#avatar-rigging
1 messages · Page 51 of 1
What am I looking for here?
Maybe there is something wrong with the rig?
@pseudo silo
Whoever made this, made that tiny bone the root hips
I can't rotate it without rotating the whole body
you'll have to rotate it in blender
You can rotate it in blender
it should be painless
If you rotate the bone in armature edit mode, it wont affect your mesh or skinning at all
I sugggest moving the head of the hip bone down to between the heads of the thigh bones
ugh can I add more bones in unity or do I have to do it in blender
Blender
Sooo.... now what xD
alright
What is that huge extra bone headed down towards the thighs>?
I think that is supposed to be your hip bone
oh wait this model must be set up for hip sway
thats why it has a downward facing hip bone :/
I would flip the bone that actually sits where the pelvis is supposed to be, then parent the spine directly to that
then use that as your hips, that should be all you need to do
Ahh, I'm not sure what you mean
Could you explain using the unity bones as an example?
I'm completely clueless in blender
So to reparent, all you need to do is select the spine bone, then shift select the new hips, then press ctrl+P and choose "keep offset"
to flip the pelvis bone, you would just select it and press r > x > then type 180 > enter
that means rotate > x axis > 180 degrees > confirm
Im about 95% sure this will fix your hips
After following your steps it looks like this
oops. did you flip the hips yet?
the yellow being pelvis
Yeah I flipped the pelvis bone in your instrusctions xD
Was that the wrong bone?
maybe, just flip it again 😛
I might have misread the image. its hard to tell from a still
?
Im confused as to what the big downward facing bone is that is attached to the pelvis, but I dont think it will bother the rig
Root ground?
That looks perfect
try that out in unity (make sure you use the new hip bone)
The only issue it might cause is some strange bulges in the stomach area, but if it does you can fix that by parenting the old hip bone onto the new hip bone
It was almost definitely set up for a hip sway controller
Looks decent so far
Nice! tahts what it needs to look like
Hopefully you can enjoy your new posture now 😛
sorry to just jump in the middle of this conversation but does anyone know a fix to this model? it's actually mines but i encountered a problem with the texture.
Can anyone help with this?
@neon shard She's a little curved, but her pelvis is definitely not jutting out like before haha
I can probably rotate the spine a little to fix this?
(I also need to unassign the jaw again oops lol)
would it mess up the model if I decimate the face?
Your eye sockets might change and the eyes might look funky
depends on how much you decimate it
I FIXED HER YAYYYY
does it matter if her hips/thigh bones aren't green on the model?.... everything seems to be ok..
Can someone explain how to rig bones that a model doesn't have? Like is there a way to add the necessary bones?
you'd have to do it in blender, but i'm not entirely sure how
Where can I find blender?
@severe hedge since you're in edit mode, just rotate the bones back how they should be.
wait you're in object mode
enter edit mode and rotate the bones back to how they should be
:^)
Ok I'll try that
@swift radish Yea awesome! now that you know what went wrong, you can make little adjustments to get it the way you want
Anyone know how to fix this? I'm trying to make a character that doesn't actually have fingers, but I still have to make bones for the fingers to get the full body IK. However, when I add extra finger bones I get this error message
https://gyazo.com/7f5b01c3dd2edc4a67327abf61498da4
enforce tpose
ty fampai
hmm, i think that might have fixed mine also, thanks man
is anyone able to upload avatars?
i could about an hour ago but it seems like its just stuck now
could be my internet actually cause youtubes being weird too
I have a question, I have high heels on my model I am rigging currently and I am wondering if I should have toe bones for flexibility like on shoes, or just have a foot bone with no toe bone.
maybe tho for me toes always mess things up
I mean some avatars have flexibility in their shoes as they walk. Though since high heels are rigid they shouldn't right?
I just tried importing also and it didn’t go through
But idk if it’s me or vrchat... I can log in and play, but the avatar didn’t show
for me its stuck at "pushing those upload speeds'
Oh... mine actually went all the way through and said it uploaded... but it’s not in my list
At first when I tried, I just had to wait a bit. none of my menus would come up and then everything showed
also
make sure you're signed in with VRChat and not steam
as far as I know
I think
I believe the model gets saved to that account
and not steam?
ooh
But yeah, I just waited a while and eventually all the menus finally loaded
I thought it was bugged after I uploaded a model
but it just took a dumb amount of time
Ok.... so do I need to stay logged into the game? Or is it just taking a long time to go through the internet space webs?
I'm unsure. I just stayed logged in
though I was having that whole login issue too. So I'm not sure if that was just me, or the model assets and whatnot loading into the game while I was logged in, and being slow
no world menu's or anything would show up in the chosen menus for a bit for me, then poof, it did after a bit of staying logged in
I spent a stupid amount of time getting this upload-ready.... imma be super sad if it doesn’t work lol
I'm sure it will. If it says it went up properly, then it's just some waiting or something you'll have to do I'm sure
Fingers crossed!
how to move vrccam?
Click it
Go back to the Scene, click it and move it... if you need to turn it, hit E and you can rotate it on the 3 axis
thx
How would I resize a small item in the characters head
the character has a mask in the head
I would like to use it if possible
In blender, select the item, edit mode, hit S and you can scale it
Does anyone know how I can fix this model's lower half? This happens whenever I try to make the Armature a parent with Automatic Weights
Could anyone help me with a Cultist Zenyatta avatar? I have no idea how to make him float and there are a few other issues aswell
anyone have any idea what I did wrong?
@sick bane add armature modifer back on avatar in blender
I don't understand how to do that?
This is what it looks like in blender @fleet echo
as far as I know the armature is normal, right?
@sick bane
@fleet echo it tells me "Modifier is disabled, skipping apply"
so what's the point of a root bone
@fading verge Export the model, import it into the next one, line em up however you need them, join them then export the whole thing
what
hey no spellcasting in the rigging channel
Excuse me but can anyone please help me with this problem 'My character has 45k faces and all the other big ones I can remove have more then 1 shape key' (Can I post this here?)
@fleet echo now that I've added the modifier again it seems that my model warps when I import it into unity.
what am I doing wrong now?
why nobody helps me?
@hidden ether Thank you
:/
why do you have the chest bone set to a wrist?
@sick bane use cube shader
@fading verge because there's no chest bone?
@fleet echo there has to be a simpler fix than that right? I keep running into this problem and it always seems to have simple fixes
i need help to make the mapping with those names...
no, I'm just a beginner that only just started to rig things by hand
I don't know where you got that model but you could maybe try running the model through Mixamo's auto rigging for a very basic rig
@south oar what's the problem?
mapping of the bones
are all wrong...
CAT doesn't translated the names very well
so they are all messed up
are you following tupper's tutorial on mmd models
Can someone please, please help me with blender for a second?
I feel like I just gave birth
i spent 2 hours for nothign....
yo, when i'm in unity, how come whenver i make a change to the bone configuration, they always revert back to how they started?
do you mean when you move the bones?
no i mean when i try to set one bone to a different parent
oh, not sure
because they're messed up in the legs
I'm so frustrated, it happened again.
@sick bane Were you in Blender and forget to rejoing your parts?
@solid adder I don't think so.
I tried leaving an unapplied armature on the mesh, but when I do that the model is warped when I import into unity
How about Cat's Blender Plugin, do you have this?
It's a plugin that can fix your armature and translate your bones, mesh, textures, and shape keys.
It's recommended to get the plugin.
https://github.com/michaeldegroot/cats-blender-plugin this one? @solid adder
how do I reduce bone sizes? whenever I make one it's like 4x my model's size
@vapid gate perhaps try scaling?
I searched google and was told to try ctrl+alt+s but it doesn't change size at all
Well I'm sure it's like moving your model on the x,y,z axis to
I want to rig the sentry buster from tf2. How would I set up it's bones though it's just a pair of legs with a ball on top
or the centaur from fonv
There is a way to set dummy bones, but I am unsure how.
hm I see
😦
Should my avatar's shoulder bone include this armor on the right side. It is for the weight map.
Guys where i can download human armature for blender D:?
there is a bunch of tutorials that make it really easy
Like they go step by step and tell you which buttons to press and stuff
I can link u some if u want
ye pls
hi all i need help in unity my charater hands are grouped together and I need them seperated anyone know how to do that?
May I have some help?
I have a model I would like to use but it does not have any bones/skeleton and I must figure out how to add said skeleton
sure
imma just post the videos I sent to the other guy here
https://www.youtube.com/watch?v=Q9f-WVs3ghI Basic rigging though not very good hand rigs
Welcome to the third episode in a series on creating a simple character in Blender. (http://blender.org) Rigging part two: http://bit.ly/characterRigging02 D...
https://www.youtube.com/watch?v=Q2MGttB1E7U Good rigging overall and easier to follow imo plus has better weight mapping
Learn Blender at https://Blender101.com It's time to start rigging our character! In this video we clean up the scene a bit to prepare for rigging, and then ...
hi all i need help in unity my charater hands are grouped together and I need them seperated anyone know how to do that?
does any1 know why the personal tab dissapears instantly when i open the avatars? I have tried publishing a custom avatar but still doesnt appear
why do so many of the models I import into mixamo lose all their textures
I have perfected my character models for the most part, but there are two issues that still face me.
-
Mouth rigging. This absoloutely escapes me. How do I do this? (All three possibilities, from jaw flapsto visemes)
-
Folded sausage fingers (See pic)
You need to mess with your weight mapping for the fingers probably
There is a tutorial somewhere for mouth rigging
Imma go try to fin dit
What's weight mapping?
weight mapping is when u go into blender and decide which vectors are influenced by which bones
And here is the simplest thing I found about mouth rigging
Anyone know of a way to change the ingame resting hand position? When i have my hands fully lowered, it thinks i've got them somewhat raised.
why do models not have textures when I upload them in mixamo
if I upload with the model alone it doesn't take any textures with. but if I upload the entire zip mixamo won't take it
You have to download after maximo and then reapplu textures I think
@cold lichen I think you would need to mess around with your vector size since it is probably different arm lengths
There might be a different way, but I do my rigs myself
I can send you a tutorial if u want
Well, it all works fine, it just thinks my hands are much higher than they are, if i drop the controllers it lowers them fine.
Applying textures will be a manual process, can't change that
If you download some models they can come preloaded on them, but if u upload them into a program like maximo I think that it would mess with that
Mixamo doesn't care about the material though, you apply them in blender to check but it's not necessary, it o my really matters in unity when you apply the shader you want to use
idk, I haven't uploaded my model into unity yet, still doing the weight mapping. So you probably know more.
So does texture mapping not transfer into unity?
does anyone know why my avatars fingers are doing this?
I think it might be because your weight mapping. Though not sure.
Open your rigging and check whether the shoulders are on the same level as the neck
Sometimes my models have pshoulder_L and shoulder_l where pshoulder is the parent of shoulder
I need to see what your shoulders are connected too in the rigging screen
And where they are in the nest on the left
I'm gonna guess it automapped the shoulders to x_shoulder_2
Try dragging the x_shoulder_1 (x for right/left) to their respecting shoulder slots (the circles between the arm and the chest, the ones that got dotted outlines
Keep note that the rigging paperdoll is facing you, so the slot on the left is the right shoulder
these?
Yeah drag that to the right circle on the rig map
here?
No, the right one
How do people upload objects or characters that don't have arms/legs/etc?
@south oar Try dragging the right and left shoulder_1 in the nesting tree on the left, directly onto the spine_upper tree
As far as I can see, it is directly parented to the neck
Which it needs to be parented to the spine
Onto it, so that spine_upper becomes a parent of both shoulders
It doesn't matter which goes first
Should look like that
So the neck and shoulders are on the same level
Nested under the spine
Gotta rise Spine Upper above Belt Left Root too
The prioritizations of these pieces are all wrong
Fold up all the nonsense you don't need like Belt Left Root, Belt Right Root, these are all tertiary
😦
(fold up meaning click the triangle next to it, to minimize the tree)
Helps make things clearer
Fold up, not fold down...
now the belts are down
The belts are tertiary, so fold them up
And fold down the stuff we need like spine
then click Root_Hips and let me see that
And next, spine lower and upper
what about them?
Please resume the operation that I gave previously for Spine Upper
AKA expand it
Translations are good enough, but it said hips aren't found?
yes
That's...a big issue
One moment
I won't fix the model as I'm at work now but I'll try to give some pointers
One second
Hello, Would this be the place to ask for help importing a custom character I have into VRChat? I might already have someone just in case I want to know where to look.
Go back to Blender @south oar and look at your armature and tell me what you see. It should look like this.
@alpine lynx Yes, but you probably want ot start in #avatars-mmd
And follow a tupper tutorial on it if you're using MMDs
If not, yeah this is fine, but maybe #3d-modeling is a better spot, or #avatars-2-general. This is specific to rigging
Ok thanks, I have no idea what mmd is lol. I have a player model from Gmod and SFM that I got created for me, and I want it in VRChat now. I'd rather pay someone to dfo it for me.
@alpine lynx there's Discords for people to pay if that's what you want. They're usually good and not expensive
@south oar Okay, that doesn't look awful but could use some fixing
First double click on Root_hips and change that just to Hips (dosen't really matter, but)
Also check one thing in Unity real quick
One sec, gotta pull that up
Click on the character model in Unity twice, then look at the Inspector
What is the "Root Bone"?
Holy jeebus
The bone is right, the rest is all... uh
I highly highly suggest you find another goku model because whoever made that is an amateur
FUCKING AMATEURS
Thankfully they are a dime a dozen
i'm going to delete dis
Please do
6 hours of work thrown in the trash
I suggest this: Find the next model, use CATS to bring it into Blender, immediately export it to FBX
''work''
Import into Unity and see if it's a mess
If it is, you didn't do any work and can drop it
If it's looking good, you can begin to Blender it
Sound like a plan?
You bet
how do i make animated textures?
That's a shader. Animated saders are a bit beyond my scope but you can find some in the Unity Asset Store
Some of them are free so you can poke around
i have a rainbow one
Yeah those are pretty cool. Some people make their own shaders but that is a bit complex
Anyone wanna help me fixing my player picture and lighting?
You might find something in #tutorials @south oar
@amber heart What's the issue? Before uploading (after clicking Build and Publish), go to Scene view and make tweaks until you're happy
@south oar 👍
Oh
It’s just really glowing and the camera photo isn’t the one I picked @granite kestrel
Did you make sure "Upload Image" or whatever has a checkmark in the box?
Because after the first upload it doesn't default to a new photo
So how do I make it stop glowing?
Take a screenshot so I can understand what you mean by glowing?
The lighting literally sucks and it’s glowing really basic
I’m loading in rn one sec
Yep, take your time
You can show me wherever, it doesn't matter
But yes, the devs are working on the API which is causing the bugs in VRChat
Just FYI there's an application on your computer called Snipping Tool
If you push Start and type in Snipping Tool you'll get a screenshot tool
It's hard to tell exactly where your glow issue is 😃
Let's move this convo to #avatars-2-general as it's not really about rigging
Okay
Is the issue with the fingers shown here a rigging issue?
And how do I fix it
I have MMD imported models
Anyone got an idea of when is the next sales on unity ? I want the Dynamics bones but 20$ is abit too much when i never used it, don't know if i'll have the mind to use it and... i have to buy the oculus 😄
Also... Is this really important ?
we have no idea
From blender pmx to fbx
did you delete any twist bones in blender nerisai
@dusk herald
Your shoulder bones are in your arms
Shoulders should end at the shoulder. Not start at the shoulder
@karmic dew yea try in blender to grab the balls in-between both arm/shoulder bones, use the scaling tool and scale em back.
But save it separately as a test
it breaks the hands though
@karmic dew are there any other bones left there? http://prntscr.com/hwgbl5
if not then u have to weight paint/assign to the arm bone
mojave that seriously gave me a good laugh
Ikr
either i do it wrong or this does nothing
Reloaded my chav knuckles model and suddenly the rig doesn't work :c
@round estuary good luck on the fucked up fingers. Had that issue too, gave up on it
@karmic dew That requires a new weight painting
Thankfully weight painting isn't hard
its hard for me though
is ther any fix to your fingers being bent inwards in vrchat other than unassineing finger bones in unity
the righ is made by mixamo byw
Yeah Mixamo does the best it can @karmic dew
@granite kestrel aren't you supposed to be working? 
Whenever I hand-fix the fingers
It's not a very fast day
It does this
So like I know WHY it happens
But not how to get rid of the fruckin tpose error
Curse these sausage fingers
Fixed sausage fingers but now how to get rid of the fucking tpose shit?
I am determined to figure this out
Do I have to delete the bones? Starting in blender maybe?
did you force t pose?
Yeah
Can't enforce T pose? (it'll probably break your corrections)
@round estuary is experiencing my frustrations with sausage fingers
@karmic dew https://www.youtube.com/watch?v=lWKw0v25KUY
Tutorial on weight painting and how to fix weight painting issues. Usually when a material moves with the wrong bone. Links: Model: https://mooniiiiichan-lov...
Good question. flipping bone is easy but typically you need to re-weight paint the bone as well
Unless I'm incorrect which I don't think I am
@vivid forum https://i.stack.imgur.com/sx5Sv.gif
could i just extend the bone tip of the distal bones and re weight the bones to fix this
@vivid forum Blender has a simple command that will reverse the direction of selected bones called "Switch Direction". You can access this two different ways:
Select rig > Tab > select bones > Specials menu (W) > Switch Direction
Select rig > Tab > select bones > 3D View Header > Armature menu > Switch Direction
@fading verge seems to be a big issue with MMD avatars. Sounds like it could work but you should check the weight paints of that avatar, you may realize it's already properly painted...
ah alright
How do i attach a bone to a joint
Connect it in the bone menu in blender
@granite kestrel https://youtu.be/URvV4DoOr1I?t=20m32s
As the title states, this is a full guide on how to get the basic model port into VRChat! We used the MMD model of Mei for this basic tutorial. If you have a...
Apparently you don't need to worry about the tpose errors
¯_(ツ)_/¯
Just rerotate the tips, JUST THE TIPS, and apply
dirty rigs are my greatest nightmares...all the hidden rotations and their ugly values
anyone got the time to show me how to add two bones and attach them to body in blender?
There are two small wings (and i mean small) that I need to put a bone into
I put my blender avatar with bones into unity but the feet and head bone has dissapeard PLs help
lol seriously @round estuary? That's silly
Let me know if it works
It's glaringly obvious why the fingers are broken in this picture...
What specifically fixes these two errors?
Note that the models I have, imported from MMD models, have twist bones
They are the parent of most limb bones
The problem is the arm twist bones as you've noted
Does it cause any real issues?
Yes, you will turn into sausage link arms when you twist
Problem is removing them is a pain in the ass as thats where all the weight paints are
Realistically, is it worth the effort reassigning the bones?
If you can change the order of the children (so that the actual arm is first) it should fix itself
Saying that, it's been a while since I dealt with this issue so take what I say with a hint of salt
How do i unparent bones? thought i had it but i guess not
@fading verge Can you send me that blend file?
one moment@granite kestrel
anyone?
Idk, id use cntrl z
@granite kestrel That fixed my fingers
Just rerotate the tips
And apply it
Ignore the tposing warnings
@vivid forum in blender select the bone you want to unparent, go to the bones menu (a little tab with a bones icon on it) and look for a drop down menu that says "Parent:". There should be an X near it, just click that and it'll deparent the bone
hey does anyone know if im having a problem, i made my own mmd imported into blender and im watching the tutorial by tupper on how to get it into vr chat, im at the part where he says press material pane but i dont see that pane, is it disabled?
unsure on why the textures won't load correctly here
they're both in and out of the texture files 🤔
Same thing happened to one of my models when I clicked on Fix Model
How do I fix this? The model has a functioning jaw but when assigned to jaw flap, it just stays open and doesn't animate with speech.
If it changes the mesh, then the texture gets borked
Idk how to fix
How do I find that?
@fading verge pretty certain you can just delete those on mmd models.
Mmd stuff just ignore it and delete
got an error like thing when replacing bones, how do i fix this?
nevermind xdxd stupid me
It's ok it happens to all of us lol
no
i discovered what was wrong
when i got into the bonechanging mode, the character flipped 180 degrees
but the skeleton didnt yet it did at the same time
when i click right hand it shows me the left one
but idk how to fix it @shadow shoal
Moving the VRC-Descriptor back hould prevent you from seeing through walls right?
I think so
is it possible to rotate the viewpoint?
hm
my body shows up sideways for other players,
but when i look in the mirror it's perfectly fine for me
that's what other players see when i'm looking straight
the head is fine and all the animations for the model work correctly, but it just looks like my body's always turned to the right. been trying to fix this for days, any suggestions?
@mild skiff the bones are messed up most likely
the bones look perfectly fine in unity
blender
ah
Can you look at the units and see if they line up
Just make sure everything is straight
how would i do that ?
Oh
Yeah
He knows about units tho
looking at myself in the mirror i walk perfectly straight
but to others my body is at like.. a 45 degree angle
I have no idea... It's fine for you but nobody else?
Like I said... It could be a server issue... If it's fine client side and it's not server side, there's something going wrong on the server side
That's not good if that's the case
maybe its my viewpoint?
When you walk forward the body just keeps at a 45 degree angle?
yeah
i have a gif
like 10 seconds in
i look straight and walk back and forth, youll see what i mean
Very weird
this is why i thought it might have to do with the viewpoint
where is your viewpoint?
Did you set your viewpoint inside of your head when you imported it or did you set it a little bit outside
its inside a little
bring it out
like behind the eyes
It should be where the oculus sits on your head
so 2-3" outside of the head
at eye level
And between the eyes
If its set to nose it looks weird
alright
And push it upwards a little bit
Yeah
ill try to get it like the example avatar has it
Just put it at eye level and 2-3" outside of the eyes
Send a picture of a side view zoomed out a bit
so I can mark where you should put it
can any of yall help me with this https://www.reddit.com/r/VRchat/comments/7o4wpk/avatar_help/
Looks good, if you want you can bring it up a TINY bit
@full fjord Did you delete the bones from those meshes that you deleted?
k gonna try this ingame
No, just the meshes
Perfect
You have to delete the bones
Shape keys as well @full fjord
Ok, ima give it a try
Woah guys it's just eyes lol, set it in between the eyes and set the z axis to 0 so it's in the head lol.
Shouldn't be in the head though
Worth a try ¯_(ツ)_/¯
like
maybe it's because this character was designed to move with her body at an angle
really not sure
Lol what would be the reasoning of that?
nvm
she doesn't run at an angle
well, not supposed to anyway
i might just give up on this
Tbh I really don't notice it
ive rotated the head bone to see if that would fix it but all that does is make her head crooked ingame
It's pretty subtle
it is yeah but im ocd
Just don't look in mirrors then lol
i wanted it to be perfect
well like i said it looks fine in mirrors
it's just when other players look at me it's fked
🤔
i've even ran another instance of the game just to see for myself, and it's messed up lol
That'd still be over server side though
well i know it it doesn't have IK tracking, but is that a necesscity?
Shouldn't be, no
Shouldn't need to mess with it
Different bones for the hand and the sleeve. Can i merge them somehow?
Delete one of the bones then parent the hand to the arm
select hand > select lower arm bone > ctrl + P > connected
after you delete one of the bones ^
I'd delete the one you're moving in that picture
that way you don't have to re-weight paint
best way is to mix weight
maybe making my avatar non-humanoid would fix this idk
Hm someone know about this ?
can anyone add bones to a model for me I really suck at this stuff?!
Ok, Ima just start over. I'm trying to delete the shield back and it says something about breaking the prefab instance. The shield is deleted, but theres a mini version on the ground that can't be deleted. Also you can't move the avatar anymore. It stays put. How do I delete the bone and what is a shape key?
@shadow shoal You able to help me real quick?
Ok what is it
Im trying to upload my model in unity
but this keeps stopping me
but they are children of the chest
I wanna see the bone configuration
And on the right
Did you set the bones to head too
Yea
theres only one there
because of the model
wait
omfg
im so stupid
LMAO
lol
Yeah
This came up when trying to open sdk build menu can anyone help
ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:301)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7247)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7227)
VRC_SdkControlPanel.OnGUIAvatar (VRCSDK2.VRC_AvatarDescriptor avatar) (at Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs:971)
VRC_SdkControlPanel.ShowBuildControls () (at Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs:258)
The GUI won’t open
can someone add the textures for this?
it was fine before but when i put it through mixamo it lost all the textures
Right, I'm facing a problem
Here's my Hierarchy
And here's what's giving me trouble
Quick dumb question but how do I drag stuff around in Blender's outliner window? I need to move some shoulder bones up the hierarchy.
Actually having the same prob as Bio. The shoulders are linked to the neck
actually, one second
Fixed it
So exactly what the error says, Drag the Shoulders under the Chest
Yeah
https://i.imgur.com/7phtuJg.png somehow i got someone else's pic? lmao
Managed that last night and the avatar worked but on reloading it today, they back on the neck bone and changing them doesn't stick
Figure I going into the blender file to do it but the outliner won't let me drag things up
anybody know how you'd rig an avatar with wings to actually float?
I'm new to blender, can I mirror the position of the armature for the other half somehow or is it best to just do everything individually? I'm using the bones from a sample avatar.
@vagrant lance do you have the right version of unity? The right version is 5.6.3
5.6.3p1*
Ryo#1381 check the upload pic box above the preview
Also yes I do
I’ve uploaded many models
Just now quit working on this model
yeah its all good lol
how do i fix tha
Can anyone help me with this issue with my avatars foot, I know it's the left foot heirarchy but I don't know how to fix it myself
I can pm you the model if you want
@vagrant lance ?
@pine smelt there is a bone at the toe tip
the front of that foot probaby has no weight
move your leg 90 deg in pose mode
and parent that bone to the toe or wherever it has to be
or just 45 deg is fine
just need to see which bone it is
it's something like toeTIP_EX or something, you can parent it to your toe
or mix weight
Is anyone here savvy with full motion rigging? I have a model that refuses to bend its knees
Those of you that already saw my issue basically I when I hit build and the vrcam and gui don’t load. I have uploaded this model before now it won’t work, also it works with other models
Someone can tell me how to add bones?
shift A > armautre > bone
doesnt do anything at all by me
Is there any way to mirror the position of the armature for the other half of the bones? The method I found from google was to duplicate the bones from one side and mirror them but I'm afraid I will mess up the hierarchy or something as I'm new to blender and using a sample armature.
Hey guys. This is a quick tutorial on creating a simple, but rather effective character rig in blender. Hope it helps some of you out! Read FAQ below: Follow...
Hello, I've followed some tutorials but I'm stuck here as I don't understand everything said in the videos, can someone explain me how to fix this ?
i think ive finally fixed my stupid problem!
I've been moving around the bones until they become green, but at some point, the edge of some bones still appears to be not good
first off, try putting in force tpose to see if that helps recover it a bit
how do you force it ?
@plucky fjord botom left of the bone map
most of the time that works out for me then go in and clean up whats left after
Oh thanks, everything seems to be right
Weird. for some reason bones in a chain aren't able to be dragged around. I have to go in and clear the parent and rebind it to the chest bone
anyone here know how I'd rig a non humanoid model
@plucky fjord i should mention you may have to manuall map the upper torso because unity likes to map the incorrect wrist, chest, neck, and shoulders occasionally
Just make sure spine, chest and necks are placed
how do I check that ?
On the right you can see all the bone placements
Build control panel would tell you anyway
@plucky fjord when you open the build control pannel it should tell you if there are errors
I don't know where that is either, I just literally started learning today
but I guess there is something off with the legs now
@plucky fjord do you have the vrchat sdk
click the vrchat sdk tab to the right of file and edit hit show build control pannel
ah yes'
what are you using to take iamages like that gyazo sucks
@shadow shoal
oh sorry, I didn't knew what you where talking about with file and edit
@vagrant lance I use lightshot
I'm getting completely lost there
Did anyone notice that VRChat started fucking up the bone weights? I mean in blender everything's fine when I raise my hands. When I use emotes like cheer it is ok too. But if I raise my hands in VR some vertices are starting to popup ot of nowhere.
and there's nothing I can do about it since as I said its all ok in Blender
I'm on this screen
you need to hit done on bone mapping if you think its okay, you can always go back
and edit it
bottom right
drag your model into scene
select model from scene
go to ispector
add component
search vrc
add avatar descriptor
can you take a lower picture near the hands too
@somber nacelle
wait there are no hands eh
Alright I have this now
.... how do i fix this
youre gunne need to adjust your model to be a little taller than the gray ball @plucky fjord
looks like this https://gyazo.com/ca94fc8a22582639f650b903260760a5
then adjust the ball to eye level
for me my scale is usually around .09 on my character models
I don't have any gray ball on the map
click adjust view position
or just view position
first your character needs to be small enough though for it to be able to be seen in the scene
that was a weird sentance
Is it good like that ?
movie it away fro your character a smidge
move it*
also what is the y value for the view position
You might wanna change materials color to white
No but you would've looked huge
wouldnt of let you import it
Sometimes it lets you
theres a 5m restriction for each value
interesting
ive seen people put gestures and hide them to become massive
Maybe I should try another model I downloaded ?
you should adjust your view position y to be around 1.6
then adjust thee scale of your model to match
change the sclae here https://gyazo.com/47efd4c928ff6155f5eae7207a0fafab
ok
dont copy my values obviously
becuase all models are different
im not too god with lighting if anyone else here is i need some help
good*
basically i dont know how to set this candle to the right lighting
ive toyed with it but i just cant get it right
How good is unity at armature restrictions? Like if I only wanted the forearm to spin axially and never bend, will that translate well in-game?
Isn't it at the right color already ?
yes the color is right however the shadows are making a vbeaching effect on the black part of the gun
bleaching*
you cant see it there but in game it is
did you try putting a warmer temperature ?
it seems to point at a blank spot on the color line
@shadow shoal how do you change color material to white ?
i figured it out i think
Does it looks good now ?
In the case of limited blend shapes, should I fill in the rest with 'aa' or should vrchat just pick between the imported ones?
i personally would move the view up right to eye level other than that looks good
@plucky fjord change position of model to origin (0 on all values)
hm now I can't zoom in anymore
not sure what you did but the position of the model shouldnt effect that
i use right click and wasd to navigate the scene
@nova wigeon fixed it. lol
Is anybody good with rigging in blender
yea
Hey...if I'm rigging an inanimate object for VRChat, I don't need to put a humanoid skeleton in it, do I?
@plucky fjord Click here
oh thanks
Oh god
thank goodness Blender has adding the armature as a shape key
otherwise making mouth movements out of pure mesh editing would've killed me
How would I add bones to this?
There seems to be no spine bones
Im gonna be elsewhere for a sec, if you can help me just send me a pm
@bronze rock might want to look up how to work gmod in blender
them dot what gmods use
am i gonna get yelled at if i ask if anyone knows a way to get dynamic bones for free c:?
Yes
how to use internet in 2018 
idk what im doing wrong my dymanic bones arent working
in unity it works
but then it gets to vrchat and it doesn't come through
@vagrant lance Ok I used another model, it had much less bones to it, now my construction panel show this
Map them in configuration of model
So I'm having some really weird issues in Blender where when I export it as fbx it seems to stretch the ankle bone for some reason
does anybody know how you import an avatar that is an object or an avatar missing legs or arms? can you import as non humanoid or do you make an invisible body or something that still has all the bones?
thats strange, ive never come across that before?
Same, this is the first time its happened and it seems to just be with this specific model
@shadow shoal is it in this window ?
In Rig
is it that drag and drop part ? I didn't really understood how it worked
like you need to drag and drop bones somewhere
ok well then in unity is there a generic model i can rig my model to to get the animation to work cause i put my model in to unity and it was just stuck in T pose
into VR chat
Alright, so I got rid of the extra bone issue but even when I bring it into unity when I configure bones it sinks into the ground
Center point in blender is at the right position too 🤔
Anyone know how I can get or find this model in T pose?
@wild glacier Not sur eif it helps but Mixamo has a tpose animation you can set
@mortal thicket Are you talking about where you set like the wrist joints and stuff?
in the left where search is, if you put Tpose one appears and I think you can just set and download that
@mortal thicket Oh really? let me try that out real quick. thanks 😃
Okay so what the issue is that i need the T pose before i even upload the character, because when i try to set the joints my model just turns out looking freaky. I think i need the tpose so i can rig it first
I think my issue may be that when the bones are forced into a tpose they get straightend out.
I have this goofy ass custom sonic av thats just a head with arms and legs on it. Do I need t do a custom rug for it? It looked fine in mixamo but when I set the rig to humanoid I got an error
what error
Im not at my computer rn so I cant say for sure but something like missing hip bone or not enough bones
Im not shooting fir a quality rig the model looks like shit, as long as it semi-works
would need screenshots of it
anyone know where I can find hoppou avatar?
Is there any way to make lipsync more 'aggressive'? I talk but it hardly moves
How would I rig a snake/ lamia?
Okay ill put up some screens when I get home
hey um, im havving a problem making the model
everytime i make a model the unity model thing keeps taking the bones out of it
can someone please help me with it
@scarlet crow You could just rig it like a human, and not skin the legs. then add tail bones to skin it to?
So you can still use humanoid
Yeah, i thought about that, the model i'm using has two of the tail bones set as the right leg i'm pretty sure, am i able to set a defalt state for all of the tail? because at the moment it is like a board
Hey. If I have a quadraped model, do I make it a humanoid? Or just set it to generic. If it's generic, will it still do walking animations?
If you don't use humanoid, you don't use the game's default animations
Thus you'll need to provide all of them yourself
If you use humanoid, you'll have the default animations (Think the cat that walks on two legs model)
How can i set the default position of bones? like if you could go into pose mode and set them but have them stay that way
im gettin this problem. i had the 2017 3.0. then noticed i needed 5.3.4 to use the SDK. now im getting this constant error
just takes me to the bug reporting page
@fading verge what was your unity ver?
had the same problem once, I update Unity because I followed the steps on the Wiki (which was wrong)
anyway my version is 5.6.3p1
So quick question:
If I wanted to make a quadruped avatar, would I need to make a custom animation set? because I figure humanoid wouldn't work well for that
Yep
I saw a scooby do that had his back legs just physicsed, so they KINDOF walked along
but for real movement youll need a custom anim set
i was using 5.3.4, the one that vrchart "requires"
@fading verge vrchat require 5 6 3 p1 