#world-development

39 messages · Page 139 of 1

fringe plinth
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I might need a bit of a walkthrough, or a point in the direction of one

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this is basically my first time using unity

near escarp
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VRCWorld prefab, inspector on the right

fringe plinth
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ok, what do I do from here?

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or is it this one

cobalt prawn
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That one

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Click the detach button

fringe plinth
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I had to look deeper in the prefab. Was not the prefab itsself

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ok detached

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do I attach anything?

cobalt prawn
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Yeah it's sometimes hard to know which object has it if you didn't make the world yourself

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Naw that should do it

fringe plinth
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awesome

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thanks @cobalt prawn and @near escarp

cobalt prawn
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But it's not impossible that there will be other errors to resolve

fringe plinth
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I have figured out a decent chunk of my errors so far but that one was a tough hump to get over, so Im glad thats resolved

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took quite a lot to get it testable lol

cobalt prawn
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Nice, well if it's testable then it sounds like it's either good to go or you're very close 👍

fringe plinth
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Lot to take in at first

bold ibex
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anyone have ideas how i could find a dev to work with on making a hangout world ?

mental pecan
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im still learning or else i would take you up on that offer

near escarp
bold ibex
grave halo
#

May someone help?

Caught ReflectionTypeLoadException in UpdateDelegator Job: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
  at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at VRC.Tools.HasType (System.String typeStr) [0x0000f] in <ef5af4de671a471ea7d8961a902421d1>:0 
  at VRC.Tools.get_isClient () [0x0000c] in <ef5af4de671a471ea7d8961a902421d1>:0 
  at VRC.Core.API+<>c__DisplayClass36_0.<SendRequestInternal>g__FinishSendingRequest|0 () [0x00465] in <ef5af4de671a471ea7d8961a902421d1>:0 
  at VRC.Core.API.SendRequestInternal (System.String endpoint, BestHTTP.HTTPMethods method, VRC.Core.ApiContainer responseContainer, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] requestParams, System.Boolean authenticationRequired, System.Boolean disableCache, System.Single cacheLifetime, System.Int32 retryCount, VRC.Core.API+CredentialsBundle credentials, BestHTTP.Forms.HTTPFormBase formData) [0x00141] in <ef5af4de671a471ea7d8961a902421d1>:0 
  at VRC.Core.API+<>c__DisplayClass35_0.<SendRequest>b__0 () [0x00000] in <ef5af4de671a471ea7d8961a902421d1>:0 
  at VRC.Core.UpdateDelegator.Update () [0x0003a] in <ef5af4de671a471ea7d8961a902421d1>:0 
UnityEngine.Debug:LogErrorFormat (string,object[])
VRC.Core.UpdateDelegator:Update ()
VRC.Core.UpdateDelegator:EditorUpdate ()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()```
grave halo
#

And also:

sonic goblet
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how do I get fog to show up in a mirror?

analog parcel
bold ibex
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Once I publish my world with the community labs option ticked, how soon is it available for use in the community labs?

gaunt egret
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probably depends on how many people go into it and some other hidden stats that we don't know.

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if its an nft/crypto world it will get taken down btw

white moon
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Lol. People make nft world's?

potent vigil
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anyone getting this error after updating the world sdk to the latest that came out with ik2 ?

potent vigil
gaunt egret
pliant hearth
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So after installing the Creator Companion, migrating to new format, now all my udon behaviors are missing. Using the programs built into the sdk. Is there an easy fix or will I need to build out the programs by hand?

potent vigil
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only way i can fix this error is to delete udon, usharp, and vrcsdk then reinstall them all, then i can upload and wont get those errors. but if i close unity and reopen the project, then i get the errors again.

sullen notch
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Hi, i have a question. Im trying to make a UI on a tablet like thing, but when i hold the item with the canvas on it, i cant interact with it at all with the other hand. Is there something im doing wrong?

misty wave
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Have any of you used UdonChips in your project(s)? I'm considering adding it to some worlds, wanted to hear about your experiences with it

misty wave
civic sorrel
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Why is my scene descriptor blank

bold ibex
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Quick question 🙂 New to world development in VRchat and the VRC_SceneDescriptor link on the docs page does not seem to be working but i am on the VRchatSDK page of unity and it says "A VRCSceneDescriptor is required to build a World", Is there another link that works?

upper obsidian
bold ibex
swift sundial
potent vigil
bold ibex
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hey dose anyone know how to set a url to play when you join a world on a video player? i just got my first world

swift sundial
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like, bought yourself a world?

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or built yourself a world?

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no judgment, it just sets an expectation for knowledge

bold ibex
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i bought it lol

swift sundial
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ok, find whatever the video player is in the hierarchy on the left hand side of the screen in unity, usually

bold ibex
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did that

swift sundial
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and in the inspector on the right, it might show 'default video'

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if not, expand it in the hierarchy to see its parts

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and check each element for the option

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it's on the prefab parent for iwasync, if it happens to use that

bold ibex
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so like this

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the video url

swift sundial
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try videoplayerpanel

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as the player might not actually be 'the player'

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or it'll work

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but if it doesn't, there may be somewhere else to jam a link in

bold ibex
gaunt egret
bold ibex
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ye no link spot here

swift sundial
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yes, riley, we've seen it

gaunt egret
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"video url" plop youtube link

bold ibex
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sweet

swift sundial
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we're making sure there isn't somewhere else with a script that manages default and new urls

bold ibex
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went threw the hierarchy and no other spot to put the url

swift sundial
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sweet then you're clear to slot the default into the player there

bold ibex
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awesome thank you so much for the help

gaunt egret
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ive used protv before so uh

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should be fine

swift sundial
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worst case scenario is: it'll prevent you from adding new videos

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best case scenario, it'll work every time

bold ibex
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i will test it out, again thank you both so much ❤️

austere hull
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how i fix

versed seal
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Can anyone help me fix this? VRC Sdk3 (udon) is not showing up its control panel, each time I click, I get this error:

Caught ReflectionTypeLoadException in UpdateDelegator Job: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VRC.Tools.HasType (System.String typeStr) [0x0000f] in <ef5af4de671a471ea7d8961a902421d1>:0
at VRC.Tools.get_isClient () [0x0000c] in <ef5af4de671a471ea7d8961a902421d1>:0
at VRC.Core.API+<>c__DisplayClass36_0.<SendRequestInternal>g__FinishSendingRequest|0 () [0x00465] in <ef5af4de671a471ea7d8961a902421d1>:0
at VRC.Core.API.SendRequestInternal (System.String endpoint, BestHTTP.HTTPMethods method, VRC.Core.ApiContainer responseContainer, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] requestParams, System.Boolean authenticationRequired, System.Boolean disableCache, System.Single cacheLifetime, System.Int32 retryCount, VRC.Core.API+CredentialsBundle credentials, BestHTTP.Forms.HTTPFormBase formData) [0x00141] in <ef5af4de671a471ea7d8961a902421d1>:0
at VRC.Core.API+<>c__DisplayClass35_0.<SendRequest>b__0 () [0x00000] in <ef5af4de671a471ea7d8961a902421d1>:0
at VRC.Core.UpdateDelegator.Update () [0x0003a] in <ef5af4de671a471ea7d8961a902421d1>:0
UnityEngine.Debug:LogErrorFormat (string,object[])
VRC.Core.UpdateDelegator:Update ()
VRC.Core.UpdateDelegator:EditorUpdate ()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

Thanks

swift sundial
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try restarting unity, but there's a chance that it's a symptom of a larger problem with a dll not loading that makes the SDK work, and it's being looked at currently

bold ibex
remote acorn
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If it's private people can't access it right?

bold ibex
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It was uploaded with the Community Labs options enabled and I even searched it in VRchat under my account and still doesn't come up

remote acorn
bold ibex
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How when I had Community Labs enabled in the published ?

remote acorn
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Idk I'm just speculating, thought community labs was only a thing to share with others publicly

bold ibex
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exactly but I am told uploads to community labs are immediately

remote acorn
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Are you using the correct unity version? If it works the same as it does for avatars, an incorrect version still allows for uploads but won't be seen in-game

bold ibex
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2019

remote acorn
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2019.4.31f?

bold ibex
remote acorn
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Well I that case I can't help much sorry!

bold ibex
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🤦‍♂️ bummer

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Thanks anyways

gaunt egret
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not sure though

bold ibex
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Its just a proof-of-concept

upper obsidian
bold ibex
upper obsidian
stoic elm
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hi, not sure if this question is more related to this channel or the udon channel, but i have this thing that when i want to upload my world, it shows as if it hasent been uploaded + each time i try to join it while being in VRChat it loads for a second, turns black and sends me back to my home world

i tried everything so far

upper obsidian
wanton flame
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Tried making a proximity toggle for UI in my world but it doesn't work. Barely used udon graphs before so followed a tutorial for a proximity mirror and this graph is exactly the same.
Anyone able to spot a mistake I made or know a way to make UI only viewable from one side?

upper obsidian
# wanton flame Tried making a proximity toggle for UI in my world but it doesn't work. Barely u...
wanton flame
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thanks, just testing that now

wanton flame
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Sorry, one more question, is there a way to sync variables between players including ones who join after they were set? I have colors which are set by the player (for use in photoshoots and so on) which would ideally sync so everyone can see the same thing. I don't mind having a sync button if that's much easier or less computationally expensive.

sterile scroll
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Why is the rest of the wall not coming with?

wanton flame
sterile scroll
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What do you mean by that?

sterile prism
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hi can i pay VRchat to get the trust user status, and start uploading worlds, Because I am a developer working for a NGO/ Public university so i want to quickly explement with this. and create private worlds for research.

gaunt egret
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you don't need to pay anything to upload worlds privately

sterile prism
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i want to change my user status to trust user

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for that i am willing to pay. or by the vrchat plus?

gaunt egret
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vrc plus doesn't give you trusted user. you only need to be new user

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if you buy vrc plus you instantly get new user or you can spend some time in game to get it

gaunt egret
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but it could be a silly issue though

sterile prism
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Ok so i have top upload my world using this page https://vrchat.com/home/content/worlds ? but it says i cant upload yet.

VRChat lets you create, publish, and explore virtual worlds with other people from around the world.

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It says i need to spend a long time to get a trust user

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i cant wait that long

gaunt egret
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again, you don't need trusted user for PRIVATE worlds

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took me 2 days of interacting in public lobbies to get new user, OR you can buy vrc plus like i have said before

sterile prism
gaunt egret
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yes

sterile prism
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vrc plus , should i buy that ?

gaunt egret
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if you need to upload them now, yeah

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also you need to be on the right unity version lol

sterile prism
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ok also can you tell me if they can remove my trust user later? And how do i check what is my current user status

gaunt egret
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.-.

sterile prism
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ok wait a sec

gaunt egret
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if he cant upload hes still a visitor

sterile prism
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My name plate says visitor

gaunt egret
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yes

sterile prism
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it;s not even new user. Also if i become a new user. and i invite unknown people. will they be able to join my private world with visitor status ?

gaunt egret
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yes

sterile prism
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But why visitor i have 3 friends and have played 3 games already

gaunt egret
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whoever you invite, their status doesn't matter

sterile prism
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ok cool

gaunt egret
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you need more than a few hours of playing

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or just buy vrc plus

sterile prism
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Ok, can i buy the VRC plus and my status changes to new user immediately ?

gaunt egret
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yes

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(lol)

sterile prism
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yes cool

sterile prism
gaunt egret
sterile prism
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2019.4.31f1 is having lot of issues 2019.4.39f1 is available in hub.

sacred warren
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You can search for types in the editor by doing, for example, t:light. Does anyone know the t: type for the LOD component?

sacred warren
bold ibex
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Hi, Does anyone know a fix to this issue when trying to publish a world, I have tried Detaching it, I have also removed the Descriptor and added it again. In the second image it says a VRC Descriptor is required but i already have one.

sacred warren
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What version of Unity?

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Can you grab a screenshot of the full Unity window, with the SDK open on the "content" tab?

sacred warren
bold ibex
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is there a way to find my blueprint ID or something

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because I can type one in

sacred warren
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The SDK's Content page, as an answer to both of you, lol

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"Content Manager" to be specific

bold ibex
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but I haven't already uploaded it so it wont appear there

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its just other worlds i have made

sacred warren
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Yeah, yours aren't really uploading at all then. It's probably failing the build process. Check the console when you try and submit.

bold ibex
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This is probably a no brainer but worth checking can i take another worlds ID

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and use it

sacred warren
# bold ibex

In the Unity hierarchy manager search bar, type "t:pipelinemanager" and see what pops up.

bold ibex
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sorry, Unity hierarchy manager where is that?

sacred warren
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It's the list of all the objects in the scene

bold ibex
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oh yeah sorry

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@sacred warren So i got now clue what happened but it let me upload the world

sacred warren
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So basically you need to fix anything that shows up there before you're likely to be able to upload, especially that collections error. Is it an SDK2 world?

mental pecan
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is there not any vcs in here where i can revieve live help

wanton badger
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So after the update I can't upload any new worlds

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I can go through the entire sdk, but I can't upload it, can't find it in my vrc ''Mine'' section

civic sorrel
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Anyone know why my textures look stretched and messed up in-game but look perfectly god damn fine in unity

hazy rivet
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Does anyone know how to fix this ?

civic sorrel
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First Pic is Unity, 2nd is In-Game, What the hell is this shit, why does this even happen

lavish jolt
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Hey, I'm just now learning how to make vrchat worlds by following a tutorial. There's a step in the tutorial I'm having trouble doing. When they build and test, they have no issue getting it to work. When I do it, I get hit with this. Idk what I'm doing wrong

cobalt prawn
lavish jolt
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oh I think that's it

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cause I dont have that link there

sacred warren
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Is there any obvious reason why an animation controller would refuse to accept an animation? I can drag it into the slot, but it won't stick.

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(drag it from the project window, that is. Or select it via the select dialogue)

cobalt prawn
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What are you trying to drag in? You might need to expand it to find the actual animation clip

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Also make sure the rig type matches the rig it's being applied to (humanoid/generic)

sacred warren
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It's a .anim file, it's not inside anything.

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It's an object so it's generic.

cobalt prawn
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Can you screenshot it? I only use fbx for animations so I'm confused lol

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But it seems like you're dragging the wrong thing

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Also if you click the lil circular button on the right of that field you can look at all the files in your assets which can possibly fit in that slot. And maybe find your animation that way

sacred warren
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And if I click the circle to select, the "add_slide..." one I want to use shows up.

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But if I select it, it just stays on none.

stoic elm
sacred warren
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@cobalt prawn

cobalt prawn
sacred warren
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Yup. Same as when dragging it, the slot lights up to show it'll accept it, but it doesn't change.

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What should the process be to attach an animation to an object? Add an animator to the object, create an animation controller, drag the animation into the animation controller... and that's it?

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Just wondering if I'm being dense and missing a step here

cobalt prawn
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Yeah that's pretty much what I do. But my animations are usually in the same fbx as the model. I doubt that's necessary or anything, but I assume it at least guarantees that the rig/bones/hierarchy matches up

sacred warren
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It's not complaining it's missing at least...

astral rock
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Anyone getting this problem, and how do I fix it? ; - ;

astral rock
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SDK3

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Should I just uninstall everything and redownload sdk3 world and unity?

sacred warren
swift sundial
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weird, it's happening across all of my sdk3 world projects and every hour i can't work on things i add more louis vuitton logos to my avatar

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as it seems to only be a problem with the worlds sdk

misty wave
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astral rock
swift sundial
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yep, but there's a high chance that it'll break again

astral rock
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true

swift sundial
#

that's been my past like, day

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uninstall udon sharp, and anything that uses it

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remove the sdk

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add the sdk

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add udon sharp

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add everything that uses it

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it works

astral rock
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this my first time building a world and it couldve been worse LMAO

swift sundial
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then it breaks after an upload or two

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or if i close and reopen the project, it breaks

slow leaf
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so I uploaded my new world to community labs but it says "Only Open to friends" how do I make it public for everyone?

unreal ledge
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Soo I’m working on a world and I finished it in Unity but the vrchat sdk control panel won’t open after I closed it and now I can’t build the world

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Does anyone know how to fix this?

swift sundial
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it'll also show up in the community labs section regardless

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when it hits public it'll be available to everyone and that line will go away

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so it's 'available' to anyone who wants to go to it

slow leaf
swift sundial
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yep, but now you know and won't do it again in the future

slow leaf
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yep, thanks btw

swift sundial
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it's in the community labs documentation

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which i don't have a link to on hand

bold ibex
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i need a paralax shader can anyone help

remote hare
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my audio files arent importing properly for some reason its just showing the vlc logo

daring patrol
#

Hey, does... does this error make sense to anybody?

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It won't show the VRCSDK control panel because of this

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Tried clicking "Reload SDK" under the VRCSDK menu, and now I see this:

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And... reloading it a third time... it works. What...?

sinful stone
#

That VRC.Collections.Dll error you can ignore. I imagine you just imported the SDK into Unity?

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I mean just before it started giving that error.

daring patrol
#

a few days ago. and actually just uploaded an update of the map about 15 mins ago... made a couple more changes, was going to update again, and got those errors.

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i held out on SDK 2 on maps for an unreasonably long time. only just switched to SDK 3 on worlds, so not sure if this is a frequent occurrence lol

sinful stone
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The 2nd error can be ignored.. however I've been getting that first error too sometimes when I load up my world. I use CyanEmu or whatever it's called and after running that once the error goes away and it lets me continue my work

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When I get that error I can't sign in or upload updates to my worlds

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I assume re-installing the SDK should help also with removing the .meta file

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That's just my assumption. The error still comes up for me from time to time but I never bothered to fix it since I know how to resolve it in the editor.

daring patrol
#

ah i see

sinful stone
#

Yeahhhh Unity can be an ass sometimes and I hate it for it but VRChat uses it sooo 🤷‍♂️

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Speaking of Unity being mean... my VRCMirror prefab is stuck on purple if anyone knows what happened and what I can do to fix it. I've been at it for over half hour trying to fix it but it's stuck with a purple material

daring patrol
#

Hmm. Reload SDK? XD

sinful stone
#

xD doing that right now. I'm going to strangle this editor if I can't find a fix. Trying to get my world ready for tonight but this mirror is preventing me from finishing my work p-p

daring patrol
#

i don't mean a full-on reinstall. i just mean at the bottom of this:

sinful stone
#

Oh yeah that's what I did. However reinstalling the SDK might help too. Reinstalling the SDK won't break anything I just don't wanna waste more time than I already have. ;-;

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I decided to add a mirror like... weeks after development and this is what happens. I am going to cry if I don't fix it ;-;

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not literally cry but... xD

daring patrol
#

You could put up a snarky sign instead. 😄 When they toggle on the mirror it just has a sign that says "VRCMirror prefab taking a well earned vacation" or something? 😄

sinful stone
#

Bruh moment.........

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I forgot I disabled the VRC Mirror Reflection script when I was trying to fix it. Reenabling it fixed it after fiddling with stuff apparently lol XD

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Big whoop

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Mind you I wasted over 30 minutes on this when I have to be ready in 1 hour from now and I STILL have to design my back room -.- AND GO SHOPPING

severe thicket
#

working on a thing!

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im happy with the base design i got going so far now time for good props to add in tehre :>

grave zealot
#

【𝐏𝐨𝐫𝐭𝐞𝐫 𝐑𝐨𝐛𝐢𝐧𝐬𝐨𝐧: 𝐋𝐨𝐨𝐤 𝐚𝐭 𝐭𝐡𝐞 𝐒𝐤𝐲】
World now released! Please go check it out!

https://t.co/XZSbCz61LR
#VRChat #vrchatworld #VRC #VRChat_world紹介 #porterrobinson #nurture

Look at the sky‚ I'm still here․ (Interactable piano included)

sacred warren
#

@astral rock @daring patrol @swift sundial "- Burst and Math packages are now imported for World projects"

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Unfortunately SDK2 also has this issue and I don't think they'll fix it 😦

gaunt egret
#

sdk2 is deprecated so probably not

sacred warren
#

Shame that they broke it then deprecated it...

gaunt egret
#

it was already before it got "broken"

daring patrol
#

just be ready for SDK 4 to be announced any day now that i've finally switched to 3 😆

quaint spear
daring patrol
#

i know, i know... lol. i stuck with 2 for an unreasonably long time. just very comfortable with the vrc triggers.

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i took so long to switch to 3 that i figure (jokingly) they'll announce 4 now that i've finally made the leap to 3 😛

quaint spear
#

Haha, everytime I switch there's a new one aswell. Thankfully I've caught up...I hope

sacred warren
#

Has anyone here ever managed to fix the error - "Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown"

dapper pendant
#

any other avatar world owners with 100+ pedestals have issues when join their own world? for example i have two like that and when i join it can take 5+ minute for the avatar im wearing to load
one of the worlds is sdk2 and the other is sdk3 but it happens in both
it only seems to affect me and not anyone else

novel wyvern
#

After sdk update. I'm bot a pro but it seemd like thr mirror got issues

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The project is literally a plain with a mirror for testing

swift trench
#

are physbones world a thing?, I want to give a bunny floppy ears.

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nice it shows as a componant.

gaunt egret
swift trench
#

yeh, I used content creator so i'm using the git sdk, searched and phys bones showed up

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Doesn't look like its flowing with my code moved object tho.

rain shadow
swift trench
#

ah, so they added the componant but didn't make it functional.

rain shadow
#

Yeah not whitelisted for worlds yet

swift trench
#

makes sence why client sim just froze it.

gaunt egret
#

dang sadge

covert hornet
#

Alright.

#

Question, Do i need to do anything with udon to sync vrc_pickup objects?

gaunt egret
#

i don't believe so, no

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theres a sync component you add to the pickups i think

covert hornet
#

the object_sync, not entirely sure with 3.0 if that sync object movements though.

sacred warren
#

With the cropped error being... Error: Could not load signature of VRC.Dynamics.MathUtil:DistancePointToPlane due to: Could not load file or assembly 'Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>

sullen turret
#

Does anyone have any idea how the water in standard assets works?

#

It's the only good animated water prefab I can find

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Or does anyone know of another option?

novel wyvern
#

Sdk3

stoic elm
#

i am legit giving up at this point.

i created a seperate world with absoloutly nothing in it and i am able to join.

then i added all of the stuff from the world in that i wanted to do, uploaded it, and vrchat still kicks me out if i try to enter it.

surprisingly it does NOT crash when i build test it, but yeah, im giving up on that now

icy thunder
#

Anyone have any idea how to make the player collide with a non-pickupable physics object? So that the player can push/interact with objects without having to pick them up? I have not been able to find any documentation for this :(
In other words how do I make physics objects that the player can push?

#

I've seen it done a couple of times fx in Reimajo's VirtualFurence world (You are able to push and kick the doors to the hotel rooms without having to grab them)

dusty talon
steel hull
#

I don't have "Setup Layer" and "Setup Matrix" in world build menu?

#

I found out it might be missing config in this file

#

I'v tried fresh import the "VRCSDK3-WORLD-2022.05.25.23.02_Public.unitypackage", but it won't works

kind leaf
#

If you are using the Creator Companion the layers and matrix are automatically taken care of. Not sure about the manual process. Easy to check... Select any object and check the layers tab.

steel hull
#

it is default project setup

#

i'll try Creator Companion

steel hull
#

after Creator Companion installed ,it got tons of Errors. finally I found the "VRCProjectSettings.prefab" file on Github. solved.

astral rock
#

Helppppp, I have no idea what this is

#

On top of that the VRC SDK menu isnt there

upper obsidian
astral rock
austere hull
#

is there any way of instantiating object and making it synced for everyone

upper obsidian
austere hull
#

i meant instantiated

bold ibex
#

guys how do you put an mp4 into a world

sacred warren
#

So I have a weird issue. It's like the reflection probes are not being used as the reflections in live look like the skybox being reflected alone, not what should be there (or what's shown in the editor). Any ideas? In-game is wrong, editor is correct.

#

Oh, nevermind. I'd accidentally tagged the probes as EditorOnly somehow.

#

Whoops.

gaunt egret
dusty talon
#

Oh right, sorry

lavish shale
#

I want to make a world with a specific "card" game in it, and I don't know at all where to start

#

or how to start

twilit osprey
#

Upgrading udonsharp from 0.23 to version 1.0,1, I get this thrown for all udon sharp programs now

[UdonSharp] Source C# script on PlayerManage Udon C# Program Asset (UdonSharp.UdonSharpProgramAsset) is null
UnityEngine.Debug:LogError (object,UnityEngine.Object)
UdonSharp.UdonSharpUtils:LogError (object,UnityEngine.Object) (at Packages/com.vrchat.UdonSharp/Editor/UdonSharpUtils.cs:321)
UdonSharp.Compiler.UdonSharpCompilerV1:Compile (UdonSharp.Compiler.UdonSharpCompileOptions) (at Packages/com.vrchat.UdonSharp/Editor/Compiler/UdonSharpCompilerV1.cs:284)
UdonSharp.UdonSharpProgramAsset:CompileAllCsPrograms (bool,bool) (at Packages/com.vrchat.UdonSharp/Editor/UdonSharpProgramAsset.cs:295)
UdonSharpEditor.UdonSharpGUI:DrawUtilities (VRC.Udon.UdonBehaviour[]) (at Packages/com.vrchat.UdonSharp/Editor/Editors/UdonSharpGUI.cs:363)
UdonSharpEditor.UdonSharpGUI:DrawUtilities (UnityEngine.Object[]) (at Packages/com.vrchat.UdonSharp/Editor/Editors/UdonSharpGUI.cs:432)
UdonSharpEditor.UdonSharpGUI:DrawDefaultUdonSharpBehaviourHeader (UnityEngine.Object[],bool,bool) (at Packages/com.vrchat.UdonSharp/Editor/Editors/UdonSharpGUI.cs:1486)
UdonSharpEditor.UdonSharpBehaviourOverrideEditor:<CreateDefaultUdonSharpInspectorElement>b__18_0 () (at Packages/com.vrchat.UdonSharp/Editor/Editors/UdonSharpBehaviourEditor.cs:745)
UdonSharpEditor.UdonSharpBehaviourOverrideEditor/<>c__DisplayClass16_0:<CreateIMGUIInspector>b__0 () (at Packages/com.vrchat.UdonSharp/Editor/Editors/UdonSharpBehaviourEditor.cs:717)
UnityEngine.GUIUtility:ProcessEvent (int,intptr)```
#

Not sure what major changes prevents it from working properly

twilit osprey
#

wrong channel lol

pale wolf
twilit osprey
steady wing
#

So I'm working on a vrchat world and I'm having a problem where I can't sign into my account on the sdk. Here's what it says on the console

Caught ReflectionTypeLoadException in UpdateDelegator Job: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at VRC.Tools.HasType (System.String typeStr) [0x0000f] in <ef5af4de671a471ea7d8961a902421d1>:0 at VRC.Tools.get_isClient () [0x0000c] in <ef5af4de671a471ea7d8961a902421d1>:0 at VRC.Core.API+<>c__DisplayClass36_0.<SendRequestInternal>g__FinishSendingRequest|0 () [0x00465] in <ef5af4de671a471ea7d8961a902421d1>:0 at VRC.Core.API.SendRequestInternal (System.String endpoint, BestHTTP.HTTPMethods method, VRC.Core.ApiContainer responseContainer, System.Collections.Generic.IReadOnlyDictionary2[TKey,TValue] requestParams, System.Boolean authenticationRequired, System.Boolean disableCache, System.Single cacheLifetime, System.Int32 retryCount, VRC.Core.API+CredentialsBundle credentials, BestHTTP.Forms.HTTPFormBase formData) [0x00141] in <ef5af4de671a471ea7d8961a902421d1>:0
at VRC.Core.API+<>c__DisplayClass35_0.<SendRequest>b__0 () [0x00000] in <ef5af4de671a471ea7d8961a902421d1>:0
at VRC.Core.UpdateDelegator.Update () [0x0003a] in <ef5af4de671a471ea7d8961a902421d1>:0
UnityEngine.Debug:LogErrorFormat (string,object[])
VRC.Core.UpdateDelegator:Update ()
VRC.Core.UpdateDelegator:EditorUpdate ()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()`

kind leaf
steady wing
#

Ok. Sorry.

iron trench
#

when i try to upload a 3.0 world, when i click publish all it does is load then not do anything. how do i fix this?

iron trench
#

._.

south orbit
# iron trench

try save ur project close it and re open then try again

jolly saddle
#

My pick ups are not synced and idk how to fix that...

iron trench
#

:,(

iron trench
#

didnt work

kind leaf
# iron trench

Are you using multiple SDKs? What is this "Avatars" prefab? Your console is showing the bottom of your list... Nothing worth noting is at the bottom of a 117 error list. The first things to break are always near the top as would be expected. It says you have compile errors and those need addressed. The errors shown are not reporting what failed compile.

iron trench
#

so this is what we need?

rugged spire
#

Anyone know how to add either an analog clock or digital clock in Unity that's synced to proper time?

summer shard
#

I'm having trouble finding this online - how to have it so that with unity's audio sources, the audio will play upon the player entering the space? It just isn't working, even though the radius of the audio is correct, it's set to loop, and linear rolloff is activated. For example, I want audio of water to play when a player gets near a body of water. It seems so simple in theory, but in practice it's not working! Thanks.

cobalt prawn
# iron trench so this is what we need?

The most obvious thing wrong is this one here. You do not have udonsharp imported into your project. Some assets require that udonsharp is imported before importing the asset. So you'll probably have to import udonsharp, delete any assets that are still giving you errors, then reimport those assets. This is why it's important to read instructions when downloading and importing assets

cobalt prawn
#

But it sounds like you just need to enable play on awake so it will play from the start. Then the player just won't hear it unless they are in the range you set

summer shard
#

When Play on Awake is on it plays on player spawn, which is well outside the sound maximum zone

cobalt prawn
#

Yeah, so the sound plays, but they don't hear it. Until they get close enough. Is there any issue with that?

summer shard
#

I'll try using the VRC client itself, been using CyanEmu. But no, it plays despite the player being far away from the sound radius

cobalt prawn
#

Oh. In that case I'm guessing you have the Spatial Blend slider all the way to the left at 0. If you want the sound to be completely spatialized it needs to be all the way to the right, at 1

#

If that's set to 0, the 3D settings won't do anything, it's just like playing music through headphones

summer shard
#

That worked, thanks!

south pebble
#

Just a minor question. Where would you find the world you created. Would it be the Worlds tab? It's uploaded but it's not there so I am not sure if it's taking a sweet time showing up somewhere.

pearl escarp
#

Would be in the mine tab

#

Would this be the place to ask for asset help?

steady wing
#

So I'm having a problem that is preventing me from logging into my vrchat account in the sdk to publish my world. I've tried everything I can think of, from deleting the sdk from my project, reinstalling unity, and even using a different computer. I tried using this solution https://help.vrchat.com/hc/en-us/articles/360062658873-I-m-missing-menu-options-in-the-VRCSDK-menu#:~:text=Find your Project folder with,as well as the VRCSDK, which worked once but doesn't work anymore.

#

Never mind, I fixed it. Updating the sdk fixed the problem.

austere hull
#

is there way to sync instantiated object

bold ibex
#

Hello all, just trying to make a world right now, and I was wondering if anyone here could help with making a soundproof area? I have a booth in a bar type area and I want to make it so in the booth, people can hear voices normally, but those outside won't be able to hear the voices in the booth.

Is there anything I can download for this type of thing?

austere hull
#

can i change position of held object

sour sable
#

I had an idea for making a world that's basically Smash Bros, but that it would highly depend on avatars.

#

There was this one classic Doom world that also inspired me to make that Smash Bros world, since you could damage the enemies with your own avatars, but only if there were particles with specific info on it. Interesting nonetheless

tall willow
#

what da hell happened here?

brazen forge
#

the VRC Scene Descriptor says 2018.4.20f1 but the Pipeline Manager and my current unity version says 2019.4.31f1 is this normal? do i change anything?

bold ibex
brazen forge
#

unity doesn't let me login to the world sdk only avatar sdk for some reason

#

it just stays "singing in as [my account]" with no change forever

sacred warren
#

I'm trying to upload a world update in a project I've used for several other SDK3 uploads with no issue, but trying to upload this world doesn't doesn't work. It gives me an unfilled "New World Creation" screen as though it's a new world entirely (the blueprint ID is correct) and I get the following error:

VRCSDK2.RuntimeWorldCreation.Start () (at Library/PackageCache/com.vrchat.base@75ebae6abe/Runtime/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:87)``` (to clarify, it's SDK3, not SDK2 so I have no idea where that error is coming from)
wheat haven
#

every project i make gives this error, and makes it so that i can't open the control panel, even if its a fully fresh project with only the sdk

#

i've noticed that deleting any folder in the asset folder temporarily fixes the issue, but only in that session, the moment you close and re-open the project the same error occurs

steady wing
thick musk
#

Hey i want to make dust particle to spawn around player(making a desert map), is it enough to just put particle system under the main camera or do i need to make a script that will update the position with the player? And of course i would like to make the particles to be local but i don't know if that's possible

mighty loom
#

sorry if it's been asked before, but is there any VRTK-like mechanism for climbing on VRC maps?

#

I know it wouldn't exactly be non-VR friendly (though you could use them by clicking and the avatar could use alternating hands in desktop mode), but still could enrich many worlds

frank shadow
#

anyone knows if OnPickup() is fired for late joiners if someone is holding an object already?

brazen forge
kind leaf
mighty loom
#

I also meant climbing as in the horizontal ladders (branches or stuff)

#

like in good old 3D platformers

kind leaf
#

to get it looking right, anything horizontal will use vrc stations

mighty loom
#

the thing used for chairs, right?

kind leaf
#

yep

#

vrc stations is what we use for making custom character controllers with custom animations

mighty loom
#

thanks for pointers! I'll check out VRCPrefabs (I'm new to this, first time hearing that address)

ocean crag
#

Anyone know where to get good smokeable assets? Saw a world last night that the cigarettes lit up and cold be put out, would love that in my world.

kind leaf
#

Booth

ocean crag
kind leaf
#

Booth.pm the website. Use the search. All the major consumable assets are there

ocean crag
#

Oh cool, ive just been using the built in asset store and vrc google doc

daring halo
#

Hey I would like to make a horizontal edge loop in unity but I think I'm not doing it correctly. How do would I make one on a wall in a box world?

subtle cradle
#

How do you make a low quality mirror?

true garden
#

I noticed quest users dont see items that pc users grab in a world, is there a way to change that?

stone marsh
true garden
#

but yes i am the author sorry shoulda mentioned that

stone marsh
true garden
#

perfect thank you 🙂

late ruin
#

Won't let me add spawns on VRC descriptor

sacred warren
sacred warren
#

Also build local also works fine, it's explicitly the name and describe world page that it fails at.

mint raven
#

Hey all! Just getting started on unity and udon, my build and test button is greyed out, sending screenshot

#

I think I realized I need vr chat actually installed lol

bold ibex
#

I need help

#

I found when this pops up, It prevents me from even publishing the world

#

And it frustrates me beyond anything else.

mint raven
#

Wait can you only make worlds on windows, no Mac?

gaunt egret
#

pretty sure you can but mac isn't an officially supported platform i think

#

could be remembering wrong

bold ibex
#

Is it possible to have a custom mesh for a mirror?

For example a flat star mesh, can it be used with the mirror shader and work?

I remember trying when I was new to VRChat like 2 years ago and it didn't work

But I'm here today to ask if it is possible since I have someone who's interested in doing that xD

nocturne mauve
#

just throwing it out in case anyone has an answer, but anyone know how to add an anti-client to your world? ive seen where you can name an empty object with a certain name and it blocks the client usage while in that world so just wondering if anyone knows how to do that and get it set up 🙂

gaunt egret
#

doesn't work/not worth the time

wheat haven
daring halo
#

When I boot up my world I noticed I keep falling through the floor. I'm not sure how or what I did but it's telling me I don't have colliders for the spawn. Could anyone please help me fix this?

cobalt prawn
daring halo
cobalt prawn
#

You just move stuff around... like if you select the VRC world object in your scene, you should see a gizmo appear (the 3 red green blue arrows) that shows its position in your world. If that is not on the collider, it needs to be moved above the collider. You can just drag the up arrow to move it up or you can type in a number in the inspector where it says position Y. Or you can select the rest of your level and move it down, etc

#

It could be that you have colliders applied incorrectly, but it's usually pretty obvious when you look at a collider if it's not matching the model

daring halo
#

Would it be possible for me to get in a voice call with you to check it out? I've tried dragging the floor up and down and in the debugger it's still giving me the error.

cobalt prawn
#

Eh not now sorry. Does it look like the vrcworld is in the correct position? Are you saving the scene after you move things?

daring halo
#

My spawn point was somehow outside of the actual box after I made. I think I need to change the spawn point within unityhub. Would you know if there's a specific button or such I could click to set a spawn point?

ocean crag
#

can anyone help get this jpg to appear on this box? everyother jpg has worked no issue on this map but the main one here just refuses to appear after deleting re-uploading, and changing the file type of the image

cobalt prawn
#

Alternately you can create a new object, place it wherever you want and set that in the vrc scene descriptor as a spawn point... But you shouldn't need to and the first way is easier

ocean crag
#

would jpg size effect it appearing or not?

daring halo
cobalt prawn
stone marsh
#

Magenta. The best color of all. Def a broken shader.

ocean crag
#

the shader is just the jpg file though, I created a 3d cube and put the jpg on it, no clue why theres an issue

#

also why no upload feature now?

cobalt prawn
#

Probably errors. Probably the shader lol

ocean crag
#

or test either...

#

this occured after downloading world debugger?

daring halo
#

I tried uploading my world and it says taht the world is private. How can I make this public?

kind leaf
#

The community labs check box on the upload screen is for public... if your world makes the cut.

daring halo
#

Okay awesome! I also noticed when I uploaded for android it did not make my world quest compatible unfortunately, is there a way I can fix that?

white moon
white moon
#

Did it have an error during the upload or something?

tulip flame
#

anyone know why my scene becomes black when I clear the baked lightmap data? it *appears* to clear and go back to normal, but when I build or run the scene everything turns black

seems like a bug

rugged spire
#

A VRCSceneDescriptor is required to build a world

#

I keep getting this message when trying to upload my world.

#

Is the pipeline manager script not the correct one to have listed?

cobalt prawn
rugged spire
#

Ok, I think I found it. Still figuring out Unity, lol. Thank you.

cobalt prawn
#

You can also just drag in the VRCWorld prefab, it has one already attached and ready to go

rugged spire
#

Ah

#

didn't know that would work that way.

daring halo
white moon
ocean crag
#

can anyone see why my shader wont work on this object? Ive made something simple in microsoft paint and no matter what I do it just comes up magenta

rugged spire
#

How long does it normally take for it to show in game?

ocean crag
#

other shaders using the same process work just fine?

rugged spire
#

Nevermind, I guess it just takes a minute to load up in game.

swift cloud
#

Is there someone that I could contact about making a Quest/PC world for my homeworld? I'm looking for a Mage's Study

gaunt egret
#

will be a pretty penny though

rugged spire
#

Ok, it works on PC, but when I try to load in through VR, the world is just stuck on loading, and then I get kicked back to the home world.

kind leaf
ocean crag
thick musk
near escarp
#

Look down the page

thick musk
#

It doesnt say anything

near escarp
gaunt egret
#

beat me to it, lol

#

github darkmode? vrcThinking

thick musk
#

Yeah thanks

#

It doesnt say anything though

#

Idk if i just need to put the prefab in the scene

near escarp
#

Yes

thick musk
#

Thats what i did before too but if i go into play mode i cant see it

#

so i thought im doing something wrong

near escarp
#

It doesn't require play mode

thick musk
#

I meant i wanted to test it

near escarp
#

Yeah, should work in your scene, assuming you have your depth buffer

thick musk
#

hmm

#

i just downloaded this

#

I dont really know if i even need this lol

mental pecan
#

when would i use box collideer

gaunt egret
thick musk
#

I mean i just want this

#

I downloaded something from the asset store and put the script on the camera and it works but i think this one looks better

#

So i tried to make it work

plain vortex
#

Hey there,
maybe some one knows... I am currently migrating some world projects to VCC (vrc creator companion) ... It seems Vrchat removed the component VRC URL Input Field... Does anyone know how this has now to be done in future? so that I can migrate my video players?

#

ok even theire own examples are broken 😂

plain vortex
#

thx ^^ so it seems it is not usable for now 😕

dusk sapphire
#

as suggested in the canny, hitting the reload sdk button fixes it

rugged spire
#

I upload my world. I see it in my list in game, but it gets stuck loading when I try to enter it, and then I'm kicked back to my homeworld.

#

Is there something I'm missing in unity to allow it to function properly?

dusk sapphire
#

most common ones being multiple pipeline managers in your scene

rugged spire
#

I think I have that already loaded into my project, but let me try reloading it again.

#

I do know that it loads a message during the uploading process stating, "A VRCSceneDescriptor is required to build a world," but I have the prefab loaded into the hierarchy with spawn.

dusk sapphire
#

what does the vrworldtoolkit debugger say?

rugged spire
#

I'll grab a screenshot of it when I go to lunch today.

wheat haven
#

how do i avoid pickup objects from drifting away like this? i just want it to freeze in place the moment you release the object, no matter the momentum

#

this is how i currently set it up

vague pivot
quaint sand
#

I've just started making worlds and have always built them, I've upgraded to the new creator companion and tried testing the game mode in unity but I seem to be stuck in place. When I build the world I'm still stuck in place (as if I'm walking?) Where should I look to fix this (just trying to roam with the keyboard but it just forces me to look back at the same spot ) = I just rebuilt the world and works now

wheat haven
pearl plume
austere hull
#

can i control position of held object

pearl plume
#

Would anyone know if I would be able to spawn in a certain object as a game admin?

#

Such as a key*

austere hull
#

you can only spawn fake object

#

real objects must be pre spawned

pearl plume
#

hm ok

austere hull
#

instead you can make key working only for admin or something

pearl plume
#

how would I go about creating that?

austere hull
#

if name == something

pearl plume
#

Could I set multiple names up? Such as certain friends have access to the key?

austere hull
#

if name == something || name == something2

pearl plume
#

gotcha

unkempt turtle
stoic hound
#

I'm using the avatar pedestal prefab in my world and pasted the ID like tutorials say to do, but It's not working

rugged spire
#

@dusk sapphire

#

This is what I have so far.

late ruin
#

progresss

rugged spire
#

Nice

stoic elm
#

i got this error message when trying to upload a world

pallid oak
stoic elm
#

trust me, i have made 6 or 8 different projects, like 13 different blueprints, and so on, i do NOT know whats causing this

#

and the weirdest thing is, it is only when i port this world (to my knowledge)

pallid oak
#

I told you what to do. Make sure you disconnect blueprint

stoic elm
#

ik

pallid oak
#

Oh okay

stoic elm
#

oh yeah, the only time when i got the world to work was when i test build it, when i tried joining it over vrchat it just played the music of like 0.01 seconds and sent me back to my home world

celest rune
#

Is it possible to make a 3D skybox in VRC?

#

I know it's possible in base Unity, but it requires making MonoBehaviours that mess with a bunch of cameras.

green lagoon
#

what do you mean by 3D skybox

green lagoon
celest rune
#

It's the same technique Source Engine used for making dynamic backgrounds

#

For example, the citadel in HL2 was a 3D object that sat in a seperate box from the player world box, but was a much smaller scale than it seemed

green lagoon
#

you'd probably be better off just rendering the geometry normally

#

as doing camera shenanigans is a lot more complicated in VR to make sure it stays stereo correct

celest rune
#

I'm attempting that, but Unity doesn't really like big scales too much.

#

In KSP we had to do a lot of scaling crap to make it work, to the point of moving and rotating the world around the player.

green lagoon
#

what are you trying to make that you're running into floating-point Precision errors

celest rune
#

Megastructure map.

green lagoon
#

I suppose you could put the back most layers on Skybox texture or 2D cutouts

celest rune
#

Yeah. I was hoping to be able to warp players around the map to break up large groups a bit.

#

(We often have 40+ people meetups that get loud)

green lagoon
#

you would still have plenty of space before running into floating-point errors

celest rune
#

Oh well. Hopefully I won't run into it, but at the current size of 5km per side, it's gonna be iffy

green lagoon
#

do you really need to have all of that area be explorable space

celest rune
#

Nah, just a few spots in the surrounding towers. I'd like players to be able to fly around if they so please, though.

#

Skybox sphere already peeks through the corners, though :(

green lagoon
#

any particular reason you're not using a regular Unity Skybox texture

celest rune
#

I will be after I cut the sides off the box.

#

Ground and ceiling planes will be rendered on it.

cobalt prawn
#

Hm, related question, are there any worlds or examples of successful implementations of floating origin in a VRC world? I've been thinking about doing some spaceship stuff and would definitely need that. I've done it for single player projects before but it seems way more complicated (although def not impossible) for anything multiplayer

#

Maybe better to ask in udon channels tho

green lagoon
cobalt prawn
#

Very cool, I'll have to check it out thanks!

green lagoon
#

yeah it's one of the biggest Maps I've seen on vrchat as far as physical dimensions

somber wraith
#

the world im making uses a terrain with 2d grass and flowers etc. is there an option to make them static and not "Look At"? while i was on desktop, it was ok, but in vr it looks really strange

cobalt prawn
white moon
#

Once upon a time I wrote a script that emulates that behavior and it worked great on desktop. But there where some weird rendering issues that made it not work for vr

digital viper
#

Does anyone know how i can get a player capsule to help size my world items?

white moon
#

You can spawn a capsule in unity. Not aur on the default size though..I think it was 1.8m?

green lagoon
#

a regular capsule would be approximately the size of the vrc Collider

#

or at the very least anything that would be tall enough to accommodate a Unity capsule would be tall enough for the vrchat Collider

digital viper
green lagoon
#

I don't know if it is?

#

but either way to 2 m tall would be enough for doorways for avatars

rugged spire
#

This is what I get after uploading my world. When I try to enter the world in vr or non-vr it stays on loading after clicking ok to enter, then returns me to home world.

somber wraith
#

i know its possible to turn off since i have seen worlds that use it but have it static

white moon
#

It may be a face at player shader

somber wraith
white moon
somber wraith
#

its this

white moon
#

That's how the game renders

somber wraith
# white moon That's how the game renders

bruv. that has nothing to do with the terrain grass tho. sure the grass texture will be added to the terrain material/shader, but that has nothing to do with the look at

#

figured it out, need to disable the "Billboard" option in the terrain details edit tab

white moon
round arrow
somber wraith
whole shoal
#

the mirror in my world isn't showing the light from the light source in my world, so avatars using toon shaders look bad in the mirror. is there any way i can fix that?

#

nvm, i literally just figured it out seconds later lol

dusk sapphire
# rugged spire

Your build is failing as the debugger is saying. If you click more info it should open a page telling you how to resolve build errors. I'm currently at work so I can't help you with this now so hopefully someone else can if you're still having issues.

#

When build fails the SDK sometimes tries to upload the last thing successfully built and if that was for a different world, trying to join results in a world id mismatch hence why you get kicked trying to join your uploaded world.

limpid island
#

Anyone using Mochi's water have it render differently in both eyes? I'm not sure why I've done tbh in another world it looks fine.

upper orchid
#

Maybe an odd question, is it possible to have 2 cameras render to a single depth render texture? I have duplicate cameras with different clipping planes for objects on different layers (player camera/world camera)

rugged spire
#

@dusk sapphire is there a way to fix the ID mismatch?

swift cloud
#

Does anyone have a world that is similar to that of a Mage's Study? Potions, cauldron, herbs and spell books?

noble ridge
#

made this stuff in roblox, exported it from there into unity added mesh colliders and textured all that shit

stone marsh
#

Yeah. You'd be fine using mesh colliders

noble ridge
#

maybe im doing the spawn wrong, cant I just add a certain part I imported and set that as the spawn or am I doing it wrong

stone marsh
#

Thats all low poly. You should merge all the meshes for the base flooring tho.

green lagoon
#

and that probably would handle lots of box colliders fine if you wanted to go that route

noble ridge
#

box colliders are weird, when I add them to the parts that are rotated they dont rotate with them

green lagoon
#

you can put the Box collider's in a empty gameobject to reorient them

stone marsh
#

Regardless, I'd just take all that into blender, join all parts that are the base, then export it as a solid mesh in fbx. Toss a mesh collider and you'd be good. It's so low poly it wouldn't matter.

#

Leave the trees and clutter separated since that can just cull with the frustum.

noble ridge
#

Cant I just group it all in unity?

green lagoon
#

probably also good idea to put them on a solid color Atlas if they're using solid color materials

green lagoon
noble ridge
#

also I gotta texture all the parts manually, roblox studio doesnt export the textures only the parts

stone marsh
#

No, joining the mesh can only properly be done in blender. There are unity tools to do it, but you can't compress generated meshes so it's better to do it in blender. Joining stuff is very easy tho and takes literally seconds.

noble ridge
#

what if I just did the spawn point wrong? this potato can barely run unity im not sure blender will work

fiery creek
#

Hello, I have never had this problem before when i used to play, but when i try to load up my worl that i created it kicks me back to vrchat home world on spawn

green lagoon
stone marsh
noble ridge
#

ha wait so

#

hm

#

do you wanna take this to like a vc?

#

if your willing

#

youʻve been very helpful sorry if im pushing it

fiery creek
#

just move your spawn up to a mesh with a collider

stone marsh
#

There are no VCs.

As noted, you just need to set the location of your spawn point to be slightly above a mesh that has a collider.

If you use the default VR world prefab, it has the spawn point set as itself.

If you did not use this prefab, you need to either set the spawn point as the game object your world descriptor is on, or create a new empty game object, as set that game object ad your spawn location and place it accordingly

noble ridge
#

I think I fixed the spawn

#

gonna test it

#

so I need the spawn points collision to be not touching the part that its connected to?

split socket
#

anyone know where to find world maps for download?

noble ridge
split socket
#

you got any big open terrain maps with roads?

stone marsh
# split socket anyone know where to find world maps for download?

There are free worlds available on Booth.

You are not allowed to download content out of this game however, that's called ripping. Using content you don't have the rights to, will result in a ban. Be careful using content you get from unknown sources as there is no way to know if it's been ripped/stolen or if you have the right to the content. But if you go to Booth there are lots of good free worlds to start with and learn from or change into your own.

past wave
#

hey im trying to add the udon clientsim to my project and whenever i go to add the package url all i get is these errors? the github page doesnt mention any prerequisites that i needed first. i dont really know anything about the creator companion and i wasnt really wanting to get into that right now.

round arrow
#

Hi i saw Vowgan video on Object Spawning and i was wondering how i would go bout having it so when someone picks up a gun a new one spawns in right away

somber wraith
#

i wanna make a small pop up window with some details and update nodes of my world that shows up to players that first spawn in. how would i go about that.

cedar saffron
honest moss
#

hey i need help asap

#

why cant i uploud a world it says i cant

rugged spire
#

I have this happening when I enter my world

#

A lot of the assets just pop in after walking through the main entrance, but disappear when I'm standing at the entrance. Any ideas as to what may be causing this?

#

This is what I changed recently was the layout of my light probes. Could this have caused what's happening?

honest moss
#

hey guys i need help

#

i cant uploud

swift trench
heavy oarBOT
#
Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

honest moss
#

@swift trenchi need help

#

what??? i play vrchat everyday i cant uploud

#

what in the fuck is that

#

ive made a world and this is some aids

rugged spire
#

@swift trenchAh, ok. My doors stopped working too, lol. I purchased that asset because they were preset swinging and locking doors, but after the update to the SDK recently, they stopped opening when you walked into them.

swift trench
#

also its better than chillout vr's you need to wait a week on every world.

unkempt turtle
remote wigeon
#

how do i make a public world? my current world is private

woeful carbon
#

I havent uploaded a world for nearly a year. Now, when I try to upload it privately (without publishing to labs), it says it has been successful, but the new world doesn't show under the "My Worlds" tab???
ANy ideas why?

#

After publishing, Unity has a button "Manage world in browser" I click it, and it takes me to a URL on the VRChat website, but nothing loads in the middle panel, as though world doesn't exist.

daring sentinel
#

I’m looking to make a world similar to the Sky Realms from Trove. Any tips on recreating this look?

near escarp
#

Any toon shader with an outline

daring sentinel
#

I mean more the terrain geometry than shaders

near escarp
#

That's just cubes

daring sentinel
#

Which I feel wouldn’t do too good for a vrchat world

near escarp
daring sentinel
#

Scaling is another issue, smaller avatars might have a hard time enjoying and navigating the world

#

Especially if they’re shorter than the cubes

#

Plus constant jumping

#

I’m trying to think of the best way to combine the voxel geometry of trove with a smoother and easier to navigate smooth world

#

See the dilemma now?

somber wraith
#

still trying to make a pop up window, but im not really progressing. trying to make a patch note window for my world that auto pops once the player joins the world and disappears after the player clicked a button. how would i do that? anyone has an idea?

inland cave
honest moss
#

hey guys does anyone know how i can add background music

#

in my world

south orbit
#

i used to grind that so hard i was top 200 in trove at one point making world records until i broke the game and the devs wouldnt fix it which made me quit lol

#

nice to see never the less ❤️

honest moss
#

@south orbithey how do i add music to my world i put my mp3 in the world and it dont work

south orbit
#

tho with that said i suggest looking youtube search something like '' how to add background music to my world vrc sdk '' or so

honest moss
#

i do but when i add the mp3 to the bottom it wont let me put it in a audio source or my world nothing

#

unity suck s

dull estuary
#

Hiya! I use SDK3 and was wondering how to put different music in different areas of my world. For example in a world when you enter different rooms there is different music in the background. Any help is highly appreciated!

daring sentinel
#

Don’t worlds just use default audio source components for sound?

somber wraith
#

does anybody know why my text is so blurry?

daring sentinel
#

Wait so are you not allowed to put “Very Poor” avatars into worlds?

#

What the fuck

shadow pasture
#

you can make anything cubes with that, just grabbed an object from my scene and did that and yeah, cube guitar

daring sentinel
#

Neat

daring sentinel
stone marsh
#

I mean you can it's just not advised because avatars can cause a huge hit to performance and very poor avatars want to be discouraged.

left rain
#

if you want the average player to be able to see your avatar, you'll want to optimize it anyways. lots of players block very poor avatars from display by default.

elfin coral
#

Anyone knows what this means?

pearl plume
#

Anyone know how I could brighten up the room just a little bit more without messing with emissions?

somber wraith
pearl plume
#

maybe it wasn't low enough power, what would u suggest?

somber wraith
#

atelast none to my knowledge

pearl plume
#

what emissive power setting should I use?

#

currently using 1.9 for all of the perimeter lights

somber wraith
#

that depends on your world scale and settings so you have to find that out with trial and error. maybe try to set every light to "real time" figure out what you like and then go back to bake

pearl plume
#

aight thanks

daring sentinel
#

So long as nothing else is making it very poor as well

livid sparrow
#

Is there a reason my community labs world is showing as private on the website?

somber wraith
livid sparrow
#

Yeah, they just can't see it on my list of worlds or on the website

somber wraith
prime lake
#

I was wondering, is it possible to embed a twitch stream in a vrchat world? I seen some russian twitch streams embeded, i am wondering how i can do that

cobalt prawn
upper orchid
#

Is it normal for a pickup object to fall through colliders on world load and then actually collide when it respawns? Not sure what's going on lol

somber wraith
upper orchid
#

Gotcha

hexed depot
#

Guys I've uploaded a world and he was in Labs for almost 3 days and now its just gone and there is nothing telling me what happened

#

Does anyone know about this?

prime lake
white moon
pearl plume
#

Anyone know why I can't jump in my world? Jump impulse is set to 3 (by default) but even if I set it higher it still won't allow me to jump

left rain
#

check for malformed mesh colliders or other misplaced colliders

left rain
#

do you have mesh colliders in your scene?

pearl plume
#

yes, a few

left rain
#

use the physics debugger to make sure they're actually shaped the way you'd expect. if you've spawned inside a collider, or if the collider is very close to you, you won't be able to jump

pearl plume
#

I'm not in contact with them, however

somber wraith
pearl plume
south pebble
#

can anyone tell me why a world that I made was up for a few days and then suddenly it says that I have no worlds? I can still go too it in vrchat, and I can go to the vrchat.com site and it still is there under my name.

bold ibex
#

does anyone know how to add music toggles into a world where you can hear it from where the button is because this is just making me want to pull my hair out

bold ibex
#

why do i have over 500 errors in my world😭

#

i just wanted to create a house

#

other than the fact i wont be able to finish it what do you think of my modern ish house

subtle folio
#

How do I upload a world as private?

ocean crag
#

Just dont click labs when publishing

#

Does anyone have or has used a bowling pre-fab from anysite?

bold ibex
#

Anyone got any ideas what this light baking Acne is?

somber wraith
# bold ibex

The yellow errors can be ignored and the red errors usually are fixable unless you really messed up big time

somber wraith
velvet epoch
#

I made a button to to toggle a video player and the button disappears and not the video player.

#

can someone help me please

subtle folio
# velvet epoch

Looks fine, tho maybe put the graph on the button, still new my self.

#

Also, help. Can't seem to get this to upload properly, when I try to load it in it kicks me out, and the size is too small (only 6MB).

south pebble
south pebble
#

Oh wait, should of probably read that you need people to review it. I had like 150 my two days, I guess I need more positivity.

bold ibex
#

Is there any videos showing how to make a game lobby like murder 4's

#

Or Ghost's

glossy girder
#

idk where to post questions, so I'm posting one here and hoping to not be burnt.

my VRC Editor Dll has dissapeared, are there any known fixes for this other than reimporting the whole asset?

wheat haven
#

is there a way to avoid UI showing trough objects? nvm it doesn't happen in-game

hidden wolf
#

Anyone else encountering a weird difference in getting a world published? I have a world that has gotten 1.5k visits in labs over 10 days. Even though I'd had a different world with 500 in half a month get published. Also have a friend that has only 300 visits over a whole month and that world got published as well. Says on docs that it's automated, can't see why a world with 3 times more visits/traction compared to my last one in a shorter time frame is stuck in Labs limbo. I've also checked the popularity ratiing and heat It says it's been stuck at 0 since launch. (Note I published it through the new website layout, and I had to spam it a couple times for it to even be actually published. I don't know if that might be important information)

stone marsh
#

Yep. It's all automated. Sounds normal for labs.

hidden wolf
#

Hmm, guess it's more of a dice roll than I thought.

violet lily
#

I'm about to upload my first world, but the community tabs box isn't showing up, any ideas why?

hidden wolf
fiery creek
#

i am getting this error and after about 3 hours of work, will i need to redo everything. System.IO.FileNotFoundException: C:/Users/NICHOL~1/AppData/Local/Temp/DefaultCompany/avatarworld/scene-StandaloneWindows64-SampleScene.vrcw does not exist
File name: 'C:/Users/NICHOL~1/AppData/Local/Temp/DefaultCompany/avatarworld/scene-StandaloneWindows64-SampleScene.vrcw'

cerulean echo
#

@velvet epoch do you addet the video player to the button where the script is or is the field empty the screen field if its empty it gona toggle hes self so the button

bold ibex
#

Can someone give like the file or prefab for VRchat pvp?

#

I'm looking to make a Warhammer 40k PVP world so

pearl plume
#

Anyone know of a good website/place where I can find some off-brand logos? (For no-copyright stuff)

wide linden
#

I'm new to world making does the objects I want in it have to be fbx as well?

wide linden
#

Like parts of my terrain

pearl plume
wide linden
#

yeah

pearl plume
#

FBX, dae, obj all work best for me but you can pretty much import almost any of the file types into blender that are listed

wide linden
#

I thought unity only took fbx

#

its why I asked

pearl plume
#

You should probably build your world in blender before importing it to Unity

#

Unless you’re adding like pickup objects and such

wide linden
#

when I export it what should I export as then?

pearl plume
#

If you’re exporting from Blender to Unity, I would suggest FBX

wide linden
#

Thats what I needed thanks

pearl plume
#

Indeed

frozen prawn
#

I'm learning about how to create worlds

upper orchid
#

Are UI toggles supported in VRC?

inland cave
#

Does anyone know of any import script that'll detect a certain suffix or name component in a model and automatically assign it as a mesh collider? Mesh Collider components in my world will randomly stop working and it'd make custom colliders a lot less tedious.

bold ibex
#

I'm using VRC thumbnailer for world thumbnail but it seems not have a weird bar across the picture after upload, can anyone share what they use to publish thumbnails without issues affecting the originality of the picture?

daring sentinel
#

Just position the VRCCam when the scene is running

bold ibex
#

ah nvm found a fix seems like i just needed to move the vrcam a bit it was weird

bold ibex
zinc marsh
#

Hey quick question, what dose it take to get a world off labs lol

green lagoon
#

having enough people visit

zinc marsh
#

Is there a number, is that hidden. lol

subtle folio
green lagoon
zinc marsh
#

Fair enough, didn't know that. thought it was weird that this world was 2 years old and still on labs lol.

fiery creek
#

anyone know why this happens with avatars, then creates a new avatar the only thing that works is creating a new unity project FileNotFoundException: C:/Users/NICHOL~1/AppData/Local/Temp/DefaultCompany/yugjh/prefab-id-v1_avtr_7f2ce970-7a19-4b56-8681-b0bf94c78666_5351133703.prefab.unity3d does not exist
System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

subtle folio
somber wraith
gaunt egret
#

2 years on labs seems kinda strange though vrcThinking

somber wraith
#

I've seen worlds that are about the same in age that are still in labs

pearl plume
#

2 to 3 weeks seems a bit long

somber wraith
pearl plume
#

Because I had 2 other worlds with 5 heat and they took an extra couple days to get out of labs

somber wraith
#

atleast there isnt that one value that makes it publish

pearl plume
#

Ahh, ok 👌

round arrow
#

idk what has happened but all my games/unity projects keep giving me error they run fine in cyanemu but for some reason i get errors when i try to build and publish

#

keeps saying there is a problem with my udon behavers but nothing has changed i even tried it with a roll back update that works i'll send a screenshot of the console

dull agate
#

Its this issue I was having

#

Nevermind I have fixed it

#

Reference camera somehow got set to the depth of -1

#

vrcStoic Combination of issues, Anti Aliasing was also on for that camera which caused it probably not the depth of -1

sullen fiber
#

How would I make an animation not reset at end of said animation?

dull agate
dull agate
warped turret
#

got a problem with blender

#

cant see the uv of my walls

#

uv 100% exists since the texture got on the walls, but its super stretched on some parts and non existent on others

gaunt egret
#

ur in object mode

warped turret
#

omfg

#

i would have wasted an hour trouble shooting this

#

thank you

gaunt egret
#

oh no problem

warped turret
#

one more small question

#

so i downloaded a texture

#

and i cant figure out where i need to plug in the displacement, metalness and opacity in the node editor

gaunt egret
#

uhh idont usually set those up in blender because blender material properties don't translate into unity but

#

probably don't need opacity texture but this is displacement node set up

warped turret
#

found the answer

gaunt egret
#

yeah beat me to it pretty much

#

was trying to find my old projects with set up nodes

warped turret
#

omg this is so much easier XD

#

my first try was modelling a plane with holes

#

the whole computer started chugging

wide viper
#

This is my first world in vrchat I didn't add sound setting or any mirror yet but I wanna ask that what do you guy think about it? What should i add or fix?

somber wraith
# wide viper

what is the purpose of this world? why should people join it? what i see right now is a nice environment, but thats about it.

sullen fiber
wide viper
lone birch
#

hi so i uploaded a world to community labs just now, and after it finished it said "you ulpoaded a private world" but i dont want it to be private

#

update: it shows in the community labs tab in vrchat but when i try to join ti it wont let me

#

just a black screen and brings me back to my home world

#

the local testing works just fine

warped turret
#

If I wanted to add an opacity map to a unity material, I have to go to photoshop and add it as an alpha channel

#

but to what do i add it?

#

colour, bump or roughness?

gaunt egret
#

why do you need an opacity map

supple canyon
#

I'm testing the world, and for some reason I can't jump...

surreal nebula
#

Is there some setting that let's you change clipping distance in a world? I've noticed how I can be closer to someone in one world without clipping, while in some worlds the clipping happens sooner. Ping me if you know

sacred warren
#

It's on the main camera.

#

@surreal nebula /\

#

You don't want far to be too far though as the variance between the two degrades the accuracy of the depth buffer. 0.03 and 2000 is a good medium normally.

#

0.01 and 4000 on the more extreme ends.

warped turret
#

My world worked fine, then i decided to scale everything down and now when i spawn in im constantly stuck in place in a falling animation that doesnt move me anywhere

#

i cannot even move my view from left to right to look around

velvet epoch
velvet epoch
warped turret
#

fixed it!

#

when i scaled everything it seems that the whole world got set to a lower coordinate

#

and the spawn point thought i fell through the map every time i spawned

solar flax
#

is it possible to use Phys bones on an object in a world? to my understanding it is an avatar only component, but I want to add it or an object in my world and it doesnt seem to be working

#

or if not, what would be a good substitute component for it?

cerulean echo
#

the phys bones not working for worlds you need to wait antil thay add it for worlds

solar flax
#

oh well alright

#

are there any substitutes for it?

#

I saw an object in another world that had similar dynamics on it, but i've been unable to recreate it

upper orchid
#

Unless you're specifically looking for the ability to grab things and stretch them. I'm sure that's possible with udon

solar flax
#

oh i thought those were phased out, or is only with avatars

upper orchid
#

Honestly, I think they get converted to phys bones in game lol (I've been messing with them recently and they have the same stutter bug that's been happening to avatars recently)

#

But there's no physbone component for worlds right now

solar flax
#

ah okay

upper orchid
#

You can't really interact with them, so they only really make sense on pickup objects I think

solar flax
#

so i'm super new to this so uh, where can I get the dynamic bones component?

#

is it part of the sdk?

upper orchid
#

It's a paid asset on the unity asset store

solar flax
#

ah

upper orchid
solar flax
#

ah cool, thanks

upper orchid
#

Yep

#

Hopefully phys bones for worlds come out soon

solar flax
#

hopefully lol

#

I'm not sure i wanna pay this much for it lol

upper orchid
#

I don't know if there's even an estimated timeline yet for physbones for worlds, it did take a whiiiiiiiile for them to come out for avatars from them first announcing it though

#

They're actually an insanely impressive piece of tech

#

So it makes sense that they have issues behind the scenes with them

solar flax
#

i wouldnt be suprised lol. vrchat does ssem impressively complex

late ruin
#

sometimes in testing my avatar spawns on the edge of the map even though i have allocated spawn points??????

ocean crag
late ruin
ocean crag
#

Does anyone have a link to a bowling prefab or program, I’m willing to pay for one but cant find anything on booth or the vrc google doc

late ruin
#

some progress has been made ^_^

mystic atlas
ocean crag
#

Do you have udon sharp installed?

timid ocean
#

Is there any way to simulate a player within a world in Unity?
I've got some code looking at things like the orientation of bones of the player and am struggling to debug it since the only way I can make it run successfully is by running VRC and loading myself in, and then getting Heap Dumps in logs rather than the code line references that I would get in Unity.

lone birch
#

just uploaded a new world. but when i try to enter it i get a black screen and then it brings me back to my home world. test build works fine

bold ibex
#

can't type or interact with this screen even after resetting unity, what should I do?

stone marsh
#

You should be on 2019.4.31f1

You also have errors in your console.

bold ibex
stone marsh
#

Please exit play mode and then take a screenshot of your errors

bold ibex
#

after clearing, nothing new pops up

fresh plinth
#

Unpause lol

#

You have to unpause to interact with the UI

stone marsh
#

^

#

In the console. Click "error pause"

fresh plinth
#

I'm having an issue, my Scene Descriptor is empty when I add it. Gives me a bunch of the same error saying I didn't set a reference to the spawn point. 🙃

#

This is on the latest SDK. Never had this issue before now

bold ibex
stone marsh
fresh plinth
#

They are all the exact same error, I've already specified that

#

But here you go anyways

#

This is the line of the error. It's saying the "sceneDescriptor" itself isn't defined

whole shoal
#

i'm trying to update my world but for some reason when i go to build and test the test client crashes. it only started doing this after i tried to add like 2 more chairs and a pickup, so i tried deleting them and it still crashes. is there something wrong with my unity?

fresh plinth
#

Here's where it attempts to define "sceneDescriptor"

whole shoal
#

could it also be a problem with my computer? some other programs like discord are also acting weird now

fresh plinth
#

Idk if it's something conflicting in my project or if the new SDK is just broken

fresh plinth
whole shoal
#

nope

fresh plinth
#

Do you have any mods?

whole shoal
#

on vrc? no

#

not on unity either

#

idek if u can mod unity but either way no mods

#

ok nvm now the test client works fine? just booted it up again and it didnt crash

#

i literally changed nothing and now it works again cool

fresh plinth
#

No idea

bold ibex
#

everything works except for the publish content button, how do i fix this?

whole shoal
#

weird

whole shoal
bold ibex
whole shoal
#

the layout of that panel looks weird

fresh plinth
#

I've never seen the checkbox for public world

whole shoal
#

are you using an old sdk or something?

fresh plinth
#

What version is your SDK?

whole shoal
#

this is what mine looks like

#

^ this is the latest version of the worlds sdk

bold ibex
#

i may have the out of date one

fresh plinth
#

You can download it from the VRChat website

whole shoal
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its on the vrchat website

fresh plinth
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I wonder if my download of the SDK is corrupted or something

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Hm

bold ibex
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it didnt fuckin work

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reimported everything

fresh plinth
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Did you completely remove the old SDK?

bold ibex
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not sure how

fresh plinth
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Hm

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Make sure to backup your world just in case

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Go into your documents folder, find your world, copy and paste it and rename it to whatever you want

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Make sure you close Unity first

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Then after making a backup, you go into the non-backup version of the world, delete everything relating to the VRCSDK

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Udon, VRCSDK and VRChat Examples

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Then close Unity and open it back up again (to clear the meta files)

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Then reimport the new SDK

stone marsh
# bold ibex not sure how

If it didn't work still, you need to share the error. If it was still line 82, you can just comment that out.

fresh plinth
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🦗

cobalt prawn
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🧐