#animation

1 messages ยท Page 23 of 1

lean acorn
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I believe it costs though

slim jewel
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at the end of the animation theyre all at 1

rich scarab
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Ah superb! No problem at all! Happy to pay if there is something out there that makes it a tad easier ๐Ÿ˜ƒ

lean acorn
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Let me see if I can find it

slim jewel
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isnt it the muscle animator or something like that?

lean acorn
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$15 asset in the asset store called Muscle Animation Editor

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Yep

rich scarab
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Excellent, Thank you very much ๐Ÿ˜ƒ โค

sacred flame
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People can't see my model for some reason, others without animations work fine. Is this some upload bug that could be fixed with reuploading?

finite rock
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@sacred flame They can not see your avatar from the beginning, or only when you activate an animation?

sacred flame
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From the beginning

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If I switch to diff one they see that, but when I switch back they still see that other one

plush meadow
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Will any type of audio file work in unity?

finite rock
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@sacred flame well then try reuploading

sacred flame
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Alright, will try

finite rock
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if it's work on unity too, it might be a problem with your last upload

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@plush meadow I think the best one is .ogg but mp3 work too for what i know

plush meadow
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so no wav?

clear yew
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@lean acorn @slim jewel that didnt work for me ๐Ÿ˜ฆ

finite rock
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idk

lean acorn
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What didn't work?

slim jewel
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@lean acorn i just tried activating all the particle effects but leave the game object inactive and the animation activates it. still the same issue

clear yew
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^ that

lean acorn
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The issue is with the model clipping ?

slim jewel
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well the first issue is the animation not even plaving.

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its just totally replaced by the character clipping into the ground and jerking up and down fast

clear yew
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exactly the same for me

lean acorn
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Is the game object in the armature?

clear yew
#

yes

slim jewel
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ya

lean acorn
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Have you properly overridden the anims and all that?

clear yew
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most likely

slim jewel
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ya ofc. put the override into the avatar descriptor and put the saved animation into an emote slot

clear yew
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yup

lean acorn
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Are both of your models non humanoid?

slim jewel
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no

clear yew
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both humanoid

lean acorn
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Are these anim overrides for the static anims or for gesture overrides

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?

clear yew
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i put em on both

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dont work on either

whole sigil
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Whenever I tilt my avatars head in game down below 45 degrees her mouth flops wide open. I've checked in blender with pose mode and weight painting and there's nothing wrong, She has no jawbone and the slot is clear in Unity, I've removed all dynamic bones and it has no effect. Any ideas?

slim jewel
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i can only test replacing an emote and thats what i did

lean acorn
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As in non-vr?

clear yew
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yes

slim jewel
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ya the emotes that you do over the menu. not the hand gestures

tepid bridge
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Sorry to interrupt, I made a facial animation but puts the whole model in crouch mode. How do I fix that?

lean acorn
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The Spazzing may be caused by you overriding the anims without placing in any of your own

clear yew
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lets ignore the spazzing for now

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lets just get it working at all

slim jewel
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what?

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ofc i also put in all the other standard animations for moving ect.

clear yew
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you can leave it at none

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quick question cuz i dont remember. Which bone should be the highest in hierarchy? Hip or spine?

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if youre not overriding it you can leave it at none

lean acorn
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The parent of all bones needs to be hips

clear yew
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ok ty

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i already got 2 animations working, and the only thing thats different is its a gameobject and not a 3dmodel from an fbx file

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Hip

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SineLow

lean acorn
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Are you sure both models have the same exact gameobject?

clear yew
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UpperLeg.R L

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i guess its ok now

slim jewel
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ya because i copied the original with ctrl d

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i ripped the fire flower effect from a prefab put it into the game object put that into the model and then copied the whole model

clear yew
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i only have the gameobject and a particle effect

lean acorn
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Show me both your animation and your hierarchy again

slim jewel
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scroll up its still there

clear yew
slim jewel
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well mine pretty much looks the same as twofists

cobalt merlin
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Hi guys! I downloaded some animations from mixamo that have some axis movement, like running and kicking and stuff like that... Is there a way to make them play like that in game? I placed the animations but they play but my avatar doesn't move forward with the animation

clear yew
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we have pr much the exact same thing and the exact same problem

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so

lean acorn
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Maybe it has something to do with being an emote and not an gesture trigger?

clear yew
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no

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i have it on a gesture also

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and tested it

lean acorn
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Same issue?

clear yew
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yes

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except for model spazzing obv

lean acorn
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How exactly does the model "spazz out"?

clear yew
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its not about the spazzing

lean acorn
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Yours doesn't?

clear yew
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forget about the spazzing

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we need to get it working

lean acorn
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I know that

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Im trying to figure out what's going down with the anims

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And anything like that helps

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Anything else happen besides it "not working"?

clear yew
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the particle effect / sound effect doesnt trigger

lean acorn
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The anim is assigned under the model itself, yes?

clear yew
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yes

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on the dupe

lean acorn
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Just for testing purposes, can you add some sort of mesh morph to that anim to see if that works/doesn't ?

sand apex
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Any reason why when I attach some sort of weapon to a part like the hand for my animations it looks normal but when I upload it the body has the color of that weapon?

lean acorn
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get back to me on that @clear yew

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Are you adding the weapon to the model in unity or blender?

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@sand apex

sand apex
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unity

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I'm assuming it's like other people's bug when they upload a weapon and it looks alright in unity but it's a completely different color in-game

lean acorn
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Not sure

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Have yet to experience both of these issues

prime walrus
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anyone know how end offset works for dynamic bones?

sand apex
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Nevermind I fixed the problem

lean acorn
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What was the issue?

sand apex
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When I did the whole importing and exporting process for the weapon, the bone of the sword was called "Body" and I guess that made it so its textures would always overwrite every texture on the body to that sword

clear yew
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@lean acorn same thing

sand apex
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I simply renamed body to something unique and it fixed the problem

lean acorn
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Doesn't trigger at all?

clear yew
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also ones the emote is pressed its in spazzing out mode for a good minute or 2 and cant do anything during that time

lean acorn
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Is the spazzout only for emotes or for hand gestures as well?

clear yew
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only for emotes

cyan sparrow
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In emotes you need to make sure you shift the root T up, and also have the animation be long enough for the transition times.

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You also can't use emotes to toggle stuff if that is what you're trying to do. Emotes reset after they finish.

clear yew
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i know

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the problem is

proud grove
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Well, you can but it's finnicky and unreliable tbh

lean acorn
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I had this exact issue with my 1st model the 1st time I did this, I just can't remember how I fixed it

clear yew
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nothing happens the sound doesnt trigger, the particle effect doesnt trigger, the object doesnt show, and the body just spazzes out for a minute

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when hand gesture then same thing except for spazzing

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worst part is i already added 4 animations, a ball, a gun, a ball animation, and a shoot animation with particle/sound that work

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and now on a different model it just doesnt wanna work anymore ๐Ÿ˜ฆ

plush meadow
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I'm just stuck.

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My animation just doesn't want to appear.

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I can make the gun appear, but nothing will accompany it.

regal nimbus
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Does anyone know how I would go about removing animations? I'm trying to make a part of my avatar Static

plush meadow
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Seriously.

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How can I make the muzzle flash and sound appear?

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I made the animation on a duplicate model.

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Put it in override.

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Doesn't show.

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Only the gun shows.

proud grove
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Did you remember to copy the effects over from the duplicate?

plush meadow
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Do you want me to show you via screenshare?

quiet jetty
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Which one is the animation where you pull something from your back/behind your head?

proud grove
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Screenshots should suffice

lean acorn
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Actually Twofist

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Can we get a screenshare going?

proud grove
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Ah thats why

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everything needs to be the same name

proud grove
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in the copy

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So you have gunfire in the duplicate, but gunfire (1) in the original

clear yew
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@lean acorn sure

proud grove
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rename gunfire (1) to gunfire

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(its that or the other way around, cant see which is the duplicate)

lean acorn
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Actually

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That's probably the same issue you guys are having

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Are the names duplicates like that too?

clear yew
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no

slim jewel
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nope

proud grove
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Animations work through gameobject names, so names need to be exactly the same in both the duplicate and the original

plush meadow
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I think I'm having an issue with my muzzle flash though.

slim jewel
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the model itself is the duplicate and has the (1) but the particle effects and gameobject dont have it

sand apex
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Who was having issues with their animations earlier

plush meadow
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I'm having some right now.

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My muzzle flash just doesn't want to appear.

slim jewel
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twofist and i

plush meadow
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Either I've set it up wrong or don't know how to.

sand apex
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Did you see if the anim file had loop unchecked

proud grove
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Looks like your particle system isn't looping

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or something like that

sand apex
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If this is for emotes/gestures you always should have anim with loop unchecked

swift cipher
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Hey guys

plush meadow
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What is the easiest way to position the particle effect?

slim jewel
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ya ofc loop is unchecked

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i set the duation to 3sec and wanted to use it instead of a emote

proud grove
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Loop Time on gestures can lead to hilarious results if both keyframes are different ๐Ÿ˜…

swift cipher
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is there a good "FREE" Dynamic bones for Unity ?

sand apex
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Generic you look in the particle system menu and click on the shape word at the bottom

proud grove
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If you don't want to buy Dynamic Bone you can look into Unity physics joints

clear yew
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how do I get viewport thingy in unity

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into a scene

plush meadow
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Made it into a cone.

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Honestly I feel like screenshare will bear more fruit.

sand apex
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Maderyx wait just to be clear can you tell me your issue again?

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Also I don't know much about doing emotes but I thought they need to only have 2 keyframe that's really close to each other like gestures?

plush meadow
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Can I just show someone what I currently have?

slim jewel
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my issue is basicly that instead of playing the animation my avatar clips a bit into the ground and starts jerking up and down fast

plush meadow
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If I click play on the test model, there's no muzzle flash even though I've put one there.

proud grove
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Screenshot your particle system settings?

trim oyster
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anyone know how to make the eyes blink

clear yew
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Cinder shape keys

marsh tiger
proud grove
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maybe :x

marsh tiger
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brb gonna kms

sand apex
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Maderyx, is your animations only 1 keyframe long?

clear yew
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Pirocious I dont know anything about unity except for the fact that it should import shapekeys

marsh tiger
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it imports shapekeys but if you animate with shapekeys in blender it doesnt import that info @clear yew

clear yew
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Darrin Lile did import shapekeys from blender to unity just fine

marsh tiger
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so i just wasted my life here

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yes the shapekey

slim jewel
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ya my animation is 1sec long

proud grove
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well your particle system isn't looping but the duration seems long enough to spawn a quick particle

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when its enabled

sand apex
proud grove
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I'd probably switch to using a Burst though, under Emission

marsh tiger
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you can import shapekey sliders all day but i guess unity doesnt suport importing the animation using the shapekeydata

vital siren
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can anyone help me with custom walk animation

slim jewel
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the whole animation is activate the game object

vital siren
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it looks fine in an emote but when i use it to actually walk it doesnt animate correctly

sand apex
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you deleted that default keyframe that shows up at the 1 minute mark right

vital siren
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and stiff

plush meadow
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So what burst settings?

proud grove
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At time t=0 with a min of 1, max of 1

marsh tiger
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If someone has succussfully uploaded an animation from blender that uses shapekey data I would be really suprised. Im not suprised by just having the sliders in unity to mess with.

plush meadow
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One cycle and interval .01?

proud grove
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Those shouldn't matter

slim jewel
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i never get the "default" keyframe at 1min

proud grove
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It's 1 second

plush meadow
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Burst was what did it.

proud grove
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But yeah

plush meadow
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Thanks for that.

proud grove
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it's a bit off

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And glad to hear it worked ^^

plush meadow
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But now, how do I apply to main model?

sand apex
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It appears whenever you add in your first property

plush meadow
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Do I have to uncheck in duplicate?

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The gunfire object?

clear yew
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does it matter if you dont delete it and instead just drag it to 0.01?

sand apex
slim jewel
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nope i never get any keyframes created when i add a property

proud grove
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Looks like you need to have the gunfire object disabled by default, and enable it when you want to shoot

slim jewel
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only what i put there myself

sand apex
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Did you make the anim file on a duplicate instead of the original?

south mason
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What do people like to use for creating custom animations?

plush meadow
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Depends.

slim jewel
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ya

plush meadow
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So disable the gunfire in duplicate and enable in main model? @proud grove

proud grove
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Unity's animation tools are quite good

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Keep it disabled in both

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then enable it with the animation

south mason
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My model has a cape and Iโ€™m sure how to manipulate it in unity

slim jewel
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i allways make the animations on a duplicate of the model.

south mason
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For an animation

sand apex
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good

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you added the anim to your customoverrideempty template already?

plush meadow
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Aftering disabling both, assign accordingly in custom override?

vital siren
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can anyone help with my walk animation, it doesnt animate all the way, but it works perfectly as an emote

slim jewel
sand apex
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hang on what is that supposed to be?

slim jewel
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the particle effects inside the game object are active by default. the game object itself isnt.

swift wyvern
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Why do my animations just sink trough the ground when i use?

sand apex
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Why don't you just use the particle system itself in the animations if you just wanted particles

plush meadow
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Make sure the coordinates on both models are zeroed out. @swift wyvern

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Before you start animating.

clear yew
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I cant see the Viewing Position thingy from avatardescriptor. Any clues

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@sand apex ive tried that didnt work either

slim jewel
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it doesnt matter. either way didnt work so far

plush meadow
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So do I just assign custom ovveride and it should work? @proud grove

clear yew
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me and mad have the problem btw

proud grove
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The override should enable the gameobject, but yes that should work

slim jewel
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i tried to get this animation working for quite a while now and nothing i tried different every time just didnt work

proud grove
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And what issue are you guys having?

plush meadow
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Alright.

clear yew
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nothing shows

plush meadow
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Anyone with vr want to test this out?

trim oyster
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how do you get to the animation tab on unity

slim jewel
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the animation works in unity but not ingame. ingame i just sink a bit into the ground and the avatar jerks up and down fast

clear yew
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and when doing the emote instead of gesture the model just spazzes out for a minute and doesnt show anything either

proud grove
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You're doing an emote?

slim jewel
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ya

proud grove
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Emotes by default sink the avatar half in the ground

clear yew
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i know about that, ive had 4 animations working before

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on a different project

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but on this one it doesnt work

slim jewel
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but the animation itself isnt even playing. its completly replaced by just spazzing out

clear yew
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^that

proud grove
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Hmm

sand apex
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Was it the same with the particle system use too?

proud grove
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How long is the emote?

clear yew
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0.01

slim jewel
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3sec

clear yew
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mines a gesture

proud grove
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Ah

trim oyster
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can i also get help

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how do you get to the animation tab on unity

proud grove
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Ctrl 6 iirc

south mason
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Is there a way to use parts of the armature in a unity animation if theyโ€™re not part of the humanoid rig?

trim oyster
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thanks

proud grove
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But that's a weird issue, not sure what could be causing that

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Is it possible to post here what the "spazzing" looks like?

plush meadow
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One more thing. @proud grove Does it matter if the particle system location on the main model matter if it's different from the animation one?

clear yew
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its just the model slightly going up and down for a minute

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thats it

proud grove
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The copy is just to make the animation, whatever is on the main avatar will be what is seen

sand apex
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It shouldn't be happening to you for using a gesture

clear yew
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on gesture that doesnt happen no

slim jewel
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in my case i wanna do a firebreath for 3sec instead of emote 1. i tried activating the particle effects themself, by putting them into a game object and activating that ect. im stuck with the same issues for a while now allrdy

plush meadow
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So what do I do then?

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Just hide the main gunfire and the duplicate gunfire and hope custom override enables the game object?

proud grove
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you only need to hide the main, but yes

plush meadow
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Okay, I seem remedial here but you hide the duplicate model and the main gunfire and then upload after having assigned custom override right?

proud grove
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Yes, sounds right

plush meadow
sand apex
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twofist I could help you but I recommend you to use particle system since I have no idea about the other thing you're using

clear yew
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@sand apex what?

proud grove
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the checkmark means it's enabled

plush meadow
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So it should be disabled on both gunfire?

proud grove
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Yes

plush meadow
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Since game object will be enabled by custom override?

clear yew
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@sand apex want me to screenshare?

sand apex
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Its fine I can just show you screenshots of what it should look like

clear yew
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i doubt that will help considering ive looked at my other project with working animations, but sure maybe it will help

proud grove
sand apex
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Actually it might not even require that

clear yew
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wich animator?

proud grove
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That will copy the default idle position

sand apex
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When you duplicate your character to make the particle system animation did you already have it unchecked?

proud grove
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you can make a new blank gameobject to add the animator

clear yew
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i made the particle system on my main model

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then duplicated it after for the animation

sand apex
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that's fine

pure dragon
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Can anyone give me a rough process to how you animate these "aura" type animations similar to the picture. Really scratching my head as where to start

clear yew
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@proud grove not sure what im supposed to do with what you mean

sand apex
olive lynx
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Hey everyone, I have a question. Is there a possible way to play an audio clip on a custom animation? For example, I have my character doing the smooth criminal lean and I want a clip of the song to play in the background whenever I do it. How would I do this?

clear yew
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shouldnt they be checked ?

proud grove
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I made a new gameobject, put a new animator on it, and selected avatarcontrollertemplate for the "controller", then copied the keyframes from the Animation tab

sand apex
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If they were checked did you make sure to hide your particle system by default then?

lean acorn
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@olive lynx You would add a game object to your armature (where ever you want the sound to come from) and then under that game object add the music

clear yew
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yes

olive lynx
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Would the object be visible during the animation?

lean acorn
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game objects are empty entities that aren't anything to begin with

plush meadow
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Anyone with vr want to test my model?

olive lynx
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Ok, I also will ask since I am still learning all this. How would I go about creating a game object? I know this is stupid but lol

clear yew
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@proud grove copy the keyframes where?

proud grove
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To the emote

clear yew
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@proud grove oh you mean in animation thing

proud grove
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Yeah

clear yew
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want me to do that on the dupe

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or on the main model

olive lynx
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Wait I think I found it lol

lean acorn
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right click on the left panel of the unity scene, and hit create empty

olive lynx
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Thank you!!

proud grove
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Either one, you just need to paste it to the animation

clear yew
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alright so i add the animator and the controller, then copy the keyframes to the animation i made before?

proud grove
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Making the animator/etc is just to get access to those keyframes, but yeah
That will make your emote take the default Idle stance

swift wyvern
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My animations just keep sinkin trough the floor even though I'm making sure everything is 0.0.0

clear yew
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i dont think the spazzing is the problem tho

cyan sparrow
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0,0,0 is in the floor

clear yew
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more like nothing showing up from what i want to show up is the problem

cyan sparrow
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You need 0,X,0 where X is a value that is enough to put your feet on the floor

sand apex
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It might be the way you implemented your anim file in general

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since your anim seems to be right

proud grove
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Well
I'd check to see that the hierarchy is the same

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Animations only work if the hierarchy and names are exactly the same

clear yew
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yea its the same

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i duplicated it after i put everything on the main model

proud grove
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Duplicated with the same names and everything?

clear yew
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ctrl + d

proud grove
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Ctrl D usually adds a (1) to the end though

clear yew
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so yea exactly the same except for the model name

sand apex
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what gesture did you put the emote over btw?

clear yew
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rocknroll and emote1^

next obsidian
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Anyone has a good tutorial to create an avatar from 0 with blender or any other program?

proud grove
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I had this issue yesterday: Is it ROCKNROL with one L or ROCKNROLL with two?

lean acorn
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@next obsidian That's a lot of info that's probably packed into separate tutorials

clear yew
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2 L

brittle vigil
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can I put a button on myself?

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๐Ÿ˜ฎ

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an areaa of my mesh that triggers visibility

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for headphone options

ashen kite
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This is so frustrating I want to cry.

proud grove
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You can't put a trigger on an avatar, but you can use an animation override to enable/disable stuff with VR

brittle vigil
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but then I wouldent be able to point or nuffin

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:<

proud grove
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I like to override the rocknroll gesture

brittle vigil
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I have a smile on that one already

proud grove
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Or fingergun

brittle vigil
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are the close and open hands different gestures from whats triggered on the vive trigger and underside buttons?

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or is it the same gesture

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cause I noticed they were mapped to the pads too

proud grove
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Open hands should be grip on vive

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FIST is trigger

brittle vigil
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maybe my controllers just loose :V

ashen kite
#

I can't figure out how to change the idle animation in unity :<

brittle vigil
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use an animationoverride

ashen kite
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how though

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I'm trying, trust me

clear yew
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guess ill just give up on it

brittle vigil
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thats the spirit!

ashen kite
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wait... I think I figured out how to change it

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now how do I check it in unity?

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like how do I watch my character idle?

brittle vigil
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press the play button

sand apex
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twofist last resort is to do the entire thing again or just double check your process

ashen kite
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all it does is show the camera in front of the avatar with the avatar doing the regular arms out pose that it's in when you're fuckign around with it

sand apex
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even make sure that your controller under animator in your model is set to "none"

clear yew
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@sand apex ive done that multiple times

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even used actual objects instead of an empty one

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nothing worked

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been on this for the last 2-3 days

sand apex
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there's probably a setp you're missing

brittle vigil
#

even separating the controls by left and right would double our override capacity

sand apex
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you've already looked at videos about particle systems?

clear yew
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i already have 4 animatinos working on a different project

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so yes

brittle vigil
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not to mention I kinda want the headphones to be a set and forget thing rather than something I need to actively hold down

proud grove
#

What exactly are you enabling, by the way?

brittle vigil
#

the mesh visibility

proud grove
#

Ah sorry not you, twofist

sand apex
#

Did you ever try to see if the particles appeared at all without the gesture to trigger it in in-game? twofist

brittle vigil
#

๐Ÿ˜›

clear yew
#

@proud grove an empty object with a particleeffect / sound inside, or a ball with a particle effect / sound inside

#

@sand apex no

brittle vigil
#

could I add it to a copy of the avatarcontrollertemplate?

#

๐Ÿ˜ฎ

proud grove
#

And yeah I'd check to see if enabling it in Unity play mode works

sand apex
#

You should try it without trying to do the fancy gestures to trigger it to see if the problem isn't the particle effect you're using itself

clear yew
#

@proud grove play mode?

brittle vigil
#

๐Ÿ˜ฎ

proud grove
#

Yeah click the lil play button and see if anything works

clear yew
#

oh

#

@proud grove yep works

sand apex
#

Can you go in the game with the avatar and it's animations on by default to see if it works there too

dense kayak
#

CustomOverrideEmpty isnt in the animation tab in the SDK. Where is it?

sand apex
plush meadow
#

It's in vrc sdk folder.

#

He's looking in the actual animation tab.

#

Probably.

dense kayak
#

Yeah, im looking in the VRCSDK Sample Assets animation folder

#

There is not a customoverrideempty

sand apex
#

might want to redownload it again then

dense kayak
#

It shows up in the avatar controllers though

#

When I select one for my avatar, it shows up

#

I just cant find where it is

#

It is in there somewhere

olive lynx
#

So I made ther Audio on the Empty Game Object. How do I make sure that when I click the "Smooth Criminal lean" it only plays during that custom animation? Sorry for asking so many questions guysn lol

sand apex
#

also twofist if you find that it works in-game too then its geniunely a step you missed or if it doesn't work that there's something wrong with the particles itself

proud grove
#

Keep it disabled, then enable it with the animation

clear yew
#

anyone think of a reason why i see this as my avatar when i was trying to make a mask to grab

#

@sand apex yep works ingame

dense kayak
#

Its showing up

proud grove
#

Click it

dense kayak
#

On the controllers

brittle vigil
proud grove
#

it should highlight in the inspector

brittle vigil
#

think this would work?

dense kayak
#

CustomOverrideEmpty is in my assets for some reason

sand apex
#

it's definitely a step you've missed then twofist and if you've already tried it so many times then I don't know what else to say but to just try a different animation

proud grove
#

And hmm, i wouldn't believe it would

dense kayak
#

Does it have to be in animations

clear yew
#

@sand apex i mean yea its most likely something i didnt do

#

just the fact i cant find it for 3 days and others cant help either

sand apex
#

I always thought it just people forget to uncheck loop for their anim

proud grove
#

The override would still work

brittle vigil
#

only one way to find out!

dense kayak
#

And do I have to make my avatar controller the override?

clear yew
#

think ill just give up

hasty yacht
#

so how do you keep the initial key frames of an animation set to the idle standing pose

olive lynx
#

I think that is where I am lost right now. I have on moedl in unity, and the animation is just an .anim file. I am not sure how to disable the audio and enable it for that exact file.

hasty yacht
#

and prevent it from assuming the bent arms and legs pose when you create a new animation

dense kayak
#

@proud grove Do I make the avatar controller the CustomOverrideEmpty?

proud grove
#

Duplicate the OverrideEmpty first

#

(Ctrl-d)

#

Then use that

#

but you put it in the avatar descriptor script, not the avatar's animator

sand apex
#

twofist can I have a screenshot of what your finished avatar with the animation you wanted on it's Animation, Animator and avatar descriptor lookslike

clear yew
#

thanks for trying to help btw

dense kayak
#

How to do that? @proud grove

sand apex
#

oh np

plush meadow
#

Quick question. Anyone here willing to test an avatar with vr?

#

I have an alt account you can log into.

sand apex
#

I've been stuck trying to figure out why a model I uploaded with another model infected everything with the same color and realized that the simple problem was that it's bone had the same name of another bone

proud grove
#

put your override controller there

clear yew
dense kayak
#

Thanks

sand apex
#

alright, a screenshot of the timeline of that animation file you put into the customoverride

empty rune
#

hey guys how do i get rid of the server issue no one can see me

#

do i get rid of cubed's shader?

clear yew
sand apex
#

that's weird, why is it numbers it should just be a checkbox

clear yew
#

oh bcs i clicked on the animation file

proud grove
#

It shows up like that when you click the file yeah

clear yew
#

not on the model animation

sand apex
#

alright that makes sense

#

and audio also

clear yew
#

yes

#

the untitled object also

sand apex
#

also you should delete that untitled thing that's in your timeline

restive creek
#

is it possible for me to make it so my cannons are fired despite being in desktop mode? like custom emotes?

proud grove
#

Yup, just override an emote instead of a gesture

dense kayak
#

There should be a chat for shaders and stuff. Which chat can I get help for that kind of stuff

clear yew
#

@sand apex no its a ball

restive creek
#

how would i do that?

clear yew
#

i just didnt name it

proud grove
hasty yacht
#

when i playback my custom animation override it falls through the floor and starts from the legs and arms bent position, not sure what I did wrong, as most of the instructional videos dont seem to cover this

plush meadow
#

Okay. When uploading my model, my model turns up a red hologram ingame.

#

What do?

proud grove
#

reupload /shrug

sand apex
#

alright, you've duplicated a customoverrideempty and put it in the same folder of your model and then put that anim file in already twofist?

restive creek
#

does anyone have an animation where its like a cannon being fired?

clear yew
#

@sand apex yep

timid temple
#

guys how come when i play an animation in unity, it works perfectly fine, but when I upload it to vrchat one of the subemitter particles dont appear? it was working when i had it parented to body, but since i parented to head (and fixed it up) it seems to stop working

olive lynx
#

What does it mean when the property tab is greyed out in animation

sand apex
#

I suppose you already knew to apply the anim to the rock n roll but did you make sure you didn't put all of this on the duplicate instead of the main?

clear yew
#

yes

#

maybe its what rush said?

restive creek
#

how would one make custome sounds to go with said animation?

clear yew
#

that its a problem that its parented to the head?

#

cuz mine is too

timid temple
#

๐Ÿค”

dense kayak
#

I dragged my model into the animation editor and its really tiny. (The model was resized to be normal size btw)

#

Do I have to drag the mesh into it?

sand apex
#

twofist what do you mean parented to the head, where do have the stuff placed?

clear yew
#

it was parented under head

sand apex
#

I think that just means its going to follow the movements of your head

empty rune
#

i still didnt know how to get rid of the issue where ppl cant see me or is there a way to work around it?

timid temple
#

@sand apex yeah but ever since i switched parenting from the main body to the head my subemitter stopped working

#

(main particle system = Swords, subemitter = flames)

#

now the swords work but the flames dont appear :c

sand apex
#

Why not just have the flames parented by head like the rest

timid temple
#

already tried

#

same result

sand apex
#

Do you think that you may need to do the animation again since the animation beforehand is looking for the directory of a changed file? or does it work regardless of where you move it

clear yew
#

you can change paths

timid temple
#

i reduplicated every time i changed the hierarchy and redid anims

#

still borked

clear yew
#

@sand apex now that i placed it in the right wrist instead of head i can see the ball

#

wich i couldnt before

#

so the emote i put into my model makes her float and it doesnt work well even though it looks perfect in unity

timid temple
#

so it really has something to do with the head then? @clear yew

clear yew
#

maybe?

timid temple
#

when it was parented to my armature as a whole it was working for me too

#

strange

clear yew
#

think ill give up trying anyway im just exhausted

#

my motivation is just gone

timid temple
#

and I think ill just make up a new anim with my assets and just reparent to wrist then

nova rose
#

Is there any setting I would need to change for all people to see my custom animations?

#

Or is it just server issues

#

plays flawlessly locally for me

timid temple
#

darn shame too

#

was just about to get this optimized for min spec graphics cards

sand apex
#

Looks like something you would've been better off putting under chest

timid temple
#

would I be able to aim it vertically?

#

I made the anim so i could aim it at people out of reach, kinda pointless if I can't aim vertically :C

sand apex
#

Makes sense

restive creek
#

so i got assets for explosions. how do i go about adding them

plush meadow
#

so servers are currently flubbed right now?

south jacinth
#

yup

#

!online

mild plankBOT
#

There are 15866 users in VRChat currently

south jacinth
#

NOOOOOO

#

STOP GOING UP

marsh tiger
#

I dragged my animation controller over to the standing animas section and everything looks fine until I get in game and then I am just stuck in the floor

#

qq

plush meadow
#

make sure the position coordinates of both your main and duplicate models are 0 before animating anything. @marsh tiger

#

I had a glitch where whenever I drew my gun

#

I would assume crouch position

#

but I fixed it by making sure coordinates on both models were the same.

marsh tiger
#

its just a simple shapekey animation that doesnt use any location or scale :/

#

I have animated 800 frames in 2 programs now. I am spent. I think i'll move onto somthing less frusterating now.

vital siren
#

Hey i need help with my walking animation

#

It's not animating that much when i walk, but i used it as an emote and it animates perfectly

clear yew
#

does anyone know aboiut the crazy portal thing i've seen people doing?

#

so the emote i put into my model makes her float and it doesnt work well even though it looks perfect in unity

marsh tiger
#

i didnt even animated any of the armature but ok.

clear yew
cyan sparrow
#

That is happening exactly because you didn't animate the armature

#

All muscle and position values at 0 looks like that.

#

So it will move you to that position.

clear yew
#

oh

marsh tiger
#

ugh

cyan sparrow
#

That was @marsh tiger Not sure what is goign on with Asch, can't really see.

marsh tiger
#

its like 1 problem after the othere. I have not left my chair in like 10 hours

clear yew
#

My charecter is floating when she does her emotes

marsh tiger
#

i was hoping since i didnt animate those bones my avatar would not lock up when playing an emote

cyan sparrow
#

Emotes just play the recorded animation, whatever they are.

marsh tiger
#

yeah thats what i thought

#

to

#

just play the animation on the screen and move nothing else

cyan sparrow
#

@clear yew Try change the Root.T so she is properly placed on the ground in Unity.

#

Or properly placed however you want her placed.

#

The emotes are literal so if you're floating or sinking in unity that is how you will be in the game.

clear yew
#

Root T? i see xyz but no t

cyan sparrow
#

In the animator

#

You cannot use the armature to animate humanoid rigs

#

It will break everything.

#

You need to use the muscles in the animator

vital siren
#

why is my emote animated better than the actual animated use?

#

emote of walking works and walking with same animation doesnt

cyan sparrow
#

You're overriding your walk animation?

vital siren
#

yeah

cyan sparrow
#

For whatever reason the VRC animation controller will blend your walk and run forward animations

#

At normal walking speed

#

So if you want it to look exactly like your walk animation then you need to replace both walk forward and run forward with the same animation.

vital siren
#

ohhhh lemme try that

lucid orchid
#

can you replace your jump animation?

#

Is that translate to 'fall' in the controller?

cyan sparrow
#

Afaik you cannot modify the controller for humanoid rigs, only the overrides in the VRC avatar component

#

So if there isn't a fall or jump in the override then you cannot replace it

#

If there is, then you can.

empty rune
#

hey guys how do i avoid the polygon size if i want to keep the sword and hand guard on my side in unity?
cuz i made an animation wherei pull out my sword from my hand guard

lucid orchid
#

can I map gesture to different key?

plush meadow
#

!online

mild plankBOT
#

There are 16115 users in VRChat currently

plush meadow
#

....

uncut shoal
#

Anyone have a link to uploading mixamo animations in vrchat. I think I'm doing something wrong with the settings they look fine in unity but don't play corectly in vrchat

vital siren
#

sooo my walking animation looks perfect, but she has to run walk from now on when running?

uncut shoal
#

well they don't play at all actually haha

#

they just put me in the anim pose

lucid orchid
#

you must change that to humanoid

#

and bake in Y axis

empty rune
#

anyone got an idea how to have a sword guard on the side and keep it under 20k cuz i cant upload it with the animation i made

lucid orchid
#

animation didn't count

empty rune
#

no i mean i made an animation but the sword guard is making it over 20k polygons

#

i need the sword guard to stay otherwise the animation wont be as perfect as i wanted it

#

i have hidden the sword thats in the right hand

#

and in the animation i hidden the sword thats in the guard

#

how do i check the polygon in unity?

lucid orchid
#

anyway to stop gesture getting trigger when using trackpad for walking in VR?

white epoch
#

Anyone figure out how to override sitting animations

#

This is the model

livid pivot
#

I want to add a hand drawing animation but have no clue how to do it or what i need for it

#

Any videos or assets?

hard crag
analog meteor
#

anyone here used cats for eye tracking much?

manic rapids
#

can i ask about animftion in unity? some one here?

#

animation

#

no one?

finite rock
#

@manic rapids what is your question?

manic rapids
#

How animate avatar in Unity? When i trying do some thung with him, they become to mantis pose.

exotic ember
#

make a duplicate of your model

#

using CTRL-D

manic rapids
#

i know that

exotic ember
#

they always become mantis

finite rock
#

add property to your animation

#

and change your pose

graceful cove
#

What if you only want to change say an arm animation and didnt want to animate the rest of the body?...

manic rapids
#

yes, i already know it and do that. but when i choise property, they become mantis

finite rock
#

can u send a pic @manic rapids ?

graceful cove
#

I only animated the arm, and the kept the weird crouch pose when I was done.

manic rapids
#

ok

prisma hornet
#

!online

mild plankBOT
#

There are 16241 users in VRChat currently

finite rock
#

@graceful cove I think if u want to make a animation to use as a gesture ( only ppl with vr can use that), u will need at least to add property to your legs

#

and make your avatar standing up

graceful cove
#

I have VR, but was testing in non vr just to see.

#

Basically his arm is in a sling, and should be moving is what I am trying to do.

plush meadow
#

You fix that by zeroing out coordinates. @graceful cove

graceful cove
#

So a one frame animation looped

plush meadow
#

Before you animate anything, make sure duplicate and main models have the same x y z coordinates

#

so you can either zero them out or keep them the same

graceful cove
#

Im not really sure what you mean, when you turn on the animator it couches him.

#

And for whatever reason its keep that crouch, everythings 0 xyz

finite rock
#

@plush meadow since he wants a gesture animation, we could just made the arms animations no?

plush meadow
#

Arms?

#

not sure.

finite rock
#

I mean at least what i saw ppl doing, with weapons animations they don't change the legs pose or anything like that

plush meadow
#

The only experience I have is with hand gestures.

graceful cove
#

Basically Im just trying to keep the arm stationary.

plush meadow
#

Yeah.

#

so you want to hold something in one hand yes?

#

Like a gun?

graceful cove
#

His arm is in a sling, so shouldnt be moved

plush meadow
#

The crouch bug that was fixed by zeroing coordinates.

finite rock
#

lol

graceful cove
#

I dont have that issue.

plush meadow
#

Then can you provide a picture then of your issue?

manic rapids
graceful cove
#

^

#

Looks like that

#

That standard pose when you turn on animator.

plush meadow
#

that's normal

#

lol

#

It's supposed to clip through the ground a bit when you animate

manic rapids
#

Why? Can i make T pose some how?

graceful cove
#

Yes... but when I uploaded the animation it kept the leg animations.

#

When I didnt add any keyframes for

plush meadow
clear yew
#

Quick question, don't want to interupt, but is there a way that I can move with an item spawned from a gesture override? i currently have a character that has a sword when i use a hand gesture, but when it moves it disappears until I stop moving. is there a way i can move with it still out?

finite rock
#

so u guys can add 2 legs property and make your pose like if it was idle, or do what @plush meadow said

#

@clear yew Do u stop using your gesture ( with your controller) when u move your hand?

graceful cove
#

Okay, just so I am on the same page.. I ONLY want to animate my arm. I ONLY put keyframes with my arms, however it kept full body pose....? Thats normal?

exotic ember
#

@finite rock I think he means when you use locomotion and your character stops doing all hand gestures

#

which would cancel out the override iirc

finite rock
#

oh

#

sorry

clear yew
#

Yeah locomotion, should have been more clear, thank you @exotic ember

thick olive
#

hey everyone i did a simple weapon animation but now whenever i switch to the avatar its on, it works fine for me but im invisible to everyone around me "stuck in Q" is there a way to fix this or is it the servers?

plush meadow
#

If your model is red to others, it's servers.

thick olive
#

its not red just not loading

#

and some people it loads for and some it does not lol

exotic ember
#

pretty srue thats a server issue, i've seen it on tons of people

keen plank
#

What gesture is swiping down on the touchpad? too lazy to check in game sory

exotic ember
#

using reloading the area fixes that

#

also im having a hella hard ass time getting this particle system to work on gesture overrides

graceful cove
#

Anyone aware of a way to make a arm permanently stationary in a static position?

thick olive
#

i tried reloading the world but then when i switched avatars i was stuck on one haha

exotic ember
#

how about just not add bone to the arm weeirish

graceful cove
#

Doesn't the game freak out if you dont have a arm..?

exotic ember
#

so make an arm that isnt connected to anything

#

just have it drifting with no associated vertices

graceful cove
#

Remove the weight map?

exotic ember
#

yeah

graceful cove
#

I could try

#

Would make it pretty easy if thats the case.

exotic ember
#

if only this particle system was that easy

#

is there a way to see the particle system in motion without it being selected

#

im having a bitch of a time

plush meadow
#

7 hours just to get it working.

#

I know how that feels.

exotic ember
#

my character model explodes instead of the particle exploding

#

and i've no idea why

#

its hilarious but annoying

plush meadow
#

I can't even test it right now.

exotic ember
#

so I can only see the particle system moving when I have the particle system selectaed

#

which is annoying when im making the animation for the whole armature

plush meadow
#

7 hrs for this.

exotic ember
#

wait what

#

how the fuck did you see it in the game tab

#

my particles never show up

plush meadow
#

Make them last longer

#

or burst

exotic ember
#

but im not even seeing them slightly

#

like I see them fine in the scene

fading schooner
#

Anyone willing to help me figure out some animation issues i'm having?

exotic ember
#

that could be the problem im having, they arent rendering in game

#

course i've no idea how to rectify that problem

#

so I just added a normal particle system and it shows up in the game

#

so its some setting I fucked up

#

fucking still doesnt show up if I dont select the particle system though

#

thats real annoyin

empty rune
#

hey guys if i import a character to unity and the fbx file doesnt bring the material file with it whats wrong?

lucid remnant
#

drag the materials into the same folder that the fbs is in unity?

empty rune
#

where is the material file?

#

when i drag the fbx it doesnt import the material file with it

lucid remnant
#

check the folder where the file you were editing in blender is, as far as i know you need to have the texturess/materials in the same folder so blender can display them i think

empty rune
#

i didnt get what u meant

lucid remnant
#

itss got the actual model file along with textures and stuff

#

im under the impression that with yours you only have the fbx file and nothing else

empty rune
#

yeah but doesnt the fbx file bring the material with it ?

lucid remnant
#

asfar as i know the fbx is just the model/bones/animations

#

if i just had the fbx file alone in my folder it would be texture less

exotic ember
#

Im going to post an video of my problem in action

marsh tiger
#

its just a shapekey animation i made

fading schooner
#

Anyone willing to help me figure out some animation issues i'm having?

exotic ember
#

ask questions

#

Heres a vid of the problem im having with particle shit

fading schooner
#

made my animation, put it on my avatar, put the "is active" thing on it, unticked it in the armature and added the animation to the customoverride thing, yet nothing works ingame, it either automatically plays the animation as soon as i switch to that avatar and never again, or it totally bugs out my avatar and doesn't work regardless, idk what i'm missing

#

put it in both custom standing and custom sitting anim too

#

so i must of did something

proven panther
#

Is it possible to keep a prop in your hand while your walking?

fathom atlas
#

when i add a shader to my model my custom animations go away an ideas?

marsh tiger
#

I cant @ you but Nel did you bake the pose?

exotic ember
#

probably not as I never saw that in any the tutorials

#

im really confused why my model is just shitting itself

marsh tiger
#

i went through the same struggle but figure it out

exotic ember
#

also the animation plays at the very beginning of spawning as the character

marsh tiger
#

now I can shoot particles at ppl

fathom atlas
#

when i add a shader to my model my custom animations go away an ideas? Can anyone help?

marsh tiger
#

you got to go into the animations tab

#

and check bake pose

#

then apply it

fathom atlas
#

when i add a shader to my model my custom animations go away an ideas? Can anyone help? They work fine without shader

keen plank
#

Ay how would I make an item emit light?

exotic ember
#

Oni stop spamming

keen plank
#

I wanna make a stunstick that emits light around it but have no idea how

fathom atlas
#

I'm not spamming?

exotic ember
#

yes you are

sharp torrent
#

When I try to edit an animation using the overwrite trick, it tell me "legacy clips are not allowed in Animator Controllers" but the anim file I overwrote it with wasn't legacy. How do I fix this?

fathom atlas
#

then so are you?

spare plover
#

Oh shoot I didn't know this channel existed

sharp torrent
#

@keen plank You can probably just attach a point light source on the particle, or whatever you want to light up

solemn slate
#

Since no one will help in rigging, can someone here help with ym dynamic bones?

fathom atlas
#

@solemn slate Good luck

keen plank
#

But what if I want it to go on all directions around it

fathom atlas
#

been trying for awhile havent had 1 reply

sharp torrent
#

Add many? Adjust the radius? Dunno about that

exotic ember
#

@marsh tiger where in the animation tab is the bake pose

spare plover
#

I'm looking to make a pillow appear on command, the pillow's already attached to a hand. I've managed to make emotions work, but appearing items never seem to for me.

fathom atlas
#

when i add a shader to my model my custom animations go away an ideas? Can anyone help?

marsh tiger
#

scroll down passed where it says loop you will see Bake into Pose Nel

exotic ember
marsh tiger
#

wrong window

#

you need to go into the base mesh

#

where you set up humanoid

exotic ember
#

ah

marsh tiger
#

there is a tab that says animations

exotic ember
#

oh it has no animations available

raven steppe
#

hey guys my avatar was working fine until i added an animation that i could draw out my sword when i do a fist...but since then my fingers are all crippeld up...u guys know why? ..maybe it will fix itself when i put in my vive?๐Ÿค”

i would test it but my vive is still on the way soo i thought i better ask here

fathom atlas
#

when i add a shader to my model my custom animations go away an ideas? Can anyone help?

marsh tiger
#

oh you made the animation in unity then ?

raven steppe
#

jup in unity

marsh tiger
#

Nel

exotic ember
#

yeah, its a unity particle system thing

marsh tiger
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I hate that I cant @peak meteorl

exotic ember
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uh

marsh tiger
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yeah I cant @ nel

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rage

exotic ember
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wait why

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@exotic ember

marsh tiger
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I literally have to type your entire name to get it and it doesnt show up in last posts

exotic ember
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damn

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I founda bit of the problem

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it seems it is scaling the entire fucking model during the animation rather than just the partaicle system

sterile bronze
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We really should find a way to script most of the work, i hate having to redo work on other models
Is anyone having problem with their avatar looking darker than they should?

compact patio
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When you're creating an animation for an audio clip, does it need to be on a seperate object from the model?

fading schooner
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made my animation, put it on my avatar, put the "is active" thing on it, unticked it in the armature and added the animation to the customoverride thing, yet nothing works ingame, it either automatically plays the animation as soon as i switch to that avatar and never again, or it totally bugs out my avatar and doesn't work regardless, idk what i'm missing... put it in both custom standing and custom sitting anim too

wide chasm
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probably total noob question...

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I set my avatar to do XD but when it is resting its eyes are closed

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all i did was set a keyframe for resting face as normal, and then set the next keyframe to the XD face

exotic ember
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so my animation keeps coupling to my model rather than my particle system

sharp torrent
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I can't figure out how to edit an existing .anim file, the overwrite trick doesn't work either... Anyone know?

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@fading schooner Is it a gesture or emote?

fading schooner
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Gesture

sharp torrent
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Is it two frames long with the exact same values?

fading schooner
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it's 3 frames, the first 2 are the same exact value, the last one is the transform that i want it at at the end of the animation

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i can show you

sharp torrent
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You can't have that, gestures have to be 2 frames, one at 0, second at the 0.01 mark or something

fading schooner
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Oh okay

sharp torrent
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I had the same problem with mine

fading schooner
exotic ember
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wait ALL gesture overrides?

fading schooner
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i have this

exotic ember
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even things like particles have to be a frame long?

fading schooner
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the thing is is it's not something that i just want to pop up like a sword

sharp torrent
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So I've been told yeah, you can do it with idle animations, or emotes. But gestures have to be 2 I'm fairly certain. You can just add delays in the particle itself Nel

fading schooner
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it's an extended animation

exotic ember
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my particles are still so fucked up

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whenever I go and test the animation after i've added the particle to the armature, it uses the model instead of the particle in the example

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so my particle is supposed to scale large and then small, instead my model scales large and then small

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I linked it earlier

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Oh shit killagio you are trying to do the same thing as me

fading schooner
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lol

exotic ember
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were you able to shade the entire inside of the bubble as well?

sharp torrent
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I'm not too good at animations, but if you want complicated stuff, you either have to add delays and stuff to gestures, or make it an emote/idle animation or something

exotic ember
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if it works as an emote im good with it, but with my current issue im pretty sure it isnt going to work at all for me

fading schooner
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WEll the thing is it's not a particle effect

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what i'm using for the bubble is a hallow sphere

exotic ember
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huh

fading schooner
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and i put a transparent shader on it

sharp torrent
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Well, then you have a problem Kill, don't know if I could solve that one

fading schooner
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like an acutal object

exotic ember
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I might go that route instead

fading schooner
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lmao well it's not working for me so idk

sharp torrent
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If you want to keep it a gesture, it HAS to be 2 frames with the same values. Don't think you can get by that without it glitching

exotic ember
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Zam are you certain thats not just for weapon equips

keen plank
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Ay me again what plane would I select to get a particle system to collide with terrain

fading schooner
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i think that's just for weapons honestly

sharp torrent
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Well, mine fucked up, until someone told me it had to be 2

fading schooner
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LMAO

exotic ember
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your what fucked up

fading schooner
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damn

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this is complicaterd

exotic ember
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was it a weapon equip :p

sharp torrent
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Mine is a 17second long cannon fire animation

exotic ember
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jesus fuck

fading schooner
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lmao yeah see

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yeah mine is an ability from one piece

exotic ember
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mines za warudo

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I have no idea why the model is being used instead of the particle system though

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its an annoying bug

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zam have you gotten a particle system to work then?

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assuming your cannon worked

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also @keen plank no idea

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collision is something i'll tackle way down the line

fading schooner
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I'm just so confused

sharp torrent
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Yeah, my cannon beam works, can send a gif of it if I can figure this stuff out

fading schooner
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been working on this all day

exotic ember
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i'll screenshare you my issue if you think you could see the issue

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also theoretically, if I made an animation that doesnt fit in the gesture, could I just slap it into an emote instead?
.

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this defies all reason

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ugh

fading schooner
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also i don't get why my animation happens as soon as i load into the world and stays at the end frame

exotic ember
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same

fading schooner
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i have it ticked off and i don't even press the animation button

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i have it set to handsopen

exotic ember
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try putting it in an emote slot

fading schooner
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yeah i tried that too

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breaks my avatar

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i got below the terrian lol

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go*

exotic ember
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did you see what I posted earlier

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how my dio fucking explodes

fading schooner
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nope i didn't

exotic ember
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Particles shouldnt be this hard damnit

fading schooner
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yeah i didn't know how to do that with particles so i did it with a hallow sphere lol

exotic ember
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Theoretically particles should work

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but they arent behaving how I expect them to behave

fading schooner
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we need an expert lol

sharp torrent
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Here's a low quality gif, entire thing is timed with particle delays and lifespans and such

full breach
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Hey everyone. Right now I am trying to animate eye movements in unity but for some reason the keyframes on any transform I do to the armature dont seem to be working

fading schooner
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damn

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that's basically what i'm trying to do

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but with a bubble forming around me

exotic ember
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Oh, I see what you mean

sharp torrent
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Do it with particles then, don't know how to do it with meshes and objects and stuff

fading schooner
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i feel like it would be the same thing since things like weapons are meshe4s

exotic ember
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so basically, you are making multiple particle systems that all run through that prerecorded series

fading schooner
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meshes*

exotic ember
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and then you activate them all at the same time

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using overrides

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or thats what im getting from the gif

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and then you just undo the gesture once you hit the end

uncut shoal
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What do I do if my animation doesn't move my arms lol.
Like they animation plays fine but my arms stay locked to my VR controllers so it like dosen't taket them over

exotic ember
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and you set particle to nonloop

uncut shoal
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making the animations look funny

exotic ember
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abrown sounds like you want to use an emote instead

uncut shoal
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Yeh I do

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I have the anim set to emote

wide chasm
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how do you get your face gesture to go back to normal resting face

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?

uncut shoal
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when I activate it

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it doesn't take over my arms lol

exotic ember
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weird

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cant help ya there

uncut shoal
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I'm using mixamo animations and I baked them

exotic ember
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and it seems like no experts besides zam are on right now

uncut shoal
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maybe my settings are wrong

exotic ember
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and even he is stumped at me and killagio's issue

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Oi, kill I sent you a FR

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PM me if you find a fix and i'll do vice versa

fading schooner
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Gotchu

uncut shoal
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Oh lord and savor Zam please help me xD

exotic ember
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because im tired af

sharp torrent
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I was at the toilet, what's up?

fading schooner
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gonna try to see if doing what i wanted to do is possible with PE

sharp torrent
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And nel, your rundown is basically what I did

uncut shoal
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My emotes animations don't take over my arms

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they stay rigged to my vr controllers

exotic ember
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sounds good zam, but im still having the model take over the animation rather than the particle system

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and i've no fucking idea why

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its actually hilarious to watch

fading schooner
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how can i make a particle system like a solid sphere

sharp torrent
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Not sure on that one tbh @uncut shoal and nel, can I see your animation timeline? You want it to be an emote right?

fading schooner
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is that even possible

exotic ember
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kill, go to shape in the particle bit

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wait

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fuck no

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go to render

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set it to mesh

uncut shoal
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Gotcha darn

exotic ember
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and set the mesh to sphere

sharp torrent
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You can download a bunch of free particle effects from the asset store and such as well, so you can find a good mesh to fit your thingy if you wanted to.

fading schooner
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og i see that

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oh*

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how do i stop it from just flying off of me lol

kindred mist
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Anyone got some more experience with importing mmd? Can you actually import animations aswell?

fading schooner
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idk much about PE

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i just want 1 particle sphere i can resize and retexture

sharp torrent
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Make it just one particle, change the shape, resize it and position it to how you want and change the material in renderer. Tons of good stuff in the asset store to use as textures and meshes if you need them

exotic ember
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and you'll see the error im getting

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its so odd

sharp torrent
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Let me see your animation timeline

fading schooner
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lol

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wtf you are doing the same thing as me basically lol

exotic ember
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do you not know jojo

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aside from the 2frame limit, it should still not be tied to the model like it currently is

sharp torrent
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Do you have any other animations tied to your character?

exotic ember
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aside from the default idle one, no

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default ones**

sharp torrent
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Not too sure about this one, but it doesn't look to hard to make it two frames though. But note, those two frames must be exact same values, so it's effectively 1 frame

fading schooner
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fucksakepleasework lol

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nice one

exotic ember
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yeah im not worried about the frame issue, but this should STILL not be tied to the model at all as it currently stands

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since this is happening outside the vrchat limit and its just a normal unity animation

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im sure its some easy fix, but i've no fucking clue how to get to that fix

sharp torrent
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Yeah, but see if you can just finish it and upload it to VRChat, might not behave the same way there?

exotic ember
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it does

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I uploaded a vid of it earlier

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he fucking EXPLODES then shrinks back into nothingness

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its hilarious but not what im going for at all

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Fact is the model shouldnt be moving at all

sharp torrent
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Put the particle effect into an empty game object maybe, then hide that and enable it in animation perhaps?

fading schooner
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why is my sphere particle constantly switching to different locations

exotic ember
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just did it zam

sharp torrent
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Didn't work or?