#animation

1 messages ยท Page 19 of 1

hazy palm
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alright uploading @unique night I will return

unique night
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good luck

heady sundial
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So I'm now trying to figure out why an animation would work on a clone, but when made as an animator on the original, it will not act

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Any idea?

unique night
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i cant think of anything besides the position in the heirarchy for the original model being different

finite rock
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I think it's more for not ruining your main avatar

heady sundial
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Well the only thing different in the heirarchy is the default name NAME vs NAME (1)

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Can't do anything about that...

unique night
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its not that then

heady sundial
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I'll just make the thing a very thin cube and see what happens.

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If it's literally a quad problem I'm going to have a shit fit ๐Ÿ˜ƒ

unique night
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XD

spark shard
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Would anyone happen to know how to fix this?

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Basically an animation I'm making works fine in the animation preview. Looks like this

unique night
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click animation file, and click bake to pose checkboxes

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in inspecter

spark shard
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kk one sec

hazy palm
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Lazuka,

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So I went in

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and it didnt work

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but I got a video

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thats what it looks like

heady sundial
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Can't be a goddamn cube because the runes don't line up...jeeeezus

unique night
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@hazy palm cant think why its doing that ๐Ÿ˜ฆ

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actually 1 question, why is the model in a group for?

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you have model > default right?

hazy palm
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yes

spark shard
unique night
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those are correct but checking my animations i have these:

heady sundial
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The sword must be not going into an active state if your fingers are working.

unique night
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first drop down = body orientation
2nd drop down = original
3rd drop down = center of mass

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not sure if those are needed so test yours as it is first

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in case it doesnt work try the settings i put above

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@spark shard

hazy palm
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I can screenshare 1080p if you need it

finite rock
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@unique night When I use sound in the animation, should I be able to listen too?

unique night
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you should be aslong as it positioned right

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it might be your sound settings

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what are your sound settings like?

spark shard
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XD yeah that didn't work either

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hmm

hazy palm
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._. I play the animation

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and its there

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doing its stuff

unique night
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phantom sword

hazy palm
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ikr

finite rock
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My sound setting inside vr chat or in windows?

unique night
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unity

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๐Ÿ˜›

finite rock
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oh

unique night
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the audio source file

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in inspecter

finite rock
hazy palm
finite rock
hazy palm
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this makes my head hurt

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because I just want it to work ._.

fierce copper
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you'll get used to it

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dont worry

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xD

hazy palm
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My other character with it got corrupted

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I know how to do it

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but Idk why it aint popping up

unique night
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@finite rock its the 2nd screenshot's settings

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change gain to 20, maximum to 2000

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minimum to 1

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thats what i have for mine

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I also have minimum in the first screenshot set to 1 too

finite rock
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ok

hazy palm
finite rock
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and max?

unique night
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in the first screenshot? ive got that to 5. 2nd screenshot its 2000

heady sundial
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@hazy palm only thing that should go active is the sword.

unique night
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its not perfect, could use improvement

heady sundial
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One frame saying "sword, you're active now".

serene lava
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That moment when you fuck up and upload the wrong model

hazy palm
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I guess it works

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because the 0 and 1 are flickering

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in the animation

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does import materials matter?

clear yew
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๐Ÿค”

main lark
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Does anyone know how to make your character invisible in an animation?

clear yew
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make the override animation but set the is active thingy to your model and turn it off then when you do the animation it should disable your model

ancient pecan
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is there a way to slightly modify the positioning of certain bones throughout an animation without manually editing the entire animation?

main lark
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I disabled the body but it only made the character invisible on my end, hes still visible in mirrors and to other players that I asked

ancient pecan
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like adding an angle modifier for the duration of the anim

fierce copper
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@main lark

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something like that i assume?

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the first thinng

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with the circle like going up

clear yew
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@main lark maybe there is some way to do it by animating a material on your character

static goblet
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Anyone have experience with cloth in unity/vrchat?

whole sigil
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Been trying to get this to work for a while with no luck, 2 different mask meshes, face one is supposed to deactivate when the hand mask mesh is activated, the one in the hand appears on override but the face mask mesh stays. What am I missing?

main lark
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Actually I guess I'm just going to put him into the ground so no one can see him

serene lava
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I hate how the cancel button on model upload doesn't actually cancel

clear yew
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yea you just gotta save the project and restart unity

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guys

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how do you get custom emojis in the game?

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or if i want ones to shoot out of my hands or something

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is that a animation override?

hazy palm
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no

scenic crag
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Is this a problem?

clear yew
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does anyone know how to do that?

sharp torrent
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@clear yew Yeah, it's animation override, there's some good tutorials on them on youtube

clear yew
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@sharp torrent do you have any you could reccomend for that? all i can find is just gestures and movement which isnt what i really need

sharp torrent
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What specifically are you looking to do?

clear yew
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let me find a pic to explain better

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@sharp torrent something similar to that

solar turret
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Hello everyone! Is there a way to allign VR and controllers to generic RIG if model have arms and head for those options.

clear yew
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i dont thing that works since vrchat is humanoid or something

wise barn
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quick question: can you replace the walking animation of an avatar?

main lark
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yes you can override walking animations

wise barn
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hmmmm

sharp torrent
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Is there any gestures you have to hold to maintain? Aside from fist and hand open?

heady sundial
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I think that's it

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This is insane.

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So here's the animation working on the clone...

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And not working on the main, even though the animation component is on the main

peak cosmos
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so i have this model and all of its animations from WoW, i can figure out how to give it an idle animation but can anyone tell me how or point me in the right direction to learning how to set up a controller so that it will use its walking animations when i move and stuff?

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or is there a way i can edit the sample controller to use my animations?

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should i look into the override thing or is that not what im looking for

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nvm cuz its not humanoid i guess

ancient pecan
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yes

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you can literally just put whatever in the sample controller's slot

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or use the animation override controller and put the stock animations in and use the emote slots for custom animations

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vrchat avatars don't have to be humanoid

twin nymph
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does anyone know how I can apply a custom running animation I found on mixamo to my avatar?

peak cosmos
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could u tell we where exactly to look to put the animations @ancient pecan

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me*

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because i dont think i see all of the different animations

solar turret
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I'm using for myself CustomOverrideEmpty in VRCSDK/Examples/Sampe Assets/Animation. I did a duplicate for myself for my animations. Just use this controller as Animator Controller

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@peak cosmos

peak cosmos
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@solar turret ok thanks ill try that out

hazy palm
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My sword was working earlier, and it suddenly stopped

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anyone know the reason?

clear yew
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could anyone link a tutorial that shows how to put custom emotes like dancing and stuff on to a model?

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i wanna put some dance emotes onto my avatar that i made but im not sure how to do it

twin nymph
clear yew
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alright thank youu

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i want those slav dances that you see on the ozi con models like break dance and ect lol

clear yew
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is that a knuckles in that thumbnail i see

prime holly
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nope

clear yew
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o

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also you just download the animations and drag them straight into the overide

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seems easy enough

prime holly
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That vids on how to get more than 4 potential actions, up to 8-9 per model

sonic tiger
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VEEERY interesting. I want to try this.

clear yew
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talking about knuckles, i saw someone with an emote before where they were ripping the knuckles apart lol

sonic tiger
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That video is VERY clever

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Definitely going to take advantage of this

clever pilot
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Does anyone have a tutorial of have to have an animation for a weapon, item, or anything to appear from the back to the hand? For example I got a Ruby Rose character and I want to use the scythe and it has its own animation though I would just want to use the closed version then by making a fist or some hand sign I can have it in my hand and it's gone from my back.

gleaming tusk
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Does somebody know how to make this effect?

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I think it was possible with cube's rainbow

prime holly
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Light intensity

gleaming tusk
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Where can I find that value?

prime holly
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On a light object. Or under partical emitter > light > Light intensity (needs a light prefab)

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Make sure to turn off shadows etc to help with performance

fierce copper
sonic tiger
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As a VR user, please be gentle with the brightness

clever pilot
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Yeah, I cant stand white rooms XD

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Hurts like looking at the sun

sonic tiger
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Glows are awesome, just be gentle ๐Ÿ˜›

clear yew
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I feel like I've seen those fireworks before ingame

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really cool

tired wharf
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I appologize for my extreme incompetence, but I'm trying to show/hide an object when making a gesture, and can't figure out how to have it hidden to start with.

unique night
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@fierce copper XD crazy.

prime holly
tired wharf
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ah thanks

unique night
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just keep particle count as low as you can XD

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so you dont melt other pc's lol

fierce copper
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yah im trying to keep it at ~15k total

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as in avatar + effects

unique night
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phew, i thought you meant 15k particle at first xD

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O_O

clever pilot
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@prime holly so that works with the animation? Like having it showing on the back, then use a gesture and it appears in the hand and reappears in the hand? Just check and uncheck the box for each frame?

heady sundial
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Lol that's insane ๐Ÿ˜ƒ

prime holly
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Particals run on the CPU, Poly's GPU, the partical system tax's CPU, so poly count isn't effectijng it (Outside of mesh emitters) @fierce copper

heady sundial
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^

prime holly
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@clever pilot yes, if it's checked it's active/visible etc

clever pilot
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Ok thanks. Im gonna give it a shot then

fierce copper
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wait so keeping the particles low wouldnt matter?

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sorry i suck with hardware

heady sundial
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Keeping the particles low is critical

fierce copper
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ah

prime holly
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@fierce copper It does, set your max particals at 300ish, that's a safe bet

fierce copper
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yeah thats what i thought

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oooh like that

prime holly
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@fierce copper Also, in the renderer options for the partical, uncheck receive/emit shadows

heady sundial
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1 material on avatars, only a couple particles, minimize dynamic bones

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And yeah, abandon shadows

fierce copper
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eh

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i cant seem to find a shadow option though

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where is it supposed to be? O.o

carmine moon
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Does anyone know how to mirror two models dancing?

gleaming tusk
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@prime holly will these values blind someone?

sonic tiger
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There should be a mirror option in the animation import options

prime holly
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@gleaming tusk No

carmine moon
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Blender or unity?

sonic tiger
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Yes lol

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Intensity 50?

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You have it on baked anyway though, so its going to do nothing

prime holly
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@sonic tiger Oh didn't ntoice that, probs will, though the range is super small, you will look like a mini sun

sonic tiger
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Intensity levels above 10 or so do some really bad things on worlds that have bloom enabled

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In worlds without bloom, youll be fine

gleaming tusk
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I don't really wanna blind someone, I just want it to look like

prime holly
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Intensity 1 on the Pug can have issues too

gleaming tusk
prime holly
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@gleaming tusk Keep intensity at 1, and of rthat effect that's mostly partical, not light, the light.

gleaming tusk
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Baked or realtime?

sonic tiger
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Yea you can get a really nice "blinding" effect with an addative particle

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baked will do nothing in game. you will need a dynamic light

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Unless you are baking a level

gleaming tusk
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oh alright

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How do I put a dynamic light?

sonic tiger
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Change the dropdown from baked to dynamic

gleaming tusk
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Can't find that

prime holly
gleaming tusk
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Oh, realtime you mean

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oh darn

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will my whole body bright?

prime holly
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Don't use directional lioght

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that's scene lighting

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use spot light

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Directional is meant to simulate the sun in your world

clear yew
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how do i move an object in an animation?

prime holly
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Have the animation recording, move the object, you will see it pop up in the animation timeline

gleaming tusk
clear yew
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but when i move the object it goes out of the animation timelime and stops recording

gleaming tusk
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You approve?

prime holly
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@clear yew Than the object your moving is not a child (or has a seperate animator) than the object your recording on

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@gleaming tusk Build a room around you out of cubes, click play

clear yew
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i have the animatino thing on the model, and the object is in in the hand

prime holly
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@clear yew Does the object in hand have it's own animator?

clear yew
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no

prime holly
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There's something about the object that unity see's it still being seperate. You can always do it this way :

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It's a bit more tedious but will work

clear yew
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ive already done that

prime holly
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So you should be able to move the obect using the transform property of the object

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Enter the values you want it to have

clear yew
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nvm then

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i dont have that

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cant enter values anywhere

gleaming tusk
clear yew
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if you know a video it would be great too

prime holly
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@clear yew Next to the trnasform item, click the little arrow

gleaming tusk
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Like this?

clear yew
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and then position?=

prime holly
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yes

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@gleaming tusk yea, should give an okay preview

clear yew
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alright got it

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but that position is based on the whole model

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not just the object

prime holly
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The top one is

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but click the arrows for the objects going down the list

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until you find the object in the hand

gleaming tusk
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oh well

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doesn't seem to light

prime holly
clear yew
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alright thanks

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got it

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does the audio/particle move with it or do i have to do seperate ones for them?

peak summit
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Can anyone tell me why the prefab is in this spot

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And not with my weapon

prime holly
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@clear yew If their attached to the character (and partical is set to local simulation)

clear yew
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and do you have to do every single frame by yourself or is there like a autofill

prime holly
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you can drag the dots, it will lerp between the two

clear yew
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lerp?

prime holly
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@peak summit If it's attached to your hand, se tthe postion to 0 0 0

peak summit
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It is

prime holly
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@clear yew Gradually adjust values to blend between the two poitns aka if your dots go:

0s X 100
100s X 200

over the 0-100 it will go
1s X 101
2S X102
auto

clear yew
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alright

gleaming tusk
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Oh damn

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I think

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it works

idle pasture
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anyone has that site about visemes?

clear yew
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@prime holly alrigh think i got it, also when i play the animation its a bit fast, that normal?

prime holly
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The timeline shows you the speed the animation plays over

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So if you want ti slow, move the dots further down the timeline

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use mousewheel to scrollout/in to reveal more of the timeline

clear yew
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is it shown in seconds?

prime holly
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yes

clear yew
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then it plays way to fast

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bcs its at 35 seconds and its done within 2 seconds

prime holly
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either your zoomed in and looking at the 0.1 second, or you have the simuation speed high

clear yew
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ooooh

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whoops

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no wait

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where do i find simulation speed

prime holly
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Script only, can you screenshot your animation window?

fast crater
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so i need a little help. when i add one object animation, i.e a gun, the reflection looks fine. when i add another, like a sword, it makes the refletion really strange. any way to fix that

clear yew
prime holly
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@fast crater Check if it does the same in play mode, the animation window can look weird in the process

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@clear yew That's 0.1seconds

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0.1 is not 1 second

clear yew
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o

prime holly
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1 is 1 second

clear yew
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lul

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oh yea you said seconds before

olive lynx
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I have a question about custom animations. I managed to upload a custom dance to my model, but He dances in place instead of moving around. How would I fix this?

fast crater
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@prime holly everything is fine in unity, just in game the mirrors show wierd textures and are missing parts of the mesh. other players see it fine

prime holly
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@fast crater Objects that are not active when your model is loaded will not show up in reflections

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@olive lynx If the animation it self does not have the avatar moving around, than it won't move, you can't walk while playing the animaton

fast crater
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@prime holly i know that, its kinda hard to explain. ill take a screenshot

olive lynx
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But the animation does move @prime holly

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@prime holly in unity it shows the animation moving, thatv is.

cinder hearth
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Hey guys, I'd like to not have my legs clip through my skirt. The skirt has dynamic bones, and someone suggested putting colliers. Do I just put them on the leg and what type of collider do I use? since I used a collider to have my hands able to pick stuff up.

prime holly
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@olive lynx The position could be being reset by the game to preven the model just walking through walls etc

olive lynx
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Is there anyone to override that ?

prime holly
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@cinder hearth Yes, colliders on the legs

cinder hearth
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Any specific type or just the reg collider thats on teh hands

prime holly
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@olive lynx No, it's to prevent people clipping/flying away etc. the game records your avatar position by a seperate object to your actual posditioon, if those two don't match up it forces you back

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@cinder hearth Regular is fine, make sure to update the skirt dynamic bones to include the leg colliders

olive lynx
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Ah Poo

cinder hearth
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What settings would I use on the side?

prime holly
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Set the collider to surround your leg

cinder hearth
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How

prime holly
wanton flame
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quick question, the IDLE animation place is for just standing around right?

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I want to animate a shader

prime holly
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Go to the part where he sets colliders up

cinder hearth
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Got a timestamp?

prime holly
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@wanton flame Yes, idle is when you are not doing anything

light spindle
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@olive lynx Yes you can override it. You will have to go to the animation import settings in Unity, and you'll find the root motion import settings. https://docs.unity3d.com/Manual/RootMotion.html You will have to check the boxes to bake rotation and position into the pose.

fast crater
prime holly
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@cinder hearth nope

cinder hearth
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kek. thanks tho

wanton flame
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ok tahnks

prime holly
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@fast crater The mirror renderer is not an exact reflection, so depending on the animation etc it can lead to weird warps

olive lynx
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Thank you @compact apex !

fast crater
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@prime holly i know was just hoping there was a way to look at myself in mirrors again.

wanton flame
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@prime holly only problem is I already tried it, but the shader didn't move, I probably shouldn't have added an animator into the Animator component

prime holly
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@fast crater Yup. other way is play a emote, quickly move, your model stays in placwe giving youa 3rd person cam

olive lynx
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Hey @compact apex if I want my character to go backwards, since he will be moon walking, which root do I need to bake into the model?

supple depot
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I'm trying to get a custom emote working but the root motion or something like it doesn't get translated in game, is there a way to fix this?

frigid raven
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Hey guys how do you trigger the handgun emote in VR chat with a vive?

light spindle
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@olive lynx Bake rotation and position. The thing is, though, that since you are baking the motion into the animation, your avatar will snap back to where it was when you started the animation once it is done. But that's the only way to get it to move at all in VRchat

olive lynx
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I don't mind if it Snaps back into place after lol

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I just want him to move during it

light spindle
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@supple depot check what Piccolo and I are discussing right now, you have to bake the root motion into the animation

olive lynx
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@compact apex So when you say "Position" yopu mean the x and z one right? Not the Y

light spindle
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@olive lynx do Y as well

cinder hearth
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Hey Slub, the video you linked only talked about heads really, which are pretty spherical. I just want a collider to surround the entire leg without clipping into the skirt.

olive lynx
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Soselect all 3 boxes? @compact apex \

light spindle
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@olive lynx Yes.

supple depot
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Thanks dudes

light spindle
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Yup yup.

olive lynx
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@compact apex ok I will give that a try ]

chilly girder
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Anyone know why my animation on my hand is flickering and not staying in it's position correctly?

olive lynx
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@compact apex it worked man! Thank you!

clear yew
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Hey, I have a sword, saber, laser thing. In unity, how would I make it glow?

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Is that a particle effect, or a special shader?

dusk nova
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Does anybody here know how I could go about giving a Kanna model sunglasses? >->

clear yew
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add the glases to the models headbone, same as you would adding a weapon

dusk nova
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Oh, I've never added a weapon.

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Will do, though.

clear yew
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Don't worry about the custom animation part, just the part of adding the weapon to the model

dusk nova
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I appreciate it, thank you.

clear yew
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Theres probably a better way to do it, in blender adding it to the heriechy and then atlasing it with the model, but idk that advanced stuff yet

gleaming tusk
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Thank you @prime holly for your help, love ya!

wanton flame
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I did the same as shown in the video

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but I sink to the ground and the shader I animated doesn't work either

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I sink whenever I don't walk

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beacuse the animation is bound to idle I guess

toxic solar
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Question about overriding animations in the "Emote" slots: Will it rename the emote in-game?

wanton flame
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nevermind, the shader animation works

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I just float halfway to the ground for some reason

indigo lintel
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Is it possible to make a hidden prop that persists during movement? I have one that works, but the moment I move it vanishes because the emote gets wiped.

chilly girder
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Anyone know how to make smoke particles move with the world instead of your avatar? I have a cigarrette and the smoke particles go upside down when I turn it.

low knoll
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Is there any way to change the movement animation?

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OR, basic human walking animations?

light spindle
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@clear yew for a lightsaber, that is the toon outline shader, you can get it by importing the Effects package in unity

clear yew
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@light spindle Aww, thanks so much. I was just looking at the settings for MK shaders

light spindle
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Though that just makes a solid glow, may not be the glow you want.

clear yew
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As long as its iluminescent

brazen crater
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@chilly girder I've only really seen things where people bind the particles locally. It may work on a global level but I haven't figured it out to work correctly

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@indigo lintel I think right now with the vive that doesn't work. I've heard that with the oculus you can emote while moving.

indigo lintel
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Dammit.

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Alright thanks!

chilly girder
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Yeah the smoke goes wherever my hand turns and looks really unnatural. @brazen crater

brazen crater
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@low knoll I think that works, atleast I have seen some custom ones I think. And you can definitely change the animation by using animation override. You could try using mixamo to load in a walking animation. Not tested it before though. Maybe check arround for tutorials

low knoll
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@brazen crater Thanks. It's hard to have a snake's tail react to a humanoid walking animation

light spindle
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@chilly girder There may be a simulation space dropdown, somewhere.

brazen crater
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@chilly girder they may change it in the future but I think there could be safety concerns and there are also higher priority stuff on the list

clear yew
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@light spindle Hold on, I'm just confused on the name, you said 'the toon outline shader' Do you mean CubesParadox Flat Lit Toon shader and then turning on the outline mode? Or, is toon outline the name of a shader?

light spindle
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@clear yew it's a default Unity shader, there's an unlit toon shader with outline

brazen crater
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@light spindle tried tieing the particles to world. It didn't quite work out as planed may just be specific to my model though

toxic solar
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Are we no longer able to over ride EMOTEs? My custom over rides simply no longer have a slot for them.

tired wharf
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So I'm trying to make a simple 1 frame animation while I'm making the handgun pose to hide the handgun in the holster and show the one in the right hand, but when I do it in VRChat it doesn't seem to work.

chilly girder
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wait is there a limit on animations now? I saw a video of a guy using an animation that lasted like 60 minutes

peak summit
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Why is my animation controller missing

light spindle
#

@peak summit Looks like you opened the animation editor at top level instead of in your character maybe?

clear yew
#

Does anyone have the break dance animation? i cant find it anywhere

brazen crater
#

have you checked mixamo

toxic solar
#

Are we unable to over write emotes with the overrides?

peak summit
#

@light spindle What do you mean

olive lynx
#

I find animations but their all .vmd files so I am trying to fdind a way to convert it to .anim

clear yew
#

@toxic solar you can overide them

#

thats what im doing now

brazen crater
#

@toxic solar I think it should still work

clear yew
#

it legit just worked for me right now

#

so it should

toxic solar
#

@clear yew My over ride no longer has slots for "EMOTES". It definitly used too, but now I can't for the life of me find one with those slots.

clear yew
#

oh?

#

thats weird

#

it should

toxic solar
#

Don't suppsoe you could send me your blank? I'd appreciate it

#

I have no idea why mine are absent

clear yew
brazen crater
#

I once by mistake deleted some stuff from the SDK so I had to reimport it. I then also lost the required fields

clear yew
#

i havent done face animations yet

toxic solar
#

Yup, that looks correct. Mine is much shorter.

#

It's strictly missing the "EMOTE1-8" slots

brazen crater
#

have you specified it was a humanoid?

clear yew
#

why does Mixamo lag so badly for me, its really shouldnt

toxic solar
#

I ahve yes. I'm in the process of re-downloading the SDK, but jsut getting a copy of the blank I could drag into the explorer would be much easier

brazen crater
#

but do a backup

#

just in case

toxic solar
#

Yup. I don't suppose I could bother you about sending me a copy of any-old over ride that has emotes slots?

clear yew
#

Hey could anyone help me with a blender problem? i have linked some images in #3d-modeling and would appreciate if you just took a quick look ๐Ÿ˜ƒ

brazen crater
#

not sure if that would work cause it is relyant on other files, that may be missing for you

toxic solar
#

@brazen crater Well I could try. It's not liek I need the animations themselves, jsut an over ride with all the slots.

brazen crater
#

@clear yew I have no idea why that happens

clear yew
#

@brazen crater Allright

upbeat cedar
#

Hey everyone, how's going?

vernal juniper
#

anyone know how to put mmd dance on ur avatar?

#

i wanna bust some moves but dont know how

brazen crater
#

@vernal juniper not sure how to do that with mmd dances, but I know that it works with mixamo's animations.

plush meadow
steep patio
#

Did it happen when the person changed to another avatar that is shorter?

plush meadow
#

It happens whenever he triggers the animation that shows the gun.

#

Otherwise the avatar is fine.

#

The thing is, I did the exact same process for Mordred and the bug didn't appear on her.

#

Just for the guy.

steep patio
#

Mmmm maybe it's something with the avatar? Not sure sorry...

plush meadow
#

It's not just me either, some others are having it as well.

steep patio
#

Ohhh

#

Hmm if it's like a common bug maybe it's something to do with the recent bugs?

#

Is it a recently uploaded avatar?

plush meadow
#

Well I uploaded with 2017 sdk.

#

Not sure if it will work with 2018 sdk.

#

Who knows.

steep patio
#

I've seen a similar bug where a person changed their avatar to a smaller one and that happened, using the 2017 sdk

#

Not entirely sure what's up tbh..

plush meadow
#

It's frustrating honestly.

#

Since nobody knows how to fix it.

steep patio
#

It's hard to tell where the problem lies because it can be server, sdk, or some other new nonsense

toxic solar
#

@plush meadow If anything was changed during the "recording" process when making the animation, it is included. This includes changing the scale of the model and moving it to get a better look, for example. My advice would be to go back to the animation in unity, make sure to copy and paste all the values on frame 0 to frame 1, and double check that you didn't move anything or change any numbers in the inspector (Changed values will show up with a red box around them to show they've been recorded).

#

This is my best guess

clear yew
#

can someone help me

wanton flame
#

what might be the reason for a character dropping inside the ground?

clear yew
#

i accidently added a new scene and i dont know how to go back to the scene i was working on in unity

wanton flame
#

I copied and character before adding animations

#

in unity the character is standing up, but when I upload it Im just half in the ground

plush meadow
#

I didn't change the scale of the avatar at all. Only the gun and various rotations. You think the rescaling of the gun might have affected the animation? @toxic solar

toxic solar
#

@plush meadow If you did what I did and used the rotation tool thinking it would accomplish the same thing, that might be it. Rescaling the gun itself is probably fine and likely not the issue. Make sure you're using the "animator" properties and not simply trying to manually rotating and moving things with the normal tools.

plush meadow
#

So I have to start from scratch again?

toxic solar
#

If that's not it, is the "pivot" point on the gun like a mile below?

clear yew
#

nvm panic over

#

i got my scene back

#

sorry

finite rock
#

@wanton flame Did u change your root t - y?

plush meadow
#

So I should start from scratch again? @toxic solar

#

Delete the animation and start over?

toxic solar
#

@plush meadow Try this: Unhide the gun so it's included as part of the model. Then hit "F". Does the camera zoon out harshly?

peak cosmos
#

quick question for the override controller, the WoW emotes i have loop whenever i use them in game and i cant get out of them without switching avatars and sometimes i just get that freeze bug. is there a way to make them not loop? the box for them to loop is not checked

wanton flame
#

@slidek what's root t? do you mean transform?

toxic solar
#

If it is, the gun might be artificially bigger than what is shown

plush meadow
#

It zooms out.

toxic solar
#

Hence pushing your characters feet up

plush meadow
#

But not harshly.

#

Just a smooth zoom out.

#

So I guess I start over then?

#

Delete the duplicate model and duplicate again and remake the animation?

toxic solar
#

Alright then it's probably fine and not the issue. I would try from scratch; Don't bother with the finger bending until you can confirm it simply appears as intended.

finite rock
plush meadow
#

Okay then.

toxic solar
#

Sorry for the somber news

neat breach
#

any good videos for particle effects

wanton flame
#

@finite rock oh ok, that's how I could lift the character up, but I would like to know what's causing it

#

@finite rock also, how do I know the exact number for y?

finite rock
#

Are you sure your character is not under the floor?

#

You'll have to keep trying until you find the best number for your avatar.

wanton flame
#

this is how it looks

finite rock
#

Yeah i think the problem is your root t

clear yew
#

If you put a custom idle animation on your character, can you still move your arms around in vr?

finite rock
#

I think you can check your animation inside the unity forgery

peak summit
#

In game*

wanton flame
#

the thing is, root t should not be changed

#

I didn't touch it

clear yew
#

i added a custom animation, but it continiously triggers itself without doing the assigned emote

peak summit
#

How do I fix this

clear yew
#

anyone know what i fucked up?

wanton flame
#

but I'm trying to upload with fixed root t now

#

thanks for the tip

finite rock
#

ok

wanton flame
#

it should work because when I tried to enter 1, it automatically gave me the correct value

finite rock
#

n actuality when you try a value there, it usually puts a different value

#

In*

wanton flame
#

yeah, and it looks right, let's see how it's in the game

finite rock
#

if your avatar's foot is above them then ok

wanton flame
#

I know, but the problem is that you only sink into the ground if you play an animation

#

but when you do THAT, then your legs are bent

#

so...

#

hard to pinpoint the right height

#

but as I said, it looks about right

finite rock
#

You can try it that way.

#

or you can also stretch your avatar's legs when doing the animation

wanton flame
#

true

#

i bet the legs are going to be bent in the game now..

finite rock
#

yep

#

Maybe if you're making a gesture you will not have a problem

#

@peak summit can u show me your hierarchy?

peak summit
#

@finite rock It seems my issue was 2 particle systems were set to world

#

Lemme see if that fixes it in game

plush meadow
#

Is it okay if my animation model is in the ground or do I have to fix its positioning?

finite rock
#

u need to fix it

plush meadow
finite rock
#

If it's just a gesture idk, but if you're trying to make an animation to replace some emote then yes

plush meadow
#

It's going to replace the rock and roll gesture.

finite rock
#

add to your animation Root T

toxic solar
#

@nimble lantern Is that the animation dummy?

plush meadow
#

Yeah.

finite rock
#

nvm it's a gesture

#

sorry idk

plush meadow
#

I made the zero change after pausing the animation tab.\

toxic solar
#

@plush meadow It is normal for the animation avatar to assume that pose. It should be fine

#

Copy-paste that values at 0 to 1

#

And make sure you have no other later on in the timeline

plush meadow
#

Copy paste the values under transform?

clear yew
#

Does anyone know if it's possible to add sound to emotes?

toxic solar
#

No, the little "Diamonds". Highlight them, go to the 1 second mark, then paste

plush meadow
#

Ah.

toxic solar
#

Ctrl C then Ctrl V

finite rock
#

@clear yew yes

toxic solar
#

Thats how I do mine and they work fine, so long as you didn't reposition him or anything.

clear yew
#

is there a video on it?

finite rock
timber whale
#

ok i'm retarded,how to add motion dl

plush meadow
exotic ember
#

is it better to make custom animations in unity or blender

plush meadow
finite rock
#

@exotic ember In my opinion unity

exotic ember
#

same with particles and shit?

toxic solar
#

Animations are simpler in Unity but truthfully use whatever works for you. If it helps tip the scales though, by making unity your animation tool, that's one less thing that can bork because that's one less thing to export/import.

clear yew
#

i just added a custom animation on thumbsup, anyone know why it continiously loops even when im not holding any of the emotes?

toxic solar
#

@clear yew In-game?

plush meadow
#

@toxic solar

toxic solar
#

@plush meadow Yes. Be sure to re-check your avatar descriptor again once you do. The feet should not sink into the floor when at 0,0,0

plush meadow
#

So copy the coordinates from duplicate to main model and check if the main model sinks into floor?

#

Sorry for asking for you many times. @toxic solar

toxic solar
#

@humble sierra (No problem bro) No, you shouldn't need to touch the duplicated model you used to make the animation. Just be sure your main model is 0,0,0

#

The copy-paste thing was meant for the timeline in the animation, so everything is the same at 0 seconds as they are at 1.

#

Whoops tagged the wrong person there

#

Was meant for @plush meadow

humble sierra
#

what?

finite rock
#

@toxic solar So when you do an animated gesture, does it make a difference whether the character's leg is bent or not?

clear yew
plush meadow
#

Anyone have any idea why the texture has holes in the hand yet the main model doesn't?

finite rock
#

In your hands or fingers?

plush meadow
#

fingers.

toxic solar
#

@finite rock No, not so long as you use an animation dummy and it's not in it's properties. Create a duplicate of your main model to make the animation on everytime. They usually assume a weird sort of squatting "animated" pose, but it's the dummy so it should be okay.

cyan sparrow
#

@plush meadow Looks like the weights are broken

plush meadow
#

So I have to fix in blender?

cyan sparrow
#

Possibly, or go back to a version where you don't decimate the hands as much? If it came from an existing model it probably was fine originally.

plush meadow
#

I never decimated the skin or hands though.

#

Never touched them.

cyan sparrow
#

Try posing the hands in blender and see if they screw up there too

plush meadow
#

Shows up fine ingame besides the gun pose.

finite rock
#

Does this happen before or after you change their position?

cyan sparrow
#

No idea then, that is very strange.

finite rock
#

Maybe when you change their positions, something spoils the texture

plush meadow
#

Can anyone link me a tutorial of how to fix it? I assume it's weight painting?

finite rock
terse sphinx
#

can I use two button to trigger an animation?

#

I mean 2 button on controller so I don't start animation by mistake

finite rock
#

u mean two animations at the same time?

clear yew
#

Is there a faster way to add all of these stretched finger animators without having to click on each one to add it?

#

i know there is the muscle animation editor but like is there maybe a way to do it in unity without it

finite rock
#

If there is a way to do this, I also want to know

clear yew
#

ive tried holding control, highlighting the ones i want and clicking a plus but it just adds the one

finite rock
#

@terse sphinx As at the time you save the animation you choose a gesture or emote to replace I would say no, but since I do not use vr I'm not sure

coarse iris
clear yew
#

@toxic solar yes

finite rock
#

@clear yew I did try the same thing

clear yew
#

i mean what else would that highlighting feature be there for

uncut monolith
#

Where do people get custom emotes from? Like breakdancing and stuff

clear yew
#

yeah ive been looking for the break dancing one

finite rock
clear yew
#

you get allot of them from Mixamo, but you have to like, do some sort of conversion or something from the fbx file to get a anim file

uncut monolith
#

ah

#

Ill have to look up a tutorial on that then

clear yew
#

Mixamo lags like **** for me and i really dont know why

uncut monolith
#

but yeah mixamo seems to be wher epeople get them

clear yew
#

it really shouldnt with my pc lol

uncut monolith
#

thanks

finite rock
#

@coarse iris Sorry, idk how to help you

clear yew
#

ill watch that vid later after i got all these gestures down

#

doing Happy, Shocked, Angry and > w < face

finite rock
#

nice

#

Do u only use unity to do that?

clear yew
#

yea, i do the usual where you duplicate the character and only do the animations on that one, then you can take the finished animation and put it on the over ride

finite rock
#

but u have vr right?

clear yew
#

ya

finite rock
#

rip for me

clear yew
#

just working on the fingers

finite rock
#

at least, now my kizuna avatar talks

clear yew
#

ayy

finite rock
#

I'll try to do the subtitles tomorrow.

#

I do not know how I'm going to make the words, and how to put them in front of the avatar

#

lol

clear yew
#

hmmm

#

maybe you could add a 2d texture in unity which you can place infront of the kizuna chan

finite rock
#

yeah

terse sphinx
#

@finite rock Someone tole me he's doing that so he didn't trigger by mistake

clear yew
#

alright i got Happy and Shocked down, now to do angry

terse sphinx
#

as far as I know, he has very complicated animation setting but didn't trigger any when moving

finite rock
#

@terse sphinx well i don't have vr so i really don't know how to help u sorry

#

@clear yew I was thinking of making the letters in paint and changing the format of the image later to pnx

clear yew
#

that might work

uncut monolith
#

What can I do to my particle effect to make this message go away? Build and published is greyed out because of it

exotic ember
#

is there a good guide for the giant world encompassing animations

soft phoenix
#

Can someone tell me how to add facial animations to hand gestures rather than just override the hand gestures?

#

I can only find override tutorials

plush meadow
#

@compact patio I found out how to fix the crouch

#

bug.

#

To anyone who has the crouch bug, before you animate any fingers make sure to zero out your duplicate model.

#

In coordinates.

#

Then after you're done, make sure to zero out the coordinates on the main model.

sharp sentinel
plush meadow
#

Any tutorials on how to add gun fire and sound to an animation?

coarse iris
#

Hi can anyone help me with this: i am trying to import an audio clip into unity and i cant use it HELP PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

exotic ember
#

Does anyone have a good guide for making particles that have different things on each side

#

like the ring girl avatar that hides shit in a galaxy dimension

#

im assuming its some kind of two sided material but i've no idea how to make it

unreal creek
#

How to copy and paste whole keyframes in animation window

cyan sparrow
#

Neltharion, you need to code a custom shader for that, if you're talking about what I think you are.

exotic ember
#

ah shit really

#

I just wanna fucking make a zawarudo

#

is there a tutorial for that

cyan sparrow
ebon gate
#

If a model won;t upload into mixamo can I still use animations from it?

#

Yes I can

spark shard
clear yew
#

imo first one is cuter

exotic ember
#

howd ya make the gifs btw

#

like what program

spark shard
#

"Gif screen recorder"

exotic ember
#

fair enough

#

also 2nd is better

cyan sparrow
#

Anyone having an issue getting animations to update on your avatar? I can see them fine but others see me doing normal emotes. I'm guessing the server is just borked?

unreal creek
#

I'm using the test.anim file and I am trying to copy and paste over into a new animation and I keep getting this, am I doing something wrong?

cyan sparrow
#

What do you mean copy and paste over into a new animation?

#

Is it in the same animator?

coral comet
#

Question- trying to open the override template to drag and drop in my stuff, but for some reason whenever I click any of the controllers, this pops up instead of the menu:

cyan sparrow
#

Is it possible to generate random motion in the animator?

unreal creek
cyan sparrow
#

The hierarchy has to be the same and there are no bones below the Body (which is the mesh, right?) in the hierarchy, so it can't find those objects.

#

The way I do it is that I have an animator on the whole object

#

And I load the clips into the animator

#

Then I switch to the clip I want

sand apex
#

Is there a way to add pictures to the particle system in unity?

cyan sparrow
#

If I want to create a copy, I ctrl-d the animation, load it into the animator, then switch to it, delete the frames I don't want.

unreal creek
#

The test.anim is a file that already has the fingers mapped, it has worked on a previous model but not on this one for some reason.

cyan sparrow
#

Yes but if you drag it onto an object in the hierarchy it will look for the bones there

#

So lets say you have it on object A which has the armature as a child. If you move it to object B with no children, it will not be able to find the bones, because it will be searching one level down for the armature.

#

I donno how it is set up in your specific case, but this is just an example.

#

Lets say I have an animation I make on one rig that rotates the chest forward. I have that animation on an animator controller which is on the "Character" object which has Amature and Body Mesh as children. (Current Location)->Armature->Hips->Spine->Chest is the hierarchy to the chest bone. Now if I move that to the body mesh for some reason, it will try to look for "Armature" as a child, and will not find anything.

#

Think of it like looking into deeper and deeper folders in a file system. If you tell the computer to look in a different folder, but it doesn't have the same subfolder structure and names, it will not work.

unreal creek
#

You mind if I screen share real quick?

cyan sparrow
#

I donno how that works.

unreal creek
#

Via a discord call

cyan sparrow
#

PM me real quick

woven axle
#

Hey all, is there an frame/time limit on walking/running/sprinting animations? And if so what is it? Just want to make sure I'm not over it

cyan sparrow
#

There is but I'm not 100% sure what it is. Look in the template animation controller VRC SDK gives you. If you go to the locomotion layer and look at the blend tree you can see the exit and transition times for the various motions. I'm not experienced enough to know how that translates exactly into clip limits but it might help you.

woven axle
#

thanks

cyan sparrow
#

As an aside, in my experimentation you cannot use a custom animation controller. The template is just there fyi I guess?

#

At least you can't use it for humanoid rigs.

#

So assuming I am right you won't be able to change the exit/transition times.

woven axle
#

I see

#

I doubt it'll be a problem, I just wanted to make sure I wasn't going over

cyan sparrow
#

I tried a lot to try and use a custom controller but I couldn't get it working, but maybe there is a way /shrug

brisk talon
#

does anybody have a link to a good animation override tutorial?

mild nebula
brisk talon
#

thank you

south jacinth
#

there should be two customoverides

#

whoops

#

I was wayyyy too far above, ignore that.

plush meadow
#

For animation,I place the custom animation (gun) in both spots on the vrc part and it worked ingame.

#

No problem.

clear yew
#

hey so i was wondering what i would have to do to make an item spawn for my character to interact with

magic delta
#

If I'm making completely non-standard animations, I assume I just make them in blender, and they will just be applied to the animation slots in Unity?

mint marsh
#

how do you script the triggering of an animation?

plush meadow
#

By making an animation and the dragging it into the custom override overlay to a gesture.

mint marsh
#

is that part of the unity sdk?

mortal creek
#

Hi fellas someone here knows about the shaders stuffs?

knotty zinc
#

Anyone knows if there is a way to stop blinking for when you use animation overrides so you don't blink with different eyes?

dire lynx
#

If I overwrite the emotes, anyway I can separate which modes gets what emotes?

#

Instead of them all having the same one

wintry matrix
#

yeah

#

eg if you overide emote5 that should be dance and it should be called whatever the motion file is called

south jacinth
#

^

#

It'll rename to emote essentially

wintry matrix
#

eg. I gave my robot sick breakdancing moves

#

8 different ones

#

so I called one the snake, hip thrust, flair, etc.

#

buuuut.. I'm having issues maintaining motion/animation quality.. not sure if its keyframe compression or if I have to turn character ik off or soemthing to get it to look nice in vrchat [looks fine in unity and mixamo]

dire lynx
#

If u switched model to a different model(which is not ur robot) all the emotes reset? @wintry matrix

south jacinth
#

if it isn't set to that model, it'll use the default emotes

wintry matrix
#

yeah.. well all my humanoid rigs use the same setup/structure so its generally interchangable even if I change the skin

#

proportions change so if it changes too much I may have to upload the different rig up to mixamo, get new mocap applied and reexport.

#

that's the big trick with mocap and vr chat is avatar proportions can be very funky compared to what's being input [a human with realistic porportions]

#

eg. anime waifus with legs 1.5x longer than normal.. ๐Ÿ˜„

south jacinth
#

and my emote broke my character rip

#

guess I'll have to fix that later

dire lynx
#

@south jacinth tysm asked everywhere and never gotten an answer for that

proven panther
south jacinth
#

np, @dire lynx

trail beacon
#

anyone have a good unity package or way to do an animation over ride for making your finger (or something) a marker that leaves a trail while its being triggered then dissapear when you let go?

civic kettle
trail beacon
#

ooo thanks!

civic kettle
#

np

lean acorn
#

So I got a question for whoever's willing

#

Would be in any way possible to instead of having face keys attached to reactions, have them just emit a light from a mask upon speaking? Kind of like some of the helmets in the mass effect series

lofty willow
#

does anyone know why the audio in my animation is super quiet in game when i have the volume turned near max, but if i turn down the volume it can no longer be heard

#

but when i test it in unity, it sounds fine

cyan sparrow
#

@lean acorn Like as a gesture override?

lean acorn
#

Not quite, just whilst speaking

cyan sparrow
#

Oh for the visemes?

lean acorn
#

I dont know the right term for it

cyan sparrow
#

It could be possible to make a blend shape that morphs the vertexes of a mask to reveal a subsection of the texture that is different and assign that to the visemes for speaking.

#

Just like how the squinty eyes or blinking works

lean acorn
#

Actually, that could work

cyan sparrow
#

Except you'd have to do the blend shapes yourself

#

Otherwise with gestures you can simply change material properties.

languid lark
#

@cyan sparrow want to do 2d face?

cyan sparrow
#

?

lean acorn
#

But it would have to be VERY thin and dissappear instantly without any delay otherwise it would look weird, no?

cyan sparrow
#

Depends, the viseme system is set up to work with mouth shapes, and it blends them together in various ways so

#

It probably wouldn't work very well if you don't put in appropriate ones

languid lark
lean acorn
#

Actually I suppose it would just be a 2d viseme

cyan sparrow
#

Yeah so that exact technique you could use to change your face to a different texture

#

I donno how VR chat's mouth matching stuff will blend them, it might ruin it

#

But worth a try?

lean acorn
#

I mean, if you replace each and every shape key with the same exact thing, it shouldn't?

cyan sparrow
#

Uh

#

That could work if you keep the silent one normal

languid lark
#

that video better explaing about it

#

it more work then 3d face lol

cyan sparrow
#

If you don't keep the silent viseme as a normal face then you might end up glowing all the time.

languid lark
#

it can be done i see before

merry cloud
boreal magnet
#

Is the model rigged and set to humanoid

merry cloud
#

yeah

#

@boreal magnet

boreal magnet
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What components do you have in the inspector panel?

merry cloud
boreal magnet
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The issue seems to be that the VRC_AvatarDescriptor is applied to your armature not your model

merry cloud
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damn im dumb thanks man

boreal magnet
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Np, don't beat yourself up over it, it takes some learning to get right

merry cloud
boreal magnet
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Ya, just leave the transform there

merry cloud
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it worked thank you

boreal magnet
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No problem, glad to be of help

jade rain
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Has anyone here down gunshots in unity?

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trying to figure guage what distance is enough for a gun shot

cyan sparrow
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What do you mean? The sound?

jade rain
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yea

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like the distance around from where the sound emits

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eg around me firing the gun

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ive got max distance at 5 meters?

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thats ok isnt it?

cyan sparrow
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Does anyone know anything about using fonts as textures?

clear yew
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anyone know why my animation continiously loops without thumbsup being held? like the object doesnt dissapear when im not holding it anymore, its a 8 second animation or something if it matters

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tried turning off time loop option or w/e its called in the inspector but that just makes the object be stuck at the last frame of the animation forever

jade rain
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is this still valid

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@clear yew do u know if mapping a audio to the grip trigger doesnt work?

clear yew
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@jade rain no idea

radiant apex
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Anyone know how to make cameras on an avatar?

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Like a selfie cam or something

languid lark
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but only see it

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they disable network on it

radiant apex
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Thx

uneven flare
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i'm going crazy

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can someone pls tell me how to make an sayajin aura effect in unity?

fading bobcat
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anyone know how to rotate a particle ingredient? ;-;

languid lark
uneven flare
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i've already seen this tuturial

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not worked...

wicked crown
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Having issues with making trail effect of particles appear in VRchat.
Bellow is a video of the effect im after, off the tip of my Avatars fingers while pointing.
I have Tried replacing the override with an object instead of the particles just to make sure that was not the issue and that worked fine.
So im left thinking there is something wrong with my particle settings which im also going to post below.
Any help would be appreciated.
https://www.youtube.com/watch?v=uB9shkPohSE
https://i.imgur.com/5H0zvtA.png
https://i.imgur.com/kmapuNC.png

jade rain
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do i need to put the Audio source ( gun shot sound) ontop of where i have my gun

clear yew
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yes

jade rain
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๐Ÿ˜„

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@clear yew so since i made the animation when it was a seperate entity to the model it doesnt work right

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so does it specifically have to be in the gun folder

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or just on the model

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model aka avatar

clear yew
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just add it to the animation / keyframes

jade rain
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was the video i followed

clear yew
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followed these 2 and it worked without problems

jade rain
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since i made my animation with the audio source not on the gun folder thing

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do i have to re do the animation thingo

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eg duplicating the model

clear yew
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no just add it

jade rain
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no just add the audio source into the weapon folder, correcto?

clear yew
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doesnt matter what folder its in

jade rain
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also does it need to be hidden or not hidden aka the tick box

clear yew
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add audio to the gun bone

clear yew
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then go into the animation where you put keyframes

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and add it

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ye

jade rain
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so re do the animation key frame?

clear yew
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no just add audio to it

jade rain
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already done

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done that stuff

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liek the roll off and all that

clear yew
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then done

jade rain
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ty

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i owe u

clear yew
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find me out why my animation continiously loops without thumbsup being held like the object doesnt dissapear when im not holding it anymore

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no one seems to know

jade rain
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in audio source

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have u click the loop button

clear yew
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unchecked, i think cant check am in class just follow the videos

jade rain
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did u edit at all in audacity

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mind u i dont know the solution just purely guessing

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cause if u edited it in audacity

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did u accidently loop it in there?

clear yew
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oh you mean my problem?

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or your gun ?

jade rain
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ur problem

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cause iirc u can loop audio files in audacity

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so im just purely guessing maybe u accidently looped it there

clear yew
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i do have an audio thing added but its not playing audio, i have not changed the audio file tho after creating it

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would the audio looping affect the object looping tho?

jade rain
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ยฏ_(ใƒ„)_/ยฏ

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not sure

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OH wait

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fuck

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im an idiot i mis read ur message

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uve got an ANIMATION looping

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not an AUDIO

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๐Ÿคฆ

clear yew
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yea

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lol

jade rain
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(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

mild plankBOT
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โ”ฌโ”€โ”€โ”ฌ ใƒŽ( ใ‚œ-ใ‚œใƒŽ) There you go

unique night
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XD

dark ether
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http://puu.sh/yXwdC/e4e3a5bac9.jpg I'm trying to make these particles animation from a gesture which they do but they do not emit from my wrist as if set it to, So i made a game object and a sphere to try make it emit from that in the wrist heirarchy but it still dosn't and it dosn't move from the positions they are set in

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They were set to local before and now world and they still don't move

spark lava
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Get that fire smoke light file (inside the particle) out of the map

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Had same problem so i try to put them out of that file map and it work (must be local (to move around)

spice meteor
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If i Import a fbx with animations and set it to humanoid should i unmap the toes of the animation model like on my own one?

spark lava
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I always got the toes on (none).
Some people let it stay like that some don't just test it out

dark ether
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@spark lava So i delete the light from both heirarchys

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Thats what i did

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I just deleted the lights

spark lava
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Select the fire smoke light and drag them in to the wrist (it should say somthing about are you sure you wanna put it on the wrist and just click yes

jade rain
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@clear yew u still here

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anyone here got experience with making guns make a sound

spark lava
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Yeah hold up let me drop you a link

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Of a good tutorial that help me alot

dark ether
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Like this just to confirm before i redo the animation

spark lava
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I have no idea what that pf vfx ult is but.
If it is just a map with nothing inside of it (no particle) you can just remove it

dark ether
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Its a particle

spark lava
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Oh

dark ether
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So is that how it's ment to be

spark lava
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Yeah i got alot of particle that looks like this

clear yew
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@jade rain yea im back

dark ether
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Ok cool

jade rain
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@clear yew ok i know im not helping with ur issue

spark lava
dark ether
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kewl

spark lava
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In animation its stupid to select 1 by 1 but. It will work thats for sure

jade rain
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ive copied it exactly, so since ive mapped the ^ to finger point, it should only make the noise when i have the gun out correct.

clear yew
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yea when you activate the finger point

jade rain
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it should make pew pew sound when gun is out 2 ๐Ÿ˜„

spark lava
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Sometimes you should add the particle and audio (inside the gun) so it will follow the gun movement

jade rain
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yea i did

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like its in the bone / folder thingo of the gun

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and i moved the middle of the sound ball to the barrel end

spark lava
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Yeh

undone glade
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What a working gun?

jade rain
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"working"

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it makes a sound and eventually will have particle effects

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the gun it self doesnt do shit ๐Ÿ˜„

undone glade
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Well I know that at least otherwise I'd be bringing in the Finnish Anti Tank Rifle asap

clear yew
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i dont get how people controll their animations so well i always accidently fire my gun every couple minutes

spark lava
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You get use to it

undone glade
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Well you can have gun as point and fire as fist, but not sure how well that will go for you

spark lava
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Little tip (press the trigger) fist and wen you press to left to turn around wont go off

clear yew
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id like the fist to fist bump or box people

spark lava
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Thats how i do it

undone glade
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Well that sounds like more badass fistbumps to me

dark ether
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@spark lava The only thing thats working is the light the rest of the animation isn;'t

spark lava
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Check in unity replay if the particle are still there. (Some times they change scale. So you have to put it back to 1)

dark ether
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oh ok

spark lava
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Gotta go back to work soon so ๐Ÿ‘

dark ether
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Ok thanks it's not even simulating any of the particles

undone glade
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If you're trying to get the audio to work make sure it's set to play when awake and it's active like your gun

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Active in :00 and :01 when you do your gesture

sacred gate
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i have an idea which I can't test right now cos I'm at work, but if i have a 2-frame gesture animation which has the default first frame, but the 2nd frame has the hands and arms stretched out in front - could I trigger this gesture in game as I release an object to throw it?

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like surely it would throw the object really fast

undone glade
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Experiment

sacred gate
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i will but i'm working for another 6 hours

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feelsbadman

undone glade
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Well that's what a lot of animating is going to be is experimenting

unique night
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@sacred gate i assumed both frames on a gesture have to be the exact same

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like it wont work if they are different?

sacred gate
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@unique night they can be different, i stumbled upon that accidentally when making a facial expression

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tried to add a >< face a few weeks ago when first learning, only set it to do it on the 2nd frame and then in-game it just goes from O_O to >< really quickly

unique night
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oh nice ๐Ÿ˜ฎ

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although not much we can do with that i guess ๐Ÿ˜›

sacred gate
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there might be application for it, like my idea of throwing, but not much else

unique night
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did that face loop?

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between 1st frame and 2nd?

sacred gate
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yeah really really quickly

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it looks dumb af

unique night
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XD

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might be a nice way to do some lightning effects without particles though

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you could have a mesh blendshaped/shape keyed to alternate between 2 zig zag poses for electricity

sacred gate
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yeah possibly, but i think particles done properly will always win there

undone glade
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@sacred gate because you need to make sure the first frame is the same as the second for the static facial expression

clear yew
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anyone know why my animation continiously loops without thumbsup being held? like the object doesnt dissapear when im not holding it anymore, its a 8 second animation or something if it matters
tried turning off time loop option or w/e its called in the inspector but that just makes the object be stuck at the last frame of the animation forever

sacred gate
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yeah i know, i only discovered it by accident

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@clear yew gesture overrides can only be 2 keyframes long

undone glade
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@clear yew you have it set to 8 seconds and not :01?

clear yew
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yea its a long animation

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@sacred gate oh ๐Ÿ˜ฆ

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i guess that is why then?

sacred gate
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yea

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why do you need it to be 8 seconds?

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if you need something up to 10 seconds you can use emote overrides

clear yew
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because its an actual animation

sacred gate
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but that comes with a lot of posing work

clear yew
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not like a gun shot or w/e

undone glade
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Sounds and particles play through as long as the geture is held held down

clear yew
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but wait

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actually i should be able to play the animation and stop it at any time tho

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theres avatars out there with that

undone glade
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Things like dancing on the other hand im not sure.

clear yew
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i think

sacred gate
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@clear yew there are ways of achieving it

undone glade
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:00 and :01

sacred gate
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you bring out an object using a 2-frame gesture animation

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but you can attach an animation to the object you pull out

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if that makes sense?

clear yew
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alright and how does that work

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the same or something special?

sacred gate
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say you want a ball to bounce in your hand

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you'd make an animation gesture where you enable the ball in your hand

clear yew
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yea i currently have a gesture with the ball