#avatar-rigging

1 messages Β· Page 29 of 1

manic warren
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and it will scale as you move the points

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just move either end seperately

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not together

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yea whats the question

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What do you mean by rigging

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creating the bones or assigning them

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did you select the model under the inspector tab and make it humanoid

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did you assign all the correct bones though

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click on the model on the left side where it shows everything that is in the scene

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lists*

potent panther
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found it out

manic warren
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ohhh wait

potent panther
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you can use f to fill the space with a new bone

manic warren
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there is a little black dot

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on the right of the names of the assigned bones

potent panther
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smerexy

manic warren
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then you can choose another

potent panther
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lemme give you a vid that helped the shitout of me

manic warren
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i mean you can just drag it in again

potent panther
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this dude is on this discord

manic warren
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anyone know why you cant subtract when you are up close

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still you can add it

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you dont need that one

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its fine without it

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it might actually be better without it

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just having a chest is good i think

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np

nocturne edge
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yeesh this thing makes no sense

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so frustrating

manic warren
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yea its hard to understand

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takes a while

lilac pebble
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im trying to get my emotions done but I cant find my blendshape. My character emotions are also all showing at the same time too.

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im using cat's tool for blender also.

manic warren
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no clue on that

potent panther
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good news i got one uploaded. gonna test it now. god help my soul

tropic trench
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I got this error what do ?

floral flare
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please take a screenshot with a tool like sharex

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this is unreadable for me

tropic trench
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Okay brb

ember basin
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Anyone ever tried making just the arms move and the rest of the model stay still?

manic warren
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yea

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you can do that

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just give the other bones no power

tropic trench
manic warren
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change neck to spine 1

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actually

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click on configure

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delete the one using spine 2

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dont use spine 2

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change it

tropic trench
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okay

manic warren
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show it

tropic trench
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how do i delete when i press delete it closes the window

wise gazelle
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so, having an issue. I'm getting the make sure the neck and shoulders are children of the spine and chest. But they are, and I'm not sure what to do.

ember basin
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You can right click delete

tropic trench
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it closes the window

ember basin
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oh the avatar config

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πŸ€”

tropic trench
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yeah

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and when i apply (putting the stuff inside spine 1 ) it dosent take effect

ember basin
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you should edit those outside Unity

tropic trench
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oh okay

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im not too god at using blender but i will try

wise gazelle
ember basin
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it needs to be direct child

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its grand child

wise gazelle
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how do I make it a direct child?

ember basin
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Think how a family lineage works

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Move it to spine middle

wise gazelle
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I'm getting an error now, I'll make sure the animations still work then, but it'll let me upload

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it broke the animations

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Is it possible to delete a singular bone? I can't figure out how to do it unity or blender

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figured it out, I just assigned chest to upper spine. It doesn't seem to have had any impact on the animations

manic warren
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are you doing it in blener

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nevermind

echo geyser
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Is there a tutorial for making a mouth on an avatar? Mine simply came as a simple one body mesh. Do I have to key something for the mouth? Bones?

(I didn't knew where to ask this and asked in #avatars-2-general but that was frowned upon by a user)

icy kernel
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I have two bones that are children to the wrists called "dummy destination" for right and left. Are those useful for props/animations or should I just delete them?

gentle ivy
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Is the mouth just a flat texture on a flat surface of polygons or is it actually a 3d-modelled mouth?

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@echo geyser

echo geyser
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flat

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or actually I'm honestly unsure.

gentle ivy
echo geyser
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it's 3d (Her mouth is open)

gentle ivy
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ok, so you can either do a shape-key and use that one shape for all the mouth shapes, do a correct shape-key for all the shapes, or do a simple jaw bone that's rigged to the mouth

lucid orbit
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(Look at that smug smile.)

round abyss
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hey

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any way to get body tracking on a spline curve?

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or am I gonna have to rip up this rig too

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_<

echo geyser
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unfortunately the only thing that has me confused is worried is that the CATS doesn't seperate the mats

round abyss
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like

echo geyser
round abyss
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if I invested the 90$ towards the IK rig asset from the stor

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could I use that for body tracking?

fleet echo
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@round abyss no vrchat use there own IK

round abyss
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rip

fleet echo
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you only use on generic avatar

round abyss
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last I heard from pill the IK asset is whitelisted

fleet echo
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yea use for generic avatar use

round abyss
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cant do jazz hands on generic tho

fleet echo
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vrchat use it own IK system for vr

round abyss
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:<

fleet echo
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only thing you can play with that Ik is generic avatar basic it

round abyss
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another problem is when I use generic my headset always clips through the geo

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no matter where I put the descriuptor ball

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unless I steer well clear of the mesh

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if I werent lazy id probably use a second monitor

round abyss
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my friend wrote a shader specifically for noculling

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swah

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swag

naive tree
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screenshot

tawdry meteor
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Does eye tracking work with a VR headset..?

tawdry meteor
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Oh nevermind... I didn't exclude the eye bones from the dynamic bones... >.>

round abyss
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:3

fading verge
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I'm at my wit's end trying to rig a really good felix the cat (not the trap but the early 1900s cartoon) model. kinda running out of things to try here but can someone tell me where the download is for the VRChat example skeleton again? I always have trouble finding where it is

still lark
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I think it's in the assets folder of the VRCSDK

fading verge
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ah ok. that would make sense.

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I tried to manually rig it but still ran into major issues but just for shits and giggles here is what mixamo spat out at me

novel cloud
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Upper body 2/chest is not a parent bone. How can I make it so and get the neck and shoulders under it.

fading verge
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I rigged a model in 3ds max, but I apparently cannot export it with the Skin modifier. IE, mesh weights for bones. How exactly do I get it into Unity now? Don't tell me I just spent 6 hours rigging for nothing.

fluid mortar
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if a model has no bones what so ever.. where should I start?

crisp tendon
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@fluid mortar Depends what you want to do, you can find the VRchat default avatar and steal his skeleton, use mixamo or right it yourself.

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Rig it*

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@rancid nova check the bone hierarchy and if it's normal then check the bone rotation in blender

crisp tendon
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@rancid nova also check the hierarchy of your bones

fading verge
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@rancid nova Lol i can help, dm some pictures of your setup in unity

naive tree
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@novel cloud don;t use pmxeditor to translate, use cats to import and fix bone armature

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just ditchpmxeditor because it causes problems with armature fixing

tulip mica
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How do i stop my model from sinking halfway though the floor

crisp tendon
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Make sure its origin is 0,0,0 in blender

crisp tendon
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that is unity

tulip mica
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it was working before i set an animation to ir

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it

crisp tendon
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oh it's an animation ? then it's a completely different issue

tulip mica
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no

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i made a animation, now its saying the model is though the floor

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when exporting

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in game when i move its fine but when i stand still my model is though the ground

crisp tendon
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what animation is it

tulip mica
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idle

crisp tendon
brisk anvil
crisp tendon
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create the arms and fingers, but don't put any weight paint on them πŸ˜ƒ

brisk anvil
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@crisp tendon Unity write an error about bones which not connected to body)

crisp tendon
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connect them to the body then !

brisk anvil
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@crisp tendon I did this. But when I upload an avatar to VRChat, featers on the avatar became hands.

crisp tendon
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without weight paint ?

brisk anvil
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Mmm, maybe not. I put weight to all bones.

hexed echo
crisp tendon
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"don't put any weight paint on them"

fading verge
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Wat

hexed echo
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The hierarchy for the shoulder was wrong but everytime I put where it should be, it's set right back.

crisp tendon
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@hexed echo move the shoulders below waist upper 2 in the hierarchy

hexed echo
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I do that.

brisk anvil
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@crisp tendon ok, I will try it. Thanks)

crisp tendon
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can you swap head and waist upper 2 instead then

hexed echo
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@crisp tendon I could but that wouldn't solve the problem, right shoulder is fine on waist upper 2. But I can't move left shoulder to it.

fading verge
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Wat

crisp tendon
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are they connected correctly in blender ?

hexed echo
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I'm not sure on that, I'll have to reimport the mmd.

crisp tendon
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You ran it through Cat's plugin i imagine ?

hexed echo
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No, I didn't.

crisp tendon
silent marlin
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that'd probably help you out a lot

hexed echo
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Sleep has really caught up with me.

viral lily
fading verge
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Leave upper chest blank

viral lily
fading verge
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@fading verge in rig hit configure keep upper chest blank

crisp tendon
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check the hierarchy if it's correct

viral lily
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yea well the naming is kinda eh

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so im kinda lost

urban fjord
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@viral lily the spine hierarchy goes like this (In blender) "Hips > Spine > Chest > Neck

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If you need help I have a video that showcases it.

crisp tendon
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@viral lily is it an mmd ?

viral lily
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how do i show the bones on the character?

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@crisp tendon yes

urban fjord
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Go to blender πŸ˜„

crisp tendon
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so use cat's plugin then

viral lily
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in Unity that is

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just like in your video πŸ˜›

urban fjord
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You can't do that in Unity, you can only parent in Blender 😦

viral lily
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the green parts

urban fjord
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I was fixing missplaced bones that're inside out. (The fingers)

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Thats just for assigning the bones after you rig the model, if they aren't already assigned. (and a bit of moving around the bones as fingers for me like to break alot)

deep lynx
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How do I install Cubeds Shaders?

tall oxide
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Move the assets/unity shaders to your project assets

deep lynx
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I think i did that, but I'm getting ImportFBX Errors so not entirely sure if I did something wrong or that's just something it does

tame island
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If a object doesnt have bones.... Can it still get dynamic bones effect.

crisp tendon
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nope

deep lynx
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What would be the best X Y Z scale for a Chibi ?

silent marlin
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I got the scale for mine at .3, but .25 should work correctly, I believe

deep lynx
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alright, thanks i'll see how that goes

silent marlin
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just note that, at those sizes, you might start merging with objects when you sit

deep lynx
naive tree
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oh and u dont have

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chest

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that's the real problem

deep lynx
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Is there anyway to fix it ?

naive tree
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i haven't worked with chest-less avatars, so can't help sry

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as far as I've went is flat iris

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though almost same thing

deep lynx
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:/

naive tree
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yes cuz there's no chest

deep lynx
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Is there any way to map my own chest onto the avatar ?

crisp tendon
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@deep lynx use cat's plugin in blender

deep lynx
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I used Cats

naive tree
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i think cats has added it on some avatars

crisp tendon
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@deep lynx The model got "fixed" ?

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because it's missing bones and the head is all fucked up

deep lynx
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sec let me try something rq

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Alright turns out i didn't hit the fixed button, that fixed it, Thanks @crisp tendon

silent marlin
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when it comes to chestless avatars, I just duplicate a bone that's close to where the chest should be and then parent that to the bones that are supposed to be connected to it

glossy birch
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or you could use CATS

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that helped me when I didnt have a chest

silent marlin
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it's basically the same thing anyways

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cats is just faster

glossy birch
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ye

deep lynx
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Face is completely transparent basically

crisp tendon
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set to opaque

deep lynx
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My Character is a giant when in game with these settings, did it not save or am I doing something wrong

naive tree
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scale something

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easier that way than changing 3 values

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and u can enable other avatar to compare heights

deep lynx
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Do i click the model then hit select?

naive tree
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it's in Model tab

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scale factor i think it's called

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very first value you can change

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easier to adjust siez with that than changing xyz

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and too large is about what exactly

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character or bounding box

deep lynx
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Where's the model tab, I can't see it

naive tree
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when u select fbx in unity

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there is Mode/Rig/ and some other tab

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model*

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top right

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after u select fbx

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and what does the error exactly say

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can u post screenshot

deep lynx
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there is no error, i just don't know how to scale avatars

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Do I change that scale factor ?

naive tree
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yes

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it's best if you have an avatar of perfect height you can compare to

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enable both and scale to your liking

deep lynx
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Unfortunately I don't have one since this is my first avatar

prime dome
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in unity, 1 unit = 1 meter

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so if you want your character to be like 1.5 meters tall

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create a box with a height of 1.5 meters

naive tree
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it depends usually, my exports are usually 10x larger

prime dome
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and scale your avatar to that height

naive tree
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so i have to put scaling to 0.1

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prob because im lazy to find the scaling in blender when exporting

prime dome
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@deep lynx

deep lynx
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Alright I got the height to something I like, just have to adjust the camera view now since it's now too high

naive tree
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yea, that's vrc_avatar_despritor

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prsonally i like to put grey ball between eyes, 50% in skin 50% out

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can be 100% in skin

granite torrent
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AIGHT so

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I wanna add some dynamics to my boy H4NK'S cloth here.

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Would I be better witth just two bones going down the cape, or four bones in a 2x2 grid for the capes movement? (Dynamic bonz and aall.)

crisp tendon
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It's long and not large, so 2x4 or 2x3 is better than 2x2 imo

granite torrent
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I I
I I
I I

In that kind of downward pattern?

crisp tendon
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yes

granite torrent
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Coo

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If'n you wanna look at its faces to get an idea.

golden wasp
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The rig is messed up when I trasfer to unity

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But it's fine in blender

prime dome
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@golden wasp whats wrong with it in unity?

golden wasp
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The bones are above the arms

crisp tendon
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screenshots would be much more helpful

golden wasp
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I will get them when I can

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I just left the house for work

prime dome
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is it because your model is not in the T pose?

golden wasp
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It's when it's t posed

prime dome
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it shouldnt cause any issues in game

fading verge
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Question is, it is possible to have General Grievous with four usable arms?

naive tree
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is it for groping purpose?

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or actualy partical purpose

fading verge
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For adding fine additions to your collection

crisp tendon
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usable ? If you don't have 4 physical arms then no

fading verge
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rip my mouth was open XD

prime dome
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Well maybe if you parent the extra arms to the usable arms it can work

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The extra arms would just do exactly what your arms are doing

tall oxide
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Alright

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I give up

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I tried so hard to make this work, and everytime I upload it something always messes up

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Can someone take a look at this and tell me what I'm doing wrong?

solid adder
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I did what I normally do and it turned out like this.

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I was going to try and reupload it maybe, but not sure.

short crater
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That usually happens to me when I have the bones mapped wrong

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Otherwise that hasn’t happened to me

crisp tendon
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@tall oxide a screenshot would help so much more

tall oxide
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In game the arms always flip out, tried doing things differently several times

golden wasp
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it broke

short crater
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Weight paint

crisp tendon
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Was it after Cat's plugin ?

tall oxide
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Tried before and after

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both broke in different ways

crisp tendon
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weight paint isn't gonna fix missing bones or unconnected ones tho @short crater

short crater
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No

crisp tendon
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@tall oxide Why aren't you arm bones physically connected ?

short crater
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I’m talking to wulf

tall oxide
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Thats how the XPS imported, and the last few times I connected them with blender they broke

crisp tendon
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Yeah Wulf's armature is missing bones

tall oxide
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The weight map looks correct, but

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I've been pounding my head against this for a few hours

short crater
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But it doesn’t look like it’s weight painted to the mesh?

golden wasp
crisp tendon
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It's not even the right size so it wouldn't matter ?

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Yeah this one is correct

golden wasp
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i know

crisp tendon
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@tall oxide weight map on arms is correct ?

golden wasp
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it breaks when export

crisp tendon
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What are your exports settings @golden wasp

golden wasp
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what should they be

tall oxide
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It looks alright when posed

solid adder
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I'll check the bones once more. Strange that this is 1/5 so far. Same routine, cat's blender, etc.

crisp tendon
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@tall oxide What do you mean by "arms flip out"

tall oxide
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not sure how to move arms in desktop mode

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but they go at weird angles when moved

crisp tendon
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might be bone rotation then

tall oxide
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How would I check/fix that?

crisp tendon
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in blender

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if you move the upper arm check where the lower arm goes

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or shoulder

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or chest

tall oxide
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Things seem to rotate fine

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did find some unweighted vertexes though

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Would that of caused the issue?

crisp tendon
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In that was the case only those vertices wouldn't move

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a part moving where/when it shouldn't is an entire different issue

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brb

tall oxide
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Yeah. I'm not sure whats causing the issue, which is really anoying because I like this model a lot and its just not working

crisp tendon
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Yeah there's a lot of us in the same situation

golden wasp
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i will try cat

warm pollen
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how the hell do that model works

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what is that?

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he ddoesn't seem to have legs

crisp tendon
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i thin we're seeing his hips in the first image on the bottom left

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just ask questions or post a screenshot of your errors, it'll be faster

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if it's an MMD there's always a lot to decimate

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boots, clothes, hair

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there's always stuff

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people bring 200k MMDs to 20k

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it's an art

warm pollen
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you can adjust it in blender

crisp tendon
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rotate it probably

gusty charm
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It says it's part of the chin but ...

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Any advice?

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Yup, it's part of the skirt.

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Maybe something went wrong in the blender ...?

south rivet
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any tips on configuring dynamic bones with these flaps http://puu.sh/yJgzr/7b39e7a481.jpg I would like to leave them in this orentation, so it appears that they are effected by gravity properly, but I don't want them clipping my avatar.

subtle moth
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how to fix bonelength is zero?

crisp tendon
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@gusty charm if you map the rest correctly it shouldn't matter

gusty charm
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Everything else is fine, so I'll leave it.

crisp tendon
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@subtle moth make sure you chose the correct bone but if you did you'll have to modify it in blender

marsh escarp
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Can anyone help me whit this, Spine Hiarchy problem or how its called and i have no idea how to fix it

crisp tendon
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@marsh escarp you're missing a spine bone

marsh escarp
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Well, how does one fix this Spine problem, because im fairly new to this

crisp tendon
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find a tutorial on how to create a bone in blender then watch tupper's video on how to use cat's plugin
and that should be good

marsh escarp
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so im basically then putting this bone betwen hips and chest?

crisp tendon
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yes

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and hopefully cat's plugin will fix the weight paint

strong crescent
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if anyone can help me, i have an error that says "Spine hierarchy incorrect. Make sure that the parent of both shoulders and the neck is the chest" just checked and they are all ok

crisp tendon
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your hips is incorrect

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and you're missing a spine bone too

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Did every avatar on earth got corrupted by a hack today or what ?

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everyone's having the same issue it's crazy

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MMD or not

strong crescent
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mmd

crisp tendon
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So imported with mmd_tools and you used Cat's plugin ?

marsh escarp
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im stuck on how i Import the Blaziken model into Blender, im retarded.-.

strong crescent
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i'll check into cat's plugin

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so i need the spine bone

silent marlin
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anyone know how to make it where a wheelchaired character won't walk using their legs

crisp tendon
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remove the weight painting on the legs

silent marlin
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thanks

jovial kite
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anyone there who can help me with dynamic bones? I've got it fully rigged but when i click play scene i either get pixels or a gray screen, how do i move the avatar to test the physics in unity before export, i'm tearing my hair out here

marsh escarp
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im to retarded for blender

fleet echo
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this make it easier

jovial kite
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Hey Jazneo

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how do I move an avatar in Unity

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along an axis

fleet echo
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for what?

marsh escarp
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but my bones from the model i got from the mix... whatever site its name was are weird in bpender

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they are all pointing up

jovial kite
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so here I am in unity

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I want to just see the skirt physics in action, right? so i hit the play button

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and this is all I get

marsh escarp
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would anyone help me tomorrow around this time (or earlyer) in voice whit the bone issue

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the tutorials are to fast to follow

jovial kite
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found out lmao I just suck at navigating unity

fleet echo
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@jovial kite just click on main avatar in scene in play mode then use drag your avatar around click white box in middle of your avatar

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with the 4 arrow point out each corner

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just shake your avatar

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then see the skirt move

fading verge
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Click the little circle on the far right

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Then go to "None"

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np

crisp tendon
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Do you have jaw mapped in your humanoid configuration ?

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If you're not using it, no

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Check the hierarchy !

fading verge
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So to anyone who decides to rig in 3DS Max, word of warning: ensure the base modifier is Edit Mesh, not Edit Poly like a default-imported ODS. You will not be able to export your rig if you rig it as an an Edit Poly, and will lose all your work.

tough goblet
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im trying to decrease poly count on a model, but im having issues

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could someone take a look for me?

tall oxide
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heya Ruubrick, would you mind if I zipped and sent you the model I was working with so you could take a quick look at it?

crisp tendon
tough goblet
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ty

crisp tendon
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@tall oxide What is it you were trying to do ?

tall oxide
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just trying to get it to work

fading verge
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hey can someone private message me for a little help getting a model into VR chat? I'm having a few issues! I have notifications off for servers, so a message would be so appreciated ❀

tall oxide
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Im hoping that you can load it up in blender and see something obvious that I can fix

crisp tendon
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@tall oxide Did you run it through cat's plugin in blender ?

tall oxide
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yep

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tried with and without

crisp tendon
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What error were you getting for upload ?

tall oxide
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shoulders and waist are not in the correct position

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but they are fine when posed in unity/blender

crisp tendon
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correct position ? Is that what the error said ?

tall oxide
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no, no errors when uploading, only in game

crisp tendon
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Does your avatar has legs

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have*

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because it doesn't in the fbx you sent me

tall oxide
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nope

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supposed to be a floating ghost thing, I added dummy legs however

crisp tendon
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ok so you didn't send me the correct one

tall oxide
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my mistake, sorry

craggy hemlock
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Quick question, Theres no way to add bones in unity, you'd have to do it in blender correct?

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I mean I'm only just starting out here so I know nothing

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I just wanted to add in some sneaky finger stuff to my basic mixamo rig which didn't include them but I don't know where to start

tall oxide
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correct

craggy hemlock
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Darn.

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I'm not quite sure where to start here, then.

fading verge
#

so my avatar turned out like this

#

just a sec

#

the dress+face+hair are all static unmoving, while my arms and legs are but messed up

fleet echo
#

@fading verge does still have twist bone

fading verge
#

What

fleet echo
#

them little bone stick up

#

on mmd model

fading verge
#

Also all of them are seperate and are not linked to eachother, is taht a porblem?

fleet echo
#

them bone stick up are call twist bone

fading verge
#

Ye they're there?

fleet echo
#

well you mostly like have them bone in your humaniod configure

#

need put right bone in the slots

#

to avoid this problem you can get cat plugin

#

it remove all this bones

fading verge
#

I have cat

fleet echo
#

then use mix weight tool

#

to merge them bone on the main bone

fading verge
#

How?

#

Do I just click on each one and click mix weight?

fleet echo
#

like that

fading verge
#

It won't let me click mix weight

#

nvm

#

found out how

fleet echo
#

armature look like skeletion of human body

fading verge
#

Do I do it to all of em?

fleet echo
#

well if use the fix armature it do it all for you

#

just one button

fading verge
#

It's messing up my avatar so I'm avoiding it

fleet echo
#

what does it do?

#

i never had problem

fading verge
#

It moves my stuff to different possitions

fleet echo
#

so the can fix it

#

next update

#

we on 4.0 update

#

mostly problem come from outdate mmd tool

#

trying use cat plugin

#

here a guide what blackwhite working on

fading verge
#

@fading verge make sure the twist bone is a child of the arm bone before mixing

#

ok in the rigging my stuff still isn't acting right

#

They have bones on them, should I delete their bones?

#

or do I need to do something else

jovial kite
#

dont just delete bones

#

a lot of them are weighted it may cause issues

#

u can delete all 0 weight bones usually, and for other bones merge or change their weights

fading verge
#

How to I merge the skeletons?

crisp tendon
#

cat's plugin

fading verge
#

@crisp tendon where in cats plugin

crisp tendon
#

"fix model"

fleet echo
#

just follow this

#

there all downlink on it

fading verge
#

I don't know if I fixed it

#

I'm loading in now

#

Now my character is stuck tposed

fading verge
#

hi

#

I need help with rigging a second arm

#

I think I got it, I made the second left arm a child of the left arm

#

I have to switch the pose

craggy hemlock
#

Full body IK being disabled because of my lack of hand joints just means I can't point and such, right?

#

I'm not really expecting much hand movement from this dude

fading verge
#

So my clothing and face are not mapping

strange garden
#

aight now

#

im lazy as FUCK

#

does anyone here think i can possibly steal an armature

fading verge
#

Does anyone have a good tutorial for bones and rigging for VRChat? Everything I import seems to be a bit derpy.

remote rivet
#

For the scene descriptor, you'll need to click on your model in the 3d view in unity, go to the inspector window and click the add compontent button. Type in 'vrc av" and click on the avatar descriptor and you'll have a dot appear around your model. set the height and animation and u should be good to go

#

Anyways quick question cause i cant remember; when making a parent bone to act as a base for my dynamic bones in the head, do i remove the parent of the dynamic bone parent?

fading verge
#

i think that did the trick

#

thank you

remote rivet
#

all good

fading verge
#

This was before I decimated, also the neck was snapped to the left so I rotated it back (the skin was there)

remote rivet
#

missing skin could be unconnected verts in the model?

#

i'm not entirely sure though

fading verge
#

I'll show you my blender

#

decimated

#

I decimated the skin and tried it, then I tried it without this part decimated

#

this problem has been occuring to be over and over, I cannot solve why skin continues to be missing I've redone this model over so many times xD

midnight arch
#

Thats why i gave up until the give out a better sdk.

fading verge
#

rip

remote rivet
#

Try selecting some neck verts and moving them around, see if there are any holes maybe?

fading verge
#

OMG

#

xD

#

wellllll

#

i found out the skin IS there it's just rotated ??

#

so I messed with the mapping and rotated the bones

#

the skin is there now

#

???

#

xD

remote rivet
#

yeah lmao some models get messed up lmao

fading verge
#

Allright trying character again this time with diff hair, and diff clothing

#

hopefully it works

#

Nope

#

rip

fading verge
#

Everything is rigged fine by the looks in blender and in unity, i fix 1 problem and more come up. and this seems to be the most common.

limpid scarab
#

@fading verge it seems like it's mainly a bone structure /bone mapping issue

#

How does ur bone hierarchy look like?

fading verge
#

@limpid scarab you want just the parents or everything expanded?

limpid scarab
#

Expanded would be best

#

Also the bone mapping in unity. Believe half should not be mapped there for ur avatar

fading verge
limpid scarab
#

Hmm. And the humanoid bone mapping?

fading verge
remote rivet
fading verge
#

lol ok that fixed the red errors on the 3d bone map, which i completly forgot that were there and assumed it was a bigger issue. but the 2 errors that pop up before i publish are still there

remote rivet
#

hmmm

limpid scarab
#

To be honest I'd suggest putting your avatar through the cats plugin

#

It would reduce the amount of bones you have and make the mapping alot easier

fading verge
#

im pretty sure that model has been already

limpid scarab
#

The naming would make me believe it isn't

#

Hmmm

fading verge
#

i did the cat plugin this morning while i was fixing the cape, only 1 side of the mesh had faces, so it was see through at some point

limpid scarab
#

The structure itself does look kind of ok.

#

But for some reason it doesn't want to accept the arms..

torpid sundial
#

I'm getting the error not connected to the arms and neck, the middle selected joint is what I have selected.. Newer to this so I'm a bit lost x.x

fading verge
#

that's what i was thinking, but it just keeps saying about Upper arms are not specified and the huminoid rig must have head hands feet bones mapped

#

@torpid sundial is that Bone there mapped as the "Upper Chest" ?

torpid sundial
#

Yes

fading verge
#

remove that from upper chest

torpid sundial
#

wait no, its blank the upper chest I read about that.. thats the chest.

#

"spine hierarchy incorrect. Make sure that the parent of both shoulders and the neck is in the chest."

hexed frigate
#

how to fix character not in T-Pose ? unity.

vital meadow
hexed frigate
#

thank you ❀

midnight igloo
#

How can add scripts to bones in unity

amber wadi
#

The angle between pelvis and thigh bones should be close to 180 degrees (this avatar's angle is 0.0) how can i fix this?

teal badge
#

See if it's broken first.

#

If it works, ignore it.

amber wadi
#

Ok

#

yeah it's buggy lol

#

i mean nvm

#

its working fine, i'm having isssues with the foot now

#

looks cute tbh when not walking but then start glitching when i walk xD

deep lynx
#

I know there's hair physics and eye and mouth animations, but is boob jiggle a paid asset and is that also part of the hair physics ?

amber wadi
#

You can create breast bones and add dynamic bones into it

deep lynx
#

Without paid assets ?

sand void
wise dune
amber wadi
#

@deep lynx oh sorry i didn't read right your question, from what I know you have to pay for the asset

#

I find it worth to be honest, a little expensive, but worth

dusky pendant
#

Is it possible to add bones in unity

#

or do I really have to take it back to blender then re-export

crisp tendon
#

@wise dune Try importing the fbx with automatic bone orientation first

#

@dusky pendant Blender sorry

wise dune
#

putting the model in unity like that destroyed the mesh

#

it cant be like that

crisp tendon
#

It might be your legs then

#

If having the bones like that in unity destroy the mesh then the entire body has a problem

#

But clearly your legs are arched forward

wise dune
#

its a source model

#

they always have the bones pointing weird like that

#

usually dont have the spine bend though

amber wadi
#

Guys, my avatar has a weapon in her back, but everyime i move the weapon moves around like crazy, how can i attach it to her back?

#

and her mouth is constantly open lol

crisp tendon
#

Stick the weapon with weight paint or remove the weight paint completely

#

For the jaw you can unmap it in the humanoid rigging

serene cloak
#

I'm trying to make some eyetracking on this character.
It gives me an issue though..

crisp tendon
#

Why is the right eye bone called elbow ?

#

Also make sure to select the whole bone, not the joint

serene cloak
crisp tendon
#

yes

#

because i don't think the joints themselves have a vertex group

serene cloak
crisp tendon
#

Did you even fix the model before doing all this ?

serene cloak
#

With pmxeditor?

crystal vector
#

With cats

serene cloak
#

I should let cats translate it?

crystal vector
#

Try the fix model button

serene cloak
#

Oh shit, no more errors

crystal vector
#

Cats magic πŸ‘Œ

crisp tendon
serene cloak
#

That kinda did the thing

silent marlin
#

I'm having trouble trying to find the small remnants of weight paint on my character's legs, so, now my character just has spaghettified legs πŸ€”

serene cloak
#

Started playing around with this, since yesterday. Still a lot of shit going on

crisp tendon
#

@silent marlin lmk if i can help

crystal vector
#

@serene cloak also you should select another eye bone instead of elbow

silent marlin
#

will do

#

it'd be much easier if the character herself had only the legs to deal with, but she has a couple materials that the weight paints cover for the leg bones

crystal vector
#

@serene cloak Also don't use pmx editor anymore, cats does it all for you

serene cloak
#

@crystal vector Yeah, I just noticed that. x'D Some tutorials told me to use pmx editor, but seems like it's useless with Cats around.

crystal vector
#

They are mostly outdated. Cats came out a month ago I think ^^

serene cloak
#

Ah I see.

#

Well, before I can pull it into Unity. I might aswell Decimate it first

amber wadi
#

@crisp tendon Thank you, it solved my problems

serene cloak
#

The hips are stuck to the toes

crisp tendon
#

it's not, don't worry

serene cloak
#

@crisp tendon Just tried it ingame. The feets are a mess. long and chunky. Let me get a screen

crisp tendon
#

You can probably try to remove the bones that connect to the toes in blender then

#

see if that solves it

serene cloak
#

I can't see the bones in blender though

crisp tendon
#

go into the vertex mode of the mesh, click on the the bone, press n and see if there's any data for the skirt in the numbers

serene cloak
crisp tendon
#

Yeah the strings are the connection between the bones

#

make sure to remove the parent of that bone if it's skirt or hips

serene cloak
#

They seem to be stuck to the hips

#

How do I remove them?

crisp tendon
#

Don't remove the bones, just the parenting

serene cloak
#

I have no idea how to do it though.

#

They're called Left foot tip EX and Right toe EX

crisp tendon
#

Wait, did you have your toes mapped in unity hupmanoid rigging ?

serene cloak
#

I did. I was actually about to rig the toes, just as you typed.

#

Shouldn't I do that?

crisp tendon
#

nope, remove them

#

in the mapping

serene cloak
#

Alright. no toes

#

Feet still seems to be stuck to the ground

crisp tendon
#

Stuck ?

serene cloak
#

Like this, it's stuck to the ground, when I move around

crisp tendon
#

it's not as bad as it was

#

probably missing weight paint

serene cloak
#

True

#

Can these be the issue?

crisp tendon
#

i don't think they matter

#

But check the weight paint

crystal vector
#

@serene cloak In cats click on Start pose mode and rotate the bones a bit and see if they look normal.

serene cloak
#

Welp

#

That can't be normal x'D

crystal vector
#

Yup weight paint is wrong πŸ˜„

serene cloak
#

Where can I fix that?

naive tree
#

so what u do is

#

select your bone in pose, shift select mesh

#

and change to eright paint mode

#

and then select your bone that is in shoe (cuz thats prob the area)

#

and then look if the tip toe is blue or not

#

if it is, then paint it so it sticks back to your shoe

#

your cursor is a brush when you're in weight paint mode

#

to check if its all ok, you can click R for rotate and see if everythings good

#

this issue is usually weight paint or duplicated bones with weight on them

#

or random ass bones parented to wrong thing

serene cloak
#

Can't find "Shift select mesh"

#

Eh

marble musk
naive tree
#

you hold shift

serene cloak
#

Nothing is happening

#

I got an option in cats called "Mix Weights"

naive tree
#

select bone and then holding shift select your mesh

#

then select your armature, enter Pose mode

crisp tendon
#

press Z for mesh view btw

#

much easier

serene cloak
crisp tendon
#

now you right click on the foot bone

naive tree
#

then click on bone that is your shoe

#

and see if there is blue on the tip of your shoe

serene cloak
naive tree
#

and paint it with your cursor

#

just follow my steps

crisp tendon
#

you need to be in pose mode in pose

#

otherwise you can't select the bo,e

#

n*

serene cloak
crisp tendon
#

then switch back to the mesh

naive tree
#

this is how your foot will look most likely

crisp tendon
#

Vision of the future ahah

serene cloak
#

Oh shit, like this?

crisp tendon
#

eheh yes

serene cloak
#

Should it all be red?

crisp tendon
#

paint it red

#

or at least green

#

but blue wil cause issues

#

make sure to look all around the foot to not miss any spot

serene cloak
#

It got some blue inside the shoe apparently

naive tree
#

be sure to not touch other shoe

#

or other parts of the leg

serene cloak
#

Only painting over this shoe atm

#

I tried to move it

#

Some parts inside the shoe is still fucked

naive tree
#

and when u done with this, select same bone onthe other leg

#

and do the same

serene cloak
#

But how do I paint inside the shoe

naive tree
#

u can also R for rotate

#

and paint the sticking thing to the ground

serene cloak
#

Shit, it worked

naive tree
#

i dont think everything has to be red, just needs to not stick

serene cloak
#

How do I put it back to it's usual position?

naive tree
serene cloak
#

Alright, I'ma try to upload it

#

And see if it's fixed

#

Thx for the help btw. πŸ˜„

#

I appreciate it. πŸ˜„

silent marlin
#

man, weight painting the mesh is a lot easier than trying to look for the small bits of light blue that blend in with the rest of the model

serene cloak
#

Great, feets work

naive tree
#

sometimes there's leftover bones that have weight on them, or like duplicates

#

and then u can do this with mixing weight

crisp tendon
#

@silent marlin What if you have one mesh for the entire body ?

silent marlin
#

πŸ€”

crisp tendon
#

You didn't merge your meshes ?

silent marlin
#

I do

crisp tendon
#

πŸ€”

silent marlin
#

it's much easier to do the weight paints per individual mesh with this model

#

I think I might've finally gotten rid of all the weight paint on her legs

#

made her spread her legs like this and nothing is clinging to the bones, so, it might actually be finished

crisp tendon
#

How many polys does this one have ?

silent marlin
#

I reduced it to about 18.9k

crisp tendon
#

so many vertices

unkempt belfry
#

Would somebody who has experience with Blender be able to help me with something that's probably super easy but I can't figure out?

crisp tendon
#

Sure

unkempt belfry
#

I can't even figure out how to ask this bleh

#

I'm trying to figure out how to change the value for my character's eyes during a keyframe so that they're opened instead of closed.

silent marlin
#

puts model in unity only to see the legs tearing on the configure screen again πŸ€”

serene cloak
#

Does cats got an option with Eye Tracking, and Lip Syncing?

crisp tendon
#

yes

serene cloak
#

Can you explain where?

#

I can only see Eye Tracking

#

Which didn't work very well ingame

#

My avatar could blink, but her eyes didn't really move around

crisp tendon
#

visemes is lip sync

#

and you probably messed up the eye tracking somehow

serene cloak
#

When I use Cats Eye Tracking, it works fine.

#

They're moving and all

limpid scarab
#

It still gives me nightmares

silent marlin
#

nono

limpid scarab
#

Ah nice, good work already!

serene cloak
silent marlin
#

whoever made her made her jaw out of 3 materials though, so, it looks kinda creepy in mesh view

limpid scarab
#

Haha, thats why i thought you made a creepy model too

marble musk
#

it says: Human bone not found "Head"

silent marlin
#

also, you can probably duplicate a bone that's close to the head position and make it the head

crisp tendon
#

@serene cloak Find one the tutorials on how to make lip sync or eye tracking in #tutorials

serene cloak
prime dome
#

can someone help me with eye tracking?
it works on one of my avatars, but not on another
and i went through the exact same process in CATS to establish the eye bones
tested it in unity and the eye bones do move correctly and theyre set in the rig configuration

silent marlin
#

this model still isn't working right even with the weight paint taken off

crisp tendon
#

@silent marlin whatt's happening ?

silent marlin
#

blender shows there's nothing sticking to the bones when I move them, but when I upload it to unity, it's acting like I still have some weight paint somewhere

#

lemme screenshot it when I put it up on unity, since it looks like that in game too

crisp tendon
#

so the legs are falling in ?

silent marlin
#

yeah pretty much

#

she still walks with them when I have every single part of the bone with dark blue

#

I even dragged the wheelchair away to see if it there wasn't anything attached to it

crisp tendon
#

what about the vertices ?

silent marlin
#

the vertices seem to be all in order

crisp tendon
#

isn't it somehow attatched to the invisible root bone at the origin ?

silent marlin
#

somehow

#

I'm gonna get angry if it turns out to be something really simple lol

marsh escarp
#

My Problem is pretty simple to fix tho i dont know how to get at i

naive tree
#

if only we could read minds iris

delicate mountain
#

that moment ure are able to dlo alot of stuff such as animations , particles etc and all u have in ur mind is how to make the

#

PERFECT TROLL

#

Avatar.

mystic agate
#

@delicate mountain hey

marsh escarp
#

I need to add a Bone on my Avatar for the spine, tho im to stupid to do so

delicate mountain
#

ello @mystic agate

crisp tendon
#

@marsh escarp Find a tutorial, there's a lot of them

marsh escarp
#

I did but i still dont really understand it

#

The boney from the Model are fucked up on Blender

#

they are all pointing upwards

crisp tendon
#

you didn't change any of the import settings so yeah they will be like that

marsh escarp
#

and there is no video that tells me this

wispy remnant
#

Google one that does

crisp tendon
#

@marsh escarp Being curious is also a tutorial fyi

marsh escarp
#

being retarded in Blender usage isnt helping me even if i try to '#teach myself' things sinc eidk what im even doing

wispy remnant
#

We all didn’t know what we’re doing at one point too

crisp tendon
#

I learned by being interested in what i was doing, i didn't watch the secret blender tutorials

#

If all you do is repeat what you see in the videos without thinking or being interested then yeah, when something doesn't work you're fucked

marsh escarp
#

I cant repeat anythiong i see in a video because there is no video that trys to answer my question

twilit folio
#

hello

crisp tendon
#

@marsh escarp i'm doubtful of that

wispy remnant
twilit folio
#

I'm hoping someone here has the answer, in blender I just decimated the boots off of my avatar and I'm trying to move the entire bone rigging y axis down but I'm not seeing the option, what am I missing?

wispy remnant
#

No tutorials help

crisp tendon
marsh escarp
#

Its not about how to add a bone smh

#

its about how to add a bone to an allready existing bonestructure of the Avatar and how to import it in Blender whitout them fucking up

naive tree
#

@marsh escarp are you missing a chest bone on your avatar?

marsh escarp
#

nope Spine

naive tree
#

what is spine

#

the one shoulders connect to?

#

or onebetween hips and upper one

marsh escarp
#

the one betwen hips and chest

naive tree
#

can't you duplicate like chest and move it inbetween

#

then connect/parent or whatever you have to do with it

twilit folio
#

@crisp tendon I'm clicking around there but not seeing a tool pop up to assist me, I'm probably just overlooking it. I'll link a picture to my problem and maybe that will give it more context

naive tree
#

and have you tried cats? i know they added it for adding missing chest bone

marsh escarp
#

idk if i can, if then i dont know how to

marsh escarp
#

and no i never tried cats

naive tree
#

then do it first and see if it works

crisp tendon
#

@twilit folio You selected the entire armature, it should be at the origin then

marsh escarp
#

Where do i even ge tthis ''cat thing''

naive tree
marble musk
#

Hey guys. is there a Fbx to Obj converter?

#

PLEASE

fading verge
#

Hi there. trying to find a model that is rigged so I can setup some animations on it. I have Unity and Blender. I am completely new to this so any help is appreciated!!

#

What are you trying to open the fbx in?

naive tree
#

@marble musk ask that to google

marble musk
#

...

#

mixamo @fading verge

#

fbx can't be auto riged

fading verge
#

Try this πŸ˜ƒ

marble musk
#

oh

#

thank you so much!

fading verge
#

Np!

stiff wing
#

I'm completely new to this, anybody know where I should start for rigging a model up that isn't a humanoid figure? Having a hard time finding tutorials that cover that.

fading verge
#

Is it not possible to change the mode?

#

On the dropdown humanoid is on I think you can do it there??

#

I'm not sure either as I am new too, sorry I can't really help!!

stiff wing
#

I just haven't even made an armature or anything yet

fading verge
#

Oh god

#

Hm

#

Good question

stiff wing
#

I pretty much just want the eyes to follow the hmd, and I think I'm gonna make floating cursors for hands

#

assuming it's doable

#

probably not gonna mess with deforming anything until later, just wanna get basics up and running

marsh escarp
fading verge
#

I don't even know where to begin with any of this, sorry I can't help;;;

silent marlin
marble musk
#

That's what happends when you give important information to me... I take it and make something super useless!

#

@fading verge

fading verge
#

make him...

#

DAB

marble musk
#

what...

#

OMG

#

I NEED IT

#

brb

marsh escarp
#

''Hip was not found in the Hiarchy''

marble musk
#

@marsh escarp error in unity?

marsh escarp
#

no Blender

#

my Model is missing a spinebone

marble musk
#

blender...

#

fbx?

marsh escarp
#

In Unity it tells me i miss a Spone

#

and in Blende rall my bones are fucked up

marble musk
#

is it a FBX?

marsh escarp
#

no dae

marble musk
#

oh

#

I don't do things with DAE

#

sorry

marsh escarp
#

i got a FBX file aswell

marble musk
#

oh

marsh escarp
#

i got both

marble musk
#

so you might want to make it an OBJ and use Mixamo

#

to autorig

marsh escarp
#

i allready used Mixamo

#

hm

marble musk
#

yeah

#

i'm noob in bones

#

lol

#

sorry

marsh escarp
#

so am i

#

im missing one bone, the spine

#

then my avatar would work

#

i can only download dae and 2 FBX one for unity and one for.. non unity

marble musk
#

whaaaa...?

silent marlin
#

if the hips are missing, I just duplicate a bone that's in the general area of the hips to use as the hips

stiff wing
#

is there no armature fbx template out there?

short crater
#

There are armature templates

pale hull
#

@stiff wing There is one, let me go find it

stiff wing
#

Thanks, google isn't helping me much

pale hull
stiff wing
#

Thanks again man, this looks pretty useful

pale hull
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Ping me if you need anything explained

stiff wing
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Sure thing

marsh escarp
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@silent marlin Well but the problem is my bones are looking weird in Blender, and idk if you can add bones in Unity

silent marlin
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you can add them in blender; not sure about anything with unity tbh

marsh escarp
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i tried adding it whit blender, i did add some tho why do thee bones look like this in Blender

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in Unity it looks allright, except for the spine missing

sly fog
pale hull
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3 spinebones (Hips, spine, chest) is the minimum. If it's above that it's fine, unless you want simulated eye-tracking. Then it needs to be exactly 3 spinebones.

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If you have more than 3, just assign the first spinebone as hips and the last one as chest (The one shoulders and neck is parented to)

sly fog
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Ahh, I prefer the eye tracking. Got rid of the 2nd Chest and just made the 2nd spine parented to the hips. Can never have too many hips πŸ˜‰

pale hull
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Or atleast ones that don't lie. πŸ‘€

sly fog
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Oh god. Thats a running joke with one of my Len models, his entire lower body follows my mouse cursor, it's a horrifying sight

marsh escarp
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What can i do if my spine ha sa bonelenght of Zero?

lost knoll
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may anyone help me with this issue(in vr), when i'm having my arm straiight, the arm ingame is angled. Viewport is correct, all Rotations zero'd in Blender. any other option which might be the issue ?

pale hull
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@marsh escarp You need to import that model into blender. Select the armature and change from object mode to edit mode. Select one end of the "zero bone length" bone and drag it up a tiny bit. Reexport the model back into unity.

marsh escarp
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does the boine need a minimum size?

fleet echo
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@sly fog faster way just get cat plugin

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remove all useless bone

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fix the hip

sly fog
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I- was just about to ask about that

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for some reason in unity my angle is still at like- 3.3

sharp narwhal
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hey could anyone help out with a model of mine?

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idk if this is the right channel or not

fleet echo
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if about bones

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your in right area

sharp narwhal
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what about texture atlasses?

marsh escarp
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If i put a Lenght inthe entire modle breaks

crisp tendon
sharp narwhal
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thank you

humble leaf
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Hey can anyone help me?

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Found duplicate transform 'θ¦ͺζŒ‡οΌ.L' for human bone 'Left Index Proximal' and 'LeftHand'

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I'm getting that error which doesn't allow me to get the rig to be humanoid

crisp tendon
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remove hand in mapping

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you only need wrists and fingers

humble leaf
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And basically my thumb bone keeps automatically assigning to my index finger.