#avatar-rigging

1 messages · Page 48 of 1

tawny temple
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soo for non humanoids, just rig a humanoid skeleton,doesn't have to be in the right place

craggy fulcrum
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But it has legs though, righ?

tawny temple
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yeah

craggy fulcrum
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What if I wanted tank treads for legs?

tawny temple
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just make dummy bones for it

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basically useless bones that are required by vrchat

craggy fulcrum
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Just inside the model somewhere low like yours in order to be seen by unity?

tawny temple
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yeah

craggy fulcrum
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Gotcha

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Now with less than 5 fingers, is it any different?

solid adder
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Damn it.. is that why we have Cory in the House?

pseudo cipher
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Would rigged avatars show that they're rigged in blender?

solid adder
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Should

tawny temple
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yeah

solid adder
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If it's something like from a game or mmd it should have the bone, body, and rigidbodies

tawny temple
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^

solid adder
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sidenote remove rigidbodies no matter what

river charm
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You can show em by pressing ctrl + h right? A wise man told me yesterday lmao/

tawny temple
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it just unhides stuff that you hide with h

river charm
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fair enough

tawny temple
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it makes it easier to delete the rigid bodies too

fading verge
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If I'm having problems with rigging of a MMD model, do I post about it here or in #avatars-mmd ?

river charm
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I've got a quick question, is there anyone that does requests or however you wanna call it? I've got a model I want fixed up so I can use it but I do not exactly have the patience to learn Blender and what not myself. I can pay if required.

tawny temple
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you can post it here i think

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since this is rigging

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@river charm i can take a look at it

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just send me it

river charm
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I'd appreciate that, I'll send ya a PM

fading verge
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so I've been the same problem with multiple models (from the same author) that I've uploaded, where after movement their skirt moves forward, kind of like it's following their hip. It clips through the legs and always points forward so it looks really bad.

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I believe it's caused by these dress bones that circle the hip but I don't know how to fix this.

dire mica
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I usually create a duplicate of the hip and attach all the top level skirt bones to it

fading verge
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Oh, thanks. I'll try that out.

dire mica
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So my hips are the parents of for example left leg, right legt spine and a skirtroot

fading verge
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Do you have a picture or something? I'm drawing a blank on where to start, as I haven't done anything of the like before.

dire mica
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Moment

fading verge
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Thanks in advance

naive tree
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@fading verge your problem is probvably hip bone pointing down

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check tha tin blender, if it is so

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then u select it, hit R, then X then type 180, hit enter

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and it's pointing up now

fading verge
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I'll try that right now, thanks

viral lily
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in blender they are just fine, is it something in Unity?

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i just did a reimport from blender (all the way from the ground up) and it still gives me those croocked fingers

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anyone at all who can help?

timid fog
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@tawny temple I've added all the important bones I think. There's two extra bones, because I don't know how to combine bones.
And if I did know how, I still don't trust myself to not screw up.

Can you set up the hierarchy and make sure all the bones are placed correctly?
If so I can DM you the file.

compact badger
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So, I found a model for a character I want to try and make my avatar. He's what the FBX file has right off the bat when I import it into blender to try and fgix the higherarchy. Now, is there a way to clean this up and it won't let me even rename or change the parent of the bone due to an error in red which I'll post in the next screen shot with a bettew view.

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So, I found a model for a character I want to try and make my avatar. He's what the FBX file has right off the bat when I import it into blender to try and fgix the higherarchy. Now, is there a way to clean this up and it won't let me even rename or change the parent of the bone due to an error in red which I'll post in the next screen shot with a bettew view.

timid fog
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@viral lily try extending the bones to the fingertips?

fading horizon
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Does anybody here know why a model wouldn't animate in vrchat? I rigged it properly I think and I set the avatar type to humanoid, but it doesn't animate in game

viral lily
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@timid fog its more a question of how, than what

fading horizon
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Does anybody here know why a model wouldn't animate in vrchat? I rigged it properly I think and I set the avatar type to humanoid, but it doesn't animate in game

compact badger
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Okay, so I'm trying to fix the higherarch for this model. It came in a single pack with standing, walk, ruinning and some other post. It looks absolutly messy in blender and won't let me edit any of the parents in here. Any tips for trying to clean this up and enable editing so to speak?

viral lily
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@timid fog its more a question of how, than what

compact badger
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Okay, so I'm trying to fix the higherarch for this model. It came in a single pack with standing, walk, ruinning and some other post. It looks absolutly messy in blender and won't let me edit any of the parents in here. Any tips for trying to clean this up and enable editing so to speak?

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So this model came in a pack of four, with just different poses / animations. I'm currently trying to edit the standing one to fix the higherarchy but I'm being denided permissions, is there anyway to fix that and clean up this whole model entierly?

fading horizon
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Does anybody here know why a model wouldn't animate in vrchat? I rigged it properly I think and I set the avatar type to humanoid, but it doesn't animate in game

compact badger
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So this model came in a pack of four, with just different poses / animations. I'm currently trying to edit the standing one to fix the higherarchy but I'm being denided permissions, is there anyway to fix that and clean up this whole model entierly?

fading horizon
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Does anybody here know why a model wouldn't animate in game? i rigged it properly, I think, and set the avatar type to humanoid but it doesn't animate

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Does anybody here know why a model wouldn't animate in vrchat? I rigged it properly I think and I set the avatar type to humanoid, but it doesn't animate in game

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Does anybody here know why a model wouldn't animate in vrchat? I rigged it properly I think and I set the avatar type to humanoid, but it doesn't animate in game

viral lily
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discord is acting weird lol, anyone else?

solid adder
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Probably bones not set properly

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Probably bones not set properly

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@fading verge You use Cat's Blender Plugin?

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@fading verge You use Cat's Blender Plugin?

tawny temple
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@timid fog sure

viral lily
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How can i extend bones in Unity?

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How can i extend bones in Unity?

fading verge
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I do not

solid adder
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@fading verge that will likely fix your problem

fading verge
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kk

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i'll try it out

solid adder
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It makes getting avatars from blender to unity a lot easier at times.

tawny temple
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@fading horizon show me your bone assignment in unity

solid adder
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It's a plugin that can fix the armature and translate bones, meshes, shape keys, and textures.

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It's a plugin that can fix the armature and translate bones, meshes, shape keys, and textures.

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It's a plugin that can fix the armature and translate bones, meshes, shape keys, and textures.

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It's a plugin that can fix the armature and translate bones, meshes, shape keys, and textures.

pseudo python
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@fading horizon is your upper chest blank?

fading horizon
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@tawny temple in the rigging menu or just in the heirarchy menu?

pseudo python
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@fading horizon is your upper chest blank?

solid adder
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It's a plugin that can fix the armature and translate bones, meshes, shape keys, and textures.

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It's a plugin that can fix the armature and translate bones, meshes, shape keys, and textures.

fading horizon
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@tawny temple in the rigging menu or just in the heirarchy menu?

solid adder
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It's a plugin that can fix the armature and translate bones, meshes, shape keys, and textures.

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It's a plugin that can fix the armature and translate bones, meshes, shape keys, and textures.

mild skiff
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supposedly my avatars animations that i see differ from what other people see

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supposedly my avatars animations that i see differ from what other people see

fading horizon
tawny temple
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looks fine but why does the hand extend to the white part?

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anyways it should work

fading horizon
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The hand goes to the white part because thats the way mixamo did it, but I'm currently re rigging it to have fingers. Dunno why it won't work

tawny temple
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Also fingers isn't really required

fading horizon
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Hm. well I'm stumped then. Maybe I'll try running it through mixamo again

fading verge
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is there a way to import a fmx into blender without the bones going wonky

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or change the file type to pmx or mmd

crisp tendon
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@fading horizon You're missing a connection between spine and chest

south oar
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Help please

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i spent over 8 hours

crisp tendon
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map your bones

south oar
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dude

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i'm going to kill myself

fading horizon
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How do I connect spine and chest?

south oar
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i don't know how to do that

crisp tendon
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You've been here 4 days, you should REALLY know how to do that by now, even more so because i remember explaining it to you before

south oar
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the names are different

crisp tendon
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@fading horizon You'll have to bring that to blender, and use cat's plugin

south oar
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cats translated different this time

crisp tendon
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doesn't matter, bone mapping shouldn't have issues with that

fading horizon
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Ok, I'll try that

south oar
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yes it matters

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I did everything right in blender

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EVERY STEP

crisp tendon
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I'm telling you it doesn't, but your call dude

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¯_(ツ)_/¯

fading horizon
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Also, is spine2 the chest? I used mixamo to autorig it

crisp tendon
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Nope sadly you have one too many spine bone

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chest and spine are good

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but the middle one needs to be removed so that the two good ones are connected

fading horizon
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Which one is the middle one? Spine1 or spine2

crisp tendon
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2

fading horizon
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got it

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if I try removing the second spine, the model gets all deformed. would it be ok to just child it to the main spine and not have it set to anything in its rig?

crisp tendon
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use cat's plugin

tawny temple
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@fading horizon send me the .fbx that mixamo rigged

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i'll try to fix it

desert apex
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hey! I got a slight question. My character has animalistic ears, do I simply have to make them dynamic bones and add a collider in order for people to interact with them?

storm forum
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im crying, blender is killing me, I can't figure out anything xD and Rigify is a *****

fading verge
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any way to work in a 2 d mode in blender when working with a 3d model

crisp tendon
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@desert apex people can't interact with other people's avatars

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@fading verge use the numpad

desert apex
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oh, I thought I saw it in some videos, alright thanks!

fading verge
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@crisp tendon ty

craggy fulcrum
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Would I need trackers to differentiate leg facing and head facing? As in have my head turned to a side while my legs and body keep moving forward?

long hill
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I have claw hands in game. What is wrong with my rig?

gentle thorn
long hill
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@gentle thorn Go to your rig and select the "head" view. You will have the same bone in two different slots.

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Most likely the bones assigned are neither eye nor jaw, but unity assigned them incorrectly.

fading verge
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@solid adder It worked! Thank you!

gentle thorn
dry minnow
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now that it's (hopefully) more active here: when i download my model from mixamo there's no bones/armatures. i'm importing it to blender because there's an issue with the legs (example: https://gyazo.com/725773d5eaba158bd13b9f2b4372e6e0 ) that i can fix manually, but i don't want to have to rig the entire model because i'm lazy to be frank. anyone know why that is?

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@gentle thorn post entire unity plane please

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or screengrab

solid adder
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@fading verge :+1:

gentle thorn
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Ight nevermind think I fixed it it's all green

dry minnow
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should be good then yeah

long hill
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@gentle thorn Just because its green doesn't mean its right. Make sure you assigned the right bones to the right slots.

waxen ember
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so what was the issue exactly @pale pond I don’t know if I can help but I’m sure someone here can if you tell what program you were facing the issue in >.<

storm forum
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Can someone help me with blender and rigify step by step? The Tutorial Videos are going to fast for me and not to much into detail.

pale pond
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@waxen ember ahah its ok, ok when you going rig and it says configure (iv done humaniod) and it tells u to save or dont save, i clicked save but its making me go find a file or something and i dont know what to do

waxen ember
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what do you mean it makes you find a file?

trail gorge
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someone can help me?
i am trying import a avatar but his hair keep freeze in place, in the middle of air, simple do not move, the rest of the body is ok, if a put like...20 bones in the head almost all hair curls are fixed but still some left

has any way to make all the texture/mesh of hair fuse/fix with the head like one single thing?

pale pond
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@waxen ember well it wants me to save a sence but when i do it comes up with file searching in my documents and stuff and i dont know what to do

solid adder
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@pale pond make a name and it will save

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But something you don't need to worry too much on.

pale pond
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ok how do i make a name? and also im not very good at bone rigging stuff but i have a problem with Spine hierarchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest.

solid adder
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Make sure chest is set to spine2 I believe (?)

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Leave upper chest blank

pale pond
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well when i didnt do the save for configuring it was already blank

trail gorge
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HIBs > spines
>chest
>neck
>Head
>left shoulder
>right shoulder
>left lef
>right LEF

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i think is this, from i can remember from memory

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lef=leg XD

pale pond
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hahaha thanks!!

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Yea its all connected

fading verge
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how would i create a hip bone and connect my leg bones to it in blender

pale pond
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Upper chest is blank

fading verge
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hello boys, I'm not sure where I should ask this so I'll try here.
I once have seen an avatar completely rigged with all sorts of amazing features (he could summon a dragon, bats, had a sword full of particles and could also make a ring of fire around him), oddly enough the one that I found being the most interesting one is that he could draw using his index finger, anyone knows how to do that?

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as in he had a 3D pencil/brush in his index finger even though the pencil itself was completely hidden

solid adder
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@fading verge likely particles that is a child to a finger

fading verge
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oh, okay

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thanks

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I'll see if I can figure out how to do something like that

solid adder
fading verge
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alright, cheers

fading horizon
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@tawny temple I got it fixed (mostly) Thanks for the offer tho ^w^

tawny temple
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ok

junior marlin
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yo can some one help me, i need to get my Jaw flap bone working

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apparently it moves a little bit when i talk but can i change how much it moves?

knotty kernel
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How can I easily create a "hand bone" on which to attach the fingers of my model?

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I imported it from MMD, and the fingers are attached directly to the elbow

junior marlin
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well if you want to create a new bone that works, first you create the bone then you add weight paint to it

knotty kernel
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Where should I do that?

junior marlin
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but kinda weird that mmd model would miss hand bones

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blender

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or what ever software you use

knotty kernel
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I'll show you how the hand is rigged

junior marlin
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there's tutorials on weightpainting

wintry cairn
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for dynamic bones, is there a way to exclude a bone without excluding it's children bones?

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Asking because I put a DB script on my root hair, but the root has like 30 bones in it and I only want to use the tips of the hair (which are the last children bones)

junior marlin
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looks fine to me

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my mmd models have similiar looking bones

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maybe its just the naming or something

knotty kernel
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In Unity, it requires the elbow and the hand bone

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wait I think I figured it out

junior marlin
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well it has Shoulder, Upper arm, lower arm and hand

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if you have 4 bones in dere and they are in right order it should be fine when it comes to mmd

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atleast i havent ran into problems

knotty kernel
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uhh

junior marlin
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oh wait i dunno

knotty kernel
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basically, I was setting up the hand manually, as Unity didn't import it

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but I found that it attached Thumb_L as the hand bone

junior marlin
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can you screen cap the whole armature from elbow forward u kno

knotty kernel
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hang on

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like the bone hierarchy in Blender, or the actual model?

junior marlin
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i was just being stupid probably

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actual model

knotty kernel
junior marlin
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cant really make out anything, i mean like from shoulder forward, sorry, i meant shoulder ugh

knotty kernel
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hang on, let me move it so you can see it better

junior marlin
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just dm me it so the chat wont get filled up

fading horizon
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Quick question, in game my model always looks like its looking down even though it should be facing straight. How would I fix this?

coral sigil
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https://docs.google.com/document/d/10BuA_ybyXSSXqXuf6cDyPm52VIpqptgyvuRaphcYH0M/edit I made a non-humanoid avatar tutorial using the new AFK avatar as an example. 😃

cerulean tendon
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I can't seem to get my mouth to work on my link model. It's just permanitly open

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Is this a common issue? Anyone happen to know how to fix it?

fading verge
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Question for anyone that can answer. I use bodytracking with vive trackers but lately every avatar I make their hips twist weirdly like 90 degrees forwards if I use body track, without body tracking they're perfectly fine. Anyone knows perhaps what causes this?

karmic rune
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Talking about the hips sort of poking out?

fading verge
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Yeah, only on the newer avatars I upload though, my older ones still work just as fine and I haven't changed anything in the process of uploading them either.

karmic rune
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Every avatar is slightly different, but I know it has to do with hip placement relative to the thigh bones. I had the same issues when I used CATS to fix the model.

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Generally see people suggesting to make the hip bone sit above the thighs. As of late, I've just been manually modifying the model instead of using the autofix in CATS.

round abyss
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Is the spine dirty?

cerulean tendon
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Ok so when I run the thing in unity my mouth is closed, but when I am in game my mouth is permanitly open

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Wtf

fading verge
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@karmic rune So you suggest moving the hip bones?

karmic rune
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I did that originally on a couple of models and it worked ok. I had to play around with player height in game to get the legs to straighten up. If you're comfortable doing it, I would suggest trying at least once to just manually delete non weighted bones on the base model and seeing how it turns out. The last 3 MMD models I did like this turned out working great.

cerulean tendon
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Um, it won't let me configure my rig anymore

karmic rune
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I didn't even have to modify the hips or anything doing it this way.

fading verge
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Now that you mention it, I did start getting these troubles after the latest CAT update

karmic rune
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It worked great until I got full body tracking.

cerulean tendon
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It was a bug, had to close and reopen unity to config the rig again

rich locust
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anyone know how to rotate the wrist so the fingers don't look spooky?

cerulean tendon
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Anyone know how to get this mouth closed? (Sorry for the big screneshot)

willow venture
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I really want to rig this one model, but it already has a skeleton. How do I delete the existing skeleton so that I can make it humanoid?

rich locust
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can you post screencap?

cerulean tendon
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Noone knows how to help me here then?

plucky terrace
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can anyone rig a model for me idk how im new, mixamo wont take it

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...

cerulean tendon
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Yeah people just ignor you a lot here. And if you get lucky people will notivce

plucky terrace
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huh

cerulean tendon
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What type of model is it?

plucky terrace
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3d

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obj

cerulean tendon
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Can't help you then, sorry. I don't really know how to rig things either

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I came here for help too lol

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if it was a different file type I might have been able to help a little

willow venture
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@cerulean tendon Chances are people aren't ignoring you, it's justt that nobody knows how to fix the problem

spiral pewter
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hey there

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anyone knows to rig jaw?

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or mouth 😛

cerulean tendon
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@willow venture it'd be nice if someone woulkd have responded with something though. Not saying anything at all is a bit awkward.

static flint
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Whenever I import a weapon and animate it, the weapon doesn't stay in the same position as the hand. Even though I Parented it to the wrist. Anyone know why?

willow venture
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Yeah, that's true

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I felt like I shouldn't have chimed in since I'm new

torpid osprey
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@cerulean tendon Did you rig a jaw bone? I believe the discriptor also has something dealing with the jaw. I’m away from a computer I can help when I get home.

spiral pewter
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weeirish do you know to rig a jaw???

cerulean tendon
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It was already rigged when I imported it apparently. I didn't know it was theere untill I imported it the first time

torpid osprey
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In general yes, to work with vrchat I haven’t tried yet.

restive relic
spiral pewter
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what happened with that juke

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lol

torpid osprey
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Try taking a bone off the jaw in the rig in unity and see if your mouth closes

spiral pewter
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looks like knuckles

restive relic
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well

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it doesn't have any bones so i did it thought maximo

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mixamo

spiral pewter
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@torpid osprey i know nothing about taking bones or that stuff, and on videos is so confused

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my avatar have an mouth

restive relic
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so, i'm guessing it's missing some bones. but i'm not sure how to add bones

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i'm very new

spiral pewter
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with teeths and tongue

static flint
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Does nobody know?

spiral pewter
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but i don't know to move it

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wait

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that is my avatar, its rigged

plucky terrace
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can anyone rig a model that i have, its a obj and its literally all squares and rectangeles, its a roblox character. idk how cuz im new

spiral pewter
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but the mixamo doesn't rigged the mouth

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thememeboi did you tried by blender or c4d?

plucky terrace
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yea

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ive messed yp everytime

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ive watched alot of tutorials

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so i gave up

spiral pewter
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what kind of problem it gives?

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the mixamo doesn't auto rig it?

plucky terrace
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nope

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it does once in a blue moon

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but it looks so bad

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all the parts and strechy

restive relic
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i don't need mouth and that stuff atm. i just need the character to be able to move around in vrchat

plucky terrace
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etc

opal tapir
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micornes, it looks like you're selecting a mesh rather than a bone. is there a jaw bone in the armature?

spiral pewter
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try rig by yourself, making bones isn't hard, or even try to auto rig on mixamo without the simmetry

plucky terrace
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i did

spiral pewter
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@opal tapir idk nothing about bones and those stuffs, i rig this avatar yesterday and i know nothing about unity, i just know cinema 4d

plucky terrace
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ive tried to rig it for like a week and a half

spiral pewter
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but is a jaw bones

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wait

restive relic
spiral pewter
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mouth

storm forum
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So I just went ingame to test my Avatar out and couldn't help but notice that it was in t-pose. I kind of figured that would happen after unity didn't want to add a humanoid rig on my avatar and instead imported it in as fbx and it stopped crying. What am I doing wrong? xD It says that I don't have enough bones even tough I doubt that https://gyazo.com/fb69407bd2707f1ffc612fd32b60b6c3

spiral pewter
opal tapir
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yeah, those are meshes. you see the little arrow beside mixamorig:Hips? try navigating down that tree until you get to the head, then see if there's a listed jaw bone

spiral pewter
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okay

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meh

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there's not

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just the tongue upper and lower teeth

cerulean tendon
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@torpid osprey How do I remove a bone? Do you want a better screene shot?

spiral pewter
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:/

fading horizon
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Is my characters entire body supposed to move every time I turn my head in game while using a headset?

spiral pewter
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yep

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if you have rift

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this will move all your body

fading horizon
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I'm using a vive

spiral pewter
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see it better on a avatar testing room

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that have mirrors

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😛

restive relic
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what file do i need to open it in blender 🤔

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file type

opal tapir
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@storm forum did you set the imported model as humanoid and make sure everything was rigged properly?

spiral pewter
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azou

fading horizon
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yeah. It only seems to be happening with the custom avatar I added. The default ones work fine

spiral pewter
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i see something

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about the jaw

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on humanoid configure

opal tapir
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oh? if you don't have a jaw bone usually unity will pick something at random. what is it linked to?

spiral pewter
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jaw and eyes

severe hedge
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Is there a way I can veiw bones as nicely with a Collada model as with an MMD model? I see bones in the hierarchy, but not inside the model.

opal tapir
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yeah, those are the slots that you'd link your eyes and jaw bone to - but i think the problem is your model lacks those bones entirely

fading horizon
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Is anyone here decent or good at Blender and bone weighting? If so, could I send you my .blend file and you take a look and see if any weights need fixing?

spiral pewter
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well my model have eyes and teeths, there is a way to lack to the bones?

opal tapir
#

where'd you get your model from, micornes? if it's MMD it should have visemes built-in

spiral pewter
#

no it's not a MMD

#

i pick it from a sketchup models site

#

wait

#

from there

pulsar mortar
#

Anyone here know how to fix Spine hierarchy missing elements when disabling upper chest?

spiral pewter
#

steve try to lack mannualy the chest to the shoulders and neck

#

and then it's fixed

#

i got this trouble yesterday

pulsar mortar
#

what?

#

lack?

spiral pewter
#

yep

#

try to lack the bones

#

when you see it

pulsar mortar
#

how do i lack bones?

plucky terrace
#

can anybody help me rig a mmd model it doesnt have proper bones

spiral pewter
#

pick they with left mouse button

#

and pick the chest bone

#

and move to the upper chest bone place

#

:))

pulsar mortar
#

welp not fixed

storm forum
#

Do I have to export as fbx from blender?

cerulean tendon
#

By defualt my mouth is like this in muscles

#

I want it to be closed

spiral pewter
#

well looks like you have some inative bones

#

may this is the cause of your problem

cerulean tendon
#

How do I get rid of them?

storm forum
#

Answer my quick question pls :C

spiral pewter
#

@storm forum try it :v

storm forum
#

fuck yea xD

cerulean tendon
#

I guesing I dont need all the ones in head jaw, if that's whats keeping my mouth open by defualt

lost vector
#

How peeps. How do you fix model tip toeing, adjusting the height in systems doesn't work. I think her hips are too high whats the best way to lower them

spiral pewter
#

lack the bones lower

#

mannualy

#

:/

spring shell
#

anyone use gravity on dynamic bones? trying to find a good value

#

what looks good in unity is bad in game

neon shard
#

Have you tried entering play mode in Unity and dragging the avatar around?

#

It is easy to test that way and find a value you like

#

Oh I see.. It is different in game I guess?

spring shell
#

yah i tried a little and got it how i want but in game its all static

pulsar mortar
#

alright

fading verge
#

Hello m8s I have a problem

neon shard
#

Are you using the dynamic bones plugin? or unity joints

spring shell
#

plugin

pulsar mortar
#

I removed all the inactive bones and still have the issue

neon shard
#

Ah ok, hmm.. Hard to say. mine looks almost the same in game as in unity

pulsar mortar
#

@spiral pewter

spiral pewter
#

what

#

oh

fading verge
#

Can king Stingy aquire assistance?

spiral pewter
#

can you pass me the model

#

i will try to fix it

neon shard
#

Anyone have any experience with droopy shoulders? When I put my arms down my shoulders droop WAY down to try to reach. How does VRChat decide on arm length scaling?

spiral pewter
#

pass the original

fading verge
#

What do i do if my avatar has no bones at all?

neon shard
#

You will need to rig it yourself

fading verge
#

Any quick way to inform me how i do that?

neon shard
#

Your easiest bet might be to pull in an MMD model with a really simple rig (not a ton of hair or skirts or whatever) and use its rig

#

You can move the bones to fit your model, and use the blender auto weights tool to get a pretty decent rig

fading verge
#

Thnxs

#

@neon shard Do i rig inside Unity or do i need to download Blender or some program like that?

neon shard
#

Blender

#

Or Max or Maya but they cost a lot

fading verge
#

@neon shard Im having trouble putting my model in Blender. Any suggestions? Youtube videos arent helping me.

sly viper
#

Hello! Can anyone tell me how do I add bones in Blender for a rig?

flat sierra
#

i got all the texture thing fixed yay but the weird thing is his arms wont stay down

fading verge
#

Dobly im trying to do the same

#

Have you put your model in blender?

sly viper
#

I figured out how to move the bones around, but no clue how to add bones.

#

Yeah

fading verge
#

How did you do that?

neon shard
#

In blender, you need to import it

crystal vector
#

@fading verge What don't you know about importing into blender?

sly viper
#

You need help putting model in blender?

neon shard
#

file >import > whateverfiletype

carmine creek
#

The hell did I do wrong?

sly viper
#

Files - Import - Find your model - Then press import.

fading verge
#

I found the file but its not there.

sly viper
#

When you click import, if gives you the option of what type of file you want to import. Make sure you pick the right one.

fading verge
#

oh i got it

sly viper
#

For example.. My model is .FBX so you want to import a .FBX file

fading verge
#

is it supposed to come without textures?

sly viper
#

Mine pops in gray.. But I add the textures in unity

fading verge
#

I already had it in unity before i knew what to do with it. So i'll guess they'll pop back there

#

pmx and mmd files don't show up as clickable options to import

neon shard
#

They probably wont pop back right away in unity, but you can re-apply them easily from your previous import

#

just dont worry about textures yet 😃

grave saffron
#

is there a way to make a bone copy the rotation of another bone?

neon shard
#

Not without scripting support 😦

grave saffron
#

I'm trying to jerry-rig eye-tracking onto a 3rd eye of a model

sly viper
#

That's how I do it.

neon shard
#

Yea a really simple script would fix you up on that @grave saffron . I dont know any other way..

#

VRChat wont allow scripts

sly viper
#

But does anyone know how to add find bones? lol

grave saffron
#

I've only started all this about 4 or 5 days ago, so I dont really have any scripting knowledge yet

lost vector
#

How do I fix tip toeing on an mmd model? system height doesnt fix

neon shard
#

VRChat does not allow scripts, so no amount of scripting experience will let you go that route

fading verge
#

When i add another bone it goes slightly to the side. Anyway how i fix that?

#

nevermind found it out

#

Aight who got the most experience modelling?

#

Can i make digitigrade legs?

willow venture
#

anyone know how to remove pre-existing skeletons from models?

fading verge
#

@neon shard i seperated 2 bones but now i cant select those, do u know anything about that?

neon shard
#

separated them into their own armature?

#

you should keep it all in one armature

fading verge
#

nevermind i found a sollution, but the tutorial guy says they're "ik" something

#

control ik bones

neon shard
#

My avatar has digitigrade legs, I had to cheat it by just making the shin bone extend directly from knee to toe

fading verge
#

yeah i did the same in the end

neon shard
#

It works fine

#

Oh yea, control bones are for animating in blender

#

you dont need them to create a simple avatar for vrchat

#

They make custom animation work way easier though

fading verge
neon shard
#

aw hell yea its legion

fading verge
#

no

#

just some geth

neon shard
#

oh yea my bad legion has a damaged chest right?

fading verge
#

indeed

neon shard
#

anyway nice

fading verge
#

so do i connect the legs? or just continue the tutorial

neon shard
#

So your tutorial is likely going to give you some trouble when it comes to specific VRChat needs

fading verge
#

any advice?

neon shard
#

you only get one neck bone for instance

fading verge
#

oh

#

ill change that i guess

neon shard
#

And you need a shoulder. VRChat uses the shoulder bone a lot

#

shoulder like this image

#

from chest to upperarm

fading verge
#

Do they all have to be connected?

neon shard
#

Yes, except for the shoulders and upperlegs

#

those can be offset

#

I mean.. I should say maybe not strictly.. im not sure. I always connect everything

fading verge
#

Wait those bones in the chest, are they the shoulder?

neon shard
#

Yes

#

They allow the shoulders to shrug and rotate so your arms dont deform badly when you reach for things

fading verge
#

i see

neon shard
#

here is a great illustration of their imporance

fading verge
#

i see

#

would it be smart to put them slightly forward compared to the neck as well?

neon shard
#

That I havent quite gotten the hang of. Everyone seems to do that. I have no idea if it is better that way

grave saffron
neon shard
#

I think it has something to do with helping the back pinch a bit when you move your arms back

#

making a V towards the back

#

Hey @grave saffron Im not sure why they are greyed. Even if they weren't though, these modifiers do nothing in VRChat

#

Unless you plan to animate the eyes as a canned animation

#

They only work in blender and will not transfer with the model

fading verge
#

vilar do u know how i copy the bones to the other side?

grave saffron
#

ah damn

neon shard
#

Yea! lemme remember

#

hopefully I get this right

#

shift+s > select center

#

. (or maybe , ) to adjust based on selection

#

select limbs

fading verge
#

i'll C

neon shard
#

ctrl + D to duplicate

#

ctrl+m > x to mirror on X axis

#

enter

fading verge
#

i seem to be taking a part of the spine when selecting the bone splitting away from the spine.

neon shard
#

uhhh.. flip names

#

cant remember what menu

fading verge
#

oh

#

right

neon shard
#

but fliip names

fading verge
#

sounds logical

neon shard
#

flip names only works if you named your arms with blender naming conventions

#

bonename.L

#

becomes bonename.R instead of bonenameL.001

plucky terrace
#

can anybody rig a mmd model i have thats not properly rigged, it doesnt have enough bones
its easy to rig

fading verge
#

I dont seem to understand whatever you said @neon shard

burnt frigate
#

I load character into game, and its stuck in t pose. What do?

fading verge
#

is it rigged?

neon shard
#

Sorry. I tend to blather

#

If you name your bones like this: BoneName.L

#

And you mirror it, then use the FlipNames tool

#

It will do all the renaming for you

burnt frigate
#

Yes its rigged

fading verge
#

Sorry for my retardation but could u tell me in a more precise way how to use the flip tool? XD

#

Have you set the muscle thingies in unity @burnt frigate ?

neon shard
#

bottom menu > Armature > Flip Names

#

you just click it with the incorrectly named bones highlighted

burnt frigate
#

Well okay before i check that, I move the parents of the shoulders from upper chest to chest, and then remoive upper chest, everytime i go back the parents revert back.

neon shard
#

They should be like.. ArmUpper.L.001

#

That tool will fix them to ArmUpper.R

fading verge
#

yeah i named em stuff like "Upper arm.r, Lower arm.r, Hip.r, Spine offsplit.r"

neon shard
#

@burnt frigate are you reparenting them in blender?

burnt frigate
#

no the unity hierarchy

neon shard
#

Ok cool when you mirror them, they are gonna be named Hip.r.001

#

Flip names will fix the name

#

@burnt frigate You should fix your bone heirarchy in blender

#

It might be possible in unity but ive never done it

burnt frigate
#

well shit, I will go get blender

viral stag
#

uhh

fading verge
#

@neon shard what i meant is how do i flip the bones xdxdxd

viral stag
#

why are my bones not showing up in unity?

neon shard
#

So those bones you see are generated humanoid bones

#

They are created from the bones in your model in rig configuration

#

The lower legs will appear when you assign the feet

viral stag
#

oh

#

I assumed they'd just, detect them

#

oh jeez, do I have to add arm bones too?

#

the model has no arms

torn isle
#

Anyone here know how to weight skirt bones to the leg so that the legs move along with the skirt and not clip through it?

fading verge
#

you need colliders

torn isle
#

Doesn't work.

#

Tried them.

rich locust
#

have any idea why?

deft tartan
#

Hey, im having trouble with this model as it says theres a problem with the chest and arm. I put the model in blender and noticed that the hair and skirt had a bone structure. should i delede them, if so how?

burnt frigate
#

so I went in to blender

#

"this property is for internal use only and cannot be edited"

#

is there an override by chance? EDIT: WAS NOT IN "EDIT MODE"

neon shard
#

@rich locust You have extra bones in your upper arms

rich locust
#

oh

#

@neon shard can i edit that out in unity or will i have to use blender

neon shard
#

Not sure. I always use blender to fix

#

Maybe someone here knows how to do it in unity

tame shard
#

keep gettin the message spine hierarchy missing elements make sure that pelvis spine chest neck and shoulders are mapped

fading verge
#

dose anyone know a fix for this i click upload
it goes into the upload mode
but the upload thing where u put the name and stuff
wont pop up

tame shard
#

but everthing is mapped

steep swift
#

@fading verge Did you remove the pipeline manager script component?

crisp tendon
#

@tame shard everything is not mapped

tame shard
crisp tendon
#

Besides your neck yeah

#

We're now at 47-0 score for me vs people who tell me they've mapped everything but actually didn't

fading verge
#

@steep swift nope

muted spade
#

Hey um, I'm not sure if I should be asking this here, but I've ran into a problem with a Custom model in VR Chat. inside of the face can be seen from my field of view. o.o

patent jackal
#

Anyone really good with avatar creation and avatar related stuff that i can chat with about something real quick?

manic warren
#

well depends whats ur problem

fading verge
#

@steep swift got any other ideas

manic warren
#

And @muted spade just move the view in front of the face

muted spade
#

@manic warren The View? Sorry, I'm completely new to this o.o

steep swift
#

@fading verge Nope. Only know If it's missing that component, it'll not go any further.

fading verge
#

@steep swift ok thx

manic warren
#

When you apply avatar descriptor you can choose where the white sphere which is the viewpoint goes

rich locust
muted spade
#

oh, so the avatar descriptor is the viewpoint?

manic warren
#

no

#

hold on

ocean thistle
#

Hello, is there any way of changing the bone hierarchy in unity? I hit apply when rigging and then it goes back to the original hierarchy

rich locust
#

you have to do it in blender

#

at least i had to

ocean thistle
#

And what if i cant import my model into blender?

#

because i dont know why it doesnt let me

#

i press import and there is simply nothing in blender

rich locust
#

what is the format?

ocean thistle
#

fbx

manic warren
rich locust
#

@ocean thistle looks like you need an importer addon for .fbx files

manic warren
muted spade
#

Thanks. I'll mess with it right now to see if I can get it working. I'm using a Knucks model to learn how to make models. XP

ocean thistle
#

I mean, i can import a fbx....

#

But its not working with this one

manic warren
#

@muted spade you have to get this white dot between the eyes by changing the x y and z values

#

it only shows up when you select the model which u put the avatar descriptor on

muted spade
#

should it be close or further away?

manic warren
#

i like to put it right between the eyes

manic warren
#

try it out

#

you might see his snout

marsh widget
#

buddah

manic warren
#

if you see his snout just change it to how you like it

#

@muted spade you can put the viewpoint wherever you like

ocean thistle
#

@rich locust Okay i could import it, how do i change the hierarchy now?

muted spade
#

so, I think I should send the point more out so I don't see the inside of snout

manic warren
#

just try it out you might not

muted spade
#

Cool, if I were to make a custom model, by splicing pieces, do I need something like blender to make?

manic warren
#

yea

muted spade
#

yeah, I have tomake the viewpoint his snout, however the skeletal structure seems way off.

fading verge
#

i'm having some trouble, everything looks fine in Blender. I made sure not to decimate the skin or face.

#

However my face in Unity looks completely fucked up.

gusty valve
#

how do i move bones in unity

#

without stretching the model?

scarlet crow
#

What do i do if the upload freezes while future proofing?

#

I hit cancel but it's still stuck there

dreamy sun
#

spa load on which option ?
"height map" or "Occlusion" ?

#

anyone know ?

spiral pewter
#

hey there

#

someone can lack a bone to me?

#

i can't do it on unity -.-

lucid isle
#

so i tried weightpainting her eyes as was suggested last night

torn isle
#

How do you weightpaint? @lucid isle

#

Blender?

lucid isle
#

yes

torn isle
#

Can you show me how to get there?

#

Been trying to find ways to stop clipping with skirt and leg.

lucid isle
#

its not hard click on model and select the tool from the bottom where it says object mode

royal glacier
#

@fading verge prehaps its just the shader used, try Cubed's paradox

#

guys my model seems to have "negative time keys" how do I get rid of them?

sly viper
#

Anyone out there willing to rig a model for me?

fading verge
#

I sorta figured out the issue, the face and face aren't alligning right when I upload it to unity. Does anyone know how to fix that? I mean it's perfect in blender?

#

I had a weird issue like that before, except it was from unity > VRChat. A part of the model would be misaligned with everything else so it appeared sunken in. I had to move the mesh itself in blender to compensate for how much it moved in game. Not sure what the better option is but maybe you have to do something similar

#

Sounds slightly tedious though

long hill
#

Ugh, for some reason x axis mirroring isn't working for me anymore.

#

Does anyone know what I could have done? The box is checked.

timber python
#

found a scout rig

#

dm for details

#

not syaing where or how i got it

patent jackal
#

Why is it when i assign a jaw flap bone all it does it open my avatars mouth a little bit and nothing else, doesn't move when i talk at all

#

how do i get that working

#

i put the right jaw bone and everything

meager kiln
#

@fading verge is that mordred?

fading verge
#

yes @meager kiln

meager kiln
#

ayy

fading verge
#

trying to make it for a buddy

meager kiln
#

nice

#

i have artoria

patent jackal
#

@fading verge so even if my mouth was moving would i be able to see? or would other people be the only ones

merry finch
#

Pls help, how you can use the head bone to move the head with the mouse

patent jackal
#

gotcha gotcha

#

well if anyone has a solution for that please do tell me

#

because i'm stuck lol i have to keep rotating my jaw bone back up to close my avatars mouth

ruby blaze
#

need help with "Spine hierarchy incorrect. Make sure that the parent of both shoulders and the neck is the chest"

scarlet crow
#

I have a miia model I want to use but I shortened her tail because that was a ton of the tri count, and i don't know how to connect the two ends of the tail back into one now

merry finch
#

ninja u doin the knuckls?

ruby blaze
#

no

fading verge
#

@scarlet crow it’s two meshes now or what do you mean

merry finch
#

i can't get my head move with the mouse ):<

scarlet crow
#

Like, it's technically one mesh in two pieces now as far as blender want's to consider

proud wolf
#

i have a scout model but its a bit "bonked"

#

xd

fading verge
#

Ah but there is a big gap in the middle from what you removed?

proud wolf
#

the hands dont work and i cant crouch with it

scarlet crow
#

I'll show you

#

I was just going to connect the end section to the tail bones, but i don't know how to connect a mesh to child bones becaise that's what the rest of her tail is from her hips

merry finch
#

how can i get the avatar's head to move

rich locust
#

anyone have a properly rigged reugular humanoid model i could use as a reference?

#

for rigging

tawny silo
#

Hey, i need help in knowing what i can do other then the Decimate tool in lowering the cout of Tris, i'm at 30k and need to go down 10k, any help?

rich locust
#

if there is any stuff in the model that is not visible you could delet that

scarlet crow
#

look for useless meshes, the tohru model i used for example had arms and feet that did not affect the model at all when deleted

#

yeah

wise fable
#

yo guys, im completely new to this thing

#

so far ive managed to import a model into unity and then the official guides just break down

tawny silo
#

I need Joints and Rigidbodies right?

rich locust
#

I'm new as well, started yesterday lol, youtube videos seem to be a lot more help than the tutorials on the wiki

scarlet crow
#

I really need help with my tail issue

nova wigeon
rich locust
#

ty'

tawny silo
#

@nova wigeon, I need Joints and Rigidboides right?

nova wigeon
#

No @tawny silo

#

Delete them

#

also @rich locust ^^^

tawny silo
#

So i dont need joint or rigidbodies?

#

to work in VRchat?

nova wigeon
#

and then 3 bones per finger
Thumb1_L -> Thumb2_L -> Thumb3_L
Index1_L -> Index2_L -> Index3_L
etc.

#

No, you don't need them

#

You just need bones

timber python
#

guys can i fix bone parenting in unity

fading verge
#

okay so im new to this, how do i do this?

mild skiff
nova wigeon
#

The chest bone is the top bone

#

Spine is the middle

#

Hips is the lower one

mild skiff
#

so i'd ignore the one directly under the spine ?

#

the hip bone is the tiny one between the leg bones if you can see

#

unless i shouldn't use that as the hip bone

nova wigeon
mild skiff
#

oh really

timber python
#

Tannwer

#

what software is that

nova wigeon
#

Delete the small one and make the one above that the hip bone

mild skiff
#

i've had it rigged incorrectly this whole time then

wise fable
#

is there a way to test premade animations if you made your model into a 3d body

nova wigeon
#

What software?

timber python
#

the screenshots

nova wigeon
#

Lightshot

timber python
#

also

#

is it possible to edit bone parents in unity

nova wigeon
#

Don't think so, no

#

not that I know of

timber python
#

okay then

#

how do i change the parents

nova wigeon
#

In blender

timber python
#

is it a simple fix of hierearchy?

#

in max/maya

nova wigeon
#

It's pretty simple

ruby blaze
#

can someone point out the parenting error

timber python
#

let me show you my problem.

timber python
#

are tyou okay with helping me in dm?

ruby blaze
#

shoulder/neck to chest

timber python
#

are you*

#

@nova wigeon

nova wigeon
#

Select child, then parent and do ctrl + P

timber python
#

are you okay with helping me in dm?

nova wigeon
#

if you want the bones to stay in the same place select keep offset

#

Sure

timber python
#

kk

nova wigeon
#

Call me

timber python
#

turn off dnd mode then

#

oh okay

#

sent fr

ruby geode
wise fable
#

whats wrong with them?

ruby geode
#

The thumb is bending backwards and every other finger is bending in.

wise fable
#

oh

haughty pier
#

when rigging in unity, do you need an upper arm?

wise fable
#

did you mix up your left and right arm then

ruby geode
#

Let me check real quick.

wise fable
#

i mean hand

ruby geode
#

Nope, they all seem to be in the right places. Left fingers matched to the left hand and right to right.

merry finch
hidden ether
#

If your character doesnt have fingers you dont need hand IK

merry finch
#

how can i remove the hand IK thing

ruby blaze
nova wigeon
#

If you have an upperchest delete it and parent the shoulders to the chest

haughty pier
ruby blaze
#

dosent have a upperchest set

haughty pier
unborn atlas
#

Will CATS Blender tool work with Mixamo's rigging?

muted helm
#

You could try? You can download a mixamo character from the site [A lot of the default VR chat avatars are mixamo anyways]

merry finch
dreamy sun
#

i have hard time with this any ideal for making this transparent ?

native egret
#

How can I animate a humanoid without it instantly reverting every change I make in unity?

pseudo python
#

make the glass part use a seperate texture and make it transparent

#

@native egret Come again? What do you mean by animating

native egret
#

I just want to do a simple animation so Ican overide an emote

#

but whenever I, for example, rotate his leg, it instantly reverts

pseudo python
dreamy sun
#

@pseudo python um ?

pseudo python
#

?

native egret
#

I did

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sadly nobody is answering

dreamy sun
#

how to do that ?

#

unity cant load .spa file

#

so im have trouble with that glass

pseudo python
#

okay are the glasses one whole mess or is it in multiple

dreamy sun
#

it just not transparent

#

since

rich locust
#

how many bones sohuld be in 1 finger?

#

4?

pseudo python
#

3

dreamy sun
#

unity dont load spa file so i need find other way to make it work

pseudo python
#

do you have a art program that you can open it in?

dreamy sun
#

it work on blender ?

pseudo python
#

Like a 2d art program, things like gimp, paint.net, photoshop, etc

willow venture
#

So in this tutorial

https://docs.google.com/document/d/1zbJDBfUboXPSubaoyIqkYTTSEysFw_fPB9ydq7MBtzI/edit#

I got to the part that explains "If you are using the Vrchat Sample Avatar’s skeleton, The Armature bone should remain at 0,0,0. Delete the Sample Avatar mesh if you do not intend to use it." But I'm not sure how to delete the avatar's mesh.

pseudo python
#

Just find a way to convert the file into a file type you can use

dreamy sun
#

...

pseudo python
merry finch
#

How can i move my character's head do I need a camera attached to the head bone or..

pseudo python
#

no

willow venture
#

oh, I didn't realize there was a hidden hierarchy thing

#

thanks, @pseudo python!

pseudo python
#

You're welcome

tranquil merlin
#

Guys can anyone help me with a furry Avatar design... I have no clue on how to do it

pseudo python
#

Like building one from scratch?

tranquil merlin
#

Yup

pseudo python
merry finch
#

and my avatar's head won't move with the mouse

pseudo python
#

Can you take a picture of the armature?

#

@dreamy sun Still having problems?

candid thicket
#

does anyone have any suggestions for dynamic bone settings for a cape? I know I can mess with them I just don't totally understand what each setting does. I want the cape to hang down, but it's a pretty wide cape so the default "pose" (idk if that's the right word for it) has the cape spread out, not having the ends towards the ground.

pseudo python
#

Haven't got into that yet, sorry

low river
#

Guys, an avatar would have to always have its t-pose having the body facing straight up right?

pseudo python
#

No?

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in the bone editor it should be T-Posed

low river
#

Hrrm

pseudo python
#

but it does it's idle animation

#

so I guess it is T-Posed?

dreamy sun
#

still

candid thicket
#

@pseudo python thanks anyway

low river
#

Cause I had a model that has an arched head, since its a hyena, but when it went to T-pose it, itd get weird. Gimme a sec

dreamy sun
#

but the glass do the same but not work out

pseudo python
#

So the glasses as a whole is one mesh?

rich locust
#

@nova wigeon how do you get the dotted lines on your diagram

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near the pelvis

pseudo python
#

I mean texture

low river
pseudo python
rich locust
#

ah

#

ty

low river
rich locust
#

how do you get unconnected bones

pseudo python
#

What I did with a bud once to fix odd angles is to fiddle with the rotation of the bones

#

@rich locust click the bone icon on the right side of the screen and look for the relations area like the image above

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the bone will unconnect on the bottom

low river
#

Zandario think I should just re-rig the bones? Would I make their head most of their neck?

pseudo python
#

Yeah, I'd think that'll work

dreamy sun
#

@pseudo python yes only that one

pseudo python
#

okay, have you tried the cutout shader?

tacit peak
#

So i got an armature i want to copy and paste into a mesh (same structure body, just a few tweaks), i can copy the armature but i don't see any paste options yet

thorn spire
#

I cannot assign anything else as a chest piece, and I have no idea how you even assign a pelvis.
Can someone help?

dreamy sun
#

what do you mean by cut out ?

nova wigeon
#

@rich locust you parent the upper legs to your hips

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ctrl + P

thorn spire
#

I hate how you can't assign something as a spine and a chest at the same time. It just makes everything more complicated. 😡

nova wigeon
#

Just name the bones as you place them

steel field
#

my avatar eyelash is seperate from the eyelid is there a way to join them?

tacit peak
#

oh

nova wigeon
#

ctrl + J @steel field

rose marten
#

any people really experienced with some MMD models here? I have an issue within unity, if i could get some help/advice on (tried to look up my issue haven't found anything yet to help)

steel field
#

will they keep the shape keys

nova wigeon
#

I believe so

pseudo python
#

@rose marten Yeah, I've been using MMDs alot

rose marten
pseudo python
#

do you have the CAT's blender plugin?

rose marten
#

yes

#

I've imported into blender fixed it with cat + optimized the model there, could I have messed it up before i exported it?

steel field
#

also i have a third eye, how would i make it work in tracking?

nova wigeon
#

@rose marten Go through each one of these and translate the bones/meshes

pseudo python
#

I'd translate the bones

dreamy sun
#

now iknow where that glass transparent gone to - -

low river
#

Im almost debating redoing this entire avatar ahha

rich locust
#

i hope so

thorn spire
#

Can anyone here tell me where I could possibly assign a chest without changing any of this?

dreamy sun
#

it transparent

#

🙄

nova wigeon
#

It's because there's no normal on the other side

dreamy sun
#

?

muted helm
#

surfaces are culled for speed purposes

nova wigeon
#

There's no texture on the inside

dreamy sun
#

it have

nova wigeon
#

so it renders nothing

muted helm
#

you only draw one side of a 3d surface for speed purposes

dreamy sun
#

but

thorn spire
#

I can't get any help here. 😦

dreamy sun
#

it mess with the glass

muted helm
#

there may be a toggle on a shader to make it double sided

pseudo python
#

@thorn spire Can you take a picture of the armature list?

dreamy sun
#

so it become transparent

thorn spire
#

@pseudo python What is that?

rose marten
#

@pseudo python just hitting the bones under the translation menu fixes that or do i need to tweak them more manually

muted helm
#

Technically its not transparent

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its culling

#

eg.

pseudo python
#

@thorn spire the file like structure on the left

muted helm
#

same object, but its only doing one drawing operation

pseudo python
#

@rose marten it makes it easier to work with, cause we can actually read it

thorn spire
rose marten
#

lol im an idiot, thanks haha

thorn spire
#

I did not make this list, by the way.

#

I can't see anything to refer to as a chest.

pseudo python
#

Try using p12 as your hips and on

thorn spire
#

And I have zero clue on what to do regarding the pelvis. That option seems nonexistent on Unity in general.

long hill
#

@steel field You can't make a third eye work to my knowledge.

pseudo python
#

Hips = pelvis

thorn spire
#

What would I assign the hips as?

pseudo python
#

p12

steel field
#

;-; okay thanks

thorn spire
pseudo python
#

unless it's not the bone I'm thinking of

thorn spire
#

p12 is not appearing as a bone.

pseudo python
#

actually, where is p12 located

#

must be one of those root bones then

thorn spire
#

It doesn't look like it appears anywhere.

#

Would p12 be a chest or spine then?

#

I think p12 might be the ring in Klonoa's hand.

#

There's something called "p12_obj" that refers to the ring, I think.

pseudo python
#

p12 is useless

thorn spire
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The tail is a separate bone.

#

Don't think I can do anything with that though.

dreamy sun
pseudo python
#

you'll have to make a new bone

dreamy sun
thorn spire
#

And I've been asking for a while on how you make a bone.

dreamy sun
#

so what i do is reload every single one toon & spa

thorn spire
#

I also don't know where to specifically place such a bone either.

pseudo python
#

click on a bone and press e

#

but for this

signal pagoda
#

Ive Been Running through this problem alot in some models where they tend to overlap eachother, Can anyone help me out on this one, there's nothing that i can find in the heiarchy that allows me to delete the mask. Y.

thorn spire
pseudo python
#

In blender

thorn spire
#

Oh.

#

I don't have Blender.

#

The only problem I have is that it's one or two small things that I feel even an ameture could do. However, I am completely new to all of this.

pseudo python
#

okay for this stuff, Blender = Model editing, while Unity = Finalizations and shaders

#

you can't do bones in unity

dreamy sun
#

this unity so trouble some

thorn spire
#

I hope to God someone I know could just do this for me. I feel like Klonoa is almost complete, but is missing only a couple of parts to make him ready to publish.

pseudo python
#

I believe you're only missing one bone

#

just one

nova wigeon
#

You're probably just missing the chest bone

fading verge
pseudo python
#

@thorn spire This is a easy fix if you plug the model in blender

#

like one button press

nova wigeon
#

@fading verge Exactly what it reads

fading verge
#

how do i fix the bone length tho

nova wigeon
#

In a 3D modeling program

ruby blaze
#

so ive got 4 bones for the upper/lower arm which ones should i put to which

nova wigeon
#

import your model and resize it

fading verge
#

like unity???

nova wigeon
#

No

#

That's a game engine

nova wigeon
#

not a 3D modeling program

fading verge
#

ok

nova wigeon
#

Blender, maya, C4D, etc.

pseudo python
#

@ruby blaze You want to plug the model in blender and fuse a couple of those bones

#

actually

#

just go into blender and delete that small middle bone and connect those two big ones

spiral pewter
#

hey there

#

someone can rig a jaw for me?

#

the avatar have mouth teeth and tongue

pseudo python
#

what kind of model are you using?

spiral pewter
#

but mixamo doesn't rigged it

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an humanoid

pseudo python
#

Mixamo doesn't do mouths

spiral pewter
#

star platinum

pseudo python
#

I mean file type

spiral pewter
#

obj

#

but converted by mixamo goes a fbx

pseudo python
#

okay

#

I'd stick with the fbx

spiral pewter
#

i tried youtube tutorials

#

but i'm not american

#

i udnerstand nothing what you guys talk

#

😦

pseudo python
#

can you take a picture of the models' head with the armature visable?

dreamy sun
spiral pewter
#

right

#

wait i will execute unity

pseudo python
#

@dreamy sun go into configure, you might have some bones not assigned correctly

#

and make sure Upper Chest is blank

fading verge
#

if a model has 4 legs like a dog should i make it a humanoid?

polar mural
fading verge
#

hello

rose marten
#

thanks @pseudo python

#

that was an easy fix.. lol

#

first time working with a japanese file type 😛

pseudo python
#

Ey you're welcome man

#

once you mess with them a couple times, you get a feel for it

#

I feel like MMDs are easier for me ~(o-O~)