#avatar-rigging

1 messages · Page 51 of 1

pseudo silo
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but i'm not actually sure

swift radish
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@pseudo silo

pseudo silo
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ah sorry

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i walked away

neon shard
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Your Hips bone appears to be aiming straight back

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Bone directionality matters

swift radish
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Those are wings, I think I found the problem

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That's the hips

pseudo silo
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LOL

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is that a tiny finger bone

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between your hips and your legs?

swift radish
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Whoever made this, made that tiny bone the root hips

neon shard
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They are still aimed super wrong

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why such a huge angle offset for the hip bone?

swift radish
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I can't rotate it without rotating the whole body

pseudo silo
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you'll have to rotate it in blender

neon shard
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You can rotate it in blender

pseudo silo
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it should be painless

neon shard
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If you rotate the bone in armature edit mode, it wont affect your mesh or skinning at all

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I sugggest moving the head of the hip bone down to between the heads of the thigh bones

glacial quarry
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ugh can I add more bones in unity or do I have to do it in blender

neon shard
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Blender

swift radish
glacial quarry
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alright

neon shard
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What is that huge extra bone headed down towards the thighs>?

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I think that is supposed to be your hip bone

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oh wait this model must be set up for hip sway

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thats why it has a downward facing hip bone :/

swift radish
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Oh?

neon shard
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I would flip the bone that actually sits where the pelvis is supposed to be, then parent the spine directly to that

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then use that as your hips, that should be all you need to do

swift radish
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Ahh, I'm not sure what you mean
Could you explain using the unity bones as an example?
I'm completely clueless in blender

neon shard
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So to reparent, all you need to do is select the spine bone, then shift select the new hips, then press ctrl+P and choose "keep offset"

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to flip the pelvis bone, you would just select it and press r > x > then type 180 > enter

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that means rotate > x axis > 180 degrees > confirm

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Im about 95% sure this will fix your hips

swift radish
neon shard
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oops. did you flip the hips yet?

swift radish
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the yellow being pelvis

neon shard
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they look upside down

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everything else looks right

swift radish
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Yeah I flipped the pelvis bone in your instrusctions xD
Was that the wrong bone?

neon shard
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maybe, just flip it again 😛

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I might have misread the image. its hard to tell from a still

swift radish
neon shard
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Im confused as to what the big downward facing bone is that is attached to the pelvis, but I dont think it will bother the rig

swift radish
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Root ground?

neon shard
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That looks perfect

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try that out in unity (make sure you use the new hip bone)

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The only issue it might cause is some strange bulges in the stomach area, but if it does you can fix that by parenting the old hip bone onto the new hip bone

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It was almost definitely set up for a hip sway controller

swift radish
neon shard
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Nice! tahts what it needs to look like

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Hopefully you can enjoy your new posture now 😛

vapid osprey
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sorry to just jump in the middle of this conversation but does anyone know a fix to this model? it's actually mines but i encountered a problem with the texture.

severe hedge
swift radish
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@neon shard She's a little curved, but her pelvis is definitely not jutting out like before haha
I can probably rotate the spine a little to fix this?
(I also need to unassign the jaw again oops lol)

blazing hornet
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would it mess up the model if I decimate the face?

swift radish
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Your eye sockets might change and the eyes might look funky
depends on how much you decimate it

wild arch
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does it matter if her hips/thigh bones aren't green on the model?.... everything seems to be ok..

young ocean
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Can someone explain how to rig bones that a model doesn't have? Like is there a way to add the necessary bones?

wild arch
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you'd have to do it in blender, but i'm not entirely sure how

blazing hornet
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if I remove this

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will it ruin my face

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its called

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"Mask Base"

young ocean
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Where can I find blender?

blazing hornet
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or steam

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nvm

hidden ether
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@severe hedge since you're in edit mode, just rotate the bones back how they should be.

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wait you're in object mode

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enter edit mode and rotate the bones back to how they should be

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:^)

severe hedge
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Ok I'll try that

neon shard
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@swift radish Yea awesome! now that you know what went wrong, you can make little adjustments to get it the way you want

small mesa
static egret
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I don't get it

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IT IS A HUMANOID REEEE

calm needle
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enforce tpose

static egret
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ty fampai

small mesa
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hmm, i think that might have fixed mine also, thanks man

flat sierra
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is anyone able to upload avatars?

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i could about an hour ago but it seems like its just stuck now

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could be my internet actually cause youtubes being weird too

fallow tulip
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I have a question, I have high heels on my model I am rigging currently and I am wondering if I should have toe bones for flexibility like on shoes, or just have a foot bone with no toe bone.

flat sierra
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maybe tho for me toes always mess things up

fallow tulip
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I mean some avatars have flexibility in their shoes as they walk. Though since high heels are rigid they shouldn't right?

wild arch
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I just tried importing also and it didn’t go through

flat sierra
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ooh ok

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its just the server then

wild arch
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But idk if it’s me or vrchat... I can log in and play, but the avatar didn’t show

flat sierra
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for me its stuck at "pushing those upload speeds'

wild arch
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Oh... mine actually went all the way through and said it uploaded... but it’s not in my list

storm plinth
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At first when I tried, I just had to wait a bit. none of my menus would come up and then everything showed

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also

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make sure you're signed in with VRChat and not steam

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as far as I know

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I think

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I believe the model gets saved to that account

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and not steam?

wild arch
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Yeah I had to change my login

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You’re correct

flat sierra
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ooh

storm plinth
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But yeah, I just waited a while and eventually all the menus finally loaded

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I thought it was bugged after I uploaded a model

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but it just took a dumb amount of time

wild arch
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Ok.... so do I need to stay logged into the game? Or is it just taking a long time to go through the internet space webs?

storm plinth
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I'm unsure. I just stayed logged in

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though I was having that whole login issue too. So I'm not sure if that was just me, or the model assets and whatnot loading into the game while I was logged in, and being slow

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no world menu's or anything would show up in the chosen menus for a bit for me, then poof, it did after a bit of staying logged in

wild arch
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I spent a stupid amount of time getting this upload-ready.... imma be super sad if it doesn’t work lol

storm plinth
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I'm sure it will. If it says it went up properly, then it's just some waiting or something you'll have to do I'm sure

wild arch
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Fingers crossed!

molten umbra
wild arch
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Click it

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Go back to the Scene, click it and move it... if you need to turn it, hit E and you can rotate it on the 3 axis

molten umbra
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thx

blazing hornet
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How would I resize a small item in the characters head

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the character has a mask in the head

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I would like to use it if possible

wild arch
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In blender, select the item, edit mode, hit S and you can scale it

fading verge
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Does anyone know how I can fix this model's lower half? This happens whenever I try to make the Armature a parent with Automatic Weights

chilly remnant
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Could anyone help me with a Cultist Zenyatta avatar? I have no idea how to make him float and there are a few other issues aswell

sick bane
south oar
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Spine hierarchy incorrect

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hel plssssss

fleet echo
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@sick bane add armature modifer back on avatar in blender

sick bane
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I don't understand how to do that?

south oar
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HELPPPPPPPPPPPPPPPPP

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PLEASEEEEEEE

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I'M DESESPRATEEEEE

sick bane
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as far as I know the armature is normal, right?

fleet echo
fading verge
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How do I move these boots over to another blend file where I need these boots?

sick bane
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@fleet echo it tells me "Modifier is disabled, skipping apply"

fleet echo
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you just leave on the avatar dont hit apply

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need to look like that in the pic i put

hidden ether
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so what's the point of a root bone

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@fading verge Export the model, import it into the next one, line em up however you need them, join them then export the whole thing

south oar
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CAB SINEIBE HEKO NEP POEALSE?

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can someone help me please*

hidden ether
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what

fading verge
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hey no spellcasting in the rigging channel

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Excuse me but can anyone please help me with this problem 'My character has 45k faces and all the other big ones I can remove have more then 1 shape key' (Can I post this here?)

south oar
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...

fading verge
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Try lowering the arms

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to more like a saggy T

south oar
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dude hierachy

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that's what is wrong

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Spine hierarchy incorrect

sick bane
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@fleet echo now that I've added the modifier again it seems that my model warps when I import it into unity.

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what am I doing wrong now?

south oar
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why nobody helps me?

fading verge
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@hidden ether Thank you

south oar
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:/

fading verge
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why do you have the chest bone set to a wrist?

fleet echo
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@sick bane use cube shader

south oar
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@fading verge because there's no chest bone?

sick bane
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@fleet echo there has to be a simpler fix than that right? I keep running into this problem and it always seems to have simple fixes

south oar
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i need help to make the mapping with those names...

fading verge
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maybe try setting the chest to spine upper?

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it looks like you have one

south oar
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nop

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can we go in PV?

fading verge
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no, I'm just a beginner that only just started to rig things by hand

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I don't know where you got that model but you could maybe try running the model through Mixamo's auto rigging for a very basic rig

hidden ether
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@south oar what's the problem?

south oar
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mapping of the bones

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are all wrong...

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CAT doesn't translated the names very well

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so they are all messed up

fading verge
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are you following tupper's tutorial on mmd models

south oar
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i'm just going to kill mysefl .-.

fading verge
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Can someone please, please help me with blender for a second?

south oar
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i spent 2 hours for nothign....

pulsar hearth
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yo, when i'm in unity, how come whenver i make a change to the bone configuration, they always revert back to how they started?

fading verge
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do you mean when you move the bones?

pulsar hearth
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no i mean when i try to set one bone to a different parent

fading verge
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oh, not sure

pulsar hearth
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because they're messed up in the legs

sick bane
solid adder
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@sick bane Were you in Blender and forget to rejoing your parts?

sick bane
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I tried leaving an unapplied armature on the mesh, but when I do that the model is warped when I import into unity

solid adder
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How about Cat's Blender Plugin, do you have this?

sick bane
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no

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I don't know what that is.

solid adder
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It's a plugin that can fix your armature and translate your bones, mesh, textures, and shape keys.

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It's recommended to get the plugin.

sick bane
solid adder
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Yes I believe so

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It makes uploading avatars easier about 80% of the time.

vapid gate
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how do I reduce bone sizes? whenever I make one it's like 4x my model's size

solid adder
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@vapid gate perhaps try scaling?

vapid gate
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I searched google and was told to try ctrl+alt+s but it doesn't change size at all

solid adder
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Well I'm sure it's like moving your model on the x,y,z axis to

serene trail
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I want to rig the sentry buster from tf2. How would I set up it's bones though it's just a pair of legs with a ball on top

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or the centaur from fonv

solid adder
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There is a way to set dummy bones, but I am unsure how.

serene trail
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hm I see

fading verge
fallow tulip
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Should my avatar's shoulder bone include this armor on the right side. It is for the weight map.

tame wave
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Guys where i can download human armature for blender D:?

fallow tulip
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there is a bunch of tutorials that make it really easy

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Like they go step by step and tell you which buttons to press and stuff

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I can link u some if u want

tame wave
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ye pls

pulsar mortar
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hi all i need help in unity my charater hands are grouped together and I need them seperated anyone know how to do that?

hard mortar
fading verge
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May I have some help?

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I have a model I would like to use but it does not have any bones/skeleton and I must figure out how to add said skeleton

fallow tulip
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sure

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imma just post the videos I sent to the other guy here

pulsar mortar
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hi all i need help in unity my charater hands are grouped together and I need them seperated anyone know how to do that?

woven pulsar
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does any1 know why the personal tab dissapears instantly when i open the avatars? I have tried publishing a custom avatar but still doesnt appear

serene trail
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why do so many of the models I import into mixamo lose all their textures

round estuary
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I have perfected my character models for the most part, but there are two issues that still face me.

  1. Mouth rigging. This absoloutely escapes me. How do I do this? (All three possibilities, from jaw flapsto visemes)

  2. Folded sausage fingers (See pic)

fallow tulip
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You need to mess with your weight mapping for the fingers probably

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There is a tutorial somewhere for mouth rigging

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Imma go try to fin dit

round estuary
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What's weight mapping?

fallow tulip
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weight mapping is when u go into blender and decide which vectors are influenced by which bones

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And here is the simplest thing I found about mouth rigging

cold lichen
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Anyone know of a way to change the ingame resting hand position? When i have my hands fully lowered, it thinks i've got them somewhat raised.

serene trail
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why do models not have textures when I upload them in mixamo

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if I upload with the model alone it doesn't take any textures with. but if I upload the entire zip mixamo won't take it

fallow tulip
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You have to download after maximo and then reapplu textures I think

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@cold lichen I think you would need to mess around with your vector size since it is probably different arm lengths

serene trail
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there's like 200 textures

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and I can't discern what goes where

fallow tulip
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There might be a different way, but I do my rigs myself

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I can send you a tutorial if u want

cold lichen
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Well, it all works fine, it just thinks my hands are much higher than they are, if i drop the controllers it lowers them fine.

crisp tendon
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Applying textures will be a manual process, can't change that

fallow tulip
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If you download some models they can come preloaded on them, but if u upload them into a program like maximo I think that it would mess with that

crisp tendon
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Mixamo doesn't care about the material though, you apply them in blender to check but it's not necessary, it o my really matters in unity when you apply the shader you want to use

fallow tulip
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idk, I haven't uploaded my model into unity yet, still doing the weight mapping. So you probably know more.

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So does texture mapping not transfer into unity?

velvet shoal
fallow tulip
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I think it might be because your weight mapping. Though not sure.

south oar
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WTF

round estuary
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Open your rigging and check whether the shoulders are on the same level as the neck

south oar
round estuary
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Sometimes my models have pshoulder_L and shoulder_l where pshoulder is the parent of shoulder

south oar
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it's everything ok

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:/

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i don't know why i get this error

round estuary
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I need to see what your shoulders are connected too in the rigging screen

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And where they are in the nest on the left

round estuary
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I'm gonna guess it automapped the shoulders to x_shoulder_2

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Try dragging the x_shoulder_1 (x for right/left) to their respecting shoulder slots (the circles between the arm and the chest, the ones that got dotted outlines

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Keep note that the rigging paperdoll is facing you, so the slot on the left is the right shoulder

south oar
round estuary
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yea

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Drag the rightshoulder1 to the left one, and leftshoulder1 to the right

south oar
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this one?

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arm_left_shoulder_1

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?

round estuary
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Yeah drag that to the right circle on the rig map

south oar
round estuary
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No, the right one

south oar
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ok

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nothing happen

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they are already there

round estuary
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What bone is it rigged to?

south oar
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spine upper

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:/

trim garnet
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How do people upload objects or characters that don't have arms/legs/etc?

round estuary
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@south oar Try dragging the right and left shoulder_1 in the nesting tree on the left, directly onto the spine_upper tree

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As far as I can see, it is directly parented to the neck

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Which it needs to be parented to the spine

south oar
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below the spiner upper?

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which one is first left or right?

round estuary
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Onto it, so that spine_upper becomes a parent of both shoulders

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It doesn't matter which goes first

south oar
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here?

round estuary
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Should look like that

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So the neck and shoulders are on the same level

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Nested under the spine

south oar
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worked but still the same error

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still green but the error remains

round estuary
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Those two need to be directly under the spine

granite kestrel
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Gotta rise Spine Upper above Belt Left Root too

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The prioritizations of these pieces are all wrong

south oar
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help me them pls

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i'm trying to do this for almost 4 hours

granite kestrel
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Fold up all the nonsense you don't need like Belt Left Root, Belt Right Root, these are all tertiary

south oar
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😦

round estuary
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(fold up meaning click the triangle next to it, to minimize the tree)

south oar
round estuary
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Helps make things clearer

granite kestrel
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Fold up, not fold down...

south oar
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now the belts are down

granite kestrel
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The belts are tertiary, so fold them up

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And fold down the stuff we need like spine

south oar
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fold them up for where?

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above armature?

granite kestrel
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...... click the arrow next to belt right root

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and hide that shit

south oar
granite kestrel
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then click Root_Hips and let me see that

south oar
granite kestrel
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And next, spine lower and upper

south oar
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what about them?

granite kestrel
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Please resume the operation that I gave previously for Spine Upper

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AKA expand it

south oar
granite kestrel
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Oh dearie me.

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Did you run CATS and remove unnecessary bones?

south oar
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yes

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it said hips not found

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also translated all wrong

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and yes my cat is updated

granite kestrel
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Translations are good enough, but it said hips aren't found?

south oar
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yes

granite kestrel
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That's...a big issue

south oar
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i've clicked fix model

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and said that

granite kestrel
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One moment

south oar
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can you fix the model for me? i have no clue how to do that

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....

granite kestrel
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I won't fix the model as I'm at work now but I'll try to give some pointers

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One second

alpine lynx
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Hello, Would this be the place to ask for help importing a custom character I have into VRChat? I might already have someone just in case I want to know where to look.

granite kestrel
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Go back to Blender @south oar and look at your armature and tell me what you see. It should look like this.

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@alpine lynx Yes, but you probably want ot start in #avatars-mmd

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And follow a tupper tutorial on it if you're using MMDs

south oar
alpine lynx
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Ok thanks, I have no idea what mmd is lol. I have a player model from Gmod and SFM that I got created for me, and I want it in VRChat now. I'd rather pay someone to dfo it for me.

granite kestrel
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@alpine lynx there's Discords for people to pay if that's what you want. They're usually good and not expensive

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@south oar Okay, that doesn't look awful but could use some fixing

south oar
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ok

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tell me what do i do

granite kestrel
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First double click on Root_hips and change that just to Hips (dosen't really matter, but)

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Also check one thing in Unity real quick

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One sec, gotta pull that up

south oar
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ok

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Hips done

granite kestrel
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Click on the character model in Unity twice, then look at the Inspector

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What is the "Root Bone"?

south oar
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likes this?

granite kestrel
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Holy jeebus

south oar
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what

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goku will survive?

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this operation?

granite kestrel
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The bone is right, the rest is all... uh

south oar
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ok 4 hours operation

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here we go

granite kestrel
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I highly highly suggest you find another goku model because whoever made that is an amateur

south oar
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FUCKING AMATEURS

granite kestrel
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Thankfully they are a dime a dozen

south oar
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i'm going to delete dis

granite kestrel
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Please do

south oar
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6 hours of work thrown in the trash

granite kestrel
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I suggest this: Find the next model, use CATS to bring it into Blender, immediately export it to FBX

south oar
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''work''

granite kestrel
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Import into Unity and see if it's a mess

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If it is, you didn't do any work and can drop it

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If it's looking good, you can begin to Blender it

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Sound like a plan?

south oar
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yeah

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also can i ask your more one thing?

granite kestrel
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You bet

south oar
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how do i make animated textures?

granite kestrel
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That's a shader. Animated saders are a bit beyond my scope but you can find some in the Unity Asset Store

south oar
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i saw a guy with animated galaxy texture

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in all over his model

granite kestrel
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Some of them are free so you can poke around

south oar
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i have a rainbow one

granite kestrel
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Yeah those are pretty cool. Some people make their own shaders but that is a bit complex

amber heart
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Anyone wanna help me fixing my player picture and lighting?

granite kestrel
south oar
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ok

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thx for everything

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i'll send your my nudes rn

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you*

granite kestrel
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@amber heart What's the issue? Before uploading (after clicking Build and Publish), go to Scene view and make tweaks until you're happy

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@south oar 👍

amber heart
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Oh

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It’s just really glowing and the camera photo isn’t the one I picked @granite kestrel

granite kestrel
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Did you make sure "Upload Image" or whatever has a checkmark in the box?

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Because after the first upload it doesn't default to a new photo

amber heart
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oh

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ill check

granite kestrel
amber heart
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So how do I make it stop glowing?

granite kestrel
#

Take a screenshot so I can understand what you mean by glowing?

amber heart
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The lighting literally sucks and it’s glowing really basic

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I’m loading in rn one sec

granite kestrel
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Yep, take your time

amber heart
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Loading in sucks these past 3/2 days

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well in the editor this is the glow

granite kestrel
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You can show me wherever, it doesn't matter

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But yes, the devs are working on the API which is causing the bugs in VRChat

amber heart
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Oh okay

granite kestrel
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Just FYI there's an application on your computer called Snipping Tool

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If you push Start and type in Snipping Tool you'll get a screenshot tool

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It's hard to tell exactly where your glow issue is 😃

amber heart
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Okay

carmine creek
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So this is new to me.

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No clue, looks like culling is on but it isn't

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I think?

round estuary
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And how do I fix it

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I have MMD imported models

fallow crow
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anyone know what the fuck is going on with this

chrome jungle
#

Anyone got an idea of when is the next sales on unity ? I want the Dynamics bones but 20$ is abit too much when i never used it, don't know if i'll have the mind to use it and... i have to buy the oculus 😄

Also... Is this really important ?

fading verge
#

we have no idea

round estuary
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From blender pmx to fbx

fading verge
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did you delete any twist bones in blender nerisai

fallow crow
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@fading verge i don't believe so

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i used cats to clean up the bones

round estuary
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@fading verge Click pose in the right next to mapping and click enforce t pose

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oh

carmine creek
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So nobody? Cri

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Here it is colored, still cannot fix it.

fading verge
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@dusk herald

karmic dew
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I get gorilla hands on this rig, any idea how to fix it?

solid adder
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@karmic dew Cat's Blender Plugin

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Oh wait.. you have that.. hmm.

fading verge
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Oh jesus

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Death by snusnu

neon shard
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Your shoulder bones are in your arms

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Shoulders should end at the shoulder. Not start at the shoulder

fading verge
#

@karmic dew yea try in blender to grab the balls in-between both arm/shoulder bones, use the scaling tool and scale em back.

#

But save it separately as a test

karmic dew
naive tree
#

if not then u have to weight paint/assign to the arm bone

odd pollen
#

mojave that seriously gave me a good laugh

fading verge
#

Ikr

karmic dew
static parcel
#

Reloaded my chav knuckles model and suddenly the rig doesn't work :c

granite kestrel
#

@round estuary good luck on the fucked up fingers. Had that issue too, gave up on it

#

@karmic dew That requires a new weight painting

#

Thankfully weight painting isn't hard

karmic dew
#

its hard for me though

fading verge
#

is ther any fix to your fingers being bent inwards in vrchat other than unassineing finger bones in unity

karmic dew
#

the righ is made by mixamo byw

granite kestrel
#

Yeah Mixamo does the best it can @karmic dew

naive tree
#

@granite kestrel aren't you supposed to be working? vrpill

round estuary
#

Whenever I hand-fix the fingers

granite kestrel
#

It's not a very fast day

round estuary
#

It does this

#

So like I know WHY it happens

#

But not how to get rid of the fruckin tpose error

#

Curse these sausage fingers

vivid forum
#

how do you unparent a bone?

#

nvm, got it

round estuary
#

Fixed sausage fingers but now how to get rid of the fucking tpose shit?

#

I am determined to figure this out

#

Do I have to delete the bones? Starting in blender maybe?

vivid forum
#

did you force t pose?

round estuary
#

Yeah

granite kestrel
#

Can't enforce T pose? (it'll probably break your corrections)

round estuary
#

It makes sausage fingers

#

Where the tips implode into the finger

granite kestrel
#

@round estuary is experiencing my frustrations with sausage fingers

vivid forum
#

how do i flip that bone around

granite kestrel
#

Good question. flipping bone is easy but typically you need to re-weight paint the bone as well

#

Unless I'm incorrect which I don't think I am

fading verge
#

could i just extend the bone tip of the distal bones and re weight the bones to fix this

granite kestrel
#

@vivid forum Blender has a simple command that will reverse the direction of selected bones called "Switch Direction". You can access this two different ways:

Select rig > Tab > select bones > Specials menu (W) > Switch Direction
Select rig > Tab > select bones > 3D View Header > Armature menu > Switch Direction

#

@fading verge seems to be a big issue with MMD avatars. Sounds like it could work but you should check the weight paints of that avatar, you may realize it's already properly painted...

fading verge
#

ah alright

vivid forum
#

How do i attach a bone to a joint

crisp tendon
#

Connect it in the bone menu in blender

round estuary
#

Apparently you don't need to worry about the tpose errors

#

¯_(ツ)_/¯

#

Just rerotate the tips, JUST THE TIPS, and apply

silk kestrel
#

dirty rigs are my greatest nightmares...all the hidden rotations and their ugly values

stoic compass
#

anyone got the time to show me how to add two bones and attach them to body in blender?

#

There are two small wings (and i mean small) that I need to put a bone into

fading verge
#

I put my blender avatar with bones into unity but the feet and head bone has dissapeard PLs help

granite kestrel
#

lol seriously @round estuary? That's silly

#

Let me know if it works

round estuary
#

What specifically fixes these two errors?

#

Note that the models I have, imported from MMD models, have twist bones

#

They are the parent of most limb bones

granite kestrel
#

The problem is the arm twist bones as you've noted

round estuary
#

Does it cause any real issues?

granite kestrel
#

Yes, you will turn into sausage link arms when you twist

#

Problem is removing them is a pain in the ass as thats where all the weight paints are

round estuary
#

Realistically, is it worth the effort reassigning the bones?

granite kestrel
#

If you can change the order of the children (so that the actual arm is first) it should fix itself

#

Saying that, it's been a while since I dealt with this issue so take what I say with a hint of salt

vivid forum
#

How do i unparent bones? thought i had it but i guess not

granite kestrel
#

@fading verge Can you send me that blend file?

fading verge
#

one moment@granite kestrel

vivid forum
#

anyone?

gloomy loom
#

Idk, id use cntrl z

round estuary
#

@granite kestrel That fixed my fingers

#

Just rerotate the tips

#

And apply it

#

Ignore the tposing warnings

fading verge
#

@vivid forum in blender select the bone you want to unparent, go to the bones menu (a little tab with a bones icon on it) and look for a drop down menu that says "Parent:". There should be an X near it, just click that and it'll deparent the bone

timber python
#

Hey uh guys

#

Does unity accept xml models

silent fulcrum
#

hey does anyone know if im having a problem, i made my own mmd imported into blender and im watching the tutorial by tupper on how to get it into vr chat, im at the part where he says press material pane but i dont see that pane, is it disabled?

tacit adder
#

unsure on why the textures won't load correctly here

#

they're both in and out of the texture files 🤔

timber python
#

It's because the polygon count is differen from uvw map

#

probably

shadow shoal
#

Same thing happened to one of my models when I clicked on Fix Model

round estuary
#

How do I fix this? The model has a functioning jaw but when assigned to jaw flap, it just stays open and doesn't animate with speech.

timber python
#

If it changes the mesh, then the texture gets borked

round estuary
timber python
#

Idk how to fix

round estuary
#

How do I find that?

karmic rune
#

@fading verge pretty certain you can just delete those on mmd models.

shadow shoal
#

Mmd stuff just ignore it and delete

fading verge
#

got an error like thing when replacing bones, how do i fix this?

#

nevermind xdxd stupid me

shadow shoal
#

It's ok it happens to all of us lol

fading verge
#

no

#

i discovered what was wrong

#

when i got into the bonechanging mode, the character flipped 180 degrees

#

but the skeleton didnt yet it did at the same time

#

when i click right hand it shows me the left one

#

but idk how to fix it @shadow shoal

shadow shoal
#

No idea what happened there

#

Try rotating the skeleton

fading verge
#

Moving the VRC-Descriptor back hould prevent you from seeing through walls right?

shadow shoal
#

I think so

mild skiff
#

is it possible to rotate the viewpoint?

fading verge
#

hm

mild skiff
#

my body shows up sideways for other players,

#

but when i look in the mirror it's perfectly fine for me

#

that's what other players see when i'm looking straight

#

the head is fine and all the animations for the model work correctly, but it just looks like my body's always turned to the right. been trying to fix this for days, any suggestions?

timber python
#

@mild skiff the bones are messed up most likely

mild skiff
#

the bones look perfectly fine in unity

timber python
#

Open them in a real modeling program

#

Be absolutely sure

mild skiff
timber python
#

Is that max

#

or blender

mild skiff
#

blender

timber python
#

ah

#

Can you look at the units and see if they line up

#

Just make sure everything is straight

mild skiff
#

how would i do that ?

timber python
#

not sure.. I don't use blender

#

@nova wigeon your services are requested

#

:3c

mild skiff
#

ive talked to him about this

#

eh doenst know either

timber python
#

Oh

nova wigeon
#

Yeah

timber python
#

He knows about units tho

nova wigeon
#

I honestly don't know... do you walk straight?

#

or do you walk off to the side

mild skiff
#

looking at myself in the mirror i walk perfectly straight

#

but to others my body is at like.. a 45 degree angle

nova wigeon
#

I have no idea... It's fine for you but nobody else?

mild skiff
#

ya

#

i dont know how to tackle this lol

nova wigeon
#

Like I said... It could be a server issue... If it's fine client side and it's not server side, there's something going wrong on the server side

timber python
#

That's not good if that's the case

mild skiff
#

maybe its my viewpoint?

timber python
#

Doubtful

#

Are you looking off to the side?

#

in vr or something

mild skiff
#

the head is straight

#

and no i use kb/m

#

dont havevr

nova wigeon
#

When you walk forward the body just keeps at a 45 degree angle?

mild skiff
#

yeah

#

i have a gif

#

like 10 seconds in

#

i look straight and walk back and forth, youll see what i mean

nova wigeon
#

Very weird

mild skiff
#

this is why i thought it might have to do with the viewpoint

fading verge
#

where is your viewpoint?

mild skiff
nova wigeon
#

Did you set your viewpoint inside of your head when you imported it or did you set it a little bit outside

mild skiff
#

its inside a little

nova wigeon
#

bring it out

mild skiff
#

like behind the eyes

nova wigeon
#

It should be where the oculus sits on your head

#

so 2-3" outside of the head

#

at eye level

shadow shoal
#

And between the eyes

mild skiff
shadow shoal
#

If its set to nose it looks weird

nova wigeon
#

Bring it out

#

so it sits in front of the eyes

mild skiff
#

alright

shadow shoal
#

And push it upwards a little bit

fading verge
#

Yeah

mild skiff
#

ill try to get it like the example avatar has it

nova wigeon
#

Just put it at eye level and 2-3" outside of the eyes

#

Send a picture of a side view zoomed out a bit

#

so I can mark where you should put it

mild skiff
#

?

nova wigeon
#

Front view?

#

Can't tell if that's centered or not lol

mild skiff
full fjord
nova wigeon
#

Looks good, if you want you can bring it up a TINY bit

mild skiff
#

ok

shadow shoal
#

@full fjord Did you delete the bones from those meshes that you deleted?

mild skiff
#

k gonna try this ingame

full fjord
#

No, just the meshes

nova wigeon
#

Perfect

shadow shoal
#

You have to delete the bones

nova wigeon
#

Shape keys as well @full fjord

full fjord
#

Ok, ima give it a try

mental quail
#

Woah guys it's just eyes lol, set it in between the eyes and set the z axis to 0 so it's in the head lol.

nova wigeon
#

Shouldn't be in the head though

mild skiff
#

ok well that didnt work

#

lol

nova wigeon
#

Worth a try ¯_(ツ)_/¯

mild skiff
#

like

#

maybe it's because this character was designed to move with her body at an angle

#

really not sure

nova wigeon
#

Lol what would be the reasoning of that?

mild skiff
#

nvm

#

she doesn't run at an angle

#

well, not supposed to anyway

#

i might just give up on this

nova wigeon
#

Tbh I really don't notice it

mild skiff
#

ive rotated the head bone to see if that would fix it but all that does is make her head crooked ingame

nova wigeon
#

It's pretty subtle

mild skiff
#

it is yeah but im ocd

nova wigeon
#

Just don't look in mirrors then lol

mild skiff
#

i wanted it to be perfect

#

well like i said it looks fine in mirrors

#

it's just when other players look at me it's fked

nova wigeon
#

Well mirrors are server side

#

So it definitely probably isn't your problem lol

mild skiff
#

🤔

#

i've even ran another instance of the game just to see for myself, and it's messed up lol

nova wigeon
#

That'd still be over server side though

mild skiff
#

well i know it it doesn't have IK tracking, but is that a necesscity?

nova wigeon
#

Shouldn't be, no

mild skiff
#

oh okay

#

the in-game height, do i ever need to mess with that? or is that for vr

nova wigeon
#

Shouldn't need to mess with it

dense fern
#

Different bones for the hand and the sleeve. Can i merge them somehow?

nova wigeon
#

Delete one of the bones then parent the hand to the arm

#

select hand > select lower arm bone > ctrl + P > connected

#

after you delete one of the bones ^

#

I'd delete the one you're moving in that picture

#

that way you don't have to re-weight paint

naive tree
#

best way is to mix weight

mild skiff
#

maybe making my avatar non-humanoid would fix this idk

knotty epoch
cosmic barn
#

yoo can someone help me real quick

#

they are the child of the chest

glossy birch
#

can anyone add bones to a model for me I really suck at this stuff?!

full fjord
#

Ok, Ima just start over. I'm trying to delete the shield back and it says something about breaking the prefab instance. The shield is deleted, but theres a mini version on the ground that can't be deleted. Also you can't move the avatar anymore. It stays put. How do I delete the bone and what is a shape key?

shadow shoal
#

Do that in blender

#

Shape keys help to make the mouth and eyes work

cosmic barn
#

@shadow shoal You able to help me real quick?

shadow shoal
#

Ok what is it

cosmic barn
#

Im trying to upload my model in unity

#

but this keeps stopping me

#

but they are children of the chest

shadow shoal
#

I wanna see the bone configuration

cosmic barn
shadow shoal
#

And on the right

cosmic barn
#

this?

shadow shoal
#

Yeah

#

What bones do you have set

cosmic barn
#

all the needed ones

#

+chest shoulders and toes

shadow shoal
#

Did you set the bones to head too

cosmic barn
#

Yea

#

theres only one there

#

because of the model

#

wait

#

omfg

#

im so stupid

#

LMAO

shadow shoal
#

lol

shadow shoal
#

Yeah

cosmic barn
#

time to futureproof my content for 8 hours

#

👀

gilded geyser
#

How i can attach bones to my model

vagrant lance
#

This came up when trying to open sdk build menu can anyone help

ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:301)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7247)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7227)
VRC_SdkControlPanel.OnGUIAvatar (VRCSDK2.VRC_AvatarDescriptor avatar) (at Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs:971)
VRC_SdkControlPanel.ShowBuildControls () (at Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs:258)

#

The GUI won’t open

minor saddle
#

can someone add the textures for this?

#

it was fine before but when i put it through mixamo it lost all the textures

fading verge
#

Right, I'm facing a problem

static parcel
#

Quick dumb question but how do I drag stuff around in Blender's outliner window? I need to move some shoulder bones up the hierarchy.

#

Actually having the same prob as Bio. The shoulders are linked to the neck

fading verge
#

actually, one second

#

Fixed it

#

So exactly what the error says, Drag the Shoulders under the Chest

static parcel
#

Yeah

mild skiff
static parcel
#

Managed that last night and the avatar worked but on reloading it today, they back on the neck bone and changing them doesn't stick

#

Figure I going into the blender file to do it but the outliner won't let me drag things up

fading verge
#

anybody know how you'd rig an avatar with wings to actually float?

balmy pine
#

I'm new to blender, can I mirror the position of the armature for the other half somehow or is it best to just do everything individually? I'm using the bones from a sample avatar.

dense terrace
#

@vagrant lance do you have the right version of unity? The right version is 5.6.3

shadow shoal
#

5.6.3p1*

vagrant lance
#

Ryo#1381 check the upload pic box above the preview

#

Also yes I do

#

I’ve uploaded many models

#

Just now quit working on this model

mild skiff
#

yeah its all good lol

minor saddle
#

how do i fix tha

pine smelt
#

Can anyone help me with this issue with my avatars foot, I know it's the left foot heirarchy but I don't know how to fix it myself

#

I can pm you the model if you want

#

@vagrant lance ?

naive tree
#

@pine smelt there is a bone at the toe tip

mild skiff
#

the front of that foot probaby has no weight

naive tree
#

move your leg 90 deg in pose mode

#

and parent that bone to the toe or wherever it has to be

#

or just 45 deg is fine

#

just need to see which bone it is

#

it's something like toeTIP_EX or something, you can parent it to your toe

#

or mix weight

vale flicker
#

Is anyone here savvy with full motion rigging? I have a model that refuses to bend its knees

vagrant lance
#

Those of you that already saw my issue basically I when I hit build and the vrcam and gui don’t load. I have uploaded this model before now it won’t work, also it works with other models

lilac lake
#

Someone can tell me how to add bones?

nova wigeon
#

shift A > armautre > bone

lilac lake
#

doesnt do anything at all by me

balmy pine
#

Is there any way to mirror the position of the armature for the other half of the bones? The method I found from google was to duplicate the bones from one side and mirror them but I'm afraid I will mess up the hierarchy or something as I'm new to blender and using a sample armature.

mild skiff
plucky fjord
#

Hello, I've followed some tutorials but I'm stuck here as I don't understand everything said in the videos, can someone explain me how to fix this ?

vagrant lance
#

i think ive finally fixed my stupid problem!

plucky fjord
#

I've been moving around the bones until they become green, but at some point, the edge of some bones still appears to be not good

vagrant lance
#

first off, try putting in force tpose to see if that helps recover it a bit

plucky fjord
#

how do you force it ?

vagrant lance
#

@plucky fjord botom left of the bone map

naive tree
#

@plucky fjord send me the fbx

#

ill check yourmapping

vagrant lance
#

most of the time that works out for me then go in and clean up whats left after

plucky fjord
static parcel
#

Weird. for some reason bones in a chain aren't able to be dragged around. I have to go in and clear the parent and rebind it to the chest bone

serene trail
#

anyone here know how I'd rig a non humanoid model

vagrant lance
#

@plucky fjord i should mention you may have to manuall map the upper torso because unity likes to map the incorrect wrist, chest, neck, and shoulders occasionally

shadow shoal
#

Just make sure spine, chest and necks are placed

plucky fjord
#

how do I check that ?

shadow shoal
#

On the right you can see all the bone placements

#

Build control panel would tell you anyway

vagrant lance
#

@plucky fjord when you open the build control pannel it should tell you if there are errors

plucky fjord
#

I don't know where that is either, I just literally started learning today

#

but I guess there is something off with the legs now

vagrant lance
#

@plucky fjord do you have the vrchat sdk

plucky fjord
#

Yes

vagrant lance
#

click the vrchat sdk tab to the right of file and edit hit show build control pannel

shadow shoal
vagrant lance
#

ah yes'

#

what are you using to take iamages like that gyazo sucks

#

@shadow shoal

plucky fjord
#

oh sorry, I didn't knew what you where talking about with file and edit

shadow shoal
#

@vagrant lance I use lightshot

vagrant lance
#

thanks

#

ok i hvae an issue maybe someone can help me with

plucky fjord
vagrant lance
#

lol

#

you have to add scene descriptor component to the main model

plucky fjord
#

I'm getting completely lost there

vagrant lance
#

my bad

#

avatar descriptor

dreamy warren
#

Did anyone notice that VRChat started fucking up the bone weights? I mean in blender everything's fine when I raise my hands. When I use emotes like cheer it is ok too. But if I raise my hands in VR some vertices are starting to popup ot of nowhere.
and there's nothing I can do about it since as I said its all ok in Blender

vagrant lance
#

@plucky fjord

#

the avatar descriptor component is what you need

plucky fjord
vagrant lance
#

you need to hit done on bone mapping if you think its okay, you can always go back

#

and edit it

#

bottom right

#

drag your model into scene

#

select model from scene

#

go to ispector

#

add component

#

search vrc

#

add avatar descriptor

#

can you take a lower picture near the hands too

#

@somber nacelle

#

wait there are no hands eh

plucky fjord
rapid ermine
vagrant lance
#

youre gunne need to adjust your model to be a little taller than the gray ball @plucky fjord

#

then adjust the ball to eye level

#

for me my scale is usually around .09 on my character models

plucky fjord
#

I don't have any gray ball on the map

vagrant lance
#

click adjust view position

#

or just view position

#

first your character needs to be small enough though for it to be able to be seen in the scene

#

that was a weird sentance

plucky fjord
vagrant lance
#

movie it away fro your character a smidge

#

move it*

#

also what is the y value for the view position

plucky fjord
shadow shoal
#

You might wanna change materials color to white

vagrant lance
#

LORD

#

yo

#

lmao

#

your character is about 4x too large

plucky fjord
#

wow

#

guess I would have broke the game

shadow shoal
#

No but you would've looked huge

vagrant lance
#

wouldnt of let you import it

shadow shoal
#

Sometimes it lets you

vagrant lance
#

theres a 5m restriction for each value

#

interesting

#

ive seen people put gestures and hide them to become massive

plucky fjord
#

Maybe I should try another model I downloaded ?

vagrant lance
#

you should adjust your view position y to be around 1.6

#

then adjust thee scale of your model to match

plucky fjord
#

ok

vagrant lance
#

dont copy my values obviously

#

becuase all models are different

#

im not too god with lighting if anyone else here is i need some help

#

good*

#

basically i dont know how to set this candle to the right lighting

#

ive toyed with it but i just cant get it right

craggy fulcrum
#

How good is unity at armature restrictions? Like if I only wanted the forearm to spin axially and never bend, will that translate well in-game?

plucky fjord
#

Isn't it at the right color already ?

vagrant lance
#

yes the color is right however the shadows are making a vbeaching effect on the black part of the gun

#

bleaching*

#

you cant see it there but in game it is

plucky fjord
#

did you try putting a warmer temperature ?

#

it seems to point at a blank spot on the color line

#

@shadow shoal how do you change color material to white ?

vagrant lance
#

i figured it out i think

plucky fjord
static parcel
#

In the case of limited blend shapes, should I fill in the rest with 'aa' or should vrchat just pick between the imported ones?

vagrant lance
#

i personally would move the view up right to eye level other than that looks good

#

@plucky fjord change position of model to origin (0 on all values)

plucky fjord
vagrant lance
#

not sure what you did but the position of the model shouldnt effect that

#

i use right click and wasd to navigate the scene

plucky fjord
#

I only use wheel and right click

mild skiff
#

@nova wigeon fixed it. lol

empty turret
#

I made bones but they're not attached to the avatar

#

wat do

proven wasp
#

Is anybody good with rigging in blender

fading verge
#

yea

storm plinth
#

Hey...if I'm rigging an inanimate object for VRChat, I don't need to put a humanoid skeleton in it, do I?

shadow shoal
plucky fjord
#

oh thanks

molten vale
#

Oh god

#

thank goodness Blender has adding the armature as a shape key

#

otherwise making mouth movements out of pure mesh editing would've killed me

bronze rock
#

How would I add bones to this?

#

There seems to be no spine bones

#

Im gonna be elsewhere for a sec, if you can help me just send me a pm

fleet echo
#

@bronze rock might want to look up how to work gmod in blender

#

them dot what gmods use

fading verge
#

am i gonna get yelled at if i ask if anyone knows a way to get dynamic bones for free c:?

shadow shoal
#

Yes

naive tree
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how to use internet in 2018 vrpill

dry umbra
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idk what im doing wrong my dymanic bones arent working

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in unity it works

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but then it gets to vrchat and it doesn't come through

plucky fjord
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@vagrant lance Ok I used another model, it had much less bones to it, now my construction panel show this

shadow shoal
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Map them in configuration of model

mortal thicket
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So I'm having some really weird issues in Blender where when I export it as fbx it seems to stretch the ankle bone for some reason

trim garnet
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does anybody know how you import an avatar that is an object or an avatar missing legs or arms? can you import as non humanoid or do you make an invisible body or something that still has all the bones?

mortal thicket
trim garnet
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thats strange, ive never come across that before?

mortal thicket
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Same, this is the first time its happened and it seems to just be with this specific model

plucky fjord
shadow shoal
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In Rig

plucky fjord
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is it that drag and drop part ? I didn't really understood how it worked

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like you need to drag and drop bones somewhere

cedar garnet
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ok well then in unity is there a generic model i can rig my model to to get the animation to work cause i put my model in to unity and it was just stuck in T pose

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into VR chat

mortal thicket
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Alright, so I got rid of the extra bone issue but even when I bring it into unity when I configure bones it sinks into the ground

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Center point in blender is at the right position too 🤔

prisma grotto
wild glacier
mortal thicket
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@wild glacier Not sur eif it helps but Mixamo has a tpose animation you can set

wild glacier
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@mortal thicket Are you talking about where you set like the wrist joints and stuff?

mortal thicket
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in the left where search is, if you put Tpose one appears and I think you can just set and download that

wild glacier
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@mortal thicket Oh really? let me try that out real quick. thanks 😃

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Okay so what the issue is that i need the T pose before i even upload the character, because when i try to set the joints my model just turns out looking freaky. I think i need the tpose so i can rig it first

mortal thicket
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I think my issue may be that when the bones are forced into a tpose they get straightend out.

forest sedge
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I have this goofy ass custom sonic av thats just a head with arms and legs on it. Do I need t do a custom rug for it? It looked fine in mixamo but when I set the rig to humanoid I got an error

vivid forum
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what error

forest sedge
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Im not at my computer rn so I cant say for sure but something like missing hip bone or not enough bones

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Im not shooting fir a quality rig the model looks like shit, as long as it semi-works

vivid forum
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would need screenshots of it

fast vector
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anyone know where I can find hoppou avatar?

static parcel
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Is there any way to make lipsync more 'aggressive'? I talk but it hardly moves

scarlet crow
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How would I rig a snake/ lamia?

forest sedge
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Okay ill put up some screens when I get home

fading verge
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hey um, im havving a problem making the model

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everytime i make a model the unity model thing keeps taking the bones out of it

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can someone please help me with it

neon shard
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@scarlet crow You could just rig it like a human, and not skin the legs. then add tail bones to skin it to?

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So you can still use humanoid

scarlet crow
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Yeah, i thought about that, the model i'm using has two of the tail bones set as the right leg i'm pretty sure, am i able to set a defalt state for all of the tail? because at the moment it is like a board

fading verge
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Hey. If I have a quadraped model, do I make it a humanoid? Or just set it to generic. If it's generic, will it still do walking animations?

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If you don't use humanoid, you don't use the game's default animations

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Thus you'll need to provide all of them yourself

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If you use humanoid, you'll have the default animations (Think the cat that walks on two legs model)

scarlet crow
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How can i set the default position of bones? like if you could go into pose mode and set them but have them stay that way

fading verge
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im gettin this problem. i had the 2017 3.0. then noticed i needed 5.3.4 to use the SDK. now im getting this constant error

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just takes me to the bug reporting page

royal glacier
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@fading verge what was your unity ver?

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had the same problem once, I update Unity because I followed the steps on the Wiki (which was wrong)

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anyway my version is 5.6.3p1

young ocean
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So quick question:

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If I wanted to make a quadruped avatar, would I need to make a custom animation set? because I figure humanoid wouldn't work well for that

neon shard
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Yep

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I saw a scooby do that had his back legs just physicsed, so they KINDOF walked along

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but for real movement youll need a custom anim set

fading verge
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i was using 5.3.4, the one that vrchart "requires"

naive tree
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@fading verge vrchat require 5 6 3 p1 vrpill