#world-development

39 messages · Page 136 of 1

random spruce
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is there a way to scale the size of a world in VRChat

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without scaling anything in the world

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by making the VRChat user bigger

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or something

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i can't scale the objects in my world without messing it all up

grizzled harbor
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heya, I need to talk to one of the vrchat team members

graceful igloo
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Is it possible to display a video in worlds easily?

grizzled harbor
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udon video (avpro)

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look in your prefabs

graceful igloo
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I’m not a seasoned pro or anything I just need to know if it’s possible

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Like idk what that means

grizzled harbor
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yes its very possible

graceful igloo
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Also is it possible to display live video, say a twitch livestream or something?

grizzled harbor
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there is a video player in the vrchat prefabs given to you in uniy

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unity

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type in the url and thats it

graceful igloo
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Oh ok awesome

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Thanks for the help:)

grizzled harbor
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np man

ocean crag
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So weird I came to ask about video players…

somber wraith
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i want to make some rooms now that are not connected to my main world and you need to teleport into them. however, i have never done something like this before. im not concerned about the udon part, but about how and where i should place the rooms so that they dont affect the performance of the people in the main world. ive been told that as long as they are really far away, they wont load in. is that true?

ocean crag
# grizzled harbor udon video (avpro)

So for questies I want a video to just play on a tv and after adding that material I dragged the video onto the object and when I test its still just a white screen?

ocean crag
errant bloom
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Hi! I have a problem with unity as soon as I open a new project, there is a black screen on the right (Only when I open a new project) Anyone know why?

white moon
white moon
errant bloom
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@white moon thanks ! Is good !

bold ibex
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Hey so I have a question about acquiring something for a map

ocean crag
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So Everything in my map was nice and dark and after I baked my lights it came out looking like someone was shining headlights through my window? Any idea why everything is now lit up?

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To

white moon
# ocean crag

Turn the lights down and rebake it? Or was the before pic also baked

ocean crag
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Before was not baked, but theres not even a white light in the room idk where or why it looks like someone turned on a giant spotlight in there

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Its almost like a sun got turned on?

wintry granite
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Hey guys, I'm new to making worlds for VRC, intermediate at making 3d models. In the past I have gotten away with making models with that low poly flat shaded look, but now I am advancing to textured models. Are there any good platforms for free trim sheets that you guys know of? Where should I even begin looking

ocean crag
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You can get free shaders and textures from the built in unity store

wintry granite
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I meant images like this:

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No need for height or roughness maps or anything

white moon
ocean crag
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Only lights are from my directional lights and those are the ones u can see in the pic, no other lights in the scene

ember mirage
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anyone have some bathroom assets

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and if i made a world in unity, how could i compile it together to be a prefab, like ui components and furniture and all that stuff

fallen condor
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Is there some standard preparation for committing a VRC world to git? A VRC-specific .gitignore or .gitattributes?

surreal surge
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how would i disable the ability to pick up an object with a ui element? So that an object is no longer pickupable and now its colliders interact with the player?

bold ibex
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If i add UdonSharp to my project is there a risk something will break down

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im talking about a pretty large project

ember mirage
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I dont think so but dont take my word on it

surreal surge
bold ibex
south orbit
surreal surge
south orbit
surreal surge
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@south orbit No i mean using a ui toggle to turn off the pickupability of an object

south orbit
surreal surge
south orbit
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with that said, here u go, use Lura Switches and customize to ur likings .

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looks like this .

surreal surge
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What does that do?

south orbit
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toggles objects, tho i think u should be able to tweak it to toggle scripts .

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otherwise perhaps look up youtube for '' toggle scripts in unity ''

surreal surge
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How would i drag it in and how is that different from setActive?

surreal surge
south orbit
surreal surge
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Doesn’t seem like What im looking for but thanks anyway

south orbit
tropic sable
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Hello! Are there any resources for free VRChat world environments?

odd stratus
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heyy I'm having a problem with plastic SCM too now, I cannot sync my unity with my partners so we cannot update the work, do you have the solution to this?

tropic sable
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template buildings models and stuff

graceful radish
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What happened to the SDK? First all udon scripts broke and after reinstalling the SDK nothing actually shows up.

graceful radish
pearl moon
somber wraith
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just opened my world project like 30 minutes ago. didnt change a thing, went to build and test and now i cant jump anymore. it worked before, why is that

desert python
vague pivot
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Does anyone know why I'm unable to interract with objects after swapping my project from PC to quest?

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I can manually trigger the interact through the script however it doesn't show up when testing with cyanemu

grave zealot
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Trying to create an animated world based around a video that loads on a plane; but due to relying on youtube to load the video; there's always very short delays with my animation/keyframing. Does anyone know a proper way of loading it without relying on a live video player? Saw a different take of this world I'm working on that had it loaded instantly so I have absolutely no idea how they pulled it off.

kindred badger
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i'm having an issue with the scripts for all the active objects, do the latest sdks work with the latest version of unity?

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if so, it might just be a user error

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sorry if this is the wrong place to ask this

short gulch
desert python
jade geyser
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Is it safe to use both avatars sdk3 and worlds sdk3

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In the same project

desert python
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no

amber rivet
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hey guys how do i respawn an object automatically that falls into the void?

short gulch
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It should do that on its own. You can change the height that it happens at too

amber rivet
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the respawn thing is on and the height is set at the same height as player respawn but its not coming back?

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nope it definitely just keeps falling forever

gleaming otter
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Is there anyone who does world Commissions?

near escarp
cobalt prawn
grave zealot
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nah, blocked with sdk3

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think I figured something out tho

cobalt prawn
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Oh hmm

versed plover
gleaming otter
amber rivet
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im still having issues with object respawning, neither respawn or destroy on objects at respawn height is working

versed plover
amber rivet
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i set up a collider just below the respawn height and dropped a test object down there and the cube just lands on the collider, it doesnt respawn or disappear???

wind girder
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Hey I have a question, I have a mirror toggle which works perfectly fine unity and has no issues but as soon as I test it in VRC it doesn't work. Any suggestions why?

cobalt prawn
amber rivet
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the respawn height is -7, and objects fall forever but i respawn just fine

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i set a collider at -8, i would respawn before hitting it but the test cube i dropped would just land on it and stay there

jade geyser
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Question

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So I am making a item be able to be picked up

kind leaf
jade geyser
amber rivet
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oh i wasnt using the collider to measure whether it needed to respawn

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i just had it set to respawn at the respawn height

kind leaf
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ah - as u were 😛

jade geyser
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I got the item being able to be picked up

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But Others Cannot see you pick it up

kind leaf
jade geyser
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Got it

amber rivet
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ive managed to fix the respawn thing btw! by doing... literally nothing. 👍

tight tulip
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Hi I have a button that plays a animation but it’s local even the it’s says it’s global

somber wraith
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does anybody know why i still hear the sound playing, even tho im far outside the playing distance?

cobalt prawn
somber wraith
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yeah, but i dont want a 3d effect

cobalt prawn
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But distance is a 3D property

somber wraith
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i want it to play in the area, without having a direction

cobalt prawn
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Hmm in that case I believe you still want spatial blend to 1, but set spread to 180

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And then doppler level is the change in pitch as distance changes, you probably want that at 0

harsh wagon
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I'm having an issue with the SDK that's preventing me from testing or uploading a world. For some reason, I get a FileNotfoundException telling me the .vrcw file doesn't exist

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any ideas?

harsh wagon
knotty zinc
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hey uh, anybody else have an issue where you build your world, and then your mouse never shows up in the screen to fill in your details?

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we hit escape, tried hitting all the modifier keys, checked the unity and sdk versions and they are all up to date

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and across two computers. All I can think now is to reinstall the VRCsdk

cobalt prawn
knotty zinc
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INTRIGUING, we had suspected some scripts on one of the many many asset packs

celest rune
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Anyone know if 1m is about right for a player's size? Trying to block things out with UModeller.

round oracle
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in my mirrors the avatars are extremely dark, im guessing from the skybox (the blue is a sphere the skybox is actually dark because there is a day night toggle) the weird thing is that my avatar is lit normally outside the mirror, the mirror has reflect layers on everything so it should do it but its not working, any ideas?

grim plinth
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Hey all! I'm having some issues importing a scene from blender to unity, looks like the UVs are a bit screwey. Also some plains are not visible.
If anyone has any info on this, please @ or DM me! Thank you!

round oracle
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if you wanna flip a face click it alt+n and flip

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alright now someone p l e a s e help me idk what to do

grim plinth
grim plinth
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And what about the UVs?

round oracle
grim plinth
round oracle
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also i dont have experience in UVs

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sorry homie

grim plinth
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Does the problem persist on other avis? Cus my avi has that problem on a few worlds with bad lighting and I'm told it's just bc I don't have basic emissions on.

grim plinth
round oracle
grim plinth
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But thanks again for your help :)

rain shadow
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Though you should look into light baking and light probes as they are more optimized and what most worlds use

round oracle
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but ill try the disable pixel lights thing

gaunt egret
brisk tendon
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hey does anyone know of a free water/ocean prefab that works on pc and quest?

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tried this one and in game water stands still

novel goblet
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so I was working on my first test world and got it to where I can upload it on android but as soon as I hit the upload button nothing happens...

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anyone know what i did wrong?

vale lake
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hello

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I need some help..

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my friend try to upload world

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and test it

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and its not working

jade gull
vale lake
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so what do you think?

jade gull
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Weird - it either doesn't make the file, or it gets lost somewhere.

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Cannot say much more - I am stuck at new user, so my rank is allowing only making avatars.

dusk sapphire
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you have compiler errors in your project

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look at the rest of the error log, it'll usually tell you what are the offending scripts

somber wraith
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i dont get it. i want the audio to have a falloff like 3d audio, but sound like 2d audio, how would i do that

trim nacelle
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Set the spatial blend slider to 2D and on the vrc spatial audio source uncheck "enable spatialization"

somber wraith
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if i do 2d, it will play globally

trim nacelle
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Ah ye i read it as not wanting it my bad

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Then it should be spatialized already

somber wraith
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i want it to fall off while not having a direction to it. if that makes sense

trim nacelle
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Aah ok

somber wraith
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3d audio always has the direction of the source but i want it to stay the same no matter the player rotation

trim nacelle
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Stay the same you mean it doesn't change the pan with the head rotation?

somber wraith
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yep exactly

trim nacelle
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Then you'll still have to disable spatialization and with udon set the volume depending on the distance betweeen the player and source.
Spatialization just sets the audio on 3d space so it will always pan with spatialization enabled

bold ibex
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Hi! I need a bit of help

I was editing my avatar world yesterday and when I tried to upload it to quest, the upload failed. Unity then crashed and all of my progress was deleted when I opened the project again :(

Is there anything I can do to restore the world?

dusk sapphire
dusk sapphire
harsh canopy
deep hamlet
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I don't have that problem in a fresh project, only this one. Anyone know anything that could cause this?

vague pivot
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Looks like it's a child object of a parent that has a non-uniform scale

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make sure it's parent's scale has the same x y and z or else that will happen

deep hamlet
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Oh shit, I'll give that a shot

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I think that just solved my issue, damn, you just out a stop to a lot of frustration lol, tysm

bold ibex
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anyone know why this is suddenly happening when i get near my world? it wasnt like this before

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kinda makes it hard to edit xD

vague pivot
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That's the clipping plane, you can adjust it with the camera icon next to gizmos

bold ibex
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thank you 😄

vague pivot
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np!

cobalt prawn
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Or spatial blend curve too ^ but yea you don't need code for this

somber wraith
daring holly
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maybe this is in a faq, but whats the requirements needed to get access to upload worlds? is it like play time / dev time a mixture?

somber wraith
daring sigil
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Hi:)
Please help me!

I posted 1 world in VRC (marshmallow castle) and now I want to post the second one (mem box).
But in the builder I see only the opportunity to publish an update of the first world https://prnt.sc/9A-v7lf2vY3h

What should I do to still publish a new world, not update the old one?

Lightshot

Captured with Lightshot

near escarp
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Did you use the same vrcworld prefab ?

daring sigil
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Probably yes
Should I import a "clean" vrcworld prefab? Or are there any settings in vrcworld that I can change?

azure anchor
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I am trying to make this variable public and it won't let me

knotty zinc
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@cobalt prawn We figured it out, there were a ton of scripts throwing errors, but it in fact was a camera in a player object that came with an example scene that we then modified

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thanks for the tip!

somber wraith
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since i failed repeatedly at making my own video player, i simply got a prefab. it has a quest option but the material slot is empty which i think is strange. what material would i use for the quest version for maximal compatibility

sacred warren
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Should the Unity stock Animator work in VRC? If not, what are you supposed to use instead?

somber wraith
sacred warren
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So weird that they'd nuke those on worlds.

sacred warren
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That seems to be specifically for avatars.

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What do you use on objects in worlds?

somber wraith
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i cant seem to figure it out. would i still use a RealtimeEmissiveGamma material even when on quest?

stone marsh
sacred warren
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Yeah, I found the new one now, configuration isn't that much different. It was just being weird as I needed to change the animation type on the mesh itself.

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Is there an obvious cause and fix for people appearing really dark in mirrors?

versed plover
sacred warren
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Would that not result in you being dark regardless? This is only in the mirror.

versed plover
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Sometimes I’ve had it as you same problem and I just forgot to bake my light probes, wether that was a abnormal problem or not idk but that’s what my problem/fix was

sacred warren
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Ill get them rebaked. I wonder why only in mirrors.

versed plover
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I could totally be way off but 🤷🏼‍♂️

rain shadow
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Uncheck the disable pixel lights option on the mirror component

sacred warren
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Users are lit by the skybox ambient and a single realtime directional.

cobalt prawn
somber wraith
sacred warren
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Bah, if i try and bake the probes, it is going to break the current weird lighting the world is using.

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yep, its destroyed all the premade lightmaps, shit.

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i know what it is, the light only applies to player, not playerlocal, so you only see yourself as dark

somber wraith
sacred warren
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Hmmm, the Animator works when I go into Play mode, but doesn't work when uploaded. Obvious causes?

cobalt prawn
brisk tendon
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anyone know a good way to add rain to a world/also rain drops on windows like in midnight rooftop? as well as an ocean/body of water?

somber wraith
brisk tendon
versed plover
cobalt wing
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Is there a good tutorial on how to remove sdk 2 and install sdk 3 ? Need help with an old world

daring sigil
broken tundra
upper obsidian
silk zealot
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Hey, im trying to show the control panel for my SDK but nothing pops up and instead gives me this error. I have no idea what it means nor how to fix it, and im honestly kinda stressed since I just wanted to update my world thats on community labs and really dont want to wait another week just to upload the world once again. Im hoping I can still update my world without having to remove the SDK or start a new project

south orbit
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also this is SDK 2.0 its quite outdated u might wanna consider converting it to a 3.0

silk zealot
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Im using SDK2 because a prefab im using isnt up to date for SDK3

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its a combat/weapon system that takes advantage of the triggers.

south orbit
silk zealot
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Im maintaining an old project that uses SDK2

south orbit
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'' please migrate to SDK3 as soon as possible ''

silk zealot
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I use SDK3 for other stuff

south orbit
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'' do not use SDK2 and SDK3 in the same project ''

silk zealot
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I dont use them in the same project

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just using SDK2

south orbit
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yeah well it is most likely that it is the SDK2 that is outdated / partially broken

silk zealot
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Again, already uploaded the world so it worked, but just wanted to update it and now the control panel wont show up.

south orbit
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which again means that the SDK is broken

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u could try re-import the SDK but i doubt it would fix it, perhaps it would

silk zealot
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and if I reupload the SDK, its going to make a whole new world and I wont be able to update the old one

south orbit
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i mean u could export it and make a new project

silk zealot
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well yeah I know that but the problem is that I was trying to update a world not upload a new one.

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Id have to wait a month or so for it to become public

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and a week just to put it on community labs

south orbit
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if u export it to a new project it doesnt mean u neccesarily make a new one, all u need to use is the same blueprint ID to overwrite it

silk zealot
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I cant access the blueprint ID without logging in first

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and without a control panel, cant log in

south orbit
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u could login in another project to access it

silk zealot
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but it wouldn't be the same blueprint id

south orbit
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how come ?

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u see this list

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u see teh button called

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copy ID

silk zealot
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ohhh

south orbit
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thats basicly it

silk zealot
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didn't know that

south orbit
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👍

silk zealot
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how would I go about applying the same id

ruby jay
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do you have any errors in the console?

south orbit
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well once u found ur world, u copy the ID and then u have the blueprinnt ID, then u just need to make ur project work one way or another, as said i assume its the SDK 2.0 that is just broken by default due to being outdated hence why i would personally convert to 3.0 even u state u have some that only works for 2.0 u might can find a solution / something similar and get it to work with 3.0

silk zealot
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I'm not familiar at all with combat systems in sdk 3

south orbit
silk zealot
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basically

south orbit
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this should be compatable for 3.0

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now where did i find this, good question xD

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but neitherways, it shows that there is systems out there for 3.0

silk zealot
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again no idea how I'd go around replace all the models, sounds, particle systems, remove whatever ui it comes with and all of that.

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I know it exists for sdk3 but I just don't know how it'd work in it

south orbit
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yeah that gonna be a bit of a hazzle

silk zealot
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all prefabs in the community I'm in only support sdk2

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it's what I'm most used to

plush bough
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how can i fix audio and make it only hearable from a certain distance?

south orbit
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on ur audio source '' max distance ''

plush bough
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appreciated ❤️

broken tundra
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any1 knows tye fix of this bug, its basically me not being able to click on the ui, so i cant upload the world.

trim nacelle
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Try changing the resolution, it worked for me
It might be because you have some collider occluding the ui, look on scene and you'll find a giant ui, maybe there's some object between it

broken tundra
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No, look well the error in the console

broken tundra
trim nacelle
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Ah i see, have you set the input handling to both on the player settings?

broken tundra
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On both, alredy tryied it, but didnt change anything

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I set it on both

trim nacelle
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And you restarte unity after this?

broken tundra
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Yop, even many times cuz gpu lightmapper chrased

trim nacelle
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Well sh

broken tundra
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Ikr, and like, cuz of that I cant upload it, and noone knows why

trim nacelle
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Can't be the unity version cuz it's correct, and ig your sdk is also up to date

broken tundra
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Yop

trim nacelle
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And did you try switching the input handle thing to the other one?

broken tundra
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Yop, alredy did but might as well try changing it a couple more time tonight

trim nacelle
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Is it the only project where that happens?

silk zealot
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At a certain trust level will I have to stop going trough community labs? or at every trust level it has to

trim nacelle
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At every level

silk zealot
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that's annoying.

broken tundra
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Its the first world im doing

trim nacelle
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So it's the only project you have
Try creating a new one, importing the sdk, dropping the vrcworld prefab anywhere and try uploading

broken tundra
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Okay

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Will do

kindred sparrow
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nether lights, or mirrors are interacting with playerlocal, anyone know how i can fix this?

dawn fossil
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idk why when i upload my world it wont show it on my category, i got the pop up it uploaded successfully but thing shows when i press "manage world in browser" someone knows?

vague pivot
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Does the console throw any errors along the line of "blueprint id already exists"?

bold ibex
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Hey! Does anyone know how to use the playlist function for KineL's Video Player? It keeps showing up as unavailable even when I add the videos.

daring holly
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have a odd question about development, can a world be procedural, or does it all have to be prebuilt?

vague pivot
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As far as I know instantiation is disabled so you'd have to pool everything

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However apart from that and the performance cost I can't see why not

ruby jay
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you can vrc instantiate just fine, it just does not sync

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so you would have to ensure everyone is doing the same actions

kind leaf
# silk zealot basically

my rpg system is simple and a basic barebones kit to get you started, the ui is setup for PC but positioning it for vr is simple if you have vr. Just adjust the positioning until it fits. Its currency is tracked locally which means extra steps need taken for group events. But if 5 people harvest a resource, or kill a boss, each person will get exactly what they are due. Not sure if a readme was included but I will gladly load up the last update and explain whatever needs explaining. Sry for the delya, doing the System Slavery gig now (9-5) lol

silk zealot
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How long does it take a world to come out of community labs?

left rain
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depends on how many people visit and if it gets flagged

kind leaf
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...and how long they stay? The exact requirements are kept unknow for a reason.

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^although since vrc aint monetized there is literally no reason to keep their algorithm secrete, but if it makes them feel special...

green lagoon
kind leaf
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plans.... sry but fk those plans., they were announced at the begining of the year and we have had what? 5 IK bone updates

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shit

green lagoon
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it takes time to build out those systems and there's also been Avatar Dynamics and open Sound control

kind leaf
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worlds got no love for months, its disheartening

green lagoon
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several of the stuff planned for the worlds would be dependent on the new ui

kind leaf
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ui isnt but a spent tissue in value (time) to produce. The User experience of the UI for sure, but outside of that the code is straight forward. They are just going down a list and Avatars are more important right now, and for a while. Which I dont deny, avatar perform,ance is shit

silk zealot
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dont know where to advertise my world

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for more visits

kind leaf
left rain
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it can be pretty hard to get attention. releasing updates right around primetime helps

kind leaf
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and twitter whist tagging vrchat

green lagoon
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that would require a bit of work getting the world persistent stuff working

kind leaf
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Ive got anger for the lack of world updates, but rest assured, I do believe VRC is the leader in VR platforms (counting full creativity and performance).

sullen turret
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Does anyone know any shaders that have a glitter effect similar to Poiyomi? I'm trying to make the snow in my world look sparkly

left rain
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what are you hoping to do with it that poiyomi doesn't do already

sullen turret
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I am trying to get realistic lighting

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Poiyomi is a toon shader

ocean crag
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Ive been on off asking this sub and reddit for a good month with no answers on this… I have QT pens in my worlds and they do not draw… how for the love of god to people get these things to actually leave trails and draw

sullen turret
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I've already figured something out though. I have two layers of snow, one with standard shader and one with poiyomi shader

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I set poiyomi shader to be transparent

left rain
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poiyomi isn't just a toon shader, it has lit modes that follow normal PBR specs

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it will be much more expensive to use two separate materials and transparency

left rain
ocean crag
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Its literally not that simple

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I just drag them from the asset menu and plop them down with doing nothing else and in none of my worlds do they work, its like the ink has dries in all my markers

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I’m desperate so if you know and are holding back from new world developers, ill maybe make a deal or something Ill be your vr wingman if you want, just please share the knowledge around

left rain
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i mean why tf would i be holding back anything, for most people (myself included) the shit just works as long as you got U# installed

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what asset are you dragging into the scene? is it the prefab with all the markers included?

ocean crag
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Yes

left rain
#

and you have U# installed, right? do you get any compile errors when building the scene?

ocean crag
#

No

#

The pens are there and I’m in the running world with no errors and in all 3 of my maps its the same thing just empty markers

left rain
#

what SDK are you using?

ocean crag
#

Uh 3 I think, whatever is the most up to date one

left rain
#

are you testing in VR or on flat screen?

ocean crag
#

Both

left rain
#

and the pens and their child objects are all on the default layer, right?

#

(also, shift + win + S to take a screengrab, then just paste into this window)

ocean crag
#

Its whatever layer they go in naturally or just come in, I dont do anything to them

left rain
#

okay. and this is gonna sound really dumb, but you are definitely squeezing the trigger while you draw? not just the grip?

ocean crag
#

Yes…

left rain
ocean crag
#

Other people on pc and quest in my worlds have the same problem of them not drawing

#

Ive tried vertex but cant get it to work in quest

sacred warren
#

Is something needed for an animator to actually "work"? It's linked up, entry leads into the animation, but it simply doesn't run in VRC (though oddly it does run in the editor in play mode).

left rain
#

it definitely works on both, i use it in my world

ocean crag
#

Nope just tried using vertex again and just get the same script error as last time

left rain
#

what error?

gaunt egret
#

do you have udonsharp

#

i just plopped them into my world and both prefabs are working

ocean crag
#

are you guys on unity 19?

left rain
#

you need to be on exactly unity 2019.4.31f1

gaunt egret
#

the version you should be using is 2019.4.31f1

ocean crag
#

yes

left rain
#

okay. and you've installed the udonsharp package?

ocean crag
#

yes

#

no script error or anything for qt pens at least

left rain
#

validate that SDK version. what's yours say?

cobalt prawn
ocean crag
gaunt egret
cobalt prawn
ocean crag
left rain
#

what's yours look like

gaunt egret
#

^

ocean crag
#

Wait nvm

left rain
#

that's a slightly outdated sdk. it's probably not the reason you're having this problem, but you could try upgrading

gaunt egret
#

worth a shot

#

mine is oldish but they still work fine lol

#

maybe udon updated on github

left rain
#

yeah i've never had problems with any pens

ocean crag
#

have either of you put pens in a world in the last month?

gaunt egret
#

within the last hour yes

left rain
#

i updated my world about 3 weeks ago, it's got z3y's vertex color pens

cobalt prawn
#

Yea I tried helping you like a week ago and it worked fine for me 🤷‍♂️

swift cloud
#

How do I set a world as my home world?

ocean crag
#

is it something maybe with lighting? do I have to have non baked lights?

gaunt egret
#

no

left rain
#

pens are self-illuminated

sacred warren
#

@cobalt prawn The graph is literally just the default setup of "Entry > (animation name)" with no changes.

gaunt egret
#

you want all of your lights to be baked anyways

ocean crag
#

i mean i figured, but I'm just absolutely clueless as to why me and my friends pens dont work

gaunt egret
#

try it in a new project maybe

left rain
#

9 times out of ten it's just from not reading the instructions. start a new project, import the latest SDK3.0, then import the latest udonsharp package, then import your pens

#

in that order

#

make sure you have the latest package for each of these things

#

do not import any other assets except the world definition, keep a clean slate

ocean crag
#

where do I go go for new sdk again?...

left rain
gaunt egret
#

i would say put down a plane mesh, put vrcworld prefab on it, then the pens

#

and test n build

left rain
#

yeah not falling through the world eternally is a good plan

ocean crag
left rain
#

log in

#

then it's there

sacred warren
cobalt prawn
ocean crag
#

Alright I clicked on the sdk worlds button seemed like it downloaded something but I’m still on the same sdk? Is that the newest version?

gaunt egret
#

it doesn't automatically update

#

you need to manually drag and drop the sdk into a new project

left rain
#

whatever you get from the website is the latest. now you need to import that package to your unity project

#

you can use Import Custom Package to handle it

gaunt egret
#

ay wait you're the guy

#

love that world

left rain
#

it's a me

#

thanks!

ocean crag
#

Hmm it downloaded the same version…

left rain
#

yeah there's literally no way dude

#

VRCSDK3-WORLD-2022.04.20.16.26_Public.unitypackage

#

that's not the same SDK you were running

ocean crag
#

i get this when I press to download sdk worlds

left rain
#

wtf is going on with your browser

#

i think you might have bigger problems

#

clicking on too many dick pills ads

gaunt egret
#

uhh

#

wat da

ocean crag
#

I’m just going to restart this damn thing

brisk tendon
#

anyone know a good music player that can pre-load many songs from YT and have a tracklist/shuffle/now playing?

#

i guess doesnt have to be just links, just preferred for world size

sacred warren
# ocean crag

Clear your cache, looks like you've still got a bunch of the old CSS loaded.

ocean crag
#

Ok finally on newest sdk…

sacred warren
cobalt prawn
left rain
#

is the mesh component a Mesh Renderer or a Skinned Mesh Renderer?

cobalt prawn
#

It is skinned according to this screenshot. I wonder if it's a hierarchical thing, since the root bone is not a child of the object with the animator (I feel like I've only ever seen animators on root objects which control their own children)?? But then Idk why it would work in editor

cobalt prawn
sacred warren
#

I actually had it set up that way before and it still didn't work. I wonder if I had two issues and resolving one means that I need to play about with the original fixes for something else. I'll play about some more.

brisk tendon
#

anyone know a good udon music player that can pre-load many songs from YT and have a tracklist/shuffle/now playing?

ocean crag
#

should this be the pens I'm downloading, can you guys tell if this is maybe something old and thats why they dont work?

#

VRChatのワールド用のトレイルペンセットです。 消しゴム機能も付いています。 ■Udon版QvPen v3.1でLate Joinerにも同期するようになりました。 https://twitter.com/aivrc/status/1434783039121354753 (リプにも情報を載せているのでご確認ください) ・多く線があっても書かれた順にだんだん同期していきます(ペンの本数が多いと同期速度が遅くなります)。 ・同期できる線の本数に制限は特にありません(メモリの許す限り。重くなっている方が居たら線を消してみてください)

brisk tendon
ocean crag
#

Yes

#

Alright all new world on all new updated unity and pens file and same thing

#

I also cant click the buttons around the pens, they dont highlight or anything, is that a sign for something not right in the prefab?

cobalt prawn
#

No errors in the console?

ocean crag
#

None

cobalt prawn
#

Something is super fishy then. I would try to list every step you took in order from creating that new Unity project to where you are now, and maybe then we can tell what in that list is not right

ocean crag
#

I think vr chat is down right now, I cant get in to test anymore

cobalt prawn
silk zealot
#

thank you from the future.

ocean crag
stone marsh
#

Ugh. Please don't cross post... I'll let other people deal with it. Just gotta pick a thread and stick with it so you don't waste people's times making the same suggestions or starting the same troubleshooting process. >.>

ocean crag
#

I dont see what the problem is if other people in different servers are seeing it there that wouldnt see it here

cobalt prawn
#

The problem is what they described, that you can waste people's time because they might not see the other thread you've started and will suggest things or offer ways of helping that have already been offered.

stone marsh
#

You posted in multiple threads, so much of what I was asking and going to ask was already asked in a different thread. Wasting time... That's why

#

Also, make a normal interact button and put it next to the pens and see if you can interact with that. You might be doing something dumb like putting the pens in a collider volume.

Also, post screenshot of your pens and the script on the pens so we can make sure the script didn't loose it's associations

ocean crag
#

How do I see the script that’s on the prefab?

cobalt prawn
#

Ya that's not right. Nice thinkin MERC

left rain
#

there's no script attached at all

cobalt prawn
#

But also, why aren't you working in the new project you said you had started?

#

Check on that one

left rain
#

soooo something got screwed when you imported these packages. how did you import them, and in what order?

ocean crag
#

imported sharp then pens?

left rain
#

okay, and how did you import them?

#

did you do it from the Import Custom Package menu?

ocean crag
#

just click on them in their file location then it opens in unity and I clip import

left rain
#

okay.

#

you need to import custom package

#

then select the file, and you'll be shown a list of everything that will be imported or updated

#

assets > import package > custom package

#

then point to the .unitypackage file

#

you need to import u# before any assets that require it. the order matters

#

I'd recommend removing all the pens shit from your project, then reimport u# using the above method, then same for the pens

gaunt egret
#

did you even try it using a new project lol

ocean crag
#

imported that way is it better?

left rain
#

I'm gonna have a stroke brb

ocean crag
#

oh didnt see the last part of that message'

#

how do I import u# before any assets that require it

#

is that udon sharp?

#

im assuming thats the udon script on the pens, let me get a nother screen shot

#

what do I do from here

stone marsh
#

Click import. Assuming you did that for UdonSharp already

ocean crag
#

thats what I did last time and toadstorm said he was going to have a stroke...

stone marsh
#

You also did use the UnityPackage version of UdonSharp correct? Not like, download the whole thing as a zip or something dumb

ocean crag
#

thats what my file looks like

#

not zipped or anything

#

these are also at the bottom should they be at the top/how do you re-arrange them

stone marsh
#

Did you not already click import? I said that's what you need to do...

ocean crag
#

well I wanted to make sure it was importing correctly

#

so now what

stone marsh
#

Can you do me a favor and post a screenshot of your console

#

Before anything else.

ocean crag
#

console?

#

like just whats on my screen right now?

#

nvm'

stone marsh
# ocean crag None

You said there were no errors in your console. How did you know this if you didn't know what the console was.....

cobalt prawn
#

Bruh

ocean crag
stone marsh
#

Hit play. Can you enter play mode?

ocean crag
#

sorry im not familiar with all the terminology

gaunt egret
#

prayin for ya merc

#

still hasn't said if they've tried it in a new project

stone marsh
#

I'm doing a door dash so leaving it with u gus now

gaunt egret
#

no idea why its not working because i made a new project earlier and they work completely fine

#

newest sdk 3 > udon sharp > qv pens

stone marsh
#

Prob just need to check if the scripts are associated now but none the less. Off to drop off this subway lol

ocean crag
#

I went back because I want it to work in this world

gaunt egret
#

lol

cobalt prawn
#

Lol

#

Try getting it working FIRST then put it in your world

#

And don't ignore things people are telling you to do when they are trying to help you

ocean crag
gaunt egret
#

"qv pen clone" tf

cobalt prawn
#

Yea lol wut

#

I'm not helping anymore unless you start a new project

gaunt egret
#

you definitely need to get the pens working on a blank/new world before you try getting them to work on the world you're wanting to use them in

#

we're trying to help you lol

ocean crag
#

fine, itll take a minute though because my old laptop is very slow

cobalt prawn
ocean crag
#

no

#

it literally takes a good 6-8 minutes to switch between projects

stone marsh
#

Something needs to be reimported

#

Did you delete the prefab from the scene before you deleted the folder for qv pens and reimport it?

ocean crag
#

yes

#

deleted everything

cobalt prawn
#

Deleted from within your Scene hierarchy, not just from your project folders, to be extra clear.

ocean crag
#

i mean I deleted the asset folder under project and everything from heirarchy

stone marsh
#

Can you just double click the prefab in your scene folder, it will open the prefab, look directly in there to see if it has scripts attached

ocean crag
#

well im waiting for it to download into that fresh scene now, I deleted the files on that one too when it didnt work

stone marsh
#

If it doesn't, then do as suggested and make just make a new project and import everything as required

Import sdk
Import udonsharp
Import pens.

In that order.

ocean crag
#

thats the order I started in this new one so let me get everything re-installed

ocean crag
#

is this how its supposed to be looking?

cobalt prawn
#

Yup

ocean crag
#

Now can we figure out why it doesnt work like this in the other world…

winged wave
#

Does anyone have a keyboard asset for vrc one of my friends is mute and I want her to be able to communicate better but I’m having a hard time finding one

ocean crag
winged wave
#

no i havent

ocean crag
#

Google that and there will be quite a bit of good assets for worlds

cobalt prawn
# ocean crag Now can we figure out why it doesnt work like this in the other world…

My guess is that you were not removing the pen stuff completely before re-importing it. You should delete the whole QvPen folder from your project, and delete any QvPen stuff from your scene. Then re-import the QvPen package. Check for any errors immediately after importing. Then, before putting the prefab in your scene, I would double click the prefab and make sure the scripts look correct. Then if all is well, drag into your scene

winged wave
#

i went through it they dont have anything but thank you tho i can use that in the future for other stuff

ocean crag
cobalt prawn
cerulean echo
#

Would it be not better to add the script manual it gona be slow and he would need to look on the other project what he need to add but better then not fixing it ? Is only an idea

cobalt prawn
cobalt prawn
# ocean crag

Can you screenshot your udonsharp folder, with the version file selected so the inspector shows what version you have. For peace of mind that you do indeed have udonsharp installed

cerulean echo
#

Was only an idea lol

ocean crag
#

I mean it worked in the other world how would be a different udon sharp in this one…

cobalt prawn
ocean crag
#

i followed the same process in that one too delete both files re upload proper way and boom worked

cobalt prawn
#

You mean re-importing udonsharp worked and all is good now?

ocean crag
#

in the new world

#

not this one

#

that didnt work in this one

cobalt prawn
#

Ah k

#

Have you tried deleting and re-importing udonsharp in this project then?

ocean crag
#

i did before let me just try again

#

same thing lol

cobalt prawn
# ocean crag

Ok new question: I see you have the Standard Assets folder in your project. If you're not using anything in there, delete that folder. It contains scripts which are known to cause issues

#

If you're using something in there which is important for your world make a backup just in case

ocean crag
#

ugh is it in there again..

cobalt prawn
#

There is some stuff that is usable in there but just delete all of it so we can see if that's the issue

ocean crag
#

didnt work let me try uploading udog again with it deleted

stone marsh
#

Standard assets would throw an error.

Can you enter play mode at all?

ocean crag
#

yes the world has been up in labs for a few days

stone marsh
#

That's not what I was asking, you did a lot today. Are you able to press the play button

ocean crag
#

yes still works...

#

downloaded both again still same

cobalt prawn
#

Welp I'm nearly out of ideas. Maybe try this, it'll take some time but might do something helpful lol

cerulean echo
#

If he would delete the qvpen and copy the folder of the qvpen of the new project and add it to the old would that help ? that is new idea

cobalt prawn
#

I would be surprised if that worked, and it shouldn't be necessary to do that, but it is something to try

ocean crag
#

Re compile didnt work

#

also file from other scene doesnt work

cobalt prawn
#

At this point I would be frustrated enough to just reimport all assets in the new project one by one, testing and checking for errors, and then copy your scene and other files over. If at some point it stops working then you can narrow down what broke it, and if it doesn't stop working then cool you have a working project with pens now. I def understand if you don't wanna do all that just for some pens, but dunno what else to suggest

ocean crag
#

yah I guess it's jsut a thing you cant add pens after building the world, from now on the first thing Ill import is pens...

cerulean echo
#

the idea with adding manual the script maybe now good idea ?

cobalt prawn
#

I mean it's not "just a thing" it's something wrong with your project that is preventing them from working correctly, but sure

ocean crag
#

I mean I have 3 other projects that this exact thing happens in, I really doubt its just a fluke...

cobalt prawn
#

And there are probably hundreds/thousands of worlds/projects that it did not happen in

cobalt prawn
stone marsh
dusk sapphire
stone marsh
#

Adding the scripts manually would also take a bit of time, there is a lot to input into them, and without knowing how it's supposed to be setup.

stone marsh
#

Like an hour ago lol

dusk sapphire
#

did they actually remove it from the scene or just reimported qvpens? big difference

ocean crag
#

ive done that like a good 8-9 times

stone marsh
cerulean echo
#

He could look on the new project

ocean crag
#

deleted everything even searched the flash drive for any trace of the file befoe re-importing

dusk sapphire
#

the script references missing is usually a result of importing udonsharp after qvpens, with qvpens already in the scene

stone marsh
#

Indeed

#

That's what I assumed. Figuring they only deleted the folder and left the prefab in the hierarchy

#

But doesn't seem to be the case. Of course, who knows. He also said his console was error free then later said he didn't know what the console was.

dusk sapphire
#

I gotta ask, what's Vrchat_SDK_kit kannainspect

stone marsh
#

This is all most likely purely down to not importing listed dependencies properly

ocean crag
#

when someone asks if there's errors I know where to look for errors, if someone says check your console I think theyre talking about my pc...

cobalt prawn
#

You literally have to click the word console to see the console. No offense but not understanding that shows that you are still very much a Unity noob

dusk sapphire
stone marsh
dusk sapphire
#

in his assets list lol

stone marsh
#

Oh I see it lol wah

ocean crag
#

i mean clearly Im a noob Ive been doing this whole thing for like 3 weeks maybe

stone marsh
#

Honestly, at this point, just copy and paste everything over to the working project lmfao

dusk sapphire
#

and well, show us the console

stone marsh
#

He did a bit ago and it was empty

#

Said he was able to enter play mode

cerulean echo
#

Empty yea but i hope he not close the list i mean that it show samthi k

stone marsh
#

Wat

dusk sapphire
#

can you just drag a new instance of qvpens into your scene and see if they have the references

stone marsh
#

Or even just opening the prefab by double clicking it. Think I said that a while ago tho

dusk sapphire
#

oh vrchat_sdk_kit comes from the homekit

#

did that have issues being imported into an sdk3 project?

stone marsh
#

Doing something like this may work too

Delete qv pens from your scene hierarchy
Make new scene in same project
Save current scene
Open new scene
Delete sdk folder
Delete udon sharp folder
Delete qv pens folder

Still in the new scene, save unity
Quit unity
Open unity
Import sdk
Import udonsharp
Import qvpens

Open original scene file.

#

Then drag and drop the prefab into your scene again, fresh, without unpacking it.

#

Or just prefab everything and move it to the working project and be done with this lmfao

dusk sapphire
stone marsh
ocean crag
#

if I did that wouldnt it be considered a new map then and have to be uploaded to labs..

dusk sapphire
#

wait

#

standard assets is there

ocean crag
#

already deleted that

stone marsh
#

It seems to be an empty folder

dusk sapphire
#

oh

stone marsh
#

It would throw hard errors and prevent build

dusk sapphire
#

was this before or after importing udon sharp lol

ocean crag
#

both

stone marsh
stone marsh
#

There would typically be scripts in the scene folder as well for standard assets. But they would also throw errorss

dusk sapphire
#

if it was after importing udon sharp, and after doing the whole qv pen reimport thing

#

you might have to do it again

ocean crag
#

it was there when I first imported udon and I deleted both when it didnt work then uploaded udon again with it gone

dusk sapphire
#

qvpen's is particularly susceptible to this issue of having its script references missing when its importing before udon sharp exists in the project, and can happen if imported while the project has compile errors with udonsharp imported

#

i think its because its a nested prefab? idk

stone marsh
#

Probably. That's why I suggested the option above and a full wipe and readd

#

The order of steps I listed is important

#

If instead you just move things to the working project, you'd just copy and paste the word ID into the pipeline manager. But that shouldn't be necessary. Your issue is fixable, technically speaking.

ocean crag
#

figured it out

ocean crag
#

after doing all that other stuff Vertex pens actually worked in the world now

cobalt prawn
#

Good stuff. Nice job breaking it all down @stone marsh , ya did it 🙌

stone marsh
ocean crag
#

well I didnt have to do the whole new scene thing lol just tried vertex pens again

gaunt egret
#

i come back and its fixed

#

good job merc

stone marsh
#

Lmao. So you're not using qv pens at all

ocean crag
#

no 😂

gaunt egret
#

lolwat

ocean crag
#

but the vertex pens didnt work the first time around so something we did in this whole process fixed that

stone marsh
#

Well, I'd honestly be surprised if what I wrote didn't fix qv. But. Oh well. Lmfao. I'm done caring.

ocean crag
#

I mean maybe, but this solution was a lot quicker

#

I dont have the energy at 3am to try to reimport a whole scene lol

stone marsh
#

You'd only reimport the sdk, U# and qv. But all's good. Cheers dude.

ocean crag
#

thank you all for the help I feel a little more sane knowing it wasnt just something simple I was missing

north siren
#

My computer crashed while building and publishing my world to vrchat and now my scene is completely empty
Ive had my computer crash in the past during unity but it never completely wiped my scene
am I completely screwed? I have a backup but its from nearly 6 months ago...

#

the folder size is still 5.8gb but thats probably just all my imported assets right?

dusk sapphire
#

you just need to re open the scene again

#

if you don't know where or what scene you used you probably used the sample scene in the scene folder

north siren
#

all the other scenes in my project were examples from things i imported

dusk sapphire
#

when unity crashes sometimes the scene gets unloaded. I'd try just looking in each of your scene files in your project to be sure. Unlikely it got deleted.

sudden minnow
#

What do I need to do?

#

It keeps logging me out every time I try to publish

broken jackal
#

Working on the Monroe house from twd Alexandria

swift cloud
#

I don't think there is a world search feature on here. So came here for now. Does anyone know if there is a Montgomery Gator Green Room from Security Breach world? I know Freddy and Roxanne have one. But idk if Monty has one yet in VRchat.

south orbit
#

tryina upload my world to quest version

#

why

south orbit
bold ibex
#

my camera is oddly titled now does anyone know how to fix the rotation back to default?

bold ibex
#

i think that fixed it

#

Does anyone know why it doesn't let me open the Udon graph?

#

did you click directly on the graph?

#

I did but it opens something else, no editor or anything

#

I'm reimporting it right now to double check

#

when you click on it, it doesn't show this?

#

I'll double check once it's done importing I'll see if it loads up

#

kk

#

Yeah no nothin'

#

I'm unsure where the error is, it might be from, I feel like it'd U# but I don't know

south orbit
# bold ibex Yeah no nothin'

did u try right click to re import whatever udon thingie ? did u put in udonsharp before ur udon objects ? they might be missing refferences ?

bold ibex
#

And there is an error but I'm confused about it, I can show you the log

south orbit
bold ibex
#

I imported Udon then U#

south orbit
#

Udonsharp ?

bold ibex
#

Yeh?

#

Unless I'm not supposed to have both

south orbit
#

i believe u just need udonsharp in order to make udon stuffs work

bold ibex
#

Yeah that's how I did it

#

Udon then Sharp, but I don't know how to fix it

south orbit
#

udon then sharp ?

#

this is what i import for my udon stuff to work

bold ibex
#

Still confused I'm sorry if I'm confusing you too

south orbit
#

it has to be imported before the udon stuffs.

#

otherwise they can miss references / break

bold ibex
#

Should I remove Sharp then reimport it?

south orbit
#

i am not sure what udon and sharp is, i am aware of udonsharp, is it not what u imported tho ?

#

like what i shown above ^

bold ibex
#

U# + Sharp is just what I've been calling UdonSharp for short

south orbit
#

is it the same as above or nah

#

doesnt have to be same version ofc, but its same name

bold ibex
#

Yeah

south orbit
#

yeh okay then its odd

bold ibex
#

It the first time I've seen it mess up this bad and it's weird

south orbit
#

so ur main issue is that u cant access udon graph ?

bold ibex
#

Yeah, that's it

#

I'm able to do everything that's preset like pick-up

#

That's it though, just anti-Udon graph

south orbit
#

like for me it works just fine

#

not sure why that button does not show up for u

bold ibex
#

Yeah it's weird

#

I tested a shortcut and nothin'

south orbit
#

does it show like this ?

bold ibex
#

Yeah just like that

south orbit
#

if so u can choose this and hit new program

bold ibex
#

Then I create a graph and so-on

south orbit
#

then it should show like this

bold ibex
#

Then it just 🪦

#

So I found the issue

#

I needed to re-import the pkg itself again

#

Thank you for all the help 🙇

south orbit
#

alright glad to hear 👍

icy tartan
#

Is there any solution to get the Event OnPointerEnter working without needing to press tab?

stone marsh
#

You should never use DoF post processing......

#

It's absolutely cursed. It's aids in VR. Your depth is calculated from the dead center of your screen so if any tiny thing gets in the way the blur will move, and anything with zwrite off or transparent shaders, won't even be affected by it and will look super jank

#

Post Processing should only be used for Color correction, and bloom. Nothing else.

#

Any avatar not writing to depth will not be affected by it regardless of position in world. It's absolutely cursed. Do what you want. But in a game like vrchat it absolutely shouldn't be used

#

You can blur distance using a grabpass and fog via a screenspace shader on a sphere attached to the player with a bone follower. But again, any avatar not writing to depth will not be affected by it and it will look really bad for a lot of avatars.

craggy lichen
#

Can anyone help fix my sdk issue. It keeps asking me to reload it on the vrchat sdk tab. I tried replaceing it but not sure if I am doing that right. I was trying to update my world to the recent unity build 2019.4.31fl. I also have this a console error that im not sure is related.

stone marsh
craggy lichen
#

oh and when i hit reload on the sdk, it shows this error

jovial apex
sacred warren
#

Before I start trying to figure out how; would it be possible using Udon to have a button that when pressed, inserted a preset string of text into the start of a text field?

sacred warren
bold ibex
#

I'm trying to make a lobby like Murder 4 where after someone presses the start button the entire room goes into the game. I already have a teleport button that teleports the person pressing it and I have the cube in the room that has the trigger collider on

#

How do I combine the cube and button so everyone gets teleported

stone marsh
craggy lichen
#

Okay I think I downloaded it but im not sure how import Udon sharp correctly.

vague pivot
#

You should just double click the unitypackage and it'll bring up the menu in the editor

stone marsh
bold ibex
#

Is there a way to change clipping plane in a vrc world?

stone marsh
craggy lichen
#

Where should I look for the unity package?

bold ibex
#

Ah tyty 🙇

stone marsh
stone marsh
# bold ibex Ah tyty 🙇

Also, you need to ensure your main camera is referenced in the world descriptor under reference camera. If it's not, it won't use your settings you set on the main camera.

jolly saddle
#

I'm assuming this is the place to get help with pens?

gaunt egret
#

oh no merc another pens

#

try it in another project first

#

sdk 3 > udonsharp > qv pens

#

import in that order

crisp frost
#

i am working on building a world and i want to add a video player into it. in some of the music/movies and chill worlds they have a virtual keyboard to type on so you can search for videos, songs, movies, etc. i am having trouble find out how to add this in. i have the video player in and working and can paste links in just fine. wondering if anyone knows how to get this added so friends can search for any youtube video they want. searched google relentlessly but cant quite find what im looking for.

jolly saddle
gaunt egret
#

try in new project

#

import in the order i listed

jolly saddle
gaunt egret
#

its no guarantee

jolly saddle
wraith mural
#

Has the SDK window been changed? I cant find the SDK control panel in the drop down from the tab

karmic rivet
#

Trying to find out how to do world building for VRC- mostly making a VRC avatar world. I wanna set up a mirror and the VRC prefab mirror is not working

wraith mural
#

and now the SDK tab has vanished wonderful

north siren
# dusk sapphire when unity crashes sometimes the scene gets unloaded. I'd try just looking in ea...

I looked at them all, I have a quest version of the world thats slightly outdated but certainly more up to date than the backup. In the quest version (which was a copy of the PC version) I use a scene titled sample scene and the same scene in the PC project is completely empty (not even the starting camera and light source). I should be able to make a copy of the quest version, switch the build to windows and change all the materials etc and recreate the pc version right?

cobalt prawn
wraith mural
#

What

cobalt prawn
# wraith mural What

Using the correct version of Unity 2019.4.31f1? Not using URP/HDRP or anything like that?

wraith mural
#

Yup correct unity version

#

no extra addons or anything

#

Never had a problem with the old SDK

cobalt prawn
#

Can you post a screenshot of the top of your console?

wraith mural
#

First world I'm trying to upload with the new SDK and such

wraith mural
cobalt prawn
karmic rivet
cobalt prawn
#

Ah. So is the problem just that you can't see it in the editor? Cuz in that case you can just find the child object in the prefab which is the actual mirror, select it and set it to active

wraith mural
#

@cobalt prawn
Sorted, i think there was a download fail on my end, looked at the errors and had a bunch of files missing, so redownloaded SDK and tried again, it's all working xD

#

Dunno why pc said, oh yeah download was fine, when it clearly hadnt downloaded fine

cobalt prawn
#

Sweet

karmic rivet
cobalt prawn
# karmic rivet Hm I’ll have to look and see, do I set to active by just making it say able to b...

So you find it in the scene hierarchy, which is the list of objects usually on the left side of the screen. There's a little arrow next to objects which have child objects, you click the arrow and it reveals those child objects. In the mirror prefab there should be an object that is inactive, which you can tell because the text will be faded slightly. Click that object, then on the right you should see its components in the inspector panel. On the very top left of the inspector panel, next to the object's name, is a checkbox which sets it to active or inactive

karmic rivet
#

Mkay, I’ll check later and see if it helps

wraith mural
#

@cobalt prawn my build and test isn't working now? and the publish window isn't opening, any thoughts? there's no errors showing up either

ruby coyote
#

I uploaded a world of mine to VR chat but its only quest compatible, is there a way I can change it to also be compatible with PC aswell?

wraith mural
#

ah is ok, there was an error, just unity derping, all good

karmic rivet
ruby coyote
#

@karmic rivet Thanks I'll try it out! do I change it at the unity hub?

karmic rivet
#

Do it while the unity project is open, if I remember right you should be able to go to file and change it under build settings

#

Make sure it’s set to windows

ruby coyote
#

There's options for 'PC,Mac&Linus Standalone' and 'Universal Windows Platform'

stable tulip
#

1st option

ruby coyote
#

To set it to the windows one I have to download more stuff at the hub is this correct?

stable tulip
#

Only pc and android build

craggy lichen
ruby coyote
#

Ah I'll try that thanks :))

stable tulip
stone marsh
ruby coyote
karmic rivet
ruby coyote
#

Thanks so much :))

craggy lichen
#

okay thank you, i think these are the most recent.

karmic rivet
stable tulip
#

I only do that when I add or remove some objects. I recommend to keep your hierarchy similar to the other

#

Otherwise pickup items will become desynced between pc and quest platform

#

So if you really want to remove something in quest version, just set them inactive and you can also delete components inside. Make sure you have a backup of your world

karmic rivet
ruby coyote
#

Does anyone know how to fix this blank Builder tab?

karmic rivet
#

Sometimes it can take a hot minute to load, check you’re signed in

ruby coyote
#

Yup im signed in

#

Should I wait for a bit?

karmic rivet
#

Maybe? Sorry I can’t think well about trying to troubleshoot stuff

stable tulip
#

If it doesn't open, restart Unity

karmic rivet
#

Make sure to save

#

Okay with the mirror- how do I add a toggle for in game?

#

And for local settings I guess

stable tulip
#

I recommend to check a video on youtube

round oracle
#

anyone have the transparent mirror?

ruby coyote
#

Ah I got it to work 🙂 one last question if I upload these separately, will quest users and windows users still be able to meet in the same world?

craggy lichen
karmic rivet
ruby coyote
#

Sorry Im a bit confused, could you give me a bit more direct instructions?

versed plover
#

itll be called build id i think

ruby coyote
#

Ahh Thanks sooo much :DD

#

Do you know where 'VRC world prefab' is located? Does it come up after I press upload?

radiant karma
#

@solid dock 🥰😍😘

hazy plume
#

Does anyone know how to get rid of this pop-up or what it means?

#

If I click Reload, it does nothing, if I click Ignore, it publishes the world but I then can’t enter it once on VRChat

main hawk
#

A question: am wondering anyone tried to make the VRChat world as a copy of a real life world and try to match 1:1 between VR and IRL?

main hawk
hazy plume
#

I did actually. I think it’s still public too.

#

It’s called Vilagarcia de Arousa based on a real city by the same name but it never got finished

hazy plume
drowsy umbra
drowsy umbra
#

nvm fixed it

vocal jetty
#

howdy, so im wanting to make terrain in unity an i cant find the terrain tools. theyre not under the unity registry in package manager and theyre not in preview either. it says its built in already but i have no idea how to use it

vague pivot
#

Ik you can find the terrain object under 3D Object -> terrain

vocal jetty
#

ahh awesome thanx

vague pivot
#

np

analog plover
#

Does anyone know why VRChat keeps changing my world name to something else regardless of how many times i tried to edit it?

#

build and publish

analog plover
#

I uploaded the world for the first time yesterday and it switched the name. Tried editing the name on the website also didn't work

woeful warren
#

Does Someone Know a Scrollable Textbox (For Update info) asset/Prefab that is already setup so i only have to add Text to it.

dusk sapphire
#

this is incorrect, last build means its loads the last thing unity successfully built, and if you have updated your scene since, you would not be uploading the latest version of your content. build and publish is what you use for updates.

dusk sapphire
#

well yes, if you test first, then that is the intended purpose of last build

#

if you build and test, and you find no issues and want to upload immediately, last build uploads the build that was made when you last hit build and test

#

hence the term "last build"

#

if you made any changes since that last build, they will not be applied unless you actually build again

south rose
#

I am trying to setup an video player on an curved object. Any recommendations?
Texture Render seems to be very dark and material overide seems not to work on imported objects??, on cubes it works fine.

I am trying to give an video and kinda 3d effect.

silk zealot
#

What values do yall recommend having for jump and the speeds?

#

I want people to have like a normal jump

#

and I want people to be a lil bit faster than normal

south orbit
silk zealot
#

for run right?

south orbit
#

yes and perhaps strafe 3

silk zealot
#

how do people on quest enable running btw?

south orbit
#

strafe is basicly running sideways

#

no idea im a index user

silk zealot
#

another question, does the VRC_Event Handler (Script) matter at all?

#

it got added when I adding the player mods component

karmic rivet
#

Okay question- when using an avatar pedestal is the avatar picture supposed to show in Unity when game scene is active? Or am I just supposed to test in VRC?

bold ibex
#

hi! does anyone know where i can get the city / skyscraper skybox for unity?

craggy lichen
#

Hey, does anyone have an idea why my buttons turn on the mirror in the test build but not the actual world upload?

south orbit
craggy lichen
south orbit
craggy lichen
south orbit
#

i used to make my mirror toggles from scratch too but lura switches is just so much better tbh

cerulean echo
#

Btw i seeng alote ppl say scratch what is this scratch?

south orbit
#

scratch is a word

#

basicly from scratch means u make something from the start, like manually entirely

cerulean echo
#

o make sence now

craggy lichen
#

Just trying to fix this as soon as possible

cerulean echo
#

I was thinking its a programm lol

south orbit
craggy lichen
south orbit
#

np

bold ibex
#

when I try to compile my map I have this message: b but I can't fix it

stone marsh
bold ibex
stone marsh
south orbit
bold ibex
stone marsh
#

It's most likely related to a bad import of either udonsharp or qvpens in the wrong order. But I need to see the entire console

south orbit
#

always import udonsharp before any udon objects, if u have Qvpens example, try right click to reimport, its pretty much what merc says ye

stone marsh
#

It could also be something entirely unrelated though, since I can't see the entire console. But yes.

cobalt prawn
#

Those damned pens man 🤦🥲

stone marsh
#

Nobody reads instructions lol.

cobalt prawn
#

Well the people who read instructions don't come come here for help 😝

#

Not as much or with these issues at least

stone marsh
#

You'll most likely need to delete QVPens entirely from your scene and asset folder. Then try reimporting it. If that doesn't work, we'll have to do a full reimport of the sdk, udonsharp and the pens, insuring the correct order and ensuring all are the fully updated and correct versions.

bold ibex
#

Thx for the help

bronze umbra
#

what does this mean

south orbit
vestal oriole
#

I've got a couple of pickup objects in my world. They're just balls that don't do anything. I just updated my world, but I didn't touch these objects. Yet for some reason when I pick them up now they start elongating and freaking out. Idk what's happening or why.

stone marsh
#

The parents of a pickup need to have uniform scale in unity.

vague pivot
#

Does anyone know why my Physics.raycast is returning true despite hit sometimes not having a collider?

#

Also it seems to be colliding with layers other than the playerFollowLayer despite it being the only one

#

If it's shooting a raycast at the cyanEmu player, it still returns true despite the player not having a collider on it and hit.collider is null.

#

It's as if it's hitting something other than a collider which I didn't think was possible.

rain shadow
vague pivot
#

But the raycast shouldn't have anything to do with the player objects bc it's only looking for the playerFollowLayer which isn't on the player

pearl plume
#

Just like a picture of the outside world moving

#

And would I do this in unity or blender?

copper compass
#

Hihi, I was curious as to what my options are for removing the quest version of a few worlds
As to the reason, A. video player issues B. shader and pipeline reasons
I know I can just re-upload on new IDs but it would take upwards of a month to get everything back in the "public" sphere cuz of the one labs a week thing
If that's the only way then so be it, patience I shall have but I'd rather do it in ways that won't mess with metrics and the lot

bold ibex
#

i want this to enter a URL into the videoplayer as soon as the world is loaded

#

rather than having a seperate sound source for music

cobalt prawn
bold ibex
#

When using iwaSync's Video player can you have more than one audio source? And how is it done-everytime I've tried it will only attach to one audio source at a time.

cobalt prawn
# bold ibex When using iwaSync's Video player can you have more than one audio source? And h...

I don't know about that video player in particular, but none of the ones I've seen would support multiple audio sources. I'm sure it's possible, but I believe you would need to extend the scripts so that the video player holds references for each audio source, and applies the same code to each one, which probably won't be easy or straightforward if you have limited programming experience

#

And I'm curious if that's really the solution you want/need anyway- what exactly do you want to do?

bold ibex
cobalt prawn
#

Can you screenshot what the inspector looks like on the player where it references the audio source?

#

Wolfe player has this section on one of its components, so if I change the circled number here I can drag in more audio sources

bold ibex
cobalt prawn
#

Bummer. If you really want to use that video player specifically, it wouldn't hurt to find the creator's contact info and kindly suggest/request they add that as a feature 🙂

bold ibex
#

I would but I'm a non-native JP speaker so it'd be difficult