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Hi! I'm new to VRChat and all and Im fairly interested on using this artist's model but I need some help with it if there's anyone out there willing to help me with unless I'm in the wrong chat lol.

timid vine
dusty rivet
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Thank you good sir!

mental blaze
nocturne marlin
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nobody really nobody is gonna make a full character from the scratch for you for free lol

mental blaze
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the lol is a bit unnessesary there.

wide bough
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My 3d model's viewpoint perspective is in his stomach. How do I raise it higher? I... I haven't a clue. I'm feeling clueless.

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I'm using Unity.

sonic nimbus
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Adjust the eye height in the avatar descriptor. @wide bough

lofty dust
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I need help. Is this the right place???

weary sky
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I decimated my model down and now how these seams. I merged vertexs with Alt M on a lot of them but there are so many and some edges don't have vertexs to merge too. Anyone know a good way to solve this? http://prntscr.com/i1yv6w

Lightshot

Captured with Lightshot

lofty dust
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nvm its an animation issue let me move up lol

wide bough
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@sonic nimbus Thank you! I had forgotten Avatar Descriptor existed even though I had been there like 20 minutes beforehand.

inland bloom
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Those descriptors are sneaky buggers I tell you.

mental blaze
static arrow
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Just decimate it

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Not a lot of polygons

mental blaze
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201 parts

static arrow
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Use cat's blender tools for auto decimation

mental blaze
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XD

static arrow
#

xd in 2018...

mental blaze
#

tis ready for rigging

red sigil
#

@nocturne marlin yes select the bone in armature then go into weight paint mode, click Weights- Assign Automatic from Bones

nocturne marlin
#

@red sigil thanks

spiral sigil
granite dew
#

Anyone know how I would take a model that has multiple meshes for one object, say a head, and combine all of the meshes into one solid mesh? I've "joined" them but that seems to just group the objects together. I then have to apply materials to each single piece of the mesh rather than the head as a whole...

warm berry
#

how do i use blender

warm berry
#

cool

#

like im makeing a avatar and its all most done but after i deleted the uper chest and the toes it just now whut

#

@here

viscid siren
#

@granite dew no idea if you have figured it out, but to join meshes together you can select all and press ctrl+j, so you can now edit all the meshes at the same time, then you can also separate them again by selecting the meshes and pressing P and selecting "by loose parts",

#

we should start pinning some useful tutorials or addons jsut like other channels

silent warren
#

ffs, how do i link eyes to bones for eye tracking, i have hit hours of dead ends >_<

#

the model has surfaces for eyes, and bones to use

#

i just CANNOT seem to link them

#

i'm trying to follow Tuppers tutorial, but HIS model had eyes that worked with tracking properly

mossy quail
#

guess its a model problem then

viscid siren
#

select the bone in pose mode

#

then ctrl+p

#

when you have bone and the mesh select in mean

#

then "with automatic weights", then edit the weight in the weight paint mode

silent warren
#

that rotates the flat eye throug the face, though

#

AHA! of course it was something tiny that was screwing it up

viscid siren
#

you have to have the bone in right spot then so it would move accordingly

silent warren
#

i had to use armature deform, not bone

#

except.... the eye surfaces are still too flat

#

and the edges clip. a lot.

#

i thought what i needed was a driver to change the mapping, or mess with uv mapping or something

#

and the blender UI is... yeah...

#

i found the bone rotation, but when i tried to pin it, it disappears the values i want, and i don't understand the connected boxes i've seen in a few tutorials

#

again, blender ui having things buried a bit

tropic spade
#

anyone that do commisions for money here?

#

or would be up for it?

loud sierra
#

@tropic spade I think it would be easier to catch someone if you posted what you want made ^^

lament pond
#

I'm already taking care of them

tropic spade
#

yep

agile cargo
steel basin
#

Can someone help me regarding the export of a .nif model to .obj?

#

I was able to export the model but not the textures

agile cargo
#

you have to import the textures frst?

steel basin
#

I've tried to export the textures too but for some reason 3DS Max is not exporting them

agile cargo
#

it should just use the orginal textures

steel basin
#

But it isn't for some reason

#

Maybe someone who knows how to mod Bethesda's game would know, since .nif is the format of the models used on their games

tawny burrow
#

@steel basin you could try if noesis can open that

#

and export

steel basin
#

I've tried noesis but it don't load my model

#

With nifscope I can export the model to .obj with textures but the model becomes totally messed up

#

And the .nif plugin I have on blender is not working

tawny burrow
#

can you not use the textures from nifscope then?

steel basin
#

yep

tawny burrow
#

oh yeah

steel basin
#

When I open the original .nif file on 3ds max the textures appears too

tawny burrow
#

your problem is that you want to edit it in 3dsmax and its not exporting right, right?

steel basin
#

I don't even want to edit, the model is fine. I just want to convert it to .obj with the textures

tawny burrow
#

can you not export the model with 3dsmax and export the textures in nifscope and then patch both together with blender?

#

shouldn't be a problem if the uvmap comes out of 3dsmax right

steel basin
#

I'll try, but to say the truth I'm a noob regarding 3D modeling, lets see if I can do something

tawny burrow
#

i wouldn't consider myself a pro too, but i am pretty sure if the uv map is right you can just tell blender to use the other textures and it should work fine

steel basin
#

Soo I was able to apply a texture through the material editor of 3DS Max, but my model have multiple textures

#

Anyone know how to apply more than one texture?

#

it is like that now

#

the body texture is ok

lyric osprey
#

@steel basin you'll have to use Multi/Sub-Object material and link Standard material to it for each material ID that your model has

spiral sigil
#

Could anyone help? I'm in dire need of a glove mesh ( regular leather-ish glove), because for the love of everything that is holy, I just can't do it. I always end up deleting it because it doesn't even remotely look like a hand . I've wasted like 2 hours trying to do this and it's the last component to my model. 😩 Just mesh, no textures or materials, please.

whole fractal
#

anyone know of a good anime style face modeling guide? its something i cant quite get right, my attempts always come out looking like unity chan, instead of something more kawaii like your average MMD model. lol

#

and just importing a MMD model to study doesnt really help since they are so highly subdivided its hard to make out the original topology

steel basin
#

Damn, I'm losing my patience

#

So I've applied the textures using multi/sub-object like @lyric osprey said

#

But when I save and open the model it is withouth textures again

#

wth I'm doing wrong?

whole fractal
#

have the viewport in textured mode right?

steel basin
#

It is like that here (I don't know why the model is so clear)

whole fractal
#

got the other screens in wireframe mode

#

hover the cursor in the window and hit z

lyric osprey
#

how do you save the model? obj? fbx? collada?

steel basin
#

.obj

lyric osprey
#

.obj does't save textures

steel basin
#

but it does redirect to them, right?

lyric osprey
steel basin
#

But it is odd, all the textures are on the same folder as the .obj file

#

and they don't have spaces on their names

#

their names are short too

#

the .obj file looks like that

lyric osprey
#

you must have messed someting in export/import dialogs. make sure "texture coordinates" is checked at both

#

and "import materials"

steel basin
#

The configurations are like that here

#

Could this be a problem because of the format of the textures? They are .dds images

sacred eagle
#

Hello, would anybody have an idea how to extract a character with umodel ? I managed to obtain textures file, a pskx file and an uasset file, I tried to open the uasset with Unreal engine but the file is empty, Blender (with plugin), PMDEditor, none of them working for the moment. I have also a SkeletalMesh file but idk what to do.

steel basin
#

Great, now even with multi/sub-object the textures aren't appearing on my model

#

This is driving me nuts, I've been trying to make this model work for like 4 days

willow wigeon
#

Hey, can someone help me out?

wicked kettle
#

Watcha need

willow wigeon
#

So I have this model in a tpose, but the feet are stuck together so it looks like i have flipper feet in vrchat. How do I split them so the feet look normal?

whole fractal
#

is it rigged?

willow wigeon
#

No

#

Not anymore

wicked kettle
#

You have to rig it for it to move

whole fractal
#

then you'll have to go into wireframe and select all the overlapping parts of the mesh and move them away from each other and reposition

willow wigeon
#

No I did rig it, but in vrchat the feet are like connected

whole fractal
#

ok, back up. is the actual mesh merged? or is it a bone issue pushing the mesh together?

willow wigeon
#

I don't know

#

I didn't make the model

#

I'm new to all this stuff

whole fractal
#

in unity does it look normal when you import it?

wicked kettle
#

Can you post a pic or gif of the model in action?

willow wigeon
#

sure

#

how do i post it

#

I have the pic i just dont know how to attach it

whole fractal
#

i think it has to be uploaded to an image host or something like that to post here

willow wigeon
#

can i dm it to you

whole fractal
#

sure

#

as long as its not a dick

#

😃

willow wigeon
#

trust me its not

whole fractal
#

lol

#

small pic so its hard to tell. if the model looks normal in unity, you might have the leg bones reversed in the rig configuration. right on left, etc

willow wigeon
#

Well in unity the feet are connected too

whole fractal
#

theres something wrong with the rig then. what kinda model is it?

#

MMD or game?

willow wigeon
#

uhhh

#

game

whole fractal
#

does it look normal in blender?

tight tartan
#

Someone knows how to change the running animation?

cold plank
#

ask in animation : you replace the default avatar controller.

silent warren
#

Okay, I've got to be doing something wrong, but I'm stumped. I want to make eye tracking work. What does it need? I can't make the bones move the textures. I can make the bones swing the flat eye plates around, but that's not really useful. The model has two eye plates, two textures, and two eye bones: https://i.imgur.com/oXTmCuq.png

elfin talon
#

I wish someone could make ratchet from ratchet and clank

silent warren
#

I separated the textures so I could hide the stuff that doesn't need to change.

#

*meshes

pale coyote
timid vine
#

i rigged agunimon but the weight painting part is confusing as hell

elfin talon
#

idk how to do that so ugh

willow wigeon
#

could someone tell me how to get the default roblox model into vrchat?

timid vine
#

there's already a world for that, it's called Roblox United

#

idk if it still exists tho

willow wigeon
#

Well I want to keep it

#

In my personal avatars

silent warren
#

pleh, i just can't get the bone to leave the meshes alone and just move the texture

#

eye tracking does something, but having eye plates clip through the face isn't quite what i was going for...

pale coyote
#

@willow wigeon You could try messaging the guy who made the roblox world and ask him to give you the model

willow wigeon
#

Thanks

steel basin
#

Someone know why this is happening? The textures aren't appearing even after I've putted them on the model

wicked kettle
#

Don’t worry about the textures until you reach unity

#

If you already have them

steel basin
#

I do but I don't know how to put them on the model. What do I need to do to apply the textures on Unity?

wicked kettle
#

In my case I went from zbrush to blender to unity, and made the textures and UVs in zbrush, I didn’t add any textures in blender since I knew I’d have to do it again in unity

#

Don’t know how it works with autocad 3d tho

steel basin
#

I see... If I rigg the model with mixamo will it lose the texture paths after the transfer?

wicked kettle
#

If you upload it to mixamo without the textures it won’t

#

Add the file and it’s textutes (if they have been pathed previously) into a zip file

#

Then chug that zip into mixamo

steel basin
#

I'll try

#

But probably the textures will not appear on mixamos :/

wicked kettle
#

Even then, it doesn’t matter cause you’ll need to add the textures again in unity

surreal ridge
#

hey guys, I'm trying to figure out how to make my mesh move with the body without weird stretching, it's a piece of armor. I use blender and tried a lot of stuff, but always end up with mesh being heavily distorted. Can I just make it move depending on a few bones without any deformation?

wicked kettle
#

Try modifying the weight mesh using the weight paint option in blender

viscid siren
#

yeah weight paint needs editing

surreal ridge
#

aight, thanks, its working

silent warren
#

ok, so i have bones inside a tail. how do i select only SOME of the tail for each bone? I can select either mesh, or armature, but can't seem to set the points that I want to the bone that I want...

wicked kettle
#

Weight paint

silent warren
#

the tail doesn't even move with the bones, so i don't need that yet

wicked kettle
#

Are you on blender?

silent warren
#

i see these things saying "select mesh then bone" but i must be hitting somethign wrong

#

ya

wicked kettle
#

After selecting both do CTRL+P and select automatic weights

silent warren
#

so i grab the part of mesh that i want

wicked kettle
#

Remember select the mesh first, then the armature

silent warren
#

please expand on "selecting both" because i must not be hitting the right buttons

wicked kettle
#

Right click the mesh, then while pressing shift right click the armature

viscid siren
#

the bones needs to be in pose mode

wicked kettle
#

And both, the mesh and the armature must be in object mode

viscid siren
#

either works

silent warren
#

i select the mesh, then go to post and select the bone, then set parent. no effect

#

*pose

wicked kettle
#

Don’t select the pose, select the armature

#

In the 3D view, not the hierarchy

silent warren
#

hm, that did something

wicked kettle
#

If it lags for a bit it’s working

silent warren
#

of course, the root of the tail makes the rest of the tail go incredibly janky

wicked kettle
#

That’s cause the tail is parented to the base

silent warren
#

can you be a bit more verbose? i'm only a couple days into blender here >_<

steel basin
#

This is my model on Unity after I rigged him on Mixamo

#

It seens like Mixamo messed the UV Mapping, what can I do? :/

viscid siren
#

revert to previous version of the character and rig it yourself

surreal ridge
#

so guys after some weight paint - this is what still happens to one part of the mesh after rotaion

#

but the other one is fine

#

both are identical, settings, parenting, weight etc

#

i dunno

silent warren
#

oh. okay, thanks

#

i was trying to be too specific, i guess >_<

wicked kettle
#

I’m sorry I’m on my phone rn, I’m just telling you this by heart

silent warren
#

ah, okay

#

i was overthinking it

#

hm, now, to google setting limits on bones because the ears aren't big enough....

steel basin
#

Can I import UV maps from 3DS Max to Unity?

#

I don't know how to rig the model by myself

wicked kettle
#

I guess you can but I’m not familiared with 3DS Max

steady notch
#

Check to make sure it didn't just assign the same material twice. I think you can fix your texture issue in Unity

#

I'm guessing you have one map for the body and one for the head?

spiral sigil
#

Bloop

silent warren
#

aaaand maybe this model just wasnt meant to have moving ears

#

nice and low-tri, yes, but...

#

oh dear, this is breaking in entirely new and interesting ways. need models with better ears.

steady notch
#

Things breaking in new and interesting ways: The sub-title of my whole life of 3D modeling. Especially adapting other people's work. I've got a Jack Sparrow model with problems I've never seen in my 15+ years using 3D Studio Max. >_<

silent warren
#

well at least the mouth crap just WORKED

atomic sluice
#

so im missing the middle thing between and not sure how to get them. its probably really dumb xx

wicked kettle
#

You need to have materials applied first

atomic sluice
#

Im an actual idiot. I knew it was something dumb. thanks.

wicked kettle
#

Left to the texture tab is the materials tab

#

Don’t worry, it’s good to ask

atomic sluice
#

thanks alot ;;

silent warren
#

hm, how do you get blender to send textures to unity?

#

tuppers export settings is outputting a blank model

nocturne marlin
#

is there maybe like a reference model for the hardness of weight painting?

slow swallow
#

Hardness like 1.00 is hard?

twin merlin
#

Sculpted the dino and retopoing for vrchat

#

is there a way that when I go to rig this that I can use the Human Rig when I go to add bones?

#

I've never worked with adding non humans to vrchat

atomic sluice
silent warren
#

fun fact: saving as psd in gimp actually preserves transparency, unlike png which just spazzed out a lot

#

we'll see if it actually works 😛

slow swallow
#

png24 has the best transparency

late coyote
#

Can anyone help me, My unity seems to broke somehow and refuses to read VRChat's sdk and Dynamic bones correctly even though they have worked fine for months, (Claims to be some assembler error or something for what unity is saying) I don't know what I have done, I even tried to reinstall Unity but no luck.

timid vine
#

which version of unity do you have

#

you NEED version 5.6.3p1

tender token
#

not trying to show the knuckleses that much

timid vine
#

weight painting?

shell veldt
#

@atomic sluice ogod your making THAT guy

#

i haz a Shinryu model

silent warren
#

hm, a sleeve came off the arm, how do I tie that in...

#

screwit, i dont need no damn sleeve

#

BALEETED

spiral sigil
#

Hey maya guys. Where is "Edit Mesh > Merge Components" in maya 2018?

#

Im not seeing it there and thats what autodesk website listed for it

#

Im going off this

"Model tears apart during animation, polygons are not connectedEdit
Open the model in a 3D Modeling studio such as Maya or Blender and make sure that you remove doubles for vertices to force nearby vertices to combine, thus joining nearby polygons.

You may need to combine multiple mesh objects (if available) into one single mesh object before removing doubles."

atomic sluice
#

@shell veldt yep! mostly for a friend tho. can't seem to figure out how to cut the hair tho.

rigid wraith
#

I replaced the hands on the model I'm using but I just have a vaguely skin-colored flat tone across them, I kinda wanna do just a little bit of shading but never done much digital art at all. any advice/ where to start in blender/tutorial recomendation?

late coyote
#

@timid vine I only just updated unity when reinstalling, it was still happening on 5.6.3p1

timid vine
#

weird

spiral sigil
#

Any tips on why my models faces seem to come apart?

rotund cape
#

does cube shader only fit on 5.6.3p1 ?

clear wolf
#

Hey quick question, anyone know how to fix this? Every time I create a texture atlas, the ears on this moddle disappear :c

silent warren
#

DAMMIT

#

somehow, the face has become attached with the hair.

clear wolf
#

oh wait did I interrupt something, mb I'll wait lol

silent warren
#

aaand some of the armor

clear wolf
#

Anyone know how to fix that? ^^^

silent warren
#

my go-to right now is to delete all the offending objects, because i cant figure out how to set meshes to armature properly

#

now where the hell is a properties region. little tiny bits of screenshot on the wiki are not helpful.

#

oh, that thing

#

sigh what are the KEYS for the weight painting stuff? these wikis glibly say to do things, but i forget the hotkeys.

rotund cape
#

does polygon means tris in blender?

heady horizon
#

i beleive so

analog basin
#

Anyone able to assist me with an idea? I failed miserably to try make something from a game but I hope someone here could actually help me with that.

#

Well when I say "Idea" it's mostly a model from Nier Automata.

#

If anyone hasn't done a 6O, 2B, 21O and a 9S yet, maybe check the game Nier Automata, it's for a friend who loves the art style and the character models. If you have spare time and are free, direct message me please, thanks!

vernal viper
#

I've seen 2B and 9S in game. There's more than one 2B and I actually found her model on scetchfab for free.

analog basin
#

Is it possible to make it a personal model? Also who made the models mentioned?

rigid wraith
#

you can make the sketchfab one into a personal model pretty easy I imagine

analog basin
#

Any idea where I could get a hold of either the 2B or the 9S? I'd be grateful ^_^

rigid wraith
analog basin
#

Could I port something from sketchfab to VRchat?

#

I'm not that excellent at making personal avatars or setting their bones to work properly, also being said I just don't have the brain or the patience to do it since I am a bit lazy.

rigid wraith
#

you can port just about anything into vrchat if you've got the technical know-how. itt'l be an arduous process prolly no matter what you decide to try if you dont know much about this stuff honestly

#

i knew nothing about annnnny of this 7 days ago and I'm still troubleshooting

analog basin
#

That's why I am looking for someone to help do it for me so I can then send the finished thing to my best friend, she'd be really happy.

rigid wraith
#

i can only wish you the best of luck then. earlier someone was trying pay to get a pokemon avatar and not a person would bite

analog basin
#

I'll keep trying.

rigid wraith
acoustic holly
#

Hey I'm looking to commission an avatar. I already have a model and the props for it I just need it rigged and was wondering if I could music attached to one of the props

azure quartz
#

What’s the price lad

placid rose
#

3

#

3

viscid siren
#

4

granite dew
#

Guys I have a model where the head is split into 8 different meshes. I have done CTRL+J to join them but when rigging it breaks apart. Same with the torso which is partially split at the hips and down middle of chest. If I move the arm the torso splits into separate pieces. How do I fix this?

#

And I going to have to go in and manually merge vertices?

#

Am I*

#

It is not an MMD or anything, it is something I essentially had to piece together like a puzzle

viscid siren
#

yes you have to manually merge them, but if there are multiple verticles on top of eachothers you could just select whole then and enable "automerge editing" from the Mesh menu and then pressing the "remove doubles"

#

it merges the parts together

#

if doesn't work then do it manually

granite dew
#

Alright thanks man. Looks like I got a lot of work to do

azure quartz
#

Almost ready to crunch this down to 10k polys

spiral sigil
#

Hey peeps, I've made that model https://gyazo.com/8ac153e5cffac9752859e4dc91a3da61 and I want to make textures for it now. The model is basically a dozen objects at this moment and I wonder what workflow would be the best to make the textures for it. I'd want to make it so the textures are atlassed from the very beginning and AFAIK it is possible to make not overlapping UV maps for multiple objects on 1 texture file. Would you leave them as they are and paint them ( the textures will be made by hand) or join the meshes together now and then try and paint? ( I think it would make getting access to some parts of the mesh problematic). what do you think, i've never done anything like that before

viscid siren
#

moment i have just the addon for your problem

#

@spiral sigil ^

spiral sigil
#

ok, checking

#

Yeah it will help a lot getting the maps for it. I will be able to make the textures for each object individually with the rest hidden. When I'm done with the textures I will join the meshes into 1. Then I will rig it. What do you think, would that work? Or do you have a better idea

viscid siren
#

you don't have to join them as one mesh, you could just parent them and and have a proper weightpaint

spiral sigil
#

interesting, I thought weight painting for 1 mesh would be easier than a dozen objects

viscid siren
#

yeah it is easier, just thinking that it would be easier to fix invidual part if they are kept separated.

spiral sigil
#

OK, i'll try to keep them separated entirely for now

viscid siren
#

just make sure once you start rigging you select all the required meshes and then parenting them to the bone. Fixing the weight paint is the annoying part, just keep moving parts and paint away any color from that mesh that stretches when you don't want it to.

mental blaze
#

Rubber ducker, got any avatars youve completed recently?

#

Rubber ducker, got any avatars youve completed recently?

viscid siren
#

just trying to get my Minish link work propertly atm

mental blaze
#

I'm curious

#

Ah ok

viscid siren
#

haven't had time to start a new one.

mental blaze
#

I was going to give a stab at organic modeling

#

Since my model work is weak there

#

Usually falls short on visual appealment.

copper kiln
#

How would I take a png image that came with my imported model and add it to the model itself so it matches?

upper kiln
#

@copper kiln want for your thumbnail in the social menu?

copper kiln
#

What?

upper kiln
#

i ask what you want to do

#

want picture when somone see your model in socail menu and pedestial

copper kiln
#

No no I'm trying to import textures for a kingdom hearts model but I can't

#

Sorry misunderstood

viscid siren
#

he wants how to preview the texture on model in blender

#

or unity?

copper kiln
#

Blender

upper kiln
#

oh just hit shadless

#

on the material

#

in blender

copper kiln
#

One sec

upper kiln
copper kiln
#

I mean I can't get the textures on there to begin with

#

That's my problem

#

Nvm did it

#

I haven't used blender before so now that I have my model with textures, what do I do from here?

#

Take it into unity?

viscid siren
#

you would't have had to put the texture on in the blender, you could just have do that in unity :B

#

just import the model file in unity, then create a new material, put the image file in the albedo after first importing the file in unity too and then throw the material ball on the character

upper kiln
#

just make texture and fbx in same folder then drag that folder into unity

#

dont put in fbx first

#

that make you have manual add it

copper kiln
#

Ok can I send a pic of what I have real quick?

#

Somewhere?

upper kiln
#

just put url link

#

in here of the picture

copper kiln
#

Actually I can't, I'm at my high school rn and they have discord blocked

#

I'm on my phone

#

I'll send it later

#

Ok so it's in unity, now I see that the textures are gone. How do I import them on unity?

viscid siren
#

drag and drop from the folder

spiral sigil
#

Hey guys I have a quick question. Im doing a Lich king avatar. Whenever the mesh moves all the faces seem to come apart. Things like his cape are the worst offenders.

Second question is Rigging. ( Maya ). Im trying to rig the armor so there is less bending/ warping. I added extra joints for things like the spikes on the shoulder pads. In Maya it all moves mostly correct. But when brought into VR Chat the shoulder plates are l being smooshed down.

fast sentinel
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What would a custom made character around the quality of most anime avatars in VrChat cost?

sleek harbor
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Hi chat, I am starting to use mmd models with blender and unity assets and I am loving it. But I can't use proper physics because I don`t have the lastest version of dynamic bones. If anyone could send me it in private I would appreciate a lot ><

mental blaze
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Pirating is a no no

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Jk

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20 isn't a lot though.

viscid siren
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welcome to the only part of the discord server that would just tell you to buy it.

ocean crest
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Character I'm working on is basically ready just needs a proper rig and she's good to go

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Hoping to use this as a base you make multiple different avatars

viscid siren
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nice

spiral sigil
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@ocean crest Love it. if you get that face rig going you are going to have to show me how you do it!

tardy mango
viscid siren
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got any wireframe images?

ocean crest
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@spiral sigil it's going to be interesting I'll make sure to save my process

spiral sigil
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@ocean crest You make the entire model? or start with a base? Im thinking about getting a base mesh going myself one of these days after I learn the process and finall get my LK avatwar to work

viscid siren
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also the sharpest edges needs some bevel

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otherwise it works

ocean crest
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I made the entire model myself @spiral sigil

spiral sigil
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@ocean crest Good work. i spent the last year or so learning Zbrush,Substance,3dcoat and a bit of the workflow ( graphic designer ). I took a break to learn Anatomy this year and really focus on it before I tackle making my own characters. Hope fully I will catch up to you one day!

viscid siren
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yeah some bevel to some edges and those round buttons really doesn't need that many edge lines.

ocean crest
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I'm sure you will :) just make sure to practice lots and get your hands wet. @spiral sigil

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If poly count is a concern then i wouldn't bevel it

viscid siren
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also usually the side facing you is little bit lower in height and has little bit of curve to it. @tardy mango

tardy mango
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okay thx

viscid siren
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planning to do any normal mapping? or any texturing?

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you could also set the shading to smooth and up the auto smooth to 180 and give some hard edges that you want to keep hard a "Sharp Edge" seams

tardy mango
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ok

viscid siren
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are you any familiar of Blender Guru's tutorials?

mental blaze
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lol, keep forgetting to scroll down

mint zenith
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how do i connect vertixes?

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like i had to delete one what was messing everything up and now few are disconnected from each other

viscid siren
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select atleast 2 and press f

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never connect above 4, that is bad form

mint zenith
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ah thx dude

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whew now its fixed

mental blaze
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Connecting more than 4 vertices creates an n-gon. Game engines hate n-gons.

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You should strive for quads, triangles if you need them, but no n-gons.

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especially for a organic model like humanoids.

tardy mango
mental blaze
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the wall texture appears to be small in size.

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either blend multiple tile textures into one or find a larger image + seamless tiling correction

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The workstation model should pass for the avid player's expectations.

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another question: What's your anticipated art direction for your model project?

pastel plank
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I need help making a pair of anaglyph 3d glasses and a powerglove

wanton finch
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hey can some one tell me how to delete the old uv map before exporting the FBX?

viscid siren
wanton finch
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thx

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now i know its a different problem

agile cargo
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sooo i currently have an problem with the mouth being hidden

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the face is made like a box so the mouth is hidden in it

viscid siren
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select, press g nad move forward

agile cargo
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on the mouth right?

viscid siren
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yes

dreamy kayak
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Is there a guide on how to add particle effects around your model?

mint zenith
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any way to expand stuff into 3d in blender?

agile cargo
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it asks me to make a grop @viscid siren

viscid siren
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just pressing g should just let you move the part

tawny anchor
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anyone know why only part of my model shows in the mirror? Tail is normally white, shows as red; Nothing else shows but the scarf (2 meshes: whole body, scarf); Tail has an animation, face does too

mint zenith
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i know but

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like i wanna expand it

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you know

sonic nimbus
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@mint zenith e extrudes.

mint zenith
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oh damn it works

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never thought you can use it this way lol

sonic nimbus
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One thing though, if you cancel an extrude you have to hit undo. Otherwise you'll leave duplicate vertices and zero size faces behind.

mint zenith
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you mean ctrl+z?

sonic nimbus
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Yeah.

viscid siren
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nikke i think you should check out few tutorials, blender guru has a few good ones to get you started

mint zenith
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yes yes

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im watching a tutorial atm

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im just making things a bit more my way

sonic nimbus
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The cancel only cancels the movement of the new faces. It doesn't revert their creation.

mint zenith
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its hollow inside

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nvm

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i just need to connect them don't i?

viscid siren
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yes

mint zenith
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ok good

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btw

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know a way to move camera up and down in blender?

viscid siren
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with middle mouse you can rotate camera around

mint zenith
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ah

viscid siren
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or num pad

spiral sigil
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VRChat build panel says: Spine hierarchy missing elements

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Anyone know a quick fix?

copper kiln
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The chain is like multiple images stringed together, any help?

wanton finch
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is thier any thing in unity for bones that are like Dynamic Bones and works as well but is free

spiral sigil
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i made a jake paul avatar that plays "its everyday bro"

agile cargo
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when you avatar is done with ur shit...

scenic ember
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who is that based off of ^

agile cargo
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idk a friend gave me the model

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t was working and then i fixed the mouth

cloud marsh
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could someone help me out figuring out why blender suddenly wont let me rotate using the middle mouse button?

hot hill
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Anyone here know about rigging hair?

mental blaze
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Same process as rigging anythinh

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Add 2 bones around areas you want to flap around

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And weight paint it. Then make the head the parent of the hair bones

rotund cape
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Do you buy the unity package named Dynamic bone ?

modest lagoon
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@rotund cape yes, you have to buy it.

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It's available from the Unity Asset store for USD$20

eternal folio
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love your profile pic btw

modest lagoon
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I'm only speaking legally. I bought it, but I may or may not have shared the unitypackage.

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Thanks

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Lily is cute too

cobalt willow
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@eternal folio Removed your post due to #rules 13. Please don't discuss or encourage piracy on this discord server in the future.

spiral sigil
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im gonna ask here about a problem
https://i.imgur.com/uvFzk2U.png
Ive been trying to weight the head, so after that when i rotated it for testing, this little section here moves along with it, even checked that i have not accientally painted it
ive checked the vertex groups as well and the selected head is not assigned with the tail
i have no idea whats causing this

viscid siren
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there might slight paint on it, so just select possible bones and paint over it even tho you don't see any color on it.

spiral sigil
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Ive tried

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still doing this

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It's only the head bone thats causing the problem

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no other bones nearby are not causing it

viscid siren
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you could try to remove all the weight from the bone adn then repaint only the wanted area

spiral sigil
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done so

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Im gonna go through the nearby vertex groups and see if I can fix it

viscid siren
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another vertex group you might have accidentally made?

spiral sigil
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probably

viscid siren
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or remove the bone fully and just extract a new one from neck

spiral sigil
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alright

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ah seemed to fix it

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thanks for the input ducker!

acoustic hazel
viscid siren
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because there aren any faces in those fertices

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select the vertices and press f

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around each corner of the hole

acoustic hazel
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@viscid siren it's not doing anything when I'm pressing f

viscid siren
acoustic hazel
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so ... shift right click the 3 vectices and just press recalculate?

viscid siren
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whole model in edit mode

acoustic hazel
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It's also not fixing it :<

viscid siren
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have you tried does it have those holes ingame? there have been cases where models with holes like that has worked fine

acoustic hazel
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yeah, there are black holes :<

viscid siren
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another way is to remove little bit more vertices from the area and redo it

onyx juniper
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Should be able to fill those holes without mapping their uv's

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Select the whole face by pressing a, and then hit recalculate

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The function needs a frame of reference

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@acoustic hazel

acoustic hazel
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@onyx juniper oh gosh too many big words ^^ a friend of mine told me to fix it with a bridge, cause the facing of the normals was alright... but I really don't know how to do that

onyx juniper
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I haven't heard of a bridge in modeling.

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I wouldn't know what to tell you

viscid siren
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well there is a bridge tool in Loop tools addon, but not sure if it's the same in this case

spiral sigil
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i know this isnt the place to ask but
when I added Backface culling shader onto my model, it shows up as this. I dont know what's causing the black section to appear, unless it's the lighting?
https://imgur.com/a/ab9ON

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i dont want my model's texture to be seen on one side, thats all

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it just looks weird

viscid siren
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the original question

spiral sigil
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it is

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its just if i put some cubed paradox's outline shader for example

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to show the double sided textures, itll show those damn blinding lights when i enter a dark place in vrchat

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it happened with the alien model

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well im gonna have to test it out when i upload it

viscid siren
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@smoky fox got any idea about this why it does this when having backface culling on the model and using your shader?

spiral sigil
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Ah---now I see
it was the lighting after all
too bad I cant add in any other shaders
but yeah, the cubed paradox's outline shader is a problem after all

rotund cape
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guys I want to upload my model to VRchat

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and

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when I click on the button 'show build control panel

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I have two things to build and publish

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isn't it supposed to be one thing to publish?

spiral sigil
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did you reimport SDK?

rotund cape
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np

viscid siren
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you could hide the other by pressing the checkbox

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so it would't be uploaded

rotund cape
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the problem is I don't know why I have two stuff to upload

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there is body and Miku

viscid siren
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resend the question to #avatars-2-general some people might know better, this is 3D-modelling channel :P

feral turret
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Hey I want to make parts of my model glow like neon tron style, how do I accomplish this?

viscid siren
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you have to create an emission texture for the model

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which is just an image where parts with color other than black corresponds with the area of the uv mapped area of your model

prisma jungle
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are there any tutorials for building an avatar from pieces of models?

rotund cape
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guys I've uploaded my model on to VRCHAT and I can see the avatar in game but I can see the model in the mirror
Just don't know why

agile cargo
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what?

mint zenith
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anyone know how to fill these? im using blender

spiral sigil
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highlight the edges and press f to fill in the holes?

mint zenith
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ah it worked

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thanks dude

frigid perch
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Theres a fast way to fill all with out selecting singles under the faces tab in edit mode

coarse walrus
agile cargo
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any one have the low poly weapon pack for unity

hot hill
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Anyone know why dynamic bone might not work for hair? I created dynamic bones for a cape and then did the same thing for each part of hair, but the hair doesn't move or react when I move the model.

spiral sigil
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did you

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put it as the root of the hair?

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not the individual bones

hot hill
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There's no "root" for the hair on this model that I could find. I just put it on the individual hair strands. Would I need to make a "root" bone for it?

spiral sigil
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Well

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Like a section of the hair has three bones for example, you'd pick the top

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Would that work?

hot hill
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I just made a dynamic bone for each one. But they don't move.

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There is a hair bone that is just labeled as hair. Even when I put a dynamic bone there it doesn't do anything.

hot hill
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The ones I added for the cape work though. Emmitt

worthy cypress
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anyone know how to rip meshes from one model and use them in another?

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@stuck rain did you set the root bone in the dynamic bone script?

hot hill
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I don't think I set a root bone. Maybe that is the step that I missed. I didn't do that for the cape though and it works.

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Oh wait

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No I did set root bones for the cape, I'm checking it now.

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Well I'm a doof. Let me try it again and this time I'll set a root bone for the hair.

spiral sigil
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OK really simple question but I don't feel like searching throughout tutorials and would rather a straight forward answer. When I go to edit mode on blender, how do I morph the faces/points to my will? I think it'll be easier to get the face I want this way than scult mode

viscid siren
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select the verticle/line/face and press g and move

hot hill
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When I set the root, I make that the hair I want to affect, right?

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That's how I did it with the cape. I did that with the hair and it's the same thing -- no movement.

spiral sigil
worthy cypress
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the heck

eager karma
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I've been dabbling in Photogrammetry and I've came up with a semi-decent result, but only my head, I'm now wondering, how the hell do I model the body and 2nd, how de feck do i join the 2 yins?

spiral sigil
spiral sigil
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Is there a way to get a picture in blender so I can morph the face to the right shape?

viscid siren
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press N and there is a Background image checkbox

spiral sigil
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Thank you so much rubber ducker, you've been a huge help twice

pure loom
heavy pulsar
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That tool hasn't been working for a week now. @pure loom

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I

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It continues to remain in upload mode whenever I try to use it.

pure loom
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ahh ok

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Well i scrapped that avatar and ran it with a claptrap

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it didnt turn out too well

fast sentinel
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Can anyone help me with texturing something in blender?

mental hemlock
spiral sigil
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@pure loom Blender also has a decimate tool. I use it whenever mantis acts up

timid vine
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if anyone starts working on the Devilman model let me know

spiral sigil
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anyone god some good dynamic bones settings for hair

timid vine
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nope

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i just experiment

hot flint
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The thought of decimating the hands any more makes me cringe

deft briar
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Ok, so, I am having the hardest time doing the simplest thing here: A cube (Or sphere), with textures only on the inside. You know how there are models where it's see-through/invisible on one side, textured on the other? I want that, but inverted! Invisible from the outside, textures on the inside. I can't for the life of me get my normals to invert the way I want them to in Blender, or maybe I'm skipping some very basic step. Any help here? Simple instructions for something that should be very easy?

hot flint
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Have you tried flipping the normals?

hollow raven
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select all, press space, type "make normals consistent". press space again, type "invert normals"

hot flint
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As long as you have backface culling, it wont render the backs of the object

hollow raven
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boom, inverted normals

deft briar
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I have yes, and it doesn't seem to work. Me thinks I'm missing something simple (I've only begun messing with texturing in blender) but I'm not sure what.

hollow raven
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also, backface culling is off by default

hot flint
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also what dok said

deft briar
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I'll check that out, thank you kindly

hot flint
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😃

deft briar
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You guys are the best <# Thank you. Now to see if it's possible to make the box invisible until your head is in it, but that'll be another adventure. @hot flint , @hollow raven , I appreciate the help!

hot flint
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If I remember right, Unity has a Shader that allows you to have something the invisible all the way up until it's right up in your face

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I don't know if you've ever experienced it in game, but there are a couple of character models that are meant to be horror related

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They only appear when they're right in front of you

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For something like that though, you would have to rely on somebody having personal space enabled

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So keep that in mind if you're planning on making this on a player model and not in a world