#avatar-rigging
1 messages · Page 50 of 1
Ok
hi
as far as i know
i might be able to model the head
gmod can allow for two models to be in the same group and work as one
oh..
@shut prism I dont see a head bone, and your neck is detached from your chest
so its possible the head is seperate
thats probably the head then but idk where it is
^
but im not 100% sure on that
its been a few years since i worked with gmod
Since I don't plan to have any lip sync with it I don't need a head bone.
the head is probably seperate
@shut prism you do
but i have no idea where to find it
head bone is needed so your head doesn't flop everywhere
anyone like to rig some dinosaurs for me you can name them as i am still working on the map
hummm
You need a head bone
oh shit
i found a program that can model from textures
:D
its called agisoft photoscan
I don't think that that does what you think it does.
It will give you a basic model, but it isnt very detailed
Yea! use it as a template maker
i mean
this is way more than basic
thers a shoe example
also very detailed
i just hope it doesnt rely on shadows
here
is link if anyone wants it
@dusk herald
Anyone here had an issue with rigging where your playarea/bounds float above the ground and you can't fully bend over in-game with VR?
When I apply shape keys to my model from Blender this happens, can anyone help. I did make a basis key.
My mistake @timber python , agisoft photoscan is photogrammetry. It is pretty great. I was thinking of http://cvl-demos.cs.nott.ac.uk/vrn/
which is considerably less great
well, it doesnt work
@timber python that is photogrammetry not model building.
WAIT
it has a mdoel mode
but
it still relies on shadows
and multiple angles
not face maps
what exactly are you trying to do?
You need a ton of photos to get a proper photogrammetry model generated
from different angles
thats for real world scanning details like monuments or photogrammetry rigs for people scanning
you still have to clean up the mesh
yeah
you arent going to get a good model for vrchat with that
so, any suggestions for facemaps
Try the mini-tool I linked
diy
I REALLY dont wanna model it myself
clade that is bad topo in model
Your shoulder bones look wrong
you can tell by poly stretching
make sure you have the right shoulders set in your rig config
That tool only works for normal looking faces
thatfuck
probably not on anime or animal faces
Time to learn to model 😄
and line them up
Orthographic projection
I mean for Nick to learn to model 😃
oh
I agree though its super rewarding
haha
ok wtf, does anyone know how to fix the thing where when you go from blender to unity, the bones get all fucked up`
im fluent in 3dsmax
I had to close the site that is way too heavy of a load
ill send pics then
Nick, your hacker warning is hilarious
ikr
nick I would just remodlel it. by the time youre done doing workarounds it could be done twice already
example of something i did
very basic but
you get the point
ugh.. but i gotta get the textures to line up somehow
and i have no clue how to do that
Help, my bones in my character is allo messed up when i import it into unity, but not when i'm looking at it in blender
just remap all the textures
idk how
google!
Thats a great looking ice cream, you got this.
is there a limit for dynamic bones you can use on a model?
well, i need blueprint for the head
might have to load gmod to get that
and screenshot
@rose blade nope. I have seen people with entire wobble bodies
sweet
But be kind to your other users. dont go too crazy
so uys should i start with a cube and edit the mesh
or make seperate little objects
For a head, box model
also lucky me the hparts of the head like hair and such exported correctly
so i dont have to model hair
yea that will help a lot, you just need to get the basic head shape
or clothes
this conversation is best in #3d-modeling at this point
I'm unsure if rigging would cause this issue, since the weights on the fingers are at 100%, has anyone had this issue before? I'm certain the correct bones are set to the correct locations.
https://gyazo.com/4cd2367c4d14ab3c20616fa922dd3f0b
It's hard to see I know but the tips of the fingers are constantly bent like that.
@keen cove many times the fingers on mmd models are pointed straight up
when unity tries to t-pose them straight again they end up bending way down
point them in a fingery direction in blender in edit mode, and see if it fixes your issue
That won't mess up the fingertips in the mesh, would it?
Unless there's a way to reset the mesh? I normally use 3DS, so I'm unsure of Blenders methods.
As long as you fix it in armature edit mode, it will not affect your mesh. backup your file first though 😛
the armature modifier affects the skin via relative bone position, not absolute, so moving the absolute location or orientation will not adversely affect the model
Alrighty, I've had like three models do this, that helps a lot. Thank you very much~
Any way I can make this sash bit move downwards without dynamic bone?
Yea tomoko, just tab into the model and move the verices. you can rotate the whole thing down as one if you multiselect
If it has a bone already, you can move the bone in pose mode, then apply the armature modifier to make it perminant
Ok, it's got bones already
I tried moving it down in armature config mode, but upon leaving it, it goes back to being upright
how do i remap the textures
Youll need to move it down in pose mode (in blender)
hey guys, how would I export my rigged model from unity?
Ah, well great.
You MIGHT be able to aim it down using the transform in unity (not in config)
It will stay, but might pop back up when it animates
i cant hear the audio file when i get in game but other people can tf
how many particle effects are you allowed to have in one animation cause when i get into game some of them work some of them dont
im confused
How do I manually create a root bone for parenting? CATS isn't recognizing the connected hair bones.
@hollow kelp I need your help when you get on.
Can I get someone to help me please?
Hey, can you pm me?
How do I fix the cheeks? https://gyazo.com/4ddbb7a64453bb370973a22660997ef6
dunno what texture to use for eyebase
Ok, so I thinbk I got the sash issues fixed, but now how do I keep my model's mouth from being perpetually open?
That happens to me all the time, and I dont know how to fix it
usually changing the jawbone orientation helps
@rustic fjord they have transparency so change thier materials rendering mode to transparent
Does anyone have a free file of Dynamic Bone?
I seriously need some help, has anyone rigged the knuckles model before?
yes jesus christ I would love it
I've been trying for hours to figure out how to rig the rest of it
sure lemme rename some stuff on it and ill give you it so its easier to drag and drop
thank you so much
@flat sierra Idk if this is the best way, but usually I disable limit selection to visible then paint where they merge, then use pose to move the foot away. Then I subtract away parts of the other foot
does anyone know how i would go about getting this usable in VRC, for example will the 6 bones in the arm cause problems
In weight paint mode, you can disable visible by clicking the little box a bit to the right of where is says weight paint, looks like 2 squares with dots on corners
oooh
@rich locust It will give a warning about the arm for sure, but idk how it affects in game
What's the recommended amount of polygons?
Game recommends less than 10K, but as far as you can reduce it while still looking good
How do I reduce it? Currently my Unitychan has 16056 :S
In blender Object Mode, go to the wrench for modifiers and add the decimate modifier
@earnest zenith Wrong, the game can optimise up to 20K polygons.
He asked recommended not max
But you need a decent gpu for it,.
" Please try to reduce your avatar poly count to less thatn 10k."
havent needed to use blender until now, is there any way to do it inside the unity project?
idk what i clicked but i cant rotate the foot or any bones anymore
anyone know how to rig models in blender for vrchat
semi
@rustic fjord It looks like there might be a few unity assets, but Idk a specific one. Eitherway, it's probably better if you can do it in blender
well it wont let me upload the picture
there it is
i tried in unity but it just floats above my head and kinda moves around and does its own thing
and when i sit down the hat just stays there and when i look up/down it doesnt go with my head
@earnest zenith Never used Blender before, any good guide you can recommend? also thx for the help so far 😃
this is what i have in unity
My new character im making from deviant art does not have wrists, how do I add those bones so that they connect properly in between the fingers and the rest?
I'd just google blender import and blender decimate tutorials, nothing super specific for that @rustic fjord
aight cool
@fading verge What you can do in blender is select the hat then your armature and Ctrl-P and select armature deform with empty groups. Then select the head bone in pose mode, select the hat and switch to weight paint, and paint the hat
is it possible to rig something like this quickly
My new character im making from deviant art does not have wrists, how do I add those bones so that they connect properly in between the fingers and the rest?
@earnest zenith wait i have another problem my textures didnt import
well actually
I watched a tutorial and I got the hat connected to the armiture
but htis happens when i put it in unity
I have no idea on that lol
lol im so confused with this
Check to make sure your shader is set to opaque
Sometimes they import as transparent or some other options I can’t currently see since I’m not at my pc
is it possible to stop legs from clipping through clothes without dynamic bones?
anyone know how to rig an avatar with sleeves and arms set as separate bones? I'm trying to figure out how to make it so after rigging they both move together, but I can only make it so one or the other moves. can I "combine" these bones into one somehow?
@steel nest is'nt that ctrl + p (i'm not good at this but i think you can do it like that in blender
what does a hat model have to be added to on the hierachy for it to move with the head bone?
I havent done this in aw hile I forgot 😢
you have to parent it with the head i'm pretty sure, so like under the head or the neck i'm not quite sure
https://i.imgur.com/tTBKHXN.png anyway to get the skirt to not stay put when sitting
without dynamic bones
you need dynamic bones
How do you make a bone for butt physics in a model?
I'm literally asking for a friend
Suuuuure
Regardless. This info will also help me
My peanut brain tells me to extend a bone to the butt and then out dynamic bones
Put*
hey whenever i convert my .blend file to .fbx half of the body is missing
some of the objects are gone
like the left leg
left part of the face
also textures are missing
Is there a commission chat? or where do i go for such a thing
Noob here. Model was normal in blender then had gammy arms in Unity. Any suggestions?
woah
I'm not sure Potato, but maybe take it back to Blender and in the armature's edit mode select Armature -> Bone Roll -> Recalculate Roll
ty ill give it a look 😃
can someone help me out with rigging a knuckles avatar pls
what do I do with the custom avatar prefab that got generated?
the right hand on this ones messing up no matter what i do
it looks fine in blender but the second its in unity this happens
the hands in the wrong spot
Pepsite I gave this advice to someone else with a similar problem though I'm not sure if it worked:
Try taking it back to Blender and in the armature's edit mode select Armature -> Bone Roll -> Recalculate Roll
anyone care to help me real quick in blender
I've never used it before but I somewhat know where to go and stuff
anyway this is my model when viwed from the front in vrchat
and then when turned
some dude said I could fix this in blender
anybody know how to add a hat to a head bone to a character in unity?
guys help: i found an MMD jaune model, and i'm about to use it. i did everything required to import it into unity and decimated it and everything but when i go to the rigging there's no bone for the head
I think you have to assign a bone for it by going into configure
there's bones for everything but the head and apparently i need that head bone or it won't count the character as "humanoid"
yeah but there's literally no head bone
hmmm
everything just comes from the neck
so all the neck bones are already assigned?
hierarchy goes spine > chest > neck > all the stuff that would normally be on "head" like eyes and hair
everything's just under neck
hmm, you could try assigning any extra neck bone you have to the head
I did that with mine
how do i do the recalculate bone roll thing idk the controls for blender to well yet
what do you mean by that miggy?
oh this one doesn't have 2 neck bones
and
o
it has one then huh
thats starnge for it to have no head bone then
since mine had two I just assigned the upper bone to my models head
and lower bone for the neck
What you can do is duplicate the neck bone, parent that dupe to the original neck bone, and parent all the stuff under the orig neck bone to the dupe
Now you can rename the dipe neck bone as the head
Dupe*
how do i increase the spine bone length from 0?
I have some bones I added and parented to the model.
However, when I move it, I can move it freely, unlike the other bones which will only rotate on the bottom joint.
ok looks like i messed up, gonna try to fix this
there was a head bone in the original model i just did something to it by accident or something
sooo you good?
and since i have no idea how to go back and fix it, looks like i'm gonna need to do this all over again
ah shiet
thanks anyway
ofcourse
could someone help me in blender real quick
first thing is how do I change the view or use the camera
pres scroll wheel
its super weird
and hold shift + scroll wheel to move to right or left
or up and down
you gotta press it like your presing the mouse button
please help
its super weird
you need to put weight on the bone i think
thats what solved my error of that
how do i do that?
go into blender
put bones in pose mode then click on your mesh
how do I rotate a model upwards
and go into weight paint mode
so that its not face flat on the ground
ooh
i think i had that issue too lemme screen it
on how i fixed it
thats how i got mine to stand up
by changing the X there to 90 it seemed to fix it on another model
ok now uh
its not strange for my model to have a seprate head, body, and gloves right
I had to individualy select them and change their rotation but its all upright now so whatever
one thing tho lemme get a picture
when I flipped all the parts upright it left some bits of itself on the floor
is that normal
wait
clicking on one bit reveals that its actually one big bone or thing or whatever
and when I flip it it flips the whole model as well
so I guess its connected to it somehow
anyway what Im trying to do is...
this is my model when viewed from the front
but when seen from the right...
this happens
thats so weird
a user on here said that had something to do with the head bone not being weighted or something like that, I took a screenshot I think hol upo
the head weight is painted to a bone thats not the head
this is something I can fix on blender he said
ah ok sweet I have my model upright on blender now
is there a tutorial on rigging for vrchat
I've been trying in blender but i am not sure if i am doing it right
Does blender not support FBX files?
If i want to add bones to a imported pmx file, how to do so. Cuz i can use the "add bone" feature in blender, but when uploaded it doesnt connect to the materials and/or just dissappear in unity rigging.
it does
it says the format is not supported
in blender?
in blender when just installed it starts with a blank cube
oh ok
never heard of that
just delete the cube and save the startup file
think its ctrl u
also, i use to be able to use other models from one site that didnt have a spine length of 0, now every time i load a model it doesn't work
like it has a bone length of 0
it wont open tho 😭
isnt it just a regular .fbx file
yeah
when i rig it as a humanoid it just says that
but i have to for animations and walking
wait what
true
How do i manually connect a bone to a root?
yeh
i cant connect a bone to a imported model
its seems like its just on old fbx file
cant you find the pmx file somewhere
so i deleted a bone and it made a texture problem
how would i fix this in blender
OOF
dont delete the bone lol
@pseudo silo r u busy dood
haha fun @finite halo i have to delete the bone it has two spines which vr chat wont work with
That feel when your visemes all work 😄
have you made the new spine parent to the old spines parent
yes i did just the texture was rigged to a bone and i think i can change it but i have no idea how
im clueless sorry
anyone mind helping me with a small issue in blender real quick
TRying to do some weight painting
guys how do people have giant avatars? when i make mine big, it says meausures too large on one axis
@plucky terrace i think thats only possible with cheats I heard
how do u get the cheats?
I do not know sorry
crap
so guys my model in vrchat appears like this ingame
but when seen from the right
wth
A dude told me I can fix this issue through blender by painting the head to a head bone or whatever
you're screwed
wha
"LoweArm not first child of UpperArm or Hand is not first child of LowerArm"
yea idk what that means
so weight painting wont work?
@fading verge ah i'm here
can be fixed in blender
wassup
i probs will
yo so i managed to bring my model up on blender
and its normal for it to have no textures right
ye
@surreal trench Fix it in the armature in blender
you want to bring this into a pm chat?
oh yeah my bad
it's cool dude
any one thats a master at blender able to talk through voice ?
@surreal trench dont know, but it should look like this --Char name
----Armarture
------Hips
--------Leg L
--------Leg R
--------Spine
----------Chest
------------Shoulder L
------------Shoulder R
------------Neck
--------------Head
----Body
under the grey armature
wtf happened?
---Hips
------Left Leg
------Bone_Lthigh_LB_01
------Bone_LThigh_F_Root
------Right Leg
------Bone_RThigh_RF_Root
------Bone_Rthigh_RB_Root
------Bone_Tail_Root
------Spine
--------Chest
----------Neck
------------Head
----------L Shoulder
----------R Shoulder
look in blender what the parents of the arm bones are
and see if they are connected correctly
just name them?
How can I get Unity to show me the bone structure for an object on the scene?
I've got a skeleton on an inanimate object and need to set the scaling properly
well in the armature it goes
Shoulder
-Right Elbow
-Bone_RUpperArm_LB
-Bone_RUpperArm_LF
think elbow is set up too high
how do i move it?
So I uploaded an mmd to unity and it let me add visimes before I imported it but when I open it in unity, the jaw wasn’t in the rig and her left eye was in the jaw spot. what do I do?
no look under elbow
and under elbow is wrist
it has UpperArm
they can be there
oh
just dont use them in unity
helpme pls.. why is the ankle twisting.. TT
as long as the shoulder-arm-elbow-wrist is there its fine
then where is wrist?
i want to rig a model but it has no bones, is there a tutorial on how to rig in blender for VRC
@tender pecan Looks like a bone flicking, can maybe be fixed in blender
forget i asked i didnt fully open it i sadden myself
I guess its time to figure out how to rip my own character model out of unity as an fbx and starting all over
@tender pecan I think you need to adjust bone weights at the ankle, there's a good chance that it's somewhat attached to the hips or something similar
yea you need to decimate that
so i fixed the hand but now the necks super long in unity??
so what went wrong because it looks normal.
@pseudo silo how to add bone weight on blender?
what was the error again
i saw 2 type of legs bones on this model..
@tender pecan you'd have to click on the model in blender and switch to weight painting mode, then select Vertex Groups to identify which one is offending the ankle
"LoweArm not first child of UpperArm or Hand is not first child of LowerArm"
what does it look like in the humanoid settings in unity
might just be set up incorrectly
must be
@rich locust I copied a humaniod skeleton from another model of mine for this inanimate object.
If the game was working I could test it some more
lol
game serser sucks atm
this Kage
Yeah I find it interesting how the SDK calls work fine, but the game front end is borked. Something must have happened. Either that or concurrent users just flooded the system.
"please add scene descriptor or avatar descriptor to your project"
is now the only thing there. WTF
so it gave me warning thats made me lose my shit
FOR NOTHING
is this your first avatar?
no
first one that didnt require 5 hours of decimation
I’m so confused why this doesn’t have a jaw..... yet it created a visimes...
now im blanking on avatar descriptor...
Is it usual for the model when adding dynamic bones to it be wide open though?
The mouth I mean
it depends on the model
Hmmm I’ll check when it’s uploaded fully and if it’s still got the mouth hanging there I’ll come back for help with some screenshots; typing from mobile
gl
i feel so dumb. i was scrolling and shift scrolling to get a good view in unity
forgot that unity requires shift and moving the mouse
i sat there for a solid 30 seconds just scrolling and doing nothing
its late dude
any clue why the neck on my models stretched out when I put it in unity??? cause it looks fine in blender
try publishing it and then see if you can see any problems
either it might be the extra bones you had on your arms fucking with you
now im frozen
like this example
that bone looks like it shouldnt be rigged in unity
now to hope that i dont spend 20 minutes loading
i keep hearing the Ugandans did it
true lul
is it?!
dang
@here i have an issue this avatar measures too long on at least one axis. It must be <5m on a side but its bounds are (9.2, 13.7, 5.7)" but i cannot seem to find these bounds anywhere to fix them
ive only ran into a furry raid. havnt seen more than 2 of the knuckles in a room yet
how do i fix this
ive tried moving the neck bone down
and changing the weight painting but nothing
@arctic cradle what is your values for these?
transform scale is .055 .055 .055
view pos is 0 .624 .07
damn the model you're working with is big then
big?
quick question, can i do reparenting on unity? or it has to be on blender?
i dont think you can reparent in unity
i tried but failed to make it work
i usually restart and reparent in blender
yeah.. it doesnt apply it seems.. thank you~ :))
how would i lessen the amount of polygos?
and its the tris number you should be looking at
shiet
all i want are bonkles in vrchat
bonkles?
ohh lol
What are the blueish boxes or spheroids that appear after translation?
you use cats for translating?
have you pressed the fix model
No
What are they?
dont really know, but they are useless in vrchat
im STILL WAITING
my avatar isnt here
no personal avatars....
is that part of the server problems?
Hey is anyone willing to help me fix bone heirarcy for my left foot, it's doing the thing were it drags into the floor
@surreal trench it is
Is there a reason that if i take my model into blender (rigged and moddled in maya) that all my bones break and stick straight up from the body?
so i will have no avatars?
@flat sierra The rigging looks fucked
so just keep moving bones around?
i would assume so
ugandans man
trouble makers
@pseudo kernel set the bone orientation to "auto" in your Blender Fbx import. That will align the bone directions. (It actually doesn't matter which way they point when you export to unity though)
whats the name of the jiggle bone pluggin again?\
dynamic bones
It's on the unity store
if i move the bones around in unity
will they stay that way?
like if i move them on the scene
anyone got any ideas as to whats going on with my rigging?
Is there a point for having the rigs for the fingers and toes extend past the model?
okey thank you! ^_^
Hey simple problem here, I'm just inexperienced, I keep getting errors saying that theparents for bones are incorrect so I go into avatar configuration and change the heirarchy but after I apply the changes, the hierarchy just resets to how it was before?
Trying to use Mixamo
Autorigger being a dick
Any ideas?
I think I found it, I might have been assigning the wrong spine bone to spine, the model had 3 different ones
My avatars hair is really long and ive got it all rigged up and in unity with dynamic bone, my problem is when I look down the bottom half of the hair goes way into the air. Is there anyway I can weight the bottom half or
having an issue where my textures arent loading
i have the meta file but
it wont work
wait nvm
does anyone here have experience adding particle systems to bones? it's making strange things happen to my skeleton
houdy houdy
so
i have a small issue
trying to give avatar a new outfit and this happens
she wont pose >:
anyone know what causes an arm to not extend when you pick up an object? (desktop)
all my bones seem normal/no errors in unity
WOOOO done with the model how would i move th VRCCam for the preview image
@cedar garnet Go back into scene and move the camera
o ok
oof how does one finalize? unless im not done yet
she looks good...just gotta somehow get the mesh to move with the bones
oh and get the bones to move correctly
how do i do that
idk
oof
this is happeneing when i try to move them
looks up Rig tutorial for clothing
gets a video
video has a female model with a shirt and overshirt, but no pants
🤔
lol
ya i may have to rig this myself
In what fucking sense of the word is this a hoodie
in what universe is that a female model
What are the ideal settings for audio since the nerf?
I want people to actually hear the sound effects
anyone have luck with a quadruped?
Update I’m retarded and didn’t notice there were two pmx’s with the jaw open and closed it’s all good now lol
So I'm looking to add one model to another, by placing them on top of each other.
Do I just make the one on the bottom parent into the one on top?
For reference, I'm trying to do this.
Question, when it comes to rigging a mouth to move, to keep it closed it has to be closed in the model yes?
Well, when I rig the jaw
would I have it as Jaw Flap Bone? Cause so far its kept the mouths open by default
the silent viseme has to match afaik
I
how do you do that
Note, I literally never 3D modelled/rigged before like, christmas
so im relatively new to all of this haha
Do you have the CATS puglin for Blender?
Nope
Get that.
Makes it a lot easier.
And it can automatically create vesimes.
And in case you want to use a model where all the bones are in Japanese, it will translate them for you.
Oh im using models I made
Well, either way it will help a ton with making vesimes.
I see.
oh wait..
for a model to count as humanoid what 3 fingers do you need again?
would it be shape keys?
I have a question, is there some way to seperate materials without touching the face? Whenever I seperate materials, then rejoin meshes and upload my picture into unity without even touching anything my face gets destroyed.
I actually ran into that today, you need thumb, index and middle
Whenever I seperate materials to decimate the clothing
after rejoining the materials my face looks like this
any solutions?
I even tested it by not decimating anything, it's the "seperate by materials" that breaks my model
If I wanted to make someone suffer, I would tell them to upload their own model into VRchat
hello guys 👋🏼
so I have a simple question
but i'm very stupid soo
how do I make my character have this animation
My grunt avatar is doing a weird twisty dance, WHY
the grunt might be backwards
they bONeless
Or that
Yeah
If thats a mirror
Then you should be facing yourself
last time i did something similar, i flipped the model around 180 degrees in blender and it fixed it
also the joys of contorting a model in blender to test the WIP rig
everything but the head and eyes are rigged
stupid jaw flap weight painting begins
Question, anyone know like an easy way to eye rig for Vrchat?
I rigged them to move in blender like so
for vr chat, you are just using the base eye bones. They also need to be aligned to hte head bone so they will be facing straightup
What are the bones that I absolutely need to work in VRchat?
Also how do I make two meshes move together?
what do you mean by two meshes? in what sense are you trying to make them move?
I want to attach Chuchu's Mesh to Kirby's head mesh so when he moves, she moves too.
is she attached to a bone so far or just a seperate entity all together?
as for what vr chat needs
so, i should get rid of the eye poser thing?
https://i.imgur.com/5gDWK3h.png cause it goes like this
hips, spine, chest, neck, head, shoulders, upper and lower arms, upper and loer legs, feet, hands
She's just a separate entity altogether.
you can probably keep the eye poser bone, vr chat will just ignore it
Alright
then you neeed to weight paint her to the head bone
But the posers should be verical?
the base eyebone itself should be
the eye bones can just be told to align to head bone and that should jsut fix it for unity use
i may hafve to delete, or at least temporarily delete the eye things
Is anyone aware how to manipulate visemes in Unity? Wanting to learn how to do that for upload icons.
That looks like some corrupted point weight verts right there
you can click on the model itself kal and there will be a dropdown for the blendshapes
I'm assuming your in Maya @hidden ether
If you go to the vert and box select all of them and try painting a 0 weight to them or just using the hammer button, that will usualy fix it
Nah, they have no influence
Which is what confused me
I'm adding the influence to the appropriate bones or close enough to such and it's working well
Iv only had it happen to me a few times
@fading verge what you're looking for is blendshapes
@fading verge
All I did was hammer them out or delite faces and cap the hole
Jeez that's a nice model turkleton
What does the hammer button do?
oh i see
"topology has changed between the skin and the output"
k
@swift radish You're right, my bad. Do you know how to manipulate them in a scene for posing?
@calm needle That is not what I am refering to
The hammer butten is very nice for fixing fucked up verts
well it decided not to fix my verts so
Weird
im asuming you want it there fo rthe sake of the picture
hey
does anyone know about the error, the avatar measures too large on at least one axis?
must be <5m
I just had that error
just make it smaller dude
@fading verge just select your avatar and press r
then click on the white rectangle in the middle and drag
does anyone have a rigged sonic model im gona explode if i mess with this anymore in unity
i seem to be inept
as in sonic himself or just a character from the franchise. i only have sonic forces oc rips
specificially sonic himself
anyone know how I can get my model back to T pose?
i kind of messed around with the bones lol
those sound cool though
in pose mode, you can select all bones, hit W, and select clear all transforms
@teal cloud Show your bone hierarchy
scale xyz 0.5 0.5 0.5 still gets this error?
amazing model.
aint working, character too short o.o
wat
yea D:
wait is 6000m on 0.5 scale
Guys question
for an avatar to hold stuff
does it have to be a certain size? like, to have its arm go out when not using a headset
Hey guys
Does anyone here wanna rig a really fuckin easy model for me
It's Hammer Editor's info_player_start
that one would probably mixamo pretty well
I tried it
It doesnt like it
Thinks the bones arent on the body
for some reason
i think its because theres space in between the joints
er.. The joints are space
Even so, it should work
Is someone here able to help me on a bunch of question about rigging and bones in Unity/blender and I say a bunch becuase im dumb and need to ask questions
shoot a few, I may know
Basically my issue is that my mmd model when uploaded into Unity always sit at the A-pose and refuse to go into t-pose even after selecting to force it. I have downloaded probably over 20 different ones and have the same problem with everysingle one 😦 I select Cat's blender plugin's magic "fix model" button but still nothing happens in unity and when I uplaod it to vr chat they move around but they get stuck in A-pose here's an example:
its either this or this:
the second image is after selecting "reset" instead of "enforce T-pose, The bones match but are red and yes I have tried uploading both version into VRchat but both ways end up the same with a stuck T-Pose
A-pose*
did you parent the model to the armature in blender?
Yup, by using Cta's plugin buttn "fix model" and doing it manually
neither work
wait
I think I read that wrong
do you mean Make the model its self the parent? liek the mesh?
Like, if you go into blender and then, chose the armature and then go to "Pose Mode"
then move a limb around, does it move the whole arm?
okay osrry, like I mentioned im really stupid so bear with me here
No its fine
how exactly do i get to pose mode
right click the armature in blender
Hey, im having trouble with my model. Spine hierarchy error, neck and shoulders must be connected to chest
This is what I see in pose mode
now right click a bone
Im not sure how to rotate the bones though
okay let me rry parenting it
ah okay
this reverts the bones [and soon mesh] to it
ah okay good to know
So go back to object mode
right click the mesh, then the armature
ctrl-p
and theres a few options on rigging it, you said you use CATS?
yes
How do I add jumping and voice lip sync to a character on unity?
Im not 100% sure on if doing automatic weights is different with CATS or not
but you chose that
automatic weight okay
ill try that
nope, it says it failed but I do know another way to make it a parent manually
it says: "Bone Heat Weighting. Failed to find solution for one or more bones."
i dont know what it means to be honest
Ahhh yeah
but like I said I mgiht try to do it manually
Thats the weight
adn see if that works
ah I see
it might because of the outfit, the head or the eyes?
hmm Im not sure..
i wouldnt know, im actually SUPER new to this myself
aha thats okay youve been great so far to be honest
I just have some weird ability to absorb information related to anything except my actual education
AHA
let me just double check with you though, so I make the mesh the aprent of the amrmature? or the other way around
Ill let oyu know if it works
right click mesh
then armature
also for an example of how weight painting is important
this is how it looks now
I actually just found an error sO FUN
https://i.imgur.com/VGnkeB2.png when I pull it out
the eye for some reason has part of it, rigged to it
woah that looks strange
but you didnt answer my question aha and I tried to scroll back but it wasnt clear
on my rigged avatar only the bones move when I rotate but not the mesh
cause ill try and do it manually
yeah thats what we are trying to fix @warm pecan
@warm pecan gotta parent them
in object, select the body, then the armature
ctrl-p
I do "automatic weights"
because it "paints" everything out, with some issues
https://i.imgur.com/ZeCnvSt.png this is how the ear USED to look
with the automatic weights
Im gonna be real, I may even re-weight this
at least parts
but is it not already parented? check the side is that not right?
It says "Parent: Armature" in the object tab too
I dont think its the bones I think theres soemthing wrong with the way Ive done my mesh and it dosent move... but out of all the models Ive tried rigging ive seen none of them successfully move.. :/
I want to know what the hell Ive done aha
Huh
Thats super weird, I really dont know at this point
sorry, CATS is something I dont know
Also now it says "cannot change pose while 'rest mode' is enabled"
hmm I dunno what the issue is
my friend did this all first try but I seem to have done ssoemthign super wrong cause Ive been struggling for almsot a week now..
THAT is uh
in the righgt
right click armature and its in the menu on the right [not the hierarchy]
Thanks for your help but to be honest with the amount Im strugging I think Ive done somethign super wrong with soemthign Ive installed or soemthign form the very beginning its been super super difficult for me to do this and witht he amount everyone else seems to be getting it at some point I think Im going to start from scratch and uninstall everything and re-download and hopefully I can get it right this time, but thank you very much for your patience and help 😃
I've got a question about rigging. So I'm new to this, and I have a model that has no rig or skeleton at all.
What do I do? Let's say I don't want to rig a humanoid model, and in example, I want to rig like...a barrel. Just a barrel. What would I do to get that rigged for VRChat? likewise, imagine if I had a model of a monkey, and wanted to put several monkies out the top. Would I have to only rig the barrel, and the monkies would just stick to it when I push it into VRChat? or do I have to merge the monkies to the barrel to make one object somehow, and then rig it? or does that not matter, and I only need to rig the one object out of the group?
I'm not sure where to find any rigging options, and I have looked up lots of tutorials, and it shows that I need blender for it for rigify? is that correct?
I genuinely want to get SUPER into 3d modeling stuff, and rigging other models properly. Any help would be very appreciated, and I'm sorry if I don't understand some things at first. Relatively new to it at the moment.
trying to get visemes to work with a model on blender, but there isn't any Ah,Your,There
why is my lower body stiff
@glacial quarry you need to have specific bones available for full IK
it warns you when you upload the model and tells you which ones are missing
it's like the index, middle, thumb, head, chest, spine, hips, and legs for full IK
Why is my model sticking her pelvis out so far? She's rigged perfectly :/
how do you add a sound to an avatar?
@swift radish could be that your muscle settings prevent the spine from rotating
@pseudo silo How do I fix that?
click on your fbx in the asset browser in unity, then on the upper right in the rig tab, click "Configure..."
then on the upper right again, there's a Muscles tab
the sliders visible are to test the limits of your character
when you crack open any of the settings panes (>), you can adjust the limits
i have a feeling your spine rotation is set to very limited, and is waaaay off normal