#avatar-rigging
1 messages Β· Page 49 of 1
im coming from UE4 game designer world but ive been catching up really fast though
appreciate the help
It's the opposite for me @pseudo python lol
I think for this model, its a bit late to do hah, ill try re-modelling them sometime
@pseudo python upper chest is blank
ok
Upper chest has to be blank
@pseudo python
but it still say
hmm
Okay. I just installed Blender. I might need some basic pointers on what I might possibly need to do.
it dont have uperchest bone
In the #avatars-2-general channel
if a model has 4 legs like a dog should i make it a humanoid?
π
Don't think so @fading verge
then what do i set it to, generic? Because then it doesnt animate when walking
I've never worked with animals, so I wouldn't know... Humanoid would set the avatar upright
ok
I'd assume it would have to be generic, but you'd need baked animations
and who has time to make those
so should i go and delete and fix them
So wait. Which file would I import into Blender?
Zandario, How long have you been modeling? You seem like the only other person who knows what they're doing lmao
it dont have upper chest bone but still erorr should i delete chest bone too ?
like 2-3 weeks
These guys are like children... Always asking questions and wanting people to do it for them ;) lol
@pseudo python i put the chin bone in the forehead on mixamo cause if i put it on chin the face got bug
well i know how to rig and stuff, when i just started yesterday, but i don't know about animal rigging
@nova wigeon i have sit like 32 hours for figure everything to my self till i stuck need to ask
@nova wigeon Lmao, I have never used Blender before. I just installed it.
Lol
just this unity too dumb to use
I just need a singular bone, and my avatar will probably be set.
@spiral pewter I don't know if I can help you with making a jaw bone, you'll proabably have to weight paint, and I haven't done that yet
See, that's exactly what i'm talking about @thorn spire people expect themselves to know blender inside out and get into it not knowing what to do... Imo you should learn the basics of blender and modeling before you jump into avatar rigging/modeling
if you just place a jaw bone, I believe it'll just move the whole front of the face when you talk if it isn't weight painted
if i put it flat they overlap tho
Pelvis = Hips
^
ninja press 5 on the KP and then 1 on the KP
then take a pic
Im trying to import an avatar, and this is stopping that, what do i do about that
That seems like way too many bones for a chest @ruby blaze
The pelvis/Hip bone will be the parent to the upper leg bones
@restive flax add a descriptor
Read what it says... Most of the time it's common sense
You should also do this @restive flax
damn tis is hard as fuck
cant click it
Only errors you should worry about are in the build tab or when you're trying to apply a humanoid/generic rig
with this going along
Select the object in the heirarchy @restive flax
dudes i'm tired of this, i really can't do the rig and that stuff
someone can please do it to me? it' a human avatar
I'm a human avatar too :)
i think i can call this human
im human too
because looks like
Tbh.. rigging is probably the easiest part
Weight painting is time consuming but not difficult
Modeling is a bitch though
hey
quick question, my character is stuck in her T pose when i import her in game lol xD
Did you set it as a humanoid?
That's a simple fix in blender
just open it up and take a picture of the armature layout in the folder like menu
Make sure everything's parented and make sure you have a neck
https://i.imgur.com/Tmro09L.png someone tell me what im doing wrong please, Her arms are stuck in a t-pose and the hands are hanging in her croch
go the the bottom right and click the button to the left of pose, it'll drop down a menu and press enforce T-Pose
It's called mappings
hmm
https://i.imgur.com/25NpygH.png t pose enforced
So after exporting my model from blender, when I add it to unity none of the materials/textures show up and its just a white model . Is that because the files are all in japanese still? Tried setting the materials to standard already.
hmm
Make sure you import your actual textures into Unity
i think i will redo the model from start
and make sure you apply them to the materials
I dont really know what textures go to which material
if you dont know which one
Me neither, I can't read japanese
just copy all folder
all file img type
Still white on materials
xD
since unity dont read spa file with toon
Oh rip
so it fked up
Any way to convert?
try to import into photoshop and export as a png
i need remodel from start and put everything on the model file so i think unity dont goes crazy again
idk if photoshop accepts .spa files
Modeling from scratch is always best.. that way you know exactly what you're doing and what's what
Im really new to blender/unity in general
Everyone is :) lol
I've been trying to get a mordred mmd to work for a while but i keep getting "file signature is invalid" and https://gyazo.com/ee337b4f458ea69b0e7017ffd1979410
@nova wigeon do you know someone with skill for this?
I'm sure there are tons of people in this discord who have the skillset to
Weewoo Greetings
nope
https://i.imgur.com/25NpygH.png sorry guys is there something here that needs to be remapped
I would like to be able to see the armature, but I have no clue how to make it visible so I can add more bones. I have no idea what to even look up on YouTube in general to figure this out.
Do I need to use pmx editor?
https://gyazo.com/e390116f59f843b49e454c7e43441de8
cause the texture doesnt show up when I drag the mmd model in
I just drag it in and the textures come in as well
The worst part is that I saw the armature tab, but now I can't pull it up. One moment, lmao.
?
Polygons?
I mean the bones.
It kind of looks like the bone points to me.
Looks fine to me
I need to add a bone for the chest. That is probably it, and my avatar is set.
And I am such a rookie at this that my camera is focused at the centerpoint right at Klonoa's feet. Lmao
Still dont know what to do about this
What does it say?
@restive flax That was the exact same message that I was getting in Unity.
That's exactly how I feel.
using unity is like
Lmao
if model make not well it will cause many problem
did you look in configure when you imported the model that shows if everything is attached?
@idle crystal
Anyone know how to fix this when trying to import to blender? Trying to use a mmd model off of Bowlroll
https://gyazo.com/6589b951c9798c8f7b6cbddca5e38d4c
I Think i need to rename certain bones
cause It has a spine, but its named Upperbody
I just need to make one bone in Blender, but I have no idea how to make a bone, and how to place it somewhere in the body.
I only just downloaded it like an hour ago.
https://i.imgur.com/ZHZYXlz.png i really dont kno what im doing wrong
I got to it and it didnt have a chest so i did that
π π«
im tier
tierd
i just want to get done and sleep
so there are seperate bones for the sleves of the jacket in my character and her arms is it possible to link then?
anyone know how to make unity think my avatar is not short
https://i.imgur.com/36756h3.png reference
@restive flax did you go to your configuration menu and check your rig?
Imported my second SFM model and set everything up. But when I got in-game, the finger bones seem to be in random angles, and go backwards when doing gestures. Anyone know where I can start to fix this?
Would anyone be kind enough to see if this pre-rigged model is salvagable for vrchat π
I'm kinda at a loss as its not a tradition one lol.
how do you make a generic rig not standing up but laying down? π€
If anyone can voice chat and help me out thatβd be very helpful
What problems are you having Beatz?
Nick
You profossiant with blender?
nope
lol
Out of 3DS/FBX/MAX/OBJ which file type would be easiest
to edit bones
and fix rigging
well
for starters
a max file is proprietary
and so is a 3ds file
they only work in 3dsmax
and an obj isnt as compatible with stuff as fbx
FBX would be best
so use fbx since like everything including unity uses it
Well, I tried opening the model in fbx in blender.
Its a fucking mess
and im so confused
well
import it
ask tanner
Picture?
send
ight
dm them
Can anyone here offer some advice or lend a hand in helping me connect mesh or reattach a head thats lopsided?
That would be good info but I think a picture would help with my situation
its actually lopsided in the body a bit and disconnected completely
Can you move it and then just connect the verticies
I've tried to select all the pieces using the select all attached options but it wont actually select everything
Try deselecting everything and hover over a verticy and press L
is there guide to add items to your characters?
Can someone help me, anytime I export the model into unity all the materials are under the model instead of being in a material folder and I can't edit any of the materials.
FBX generally
ok I have the entire head moved up so how do I rotate it at an angle?
is there a way to search for bones in blender
I got the head attached I believe, but with mixamo its telling me that I dont have all the points on the body
so im assuming that it doesnt recognize the entire model and one piece
how on earth do i make my character blink if i dont have that in the facial texture thing
anyone got a roblox noob avatar
me
YOU DO?
uh yea
wut
ive tried everything
roblox studio
blender unity
can you send me the avatar
so i can drag into unity
download it
do you know how to put it in vrchat
did u use that?
i use it on models that dont have any rigs
hm
i took that model
and put into mixamo
and it says oops place all markers
and eveen wehn i get it to work
the body streches
do you still have the rigged unity file?
so i can drag in
or can you atleast look for one
ive been here for days
Alright so I'm not sure how the heck I did this, but could I get some help?
I'm not familiar with 3d models or Blender. I'm really just following a tutorial.
can someone tell me how to remove parts of a model? I've been using pokemon models and a lot of them have parts that are normally hidden until they use certain attacks in games
but I'd rather not have a stick jutting out of this character's feet
So, I have a question:
Are character shoulder models not suppose to be like this?
@young ocean Just delete the mesh in Blender.
@tulip mauve Why would you think that?
I'm making an armature from scratch, and I'm tring to get the X-Axis Mirror setting to work, how do I do that..?
Does my model need to be in tpost to be rigged?
Does anyone have a standing idle animation with the arms out from the body a little more they could share?
My arms are inside my dress with the defalt
https://i.imgur.com/ll8KG4U.png any idea what is causing this?
Can I not just use Shape keys for lip sycning?
You can.
@quartz magnet Check your weight paints
I used the wrong pmx file when importing it into Blender
then am I missing somthing? I have the shape keys set up yet when I go in game and talk nothing happens (not riged as a humanoid)
i wasted 3 hours trying to rig something that wasent complete
I'm currently trying to rig my model, but it seems like something is missing. How Do I go about getting it from this into t-pose?
@reef belfry It might be? Honestly, I've had pretty hit-or-miss uploading when trying to get lip syncing to work, and had to start from scratch once or twice to get it properly working.
I'm pretty sure there is, but I'm having trouble finding the video I saw it on. Unity doesn't always reflect what VRChat does with it either, though, so it might be better to go through the uploading process anyways?
o-O
Hey could anyone help me with a unity error real quick, ive researched it online and done it the way it was supposed to fix but still giving me the same issue
stating "spine hierarchy incorrect. make sure that the parent of both shoulders and the neck is the chest" ive double check the armature inside blender as well as unity and shoulders+neck are all children to the chest and not quite sure why its giving me an error
Can you screenshot the Body setup in Unity?
That looks like a lot of extra bones that I think I had. You might want to try running it through something like CATS in blender to fix it up?
Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...
this dont load im dead
DEAD DEAD DEAD DEADDDDDDDDDDDDDDDDDDDDD
havent save
hahahahahahahaha
i should sleep
alright ill go look through ti again but i did run it through the process of cat and decimating and all that
Are X-Y-Z axis important for all the bones as they are for fingers..?
For proper rotations they are
Can I set my model as generic in unity? since it has really tiny legs and and arms, no hands.
Or is gonna be in t-pose.
is it*
Can't hurt to try. π
Question: I have an avatar that I already have working. Today I did some stuff to it and reimported back to Unity and now the skeleton won't import with it. The blue box representing the skeleton is missing in the assets window and is an icon of the avatar. It exports to VRChat and shows up in the avatar list, but when I choose it it's invisible. ???
@reef belfry If that's the ViewPosition then your character is way too small. π
No, trying to get the orb to change shape when I speak but the lip syncing would not work with out being a humanoid
Every ball needs a good bone. π
Is it possible for me to get the shoulders on my Eggrobo model to stop moving by making the shoulders weightless?
server can bug and make your avatar become other thingy ?
Sure, why not. There aren't enough of those.
this
i wanna get ellis from l4d2 now
my handsome fox guy become this
i want that
That happens to me too
where get
Has anyone used the autorigger by mixamo?
But my avatar is still the same in game
that fox guys took me 8 hours
ohh you guys havin thumbnail issues
Yeah. Sometimes the thumbnail changes to some random avatar chick
For me, yeah
u should talk early
thats happening because of blueprint ID mismatches
your model gets mismatched with someone else's model id
which causes it to have another persons image
you can override it by reuploading it
Is there any way to get the arms on a model to stop moving without preventing them from rotating in place? Do you just make the shoulder bone weightless?
or switch to a different ID from detatching it in pipeline manager
https://gyazo.com/1e02faa1abd24032f1a3ea45b23e3e71
I think I messed up somewhere
You mean normal human beings don't stand like that?
what is that
@split belfry How do I know how to rotate my bones..?
xD
@unborn atlas In what?
hey can i get some help rigging my knuckles?
Blender

@unborn atlas TBH, I literally just installed Blender and opened it.
XD
But I'm sure there's a rotation manipulator
But how do I know which axis should go where?
I need some help fixing my Eggrobo
how to mirror looking ?
Do we absolutely need unity version 5.6.3p1?
cause if so, then I installed the wrong verson of unity TWICE
@rain fulcrum yeah
oh that's hilarious lol
Can someone help me fix this lighting thing with avatar in unity?
https://imgur.com/a/0x25X
why is this greyed out?
:/
@swift radish oof. im dumb! press tab to go into edit mode LUL
forgot a step LUL
OOH
When in VRC I can see the inside of my head any way to fix with out moving the cam?
Alrighty, fixed that issue I had before with miku and got her working in game https://cdn.discordapp.com/attachments/107673781341786112/398341549840400385/unknown.png
Unity is telling me that my avatar isnt in a humanoid rig, i just downloaded a fully rigged model off of cgtrader since im still a noob at blender/unity
any way to fix?
cant get my dymanic bones to work in game makes me mad
try using swing instead
You have to click on the asset on the lower bar in Unity, then switch the rig from "Generic" to "Humanoid", then generate from that. @spring plover
That feeling when you spend hours trying to figure something out and then you finally get it right is just so satisfying
I finally got the ability to draw in the air anywhere
Also I made it so the ends of my swords have swooshy lines
Is there a way to keep the hips from moving when other bones move?
That shouldn't be happening. Are you in unity?
Send a screenshot of your armature
I want the bones to do nothing, they all have zero weight
would anyone be willing to help me rig an entire model from scratch? i know id be asking for someone to take a ton of time to help me
Is your hip on top of everything?
it is the parent yes
Does the error exist when you port it to VR chat?
yes
Ok I don't know
when I move the head the hips rorate and thus move the sphere
It's almost one am I gotta go to bed. Good luck buddy I have no idea what you need to do
night have a good one
how do I see which vertices are assigned to a bone?
Can anyone here help me with the fact that, in vr, my avatar's hands dont follow what my controllers do, and instead just stay in their original pose at all times. The rest of the body moves fine as well.
@hardy radish dm me the fbx, ill take a look
Hello, anyone knows how to import custom animations that I have in fbx?
I am like, super retarded, so I need step by step... last time I tried, I somehow fucked up, panicked and had to restart from scratch
Also when I open the fbx folders in reality viewer, I can only see model, no animation...
When using muscle animation, is there a way to loop animations?
Or constantly have an animation running?
So uh, is there a way to shrink certain appendages in blender?
Ouf, having a ton of trouble rigging a model. Ran it through Mixamo and it let me publish a single time, but now it just says that I don't have upper arms
As one might see, I do HAVE upper arms mapped, but I'm not sure what's going wrong
is Rigify an option to rig my model?
can anyone help via voice chat?
Hey, first time trying to create a avatar and I ran into an issue with eye tracking. Wanted to see if anyone was willing to help
https://youtu.be/G7_13nsPpQA?t=30s
anyone got a few mins to help me?
type out your question
anyone know how to fix permanent T pose with mixamo rig
anyone know where to download the 20k poly sdk?
does anyone know how to fix the fact that my entire model is functioning normally except that I cant position my fingers in vr, with the hand always being in an idle animation and not responding to inputs?
did it not warn you when uploading that the bones had issues and that it wouldn't have full body animations?
no
what do you mean by that?
yes
did you do that yourself or were they pre set with the model?
i imported the model, deleted the original skeleton, and created my own one as well as weight painted it. all done in blender
and have you looked at the skeleton in unity to see if everything is fine
yes, but I can also snapshot if you'd like
you think there is some problem cause I followed a tutorial made back in 2015?
not sure, you could try running a de-skeletoned model through mixamo for rigging and testing that in unity
dont know what mixamo is
free site that you can rig models with
just make an account and any fbx file or model file that you have you can run through it and it'll automatically add a humanoid bone structure
it also rigs hands
ok, thanks, I'll look at it
its super easy too
I have a model where the legs/feet keep pulling at its skirt despite there being no bone weight for it... what's going ooon D:
I keep getting this error uploading the Knuckles avatar, "spine hierarchy incorrect, make sure that the parent of both shoulders and the neck is the chest"
Is there a way to switch out a model after having set up dynamic bones and all that? The model I'm using is too high in poly count and I'm hoping I don't have to redo the whole setup
@solid pine apparently the site says error: please put all components on the model, even though I did.
oh well
anyone know why im getting this error, prob have something to do with rigging so im posting it here
Trying to make another bone the parent of one I jsut added in blender but It's not doing anything, any help?
I have a character model that basically has all the necessary bones except for the chest bone. When I add a new bone in Blender to make up a chest, it just completely ruins the model when I get to Unity to view the T-pose.
@unborn kelp That was the exact same problem I kept running into.
@fading verge t-pose problem with mixamo rigs? When I improt them the capture/bind pose is set to frame 0, so I adjust that for other geometry then copy keys to frame 1 to make sure the rigs don't turn into something stupid during deformation
Shit I always miss the time stamps when I restart my discord client and I end up replying to something from hours ago π
it does seem to have the bones in here tho @thorn spire
Where are your shoulders though? You don't have anything assigned for the shoulders.
spine and such looks to be there in blender too
i merge my elbows into the rest of the arm :^)
into the parenting thing
Uh?
I think you actually need something in the elbow section, but don't quote me on it because I clearly don't know what I am talking about at all. I'm just struggling to put Klonoa in as my own avatar. :(
Iron, could you find the basic bone structure image
i need to fix the bone hierachy on blender but h ave NO clue how, the legs on this model for the feet arent cooperating
all the options are in japanese, idk how to translate
Is it pretty easy to add a jaw to a model for talking?
Remember to use cats tool to auto-translate
plus, that model has 19,000 polygons too many, how do i take some away?
cats tool?
It's a really useful tool that does a lot of the backend stuff for you
do you have the download link?
i have no clue how, im a noob lol
what format is your model?
pmx
check the pins in all the avatar catagories here on this discord, there's really useful FAQs and solutions there for beginners
check #tutorials. Tupper's megatutorial covers decimation well
Im weight paiting my guy but when i move the feet in pose mode multiple layers appear underneath the foot
is this normal?
assign your avatar feet
click on the little circles to the right of foot option, and find the foot bone
ooooo thx
Whenever I try to parent my rig to the model im using it rescales the model x1000 and flips it on its side 
There are parts of my character's body which i cant reach with the weight pain tool, any suggestions on how to paint those?
how did http://puu.sh/yTYYm/5538adaf8a.jpg go to http://puu.sh/yTYZt/aeff3f7ba7.jpg ? Everything was fine until I did create atlas and the face just died. I dont know how to reverse it and the face looks fine even when I redid in blender. I'm guessing the transition to ftx messed it up somehow but I don't even know. Even when I tried to start over the same thing happened. π¬
Does anyone know how to import source filmmaker models into blender while keeping the shape key.
@ivory spire go to materials folder and change the render mode in shader for the emotes to transparent or cutout
that did it, thank you very much
anyone who knows about shape keys have a few mins to help me? getting an errior when i try to add modifier, it says cannot apply to a mesh with shape keys
you go to triangle tab and delete shape keys for the said material
@warped coyote
if there' smore than 1, you can press the black arrow below +- and select delete all
basis is the only one @naive tree
If the eye tracking makes the eyes go "2d" when it tracks (the eyes go inside of themselves and don't move correctly) - would that be a bone issue?
right place for blender discussion on creating new bones, or is #3d-modeling better?
how do you have your avatar move while doing an animation?
Bone parenting keeps reverting/ undoing itself after I click apply and done in rigging
How do I stop that from happening?
me and a freind are working on a bone structure but i have a question i have to many spines I need to change a parent spine in blender what tab is it to change the parent bone i cant find it?
thanks @raw field
np
im trying to delete a parent like just get rid of a extra bone thats my prob
trying to get rid of Spine2
go into edit mode while selecting the armature. select the spine 2 bone and press "x">Delete bone
hey guys , where do you rig mmd models? blender or in mmd direct? (or editor?) , since i found neat avatars that need rigging
I dont think it matters choose the one youre more familiar with. But you might have to use blender eventually for bone fixing
@raw field thanks you the bomb
Glad i could help
so would it make more sense to rig in blender?
hey do we need to rig with inverse kinematics for vrchat?
new prob i deleted it and now it did this to my model
that big flap is not suposed to be there
how....would ifix this
@cyan karma If youre starting out new then yeah.
@still lark If youre using a VR Headset then you should rig with IK in mind
@raw field okay thanks! Yeah its a fresh mmd model without rigs. Is there a good tutorial to rig clothes aka what do I need to keep in mind so i can use dynamic bones alter on?
Is there a way to change the way that bones appear in blender. I remember them actually looking like bones before, they just look like points now.
https://gyazo.com/92acb65239484a2fc7b51c5a8e9f1176
@cedar garnet The Flap is probably because of broken Vertex Groups.
well i gotta leave so if i cant fix it ill try again when i get back ill check what you send tho
@lucid isle Looks like your bones arent in the respectable position to the mesh. You can either move the mesh to look like the bones or move the bones into the shape of the mesh.
@small mesa http://puu.sh/yU2B6/67aa1c597b.png
and im now sure how to move the mesh
@lucid isle Could you send me a picture of the model in blender with wireframe on so i can see the bones?
Can you move the arms in pose mode?
yeah
thats weird
the mesh wont follow though
uuuuugh
@raw field I did that and nothing changed
im trying to get it to look like this
How to parent mmd model for vrchat
they look the same as other MMDs ive used...
sigh yeah idk how to fix this :/ always a problem with models i pick
I'm basically trying to fix this error
And the tutorial had it so that he could click the literal bones not just points and edit them
yep
@small mesa You can still select the bones in the hierarchy http://puu.sh/yU2PW/e2c2bf2b93.png
@lucid isle Select the model in Object Mode and check under the Vertex Group tap. They might just need to be renamed http://puu.sh/yU2Sl/f51f0892b4.png
@raw field Yeah, I guess I can still grab the bones, i just wish I could get it back to that previous view because its a bit hard to tell what bone im grabbing when its just a point
is this the place to ask about decimation?
@subtle timber ask @3d-modeling
alright
i...cant tell if they need to be renamed or not....
send a pic of your bone hierarchy and one of your vertex groups
k
@small mesa Its a common import "mistake" It has something to do with how bones are orientated in the software you ripped them from. Dont have an easy fix though, sorry
@raw field I probably have to just try reimporting the model, it's a source filmmaker model and I've been having a ton of trouble getting everything to import correctly without errors
@small mesa The source file imports are often really messy.
@lucid isle Did you add an armature Modifier? http://puu.sh/yU33S/06e6e122b7.png
nope
welp
@lucid isle Press "Add Modifier">Armature Dont apply it
Bone parenting keeps reverting/ undoing itself after I click apply and done in rigging. How do I stop that from happening?
now check if you can move the arms in the pose mode @lucid isle
hey fellas, small question. do avatars with non-Humanoid rigs not work with visemes?
that's due to weight painting
@gentle silo I guess youre talking about unity. Never had such a problem, sorry.
ya...but likr even the models im using do that and the weight painting is fine
@raw field Yes I mean Unity
@lucid isle I guess the vertex group names and bone names dont match up then.
If you send me your .blend file ill take a quick look
k
I apologize for repeating this question, but do avatars with non-Humanoid rigs not work with visemes?
so many problems...if you got any questions related to blender please ask them again so I can take a look
Is there a way to make items on your avatar interactive eg. Make it possible for other people to use your gun etc.
Not as far as I'm aware of, @static flint, it'd be pretty open to glitching
Like swapping avatars with people holding your weapon will get their hands stuck or something
Also, does anyone know if there's anyway to remove eye tracking created from CATS? I implemented it and decided the model didn't need it and then tried to use the same tab again but with disable eye movement ticked, but my avatar's eyes are now googly
@distant pike they do work without humanoid rig.
that's strange. i got a model with visemes that work fine if i set it as a Humanoid rig, but any other and they suddenly don't do anything
what do I do in unity to make my avatar float a bit? in the air
Move the position of the avatar on the Y axis @warped coyote
yeah, you can use the custom override controller and insert your animations in the slots
course, you'll need to make the animation yourself or get one from the asset store probably
for a vehicle, do I use athe generic rig? or do i actually do humanoid? @remote rivet
Generic
At least, that's what I used to get a few pokemon that fly/float to have custom animation
Anyone knows how to fix the "angle beetween pelvis and thighs should be close to 180 degrees" Warning ?
what's the angle?
173
dw about it then
Idk if it's even a serious problem
anything over about 160 is fine
I want to use the Model for Full Body Tracking , once I get VR, so I am prayign for it to work out
i see. well your angle is very close to 180 so you should be fine
someone please help π¦ http://prntscr.com/hw0i9u
something is wrong with yur characters mesurments
can someone help me figure out why his hair flies off in game
and why it turns like this in the muscle tab?
some things ive tried: parenting the hair to his head, combining the meshes
well obviously, but how to fix it ? @sturdy ruin
@warped coyote click on your model body mesh in the hierarchy
you have to scale down it's X-Axis messurments by a bit and its Y-Messurments by quite a lot
and see how big the box around it is
i left the import on all night, and the avatar still hasent submitted yet, and the loading hasent changed either
@restive flax try putting your pc clock on yesterday
no kidding
also disable future proofing in the vrchat settings screen
Now this isnt changing
http://prntscr.com/hw0urw do i gotta change the size on blender?
cause when i get it onto unity, down to (5.6,26.1,1.4) i cant go any smaller
I need a complete morons guide to weight painting lmao I just dont get it
are you using a mmd model?
Try unassigning the bone assigned to "upper chest"
Make upperchest none
if your using an mmd model. it might havecome with 2 ,pmx and theres one with a underscore, dont use that
I using gmod model
mk
π
Quick question. Do you need a jaw bone set
no idea wtf are those bones
so i trust you π€·
can u drop me your fbx by any chance?
i wouldnt mind trying out to fix it
ok so i have a question
Im trying to weight paint
every tutorial i see says to select the bone in pose mode then select the mesh and swap to weight paint
when i do that the bone I origianlly selected is no longer selected
u can select the faces and then assign them in data tab
is the other way of adding weight
@sharp lagoon you can select bones in weight paint mode as well by right-clicking them in the 3d view
usually this step is necessary as blender sometimes forgets what bone you selected in pose mode anyway
when I right click while in weight paint mode the whole mesh turns purple
then it probably has no weight assinged to that particular bone
this is me swapping to weight paint after selecting the bone in pose then the mesh
then when i right click any bone this happens
yes, that means the bone has no weight paint assigned to it
try painting any area and it'll turn blue everywhere and whatever intensity you set it to where you drew
press Z to switch to wireframe mode, which shows the weight paint without shading. can be helpful
well my issue is that when I weight paint it doesnt assign to a bone
no matter what bone I pick it shows the same paint
it looks like you have the entire armature selected
then ill swap to weight paint
select the armature in the heiarchy , go to pose mode, select the mesh with right click, then go into weight paint mode
no you swapped to pose mode :p
ok i clicked the bone in pose then selected the mesh and swapped to weight paint but that bone isnt highlighted anymore
right click a bone
right-click it
it just turned purple again
good, now paint
purple = that bone isnt affecting any part of the model. as soon as you start painting, itll change
paint wont apply on the purple
no active vertex group for painting
and now all the bones are selected
try creating a vertex group with the same name as the selected bone
Quick intro and guide to skinning/weight painting. this video is meant for those with a basic understanding of Blender
just watch that. you will figure it out lol
I already watched that video lol
i followed it step by step but different stuff happens for me
did you make sure to right click the mesh while in pose mode?
yeah
so the armature is no longer selected in the 3d view
yeah
all the videos I see I can see people selecting bones while in weight paint
and the paint changes with each bone they pick
but whenever I try to do that it all turns purple
I can upload the file maybe it has to do with how i set up the bones or something
literally my first time in blender
you could dm me and screenshare
aight hold up
you can create three bones from the hand, it doesnt have to have visible fingers
I did that, and then I had trouble having the model be recognized as humanoid
and when I started mapping the 3 extra fingers it said that my model was no longer in a T pose
Got this error on every bone except hips, and the model crashes in game. Is there a way to stop unity from changing the size of the bones? (I have tried locking the bones in blender)
my arms bend forward each time i stop, is that a rigging problem?
Trying to go into the rigging config in unity, but when I press configure it doesn't do anything
why i can't do visemes and eye tracking on this model? CATS doesn't automatically detect
still horribly stuck on the same thing for the past 2 hours, my avatars hair will not stick to his head no matter what iu try
tried making bones, weight painting, parenting, everything with no luck
what plugins do you need to start making avatars?
do you have any links?
not atm, just google vrchat SDK
Tupper's tutorial is good, go watch it.
ok
can anyone help me, my build panel says spine hierarchy incorrect
@plucky terrace drop me your fbx, ill take a look
https://i.imgur.com/QSyXjYw.png what does it mean when the mesh is pink when weight painting\
Make sure your neck is rigged.
Go into the rigger, click head, ensure you have the neck bone attached.
Last model I did it didn't auto rig that bone.
Hi, I need help about the model of my custom avatar... Can someone help me if I'll upload the fbx file? I'm tring for days but I can't solve the humaoid animation errors...
@plucky terrace go into blender and parent your shoulders to Chest
they are parented to neck
how do i do that
onc eu do that, its fixed http://prntscr.com/hw24ez
hey, i have a model that needs rigging
can someone do it for me?
dont worry about parenting
i can do that part
https://i.imgur.com/quJn8c0.png so add or take away weight
looks like the lower arms don't have any weight
in unity if you select a bone you can rotate it to see what moves , to give you an idea of what weights might need adjustments
okay call me
k one sec
also you can still build even if there are those error triangles
its the octagons that matter
@lilac lake you go to rig.. and unassign upper chest
anyone willing to screenshare with me and help me with an issue im having? D:
Ok, so I got my second model in, it's looking better than the first
The issue is that She's got a sash with trailing ribbons, and they're straight out in default pose, how can I get those to stay down while in-game
can i get help with parenting the shoulders and neck to the chest?
Hey iv done a lot of models so far, however one of the models i have right now seems to concave the chest when walking
anyone know a possible fix
I had the same issue last night, take a look at the setup of the bones in the model's chest
i have and i can't see any issues unless im just missing something obvious, the chest concaves when standing and the center of the chest near the next has a weird stretching issue that look like its moving with the legs
oh god, iv not messed with weights yet, any chance you can jump in a call and assist me?
Sure
hey everyone, first time poster on here but I was hoping I could get help on an avatar I'm trying to rig. every part of it works right in pose mode but when I try to bend her leg I get this
Your weight painting is messed up
Looks like the model used to have a twist bone or two thigh bones
it had I tiny, I guess twist bone, in the middle of the larger thigh bone, I mixed the weights so I supposed that was the issue
but it still did the same thing when the smaller bone was still there
how can I adjust the weight painting to hopefully solve it
Yea sometimes rigs are strange like that. You will have to do some expirimenting to figure out what weights are missing that are supposed to be on that thigh
You could always paint it by hand
would be super helpfull if my fucking rig wasnt all in japanese
weight painting is the one thing I haven't played around with yet
how can I do it by hand?
If you lock the pelvis weights and use auto normalize, you might be able to paint it in easily
im trying to make the shoulders and neck have the chest as a parent
im new to cat and im having issues lol
put the armature in pose mode, and the skin in weight paint mode and play around with it (make a backup first)
There are lots of youtube tutorials
thanks Vilar, I appreciate it
@arctic cradle In armature edit mode: select neck, shift select chest (lower), ctrl + P > keep offset
feel free to message me @golden eagle if you have trouble, good luck!
I might have PTSD at this point
π¦
^ i sent you a msg
hmmm why is my avatar showing on unity but not in game, poly count is 2k and is rigged
and this is my second model im working with
@earnest walrus when i had that issue, it turned out the rig configuration dindt assign the right bones for chest and spine
ohhh ok
not sure if you have teh same issue, just incase.
i did mess with spine and chest
:3
so i've been trying to import a character into VRchat, but everytime i do so, when i move past blender and try to get it into Unity, the bones always mess up, and funny thing is, i've tried with different characters. but they always end up with the same problem with their bones, can someone explain this to me?
the bones looks fine in blender btw
The rigging in unity and blender messes up somewhere, you might need to either do some fiddling or use a resource like www.mixamo.com to do the rigging for you
ok, i'll try looking into that, thanks!
Well this is horrible
anyone here would like to volunteer to rig this ?because clearly i have no idea what the heck am i doing.
@silk seal you need to adjust the position/rotation of the bones of the sash. once you get it positioned the way you want it to look in-game, apply the pose as 'rest pose'
http://prntscr.com/hw3ymt since the clothes is part of the legs and arms.. I can't decimate it right?
CATS plugin allows you to separate mesh by materials
ah i forgot to do that, thanks
Why was I @'ed ;o
wrong tomoko oops
oh it okay π
Add an animator into your main model from the inspector, then it should be good
hmm well i didnt animate this model myself i took it from a website
and rigged it
in mixamo
That's fine, looks like it's only missing that one part, and that's an easy fix
do i add simple avatar controller?
Just an Animator
^ Add Component -> Animator
@naive zinc it was the weight, i fixed the issue by removing the second spine and envoking all the weight on the first spine, and removing the arms control of the chest π
when your rigging skill is so terrible that even mixamo can't rig your model
Why is my model so wiggly when standing still? Like his hips go everywhere
what is his bone structure like @ocean thistle
sec lemme screenshot it
added animation still is problem
And whenever i upload it it says something like:
The angle between pelvis and thigh bones should be close to 180 degrees
just a warning though
yeah i can show you in game if you want
alright i can make a gif for you i think gimme a sec
When i move its okay, but its when i stand still when it goes crazy
uploading gif
@twilit frigate https://gyazo.com/91c572f307a9dfd3c73e8d136ef53d50
I don't mean to come in with a stupid question but ok so I imported a MMD 'model' into Blender that's essentially just a mesh. No bone data at all that I can see. Do I gotta rig it first and re-export it as a PMX, then reimport the newly-rigged thing and run it through CATS, or do I rig it and export it as something else, following a path other than the typical MMD-into-Blender-into-Unity-into-VRChat route?
The toe bone is inside the foot, am I right to assume that it's wrong and move it?
I'm still a noob at this stuff
edit: the character bends in his knees all the time instead of being upright (only in game)
Iβm trying to add tail bones onto my already weighted model, would having a seperate armature for the tail be an issue?
@regal belfry you'd want to parent the newly created tail bones to the hip
i fixed my issue, i had vrchat descriptor in wrong componet
@prime dome alrighty, I can do that.
It seems that I can rig and skin a mesh in both Blender and Unity, right? Where would you reccomend doing so?
Hello, where can i "embed textures" ?
@wise oriole only blender
@prime dome Alright. Problem that I'm having is that Rigify, which many people have suggested, creates many more bones than I need (for example, face bones), and so I'm not sure how to work around that.
Thing is that I don't know how to do normal bones. If I use Rigify as everyone suggests, I only get the metarig.
What do you do to get physics to your character?
Apperntly I'm missing my spine on this one, but I have no idea on how to fix it. (P.S. Still new to this stuff.)
Uhm, where do i embed textures+
@pulsar hearth What type of file did you get the model from or did you make it yourself?
@shut prism post your rig config
right so guys
i converted this from gmod
with crowbar
but the head didnt come with it
nothing i just have bad memories with crowbar haha
well...
does the mesh show you the head when you click it but is invisible
?
then the model itself didn't convert correctly
weird...
if it was fully converted the head would show even if invisble
okay, so what should i use if not crowbar
@neon shard Here you go I think correct me if I'm wrong.
what is that anyway?
well, I can model the head i guess..
