#animation

1 messages · Page 16 of 1

uneven wing
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Why do all the tutorials make a duplicate of the model for each animation?

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Seems like I can make multiple animations within one controller?

plush meadow
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This crouching animation is bothering me to no end.

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Anyone know a fix?

spare gate
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Yeah having the same problem Pessimist is having, only difference is my feet are going to the ground.

frosty oyster
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is it possible to make a gun that comes out using an animation be able to look like its being shot

elder bramble
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wtf even makes the entire avatar go halfway into the ground from playing a custom animation

uneven wing
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Have any accidental position keys in the animation?

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Anyone happen to know what happens if you override the fist animation?

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Does it trigger the animation everytime you grab something?

pastel hill
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how to inport a mmd motion as emotion in vrchat?

fallen locust
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i saw that someone made a Thomas the dank engine model 😰 but i been making my own for a few days dose anyone know where that file would be so i dont have to config all my bones if someone could like or show me where to get that would be awsome

cyan sparrow
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Anyone have this issue where particles or particle meshes make your dynamic bones go crazy, and have you sink through the floor and go flying when you go into the menu? :-/

sleek swan
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Is there any way to keep character in default pose when creating new animation in Unity?

lean acorn
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@uneven wing people duplicate the model because if you animate on the default one it screws with it in vrchat

empty wave
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Why cant other ppl see my particles from animations?

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i can see them but no one else can

ivory lodge
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so can you extract specific default animations from the sdk?

cyan sparrow
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When I go into the menu my character falls through the floor and flies 20m to the left, then comes back when I exit the menu, after this my dynamic bones are broken and all jittering around.

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Anyone have this issue?

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This only happens on a model with custom animations

ivory lodge
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when I go into sample assets-animation-male_standing and duplicate some animation it doesnät seem to be suplicating the specific animation

fallen locust
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i have waited 20 min for someone to respond and still nothing does anyone have a solution or no

lean acorn
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You'd have to ask the guy you saw where he got his

fallen locust
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i know where he got it but im trying to map bones

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i dont know why they are all maped but the SDK thinks otherwise

lean acorn
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What software did you map them in?

fallen locust
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Unity

lean acorn
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You can't create bones for models in Unity

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You can only assign them there

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You need something like Blender to attach bones to meshes

fallen locust
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they were already in blender mapped then i had to re map in blender after going through 3dr FX

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i know that

lean acorn
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Show a pic of the mapping screen?

fallen locust
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which one

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blender 3dt FX

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3dr

lean acorn
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UDK

ivory lodge
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is there a way to extract a default animation from male standing pose?

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like hand open

lean acorn
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Hand open wouldn't be under male standing

fallen locust
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i dont have this in a UDK file

lean acorn
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You said that unity said there were issues when you mapped the bones?

fallen locust
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ok fine

ivory lodge
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so where is it?

lean acorn
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Not sure, you'd have to dig around. I haven't gotten that far into modifying anims yet

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They wouldn't be under male standing though, as that's a universal animation

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Or maybe its under both

lean acorn
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You're using valve's skeleton system?

fallen locust
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yes

lean acorn
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That might be your problem

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I know there's a "fix" you need to apply to it as the default skeleton won't work

ivory lodge
fallen locust
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ok im not sure it got into VR chat but all it did was stuck in T pose no animations

lean acorn
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@ivory lodge I'm not too sure how you'd go about extracting it. That's definitley it though. Try opening Male_Standing in other animating rigs like Blender and go from there

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@fallen locust Lemme fetch you the video 1 sec

cyan sparrow
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Has no one had this issue with falling through the floor in the menu and dynamic bones going crazy?

molten elm
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Anybody know how I can fix my sitting animations on my avatars, like a reference of some sorts?

uneven flare
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do anyone knows how to make a saiyajin aura?

cyan sparrow
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Why is it that literally no one has ever encountered any of the problems I've had in VR chat? I've asked many questions throughout the various help channels in VR Chat discord and literally no one has any idea as to what the problem is or how to fix it.

fallen locust
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@uneven flare ez google

lean acorn
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@cyan sparrow I can't really help since I haven't messed with dynamic bones and custom anims besides a few basic ones. Sorry.

cyan sparrow
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It seems like no one has somehow

lean acorn
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Have you done the whole duplicate the model before animating spiel?

cyan sparrow
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Of course

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I have a rig that I animate on and a rig that I upload

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The animation works fine. It just breaks the menu and dynamic bones somehow

lean acorn
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So it only breaks upon entering vrchat's menu?

cyan sparrow
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It breaks it quicker, if I just sit still the dynamic bones start to break over time.

lean acorn
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What exactly happens when it "breaks"?

cyan sparrow
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It is just spazzing out

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Like it is colliding with stuff 24/7

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And it is moving more than it moves even if I was falling at max speed, etc.

uneven flare
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@fallen locust i've saw this video already

fallen locust
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ok then no probs then right

uneven flare
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and it does not look like the ones I see in the game

fallen locust
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ok you will have to mix it up a bit

lean acorn
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Have you made modifications to your bones mid animation?

empty wave
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How do you change what pose you do when doing an animation

fallen locust
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@uneven flare did you watch this one

empty wave
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every animation i do puts me into that

ivory lodge
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can I edit the default animations? like handopen?

uneven flare
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yes

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i've watched every video about aura

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in youtube

lean acorn
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@ivory lodge you can override them, yes

uneven flare
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and yet none of them look like the ones I see in the game

fallen locust
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@uneven flare this one

ivory lodge
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@lean acorn no not override them, edit them

fallen locust
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@uneven flare this one

lean acorn
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Still yes. Just take the default animation, edit it how you want, then override it

ivory lodge
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@lean acorn how do I "take" it

fallen locust
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@uneven flare this one as well

uneven flare
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yep man

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i know Gabriel

fallen locust
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this one

lean acorn
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Not sure. Haven't really dabbled in animating too much. What software are you using to look at anims?

ivory lodge
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unity

fallen locust
lean acorn
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Try it in blender

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You cant edit packages like the one you showed me in Unity

uneven flare
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@fallen locust that's all paid.

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not this one

ivory lodge
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that complicates things

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dont know shit about animations in blender

lean acorn
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Unfortunately I do not think there is a way to modify/extract stuff that is prepackaged like that in Unity itself

fallen locust
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its all paid

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?

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WHHAAAAT @uneven flare I THOUGHT YOUVE SEEN THEM ALL

uneven flare
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not all paid

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dude

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wtf

fallen locust
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not all paid what ok well better watch it then so you can keep your title

uneven flare
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dude

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check the description

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you need the assets

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to make his effect

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and you have to pay in his patreon

fallen locust
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but did you watch the video

uneven flare
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first the video has almost 1 hour , second it's all paid

fallen locust
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well i thought

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i've watched every video about aura
in youtube is what you said

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dude if you have i need your help you must be super smart right

uneven flare
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dude wtf

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chill

fallen locust
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i do need you help i mean dont want to let all that knowledge to go to waste

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you must be a master a anything effects related i really need that kind of brain power you have

uneven flare
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yeah i worked for pixar

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and disney

ivory lodge
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not sure what triggered you @fallen locust

uneven flare
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did you want me to fix your messed up life?

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i'm sorry i don't do miracles

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see ya

fallen locust
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no i just want his help he watched ALL the FX videos on youtube

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well if its to do with FX you are

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just a master at the sport a gold medal for you

ivory lodge
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@fallen locust surely you must understand he didn't mean literally haha

fallen locust
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yea i do i just dont like people that stretch the truth so far it could break at any moment

uneven flare
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?????????????????

ivory lodge
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hahahah what

uneven flare
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i think he is crazy

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lol

ivory lodge
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not like it was important to the conversation?

fallen locust
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yea you are crazy smart you really must be to retain all that info about every video about FX on youtube

uneven flare
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XDDDDDDDDDDDD

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I said I saw all the videos about aura and none of them are the same as what I see in the game

fallen locust
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dude that means i dont have to so that question you asked about auras on DBZ is all good right

uneven flare
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none of them are the same as what I see in the game

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that's why i asked for help

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if someone knows a better way to make auras

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😄

fallen locust
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that i see well you have seen all FX videos from youtube there has to be one DBZ effect vid in there

uneven flare
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not all FX VIDEOS

wintry matrix
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Well for games its either going a particle effect or cards with textures or a combination of both.

uneven flare
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ONLY ABOUT AURA

fallen locust
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@wintry matrix thanks my dude you helped me out the other day hit this guy with your power

uneven flare
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lol

wintry matrix
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If you're going after the DBZ/anime power up for the ultimate move effect you could probably have a light emitter positioned at your root turned on and have a particle emitter instanced rings that grow up and out [like 3d shells] with painted textures of the effect all blown out in the shader, if animated right it should give you want you want I guess..

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or buy one of those packages from the unity store for like a few bucks and reverse engineer whatever the guy did for that.

uneven flare
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i want an aura

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of the super sayajin

lean acorn
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That looks like it would be a particle emitter with a large image with the color outline on the outskirts and the center transparent

uneven flare
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yeah that's the problem

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how i do that?

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XD

wintry matrix
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Yeah.. if its super stylized you may want to animate textures and throw them on geometry/cards.

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eg. make something like this

uneven flare
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yeah

wintry matrix
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minus the green, pretend its alpha

uneven flare
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exatctly like this

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can you teach me @wintry matrix

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?

fallen locust
uneven flare
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'-'

wintry matrix
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I can give you some rough guidelines but I'm the middle of building an avatar for a friend I just poke my head in here from time to time to take a break.

uneven flare
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ok

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so what i do?

wintry matrix
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I'd go with a particle effect .. start with having an emitter shoot particles from the root of your characters rig between the feet going upward and have them fade/die off as they reach his head

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add some variation to the particle motion [add noise to the motion] then add shaders to distort what the particles are rendering

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something like what this dude is doing

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his channel has a ton of unity special effects.

fallen locust
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@wintry matrix i am having a prob the VR chat SDK does not thing my model has the head hands or feet bones mapped but they all are what do i do

wintry matrix
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I dunno I haven't fired up VR Chat since the new patch game out today, did you update the SDK that came out last night?

uneven flare
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lol

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theres a new one?

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wtf

wintry matrix
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yeah to go with the new version of Vrchat with todays patch

fallen locust
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no i have not i have been working on this avatar for the last few days trying to get him to work so no

cyan sparrow
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Does anyone have any experience doing custom animations in unity? :-|

keen glen
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I'm trying to make a model that does the take on me dance when I move, but I have no clue how to even start setting that up

lean acorn
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Any ideas why my animations are seemingly spazzing between default and the changed anim upon override trigger?

heady vector
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It seems that my quadruped avatar only plays the first half of its walking cycle and then hangs until I stop moving, and hangs on the other half when I walk backwards

wintry matrix
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@keen glen You need to animation overide your normal walk forward clip with a animation clip with a dance walk of some sort.

keen glen
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I got that part, the problem is making the animation

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everything I try to alter just ends up going back to the initial animation pose as though nothing was changed

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I have it initially set here a bit above the ground

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Now I change the rotation of the knee

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moved the red line off and now its back to the way it was before

wintry matrix
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Hmm (I don't animate in Unity so I wouldn't know what to there).. I animate in other software, bring clips in and put an ovveride on the walk

keen glen
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can you set an animation to trigger for the whole body but have it set to work on the trigger?

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I'm ready to just learn a different system to animate this

sharp torrent
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Hey guys, I just tried to add an animation with particle effects and sound to my character. But once triggered, only the hand gets put to where it's supposed to be, no particles or sound starts up. Any fix for this?

lean acorn
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The particles and sound, are they bound to the armature?

sharp torrent
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They're bound to the "gun" that's attached to the wrist. It's like a palm cannon

lean acorn
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Try adding an empty game object and binding the particle and sound source to that instead

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Have it bound in the same place otherwise

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Anyone got any ideas about the anims spazzing out?

red spade
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I've got some extras on my model like alternative eyes, a blush, tears, how can i make them hidden by default and pop up only during certain animations / emotions?

keen glen
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@wintry matrix what do you use to animate?

grim fractal
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how to fix this

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it broken my character in game =3=

sharp torrent
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How do you edit an animation? Don't want to recreate it from scratch :/

lean acorn
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the bones connected to the bottom of the pelvis should be perpendicular to the pelvis

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Zam, you don't need to put the anim in the game object, just the particle and the soundeffect

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I believe if you input more stuff into an anim, it saves automatically

sharp torrent
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But it broke the animation, it won't play in the play mode anymore

lean acorn
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You could create a new animation, then go into the folder in file explorer, create a copy of the old anim, and rename it to the new anim

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Delete the default new anim

grim fractal
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perpendicular to the pelvis //-//

sharp torrent
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I'll try that, thanks

grim fractal
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it have to = ?

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like

lean acorn
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1 sec

sharp torrent
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Alright, it let's me edit the animation now, but since I moved the particles and sound effect into gameobject, the animation says it's missing. How can I just add it back without losing the keyframes?

grim fractal
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ahhh

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but i can't add the bone ...

lean acorn
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Are you saying it doesn't see the gameobject?

sharp torrent
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It looks for the original filepath, but since it's changed from the wrist - cannon - particle to wrist - cannon - gameobject - particle it can't find it

lean acorn
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Remove the part in the anim that points to the broken one and re-add in the correct directory

sharp torrent
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Will it retain the key frames?

glacial pike
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nope

sharp torrent
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:/ guess i'll just do that over again then. Might take some time but shouldn't be a problem

long knoll
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Hello, i have questions about weapons

lean acorn
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Any ideas why my custom override animations "stutter" between default and the overriden anim really rapidly?

long knoll
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If I have a holstered weapon, (Sword and shieth), do I have to have 2 different models of the swords in different locations?

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one at the shieth, and one in the hands?

lean acorn
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Yes

long knoll
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(to make one appear and one dissapear)

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okay ty

lean acorn
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I believe both have to be in armature though to be toggle-able

long knoll
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have to rip the sword models from the main model and create seperate ones for that

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yeah they are. Or they were on the original model

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i took the main character (Youmu {from touhou} btw), and have to delete har character and save the swords in the air

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So probably should keep the swords as 4 different files, and Youmu plus her shieths on her hips as a total model.. right? Hoping im doing this right lol

lean acorn
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nvm about my issue, figured it out

glacial pike
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Just toggle the parts on and off :/

warm galleon
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I have a mesh that when it's shape key is at 0 a weapon is showing and at 100 it disappears, how would I get the weapons to not show by default and show on one of the gestures using muscle animation editor?

long knoll
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it wouldn't dissapear and reappear when it was all one model.

warm galleon
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I could see how if it was the other way around

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actually I think I figured it out

uneven wing
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Anyone know if the particles in unity can be... separate from the mesh once emitted? lol

lean acorn
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Not sure i'm following?

uneven wing
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I have a particle emitter that shoots, something like confetti

lean acorn
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You mean they keep going in the initial velocity after the thing pointing in that direction stops?

uneven wing
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but the confetti moves around with my hand that it's linked too

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Looks a bit weird lol

lean acorn
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I see. I'm not too sure if it's possible to do something like that

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It probably is, try asking someone more versed than I am in Unity.

uneven wing
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Ah gotcha, I thought that might be the case

lean acorn
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All the effects i've seen in the game seem to follow the player in one way or another

uneven wing
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Haha righto, I'll do some research, thanks 😃

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Hmm true

sharp torrent
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Should I make the gameobject the particles and sound is attached to invisible, and make active with the animation? Or is doing that to the particles enough?

uneven wing
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Yup, exactly that

lean acorn
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The 1st option

uneven wing
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Make the game object 'active' with the animation

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That'll activate the sound and particle

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As long as they are both set to 'play on awake'

sharp torrent
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Ok, so the particles should not be hidden? Just the thing it's attached to then

uneven wing
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Yup

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Which will hide the particles too anyways

sharp torrent
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Ok, thanks!

uneven wing
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Gluck!

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Hopefully your effect looks better than mine lol

long knoll
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How do I make things like a tail constantly wag?

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I want to make the ghost that follows youmu animated and tail move around a bit

sharp torrent
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Should Wrap mode be once? Or just default if I want it to fire just once?

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Just to make sure, you're supposed to put your animation in the animation overrides yeah? You're not supposed to add an animation component to your model yeah?

uneven wing
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yup

warm galleon
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is there any way to switch the values of a shape key? For example if 0% is holding a weapon and 100% the weapon is gone, could I reverse those?

uneven wing
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Why reserse?

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Just animate backwards if needed

sharp torrent
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@uneven wing Does it have to be inside a gameobject? I have an invisible mesh that I can toggle hidden and toggle active in the animation. It's still not triggering though

warm galleon
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I'm pretty new to this but I think I would need to make animations for every single gesture with the shape key at 100% when I could just reverse it and have 1

sharp torrent
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This Crematory cannonrotation is invisible, and I made the animation set to that. So if I put it into an empty game object, i'll have to redo the keyframes. Or does it have to be inside an empty gameobject?

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It plays fine in Unity, just not in-game

uneven wing
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I don't think it does

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Just needs to be set to start on activation then active the item above it

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Make sure the locations are all set correctly

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I had that issue wtih mine.. location of the particle in the animation model was different then the actual model

sharp torrent
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Then I have no clue why it's not working ingame. Do certain maps have particle limits? Because I only tested it on one random map.

uneven wing
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No clue on that one..

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as long as you have an animation set to activate the Crematory cannonRotation

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It should work

sharp torrent
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Could it have to do with the wrap mode? What wrap mode should it be in?

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@uneven wing I want it to play once, but I've seen different things in different tutorials

clear yew
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when i create the animation in blender

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i export it as an fbx and put it into unity

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but it wont let me take the animtions out of the model with ctrl e

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d

north patrol
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Hello, I'm following the TL DR for eye tracking, I'm at the shape keys part but I don't know how to create them, anyone could help ?

glacial pike
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I'm having tthe same problem witth my animation, particles won't show up, character drops halfway tthrough the ground (and I can't seem to find this rroo T people talk about)

rich scarab
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Hey guys - Created an animation thats playing the sephiroth theme song to my char. Basically, The audio is playing straight away after the model loads. Instead of on the animation override ive set it to (VICTORY).

Is there per chance a setting ive missed? (Perhaps turning play on wake off?

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Wait cancel that

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Found it - I had forgotten to turn the audio source off from the start.

sharp torrent
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Which Wrap mode should my animation be in? And should it be legacy?

cyan sparrow
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Anyone have experience with edge emitting particle systems? Specifically as subemitters?

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I am having an issue with the edge rotation not matching its parent

unique night
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do small avatars need a custom sitting animation in order to sit on chairs? as my tiny avatar (barely knee height for a normal avatar) I end up standing inside the seat when i try to sit on it. If I do have to create the custom animation, is just a 2 frame one?

clear yew
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Hmmmm i create visemes for lipsync but they're not showing up in unity. im so confused lol

sharp torrent
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did you choose blendshape viseme in the lip sync part of the component?

clear yew
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yes

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ive made multiple models

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just this one doesnt seem to have any options

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which is triggering the fuck outta me

sleek swan
clear yew
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neither of these options

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have any of the lipsync items in there

sharp torrent
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@clear yew Then I'm not sure

unique night
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does anyone else find the animator:root T property awkward to use in the animation timeline? it never goes to to the number i want. Like if i type a value of 5 it will change to something 0.23343432. Am I missing something here?

cyan sparrow
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It changes to something due to round off error I gues

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It isn't 0.2, it is like 0.2*10^-10

sharp torrent
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After my animation ends, the hand is just stuck in the animation position. Is there any way to regain control of the arms after the animation has played?

unique night
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@cyan sparrow i take it theres no workaround to this, like no other way to position a character for emotes?

cyan sparrow
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Don't think there is any other way, but like I said, it is rounding error. 2e-10 isn't actually moving your character any amount. It is just annoying to look at.

unique night
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alright thanks for the info 😃

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also any idea how long a sitting animation should be?

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is it a 2 frame deal similar to gestures?

cyan sparrow
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Is there even a sitting override?

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Or are you using a custom controller?

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I tried to find one before and couldn't.

unique night
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i assume its the idle pose for the animation controller, expect you plug it in cutom sitting anim override

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my small avatar at the moment teleports inside the chair when trying to sit on anything

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so trying to fix that by raising it above the ground and bending the legs with an idle seated pose

glacial pike
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where can I find the Root T thing for animations? It's about the last part I need to have this custom animation done

gaunt pebble
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Does anyone know of theres any viseme that could be use for a kissy face?

unique night
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@glacial pike on animation timeline : Add Property > Animator > Root T

sharp torrent
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I can't figure out how to return my hand to normal after my animation is done playing. It's just stuck in the last position. Can't find anything about it in tutorial videos either :/

glacial pike
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Thank you Lakuza ❤

unique night
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@sharp torrent it should return back after the animation is done, is this happening in game? is it an emote or a gesture?

sharp torrent
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@unique night I made it the rock n' roll override. The hand is just stuck in the position I specified in the animator, and it becomes really glitchy. No other finger emotes work

unique night
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thats weird, never had that happen so not sure what could have gone wrong

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is the gesture 2 frames only?

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0.00 and 0.01

sharp torrent
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No, it's a long beam cannon animation. It's 17 seconds long with a couple of different stages. It activates perfectly fine, but the hand just gets stuck

unique night
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gestures have to be only 2 frames long

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you can activate particle animations which is fine

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but you cant have the body parts move more than 2 frames

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for that you want to place it into an emote

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not a gesture

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all particles have to be activated in those first 2 frames too

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so use some start delays or time the emission accordingly in the particle settings

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both frames should be identical aswell

sharp torrent
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Well, guess that's my problem, since it has different stages, I activate it at different parts. Sometimes 5-10 seconds in. It activates fine though. It's odd... Can I circumvent this with emotes?

unique night
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yeah emotes will work fine

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gestures are for hand gestures so they always have to be instant

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emotes will lock your control over the character though whilst it plays

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and can last 10 seconds

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buuut, you need to reposition the avatar to stand on the ground as emotes will place you in the ground by default unlike gestures

sharp torrent
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Can it only last 10 seconds? Not more? And losing control is fine

unique night
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(and click the bake to pose checkboxes in the animation file, in inspector)

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yeah, for now only 10 seconds

sharp torrent
#

Damn, I'll have to edit my sound clips as well then. It's 17sec and it's cut from a show, gonna be hard but hopefully I can make it work. Thanks a lot for your help. Had no idea what I was doing wrong

unique night
#

no worries 😃

#

10 seconds is fine anyways, most people wont stay to watch anything longer 😛

sharp torrent
#

It's mostly just to fit with the sound, it's Reg's incinerator from Made in Abyss, so editing it down to 10 sec could be a challenge sound vice

unique night
#

i had to do a similar thing to Gon from hunter x hunter

#

got lucky and found some nice spots to blend the cuts together

#

so its hard to notice 😛

sharp torrent
#

His Jajanken? Or something else?

unique night
#

yeah, the adult one

#

for my adult gon

sharp torrent
#

Oh shit, there's an adult gon model?

unique night
#

not available, i made it from scratch

sharp torrent
#

Damn dude, wish I was that talented

unique night
#

can show it you in game some time if you want 😃 my names the same in game

#

got the long hair in so its pretty funny

#

like a beacon XD

sharp torrent
#

Sounds good, whenever I'm done with this damn cannon. Also, do you have dynamic bones to it? That must look amazing

unique night
#

no dynamic bones

#

havent used them at all but have heard they are quite tricky to get working

#

not suitable for clothes apparently due to the amount of clipping

#

and freaking out

#

the hair for mine has a looped animation though

#

so its waving and pulsating

sharp torrent
#

Eh, I use it on all my characters, just put the stiffness and inert real high, makes it really nice. And if it has an animation, then it probably doesn't need dynamic bones.

unique night
#

i may use it in future

#

just need to work on a character that justifies dropping $20 for it

#

for now my current avatar doesnt need it

#

(the one that im working on i mean)

past scroll
unique night
#

what is the audiolistener doing?

steep citrus
#

@unique night youre making a gon jajaken too? the one I made breaks my charcters hands. Im trying to use the fist gesture. I can sometimes get the animation to load in when I spawn if I set it to active but the hands are still broken. an when I set to inactive the hands are broken an no animation loads

unique night
#

do you have a camera attached to the model?

past scroll
#

...

#

ooops

#

ty lakuza

unique night
#

@steep citrus Already made it 😃

steep citrus
#

yeah mine is made too but I cant get it to work 😦

unique night
#

I have that animation set to my closed fist gesture

steep citrus
#

not as a gesture

unique night
#

it sets off a series of particle animations

#

and I role play the movements

steep citrus
#

it will only spawn when I load ion with broken hands

unique night
#

to the timing of the sound

#

oh

#

so if i understand that right, its an animation you want playing the moment you spawn in?

#

does it play on loop?

#

or is it a one time thing?

steep citrus
#

well only when I set it to active to see if it worked because whetrher its active or not my hands break

#

not a loop, its a 10 sec orb grow with many different effects. then the orb stays a certain size an never goes away

unique night
#

not sure why the hands would break

cyan dew
#

have i done something wrong if unchecking doesn't hide the model

unique night
#

@cyan dew is there 2 models turned on in yout scene?

#

like a cloned model

cyan dew
#

i turned the non-clone off

#

i can't turn the umbrella of the original off either

steep citrus
#

@unique night I kinda wanna see your avatar tbh lol. Im a big HxH fan myself

unique night
#

odd 😦 i'm kinda new to unity so not sure myself

glacial pike
#

it's kinda sad that even with the root T options I'm stuck in the ground with the broken pose, is tthere anyway to fix that?

unique night
#

root T is a pain in the ass to use for me too

#

keeps snapping to the ground until eventually a high number gets it above the ground

#

and its never consistent

#

between models or projects

#

(the value i mean)

steep citrus
#

nice! I wish I could get mine to work man. I have the nen gathering too that looks like wind, an I have the orb grow on his hand until it gets to max size, then the gather wind stops an red nen lightning flys out like when he was ready to kill pitou lol

unique night
#

😃

#

I kept my particles basic for the nen aura

glacial pike
#

it almost looks like it still uses the dublicated broken model as it's base, instead of the one that works.. since the pose of my model also goes into this flying crane thing when I start the animation

#

a well, i'm atleast a step forwards in this whole creation thing...

steep citrus
#

@unique night I met someone yesterday who made the greed island entrance/spawn lol

#

its a private world atm it looks amazing

unique night
#

epic 😄

cyan sparrow
#

Anyone have experience using edge emitting particle systems?

unique night
#

I've used cone and spherical emitters

#

what trouble are you having with edge?

empty wave
#

@glacial pike been askibg for days on how to fix the pose, no one seems to know :(

cyan sparrow
#

@unique night It doesn't emit from the edge when the transform is rotated

unique night
#

it might be the world or local space thing

cyan sparrow
#

I tried both just in case

unique night
#

oh 😦

glacial pike
#

@empty wave If nobody ever does then I'll just set the character in a pose I want myself... which will require a lot of propertty adding and editing 😦

cyan sparrow
#

It works fine if it is aligned with the world axis but the instant it is rotated off that, the blue line shows in the right spot, but the emissions happens off the blue line.

#

Which makes absolutely no sense.

unique night
#

if its an edge emitter, i assume it somewhat 2D in the way the particles work

#

so you could try a texture sheet

#

to achieve the same effect

cyan sparrow
#

I tried box w/ edge emission, box with volume emission (small volume) etc.

#

And they all have the exact same issue

empty wave
#

@glacial pike i fixed it going in to the ground atleast by creating a duplicate of model, putting the customoverride in te animator controller, going to animation tab scrolling to bottom and copy pasting that root t into my other animation

glacial pike
#

I just threw the Y axis offset to a number that put me above the ground, seemed to work as well, butt meh :/

unique night
#

same 😦

#

dragging the value with a slider just doesnt work XD

cyan sparrow
#

Does anyone know how to make particles not cull for anyone?

steep citrus
#

Im actually pretty good at making animations at this point... too bad I cant get them into the game >.<

cyan sparrow
#

Wynaut

winter reef
#

Can I make an emote animation move the avatar's position? Like if the animation walks forward, can I have the avatar move forward instead of walking in place?

cyan sparrow
#

You can move but you will reset after emote

winter reef
#

Hmmmm

steep citrus
#

not sure why but ALL my gestures stoip working, sometimes even the eyesan mouth stop working, an im left with palm open hands that do nothing. When I upload the avatar with an avtice animation just to see if it works the hands(still broken) spawn the animation the moment I spawn in game. So the animation works but for some reason even though I had it set up to the fist gesture all the gestures broke an it spawns on launch

#

active*^

cyan sparrow
#

I had a friend with that problem but his work around involved something ridiculous like resetting the gestures from the templates and stuff like that

oblique panther
#

hey. someone know the issue when you sit down in vr

#

that your hands kinda stay ontop

#

and dont move down?

empty wave
#

@glacial pike well i got it to go in default pose while using my animation

#

progress! lol

glacial pike
#

How did you manage tthat?

empty wave
#

how i said earlier with copy pasting the root

#

i copy pasted everything

#

into the animation i made

#

if you don't know what i mean ill try to explain better

glacial pike
#

hmmm like everything in the animation tab on your working avatar, pasted into the animation you made earlier?

empty wave
#

yeah

glacial pike
#

makes sense

empty wave
#

still not perfect but it's a bandaid

glacial pike
#

rather that then flying broken mantis xD

empty wave
#

yeah 😛

glacial pike
#

Well it solves every problem I previously had witth this, it's something... I now atleast have 1 working custom selfmade animation 🙌

empty wave
#

wew

#

Anyone know if you can hide the actual particle effect but keep the trail?

cyan sparrow
#

I would like to know too

empty wave
cyan sparrow
#

Whoa that looks pretty cool, high noise + trail?

steep citrus
#

do I have to create an aimation on a dupe model just for it to break? or can I create the animation while its outside of the hierarchy an add it in after its created? it doesnt seem to break the avatars pose

cyan sparrow
#

Do you know if it is possible to stop particles from culling?

#

Do I have to customize the shaders?

empty wave
#

just default noise

#

it's a custom material

#

and a lot of randomization

steep citrus
#

heres the jajaken I remade for another attempt at this.... the timings wont all be up at once in the final version

winter reef
#

How do I add a sound to an animation?

supple dawn
#

do hand jestures count as animations or am i in the wrong place?

steep citrus
#

hrmm so this time I uploaded the charcter an the fist animation got replaced with the animation pose hands, an my gestures were VERY slow an unresponsive

#

the other gestures worked but for some reason they were very delayed

sharp torrent
#

How do I make a particle effect slowly become bigger overtime?

glacial pike
#

size over time (option in particle effect)

sharp torrent
#

It becomes too big too fast, is there a good tutorial on this stuff? Most that I found skipped over a lot of stuff

native frigate
#

Anybody knows what causes the screen of everyone in the room to turn black when somebody has a specific animation?

terse sonnet
#

is there any way for my particle emitting to end when my gesture is over, but not the particles themselves getting killed?

steep citrus
#

@sharp torrent Add A size over lifetime effect, then change the "start lifetime" to the desired time

sharp torrent
#

Ok, I'll try that, thanks

cyan sparrow
#

Does anyone know why an edge emitter might not emit on the edge it is oriented to?

clear yew
#

Hi, im trying to make animation trigger (VRCSDK Trigger) that will make my model close eyes on KeyDown event.
I added component trigger, i have animation created in Animation menu in Unity, also Unity component named Animation (i can drag my created one in empty fields in this).
Then im tryin to configure VRC trigger but cant choose my created animation.
I really dont understand what im doing and its killing me more. Any tips?

terse sonnet
#

Do VRC_Trigger components even work on avatars?

#

I thought they were for worlds

high cape
#

Hey , would appreciate some help. Its my first time working with dynamic bones and ive added everything but my head and arms wiggle too . Which I guess is because my parent root is the chest (its a mantle) and shoulders and neck are in there. How can I fix this?

hushed mantle
#

there's an option called exclusions in the dynamic bone bit
click that and put the number of bones u need to exclude in set
then choose shoulders and neck, etc what u dont want to move

high cape
#

ohh! thanks! Didnt even thought about that haha q_q thanks alot

empty wave
#

Wth, i made a particle effect in it's own project and when i import it to the project i want it's a different color and i can't get it back to the original color

twilit grail
#

guys, so i'm trying to work on the mouth but the lips are behind the face itself but the face overlay has lips already. so will that not make my mouth move at all? or will it be ok?

#

or do i need to have the lip animation in the front?

steep citrus
#

so say I want to add a particle effect to the fist gesture, do I NEED to recreate the fist in the animation panel to get the particle effect to work? Im trying to add the particle effect without recreating the fist, it'll leave the hand open but I just want to test to see if it works at this point.

rich scarab
#

Ok interesting thing was wondering if this is to do with naming components / parts of your scene,

Got an audio source of which I play a song through, joined a lobby was all good, new player joined in wit hthere own animations that trigger audio sources, all of a sudden, my song is then replaced by there sound. But only for me personally

muted prairie
rich scarab
#

@muted prairie Will do!

cyan sparrow
#

Whenever I assign an edge emitting particle system as a subemitter everything goes to crap.

oblique panther
#

did someone get a custom sitting animation working?

#

im like sitting inside the chair

cyan sparrow
#

It doesn't emit from the edge anymore

#

It emits from some arbitrary rotation on the edge

#

Which is nigh impossible for fix.

#

Has anyone here used an edge or box emitting particle system as a subemitter for a cylinder mesh particle system?

empty wave
#

how would i mirror a particle effect?

clear yew
#

does someone may know, what it could be that my viseme dont work? I used the version 0.5 from cats and created visemes. in Blender the shapekeys look perfect and work.

  • I changed to Viseme Blend Shape and choosed every shape key.
    But after upload and ingame the lips just wont work
cyan sparrow
#

Is there really no one who has used any kind of subemitter that is non-spherical?

#

No one has insight into this issue?

terse sonnet
#

So is there any way to add more variations than the current gestures, or like conditions?

#

I've sort of simulated it when it comes to spawning things (have a parent I make active in a different gesture as the trigger, so that it doesn't happen when I just do the one gesture, but the two together). But for things like blend shapes that doesn't exactly work

unique night
#

@cyan sparrow in case you dont get an answer here, i recommend downloding free particle systems from the asset store to see if you can find an edge emitter and reverse egineer it for your own

#

basically to see how it works for them

cyan sparrow
#

Might be all I can do

unique night
#

wish I could help more 😦

cyan sparrow
#

but once I assign ANY kind of subemitter it no longer respects transformations of any kind

#

No matter where the volume or edge indicator is

#

It figures out it's own emission location somehow and respects no transformations.

clear yew
#

does someone may know, what it could be that my viseme dont work? I used the version 0.5 from cats and created visemes. in Blender the shapekeys look perfect and work.

  • I changed to Viseme Blend Shape and choosed every shape key.
    But after upload and ingame the lips just wont work
keen elk
#

So if you need to put a character into Mixamo for the sake of getting dances do you just delete the current skeleton? It said it couldn't use my rig

cyan sparrow
#

I solved my problem by simply timing the activation rather than using a subemitter effect. But this would not work in any case with random movement of the parent, so I have no idea how people would do that.

sharp torrent
#

How would I stabilize a flying Pod following me? It shakes a lot whenever I move, is it possible?

empty wave
#

what's it connected to?

sharp torrent
#

It was connected to the hips, which I heard now was a bad idea

#

I'm trying to connect it to the armature now

unique night
#

do extra bones like for example hair bones get their own animator properties on the timeline?

#

or is is exclusive for the bones recognised in the humanoid rig setup?

oblique panther
#

any advise on my custom sitting animation being stuck in the ground?

unique night
#

you might need to position it at the correct height when animating it

#

so animator.root T

#

is the property you want i think

steep citrus
#

anyone getting errors trying to upload right now?

unique night
#

although I havent made a custom sit animation yet

#

servers are down

oblique panther
#

hm gonna see

unique night
#

check announcements

#

"Hey, appears we're having server troubles, we are looking into it and will post again when the issue is solved"

steep citrus
#

ahhh I see

unique night
#

thats probably why you cant upload

steep citrus
#

I think Im close to getting my animation working too... 😦

unique night
#

patience is a virtue 😛

#

it'll be worth it in the end 😄

rich scarab
#

Anyone got any experience with the Unity Particle pack?

steep citrus
#

I finally got all the other gestures to work with the custom override file but, the fist animation I have changed to my particle effect still doesnt show up in game

#

@rich scarab yes its awesome, check out all the ingriedients and materials! they have some nice smoke materials

rich scarab
#

@steep citrus Indeed chap. doing some animations at the moment on an avatar, only problem im finding is I cant seem to rotate the direction of the small explosion! 😛

cyan sparrow
#

Is there actually a sitting animation override?

steep citrus
#

I always rotate x to -90 so its straight up

#

Gels its the same file for standing

rich scarab
#

So if per say I wanted for it to go sideways, Id be looking at rotating it -180?

cyan sparrow
#

The same file? Standing is just the idle isn't it?

steep citrus
#

@cyan sparrow are you talking so you can use custom overrides sitting or standing?

cyan sparrow
#

Yeah a custom override for sitting.

steep citrus
#

or do you mean something else? IM pretty sure if you wanna do animations sitting down all you do is drag an drop the same file into sitting

regal magnet
#

So, anyone knows why my blinking / visemes arent working, i followed 2 tutorials regarding them, but they wont show up in game .

cyan sparrow
#

Where is the sitting slot though? I only see walking, strafing, crouch, etc.

oblique panther
#

@unique night you said i want Animator.Root T

#

you dont know what to set the Y value by any chance

steep citrus
#

ehhh I have no clue im too new to this as well, I saw a video though where the guy drag an dropped both into avatar descript an tey said it would allow you to use your gun sitting down or w/e

cyan sparrow
#

Use your gun? That sounds like a gesture thing which might be different?

steep citrus
#

yeah may be so, I honestly cant even get my particle effect to load in game so I may not be the best help lol

unique night
#

@oblique panther if it worked properly I'd say 1, but its very glitchy 😦

#

just keep putting a higher whole number

oblique panther
#

hm 1 sets my viewpoint right atleast

unique night
#

until it gets to the right spot

oblique panther
#

gonna play around with that once the servers are back

unique night
#

sometimes i have to set my root Y to like 5 or 6 so that it resets to 0.23242424234 or something like that

#

trial and error 😛

steep citrus
#

I still cant log in to upload my avatar so who knows if its gonna work

oblique panther
#

and in the custom override

#

its only IDLE

#

right

#

or do i replace all the idles

dusk yacht
#

So im trying to get facial stuff working and Ive done what a tutorial told me... But when I go into Unity and select the right mesh, the different visemes dont show up. The sil, PP, FF etc

regal magnet
#

are you still in debug mode?

#

i had this too

dusk yacht
#

Me? Or someone else?

steep citrus
#

@dusk yacht I had that happen to me multiple times, I fixed it by re-importing the avatar into blender an clicking "fix model" without eneabling the delete bones feature.

#

thats with the cats tool of course

dusk yacht
#

Ok ill give that a shot

steep citrus
#

also make sure after you do that you actually "create visemes" and "eye tracking" an then export it right after

fierce copper
#

mkay so i have a quick question
im currently trying to gte my emote override to work (i dont have VR)
I'm trying to add a premade effect, so I placed it under my armature and hid it
when I'm making the animation clip and use the 'isActive' thing my character dives into the ground
how do i fix this?

#

i know you have to do something about it but I'm not sure how

steep citrus
#

@dusk yacht I forgot to mention youll need to open the "translate" tab an click all 4 options before creating the Visemes and Eye tracking

#

@dusk yacht also sometimes if you dont seperate by materials as well and then translate the shape keys dont get renamed properly, also dupe keys can occur from multiple creations so be wary. reimport a fresh decimated model an keep it saved ahead of time just in case lol. shyt breaks for no reason sometimes

limber horizon
#

Anyone in here familiar with the selfie camera trick? Mine is almost working but I've got something wrong. The camera view is active on the texture in Unity but not in game. The animation to toggle the camera on sets my viewpoint to the phone in game. Any idea what I messed up?

dusk yacht
#

@steep citrus Ok so I tried that but it still doesnt show any visemes

cyan sparrow
#

Cameras were disabled last update afaik

#

Because they require you rerender everything in the room so they're incredibly bad for people in VR.

#

Everyone I know with a camera can't get it working now so

river igloo
#

cameras were fixed this patch, the original behaviour was them being local only

cyan sparrow
#

There ya go :3

#

As it should be too, because rerendering a billion versions of the scene because there are cameras and mirrors is ridiculous.

rich scarab
#

Gah! I cannot fathom how to rotate the emitter of this particle example D:

limber horizon
#

Ah so they won't work now I guess?

cyan sparrow
#

Other people won't see it, as Euan said: It is local now.

#

But you can see it.

limber horizon
#

Ah. Doesn't work on mine anyway but that defeats the point of making one anyway I guess. Wasn't aware of the rendering issue either. Thanks for the help!

slim swan
#

Hey I have this weird eye tracking bug. Anyone got any idea what might be causing it?

dusk yacht
#

I tried making the model twice now and the visemes havent worked

#

The model does have keys on the face so it should work

#

Right?

scenic crag
rich scarab
#

Sorted out my animation rotation!

Quick Q on hooking this up so it plays correctly.

Ive got two keyframes one at the base frame and one at 1st frame. Essentially turning my particle emitter on on both key frames.

How do I ensure this animation only plays once? Ive set the particle emitter up so that it does not loop. Do I need to add a keyframe that disables the animated particle emitter?

opaque rivet
#

Hi everyone, can you tell me how to make animations, where more than one object perform different animations? For example, mmd dancing

torn shale
#

can anyone help me with an animation I'm doing?

ivory lodge
#

does anyone know how to edit a default animation? like handopen?

viral wigeon
#

you think it's possible to make change shader animation?

#

like you have first texture on your character and when you make victory texture 1 change for texture 2

regal skiff
#

You can make a copy of the model but with texture 2 and when animating use the "Copy [Avatar 2]" option. ((Found underneath the rig/animation section thingy))
But I'm sure that's a long way around it

torn shale
#

okay I'll just write my issue down, basically I imported a .vmd into blender and exported it with a model, but when trying out the animation in unity the visemes don't animate along with the body animation

#

i already exported just after importing as well as first doing all the CATS plugin things like eye tracking and visemes before exporting, both givve the same result

viral wigeon
#

@regal skiff i will try thanks 😉

olive lynx
#

Hello everyone, does anyone know of a good youtube tutorial to watch for custome dance animations? I don't have a headset and want to give my avatar a new dance.

regal skiff
#

mixamo is worth looking into Daddy

olive lynx
#

Thank you Crowii!

stone birch
#

best skirt dynamic bone settings? :)

unique night
#

are we allowed to use colliders on dynamics or are they not recommended?

stone birch
#

i use colliders all time

unique night
stone birch
#

thx

unique night
#

oh, good to know we can use em 😃

stone birch
#

but yea collider are allowed

#

ive been using them anyhow on my hair

#

gotta touch my hair

unique night
#

its mainly for the bangs, since they go through the face

stone birch
#

ah yea

unique night
#

do i use collider or collider base component?

brittle vigil
#

hey so

#

my custom emote animaitons are looping forever

unique night
#

is it an emote or a gesture, just to make sure?

brittle vigil
#

emote

unique night
#

they should only last 10 seconds if its an emote

brittle vigil
#

not a gesture

#

they are under that

#

is there something I forgot to tick?

unique night
#

theres a loop checkbox for particles

#

but anything on animation timeline should not loop by default

brittle vigil
#

hmm

unique night
#

oh its an imported animation

#

hmm, i've not used those so cant help much with that one. There is the loop time option but i dont think thats related to your problem

#

have you tried ticking that loop time option off just to see what it does?

hollow osprey
#

Hello anyone could help me out? Im trying to use mixamo animations on my model but I dont know how to export the .anim files from .fbx that mixamo provides, if i just drag& drop the anim from the fbx model it won't load in vrchat

brittle vigil
#

:/

gritty schooner
#

@hollow osprey When you import them, they come up as xbot@(animation) yes?

hollow osprey
#

Yes I got it solved, had to set the rig to humanoid 😃

gritty schooner
#

Ye

hollow osprey
#

I didn't think I had to coz I wasn't adding to hierarchy thought I had to export the .anim somehow

gritty schooner
#

Does anybody know how to loop an animation? I imported it and it only does it once.

hollow osprey
#

click debug on the little lock (well the drop down next to the lock)

gritty schooner
#

My menu looks different then yours so I don't see what you see, but I'm on debug and the animation

#

It says different stuff

hollow osprey
#

oh well look around for something called wrap mode that should have a loop function

#

most animations have one

ivory lodge
#

is it possible to edit the default animations? like handopen?

gritty schooner
#

Mine looks that this idk man

clear yew
#

hjow df am i supposed to buy dynamic bone

idle pasture
#

is there any guide on custom standing animation for morons?

opaque rivet
#

Hi everyone, can you tell me how to make animations, where more than one object perform different animations? For example, mmd dancing

graceful wraith
#

Okay

#

Quick Question

ancient pecan
#

is anyone aware of a good library of humanoid animations for unity?

#

I wanna lazily import models while fixing idle animation conflicts

vague viper
#

yo, what's up kiddos. working on trying to upload a custom animation i made in blender and having issues. if anyone could assist with a pm, would be much appreciated.

gritty schooner
#

The wrap mode was missing because I'm using a animation from Mixamo

strange kite
#

@ivory lodge sorry, the default hand animations are licensed so we can't release them to edit. You can get free animations from mixamo.com and the Oculus SDK has some hand models with poses too. The animations for hands are really just single frame poses, so they are fairly simple to create in Blender.

next obsidian
#

Is this normal? I can't select anything, do I have to install something extra?

clear yew
#

I have a question for someone, I want to add a dance to my character it works as her idle animation. I have the packs but I dont know how to add it to the unity thing

#

I was able to add the music and thats about it

native viper
#

Heya guys, I have a slight problem with the Muscle Animation asset for Unity in which it literally won't allow me to edit any bones.

clear yew
#

like most anime characters use that for a shocked expression

#

is that the same one?

native viper
#

Yeah that's the open palm emote

clear yew
#

alright thank youu

slim jewel
#

Hey i have a problem with my animation. i added it to emote 1 (cuz no VR) but thats still just Clap. but when i switch to that Avatar it plays the animation for 3sec like i set it.

velvet lichen
#

I'm having a problem with the sound in my animation
nobody is really hearing it because it cuts off right at the start so you arent really able to hear it bc it's way too quiet.
I'm having this problem bc I did it like this tutorial told me to
https://www.youtube.com/watch?v=m4OCpPjzJ-0

Tutorial explains: - How to create the soundfile - How to create the animation - How to trigger the animation Morgus tutorial: https://www.youtube.com/watch?...

▶ Play video
lunar vortex
#

Can you combine multiple animations from Mixamo together into one anim?

torn shale
#

I don't think you can no

lunar vortex
#

Dang, alright then, thanks.

unique mango
#

excuse me i need some help with Particle effects for a sword can i please get some helping hand or advice

stable pewter
#

Can anyone point me towards a good video about texture scrolling animations?

minor marlin
#

Where do you guys find your weapon models (or other props) for your animations ?

ebon gate
#

Is there anyway to prevent body parts from going through other parts?

#

such as legs through a skirt

desert cipher
#

Can anyone help me with a MMD Dance please??

brittle vigil
#

@ebon gate use colliders

compact patio
#

I'm having trouble with sound animation too. I get all different kinds of bad results. When I hit the emote, my character falls into the floor and no sound plays. Any idea what I'm doing wrong? X.X

keen elk
#

Quick question. If I wanted to get a good dance (I mean, I have an avatar who really should be a dancer, come on) do I have to delete her current armature?

ebon gate
#

Tried that

#

must of done it wrong I guess

brittle vigil
#

are you using cloth?

keen elk
#

Because it didn't let me put it in with her current skeleton

ebon gate
#

I have dynamic bones set up

brittle vigil
#

mk

ebon gate
#

so dunno

brittle vigil
#

did you add the colliders to the dynamic bone chain?

ebon gate
#

No

brittle vigil
#

like define them on the dynamic bone component

ebon gate
#

I just kinda moved it to the leg area

#

I'll do that then

torn shale
#

does anyone know why my animation only plays the body parts but the face doesn't animate? aka the visemes

keen elk
#

I honestly just wanna upload a second version of the model specifically for dancing

#

But I don't know how to get the rig set up for mixamo

languid gull
white seal
#

Anyone know which override is the the rock out finger sign with the middle and ring finger curled in?

ebon gate
#

Yeah that seems to have worked @brittle vigil ty

brittle vigil
#

^_^

hoary coral
#

I have been trying to align the eyes of my avatar so they work with the auto tracking for like 6 hours (the eyes were rotated in the back of my head). Found out a quick way to fix it.

I blender in edit mode, select the eye bone then go to Armature -> Transform -> Align Bones.

Once aligned with the parent the eyes started to work properly. woo!

#

@white seal I think that is the RocknRoll hand sign

wintry matrix
#

@hoary coral: so eye tracking does work with full body?

#

@surreal mauve: or did you mean in general?

hoary coral
#

in general. Don't have full body tracking.

#

So the eyes of my avatar now will track ingame players and objects

unique mango
#

can i get a helping hand with Particle effect for sword i had it last night but not sure how to fix it on Sword been at it past 3hrs

torn shale
#

can anyon please help me? In blender the animation works fine but in unity the visemes won't animate, I've been stuck on this for hours!

boreal magnet
#

@torn shale Have you set the rig of the animation? Change it from generic to humanoid, if not.

torn shale
#

I have done that

#

and it's configured correctly

old merlin
#

are you using the .blend file directly into unity?

torn shale
#

the animation however is applied to a model. But I already made my model in Unity so I select the mesh of the already made model, which is the exact same model just decimated and edited already, adn that's when the visemes stop working, even though they're identical in name

#

no I exported as .fbx

#

see here, on the file from blender it works, but that's not the one I want since it's completely unedited so far, I'd have to re-decimate her entirely and do all the backface culling.

old merlin
#

how is the avatar descriptor component looks like?

torn shale
#

not sure what that matters since it doesn't matter if I pick the one from the hierarchy or the one from my assets for the animation, it still breaks

old merlin
#

it wont work if you put wrong mesh from another gameobject

vestal forge
#

Is it possible to modify default gesture animations and add some other things (like an additional sprite, 3D object or whatever)?

torn shale
#

but I watched a tutorial where literally someone took a random model, put an animation on it, exported it and then put said animation on a model he had in unity already, so he could use the animation for any of the avatars he had

#

and the animation plays fine for me, just the visemes won't animate

old merlin
#

could you try select the body object, and then adjust the blendshapes value to see if its working

torn shale
#

the one I currently have the animation on or the one I want the animation to be on?

old merlin
#

the mesh that you choose on avatar descriptor

slim jewel
#

Ok im giving up. have been trying for a while to get a fire breath going but it just doesnt wanna work.
I start the animation and add the Flames and Embers at frame 0 and end them at frame 1. but when i play the animation nothing happens

torn shale
old merlin
#

set it back to 0, and try to upload it with different name.

torn shale
#

what do you mean? What will that do?

old merlin
#

maybe it just cache issue

torn shale
#

so and then I should try with this new model with a new id?

old merlin
#

yes

torn shale
#

ok give me a sec

clear yew
#

does anyone know if it's possible to make a voice recognition that adjust a material emission brightness or similar effect, like robot?

or perhaps a growing/shrinking poly with a shader that makes materials behind it brighter?

torn shale
#

@old merlin it's still the same 😦

boreal magnet
#

@clear yew Unity has a DictationRecognizer, but not sure if it can work with vrc

clear yew
#

i'm looking for an alternative viseme

languid lark
torn shale
#

@clear yew is there maybe some way I can make my already finished .fbx model a .mmd again and then do the whole thing over with adding an animation?

clear yew
#

i wanna somehow make something glow when talking, instead of mouth movement

#

do it over again with animation? wut? why you asking me that? plus if you can get the animations in fbx form with the same bones, you can just import and copy the animations separately in unity

#

you don't need to restart

torn shale
#

oh sorry I tagged the wrong person

old merlin
#

¯_(ツ)_/¯

#

@torn shale can you send me the fbx?

torn shale
#

well I got 2

#

the one which has the animation, and the one I want the animation on

old merlin
#

so you have animation component on it?

clear yew
#

How do I make the shape key animations to be its own animation? Like the shape key for having the tears appear and such.

torn shale
#

no

#

I am editing the model which has the animation on it

#

so I get the little animation view window

#

I then drag the model I want the animation to be on

#

in there

#

and I don't see the visemes move anymore when I do that

marsh lynx
#

Uh, I mistakenly changed somthing in my main model's animation and he went all default -pose flop. Undo doesn't fix it. How do I set him upright again?

old merlin
#

@marsh lynx revert to prefab

marsh lynx
#

That's a pain 😣

brittle vigil
#

So my Emote override animaitons are still looping

#

and not stopping >_<

#

untill I leave the world or switch avis

compact patio
#

This probably gets asked a lot, but what usually causes your avatar to sink into the ground after initiating a custom animation gesture?

warm furnace
#

@brittle vigil hand gesture or emote ?

brittle vigil
#

emote

warm furnace
#

bigger than 10s ?

brittle vigil
#

I dont think they are

plush meadow
#

Hey, can someone help diagnose what went wrong with my animation?

warm furnace
#

because bigger than 10s for emote => Infinite looping with weird shit things

brittle vigil
#

nah they are more like 3s

warm furnace
#

wow HL

#

long time haven't seen those models

plush meadow
#

I don't have vr so I can't test it.

brittle vigil
warm furnace
#

@brittle vigil it's for a world ?

boreal magnet
#

@compact patio Most likely your Root Transform Position (Y) is incorrect

warm furnace
#

or avatar ?

brittle vigil
#

both?

#

oh this is an avatar

#

im also going to put it on a pedistal in this construct

#

once I understand why the animations keep looping

plush meadow
#

Can someone test if my avatar's animation works properly? I changed an option so I'm wondering if someone with vr can do that for me.

warm furnace
#

Wait

brittle vigil
#

my pipline is clear and I can port the other hl monsters

warm furnace
#

How you trigger this animation on your avatar ?

brittle vigil
#

going into the emote menu

#

in vr

#

using gneric rig

#

the walking and other anims work fine

warm furnace
#

You manage to make a special walking animation for it ?

brittle vigil
#

I got them to work fine, im pretty sure im overlooking something here

#

I extracted the anims

#

same issue with the normal one btw

warm furnace
#

same emote place ?

brittle vigil
#

yeah

warm furnace
#

ha ve you tryed an other emote place ? x)

brittle vigil
#

but both of their emote anims loop untill the model is despawned

#

?

#

just moving them?

warm furnace
#

yeah

brittle vigil
#

Oh

#

they have separate overrides

#

mapps

#

they are based on eachother but not the same blueprint

warm furnace
#

h

#

Might be that

brittle vigil
#

nah

old merlin
#

@torn shale are you animating the face?

torn shale
#

what do you mean?

#

yes I guess :p both the body and face

rancid furnace
#

not sure where this belongs but i added a particle efffect to my avatar on a custom override and now it's just a red lightning man ingame https://puu.sh/yWrrz.png i've tried reuploading multiple times but can't get it to work

old merlin
#

@torn shale make sure you don't include the vrc's blendshapes in it

torn shale
#

and it did the same thing

#

I remember trying it without doing anything with CATS. Just import the model, the animation and then export again

clear yew
#

Not sure if this is the right place to ask this but does anyone know of a tutorial for adding lip syncing to a non-mmd model in Blender?

torn shale
#

why can't I just port mmd animations to .fbx, it would be so easy then 😂 I hate being stuck with just mixamo

old merlin
#

does it work without animation?

torn shale
#

does what work?

ancient pecan
#

there's a blender plugin to import mmd animations fam

torn shale
#

yes but I think I am stuck with the model which I put that animation on as well

#

with mixamo you can just get animations and put them on whichever model you like

ancient pecan
#

not if it uses standard bone naming

torn shale
#

I can't import animations with mmd_tools

#

not unless I import a model first

#

and then it just links the 2 together

ancient pecan
#

did you try and do that

#

and it broke?

torn shale
#

yes

#

I try to put a model other than the one from blender onto my animation on unity

#

and the visemes break

#

not the animation though, that's fine

#

just the visemes

ancient pecan
#

huh

#

I'm just learning about animation stuff now so I'm not sure what to say

torn shale
#

I'd be fine if I had just a dance animation but this one needs to have it's visemes cuz I wanna add audio as well and it's gonna be really fitting with my character

old merlin
#

@torn shale im confused, which model that are you trying to use?

torn shale
#

I got my model and ready to use in unity right?

#

that's .fbx now so I can't put animation on it

#

so I went back to blender, took my original file of that model, without decimation and whatever

ancient pecan
#

ideally humanoid animations should work independantly of the base model

torn shale
#

and then I put an animation on that model and exported it as .fbx, but I need the model I have in unity to have that animation

#

but as soon as I apply the unity model I already have, on the animation. It breaks

#

well the animation keeps working fine. But the dang visemes won't animate

old merlin
#

i dont think you could put the mixamo animation to the original model since it have different bones name.

torn shale
#

it's not a mixamo animation

#

it's a .vmd

#

hence why I need to go through all that blender stuff

#

and they do have the same bones, because it's the same base model

#

and I ran it through CATS so all bones are thranslated the same

old merlin
brittle vigil
#

all right

torn shale
#

what's that?

brittle vigil
#

I replaced an anim with one I made in unity

old merlin
#

looks so different

torn shale
#

wait hold on

#

where do I find this?

brittle vigil
#

he got to the individual handles

#

axis transforms

old merlin
#

select the animation, and open it on animation window

torn shale
#

ok

jade kraken
#

in the animation overrides, are the things listed as like

old merlin
#

you couldn't use that animation on humanoid controller

jade kraken
#

EMOTE 1 - 8

#

the VRchat emotes?

pastel ravine
#

Yea

jade kraken
#

k

torn shale
#

what are you saying @old merlin

#

I'm on the animation window now

brittle vigil
#

nop

#

they still loop

clear yew
#

How can i make a particle System, like a flame that is made to stay at a specific part of the clothes stay at that place when i move? Dragging onto like the shoulder bone looks shitty in my opinion

torn shale
#

I don't understand why these hierarchy's are so different, I ran them both through CATS all the same

compact patio
torn shale
#

omfg I forgot to press fix model, maybe now it workds

compact patio
#

Anyone see anything wrong here? X.

torn shale
#

the hierarcies will be identical now, should that fix it?

old merlin
#

@torn shale are you trying to use the animation inside "poem_natsuki.fbx" ?

torn shale
#

poem anim.fbx it's called I believe

old merlin
jade kraken
#

how would i add a soundeffect / audio source to an animation? like if i wanted a noise to go along with my monster opening its mouth to roar

old merlin
#

yeah thats what i mean

torn shale
#

so I just press fix model

#

but don't add any eye tracking, or visemes with the plugin?

compact patio
#

@jade kraken welcome to my nightmare x.x

old merlin
#

@torn shale i'll send you the animation

torn shale
#

I would really like to know how to do it though 😦

old merlin
torn shale
#

alright and how on earth did you get it as just an anim? 😮

old merlin
#

i extract it from the fbx

torn shale
#

now my animation does nothing, and I'm in the floor

old merlin
#

what model?

torn shale
#

?

#

the one without the animation I sent you

sly obsidian
#

Yo, when i press create eye tracking, do i have to set something else in unity to make it working?

old merlin
#

that wouldn't work, because different bones

torn shale
#

but I made the bones exactly the same name and hierarchy rn

#

so tell me how I need to proceed now?

clear yew
#

does anyone know how to put mmd motions into this game

torn shale
#

I'm working on it xD

old merlin
#

@torn shale you can't, you need to find a way to convert that animation to unity mecanim compatible. so it move the bones instead modifying the transform directly

torn shale
#

and is there a way to do that?

compact patio
#

So, I know you're supposed to make a copy of your model when you're creating an animation, but afterwards when I initiate the gesture in VRchat with the original model it ends up going into that broken muscle pose regardless.

torn shale
#

I'm giving up, screw this backwards system. Guess I'll just go look at mixamo for the 10th time looking for a new animation 😦

old merlin
#

i dont know, usually people use mmd4mecanim to get unity mecanim animation out of vmd file. but i don't think you could use it with vrchat (it will break your vrchatsdk)

torn shale
#

yeah isn't that the tool which put code in on purpose to stop vrchatsdk from working?

slim jewel
#

in the simulation the particle effect works fine. but as soon as i try to make in an animation it doesnt work

tepid lantern
#

Anyone know how to do that effect with the shader that makes the texture stay still whilst you move so it constantly moves?

clear yew
#

anyone know any good idle animations that work from mixamo and dont bug out?

brittle vigil
#

my emote animaitons still loop

#

_<

#

tried pastinig them into a fresh thing

torpid light
#

@tepid lantern Like a texture that's always at the same position on the screen?

brittle vigil
#

is it because they are on a generic rig?

tepid lantern
#

yea

torpid light
#

@tepid lantern

In the vert function calculate the Screenposition
o.screenPos = ComputeScreenPos(o.vertex);

frag
fixed4 col = tex2Dproj(_MainTex, i.screenPos);

tepid lantern
#

:thonk:

#

what

torpid light
#

that's how you do it with code, what were you expecting as an answer?

tepid lantern
#

not in code like the actual shader thing for it lol

torpid light
#

that's what the code is

#

it's code for the shader

#
Shader "Unlit/Screen space texture"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
    }
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100

        Pass
        {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            // make fog work
            #pragma multi_compile_fog
            
            #include "UnityCG.cginc"

            struct appdata
            {
                float4 vertex : POSITION;
                float2 uv : TEXCOORD0;
            };

            struct v2f
            {
                float4 screenPos : TEXCOORD0;
                float4 vertex : SV_POSITION;
            };

            sampler2D _MainTex;
            float4 _MainTex_ST;
            
            v2f vert (appdata v)
            {
                v2f o;
                o.vertex = UnityObjectToClipPos(v.vertex);
                o.screenPos = ComputeScreenPos(o.vertex);
                return o;
            }
            
            fixed4 frag (v2f i) : SV_Target
            {
                // sample the texture
                fixed4 col = tex2Dproj(_MainTex, i.screenPos);
                return col;
            }
            ENDCG
        }
    }
}

#

that should do what you want

tepid lantern
#

thanks my man

#

i cant apply a texture tho

proud grove
#

Keep in mind ComputeScreenPos doesn't work well with VR users

#

I'd recommend a world-mapped cubemap instead

uncut monolith
#

How do people apply those custom emotes I see on many public avatars? Like breakdancing and stuff

torpid light
#

What do you mean you can't apply a texture? I just created a material and set the main texture property to the texure i wanted and it worked fine @tepid lantern

tepid lantern
#

weird

#

now my avatars arent loading