#avatar-rigging

1 messages ยท Page 52 of 1

fading verge
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updatig to 5.6.3p1 see how it goes

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rly?

naive tree
fading verge
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tf, id sworn it said 5.3.4

naive tree
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very bottom

fading verge
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alright, thx anyboys boys

torpid plaza
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Does anyone know a tutorial for making floating Avatars like the Nemo, Worm and Angrybird characters in the avatar hall? I've got the model i want but rigging it to make it float and not be grounded is the part i don't know.

low island
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You can rig as with a humanoid skeleton that touches the ground

fleet echo
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@torpid plaza you put in avatar in the arm of the armature

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worm would just be armature just with the worm on the head

torpid plaza
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Oh my god, that's clever af

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Wait, is there a place to get armatures that are invisible?

fleet echo
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turn off the render of mesh

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of avatar

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and other avatar on it

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or delete the mesh just use the skeletion

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just equip item to that skeletion unity

torpid plaza
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Will do, thanks ๐Ÿค—

fading verge
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does anyone know an issue where Unity shows the legs of a model straight, but in the game they are turned in at like 45 degrees?

small cliff
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hello! I have a problem - my avatar's feet are 2 inches below ground. They are on ground level in Blender and in Unity. But when I hit play button in Unity, the toon drops down by 2 inches

fading verge
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please dm me an answer if you have one.

shadow shoal
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@small cliff Set their Y position above by 2 inches when configuring bones

small cliff
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then I would need to move all the bones and meshes up by 2 inches, to preserve the shape of my avatar. I think I already did that, and it didn't help

proud wolf
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so my model has shapekeys for mouth and eye movement, but theres no actuall bone that controlls the mouth

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will my model still be able to lipsync

neon shard
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Yea viseme mouth movement doesnt need jaw

proud wolf
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oh ok

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but then i cant model it in unity

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fug

round abyss
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anyone in here know how to add overrides for hand gestures?

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because ive been folloing tutorials to the letter and they never work on the model

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is it because im using vive pads?

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I legit dont know what im doing wrong

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I probably overlooked something

neon shard
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Vive pads should work fine

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Is nothing happening when you do the gesture?

round abyss
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yup it was something stupid

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didnt do this bit

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:V

neon shard
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Heh, mystery solved!

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I had a similar thing with my blink. I just skipped one step

round abyss
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BUT that still dosent solve my OTHER mystery

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whenever I try setting up a blendshape for a jaw flap it dosent play either

neon shard
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Ive never done a jaw flap blend shape, but I know Jaw Flap bone doesnt work in a mirror

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even if it works for other people

round abyss
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other people say they cannot see it either

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unless it just flat out not work on generic rigs

neon shard
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The name of the blend shape might be strict

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oh hmm.. didnt know it was generic

round abyss
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well this is another example

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im just running through a list of things that annoyed me since people are on now

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๐Ÿ˜›

neon shard
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Yea, I finally god visemes to work, but I ended up having to REALLY precisely name them

violet patrol
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Man... I have this nice chimp avatar. But it's too thin I think. I can't really put my hands on my own mouth/head without hitting my Vive.. ๐Ÿ˜ฆ Same with body, My hands IRL are blocked by my body before it reaches my avatars body.

neon shard
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this was the document that helped me

violet patrol
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Could it be because the default pose of my model has it's neck a bit forward. causing my VRC AvatarDescriptor to not be in line with my hands

round abyss
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ive had no toruble with visemes

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but whenever I try to make a flap bone or blendshape it dosent wanna

neon shard
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Not sure @violet patrol :/

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As a workaround, maybe you could add an open mouth to like, all the vowels and a closed mouth to all the consonants

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I think you still have to make 19 duplicates

viral lily
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so im kinda having a problem applying dynamic bones...i cant really apply it without the spine and other stuff still moving

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since the things i want to be dynamic are under the spine, chest and so on. If i try to exclude them, then it excludes all children too :/

neon shard
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It works in a hierarchy

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What bone are you wanting to dynamic that the spine is a child of?

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Hip should be the parent most bone of the whole rig

viral lily
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gimme a sec

neon shard
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If it is a skirt or a tail, they should be children of the hips, just as the spine is a child of the hips. Dynamic bones on them should not affect the spine as it is not under the skirt or tail in the hierarachy

viral lily
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as it is now, the spine, chest and most of the upper body still moves

neon shard
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I dont see the tail, but the breasts have no children on the spine, they should be fine

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The dynamic bone plugin has a slot where you identify the root

viral lily
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maybe my question should be, what do i need to exclude here?

neon shard
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This is not the root of the model, this is the root of the part you want to wiiggle

viral lily
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yea but what if i want multiple roots?

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or something that is under the hip as a root?

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like multiple things..

fading verge
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hey i want to get into rigging, how long do you think it will take to learn how to rig a simple humanoid character

neon shard
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Thats not how a hierarchy works

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Try putting it directly on the wiggling objects, and setting the root to the same object

viral lily
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I see that, but thats why im asking what if i want to apply dynamic bones to different things in different places in the hierarchy?

fading verge
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can someone answer me

viral lily
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which means i cant really put any other root, if i want them all to be dynamic.

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unless ofcourse...you can have multiple instances of the dynamic bone script ๐Ÿคฆ

south oar
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i need

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help

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CAT said hips not found

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any help?

viral lily
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im an idiot for not trying to add the same script multiple times -.-

marsh widget
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@viral lily didnt that model have like 180k tris

viral lily
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@marsh widget its heavily decimated...that i can guarantee you lol

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but i really liked it a lot, so i gave it a try

marsh widget
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i know cause i gave up on it cause of the tris

viral lily
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oh yea, and her brother crashes on me whenever i try to seperate him into seperate materials

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every..single..time -.-

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blender just cant handle him lol

vestal swallow
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My avatars hips are slightly coming forward and it has a collider on it. Is that why he's kinda hunched with hips out? lol It's not too bad but I just noticed it

fading verge
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fucc

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why her skirt like that REEEEEEEEEEEEEEEE

unborn kelp
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Guys how do I bend a part of my avatar?

viral lily
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anyone knows what it could be?

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everything else about the character is just fine.

grizzled sapphire
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I am having an issue with possible rigging.
On the client side for me when I physically T-pose myself, everything looks fine.
However, for everyone else the arms are broken in odd angles and the body is facing nearly 90 degrees in another direction.
https://gyazo.com/cce92e99e155f6ffb8178dd6ca29c7ce
Is this a direct rigging problem or something else?

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Apparently when sitting, the rigging looks fine both to myself and others.

hoary torrent
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guys, you know the small ball that appears when you use the avatar descriptor?

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i cant find the ball anywhere

swift radish
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Make sure your avatar isn't huge

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The ball is usually halfway between the overhead sun icon and the floor

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Also make sure you have the whole avatar selected

hoary torrent
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the sun icon is ages away from me tho

swift radish
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Oh did you move it?

hoary torrent
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no?

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i dont think so?

swift radish
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Or is your avatar super tiny? Lol

hoary torrent
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i mean it never said it was too big

swift radish
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Try putting the ball to 0x0x0 and find it on the floor first, then move it up

hoary torrent
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is there a way i can make it bigger?

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to find it easier?

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still cant see it

swift radish
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Screenshot?

fading verge
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Hello people ! so ive been building a model and its rigging is thrown to wack and I dont know what to do at this point anyone willing to help me out ?

hoary torrent
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FOUND IT

fading verge
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its-

hoary torrent
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phew

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thank god

fading verge
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bad

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Anyone ?

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please

hoary torrent
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tfw you have to decimate and it gets rid of half the details on the shirt making it look all weird

fallow tulip
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I am doing my own rigging and weight mapping because maximo didn't work well, and I am wondering if I should weight my toe bone at all or not since my character has high heels.

flat sierra
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how do i get characters above ground

fading wagon
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Can anyone help me fix this error? The model should have all of the bones rigged up correctly in Unity to a Humanoid rig and I've placed the Avatar Descriptor in properly. How do I set up this 'animator' that it does not supposedly contain

flat sierra
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i moved it up in blender alot but

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its noping

fading verge
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get the x axis, y axis and the z axis

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and set them all to zero! @flat sierra

flat sierra
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ok

heavy barn
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Hey, How do I merge two bones in blender?

flat sierra
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ill give that A try

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merge or parent?

fallow tulip
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yeah

flat sierra
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ctrl + P

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for both

heavy barn
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Make two bones into one

fallow tulip
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parent is control p

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you start from one

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and then press e and drag

hoary torrent
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how do i stop my legs from going through my skirt?

abstract canyon
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colliders

heavy barn
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I want to make those two into one hip bone, if that makes any sense (very new to blender and rigging btw)

abstract canyon
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Anyone here got eye tracking to work on .xps models?

fallow tulip
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Here let me send you a rigging tutorial that helped me out

heavy barn
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Ok, ty

flat sierra
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theyre all already at zero

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and hes still in the floor

small cliff
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@flat sierra floating characters are usually made by using invisible body. your armature will walk on floor, but only head will be visible, appearing as floating

lilac lake
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Will an Avatar atleast move his arms when i dont put it on Humanoid?

flat sierra
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noo i mean

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he's in the floor

lilac lake
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Rip

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I cant add bones for some reason to the one avatar i got

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And its completly messed up with the bones too

sonic marsh
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Anyone know why when I set up a viseme for the mesh called body I end up getting two different meshes that don't work in unity? body becomes body_MeshPart0 and Body_MeshPart1

fading verge
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Hey can someone help me out

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I dont know what went wrong

small cliff
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@flat sierra does your avatar use humanoid rig? if so, your ankle bones should be at the floor level

flat sierra
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ill try

small cliff
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afaik VRChat tries to put your avatar at floor, and uses origins of your ankle bones to guess where your avatar feet are

flat sierra
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theyre in the feet

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but hes still in the floor

small cliff
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you need to tinker with your armature, move the thick end of ankle bones down by the same amount they are sinking into floor

flat sierra
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down?

small cliff
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do it in blender or whatever 3d editing program you use, then reimport the model

lilac lake
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Who is good with Blender and would help me out?

small cliff
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yes down, VRChat sticks your ankle bone to the floor. if ou move it down, VRChat will move your avatar up to compensate

flat sierra
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ooh

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thats so weird

small cliff
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in other words you move everything except the ankle bone up

red oar
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was told to post here... why are my elbows like this? bent behind me? its fixed if i change position to "sitting" versus "standing" and adjust my player height way low.

small cliff
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if you select your model in unity, in play mode, you might notice red spheres at the origins of your anklebones. those are colliders VRChat uses to connect you to the floor, I presume.

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i dont know how to change their radius, so i just move the ankle bones

blazing hornet
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explain how to get out of this mode in blender

scenic wraith
fading verge
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@blazing hornet Hit Z

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and then you go too the mode selector and select whatever mode you use I use matiral

gentle gale
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are your right and left arm swapped

shadow shoal
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And also did you have problems in hierarchy

fallow inlet
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Guys how can i decrease the polygons on a mmd model?

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trying to upload something but it has like 50k :/

shadow shoal
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Decimate

fallow inlet
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gonna try that hold on

shadow shoal
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Don't decimate face or hands

fallow inlet
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ok

fading verge
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is anyone willing to help me out here with riggin problems

lost radish
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How do you get those custom dances overrides? are they off a website?

neon shard
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I got mine from mixamo

lost radish
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Do you have a link that you can send me?

supple yew
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So would it be possible
theoretically
to make a humanoid rig out of a non-humanoid character model

such as, say, Squishy

lament garnet
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hey guys, trying to rig up a bomberman model properly but I cant find the proper bone naming conventions in the VR Chat docs, anyone know where I can find that? http://puu.sh/yVczf/d212f6922d.png

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not my rig btw, Im about to re-rig him

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I dunno what Hudsonsoft did but, hot damn

low river
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with the dynamic bones, id want to have it higher damping and such on like, ears right? Sothey dont flop around

fallow inlet
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@shadow shoal Thanks so much dude i couldnt upload much avatar because of that thanks! ๐Ÿ˜ƒ ๐Ÿ˜ƒ

low river
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i want the tail/ears to more or less, "Sway"

shadow shoal
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No problem

lament garnet
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anyone know?

blazing hornet
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If your decimating faces, then how do tris get decimated?

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do they slowly just lower with the faces.

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?

neon shard
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Faces are polygons when you are working in blender. They can have any number of sides. When you export to a game engine (or VRChat) the faces get triangulated (separated into triangles)

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So if you reduce faces, you will generally be perportionally reducing tris

blazing hornet
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so do I need tris under 20k or faces

neon shard
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tris

blazing hornet
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....................................

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Faces already near 10k and tris still at 20k+

neon shard
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That is plenty likely

blazing hornet
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23k infact

neon shard
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Models made for looking great on deviantart or mmd are not made for game engines, they tend to be really tri heavy

blazing hornet
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so do I need to decimate more

neon shard
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Either decimate, or manually remove geometry

blazing hornet
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I am so screwed

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nothing more to remove

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This piece of hair has 1k tris right

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do I need to get 0 faces to get 0 tris

neon shard
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Do you have good edgeloops? you might be able to try this:

blazing hornet
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or how does it work

neon shard
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if your piece of hair has 1k tris, it is horrifically over subdivided ๐Ÿ˜ฆ

blazing hornet
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so should i decimate it to the bone

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or decimate it to hell*

neon shard
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Decimate is the most destructive of all ways to reduce polygons

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but if your piece of hair has 1k tris, it can probably be decimated some

lament garnet
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Hey guys, where can I find the correct rigging heirarchy and PROPER naming conventions in the docs? its not shown anywhere. Im NOT working on an MMD model, btw

neon shard
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Check the video, it might work for you

blazing hornet
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the only thing like that is the face

neon shard
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@lament garnet I havent seen a good one, names dont matter so much as long as you config it in humanoid properly

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The really important part is Hips > Spine > Chest > Neck > Head

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Legs are Upper > Lower > Foot and connect to the Hips

lament garnet
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so names dont matter at all?

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I can name it sexyhips or something?

neon shard
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Arms are Upper > Lower > Hand > fingers and connect to the Chest

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You sure can, but Unity will try to auto rig it based on known names

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So Hips would be best ๐Ÿ˜ƒ

lament garnet
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I see

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why isnt all this in the docs?

neon shard
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Amen

lament garnet
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I literally had to scour videos and and bug people here just to figure this shit out

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lol

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anyway thanks dude

neon shard
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๐Ÿ‘

blazing hornet
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stuck on 22.6k

neon shard
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Choose the smallest, most dense parts, and hit them hard :/

blazing hornet
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should I delete the bottom part of face since character has mask?

neon shard
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Yea! That would help

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Delete anything non visible

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If the character has a body under their clothes, delete it

blazing hornet
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I already did the unspeakable things

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XD

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XDXD

sly pelican
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I need quick help, or rather a quick answer to my question.

I have a model who has a thumb that can be rigged, but the four other fingers are not able to be rigged for. Apparently without those three fingers my model has no access to full body IK (I would assume would be the reason why my model cannot lean forward).

blazing hornet
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its not even a human anymore

sly pelican
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Is there a way to by pass that or do I just make dummy bones mapped for those fingers?

blazing hornet
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would it ruin if I deleted the neck?

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character has neck brace thing

neon shard
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@blazing hornet lol

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Its tricky.. if the deformation make sthe neck visible under the brace, youll see the hole

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Can I see the model topology?

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(wireframe)

blazing hornet
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I dont think it will be seen

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if not I can collide it

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its only 200 tris

neon shard
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Yea that doesnt help much

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Target the really dense stuff

blazing hornet
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anything is better than nothing if you were in my situation

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I already did everything

neon shard
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Your model has 23k tris. the neck is NOT the problem

blazing hornet
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its 23k cause theres so many items of 200-400

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nothing like 1000-5000

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besides face

neon shard
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oh I see, so it is just a very detailed character

blazing hornet
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not very, VERY

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lol

neon shard
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You picked a challenge ๐Ÿ˜›

blazing hornet
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just glad I am almost done

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the mask was so tiny I had to mess with shape keys

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lol

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since it was for mmd

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in the head

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there was so much shit in the head

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glad I got to use the mask

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to be honest

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bye bye left eye

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XD

neon shard
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wow

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I gotta head out, good luck!

fading verge
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would someone be willing to help rig my model for me ?

sly pelican
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Unfortunately I am unable to assist. I've been fine tuning and rigging my model all day. 14 hours now to be exact. So I am currently indisposed.

Have you looked at tutorials?

@fading verge

fading verge
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@sly pelican Ive looked at a bunch ive run into so strange problems and really cant do this myself at this point :/

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but if anyone or if you are able to assist another time please help ๐Ÿ™ƒ

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quick question, let's say I'm rigging a model and I can see in the 3d view that one of the bones protrudes out of the body. That can cause problems later on right?

sly pelican
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Yes. - At least Aesthetically I would suppose so. In many of the rigged models I took inspirations from they had all "Small" bones and were usually "Offset" instead of "Connected."

So it may cause problem later if it is protruding.

fading verge
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ok, thanks ๐Ÿ‘

glacial quarry
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i need some uh

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inspiration

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how would i go about rigging this hand

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this is my first time rigging btw

sly pelican
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Dude. I'm suffering the same problem. Apparently if you don't have the Thumbs, Index, and Middle finger bones rigged. You don't have access to VRChat Full Body IK

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So right now I am testing, theoretically, dummy bones acting as the three fingers even though my model doesn't have any "Fingers" at all.

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I just won't put weights on any of the bones

glacial quarry
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i actually had mine rigged but animation overrides made my chracter violently shake up and down so i was wondering if it was a problem with rigging

sly pelican
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Possibly animation problems instead of rigging.

fading verge
sly pelican
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Remove the bones on the guns

glacial quarry
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ok

fading verge
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Does vrchat use toes at all?

sly pelican
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Then drag the guns to the respective "leg" and CTRL+J to join them as a mesh entirely.

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Yes

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Leg arm

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w/e

torn isle
stoic hatch
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how would i go about rigging a 2d mouth? besides the method of putting the mouth open image behind the face and moving it forward?

sly pelican
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Or - alternatively @fading verge you could delete the guns and just focus on the model. Then add the guns later in Unity.

fading verge
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it also break the visor and helmet a bit

sly pelican
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Which I suggest entirely. A lot easier to deal with and modify later on.

fading verge
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breaks

sly pelican
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Like how so?

fading verge
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here et get a better screen shot

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let*

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me*

stoic hatch
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i have a character with a transparent face, so putting the mouth open pictures behind wont work

fading verge
sly pelican
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Hmm - then I'm not sure what to do. First off why are there bones on the guns lmao.

fading verge
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I dont know ! ๐Ÿ˜ฆ

sly pelican
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Where did you extract this model off of. GMOD?

fading verge
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Sfm

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ive gone through hell to get this model

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and its the only place you can get it too

sly pelican
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Oh - then of course. Bones on guns. SFM is pretty different. I'm not sure what you can do.

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Hmm - without breaking the textures and stuff.

fading verge
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do..

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do

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do i have to re rig it

sly pelican
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Eh - no. At least not that I think so.

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Just minor adjustments.

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Its strange how the visor just "breaks"

fading verge
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if you are willing to help later I have the fbx file and the blender file and texture file

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and yea i dont know whats up with the helmet

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but ive come so far, ive been working on this for 4 days non stop

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it hurts man

sly pelican
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I know the pain

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I suggest honestly experimenting with things like you've already been doing. Did the guns and stuff come with their own textures/Materials?

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@glacial quarry Can you post the bones of that lego hand or w/e you posted earlier. I need it as reference.

glacial quarry
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the bones of my lego hand r bad i kind of did what u were talking about by making it think i had more fingers

sly pelican
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So did it work?

glacial quarry
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yeah

sly pelican
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I mean - as long as it works I don't care if it is bad. How many bones did you use total? 3 (1 for each finger) or 9? (3 for each finger?)

glacial quarry
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3

sly pelican
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Phew

glacial quarry
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it looks weird if i try to do hand gestures tho

sly pelican
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Okay. Saves me time.

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Well I won't give it any weights

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So it won't essentially do "anything"

glacial quarry
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ok

fading verge
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yes the guns came sepret

sly pelican
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Okay - then you could delete the guns then. Then somehow fix the visor.

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It shouldn't mess with your main model textures if the guns go poof.

stoic hatch
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can a blend shape effect a meshes visibility?

sly pelican
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Is the visor seperate?

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I believe, at least theoretically, you could select the Verts of the Visor. Seperate it from the main model mesh. Then realign it back into the helmet then CTRL+J them back together.

fading verge
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does anybody know how to fix feet that are turned in (not in unity, but in game)

sly pelican
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Eh? huh?

fading verge
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my feet aren't turned in in unity, but they turn in in game

sleek ore
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I'm having a similar issue, I've kept all the correct bones the model is fine in Unity and in the Avatar selector but oncein game the model like folds in on itself

fading verge
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yeah its odd

sly pelican
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I've had my hands turn in and stuff, but I fixed it in Unity by realigning it myself.

fading verge
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i would provide screenshots, but vrchat isnt letting me in

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how did you fix it?

flat sierra
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i tried moving it up in blender but it didnt work

sleek ore
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ye thats how mine started too

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now mines like this

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squished

sly pelican
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Going in Unity and actually looking for the flipped stuff and turn it back to its correct position.

flat sierra
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how'd you get it up

fading verge
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ok

sleek ore
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i had deleted some important bones

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by accident

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so i rerigged

sly pelican
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But I'm not sure. My problem is way different from yours from the way it looks like.

sleek ore
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and left all the bones, even the ones i wasnt sure of

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and if yours is an MMD model by chance, a lot of the legs have like an extra set of legs labeled D and you have to re parent the bones to their corresponding part

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uhhhh

fading verge
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i try clicking on the feet but it wont select just the feet

sleek ore
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man skull kid has been such a headache, i dun unnastaaanddd

sly pelican
#

Have you tried selecting the Feet via Hierarchy?

craggy fulcrum
#

Would someone who knows a shitlot about rigging be willing to VOIP with me about rigging bones with tons of rotation restrictions? I have no clue if this type of rigging would translate to Unity well, so I wanted to discuss it with someone knowledgeable.

proven stream
#

hi having issues rigging, moving my elbo causes the whole arm and hand to move fine but moving wrist or fingers cause the hand to deform anyway to fix this?

nova wigeon
#

Weight paint

#

select the mesh and go into weight paint mode

#

make sure you're in pose mode with the armature

#

and select a bone and your weight paints will come up

torn isle
#

Why is it that whenever I try to place her chest bone in the right area, it creates a conflict?

fading verge
#

is there weight painting in unity?

#

blender just messes up my weight painting when i export it to DAE

torn isle
#

It should be noted that she also doesn't have a thumb bone according to unity even though it shows up in bone hierachy in the same client.

hidden ether
#

So if I have a model with a slightly incorrect skeleton, and I set Unity to ignore certain bones, will the weight from those bones be given to other bones or will I have to completely re-paint the whole skeleton?

warm ridge
#

Deleting duplicates fixes this but it also gets rid of a thin part of my wings. any advice?

inland ridge
fading verge
#

did you rig it yourself?

inland ridge
#

I used an MMD model

low river
#

Question, well two

#

firstly, my model despite having a "Silent" viseme has their mouth hang open

shadow shoal
#

Did you set that correctly in Unity Vrc avatar descriptor

inland ridge
#

Is it supposed to be at eye level or a little above?

shadow shoal
#

Between eyes

#

So yeah at eye level

flat sierra
#

how do i fix this

sleek ore
#

some of this stuff i see is just funny

#

like its too great to fix, just leave it LOL

shadow shoal
#

lol ikr

#

I had a tpose model too and it looked hilarious

final sphinx
#

Is this where you get tutorials on boob physics?

shadow shoal
#

Dynamic bones is $20

final sphinx
#

#sadness

#

shakingly hands wallet

sleek ore
#

me tooo

#

my Xayah's cape is stiff af and i'm just like, 20 dollars and it can move and be free

#

HNNGGG

shadow shoal
#

Splatoon models seriously need those dynamic bones

final sphinx
#

@sleek ore You should use soft cloth no dynamic bones for your cape

sleek ore
#

yes sir

low river
#

For some reason, my avatars arm wont reach out despite it being rigged normally

#

I checked the muslces and it seems to be fine

shadow shoal
#

Maybe the angle of the hips

low river
#

you think so?

shadow shoal
#

It's what comes on top of my mind

flat sierra
#

why is my character in the air

#

ones inside the floor the others in the air

shadow shoal
#

Set Y position to something very low

#

Either in Unity or in blender

flat sierra
#

how low

low river
flat sierra
low river
#

Like this?

flat sierra
#

its like this high

shadow shoal
#

Try with -1

#

Or you know what, try with -5 or something

low river
#

I just lined them up

#

lets see if it works

#

no wait

#

it meant this?

#

either way, now theyre lined up

flat sierra
#

i tried -5 but nothing changed

#

its still super high up

low river
#

maybe its the obnes

flat sierra
#

obnes?

low river
#

*bones

#

iom very tired and very cold

flat sierra
#

oh im not sure

#

ill screen em

low river
#

Ok so, since my avatar has visemes

#

do I need to RIG a jaw?

plucky barn
#

Can I just give someone ten bucks to do my 4 models? I have their textures and .fbx files ready

pale hull
#

@low river You do not need a jaw

low river
#

Question, youd see eye tracking in the mirror right? Or..

pale hull
#

Yup, however in the mirror they might look a bit cross eyed

#

Your own visemes has a ~1sec lag aswell

#

Local to you

low river
#

I know that much

#

I still dont get why the arm wont extend

#

the eyes also wont move, at all

flat sierra
#

moving it down didnt work it didnt change at all

plucky barn
#

Can anyone here do my models for me?

restive flax
#

I forgot how to get to the animator

shadow shoal
#

Click on the model and then rig

restive flax
#

Do i have to make it Humanoid?

#

If so ive already done that

stuck jasper
#

Do you think it would be possilbe to rig this? It litterally has no arms, but the hair acts as hands

fading verge
#

you'd probably have to do more work and only be able to have 2 of the.. hair thingys as harms

stuck jasper
#

I don't think I could even do that, because the hair is parented to the head

#

And if I tried to do that vrchat would throw a fit

fading verge
#

ya dont know until you try

low river
#

wait

fading verge
#

wont be a humanoid i think tho

low river
#

do I gotta apply the armature before exporting for things like eyes

lament garnet
#

I LOVE THIS MEME

#

LOVE IT

#

anyone know what the deal is?

fading verge
#

ooo bomberman neat.

lament garnet
#

im close to giving up

fading verge
#

i unfortunately havent messed with bones besides parenting

#

and mertging

plucky barn
#

So you know how to do parenting?

#

Cause that's the final piece I'm stuck on

#

I set Upperchest to none and then the shoulders and neck don't hook to the chest or spine so the spine hierarchy is missing

low river
#

I have no idea what im doing wrong haha

flat sierra
#

me either ive tried everything and ones still in the floor and the others stucki n the air

lament garnet
#

yeah honestly fuck this

#

I cant be assed anymore

flat sierra
#

wish it had a true preview mode instead of uploading first

low river
#

Ive literally gone throiugh evrything haha

#

yet the arm wont work

restive flax
coral frost
#

Hey guys, not sure where to go for this, but I can't quite get the texture on my prop into unity. Not sure what exactly is going on but I made an atlas of the prop, put it in unity first, then the model, but I still get a grey prop.

lament garnet
#

@idle crystal add an Animator component to the Avatar's gameobject

#

@coral frost go into the Material and drag the texture into that

restive flax
lament garnet
#

no, in the scene

#

there's a button at the bottom for adding components

#

then type out "Animator" and it'll pop up

coral frost
#

@lament garnet Where at exactly? I've put it on Albedo, but it doesn't make the whole prop have the right textures in the right places.

acoustic depot
lament garnet
#

@coral frost you might have to re-UV map it properly

shut loom
#

just get blender and cats blender plugin, it would fix it for you @acoustic depot

restive flax
coral frost
shadow shoal
#

Cats atlas isn't recommended

lament garnet
#

in the scene

#

what you're selecting is the model in the assets

low river
#

at this point I might re-rig it

lament garnet
#

but you need to select the model in the scene, then add the animator

alpine drift
restive flax
coral frost
#

@shadow shoal Usually cats works fairly well with me, it just looks like the texture is in the wrong place or something.

balmy solstice
#

Um, Can i get some help please?

#

Asking for a friend

#

We're trying to get a certain model to work, but no matter what we try they still appear halfway into the ground

restive flax
#

i think i need to add an animator to this, because thats what i did before, but i forgot how to, so im asking for help

lament garnet
#

that can be left blank

#

you just need to have the component there

restive flax
#

But if i do, my character doesent show in game

lament garnet
#

what are the coords of your character in the scene?

#

make sure its 0, 0, 0

restive flax
coral frost
#

@lament garnet Just redid the UV Map manually and it is doing the same as it did with auto atlas.

charred sorrel
#

Would anyone be able to help me? I'm super super new to unity, I have no idea how to use it. I found an online model but I don't even know where to begin with assigning a skeleton to it

low river
#

Blender

#

or maximo

charred sorrel
#

use blender instead of unity?

alpine drift
#

Also if you get stuck on a certain part, comment sections for the video could help ๐Ÿ˜‰

charred sorrel
#

omg this is all foreign language to me sdlkjfsd i don't even know where to start... i'll try blender first though!! o: thank you all

coral coral
#

I could use some help with weight painting.

#

Because I have no idea how to do it.

#

Chuchu up top is all one mesh.

#

And I want to combine it with Kirby's mesh.

balmy solstice
#

the red orb thing in front of his crotch?

coral frost
#

You have it in play mode.

low river
#

I honestly dont know why the arms wont work

coral frost
#

Click the play icon and pause icon in the top

balmy solstice
#

I am also testing his interaction with the ground @coral frost and as you can tell by the grid, he's halfway into the ground

coral frost
#

Ah, I gotcha.

balmy solstice
#

I thought the red orb might have something to do with WHY he's in the ground

shut loom
#

red orb seem to be something from a bone collider or something

still harness
shadow shoal
#

Maybe you didn't set the shape keys correctly

still harness
#

Wouldn't that just mess up the blinking?

restive flax
#

I cant add an animator because unity is annoying

still harness
#

What happens when you try to add one?

worthy bay
#

so I have 2 versions of a similar model in blender, one of them has an outfit I like, but it's hands are not rigged, the other version has rigged hands. I want to attach the hands of one version to the other. It seems that they have the same vertex group names though, so when I try to join the hands with the body of the other, suddenly none of the bones move the model at all.

low river
#

Eye rigging will work even without blinking animations right? or do you need them

shut loom
#

if your eyes have seperate meshes, yes

low river
#

yeah theyre seperate from the body

#

should they be joined to the body?

shadow shoal
#

Just join meshes with cat tool

coral coral
#

Is there a way to make bone groups have a normal bone as a parent?

fading verge
#

Speaking of cat's tool

#

Excuse me? How do you stick a hat to your avatar? I have been having this issue where it is floating above my head? or away from me

#

All my models I run through CATS lean backwards when idle

#

Anyone had the same problem?

#

Could someone help? Please

still harness
#

@fading verge Made a model with cats two days a ago and it was fine

fading verge
#

Viceroy? Do you happen to know how to prevent the issue of a floating hat or object that was on your character?

#

Avatar*

#

No

#

Blender

#

Alright

#

Now?

#

How would I do it in unity

#

I'd rather do it in Unity

#

Considering I have a finished avatar

#

Its already there

#

I only have the option: Body

#

Wait

#

I think I got it

#

Alright

#

I'll do that just incase

acoustic depot
shut loom
#

get blender and cats blender plugin... click "fix model"... done

acoustic depot
#

Yup that did nothing

past kindle
#

How do you add a scene in Blender?

shut loom
#

hmm interesting... then what is the head parented to?

#

directly to the spine?

craggy fulcrum
#

Do I need to have any animations or anything other than a rigged model before importing to Unity?

naive tree
#

@shut loom hed is parented to neck, neck is parented to chest

shut loom
#

yeah but in his case he doesnt have a neck apparently

static basin
#

hey can someone help me with my camera issues on my 3d models please?
i position the ball infront of my models face, and yet everytime i choose the avatar in vrchat the camera is inbetween my thighs, any help?

acoustic depot
#

Yeah putting it in blender honestly just made the rigging worse even with cats plugin

edgy ginkgo
naive tree
#

@edgy ginkgo LOL

#

that's like the issue i had, only bit smaller bounds

edgy ginkgo
#

is something too small?

naive tree
#

ill dm u fix

edgy ginkgo
#

kthankies

static basin
#

i guess noone has an answer for me? lol

edgy ginkgo
#

sorry, fox no pro >.<

fading verge
#

what is the "nicest" looking shader material for an avatar. my avatar without shaders looked very whiteish

blazing hornet
#

I need help, I used the shape key and resized some items for my character, which is a mask, and so I deleted polys off the face area of the mask and when I bring it into unity the mask turns tiny again, help?

digital sierra
#

anyway i could get ahold of the dynamic bones addon from someone?

#

i added you

edgy ginkgo
#

is it supposed to be missing?

#

shouldnt it be showing the mesh?

hidden ether
#

can anyone tell me the purpose of this sword having like 6 bones

minor sapphire
#

delet

foggy wagon
#

you could have a floppy sword if you wanted I guess.

#

otherwise no they are useless

wraith locust
#

that would be kinda funny though

#

i have problem. this model i wanna put in the game has arms and legs that bend abnormally

#

also some extra bones show up when i switch to edit mode and i'm not sure if that's normal

thick trout
#

Anyone know why when I click on the armature the character is moved slightly lower then it is in it's regular pose?

naive tree
#

@wraith locust parent the extra odd named bone to the main bone, like armR_TC or whatever, parent it to Right Arm and then hit mix weight in cats

#

do that for elbow to elbow and wrist to wrist too if u have them

odd musk
#

When im starting a rig from scratch, when I start naming the bones do I leave Pose unchanged, or rename Pose to Hips and go down the chain like that?

blazing hornet
#

I need help, I used the shape key and resized some items for my character, which is a mask, and so I deleted polys off the face area of the mask and when I bring it into unity the mask turns tiny again, help?

wraith locust
#

@naive tree do i just select both elbowS_L and Left Elbow and hit ctrl P? does it matter which order i select them in? which one should be selected when i click mix weights?

naive tree
#

then hit mix weight in cats

#

it deletes the bone and transfers all weight

edgy ginkgo
#

can someone please help me, for somereason my mesh looks perfect and moves perfectly, but ingame it explodes, like all the verts are all over the place

wraith locust
#

thank you so much yuumi

edgy ginkgo
#

anyone have any clue?

#

could shape keys do this?

#

imma check now

#

yup

#

was the shape keys

hidden ether
#

holy shit lmao

edgy ginkgo
#

huh?

#

lesson learned, leave shape keys for last

plucky fjord
#

Hello, I uploaded my very first avatar, I used the automatic lips detection for the rigging (although I can't find where again) and now the mouth is constantly opened, anyone know how to fix it ?

fading verge
#

What can i do about the fact that when i enter rig configuration in unity, my model turns 180 degrees?

#

the bones are reverted aswell

brave basin
#

Does anyone know if the HP vr headset will work on vrchat

fading verge
#

HP is making a vr headset?

#

btw this is not the channel for asking that stuff

brave basin
#

Ok what channel do I ask

fading verge
#

well, look at the names of the channels

brave basin
#

I have ask some of the channel and I have had no replies on them

fading verge
brave basin
#

Ok thanks

fading verge
#

What can i do about the fact that when i enter rig configuration in unity, my model turns 180 degrees?

#

the bones are reverted aswell

signal cairn
naive tree
#

@signal cairn what exactly? can't see anything

signal cairn
#

hair on the left

#

is broken

naive tree
#

does it stay in place when u rotate head?

#

like, it doesn't move with the head?

#

but I'd guess tehre's a bone holding it

#

and u need to do smth with that

plucky fjord
#

I'd like to completely remove it but don't know how

hidden ether
#

@fading verge Your bones might be the wrong way around, i.e. rights are lefts

#

@signal cairn Is the bone attached to that part of the hair weight painted correctly?

fading verge
#

They're not in blender

#

neither is the avatar facing the floating camera in blender unlike unity

#

the skeleton and model does a 180 degree turn whilst the bone coordination doesnt

hidden ether
#

...Then turn the entire skeleton 180 degrees around when you configure the rig.

#

Apply, enforce t-pose.

fading verge
#

how do i do that? i dont see a way to rotate in the rig configuration

hidden ether
#

Click on your hips in the outliner or whatever you call the list of objects to the right in Unity, top left of the screen hit the rotate tool, rotate the hips 180.

#

Maybe don't hit enforce t-pose because that might just rotate it back around again.

shrewd timber
#

im having a hard time rigging a roblox avatar, can someone just give me some tips? which filetype the model should be etc

hidden ether
#

@shrewd timber Roblox avatars should be extremely easy to rig. When you're finished working on your model in your modelling program, export it as an .fbx file.

#

If you do have any problems with the rig, send them here.

plucky fjord
#

@hidden ether do you know how I can fix my eye problem ? In blender they, look good but when I start rigging in unity it looks really weird

shrewd timber
#

im trying to rig in unity with humanoid but the avatar is not in t pose and the skeletons just isnt working this is so hard

hidden ether
#

Send some screenshots, however I'm inexperienced with eye tracking so I might not be of much help.

fading verge
#

@hidden ether the hip is "not in t pose", where can i find the enforce t pose button?

shrewd timber
#

can someone rig it for me? i got the fbx file atleast

hidden ether
#

Enforce T-Pose is in Pose.

#

don't ask me about the names of the bones

signal cairn
#

turns out the bone got rotated and messed up in the exporting process, if i rotate it inside unity i can unwrap it to fix it

#

weird stuff

shrewd timber
#

i want it boneless

hidden ether
#

@shrewd timber You can send it to me if you like, though it's better to try to do it yourself.

shrewd timber
#

old meme sorry

waxen oar
#

Is it possible to decimate a model down from 50k to 20k?

shrewd timber
#

really

plucky fjord
hidden ether
#

gimme the bone-in rig pls

#

Is it just that part of the mesh that's messed up?

fading verge
#

nope, enfore Tpose rotates it back to where it was

hidden ether
#

Alright, so don't enforce t-pose then.

fading verge
#

but the hip aint in "tpose"

hidden ether
#

BTW, use the Transform options on the bottom of your screen rather than manually rotating it. My bad,

fading verge
#

ye i used those in the end

plucky fjord
#

there is only this part yes, there is no eye tracking, I want to completely remove it before doing anything else since it looks really ugly in game

naive tree
#

@plucky fjord set shader to cutout

#

for they eyebrows

hidden ether
#

That isn't a massive problem. That just means a bone is out of place and won't be perfect assuming your character would need a regular t-pose. In this case, your t-pose needs to be rotated 180 degrees, and since Unity doesn't like that, it's going to yell at you. But you should still be able to upload. @fading verge

fading verge
#

aight, cool ty

hidden ether
#

Be wary though, since if you plan to use the model anywhere else you're gonna have to fix that rig. Otherwise, it should work in VRC.

fading verge
#

roger

plucky fjord
#

@naive tree Where do I find the shader part in unity ?

naive tree
#

@plucky fjord go to materials folder, select the material

#

and shader is top right

plucky fjord
#

ah thank you

#

not sure if it's better

fading verge
#

Can I please do a screen share in discord for some help with blender? I'm trying to add bones and I need some help! (is this meant for here?)

lapis river
#

I also require that help i need to add a bone

#

cause i dont wana give up on this awesome mmd model

fading verge
lapis river
#

i dont know

hidden ether
#

It doesn't, but it might look wrong in-game if it's incorrectly configured. That you'll just need to figure out by previewing its animations.

fading verge
#

Can someone please help @fading verge and @fading verge as we both need help with adding bones to an existing mesh! Thank you so much for reading this and I hope you had a great day

lapis river
#

I only require the upperchest bone

#

cause its missing

fading verge
#

I only require breast bones as they're missing

lapis river
#

XD

#

this is mine

#

right now

#

but no upperchest bone so i think i need to add that

#

cause i cant import it without that

fading verge
#

@hidden ether Do i want to do anything with "Muscles & Settings"? or am i supposed to just leave that?

hidden ether
#

Leave it.

fading verge
#

understood

#

Can someone please help @fading verge and @fading verge as we both need help with adding bones to an existing mesh! Thank you so much for reading this and I hope you had a great day

lapis river
#

Ye we require some serieus help

fading verge
#

@hidden ether I wanna scale up my avatar before uploading it but it doesn't seem to work, any advice/reccomendations?

hidden ether
#

What do you mean it doesn't seem to work?

#

@lapis river VRChat ignores the upper chest bone.

fading verge
#

so i have the "Vrchat_Tutorial avatar" next to it, which is 1 on x,y and z scale, i updated my avatar to 1.3 on all, yet it didn't expand in any way

lapis river
#

okay wait

#

@hidden ether spine hierarchy incorrect. make sure that the parent of both Shoulders and the neck is the chest

hidden ether
#

Your spine hierarchy is wrong.

fading verge
hidden ether
#

You're clicking on the mesh

fading verge
#

yet they're still the same height

hidden ether
#

Revert those changes,

fading verge
#

done

#

how do i scale it up then?

hidden ether
#

Select something along the lines of that.

#

There should be your model, then its mesh.

#

Click the model, not the mesh.

fading verge
#

that one?

hidden ether
#

Click Geth_Blender_Testtaker

lapis river
#

@hidden ether How do i fix my spine hierarchy

hidden ether
#

You need to edit it in your chosen rigging program, i.e. Blender or Maya.

lapis river
#

i have blender

hidden ether
#

This is a good guide.

fading verge
#

ye thats blender for me 2

hidden ether
#

Anyway, Stingy click Geth_Blender_Testtaker and apply the scaling to that.

naive tree
#

that feel when hips are pointing down vrpill

hidden ether
fading verge
#

inside blender?

hidden ether
#

incorrect

#

and no, inside unity

#

I was talking to Jesper about the hierarchy issue.

fading verge
#

oH I c

hidden ether
#

In Unity, click Geth_blender_whatever, apply scaling to that

earnest ivy
#

So

fading verge
#

ye it worked

hidden ether
#

ez

fading verge
#

ty my dud

earnest ivy
#

I have two spines, and a pelvis bone.

#

I can't map both spines and the pelvis to something

#

since there's not enough maps for spine.

hidden ether
#

Two choices, A. delete them and re-rig and re-paint the skeleton
B. have Unity ignore them and pray the weight gets distributed nicely

earnest ivy
#

Should I just rig the spine lower to pelvis

hidden ether
#

OR you can delete them in Blender and it should automatically redistribute weight, I believe. Might not do that but still.

earnest ivy
#

and spine upper to spine?

hidden ether
#

Whichever fits.

#

Use the hierarchy guide I sent above.

earnest ivy
#

I absolutely suck at blender.

fading verge
#

@hidden ether one more thing, i have this "take" without any movement in the file, do i need that?

hidden ether
#

There's always room for improvement, Ocelot.

#

And no, that's worthless to you if you don't have any animiations for Legion.

fading verge
#

GETH

#

dammit

hidden ether
#

is that not legion

fading verge
#

this is the standard geth

hidden ether
#

oh right

#

it's just a geth soldier lol

earnest ivy
#

That's the model hierachy with maps.

hidden ether
#

what in god's name

earnest ivy
#

The giant ass amount of bones in the middle that are grey are the upper spine.

lapis river
#

can i screen share with someone

hidden ether
#

listen

#

you're gonna wanna rerig that Ocelot

earnest ivy
#

Mk.

fading verge
#

I cant delete the "Default take"

hidden ether
#

Don't delete it, Unity will ignore it.

earnest ivy
#

The giant ass amount of bones mainly control the jacket as well.

fading verge
#

but in order to publish and upload it i need to give it a description

hidden ether
#

what

lapis river
#

vrc descriptor

fading verge
#

a wot

hidden ether
earnest ivy
#

Wait

#

Am I supposed to avoid mapping the chest bone or the upper chest bone?

earnest ivy
#

Fuck me.

#

Problem solved then

#

I have enough space for the spines and pelvis.

hidden ether
#

lul
By the way, if you apply dynamic bones to all those very generous bones, it will look good and work if you add colliders to the body however that'll be painful for everyone in existence's CPU (at the same time)

earnest ivy
#

Yay it works now.

#

Not sure where I should add colliders though.

#

Always wanted to, but when I tried doing it to one of my avatars, never worked.

hidden ether
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basically you want the colliders to be his main body if his jacket has dynamic bones.

earnest ivy
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I tried adding the colliders to the hands, no effect.

hidden ether
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Think about it as your chest IRL is the collider for your jacket IRL.

earnest ivy
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Should I add the colliders to the actual armature, or the mesh?

hidden ether
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Armature.

earnest ivy
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Mk.

hidden ether
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dynamic bones are part of the mesh

earnest ivy
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I tried doing it with my hands, but the colliders wouldn't work.

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This here's one of the lovely colliders for said avatrar.

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avatar*

hidden ether
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Right, well I'm out of help for the dynamic bones. I recommend against using them anyway. See if your rig works if it's fixed, as you say.

earnest ivy
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Rig does work, tested it just earlier.

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By the way, how large should the colliders be?

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like the radius

lapis river
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@hidden ether can you help me fix the spine hierachry

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im in blender

hidden ether
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hang on

lapis river
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oke i wait

earnest ivy
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Anyways, the dynamic bones definitely ignore the colliders for whatever reason.

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Should I like change the direction or something?

fading verge
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@hidden ether because i increased the scale, shouldn't the armature also have increased in scale?

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or is that 1 compared to 1.3

light token
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it seems that my bones are not at all correct, it's not a hierarchy ... someone can tell what to do? (I first work with bones at all, and experience is from the fact that I'm an interior designer and modeling, and I'm doing PBR shading)

hidden ether
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@fading verge If your rig is bound to the model's mesh, yes.

light token
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bones look not at all ... I think right?

fading verge
hidden ether
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Your hierarchy is wrong, Kenshin.

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That...

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Well, at least it's only his arms.

fading verge
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my feet are trough the floor aswell

light token
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@hidden ether namely the bones? or names not those

hidden ether
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No, your parenting is wrong.

light token
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for me it's hard to do since I'm Russian-speaking, and it's hard to navigate.

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thanks you @hidden ether im trying

hidden ether
earnest ivy
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What are these?

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in dynamic bones

hidden ether
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no clue

earnest ivy
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But yeah

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I set the colliders and everything

light token
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@hidden ether amm may i find simple bones like on picture?

earnest ivy
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and the jacket still somewhat goes through the colliders

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although much slower

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it's set on gravity btw

hidden ether
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I've not delved too deep into how colliders work yet, so I'm unsure Ocelot.

light token
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or it is more correct to go to a blender and make such a skeleton

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๐Ÿ˜ƒ

hidden ether
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If you go to Blender and make a new skeleton, that means you need to re-paint it aswell.

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All you need to do is find those bones in your current skeleton and parent and name them correctly, and if you're lucky it'll work out.

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But if you're willing to spend some time repainting it, repainting is definitely a better alternative.

light token
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okay thaks you ill try to do this (find and fixed name of bones)

lapis river
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@hidden ether can you help me with the spine hierarchy

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Can somoene help me with a error of spine hierarchy i dont know what to do this is my first avatar

light token
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@lapis river give me a screenshots

lapis river
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of what

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the model

warm pollen
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you can clearly see that your hip bone is bbeing assigned to center bone

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green are the one you are using

lapis river
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that means? / this is my first avatar

light token
lapis river
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ye i dont understand it

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i anyone is willing i can share my screen

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Quickassist

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i have to do this but i dont understand>
For the IK to work properly, you must have a specific hierarchy of bones around the chest. In your rig, your shoulder bones (mapped into Left Arm > Shoulder, Right Arm > Shoulder slots) must be direct children of your chest bone (mapped into Body > Chest slot). Also, the neck bone (mapped into Head > Neck slot) must also be a direct child of the Chest.

naive tree
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@lapis river is it me or your shoulders are parented to neck?

lapis river
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dont know

earnest lily
lapis river
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this chat is not realy help full ๐Ÿ˜ญ

balmy solstice
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Never mind I looked at the Documents for it

crisp tendon
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@lapis river When you answer "don't know" to question it doesn't really help either

silk kestrel
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@crisp tendon I got a couple of question,

  1. does VRchat map onto the models bones via a parent constraint while maintaining an offset to compensate for joint rotations?
  2. What would be considered the aim and up axis that VRChat uses on the bones of the animation?
vagrant lance
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ok it wont let me put my model in because it has lighting, since when? wtf

crisp tendon
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@silk kestrel You mean the IK system right ?

earnest lily
silk kestrel
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not the IK system, More like how an animation will tell the bone to rotate 90 degrees in the Z axis in order to bend the finger, but rotating the Z axis on the model would bend it sideways

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I am assuming that that the humanoid rig acts like a control rig while the model's armature would be the base rig

lapis river
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@crisp tendon i used blender plugin cat and i got it fixed so no prob im new to it

earnest lily
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the mesh is still connected to the bones btw, tho obviously I'd like the mesh to actually properly align with said bones

crisp tendon
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@silk kestrel I'm pretty sure it all depends on your t-pose initial bone rotations

silk kestrel
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That is what I am confused about, I helped some people debug their rigs and there are some models whose bones are properly aligned (aimed and orientated to the correct child) and than there are some whose bone orientations just follow the world space. (these are the ones with the most problems and usually have reversed body)

earnest lily
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found the issue, nvm. Had to join all my meshes

woven pulsar
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when i upload avatar the personal tab appears then dissapears within 1 second

plucky fjord
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I have a mouth problem, it is always opened, I tried this, in unity it no longer shows the mouth opened but in game it is opened

light token
woven pulsar
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@light token can you send me that avatar model to me (the one in ur pfp)

light token
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pfp?

hidden ether
woven pulsar
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profile picture

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@light token

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the knuckles one

hidden ether
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why dont you just google it

light token
hidden ether
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boom there it is

light token
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i think you mean samurai profile

hidden ether
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no he wants the knuckles model kenshin

light token
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aaa

hidden ether
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anyway did you do as i said?

woven pulsar
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not that one

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the finished one

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knuckles meme model and this one is not the same

fading verge
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i got a problem with measurements even tho i thought id know how to do it it keep saying its too big even tho ive scaled it down alot

woven pulsar
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@light token do you have that model?

light token
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@woven pulsar no

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@hidden ether im so sorry for that. awkward feel. this should not be, or is it allowed?

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unassign bones between spine and chest

crisp tendon
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fix this with cat's in blender

hidden ether
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^ you can do that too

eternal moss
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Im getting bone heat weighting solution errors when parenting this guy, can anyone help?

hidden ether
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buut when I do this with my models they've come out fine so

light token
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i have cats in blender, and i use fix. But it seems to me it will not help, or I do not know anything either

hidden ether
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listen

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i need that

eternal moss
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how do I get auto rigging to work pls help

crisp tendon
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@eternal moss You can weight paint something so far from humanoid i think

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at least not with automatic weight paint

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gotta do it manually

eternal moss
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oh okay

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would maximo work?

crisp tendon
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If you remove the skeleton and imported it could at least do the fingers and legs for you

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but head/spine won't work for bovious reasons

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obvious*

eternal moss
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okay

naive tree
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idk how many guides i've read today

molten vale
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@plucky fjord If you still have the open mouth problem

naive tree