#3d-modeling

1 messages · Page 1 of 1 (latest)

spiral sigil
lone blaze
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Just finished modelling this

lone blaze
devout scroll
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nice

pearl crystal
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Is there a world i can look for to find creators? I am new to VRchat but have years of Blender designing and would lile to find some like minded folk to learn from

harsh saddle
spiral sigil
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I was following along with a tutorial and switched windows and my cube looks like this when I open it this isn't a sign of future problems right?

devout scroll
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uh oh

spiral sigil
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all I can really say is that it disappears once I click something

odd scaffold
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Hey, I'm trying to use Blender Geometry Nodes in 3.2.1 to add fluff to my model. When I use them, the generated geometry seems to lose the weight paint. Does anyone have experience with geo nodes?

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I tried using Named Attribute -> Store Named Attribute but it's really hard to even tell what blender is doing

harsh saddle
# odd scaffold Hey, I'm trying to use Blender Geometry Nodes in 3.2.1 to add fluff to my model....

I don't but I would assume you would need to do your weight painting after you convert your geometry nodes to an actual mesh. https://blenderartists.org/t/geometry-nodes-convert-scattered-geometries-to-mesh/1287642

Blender Artists Community

Hi all, I just started checking the new Geometry Nodes addition (great stuff, thanks to developers!), and I cannot find how to convert scattered objects to mesh (I don’t know if this is possible 🤔). If I apply the Geometry nodes modifier, the scattered geometries dissapear. Any help is appreciated, thanks a lot!!

odd scaffold
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nope

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I mean, sure yeah but that's so error prone

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and I already weight painted the source model, so I just want to transfer it

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heck, if I'm going to re-weight paint it, I could use Data Transfer to copy the weights from the base geometry, but some of the instances will end up closer to a different part of the mesh and stretch. it's going to look crappy

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ike I have a source mesh which has correct weight paint. I'm trying to add something onto each vertex of the source mesh, and copy the vertex groups from the original vertex

harsh saddle
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Good luck, for all I know it's possible but I typically think of weight paint as something that is used for meshes and not procedural deformations.

odd scaffold
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this is a mesh

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the idea is I'm trying to add something onto an existing piece of clothing

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so each thing I add to it should be deformed based on the vertex it's attached to

harsh saddle
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Well yeah but geometry nodes aren't just a mesh you can edit as you would a normal mesh, it's an entirely different system but hey maybe you can do it, I dunno

odd scaffold
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I'm not trying to edit these as a normal mesh. I'm just trying to copy vertex data.

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This is what I was doing before using geo nodes:

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and it transfers the weights onto the instances perfectly fine

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but I wanted to recreate exactly this but with geo nodes

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(mainly so I can add some randomness and tweak the rotations slightly

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If you don't know, that's fine. nobody on the internet seems to know either. it might be just yet another deficiency of geo nodes.

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I'm just hoping someone would have a trick, since the old fixed function "instancing" system did it just fine

lone bloom
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Anyone here with experience in unity that can help wit htwo very surface level things? Ping me if you see this and can help~

harsh saddle
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@lone bloom Hard to say without knowing what the question is, lots of people here with Unity experience, though.

lone bloom
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fair fair so my questions are
1 - I used a hair piece as a nose ring (From vroid) and essentially want to make it not move in VRChat
2 - my eyes are wildin, they like look so far all over the place on her passive expression and i want to tighten that up

red glade
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And for the Eyes. Go to the eye sliders and move it to the Calm side it should be in the vrc descriptor

lone bloom
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vrc descriptor gotcha, does the hair thing need to be done in VRoid or can i do it somewhere in unity if so where? (Also tysm)

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cool calm eyes ez fix!

red glade
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Well if you use the new Physbones you can select that hair bone but it wont move the hair bone its parented

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Show me what you have made for the nose ring btw?

lone bloom
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is there a lobby in which i can stream it to you?

red glade
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Sure

lone bloom
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pog

red glade
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We can go into dm if you d like,

lone bloom
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that suits me ya

spiral sigil
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working on my first ever model, its actually so much fun! but very time consuming. :))

quaint jasper
brave furnace
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how well does auto smooth translate from blender to unity? been using it allot and would be a shame if it got lost on import

unique whale
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I tried to make an avatar one time it didn’t work out well so I gave up

harsh saddle
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I don't get how people can model characters from image planes either, especially when the references aren't t-posed but I find it's much easier to create something using the sculpt tools and then build off of that. You could argue it's more work but only if the 2D reference art already exists, otherwise it's just a question of which you're faster at producing. Once you have a sculpture, building the topology over it is pretty simple, if time-consuming.

tired lantern
spare kiln
quaint jasper
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Thanks catblush

tired lantern
tough isle
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I'm trying to create a texture atlas. But when i click "Save atlas to..." It doesn't give me a prompt where to save it and just says "duplicate materials combined".

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This never happened before

harsh saddle
harsh saddle
tired lantern
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I use blender and I either paint them or make a Procedural Materials

prime obsidian
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any advice on how to separate materials in blender after accidently combining them together with cats plugin?

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accidently done that when importing and noticed too late

harsh saddle
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Never used CATS for that but if it's atlasing textures, you would need to assign each part that was originally assigned to its own material and then adjust the UVs back to their original positions. Not impossible but probably a bit time consuming

prime obsidian
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is there a way to export uv maps or anything?? i still have the model from before i started editing it

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or just like the assigned mats

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actually that

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since all materials got merged together for each mesh can i just export and import the materials BEFORE i merged them

harsh saddle
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The edited model is still going to have its UVs in different places if the textures are atlased and I'm not aware of a quick way of undoing that but it may exist.

prime obsidian
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i'm not sure how stuff works but since it was only the mats merged and not materials then it should be fine

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i just need to find a way to uhhh replace the merged materials with the unmerged ones

harsh saddle
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What it means is that the model is using different parts of the texture space than it was before. If you open the model in edit mode and then go to the uv editor window, you'll probably notice that the whole model is using the same map. Without undoing that, your model will still be using the wrong part of the texture space even if you're separating the materials

tired lantern
prime obsidian
prime obsidian
harsh saddle
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You can adjust the UV positions back to where they were once you split the model back up into different materials but you'd need to learn a bit about UV unwrapping.

spiral sigil
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yippee, does anyone know how i would put a cartoony outline on this character

quaint jasper
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Solidify modifier with Flip enabled

pallid apex
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so in blender its normal, but in unity im having some issues

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the texture is not working for the entire floor

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should be like this ⬇️

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pls help, ive already uv unwrapped and that didnt help

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ok i actually fixed it! turns out i had a funky extra uv map and i just had to delete it

atomic loom
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tryna put piercings to an avatar and i assigned vertex groups to the piercings and merged it to the face, i followed a tutorial but im still not sure why its pulling the face ;-;

harsh saddle
atomic loom
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its lower lip piercings

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would weight painting affect it with the blendshapes?

harsh saddle
# atomic loom its lower lip piercings

Oh, right, so you need it to move with the visemes. I think you'd just weight it to the head and then move it in the shape key but it might be hard to keep the position on the lip from changing without marking it on the texture with some dots or something. Probably a better way to do that but I'm not sure.

atomic loom
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i can try it

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ty

spiral sigil
# atomic loom tryna put piercings to an avatar and i assigned vertex groups to the piercings a...

Hi there, the way I do piercings is like this,

  1. data transfer piercings onto face.
  2. merge the meshes.
  3. click your shapekeys ah, oh, ch (you do this one by one) and what shapekeys you plan on using for facial expressions.
  4. go into edit mode, the shapekey should activate, click on the piercings, and click ctrl+L then move it to where it would be when that shapekey is activated (EX: piercing is top lip, mouth open shapekey opens wide, you would move the piercing to the top lip as well.
  5. go back into object mode, turn the shapekey slider up to test it, it should work.
atomic loom
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ill try that too lol

harsh saddle
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Yeah, it just seems hard to make sure that the piercing will stay at the same point relative to the lip but if you put a little black dot on the texture where it should insert, then it should be close enough.

atomic loom
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still seems to be pulling, am i merging them wrong somehow??

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im using the ctrl+J hotkey

harsh saddle
# atomic loom still seems to be pulling, am i merging them wrong somehow??

Just to be sure there aren't weighting issues, I'd separate the piercing, then delete all the vertex groups but the head, and then go into edit mode, select all the faces, and assign them to the head vertex group. That will ensure you don't have any weights from other groups so it should stay glued to the head

atomic loom
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ill try that as well

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i think its just the avatar idk

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cuz its still pulling it even though it isnt wieghtpainted and i dont have any other faces selected

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its so weird it does it even when it isnt merged or connected to the avi at all, it has no vertex groups at all

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maybe im doing it wrong somehow lol

harsh saddle
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Yeah, if it's not weighted to any group and it's being affected by the rig, I'm not sure on that.

little quest
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hey i need some help 3d modeling something for an avatar, do you know anyone who could help?

spiral sigil
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alright, who wants this model. he comes with clothes that havent been textured yet, ill give him to the first to dm me, i dont want to weight paint him cause i fucked it up somehow

proven plinth
spiral sigil
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are you sure 😭

stable vault
spiral sigil
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lol thank you

weary ruin
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Does anyone know how to make neko/fox ears?

lilac crater
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How would I UV unwrap this curved pipe?

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I tried to add this seam, but the rust is just projected in a straight line like so

tough plover
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if you cut a seam down a cylinder, you can unroll it into a rectangle

lilac crater
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I did that like so

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However, it's a curved cylinder

devout scroll
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put a seam on the inside edge

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it will unwrap as a straight rectangle

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if it doesn't you'll have to straighten it with some addon

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uv sqaures, uv tex tools, zen uv

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or pin the edges and unwrap but really, if you're doing any unwrapping you want some unwrapping addon

tough plover
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you can make it a rectangle using normal blender tools

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using the Follow active quads option

lilac crater
lilac crater
devout scroll
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because lots more options

tough plover
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I know, I use addons too lol

lilac crater
tough plover
devout scroll
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i use textools

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i hear good things about zen uv as well

tough plover
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I use ZenUV

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works well

devout scroll
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but really i only use a few options

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it has lots of stuff and looks confusing

tough plover
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you basically just find the quad closest to being straight, make it perfectly straight by scaling the edges, then use follow active quads

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find one or make one

lilac crater
harsh saddle
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If you're looking for commissions, you should consider getting involved with the VRC Traders Discord

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If you google it, you'll find it. There's a link in #community-servers-old but I understand it's broken and I'm not sure we can just post links to other discords. If you google VRC Traders, it will be one of the first results.

dim bay
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anyone know how to weight paint properly? i've tried everything i know how to get my model's pants to stop clipping into the avatar (without deleting the mesh underneath ofc) please help T-T

harsh saddle
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It should work pretty well if the topology is the same for the pants and the legs underneath, otherwise you might need to hide the legs with a shape key.

dim bay
harsh saddle
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Just make sure you rip the vertices for the area you want to hide or the surrounding edges are going to be affected as well.

trail python
harsh saddle
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I wasn't aware of that, good to know

cerulean shoal
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got that zaza‼️‼️‼️

spiral sigil
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Lisowicia

quaint jasper
broken whale
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Don’t like furries that much, but DAMN, the avatar is 🔥

broken whale
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I prefer more simplistic ones with good fashion sense, not edgy, just positivity

heavy turret
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I'm very new to blender, and I'm modelling my first avatar at the moment, I was manually creating a few faces to link the fingers to the hand of my model, and oddly, some faces find themselves with a dark gradient on them, does anybody know why ?

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I know it's not the normals that are flipped, so I'm confused

primal narwhal
heavy turret
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Thank you so much, I will check all of that tomorrow!

naive bolt
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Do you guys texture or rig first?

quaint jasper
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Texture catYes

slender vessel
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what do i do?

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nvm

harsh saddle
lone blaze
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I'm going to apologize in advance. There's like 8 screenshots because it's huge

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I'm am in love with how the engines came out

wintry cave
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Doing a quick test render before finishing and rigging

brave mantle
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Hmm so I'm trying to see how hard it would be to adjust the proportions of an avatar I'd buy, so I'm testing it on a free one. I shapekey'd the waist and pulled it out a bit. Looks fairly alright from what I can tell, but am wondering if I'm missing anything. Like do I need to adjust the bones in some way, or is this even the right way to go about it?

spiral sigil
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RAAAH

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This is all I have on phone rn

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One by one

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I'll oost

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Post

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God I love blender

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Damn it I only have my funny sans models I made on here

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I'll get on my laptop soon

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I can do anything from anthro to human to skeleton to robot

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Low or high poly toon or realistic

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I got you

sudden sage
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Anyone have commissions open for an avatar

frosty canopy
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Most of them are fucking GODLIKE + ULTRA SUPER FUCKING LEGENDART SS+ tier, in other words: Holy shit thats fuckin amazing

spiral sigil
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I charge $80-120 a pop

Most people charge $300+

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Do what you will with this info

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💪 ♀️ 🐺

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VRC team better see this

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I'll apply I guess too

I said it as a joke but if they told me to why not

frosty canopy
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Also what currency

spiral sigil
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Im also proficient in hard surface modeling

USD

frosty canopy
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KK

sudden sage
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Ahh

frosty canopy
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110 to 170 is how much they cost for me because of price conversion

sudden sage
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More moving bits would cost more right

spiral sigil
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Toggles would yeh

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I 3d printed him

sudden sage
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Sighh okay

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Well that’s fine

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Are you accepting commissions atm

frosty canopy
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Screw you it wasn't spamming

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fucking bots

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being peices of shit

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specially mee6

spiral sigil
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LOL I found this render

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It was a joke xd

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Gustavo fring

sudden sage
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I’ll keep an eye out then

somber swallow
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I'm supposed to write a report for school on the Copyright issues of 3D model assets for Unity, is there anyone well knowing in this subject? It would be a big help thanks!

fleet harbor
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yknow
as someone who hates
anything utau related

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these renders are so fuckin good

cerulean shoal
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i have misread the text.

fleet harbor
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o

waxen mist
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Created Anubis before all this went down

quaint jasper
brave mantle
quaint jasper
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Over time as in while you're in vrchat ? If not then that should really just be an edit made in blender

hazy sail
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Mods be like

hazy sail
waxen mist
brave mantle
quaint jasper
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Proportional editing is your friend ! If it's your preferred method then I can't really argue with that, but I can't help finding it a bit limiting

brave mantle
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Hmm well maybe I'll try, I don't really have a preferred method hah

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I'm just used to sliders to tweak my avatar from other games

quaint jasper
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Makes sense catYes

brave mantle
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just kinda trying and failing to adjust an avatar to my liking right now 😂 "oh okay, this dress I bought and added isn't animated with the avatar somehow.."

trim bobcat
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Hwy..

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Please help

harsh saddle
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This is not a good way to request help. Do you require medical assistance?

trim bobcat
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Okay

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Ummm

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Basically trying to do avatar stuff

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But can't get blender and don't know what version to install

harsh saddle
trim bobcat
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Thank you 🥺

gray hornet
ashen stag
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Using shapekeys during production is fine, I've used them as non destructive edits like you've said. Just make sure to apply any that are on by the time you're in unity

lone blaze
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I can't seem to make the look realistic but here's a render of them

quaint jasper
# lone blaze I can't seem to make the look realistic but here's a render of them

Might wanna give this a try https://youtu.be/XJBNQeSR8LQ

A quick run down on how i light up and composite (super reduced node setup though) my space renderings.

Please use "medium high contrast"- I did say it right but captured it incorrectly in the video, sorry for that!

Make sure your albedo values of your surfaces are roughly where they should be (white paper has a value of ~0.65, there should ...

▶ Play video
lone blaze
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ty!

quaint jasper
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The gloves would need the same styles for it to fit the whole look imo

onyx juniper
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Originally I had that trim on top of the dress going around the arms.

spiral sigil
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I see you know benlab

fleet harbor
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ayy
yeah i've known him for a while

spiral sigil
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Same

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I met him in 2019 lol

fleet harbor
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mmaybe same?

spiral sigil
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Were you ever in the dustcord server or lits server back then?

fleet harbor
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no but i met him through someone who
i don't necessarily like anymore

spiral sigil
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Damn

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I mostly hail fron the dusttrust community

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But thats because I work on it so im kinda stuck there 💀

fleet harbor
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ah
my only real interaction with the utsc was through that friend

and now i've been disconnected from them
which i'm happy about cause that let me let go of horrible ideas

spiral sigil
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Yeah the utsc sucks

fleet harbor
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yeaaaah

spiral sigil
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Good music but bad people

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Vrc undertale community is like the utsc too :(

fleet harbor
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(i got very tired of megalos)

spiral sigil
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I listen to homicidal lunacies a lot

You can find good music u just gotta dig

steady zealot
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Baby's first time authoring and using a trimsheet texture!

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I'm super happy with how it turned out! Especially for a first attempt! Even with my limited artistic vision!

heavy parcel
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Completely procedural flask potion thing..
Using Geometry nodes and shader nodes
Only thing in scene that isn't procedural is the lights

azure rain
steady zealot
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Thanks!

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God I love this method

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It's so versa-tile

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get it

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hahaha

azure rain
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lots of trim sheets to be found in Game Dev so it's good to learn

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like that's basically how the stone buildings work in breath of the Wild

spiral sigil
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Updated textures on my papyrus modell

spare kiln
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texture creation

quaint jasper
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Yeah, that's how I know I'm going to keep making toon models lmao

harsh saddle
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Luckily, Blender has a lot of materials you can download and bake but yeah, I can't imagine being able to wrap my head around having a specific goal in mind and building that from dozens of nodes, I just experiment and play with stuff until I end up with something that looks cool. Looks great, anyway.

spare kiln
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part of it is also me being inefficient too

spare kiln
clear furnace
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Ok real question i have a new insane level of respect for people who can fucking 3d model

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I mean i already did but yesterday i spend 7 and a half fucking hours in blender trying to make a head because i thought it was a good idea to make my own avatar

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i couldnt get past making the ears

harsh saddle
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Everyone has their own process but I like making models using the sculpting tools and then just laying geometry what is already there but I have a background in sculpting so that's just what comes easiest to me. Trying to make something that looks decent in edit mode by using those tools seems a lot harder.

hollow ermine
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Can I offer you a song in these troubling times?

spiral sigil
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Ears...Hands are my kryptonite. You'd think they would be easy, I have them right in front of me, but they just look so uncanny.

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Can always buy a base, or 3D scans to practice with making.

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Also, Sketchfab is great

thorn gulch
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Retopologized by hand 48k Quads 96k tris

foggy granite
thorn gulch
waxen mist
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That’s beautiful

hollow ermine
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How do I eat this?

atomic hamlet
tulip orchid
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I got blender a few days ago so I'm learning how to do all this

lone blaze
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Still not 100% done but here are some profile shots to see those details I've added

honest scroll
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im trying to apply some leaves i distributed with the realize instances node but it keeps breaking?

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in blender geometry nodes

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anyone have a fix?

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found it

onyx juniper
lone blaze
junior path
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Bro y’all be in this a hell of a lot more than me😂😂😂 guess imma have to learn me some new stuff

lone blaze
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the venator on the other hand. That's all me and trust me when I say this I am struggling a little bit with it

junior path
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Yea I currently make maps for skater xl.. I do tons of modeling but its more everyday things buildings benches random things for the maps.. I’ve been curious on vechat for a while and have had a few people even request I do some I’ve just never looked in here.. y’all be doing some shit here lol

lone blaze
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Modeling an avatar in blender is actually a lot harder than modeling objects in my opinion XD

junior path
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But I don’t do anything technical in blender just model assign materials and work the uv maps and lightmaps.. the rest for skater xl is almost all unity work with sdk and lightings and such

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Yea nah I’ve made a few avatars and it’s wild

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I use mostly basic build tools sculpting is not my best asset lolol

lone blaze
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Weightpainting and rigging it sucks lol

junior path
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Yea dude I tried a project for a on the low help for a dev for skaterxl where we were trying to make an NPC camera man with a follow player action for proper filming and the rigging alone had me ready to punch my pc😂😂 everything worked.. except it would register the rigging😂😂😂 I didn’t even get to weight painting and was like nah I can’t do this at my skill level bro😂

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Wouldn’t register** lol

lone blaze
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I just made the mistake having a custom avatar as my first blender project XD

harsh saddle
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You can get auto-rig pro, it's a plug-in for Blender that does a pretty good job of rigging and weighting models. I tend to much prefer organic vs inorganic models but I've also spent a lot of time sculpting characters.

junior path
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But to be fair aside from that in skater xl most of my work is just commissions for real life recreations and some side projects for supporters lol

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Is it free.99 though?

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😂😂

lone blaze
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so I am going through tutorials and following along but at the same time going my own path so I don't copy it you know?

junior path
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Yea nah I get you man I started easy as hell just making benches and railings

lone blaze
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I will say texturing is hella fun in blender

junior path
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The best thing I learned from my friends using blender.. everytime you learn something new or design something new.. build it.. can it… build it and can it 10 more times… lol

harsh saddle
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You can get very far by just trying to learn one new trick every day.

junior path
# lone blaze I will say texturing is hella fun in blender

Yea working uv maps is something a lot of people don’t do in xl… dudes just use triplanes for textures and say f it… I like it to look good… brick walkways follow the path when it changes direction lol.. not just weirdly slants and stays at one angle in every place it is😂

junior path
lone blaze
junior path
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Ibuhhh

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I’ve only watched one video ever

lone blaze
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but again I'm not really a fan of following it step by step cause it's not right to fully copy it

junior path
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And it was for rigging

junior path
lone blaze
junior path
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Again had I actually took the time to watch videos and sort it I’d probably be killing it rn

junior path
lone blaze
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I could send ya a playlist I made with different types of tutorials if ya want it

junior path
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I wouldn’t complain about it that’s for sure

lone blaze
junior path
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This is more what I do lol.. these are just a few of them but you get the idea by I don’t really do any of this stuff😂

junior path
lone blaze
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aye yo that's sick!

red glade
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Finally made the Rear end chassis for the 180sx

spiral sigil
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everything from scratch besides coach on middle xD

amber perch
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Can't seem to get into weight paint mode, any help?

harsh saddle
wispy hound
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can some help me with modeling in blender its my first time

harsh saddle
# wispy hound can some help me with modeling in blender its my first time

Your best bet tis probably just to watch a good beginner tutorial unless you have specific questions. Blender Guru is pretty good. https://www.youtube.com/watch?v=Hf2esGA7vCc

Blender modelling tutorial series! In this series you'll learn the fundamentals of modelling whilst making the designer Søborg Chair by 'Fredericia'.

In Part 1 you'll learn:
-the importance of a good subject
-where to find good reference photos and blueprints
-how to add blueprints to your blender project

References ZIP: https://ezs3ac34a26aa3...

▶ Play video
amber perch
harsh saddle
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Is the geometry symmetrical?

amber perch
wraith dirge
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hey does anyone have any tips about where to find models?

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or textures

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is it possible to convert file types to others?

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im trying to use .glb in vroid studio

amber perch
wraith dirge
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do u know if u can use .glb in any 3d program?

amber perch
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Not sure. I heard vroid wasn't actually 3D so that may cause some issues.

harsh saddle
#

Sketchfab is good as well. I don't think you can use glb files natively in Unity but you can open them in Blender and export to FBX or OBJ

wraith dirge
#

but textures and models are not the same?

#

models are the shell, while textures are the paint?

#

if thats a corrent analogy?

harsh saddle
#

Textures are just pngs or jpegs usually, you can use those in Unity but you generally have to create the materials in Unity

wraith dirge
#

probably have to find a model that has a texture along

harsh saddle
#

I guess glb files can have embedded textures so you might need to extract them in Blender but most models will have the textures in a separate folder.

uneven egret
wraith dirge
#

how would i replace the model i want to replace with them in blender?

uneven egret
#

huh

#

rephrase?

wraith dirge
#

i want to replace a model which is already on my avatar

#

with a model i found, which i like

#

but i cannot use it in vroid studio, it seems

harsh saddle
#

I don't know about importing stuff into vroid studio. In Blender, you'd just delete the old item and import the new one.

wraith dirge
#

okay it seems this is a big subject 😅

#

not as easy as it seems

#

it doesnt even seem easy

harsh saddle
#

Not too complicated but you'd need to learn some Blender fundamentals to use it. You might be able to do it in vroid studio but I don't use that so I don't know.

uneven egret
#

are you in the vroid server? they have help channels there aswell

wraith dirge
#

didnt know they had a server

#

il check there :D

#

they dont have one o_o

uneven egret
#

i can dm you the link

#

it's unofficial

wraith dirge
#

oh ok tysm

thin shadow
#

I'm still perplexed in why is this happening

formal walrus
spare kiln
obsidian nova
#

Wow

frigid plover
#

Vrchat fix the easyanticheat software

manic monolith
#

:/

lone blaze
#

still adding some details on the bridge

steady zealot
#

working on an RP world. Scratch-made. Currently only 4 materials

#

only 11ish mbs right now but that's without any baked lights/lightprobes/occlusion data/etc

lone blaze
#

finally finished it

#

I even did a couple different renders

steady zealot
#

turned on texture panning for the hell of it. It looks very wacky

vivid crater
#

reminds me of that effect they did on the 1st dr strange movie

azure rain
azure rain
#

I don't know because you haven't got there yet as it's all exterior shots

#

but I suppose some sort of bench would be nice to sit with wherever you put the mirror?

steady zealot
#

Oh yeah for sure. I'm going to be making quite a few different trimsheets for furniture, interiors, buildings, etc

#

No mirror though, as it's an RP world. Might have togglable mirrors in bathrooms, or in the changing room of the swimming pool/hot springs

azure rain
#

and also given portable mirrors will exist when you release it less of a need for mirrors

#

and honestly it's cool to see more trim sheet usage in vrchat as it's very efficient for vram

steady zealot
#

There's definitely a good reason it's such a commonplace thing in actual gamedev stuff

#

And it's actually tons of fun to make and use them. It's pretty therapeutic imo

azure rain
#

and you could always use like a Shader if you need some worldspace/vertex color dirt to break up the repetition

steady zealot
#

exactly, or even another UV map layer with mask textures

#

(I guess that counts as "using a shader" haha)

azure rain
#

you would already have the light map uvs

steady zealot
#

Yeah that too

azure rain
#

but you can probably worried about all that once you got more of your finalized texture sets

#

so you would know how many draw calls you would be adding by breaking up the repetition

steady zealot
#

yeah, if I do it, I'll leave it until close to last

#

I could also do more details with decals

azure rain
#

not sure if it would be of use but might be helpful for the the ground

#

and out of curiosity are you using Bakery

steady zealot
#

Yeah I was probably going to end up using either vertex colours or masking for the ground stuff, but this looks viable too!

#

I will be using Bakery yeah

#

when I get to that stage

#

This is the first world I've made in a long time, and it's the first SDK3 world I've ever made, so it might take me a bit. It's also super super ambitious

azure rain
#

cool was just curious as a new directional lightmap type has came out that uses less memory than the default Unity One https://twitter.com/guycalledfrank/status/1553479909053538305?s=20&t=wejfk1oT0ZEsHtcnXRnPmw

I knew for a long time that I can do it, but today I actually implemented and tested it.
What if we make SH L1 lightmaps grayscale but still sample them using the non-linear Geomerics method instead of using the weird half-lambert solution for directional maps that Unity uses?

Likes

189

steady zealot
#

oh nice!

azure rain
#

and also doesn't require a scripting adapter so your normal Maps will look nice

steady zealot
#

oh man, I should really look into filamented

#

it looks really good

azure rain
#

it can also Drive specular from the directional light map

steady zealot
#

I defaulted to trying to use Poiyomi's because I haven't made a world using any shader that wasn't Autodesk Interactive and I know a lot about Poiyomi's functions. But I'm going to assume that Filamented is probably going to give me much nicer results. Though I'm not certain I'm trying for photorealism just yet, so it's another thing to consider. The entire world is massively inspired by ps2 era JRPGs

azure rain
#

and given that you have a outdoor scene just having like one Speculator from the sun will do the trick

azure rain
steady zealot
#

but I guess I'll experiment!

#

Can't hurt to try different things

azure rain
#

given that you only have four materials probably very easy to experiment with different shaders

grave aurora
#

New frog weapon

glacial ore
#

i'm trying to use blender to edit some avatars, but i need the CATS plugin for it to work. ever since i updated blender to 3.2.1 it hasnt been working. no matter how many times i try to import the blender plugin, it doesn't show up in the preferences menu and i cant use it. does anyone know how to fix this?

thin shadow
glacial ore
#

is there any way i can change my blender back to 2.93?

thin shadow
urban flint
#

not sure if this is the right place to ask but, these faces are invisible in unity (from both sides, it isn't a normals facing issue(I think)) but in blender they're fine

quaint jasper
urban flint
quaint jasper
#

Make sure the UVMap name is consistent, and that UV islands aren't super far out of bounds, otherwise I'm not sure what it could be

urban flint
#

ive just tried removing the textures completely just to check and.... still broken

quaint jasper
#

Are the logos their own vertices through ?

urban flint
#

yes

#

they slightly extrude

#

there is also the random line on the face

quaint jasper
#

Any shapekeys on the mesh ?

urban flint
urban flint
quaint jasper
#

Might want to apply a triangulation modifier then

#

I suspect it's just the way it triangulates when exporting that shapes the mesh that way

urban flint
quaint jasper
#

Yep

urban flint
#

Omg, you're a life saver

urban flint
quaint jasper
cerulean shoal
#

wip model lol.

quaint jasper
#

That looks great !

molten trellis
#

Hey! I'm interested in making my own avatars but I have no clue where to start. I already have the necessary software, I was just wondering if anyone had any tips on where to start and what to do. Thank you!

harsh saddle
# molten trellis Hey! I'm interested in making my own avatars but I have no clue where to start. ...

I'd start with basic modeling and then move on to basic character creation or you can go the route of sculpting and retopology and then you'll want to move to rigging and texturing. https://www.youtube.com/watch?v=nIoXOplUvAw
https://www.youtube.com/watch?v=5BfP6uzNCGE
https://www.youtube.com/watch?v=VYuUlQO-kYE

Blender tutorial series showing you how to use the most common features, like modelling, lighting, materials, geometry nodes and rendering - whilst making a donut.

Download the Blender Shortcut Hotkey PDF: https://www.dropbox.com/s/jg4fs4i8zw5bxt7/Blender 3.0 Shortcuts v1.2.pdf?dl=0
Google Doc version: https://docs.google.com/document/d/1...

▶ Play video

Hi!
Here is the CCM Course Level 2 Part 1 where i Model the base mesh for our character. its the first step to start your character.
Here are the steps that i done in this video
1.Sitting up the reference image for your character in blender
2. Starting Your character from Cylinder
3. Modeling the base mesh
4. Modeling Hand and mergeing wi...

▶ Play video

Welcome to my Blender Beginner Sculpting Tutorial! In this tutorial, you will learn all the basic tools and features you will need to know, to get started with sculpting in Blender.
● Amazon Links:
As an Amazon Associate I earn from qualifying purchases.

• Wacom CTL4100 Intuos Graphics Drawing Tablet:
https://amzn.to/2H2HG9b

• Huion KAMVAS 20 ...

▶ Play video
quaint jasper
narrow umbra
#

Did you know that Unity natively supports both Blender and Photoshop files?
I load my worlds and avatars directly from .Blend files, and my textures from .psd files meaning I don't have to re-export an fbx/png every time I make a change; I double click the model/texture in the asset folder (which opens the .blend file), make my change, hit save, and the model automatically re-imports in Unity.

Blend files only work if the .blend file format is associated with blender.exe, but with Photoshop documents, it's so streamlined that you don't even need to own Photoshop or have it installed for Unity to use its documents.

Note: Meshes imported directly from Blender with modifiers still active (with the exception of the armature modifier) will lose their blendshapes, so keep that in mind when loading .blend files for avatars.

Also, most people don't know what Blender's .blend1 files are for, so I'll explain: A .blend1 file is a duplicate of the main file that's saved after Blender confirms that it successfully saved the main .blend file, meaning if the .blend saving process fails or is interrupted, the .blend1 file is not overwriting, making it an effective backup for file loss/corruption protection.
TL;DR If your .blend file corrupts, delete it, and change the .blend1 file's extension to .blend, and you'll have your project back. (Don't save your .blend post-corruption as that will overwrite the .blend1)

jovial turret
narrow umbra
#

VRChat uses Unity 2019.4.31f1 which is on Long Term Support.
I use Blender 3.2.2 and it works perfectly.

grave aurora
#

Progress on a new frog avatar I'm developing.

quaint jasper
sacred remnant
spare kiln
subtle scroll
#

Holy moly that hair looks insane in a good way

#

How the F did you do that

spare kiln
subtle scroll
#

what are hair cards @spare kiln

#

teach meeeee

#

Im such an novice at this stuff

#

also, I love the name tired! lol

spare kiln
#

hair cards are flat planes of geometry that use texture to create the hair look. it uses opacity to hide away the non-hair area, if that makes sense

subtle scroll
#

It does

spare kiln
subtle scroll
#

oooo okay so it basically is planes with like a png on it? creating a texture

#

it looks very cool

subtle scroll
#

well i love it.

spare kiln
#

its either that or thick geo hair that is also pretty popular in vrchat

subtle scroll
#

yes! i have seen that in vrc

#

I like the hair cards better lol if im being honest

#

I have only been using blender sporadically for about 2 years, I can do basic texture painting and 3d modeling but I find it near to impossible to make human like faces

#

I really like making game characters

#

simple ones i can do very well lol like this one

#

I am looking to do more for vrchat in terms of nodes

lone bloom
#

Anyone here do much VRoid to VRChat? I have a question about bone placement etc

hollow ermine
#

I’ll throttle Dyno if I ever see em irl

spiral sigil
spiral sigil
#

Hey was wondering if anyone could either show me or help me create a model of a concept art that my friend made for me into a avatar i’m still new at creation but modeling rn in completely out of my league

spiral sigil
harsh saddle
# spiral sigil Hey was wondering if anyone could either show me or help me create a model of a ...

There's a fair amount to learn for creating an avatar. You can start with character modeling but if you've never opened Blender before, you might want to start with something more basic that covers navigation and the interface. Then, you need to move on to rigging and texturing and then setting it up inside of Unity. https://www.youtube.com/watch?v=5BfP6uzNCGE

Hi!
Here is the CCM Course Level 2 Part 1 where i Model the base mesh for our character. its the first step to start your character.
Here are the steps that i done in this video
1.Sitting up the reference image for your character in blender
2. Starting Your character from Cylinder
3. Modeling the base mesh
4. Modeling Hand and mergeing wi...

▶ Play video
spiral sigil
thin shadow
#

indian tutorials on youtube is a blessing

spiral sigil
#

What?

spiral sigil
harsh saddle
spiral sigil
fair oasis
#

I hope somebody will like this uwu ^^ https://kotyor.gumroad.com/l/ktrsordodek

tawny pollen
#

well then

#

time to get ready

spare kiln
dawn ice
#

Thats so good

spiral sigil
sharp grove
#

Wanna try modelling wings for the first time (specifically of a quadruped), but ngl I'm not sure what the best neutral pose for them would be

#

Should I model them pointing up and entirely splayed out or what

dawn ice
sharp grove
#

That's not what I'm asking I was gonna do that anyway

harsh saddle
#

If you're gonna have a closed and opened state then it seems to make sense to have them default to being closed

sharp grove
#

Neat, thanks

spare kiln
ebon cradle
#

All of its birds, bats, pterosaurs, etc, hold their wings perpendicular in their neutral pose. They literally do a T-pose when viewed from the front.

That dragon model, and any insects, point their wings partially upward, forming a V shape.

#

All wings, whether avian or bat/dragon or otherwise, are modeled at maximum stretch as normal limbs are, so that way the process of weight painting and rigging and animating matches the process for other body parts.

I acknowledge I risk repeating what you already know on some things, goal is to be totally thorough and explain the reasoning.

spiral sigil
#

working on a avatar!

river wadi
#

making my first scratch asset, hair vrcStoic I have no idea what I'm doing but it's going places

waxen mist
#

Did these like a year ago

spiral sigil
#

Can anyone make me a custom avatar?

harsh saddle
foggy granite
quaint jasper
lone blaze
#

took my venator model and made it into a hologram

spare kiln
winter palm
#

Question. Is 25,298 polygons and 50,516 triangles too much for VRchat to process?

harsh saddle
vital grove
#

so is it possible to use this as a avatar

obsidian nova
#

Yes

weak berry
#

tiger 2 progress

flint swallow
#

hey all, added "焼く・ザ・タバコ | Annoying Cigarette" to my avatar today (really new to making avatars) and now the hand its in has no control. anyone able to help at all?

unique axle
#

How do I make hair?

harsh saddle
lime marlin
#

My hardsurface stuff

spiral sigil
#

Can anyone make me a super simple avatar? I cant pay much but i would love for someone to make ine

#

One

spiral sigil
#

Also dont dm me whining about the payment

sharp grove
#

🗿

exotic flare
vital grove
#

so export them to .obj file and move it to unity may not work

#

as an avatar

harsh saddle
# vital grove just to mention this is not blender

So long as it's a normal polygon model with square or triangular faces, it should be possible to rig it but you need edges where the model is intended to be articulated or it's not going to be able to bend properly.

vital grove
harsh saddle
#

Unless that program can also rig, you'll need to bring it into a program like Blender for that anyway so you can look at the topology in there but I imagine it probably isn't great for animating.

vital grove
#

yeah it got rig too

#

sadly I'm building this from scratch

#

cause the rig won't fit my idea

harsh saddle
#

Well, if you get a rig created for it that Unity can assign as humanoid then you can try it. Worst case scenario is it doesn't work.

vital grove
#

its now basically a rig so

winter palm
#

Is this suppose to happen with the rig? If not, any way on how I may be able to fix it?

harsh saddle
vital grove
#

just to make sure

harsh saddle
# vital grove you mean this?

Maybe? I don't know that program so I don't know whether humanoid means the same thing in that program as it does in Unity.

vital grove
#

well

#

gotta try it out

spiral sigil
#

Can anyone make me a free avatar?

uncut imp
spiral sigil
#

Why @ me

gray geyser
winter palm
#

I made a jacket for my model, and have it linked to the armature of my body. But when I went to add weight paint to the sleees, the vertex groups cant be found. Any idea on how I can add weight paints to the jacket?

spare kiln
#

but i would just link/transfer weights from ur body mesh to get good results quickly

hollow ermine
lone bloom
#

Anyone here know how to implement eye tracking to an avatar? (I use htc Eye Pro if that matters)

spiral sigil
spiral sigil
tough plover
lone bloom
#

Vive pro eye is the one i got

tough plover
# lone bloom Yeah mbmb

then you need to set up the parameters and the animations on the avatar to drive the eyes, and use the VRCFT application to send the values from SRanipal to vrchat via OSC

#

more info in the VRCFT discord

#

setting up gaze tracking is easy, it's just a matter of adding the template Additive layer to your avatar

#

setting up blendshapes for blinking/expand/squeeze takes a bit more work

lone bloom
#

Oh god this sounds way beyond my capabilities

tough plover
#

VRChat does not have native support for eye/face tracking, so there is no better way for now

lone bloom
#

Hm…

#

Let me re read this

#

What do you mean when saying set up the parameters? (Its a VRoid model so would it have those inherently? I use facial tracking via IOS atm that works for the eyes)

tough plover
#

SRanipal outputs a series of values for different tracked parts of the face. for example, Left eye X, Left eye Y, Right eye squeeze, right eye blink, etc

#

you need to send those values to vrchat somehow, which you can do via OSC, which is the system you use to send/receive data through vrchat

#

the way you control stuff on the avatar using osc is by adding parameters to the avatar, and setting them to a value using OSC

#

that's what VRCFT does

#

but once you have those numbers at those values on the avatar, that's still not doing anything to the avatar

#

you then use those values to drive animations which make the avatar look like it's doing the same thing you're doing IRL

lone bloom
#

Oh ofcourse okay, so in adding the eye tracking file (to the additive which i did) it lacks an actual reception of the data to VRC in itself which is where the VRCFT app comes in

tough plover
#

yes

lone bloom
#

Cause i added that additive but now vrc needs to recognize the values okay okay

tough plover
#

the way the additive layer works is by animating the unity "muscle" values for the eye bones directly

#

which is basically universal

#

aka works for basically any avatar

lone bloom
#

Okay cool cool

tough plover
#

eyelids is not as easy however

lone bloom
#

And down the line this VRCFT will work for the blendshapes i have on my model if i choose to get a facial tracked?

tough plover
#

the model itself needs to have all of the required blendshapes

#

which vroid models don't

lone bloom
#

I have all of the IOS blendshapes

#

I think 52 shapekeys

tough plover
#

not the same as SRanipal

lone bloom
#

Oh darn

tough plover
#

a lot are very similar, but some are different

#

you can use the ARKit blendshapes to make the SRanipal blendshapes, but you'd need to do that in blender

#

it's possible someone has already made a template for vroid avatars

lone bloom
#

Oof

#

Oh a template

#

Is this plug in and just adjust type thing?

#

And as someone thar understands this do you by chance take commisions..? I think i can handle the eyes but the face animations sounds to far beyond me

tough plover
#

normally templates would include the model with the blendshapes, aswell as the parameters file and the FX controller pre-set up

#

I don't really do commissions sorry, but you can maybe find people in the vrcft discord that can help

#

there are guides too

lone bloom
#

Vrcft discord omw there

#

Tysm you’ve been a huge help

tough plover
lone bloom
#

The link i found is dedge

tough plover
#

DM'd

lone bloom
#

You rock tysm

hollow geyser
#

Can anyone elaborate on the TOS update about uploading more, Adult content? I was in the process of building my own model, im a legal adult. I want to know if it is safe to upload? If not ill remove the adult bitties..

azure rain
#

not-safe-for-work content is not allowed on vrchat at all so you'd want to use Barbie doll Anatomy if you having like a body under the avatar for toggling different outfits

lone blaze
#

just finished a couple more star wars ships both being from the clone wars show

opal shuttle
#

thats sick dude

vital grove
vital grove
harsh saddle
vital grove
#

Just

#

When import sth it always crash

harsh saddle
#

Are you trying to import something really complex or just anything?

red glade
#

New WIP Fit

#

Not sure what i want to run for the top but i got some idea's

spare kiln
molten knot
#

Question, how would one guy make a realistic sky in eevee without using dynamic sky because im figuring out how to make a good sky with clouds that i dont have to manually put without it looking like noise in blender

spiral sigil
#

I have a commission request im paying 50$ via apple giftcard

#

Dm

#

Me

harsh saddle
#

||He wants you to make him an avatar||

#

If you can get a taker, good on ya, but you might as well be forthcoming about what you're looking for.

exotic obsidian
#

||Apple Giftcard???||

spiral sigil
#

Yes

bronze zenith
#

Ain't much you can do with an apple card

#

Exept I geuss discord nitro

spiral sigil
spare kiln
spiral sigil
rough pond
#

Can anyone here help me make an avatar

harsh saddle
#

Sure, what are you stuck on?

rough pond
#

So in blender when a put all materials into one my avatar goes black and I have no idea why

vapid peak
#

Anyone knows how to fix this error? I'm trying to use the CATs plugin in Blender but this keeps popping up

acoustic flax
#

Does anyone know where I could find like videos or anything to learn 3D modeling? I've been lookin to create my own avatar from scratch.

spare kiln
sturdy quarry
acoustic flax
jovial sandal
lone blaze
spiral sigil
#

can anyone help with a problem im having? my character is very short and doesnt align with the head so it looks like im way above the avatar

harsh saddle
spiral sigil
#

do you know how i might upload for both pc and quest though?

azure harness
# acoustic flax Does anyone know where I could find like videos or anything to learn 3D modeling...

1: https://www.youtube.com/watch?v=hHdWZlil0gw
2: https://www.youtube.com/watch?v=_iDQ4fyFBcs

These two videos were the two that helped me get into both world and avatar creation. Granted, I haven't touched Unity for worlds yet, and I have only done one basic avatar. However, Video 1 taught me a lot of basic Blender skills which I used to make fun 3D renders, and then I managed to make a basic avatar from scratch by following Video 2 and have it in VRChat within 3 hours.

harsh saddle
spiral sigil
#

thank you!

azure harness
# azure harness 1: <https://www.youtube.com/watch?v=hHdWZlil0gw> 2: <https://www.youtube.com/wat...

A lot of the rest of my Blender skills have been less about trying to hack together avatars and more about having fun making things that I want in Blender, which is giving me more foundational knowledge that I can then apply to things I want to make for VRChat.

For example (I can't send it as an attachment due to "explicit") https://pbs.twimg.com/media/FYhZQFSWQAA0Bb8?format=jpg&name=large

This isn't a great example because there's some things I did incorrectly here, but I was able to sculpt this Nanachi from scratch using reference. Though there's a lot of things I want to change about both the way it looks (way too human-like) and some methods that I wish I knew (remesh, dynotpo, other decimation techniques, using a basic cube shape with subsurface modifier and symmetry for a base, etc.) But ultimately, I was able to do this because I hacked around a bit with learning the basic tools, then was able to more freely use my tool knowledge to bring an idea to life.

The second image (attached below) is a more recent sculpt I did, where the trouble was more about mixing multiple materials and my viewport lagging, but I am relatively happy with the way the sculpt came out, especially since I was able to use remesh and dynotopo to more freely sculpt.

tawny pollen
#

imagine Beta Bendy, but with the textures of his final form

wicked mirage
#

Can someone please make a free quest-friendly chitty chitty bang bang avatar with working seats and toggles for the wings? you can find the free model with animations on Google! This is probably a really strange request because the movie is basically forgotten at this point, but it would be so magical to see that classy car fly once again in the skies of VRChat!

azure rain
#

nobody is going to make you the avatar for free

tawny pollen
#

pretty sure nobody in their right minds would if they didn't have enough time....unless

#

btw this is about as close as I want it to be

tawny pollen
tawny pollen
#

ngl, if you study the topology of the model and start to figure out how these things work, the rest of making this look realistic is gonna be easy

#

this is gonna be easy lol

fleet harbor
#

and painting on objects that i copied is really hard for no good reason

#

please help

#

...please

jagged moat
#

Have you applied the scale of the avatar? Also that brush looks very large for something that small, you could try with a smaller brush with greater strength

fleet harbor
#

renfrew suggested using uv island margins in avatar 3 help and it's worked fine

#

ok how do i make this not look like shit

#

turning anti aliasing off seems to do absolutely nothing

harsh saddle
#

You might need to increase the resolution of the texture or use multiple textures

whole zinc
#

often theres a setting in the image node. its called filtering

#

unless you mean that by antialiasing

tawny pollen
#

hey guys

#

wanna know something trippy?

#

if anybody subdivides 4 times

#

the model of Geras

#

it's 2 million

#

hurts your eyes doesn't it?

exotic obsidian
tough plover
#

rather than Bilinear

#

for pixel art that's what you want to do

scenic needle
#

can someone help me w this

silk sage
#

@scenic needle First what did you do to score this amazing piece of text and also is regarding a unity problem with the SDK or a modelling error, if so try reloading the SDK/ delete it all together and import it again. Also wouldn't save thing in the TEMP folder, try saving it locally or to documents. Temp is good for recovering lost or fail data, like crashes but not good for permanent files

proven plinth
#

Little spooky ghoul fella I'm making rn, still need to rig and add shapekeys

unkempt crane
#

Working on a middle eastern / eqyptian inspired outfit

#

Next up are sandals with some sort of shinguards with ornaments

steady zealot
#

God I love making Trim sheets

unkempt crane
#

Here's few I've done just for the sake of it

tawny pollen
tawny pollen
#

which do you prefer?

tawny pollen
#

working on MK11 stuff now

fleet harbor
steady zealot
quaint jasper
#

Can't wait to see it lightbaked !

steady zealot
azure rain
#

very nice progress

steady zealot
#

Overly ambitious project to create an entire JRPG hub world style town, and the outlying farmland, mystical forest, sewers, docks, beach, and residential zones!

azure rain
#

well you definitely seem to be off to a good start

night cairn
#

roaming around?

steady zealot
#

But I might see about sourcing them as the only thing I don't make

night cairn
#

gud shet

azure rain
#

so how are you going to do the plants as those are organic shapes

steady zealot
#

I meant more like animals

#

I can do plants just fine

#

I suppose I could do slightly stylized animals perhaps

#

realistic is pretty much out of the question

#

Just have to find some cute references I guess

#

something like harvest moon but slightly more realistic

#

won't get better at it if I don't try, after all

night cairn
#

i imagine a windmill and a cow would really set the whole farmland theme

#

cant wait to see when your whole project is completed

heavy parcel
#

But looking good

heavy parcel
#

Actually perfect

tawny pollen
#

I think I might have figured out how the Corpse head looks if it was properly modeled by Scott

#

note how I said "if"

#

I was guessing the topology when I made Toy Bonnie's feet look accurate to FNAF 2

magic badge
#

Some edits done in an image editor by a friend!

karmic saddle
red glade
red glade
#

puffer jacket 🕺

rough talon
#

scratch fit i made a bit ago

versed saddle
#

I like this

#

For sale ??

rough talon
#

not individually sorry >< only on the full model

nimble glade
#

Is anyone here any good with Hand modelling? Trying to make a specific hand however that topology is absolutely garbage

harsh saddle
#

Topology on the midpoint of the fingers looks reasonable, maybe just a couple of edge loops where that final bend is. Might be kind of awkward with hand cupping with that circular bit jutting out.

red glade
solar kindle
#

Hey hey. Didn't know if any of the other channels were best suited for this. So here it is.

I got a problem in blender. I have been working on a model for awhile and have ran into quite an interesting issue. I have set the value of blendshapes above 0 and fit clothes over it. Somewhere along working these blendshapes now say they are at 0. But still retain the shape I put them in. Meaning. If I go into the negatives with them they return to normal. For example.

the first image shows what the blendshape should be at 0. But after the blendshapes are applied this shape is now -.5. The second image shows what should be .5 on the blendshape. But now it is 0. Does anybody know how I have applied blendshapes like any other apply Transform or rotation?

quaint jasper
fleet harbor
#

currently working on the bones of my model
and i decided to change how the shoulders are on the riggify rig thing
is this good?

#

oh and why is it that shapes i've cut and sown back together in a way not want to apply the smooth shading

harsh saddle
fleet harbor
#

for some reason doing a bisect knife merge thing fixed the head, but now the feet

fleet harbor
fleet harbor
#

found the sorta range that fixes the legs

#

or at least somewhat does

harsh saddle
# fleet harbor like-

You can try it but I just haven't heard good things about rigify being compatible with Unity's humanoid system. Mixamo is automatic so you just have to tell it where certain key features are.

fleet harbor
#

that actually sounds great

#

where can i find this

harsh saddle
#

It will probably require some cleanup but so will any auto rigging program. Mixamo.com

fleet harbor
#

ah ok

#

oh and

#

the rigify thing
was moreso just spawning in a basic human bone and editing it to the model's proportions

#

idk if there's any other use of riggify

harsh saddle
#

Oh, okay, that's just manual rigging, then. Rigify is a template you move into place that does a bunch of other stuff like adding IK.

fleet harbor
#

i mean i don't know if it did anything with ik

#

this was all i did

harsh saddle
#

Yeah, if you used the meta-rig, I don't think that will work well but you can try it. I don't use rigify so that's just what I've heard.

fleet harbor
#

shit

#

trying mixamo--

harsh saddle
#

Rigify takes that skeletal structure and makes this which adds a bunch of stuff I don't think the Humanoid system can work with

#

It's a good tool for animation in Blender, just not for porting to other programs.

fleet harbor
#

for one, the skeleton is terrifying
and the mesh ain't moving with it

fleet harbor
harsh saddle
#

Hmm, that's unique. Sometimes Mixamo will fail the rigging process but I've never seen it get to the end and then not have the rig attached.

fleet harbor
#

...maybe the issue is that the model itself had the riggify rig

#

that's more like it

#

...oh no

harsh saddle
#

Yeah the issue with rigify happens when you press the "generate rig" button but I'm not sure if it works without doing that.

#

Those hands/wrists are gonna be pretty awkward to use regardless of what you do, I think.

fleet harbor
#

oh noooo the haaaands

#

bruh what

#

oh and the body is twisting around, which is something i do not want

#

ok i don't think miximo is something i'm wanting to use

#

turning off fingers makes it look good now

#

but i don't like the body twist

harsh saddle
#

It works pretty well with humans but the farther your model is from human, the more it will struggle. No auto-rigging program will rig it without requiring some adjusting of the weighting. I think you're seeing the hips rotating because there is hip rotation in that animation but that won't happen in VRChat unless the person using the avatar has FBT and then there isn't much you can do about it other than turning off hip tracking. You can buy Auto-Rig Pro and might get better results but I don't think Rigify is the way to go. You can also rig it manually but that is a bit more work.

fleet harbor
#

man

steady zealot
#

Progress!

azure rain
#

Cool

novel vigil
#

Hey everyone I just want to ask if someone know modeling clothes for an avatar if someone can come pv me so I can show what kind of clothes I want and for what model thanks

tawny pollen
#

who here likes Five Nights at Freddy's models?

spiral sigil
#

Ported my avi to smash, made renders for the UI

#

The line is done by coning the geometry and flipping the normals, then adjusting and deleting in areas that the mask is hidden.

errant osprey
#

could anyone please kick me a youtube video on how to make a shirt in blender? all i can find in the results are videos about making ones with cloth but im just trying to make a simple shirt

harsh saddle
# errant osprey could anyone please kick me a youtube video on how to make a shirt in blender? a...

Generally, you copy the body and make alterations from there https://youtu.be/XKBONVoHSdA

How To Create & Rig Clothing: Blender 2.93 Tutorial. This tutorial goes over how to quickly create clothing in blender. It also dives into using the Data Transfer function within blender to bind clothes to the character rig.

I also show off my new Character Clothing Library system.

How to bind clothing. Bind clothing to the armature. Blender 2...

▶ Play video
harsh willow
#

how do i apply a pose as rest pose when i cant because a shapekey is preventing it

tough plover
#

however, there can be issues where your basis layer of your mesh will not update correctly, and cause weird issue. to see if that's the case, do this:

  • after clicking Apply pose as rest pose, create a new shape key on your body mesh in object mode
  • set the value of the shape key to 1
  • if nothing happens, great! however, if anything moved, then you need to fix your basis. to do that:
  • select your Basis shape key in Edit mode
  • click on any random vertex, hit G, then 0, then enter. this essentially "updates" the basis layer
  • to test if it's fixed, repeat steps 1 to 3
harsh willow
#

thanks legend

naive bolt
#

I received an fbx to work on but im having trouble applying textures. The model is all black and I'm not sure what I need to do

harsh willow
#

is the material assigned to the faces?

#

usually editing a mesh in particular ways can overwrite material assignments just make sure of that

#

your material looks fine itself

naive bolt
#

I got it now, turning up alpha allows me to see the textures

#

it's always those low quality videos lol

exotic obsidian
#

here's a wip of [[Number1 Rated Salesman 1997]]

pearl swan
#

I'm trying to atlas the materials for my quest avatar but some of the materials end up all white after saving the atlas. Does anyone know what would cause this?

rough talon
#

ik it’s possible for it to work but mine only end up working correctly when they are all the same dimensions

pearl swan
spiral sigil
spiral sigil
#

how is he coming along guys

#

yall think these little details on the greaves worth the polys?

azure rain
#

if it affects the silhouette it goes in geometry

spiral sigil
#

yeah i think it helps break up the basically tubular leg

#

im currently at 3.4k tris

azure rain
#

even by Quest standards that's pretty low poly

spiral sigil
#

the fauld just werent lookin right idk what to do

#

he look dumb without it tho

#

is this triangle gonna mess anything up. i heard i should be using only sqares?

azure rain
#

it's not the end of the world if there's occasionally triangles

spiral sigil
#

so i did these hands but im realizing theres no way theyre gonna bend right

#

also what the hell is going on here

spiral sigil
azure rain
#

a tumblr post I found about low-poly finger joints

spiral sigil
#

thank u bro that is super helpful

spiral sigil
#

update

spiral sigil
#

the drip continues

azure rain
#

would you mind showing a picture where we can see the hands

spiral sigil
#

hello people ! its my first time making an avatar and i was wondering why my tail is transparent ? when i making an atlas, its the contrary . my textures on my body are messed up, except for the tail. do you guys have any ideas ? :ccc

cursive summit
#

I made this Minecraft Furnace from the original minecraft sonic model

spiral sigil
spiral sigil
#

textures!

azure rain
#

very nice looking

hoary trail
#

Hello! So I just joined this sever and I have know idea where to put help stuff, but this came out of know where

harsh saddle
spiral sigil
#

sword!:)

#

im at 4.7k tris

#

should i stop or keep adding stuff

harsh saddle
#

4.7k tris is pretty low. There's something to be said for good performance but you can get a performance rank of medium on Quest for anything under 15k so long as there isn't anything else pushing you over.

azure rain
#

10k would be the limit to qualify as a fallback Avatar so that would probably be a good number to be your max

harsh saddle
#

That's true but I guess I don't really see the point in making something a fallback avatar if the Quest version will display by default anyway. I guess it's just if you want to use a different avatar that won't work for Quest, then you can use that as a fallback but if you want to use that avatar, then so long as they haven't manually increased their minimum displayed performance rank, it'll show up without needing to use a fallback.

azure rain
#

and I guess a good question would be where to spend those extra triangles

harsh saddle
#

Yeah, if you don't need them then you might as well keep performance as high as possible. Maybe adding more smoothness to the scarf and skirt?

azure rain
harsh saddle
#

That would work well. It won't subdivide well but you aren't gonna want to do that anyway.

azure rain
#

and it's probably going to be a bit before he would want to tackle like normal map baking from a high poly

spiral sigil
#

ok gamers my character is finished i think
how am i going to rig him

spiral sigil
#

i was thinking of adding like 2 or three more layers to the scarf so it doesnt look just like a blob

azure rain
# spiral sigil ok gamers my character is finished i think how am i going to rig him

I've been meaning to update this video for a very VERY long time. But, we're finally here. Everything you need to know in order to start painting weight layers onto your character!!! Hope it helps :)

Female Body Model Link:
https://www.youtube.com/watch?v=_XfvLpLyulI

If you enjoyed this video, please don't forget to like and subscribe!
You ca...

▶ Play video
spiral sigil
#

i desperately need to control my weight

#

how many spine bones do i need?

#

and do i need hip bones or can i just go straight to legs

spiral sigil
azure rain
#
spiral sigil
#

ok
so three: pelvis, spine, then chest

azure rain
spiral sigil
#

what is the naming convention for arms

#

legs would be like
thigh then shin

#

upper arm and lower arm? or forearm?

azure rain
spiral sigil
#

so thumb_proximal.l, thumb_proximal.r, etc

azure rain
#

yup

trail python
azure rain
#

and if it's helpful knowledge the exact naming doesn't affect the rigging process as it's the bone hierarchy itself but figured that might make setting up the unity humanoid easier to have the names match

spiral sigil
trail python
#

np gamer

spiral sigil
#

the leg is clipping through p bad

azure rain
#

you would also need to paint the skirt to the leg

spiral sigil
#

ok i will work on that

#

bro auto weights did the knee perfectly

#

thats insane

#

how did it know the knee pad thingy was sposed to be solid

azure rain
spiral sigil
#

omg its goin crunchy

spiral sigil
#

can i hide stuff in weight paint mode

#

holy cow

exotic obsidian
spiral sigil
#

oh shit for real?

#

im just gonna need to delete all of these faces bc they just keep clipping

#

no point to have them right if theyre not visible?

#

in that case would it make sense to connect these loops up

exotic obsidian
#

Progress

sharp grove
#

i've not had much luck with shrinkwrap

#

so would love some other options if anyone has anything

river phoenix
#

Currently having problems with my model. I’m unable to transfer the model’s textures even after making it a fbx file

#

Blender to Unity

tough plover
#

you're supposed to import them into unity separately

#

in fact, if you do see textures get imported with the model, that's a bad thing

#

since it's just bloating the size of the FBX

river phoenix
#

Is there any other way because I don’t want to separately add the textures especially with this model

tough plover
river phoenix
#

Am I able to skip unity and just port it as a skD for vrc

#

Avatar

waxen mist
#

You need to bring it through unity

river phoenix
#

That sucks

#

So I have to do it completely by hand..

tough plover
boreal estuary
#

Anyone know why this is happening when I shade smooth?

thin shadow
#

could be something to do with normals. reset normals.

boreal estuary
#

yeah i figured out I just had to recalculate the normals

karmic saddle
red glade
river phoenix
#

I have the textures on blender how do import the textures to unity?

harsh saddle
winter palm
#

I am having trouble with the legs on my 3D model. Whenever I move the bones of the thigh, it comes out like this around the hip area. Any way that I may be able to fix it?

harsh saddle
#

Blur the edges, you generally don't want to have 100% weight and then immediately 0%.

winter palm
#

Cannot find blur in my tool bar (not sure if its named differently in 2.9)

azure rain