#animation

1 messages · Page 130 of 1

foggy estuary
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Dang

undone glade
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It's actually easier with 3.0 I'd say. Less work arounds needing to be done

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I could have just gone from disable suit to enable easily, but instead I have my extra steps before it falls into enable.

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And my mindset is, with each new addition to the action, make a new animation. Sort of like a storyboard.

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So it goes sort of like

V
[The face plate opens revealing the fan]
V
[The fan begins a slow build up to spin]
V
[The Fan is spinning at full speed and particle effect begins]
V
[Slow build up of emission to show that we are transforming]
V
[Swap skin mesh renderers and slowly build down emission to show transforming coming to an end]
V
[The suit is enabled]```
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Instead of

V
[suit is enabled]```
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That is if you look at this like a storyboard, which one is more interesting.

mental nexus
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Does anyone know why my blinking blend shapes don't work for the animations? All of the other blendshapes that don't involve vrc.blink_left and vrc.blink_right are ok. Those blinking blendshapes are the only ones that don't transfer to the animation. thanks

twin stag
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Someone know how i can make the desktop and the computer freeze and not follow me when i make him spawn ?

noble shell
twin stag
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so this thing will make stop the object moving?

digital comet
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@twin stag yes

twin stag
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okay!

clear yew
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changes don't record

clear yew
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[used muscle animation editor instead]

foggy estuary
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@twin stag what bone did you map the desk to? Or do you not need to put it on a bone?

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I’m trying to learn that stuff so if there’s a YouTube tutorial you used could you send it to me?

twin stag
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i made him myself

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i didnt learn tutorial , i just made him like normal

vivid marsh
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anyone know what animation the Kon's use for the Okie Dokie Boomer song?

foggy estuary
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@twin stag oh but I just wanted to know how you made the desk appear, that’s why I asked about if you watched a tutorial:/

magic kite
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hey guys. I'm ready to start putting animations on my avatar but im having a hard time trying to find one from scratch without using vrchat mods avatars. I made mine through VRoid and Blender

sweet ginkgo
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Anyone know how to make a stand barrage like in JoJo? I’ve seen it a bunch but I wanna try to make it.

clear yew
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@sweet ginkgo Most of those people rip the animation files from Eye's Of Heaven or All Star Battle. SO you could probably find them in there.

minor pulsar
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Sorry for bad english

sweet ginkgo
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is there a website i can get them from? or do I have to own the game?

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Or post

sweet ginkgo
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If not, do I have to animate each limb move and stuff?

neon coral
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Im making a custom sitting animation but when i record or run the preview of the animation it goes into a motorcycle pose

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does anyone know how to fix it?

rare plume
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@mental nexus IIRC you can't use the same blinking blendshape for normal blinking and animations as they will conflict, avatars often come with a separate blink blendshape for that

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@neon coral That's just a unity issue, there isn't really a fix unfortunately. Going into play mode should allow you to see the animation correctly though. Make sure you do it on a clone of your avatar

winter brook
undone glade
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Well you can reset bone rolls to see if that helps, or you can see if you can find another running animation to use on mixamo perhaps

clear yew
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I got an idea

sweet ginkgo
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So does anyone know how to hand make a stand barrage like in JoJo? Is there a video link or guide that could help me?

molten elm
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is there a way to make it so that the animation plays like the 'feet IK preview' ?

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where the feet don't constantly move around

molten elm
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why do the foot IK settings not translate into vrchat

livid roost
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hey, how would I go about animating texture offset? I'm trying to make animation clips to move the offsets on my eye textures, because the eyes aren't spherical, just a curved plane, and no way in Hell am I going to sit there and just make new eyes lol

unkempt perch
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I have full dances in 3.0 these dances have head movement. Us there a way to let the animations take control of head movement without forcing the avatar to appear to sink into the floor to others?

livid roost
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FOUND IT
it had a really dumb name in the property list
the UV settings for a main Albedo map, for anybody else wondering, is called Material._Main Tex_ST

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...ok now it's doing it for all of them, not just one...

subtle forum
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Im trying to make a shotgun animation for this model. The gun and sound effects works fine but the muzzle flash keeps looping, anyone knows how to make it stop lopping or is there another way?

fallow latch
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if its a particle system u have to turn off Looping. but if its only in animation u should make some of the keyframes "OFF" if u somehow have them all "ON",

subtle forum
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The muzzle flash is an object. The animation checks it on, scales it up before checking it off. I turned off Loop Time but it still loops. I try to have the check off keyframe lasting as long as a few minutes, but it doesn't reset when I turn off the gesture on VRC.

clear yew
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Good afternoon, does anyone know how to fix this problem, which leaves the names in yellow?

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missing path or wrong path to the property

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you can triple click or press F2 to modify the path

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@clear yew But how do I know which way to go? the animations in question are expressions.

clear yew
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someone? ;-;

cold pulsar
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Its the path from where your animator is to the object being animated

clear yew
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My head is with the body, but apparently as shown in the image above, it is already '' body ''.

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I'm curious, where did you get that model ?

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A friend is helping me with the creation of avatars and he gives me the files.

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mhm, okay

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But apparently he took it, pre-made.

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it is

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since it seems like a stolen model

subtle forum
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Hi! Can anyone help me find the mannrobics taunt from tf2 to import to Unity?

balmy karma
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hey, i need some help with these animator states. Im trying to make a door to open and close. I already made the 2 animations for open door and closed door. I created a trigger parameter, i set the transitions between open and close to the trigger parameter, but when i try it out in play mode, the door doesnt work. The image is my current animator

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Group 6 is the mesh itself, Door 1 is a game object for the pivot point and DoorBase1 is the gameobject with the Animator controller

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edit: seems like i am stupid

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had Static for baked lighting enabled

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now imma commit self oof

plush python
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Do buffer particles not work in animations? (ex: Enabling and disabling to the beat of a song)

neon coral
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before i press preview or record

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after i pressed preview or record

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can someone please help me?

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bruh no matter what i do

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when i preview it just goes into that pose

zealous trench
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How do I make an avatar shoot off 10m to the left? I tried using Animator.Root T, but then none of the other steps render in Unity's game view.

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I managed to narrow it down to animator culling, but I can't change that on the SDK3 layers. There's no setting for it.

zealous trench
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Anyone? is this an issue with SDK3?

daring merlin
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Does anybody know how to set an animation as a chair ?
But like i have it as a gesture and if i do said gesture the chairs appear and the people who click on the chair will start dancing at the frame i am ?

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For like funny bits o3o

unkempt perch
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is it true that animators in seats were broken with UDON?

daring merlin
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Well i had some t posers

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When they exit

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Like ut would be funny to have but i deleted the chair since i could not get it to work

glossy barn
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in 3.0 I moved a blendshape gesture to the FX layer, copying the properties of the SDK example EditHands, it's working, except like GestureRightWeight isn't working, I can't slowly press the grip to ease into the blendshape

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it's just a all or nothing, GestureRightWeight is set to float

clear yew
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I want to make a small explosion for when the helicopter hits the ground, nothing much just a small one, anyone know how I could achieve this?

undone glade
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Depends on what kind of explosion you want and how the model is rigged.

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There are plenty of particle effects in the Unity Asset Store that you can use.

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Is it a hand puppet or no?

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Do you want a cartoon explosion or a realistic explosion?

torn ferry
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for some reason i cant see my particle effects when i use them except in mirrors
Anyone know what I should do?

clear yew
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its just an animation, more a cartoony explosion

undone glade
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Oh, he's here to help. Gotcha

clear yew
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haha yeah lol, I'll look on the unity store and see what there is 👍

undone glade
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JMO I believe is free

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What I sent you have some pretty good customizability

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But it does have a fire explosion effect that you may be looking for

clear yew
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That might work, ill get it in

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This is the greatest Plaaaan

undone glade
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Flight of the Valkyries play

gleaming wharf
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So i have a custom idle animation on my avatar and it works fine except the head stays stationary while the body moves doing the animation in vrchat, but in unity it looks fine. Anybody know a solution?

clear yew
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So I used the things in the JMO, worked great, however SDK wont let me upload it due to parts being said to be removed

sweet ginkgo
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So anyone know a post or forum that can help me with making stands from JoJo? (barrages, time stop, etc. ) ?

clear yew
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My animation has the audio source, though no one else can hear it besides myself, and it stays a bit quieter than I make it, anyone know why?

median tiger
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problem:

  1. have to enable object at bottom of tree
  2. have second layer to move object around with blendtrees and things
  3. enable object animation overwrites every other property not on list because the animation system is stupid and defaults every property not listed and can not be masked out because it is in the same tree and can't be put in different controller because vrc ignores all object enables not in fx controller resulting in second layer being ignored completely
    how2fix?
livid berry
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Can anyone explain to me how people create particle systems that can interact with other players models? For those who may have seen it, there is an avatar that looks like a milk carton that can "vomit" milk, and the particle system is able to "hit" other players and leave a texture on the player it hits (or any other object it encounters). Thanks!

clear yew
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the milk that leaves a texture on other avatars is using a shader for that effect

livid berry
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@clear yew Ah cool thanks! Any idea on how you make particle effects "collide" with other players? I can't seem to make it work properly by just adding a collider to the particles.

vestal fulcrum
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what are good places to find animations for my avatar

fresh estuary
vestal fulcrum
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cool stuff

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thanks for the help

fresh estuary
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np, have fun

clear yew
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not the right channel for this

foggy estuary
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Ok feel free to ban me for violating a rule 😦

median tiger
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is "head IK" the thing that is responsible for slamming your head back down to wherever your viewball started from after every time your locomotion ends?

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  1. is there a way to deliberately apply the current armature pose to the model that can survive outside of preview mode?
median tiger
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  1. is there a way to animate a property of a material (ex: hue) for all objects that have that material instead of just the property of 1 object?
bitter crypt
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hey guys i have recently moved my avatar over to sdk 3 and my mouth and eyes don't move or react with emotes like before but my mouth does move when i talk and my eyes blink and look around could anybody help me with this please

median tiger
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seems animating view position does nothing :c

livid berry
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is it possible to create a chair (station) on an avatar, and be able to sit on it yourself? (Your model contains the chair and you want to sit on the chair as you.)

blazing holly
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Is there a way to cleanly animate an object along a path or will I need to manually animate it along the path.

median tiger
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keyframes = smooth

opaque mulch
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I have two animations. Animation A and Animation B. I want to merge the two togethor and have animation A play for 5 seconds before animation B plays. Is there an easy way to do this? I tried Copy and pasting the keyframes but it didnt seem to work.

I essentially have an idle animation and a dancing animation. I want to merge the two

clear yew
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So, anyone know how to make an object stay in position so it doesnt move with the avatar?

livid berry
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Is it at all possible to animate the armature to make yourself essentially fly to a specific height/direction?

digital comet
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@livid berry yes but when the animation is over, your body with teleport back to the place where you started the animation and your view will not follow the fly animation

median tiger
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@opaque mulch chain B after A and have a long exit time and transition

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@clear yew someone made a unity package to do that

clear yew
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They did? do u know where it could be found or is it more the basis of asking round?

median tiger
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yep thats the one

clear yew
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Thanks for the help! Ill download it now

sweet ginkgo
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Does anyone know how to sequence an animation? Like music starts playing then something appears but it appears after the music's starts playing?

clear yew
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Says the prefab may be broken for the constraint..

muted prairie
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worked for me last week

clear yew
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Possibly just me, Im just getting that "unable to instantiate prefab" thing, ill try look into it

violet moss
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  1. is there a way to deliberately apply the current armature pose to the model that can survive outside of preview mode?
    @median tiger this is the “Apply as Rest Pose” button in Cats. In vanilla Blender it’s a few steps to it.
median tiger
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nothing within unity?

violet moss
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In Unity I am not entirely sure, I beleive you’d need to pose it in the bone configuration screen, I think that is the pose that defines its zero rotations I’m not 100% sure. I do all default posing in blender

median tiger
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@clear yew been meaning to try this myself, just grabbed a copy right now and it worked in vrc for me

clear yew
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Weird.. I looked at the setup video on the website though in unity it doesnt allow me to drag it in, thats my problem anyway unless im being daft

median tiger
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did you follow the instructions and unpack the prefab and move things around?

clear yew
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Followed the video anyway yes

proper hedge
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@clear yew what happens when you try?

clear yew
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End up getting a unity error, the "unable to instantiate prefab. prefab may be broken"

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Not sure if thats me being stupid tho

proper hedge
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I think that happens when it can't find a script. Since the only scripts used are constraints, that is odd

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If you select the prefab from project window does it say anything is missing in the inspector?

clear yew
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Shows this

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WHich looks normal to me anyway

proper hedge
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It's missing the constraints entirely. Hmm You on the right version of unity?

clear yew
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Knowing me most likely not.. I'll take a look, probably off by like an update

proper hedge
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You need to use 2018.4.20f1 I believe

clear yew
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off by just a bit

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This explains 10,000 things.. Sorry me being entirely stupid haha

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🤦‍♂️

median tiger
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lol

ashen sedge
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I'm making an animation clip where I want to change the UV offsets on a single material, however all the materials on the mesh gets their UVs offset as well. Is there a way to only animate the UVs on a single material on the same mesh?

median tiger
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@ not zarniwoop: are animator layers zero indexed?

ashen sedge
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Not sure what you mean. Animator layers shouldn't have to do anything with making animation clips

proud cloud
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does anyone know how I could make like the Road Roller Scene from JoJos bizarre adventure. But just Dio barraging the road roller

opaque mulch
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@median tiger I managed to use copy/paste but theres way too many keyframes in the one animation, Unity shitys istelf. What was that package you mentioned?

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is there an easier way to do this

median tiger
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no the thing you want to do is one of the absolute basics

opaque mulch
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For example i want to insert keyframes from another animation in tegh first 10 seconds here

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goddddd. so much fiddling. Siggh

median tiger
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I have two animations. Animation A and Animation B. I want to merge the two togethor and have animation A play for 5 seconds before animation B plays.

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@opaque mulch chain B after A and have a long exit time and transition

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you should not be touching keyframes right now

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you should be editing the animator controller

opaque mulch
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up until now this is the only way i knew how to edit animations. ill do some googling

muted prairie
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you make an animator controller

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drop animation A into it, then B, create link between A and B, tada

opaque mulch
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so like this

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modified the animation keyframes to play music at the same time. can this same thing be achieved with an animation controller too?

muted prairie
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well no, the point of the animation is to enable thing

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the animator plays those animations

opaque mulch
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ok so regardless of music. how do I add this animation controller i just made the a custom overide? I want to put it on an emote slot

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its not a .anim file so it not visible when i look for it.

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this might not be as easy as I think it is ill read up on unity animations

muted lance
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Anyway I can make an emote, emote slot one for example play infinitely?

daring merlin
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Yes

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Set the anim to loop

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Also i was slightly tempted to add the whole dance routine of thriller to my avatar

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Including 5 back up dancers XD

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And tie it to a gesture so it plays the full song

muted lance
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So, new thing

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I made a keyframe animation

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and I want this one walking animation to be playing during it

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but I don't wanna have to keep copy pasting the keyframes for the walking anim into the keyframe anim.

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Anything I can do to make them both happen in one emote?

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I also wanna set it to Emote 1 slot.

bronze gate
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can someone help me make a simple avatar weapon using gestures?

bronze gate
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?

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can anyone help

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i need help creating a simple avatar gun activated by a gesture

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as i don't know how to

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@muted prairie

muted prairie
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Watch tutorials ?

bronze gate
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thanks

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but tutorials are long

fervent quarry
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So, I am trying to use some blendshapes for an animation, like... expressions and the usual. For some reason, during editor/play mode, the expressions blendshapes are set properly BUT in VRchat they display strangely, some blendshapes simply don't have their values applied.

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notice the lack of curvature on the smile

muted prairie
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And you have the correct shapekey list ?

austere moss
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hello

fervent quarry
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Oh, yes I do

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seems like its only one especific blendshape, the third last one I am using

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Im setting a sadness blendshape to a negative value, but it seems to work when used normally I guess

muted prairie
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negative value ?

fervent quarry
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Yup, -20

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So I assume VRChat doesn't actually like negative blendshapes and clamps them to 0?

muted prairie
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yeah it's clamped

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0 or 1

fervent quarry
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ah dammit ;~;

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thanks for the info!

muted lance
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Anyway to make an animation play slower?

muted prairie
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in an animator or on its own ?

muted lance
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It's just an animation of your body being thrown back.

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But I wanted it to play in slow motion.

muted prairie
muted lance
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OOOOOOO

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Thanks, boss.

muted prairie
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it's not really the most precise method though, but by far the easiest

muted lance
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Well, it heavily cripples the animation. And that's exactly what I was looking for.

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It makes my original idea for it even better.

median tiger
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  1. is there a way to animate a property of a material (ex: hue) for all objects that have that material instead of just that material on just 1 object in unity?
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  1. what does the "foot IK" checkbox do?
clear yew
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So erm, I tried using the world space world constraint thing today, and it works, though its saying that the components inside it cannot be used within vrchat

clear yew
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Not sure if I did something wrong or if its something else..

digital comet
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latest sdk? @clear yew

clear yew
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Yup

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Got the latest SDK and unity version

digital comet
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sdk looks kinda old tbh

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what sdk exactly?

clear yew
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From the file name its this

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"VRCSDK3-AVATAR-2020.08.13.17.48_Public"

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so, defo one of the latest

twin stag
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So , i want to make mouth moving like the avatar is sining when i press buttom for play music , someone know how to do that?

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we need to do it manually in the animation section , or there is something that can help me?

balmy trout
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Hello. I have a question regarding partile systems. How would i set a particle to follow its own path rather than following the object it was fired from? like world space but following something attached to my hand?

violet moss
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Is there a way to have multiple exit times? I want to check for conditionals at .25, .5, .75, and 1.0 of the way into a loop

sweet ginkgo
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How do u make a fist barrage?

muted prairie
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You can ask everyday but you won't get an answer, that's way too specific, the answer is you learn how to model and animate

sweet ginkgo
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mk

clear yew
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@sweet ginkgo Are you talking about like a JoJo stand fist barrage?

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Cause if you are, you might have better chances finding a fan-made Unity animation made of one

sweet ginkgo
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Yes and ok, thank you.

night path
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Could anyone help me with gunfire

sharp badge
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Ok, I have a question about shapekeys. Does scaling Verticies through shapekeys work like it's supposed to? When animating a shapekey that scales basically the entirety of my Avatar's body, the ends of the fingers specifically freak out but only when I'm changing the value of the shape key through animation. Previewing in Blender and in Unity looks fine, but previewing through animation breaks it and breaks it ingame for some reason.

ivory atlas
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anyone know of an updated video for making animations for expressions from shapekeys?

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if i see one more video where the youtuber just starts using random shortcut keys without saying what and why they are doing something i'm going to lose my mind

muted prairie
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You create a new animation on a duplicate of your model, select the skinned mesh, enabled the recording in timeline, set shapekey at 100 for both keyframes

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repeat for all shapekeys

ivory atlas
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so just this then i can put in with avatars 3.0?

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this is a good 20 steps less than the last thing i followed

muted prairie
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it needs to be 2 keyframes long and a single shapekey per animation

ivory atlas
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ahhh so if i did a gesture with two it needs two animations

muted prairie
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correct

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otherwise it'd do all of them inside the animation, which wouldn't work at all

ivory atlas
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how does one make it two keyframes long?

muted prairie
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go to the right of the animation and drag or delete whatever is at the end

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it's one minute by default

ivory atlas
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ok a white bar it looks like

muted prairie
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you can see the red bar going to the right, you'll see the difference in color after the change

ivory atlas
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thats time in animation i think?

muted prairie
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that's keyframe

ivory atlas
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so that at two then add?

muted prairie
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it's 60 keyframe per second

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you still need to delete the one at the minute mark

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And it's keyframe 0 and keyframe 1

ivory atlas
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im not even seeing a bar or anything at the one min mark

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or anything to delete

muted prairie
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This is what you want basically

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notice the the red in between the keyframes is different than after the two keyframes in the timeline

ivory atlas
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o i see i had to add the keys back again for that

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well key now

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do you have loop time on or off for facial expressions?

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if im holding a gesture that should be off right?

muted prairie
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I have actually no idea, i would assume it's not needed

ivory atlas
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another thing that was not cleared up in the videos was

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do you need to make a new copy every animation?

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or just not making new animations on the base model

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i'll just play it safe for now and make new copies

muted prairie
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Each shapekey is a new animation

ivory atlas
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no like making the animation on the duplicate model

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do i need a new copy of the model after every one

muted prairie
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oh no lol

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you can do them all on the duplicate and then delete the duplicate

ivory atlas
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ah ok thank you ruuubick

muted prairie
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you just create the duplicate so that the main one doesn't stay crouched after

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If you get stuck for something more complex in the future i'd suggest asking in #avatar-help , they'd probably all know more

ivory atlas
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and i broke it

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10/10

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its only making the starting point

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not creating a end point to put on the 2nd keyframe

muted prairie
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?

ivory atlas
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i think i got it

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it was not creating a end point

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i just clicked the button to add another

muted prairie
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select that one and move it

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as in click on the keyframe

sweet ginkgo
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i have a question, so when i click play at the top to play my animation, it works perfectly fine but, when i hop in vrchat and test it, it breaks. how do i fix that?

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like, all my poses and stuff are not there and its t posing

muted lance
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How do you do those animations where you do a gesture and a clone of your model appears? I know the animation part, just not how do to the clone your model think.

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I don't know how people do it where it's optimized

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Because would duplicating your avi double the polys?

clear yew
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it's usually not optimized

muted lance
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Is doubling the polys normal then?

muted prairie
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it's only optimized in 3.0 since you don't need to duplicate the model

muted lance
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Oh boy.

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ALRIGHT, Time to learn 3.0.

hollow girder
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I used a copy of the example action layer for my avatar and put dancing emotes on it and a custom afk pose. how do i add the blendshapes for the emotes? i know i need to add it on the fx layer but i don't know how i do that

muted prairie
hollow girder
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o, that's new, sorry~

muted prairie
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no prob

foggy estuary
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how do i make something disappear on my avatar and move to my hand? like having a gun on my back and having it disappear from my back to my hand?

surreal grove
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Anybody familiar with animators?
Looking to try have a slider control which keyframe a certain animation is at

sharp badge
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@surreal grove This is what you're looking for. Create a state and set a parameter (in this case JawOpen) to be the value for the normalized time, and make the slider control it. The animation with the keyframes you want to lerp between goes into the motion spot on the state. Should work anyways, worth a shot.

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I've noticed when using this though, that 100% sets my animation back to the starting keyframe, 99% being where it actually nearly hits that last keyframe for me. I could make it absolute by duplicating the last keyframe and setting it a frame later, but it works for its purpose.

sweet ginkgo
#

Sorry if i ask this again, but my previous question didn't state it correctly. So, I'm making a stand from JoJo, and whenever I use the stand for different animation, it only uses it for that 1 animation. The other characters positions and other stuff stay the same, but they're t posing. If you know how to fix this, I'd appreciate it. (Hope I said it better.)

rare plume
#

There isn't a 'particles' channel so hopefully this would be the best place to ask. I'm trying to get into particle animations, and I've created this sphere effect. However when you are inside the sphere, there is no sense of depth at all. From the outside, you can easily see the inward and outward movement of the systems, but on the inside you can't, as shown in this GIF. I suspect it's something to do with the way the particles are rendered, but I was wondering if anyone has any advice as far as an alternative way to achieve this effect that would look accurate from the inside https://gfycat.com/meanwebbedgnatcatcher

mental nexus
#

I'm using a custom idle animation, but the head is fixed in place while the rest of the body is moving. How do I make the head move normally, like in the custom animation?

#

I'm on a 2.0 avatar btw

neat crest
#

how do i make something disappear on my avatar and move to my hand? like having a gun on my back and having it disappear from my back to my hand?
@foggy estuary you have to have the item posed onto your hand and have the object disabled, then use an animation to disable the one on your back and enable the one on your hand

signal dove
#

I can't seem to extract animations from an FBX prefab

foggy estuary
#

@neat crest do you know if there’s a yet tutorial

clear yew
#

there are dozens of tutorials about that on youtube.

foggy estuary
#

I just have a hard time finding it because sometimes I’m too specific

solar bloom
tribal quail
#

is there a limit to Sub menu amount in the VRChat?

solar bloom
#

@tribal quail your ram. (far as i've seen people test you can keep going indefinitely)

tribal quail
#

nice

clear yew
#

can anyone here give me a basic rundown on how to add a tail wagging animation to a hand gesture?

grave elk
#

So, I made an animation for an avatar but it only works when the avatar is generic, when I make it humanoid it just goes in the default animation pose

#

Is there something that I'm missing?

hazy trench
#

i got my gun to fire and such but when i go back to the hand gun gesture the fire animations go in reverse

foggy estuary
#

can someone help me with an animation?

#

i got this animation file but its just paper, how do i fix that?

muted prairie
#

Can't fix that if it's the wrong file type

foggy estuary
#

how can i make it the correct file type?

hazy trench
#

i cant pi g vrchat team

true scroll
#

@hazy trench neither the VRchat Team nor we discord mod's are to be pinged for that kinda thing.

#

If you need help with a animation ask the users here. cirPrise

hazy trench
#

ok

lunar belfry
#

is the bug where legs dont use idle animation present in only avatar 2 or both 2 and 3.0?

signal dove
#

Unity isn't importing all of the animations from my FBX

daring gale
#

can someone tell me how to make a person lay down when they click a seat instead of sitting in it?

signal dove
#

I figured it out, it's because some of my animations referred to bones that no longer exist

native river
#

Im having problems animating my avatar, the animations work but the transitions are slow, here is an example

lavish scaffold
#

That usually happens when the animation is longer than 1 frame (from frame 0 to frame 1) If this is SDK2

native river
#

Hmmm, how can I make the animation last longer but transition quicker

#

I remember i had seen an avatar with like pulsing eyes like mine, where like 3 frames later it would beat but if I just do it from 0 - 1 then it really wont do anything, if its recommended not to then I wont

lavish scaffold
#

I believe they activate another animation within the animation since gesture animations have to be 1 frame long. I am not familiar with that sorry. On SDK3 (Avatars 3.0) you dont have that limit!

native river
#

Oh, and where can I learn this?

lavish scaffold
#

You can read about it on #avatar-development-links If you are not familiar with Unity´s animators, it will take a bit of practice/tutorials to learn it, but it is worth it. The possibilities are endless!

native river
#

So like only the way of animating changes, the rest stays the same?

#

I just took a peek, thank you! This looks worthy of my time

odd latch
#

@proper hedge is it possible to modify the follow speed of the follower prefab?

proper hedge
#

Yeah, for the 2.0 one there is an animation called loop. First keyframe has a value if I remember. You can tweak the speed there

odd latch
#

thanks for the quick response, I'll try it out

fierce locust
#

Can I get someone to confirm something for me?

#

When I preview my hand expression animation, I notice all the animator values are 0, only when in preview. Is that why my animations are broken possibly? @muted prairie

muted prairie
#

It means the expected armature is incorrect

fierce locust
#

@muted prairie Ok, I think that makes sense. Something else I've noticed is when I preview an animation, usually the model will drop into an almost fetal position and put their arms infront of them, showing off the hand animation. When I preview, my avatar stays in T pose, and the hands do not update to a proper "Rock N roll" or "Victory", or anything. They stay as the default idle hand animation.

#

I'm thinking I have bad preset hand animations. They've worked in the past, which Is why I'm not thinking this anymore

muted prairie
#

that's how hand animations are previewed afaik

fierce locust
#

@muted prairie I think there is a particular exception with mine, because like I said, his hands don't animate to my chosen gesture. Well, it's ok if you don't know. But do you think you could point me in the direction for a set of preset hand gestures. Im thinking I'm going to update my presets. 🙂

muted prairie
#

Have you tried changing things in the armature at all ?

#

Like moving the armature as the first child of the main object

#

or renaming the armature Body

fierce locust
#

The armature is named Body, and moving pieces of the armature does work. Here, In the model Im struggling with, Ive noticed there is no animation controller: ex:

#

So maybe not the controller, but that separate asset

muted prairie
#

Check the armature name and order of children objects

#

an animation takes everything into account

fierce locust
#

Oh, rename the armature "Armature" to "body" in my hierarchy? I dont know why that didnt click before

muted prairie
#

i have no idea, it would need to be the same as the model for which it works

#

then the animation won't be yellow

fierce locust
#

Hmm, okay well do you know why I dont have that other asset from the Yellow shirt avatar I sent in my newer avatar? I watched a few tutorials and the moment the person drags the first animation onto the model, it appears right next to the custom animation override

muted prairie
#

Drags what ?

fierce locust
#

For instance, I downloaded "fist" "victory" "openhand" "rocknroll" preset animations, I heard animating the hand gestures yourself is hard. So lets say I drag the "fist" file into unity along with the "fist.meta" file. (The files I drag into unity are titled "fist" "victory" and so-on, in the ss you can see the assets as a play button). I then drag "fist" out of the assets tab, and onto my avatar/model. From there it has now given my avatar that animation to mess with under "Animations Tab"

#

Right?

muted prairie
#

i don't think you should be adding any meta file

fierce locust
muted prairie
#

yeah, you just need the anim file

#

metadata file from other projects should have nothing to do in yours

fierce locust
#

regardless the meta file doesnt even show up as an asset in my assets tab.

#

Shall I restart and this time skip the .meta files?

muted prairie
#

sure

fierce locust
#

Ok so deleting all of the .anim and .meta files, this time only dragging .anim into assets tab, first I noticed the expressions no longer get stuck when I preview them (Not that I told you about that, just noticed that glitch stopped happening) But, hands still have not updated to the proper anim. They remain at idle position. Im going to run this through vrchat to see if it actually fixed anything. Might take a minute

#

@muted prairie No, had not fixed expressions

muted prairie
#

obviously, since the animation is probably still yellow

fierce locust
#

Ok, well @muted prairie . Im taking a break. Dawg thank you so much just for the record. Youre the holy grail of unity

gaunt wing
#

Can I get some help from someone for a sec?

#

Basically hate it when vrc's avatar controller fucks with custom animations and was wondering if there's a work-around to have the original quality of the animation to a T

#

like for instance a custom run, walk, etc

foggy estuary
#

am i able to make an avatars textures change by using a gesture? is that possible to do?

charred stream
#

is looking in the menu ingame considered an animation? like, can I make it so that my character is on their phone when I'm in the menu, for example? also, same thing Dr.PickleCheese said.

wise wren
#

Anyone know a quick way to change the name of the mesh unity uses in my animations??

#

For example instead of the name body I want it to say something else

#

I could rename it all one by one but there is too many

viral pawn
#

Open the animation in a text editor like Notepad++ and replace the name? @wise wren

#

Something like that would work. I do it once in a while when I reorganize stuff in my hagiarchy.

torpid cobalt
#

so im new to 3.0 and i made a gesture and tested it ingame and it works but it loops can anyone help with this?

dull pawn
#

hello everyone, i just wanted to ask if its possible to play animation with blendshape on it, like VRChat default wave but add expression like smile?
i tried adding the blendshape into the animation but the expression didnt play

blazing bluff
#

Hey how do I implement custom walk cycles that are in the blend tree onto my avatar? I made them and they show up, but when in game it still uses the stock walking animations.

mystic light
#

How would I set a custom override for my avatar with custom animations?

real raft
#

hey i need help getting my animations to play properly

#

for emotes

lapis herald
#

Can clip animations or other animations work for this character on quest?

hazy trench
#

I downloaded a gun with a built in animation and when i edit the animation it works perfectly as im doing it but when it returns to normal it just becomes slow like it’s going in slow motion

muted sorrel
#

I am trying to upload an animation? Particle effect? no idea, but in Blender its fine, but when I import into unity because I have 2 smoke domains they show up as solid objects, any ideas on fixing?

muted prairie
#

I doubt unity supports this

hybrid abyss
#

Blender Effects don't carry over to Unity

sick loom
#

Yeah unity doesnt support blender smoke simulation

muted sorrel
#

dang it! 😦

foggy estuary
#

how do i do a animation where my model changes entirely?

still torrent
#

Mixamo models have the animation imbedded Into the fbx, is there a way to embed animations that are premade into a fbx file

muted prairie
#

I couldn't find one personally, outside of trying to do it via weird assets and maya exports

violet moss
#

When blender exports fbx files you can chose to pack in it’s a Animations. They end up in unity with the animation files inside the fbx just like Mixamo. There is no real benifit to this that I have found. It just makes your fbx file bigger to download

muted prairie
#

oh i thought they meant from unity

barren pagoda
#

My facial animations quit working and i have no idea if anyone has any tips or something please @ me

#

or dm

frozen oak
#

for some reason

#

other people see my emotes as me floating

#

but on my screen im normal and on the ground

#

anyone know why this is

mystic light
#

How exactly would I apply a custom animation override to an avatar?

verbal ether
#

in the avatar descriptor, place your override in these slots @mystic light

real raft
#

can someone help me get my animation to play out completly?

fresh gale
#

So in blender I can use drivers to control other bones. I cant find what the unity equivalent is for that. Anyone know how to animate one bone based off another?

#

I'm making digit grade legs and it seems like the best way to do it is use a humanoid armature that controls the non human parts with driver constraints

still torrent
#

like how do I get animation files inside a fbx file like mixamo does

#

not for unity

#

but for blender

muted prairie
#

@fresh gale Digigrade isn't complex, you just place the humanoid bones correctly, but you can't mess with the IK through contrainsts

#

@still torrent I don't think you can if it's not in a supported filetype for blender, look up what blender can import for animations

#

@real raft literally any more information ?

fresh gale
#

@muted prairie Will that still work if the digitigrade is extreme? Like I know many models are digitigrade but the knee is still near the knee

#

this model is has next to no thighs or knee

muted prairie
#

yeah that's kind of extreme tbh

#

What you should do is use regular leg bones, and maybe move the fake knee part as children bones and constraints

#

on rotation

#

but this would be like trying to rig a baby model walking on stilts

kindred trout
#

I put an audio on my avatar that it plays whenever this avatar spawns but it cuts off when the audio has not yet finished playing. The audio is 5.2 sec long. This did not happen yesterday.

#

What I did today is to add shape keys on the animation to make my avatar's mouth move when the audio plays.

muted prairie
#

Adding shapekeys may have reduced the animation length, so check it

kindred trout
#

I have made sure my animation is longer than the audio...

short kite
#

So I exported my avatar but the lipsync isn't working. I assume it's because the avatar has no animations set, but I don't know where to set them. How do I do this?

kindred trout
#

why would shapekeys reduce the animation length??

fresh gale
#

Lmao yeah it is basically a baby on stilts. I didnt think of that. Yeah, it's looking like I'll have to make a lot of bones constrained child bones so that they can move independently from tracking. I'm thinking maybe 3.0 holds the solution. If I can tell unity how everything should look at its start and end points, maybe that'll work? I feel like making a non humanoid avatar is the only way to make it work without it breaking easily

short kite
#

It says "no animation data available in this model"

muted prairie
#

@kindred trout what else increases the animation length aside from shapekeys ?

kindred trout
#

in my animation there are shapekeys beyond the end time of the audio

#

why would the audio cut off at 5sec when there is shapekey that keeps the audio enabled at 6sec

muted prairie
#

if the audio is 5 seconds long, does the animation keep playing for that length ?

kindred trout
#

it works in unity but not in game

#

it keeps playing in unity

#

my mouth shapekeys also play both in unity and in game

muted prairie
#

can you show this animation ?

kindred trout
#

I think it is some kind of weird bug. I just fixed the problem by removing the shapekey that keeps the audio enabled at 6sec, strangely.

#

VRChat somehow only allows one shapekey for enabling the audio in your animation.

#

there cannot be two

unreal stratus
#

Is there a way to see and use shape keys in unity animation tab?

#

Cause I've got some facial expressions I wanted to have under the gestures and they have shape keys made when I checked in blender

muted prairie
#

Select the skinned mesh renderer component on the body mesh, at the top is a dropdown menu for blendshapes

unreal stratus
#

So I thought If i could just create animation and put the shape key on one in unity animator

short kite
#

So when I add an animation to my model her legs get bent for some reason, how can I fix this?

unreal stratus
#

@muted prairie thanks will check out

bold belfry
#

Serious question guys

#

Anyone know where I might be able to find a Unity animation of a drunk guy falling over? Will pay if necessary xD

#

Trying to make a comical AFK animation

mystic light
#

Uhh, I put the override in the custom animation slots and they're not playing? How would I make animations play when other animations are supposed to play?

mystic light
#

Custom override is set and all, but still not working.

fallow latch
#

ur "AvatarControllerTemplate" override "CustomOverrideEmpty" try by having the first one empty

mystic light
#

The "Custom Standing Anims" empty?

fallow latch
mystic light
#

Ohh, okay, leave the Controller empty?

fallow latch
#

yes

supple prairie
#

Yoo i just added new expressions and lost all the default ones in the small menu, how do i restore the default emotes back into the expression menu?

mystic light
#

@fallow latch Tried that, no dice.

fallow latch
#

if its sdk3 its out of my league aint touching that yet

mystic light
#

It's not SDK3.

fallow latch
#

how does the "overide" look inside it

mystic light
fallow latch
#

crouch u can drop don't work, personally never messed with strafe as walkfwd and pronefwd is the only onces i've replaced for custom walking/crawling animations they may work but someone else have to answer for that or u know. a youtube tutorial might help

mystic light
#

So basically the crouch doesn't work?

mystic light
#

Is that where you're getting at?

livid berry
#

Are adding chairs to avatars broken with Avatar 3.0? When I try to add a vrc station to my character, it doesn't show up for players to interact with it. Am I missing something?

dim stratus
#

How to I get it so particles stay with the prop? I am making a gun and the smoke particles are stuck in their starting location.

rare plume
#

@dim stratus Change the simulation space to either local, or custom with the prop as the custom root transform

odd latch
#

interesting, I've never considered custom simulation space on particles
I've only used fixed joints before, and now parent constraints on particle systems
I have an issue about particles, too
I'm using a skinned mesh renderer as a shape for my emitter
it seems to look fine locally but the mirror does not match the position of my emitter
the mirror shows it wrong, but from my view it looks fine
I'm just concerned my particle system doesn't look right for others, just like what I see in the mirror

rare plume
#

I have noticed that some of my particles don't show up in the mirror at all, whereas their trails might, and in the camera, they show up but appear to be lower to the ground than they actually are. Not really sure why in either case, pretty new to particles myself. However I've confirmed with other people that it does look correct on their end

sudden meteor
#

Hey so like i want to put a shader around my face Via xieve's invintory system, how do i do that without the shader dissapearing while still following the head

steel sundial
#

so, suddenly my avatar's animation overrides aren't working... like, at all

#

they were before, but now after editing a few gesture overrides and then uploading as normal, it all just defaults back to 0

#

no facial expressions, no custom hand gestures, nothin

steel sundial
#

So I... reapplied the override

#

and it works again

#

???

jolly grove
#

How do people do the thing where the avatar has like a teleport effect or something where the body turns into particles and stuff

distant tulip
#

I was curious as to how I could make an emote (like where you press a button and it waves) but for making an object fly overhead my character. An example would be making some sort of object zoom across the sky along with a sound effect. Any videos that could help me make this? Thanks.

rustic mesa
#

how do i get the armature to scale up in an animation?

#

it wont let me

clear yew
#

10/10 would hide

clear yew
odd latch
#

@proper hedge thank you, again, for the follower prefab
but now that I want two follower objects, where in the prefab do I have to reference a separate followerTarget point?
there's too many objects in the prefab and I'm not sure where to slot in the separate followerTarget point

languid wyvern
#

can i get some feedback?
As cool as that is, it's a good way to make any VR user motion sick. And get blocked.

proper hedge
#

@odd latch 2 targets for same follower, or 2 followers?

odd latch
#

2 targets for 2 followers

proper hedge
#

You should just be able to follow the setup twice

#

Nothing animates the 2.0 follower from a parent outside the prefab, it's self contained

#

You can just put another prefab on the avatar and follow the same setup instructions

#

@odd latch

#

@clear yew pretty good keyframing and effect overall, but only someone that appreciates a lot of screen effects is going to like it, which isn't a lot of people on this discord 🤷

#

Are your screen effects distance controlled?

clear yew
#

i can

#

i mostly do them in friends+

molten elm
#

Can anyone simplify how I can add specific animators to activate when using hand gestures? For example, using the point gesture would make the tail on my model wag, ears twitch, etc..?

#

I don't want it to be on constantly, I know how to do idle animations, when I try to activate/deactivate the animator for one of the gestures it says it's missing

molten elm
#

nobody? @.@

livid berry
#

Are the VRC Station components broken? I'd like to add a chair to my avatar, but it doesn't seem to work for players. Is there something I need to do specific to make it work? I got it to work on AV2 avatars, but AV3 I'm having issues.

muted prairie
#

can't be enabled by default

clear yew
#

is there maybe someone that can help me fix my vrchat characters emotes 😅

livid berry
#

@muted prairie So I need to have them "turned" on via animations?

muted prairie
#

ye

livid berry
#

Good to know, thank you!

foggy estuary
#

how do i make animations loop?

#

I need some help with this

muted prairie
#

you enable loop time on the animation file settings

foggy estuary
#

And that’s not just for sound right? If I added the animation to it there should be a button that lets me loop?

muted prairie
#

nope, it loops by itself as long as the animator is enabled

foggy estuary
#

Sorry to ask this but is there a way for you to send a picture so I better understand, I’m still learning more about unity

muted prairie
#

Depends what you mean by "to it"

foggy estuary
#

I meant adding the animation to the model, from the tab that you search for the avatar descriptor in, if that’s where I get it

muted prairie
#

What are you replacing with it ?

foggy estuary
#

Here maybe it’s better if I send a picture and maybe you can tell me where to find the loop

muted prairie
#

Are you trying to do an emote loop ?

foggy estuary
#

im trying to make it loop when i make a gesture

muted prairie
#

select your animation file in you assets

foggy estuary
#

ah

#

thanks

#

and loop pose too?

muted prairie
#

Loop pose is only if it's not done so by default in the animation

foggy estuary
#

ok i got it working, thanks for helping me, sorry that i was asking a ton of questions

muted prairie
#

no problem, that's what the channels are for !

foggy estuary
#

i have another issue, none of my sounds are playing but i put the property's in the animation file

#

i have no idea why it wont work

maiden ivy
#

Anyone have idle animations?

languid wyvern
#

Mixamo is a good place to look for free animations.

#

Heck, it's where all the games default animations came from.

opaque cloud
#

If those don't cut it for you, you could try downloading some custom animations

#

I like using Hat In Time animations on my characters

foggy estuary
#

i tried using an animation, it works some what, it starts out tposing but then it loads in, but it seems no matter what sound wont play in the animation but in unity it does

opaque cloud
#

I've had the same issue. How do you get sounds to play through emotes?

foggy estuary
#

duplicate the model with the animation file in it, make sure that model has the audio source when duplicated and go to the animation file under the duplication add component and look for the audio source

#

it worked for some of my animation files i used but it just doesnt want to work now

opaque cloud
#

Uhh, that's what I tried to do... I'm thinking an update probably made it outdated. Made sure it was a .ogg file too

foggy estuary
#

dang

flint umbra
#

can someone help me out with the rigidbody floating ball animation? i cant figure out how to set it up

foggy estuary
#

if i can get some help figuring out my issues with this animation, sounds and particles wont play in game but do in unity, everything needed is placed in the correct animation file, dming me can help most since i might loose any answer i get

foggy estuary
#

If anyone knows what to do please help :/

odd latch
#

are particle system force field allowed in vrchat?
anything important I should know in setting up the component so it doesn't violate any rules/break the game?
I'm trying to setup a particle system that has a sphere orbit and the orbital values in the velocity over lifetime module can't do what I need

looked around and read that particle system force fields are blacklisted due to performance, understandable
I'll find a workaround for my intended effect

junior sparrow
#

Can anyone find me the Wip animation for me?

#

Thank you

shell bison
#

Does anyone know how to set a custom sitting animation on a VRC_Station (Chair) ?

foggy estuary
#

i think if you have a sitting animation just click the avatar you want to apply it to and drag the animation to the sitting animation slot

#

@shell bison

shell bison
#

I don't want to apply it to an avatar

#

I am attempting to create a world in which there is a chair

#

I want to override the sitting animation on the avatar using the chair

#

I understand that it should be possible, I'm just not sure how

foggy estuary
#

Hm I’m not sure then

shell bison
#

Wait

#

I'm dumb

#

Found out how to do it

foggy estuary
#

Right now I’m trying to figure out why sounds won’t play on my avatars animation

shell bison
#

The way I normally do is enabling and disabling a game object with a sound source on it

foggy estuary
#

what do you mean by that? like the check box in the animation?

#

because sounds play in unity but not in game

shell bison
#

Enable and disable the sound source game object in the animation

#

Or keep it on the same game object and just enable and disable the sound source

foggy estuary
#

ill try that

#

but the weird thing is, sounds play in unity but not imgame what could that mean i should do

#

but ill def try your method first

foggy estuary
#

ok very sorry im dumb, the sounds werent on the original model...

#

couldve sworn i put them there

frail granite
#

I'm gonna ask in here because I don't know where else it would be appropriate, but how does one convert a MMD camera into Unity to get it working for VRchat, I can get the animation but it seem like the focal point of the camera is too 'big' if that makes sense and was wondering if anyone knew how to get it workibf properly

clear yew
#

I have little question when youre working in animation include some object but you wanna have an animation for the body too where I can put the object for work with both of them?

foggy estuary
#

how do i make spawnable objects stay in place and not movie with me?

forest lodge
#

unsure if this is the right board to ask in, but would anybody know how I could go about doing the charge animation from the timestamp here?

muted prairie
#

If i'm being honest, that's something i would do with cloth physics on a lot of strands and wind volume, and then emission on those meshes

foggy estuary
#

how do i make spawnable objects stay in place and not move with me?
ruuubick could you help me with this question?

muted prairie
#

just use any prefab for world objects

foggy estuary
#

that will make it so i link it to my model and it wont move with my avatar?

muted prairie
foggy estuary
#

oh i remember seeing this, thanks 🙂

forest lodge
#

il give that a go ty

forest lodge
#

is there a way to do texture scrolling without use of a script?

latent pulsar
#

using a shader that allows for it, yeah
ive only ever used poiyomi, but it has it

livid berry
#

@muted prairie I know you helped me before in telling me how to get chairs to activate via keyframe (which worked initially). Now I'm trying to make a Toggle animation with chairs (I activate the animator to activate the chairs on the Toggle animation) but now the chairs no longer seem to work. Any suggestions on what I may be doing wrong? Is there a limit on how many chairs can exist on an avatar?

muted prairie
#

i think you need to animate the whole object and not only the animator ?

livid berry
#

@muted prairie So you can't just activate an animator that activates the chairs?

muted prairie
#

I have no idea, but if you tested and it doesn't work then i assume you tried

livid berry
#

Yeah I've done a bunch of testing and things worked for a time, but now they seem to be broken and I'm not entirely sure what's going on 😛 Just thought I'd ask

muted prairie
#

For 2.0 avatars it should be fine though, 3.0 is the odd one currently

void axle
#

theres so many channels here so im putting this in a few, im trying to get a nice pulsing effect on the accents of an avatar. im currently using an emmision map in the material and an animation doing the pulsing. problem is i cant figure out for the life of me how to start the pulsing when the character spawns.

#

problem is that it tends to override the IDLE animation and causes other issues, it feels like i can only have one or the other

lofty crypt
clear yew
#

Finally I think I fix the problem but I need 2 separate animations. How I can combine them?
If can explain like a tutorial can be grateful for the future

timber igloo
#

say i had an idle animation for an avatar i'm making with a friend, how do we export just the animation from blender?

void axle
#

im trying to figure out how to run an animation as soon as the character spawns

ornate rampart
#

so what i want to do is make it so my charater's running animation is replaced with like flying

#

is this posable?

opaque cloud
#

Yeah, of course

#

Just use the animation override and replace the running animation with your flying animation

#

Making an animation from scratch though, that's a different story

fast forge
#

Got a question

#

if I've made mesh edits in blender to an avatar with shape keys, making sure to do the edits to "Basis" do you know if there's a way to apply those edits to the rest of the shape keys?

muted prairie
#

Shape propagate the vertices that have been moved, but it it may be destructive

fast forge
#

Looks like I can use Vertex>blend from shape

#

and can use Basis, then copy the vertices that shouldn't move (the ones that were edited) to the other shapes?

muted prairie
#

I'm not aware of that workflow, but if it's good, let me know !

fast forge
#

looks like it's working perfectly! I'm so glad that was an easy fix lol

violet moss
#

In an aniamtion, how can I set a rotation of 360 detrees? Whenever I type it in, it changes to 0, so it doesn't spin at all

muted prairie
#

Try with a keyframe to 180 in-between ?

opaque cloud
#

360 degrees is a full circle lol, you can't animate that since it's just the same position as 0

violet moss
#

I ended up getting it to work by raising it on curves view

#

typing 360 manually swaps to zero, but moving it way up to 360 works? /shrug Just Unity Things

amber shale
#

Hello! I was wondering, if i wanted to add a custom animation on my model, should i use SDK2 or SDK3? i wanna make it so that when my character runs it has a different running animation (if that's possible) and if that isn't possible, make it so shift + F4/F5/f6/ect ect activate a running animation (even when i don't move)

amber shale
#

After all i'm going to go with SDK3, but if anyone does know how i can start making a custom running animation, that'd be really lovely!

lost dove
#

hi i was told i cool get help for the avatar i am trying to fix, is it here ?

amber shale
#

Depends what type of help you need

#

If it's for animation it should be the right chat

lost dove
#

about particle

amber shale
#

oo, Not sure myself, but probably the right chat? since i'm not seeing any particle chat

lost dove
#

i guess it is since the particle arent not moving so....it is animated ^^

#

so i was wondering im working on puting 3 small flame on an avatar and i succed for the one on the tail, but the other that arent visible, they should be on his head. But if you look in the avatar menu they are here. Also for the avatar i dont know why but the fire is out of control

amber shale
#

Oh by particle do you mean something out of the hand?

#

like a fire or something?

lost dove
#

i think you can see on the image

amber shale
#

Oh so you want to make the fire appear on the head with a button right?

#

Don't take my words 100% true cause i'm not really good either but it should be a shape key thing right?

lost dove
#

well normally it should appear when i do the point animation

amber shale
#

Do the model has the 3 shape keys for the fire

#

I'm thinking of it with SDK2 btw

lost dove
#

on unity i have vrcsdk not 2 is the the same thing ? im new to unity and everything

amber shale
#

Oh by SDK2 i mean the base one VRchat website provides

#

(recently they released SDK3 soo)

#

for 3.0 avatars

#

so i was just making sure

lost dove
#

oh ok i see it

amber shale
#

If the fire isn't animated (just a static model) you should be able to use shape keys and make each flame correspond to one button press

lost dove
#

it is animated

amber shale
#

(like, if on desktop using shift +F2/F3 ect ect)

lost dove
#

its moving

#

like a fire you know ^^

amber shale
#

Ohhhh, yeah i don't really have much knowledge on moving things using SDK2 :c

#

nor SDK3 for that matter

#

I would want to learn tho

#

Either way are the 3 flames like,

#

all linked to a command press

#

individually? maybe one of them isn't

#

It's odd that it does appear in the character "menu' but no actually ingame tho

lost dove
#

at the moment i just did a particle

#

so the fire is always moving on the tail (2 more should be also on the head)

amber shale
#

Oh so you want them to always be there

lost dove
#

well if i cant fix the animation i dont mind

amber shale
#

If in blender the fire is with the model, i feel like it should be fine ingame, but since the fire is animated i feel like there's something you gotta do in Unity for it

#

At first i was thinking of this menu but hmm

#

probably not it

lost dove
#

yeah no i bought the model on fiverr from someone who i know does avatar already and i love but she or he had problem with the fire

amber shale
#

Do you have blender installed?

lost dove
#

so yes i made the fire on unity with a particle system

#

no

amber shale
#

OH

#

OOOoooh

#

I though you made the model completely yourself

lost dove
#

i wish x)

amber shale
#

then it should definitely be a Unity problem i'm guessing, i'm not familiar with particles and what not, but do check that something didn't go wrong

lost dove
#

ok but what about the 3 key thing ? is that in blender

amber shale
#

I heard animations were a lot better to do with SDK3 btw

#

Well the shape key thing, i'm not sure if it's the best solution, but i said this cause i though you wanted the flames to be off/on

#

activable, bassically

lost dove
#

that what the person from fiverr was trying to do, basically when pointing the model have his sword out and the flame on

#

if not pointing then no sword/flame

amber shale
#

For something like that, i believe shape keys are needed indeed, to my knowledge i think that's only doable in blender BUT i could be wrong

lost dove
#

but he was able to do the sword but not the flamme

amber shale
#

I just never did any shape key in unity

#

Shape keys are like some on/off thing as well, my own model has a "crying' shape key, that i can activate when doing a finger gesture

#

like what you want to do (finger pointing)

lost dove
amber shale
#

What does the flame look like in unity?

#

If you do have unity open/with it

lost dove
#

again the flame were made in unity using particle system

amber shale
#

Yeah but they should be visible on the preview, shouldn't they?

lost dove
#

i include my entire window so i just checked to the right of the multicolored cube in inspictor so the we can see it. this is a clean version of the avatar meaning i havent touch it

amber shale
#

Honestly, the only thing i can imagine is that the particle themselves are placed somewhat wrong

#

either a wrong rotation or placement i guess

lost dove
#

but you can see them here

amber shale
#

I see the blue flame on the head, kinda tilted to the side, i don't doubt you lol, but hmmm

#

that's the only thing i can think off, and even then i'm probably wrong, sorry that i can't really help more

#

if i do find something i'll let you know

#

Wait, could be nothing but

#

is it normal that the 'particle' names on the left are greyed out?

lost dove
#

i dont know again it is my first time. if you think it isnt the it isnt ^^

amber shale
#

I'm kind of a novice as well when it comes to unity tho

#

i wouldn't want to give you false info

lost dove
#

i see

#

well maybe somenone else can help me here

amber shale
#

i tried asking a question earlier too but i think people are mostly asleep since it's late haha

lost dove
#

ah yeah i see yeah for me its only 9pm

livid berry
#

What is the best way to add an audio source to an avatar assuming you will be using 3D audio? Should you use the spatial audio script or just leave the audio source alone as is?

amber shale
#

If it's 3D audio... Spatial audio i guess?

meager cove
#

what exactly are the strafe animations used for? i dont think ive seen them used in game

opaque cloud
#

It's just for walking left/right without moving the camera

tall lily
#

Hey, i made a key animation with audio and screen effects, how would i attach those to a dance animation
im trying to make it when i dance it plays the music and does the screen effects

muted prairie
#

in the animation itself, you add keyframes to enable the audio source that has the music

tall lily
#

wdym?

#

o

#

in the dance animation i add keyframes which activate the audio and screen effects

muted prairie
#

yes

tall lily
#

alr ima try that and send a pic to see if its right

#

it activates that when i do the dance

#

is that right @muted prairie ?

muted prairie
#

yep seems good

tall lily
#

alr ima upload and test it, thx for the help

#

it didnt work its just doing the animation

#

without the audio or effects

muted prairie
#

can you show your audio source component ?

tall lily
muted prairie
#

i think your audio curve settings are the issue

#

also the object is at 0 in your keyframe

tall lily
#

thats the beggining of it

muted prairie
#

also the avatar is super tall, and not centered at 0,0,0

tall lily
#

the key frames go to 1 and then repeat

muted prairie
#

Does it play fine in unity ?

tall lily
#

yea

#

it plays the screen effects and audio in unity when i have the keyframe animation checked

muted prairie
#

How are you enabling the animation in vrchat ?

tall lily
#

thats the audio and screen effects playing

#

but i have no way of adding a dance to it

muted prairie
#

So it's just enabled by default ?

tall lily
#

no i didnt upload it with the thing checked

#

i did that as a test

#

but in game when i added those components to the dance animation, it only did the dance

muted prairie
#

ok, then make sure that in your animation you also enable the parent object that has the audio source and mesh on it, otherwise yes they won't be enabled

tall lily
#

they are enabled

#

they still didnt work in game tho

muted prairie
#

the component are enabled, but is the object "keyframe animation" also enabled ?

tall lily
#

no it wasnt but im trying that now

#

im reuploading it

#

still doesnt work

#

well im out of ideas

#

I DID IT

#

i did this

muted prairie
#

yep looks correct, nice job !

tall lily
#

ty

lost dove
#

Hi ill repost my question : so i was wondering im working on puting 3 small flame on an avatar and i succed for the one on the tail, but the other that arent visible, they should be on his head. But if you look in the avatar menu they are here. Also for the avatar i dont know why but the fire is out of control

modest lynx
#

...

frozen oak
#

how does one clone avatars in animations

#

like how some dances have back up dancer type effects

hollow moss
#

im trying to put a blinking animation on myavatar and i follow all the steps correctly and it doesnt work when applied to the Body. It only works when its applied to the actual game object where the avatar descriptor is n what not, but, it locks it into that 'bike pose' animation whenever i put the blink animation on that

#

the blink animation works ingame perfectly when i do put it on the game object but im stuck in that pose both in unity and ingame

lost dove
#

Ok lets change the question. What if i want to put a fireball constantly on my caracter would it be better on blender or unity

opaque cloud
#

Is there any way I can have a custom standing and sitting animation? I tried using separate controllers for the Standing and Sitting animators respectively like the SDK makes it seem like you can do, but nothing works.

clear yew
#

Is there any website other than Mixamo where I can download pre-made animations for me avatar?

opaque cloud
#

Oop, looks like I'm not allowed to mention that website

#

Bot deleted it

supple pawn
#

Does anyone know why the idle is not working correctly in game? only the legs and the phoenix are broken
I use the same animation for movement ant its fine

tall lily
#

idk

#

but can some someone help me with this, i made an avatar that i put custom animations on and they always worked, but all of a sudden it says this

#

it never said they were ever missing when i add custom animations

#

how do i fix this?

#

how are they missing?

#

did i do something wrong?

#

its not the animation either, its all of a sudden just not working

muted prairie
#

Did you change something in the hierarchy or any name ?

tall lily
#

no

#

and the same thing happened to my other models

#

so idk @muted prairie

muted prairie
#

you must have edited something somewhere

tall lily
#

hold on a sec

#

i think i remember

#

on an avatar i had

#

i accidentaly did something and it said the prefab in the avatar was missing

#

thats how this whole thing started

#

im not sure

#

but thats what i remember

#

see, it just says that all the stuff is missing

muted prairie
#

make sure that the bone names are the same then

tall lily
#

i renamed it

#

didnt stop saying missing

muted prairie
#

i think it might need to be the same without Animator. at the beginning

#

if not then reimport from mixamo

tall lily
#

wdym re import?

#

but the rigged model back in?

muted prairie
#

yes

tall lily
#

ima try

#

k ima just click next

#

welp, didnt change anything

muted prairie
#

In that case i have no idea, if it doesn't work by default then something else entire is broken

tall lily
#

maybe something with unity changed

muted prairie
#

Did you change version ?

tall lily
#

no

muted prairie
#

then unlikely

tall lily
#

idk maybe it got rigged diferently

#

than some avatars

#

how would i change the rig?

muted prairie
#

That's kind of the point of mixamo, it comes out with the rig and animation that matches

#

If it worked before it means that whatever you did to it broke it

tall lily
#

you but that was one model

#

now all my other ones dont work

muted prairie
#

Then it's probably the animation

tall lily
#

its not, even all the other animations in the vrc controller are all missing

#

they say the components are gone

muted prairie
#

So you broke the prefabs ?

tall lily
#

somehow

muted prairie
#

I don't think that's an animation issue lulw

tall lily
#

how do i fix the prefab

#

i sure as hell dont know

muted prairie
#

you and me both

tall lily
#

XD

#

ok, i think i know how i broke my prefabs

#

i think i accidentally removed something from one of my other prefabs, and some how it messed up my other ones

prime token
#

I experience this issue too despite not editing any of my models. They all uploaded just fine until 3.0 from my understanding. One of them was literally a reupload after changing a texture in unity and suddenly the legs were acting just like how this person described.

#

I have also heard from some users that their legs act up in vr, but the issue rests primarily in desktop users and a solution hasn't been found yet

#

Judging by the post history, this issue has been present since August

shrewd totem
#

My first avatar works great. All is fine but the crawling and crouching animation? He clips standing though the floor.
My little guy is missing an upperchest bone, does it have to do with it? Otherwise all other animation seem fine. (walking, emote.)

prime token
#

Does the animation play at all

#

or just standing

shrewd totem
#

Just standring. The head is leveled.

#

I'll run it again.

#

I guess I don't mind it at the moment.

#

Since most everything else works.

#

Still, It'll try to fix this later.

opaque cloud
#

Does your character have thumb, index and middle fingers?

shrewd totem
#

No. is that the issue?

opaque cloud
#

Absolutely

#

You need at least one of each for both hands in order to crouch properly

shrewd totem
#

Alright. I'll work on adding those next.

opaque cloud
#

you don't need to weight map them to anything for it to work

shrewd totem
#

Oh. Right. Well I'll try that first.

shrewd totem
wraith wolf
#

is there a way to make it to where if on the left hand is on HANDOPEN and the right hand is on FINGERPOINT to have a animation play

muted prairie
#

With 3.0 sure

median knoll
#

hey

#

does anybody know how to add facial expressions to my avatar

#

nvm

granite solstice
#

Hi ^^
I have a question, can I ask a question about a lil trouble with my upload here ? Or I must ask by a ticket ?

wraith wolf
#

how do you test an animation in unity

grim shard
#

How do I make an idle animation without the hands looking cupped? or broken whatever you wanna call it,, they look bad Imo. Does anyone have the default idle animation? so the hands look normal?

clear yew
#

is anyone able to help me with particles on unity dm me if you can but maybe not today probably tomorrow

opaque cloud
#

So I have a character with an outfit triggered using gestures. How can I get my character to keep "wearing" the outfit whenever i perform an emote?

prisma veldt
#

anyone know how to edit animations; i cant add a property thing to it

sturdy thunder
#

@prisma veldt, you need to be editing the animation on the avatar itself for it to find the properties

#

@grim shard, that is the default pose for Animations, you can grab the tpose values from VRChat to help you start at a more defined location

#

@opaque cloud, use the animation inventory system

opaque cloud
#

I don't know what an animation inventory system is

tight minnow
#

Can i rename hierarchy items without them messing up?

#

I tried to rename "bone005" to "LeftHand" and shit went haywire

opaque cloud
#

Can anybody tell me what the animation inventory system is?

opaque cloud
#

Is it the Xiexie VRC inventory system? it says it was made 2 years ago and not updated since

opaque cloud
#

I been spending the last few hours grinding out coins on club penguin waitin for someone to respond

opaque cloud
#

So on top of not knowing what Animation Inventory is, How would I go about rigging a character with more than one set of arms? I've seen a model of Angel Dust from Hazbin Hotel whose several arms sync with each other.

latent pulsar
#

probably constraints or something

#

essentially they have the other arm bones follow whatever theyre using as their "primary" arms

opaque cloud
#

hmmm, I'll have to figure out how to do that.

crystal zenith
#

Im having trouble putting animations on a vroid model in unity.

#

Can anyone helpz.

pulsar trellis
#

@crystal zenith Are you still having trouble? I can try to help.

umbral kraken
#

idk if this is the proper channel to ask in, but how do I go about making fan blades spin?

muted prairie
#

take the object/bone, make a new animation, enable recording, rotate the bone/object over time

umbral kraken
#

ah thank you!

wispy oyster
#

I have an animated sprite attached to a gameobject which toggles when a gesture is activated
In Unity it syncs with the audio attached to the gameobject just fine, but in-game the sprite starts playing from the wrong spot whenever it is toggled on
How do I fix this?
in the image are various attempts at trying to sync the sprite so it plays from the beginning once the animation starts
I'm using error.mdl's retro sprite shader v2

wispy oyster
#

same thing happens with poiyomi's flipbook feature

fast halo
#

With my shader you just manually set the frame to 0 at the start and whatever you want at the end of the anim

#

you have full control over what frame is being displayed

#

if you just let it auto play it uses the world time and you have no control

#

so you need to control it via animation

timid estuary
#

I'm having some issue with animation :3 anyone can help me please <3 ~?

#

I want to add a property to my inventory toggle animation, but the button to do so is blurred :c

vague topaz
#

is this 3.0 or 2.0?

timid estuary
#

2.0

vague topaz
#

Did you make a separate copy of your avatar?

timid estuary
#

yup ^^

main grail
#

Does anyone know why when i make an material swap animation it changes to a random other material when i stop recording?

opaque cloud
languid wyvern
#

Not traditionally, Unity uses the base state of the mesh as the preview, but you can work around that by disabling all the props on the model in the scene, then drag and drop that onto the preview window.

opaque cloud
#

Oh! Thank you!

limber snow
#

quick question: i was adding a blink animation to my model, but halfway through she started doing a crouch pose instead of a T pose, is this going to impact how the model comes out in the end? any way to undo it?

clear yew
#

yes

#

you are supposed to create your animations on a duplicate

#

or it will enter that broken pose

#

check my pinned message in this channel if you want to fix it

limber snow
#

derp thank you haha

plain marsh
#

Das someone know how to fix that?

#

i am trying to animate the ears

clear yew
#

disable dyn bone

plain marsh
#

@clear yew How do i do that, i mean wich botton?

clear yew
#

top left

plain marsh
#

See if i can do that using the Animation

#

That?

clear yew
#

?

#

all you need to do is disable the dyn bone component before animating your ears

#

or the script will just snap them back in place

plain marsh
#

And afther activate it?

#

That happends

sturdy thunder
#

Looks like you have a keyframe that puts them back @plain marsh

#

Check your curves

violet moss
#

Love my valve index but the controllers make my thumbs go all weird. how can I change them to their non-index rotations?

muted prairie
#

muscle editor ?

violet moss
#

I am in there, I just don't understand what to change

#

There seems to be ranges

#

I feel like there might also be some editor weirdness going on with it

potent hatch
#

Hello '
I'm new to using Blend Trees and Animations on avatars, I have created 3 different animations for
the hair for forward, left, and right movement, in the video here you can see the forward motion for the hair playing
I am trying to use Blend Shapes to make the hair forward motion play at the same time as the Walking animations,
I was able to do this by creating a new layer but how do I actually get this on the Layers/animations that will actually
be used in VR Chat? As well as my Blinking animation as well. https://i.gyazo.com/ffdb935684e74dd385cbd5460bd0fe58.mp4

potent hatch
#

Resolved, (the idle animation anyway)
I was able to setup individual animators for different bones like the head and hips to play
separate animations during the idle, it did what I needed it to do, though I still don't know how to
have a specific animation play like Walk Left playing a specific hair animation

paper onyx
#

does anyone know were i can find a download link for the sr pelo spooky dance animation

opaque cloud
#

Please tell me too, i'd love to know as well

valid rivet
violet sundial
#

i posted in another spot so i just copied a picture of it

#

please help

muted prairie
#

Why are they separate animations

violet sundial
#

idk im tired i guess im not thinking. but there are 2 planes how should this be done Q_Q

#

im so tired. Q_Q im so close to being done its killing me.

#

ive been working on it half the day _Q

#

Q_Q

muted prairie
#

i mean, what you did for the two planes but inside a single animation

#

put them both inside another gameobject i guess

violet sundial
#

😮 why didnt i do that

#

i can try

#

hopefully that works because the idles are not working seperate im willing to try anything at this point

muted prairie
#

that's not an idle animation though

#

idle loops

violet sundial
#

idk what to call it

#

spawn animation i guess