#avatar-rigging

1 messages · Page 50 of 1

twilit frigate
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id assume your main issue @shut prism is that the hierachy is completely wrong

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join a call il show you the issue

shut prism
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Ok

twilit frigate
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hi

timber python
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it's this

twilit frigate
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as far as i know

timber python
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i might be able to model the head

twilit frigate
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gmod can allow for two models to be in the same group and work as one

timber python
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oh..

neon shard
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@shut prism I dont see a head bone, and your neck is detached from your chest

twilit frigate
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so its possible the head is seperate

timber python
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thats probably the head then but idk where it is

shut prism
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^

twilit frigate
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but im not 100% sure on that

timber python
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since theres a head texture

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multiple ones

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and skin rones

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tones*

twilit frigate
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its been a few years since i worked with gmod

shut prism
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Since I don't plan to have any lip sync with it I don't need a head bone.

timber python
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the head is probably seperate

twilit frigate
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@shut prism you do

timber python
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but i have no idea where to find it

twilit frigate
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head bone is needed so your head doesn't flop everywhere

oblique latch
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anyone like to rig some dinosaurs for me you can name them as i am still working on the map

shut prism
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hummm

neon shard
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You need a head bone

timber python
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so..

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would the head have a different file extension

blazing hornet
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if I mess with the "tongue" of a model

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decimation will ruin it

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?

timber python
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oh shit

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i found a program that can model from textures

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:D

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its called agisoft photoscan

wise oriole
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I don't think that that does what you think it does.

neon shard
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It will give you a basic model, but it isnt very detailed

timber python
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thats enough for me to edit

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i just need something basic

neon shard
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Yea! use it as a template maker

timber python
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i mean

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this is way more than basic

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thers a shoe example

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also very detailed

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i just hope it doesnt rely on shadows

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here

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is link if anyone wants it

fading verge
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@dusk herald

pliant hound
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Anyone here had an issue with rigging where your playarea/bounds float above the ground and you can't fully bend over in-game with VR?

near dagger
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When I apply shape keys to my model from Blender this happens, can anyone help. I did make a basis key.

neon shard
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which is considerably less great

timber python
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well, it doesnt work

marsh mango
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@timber python that is photogrammetry not model building.

timber python
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WAIT

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it has a mdoel mode

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but

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it still relies on shadows

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and multiple angles

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not face maps

marsh mango
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what exactly are you trying to do?

timber python
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well,

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scroll up

neon shard
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You need a ton of photos to get a proper photogrammetry model generated

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from different angles

marsh mango
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thats for real world scanning details like monuments or photogrammetry rigs for people scanning

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you still have to clean up the mesh

timber python
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yeah

marsh mango
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you arent going to get a good model for vrchat with that

timber python
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so, any suggestions for facemaps

neon shard
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Try the mini-tool I linked

marsh mango
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diy

timber python
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I REALLY dont wanna model it myself

marsh mango
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clade that is bad topo in model

neon shard
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Your shoulder bones look wrong

marsh mango
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you can tell by poly stretching

neon shard
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make sure you have the right shoulders set in your rig config

timber python
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this probably wont work

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yep

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cant find face

neon shard
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That tool only works for normal looking faces

timber python
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thatfuck

neon shard
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probably not on anime or animal faces

timber python
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well,

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time to do uh

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whats modelling called when you get two pic

neon shard
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Time to learn to model 😄

timber python
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and line them up

neon shard
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Orthographic projection

timber python
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yeah

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i could probably cheese it that way

marsh mango
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vilar good luck its rewarding

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itll probably take a few months to a year

neon shard
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I mean for Nick to learn to model 😃

marsh mango
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oh

neon shard
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I agree though its super rewarding

marsh mango
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haha

timber python
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i mknow how to model alread

pulsar hearth
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ok wtf, does anyone know how to fix the thing where when you go from blender to unity, the bones get all fucked up`

timber python
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im fluent in 3dsmax

marsh mango
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I had to close the site that is way too heavy of a load

timber python
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ill send pics then

neon shard
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Nick, your hacker warning is hilarious

timber python
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ikr

marsh mango
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nick I would just remodlel it. by the time youre done doing workarounds it could be done twice already

timber python
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very basic but

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you get the point

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ugh.. but i gotta get the textures to line up somehow

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and i have no clue how to do that

pulsar hearth
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Help, my bones in my character is allo messed up when i import it into unity, but not when i'm looking at it in blender

marsh mango
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just remap all the textures

timber python
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idk how

marsh mango
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google!

timber python
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guh

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fine

neon shard
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Thats a great looking ice cream, you got this.

marsh mango
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twitch bringing all the lazy ass people in here lmao

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just google it =p

rose blade
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is there a limit for dynamic bones you can use on a model?

timber python
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well, i need blueprint for the head

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might have to load gmod to get that

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and screenshot

neon shard
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@rose blade nope. I have seen people with entire wobble bodies

rose blade
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sweet

neon shard
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But be kind to your other users. dont go too crazy

timber python
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so uys should i start with a cube and edit the mesh

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or make seperate little objects

neon shard
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For a head, box model

timber python
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also lucky me the hparts of the head like hair and such exported correctly

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so i dont have to model hair

neon shard
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yea that will help a lot, you just need to get the basic head shape

timber python
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or clothes

neon shard
keen cove
timber python
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im done tbh

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in here that is

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moving ghere

keen cove
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It's hard to see I know but the tips of the fingers are constantly bent like that.

neon shard
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@keen cove many times the fingers on mmd models are pointed straight up

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when unity tries to t-pose them straight again they end up bending way down

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point them in a fingery direction in blender in edit mode, and see if it fixes your issue

keen cove
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That won't mess up the fingertips in the mesh, would it?
Unless there's a way to reset the mesh? I normally use 3DS, so I'm unsure of Blenders methods.

neon shard
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As long as you fix it in armature edit mode, it will not affect your mesh. backup your file first though 😛

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the armature modifier affects the skin via relative bone position, not absolute, so moving the absolute location or orientation will not adversely affect the model

keen cove
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Alrighty, I've had like three models do this, that helps a lot. Thank you very much~

neon shard
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Did it work?

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@keen cove

silk seal
neon shard
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Yea tomoko, just tab into the model and move the verices. you can rotate the whole thing down as one if you multiselect

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If it has a bone already, you can move the bone in pose mode, then apply the armature modifier to make it perminant

silk seal
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Ok, it's got bones already

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I tried moving it down in armature config mode, but upon leaving it, it goes back to being upright

sharp raptor
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how do i remap the textures

neon shard
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Youll need to move it down in pose mode (in blender)

rain fulcrum
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hey guys, how would I export my rigged model from unity?

silk seal
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Ah, well great.

neon shard
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You MIGHT be able to aim it down using the transform in unity (not in config)

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It will stay, but might pop back up when it animates

dry umbra
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i cant hear the audio file when i get in game but other people can tf
how many particle effects are you allowed to have in one animation cause when i get into game some of them work some of them dont
im confused

severe hedge
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How do I manually create a root bone for parenting? CATS isn't recognizing the connected hair bones.

lost radish
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@hollow kelp I need your help when you get on.

rain fulcrum
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Can I get someone to help me please?

hollow kelp
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with?

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@lost radish

lost radish
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Hey, can you pm me?

rustic fjord
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dunno what texture to use for eyebase

silk seal
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Ok, so I thinbk I got the sash issues fixed, but now how do I keep my model's mouth from being perpetually open?

neon shard
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That happens to me all the time, and I dont know how to fix it

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usually changing the jawbone orientation helps

odd tulip
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@rustic fjord they have transparency so change thier materials rendering mode to transparent

rustic fjord
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aight thx c:

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btw, do I just leave eyebase blank?

lost radish
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Does anyone have a free file of Dynamic Bone?

flat sierra
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if the feet are stuck together how can i weight paint them seperatly

rain fulcrum
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I seriously need some help, has anyone rigged the knuckles model before?

flat sierra
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yes

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would you like it?

rain fulcrum
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yes jesus christ I would love it

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I've been trying for hours to figure out how to rig the rest of it

flat sierra
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sure lemme rename some stuff on it and ill give you it so its easier to drag and drop

rain fulcrum
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thank you so much

earnest zenith
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@flat sierra Idk if this is the best way, but usually I disable limit selection to visible then paint where they merge, then use pose to move the foot away. Then I subtract away parts of the other foot

rich locust
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does anyone know how i would go about getting this usable in VRC, for example will the 6 bones in the arm cause problems

flat sierra
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how do i do that?

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im super new to blender ive only been using it for 3 days ;;

earnest zenith
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In weight paint mode, you can disable visible by clicking the little box a bit to the right of where is says weight paint, looks like 2 squares with dots on corners

flat sierra
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oooh

earnest zenith
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@rich locust It will give a warning about the arm for sure, but idk how it affects in game

flat sierra
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i dont see it

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OOH

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now i see it thank you

rustic fjord
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What's the recommended amount of polygons?

earnest zenith
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Game recommends less than 10K, but as far as you can reduce it while still looking good

rustic fjord
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How do I reduce it? Currently my Unitychan has 16056 :S

earnest zenith
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In blender Object Mode, go to the wrench for modifiers and add the decimate modifier

lost radish
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@earnest zenith Wrong, the game can optimise up to 20K polygons.

earnest zenith
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He asked recommended not max

lost radish
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But you need a decent gpu for it,.

earnest zenith
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" Please try to reduce your avatar poly count to less thatn 10k."

rustic fjord
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havent needed to use blender until now, is there any way to do it inside the unity project?

flat sierra
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idk what i clicked but i cant rotate the foot or any bones anymore

rich locust
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anyone know how to rig models in blender for vrchat

flat sierra
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semi

rich locust
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i tried doing it and this happens

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and when i enforce T pose

flat sierra
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i dont think it needs to be in t pose

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my vmon does that too and he works out fine

rich locust
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huh

flat sierra
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it just might have its arms to the side more in game

earnest zenith
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@rustic fjord It looks like there might be a few unity assets, but Idk a specific one. Eitherway, it's probably better if you can do it in blender

fading verge
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im a complete blender noob how do i go about connecting the hat to my model

rich locust
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I think I'll try rigging it myself

fading verge
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well it wont let me upload the picture

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there it is

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i tried in unity but it just floats above my head and kinda moves around and does its own thing

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and when i sit down the hat just stays there and when i look up/down it doesnt go with my head

rustic fjord
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@earnest zenith Never used Blender before, any good guide you can recommend? also thx for the help so far 😃

fading verge
icy maple
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My new character im making from deviant art does not have wrists, how do I add those bones so that they connect properly in between the fingers and the rest?

earnest zenith
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I'd just google blender import and blender decimate tutorials, nothing super specific for that @rustic fjord

rustic fjord
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aight cool

earnest zenith
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@fading verge What you can do in blender is select the hat then your armature and Ctrl-P and select armature deform with empty groups. Then select the head bone in pose mode, select the hat and switch to weight paint, and paint the hat

minor saddle
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is it possible to rig something like this quickly

icy maple
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My new character im making from deviant art does not have wrists, how do I add those bones so that they connect properly in between the fingers and the rest?

fading verge
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@earnest zenith wait i have another problem my textures didnt import

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well actually

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I watched a tutorial and I got the hat connected to the armiture

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but htis happens when i put it in unity

earnest zenith
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I have no idea on that lol

fading verge
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lol im so confused with this

wide mirage
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Check to make sure your shader is set to opaque

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Sometimes they import as transparent or some other options I can’t currently see since I’m not at my pc

fading verge
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is it possible to stop legs from clipping through clothes without dynamic bones?

ashen bough
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anyone know how to rig an avatar with sleeves and arms set as separate bones? I'm trying to figure out how to make it so after rigging they both move together, but I can only make it so one or the other moves. can I "combine" these bones into one somehow?

pulsar hearth
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@steel nest is'nt that ctrl + p (i'm not good at this but i think you can do it like that in blender

past island
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what does a hat model have to be added to on the hierachy for it to move with the head bone?

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I havent done this in aw hile I forgot 😢

pulsar hearth
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you have to parent it with the head i'm pretty sure, so like under the head or the neck i'm not quite sure

quartz magnet
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without dynamic bones

pulsar hearth
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you need dynamic bones

reef flare
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How do you make a bone for butt physics in a model?

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I'm literally asking for a friend

wide mirage
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Suuuuure

reef flare
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Regardless. This info will also help me

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My peanut brain tells me to extend a bone to the butt and then out dynamic bones

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Put*

minor saddle
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hey whenever i convert my .blend file to .fbx half of the body is missing

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some of the objects are gone

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like the left leg

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left part of the face

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also textures are missing

green iris
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Is there a commission chat? or where do i go for such a thing

hasty wing
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Noob here. Model was normal in blender then had gammy arms in Unity. Any suggestions?

heavy shore
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woah

tame skiff
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I'm not sure Potato, but maybe take it back to Blender and in the armature's edit mode select Armature -> Bone Roll -> Recalculate Roll

hasty wing
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ty ill give it a look 😃

unborn maple
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can someone help me out with rigging a knuckles avatar pls

past island
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what do I do with the custom avatar prefab that got generated?

flat sierra
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the right hand on this ones messing up no matter what i do

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it looks fine in blender but the second its in unity this happens

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the hands in the wrong spot

tame skiff
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Pepsite I gave this advice to someone else with a similar problem though I'm not sure if it worked:
Try taking it back to Blender and in the armature's edit mode select Armature -> Bone Roll -> Recalculate Roll

flat sierra
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ok

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how do i do that?

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just right click the armiture itself or

fading verge
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anyone care to help me real quick in blender

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I've never used it before but I somewhat know where to go and stuff

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anyway this is my model when viwed from the front in vrchat

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and then when turned

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some dude said I could fix this in blender

past island
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anybody know how to add a hat to a head bone to a character in unity?

wraith laurel
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guys help: i found an MMD jaune model, and i'm about to use it. i did everything required to import it into unity and decimated it and everything but when i go to the rigging there's no bone for the head

fading verge
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I think you have to assign a bone for it by going into configure

wraith laurel
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there's bones for everything but the head and apparently i need that head bone or it won't count the character as "humanoid"

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yeah but there's literally no head bone

fading verge
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hmmm

wraith laurel
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everything just comes from the neck

fading verge
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so all the neck bones are already assigned?

wraith laurel
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hierarchy goes spine > chest > neck > all the stuff that would normally be on "head" like eyes and hair

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everything's just under neck

fading verge
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hmm, you could try assigning any extra neck bone you have to the head

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I did that with mine

flat sierra
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how do i do the recalculate bone roll thing idk the controls for blender to well yet

wraith laurel
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what do you mean by that miggy?

fading verge
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My model lacked a head bone as well

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it has two neck bones

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head_neck_upperr

wraith laurel
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oh this one doesn't have 2 neck bones

fading verge
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and

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o

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it has one then huh

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thats starnge for it to have no head bone then

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since mine had two I just assigned the upper bone to my models head

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and lower bone for the neck

prime dome
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What you can do is duplicate the neck bone, parent that dupe to the original neck bone, and parent all the stuff under the orig neck bone to the dupe

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Now you can rename the dipe neck bone as the head

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Dupe*

fading verge
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how do i increase the spine bone length from 0?

coral coral
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I have some bones I added and parented to the model.

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However, when I move it, I can move it freely, unlike the other bones which will only rotate on the bottom joint.

wraith laurel
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ok looks like i messed up, gonna try to fix this

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there was a head bone in the original model i just did something to it by accident or something

fading verge
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sooo you good?

wraith laurel
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and since i have no idea how to go back and fix it, looks like i'm gonna need to do this all over again

fading verge
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ah shiet

wraith laurel
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thanks anyway

fading verge
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ofcourse

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could someone help me in blender real quick

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first thing is how do I change the view or use the camera

flat sierra
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pres scroll wheel

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its super weird

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and hold shift + scroll wheel to move to right or left

fading verge
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oh I know how to zoom

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oh

flat sierra
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or up and down

fading verge
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I see

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yeah thats weird alright

flat sierra
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you gotta press it like your presing the mouse button

fading verge
flat sierra
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its super weird

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you need to put weight on the bone i think

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thats what solved my error of that

fading verge
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how do i do that?

flat sierra
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go into blender

fading verge
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ugh

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one second

flat sierra
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put bones in pose mode then click on your mesh

fading verge
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how do I rotate a model upwards

flat sierra
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and go into weight paint mode

fading verge
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so that its not face flat on the ground

flat sierra
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ooh

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i think i had that issue too lemme screen it

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on how i fixed it

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thats how i got mine to stand up

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by changing the X there to 90 it seemed to fix it on another model

fading verge
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ok now uh

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its not strange for my model to have a seprate head, body, and gloves right

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I had to individualy select them and change their rotation but its all upright now so whatever

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one thing tho lemme get a picture

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when I flipped all the parts upright it left some bits of itself on the floor

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is that normal

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wait

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clicking on one bit reveals that its actually one big bone or thing or whatever

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and when I flip it it flips the whole model as well

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so I guess its connected to it somehow

flat sierra
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thats kinda weird

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ive never had that happen with the models i use

fading verge
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anyway what Im trying to do is...

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this is my model when viewed from the front

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but when seen from the right...

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this happens

flat sierra
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thats so weird

fading verge
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a user on here said that had something to do with the head bone not being weighted or something like that, I took a screenshot I think hol upo

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the head weight is painted to a bone thats not the head

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this is something I can fix on blender he said

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ah ok sweet I have my model upright on blender now

rich locust
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is there a tutorial on rigging for vrchat

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I've been trying in blender but i am not sure if i am doing it right

fading verge
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Does blender not support FBX files?

finite halo
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If i want to add bones to a imported pmx file, how to do so. Cuz i can use the "add bone" feature in blender, but when uploaded it doesnt connect to the materials and/or just dissappear in unity rigging.

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it does

fading verge
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it says the format is not supported

finite halo
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when you use the import feature in tools tab?

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under files i mean

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not tools tab

fading verge
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let me see

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there

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thanks

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why is there a cube

finite halo
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in blender?

fading verge
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yeah

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and apparently the fbx version is 6100 which isnt supported

finite halo
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in blender when just installed it starts with a blank cube

fading verge
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oh ok

finite halo
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never heard of that

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just delete the cube and save the startup file

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think its ctrl u

fading verge
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also, i use to be able to use other models from one site that didnt have a spine length of 0, now every time i load a model it doesn't work

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like it has a bone length of 0

finite halo
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bone lenght of 0, that doesnt seem to be right

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so its like not even there

fading verge
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no it isnt

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its really making me mad

finite halo
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make the bone longer in blender

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my best guess

fading verge
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it wont open tho 😭

finite halo
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oh yea

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thats right

fading verge
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😦

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it's done this for EVERY model idk why

finite halo
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isnt it just a regular .fbx file

fading verge
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yeah

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when i rig it as a humanoid it just says that

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but i have to for animations and walking

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wait what

finite halo
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true

fading verge
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its

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uuuuh

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it went away

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the error

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IDK

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WHAT JSUT HAPPENED

finite halo
scarlet crow
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How do i manually connect a bone to a root?

finite halo
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rip

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welcome to my problem dragon

fading verge
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yeh

finite halo
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i cant connect a bone to a imported model

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its seems like its just on old fbx file

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cant you find the pmx file somewhere

cedar garnet
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so i deleted a bone and it made a texture problem

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how would i fix this in blender

fading verge
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OOF

finite halo
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dont delete the bone lol

fading verge
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@pseudo silo r u busy dood

cedar garnet
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haha fun @finite halo i have to delete the bone it has two spines which vr chat wont work with

neon shard
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That feel when your visemes all work 😄

finite halo
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have you made the new spine parent to the old spines parent

cedar garnet
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yes i did just the texture was rigged to a bone and i think i can change it but i have no idea how

finite halo
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im clueless sorry

fading verge
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anyone mind helping me with a small issue in blender real quick

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TRying to do some weight painting

plucky terrace
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guys how do people have giant avatars? when i make mine big, it says meausures too large on one axis

fading verge
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@plucky terrace i think thats only possible with cheats I heard

plucky terrace
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how do u get the cheats?

fading verge
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I do not know sorry

plucky terrace
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crap

fading verge
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so guys my model in vrchat appears like this ingame

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but when seen from the right

finite halo
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wth

fading verge
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A dude told me I can fix this issue through blender by painting the head to a head bone or whatever

finite halo
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you're screwed

fading verge
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wha

surreal trench
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"LoweArm not first child of UpperArm or Hand is not first child of LowerArm"
yea idk what that means

fading verge
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so weight painting wont work?

pseudo silo
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@fading verge ah i'm here

finite halo
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can be fixed in blender

pseudo silo
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wassup

finite halo
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i probs will

fading verge
#

yo so i managed to bring my model up on blender

#

and its normal for it to have no textures right

pseudo silo
#

ye

fading verge
#

ok so my model has like three different parts or whatever

#

the gloves

finite halo
#

@surreal trench Fix it in the armature in blender

fading verge
#

the body

#

the helmet

pseudo silo
#

you want to bring this into a pm chat?

fading verge
#

oh yeah my bad

pseudo silo
#

it's cool dude

cedar garnet
#

any one thats a master at blender able to talk through voice ?

surreal trench
#

so what exactly am i doing @finite halo

#

also why are there so many Kage's...

finite halo
#

@surreal trench dont know, but it should look like this --Char name
----Armarture
------Hips
--------Leg L
--------Leg R
--------Spine
----------Chest
------------Shoulder L
------------Shoulder R
------------Neck
--------------Head
----Body

#

under the grey armature

pulsar hearth
surreal trench
#

---Hips
------Left Leg
------Bone_Lthigh_LB_01
------Bone_LThigh_F_Root
------Right Leg
------Bone_RThigh_RF_Root
------Bone_Rthigh_RB_Root
------Bone_Tail_Root
------Spine
--------Chest
----------Neck
------------Head
----------L Shoulder
----------R Shoulder

finite halo
#

look in blender what the parents of the arm bones are

#

and see if they are connected correctly

surreal trench
#

just name them?

finite halo
#

should go shoulder-arm-elbow-wrist

#

that can help sometimes

low island
#

How can I get Unity to show me the bone structure for an object on the scene?

I've got a skeleton on an inanimate object and need to set the scaling properly

surreal trench
#

well in the armature it goes
Shoulder
-Right Elbow
-Bone_RUpperArm_LB
-Bone_RUpperArm_LF

finite halo
#

think elbow is set up too high

surreal trench
#

how do i move it?

finite halo
#

under the bone menu, you can chose parents

surreal trench
#

Disabled

scenic crypt
#

So I uploaded an mmd to unity and it let me add visimes before I imported it but when I open it in unity, the jaw wasn’t in the rig and her left eye was in the jaw spot. what do I do?

finite halo
#

it looks right tbh

surreal trench
#

no look under elbow

finite halo
#

and under elbow is wrist

surreal trench
#

it has UpperArm

finite halo
#

they can be there

surreal trench
#

oh

finite halo
#

just dont use them in unity

tender pecan
finite halo
#

as long as the shoulder-arm-elbow-wrist is there its fine

surreal trench
#

then where is wrist?

rich locust
#

i want to rig a model but it has no bones, is there a tutorial on how to rig in blender for VRC

finite halo
#

@tender pecan Looks like a bone flicking, can maybe be fixed in blender

surreal trench
#

forget i asked i didnt fully open it i sadden myself

finite halo
#

@surreal trench child to the elbow

#

:d

pseudo kernel
#

I guess its time to figure out how to rip my own character model out of unity as an fbx and starting all over

pseudo silo
#

@tender pecan I think you need to adjust bone weights at the ankle, there's a good chance that it's somewhat attached to the hips or something similar

finite halo
#

yea you need to decimate that

flat sierra
#

so i fixed the hand but now the necks super long in unity??

surreal trench
tender pecan
#

@pseudo silo how to add bone weight on blender?

finite halo
#

what was the error again

tender pecan
#

i saw 2 type of legs bones on this model..

pseudo silo
#

@tender pecan you'd have to click on the model in blender and switch to weight painting mode, then select Vertex Groups to identify which one is offending the ankle

surreal trench
#

"LoweArm not first child of UpperArm or Hand is not first child of LowerArm"

finite halo
#

what does it look like in the humanoid settings in unity

#

might just be set up incorrectly

surreal trench
#

must be

low island
#

@rich locust I copied a humaniod skeleton from another model of mine for this inanimate object.

#

If the game was working I could test it some more

#

lol

finite halo
#

game serser sucks atm

surreal trench
finite halo
#

that looks good aswell

#

wtf

surreal trench
#

IDK MAN

#

im reopening build thing

#

maybe the warning changed

low island
#

Yeah I find it interesting how the SDK calls work fine, but the game front end is borked. Something must have happened. Either that or concurrent users just flooded the system.

surreal trench
#

"please add scene descriptor or avatar descriptor to your project"
is now the only thing there. WTF

#

so it gave me warning thats made me lose my shit
FOR NOTHING

finite halo
#

is this your first avatar?

surreal trench
#

no

finite halo
#

lol

#

nice fix

#

just wait it out

surreal trench
#

first one that didnt require 5 hours of decimation

scenic crypt
#

I’m so confused why this doesn’t have a jaw..... yet it created a visimes...

finite halo
#

it doesnt need at jaw bone to make visemes

#

dont know why tho

#

it just works

surreal trench
#

now im blanking on avatar descriptor...

scenic crypt
#

Is it usual for the model when adding dynamic bones to it be wide open though?

#

The mouth I mean

finite halo
#

it depends on the model

scenic crypt
#

Hmmm I’ll check when it’s uploaded fully and if it’s still got the mouth hanging there I’ll come back for help with some screenshots; typing from mobile

finite halo
#

gl

surreal trench
#

i feel so dumb. i was scrolling and shift scrolling to get a good view in unity
forgot that unity requires shift and moving the mouse
i sat there for a solid 30 seconds just scrolling and doing nothing

finite halo
#

its late dude

flat sierra
#

any clue why the neck on my models stretched out when I put it in unity??? cause it looks fine in blender

finite halo
#

try publishing it and then see if you can see any problems

#

either it might be the extra bones you had on your arms fucking with you

surreal trench
#

now im frozen

finite halo
surreal trench
#

hopefully not

#

otherwise ill be very disappointed

finite halo
#

that bone looks like it shouldnt be rigged in unity

surreal trench
#

now to hope that i dont spend 20 minutes loading

finite halo
#

the game servers are fried

#

takes 10 min to load avatars

surreal trench
#

i keep hearing the Ugandans did it

finite halo
#

true lul

surreal trench
#

is it?!

finite halo
#

might be

#

they are literally raiding rooms left and right

surreal trench
#

dang

arctic cradle
#

@here i have an issue this avatar measures too long on at least one axis. It must be <5m on a side but its bounds are (9.2, 13.7, 5.7)" but i cannot seem to find these bounds anywhere to fix them

surreal trench
#

ive only ran into a furry raid. havnt seen more than 2 of the knuckles in a room yet

flat sierra
#

how do i fix this

#

ive tried moving the neck bone down

#

and changing the weight painting but nothing

finite halo
arctic cradle
#

transform scale is .055 .055 .055

view pos is 0 .624 .07

finite halo
#

damn the model you're working with is big then

arctic cradle
#

big?

finite halo
#

you need to lower the scale values maybe even more

#

thats all i can think off

tender pecan
#

quick question, can i do reparenting on unity? or it has to be on blender?

finite halo
#

i dont think you can reparent in unity

#

i tried but failed to make it work

#

i usually restart and reparent in blender

tender pecan
#

yeah.. it doesnt apply it seems.. thank you~ :))

minor saddle
#

how would i lessen the amount of polygos?

finite halo
#

decimate the model

#

in blender

minor saddle
#

fuck

#

i gotta rig my character and do that

finite halo
#

and its the tris number you should be looking at

minor saddle
#

shiet

finite halo
#

yea gl with that

#

its cancer tbh

minor saddle
#

all i want are bonkles in vrchat

finite halo
#

bonkles?

minor saddle
#

i found some models but setting them out are a bitch

#

bionicles

finite halo
#

ohh lol

tame skiff
#

What are the blueish boxes or spheroids that appear after translation?

finite halo
#

you use cats for translating?

tame skiff
#

Yes Kage.

#

I'm just playing around, really

finite halo
#

have you pressed the fix model

tame skiff
#

No

finite halo
#

cuz that usually deletes those

#

they cant be used in vrchat

tame skiff
#

What are they?

finite halo
#

dont really know, but they are useless in vrchat

minor saddle
#

anybody wanna rig a model

#

cause i cant do this

surreal trench
#

im STILL WAITING

finite halo
#

lul

#

is it unity publish that takes that long

surreal trench
#

my avatar isnt here

#

no personal avatars....

#

is that part of the server problems?

pine smelt
#

Hey is anyone willing to help me fix bone heirarcy for my left foot, it's doing the thing were it drags into the floor

flat sierra
#

how do i fix this it looks fine in blender still

#

been messing with it for 2 hours

finite halo
#

@surreal trench it is

pseudo kernel
#

Is there a reason that if i take my model into blender (rigged and moddled in maya) that all my bones break and stick straight up from the body?

surreal trench
#

so i will have no avatars?

finite halo
#

@flat sierra The rigging looks fucked

flat sierra
#

so just keep moving bones around?

finite halo
#

i would assume so

flat sierra
#

ok

#

the neck ones showing no difference so maybe something else is too high or low

surreal trench
#

ugandans man
trouble makers

vestal dirge
#

@pseudo kernel set the bone orientation to "auto" in your Blender Fbx import. That will align the bone directions. (It actually doesn't matter which way they point when you export to unity though)

faint cliff
#

whats the name of the jiggle bone pluggin again?\

hoary hollow
#

dynamic bones

pine smelt
#

It's on the unity store

flat sierra
#

if i move the bones around in unity

#

will they stay that way?

#

like if i move them on the scene

feral blade
#

anyone got any ideas as to whats going on with my rigging?

orchid halo
#

Is there a point for having the rigs for the fingers and toes extend past the model?

flat sierra
#

oh i know!

#

i had this issue with vmon

#

move the upper arms inward a bit

feral blade
#

okey thank you! ^_^

obsidian cape
#

Hey simple problem here, I'm just inexperienced, I keep getting errors saying that theparents for bones are incorrect so I go into avatar configuration and change the heirarchy but after I apply the changes, the hierarchy just resets to how it was before?

lavish canopy
#

Trying to use Mixamo
Autorigger being a dick
Any ideas?

obsidian cape
#

I think I found it, I might have been assigning the wrong spine bone to spine, the model had 3 different ones

magic spruce
#

My avatars hair is really long and ive got it all rigged up and in unity with dynamic bone, my problem is when I look down the bottom half of the hair goes way into the air. Is there anyway I can weight the bottom half or

minor saddle
#

having an issue where my textures arent loading

#

i have the meta file but

#

it wont work

#

wait nvm

hoary hollow
#

does anyone here have experience adding particle systems to bones? it's making strange things happen to my skeleton

lucid isle
#

houdy houdy

#

so

#

i have a small issue

#

trying to give avatar a new outfit and this happens

#

she wont pose >:

spring shell
#

anyone know what causes an arm to not extend when you pick up an object? (desktop)

#

all my bones seem normal/no errors in unity

cedar garnet
#

WOOOO done with the model how would i move th VRCCam for the preview image

shrewd idol
#

@cedar garnet Go back into scene and move the camera

cedar garnet
#

o ok

short fox
lucid isle
#

she looks good...just gotta somehow get the mesh to move with the bones

#

oh and get the bones to move correctly

short fox
#

how do i do that

lucid isle
#

idk

short fox
#

oof

lucid isle
low river
#

looks up Rig tutorial for clothing
gets a video
video has a female model with a shirt and overshirt, but no pants

#

🤔

lucid isle
#

lol

low river
#

now lets use this hoodie

lucid isle
#

ya i may have to rig this myself

low river
#

In what fucking sense of the word is this a hoodie

lucid isle
#

in what universe is that a female model

swift radish
#

What are the ideal settings for audio since the nerf?
I want people to actually hear the sound effects

low river
#

its honestly hilarious

#

like, "heres a shirt"

#

its skin tight

tiny berry
#

anyone have luck with a quadruped?

scenic crypt
#

Update I’m retarded and didn’t notice there were two pmx’s with the jaw open and closed it’s all good now lol

coral coral
#

So I'm looking to add one model to another, by placing them on top of each other.

#

Do I just make the one on the bottom parent into the one on top?

#

For reference, I'm trying to do this.

low river
#

Question, when it comes to rigging a mouth to move, to keep it closed it has to be closed in the model yes?

#

Well, when I rig the jaw

#

would I have it as Jaw Flap Bone? Cause so far its kept the mouths open by default

crisp tendon
#

the silent viseme has to match afaik

low river
#

I

#

how do you do that

#

Note, I literally never 3D modelled/rigged before like, christmas

#

so im relatively new to all of this haha

coral coral
#

Do you have the CATS puglin for Blender?

low river
#

Nope

coral coral
#

Get that.

#

Makes it a lot easier.

#

And it can automatically create vesimes.

#

And in case you want to use a model where all the bones are in Japanese, it will translate them for you.

low river
#

Oh im using models I made

coral coral
#

Well, either way it will help a ton with making vesimes.

low river
#

a jaw

coral coral
#

I see.

low river
#

oh wait..

rich locust
#

for a model to count as humanoid what 3 fingers do you need again?

low river
#

would it be shape keys?

fading verge
#

I have a question, is there some way to seperate materials without touching the face? Whenever I seperate materials, then rejoin meshes and upload my picture into unity without even touching anything my face gets destroyed.

low river
#

OR would I still need CATS for Vsimes?

#

*viseme

fossil blaze
#

I actually ran into that today, you need thumb, index and middle

fading verge
#

Whenever I seperate materials to decimate the clothing

#

after rejoining the materials my face looks like this

#

any solutions?

#

I even tested it by not decimating anything, it's the "seperate by materials" that breaks my model

coral coral
#

Can I make a model without hands?

#

Or do I still need the bones?

fading verge
#

If I wanted to make someone suffer, I would tell them to upload their own model into VRchat

teal cloud
#

hello guys 👋🏼

#

so I have a simple question

#

but i'm very stupid soo

swift radish
timber python
#

Anyone here know how to make uvw maps?

#

@swift radish maybe the feet arent boNed

calm needle
#

the grunt might be backwards

timber python
#

they bONeless

#

Or that

#

Yeah

#

If thats a mirror

#

Then you should be facing yourself

calm needle
#

last time i did something similar, i flipped the model around 180 degrees in blender and it fixed it

#

also the joys of contorting a model in blender to test the WIP rig

#

everything but the head and eyes are rigged

#

stupid jaw flap weight painting begins

flat sierra
#

you want a diablomon?

#

the PSP one actually works perfectly run through mixamo LOL

low river
#

Question, anyone know like an easy way to eye rig for Vrchat?

#

I rigged them to move in blender like so

calm needle
#

i tend to rig stuff up manually for the experience

#

do the eyes rotate dead center?

low river
#

Like

#

when I move the thing in front of them yes

calm needle
#

for vr chat, you are just using the base eye bones. They also need to be aligned to hte head bone so they will be facing straightup

coral coral
#

What are the bones that I absolutely need to work in VRchat?

#

Also how do I make two meshes move together?

calm needle
#

what do you mean by two meshes? in what sense are you trying to make them move?

coral coral
#

I want to attach Chuchu's Mesh to Kirby's head mesh so when he moves, she moves too.

calm needle
#

is she attached to a bone so far or just a seperate entity all together?

#

as for what vr chat needs

low river
#

so, i should get rid of the eye poser thing?

calm needle
#

hips, spine, chest, neck, head, shoulders, upper and lower arms, upper and loer legs, feet, hands

coral coral
#

She's just a separate entity altogether.

calm needle
#

you can probably keep the eye poser bone, vr chat will just ignore it

low river
#

Alright

calm needle
#

then you neeed to weight paint her to the head bone

low river
#

But the posers should be verical?

calm needle
#

the base eyebone itself should be

low river
#

well this may take some fixing

#

aka not tonight

calm needle
#

the eye bones can just be told to align to head bone and that should jsut fix it for unity use

low river
#

i may hafve to delete, or at least temporarily delete the eye things

fading verge
#

Is anyone aware how to manipulate visemes in Unity? Wanting to learn how to do that for upload icons.

hidden ether
#

What on earth is causing this?

pseudo kernel
#

That looks like some corrupted point weight verts right there

calm needle
#

you can click on the model itself kal and there will be a dropdown for the blendshapes

pseudo kernel
#

I'm assuming your in Maya @hidden ether

hidden ether
#

yeah

#

i'm sort of rebuilding it atm

pseudo kernel
#

If you go to the vert and box select all of them and try painting a 0 weight to them or just using the hammer button, that will usualy fix it

hidden ether
#

Nah, they have no influence

#

Which is what confused me

#

I'm adding the influence to the appropriate bones or close enough to such and it's working well

pseudo kernel
#

Iv only had it happen to me a few times

swift radish
#

@fading verge what you're looking for is blendshapes

calm needle
teal cloud
#

this man has been rigged and has bones

pseudo kernel
#

All I did was hammer them out or delite faces and cap the hole

teal cloud
#

how do I put him in mixamo

#

or blender

hidden ether
#

Jeez that's a nice model turkleton

#

What does the hammer button do?

#

oh i see

#

"topology has changed between the skin and the output"

#

k

fading verge
#

@swift radish You're right, my bad. Do you know how to manipulate them in a scene for posing?

#

@calm needle That is not what I am refering to

pseudo kernel
#

The hammer butten is very nice for fixing fucked up verts

hidden ether
#

well it decided not to fix my verts so

pseudo kernel
#

Weird

calm needle
#

kal, if you edit that value, it will cause the character to use that viseme

#

0-100

calm needle
#

im asuming you want it there fo rthe sake of the picture

fading verge
#

hey
does anyone know about the error, the avatar measures too large on at least one axis?
must be <5m

teal cloud
#

I just had that error

#

just make it smaller dude

#

@fading verge just select your avatar and press r

#

then click on the white rectangle in the middle and drag

twin hound
#

does anyone have a rigged sonic model im gona explode if i mess with this anymore in unity

#

i seem to be inept

calm needle
#

as in sonic himself or just a character from the franchise. i only have sonic forces oc rips

twin hound
#

specificially sonic himself

oak fossil
#

anyone know how I can get my model back to T pose?

#

i kind of messed around with the bones lol

twin hound
#

those sound cool though

calm needle
#

in pose mode, you can select all bones, hit W, and select clear all transforms

teal cloud
#

this the first time this has happened to me

#

im confuse

oak fossil
#

oh im talking about unity

#

not blender

crystal vector
#

@teal cloud Show your bone hierarchy

fading verge
oak fossil
#

what

#

6000m

#

tall

fading verge
#

amazing model.

oak fossil
#

do 0.00015 scale

#

should give u 1.8m

fading verge
#

then again avatar too short

#

20cm required

oak fossil
#

1.8 metres

#

not centimetres

fading verge
#

aint working, character too short o.o

oak fossil
#

wat

fading verge
#

yea D:

oak fossil
#

wait is 6000m on 0.5 scale

low river
#

Guys question

#

for an avatar to hold stuff

#

does it have to be a certain size? like, to have its arm go out when not using a headset

timber python
#

Hey guys

#

Does anyone here wanna rig a really fuckin easy model for me

#

It's Hammer Editor's info_player_start

calm needle
#

that one would probably mixamo pretty well

timber python
#

I tried it

#

It doesnt like it

#

Thinks the bones arent on the body

#

for some reason

#

i think its because theres space in between the joints

#

er.. The joints are space

low river
#

Even so, it should work

dense hill
#

Is someone here able to help me on a bunch of question about rigging and bones in Unity/blender and I say a bunch becuase im dumb and need to ask questions

low river
#

shoot a few, I may know

dense hill
#

Basically my issue is that my mmd model when uploaded into Unity always sit at the A-pose and refuse to go into t-pose even after selecting to force it. I have downloaded probably over 20 different ones and have the same problem with everysingle one 😦 I select Cat's blender plugin's magic "fix model" button but still nothing happens in unity and when I uplaod it to vr chat they move around but they get stuck in A-pose here's an example:

#

the second image is after selecting "reset" instead of "enforce T-pose, The bones match but are red and yes I have tried uploading both version into VRchat but both ways end up the same with a stuck T-Pose

#

A-pose*

low river
#

did you parent the model to the armature in blender?

dense hill
#

Yup, by using Cta's plugin buttn "fix model" and doing it manually

#

neither work

#

wait

#

I think I read that wrong

#

do you mean Make the model its self the parent? liek the mesh?

low river
#

Like, if you go into blender and then, chose the armature and then go to "Pose Mode"

#

then move a limb around, does it move the whole arm?

dense hill
#

okay osrry, like I mentioned im really stupid so bear with me here

low river
#

No its fine

dense hill
#

how exactly do i get to pose mode

low river
#

right click the armature in blender

sick ridge
#

Hey, im having trouble with my model. Spine hierarchy error, neck and shoulders must be connected to chest

low river
dense hill
low river
#

now right click a bone

dense hill
#

Im not sure how to rotate the bones though

low river
#

and it should get a blue highlight

#

just drag it anywhere, just mess with it

dense hill
#

yup

#

oh okay

#

nope mesh dosent move an inch

low river
#

Yep

#

Its unparented

#

firstly, hit w

dense hill
#

okay let me rry parenting it

low river
#

just if you ever mess with the model

dense hill
#

ah okay

low river
#

this reverts the bones [and soon mesh] to it

dense hill
#

ah okay good to know

low river
#

So go back to object mode

#

right click the mesh, then the armature

#

ctrl-p

#

and theres a few options on rigging it, you said you use CATS?

dense hill
#

yes

harsh oasis
#

How do I add jumping and voice lip sync to a character on unity?

low river
#

Im not 100% sure on if doing automatic weights is different with CATS or not

#

but you chose that

dense hill
#

automatic weight okay

#

ill try that

#

nope, it says it failed but I do know another way to make it a parent manually

low river
#

huh

#

whyd it fail?

dense hill
#

it says: "Bone Heat Weighting. Failed to find solution for one or more bones."

#

i dont know what it means to be honest

low river
#

Ahhh yeah

dense hill
#

but like I said I mgiht try to do it manually

low river
#

Thats the weight

dense hill
#

adn see if that works

low river
#

this sort of stuff

#

basically, it means "This bone influences THIS area"

dense hill
#

ah I see

low river
#

it might because of the outfit, the head or the eyes?

dense hill
#

hmm Im not sure..

low river
#

i wouldnt know, im actually SUPER new to this myself

dense hill
#

aha thats okay youve been great so far to be honest

low river
#

I just have some weird ability to absorb information related to anything except my actual education

dense hill
#

AHA

#

let me just double check with you though, so I make the mesh the aprent of the amrmature? or the other way around

#

Ill let oyu know if it works

low river
#

right click mesh

#

then armature

#

also for an example of how weight painting is important

#

this is how it looks now

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I actually just found an error sO FUN

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the eye for some reason has part of it, rigged to it

dense hill
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woah that looks strange

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but you didnt answer my question aha and I tried to scroll back but it wasnt clear

low river
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the ear is MEANT to look like that

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oh

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what question

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oh the posing?

dense hill
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is ti the mesh thats needs to be the parent of the bones

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or the other eay around

warm pecan
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on my rigged avatar only the bones move when I rotate but not the mesh

dense hill
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cause ill try and do it manually

low river
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armature parent of mesh

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its a right click hiearchy

dense hill
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yeah thats what we are trying to fix @warm pecan

low river
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@warm pecan gotta parent them

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in object, select the body, then the armature

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ctrl-p

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I do "automatic weights"

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because it "paints" everything out, with some issues

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with the automatic weights

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Im gonna be real, I may even re-weight this

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at least parts

dense hill
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but is it not already parented? check the side is that not right?

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It says "Parent: Armature" in the object tab too

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I dont think its the bones I think theres soemthing wrong with the way Ive done my mesh and it dosent move... but out of all the models Ive tried rigging ive seen none of them successfully move.. :/

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I want to know what the hell Ive done aha

low river
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Huh

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Thats super weird, I really dont know at this point

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sorry, CATS is something I dont know

dense hill
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Also now it says "cannot change pose while 'rest mode' is enabled"

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hmm I dunno what the issue is

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my friend did this all first try but I seem to have done ssoemthign super wrong cause Ive been struggling for almsot a week now..

low river
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THAT is uh

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in the righgt

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right click armature and its in the menu on the right [not the hierarchy]

dense hill
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Thanks for your help but to be honest with the amount Im strugging I think Ive done somethign super wrong with soemthign Ive installed or soemthign form the very beginning its been super super difficult for me to do this and witht he amount everyone else seems to be getting it at some point I think Im going to start from scratch and uninstall everything and re-download and hopefully I can get it right this time, but thank you very much for your patience and help 😃

low river
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Might be

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at least you figured out a few new things [weight paints, rigging etc]

storm plinth
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I've got a question about rigging. So I'm new to this, and I have a model that has no rig or skeleton at all.
What do I do? Let's say I don't want to rig a humanoid model, and in example, I want to rig like...a barrel. Just a barrel. What would I do to get that rigged for VRChat? likewise, imagine if I had a model of a monkey, and wanted to put several monkies out the top. Would I have to only rig the barrel, and the monkies would just stick to it when I push it into VRChat? or do I have to merge the monkies to the barrel to make one object somehow, and then rig it? or does that not matter, and I only need to rig the one object out of the group?

I'm not sure where to find any rigging options, and I have looked up lots of tutorials, and it shows that I need blender for it for rigify? is that correct?

I genuinely want to get SUPER into 3d modeling stuff, and rigging other models properly. Any help would be very appreciated, and I'm sorry if I don't understand some things at first. Relatively new to it at the moment.

harsh oasis
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trying to get visemes to work with a model on blender, but there isn't any Ah,Your,There

glacial quarry
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why is my lower body stiff

pseudo silo
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@glacial quarry you need to have specific bones available for full IK

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it warns you when you upload the model and tells you which ones are missing

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it's like the index, middle, thumb, head, chest, spine, hips, and legs for full IK

swift radish
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Why is my model sticking her pelvis out so far? She's rigged perfectly :/

earnest walrus
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how do you add a sound to an avatar?

pseudo silo
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@swift radish could be that your muscle settings prevent the spine from rotating

swift radish
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@pseudo silo How do I fix that?

pseudo silo
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click on your fbx in the asset browser in unity, then on the upper right in the rig tab, click "Configure..."

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then on the upper right again, there's a Muscles tab

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the sliders visible are to test the limits of your character

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when you crack open any of the settings panes (>), you can adjust the limits

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i have a feeling your spine rotation is set to very limited, and is waaaay off normal