#3d-modeling

1 messages ยท Page 23 of 1

tender geode
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Okay last question, I had this model finished in unity and basically I just want to put in two meshes, I seperated all the meshes in blender

royal violet
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Wair whats mmd tools

tender geode
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How do I get 2 meshes again

latent charm
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You should join everything that's deforming (the body basically, rigid props and such don't count) into one mesh with ctrl+j

west summit
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I have a quick question regarding a visual effect I'd like to make. I have a character whose eyes glow, but he wears opaque glasses so they typically aren't seen. Is there a way to make his eyes always render on top of the glasses despite spatial position?

latent charm
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Yes, shaders. Pretty sure there's a way to change the render order for an effect like that.

spiral sigil
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ikd if this is the right play to ask about blender but, is there a way to "lock" vertexs so that they are not affected from the radius of proportional editing?

latent charm
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Hiding them should work (h key)

royal violet
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h

latent charm
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Oh worth noting is after unhide them with alt+h

spiral sigil
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@latent charm @royal violet ty guys

royal violet
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yw

bold pebble
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Any recommend tutorial for writting custom shader in Unity5 ?

spiral sigil
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@bold pebble i think its a question more suitable for development-advanced, but probably you need to be able to program in C# or similar i would guess

bold pebble
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Yes I can write some scripts in C# so I'm wondering if I can write one simple animated shader for my model

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thanks

latent charm
royal violet
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@latent charm do you know if unity accepts xml models

latent charm
royal violet
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Oh phooey

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Doesnt

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i was gonna try and use some rbxm files

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but ill have to convert them firs

meager token
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Convert models is such a process even with A tutorial. fml

static arrow
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What model are your converting

meager token
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at first a pmd

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But im gonna scrap it

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cause the scalling is too high

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I dont even find models to actually worth with

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that alone is vexing enough

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Now im at the point of startin from square one and just creating a model.

royal violet
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@Fate#1637 is pmd a photoshop type file

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@Fate#1637

static arrow
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Pmd is mmd model

royal violet
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hmmmm

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Alright then

meager token
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would it be easier to just start from mmd then convert from there?

static arrow
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I just use blender with mmd tools

meager token
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thats what im trying to start on. but finding models is a hassle.

static arrow
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Deviantart is your friend

meager token
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A friend hiding the goods.

static arrow
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True

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Xnalara models also are of good use but they don't have any shape keys

meager token
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Yeaah

raven ridge
rich lagoon
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๐Ÿค”

raven ridge
royal violet
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@raven ridge i can mesh it for you

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Send fie

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file*

rich lagoon
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It'd probably be best to teach them, not to do it for them

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That way they know how to fix it next time

royal violet
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well unless he has max

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I cant teach him

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And that looks like blender

rich lagoon
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Wow

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Didn't know that looked like blender

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lol

royal violet
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...?

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dick

rich lagoon
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It was a joke.. Calm down

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And you can still teach...

raven ridge
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is fbx file fine?

rich lagoon
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@raven ridge Go into edit mode, select all of the meshes and do ctrl + J

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you can select everything by pressing A twice

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that'll combine everything into 1 mesh

raven ridge
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it's not a mesh tho

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thats the problem

royal violet
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Jokes are supposed to be nice..

rich lagoon
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What do you mean it's not a mesh

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Then click A twice

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and do ctrl + J

raven ridge
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wait you're a god

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thank you!

rich lagoon
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Np

royal violet
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also tanner

rich lagoon
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Yep

royal violet
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Ive made a lot of progress on modelling side of tjings

rich lagoon
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Sweet

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Congrats :)

royal violet
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Im working on a head for a model i ripped

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Because it didnt have the head for some reason

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wanna see

rich lagoon
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Lol

raven ridge
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the reason i said it's not a mesh is cause it wasnt selectable in edit mode so i didn't know what was up

royal violet
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I had to go ingame and take screenshots to model it from

rich lagoon
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The reason it wasn't showing was because it was hidden

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you could do alt + H to unhide everything

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in object mode

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Cool @royal violet Sounds like you're making good progress

royal violet
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Yeah, just having a bit of trouble with her forehead eye area

sand dirge
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Huh, this Mirror modifier just suddenly doesn't show anything on the other side of the axis

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Actually it does do something but right atop the object

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and it's not anywhere near X axis

rich lagoon
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make sure the origin point is in the center

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Send a picture

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in front view

sand dirge
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Nevermind, I wanted origin point in center of everything

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Thanks for mentioning it

rich lagoon
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You want the origin point on the X axis

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in order to mirror on the X axis

raven ridge
rich lagoon
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The meshes aren't connected together

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you're going to have to merge the verticies in blender

meager token
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I saw someone mention teaching

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I am a poor soul willing to learn.

rich lagoon
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Lol

sand dirge
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If I'm making an anime style character, should the eyes be flatter than, like

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eyes

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and yeah that pichu looks like it's a robot with mechanical jaws and the actual face is just a disguise

raven ridge
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lol

rich lagoon
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Zamary

raven ridge
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hmm

rich lagoon
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Wanna call me in the DM? i'll show you how to merge veritices in Blender

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to fix that problem

royal violet
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Classic tanner ;^)

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always so helpful

rich lagoon
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Lol

raven ridge
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was just going to eat, after?

rich lagoon
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Sure

static arrow
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Same thing happened to one model I have

rich lagoon
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Helping people is good :) All I do now is just sit here watching you guys until you need help ;) lmao

dusk cave
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I could maybe use some help but I'm not home to check all the settings in my unity project

rich lagoon
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Depends on what you need help with :) lol

dusk cave
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I wanted to add a transparent image as a flat plane over my characters face almost like a mask, but in game it only renders in front of the mesh of my model

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If that makes sense. Like the image is cut out in an outline of my avatars silhouette

rich lagoon
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I think I understand what you mean

obtuse light
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i need some help removing a few things

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they are some stuff that are connecting in between the feet i want to remove

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how do iremove it?

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the obj is connected to the rest of the leg

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so i cant do anything

rich lagoon
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Pictures?

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Not enough information from "they are some stuff that are connecting in between the feet i want to remove"

obtuse light
rich lagoon
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Just send a picture

obtuse light
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aight

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gimme a second

rich lagoon
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press alt + printscreen

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and ctrl + v in discord chat

obtuse light
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the white little fang

rich lagoon
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Did you try going into edit mode?

obtuse light
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yeah but sculpting is just fucking it up

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like spikes everywhere

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is there an erase tool?

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or some shit like that

rich lagoon
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Don't sculpt

obtuse light
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what should i use?

rich lagoon
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Like this?

obtuse light
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yes

rich lagoon
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Go into edit mode, select the verticies and press X -> delete verticies

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Numbered of what you should do

obtuse light
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yeah but thats connected to everything and when i delete all of it is gone

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wait nvm

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i got it

rich lagoon
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So select 1 verticy

obtuse light
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thanks mang

rich lagoon
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also

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make sure your origin point is in the center of the model

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the orange little dot is the origin point

raven ridge
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Can you help me with merging now?

obtuse light
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how do you manage the origin point?

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if i move the model the origin point moves too

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also if iwant to scale some vertices how would i do that

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i accidently set my mouse left click to delete vertices how do i change it for a?

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nvm

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it doesnt matter!

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thanks btw!

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now only problem is that the thumbs are super long

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hlike really long

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fix?

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also how do i input textures?

rich lagoon
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@raven ridge Now I can, sorry

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was getting coffee

raven ridge
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all good

rich lagoon
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Shoot me a DM

spiral sigil
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I see people floating with their avatars, how do they do that?

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is it an animation?

sand dirge
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I suddenly can't scale or rotate things in Object Mode in Blender, what did I do

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nvm fix'd

meager token
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Would anyone mind Typing up a check list of things i need to do when converting an mmd model for unity?

meager token
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46mins in my dude

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been going over it all morniing

nocturne marlin
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can someone tell me why some models have several layers? for example i go into tab mode, delete the faces of my skirt and their is another layer of faces directly beneath it

upper kiln
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@nocturne marlin it can be for many thing for damange effect for example

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if you every play game with damanage effect it layer of mesh

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that get remove in games

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some game use swap face for 2d face

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vindictus model have serverial verison clothes be ripped

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on model

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how they do that in vindictus if every get hit that layer will disable the mesh

nocturne marlin
rich lagoon
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try going into edit mode and pressing W and removing doubles

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@nocturne marlin

nocturne marlin
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@rich lagoon 0 vertices its different layers basically, really annoying

rich lagoon
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Different layers in object mode?

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try pressing A twice in object mode to select everything and do ctrl + J

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go back into edit mode and remove doubles

nocturne marlin
rich lagoon
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Then do that for the whole model

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Not sure why verticies won't do the trick

sand dirge
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One part of my character would make an edge loop

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that would go from chin to cheek to eyesocket to ear to back of head

spiral sigil
upper kiln
spiral sigil
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Wow, thats actally really close to the style I was looking for

upper kiln
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hyperdimension is all about console and video game refence

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they take idea from phantasy star games

spiral sigil
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You've ruined me! now I'm going to have to learn how to rip and port ><

rustic carbon
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OUCH

spiral sigil
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Hopefully after particle effects i'll look ok again

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it'll*

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Actually, hold on, all I really want is the red smooth 'tron'~ish chain, I should look up how to replace the chain from a different model with this ones

delicate garden
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Where can I get 3d models?

toxic forge
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best to manually optimize it

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the handle got completely mangled, my goodness

sand dirge
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I mean as long as nobody checks out the amount of tris and missing faces

shrewd marten
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how do i connect it ,-,

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im very newbie

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when i create face it become very weird

spiral sigil
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connect it? you mean merge 2 vertices?

shrewd marten
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ye

spiral sigil
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@shrewd marten ok so you select them and then press W and select Merge

shrewd marten
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ty!!

balmy warren
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where can I find a model for a meteor that is cut in half?

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sephiroth's meteor for a point of reference

dusk cave
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get a model of a meteor and cut it in half

pulsar night
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So I have this avatar and Im wondering how I can change the basic shapekey. Her mouth is open and it looks kinda weird. Not really sure how to close it.

upper kiln
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@pulsar night just edit the sil

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move vertex group up on lip

sand dirge
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If I only plan to use actual textures on very few areas, and just materials for color on most, should I separate my model into multiple objects and unwrap just the ones that want textures

pulsar night
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There is no vertex group for the lips. And the lips are way too complicated to individually select verts @upper kiln

astral forge
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Is there any way to get unity to use the toon and sph textures as well instead of just the standard diffuse texture?

upper kiln
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just watch that show how to move

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vertex

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that how i learn blendshape

sand dirge
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If I only plan to use actual textures on very few areas, and just materials for color on most, should I separate my model into multiple objects and unwrap just the ones that want textures

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Can I cut my whole model into multiple objects just like that

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or will there be problems later on

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I'm just overall having trouble understanding how the UV map works as a whole

quiet zenith
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damn that guy's a CG master

sand dirge
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Woohoo

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I crashed blender for the first time

high jetty
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@sand dirge if you separate your mesh into multiple objects itโ€™ll be really bad for performance.

sand dirge
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So do I have to connect everything together

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like if I have a hat do I have to connect vertices and edges and create faces, rather than just ctrl+J

high jetty
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As long as they are joined everything should be fine. Connecting everything is not necessary

sand dirge
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Okay, good

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Still not sure how I can color everything then, but okay

high jetty
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You can add seams to areas you want to add to a UV map and then select them and unwrap them

sand dirge
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I tried, yes, but it's going to take a while to get it into any proper textureable form

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Plus I would've preferred to have some parts just be a blender-made material, not something I'd draw by hand on an image

high jetty
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UV mapping takes practice

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Also, using too many materials is also bad for performance so Iโ€™d try to limit them

sand dirge
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So I can use both textures from UV map and materials?

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I guess it's just through assigning in edit mode after selecting the specific parts?

high jetty
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Indeed

sand dirge
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Also, I rearranged and scaled stuff on the UV map and was planning to export it so I can draw on it, but will it stay like that

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Seems like touching something resets the UV map at least, so what do I have to look out for so I don't have to rearrange and scale everything again?

high jetty
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As long as you save the blender file it should remember any changes you make to uv map changes

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Just remember if you are making any changes to the image file, that needs to be saved separately

sand dirge
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Alright, thanks a ton

sand dirge
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Huh

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Now I'm in trouble with modifiers then

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wanting solidify on some but not whole object

sand dirge
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and gotta figure out what to do about the no-longer-solidified parts

hybrid kettle
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Would anyone be willing to help me out with a little modeling, Mostly backface curling which has been an issue for me. My face or mesh is one sided so when i import into the unity game engine the normals disappear on one side and of course show on the other. I've tried to flip normals, can't do that as for it will still do the same thing but on the opposite side. Tried doubling does nothing once so ever, and the modifier soildify, whch doe work if i keep the materials separate. I don't want to keep them separate as that's just making people pc have to run harder for draw calls and everything. Once i join them back i lose the solidify and it's right back to normal with the backface curling issue. Hope i said enough to help a litte, I really want to get this fixed but i can't seem to find a way. Thanks.

fair reef
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trying to import textures but that happens

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i need help

hybrid kettle
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Looks like a uv mapping issue, but i don't really know much about uv mapping to help.

fair reef
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hmm

rich lagoon
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@hybrid kettle You need a face on both sides, so extrude a bit and then recalc normals so there are faces on both sides

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extrude > right click > alt + s

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or

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make sure the object is unwrapped

hybrid kettle
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Thank you, i will give it a go. have a few models that have that issue and just can't use them because of it.

rich lagoon
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tab into edit mode, select the faces, press F9 and click the twoside option

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or you can use the solidify modifier

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Which adds depth

hybrid kettle
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My olny issue with the solidify is it add more un needed verts for models that already have over 60k faces. so it's harder to get it under with decimate without losing so much detail.

rich lagoon
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Any of those will work @hybrid kettle

hybrid kettle
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option 1 doesn't seem to work for me any time i try it. but i will try option 3 as for the second one wont save when i join the materials back together.

rich lagoon
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You have to have the faces selected

hybrid kettle
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becasue of shape keys

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okay one sec

rich lagoon
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Just go into face mode, select the faces, and then select the check box

hybrid kettle
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So the double sided still won't work , even after going to edit mode selecting faces option and selecing all the faces. I can see it does something, but once i click back on backface curling it;s still the same.

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maybe i'm just doing something so simple wrong lol

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extruding works though.

royal violet
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shark is coming along well\

rich lagoon
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You don't have to click backface culling

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Backface culling doesn't do anything outside of Blender

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@hybrid kettle

hybrid kettle
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Well in unity the faces will flip so i use backface curling to see if i have any meshes that are one sided.

stiff siren
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So can someone help me out on adding the perspective tool back on unity ? Im trying to turn my model around but I cant do that without it.

royal violet
pallid atlas
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Hey guys, not sure where to go for this, but I can't quite get the texture on my prop into unity. Not sure what exactly is going on but I made an atlas of the prop, put it in unity first, then the model, but I still get a grey prop.

spiral sigil
#

I'm not sure if this will help. I'm completely new in Unity, but I've read a fix to something about missing/gray textures on a wikia page.
http://vrchat.wikia.com/wiki/Quick_Start_-_Mixamo_Avatar_Creation#Step_One:_Starting_off_with_the_VR_Chat_SDK
Should be on part 5.1

VRChat Wikia

This documentation should be able to assist someone with absolutely no 3D/VR Chat SDK experience in creating a quick and easy avatar. If you see a model with two variations, a High Poly and Low...

pallid atlas
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Eh, sort of a fix. Thanks for the help though. Gave it a texture, but just took the UV Map and pasted it on.

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Maybe the issue is that you're not supposed to have a UV Map, but I cannot seem to find a prop of Megumin's staff.

royal violet
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Does anyone here know about crowbar

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the source tool to get files from valve games

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I need assistance

vapid cipher
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I'm trying to cut down on a model's poly count in maya but it looks horrible whenever i make any changes

sour wagon
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ofc it will

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if its a big change you need to make, look into quaddraw

flat panther
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@royal violet I use Crowbar ๐Ÿ‘

tough phoenix
sour wagon
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whats with all the edgeloops on top?

tough phoenix
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i created a bridge with divisions ohrgrgreg

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i didnt feel like making a nurbs curve

sour wagon
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just delete them please... i can literally hear my game dev teachers screaming at me rn

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then again, nice stuff ๐Ÿ˜‰

tough phoenix
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i will when i connect th emiddle part of the chair LOL

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thank u

sour wagon
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ayy good ๐Ÿ˜ƒ although i must say i can feel your pain, maya can be a bitch ๐Ÿ˜›

tough phoenix
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maya owns me and punishes me daily

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im making a kitchen scene, i already made the fridge...

ancient condor
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anyone around?

tough phoenix
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hewwo

sour wagon
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maya is a harsh mistress xD

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i have to use it on a daily basis fml

tough phoenix
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meeee toooo

sour wagon
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๐Ÿ˜„ poor person

tough phoenix
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are you experienced in maya? x_x i might come to you for homework help..,,

sour wagon
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oh oops

tough phoenix
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ive only been using it for four months

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LOL

sour wagon
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ill add you

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if you have any problems just pm me

tough phoenix
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i owe u my life

sour wagon
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hahah ๐Ÿ˜ƒ

tough phoenix
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im a dying computer animation student

sour wagon
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im in my 3rd year of game development as an artist, i feel your pain

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and your lack of sleep

tough phoenix
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ohhhh good luck good luck

sour wagon
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๐Ÿ˜„

tough phoenix
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oh big mood

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i think above all

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i hate working with helixes

sour wagon
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oh stop it xD i dont even wanna start on that topic

tough phoenix
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LOL

sour wagon
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i just avoid them xD

tough phoenix
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theyre so....

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ugly to work with

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ieghvegert

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any tips for making the top of a screw

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the little + indenture at the top

sour wagon
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probably best to use normals/height map for that

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but if you wanna actually model it

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get half a sphere, low poly, multicut tool, hold shift or ctrl for edgeloop mode and cut a plus in it.. then just use extrude and put value negative

tough phoenix
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:OOOOOOOOO smart

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i knew it should be a negative extrude...

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but i wasnt sure about the rest thank u

ancient condor
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wanted to see what yall thought

tough phoenix
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oo cool, its very crisp,, nice wire frame

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something about that part by the mouth bothers me, it might just be the shading though

sour wagon
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yeah was about to say that

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maybe toon shader looks better

ancient condor
sour wagon
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the lower lip might be too pronounced

tough phoenix
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im really glad im not the only 3D modeling student here

sour wagon
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๐Ÿ˜›

ancient condor
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Not a student, just never done characters, environmental/prop artist ๐Ÿ˜›

tough phoenix
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ohhhh have u graduated or is this just a hobby?

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or self taught

ancient condor
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Bach in Game Art & Design (self taught though) and work on a game while breaking into the vrchat world ๐Ÿ˜›

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working on a few UE4 projects

tough phoenix
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wooo congrats!

ancient condor
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Appreciate ๐Ÿ˜›

tough phoenix
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im a student..only 4 months into college

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im in computer ani

ancient condor
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nice man!

tough phoenix
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aa thank u ; ;

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i have yet to model characters, i only do objects and scenes so far

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i do model characters in MMD buuut

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that's obviously pretty elementary compared to maya and the like

sour wagon
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ive done a character in zBrush

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oh the pain

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#sendhelp

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ill just stick to environments/props xD

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anyway im off

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have a good one guys

ancient condor
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good night buddy

royal violet
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so, I jerryrigged a solution

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I put the head of one shark on the body I had

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seems to work fine

tough phoenix
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is that Mayhem? :o

royal violet
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well, the head is

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the body is xaenyth

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better pic

ebon axle
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i can pretty much guess

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wat this is gonna be already

echo sphinx
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Anyone know the best way to connect a hat to a mesh and armature without messing up the mesh at all? In Blender

sand dirge
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I have some belts on my character I'd want to use solidify on but as it's a single object

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Vertex groups are the way I assume?

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Also I uh

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I might want help with the face through DMs

sand dirge
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Solidify doesn't seem to work very well with mirror over the axis

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or maybe it does, just had to move the parts around a bit, huh

muted goblet
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or if there is anything I could do to avoid this when it is no longer in blender

sand dirge
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Well crap

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The character's front hair is mirrored and I don't know how to exclude it

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since mirror doesn't seem to accept vertex groups

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assuming it's caused by mirror and subdivide modifier but I properly have mirror before subdividing

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It wasn't there two saves ago and I didn't touch the vertices along that line

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or actually maybe I did

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I was gonna say I touched her chest but that sounds inappropriate

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Well the front hair I don't want to mirror is still a problem

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WTF the crease is caused by a solidify affecting a vertex group

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I guess I should just, like

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not use solidify

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So apparently putting mirror as the very first thing and only then using solidify and then subdividing works

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Should I just have subdividing off for the actual avatar .-.

lament pond
spiral sigil
#

qt

lament pond
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Merci, it's for a commission

rich lagoon
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Apply the mirror modifier and then add a subdivision

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Either that or keep the mirror modifier and go into edit mode, select everything, and press w and subdivide

sand dirge
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My ambient occlusion just paints the whole thing black

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I don't see the baking process in real-time but it takes over a minute to do

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and I still have no idea how to handle the front hair as I don't want it mirrored but I can't leave it out of the mirror modifier if I make it into a single object

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Everybody's posting pics of models with asymmetrical hair

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:<

rich lagoon
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So then make the hair it's own mesh and remove the mirror modifier

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Select all of the hair and press P

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Separate by selection

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@sand dirge

sand dirge
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I was told here I should keep everything single object

rich lagoon
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Well you can rejoin the hair and body when you're done with the body

#

Make sure you apply the mirror modifier to the body before you join the 2 though

sand dirge
#

Ah

#

Okay

#

I've just had all modifers on all the time

#

Applied nothing

rich lagoon
#

You can join them by going into object mode and selecting both meshes and pressing ctrl + J

sand dirge
#

Yeah I know that

#

Guess I've been using modifiers a bit weird

rich lagoon
#

I'd recommend saving a backup blend file before applying modifiers... that way if you mess up you can go back

#

But, once you join the meshes make sure you join the vertices from the neck and body

#

That way it's all 1 mesh

nocturne marlin
#

does the blender material settings have any influence at all if I put over another shader over it anyway in unity?

rich lagoon
#

If the shader colors the whole body, I'm sure it wouldn't make a difference

#

But if you have a toon shader for example you would need a material

sand dirge
#

...huh

#

Should I have used toon shader rather than diffuse

#

Didn't even know it was a thing

rich lagoon
#

A toon shader is only in Unity.. you apply it after you import it

#

It just draws a black outline to the character

#

You'd still need a material for the character

sand dirge
#

Is there someone who might be able to help me improve my character's face later? It's just a regular human one (though aiming for anime-ish style) I built from scratch with half a day of modeling experience

#

I can't really say what feels so off about it, it just doesn't sit right with me nor few friends I showed it to

simple vine
#

Anyone has an updated link to cubeds shader?

#

I think somehow i got my hands on an older version or a copy, things look very different from what im used to

spiral sigil
simple vine
#

why thank you :^)

pure pawn
#

is there an easy way to find a spot on ur atlas using the model

#

my texture is messed up and i have to fix it but i dont know where on the atlas its supposed to be

long pawn
#

how do I get my textures to work in unity? there's no option to open an image for any of the shaders on my model...

#

they're all greyed out

plush token
long pawn
#

okay dw I just had to extract materials all good

plush token
#

is there a way to make the ponytail not standing on end?

#

in the mesh or something

#

or bend the starting bone down

rich lagoon
#

if the bones are dynamic they'll automatically fall when you import to VRChat

#

Shouldn't matter if the pony tail looks like that or not

fervent edge
#

i've noticed particle systems get smaller as you the camera gets closer, will this translate into vrchat

last hinge
#

@sand dirge you have a picture of the topology of your model?

sand dirge
#

@last hinge Not a very updated one right now, I think

#

Not that I'm sure what that even means exactly

#

Latest pic I have of it and it's outdated, I said "later" because I'm away from home for another two hours maybe

#

also that's a censored face so doesn't much help

#

Oh well here's something but again, old

#

Smoothed though so no proper topology (I think??)

last hinge
#

well you aren't defining any forms..

#

chin/lips/eyes, the planes of the face

#

eg.

#

you can use simialr meshes and pull it to a realistic shape or an anime shape/animated shape

#

but you'll still have the same underlying forms/polys/curves defining features

#

This one has example of face toplogy on a stylized character.. its high polycount for vrchat but you get the idea

#
ArtStation

This is deformation & articular joint test of my base mesh for Pisciasa. Did several quick test using default Voxel skinning at 128 res, no manual weight painting just yet. I move back & forth several time to find the best optimal combination of topology flow and articular joints position to maximize linear-blending skinning results.
The colored lines of the model are just aid my process of specify the topology of the model, red line indicate the most important loop, Orange is less important but a should-have if tris-count allowed, Black line is the middle lines to separated model in half or quarter that will help with the UV seam later.
Better result will be able to achieve by the further use of weight paint fixing and corrective blendshapes .

Full project available here : https://forums.cubebrush.co/t/artwar-2-3d-pisciasa-of-the-deep-darkness-phungdinhdzung/4409/36

sand dirge
#

I'll DM you a proper picture once I'm home, is that fine with you?

last hinge
#

sure

sand dirge
#

Will have a look at those too, of course

last hinge
#

Like this has really nice facial topolgy on a 10k polygon character from league

#
ArtStation

This is Riven's Dawnbringer skin for League of Legends! It was a ton of fun to be a part of this skin's creation and I really hope people enjoy it. The team that worked on it did a ton to make sure all of the animation cancelling functioned properly and that it was easy and satisfying to combo with her.

Apologies for not posting in so long! I'll make it through the backlog eventually.

Original concept art by Charles Liu, Animation by Tom Robbins, VFX by Brian Vinton, SFX Jayvon Rymer, and splash art by Chengwei Pan and Alex Flores.
https://www.artstation.com/artist/pan
https://www.artstation.com/artist/alexflores

#

click the play icon and you can look at the model in webgl hit \\ and click on topology can you can zoom in on the face

#

You'll find a lot of artists will start using similar edge loops and layouts for facial features and then sculpt/push and pull the porportions

#

eye treatment will be slightly different if you want to do the MMD style anime eyes where you punch out the eye holes and have "cups behind" them with little nubs for the pupils sort of thing

tame rampart
#

Anybody know how to import a Unity .fbx into Blender? Whenever I try, my model turns into a weird blob

tight tartan
#

someone knows how to get rid of those black things in both eyes? I tried something, and although I managed to delete those black parts on the inner part of the eye, the color in the outer part of the eyes isn't white as it should be, instead it is pink, someone knows how to solve this?

lapis needle
#

@tight tartan If its black. Its probably ment to be transparent. Meaning there was something either white behind it or it would be replaced by a white texture. Also if you see something thats pink and shouldnt be. Its because either you dont have a material assigned to it or its just not present.

tight tartan
#

that's the "pink" thing I was referring to

lapis needle
#

That looks like that stuff behind the eye is suppose to be white

#

Did you just delete them or did you color them something diffrent?

tight tartan
#

no, I changed the transparency to the minimum and now it is like that

lapis needle
#

Of what?

#

Was the texture there a diffrent one or what?

tight tartan
lapis needle
#

Bring it back to a hundred. You just need to assign those parts in the model to something white

tight tartan
#

do you know where to do that?

#

because I tried clicking and changing many random things

lapis needle
#

Fist youll want to select everything thats ment to be white in the eyes. In my case these areas are seperated from the main mesh so I can push ctrl+l to select them. Then youll come over to your materials tab and find the correct material that corosponds to this and click on it and asign it.

#

Youll want to select all the parts in the eye that are ment to be white and then assign the proper material to them.

tight tartan
#

how did you selected everyting, ssorry, it's my first time using this

#

nvm

sand dirge
#

I thought tris were considered bad practice and then you post a model that's only tris

#

eep

tight tartan
#

Already selected everything and clicked those things you tolde me, it is still there, am I missing something? First I tabbed, then I selected the things I want to change, then I clicked "EyeWhite" then went to the shading tab, ticked the backface culling, clicked "assing" but iit is still there

nova drum
tight tartan
#

btw, thanks for trying helping me

nova drum
#

back to the drawing board

last hinge
#

I don't use blender and I have someone asking me

#

does blender have any features like this.. where you can template a old model and just redraw your polygons/topology on top of the old model as a constraint?

#

Like this?

#

Found it...

tight tartan
forest maple
lusty birch
#

Can't Figure out why my texture is only broken when using a Blend Shaped Model.... Feels like the textures have somehow been applied once for every single blend shape, thus making it completely black?

spiral sigil
#

My Blender somehow doesnt export my shape keys !

#

can someone help !!

willow axle
lilac topaz
#

Decimation?

#

Is that niko

sand dirge
#

It definitely seems like Niko

#

I already saw one Niko in VRChat though

#

Eyes not big enough

lilac topaz
#

It looked better then this one for sure

#

It's like they tried to make an anime character look like niko

sand dirge
#

:think:

lilac topaz
#

:GWchadMEGATHINK:

sand dirge
#

:megaKappaLULthinkonator:

snow peak
#

how do I do the rainbow cubed shader? x)

pine falcon
#

rainbow cubed shader?

#

do you have a link to a GIF? i could make an attempt at replicating it

sand dirge
#

Why do I have multiple vertices moving when I try to move a single one

#

proportional editing mode is off

snow peak
#

No its okay

#

I dont want anyone to work hard for me xD

#

sorry<

#

โค

pine falcon
#

honestly, i'm bored af and already started trying to make an interesting rainbow effect

snow peak
#

;u;

#

well im too stupid to use stuff anyways..

#

im sorry..

sand dirge
#

WTF just look at this

#

If I link these two (or the ones next to it or whatever)

#

I have mirror then subsurf then shrinkwrap on the object

#

oh nevermind

#

after disabling shrinkwrap in viewport it shows the vertices are actually inside the damn head

kind ruin
#

trying to create fake bones for a model, using 3ds max, anybody got a good tutorial for that?

last hinge
#

@spiral sigil I had the black thing happen going from Houdini -> Unity so it could be a similar issue I just assigned a new shader and populated the abedo value with something

#

eg.

#

I'm like whelp whever, it works after assigning shaders so...

#

if it still happens it could be a winding order issue.. iun which case you need to reverse u/vs or toggle that switch on the shader maybe.

#

was everything modelled and rigged and blendshaped in maya or was parts done in another package

#

?

graceful flame
#

can anyone help me even understand blender

pine falcon
brisk crown
#

the head and the body are seperate. is there a way to attatch them together?

lilac topaz
#

separate object

#

?

brisk crown
#

yes, they are seperate

#

the fild has the head and body seperate

sacred mist
#

Extremely new to making models. I downloaded this model off of sketchfab as an OBJ, and was wondering if 1. It comes present with the proper bones and points so I can upload directly to VRChat and 2. How to get the chain and lantern into his hands.

Is this too big of a project to start with?
https://gyazo.com/b970bd2ffd4f975b5720feb433ac12b6

lilac topaz
#

select both in object mode

#

ctrl + j

brisk crown
#

thx

last hinge
#

@sacred mist THat's a pretty advanced project to take up if you never modelled/textured/rigged or done game engine stuff before. I'd focus on just getting the character working first, ignore the props until you are comfortable.

sacred mist
#

ok, thanks ๐Ÿ˜ƒ

uneven drift
#

Anyone know how to join a mesh and make sure they unwrap as one UV mesh?

exotic loom
#

Guys, i need dab animation in .fbx, can not find it on mixamo

sinful sable
#

Question: If the textures of my model are connecting to eachother

#

What should I do about that?

maiden sigil
#

so I wanted to add something extra to a whole model, anyone know how to add something not part of a model to that model?

#

like, add it to that objects heirarchy

wicked schooner
#

So

#

when using dynamic bones that are like, for hair, would they be connected to the rest of the armature?

#

or would they be standing on their own

rich lagoon
#

@exotic loom Make it yourself :)

exotic loom
#

im too lazy ๐Ÿ˜ƒ @rich lagoon
and i'm already saw it in game, thought
it exist somewhere

rich lagoon
#

Everyone here is too lazy... 90% of the questions here can be solved with a google search and a look at the first link

exotic loom
#

i really was trying to find it meh
thank you anyway @rich lagoon
btw have a problem with export into game
can not add second avatar, it always replaces the first one, as a result, I always have only one avatar and no more than that :
I thought it was because I was doing everything in one Unity project, but this is not the case

bleak dove
#

It's my first time making an avatar and I've made it to unity, but the atlas I've created doesn't wrap right in unity it just looks like the map is layed flat against the character. Any suggestions?

sand dirge
#

this works just fine

teal delta
#

question

sand dirge
#

damn that neck looks thin

teal delta
#

If I have a model that is using multi/sub material

#

and unity only builds one material do I need to do something with the uv

wicked schooner
#

its perfect

subtle spindle
#

whats the best way to make ur world collided instead of putting a much of box colliders everywhere

smoky nymph
#

If I want to export my charlacter from blender to unity what format do I need?

rich lagoon
#

@smoky nymph *

smoky nymph
#

?

#

Oh ok thanks

rich lagoon
#

Click the link and it'll show you how to get there

cursive mural
#

thats an unfortunate typo

rich lagoon
#

lol

smoky nymph
#

lol

willow radish
#

Hm so i'm new to 3d modeling, and i'm trying to figure out how i would remodel this

#

and shape it to fit the grey alien from VRchat

#

Would that be possible?

#

Wanna have the body shaped for the alien, so it doesnt look weird, then make the hood bigger and have my aliens head under the hood

smoky nymph
#

What program are you using?

willow radish
#

well the cloak is on blender, but whenever i try to upload the alien to blender it doesnt turn out to well, I'm completely new to this so maybe i fucked up

#

i was following a guide for VRchat, but it doesnt help for what im tryint to do

teal delta
#

nvm fixed my issue

smoky nymph
#

Editing th cloak is pretty easy just search for some guide but for the alien.. I'm not sure

willow radish
#

i need to be able to compare the cloak to the alien so i know how to model it, but the alien model is messed up when i import it, FeelsBadMan

smoky nymph
#

What format is the alien model in?

#

That might be the problem

willow radish
#

.fbx

smoky nymph
#

Did you tried opening a new blender scene then File>import>.fbx yet? and copy the cloak in after that.

#

Sorry if I wasn't much help as I didn't mess around with importing .fbx much

willow radish
#

ye

#

when import i get that

smoky nymph
#

So I would guess either the .fbx is broken or the thing is hidden...

#

Or maybe a material problem

willow radish
#

ye idk, i got it from the unity store

smoky nymph
#

how to import fbx into blender <Google that

willow radish
#

kk

#

they just do it normally and it works, idk why mines messed up

bleak dove
sullen zinc
#

I sculpted him in Oculus Medium

#

I'm so glad he's done! A very thin part of the middle of his scar glows very faintly in the dark.

#

I'm going to make a normal Kylo Ren and a W I D E Kylo Ren.

spare musk
#

hello, ive got a question and i am not sure if this is the right channel to ask. i am rigging a model in blender and i noticed the toes of my character are inside of eachother while in a T pose but when the legs move the toes stay stuck and stretch as if theyre one part. is there an easy way to seperate them?

sullen zinc
#

Post a pic

#

What do you mean they're inside each other? All of tghe toes on one foot?

ancient condor
brittle island
#

Finished this thing. Took about a week, so it's not the best or largest scene ever. https://lumoize.artstation.com/projects/EyWA4

Brendon Kibler

The Abandoned Alpha Base Airlock 1 has been out of service for quite a while now, with it being a (now) fully manual airlock. So if its not been used in years, then why is it powered up, and wet?

This was a week long project I made to test out some new techniques in Substance and Unreal.

rich lagoon
#

๐Ÿ‘

#

Is it for a game or just a render?

brittle island
#

Just a portfolio piece. and is it still a "Render" if its real-time ๐Ÿค”

rich lagoon
#

๐Ÿค”

#

Well I just noticed the pipes looked pretty low poly, so was just wondering if you were planning to make assets or something

#

Not saying it looked bad, it actually looks really good, but that was just one thing I noticed

brittle island
#

Yeah I make everything in Unreal (Game art, ya know) So I make things game ready

rich lagoon
#

Yeah

brittle island
#

and it often do release my stuff for free as well, but they tend to be very specific

rich lagoon
#

Nice

#

It looks good ๐Ÿ‘ I like it

#

One thing I have a lot of trouble with is finding the right textures... wanna share your secrets? lol

brittle island
#

Substance Painter is cool. And Substance Share is pretty good as well :P

spare musk
#

@sullen zinc the egg shape in the middle as actually two round toes going inside of eachother

rich lagoon
#

Messed around with substance painter for like 5 minutes lol

ancient condor
#

@rich lagoon try out substance amazing texturing program

wicked schooner
#

Ok so, for some reason I cant move any of the bones in my armature

wary elbow
#

Is there a way to put the model in a T-Pose on Blender?

#

Fingers are bending inward and what not when uploaded to Unity. Just opt to solve the problem in one go in Blender than doing a trial and error attempt everytime. Saves me a couple minutes.

sullen zinc
#

@spare musk Hmm, try redoing the armature maybe? My guess is they're both weighted to the same bone.

modern compass
#

Not sure why the gif doesn't play in Discord but it does on the Link

spare musk
#

@sullen zinc I was thinking that too ill have to check it

wary elbow
#

@modern compass Check weights of the Vert's.

#

It seems like there is a confliction between the Lower and Upper. (Lower arm seems to have a weight applied in the Upper arm).

#

Or possibly one vert has no weight at all. Not applied to either Upper or Lower.

modern compass
#

Hmm, I actually just had to leave my computer but I'll try that. Just in case it's not that and you're not around, could there be anything else? @wary elbow

wary elbow
#

I'm pretty sure its just a misapplication of a weight. It's an easy fix, but you'll have to dig in there and snip it back to the proper bone.

modern compass
#

Not really sure why I didn't think of weight, thanks for the reminder though! It's funny because I only realised the issue after getting in game :/

dusk cave
#

I'm trying to add an image to my character, are there any problems with just adding in a Plane via Unity and assigning a material to it?

#

i've tried that, and it's supposed to show up on my avatar with an override but it doesn't show up in mirrors or cameras and other players see it but only rendering over top of where my character model renders

#

also my character's pupils rendering through it, which is kind of scary.

modern compass
#

From what I know, objects from animation overrides can never be seen in mirrors

hardy bridge
#

How would i go about getting the map for where editing a specific part of a image would affect a specific part of a model

#

like it gives you the wire outline on a flat image indicating what goes where and how it changes it

#

something that looks like that

#

but how do i get to the point of how to make that kinda thing

spiral sigil
hardy bridge
#

edit bounds on the "Body" of your model

rapid loom
#

@hardy bridge if you mean UV wrapping there are some guides out there

smoky nymph
#

Must have less than 20k Polygons!!!!

#

Really!?

spiral sigil
#

where do you edit the "bounds" ?

rapid loom
#

@hardy bridge you gotta look for uv mapping and texture painting

hardy bridge
#

@rapid loom actually closer to UV unwrapping

smoky nymph
#

REEEEEEEEEE

heavy pulsar
#

Lol nice try.

smoky nymph
#

RIP my time wasted on making and rigging my mech

hardy bridge
#

is there a way to paste an image onto a part of a model as though it were a sticker?

spiral sigil
sullen zinc
#

Is there a guide to getting things from oculus medium with multiple layers to vrchat?

hushed belfry
#

There's a video tutorial for medium models to vrchat

#

It's one of the first you'll find on youtube if you search vrchat model rigging

#

but you can include the word medium to be sure @sullen zinc

#

Ohdamn I'm ready for VRchat

sullen zinc
#

I've been watching that video, but it's old and doesn't tell you how to get multiple layers to work. I'm going crazy trying to get this model to work.

hushed belfry
#

Ah yeah donno how many people can help you if it's a medium specific thing

#

How does it export?

#

If it exports into multiple objects you can merge them in blender

wary elbow
#

@spiral sigil

Make it smaller. Those are over 5.

sullen zinc
#

It does, and I have been, but every time I try to join them together then rig the resulting mesh, it gives me Bone Heat Weighting: failed to find solution for one or more bones. I got everything to work once, but tried to pose it into a T pose and this happened:

wary elbow
#

Needs to be 5 below

sullen zinc
#

It's a nightmare.

#

I've resigned myself to combining them all into one model before I export it. The only problem is that the same thing happens when I try to pose it.

#

I'll just try to use this torn up model

#

๐Ÿ˜”

lament pond
native girder
#

Cute :3

autumn umbra
#

help anybody ?

sullen zinc
#

If anyone ever uses Oculus Medium to make an avatar, please for your own sanity use Mixamo's auto rigger!

serene crown
#

Been trying to shave polys off the ISS model nasa has... still at 350 000 polys...

#

I've been so unkind to it

#

and yet it still has way too much

solar mauve
#

The hell lol

#

What did you start at

serene crown
#

About 2 000 000

solar mauve
#

...

#

I wish you luck my friend

serene crown
#

Nasa has super high poly models

#

Like if you popped them into the real world with the right materials they'd work right off the bat

#

Ok I give up

#

I got it to 130 000 polys but now it's deformed to hell and back

#

I'm just gonna make my own space station

#

It's gonna be like 10 times uglier

#

But atleast I won't rip my hair out

brisk crown
#

I'm almost done making the rig and the weight paint for the model

sand dirge
#

I just realised I can't really use solidify because it increases the poly count kind of a lot

tight tartan
#

I need help with this to finish, how can I possibly delete the purple dots on the eye and change the color of the outer part of the eye to white? I'm a noob and I don't understand a thing, if someone can help me, I'll apreciate it, or maybe send me a link to a video where they explain that

finite trellis
#

In blender, if you seperate materials with Cats you can select the purple dots and delete them

brazen osprey
#

Check materials for the color, i guess

finite trellis
#

And as for the background color of the eyes, I wouldn't have a clue sorry.

brazen osprey
#

And the dots are separate polygons so in polygon mode just delete them

high onyx
slow venture
#

the server is down/really laggy atm

#

just wait

tight tartan
#

I'll see id that works

high onyx
#

ok.

brazen osprey
#

Pm me a link to this model, i want to check myself @tight tartan

hazy bloom
#

How willing would anyone be to help me create a model i have a concept for today? (fair warning i have no idea how to 3d model)

slow venture
#

sorry but there are a couple more models I want to make myself first

fierce wren
#

@brittle island that airlock is super cool!

brittle island
#

Thanks

wary thicket
#

Oh, this is probably the more proper place for what I'm asking.

#

Does anyone know how to create and properly apply textures in PMXE?

#

Luckily, it shouldn't be... TOO hard, considering the model is question is essentially like

#

5 Rectangles

#

but I don't even know where to start.

rigid vault
spiral sigil
#

Hi, can someone help me change eyes color to something like turquoise color?

wary thicket
#

this was done sloppily in about 5 seconds, but it should be better than nothing

spiral sigil
#

thx

#

@wary thicket yep, that's perfect btw

fossil birch
#

Hopefully someone in here can answer this blender question: I have a texture which has transparent bits. I want those parts of the mesh to actually be transparent. But instead blender just gets rid of the alpha and it looks like it's just replacing it with the nearest 0 alpha color. Which is obviously quite bad.

#

here's the settings on the texture

#

it sort of works if I enable transparency on the material and set alpha to 0 but

#

it forces everything to be 100% transparent or 100% opaque for some reason which is super ugly

dusky swift
#

yo how do people edit things on models like for example i saw a kakashi model with instead of hidden leaf symbol it was a number 5
is this the right channel for it?
is there guides too?

fossil birch
#

you could probably just edit the texture for the model

#

no further work needed

last hinge
#

Onnichan: thats a texture edit

#

using a 2d paint program.

oak star
#

Hey does anyone know if unity accepts sc1 files?

echo lagoon
#

I can't find a vrchat forum or vrc trader channel. Can someone make an avatar using my face?

viral quartz
#

is there a plugin or something for blender to import ascii fbx files

#

or do you literally have to manually convert them every time you want to edit them

atomic zinc
lavish phoenix
#

Oh god

#

I think my flamethrower wont be enough against this one..

atomic zinc
#

please make it a model

#

i beg you

lavish phoenix
#

If someone makes it... It will be to powerfull... You will be able to defeat one punch man

atomic zinc
#

^

#

i'm gonna ask again tomorrow, i'm gonna ask so often until someone makes it or i'm sick of it and make it myself lol

lavish phoenix
#

Try to ask it in vrc traders discord

#

There is a section for free stuffs, maybe someone likes the idea and makes it

atomic zinc
#

gonna do that thanks

lavish phoenix
#

Also I got a friend who might be able to do it, he is a map designer, but I saw he had some models aswell, I will ask him tomorow if you add me on discord

atomic zinc
#

aighty, thanks

loud current
#

baby gingerbread best model

south sparrow
#

now give it HUGE tits

loud current
#

like

#

how big we talkin

south sparrow
#

anime big

loud current
#

I think I can allow like

#

this much boobage

#

but should I use more

south sparrow
#

if I can see the arms, it's not enough

loud current
#

what about the feet

south sparrow
#

nah, just let it roll

loud current
#

obligatory BUFFALO SOLDIER

sudden tapir
#

ill ask here since its a modeling issue

#

any way to make that 1 mesh

#

instead of that mess

candid arrow
#

Can I pay someone to make me a custom model thats vrcvhat ready? Just let me know what you're charging first lol

sharp saddle
#

Hello everybody. I'm looking for a model creator for a custom avatar. if anyone can help me, please adden and write to me :3 Thank you o/

halcyon raptor
rancid crescent
#

Okay, I've got an intresting one.

#

I want to rig a 2d image.

earnest adder
#

dear god what have i done

old mesa
#

good lord

trim karma
#

Can someone DM me the VRC Traders Discord link?

flat panther
#

^ Same

old mesa
#

hey guys

#

does anyone know the way of fixing my models hands

agile snow
#

did you put it through mixamo?

#

he doesn't have any bones for the fingers

old mesa
#

what is mixamo

#

how can i export my guy as an fbx?

#

how do i give him finger bones

#

@agile snow

spiral sigil
#

Can anyone recommend me a character model with a suit and tie? Trying to make on with a special head

exotic cedar
upper kiln
#

@exotic cedar dont need to

exotic cedar
#

Cool, appreciate it man

arctic stratus
#

i've got the textures edited the way i want them to look, so now how do i export them out so i can put them on the model in unity?

exotic cedar
#

Have you tried exporting as a FBX yet?

#

as long as you import the final FBX and all the textures into unity it should work fine

arctic stratus
exotic cedar
#

do your materials still have their texture image linked to them?

arctic stratus
#

i don't know how to do that. literally all i did was import the model and change the colors of the materials

exotic cedar
#

Select one those materials there then check the inspector on the right hand side

#

in the inspector there should be a label for (main texture)

arctic stratus
#

on blender or unity?

#

viceroy?

tight tartan
spiral sigil
#

does anyone know how to dissolve/blend one texture into another in a shape key (Blender)??

marble stone
#

Half"

tough phoenix
#

T T does anyone here work in maya and is online?

#

I have a really quick question

#

nvm

swift river
#

Hi, can someone help me with this? I want to put Garaa in as an avatar but i've got some issues with transparancy etc.

#

And I don't exactly know how to fix it.

#

On Materials i've put the rendering mode for all of the things to ''Opaque''

junior crow
#

Anyone have a good Midna mmd model

uncut shore
junior crow
#

@uncut shore thanks but im looking for the imp one โค

upper pecan
upper kiln
#

Might as well replace particle

gusty sluice
#

where is the best place to get models

upper kiln
#

deviantart

uneven drift
#

I am having an issue with the lighting on my material. I think it was because I played around with cubed maps sampled from lighting probes. Is there a way to undo that? Assuming that is the issue? The issue is that I have two versions of the same character with the same material but they look different when I upload.

upper kiln
#

@forest fjord 19,999

granite gull
#

i have this really nice model that i want to use because its very realistic but it has like 47000 polys, i hope in the future it will get increased

spiral sigil
#

how do I patch a hole in Blender? I have 4 verticies and I want to add a face between them

main veldt
#

hey guys i have a model of rammus but one of his fingers is inside his chest, is there anyway to fix that?

uneven drift
#

@spiral sigil select 3 verts then press F

#

Then the next 3 and again

spiral sigil
#

ok, cool

teal token
#

@swift river maybe its a problem with flipped normals. Unity doesnt render double sided polygons

uneven drift
#

Could also be that you need to turn culling off in your shader which can be done by downloading the Unity shader source and adding the line "Cull Off" to the subshader section.

lament pond
azure quartz
#

Noice

#

Gonna rig this and send it on over to vrchat woohoo

lament pond
sand wagon
#

What do I have to do when my Unity gives me this error?

craggy frigate
#

@lament pond you did that from scratch?

#

@sand wagon add an avatar descriptor to your avatar's game object

lament pond
#

Yes @craggy frigate

craggy frigate
#

thats quite something. i couldnt do entire humans from scratch, or rather anything too organic

lament pond
#

Just takes practice

craggy frigate
#

i am told to use skulpt, but i cant use that at all

#

and if i do anyhting else i miss making precise curves in polys

azure quartz
#

Really like the hoodie colors

lament pond
#

I could never get into sculpting either

tight tartan
#

@spiral sigil yeah, I-m on Unity 2017

teal otter
#

@tight tartan you need Unity 5.6.3p1 (https://unity3d.com/unity/qa/patch-releases/5.6.3p1)

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

tight tartan
#

fuck, well, I-ll start downloading it

spiral sigil
#

Guys

#

Excuse me but, how would I go downloading models to upload into VRChat?

tawdry shuttle
#

My character looks kinda jagged and ugly after i decimated it help

slim summit
#

Can someone give me the rundown on blender or a link to youtube videos on how to add mmd clothes or other accessories on models?

#

lots of what I find isnt about blender

ivory salmon
#

I need a program thats going to allow me to edit alot of meshes really sloppily and easily

#

Any ideas?

spiral sigil
#

Hi, Can someone give me Dynamic Bones for Unity?

still pebble
#

Anyone here sells custom made avatars?

lament pond
sand dirge
#

how2animuface, eyes mostly

tight tartan
#

If I don't use the dynamic bones my avatar will not move at all?

high jetty
#

Dynamic bones is used to make things like hair and clothing sway and move in a natural(ish) way when you move around

azure quartz
#

Great model man really good stuff

tight tartan
#

oh, okay, thanks, and one last question, can I use an avatar I created by loging in to VRChat through steam?

radiant lake
#

No

#

It must be through vrchat account

drifting copper
#

they stand out too much

tawdry shuttle
#

change the texture?

tepid egret
#

anyone else having problems uploading is it the servers ?

fast sentinel
#

Does anyone know someone who could make me a custom model? For pay of course.

chilly flicker
#

servers are ded

tepid egret
#

ye i see it now

#

rip

#

i got like 5 models i need to upload :c

lament pond
tepid egret
#

beautiful

lament pond
#

Thank you

marsh relic
#

Anybody able to make a small little terrarium?
Looking to but a ugandan knuckles inside of it in my world as a cruel reminder once the sheity meme dies.

static arrow
#

@lament pond Amazing

lament pond
static arrow
#

Very nice

spiral sigil
#

can somebody please help me with this custom avatar stuff. I've tried to animate so many models with mixamo but I keep getting the same error about not being able to do something with the skeleton.

tawdry shuttle
#

help, it says i am under 20k faces but unity says i have too many polys when i try and upload

static arrow
#

Unity counts tris, not faces

weary zinc
#

Need to be under 20,000 tris

azure quartz
#

Holy crackers thatโ€™s only 10k polys

#

Welcome to last gen boys

lament pond
#

Welcome to optimization Crabby

burnt dagger
#

hey i have a question - is there some type of "rule of thumb" with blender and scale to figure out a value that represents a specific height? for example, 1.0 would = 6 foot, etc. (not sure if that made any sense)

tender pasture
#

No it's random

burnt dagger
#

aw

azure quartz
#

Haha heโ€™s kidding

tender pasture
#

XD

burnt dagger
#

aw 2.0

tender pasture
#

Sry mesing with you

burnt dagger
#

๐Ÿ˜

azure quartz
#

@lament pond I only do zbrush sculpts, time to learn some major topology

burnt dagger
#

basically my body is a little tall and i'd like to be around my real height of 5'7

#

just wasnt sure what my scale value should be

azure quartz
#

Why not 5.9

#

Or 5.11

lament pond
#

Retopology is fun

burnt dagger
#

because im Stewie

tender pasture
#

XD Nice

burnt dagger
#

i dont want to be too tall

#

with my new robotic humanoid mech suit

azure quartz
#

Haha fair enough

burnt dagger
#

๐Ÿ˜„

azure quartz
#

@lament pond do you box model

lament pond
#

I connect the dots

burnt dagger
#

@lament pond may i DM you, i have a quick question related to skinning

azure quartz
#

Haha gotcha

main veldt
#

hey guys i selected some specific parts on the model mesh, how do i delete them on edit mode?

royal violet
#

guys check out my new avatar

main veldt
#

nice

royal violet
#

dont even need a rig xD

#

gonna scoot arounf

main veldt
#

can people sit on it?

royal violet
#

nope lemme get bigger pic

main veldt
#

1/10 you tried