#avatar-rigging

1 messages · Page 81 of 1

tame skiff
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@fading verge Probably, you'll likely have some floating geometry that you'll have to paint manually

smoky wharf
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i tried, however when i attempted to, it said the group was locked or somehting like that. let me get back to where i was then i can post a pic

distant grail
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Would i go here for Dynamic bones?

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I might need help with this.

hallow bay
tame skiff
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Teah, that's good!

fading verge
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@tame skiff How do i find the problem though

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Nothing looks like it is floating

tame skiff
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Oh, well then maybe everything is fine

fading verge
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oh okay

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I have a question about visemes and shape keys

fading verge
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do i have to create the face mesh first then i am able to create shape keys for them Tiny?

acoustic garnet
fading verge
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@smoky wharf are your ears connected to each other?

smoky wharf
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i have them parented to the headtip bone, how do i connect them to each other, or is that what you meant?

fading verge
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oh ok

smoky wharf
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headtip bone kinda disappears outside of edit mode. weird imo

fading verge
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when you say you want them to move with the body do you mean you want them to sway around a bit

smoky wharf
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yeah, like where i can put dynamic bones, etc

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instead og stiff ears.

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of*(

hallow bay
mental lynx
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Whats that character from

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Looks familiar?

hallow bay
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@mental lynx Alexander the Great, Fate: Grand Order

fading verge
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@smoky wharf You have it set up already, what you need to do is make the head tip bone the dynamic bone (it will control the ears)

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@hallow bay are you making visemes from scratch?

hallow bay
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@fading verge yes

mental lynx
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Breasts seem to be a bit too... excited.

hallow bay
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just the 3 so I can use the tool.

mental lynx
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Do I crank up stiffness, I wonder

smoky wharf
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ok, however my concern is that even if it's ready to go, i should be able to go pose mode and move it at least, right? they don't move when i change them in pose mode, but does that actually mean anything, or will they still work?

hallow bay
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I have been working on this for a day or so

fading verge
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Did you also do the face mesh from scratch too?

hallow bay
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what do you mean?

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this is an imported avatar from MMD without any viseme animation

fading verge
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@smoky wharf I couldn't tell you for sure, usually I just check things ingame

hallow bay
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I'm just making the visemes movement from scratch.

fading verge
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oh okay

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It's just that the avatar i have doesn't have a face mesh

hallow bay
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and with the invaluable help of someone on this discord

fading verge
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so i can't put shape keys on it

smoky wharf
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@fading verge ok, i'll go ahead and decimate then see it in game. thanks.

hallow bay
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did you divided by materials?

fading verge
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i was asking people around earlier but i got ignored

hallow bay
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my avatar also had a problem that had the face separed in 3 ways, so I joined them.

tame skiff
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With all of them selected, ctrl + j

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@hallow bay The shapes are mostly good, but that red border on the oh shape is troublesome

fading verge
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@tame skiff Tiny do i have to create the face mesh for the visemes to work?

hallow bay
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I was already making the sounds

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thank god I made a save and I can go back hahaha

fading verge
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guys how do you perent two bones

neon knoll
fading verge
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@fading verge click the bone that you want parented and go to the tab that has a bone in it

hallow bay
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anyway tiny, the ammount of control I have gained over the geometry is incredible, only by playing for hours

copper kelp
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any of you guys have tips for neko tails?

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as in how do i make it not a rigid rod standing horizontally

fading verge
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Go to and click the bone that you want as a parent to the child bone you selected

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what if i want to merj them is it contoll p

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@copper kelp I haven't actually tried this but if I had to take a guess from what I know you'd have to move the mesh tail itself into a diagonal/downward position in blender. put bones in the tail or if you have them already just move them inside the tail again. Then export that to Unity and make the main tail bone a dynamic bone

copper kelp
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makes sense

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ill give it a try

novel wharf
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https://i.imgur.com/kKGZzNq.png So... the plan is to have her hair in the front be dynamic bones... how would I go about making sure they don't clip inside her... erm... chest? 😄

gloomy loom
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how should a face weightpaint look like

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Does this look normal?

fading verge
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uh

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does it move correctly?

hallow bay
tame skiff
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@fading verge Create the face mesh?

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@hallow bay Yeah! that looks great!

fading verge
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Yeah my avatar is not mmd

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so it doesn't have a built in face mash

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mesh*

main sage
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can Blender and such use .fx files?

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this model has its hair / fuzz stored in one

hallow bay
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is there a way that I can copy components from a model to another in unity?

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In order to avoid rigging the dynamic bones from scratch

fading verge
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lol i can't even get to the shape keys at all

hallow bay
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what you cant get?

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it's ok, it took me nearly 3-4 hours to get them, right tiny?

real kernel
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do visemes work on generic rig avatars?

fading verge
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make them humanoid

hallow bay
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yes

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but visemes will work with the tool only if your character has already the shapekeys "aa" "oh" and "ch"

real kernel
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I want to make an avatar of this

fading verge
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I've been blocked out of using visemes and shape keys cause no one here doesn't know what a face rig is

fading verge
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so i can't get any help

real kernel
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which clearly isn't human

fading verge
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are you in unity rn?

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or blender

real kernel
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neither atm

fading verge
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well in unity you select the model and turn the generic model into humanoid

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so i guess yu can make it work

tame skiff
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@fading verge I'm not sure I follow you still, but you don't need to have a dedicated face mesh to have shape keys or visemes. If there's only one object in the entire model, just use that

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If you're talking about rigging, you don't need that either although it would help in creating shape keys

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Er, face rigging

fading verge
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Some guy said in a tutorial i had to face rig so i was able to create shape keys for the mouth

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So i guess he was wrong

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@tame skiff Welp, how would i make the mouth move even though i added shape keys. How do i assign the keys to an expression

hallow bay
fading verge
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the mouth would stay open

tame skiff
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Jaw is bugged, don't assign it

hallow bay
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so, disable jaw then?

tame skiff
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yeah

fading verge
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yes

hallow bay
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alright, jaw set to none.

edgy ginkgo
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so anyone know why when i rotate a bone the bone gets bigger?

tame skiff
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You don't need a jaw bone when you've created a full suite of shape keys

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@fading verge with a shape key selected, simply edit the geometry of the mesh

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go into edit mode, click on verts or edges or faces, and move them around with G

fading verge
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oh okay

tame skiff
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The changes will stay within that selected shape key

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But wait, you have a "Basis" key, right?

fading verge
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yea

tame skiff
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Okay

fading verge
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i got something to say

tame skiff
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Make your changes in a new key

subtle moth
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If someone wants a Decimation of a Model or just an MMD ported to FBX tell me, im bored 😄

fading verge
edgy ginkgo
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so anyone know why when i rotate a bone the bone gets bigger?

tame skiff
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@fading verge I'm not exactly sure what changes you made

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Move the parts of the mesh that would look like the creature is talking

fading verge
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Oh it's in edit mode rn

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Oh i have to move every single vertex so the jaw would move

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fudge

tame skiff
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There's no rig bone for the jaw?

fading verge
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uh do models come with that?

tame skiff
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Sometimes, depends on the artist

real kernel
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some do

fading verge
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Well this one doesn't i gues

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Can't find the jaw bone

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I extracted it from League of Legends

edgy ginkgo
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nvm -.- forgot to apply armature scale. . . .

fading verge
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Well is there any way to create a jaw bone for it?

tame skiff
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Go into pose mode and click some of the bones around the head and move them around, see what geometry goes with it

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@fading verge

fading verge
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The head bone controls the upper part of the head while the neck controls the lower part

austere merlin
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can i keep the arms of a model from moving in a specific direction?

hallow bay
hallow bay
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I believe that is because I merged face and teeth on mouth

tame skiff
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@austere merlin In pose mode? Use transformation locks, on the right side where it lists rotation, scale, and location fields. You might have to scroll up or press N

fading verge
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The problem is that the jaw does not move at all

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Do i have to create an extra bone and weight paint the jaw to it

tacit adder
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i need help, part of my model doesnt look loaded in, but my friends say that part of the model is perfectly there...

tame skiff
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@fading verge You can, but it's not necessary. In the time it would take you to weight paint, you could just have all the verteces in the jaw selected and then rotate them

tacit adder
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the pod is all white in the menu which is what they see, but on the screen it is black and the cube isnt there

hallow bay
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@tacit adder that is a bug gyle. It's ok.

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everyone but you see the model fine.

fading verge
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Yeah the vertices are going to suck

tacit adder
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mhm

tame skiff
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There are tricks to selecting more than one thing at a time

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Like shift+ numpad+ to grow the selection

fading verge
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RMB+Shift

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o ok

tacit adder
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but i want to take some good screen caps with friends :l

tame skiff
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and the c key enables a radial brush to select with that can be adjusted with mousewheel

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@hallow bay Is that one of your shape keys?

fading verge
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Do i leave the "Basic Key" alone?

tame skiff
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Yes

fading verge
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ok

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How many shape keys are enough for lip syncing?

glossy sparrow
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Stupid question. If my avatar only has arms, do I still need to add bones for the legs and lock them for vrchat to work?

hallow bay
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what do you mean tiny?

tame skiff
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Well. If you only plan to make its jaw flap, you can use one, and enter it in every viseme field in unity @fading verge

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@hallow bay Is that what your mesh looks like now with basic selected?

fading verge
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I plan to give it a few expressions but i feel limited because the mouth is so wide

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It reaches ear to ear

tacit adder
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anyone know how to give a static model, a bobbing effect?

tame skiff
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@glossy sparrow You need a humanoid rig to use vrchat's built in animations.

hallow bay
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is that how It looks when I imported it to unity

tame skiff
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But vrchat would allow you to use all custom animations if you have them

hallow bay
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on blender looks fine

tame skiff
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Huh.

hallow bay
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also, mouth is separed in mouth_L and mouth_R

novel wharf
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Do I need to add extra bones for jawflap and/or visemes, @tame skiff ?

tame skiff
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@novel wharf No, you would only use them to create visemes

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jawflap is broken, so avoid it. Don't assign a bone to it in unity

novel wharf
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So.. visemes only

tame skiff
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Yeah

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You only need three for cats to create a batch of them

novel wharf
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So basically I don't need to head any extra bones in my head at all.

glossy sparrow
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I'm uploading my leg boneless avatar now just to see what it can do. I'm just pumped to finally have a totally custom avatar that's not broken with errors out my arse

tame skiff
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@glossy sparrow You're going to be in t pose, probably

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@hallow bay Maybe the material isn't set up?

hallow bay
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what do you mean?

tame skiff
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Check the material import settings

novel wharf
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@glossy sparrow You might want to still create the proper bone structure, just keep them as dummy bones, with no weights.

tame skiff
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^ yeah

hallow bay
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on blender?

tame skiff
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Then you can still use vrchats animations

novel wharf
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By the way, Tiny, thanks a ton for your help. I know this all can be a bit... overwhelming. 😅

tame skiff
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@hallow bay in unity. and by material I mean the texture and shader container, not the 3d object

hallow bay
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oh

tame skiff
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literally "materials" in unity

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You click on a model asset and on the right there will be info in the model tab

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It might be set in a way that causes some materials not to be assigned

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Specifically, "Material Naming"

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...also, perhaps the camera is just too close

hallow bay
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is not the camera

novel wharf
hallow bay
tame skiff
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A simpler solution I just thought of, is that you simply have to delete the instance you have and drag a new one into the scene

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but yes that's what I was talking about before

hallow bay
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it was that.

steel sphinx
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@novel wharf Might need to weight the skin under the belts to move with them.

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I did a similiar bit of work with fabric under body armor.

hallow bay
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what was the command to select all materials in unity?

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ctrl+?

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nvm was ctrl+a

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there it is

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alright, I'll continue setting the avatar. I'll let you know if something goes bad, tiny

tame skiff
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Okay

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Good luck!

hallow bay
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also, ¿how do I delete an avatar I already uploaded?

dusty onyx
edgy ginkgo
tame skiff
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VRChat SDK - > Manage upload content. But I prefer to copy and paste the ID @hallow bay

steel sphinx
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@dusty onyx You can either adjust your origin for all objects, or you can potentially try doing a work around in which some suggest simply moving both the armature and mesh approximately the same height you are sinking upwards on the Z axis.

edgy ginkgo
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anyone know why its all red?

tame skiff
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@edgy ginkgo Drag and drop your bones into place manually, Unity must have auto-assigned them wrong

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Or it thinks the rig isn't in t-pose

edgy ginkgo
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ahhh

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okies

fading verge
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Does it save automatically when i get out of edit mode?

tame skiff
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The changes stay no matter where you go

hallow bay
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tiny, do you have any good dynamic bones values for cloth and hair?

fading verge
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Okay so once i select all the vertices what should i do next

tame skiff
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Not sure if mine are good, but I'll still share.
0.8
0.4
0.5
0.8

But this is for a ponytail

fading verge
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oh nvm

hallow bay
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that's great.

tame skiff
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Nice

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I forgot to mention that I also have Force set to -0.05

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It's effectively gravity, because gravity is broken

hallow bay
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in which angle?

tame skiff
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Oh sorry, y

fading verge
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why do i still have to go on roadblocks

tame skiff
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@fading verge The 3D cursor, the target that keeps showing up in places you click, can be used as the pivot point for your rotations

gloomy loom
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so my weightpaint didnt encompass the entire thing

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what should I do

fading verge
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it won't let me get those two little vertices

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There are two in the same exact place

hallow bay
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hair doesn't moves at all

tame skiff
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@hallow bay Did you hit play?

hallow bay
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yes

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it was the -0.05 force

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and it doesn't seem to be good stats for the whole hair

tame skiff
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Yeah, sorry'

hallow bay
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why sorry

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you have been helping me for the past 4 hours

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without counting yesterday

fading verge
tame skiff
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@fading verge hit the z key and then use the c key brush to select multple verts

fading verge
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one gets affected yet the other one doesnt

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oh

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thanks

tame skiff
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Sorry, I meant to type that earlier

fading verge
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No need to say sorry

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You got me somewhere that i have been trying to get to for some time

tame skiff
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@fading verge General tip: Try using the proportional editing tool. It's the icon on the bottom toolbar that looks like a donut

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to the left of the magnet

fading verge
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What does it do?

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oh

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i see

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should i use the proportional editing dropoff?

tame skiff
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That just changes how sharp the influence is

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Don't worry about changing it unless you're not satisfied with how the proportional editing is, uh, shaping up

tacit adder
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I need help creating a shooting animation for a model?

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specifically the pod in this

novel wharf
hallow bay
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everything is working perfectly

junior geyser
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how do I use .skp models?

cinder narwhal
gloomy loom
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is there a way to apply a weight paint value on one entire materila

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Instead of going in with a brush

novel wharf
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The problem is that everything is one material and mesh.

gloomy loom
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I seperated the material by mesh

tame skiff
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You're putting that automata chick's head on samus' body

gloomy loom
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yes

tame skiff
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Hot.

gloomy loom
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yea she turned out nice

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I might fix her lower boots tho

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And add a 2 b sword since I have the polys to do so

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but yea I forgot to weightpaint inside her head

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so

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I had some weird shit happening

fading verge
restive hill
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oh, that makes sense, inertia stops things, but larger forces actually results in better behavior

tame skiff
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@fading verge It's for moving selected verts and the verst around them

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The ones around trail behind a bit

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Grab only a few verts

fading verge
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oh uh

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ok

tame skiff
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You could grab some verts from his middle lip and drag them to form an O shape

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as an example

fading verge
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rn i'm trying to do the aa shape key

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i guess i have to unhinge his lower jaw a bit

gloomy loom
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omfg you can weight paint throught the enitre model?

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THE TIME I WASTED

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ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

fading verge
tacit adder
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this is excessive

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wtf am i doing with my time

fading verge
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like can i change the camera angle to an increment where i can get the jaw just right?

novel wharf
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Is going over 10k tris (in my case 11,649) alright? I need to find a way to decimate but leave my face and hands untouched

gloomy loom
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10 k is fine

novel wharf
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CATS is having problems decimating for some reason

hallow bay
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yes

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you must be under 20k

novel wharf
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I know Unity complains if it's over 10k

gloomy loom
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I find 19000 k works fine in rooms too

thorn willow
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except

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I plead guilty

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because half of my avatars are like 15-16k

novel wharf
gloomy loom
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its fine

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unless you wanna add insane particle effects

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that take up 10 k polys

torn isle
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Your model is perfectly fine at 19999 tris.

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Be sure you are using the newest sdk.

gloomy loom
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generic do you know a way to weightpaint everything on the head with one weight and brushstroke

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cause Im going into the head and in different angles to weightpaint

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and its time consuming and I still miss stuff

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making my head look like a 4d being

clear tulip
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anyone willin to help me?

restive hill
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for tree fiddy

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if you actually ask a question, people may answer. if you go around vaguely begging for help, people will probably not go through the trouble of dragging the problem out of you

tacit adder
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how do i add a VMD file as a custom emote?

restive hill
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emotes, i do not know

clear tulip
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well...i have this file downloaded this file from deviantart

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and the extensions are pmx

restive hill
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blendah

clear tulip
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and can i get tht into blender?

clear tulip
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wat does mmd mean?

hallow bay
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mikumikudance

restive hill
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mikumiku dance

clear tulip
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wat? XD well..ok

restive hill
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it also means you should type out "what" because this is nota goddamn text message on a nokia

clear tulip
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thx for the advice m8

summer hazel
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i hate unity sometimes

hallow bay
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@tame skiff do you know about dynamic bone collider? I need to set it to avoid the legs of my character clipping out of the skirt

fading verge
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Anyone got some good values for skirt dynamic bones?

hallow bay
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I would also preciate that ^

whole ether
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ok, my model is all rigged but is acting up when i stand still

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can i creat bones in unity somehow? i think it might be related to that

tame skiff
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@hallow bay You set the collider on the bone. it creates two balls along a line of a specified length and direction that responds to the colliders you set on the dynamic bones

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the dynamic bones have a radius setting for their collision spheres

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db are in white, colliders are yellow

fading verge
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This whole time I didn't know rigify existed

hallow bay
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it affects the whole leg or just that area?

tame skiff
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Only the spheres interact, they're attached to bones

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It will stop any white spheres from passing through it

hallow bay
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so, I need to set the area smaller

tawny zephyr
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hey could someone help me rig a model?
I can't do this one model for the life of me, it's missing the neck bone and there's an error saying spine1 has a bone length of zero even though it's clearly not zero

hallow bay
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also, what's the different between base collider and collider?

tame skiff
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I don't think base collider is supported, last time I tried to upload with it I was notified that it would be discluded

hallow bay
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so, in the photo the collider is not goodly set, right?

novel wharf
tacit adder
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vrcsdk is installed

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dunno where i went

charred patrol
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@novel wharf i don't think you can

tacit adder
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fixed it

random lotus
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im using a model i got from the unity asset store

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and there is no chest part

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so what do i do? it wont let me upload it without the chest

hidden gorge
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@novel wharf don't use gravity. use Force. add -.0001 Y axis force

fading verge
hidden gorge
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also did you set the bones to be base on the hair or base on the head

random lotus
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im gonna assume there isint anything i can do to fix it?

hidden gorge
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@random lotus load it into blender and fix it with the cats plugin

random lotus
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isint that for mmd models

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or does it work for fbx files too?

hidden gorge
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hmm I'm sure it'll work for FBX too

random lotus
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ok

hidden gorge
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let's find out

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yeah it imports them so i'm guessing it can deal with them

placid herald
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Any fixes or anyone else experience this before?

hidden gorge
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picture so tiny~ looks like some bones are rotated oddly?

placid herald
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I'm new at this so I'm not sure how to fix this. It's also stretched too tall

steel sphinx
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Need bigger pic to offer prognosis. :/

placid herald
steel sphinx
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Seems normal enough?

placid herald
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But in Unity it keeps doing this

steel sphinx
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Can you give us a side-view of your bones in Blender?

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Num Pad 3?

placid herald
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Sure

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Wait what's num pad 3? (3 on the number pad? I don't have one x.x)

steel sphinx
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Eh, just a side view then. 😃 You can also emulate the num pad in the future

tame skiff
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@hallow bay You have to decide where you want the dynamic bones blocked

steel sphinx
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@placid herald Can you enter User Preferences --> Input ... and then click "Emulate Numpad" ..

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I know this is a bit much; it's just kind of hard to try to see the issue in that clutter

placid herald
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Ohh, okay. Yep, lemme do that

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Okay, done. Now what?

steel sphinx
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Okay, now hit "5" .. and then "3"

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It should give you a flattened, side view of your work. 😃

frigid flower
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Why is it so hard to rig a model?

placid herald
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Should I hide the model and just show the bones?

steel sphinx
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You can do both; under properties (the orange cube) you can enable X-ray after selecting the bones?

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I'd rather the mesh show

placid herald
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If the mesh show is better could you tell me how do it or would it be hard for someone of my skill level?

steel sphinx
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If I can get a good clean view of your bones - I might be able to see if there's something up with your Chest, Spine, or Hips.

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And then guide you from there.

placid herald
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Okie dokie, thanks.Lemme take a screenshot

steel sphinx
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Although, looking at your Unity screen shot -- it looks like you might have a mapping issue or a parenting issue.

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Because it looks like your legs are parenting / mapping directly into your chest or spine.

placid herald
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Oh

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x.x

steel sphinx
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So it looks like ... you have a massive Hip Bone that takes up about 75% of your body.

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Which explains why your legs mapping so high is going on.

frigid flower
#

Is there any way to auto rig a model?

placid herald
#

Hmm

#

Ahh, this is confusing. I'll just find a better model online x.x

#

If the owner lets me use it that is

steel sphinx
#

To solve your problem - you'd have to break up that single large bone into three smaller bones, and divide up the weight.

#

Well, if you would like? Sure. But that model could be fixed.

fading verge
#

@frigid flower with new bones or existing bones?

placid herald
#

Oh... x.x I'm not sure how to do that either lol

#

Maybe I should've watched more tutorials o.o

frigid flower
#

I think no bones, its just in a t-pose nothing else

steel sphinx
#

Basically you'd have to scale down your main body bone, extrude two new bones, and then either re-weight or re-assign vertex groups. Easy enough said, but a little more difficult in practice.

fading verge
steel sphinx
#

As well as re-parent to fix it up.

fading verge
#

if it fails you'll have to manually rig it

thorn willow
#

no

#

don't use Mixamo

frigid flower
#

I tried mixamo but it combined the coat i was wearing with my legs

thorn willow
#

unless you're a masochist who has to manually apply EVERY SINGLE texture it removes

fading verge
#

then manually rigging it is then

summer hazel
#

this statement is true

whole ether
#

been doing that already 😦

thorn willow
#

like seriously, don't

frigid flower
#

But I dont know hoooow

summer hazel
#

manual rigging isnt that hard

steel sphinx
#

Can you manually re-apply them in unity?

whole ether
#

I just cant fix my waist

thorn willow
#

Mixamo's fucking retarded to not have texture support on their shitty rig program

frigid flower
#

Im new to rigging

thorn willow
#

@steel sphinx no

summer hazel
#

watch i tutorial

thorn willow
#

because it applies to the WHOLE texture

#

I meant model

summer hazel
#

its like drawing a skeleton

#

kinda

#

but harder

clear tulip
#

how many tris can i not go over for vrchat?

placid herald
#

19,999

thorn willow
#

1

steel sphinx
frigid flower
#

I also tried that but the model is so clustered that I cant get the bones in their proper places

clear tulip
#

soo 5,976 is fine?

placid herald
#

If my brain isn't being stupid right now, yes.

thorn willow
#

@steel sphinx thank you god

#

its so fucking retarded

clear tulip
#

lol thanks

steel sphinx
#

Yep

summer hazel
#

gotta pan and orbit as you go bro

steel sphinx
#

Mixamo is .. sort of okay to for emergency situations? But most of the rigs need to be really refined / tweaked

summer hazel
#

my rig looks like a horny lizard with a hard on but its working

thorn willow
#

@steel sphinx last time I rigged my FUSE SWAT guy into it

#

his finger weights were stuck in each other

#

and the gas mask canisters are stuck to his upper chest

steel sphinx
#

It's going to look like an abortion, sure.

thorn willow
#

looking stretched when looking around

#

wtf Mixamo

#

I have to go thru blender just to fix the weight scaling

steel sphinx
#

Mixamo a MMD. WIth really long, wide hair that touches the body. And lots of skirts and frills.

thorn willow
#

its so retarded

steel sphinx
#

@tame skiff I'm back to Avatars; was following the stretched avatar person. 😃

thorn willow
#

@steel sphinx boi

#

the ZIP file doesnt work

#

NiGHTS is stil las textureless

#

fuck off Mixamo

rose cipher
#

The bones in my feet are messed up how do I fix them now that I already have everything finished?

summer hazel
#

whats wrong with em ?

rose cipher
#

Is there a way to reupload from blender when I fix the feet and keep all my work I have done?

summer hazel
#

yea

thorn willow
#

I guess Mixamo were a bunch of retards that cant apply texture support

rose cipher
#

The feet keep glitching out

#

and going in the ground and stuff

summer hazel
#

can set the save point to the folder in unity you get the model from

lunar perch
#

Hey does anyone know of a good way to modify the topology of a mesh without breaking the rig that's already skinned to it?

summer hazel
#

and everytime you save in blender bam auto update

rose cipher
#

Where do you set that at?

summer hazel
#

go to unity and make a folder

#

in the project panel for your model

#

then go to blender and in save as

#

set the destination for the save as the folder you just made in unity

#

you guys ever have a problem where you have the feet / hands and what not set

#

but the vrchat thing is saying that you dont

rose cipher
#

What do I do with the blender file in Unity?

summer hazel
#

just make one

#

an empty folder

rose cipher
#

I did

summer hazel
#

ok now are you on blender ?

rose cipher
#

But How do I get the uploaded blender model to take on all the colliders and data from old model

#

updated*

summer hazel
#

hmm

#

you want to update a newer model with whats on an older model ?

rose cipher
#

Yeah so.... Current in game model has broken feet everything else is perfect.... animations etc.

#

I want to update the bones in blender so the feet work

#

and make the updated blender model take all the data from the already complete model

summer hazel
#

i was thinking that you were going to fix the issues with the completed model in blender and then just update it into unity

#

i was giving you a way to do that while easily having the data transfer from blender to unity easily

clear tulip
#

wats the latest version for unity as of now?

rose cipher
#

I mean I can upload the updated fbx into unity with fixed bones but then I would have to redo all the animation work and stuff

novel wharf
#

She looks like she's checking herself out in the mirror, I guess?

river magnet
#

I've got an avatar setup in Unity, imported it in game and for the most part my rig is working but my arms are pinned to my sides / back and it looks like maybe the shoulders are rotated 90 degrees outwards causing that. However, when I look at them in the Unity bone mapping UI the arms look fine and are out to the sides in a pseudo T-Pose, however the arms are highlighted red. I have no import errors but I'm wondering if the red is trying to tell me anything.

summer hazel
#

so like you did all the animations in unity or soemthing ?

#

shouldnt you be able to still use em ?

#

i dont trust the red all the time, I maid a pretty basic T post rig and still got red

#

anyone have any guides on how i can set up my mouth to glow after my mic reaches a certain volume?

#

nvm

steel sphinx
#

@novel wharf That's known as "The lean." There isn't much you can do about it. In VR, you can sort of straight up or adjust yourself manually to make it better. You can also adjust your size to stretch yourself slightly, but that has its issues, too. There is no known fix for it.

sand patrol
#

What did I mess up?

charred patrol
#

did you attach the textures to your materials

sand patrol
#

no

summer hazel
#

:/

sand patrol
#

Lemme check

autumn parrot
#

So Mixamo's rigged the body of my character, but now I want to rig his face (his face is simple so I don't need anything fancy, I just want him to open/close his eyelids and to open/close his mouth while I'm talking), will I have problems to do it because of mixamo's rigg? And anyone know about a tutorial on how to rigg faces on 3ds max?

sand patrol
#

no

#

Anyways. uhhhhh

whole ether
#

i still have hump-y crotch issues 😦

#

damn

wispy mica
#

Ugh. Here I come to you peeps broken and defeated. I listened to the tutorials word for word and got an avatar "working" by that I mean he was invisable... So! I wanted to work on another diffrent one and I have no clue on how to rig the feet (boots) on this fool https://imgur.com/StJQk5s

#

Can someone help me with this?

#

Also he seems to be floating that I tried hom on Mixamo

pure yarrow
#

Do I HAVE to use Texture Atlasing for Blender or can I just have the few remaining textures?

mental lynx
#

The last stuff I'm missing on my model are custom animations. And I'd have to go through whatever I can put into Unity

#

You dont

#

Atlas made my model look like shit, so I didn't use it.

pure yarrow
#

Okay thanks

stray spruce
crisp tendon
#

@stray spruce What do you mean by image file and is it a rigging issue ?

stray spruce
#

Applyinhg the image to the model, I suppose. I don't know whether to put this in here or in #avatars-2-general because it didn't seem like a basic issue

#

Because I can't easily find a fix to it at all

crisp tendon
#

It doesn't look like it's applied correctly, try asking in development-advanced

stray spruce
#

Thanks, will do

clear tulip
#

so wat happens if u dont have dynamic bones on ur avatar from the unity store?

fading verge
#

well

#

you planning to use it or?

#

we cant talk about priacy here if thats what you're going for

deft edge
#

Currently rigging this boy

#

Because mixamo is not cutting it

fading verge
#

dont forget

#

the neck

#

oh wait i see it-

stray spruce
#

I want to learn to rig my own models, is it hard?

fading verge
#

well

#

not that hard if you know what you're doing

stray spruce
#

I assume it takes practice and all

stray spruce
#

animeations would be cool but iirc you need to pay for that part

fading verge
#

mhm

stray spruce
#

how much is it?

#

maybe i'll get into that if its' not like giga expensive

fading verge
#

you can create your own animations

#

but that youll need to learn too

stray spruce
#

ahh

fading verge
#

good luck! 👍

#

heres this too, youll need it

stray spruce
#

bless up

#

i've actually been having an issue with getting my image onto my model as well

fading verge
#

you might wanna rename the thigh to upper leg just to be sure

#

oh?

stray spruce
clear tulip
#

...srry to bother...but how would i fix this?

shadow shoal
#

Ignore that

clear tulip
#

so its being a liar and it will work perfectly fine?

thorn willow
#

do not ignore the angle shit

#

if you dont want your character airhumping

clear tulip
#

XD oh jeez.

#

ok

#

how would i change the degrees then?

thorn willow
#

rotate the bone

#

but its literal trial and error

#

or if the model has a root ground bone, use it if its better

raven pumice
#

The SDK is telling me that feet and upper arms aren't specified, but they're all set up and he worked in-game previously. I just tried to add some fake bones for eye-tracking and now it's upset. What did I do wrong?

clear tulip
#

mk thanks, i will try :3

raven pumice
#

Does it really care about the bone arrangement that much with these names? Do I need to add fake arms and legs or something?

fading verge
#

@clear tulip it can be the hip bone, since thats what the error says, just test it

raven pumice
#

I don't get what's wrong, the feet are specified but it tells me they aren't

twilit crescent
mental lynx
#

Ah my favorite part of rigging and materials

#

when... this happens?

fading verge
#

have you made sure the materials/textures are assigned there correctly?

mental lynx
#

I'm... gonna try and see

#

Or, instead of translating...

fading verge
#

mhm

mental lynx
#

I'll just keep them Japanese. I can read it somewhat. Just have difficulties with kanji.

#

I honestly don't know how to apply these sorts of things

fading verge
#

good luck tho

#

🤔

mental lynx
#

They both seem to do this, any ideas on what caused this break?

thorn willow
#

BOI

#

UNITY YOU FUCKING WOT

mental lynx
#

Weight painting in Blender could fix that

#

Maybe?

#

I have no idea what Im doing trying to fix my issue

thorn willow
#

Imma AAAAAAAAAAAAAAAAAAAAAAAAA

#

ITS ALREADY IN FUCKING T-POSE UNITY

mental lynx
#

have you tried destroying it

#

Because Im about to do that to mine

#

!!???

thorn willow
#

this is so retarded

#

Unity became level 5 meme after this

mental lynx
#

Huh, it... I have no idea how to fix this

noble badger
#

Trying to make a raptor avatar but running into the problem of needing shoulder and neck connect to the chest, but it has three chest bones. Tried mixing weights with middle bone and using neck1 of 5 instead of 3 but the avatar goes into stand up straight human mode.

mental lynx
#

I haven't had any success with ... any of the bone stuff, yet.

#

Not sure why painting two bones together would cause that

#

Could you possibly try making a bone and connecting each one to it

noble badger
#

I want the back to work properly and for the spine to be at a 30 degree angle, rather than it stand up straight.

acoustic pilot
#

Alright, so I'm not sure what is going on

#

But I'm trying to make a Xemnas avatar, before I rigged it I went to see what the mesh looked like w/ textures, and it looked fine

#

But after rigging it and putting it into unity

#

For whatever reason some of the textures only show up in the inside of the cloak now

#

So it has a wierd "torn" look

#

Which I do not want

noble badger
#

Have you messed with alpha and tried other shaders on the materials?

#

I always bring alpha as low as possible without going to 0.

acoustic pilot
#

I have no idea why I can't show screenshots on here

#

But I don't see any alpha options

noble badger
#

Try changing shaders till you do.

acoustic pilot
#

Actually, wait

#

I noticed in the mesh now, after applying weights

#

The cloak has verts that are more shaded out

#

Which seem to be the exact ones that are having texture issues

#

How do I fix this?

#

Huh... I just checked and it seems for whatever reason I screwed it up even before the bones were applied...

#

Welp, time to re-weight

#

qq

#

At least I saved an instance before the weighting

#

So I can replace it with a new mesh

neon knoll
#

Can anyone help me with the skeletons? Right now, my model doesn't have enough 'spine' bones to fit all 4 slots for the spine (Short on 1 bone) on Unity. When I tried using Cat's Blender Plugin to fix it, it only made it worse. The legs are completely fucked up.

glossy birch
#

Im rigging my hand at the moment and I was wondering if you could copy the bones to the other side

#

???

mental lynx
#

If you go through and change the parents of it, yes.

#

I did that for some hair to stop the dynamic bones from interacting strangely.

toxic gorge
#

Anyone can send me the vrc sdk for unity please? i cant log in to download it for some reason

mental lynx
#

Yeah, I can help you

toxic gorge
#

ok cool

mental lynx
#

Send me a quick PM

#

Im digging up the file now

toxic gorge
#

done

#

i was trying to make a model for vrc out of a mmd model but when i got it to unity its face vanished, trying a diferent model now

mental lynx
#

That might be a shader issue that can be fixed with a different shader

#

My problem on the otherhand

toxic gorge
#

well i never used blender or unity

#

kinda having a hard time ^^'

noble badger
#

Look up Vrchat megatutorial on youtube

#

It'll teach you all the basics for mmd

toxic gorge
mental lynx
#

Someone I know did that one

#

They helped me with what Im working on now

toxic gorge
#

oh really?

#

did they upload it somewhere?

mental lynx
#

Not that I know of

#

Not sure if its finished

toxic gorge
#

well if unity doesnt die on me i might just finish this soon

#

ffs i just inistalled the sdk and her boots vanished

#

wanna spare me some trouble bud?

hidden gorge
#

I feel like i'd get yelled at for passing it out XD

toxic gorge
#

im gonna make it anyway

#

just no boots for some reason

hidden gorge
#

ah

toxic gorge
#

well, up to you

hidden gorge
#

haha awesome. do it with the bunny ears

toxic gorge
#

you know how to fix the boots?

hidden gorge
#

yes. set them to opaque

toxic gorge
#

how?

hidden gorge
#

hit Body

#

and it pulls up your material list

#

on mine it was listed as Homu

toxic gorge
#

where is this "Body"

hidden gorge
#

hierarchy

toxic gorge
#

you mean blender?

fickle summit
#

ok i got a problem, the bones of my model ar connected to the spine and not the chest, how do i move them?
and connect them to the chest instead?

hidden gorge
#

no

#

it's in unity

toxic gorge
hidden gorge
#

yep

#

hit body

toxic gorge
#

k

#

then?

hidden gorge
#

you'll see the material list

#

find ones that look kinda transparent

mental lynx
#

Why does this keep happening, I wonder. I'm seeing other people successfully using this Cirno

#

But I get this broken junk

#

And by junk, I mean a single arm

#

And... a forehead mesh

hidden gorge
#

lol wtf

toxic gorge
#

ok found it

#

how do i change it from transparent?

hidden gorge
#

click transparent and change it to opaque

mental lynx
#

Weight painting fixed a different issue, I guess.

hidden gorge
#

that's bizzar

toxic gorge
#

It's grey'd out

mental lynx
#

Its driving me insane

#

This is the only MMD of this version of Cirno

toxic gorge
#

^ @hidden gorge

mental lynx
#

The version of this model that the arm works... is missing a face.

#

Or the face isnt visible.

hidden gorge
#

wrong spot

#

scroll down and you'll see a bunch of orbs

#

gimme a sec

toxic gorge
#

im on the orbs

hidden gorge
#

oh

#

you don't have any texture set for it

#

or something

toxic gorge
#

it is set

hidden gorge
#

did you use cats blender plugin on it?

toxic gorge
#

all orb greyed out

#

yes i used cats

#

not sure i missed something

hidden gorge
#

wonder why it's all greyed out

mental lynx
#

I'm seeing others use this model and it works

#

but... how did they fix it

hidden gorge
#

link me to the model brandon

#

@toxic gorge you definitely must've missed a step. do you have all the texture files in your assets folder?

mental lynx
#

yes one minute.

toxic gorge
#

yh

hidden gorge
#

seems like what you're experiencing happens when the materials don't import properly

toxic gorge
#

i imported twice now

mental lynx
#

Passcode is a9

#

If not, then just 9

#

This... should be the right one

#

There are a few variants.

#

Wait that is a different file than I have.

#

I think it gave me the old version

#

Even this newer version still does it.

#

perhaps, time to give up and move on. Can't even find a tutorial or any information on what could cause this.

undone bay
#

pardon my inexperience but i literally just pasted clothing over an already existing pmd file and i'm wondering if it's possible to have the jacket rig up with the model

hidden gorge
#

@mental lynx Hmm which file is it in here?

#

seems like there's a few versions

mental lynx
#

E1

#

This seems more broken than the previous version

hidden gorge
#

E1?

mental lynx
#

THe meshes keep vanishing

#

EF1

hidden gorge
#

did you...translate them when you extracted?

mental lynx
#

When, what?

hidden gorge
#

when you extracted the archive

mental lynx
#

I havent been translating

#

At all

hidden gorge
#

you have to set winrar to japanese unicode

#

otherwise it spits out jibberish

mental lynx
#

Ooh

#

I use GIF

#

What are the version names, can you give me a screenshot?

hidden gorge
#

you know if you don't get it into proper unicode it totally ruins your textures right?

mental lynx
#

Oh shit that may explain it.

hidden gorge
#

lmao yeah

#

get winrar 5.0+

#

then hit ctrl+e

mental lynx
#

Its gonna bother me to buy it though

hidden gorge
#

change to japanese

#

pfff it's free forever

#

was yours broken in blender or unity

mental lynx
#

Blender

hidden gorge
#

hmm

toxic gorge
#

reeeeeeeeeeeeeeeeeeeeeeeeee

mental lynx
#

OH

#

These are the kanji for color.

#

It's color 1 and color 2.

#

UH

#

That somehow worked less

#

Translating them somehow made them work less?

hidden gorge
#

lol

#

umm

toxic gorge
#

well i installed the sdk on unity and the boots vanished

hidden gorge
#

hold on a sec for ya

fair gate
#

Question: I imported an XPS into Blender, used CATS to auto-fix, tested eyes were working fine, then pulled into Unity and uploaded to VRchat, but the eyes look like they are looking straight down-- mostly whites. Any idea what I did wrong?

tawny silo
#

I'm getting a error in unity

#

Error found while importing rig in this animation file

hidden gorge
#

lol man yeah those arms are busted as hell

#

got it into unity just to see if it would fix it

#

maybe it needs the weight painting thing

#

no idea how to make meshes follow bones :/

mental lynx
#

See?

#

Im SUPER SAD

hidden gorge
#

hmm

#

might be an easy fix

mental lynx
#

Im trying, but ... nothing is working so far.

eternal acorn
mental lynx
#

We're the blind leading the blind, here

#

ITs expected with so many people coming new into this

eternal acorn
#

I mean, I was hoping to find the guy with glasses

hidden gorge
#

lol oh man ok well...it doesn't umm....spin in mid air now

eternal acorn
#

Or a flashlight

hidden gorge
#

lmao

onyx crown
#

How do you know if your mesh is broken up into multiple pieces?

mental lynx
#

What did you manage

#

Also uh

#

UUsing the Japanese unicode...

hidden gorge
mental lynx
#

Blender isnt reading them

#

At all

hidden gorge
#

still super broken

mental lynx
#

But not as bad

hidden gorge
#

lmao no it's still horrible

#

btw

#

the right hand is so jacked up

#

no idea why

onyx crown
#

ty

mental lynx
#

This is what happens when I use the Japanese unicode.

hidden gorge
#

yeah idk what you did

#

I only extracted the file using winrars unicode setting

#

my pc can see japanese characters fine

mental lynx
#

Same here, though

#

But now they break

toxic gorge
#

@hidden gorge i think i found the problem

#

i have the textures

#

but i dont have the materials

#

for the textures

#

but somehow the rest of the stuff is still rendered

mental lynx
#

Yep, loaded it through the broken unicode and it worked

#

Guess I'll use the adult Cirno until I figure this out

hidden gorge
#

@mental lynx those arms are a nightmare. I think it has something to do with the weight thing but idk

mental lynx
#

I got nothing.

#

I messed with it for too long with nothing working

eternal acorn
#

So I need to add a new bone for the shoulder, what I thought I could do was move the existing shoulder bones down and use that as the upper arm, since I had no idea what I was doing, which worked fine, until vrchat sdk demanded a shoulder bone, so back to blender, what do I do?

hidden gorge
#

@mental lynx figured out how to fix it

#

I'll send you the fixed blend file

eternal acorn
#

I figured out a way, for anyone wondering, by selecting the joints between the too bones and pressing F, you can make a bone between the two

mental lynx
#

Oh, thank you!

#

What was wrong with it?

ionic lake
mental lynx
#

It should, I see nothing wrong with it.

ionic lake
#

K thanks.

hidden gorge
#

@mental lynx it has to do with the weight paints and something about parenting the mesh to the armature or something

#

I kinda messed up and had to start over

mental lynx
#

Ah, well thank you for helping.

hidden gorge
#

much better

onyx crown
#

I'm trying to use snep's cyber shader, but it doesnt seem to be working. The animation never happens

rancid widget
#

Hey guys I've been having an issue with mmd models during eye tracking tests, when I try to move their eyes any direction, the pupil texture seem to just cut off like this
https://imgur.com/a/lpOTU

#

any idea what might be the problem?

low grail
#

im having trouble with eye tracking. it gives me this error: the bone eye l has no existing vertex group or no vertices assigned to it this is probably the wrong eye bone

#

but i know its the right bone

onyx crown
#

every model has a number of vertices that give it it's shape. Vertex groups are basically labels that can be assigned to vertices (ex: left hand, right upper leg, etc). Bones need vertex groups in order to know what vertices should be moved. It sounds like your eye bone does not have a vertex group for it to move

#

I havent tried to implement eye-tracking yet, so I dont think I can help you more than that.

low grail
#

ok thank you

#

it says i have Eye_L

#

and Eye_R

#

so im a bit confused

onyx crown
#

oops hold on

#

Vertex Weights shows you all of the Vertex Groups assigned to that one vertice

#

Oh wait, I know an even better way.

#

Look on your model and those vertices will now be selected

low grail
#

what does that do?

onyx crown
#

makes sure they exist

low grail
#

i cant find head lol

onyx crown
#

post a pic of your model

rancid widget
#

Does this apply to my issue as well?

onyx crown
#

It may, I dont know

mental lynx
#

Well, the bones may be fixed

onyx crown
#

Very good to know for blender though

low grail
#

it ont let me post a picture

#

rip

onyx crown
#

upload it to imgur

low grail
#

oh

onyx crown
#

ok right now it looks like you are in pose mode

#

switch it to edit mode

low grail
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oh

onyx crown
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it's at the bottom left

low grail
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i did that

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it still is having an issue

onyx crown
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yeah that was only the first step

low grail
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yep lol

onyx crown
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now select the eyes model at the top right

low grail
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ok

onyx crown
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select your right or left eye vertex group

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then click the select button

low grail
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ok

onyx crown
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were any vertices highlighted around the respective eye?

low grail
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i dont see the select button

onyx crown
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it's in the panel if you have the right one open

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make sure it looks like my screenshot

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You're in object mode

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switch it back to edit mode

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should probably have the select button now

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btw I dont think there will be an easy fix to this. You might be better off just putting it in unity and not configuring the eyes

low grail
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ok

onyx crown
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ok cool, it looks like there's a vertex group!

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You have one chance at this being an easy fix

low grail
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ok cool

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i hope lol

onyx crown
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click the + by armature in the top right

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select the respective eye bone

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you might have to expand other bones to get to it

low grail
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head

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hmmm

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:T

onyx crown
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one sec, I think I might've messed something up (I'm still new at this too)

low grail
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yeah no prob

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thanks for working with me so far

onyx crown
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ok what's the name of your vertex group and bone?

low grail
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Eye_L

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thats the one it seems to have a problem with

onyx crown
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is that the vertex group or bone?

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or both?

low grail
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"the bone Eye_L has no existing vertex group or no vertices assigned to it this is probably the wrong eye bone"

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thats the error hen i click "create eye tracking

onyx crown
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welp we lost our one shot

low grail
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oh?

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rip

onyx crown
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Yeah my thought was maybe the vertex group and bone havent been assigned to eachother yet, but according to google, if they are the same name, they are bound together

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so yeah

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if you really want to get this working, I would say go watch some youtube videos or wait for someone else here to respond

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if you just want to get it in the game, you dont have to configure eye tracking

low grail
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its weird though i didnt have this problem before

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maybe i set it up wrong

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thanks for the help

onyx crown
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np gl!

low grail
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thanks

fluid ermine
low grail
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@onyx crown i figured it out

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@onyx crown if anyone gets this problem just tell them not to trasnlate

onyx crown
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Nice! What was the prob?

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translate?

low grail
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apperently translating it broke it

onyx crown
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gotcha

low grail
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yep

fading verge
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how do i do the shape keys with the jaw bone that i put in my model instead of moving vertices

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manually doing that sounds too painful

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it has teeth and everything, so shaping all that will be a pain in the ass

hidden gorge
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@fluid ermine those finger bones are fine. don't worry about them

mental lynx
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I'm attempting to export from Blender to Unity, but the materials/textures aren't coming with. Anyone know why?

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The one time it managed to come with material spheres, they were all gray

fickle plover
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Gotta import textures first

mental lynx
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I tried

fickle plover
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Hmm

mental lynx
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This came with textures in a way that was weird

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Like, split up strangely

fickle plover
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Ah...

mental lynx
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This makes no sense... I just want to upload my content

restive hill
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Oh, I ran into this

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I uploaded as copy, and it created a directory of textures

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In one of the options

mental lynx
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Uploaded as copy?

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It's acting as if the textures aren't there

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I wish I could force export all of the textures from blender to make sure I have them under the right name.