#3d-modeling
1 messages · Page 27 of 1
there are worlds which lets you chance to Rick.
@viscid siren OMGU thank u uwu
https://imgur.com/a/f2ccu anyone know how i can remove a part of this? its all one mesh btw
the broken finger is what i want to remove.
that is more of a issue with skeleton and weight paint
throw it in blender and check how the model looks in there
ok
odd
oh wait nvm
its something to do with the rig
no idea how to fix it
the unrigged ones fingers are fine, rigged ones are not
Looks like the index finger is weight painted to something else
looking at it in blender there is nothing wrong with the skeleton or weight paint
or i guess it's the same model, your's seems to be decimated
https://cdn.discordapp.com/attachments/270048060640329731/402750518625304576/unknown.png
Avatar I'm working on needs some touch up on the textures but just about ready to build some proper clothes for her 😃
can someone do a Devilman model with full rigging?
http://www.toei-animation.com/files/visuels/Devil_Man_500.jpg like earlier i want the 1970's version
thats a pretty hefty task man
ye
Expect to provide coin for such a task.
Sadly, my expertise is leaned towards hard surface modeling than organic surface.
Do it in zbrush first, then retopologize.
hey can i have some help with this https://imgur.com/zSYeUpI
Lmao
LOL
https://vignette.wikia.nocookie.net/mazinger/images/c/cf/Mazinger_Z_full.png i want this to be in VRChat, that would be so awesome
i used to watch the shit outta this
@spiral sigil - An "easy" way to get something rigged in a somewhat "Subpar" way is using Maximo.
Delete the skeleton if the thing has it. Then FBX it into Maximo. Then it should rig it - hopefully well at least. Then if there are some verticies going wack - then reweight it to the proper bone if necessary.
actually, when i was little i used to watch this robot anime http://www.toei-animation.com/files/visuels/Goldorak_2_500_0.jpg
and it was my childhood basically
I need help with how to add an avatar to my game
can I do it without unity 3d?
just like accessing a folder and then placing the files in it
you must use unity
alright then...
how do i hide all models selected at once? (i need to work on just the face and theres a bagillian models for the body)
neeeeevermind i found it
https://cdn.discordapp.com/attachments/304025046626729985/402910931648118794/image.jpg when I convert this curve to mesh it doesn't keep its vertices. It keeps its shape, but with no vertices. Any advice?
I'm not sure if this is the correct place, but can someone point me towards someone that might be interested in accepting commissions to a 3d model for me? Not take one deviantArt or such and rig it up and all - but to actually create the model.
Has Devilman been made yet, if so, what version?
@spiral sigil Nice, you're making a Pipimi. I was wanting to model a Popuko
And sorry I would answer your question but I've never touched the nurbs/curve tools
otherwise I would help 😦
https://ibb.co/dc1v46 I'm currently making this toy.
The tricky part is the polygon count
@torn zephyr one has been asking for Devilman from the old anime, nobody has taken on the request yet.
@mental blaze aaaah! i had this long time ago.
nice
How far are you into modeling it pr2?
hey can anyone with solidworks or any similar program make a solid volume sphere for me? its not a thing i can do in blender, i dont know how to use maya and its not worth the effort of pirating solidworks
I just got the dynamic bone plug in. I’m not sure how to make it rotation only. If anyone knows please @ me
@twin merlin planning stage. Will model after I get home.
I had to watch videos on how the parts move since I don't have a physical one on me.
shame that i don't rememebr where mine is could have provided some references
Do you guys know where to get Loli girls models because I couldn’t find any on devianart
Make one
Thinking of looking into at weekend, i could easily modify my pepsiman model so i would't need to make the whole body from scratch
@torn zephyr that's the version i'm more familiar with
there'se been multiple versions of Devilman over the years, he has more demon features now
the 1972 version has red wings and a black mask over his head
so it should be pretty easy to make teh body
i feel ya
@coral flame HUMAN. CAR.
yes
A *
rig a human skeleton to a car
huh
make front two wheels hands, back two wheels feet, hood mouth, and wipers the eyes
i'm noob at rigging
I used mixamo but now I need to learn so hard
The wind is beautiful today
Hello
I wanted to ask you peeps that if I wanted a model's hair, skirt, or jacket to bob around as I move, will I need dynamic bones in Unity for that? Or do I just create a new bone root in blender for that?
you need dynamic bones and they ain't free
this
huh
@viscid siren Shiet. Well thanks for the response tho
dynamic bones are a paid feature?
Thank you everyone
they are from Unity asset store
In unity, there's an asset store which you can get the Dynamic Bones Asset for $20
@carmine ridge
No it isn't i maked an animation for shaking the hair and the eyes and it didn't needed an asset
Nyeh ?
Share with us your secrets
my secrets ?
he probably got gifted
ach, is it legal to buy it then distribute it to people I think are excellent modellers?
Damn
I JUST WANTED AN IDEA I DON'T WANT TO EXPLAIN MY LIFE HUH
AND NO I DON'T SHARE MY SECRETS
I really wanted my avatar's jacket to bob around as I moved around. Guess he'll have to do without that
No
Hey if anyone here are streamers and want to join a creative community to get more visibility for their modeling contact me.
But you always can
Isn't there some DRM coded into the assets you've bought in the asset store?
I use so much cracked assets right now...
Purchase it or illegally pirate it?
illegally pirate it nyeh you thinked I'm who ?
purchase then let others use privately
ISP's blocked off pirating websites and I really can't be asked to setup a VPN so that I can pirate stuff
VPN ? 😂😂😂
The hassle of manually setting up proxys is annoying
Down in big bong, our ISPs have blocked off pirating websites
No.
Okay
oh yeah speaking of Devilman, they made a cool remix from the original theme song in the new anime Devilman Cryaby https://www.youtube.com/watch?v=E4w4zlbMLQQ
and yes, that is Devilman in the picture, who looks drastically different from the 1972 version
anyone know if the model for the disk from battle disk can be found anywhere?
ik, what character?
Hi, someone know a little about Dynamic hair ?
i mean dynaic bone plugin in unity ? someone knows ?
dynamic*
Actually yeah, I'm curious
I would very much be open to commissioning a 3D modeler to have my character created, doubly so for it to be rigged and Unity-compatible
Anyone know where I could find people willing to do that, if not in this server? 2D Artists-for-hire are plentiful but I don't think I've ever seen a 3D equivalent
@hidden lake I know a little about it
@spiral sigil nice, so my probleme is that i add some more bones for a ponytail, but whene i see it in Unity, it works i can see the bone with physic, but only whene my camera is very close to it, whene i unzoom it, the physic doesn't work and i only see the bone bouncing but not the mesh with it, and also in the game it doesn't appear at all
@hidden lake hmmm sounds like a strange issue that I haven't encountered yet. Do you have the right SDK and Unity versions?
It's like the mesh is linked with the bone, but only in close range, whene i zoom less, it doesn't work, the bone is moving but the texture are not linked, it's realy wierd
yes i have everything good it's not my first model
right
But for this model i wanted to add dynamic bones but i think i'll forget it, it's so sad it actually work whene i close to it
i'm*
sorry, no idea how to fix that one, and searching doesn't seem to bring any relevant information :I
ye i searched too, it seems i'm always the only one with those problems lol
yeah there's always the annoying problems that no-one else has lol
i have some of those in blender lol
You use blender ?
i need to ask you something
??
So i have my model, wich is rigged, and works perfectly fine, the thing is : How can i add more bones ? i mean i know how to do it, but do i have to creat another armatur in blender or should i add the bones to the original armature ?
I usually just add the bones to the original armature and use the closest one as a parent, chest to 1st tail bone, etc
not sure if "parent" is the right word but i think it is
that's what i did
i add one bone (just for the test) to the head bone, so that it is it parent,
take it to DM
what is dm ?
direct message i think
yeahè
that way it doesn't flood the chat
On the topic of retopology ive found a very cool free program that you can sketch the topology called SketchRetopo. Ive been testing it with Sculptris (A free sculpting program) and have been getting quite fast results which saves more time than ive found doing it in 3d program take a look (playlist) https://www.youtube.com/playlist?list=PLk--A_D3Rcz0IFQv9Peyy_HC6Hqbrm5Ru
does anyone have a mage banette 3d model i could use?
Can someone who knows unity call? I need to do something with textures D:
@unkempt sinew What for in Unity?
hello
can someone clarify... unity and blender use a y up or z up axis
and how do i convert
in unity or blender
y should be up but it isnt
blender uses z up
3dsmax also uses z up https://imgur.com/a/S89Qc
most 3d packages use Y up, 3ds max is derived from autocad which is whyh they use Z = up
how do i convert the axis for use in unity
many programs let you pick what axis you wish to work in
I use Y is up [priopritetary software, maya, houdini, etc, my unity is Y is up?]
it could be an importation thing if you are brining in fbx's or whatever from another package that uses Z = up
for example on some fbx files that I didn't self make, I get a request/option to convert Y = up
how do i convert it
I wouldn't know in unity or blender [it's y = up for me?]
nothing on the google says how to fix it
@spiral sigil when you export a fbx from blender, it's possible to configure axis remapping. See where it says Forward: -Z Forward and Up: Y Up
That orientation will import correctly into Y-up software like Unity.
can someone rig an avatar for me and then export to unity then send it to me when ready
because i export to unity then try to rig as humanoid and get errors and dont have all bones
thanks @latent charm i will try
@spiral sigil You might have some unapplied rotations in blender.
have you tried to check box that experimental apply transform on export?
ok i figured out the axis remapping now i have to figure out how to get my avatar to be higher than the grounc
i tried placing it on top of an invisible object but i fell thru the floor
@torn zephyr actually don't do Devilman, I have a better idea
(Someone still should do Devilman)
agreed
i also want Obélix too http://www.asterix.com/asterix-de-a-a-z/les-personnages/perso/g28b.gif
@inland bloom Devilman (1972)
Yees
https://i.imgur.com/7VeJN79.png Left or right? ' _ '
Can someone help me make or make me a custom avatar for vr chat, ive tried multiple tutorials and guides and i cannot get anything to work? :/
if someone does Obélix, I will post a song from the show he's from
i am dead serious
Astérix and Obélix is one of my favorite comic series
not a single 3d model of that character even in DA
Would I just add an invisible skeleton to my object so that it would float?
or is there a better way
because if i offset the y axis my model falls through the floor
yes make a humanoid skeleton then rig yer object to the head part
how do I go about finding where these tris are? this material that was translated to "waist" by cats has 3k tris, but the only visible part of it that I can find is this headband that is only like 100 tris http://puu.sh/z3hEe/30854273be.jpg
https://puu.sh/z3hMs.png what does this mean
i canceled it closed unity
still coming up
how do i force stop
Hey
hey
guys does anybody know where i could find a low poly good looking pistol
still waiting on Devilman and Obelix
Yo does anyone know how yo fix the broken "pushing those upload speeds"? I can't get my model to upload.
I got the same thing going on with me it wont uplond my new avatar.
did you update to the new sdk today?
i dont get why everyone says update your sdk when ones that are 2 sdks old still work and everyone on the newest sdk is having the problems
hello, can some1 tell me how can i change the color of the clother in the unity
i did say earlier that i was planing to look into modelling Devilman at weekend.
https://www.artstation.com/artwork/2OJyJ hah thinking making my own version of this for VRchat
Tardigrades are very odd creatures. They can survive extreme conditions and temperatures, even the cold vacuum of space. I can only assume they are here to gather data on our species and will one day return to their home planet to report on our resources and weaknesses.
I wanted to so a fun sculpt, so I came up with this concept, then liked it so much I wanted to rig and texture it. I'm not happy with the textured result, but I'm planning on adjusting that in the future and doing a few more animations.
hell yeah @viscid siren
@toxic quail bit late but left is nice ;)
Omg I love Asterix and Obelix. Their models would be awesome.
https://imgur.com/a/h1EuJ anyone know if i can split this to add textures to specific areas?
adding a texture covers the whole model with it
looking to adjust my models proportions to more match my own for fullbody tracking, anyone have experience with this?
they all have really long legs so i'm looking to scale the mesh and armature of the legs down to try and get them normalised
the scaling seems to revert when i get the model in game though 😦
@spiral sigil i'm not sure in unity but in blender you can look up how to uv unwrap by marking seams
and thats just what they'll do
just tell about your problem here and people help in anyway they can
do I do all my moddeling in blender or do I use mmd to make the models and rig them?
either
alright thanks
I'm taking a class (highschool level) on 3d modeling today. How long does it take before you personally got the hang of it (or are still getting the hang of it)? And what should I be expecting?
Few years
how would i go about making a vertice on the intersection of two edges? someone posted a way on a forum that involved cutting the edges at the appropriate place with the knife tool, but i cannot get the knife tool to do that.
in my case i want to make a vertice at the intersection between the selected edge and the edge that is passing though it https://puu.sh/z3G9n/58a192ed45.png
wallace and gromit
that too
Hey does anyone know if they can help me a 3d model. I know how to rig and stuff. But I cant find a certain model anywhere.
Its bad that i been wanting to be a game designer / model creator and it took VRChat to actually give me enough push lol
did you use the sculpt tool for that?
also get Shantae in here as well
Hey there , i have a question , is it hard to make a melodia ? ( A little piano you have to blow in to make noise ) I found one but it has 200k polygons and i which i could have one , thx !
Decimate ? You sure of this word ? Like destroy
it's simple enough to make your own, just learn the basics of edit mode. Select all [A], box select [B], grab [G], rotate [R], extrude [E]
just watch some videos. you can add a modifier to the 200k model called decimate to reduce the number of faces while leaving it looking roughly the same
Looking for someone who can replace outfits/clothes and basically put a model together using different parts from different models, will pay if u want💰
@tawny burrow I don't think there are any intersecting tools outside of addons. You can create a vertex on the intersecting edge with ctrl + e -> subdivide though
thats a good idea actually
since their position does not really matter i could do that
there is a way to merge them with vertices on the other edge i think
there is a boolean modifier that can intersect. is that an addon?
boolean is a feature
it fucks up the topology and requires some cleaning afterwards, but it works
ok, here's the current list of characters for VRChat: Devilman, Asterix, Obelix, Garfield, Shantae, Wallace and Gromit
any others?
I meant edge intersection
https://gyazo.com/d787cf7d19719f47067314c7252e6680 here's the current list
Yeah I didn't see the original question
i added Mazinger Z, Great Mazinger and Grendizer because there part of my childhood
IN FRENCH
if anyone has other suggestions let me know
tintin
can't forget him too
simply because he likes to yell random expressions lol
popeye
actually i think i have seen popeye in vrchat before
now that i think about it
that would be pretty cool actually
https://ibb.co/cfXJ96 Half way done modeling the exo-toa
http://diablo.wikia.com/wiki/Classes we need the Diablo classes in VRChat too
@timid vine i'm starting to feel like you should start learning some modelling yourself after doing so many requests
^
give it a try
start off by making legos 😄
no seriously, give lego starwars a try
https://www.youtube.com/watch?v=yi87Dap_WOc this tutorial is good for learning basics
Blender modelling tutorial, showing you how to model an anvil. Part 2: https://www.youtube.com/watch?v=WxMwa0njGSM Reference Photo ZIP: https://drive.google....
and make the brick circles with a 6 verts
i guess they should create a request channel
probably should
you know what my biggest modeling task is going to be?
its worse than the exo
Cahdok and Gahdok
don't really think so.
people usually want an incentive, then continue on through dm
it only shows clear cache and prefabs? when i click vrchat sdk? anybody know how to fix??
report this in #user-support-old not here
I picked up a huge interest in 3d modeling and I've never done it
so I have a question
Is it possible to make a high-detail 19k poly model
that looks good
via blender
very much so
but preferable people make the high poly so they can take details from it and make a normal map for the low poly model, which retains all the detail even tho it has less polycons
here's what I'd want to make
this is what I want to make
as an avatar
(that's a weapon behind her)
well, I'm completely now, but I'd set this as my goal
and I kind of want to make modeling my career in the long run cause I have half a year left in school and I finally found what I'd love doing
Hi guys.
I'm looking for someone to make me a very interesting model.
If you can call it that.
Aye
I'm over here trying to make a model with Planes
I fucked it up so bad you don't want to know how, and now I hate making modelling but does anyone have any better tutorial videos to learn cause mine apparently suck
Blender modelling tutorial, showing you how to model an anvil. Part 2: https://www.youtube.com/watch?v=WxMwa0njGSM Reference Photo ZIP: https://drive.google....
@viscid siren thanks, I'll watch it tomorrow after I get back from school
The slight issue witht that tutorial is that it doesn't cover retopology to make the model game friendly
Not that it's particularly difficult but worth pointing out
hence why the video is called a beginner's tutorial
retopology is a bit for the avid modeler
^
Who here is a great modeller? I'm in need of a really well-made model under 20k polys
It's an undertale character I want, but in a specific way is what I want him.
is it possible to to auto weight paint only specific bones to mesh?`
@sinful sable What’s your price range?
I apologize but currently I do not have anything to trade for it. 20 dollars canadian on steam but that's it lmao
Ah understandable, most artists are gonna ask for a pay as the character modeling process can take a week almost, some of us have to pay the bills and all that and time becomes valuable you might find someone for free but it’s more likely you have to pay for something if you want good quality
I guess I'm out of luck then.
It's been two days that I've been looking for a modeller. You're the first to actually respond but you require payment.
Hi! I'm new to VRChat and all and Im fairly interested on using this artist's model but I need some help with it if there's anyone out there willing to help me with unless I'm in the wrong chat lol.
this the #3d-modeling channel, you can try the #avatars-2-general channel
Thank you good sir!
https://ibb.co/eJoxK6 Almost complete, but the polycount :<
nobody really nobody is gonna make a full character from the scratch for you for free lol
the lol is a bit unnessesary there.
My 3d model's viewpoint perspective is in his stomach. How do I raise it higher? I... I haven't a clue. I'm feeling clueless.
I'm using Unity.
Adjust the eye height in the avatar descriptor. @wide bough
I need help. Is this the right place???
I decimated my model down and now how these seams. I merged vertexs with Alt M on a lot of them but there are so many and some edges don't have vertexs to merge too. Anyone know a good way to solve this? http://prntscr.com/i1yv6w
nvm its an animation issue let me move up lol
@sonic nimbus Thank you! I had forgotten Avatar Descriptor existed even though I had been there like 20 minutes beforehand.
Those descriptors are sneaky buggers I tell you.
https://ibb.co/hMXkP6 31k polygons :<
201 parts
Use cat's blender tools for auto decimation
XD
xd in 2018...
tis ready for rigging
@nocturne marlin yes select the bone in armature then go into weight paint mode, click Weights- Assign Automatic from Bones
@red sigil thanks
Make sure you subscribe because I will be uploading more tutorials and VRChat videos. This is da wae to import your MMD to VRChat the easy way. _____________...
Anyone know how I would take a model that has multiple meshes for one object, say a head, and combine all of the meshes into one solid mesh? I've "joined" them but that seems to just group the objects together. I then have to apply materials to each single piece of the mesh rather than the head as a whole...
how do i use blender
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
cool
like im makeing a avatar and its all most done but after i deleted the uper chest and the toes it just now whut
@here
@granite dew no idea if you have figured it out, but to join meshes together you can select all and press ctrl+j, so you can now edit all the meshes at the same time, then you can also separate them again by selecting the meshes and pressing P and selecting "by loose parts",
we should start pinning some useful tutorials or addons jsut like other channels
ffs, how do i link eyes to bones for eye tracking, i have hit hours of dead ends >_<
the model has surfaces for eyes, and bones to use
i just CANNOT seem to link them
i'm trying to follow Tuppers tutorial, but HIS model had eyes that worked with tracking properly
guess its a model problem then
select the bone in pose mode
then ctrl+p
when you have bone and the mesh select in mean
then "with automatic weights", then edit the weight in the weight paint mode
that rotates the flat eye throug the face, though
AHA! of course it was something tiny that was screwing it up
you have to have the bone in right spot then so it would move accordingly
i had to use armature deform, not bone
except.... the eye surfaces are still too flat
and the edges clip. a lot.
i thought what i needed was a driver to change the mapping, or mess with uv mapping or something
and the blender UI is... yeah...
i found the bone rotation, but when i tried to pin it, it disappears the values i want, and i don't understand the connected boxes i've seen in a few tutorials
again, blender ui having things buried a bit
@tropic spade I think it would be easier to catch someone if you posted what you want made ^^
I'm already taking care of them
yep
any one know how to fix the unity texture bug? https://cdn.discordapp.com/attachments/402241949031202816/403577307685584897/unknown.png
Can someone help me regarding the export of a .nif model to .obj?
I was able to export the model but not the textures
you have to import the textures frst?
I've tried to export the textures too but for some reason 3DS Max is not exporting them
it should just use the orginal textures
But it isn't for some reason
Maybe someone who knows how to mod Bethesda's game would know, since .nif is the format of the models used on their games
I've tried noesis but it don't load my model
With nifscope I can export the model to .obj with textures but the model becomes totally messed up
And the .nif plugin I have on blender is not working
can you not use the textures from nifscope then?
yep
oh yeah
When I open the original .nif file on 3ds max the textures appears too
your problem is that you want to edit it in 3dsmax and its not exporting right, right?
I don't even want to edit, the model is fine. I just want to convert it to .obj with the textures
can you not export the model with 3dsmax and export the textures in nifscope and then patch both together with blender?
shouldn't be a problem if the uvmap comes out of 3dsmax right
I'll try, but to say the truth I'm a noob regarding 3D modeling, lets see if I can do something
i wouldn't consider myself a pro too, but i am pretty sure if the uv map is right you can just tell blender to use the other textures and it should work fine
Soo I was able to apply a texture through the material editor of 3DS Max, but my model have multiple textures
Anyone know how to apply more than one texture?
it is like that now
the body texture is ok
@steel basin you'll have to use Multi/Sub-Object material and link Standard material to it for each material ID that your model has
Could anyone help? I'm in dire need of a glove mesh ( regular leather-ish glove), because for the love of everything that is holy, I just can't do it. I always end up deleting it because it doesn't even remotely look like a hand . I've wasted like 2 hours trying to do this and it's the last component to my model. 😩 Just mesh, no textures or materials, please.
anyone know of a good anime style face modeling guide? its something i cant quite get right, my attempts always come out looking like unity chan, instead of something more kawaii like your average MMD model. lol
and just importing a MMD model to study doesnt really help since they are so highly subdivided its hard to make out the original topology
Damn, I'm losing my patience
So I've applied the textures using multi/sub-object like @lyric osprey said
But when I save and open the model it is withouth textures again
wth I'm doing wrong?
have the viewport in textured mode right?
how do you save the model? obj? fbx? collada?
.obj
.obj does't save textures
but it does redirect to them, right?
https://blender.stackexchange.com/questions/47915/when-i-save-something-as-an-obj-file-the-texture-does-not-save-with-it-why same applies for 3ds max
But it is odd, all the textures are on the same folder as the .obj file
and they don't have spaces on their names
their names are short too
the .obj file looks like that
you must have messed someting in export/import dialogs. make sure "texture coordinates" is checked at both
and "import materials"
The configurations are like that here
Could this be a problem because of the format of the textures? They are .dds images
Hello, would anybody have an idea how to extract a character with umodel ? I managed to obtain textures file, a pskx file and an uasset file, I tried to open the uasset with Unreal engine but the file is empty, Blender (with plugin), PMDEditor, none of them working for the moment. I have also a SkeletalMesh file but idk what to do.
Great, now even with multi/sub-object the textures aren't appearing on my model
This is driving me nuts, I've been trying to make this model work for like 4 days
Hey, can someone help me out?
Watcha need
So I have this model in a tpose, but the feet are stuck together so it looks like i have flipper feet in vrchat. How do I split them so the feet look normal?
is it rigged?
You have to rig it for it to move
then you'll have to go into wireframe and select all the overlapping parts of the mesh and move them away from each other and reposition
No I did rig it, but in vrchat the feet are like connected
ok, back up. is the actual mesh merged? or is it a bone issue pushing the mesh together?
in unity does it look normal when you import it?
Can you post a pic or gif of the model in action?
i think it has to be uploaded to an image host or something like that to post here
can i dm it to you
trust me its not
lol
small pic so its hard to tell. if the model looks normal in unity, you might have the leg bones reversed in the rig configuration. right on left, etc
Well in unity the feet are connected too
does it look normal in blender?
Someone knows how to change the running animation?
ask in animation : you replace the default avatar controller.
Okay, I've got to be doing something wrong, but I'm stumped. I want to make eye tracking work. What does it need? I can't make the bones move the textures. I can make the bones swing the flat eye plates around, but that's not really useful. The model has two eye plates, two textures, and two eye bones: https://i.imgur.com/oXTmCuq.png
I wish someone could make ratchet from ratchet and clank
I separated the textures so I could hide the stuff that doesn't need to change.
*meshes
@elfin talon https://www.models-resource.com/playstation_2/ratchetclank/model/6657/ you could use this but you would have to rig it
i rigged agunimon but the weight painting part is confusing as hell
idk how to do that so ugh
could someone tell me how to get the default roblox model into vrchat?
there's already a world for that, it's called Roblox United
idk if it still exists tho
pleh, i just can't get the bone to leave the meshes alone and just move the texture
eye tracking does something, but having eye plates clip through the face isn't quite what i was going for...
@willow wigeon You could try messaging the guy who made the roblox world and ask him to give you the model
Thanks
Someone know why this is happening? The textures aren't appearing even after I've putted them on the model
I do but I don't know how to put them on the model. What do I need to do to apply the textures on Unity?
In my case I went from zbrush to blender to unity, and made the textures and UVs in zbrush, I didn’t add any textures in blender since I knew I’d have to do it again in unity
Don’t know how it works with autocad 3d tho
I see... If I rigg the model with mixamo will it lose the texture paths after the transfer?
If you upload it to mixamo without the textures it won’t
Add the file and it’s textutes (if they have been pathed previously) into a zip file
Then chug that zip into mixamo
Even then, it doesn’t matter cause you’ll need to add the textures again in unity
hey guys, I'm trying to figure out how to make my mesh move with the body without weird stretching, it's a piece of armor. I use blender and tried a lot of stuff, but always end up with mesh being heavily distorted. Can I just make it move depending on a few bones without any deformation?
Try modifying the weight mesh using the weight paint option in blender
yeah weight paint needs editing
aight, thanks, its working
ok, so i have bones inside a tail. how do i select only SOME of the tail for each bone? I can select either mesh, or armature, but can't seem to set the points that I want to the bone that I want...
Weight paint
the tail doesn't even move with the bones, so i don't need that yet
Are you on blender?
i see these things saying "select mesh then bone" but i must be hitting somethign wrong
ya
After selecting both do CTRL+P and select automatic weights
so i grab the part of mesh that i want
Remember select the mesh first, then the armature
please expand on "selecting both" because i must not be hitting the right buttons
Right click the mesh, then while pressing shift right click the armature
the bones needs to be in pose mode
And both, the mesh and the armature must be in object mode
either works
i select the mesh, then go to post and select the bone, then set parent. no effect
*pose
hm, that did something
If it lags for a bit it’s working
of course, the root of the tail makes the rest of the tail go incredibly janky
That’s cause the tail is parented to the base
can you be a bit more verbose? i'm only a couple days into blender here >_<
This is my model on Unity after I rigged him on Mixamo
It seens like Mixamo messed the UV Mapping, what can I do? :/
revert to previous version of the character and rig it yourself
so guys after some weight paint - this is what still happens to one part of the mesh after rotaion
but the other one is fine
both are identical, settings, parenting, weight etc
i dunno
I’m sorry I’m on my phone rn, I’m just telling you this by heart
ah, okay
i was overthinking it
hm, now, to google setting limits on bones because the ears aren't big enough....
Can I import UV maps from 3DS Max to Unity?
I don't know how to rig the model by myself
I guess you can but I’m not familiared with 3DS Max
Check to make sure it didn't just assign the same material twice. I think you can fix your texture issue in Unity
I'm guessing you have one map for the body and one for the head?
Bloop
aaaand maybe this model just wasnt meant to have moving ears
nice and low-tri, yes, but...
oh dear, this is breaking in entirely new and interesting ways. need models with better ears.
Things breaking in new and interesting ways: The sub-title of my whole life of 3D modeling. Especially adapting other people's work. I've got a Jack Sparrow model with problems I've never seen in my 15+ years using 3D Studio Max. >_<
well at least the mouth crap just WORKED
hey guys , need some help with blender. Im trying to get the ball between the world and texture like this http://i.xomf.com/yjlgl.png
but only get this https://i.gyazo.com/e4f1d036bb867fabddfbb77714a5edfa.png
so im missing the middle thing between and not sure how to get them. its probably really dumb xx
You need to have materials applied first
Im an actual idiot. I knew it was something dumb. thanks.
thanks alot ;;
hm, how do you get blender to send textures to unity?
tuppers export settings is outputting a blank model
is there maybe like a reference model for the hardness of weight painting?
Hardness like 1.00 is hard?
Sculpted the dino and retopoing for vrchat
is there a way that when I go to rig this that I can use the Human Rig when I go to add bones?
I've never worked with adding non humans to vrchat
can anyone help me how to set the alphas? I only got this textures and added the defuse map and normal already to the model https://i.gyazo.com/38d1c85bbb667f4b01b7a4136cad165d.jpg
https://i.gyazo.com/b0a305f8581e5a8f633b276bb809591d.png thats how it looks rn
fun fact: saving as psd in gimp actually preserves transparency, unlike png which just spazzed out a lot
we'll see if it actually works 😛
png24 has the best transparency
Can anyone help me, My unity seems to broke somehow and refuses to read VRChat's sdk and Dynamic bones correctly even though they have worked fine for months, (Claims to be some assembler error or something for what unity is saying) I don't know what I have done, I even tried to reinstall Unity but no luck.
https://imgur.com/a/FOQWX I have tried reinstalling VRC SDK and Dynamic Bones but it comes up with nothing but this
what would be the easiest way to edit these panties to not be crotchless? http://puu.sh/z4IFI/473a3639ac.jpg
not trying to show the knuckleses that much
weight painting?
hm, a sleeve came off the arm, how do I tie that in...
screwit, i dont need no damn sleeve
BALEETED
Hey maya guys. Where is "Edit Mesh > Merge Components" in maya 2018?
Im not seeing it there and thats what autodesk website listed for it
Im going off this
"Model tears apart during animation, polygons are not connectedEdit
Open the model in a 3D Modeling studio such as Maya or Blender and make sure that you remove doubles for vertices to force nearby vertices to combine, thus joining nearby polygons.
You may need to combine multiple mesh objects (if available) into one single mesh object before removing doubles."
@shell veldt yep! mostly for a friend tho. can't seem to figure out how to cut the hair tho.
I replaced the hands on the model I'm using but I just have a vaguely skin-colored flat tone across them, I kinda wanna do just a little bit of shading but never done much digital art at all. any advice/ where to start in blender/tutorial recomendation?
@timid vine I only just updated unity when reinstalling, it was still happening on 5.6.3p1
weird
Any tips on why my models faces seem to come apart?
does cube shader only fit on 5.6.3p1 ?
Hey quick question, anyone know how to fix this? Every time I create a texture atlas, the ears on this moddle disappear :c
oh wait did I interrupt something, mb I'll wait lol
aaand some of the armor
Anyone know how to fix that? ^^^
my go-to right now is to delete all the offending objects, because i cant figure out how to set meshes to armature properly
now where the hell is a properties region. little tiny bits of screenshot on the wiki are not helpful.
oh, that thing
sigh what are the KEYS for the weight painting stuff? these wikis glibly say to do things, but i forget the hotkeys.
does polygon means tris in blender?
i beleive so
Anyone able to assist me with an idea? I failed miserably to try make something from a game but I hope someone here could actually help me with that.
Well when I say "Idea" it's mostly a model from Nier Automata.
If anyone hasn't done a 6O, 2B, 21O and a 9S yet, maybe check the game Nier Automata, it's for a friend who loves the art style and the character models. If you have spare time and are free, direct message me please, thanks!
I've seen 2B and 9S in game. There's more than one 2B and I actually found her model on scetchfab for free.
Is it possible to make it a personal model? Also who made the models mentioned?
you can make the sketchfab one into a personal model pretty easy I imagine
Any idea where I could get a hold of either the 2B or the 9S? I'd be grateful ^_^
https://sketchfab.com/models/b1cfb1d21cf1476eafcb7ea723fc27e2 theres tons of em on sketchfab
An enhanced version of LeoZack’s 2B model with swords from NeginIK rigged with Rigify addon in blender+animations+mesh enhancementTexture and materials already set in Cycles Rendrerfully exportable to Unity as Humanoid (use DEF armature)
Could I port something from sketchfab to VRchat?
I'm not that excellent at making personal avatars or setting their bones to work properly, also being said I just don't have the brain or the patience to do it since I am a bit lazy.
you can port just about anything into vrchat if you've got the technical know-how. itt'l be an arduous process prolly no matter what you decide to try if you dont know much about this stuff honestly
i knew nothing about annnnny of this 7 days ago and I'm still troubleshooting
That's why I am looking for someone to help do it for me so I can then send the finished thing to my best friend, she'd be really happy.
i can only wish you the best of luck then. earlier someone was trying pay to get a pokemon avatar and not a person would bite
I'll keep trying.
if you wanna try yourself https://www.youtube.com/watch?v=7P0ljQ6hU0A&t=1833s . some things of sketchfab will allow you to skip most that tutorial though
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
Hey I'm looking to commission an avatar. I already have a model and the props for it I just need it rigged and was wondering if I could music attached to one of the props
What’s the price lad
4
Guys I have a model where the head is split into 8 different meshes. I have done CTRL+J to join them but when rigging it breaks apart. Same with the torso which is partially split at the hips and down middle of chest. If I move the arm the torso splits into separate pieces. How do I fix this?
And I going to have to go in and manually merge vertices?
Am I*
It is not an MMD or anything, it is something I essentially had to piece together like a puzzle
yes you have to manually merge them, but if there are multiple verticles on top of eachothers you could just select whole then and enable "automerge editing" from the Mesh menu and then pressing the "remove doubles"
it merges the parts together
if doesn't work then do it manually
Alright thanks man. Looks like I got a lot of work to do
Hey peeps, I've made that model https://gyazo.com/8ac153e5cffac9752859e4dc91a3da61 and I want to make textures for it now. The model is basically a dozen objects at this moment and I wonder what workflow would be the best to make the textures for it. I'd want to make it so the textures are atlassed from the very beginning and AFAIK it is possible to make not overlapping UV maps for multiple objects on 1 texture file. Would you leave them as they are and paint them ( the textures will be made by hand) or join the meshes together now and then try and paint? ( I think it would make getting access to some parts of the mesh problematic). what do you think, i've never done anything like that before
moment i have just the addon for your problem
https://github.com/ndee85/Multi-Object-UV-Editing check this shit out
@spiral sigil ^
ok, checking
Yeah it will help a lot getting the maps for it. I will be able to make the textures for each object individually with the rest hidden. When I'm done with the textures I will join the meshes into 1. Then I will rig it. What do you think, would that work? Or do you have a better idea
you don't have to join them as one mesh, you could just parent them and and have a proper weightpaint
interesting, I thought weight painting for 1 mesh would be easier than a dozen objects
yeah it is easier, just thinking that it would be easier to fix invidual part if they are kept separated.
OK, i'll try to keep them separated entirely for now
just make sure once you start rigging you select all the required meshes and then parenting them to the bone. Fixing the weight paint is the annoying part, just keep moving parts and paint away any color from that mesh that stretches when you don't want it to.
Rubber ducker, got any avatars youve completed recently?
Rubber ducker, got any avatars youve completed recently?
just trying to get my Minish link work propertly atm
haven't had time to start a new one.
I was going to give a stab at organic modeling
Since my model work is weak there
Usually falls short on visual appealment.
How would I take a png image that came with my imported model and add it to the model itself so it matches?
@copper kiln want for your thumbnail in the social menu?
What?
i ask what you want to do
want picture when somone see your model in socail menu and pedestial
No no I'm trying to import textures for a kingdom hearts model but I can't
Sorry misunderstood
Blender
One sec
I mean I can't get the textures on there to begin with
That's my problem
Nvm did it
I haven't used blender before so now that I have my model with textures, what do I do from here?
Take it into unity?
you would't have had to put the texture on in the blender, you could just have do that in unity :B
just import the model file in unity, then create a new material, put the image file in the albedo after first importing the file in unity too and then throw the material ball on the character
just make texture and fbx in same folder then drag that folder into unity
dont put in fbx first
that make you have manual add it
Actually I can't, I'm at my high school rn and they have discord blocked
I'm on my phone
I'll send it later
Ok so it's in unity, now I see that the textures are gone. How do I import them on unity?
drag and drop from the folder
Hey guys I have a quick question. Im doing a Lich king avatar. Whenever the mesh moves all the faces seem to come apart. Things like his cape are the worst offenders.
Second question is Rigging. ( Maya ). Im trying to rig the armor so there is less bending/ warping. I added extra joints for things like the spikes on the shoulder pads. In Maya it all moves mostly correct. But when brought into VR Chat the shoulder plates are l being smooshed down.
What would a custom made character around the quality of most anime avatars in VrChat cost?
Hi chat, I am starting to use mmd models with blender and unity assets and I am loving it. But I can't use proper physics because I don`t have the lastest version of dynamic bones. If anyone could send me it in private I would appreciate a lot ><
welcome to the only part of the discord server that would just tell you to buy it.
Character I'm working on is basically ready just needs a proper rig and she's good to go
Hoping to use this as a base you make multiple different avatars
@ocean crest Love it. if you get that face rig going you are going to have to show me how you do it!
just asking do u guys think that this model is good https://twitter.com/deanquelch/status/954477423038468096
got any wireframe images?
@spiral sigil it's going to be interesting I'll make sure to save my process
@ocean crest You make the entire model? or start with a base? Im thinking about getting a base mesh going myself one of these days after I learn the process and finall get my LK avatwar to work
I made the entire model myself @spiral sigil
@ocean crest Good work. i spent the last year or so learning Zbrush,Substance,3dcoat and a bit of the workflow ( graphic designer ). I took a break to learn Anatomy this year and really focus on it before I tackle making my own characters. Hope fully I will catch up to you one day!
yeah some bevel to some edges and those round buttons really doesn't need that many edge lines.
I'm sure you will :) just make sure to practice lots and get your hands wet. @spiral sigil
If poly count is a concern then i wouldn't bevel it
also usually the side facing you is little bit lower in height and has little bit of curve to it. @tardy mango
okay thx
planning to do any normal mapping? or any texturing?
you could also set the shading to smooth and up the auto smooth to 180 and give some hard edges that you want to keep hard a "Sharp Edge" seams
ok
are you any familiar of Blender Guru's tutorials?
lol, keep forgetting to scroll down
how do i connect vertixes?
like i had to delete one what was messing everything up and now few are disconnected from each other
Connecting more than 4 vertices creates an n-gon. Game engines hate n-gons.
You should strive for quads, triangles if you need them, but no n-gons.
especially for a organic model like humanoids.
https://twitter.com/deanquelch/status/954498784482021376 atm cos i need to get better textures and need to redo somthink and add somthink to it
the wall texture appears to be small in size.
either blend multiple tile textures into one or find a larger image + seamless tiling correction
The workstation model should pass for the avid player's expectations.
another question: What's your anticipated art direction for your model project?
I need help making a pair of anaglyph 3d glasses and a powerglove
hey can some one tell me how to delete the old uv map before exporting the FBX?
https://puu.sh/z5loD/4a2c7c7a83.png press the Minus
sooo i currently have an problem with the mouth being hidden
the face is made like a box so the mouth is hidden in it
select, press g nad move forward
on the mouth right?
yes
Is there a guide on how to add particle effects around your model?
it asks me to make a grop @viscid siren
just pressing g should just let you move the part
anyone know why only part of my model shows in the mirror? Tail is normally white, shows as red; Nothing else shows but the scarf (2 meshes: whole body, scarf); Tail has an animation, face does too
@mint zenith e extrudes.
One thing though, if you cancel an extrude you have to hit undo. Otherwise you'll leave duplicate vertices and zero size faces behind.
you mean ctrl+z?
Yeah.
nikke i think you should check out few tutorials, blender guru has a few good ones to get you started
The cancel only cancels the movement of the new faces. It doesn't revert their creation.
yes
https://www.youtube.com/watch?v=yi87Dap_WOc do yourself a favor and watch this tutorial for a moment.
Blender modelling tutorial, showing you how to model an anvil. Part 2: https://www.youtube.com/watch?v=WxMwa0njGSM Reference Photo ZIP: https://drive.google....
with middle mouse you can rotate camera around
ah
or num pad
sssoooo my avi does this https://media.discordapp.net/attachments/402974982403129344/404113017358516244/unknown.png?width=1201&height=676 even tho it should look like this https://cdn.discordapp.com/attachments/402974982403129344/404114686200643584/unknown.png
is thier any thing in unity for bones that are like Dynamic Bones and works as well but is free
i made a jake paul avatar that plays "its everyday bro"
who is that based off of ^
could someone help me out figuring out why blender suddenly wont let me rotate using the middle mouse button?
Anyone here know about rigging hair?
Same process as rigging anythinh
Add 2 bones around areas you want to flap around
And weight paint it. Then make the head the parent of the hair bones
Do you buy the unity package named Dynamic bone ?
@rotund cape yes, you have to buy it.
It's available from the Unity Asset store for USD$20
love your profile pic btw
I'm only speaking legally. I bought it, but I may or may not have shared the unitypackage.
Thanks
Lily is cute too
@eternal folio Removed your post due to #rules 13. Please don't discuss or encourage piracy on this discord server in the future.
im gonna ask here about a problem
https://i.imgur.com/uvFzk2U.png
Ive been trying to weight the head, so after that when i rotated it for testing, this little section here moves along with it, even checked that i have not accientally painted it
ive checked the vertex groups as well and the selected head is not assigned with the tail
i have no idea whats causing this
there might slight paint on it, so just select possible bones and paint over it even tho you don't see any color on it.
Ive tried
still doing this
It's only the head bone thats causing the problem
no other bones nearby are not causing it
you could try to remove all the weight from the bone adn then repaint only the wanted area
another vertex group you might have accidentally made?
probably
or remove the bone fully and just extract a new one from neck
hello chat, can someone help me with my holes in my textures?
https://imgur.com/a/xKHGD
because there aren any faces in those fertices
select the vertices and press f
around each corner of the hole
@viscid siren it's not doing anything when I'm pressing f
then you could try to recalculate the normals https://puu.sh/z5FzK/7feeb3d4e0.png
so ... shift right click the 3 vectices and just press recalculate?
whole model in edit mode
It's also not fixing it :<
have you tried does it have those holes ingame? there have been cases where models with holes like that has worked fine
yeah, there are black holes :<
another way is to remove little bit more vertices from the area and redo it
Should be able to fill those holes without mapping their uv's
Select the whole face by pressing a, and then hit recalculate
The function needs a frame of reference
@acoustic hazel
@onyx juniper oh gosh too many big words ^^ a friend of mine told me to fix it with a bridge, cause the facing of the normals was alright... but I really don't know how to do that
well there is a bridge tool in Loop tools addon, but not sure if it's the same in this case
i know this isnt the place to ask but
when I added Backface culling shader onto my model, it shows up as this. I dont know what's causing the black section to appear, unless it's the lighting?
https://imgur.com/a/ab9ON
i dont want my model's texture to be seen on one side, thats all
it just looks weird
https://puu.sh/z5HuP/d094c77676.png yeah sorry if this wasn't the right answer
the original question
it is
its just if i put some cubed paradox's outline shader for example
to show the double sided textures, itll show those damn blinding lights when i enter a dark place in vrchat
it happened with the alien model
well im gonna have to test it out when i upload it
@smoky fox got any idea about this why it does this when having backface culling on the model and using your shader?
Ah---now I see
it was the lighting after all
too bad I cant add in any other shaders
but yeah, the cubed paradox's outline shader is a problem after all
guys I want to upload my model to VRchat
and
when I click on the button 'show build control panel
I have two things to build and publish
isn't it supposed to be one thing to publish?
did you reimport SDK?
np
resend the question to #avatars-2-general some people might know better, this is 3D-modelling channel :P
Hey I want to make parts of my model glow like neon tron style, how do I accomplish this?
you have to create an emission texture for the model
which is just an image where parts with color other than black corresponds with the area of the uv mapped area of your model
are there any tutorials for building an avatar from pieces of models?
guys I've uploaded my model on to VRCHAT and I can see the avatar in game but I can see the model in the mirror
Just don't know why
what?
highlight the edges and press f to fill in the holes?
Theres a fast way to fill all with out selecting singles under the faces tab in edit mode
I imported a model and I recieved this error, it happens to all .mesh files that I used: https://imgur.com/a/51TOk DM me with a solution.
any one have the low poly weapon pack for unity
Anyone know why dynamic bone might not work for hair? I created dynamic bones for a cape and then did the same thing for each part of hair, but the hair doesn't move or react when I move the model.
There's no "root" for the hair on this model that I could find. I just put it on the individual hair strands. Would I need to make a "root" bone for it?
Well
Like a section of the hair has three bones for example, you'd pick the top
Would that work?
There are individual hair pieces like this: http://nerdorable.net/misc/rance-hair.png
I just made a dynamic bone for each one. But they don't move.
There is a hair bone that is just labeled as hair. Even when I put a dynamic bone there it doesn't do anything.
The ones I added for the cape work though. 
anyone know how to rip meshes from one model and use them in another?
@stuck rain did you set the root bone in the dynamic bone script?
I don't think I set a root bone. Maybe that is the step that I missed. I didn't do that for the cape though and it works.
Oh wait
No I did set root bones for the cape, I'm checking it now.
Well I'm a doof. Let me try it again and this time I'll set a root bone for the hair.
OK really simple question but I don't feel like searching throughout tutorials and would rather a straight forward answer. When I go to edit mode on blender, how do I morph the faces/points to my will? I think it'll be easier to get the face I want this way than scult mode
select the verticle/line/face and press g and move
When I set the root, I make that the hair I want to affect, right?
That's how I did it with the cape. I did that with the hair and it's the same thing -- no movement.
Any ideas how can I fix emotes? https://imgur.com/a/do1dd
the heck
I've been dabbling in Photogrammetry and I've came up with a semi-decent result, but only my head, I'm now wondering, how the hell do I model the body and 2nd, how de feck do i join the 2 yins?
Any ideas how to fix the face textures? https://gyazo.com/bc03106b7651d669da48ef2d0fb42f07
Is there a way to get a picture in blender so I can morph the face to the right shape?
Thank you so much rubber ducker, you've been a huge help twice
Hey so im trying to Use Mantis LOD editior to reduce the polygons, Howeever on the right its not letting me change anything? https://gyazo.com/d67c526a4c16aa51a5faded9a3c31499
That tool hasn't been working for a week now. @pure loom
I
It continues to remain in upload mode whenever I try to use it.
ahh ok
Well i scrapped that avatar and ran it with a claptrap
it didnt turn out too well
Can anyone help me with texturing something in blender?
anyone know my anime pls?https://imgur.com/a/NSoON
@pure loom Blender also has a decimate tool. I use it whenever mantis acts up
if anyone starts working on the Devilman model let me know
anyone god some good dynamic bones settings for hair
https://imgur.com/WZRyq2B
Slow and Steady progress, still nice and low at 7500 tris
The thought of decimating the hands any more makes me cringe
Ok, so, I am having the hardest time doing the simplest thing here: A cube (Or sphere), with textures only on the inside. You know how there are models where it's see-through/invisible on one side, textured on the other? I want that, but inverted! Invisible from the outside, textures on the inside. I can't for the life of me get my normals to invert the way I want them to in Blender, or maybe I'm skipping some very basic step. Any help here? Simple instructions for something that should be very easy?
Have you tried flipping the normals?
select all, press space, type "make normals consistent". press space again, type "invert normals"
As long as you have backface culling, it wont render the backs of the object
boom, inverted normals
I have yes, and it doesn't seem to work. Me thinks I'm missing something simple (I've only begun messing with texturing in blender) but I'm not sure what.
also, backface culling is off by default
also what dok said
I'll check that out, thank you kindly
😃
You guys are the best <# Thank you. Now to see if it's possible to make the box invisible until your head is in it, but that'll be another adventure. @hot flint , @hollow raven , I appreciate the help!
If I remember right, Unity has a Shader that allows you to have something the invisible all the way up until it's right up in your face
I don't know if you've ever experienced it in game, but there are a couple of character models that are meant to be horror related
They only appear when they're right in front of you
For something like that though, you would have to rely on somebody having personal space enabled
So keep that in mind if you're planning on making this on a player model and not in a world