#animation
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good luck
So I'm now trying to figure out why an animation would work on a clone, but when made as an animator on the original, it will not act
Any idea?
i cant think of anything besides the position in the heirarchy for the original model being different
I think it's more for not ruining your main avatar
Well the only thing different in the heirarchy is the default name NAME vs NAME (1)
Can't do anything about that...
its not that then
I'll just make the thing a very thin cube and see what happens.
If it's literally a quad problem I'm going to have a shit fit ๐
XD
Would anyone happen to know how to fix this?
Basically an animation I'm making works fine in the animation preview. Looks like this
But when I go into game mode it does this
kk one sec
Lazuka,
So I went in
and it didnt work
but I got a video
thats what it looks like
Can't be a goddamn cube because the runes don't line up...jeeeezus
@hazy palm cant think why its doing that ๐ฆ
actually 1 question, why is the model in a group for?
you have model > default right?
yes
these options?
those are correct but checking my animations i have these:
The sword must be not going into an active state if your fingers are working.
first drop down = body orientation
2nd drop down = original
3rd drop down = center of mass
not sure if those are needed so test yours as it is first
in case it doesnt work try the settings i put above
@spark shard
I can screenshare 1080p if you need it
@unique night When I use sound in the animation, should I be able to listen too?
you should be aslong as it positioned right
it might be your sound settings
what are your sound settings like?
phantom sword
ikr
My sound setting inside vr chat or in windows?
oh
its there
My other character with it got corrupted
I know how to do it
but Idk why it aint popping up
@finite rock its the 2nd screenshot's settings
change gain to 20, maximum to 2000
minimum to 1
thats what i have for mine
I also have minimum in the first screenshot set to 1 too
ok
A new thing has appeared
and max?
in the first screenshot? ive got that to 5. 2nd screenshot its 2000
my settings if it helps
@hazy palm only thing that should go active is the sword.
its not perfect, could use improvement
One frame saying "sword, you're active now".
That moment when you fuck up and upload the wrong model
I guess it works
because the 0 and 1 are flickering
in the animation
does import materials matter?
๐ค
Does anyone know how to make your character invisible in an animation?
make the override animation but set the is active thingy to your model and turn it off then when you do the animation it should disable your model
is there a way to slightly modify the positioning of certain bones throughout an animation without manually editing the entire animation?
I disabled the body but it only made the character invisible on my end, hes still visible in mirrors and to other players that I asked
like adding an angle modifier for the duration of the anim
Episode #7: FOLLOW THE WA / REALLY BIG BRUDDA / CRAZY TRICK IN VR (VRChat Funny & Best Highlights #7) โบSubscribe for more!) โบSocial Media: โTwitter: https://...
@main lark
something like that i assume?
the first thinng
with the circle like going up
@main lark maybe there is some way to do it by animating a material on your character
Anyone have experience with cloth in unity/vrchat?
Been trying to get this to work for a while with no luck, 2 different mask meshes, face one is supposed to deactivate when the hand mask mesh is activated, the one in the hand appears on override but the face mask mesh stays. What am I missing?
Actually I guess I'm just going to put him into the ground so no one can see him
I hate how the cancel button on model upload doesn't actually cancel
yea you just gotta save the project and restart unity
guys
how do you get custom emojis in the game?
or if i want ones to shoot out of my hands or something
is that a animation override?
no
does anyone know how to do that?
@clear yew Yeah, it's animation override, there's some good tutorials on them on youtube
@sharp torrent do you have any you could reccomend for that? all i can find is just gestures and movement which isnt what i really need
What specifically are you looking to do?
Hello everyone! Is there a way to allign VR and controllers to generic RIG if model have arms and head for those options.
i dont thing that works since vrchat is humanoid or something
quick question: can you replace the walking animation of an avatar?
yes you can override walking animations
hmmmm
Is there any gestures you have to hold to maintain? Aside from fist and hand open?
I think that's it
This is insane.
So here's the animation working on the clone...
And not working on the main, even though the animation component is on the main
so i have this model and all of its animations from WoW, i can figure out how to give it an idle animation but can anyone tell me how or point me in the right direction to learning how to set up a controller so that it will use its walking animations when i move and stuff?
or is there a way i can edit the sample controller to use my animations?
should i look into the override thing or is that not what im looking for
nvm cuz its not humanoid i guess
yes
you can literally just put whatever in the sample controller's slot
or use the animation override controller and put the stock animations in and use the emote slots for custom animations
vrchat avatars don't have to be humanoid
does anyone know how I can apply a custom running animation I found on mixamo to my avatar?
could u tell we where exactly to look to put the animations @ancient pecan
me*
like in here or somewhere else?
because i dont think i see all of the different animations
I'm using for myself CustomOverrideEmpty in VRCSDK/Examples/Sampe Assets/Animation. I did a duplicate for myself for my animations. Just use this controller as Animator Controller
@peak cosmos
@solar turret ok thanks ill try that out
could anyone link a tutorial that shows how to put custom emotes like dancing and stuff on to a model?
i wanna put some dance emotes onto my avatar that i made but im not sure how to do it
@clear yew I found this one right now, if it helps. Although the servers are down for uploading so you may have to wait, like I am right now https://youtu.be/J0lqpgbHqGw?t=14m
This took me to long to make i swear im sorry. Custom Animation: 14:00 Custom Objects: 16:13 MMD Dances: 19:50 Links: MMD Models:https://mmd-downloads-galore...
alright thank youu
i want those slav dances that you see on the ozi con models like break dance and ect lol
https://www.youtube.com/watch?v=4sy-iomUGOo&feature=youtu.be - More Gestures for VR Users
is that a knuckles in that thumbnail i see
nope
o
also you just download the animations and drag them straight into the overide
seems easy enough
That vids on how to get more than 4 potential actions, up to 8-9 per model
VEEERY interesting. I want to try this.
talking about knuckles, i saw someone with an emote before where they were ripping the knuckles apart lol
Does anyone have a tutorial of have to have an animation for a weapon, item, or anything to appear from the back to the hand? For example I got a Ruby Rose character and I want to use the scythe and it has its own animation though I would just want to use the closed version then by making a fist or some hand sign I can have it in my hand and it's gone from my back.
Does somebody know how to make this effect?
I think it was possible with cube's rainbow
Light intensity
Where can I find that value?
On a light object. Or under partical emitter > light > Light intensity (needs a light prefab)
Make sure to turn off shadows etc to help with performance
@unique night im working ona new project and its going to be so cool, look at this https://imgur.com/jCqX34b
As a VR user, please be gentle with the brightness
Glows are awesome, just be gentle ๐
I appologize for my extreme incompetence, but I'm trying to show/hide an object when making a gesture, and can't figure out how to have it hidden to start with.
@fierce copper XD crazy.
@tired wharf
ah thanks
@prime holly so that works with the animation? Like having it showing on the back, then use a gesture and it appears in the hand and reappears in the hand? Just check and uncheck the box for each frame?
Lol that's insane ๐
Particals run on the CPU, Poly's GPU, the partical system tax's CPU, so poly count isn't effectijng it (Outside of mesh emitters) @fierce copper
^
@clever pilot yes, if it's checked it's active/visible etc
Ok thanks. Im gonna give it a shot then
Keeping the particles low is critical
ah
@fierce copper It does, set your max particals at 300ish, that's a safe bet
@fierce copper Also, in the renderer options for the partical, uncheck receive/emit shadows
1 material on avatars, only a couple particles, minimize dynamic bones
And yeah, abandon shadows
Does anyone know how to mirror two models dancing?
There should be a mirror option in the animation import options
@gleaming tusk No
Blender or unity?
Yes lol
Intensity 50?
You have it on baked anyway though, so its going to do nothing
@sonic tiger Oh didn't ntoice that, probs will, though the range is super small, you will look like a mini sun
Intensity levels above 10 or so do some really bad things on worlds that have bloom enabled
In worlds without bloom, youll be fine
I don't really wanna blind someone, I just want it to look like
Intensity 1 on the Pug can have issues too
@gleaming tusk Keep intensity at 1, and of rthat effect that's mostly partical, not light, the light.
Baked or realtime?
Yea you can get a really nice "blinding" effect with an addative particle
baked will do nothing in game. you will need a dynamic light
Unless you are baking a level
Change the dropdown from baked to dynamic
Can't find that
Don't use directional lioght
that's scene lighting
use spot light
Directional is meant to simulate the sun in your world
how do i move an object in an animation?
Have the animation recording, move the object, you will see it pop up in the animation timeline
The record button
but when i move the object it goes out of the animation timelime and stops recording
You approve?
@clear yew Than the object your moving is not a child (or has a seperate animator) than the object your recording on
@gleaming tusk Build a room around you out of cubes, click play
i have the animatino thing on the model, and the object is in in the hand
@clear yew Does the object in hand have it's own animator?
no
There's something about the object that unity see's it still being seperate. You can always do it this way :
It's a bit more tedious but will work
ive already done that
So you should be able to move the obect using the transform property of the object
Enter the values you want it to have
if you know a video it would be great too
@clear yew Next to the trnasform item, click the little arrow
Like this?
and then position?=
The top one is
but click the arrows for the objects going down the list
until you find the object in the hand
alright thanks
got it
does the audio/particle move with it or do i have to do seperate ones for them?
@clear yew If their attached to the character (and partical is set to local simulation)
and do you have to do every single frame by yourself or is there like a autofill
you can drag the dots, it will lerp between the two
lerp?
@peak summit If it's attached to your hand, se tthe postion to 0 0 0
It is
@clear yew Gradually adjust values to blend between the two poitns aka if your dots go:
0s X 100
100s X 200
over the 0-100 it will go
1s X 101
2S X102
auto
alright
anyone has that site about visemes?
@prime holly alrigh think i got it, also when i play the animation its a bit fast, that normal?
The timeline shows you the speed the animation plays over
So if you want ti slow, move the dots further down the timeline
use mousewheel to scrollout/in to reveal more of the timeline
is it shown in seconds?
yes
either your zoomed in and looking at the 0.1 second, or you have the simuation speed high
Script only, can you screenshot your animation window?
so i need a little help. when i add one object animation, i.e a gun, the reflection looks fine. when i add another, like a sword, it makes the refletion really strange. any way to fix that
@fast crater Check if it does the same in play mode, the animation window can look weird in the process
@clear yew That's 0.1seconds
0.1 is not 1 second
o
1 is 1 second
I have a question about custom animations. I managed to upload a custom dance to my model, but He dances in place instead of moving around. How would I fix this?
@prime holly everything is fine in unity, just in game the mirrors show wierd textures and are missing parts of the mesh. other players see it fine
@fast crater Objects that are not active when your model is loaded will not show up in reflections
@olive lynx If the animation it self does not have the avatar moving around, than it won't move, you can't walk while playing the animaton
@prime holly i know that, its kinda hard to explain. ill take a screenshot
But the animation does move @prime holly
@prime holly in unity it shows the animation moving, thatv is.
Hey guys, I'd like to not have my legs clip through my skirt. The skirt has dynamic bones, and someone suggested putting colliers. Do I just put them on the leg and what type of collider do I use? since I used a collider to have my hands able to pick stuff up.
@olive lynx The position could be being reset by the game to preven the model just walking through walls etc
Is there anyone to override that ?
@cinder hearth Yes, colliders on the legs
Any specific type or just the reg collider thats on teh hands
@olive lynx No, it's to prevent people clipping/flying away etc. the game records your avatar position by a seperate object to your actual posditioon, if those two don't match up it forces you back
@cinder hearth Regular is fine, make sure to update the skirt dynamic bones to include the leg colliders
Ah Poo
Set the collider to surround your leg
How
@cinder hearth https://www.youtube.com/watch?v=HoddeRRXaOs
Small tutorial on how to use Dynamic bones with force, and colliders. My Twitch: https://www.twitch.tv/kaylajayde
quick question, the IDLE animation place is for just standing around right?
I want to animate a shader
Go to the part where he sets colliders up
Got a timestamp?
@wanton flame Yes, idle is when you are not doing anything
@olive lynx Yes you can override it. You will have to go to the animation import settings in Unity, and you'll find the root motion import settings. https://docs.unity3d.com/Manual/RootMotion.html You will have to check the boxes to bake rotation and position into the pose.
@prime holly this happens in mirrors only, everything else works
@cinder hearth nope
kek. thanks tho
ok tahnks
@fast crater The mirror renderer is not an exact reflection, so depending on the animation etc it can lead to weird warps
Thank you @compact apex !
@prime holly i know was just hoping there was a way to look at myself in mirrors again.
@prime holly only problem is I already tried it, but the shader didn't move, I probably shouldn't have added an animator into the Animator component
@fast crater Yup. other way is play a emote, quickly move, your model stays in placwe giving youa 3rd person cam
Hey @compact apex if I want my character to go backwards, since he will be moon walking, which root do I need to bake into the model?
I'm trying to get a custom emote working but the root motion or something like it doesn't get translated in game, is there a way to fix this?
Hey guys how do you trigger the handgun emote in VR chat with a vive?
@olive lynx Bake rotation and position. The thing is, though, that since you are baking the motion into the animation, your avatar will snap back to where it was when you started the animation once it is done. But that's the only way to get it to move at all in VRchat
@supple depot check what Piccolo and I are discussing right now, you have to bake the root motion into the animation
@compact apex So when you say "Position" yopu mean the x and z one right? Not the Y
@olive lynx do Y as well
Hey Slub, the video you linked only talked about heads really, which are pretty spherical. I just want a collider to surround the entire leg without clipping into the skirt.
Soselect all 3 boxes? @compact apex \
@olive lynx Yes.
Thanks dudes
Yup yup.
@compact apex ok I will give that a try ]
Anyone know why my animation on my hand is flickering and not staying in it's position correctly?
@compact apex it worked man! Thank you!
Hey, I have a sword, saber, laser thing. In unity, how would I make it glow?
Is that a particle effect, or a special shader?
Does anybody here know how I could go about giving a Kanna model sunglasses? >->
add the glases to the models headbone, same as you would adding a weapon
Showing you how to change default emotes to weapons & stuff. SUBSCRIBE, LIKE AND ALL THAT GOOD STUFF!! :D MY FIRST TUTORIAL โบ https://youtu.be/0vdiCJRAExw DI...
Don't worry about the custom animation part, just the part of adding the weapon to the model
I appreciate it, thank you.
Theres probably a better way to do it, in blender adding it to the heriechy and then atlasing it with the model, but idk that advanced stuff yet
Thank you @prime holly for your help, love ya!
I did the same as shown in the video
but I sink to the ground and the shader I animated doesn't work either
I sink whenever I don't walk
beacuse the animation is bound to idle I guess
Question about overriding animations in the "Emote" slots: Will it rename the emote in-game?
nevermind, the shader animation works
I just float halfway to the ground for some reason
Is it possible to make a hidden prop that persists during movement? I have one that works, but the moment I move it vanishes because the emote gets wiped.
Anyone know how to make smoke particles move with the world instead of your avatar? I have a cigarrette and the smoke particles go upside down when I turn it.
Is there any way to change the movement animation?
OR, basic human walking animations?
@clear yew for a lightsaber, that is the toon outline shader, you can get it by importing the Effects package in unity
@light spindle Aww, thanks so much. I was just looking at the settings for MK shaders
Though that just makes a solid glow, may not be the glow you want.
As long as its iluminescent
@chilly girder I've only really seen things where people bind the particles locally. It may work on a global level but I haven't figured it out to work correctly
@indigo lintel I think right now with the vive that doesn't work. I've heard that with the oculus you can emote while moving.
Yeah the smoke goes wherever my hand turns and looks really unnatural. @brazen crater
@low knoll I think that works, atleast I have seen some custom ones I think. And you can definitely change the animation by using animation override. You could try using mixamo to load in a walking animation. Not tested it before though. Maybe check arround for tutorials
@brazen crater Thanks. It's hard to have a snake's tail react to a humanoid walking animation
@chilly girder There may be a simulation space dropdown, somewhere.
@chilly girder they may change it in the future but I think there could be safety concerns and there are also higher priority stuff on the list
@light spindle Hold on, I'm just confused on the name, you said 'the toon outline shader' Do you mean CubesParadox Flat Lit Toon shader and then turning on the outline mode? Or, is toon outline the name of a shader?
@clear yew it's a default Unity shader, there's an unlit toon shader with outline
@light spindle tried tieing the particles to world. It didn't quite work out as planed may just be specific to my model though
Are we no longer able to over ride EMOTEs? My custom over rides simply no longer have a slot for them.
So I'm trying to make a simple 1 frame animation while I'm making the handgun pose to hide the handgun in the holster and show the one in the right hand, but when I do it in VRChat it doesn't seem to work.
wait is there a limit on animations now? I saw a video of a guy using an animation that lasted like 60 minutes
@peak summit Looks like you opened the animation editor at top level instead of in your character maybe?
Does anyone have the break dance animation? i cant find it anywhere
have you checked mixamo
Are we unable to over write emotes with the overrides?
@light spindle What do you mean
I find animations but their all .vmd files so I am trying to fdind a way to convert it to .anim
@toxic solar I think it should still work
@clear yew My over ride no longer has slots for "EMOTES". It definitly used too, but now I can't for the life of me find one with those slots.
Don't suppsoe you could send me your blank? I'd appreciate it
I have no idea why mine are absent
Here are mine
I once by mistake deleted some stuff from the SDK so I had to reimport it. I then also lost the required fields
i havent done face animations yet
Yup, that looks correct. Mine is much shorter.
It's strictly missing the "EMOTE1-8" slots
have you specified it was a humanoid?
why does Mixamo lag so badly for me, its really shouldnt
I ahve yes. I'm in the process of re-downloading the SDK, but jsut getting a copy of the blank I could drag into the explorer would be much easier
Yup. I don't suppose I could bother you about sending me a copy of any-old over ride that has emotes slots?
Hey could anyone help me with a blender problem? i have linked some images in #3d-modeling and would appreciate if you just took a quick look ๐
Mixamo doesnt download in anim format?
not sure if that would work cause it is relyant on other files, that may be missing for you
@brazen crater Well I could try. It's not liek I need the animations themselves, jsut an over ride with all the slots.
@clear yew I have no idea why that happens
@brazen crater Allright
Hey everyone, how's going?
i've tried to made a Eye Map, when it opens in unity comes like that, it's all gud?
anyone know how to put mmd dance on ur avatar?
i wanna bust some moves but dont know how
@vernal juniper not sure how to do that with mmd dances, but I know that it works with mixamo's animations.
https://steamuserimages-a.akamaihd.net/ugc/914661348658624712/1467F7971F9C899FC65842F1B75A12295A81FBBD/ Anyone know a fix for the crouching animation bug?
Did it happen when the person changed to another avatar that is shorter?
It happens whenever he triggers the animation that shows the gun.
Otherwise the avatar is fine.
The thing is, I did the exact same process for Mordred and the bug didn't appear on her.
Just for the guy.
Mmmm maybe it's something with the avatar? Not sure sorry...
It's not just me either, some others are having it as well.
Ohhh
Hmm if it's like a common bug maybe it's something to do with the recent bugs?
Is it a recently uploaded avatar?
Well I uploaded with 2017 sdk.
Not sure if it will work with 2018 sdk.
Who knows.
I've seen a similar bug where a person changed their avatar to a smaller one and that happened, using the 2017 sdk
Not entirely sure what's up tbh..
It's hard to tell where the problem lies because it can be server, sdk, or some other new nonsense
@plush meadow If anything was changed during the "recording" process when making the animation, it is included. This includes changing the scale of the model and moving it to get a better look, for example. My advice would be to go back to the animation in unity, make sure to copy and paste all the values on frame 0 to frame 1, and double check that you didn't move anything or change any numbers in the inspector (Changed values will show up with a red box around them to show they've been recorded).
This is my best guess
can someone help me
what might be the reason for a character dropping inside the ground?
i accidently added a new scene and i dont know how to go back to the scene i was working on in unity
I copied and character before adding animations
in unity the character is standing up, but when I upload it Im just half in the ground
I didn't change the scale of the avatar at all. Only the gun and various rotations. You think the rescaling of the gun might have affected the animation? @toxic solar
@plush meadow If you did what I did and used the rotation tool thinking it would accomplish the same thing, that might be it. Rescaling the gun itself is probably fine and likely not the issue. Make sure you're using the "animator" properties and not simply trying to manually rotating and moving things with the normal tools.
So I have to start from scratch again?
If that's not it, is the "pivot" point on the gun like a mile below?
@wanton flame Did u change your root t - y?
So I should start from scratch again? @toxic solar
Delete the animation and start over?
@plush meadow Try this: Unhide the gun so it's included as part of the model. Then hit "F". Does the camera zoon out harshly?
quick question for the override controller, the WoW emotes i have loop whenever i use them in game and i cant get out of them without switching avatars and sometimes i just get that freeze bug. is there a way to make them not loop? the box for them to loop is not checked
@slidek what's root t? do you mean transform?
If it is, the gun might be artificially bigger than what is shown
It zooms out.
Hence pushing your characters feet up
But not harshly.
Just a smooth zoom out.
So I guess I start over then?
Delete the duplicate model and duplicate again and remake the animation?
Alright then it's probably fine and not the issue. I would try from scratch; Don't bother with the finger bending until you can confirm it simply appears as intended.
@wanton flame inside your animation tab
Okay then.
Sorry for the somber news
any good videos for particle effects
@finite rock oh ok, that's how I could lift the character up, but I would like to know what's causing it
@finite rock also, how do I know the exact number for y?
Are you sure your character is not under the floor?
You'll have to keep trying until you find the best number for your avatar.
Yeah i think the problem is your root t
If you put a custom idle animation on your character, can you still move your arms around in vr?
I think you can check your animation inside the unity forgery
https://gyazo.com/a4138648f91f3d3d0f2a05a18e0c73d2 So my particles move with my vision instead of the hammer
In game*
i added a custom animation, but it continiously triggers itself without doing the assigned emote
How do I fix this
anyone know what i fucked up?
ok
it should work because when I tried to enter 1, it automatically gave me the correct value
yeah, and it looks right, let's see how it's in the game
I know, but the problem is that you only sink into the ground if you play an animation
but when you do THAT, then your legs are bent
so...
hard to pinpoint the right height
but as I said, it looks about right
You can try it that way.
or you can also stretch your avatar's legs when doing the animation
yep
Maybe if you're making a gesture you will not have a problem
@peak summit can u show me your hierarchy?
@finite rock It seems my issue was 2 particle systems were set to world
Lemme see if that fixes it in game
Is it okay if my animation model is in the ground or do I have to fix its positioning?
u need to fix it
But I already zeroed out his postion though.
If it's just a gesture idk, but if you're trying to make an animation to replace some emote then yes
It's going to replace the rock and roll gesture.
add to your animation Root T
@nimble lantern Is that the animation dummy?
Yeah.
I made the zero change after pausing the animation tab.\
@plush meadow It is normal for the animation avatar to assume that pose. It should be fine
Copy-paste that values at 0 to 1
And make sure you have no other later on in the timeline
Copy paste the values under transform?
Does anyone know if it's possible to add sound to emotes?
No, the little "Diamonds". Highlight them, go to the 1 second mark, then paste
Ah.
Ctrl C then Ctrl V
@clear yew yes
Thats how I do mine and they work fine, so long as you didn't reposition him or anything.
is there a video on it?
Tutorial explains: - How to create the soundfile - How to create the animation - How to trigger the animation Morgus tutorial: https://www.youtube.com/watch?...
ok i'm retarded,how to add motion dl
Gues that looks okay.
is it better to make custom animations in unity or blender
This shows you how to put weapons and audio into the game vrchat. More stuff here: Where I got the gun model: https://abyssleo.deviantart.com/gallery/5925409...
@exotic ember In my opinion unity
same with particles and shit?
Animations are simpler in Unity but truthfully use whatever works for you. If it helps tip the scales though, by making unity your animation tool, that's one less thing that can bork because that's one less thing to export/import.
i just added a custom animation on thumbsup, anyone know why it continiously loops even when im not holding any of the emotes?
@clear yew In-game?
@plush meadow Yes. Be sure to re-check your avatar descriptor again once you do. The feet should not sink into the floor when at 0,0,0
So copy the coordinates from duplicate to main model and check if the main model sinks into floor?
Sorry for asking for you many times. @toxic solar
@humble sierra (No problem bro) No, you shouldn't need to touch the duplicated model you used to make the animation. Just be sure your main model is 0,0,0
The copy-paste thing was meant for the timeline in the animation, so everything is the same at 0 seconds as they are at 1.
Whoops tagged the wrong person there
Was meant for @plush meadow
what?
@toxic solar So when you do an animated gesture, does it make a difference whether the character's leg is bent or not?
Is this face cute enough
Anyone have any idea why the texture has holes in the hand yet the main model doesn't?
In your hands or fingers?
@finite rock No, not so long as you use an animation dummy and it's not in it's properties. Create a duplicate of your main model to make the animation on everytime. They usually assume a weird sort of squatting "animated" pose, but it's the dummy so it should be okay.
@plush meadow Looks like the weights are broken
So I have to fix in blender?
Possibly, or go back to a version where you don't decimate the hands as much? If it came from an existing model it probably was fine originally.
Try posing the hands in blender and see if they screw up there too
Shows up fine ingame besides the gun pose.
Does this happen before or after you change their position?
No idea then, that is very strange.
Maybe when you change their positions, something spoils the texture
Can anyone link me a tutorial of how to fix it? I assume it's weight painting?
Tutorial on weight painting and how to fix weight painting issues. Usually when a material moves with the wrong bone. Links: Model: https://mooniiiiichan-lov...
can I use two button to trigger an animation?
I mean 2 button on controller so I don't start animation by mistake
u mean two animations at the same time?
Is there a faster way to add all of these stretched finger animators without having to click on each one to add it?
i know there is the muscle animation editor but like is there maybe a way to do it in unity without it
If there is a way to do this, I also want to know
ive tried holding control, highlighting the ones i want and clicking a plus but it just adds the one
@terse sphinx As at the time you save the animation you choose a gesture or emote to replace I would say no, but since I do not use vr I'm not sure
Can someone help me with this plzz
@toxic solar yes
@clear yew I did try the same thing
i mean what else would that highlighting feature be there for
Where do people get custom emotes from? Like breakdancing and stuff
yeah ive been looking for the break dancing one
https://www.mixamo.com/ maybe?
you get allot of them from Mixamo, but you have to like, do some sort of conversion or something from the fbx file to get a anim file
Mixamo lags like **** for me and i really dont know why
but yeah mixamo seems to be wher epeople get them
it really shouldnt with my pc lol
thanks
https://www.youtube.com/watch?v=V0l4-pH3vI4&t=9s 13:35 he download and use one mixamo animation
Creating custom animations for hand gestures and emotes in VRChat
@coarse iris Sorry, idk how to help you
ill watch that vid later after i got all these gestures down
doing Happy, Shocked, Angry and > w < face
yea, i do the usual where you duplicate the character and only do the animations on that one, then you can take the finished animation and put it on the over ride
but u have vr right?
ya
rip for me
at least, now my kizuna avatar talks
ayy
I'll try to do the subtitles tomorrow.
I do not know how I'm going to make the words, and how to put them in front of the avatar
lol
hmmm
maybe you could add a 2d texture in unity which you can place infront of the kizuna chan
yeah
@finite rock Someone tole me he's doing that so he didn't trigger by mistake
alright i got Happy and Shocked down, now to do angry
as far as I know, he has very complicated animation setting but didn't trigger any when moving
@terse sphinx well i don't have vr so i really don't know how to help u sorry
@clear yew I was thinking of making the letters in paint and changing the format of the image later to pnx
that might work
What can I do to my particle effect to make this message go away? Build and published is greyed out because of it
is there a good guide for the giant world encompassing animations
Can someone tell me how to add facial animations to hand gestures rather than just override the hand gestures?
I can only find override tutorials
@compact patio I found out how to fix the crouch
bug.
To anyone who has the crouch bug, before you animate any fingers make sure to zero out your duplicate model.
In coordinates.
Then after you're done, make sure to zero out the coordinates on the main model.
SteamVRbetaupdate This could be BIG "We are currently working on an updated input system in SteamVR that will allow users to remap controls for any game for any controller. The new input system isn't finished yet, but part of this work changed internal interfaces that OpenVR-InputEmulator relies on. " http://steamcommunity.com/games/250820#announcements/detail/1584570207554706656
Any tutorials on how to add gun fire and sound to an animation?
Hi can anyone help me with this: i am trying to import an audio clip into unity and i cant use it HELP PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Does anyone have a good guide for making particles that have different things on each side
like the ring girl avatar that hides shit in a galaxy dimension
im assuming its some kind of two sided material but i've no idea how to make it
How to copy and paste whole keyframes in animation window
Neltharion, you need to code a custom shader for that, if you're talking about what I think you are.
I think it is more complex than this but this is the basic tutorial I've heard of (i've not seen it myself): https://www.youtube.com/watch?v=l7LQmJuoiBY
CLICK SHOW MORE FOR FILES AND INFO! We play around with stencil shaders! These bad boys can be used to create a LOT of different effects! To download the Bre...
imo first one is cuter
"Gif screen recorder"
Anyone having an issue getting animations to update on your avatar? I can see them fine but others see me doing normal emotes. I'm guessing the server is just borked?
I'm using the test.anim file and I am trying to copy and paste over into a new animation and I keep getting this, am I doing something wrong?
What do you mean copy and paste over into a new animation?
Is it in the same animator?
Question- trying to open the override template to drag and drop in my stuff, but for some reason whenever I click any of the controllers, this pops up instead of the menu:
Is it possible to generate random motion in the animator?
@cyan sparrow
The hierarchy has to be the same and there are no bones below the Body (which is the mesh, right?) in the hierarchy, so it can't find those objects.
The way I do it is that I have an animator on the whole object
And I load the clips into the animator
Then I switch to the clip I want
Is there a way to add pictures to the particle system in unity?
If I want to create a copy, I ctrl-d the animation, load it into the animator, then switch to it, delete the frames I don't want.
The test.anim is a file that already has the fingers mapped, it has worked on a previous model but not on this one for some reason.
Yes but if you drag it onto an object in the hierarchy it will look for the bones there
So lets say you have it on object A which has the armature as a child. If you move it to object B with no children, it will not be able to find the bones, because it will be searching one level down for the armature.
I donno how it is set up in your specific case, but this is just an example.
Lets say I have an animation I make on one rig that rotates the chest forward. I have that animation on an animator controller which is on the "Character" object which has Amature and Body Mesh as children. (Current Location)->Armature->Hips->Spine->Chest is the hierarchy to the chest bone. Now if I move that to the body mesh for some reason, it will try to look for "Armature" as a child, and will not find anything.
Think of it like looking into deeper and deeper folders in a file system. If you tell the computer to look in a different folder, but it doesn't have the same subfolder structure and names, it will not work.
You mind if I screen share real quick?
I donno how that works.
Via a discord call
PM me real quick
Hey all, is there an frame/time limit on walking/running/sprinting animations? And if so what is it? Just want to make sure I'm not over it
There is but I'm not 100% sure what it is. Look in the template animation controller VRC SDK gives you. If you go to the locomotion layer and look at the blend tree you can see the exit and transition times for the various motions. I'm not experienced enough to know how that translates exactly into clip limits but it might help you.
thanks
As an aside, in my experimentation you cannot use a custom animation controller. The template is just there fyi I guess?
At least you can't use it for humanoid rigs.
So assuming I am right you won't be able to change the exit/transition times.
I tried a lot to try and use a custom controller but I couldn't get it working, but maybe there is a way /shrug
does anybody have a link to a good animation override tutorial?
https://www.youtube.com/watch?v=p0txtOuZtx0&t=209s was looking at this one and thought it was useful
Importing model - 0:37 Toe Removal - 1:37 Applying Shader - 2:29 Blinking Animation - 3:09 Animation Override (Facial) - 7:24 Avatar Descriptor & Viseme - 18...
thank you
there should be two customoverides
whoops
I was wayyyy too far above, ignore that.
For animation,I place the custom animation (gun) in both spots on the vrc part and it worked ingame.
No problem.
hey so i was wondering what i would have to do to make an item spawn for my character to interact with
If I'm making completely non-standard animations, I assume I just make them in blender, and they will just be applied to the animation slots in Unity?
how do you script the triggering of an animation?
By making an animation and the dragging it into the custom override overlay to a gesture.
is that part of the unity sdk?
Hi fellas someone here knows about the shaders stuffs?
Anyone knows if there is a way to stop blinking for when you use animation overrides so you don't blink with different eyes?
If I overwrite the emotes, anyway I can separate which modes gets what emotes?
Instead of them all having the same one
yeah
eg if you overide emote5 that should be dance and it should be called whatever the motion file is called
eg. I gave my robot sick breakdancing moves
8 different ones
so I called one the snake, hip thrust, flair, etc.
buuuut.. I'm having issues maintaining motion/animation quality.. not sure if its keyframe compression or if I have to turn character ik off or soemthing to get it to look nice in vrchat [looks fine in unity and mixamo]
If u switched model to a different model(which is not ur robot) all the emotes reset? @wintry matrix
if it isn't set to that model, it'll use the default emotes
yeah.. well all my humanoid rigs use the same setup/structure so its generally interchangable even if I change the skin
proportions change so if it changes too much I may have to upload the different rig up to mixamo, get new mocap applied and reexport.
that's the big trick with mocap and vr chat is avatar proportions can be very funky compared to what's being input [a human with realistic porportions]
eg. anime waifus with legs 1.5x longer than normal.. ๐
@south jacinth tysm asked everywhere and never gotten an answer for that
https://www.twitch.tv/graelyth Streaming some unity stuff. beware contains potent memes
np, @dire lynx
anyone have a good unity package or way to do an animation over ride for making your finger (or something) a marker that leaves a trail while its being triggered then dissapear when you let go?
Hello, I have pulled this old video tutorial out of private status so that everyone can benefit from the information provided within. I apologize for the aud...
ooo thanks!
np
So I got a question for whoever's willing
Would be in any way possible to instead of having face keys attached to reactions, have them just emit a light from a mask upon speaking? Kind of like some of the helmets in the mass effect series
does anyone know why the audio in my animation is super quiet in game when i have the volume turned near max, but if i turn down the volume it can no longer be heard
but when i test it in unity, it sounds fine
@lean acorn Like as a gesture override?
Not quite, just whilst speaking
Oh for the visemes?
I dont know the right term for it
It could be possible to make a blend shape that morphs the vertexes of a mask to reveal a subsection of the texture that is different and assign that to the visemes for speaking.
Just like how the squinty eyes or blinking works
Actually, that could work
Except you'd have to do the blend shapes yourself
Otherwise with gestures you can simply change material properties.
@cyan sparrow want to do 2d face?
?
But it would have to be VERY thin and dissappear instantly without any delay otherwise it would look weird, no?
Depends, the viseme system is set up to work with mouth shapes, and it blends them together in various ways so
It probably wouldn't work very well if you don't put in appropriate ones
here way to do 2d face with blendshape https://www.youtube.com/watch?v=ZB2aXKkwXuA
EDIT: If you are using an MMD model please read below! In this video I will show you how to make your 2D eyes/mouth type avatar have a blinking animation and...
Actually I suppose it would just be a 2d viseme
Yeah so that exact technique you could use to change your face to a different texture
I donno how VR chat's mouth matching stuff will blend them, it might ruin it
But worth a try?
I mean, if you replace each and every shape key with the same exact thing, it shouldn't?
If you don't keep the silent viseme as a normal face then you might end up glowing all the time.
it can be done i see before
can someone help me with this?
Is the model rigged and set to humanoid
What components do you have in the inspector panel?
The issue seems to be that the VRC_AvatarDescriptor is applied to your armature not your model
damn im dumb thanks man
Np, don't beat yourself up over it, it takes some learning to get right
should i remove pipeline too?
Ya, just leave the transform there
it worked thank you
No problem, glad to be of help
Has anyone here down gunshots in unity?
trying to figure guage what distance is enough for a gun shot
What do you mean? The sound?
yea
like the distance around from where the sound emits
eg around me firing the gun
ive got max distance at 5 meters?
thats ok isnt it?
Does anyone know anything about using fonts as textures?
anyone know why my animation continiously loops without thumbsup being held? like the object doesnt dissapear when im not holding it anymore, its a 8 second animation or something if it matters
tried turning off time loop option or w/e its called in the inspector but that just makes the object be stuck at the last frame of the animation forever
Tutorial explains: - How to create the soundfile - How to create the animation - How to trigger the animation Morgus tutorial: https://www.youtube.com/watch?...
is this still valid
@clear yew do u know if mapping a audio to the grip trigger doesnt work?
@jade rain no idea
@radiant apex this show how to make camera but for make picture freeze need make game obj turn off the camera leave on the texture render material http://iaindowling.weebly.com/blog/unity-pixelated-render-effect
but only see it
they disable network on it
Thx
i'm going crazy
can someone pls tell me how to make an sayajin aura effect in unity?
anyone know how to rotate a particle ingredient? ;-;
@uneven flare https://www.youtube.com/watch?v=CnykzgSxtz4
Made a little tutorial for some friends in VrChat. Hope this helps if you have any question you can ask on my discord, Also regular content should be back so...
Having issues with making trail effect of particles appear in VRchat.
Bellow is a video of the effect im after, off the tip of my Avatars fingers while pointing.
I have Tried replacing the override with an object instead of the particles just to make sure that was not the issue and that worked fine.
So im left thinking there is something wrong with my particle settings which im also going to post below.
Any help would be appreciated.
https://www.youtube.com/watch?v=uB9shkPohSE
https://i.imgur.com/5H0zvtA.png
https://i.imgur.com/kmapuNC.png
yes
๐
@clear yew so since i made the animation when it was a seperate entity to the model it doesnt work right
so does it specifically have to be in the gun folder
or just on the model
model aka avatar
just add it to the animation / keyframes
Tutorial explains: - How to create the soundfile - How to create the animation - How to trigger the animation Morgus tutorial: https://www.youtube.com/watch?...
was the video i followed
Basic VRChat gun animation override. Audacity used to convert audio files to .ogg.
This video assumes you have already watched this one: https://www.youtube.com/watch?v=61vO-IswFps&t=546s *Make sure you scale your model down to the size y...
followed these 2 and it worked without problems
since i made my animation with the audio source not on the gun folder thing
do i have to re do the animation thingo
eg duplicating the model
no just add it
no just add the audio source into the weapon folder, correcto?
doesnt matter what folder its in
also does it need to be hidden or not hidden aka the tick box
add audio to the gun bone
so re do the animation key frame?
no just add audio to it
then done
find me out why my animation continiously loops without thumbsup being held like the object doesnt dissapear when im not holding it anymore
no one seems to know
unchecked, i think cant check am in class just follow the videos
did u edit at all in audacity
mind u i dont know the solution just purely guessing
cause if u edited it in audacity
did u accidently loop it in there?
ur problem
cause iirc u can loop audio files in audacity
so im just purely guessing maybe u accidently looped it there
i do have an audio thing added but its not playing audio, i have not changed the audio file tho after creating it
would the audio looping affect the object looping tho?
ยฏ_(ใ)_/ยฏ
not sure
OH wait
fuck
im an idiot i mis read ur message
uve got an ANIMATION looping
not an AUDIO
๐คฆ
(โฏยฐโกยฐ๏ผโฏ๏ธต โปโโป
โฌโโโฌ ใ( ใ-ใใ) There you go
XD
http://puu.sh/yXwdC/e4e3a5bac9.jpg I'm trying to make these particles animation from a gesture which they do but they do not emit from my wrist as if set it to, So i made a game object and a sphere to try make it emit from that in the wrist heirarchy but it still dosn't and it dosn't move from the positions they are set in
They were set to local before and now world and they still don't move
Get that fire smoke light file (inside the particle) out of the map
Had same problem so i try to put them out of that file map and it work (must be local (to move around)
If i Import a fbx with animations and set it to humanoid should i unmap the toes of the animation model like on my own one?
I always got the toes on (none).
Some people let it stay like that some don't just test it out
@spark lava So i delete the light from both heirarchys
Thats what i did
I just deleted the lights
Select the fire smoke light and drag them in to the wrist (it should say somthing about are you sure you wanna put it on the wrist and just click yes
Yeah hold up let me drop you a link
Of a good tutorial that help me alot
Basic VRChat gun animation override. Audacity used to convert audio files to .ogg.
http://puu.sh/yXwzn/3cbb3fb8d4.png @spark lava
Like this just to confirm before i redo the animation
I have no idea what that pf vfx ult is but.
If it is just a map with nothing inside of it (no particle) you can just remove it
Its a particle
Oh
So is that how it's ment to be
Yeah i got alot of particle that looks like this
@jade rain yea im back
Ok cool
@clear yew ok i know im not helping with ur issue
@dark ether
kewl
In animation its stupid to select 1 by 1 but. It will work thats for sure
but https://gyazo.com/069522f1ddd6e59d1873f025e33242c1 im up to this part, he doesnt click the record button to stop it i assume its ok for me to press the button again for stop record
ive copied it exactly, so since ive mapped the ^ to finger point, it should only make the noise when i have the gun out correct.
yea when you activate the finger point
it should make pew pew sound when gun is out 2 ๐
Sometimes you should add the particle and audio (inside the gun) so it will follow the gun movement
yea i did
like its in the bone / folder thingo of the gun
and i moved the middle of the sound ball to the barrel end
Yeh
What a working gun?
"working"
it makes a sound and eventually will have particle effects
the gun it self doesnt do shit ๐
Well I know that at least otherwise I'd be bringing in the Finnish Anti Tank Rifle asap
i dont get how people controll their animations so well i always accidently fire my gun every couple minutes
You get use to it
Well you can have gun as point and fire as fist, but not sure how well that will go for you
Little tip (press the trigger) fist and wen you press to left to turn around wont go off
id like the fist to fist bump or box people
Thats how i do it
Well that sounds like more badass fistbumps to me
@spark lava The only thing thats working is the light the rest of the animation isn;'t
Check in unity replay if the particle are still there. (Some times they change scale. So you have to put it back to 1)
oh ok
Gotta go back to work soon so ๐
Ok thanks it's not even simulating any of the particles
If you're trying to get the audio to work make sure it's set to play when awake and it's active like your gun
Active in :00 and :01 when you do your gesture
i have an idea which I can't test right now cos I'm at work, but if i have a 2-frame gesture animation which has the default first frame, but the 2nd frame has the hands and arms stretched out in front - could I trigger this gesture in game as I release an object to throw it?
like surely it would throw the object really fast
Experiment
Well that's what a lot of animating is going to be is experimenting
@sacred gate i assumed both frames on a gesture have to be the exact same
like it wont work if they are different?
@unique night they can be different, i stumbled upon that accidentally when making a facial expression
tried to add a >< face a few weeks ago when first learning, only set it to do it on the 2nd frame and then in-game it just goes from O_O to >< really quickly
there might be application for it, like my idea of throwing, but not much else
XD
might be a nice way to do some lightning effects without particles though
you could have a mesh blendshaped/shape keyed to alternate between 2 zig zag poses for electricity
yeah possibly, but i think particles done properly will always win there
@sacred gate because you need to make sure the first frame is the same as the second for the static facial expression
anyone know why my animation continiously loops without thumbsup being held? like the object doesnt dissapear when im not holding it anymore, its a 8 second animation or something if it matters
tried turning off time loop option or w/e its called in the inspector but that just makes the object be stuck at the last frame of the animation forever
yeah i know, i only discovered it by accident
@clear yew gesture overrides can only be 2 keyframes long
@clear yew you have it set to 8 seconds and not :01?
yea
why do you need it to be 8 seconds?
if you need something up to 10 seconds you can use emote overrides
because its an actual animation
but that comes with a lot of posing work
not like a gun shot or w/e
Sounds and particles play through as long as the geture is held held down
but wait
actually i should be able to play the animation and stop it at any time tho
theres avatars out there with that
Things like dancing on the other hand im not sure.
i think
@clear yew there are ways of achieving it
:00 and :01
you bring out an object using a 2-frame gesture animation
but you can attach an animation to the object you pull out
if that makes sense?
say you want a ball to bounce in your hand
you'd make an animation gesture where you enable the ball in your hand
yea i currently have a gesture with the ball