#avatar-rigging

1 messages Β· Page 49 of 1

rose marten
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πŸ˜›

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im coming from UE4 game designer world but ive been catching up really fast though

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appreciate the help

nova wigeon
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It's the opposite for me @pseudo python lol

low river
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I think for this model, its a bit late to do hah, ill try re-modelling them sometime

dreamy sun
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@pseudo python upper chest is blank

pseudo python
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ok

nova wigeon
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Upper chest has to be blank

dreamy sun
spiral pewter
nova wigeon
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Looks good πŸ‘

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@dreamy sun

dreamy sun
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but it still say

nova wigeon
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YOu can't have an upper chest bone

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it'll throw an error

dreamy sun
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hmm

thorn spire
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Okay. I just installed Blender. I might need some basic pointers on what I might possibly need to do.

nova wigeon
dreamy sun
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it dont have uperchest bone

nova wigeon
fading verge
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if a model has 4 legs like a dog should i make it a humanoid?

dreamy sun
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πŸ™„

nova wigeon
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Don't think so @fading verge

fading verge
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then what do i set it to, generic? Because then it doesnt animate when walking

nova wigeon
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I've never worked with animals, so I wouldn't know... Humanoid would set the avatar upright

fading verge
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ok

pseudo python
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I'd assume it would have to be generic, but you'd need baked animations

ruby blaze
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do i need all these extra bones

pseudo python
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and who has time to make those

dreamy sun
pseudo python
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generally no

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but they don't hurt anything

ruby blaze
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so should i go and delete and fix them

pseudo python
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they're fine

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as long as they don't get in the way of the main bone structure

thorn spire
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So wait. Which file would I import into Blender?

nova wigeon
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Zandario, How long have you been modeling? You seem like the only other person who knows what they're doing lmao

dreamy sun
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it dont have upper chest bone but still erorr should i delete chest bone too ?

pseudo python
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like 2-3 weeks

nova wigeon
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These guys are like children... Always asking questions and wanting people to do it for them ;) lol

spiral pewter
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@pseudo python i put the chin bone in the forehead on mixamo cause if i put it on chin the face got bug

fading verge
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well i know how to rig and stuff, when i just started yesterday, but i don't know about animal rigging

nova wigeon
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There's a few tutorials on youtube

dreamy sun
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@nova wigeon i have sit like 32 hours for figure everything to my self till i stuck need to ask

thorn spire
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@nova wigeon Lmao, I have never used Blender before. I just installed it.

nova wigeon
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Lol

dreamy sun
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just this unity too dumb to use

thorn spire
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I just need a singular bone, and my avatar will probably be set.

pseudo python
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@spiral pewter I don't know if I can help you with making a jaw bone, you'll proabably have to weight paint, and I haven't done that yet

nova wigeon
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See, that's exactly what i'm talking about @thorn spire people expect themselves to know blender inside out and get into it not knowing what to do... Imo you should learn the basics of blender and modeling before you jump into avatar rigging/modeling

spiral pewter
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the avatar have teeths and a tongue too

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wait

ruby blaze
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can u tell which one is the pelvis bone

pseudo python
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if you just place a jaw bone, I believe it'll just move the whole front of the face when you talk if it isn't weight painted

nova wigeon
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That's such an awkward angle @ruby blaze

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lol

ruby blaze
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if i put it flat they overlap tho

pseudo python
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Pelvis = Hips

nova wigeon
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^

pseudo python
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ninja press 5 on the KP and then 1 on the KP

spiral pewter
pseudo python
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then take a pic

restive flax
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Im trying to import an avatar, and this is stopping that, what do i do about that

nova wigeon
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That seems like way too many bones for a chest @ruby blaze

pseudo python
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The pelvis/Hip bone will be the parent to the upper leg bones

nova wigeon
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@restive flax add a descriptor

ruby blaze
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yea idk this model came with a bunch of extra bones

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that im trying to clean out rn

nova wigeon
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Read what it says... Most of the time it's common sense

restive flax
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Dont know how

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im new to unity

nova wigeon
dreamy sun
nova wigeon
spiral pewter
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damn tis is hard as fuck

pseudo python
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those errors don't really matter

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or are you talking about the top one

restive flax
nova wigeon
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Only errors you should worry about are in the build tab or when you're trying to apply a humanoid/generic rig

dreamy sun
nova wigeon
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Select the object in the heirarchy @restive flax

spiral pewter
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dudes i'm tired of this, i really can't do the rig and that stuff

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someone can please do it to me? it' a human avatar

nova wigeon
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I'm a human avatar too :)

spiral pewter
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i think i can call this human

dreamy sun
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im human too

spiral pewter
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because looks like

nova wigeon
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Tbh.. rigging is probably the easiest part

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Weight painting is time consuming but not difficult

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Modeling is a bitch though

spiral pewter
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i know about the mixamo

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but i can't rig the head

rose marten
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hey

spiral pewter
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the chin is bugged

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when i rig it on the mixamo

rose marten
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quick question, my character is stuck in her T pose when i import her in game lol xD

nova wigeon
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Did you set it as a humanoid?

dreamy sun
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πŸ˜‚

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such basic question

rose marten
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I think i parented the wrong thing

pseudo python
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That's a simple fix in blender

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just open it up and take a picture of the armature layout in the folder like menu

nova wigeon
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Make sure everything's parented and make sure you have a neck

quartz magnet
pseudo python
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go the the bottom right and click the button to the left of pose, it'll drop down a menu and press enforce T-Pose

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It's called mappings

dreamy sun
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hmm

quartz magnet
nova wigeon
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Looks like your shirt isn't weight painted

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or a child of the bones

polar mural
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So after exporting my model from blender, when I add it to unity none of the materials/textures show up and its just a white model . Is that because the files are all in japanese still? Tried setting the materials to standard already.

dreamy sun
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hmm

nova wigeon
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Make sure you import your actual textures into Unity

dreamy sun
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i think i will redo the model from start

nova wigeon
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and make sure you apply them to the materials

polar mural
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I dont really know what textures go to which material

dreamy sun
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if you dont know which one

nova wigeon
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Me neither, I can't read japanese

dreamy sun
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just copy all folder

dreamy sun
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all file img type

polar mural
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Still white on materials

dreamy sun
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wellcome

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you just meet the bug like mine

polar mural
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xD

dreamy sun
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since unity dont read spa file with toon

polar mural
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Oh rip

dreamy sun
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so it fked up

polar mural
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Any way to convert?

nova wigeon
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try to import into photoshop and export as a png

dreamy sun
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i need remodel from start and put everything on the model file so i think unity dont goes crazy again

nova wigeon
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idk if photoshop accepts .spa files

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Modeling from scratch is always best.. that way you know exactly what you're doing and what's what

polar mural
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Im really new to blender/unity in general

nova wigeon
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Everyone is :) lol

spiral pewter
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it's impossible to rig it

nova wigeon
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Not impossible

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just out of your skill range

polar mural
spiral pewter
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@nova wigeon do you know someone with skill for this?

nova wigeon
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I'm sure there are tons of people in this discord who have the skillset to

torpid osprey
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Weewoo Greetings

dreamy sun
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nope

quartz magnet
dreamy sun
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photoshop cant load spa file

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πŸ˜‚ okay 32 hours useless

polar mural
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qq

thorn spire
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I would like to be able to see the armature, but I have no clue how to make it visible so I can add more bones. I have no idea what to even look up on YouTube in general to figure this out.

blazing hornet
nova wigeon
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under the armature tab

thorn spire
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The worst part is that I saw the armature tab, but now I can't pull it up. One moment, lmao.

restive flax
thorn spire
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Hold on.

nova wigeon
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Polygons?

thorn spire
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I mean the bones.

nova wigeon
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That just shows the bones

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It shows all of the bones

thorn spire
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It kind of looks like the bone points to me.

nova wigeon
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Looks fine to me

thorn spire
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I need to add a bone for the chest. That is probably it, and my avatar is set.

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And I am such a rookie at this that my camera is focused at the centerpoint right at Klonoa's feet. Lmao

restive flax
nova wigeon
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What does it say?

thorn spire
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@restive flax That was the exact same message that I was getting in Unity.

restive flax
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mhm, and im rigging my first avatar

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im so close but the message is blocking me

thorn spire
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That's exactly how I feel.

dreamy sun
polar mural
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Lmao

dreamy sun
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if model make not well it will cause many problem

spring shell
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did you look in configure when you imported the model that shows if everything is attached?

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@idle crystal

polar mural
restive flax
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I Think i need to rename certain bones

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cause It has a spine, but its named Upperbody

spring shell
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sometimes you just have to assign something to a slot

restive flax
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its loading

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unity is lagging alot

thorn spire
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I just need to make one bone in Blender, but I have no idea how to make a bone, and how to place it somewhere in the body.

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I only just downloaded it like an hour ago.

quartz magnet
restive flax
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im tier

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tierd

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i just want to get done and sleep

quartz magnet
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so there are seperate bones for the sleves of the jacket in my character and her arms is it possible to link then?

hard zenith
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anyone know how to make unity think my avatar is not short

quartz magnet
restive flax
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i need to specify its head

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and everything

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but i dont know how

fading verge
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@restive flax did you go to your configuration menu and check your rig?

patent oak
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Imported my second SFM model and set everything up. But when I got in-game, the finger bones seem to be in random angles, and go backwards when doing gestures. Anyone know where I can start to fix this?

compact badger
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Would anyone be kind enough to see if this pre-rigged model is salvagable for vrchat πŸ˜ƒ

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I'm kinda at a loss as its not a tradition one lol.

hard zenith
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how do you make a generic rig not standing up but laying down? πŸ€”

amber heart
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If anyone can voice chat and help me out that’d be very helpful

timber python
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SP

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SO

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I FINISHED SCOUT

compact badger
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What problems are you having Beatz?

timber python
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If anyone wants it

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let me know

compact badger
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Nick

timber python
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wait

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what

compact badger
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You profossiant with blender?

timber python
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nope

compact badger
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lol

timber python
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i can use max and maya though

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moreso 3DSMax than maya

compact badger
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Out of 3DS/FBX/MAX/OBJ which file type would be easiest

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to edit bones

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and fix rigging

timber python
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well

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for starters

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a max file is proprietary

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and so is a 3ds file

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they only work in 3dsmax

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and an obj isnt as compatible with stuff as fbx

nova wigeon
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FBX would be best

timber python
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so use fbx since like everything including unity uses it

compact badger
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Well, I tried opening the model in fbx in blender.

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Its a fucking mess

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and im so confused

timber python
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well

nova wigeon
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import it

timber python
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ask tanner

compact badger
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but in unity its perfect

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I did

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Import > fbx

nova wigeon
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Picture?

timber python
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send it to me

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ill import to max and export for you

compact badger
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Sec lemmi pull it up

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It was a group of models

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with different stances

timber python
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send

compact badger
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ight

timber python
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dm them

mystic hedge
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Can anyone here offer some advice or lend a hand in helping me connect mesh or reattach a head thats lopsided?

nova wigeon
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to connect 2 meshes just select them both and do ctrl + J

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while in object mode

mystic hedge
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its actually lopsided in the body a bit and disconnected completely

nova wigeon
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Can you move it and then just connect the verticies

mystic hedge
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I've tried to select all the pieces using the select all attached options but it wont actually select everything

nova wigeon
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Try deselecting everything and hover over a verticy and press L

mystic hedge
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that highlights parts

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should I do that for every part that I want moved?

vale creek
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is there guide to add items to your characters?

digital echo
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Can someone help me, anytime I export the model into unity all the materials are under the model instead of being in a material folder and I can't edit any of the materials.

muted helm
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FBX generally

mystic hedge
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ok I have the entire head moved up so how do I rotate it at an angle?

quartz magnet
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is there a way to search for bones in blender

mystic hedge
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I got the head attached I believe, but with mixamo its telling me that I dont have all the points on the body

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so im assuming that it doesnt recognize the entire model and one piece

fresh jacinth
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tfw you learned how to replicate the MvC3 lighting

steady spruce
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how on earth do i make my character blink if i dont have that in the facial texture thing

plucky terrace
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anyone got a roblox noob avatar

steady spruce
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me

plucky terrace
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YOU DO?

steady spruce
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uh yea

plucky terrace
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can you send me the file you used for it

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ive been working for days

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im so tired

steady spruce
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where u work

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roblox studios

plucky terrace
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wut

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ive tried everything

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roblox studio

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blender unity

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can you send me the avatar

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so i can drag into unity

plucky terrace
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what do i do with it

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?

steady spruce
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download it

plucky terrace
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yea

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i mean to rig it

steady spruce
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do you know how to put it in vrchat

plucky terrace
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and everything else

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yea

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how to rig it tho

steady spruce
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easy online rig

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takes like 1 minute

plucky terrace
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did u use that?

steady spruce
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i use it on models that dont have any rigs

plucky terrace
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hm

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i took that model

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and put into mixamo

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and it says oops place all markers

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and eveen wehn i get it to work

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the body streches

steady spruce
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then look for a rigged one

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yeah mixamo sucks

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i use it if i have too.

plucky terrace
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do you still have the rigged unity file?

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so i can drag in

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or can you atleast look for one

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ive been here for days

fading verge
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I'm not familiar with 3d models or Blender. I'm really just following a tutorial.

young ocean
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can someone tell me how to remove parts of a model? I've been using pokemon models and a lot of them have parts that are normally hidden until they use certain attacks in games

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but I'd rather not have a stick jutting out of this character's feet

thorn spire
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So, I have a question:
Are character shoulder models not suppose to be like this?

round summit
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@young ocean Just delete the mesh in Blender.
@tulip mauve Why would you think that?

unborn atlas
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I'm making an armature from scratch, and I'm tring to get the X-Axis Mirror setting to work, how do I do that..?

compact badger
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Does my model need to be in tpost to be rigged?

scarlet crow
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Does anyone have a standing idle animation with the arms out from the body a little more they could share?

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My arms are inside my dress with the defalt

quartz magnet
reef belfry
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Can I not just use Shape keys for lip sycning?

round summit
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You can.

unborn atlas
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@quartz magnet Check your weight paints

restive flax
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I used the wrong pmx file when importing it into Blender

reef belfry
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then am I missing somthing? I have the shape keys set up yet when I go in game and talk nothing happens (not riged as a humanoid)

restive flax
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i wasted 3 hours trying to rig something that wasent complete

compact badger
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I'm currently trying to rig my model, but it seems like something is missing. How Do I go about getting it from this into t-pose?

reef belfry
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@round summit is it because it is not a humaniod?

round summit
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@reef belfry It might be? Honestly, I've had pretty hit-or-miss uploading when trying to get lip syncing to work, and had to start from scratch once or twice to get it properly working.

reef belfry
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gg 😒

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Is there a way to test lip syncing in unity

round summit
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I'm pretty sure there is, but I'm having trouble finding the video I saw it on. Unity doesn't always reflect what VRChat does with it either, though, so it might be better to go through the uploading process anyways?

rose marten
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o-O

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Hey could anyone help me with a unity error real quick, ive researched it online and done it the way it was supposed to fix but still giving me the same issue

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stating "spine hierarchy incorrect. make sure that the parent of both shoulders and the neck is the chest" ive double check the armature inside blender as well as unity and shoulders+neck are all children to the chest and not quite sure why its giving me an error

round summit
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Can you screenshot the Body setup in Unity?

flat sierra
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how do i fix this error

rose marten
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@round summit

round summit
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That looks like a lot of extra bones that I think I had. You might want to try running it through something like CATS in blender to fix it up?

dreamy sun
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DEAD DEAD DEAD DEADDDDDDDDDDDDDDDDDDDDD

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havent save

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hahahahahahahaha

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i should sleep

rose marten
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alright ill go look through ti again but i did run it through the process of cat and decimating and all that

unborn atlas
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Are X-Y-Z axis important for all the bones as they are for fingers..?

split belfry
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For proper rotations they are

oak forge
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Can I set my model as generic in unity? since it has really tiny legs and and arms, no hands.
Or is gonna be in t-pose.
is it*

split belfry
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Can't hurt to try. πŸ˜‰

reef belfry
split belfry
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Question: I have an avatar that I already have working. Today I did some stuff to it and reimported back to Unity and now the skeleton won't import with it. The blue box representing the skeleton is missing in the assets window and is an icon of the avatar. It exports to VRChat and shows up in the avatar list, but when I choose it it's invisible. ???

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@reef belfry If that's the ViewPosition then your character is way too small. πŸ˜›

dreamy sun
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i dont think that ball need a bone

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πŸ˜‚

reef belfry
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No, trying to get the orb to change shape when I speak but the lip syncing would not work with out being a humanoid

split belfry
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Every ball needs a good bone. πŸ˜‰

reef belfry
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the view is in the center

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so I maded a zero weight human bone shape thing

timber python
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=3c

supple yew
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Is it possible for me to get the shoulders on my Eggrobo model to stop moving by making the shoulders weightless?

timber python
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ooooo

dreamy sun
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server can bug and make your avatar become other thingy ?

split belfry
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Sure, why not. There aren't enough of those.

dreamy sun
timber python
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i wanna get ellis from l4d2 now

dreamy sun
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my handsome fox guy become this

timber python
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i want that

split belfry
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That happens to me too

timber python
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where get

compact badger
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Has anyone used the autorigger by mixamo?

dreamy sun
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πŸ™„

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fk

split belfry
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But my avatar is still the same in game

dreamy sun
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that fox guys took me 8 hours

timber python
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ohh you guys havin thumbnail issues

dreamy sun
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oh my god

split belfry
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Yeah. Sometimes the thumbnail changes to some random avatar chick

dreamy sun
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oh just thumbnail ?

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i though he gone

split belfry
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For me, yeah

dreamy sun
spiral pagoda
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thats happening because of blueprint ID mismatches

split belfry
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@spiral pagoda ???

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How does it change by itself?

spiral pagoda
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your model gets mismatched with someone else's model id

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which causes it to have another persons image

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you can override it by reuploading it

supple yew
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Is there any way to get the arms on a model to stop moving without preventing them from rotating in place? Do you just make the shoulder bone weightless?

spiral pagoda
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or switch to a different ID from detatching it in pipeline manager

split belfry
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πŸ‘Œ

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For me it shows up fine in the game. I only see that mismatch in Unity.

polar mural
steady spruce
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no its fine

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i walk like that

light valve
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You mean normal human beings don't stand like that?

dreamy sun
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look on good

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πŸ˜‚

steady spruce
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no

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u must have problems if you are walking anyway else

fading verge
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Is this normal?

steady spruce
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what is that

unborn atlas
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@split belfry How do I know how to rotate my bones..?

polar mural
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xD

split belfry
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@unborn atlas In what?

rain fulcrum
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hey can i get some help rigging my knuckles?

dreamy sun
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what's that ?

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so creppy

unborn atlas
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Blender

dreamy sun
split belfry
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@unborn atlas TBH, I literally just installed Blender and opened it.

unborn atlas
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XD

split belfry
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But I'm sure there's a rotation manipulator

unborn atlas
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But how do I know which axis should go where?

supple yew
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I need some help fixing my Eggrobo

dreamy sun
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how to mirror looking ?

rain fulcrum
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Do we absolutely need unity version 5.6.3p1?

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cause if so, then I installed the wrong verson of unity TWICE

dreamy sun
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oh

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.-.

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which map have a mirror ?

fading verge
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@rain fulcrum yeah

rain fulcrum
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oh that's hilarious lol

harsh glade
wind grove
swift radish
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I need to edit the parents so I can rig this modellll

wind grove
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:/

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@swift radish oof. im dumb! press tab to go into edit mode LUL

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forgot a step LUL

swift radish
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OOH

reef belfry
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When in VRC I can see the inside of my head any way to fix with out moving the cam?

rose marten
spring plover
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Unity is telling me that my avatar isnt in a humanoid rig, i just downloaded a fully rigged model off of cgtrader since im still a noob at blender/unity

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any way to fix?

dry umbra
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cant get my dymanic bones to work in game makes me mad

dreamy sun
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try using swing instead

round summit
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You have to click on the asset on the lower bar in Unity, then switch the rig from "Generic" to "Humanoid", then generate from that. @spring plover

dreamy sun
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more easy to use

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the 2$ addtion pack for dymanic bone

stuck jasper
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That feeling when you spend hours trying to figure something out and then you finally get it right is just so satisfying

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I finally got the ability to draw in the air anywhere

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Also I made it so the ends of my swords have swooshy lines

reef belfry
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Is there a way to keep the hips from moving when other bones move?

stuck jasper
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That shouldn't be happening. Are you in unity?

reef belfry
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Yes

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when I move the spine for example the hips rotate

stuck jasper
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Send a screenshot of your armature

reef belfry
spring plover
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would anyone be willing to help me rig an entire model from scratch? i know id be asking for someone to take a ton of time to help me

stuck jasper
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Is your hip on top of everything?

reef belfry
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it is the parent yes

stuck jasper
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Does the error exist when you port it to VR chat?

reef belfry
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yes

stuck jasper
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Ok I don't know

reef belfry
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when I move the head the hips rorate and thus move the sphere

stuck jasper
#

It's almost one am I gotta go to bed. Good luck buddy I have no idea what you need to do

reef belfry
#

night have a good one

modest path
#

how do I see which vertices are assigned to a bone?

hardy radish
#

Can anyone here help me with the fact that, in vr, my avatar's hands dont follow what my controllers do, and instead just stay in their original pose at all times. The rest of the body moves fine as well.

naive tree
#

@hardy radish dm me the fbx, ill take a look

wispy gull
#

Hello, anyone knows how to import custom animations that I have in fbx?

#

I am like, super retarded, so I need step by step... last time I tried, I somehow fucked up, panicked and had to restart from scratch

#

Also when I open the fbx folders in reality viewer, I can only see model, no animation...

torpid osprey
#

When using muscle animation, is there a way to loop animations?

#

Or constantly have an animation running?

scarlet crow
#

So uh, is there a way to shrink certain appendages in blender?

silk seal
#

Ouf, having a ton of trouble rigging a model. Ran it through Mixamo and it let me publish a single time, but now it just says that I don't have upper arms

compact badger
#

is Rigify an option to rig my model?

amber heart
#

can anyone help via voice chat?

manic yoke
warped coyote
#

anyone got a few mins to help me?

naive tree
#

type out your question

fading verge
#

anyone know how to fix permanent T pose with mixamo rig

solid pine
#

anyone know where to download the 20k poly sdk?

hardy radish
#

does anyone know how to fix the fact that my entire model is functioning normally except that I cant position my fingers in vr, with the hand always being in an idle animation and not responding to inputs?

solid pine
#

did it not warn you when uploading that the bones had issues and that it wouldn't have full body animations?

hardy radish
#

no

solid pine
#

what did you rig the body with

#

./skeleton

hardy radish
#

what do you mean by that?

solid pine
#

your model

#

it has bones yes?

hardy radish
#

yes

solid pine
#

did you do that yourself or were they pre set with the model?

hardy radish
#

i imported the model, deleted the original skeleton, and created my own one as well as weight painted it. all done in blender

solid pine
#

and have you looked at the skeleton in unity to see if everything is fine

hardy radish
#

yes, but I can also snapshot if you'd like

solid pine
#

seems like you know what your doing

#

not sure i know a fix

hardy radish
#

you think there is some problem cause I followed a tutorial made back in 2015?

solid pine
#

not sure, you could try running a de-skeletoned model through mixamo for rigging and testing that in unity

hardy radish
#

dont know what mixamo is

solid pine
#

free site that you can rig models with

#

just make an account and any fbx file or model file that you have you can run through it and it'll automatically add a humanoid bone structure

#

it also rigs hands

hardy radish
#

ok, thanks, I'll look at it

solid pine
#

its super easy too

silk seal
#

I think I need add more bones to the head of my model

#

How can I do that?

fading verge
#

I have a model where the legs/feet keep pulling at its skirt despite there being no bone weight for it... what's going ooon D:

thick trout
#

I keep getting this error uploading the Knuckles avatar, "spine hierarchy incorrect, make sure that the parent of both shoulders and the neck is the chest"

worn shore
#

Is there a way to switch out a model after having set up dynamic bones and all that? The model I'm using is too high in poly count and I'm hoping I don't have to redo the whole setup

hardy radish
#

@solid pine apparently the site says error: please put all components on the model, even though I did.

#

oh well

unborn kelp
silk seal
#

Trying to make another bone the parent of one I jsut added in blender but It's not doing anything, any help?

thorn spire
#

I have a character model that basically has all the necessary bones except for the chest bone. When I add a new bone in Blender to make up a chest, it just completely ruins the model when I get to Unity to view the T-pose.

#

@unborn kelp That was the exact same problem I kept running into.

muted helm
#

@fading verge t-pose problem with mixamo rigs? When I improt them the capture/bind pose is set to frame 0, so I adjust that for other geometry then copy keys to frame 1 to make sure the rigs don't turn into something stupid during deformation

#

Shit I always miss the time stamps when I restart my discord client and I end up replying to something from hours ago πŸ˜›

unborn kelp
thorn spire
#

Where are your shoulders though? You don't have anything assigned for the shoulders.

unborn kelp
#

i merge my elbows into the rest of the arm :^)

#

into the parenting thing

dire mica
#

Uh?

thorn spire
#

I think you actually need something in the elbow section, but don't quote me on it because I clearly don't know what I am talking about at all. I'm just struggling to put Klonoa in as my own avatar. :(

unborn kelp
#

whelp there goes an 1-2 hours works xD

dire mica
#

Iron, could you find the basic bone structure image

warped coyote
#

i need to fix the bone hierachy on blender but h ave NO clue how, the legs on this model for the feet arent cooperating

dire mica
#

I'm currently on phone and search does not seem to work the same as on desktop

fading verge
#

Could I get some help on publishing the model that I am done with?

rain kindle
#

Are you just trying to publish it?

#

Open the build menu in vrchat sdk tab

warped coyote
rain kindle
#

You're using the wrong foot

#

you've assigned left to right, and vice versa

warped coyote
#

all the options are in japanese, idk how to translate

polar mural
#

Is it pretty easy to add a jaw to a model for talking?

rain kindle
#

Remember to use cats tool to auto-translate

warped coyote
#

plus, that model has 19,000 polygons too many, how do i take some away?

#

cats tool?

rain kindle
#

It's a really useful tool that does a lot of the backend stuff for you

warped coyote
#

do you have the download link?

rain kindle
#

In blender you can decimate/delete unseen vertices

#

to reduce count

warped coyote
#

i have no clue how, im a noob lol

rain kindle
#

what format is your model?

warped coyote
#

pmx

rain kindle
#

check the pins in all the avatar catagories here on this discord, there's really useful FAQs and solutions there for beginners

reef belfry
#

I have a bunch of bone lenghts being set to 0 how can I stop unity from doing this?

umbral jay
#

check #tutorials. Tupper's megatutorial covers decimation well

fading verge
#

Im weight paiting my guy but when i move the feet in pose mode multiple layers appear underneath the foot

#

is this normal?

rain kindle
#

assign your avatar feet

#

click on the little circles to the right of foot option, and find the foot bone

shell moss
#

ooooo thx

rain kindle
#

Whenever I try to parent my rig to the model im using it rescales the model x1000 and flips it on its side vrpill

unborn kelp
#

I did it ayaka

#

no more missing bones :3

fading verge
#

There are parts of my character's body which i cant reach with the weight pain tool, any suggestions on how to paint those?

ivory spire
#

how did http://puu.sh/yTYYm/5538adaf8a.jpg go to http://puu.sh/yTYZt/aeff3f7ba7.jpg ? Everything was fine until I did create atlas and the face just died. I dont know how to reverse it and the face looks fine even when I redid in blender. I'm guessing the transition to ftx messed it up somehow but I don't even know. Even when I tried to start over the same thing happened. 😬

small mesa
#

Does anyone know how to import source filmmaker models into blender while keeping the shape key.

naive tree
#

@ivory spire go to materials folder and change the render mode in shader for the emotes to transparent or cutout

ivory spire
#

that did it, thank you very much

warped coyote
#

anyone who knows about shape keys have a few mins to help me? getting an errior when i try to add modifier, it says cannot apply to a mesh with shape keys

naive tree
#

you go to triangle tab and delete shape keys for the said material

#

@warped coyote

#

if there' smore than 1, you can press the black arrow below +- and select delete all

warped coyote
#

basis is the only one @naive tree

honest bridge
#

If the eye tracking makes the eyes go "2d" when it tracks (the eyes go inside of themselves and don't move correctly) - would that be a bone issue?

short fox
#

can someone rig my model please?

#

i dont wanna mess it up is y

solar ravine
#

right place for blender discussion on creating new bones, or is #3d-modeling better?

obsidian rock
#

how do you have your avatar move while doing an animation?

gentle silo
#

Bone parenting keeps reverting/ undoing itself after I click apply and done in rigging

How do I stop that from happening?

cedar garnet
#

me and a freind are working on a bone structure but i have a question i have to many spines I need to change a parent spine in blender what tab is it to change the parent bone i cant find it?

raw field
#

@cedar garnet

cedar garnet
#

thanks @raw field

raw field
#

np

cedar garnet
#

im trying to delete a parent like just get rid of a extra bone thats my prob

#

trying to get rid of Spine2

raw field
#

go into edit mode while selecting the armature. select the spine 2 bone and press "x">Delete bone

cyan karma
#

hey guys , where do you rig mmd models? blender or in mmd direct? (or editor?) , since i found neat avatars that need rigging

raw field
#

I dont think it matters choose the one youre more familiar with. But you might have to use blender eventually for bone fixing

cedar garnet
#

@raw field thanks you the bomb

raw field
#

Glad i could help

cyan karma
#

so would it make more sense to rig in blender?

still lark
#

hey do we need to rig with inverse kinematics for vrchat?

cedar garnet
#

new prob i deleted it and now it did this to my model

#

that big flap is not suposed to be there

lucid isle
raw field
#

@cyan karma If youre starting out new then yeah.
@still lark If youre using a VR Headset then you should rig with IK in mind

cyan karma
#

@raw field okay thanks! Yeah its a fresh mmd model without rigs. Is there a good tutorial to rig clothes aka what do I need to keep in mind so i can use dynamic bones alter on?

small mesa
raw field
#

@cedar garnet The Flap is probably because of broken Vertex Groups.

cedar garnet
#

well i gotta leave so if i cant fix it ill try again when i get back ill check what you send tho

raw field
#

@lucid isle Looks like your bones arent in the respectable position to the mesh. You can either move the mesh to look like the bones or move the bones into the shape of the mesh.

lucid isle
#

well...in blender theyre in the right position

#

just in unity its like that

raw field
lucid isle
#

and im now sure how to move the mesh

still lark
#

check your poses in blender

#

alt-R to reset pose I think

raw field
#

@lucid isle Could you send me a picture of the model in blender with wireframe on so i can see the bones?

lucid isle
raw field
#

Can you move the arms in pose mode?

lucid isle
#

yeah

raw field
#

thats weird

lucid isle
#

the mesh wont follow though

raw field
#

oh ok

#

your vertex groups arent set up right

lucid isle
#

uuuuugh

small mesa
#

@raw field I did that and nothing changed

#

im trying to get it to look like this

lucid isle
#

they look the same as other MMDs ive used...

#

sigh yeah idk how to fix this :/ always a problem with models i pick

raw field
#

@small mesa im at a loss :I

#

@lucid isle Are you talking about the vertex groups?

small mesa
#

I'm basically trying to fix this error

#

And the tutorial had it so that he could click the literal bones not just points and edit them

lucid isle
#

yep

raw field
small mesa
#

@raw field Yeah, I guess I can still grab the bones, i just wish I could get it back to that previous view because its a bit hard to tell what bone im grabbing when its just a point

subtle timber
#

is this the place to ask about decimation?

raw field
#

@subtle timber ask @3d-modeling

subtle timber
#

alright

lucid isle
#

i...cant tell if they need to be renamed or not....

raw field
#

send a pic of your bone hierarchy and one of your vertex groups

lucid isle
#

k

small mesa
#

wtf

#

I zoomed in a ton into one of the bone points

#

and i saw this

raw field
#

@small mesa Its a common import "mistake" It has something to do with how bones are orientated in the software you ripped them from. Dont have an easy fix though, sorry

lucid isle
small mesa
#

@raw field I probably have to just try reimporting the model, it's a source filmmaker model and I've been having a ton of trouble getting everything to import correctly without errors

raw field
#

@small mesa The source file imports are often really messy.

lucid isle
#

nope

raw field
#

welp

small mesa
#

nope

#

I'll try that

#

O wait, that was to someone else lol

raw field
#

@lucid isle Press "Add Modifier">Armature Dont apply it

lucid isle
#

k

#

did that havnt applied

gentle silo
#

Bone parenting keeps reverting/ undoing itself after I click apply and done in rigging. How do I stop that from happening?

raw field
#

now check if you can move the arms in the pose mode @lucid isle

distant pike
#

hey fellas, small question. do avatars with non-Humanoid rigs not work with visemes?

lucid isle
#

the skeleton moves but mesh still stays put

#

but...every model ive had does that

still lark
#

that's due to weight painting

raw field
#

@gentle silo I guess youre talking about unity. Never had such a problem, sorry.

lucid isle
#

ya...but likr even the models im using do that and the weight painting is fine

gentle silo
#

@raw field Yes I mean Unity

raw field
#

@lucid isle I guess the vertex group names and bone names dont match up then.

#

If you send me your .blend file ill take a quick look

lucid isle
#

k

distant pike
#

I apologize for repeating this question, but do avatars with non-Humanoid rigs not work with visemes?

silk kestrel
#

so many problems...if you got any questions related to blender please ask them again so I can take a look

static flint
#

Is there a way to make items on your avatar interactive eg. Make it possible for other people to use your gun etc.

remote rivet
#

Not as far as I'm aware of, @static flint, it'd be pretty open to glitching

#

Like swapping avatars with people holding your weapon will get their hands stuck or something

#

Also, does anyone know if there's anyway to remove eye tracking created from CATS? I implemented it and decided the model didn't need it and then tried to use the same tab again but with disable eye movement ticked, but my avatar's eyes are now googly

sharp coral
#

@distant pike they do work without humanoid rig.

distant pike
#

that's strange. i got a model with visemes that work fine if i set it as a Humanoid rig, but any other and they suddenly don't do anything

warped coyote
#

what do I do in unity to make my avatar float a bit? in the air

remote rivet
south oar
#

it's possible to change the way that you avatar walks?

#

i mean , a custom animation

remote rivet
#

yeah, you can use the custom override controller and insert your animations in the slots

#

course, you'll need to make the animation yourself or get one from the asset store probably

warped coyote
#

for a vehicle, do I use athe generic rig? or do i actually do humanoid? @remote rivet

remote rivet
#

Generic

#

At least, that's what I used to get a few pokemon that fly/float to have custom animation

sturdy ruin
#

Anyone knows how to fix the "angle beetween pelvis and thighs should be close to 180 degrees" Warning ?

mild skiff
#

what's the angle?

sturdy ruin
#

173

mild skiff
#

dw about it then

sturdy ruin
#

Idk if it's even a serious problem

mild skiff
#

anything over about 160 is fine

sturdy ruin
#

I want to use the Model for Full Body Tracking , once I get VR, so I am prayign for it to work out

mild skiff
#

i see. well your angle is very close to 180 so you should be fine

warped coyote
sturdy ruin
#

something is wrong with yur characters mesurments

fading verge
#

can someone help me figure out why his hair flies off in game

#

and why it turns like this in the muscle tab?

#

some things ive tried: parenting the hair to his head, combining the meshes

warped coyote
#

well obviously, but how to fix it ? @sturdy ruin

limpid scarab
#

@warped coyote click on your model body mesh in the hierarchy

sturdy ruin
#

you have to scale down it's X-Axis messurments by a bit and its Y-Messurments by quite a lot

limpid scarab
#

and see how big the box around it is

restive flax
#

i left the import on all night, and the avatar still hasent submitted yet, and the loading hasent changed either

limpid scarab
#

@restive flax try putting your pc clock on yesterday

#

no kidding

#

also disable future proofing in the vrchat settings screen

restive flax
warped coyote
#

cause when i get it onto unity, down to (5.6,26.1,1.4) i cant go any smaller

restive flax
#

no

sharp lagoon
#

I need a complete morons guide to weight painting lmao I just dont get it

fading verge
#

pls help me

restive flax
#

are you using a mmd model?

pure oriole
#

Try unassigning the bone assigned to "upper chest"

vale creek
#

Make upperchest none

fading verge
#

Right ?

restive flax
#

if your using an mmd model. it might havecome with 2 ,pmx and theres one with a underscore, dont use that

fading verge
#

I using gmod model

restive flax
#

mk

fading verge
#

πŸ˜›

surreal cedar
#

Quick question. Do you need a jaw bone set

naive tree
#

@fading verge check your head assignments

#

might be missing neck or smth

fading verge
#

still the same error continues

#

head looks good

naive tree
#

no idea wtf are those bones

#

so i trust you 🀷

#

can u drop me your fbx by any chance?

#

i wouldnt mind trying out to fix it

sharp lagoon
#

ok so i have a question

#

Im trying to weight paint

#

every tutorial i see says to select the bone in pose mode then select the mesh and swap to weight paint

#

when i do that the bone I origianlly selected is no longer selected

naive tree
#

u can select the faces and then assign them in data tab

#

is the other way of adding weight

distant pike
#

@sharp lagoon you can select bones in weight paint mode as well by right-clicking them in the 3d view

#

usually this step is necessary as blender sometimes forgets what bone you selected in pose mode anyway

sharp lagoon
#

when I right click while in weight paint mode the whole mesh turns purple

mild skiff
#

then it probably has no weight assinged to that particular bone

sharp lagoon
#

this is me swapping to weight paint after selecting the bone in pose then the mesh

#

then when i right click any bone this happens

distant pike
#

yes, that means the bone has no weight paint assigned to it

#

try painting any area and it'll turn blue everywhere and whatever intensity you set it to where you drew

#

press Z to switch to wireframe mode, which shows the weight paint without shading. can be helpful

sharp lagoon
#

well my issue is that when I weight paint it doesnt assign to a bone

#

no matter what bone I pick it shows the same paint

mild skiff
#

it looks like you have the entire armature selected

sharp lagoon
mild skiff
#

select the armature in the heiarchy , go to pose mode, select the mesh with right click, then go into weight paint mode

distant pike
#

no you swapped to pose mode :p

sharp lagoon
#

ok i clicked the bone in pose then selected the mesh and swapped to weight paint but that bone isnt highlighted anymore

mild skiff
#

right click a bone

distant pike
#

right-click it

sharp lagoon
#

it just turned purple again

distant pike
#

good, now paint

#

purple = that bone isnt affecting any part of the model. as soon as you start painting, itll change

sharp lagoon
#

paint wont apply on the purple

#

no active vertex group for painting

#

and now all the bones are selected

distant pike
#

try creating a vertex group with the same name as the selected bone

mild skiff
#

just watch that. you will figure it out lol

sharp lagoon
#

I already watched that video lol

#

i followed it step by step but different stuff happens for me

mild skiff
#

did you make sure to right click the mesh while in pose mode?

sharp lagoon
#

yeah

mild skiff
#

so the armature is no longer selected in the 3d view

sharp lagoon
#

yeah

#

all the videos I see I can see people selecting bones while in weight paint

#

and the paint changes with each bone they pick

#

but whenever I try to do that it all turns purple

#

I can upload the file maybe it has to do with how i set up the bones or something

#

literally my first time in blender

mild skiff
#

you could dm me and screenshare

sharp lagoon
#

aight hold up

small mesa
#

My character does not have fingers. Any way I could bypass this?

carmine bane
#

you can create three bones from the hand, it doesnt have to have visible fingers

small mesa
#

I did that, and then I had trouble having the model be recognized as humanoid

#

and when I started mapping the 3 extra fingers it said that my model was no longer in a T pose

reef belfry
#

Got this error on every bone except hips, and the model crashes in game. Is there a way to stop unity from changing the size of the bones? (I have tried locking the bones in blender)

meager kiln
#

my arms bend forward each time i stop, is that a rigging problem?

silk seal
#

Trying to go into the rigging config in unity, but when I press configure it doesn't do anything

south oar
#

why i can't do visemes and eye tracking on this model? CATS doesn't automatically detect

small mesa
#

I get this error when I try to add fingers that do nothing

fading verge
#

still horribly stuck on the same thing for the past 2 hours, my avatars hair will not stick to his head no matter what iu try

#

tried making bones, weight painting, parenting, everything with no luck

lost radish
#

what plugins do you need to start making avatars?

meager kiln
#

SDK

#

CATS if MMD

lost radish
#

do you have any links?

meager kiln
#

not atm, just google vrchat SDK

low island
#

Tupper's tutorial is good, go watch it.

lost radish
#

ok

plucky terrace
#

can anyone help me, my build panel says spine hierarchy incorrect

naive tree
#

@plucky terrace drop me your fbx, ill take a look

plucky terrace
#

there @naive tree

quartz magnet
low island
#

Make sure your neck is rigged.

#

Go into the rigger, click head, ensure you have the neck bone attached.

#

Last model I did it didn't auto rig that bone.

tidal parcel
#

Hi, I need help about the model of my custom avatar... Can someone help me if I'll upload the fbx file? I'm tring for days but I can't solve the humaoid animation errors...

naive tree
#

@plucky terrace go into blender and parent your shoulders to Chest

#

they are parented to neck

plucky terrace
#

how do i do that

naive tree
timber python
#

hey, i have a model that needs rigging

#

can someone do it for me?

#

dont worry about parenting

#

i can do that part

quartz magnet
mild skiff
#

looks like the lower arms don't have any weight

#

in unity if you select a bone you can rotate it to see what moves , to give you an idea of what weights might need adjustments

lilac lake
#

can someone help me? this is my first avatar

#

And idk how to remove this

timber python
#

lol

#

@lilac lake i can help

#

its a really easy fix

lilac lake
#

rip xD you

#

How?

timber python
#

okay call me

lilac lake
#

k one sec

timber python
#

also you can still build even if there are those error triangles

#

its the octagons that matter

naive tree
#

@lilac lake you go to rig.. and unassign upper chest

noble scroll
#

anyone willing to screenshare with me and help me with an issue im having? D:

silk seal
#

Ok, so I got my second model in, it's looking better than the first

#

The issue is that She's got a sash with trailing ribbons, and they're straight out in default pose, how can I get those to stay down while in-game

arctic cradle
#

can i get help with parenting the shoulders and neck to the chest?

twilit frigate
#

Hey iv done a lot of models so far, however one of the models i have right now seems to concave the chest when walking

#

anyone know a possible fix

silk seal
#

I had the same issue last night, take a look at the setup of the bones in the model's chest

twilit frigate
#

i have and i can't see any issues unless im just missing something obvious, the chest concaves when standing and the center of the chest near the next has a weird stretching issue that look like its moving with the legs

naive zinc
#

@twilit frigate Adjust the weights?

twilit frigate
#

oh god, iv not messed with weights yet, any chance you can jump in a call and assist me?

naive zinc
#

Sure

golden eagle
#

hey everyone, first time poster on here but I was hoping I could get help on an avatar I'm trying to rig. every part of it works right in pose mode but when I try to bend her leg I get this

neon shard
#

Your weight painting is messed up

#

Looks like the model used to have a twist bone or two thigh bones

golden eagle
#

it had I tiny, I guess twist bone, in the middle of the larger thigh bone, I mixed the weights so I supposed that was the issue

#

but it still did the same thing when the smaller bone was still there

#

how can I adjust the weight painting to hopefully solve it

neon shard
#

Yea sometimes rigs are strange like that. You will have to do some expirimenting to figure out what weights are missing that are supposed to be on that thigh

#

You could always paint it by hand

arctic cradle
#

would be super helpfull if my fucking rig wasnt all in japanese

golden eagle
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weight painting is the one thing I haven't played around with yet

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how can I do it by hand?

neon shard
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If you lock the pelvis weights and use auto normalize, you might be able to paint it in easily

arctic cradle
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im trying to make the shoulders and neck have the chest as a parent

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im new to cat and im having issues lol

neon shard
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put the armature in pose mode, and the skin in weight paint mode and play around with it (make a backup first)

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There are lots of youtube tutorials

golden eagle
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thanks Vilar, I appreciate it

neon shard
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@arctic cradle In armature edit mode: select neck, shift select chest (lower), ctrl + P > keep offset

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feel free to message me @golden eagle if you have trouble, good luck!

karmic dew
neon shard
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😦

arctic cradle
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^ i sent you a msg

earnest walrus
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hmmm why is my avatar showing on unity but not in game, poly count is 2k and is rigged

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and this is my second model im working with

crude sun
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@earnest walrus when i had that issue, it turned out the rig configuration dindt assign the right bones for chest and spine

earnest walrus
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ohhh ok

crude sun
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not sure if you have teh same issue, just incase.

earnest walrus
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i did mess with spine and chest

crude sun
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:3

pulsar hearth
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so i've been trying to import a character into VRchat, but everytime i do so, when i move past blender and try to get it into Unity, the bones always mess up, and funny thing is, i've tried with different characters. but they always end up with the same problem with their bones, can someone explain this to me?

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the bones looks fine in blender btw

silk seal
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The rigging in unity and blender messes up somewhere, you might need to either do some fiddling or use a resource like www.mixamo.com to do the rigging for you

pulsar hearth
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ok, i'll try looking into that, thanks!

karmic dew
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anyone here would like to volunteer to rig this ?because clearly i have no idea what the heck am i doing.

mild skiff
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@silk seal you need to adjust the position/rotation of the bones of the sash. once you get it positioned the way you want it to look in-game, apply the pose as 'rest pose'

lost radish
karmic dew
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CATS plugin allows you to separate mesh by materials

lost radish
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ah i forgot to do that, thanks

solid mortar
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Why was I @'ed ;o

mild skiff
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wrong tomoko oops

solid mortar
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oh it okay πŸ˜ƒ

earnest walrus
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is that why its not showing in vrchat?

silk seal
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Add an animator into your main model from the inspector, then it should be good

earnest walrus
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hmm well i didnt animate this model myself i took it from a website

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and rigged it

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in mixamo

silk seal
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That's fine, looks like it's only missing that one part, and that's an easy fix

earnest walrus
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do i add simple avatar controller?

silk seal
placid rampart
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^ Add Component -> Animator

twilit frigate
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@naive zinc it was the weight, i fixed the issue by removing the second spine and envoking all the weight on the first spine, and removing the arms control of the chest πŸ˜ƒ

karmic dew
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when your rigging skill is so terrible that even mixamo can't rig your model

ocean thistle
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Why is my model so wiggly when standing still? Like his hips go everywhere

twilit frigate
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what is his bone structure like @ocean thistle

ocean thistle
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sec lemme screenshot it

earnest walrus
ocean thistle
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Gonna post gyazos if you dont mind

earnest walrus
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added animation still is problem

ocean thistle
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And whenever i upload it it says something like:

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The angle between pelvis and thigh bones should be close to 180 degrees

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just a warning though

twilit frigate
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so the issue is its wombly?

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wobbely

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can't spell

ocean thistle
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yeah i can show you in game if you want

twilit frigate
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im eating right now

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but after sure

ocean thistle
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alright i can make a gif for you i think gimme a sec

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When i move its okay, but its when i stand still when it goes crazy

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uploading gif

harsh rain
#

I don't mean to come in with a stupid question but ok so I imported a MMD 'model' into Blender that's essentially just a mesh. No bone data at all that I can see. Do I gotta rig it first and re-export it as a PMX, then reimport the newly-rigged thing and run it through CATS, or do I rig it and export it as something else, following a path other than the typical MMD-into-Blender-into-Unity-into-VRChat route?

tall jungle
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The toe bone is inside the foot, am I right to assume that it's wrong and move it?
I'm still a noob at this stuff
edit: the character bends in his knees all the time instead of being upright (only in game)

regal belfry
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I’m trying to add tail bones onto my already weighted model, would having a seperate armature for the tail be an issue?

prime dome
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@regal belfry you'd want to parent the newly created tail bones to the hip

earnest walrus
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i fixed my issue, i had vrchat descriptor in wrong componet

regal belfry
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@prime dome alrighty, I can do that.

wise oriole
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It seems that I can rig and skin a mesh in both Blender and Unity, right? Where would you reccomend doing so?

pulsar hearth
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Hello, where can i "embed textures" ?

prime dome
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@wise oriole only blender

wise oriole
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@prime dome Alright. Problem that I'm having is that Rigify, which many people have suggested, creates many more bones than I need (for example, face bones), and so I'm not sure how to work around that.

prime dome
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You can always just adjust the number of bomwa in blender by combining them

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Bones *

wise oriole
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Thing is that I don't know how to do normal bones. If I use Rigify as everyone suggests, I only get the metarig.

lost radish
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What do you do to get physics to your character?

shut prism
pulsar hearth
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Uhm, where do i embed textures+

shut prism
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@pulsar hearth What type of file did you get the model from or did you make it yourself?

neon shard
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@shut prism post your rig config

timber python
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right so guys

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i converted this from gmod

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with crowbar

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but the head didnt come with it

twilit frigate
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oh god crowbar

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give up now tbh

timber python
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hm?

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it got all the files

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except for the head

twilit frigate
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nothing i just have bad memories with crowbar haha

timber python
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well...

twilit frigate
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you have all the files

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and all the textures?

timber python
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yeah

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i got textures with vmtedit

twilit frigate
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does the mesh show you the head when you click it but is invisible
?

timber python
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oh lemme see

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nu uh

twilit frigate
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then the model itself didn't convert correctly

timber python
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weird...

twilit frigate
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if it was fully converted the head would show even if invisble

timber python
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okay, so what should i use if not crowbar

twilit frigate
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thats the issue

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as far as i know

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crowbar is the only way

timber python
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...

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fuck

shut prism
twilit frigate
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what is that anyway?

timber python
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well, I can model the head i guess..