#world-development

39 messages · Page 126 of 1

white moon
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if they want extra proof an admin will just visit the world and see they can get in fine

surreal surge
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i just don't want the report to be ignored

white moon
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As an admin they can probably spoof their name to be yours too to confirm its doing it

surreal surge
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yea true

white moon
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just a guess on that though, idk what tools they have

surreal surge
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havent had something hard to get this really malicious guy banned for until now so im relieved that he finally messed up

nocturne jungle
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how could i make a clock that would sync to someones timezone?

white moon
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i dont know if they ban for it though, i believe they take the world down until they remove the offending code

white moon
surreal surge
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isnt third party tools and clients and stuff a 6 month or more ban?

nocturne jungle
fleet isle
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how do i make it not
community labs

surreal surge
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you exceeded the limit this week

fleet isle
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ye but

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how do i make a world that isnt community labs

surreal surge
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just upload it and it will be private

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only accessible by you

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or people you invite

fleet isle
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ye but is there a way to make it public without community labs

surreal surge
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no. the point of community labs is to make sure that all the worlds that are public of are decent quality and don't violate the rules

kind leaf
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This is outlined in the working tos as not permitted.

solemn hatch
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late to the converstation here , but you can also break your terrian up into multiple heightmaps and take advantage of culling , also as objects on the ground obsource it , its amazing what you can get away with

surreal surge
worthy horizon
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i'm guessing the ARM processor in the quest has a bigger problem with large floating point arithmetic than x86_64

worthy horizon
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the unity terrain engine has a function called "pixel error" that will help with performance by lowering the mesh resolution by a factor of the distance from the camera

green lagoon
green lagoon
worthy horizon
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a whole hell of a lot of tricks

green lagoon
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I take it additional tricks besides for texture compression

worthy horizon
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texture compression alone only got me half the way there

green lagoon
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so what was the other half

kind leaf
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can also use runtime detail population from a pool to limit the number of actual meshes 🙂 should cut any large world build down by a huge fkin factor. Pull from the pool only what can be seen. Not a smooth overhead though through udon I imagine.

worthy horizon
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lots of mesh cleaning and lots of audio crunching and lots of asset management

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still trying to figure out why the shit no quest users can select other users or pickup vrc_pickup objects but interaction objects work

green lagoon
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found any clever opportunities for texture reuse?

worthy horizon
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material/texture reuse was already heavily implemented since map rev 1.0

green lagoon
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nice

worthy horizon
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cleaning the meshes was more involved because a large number of them are from the initial version of this map which is several years old and literally the first map i uploaded.

green lagoon
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yeah definitely plenty of time for improvement in your modeling skills

worthy horizon
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i was a 3d asset designer long before the days of VRC, i started using 3DS max back in the early 2000s

green lagoon
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very cool have you been enjoying doing vrchat map development

worthy horizon
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maybe when unity isnt being a bastard, still wondering about the design considerations that went into Udon aka ASSEMBLER

green lagoon
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not a programmer myself so no clue on why they went with what they did with Udon

worthy horizon
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when i first saw raw udon code i immediately recognized it as pretty much assembler code xD

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as an old school developer i dont do all this node graph point and click felgercarb, give me a plain text ide for programming any day

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udon sharp saves the day

green lagoon
worthy horizon
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i wrote an entire full fledged 3D combat RTS from nothing in visual studio

green lagoon
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very nice

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out of curiosity what kind of environment art tricks did you do to increase reuse

worthy horizon
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pretty easy since undertale was an 8-bit 2d game so i can take a lot of freedom with choosing what materials go on what as long as the colors match the original game somewhat

green lagoon
worthy horizon
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except in HD and 1:1 realistic scale

green lagoon
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do you have a link for the map so I could go look

white moon
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DateTime.Now.ToString("HH:mm")
might even work actually

worthy horizon
green lagoon
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seems the most recent version doing a world searches is 2.0 I hope 3.0 is going well

worthy horizon
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sorting quest related problems is the bane of my existence

green lagoon
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not surprised as it is a mobile chipset

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but it'll probably be very impressive for the quest users when you're done as Project Ebott sounds like a very big place

worthy horizon
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look for [project ebott undyne's pad] which is one of the spinoff chill worlds

green lagoon
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found it and it looks to be more recent so that would be closer to how the project is currently going

worthy horizon
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i was using it as a staging area to develop the house interior

green lagoon
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cool

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and I suppose everybody else will also appreciate the file size reduction from 400 megabytes

worthy horizon
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i be there in limbo while i prepare yet another update for quest

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the pc build is still about 316

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i still have npcs and combat mechanics to worry about

green lagoon
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wow you're definitely trying to go the extra mile

worthy horizon
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or 10 miles even

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i have development snapshots so i can open portals to 3.0

green lagoon
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cool

somber harness
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Soooo guys

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i was searching prefabs on the unity assets store

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i downloaded some to my project and then

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VRChatSDK Tab and ProBuilder and Proguilds disappeared

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i tryed reinstalling VRCSDK but didn't worked

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i don't want to lose my progress so... any help?

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(btw its my first world)

worthy horizon
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one of the assets you downloaded has scripts in it that have some kind of error halting the execution of the script parser

near escarp
bold ibex
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Having a little difficulty adding my music in, I tried it both as MP3 and OGG files but it still won't work

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When it's imported it only shows this icon

bold ibex
modern ridge
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I'm a sucker for statistics so I made a graph of when I uploaded my avatar world with a portal to one of my other worlds in it. The "Chapel" world had previously remained stagnant at 700~ visits until the portal was placed in the avatar world I had made. Something to maybe take into consideration for world-makers and such.

somber spoke
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My unity is stuck here. What should I do?

upper obsidian
leaden hazel
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Does anyone know if that third person avatar view pedestal disc you can find on the table in the piano lounge world is available as a prefab for purchase or open source?

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The one that lets you see a mini third person view of yourself

somber spoke
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@upper obsidian This is the only thing I can see

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@upper obsidian There you go

worthy horizon
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yellow is warning not error, and 1.2gb is absurd if thats the assetbundle size..

leaden hazel
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ah, found the prefab, its this item: https://suzufactory.booth.pm/items/3438836

VRChat のワールドに設置すると、自分自身(見ている人)のアバターがフィギュアのように縮小されて表示されます。 自分が動くと同じように動きます。 ※ サムネイルは表示例で、アバターは付属しません。 ※ カメラや鏡には写りません。

somber spoke
cerulean echo
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Get the size down 1.2 gb ar alot

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I woundering what world would need so many :/

worthy horizon
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blatant runaway unoptimization

bold ibex
worthy horizon
bold ibex
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Crunch compresion 50 minimum.

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got dammit

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SDK controll panel wont open again ugh

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Should i just reimport all assets by this point?..

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It's getting annoying just to post this damm world

worthy horizon
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that usually means a script has thrown an error.

bold ibex
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I want to run found it. But no script specified

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Maybe I need to delete cache file

worthy horizon
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sometimes its things in the plugin cache

upper obsidian
bold ibex
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Or would that only delete possible incompatible files

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Ill keep that in mind as a possible fix

upper obsidian
bold ibex
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Gottcha.

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Sounds reasonable

silent plinth
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Anyone have experience developing exterior environments for worlds that are optimised?

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i gave it one good shot while using unity's terrain system and trees but the end result caused more issues than i'd have liked

merry pelican
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I downloaded the Red_Sim water package, now I used one of the water prefabs but when I play the world, there is nothing under the water how can I make it for the avatar to go under water ?

bold ibex
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can someone help me with enabling jump in my world? i'm test building it and it doesn't allow for jump at all and i'm unsure how to enable it (SDK3/Unity 2019.4.31f1)

bold ibex
bold ibex
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Hmm there'ssss alot of dll files but alot of them are listed plastic 64x

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Are these nessecary? @upper obsidian

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Vrchat sdk refuses to open

upper obsidian
bold ibex
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Would report work?

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Re-import

somber harness
tulip flame
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is there something I can do to enable people to fly around in my world?

magic orbit
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What’s up smart people! Can anyone help me figure out how to put a packaged animation on a game object? Do I have to use a controller or what? I’m so lost lol

stiff token
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Does anyone know how to adjust the hit force in the vrcbce prefab (billiards table)?

untold bluff
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Does anyone know of a way to play ambient sounds randomly in a world? I tried using an Audio Source with a randomize script and although it worked fine in Unity no sounds play in VRchat

digital bay
faint geyser
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hey dose anyone know any good night city skybox

tulip flame
# digital bay As a guess, you could get which way their hand is facing (GetTrackingData) and a...

More wondering, currently, if there's any 'standard' or 'typical' way that users can fly around that's supported by vrchat's SDK. Just so that it's possible more intuitive to users if other worlds use the same method (like some kind of checkbox to enable such a thing).

Wanting to know this before I have to go and program in something custom that I gotta teach the user how to use (and for it to be buggy and awkward lol)

digital bay
left rain
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If you use a graph, your network would look a bit like this:

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every time the event fires, a random AudioClip is pulled from a public AudioClip[] variable, then played via an AudioSource public variable. you'd just have to populate all those slots in the inspector.

faint geyser
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hey dose anyone know any good night city skybox

nocturne isle
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What video formats does the PC version of VR Chat support? From what I've experienced, mp4 files have stopped working for some reason, but only on PC. Was the functionality removed or something?

dusky peak
left rain
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C# scripts aren't allowed. you have to use udon. it's kind of a subset of C#, if that makes sense.

dusky peak
left rain
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U# mostly looks like C#, but you won't get the entire feature set of C#. it's meant to prevent malicious code

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so if you know C# reasonably well, you'll probably be fine with U# once you get used to a few little quirks

green lagoon
dusky peak
untold bluff
white moon
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with a few libraries thrown in for the Udon functions.

left rain
# untold bluff Thank you so much! Do you know of any helpful places I could learn more about us...

There's some decent starting tutorials on Youtube. https://www.youtube.com/watch?v=L7BZK8MKuLs

The first tutorial in my VRChat Udon series where we talk about setting up the VRChat World SDK.

Next Episode https://youtu.be/6ZaBCVMOMWE
Follow me on twitter (https://twitter.com/notmackintosh)

References:

Canada Themed Clothing and Other Retextures by: https://twitter.com/vicvic_VRC
VRChat Mishe model: https://booth.pm/ja/items/1256087
VM...

▶ Play video
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Look around for "udon toggles" and "udon sliders" and you'll find the basic stuff pretty quick. It only really gets weird when you have to deal with syncing between multiple users.

untold bluff
nocturne jungle
tidal turtle
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for some reason when I click upload on my world, the upload button doesnt work and I cant upload my world? this is the only red I have in my console that may be causes it . Anyhelp?

left rain
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99.9% of the time this error is caused by importing some third-party package or asset and not importing the correct dependencies first

tidal turtle
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how would i fix this? do I just delete them and redo tham?

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nvm i got it

tidal turtle
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wait no I didnt

somber spoke
cerulean echo
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i hoppe you find a way.but try to look in to yor map maybe you can get samthink down instal VRWorld Toolkit and look what take alot of mb maybe you can reduce texture or set the music to mono to get the mb down maybe it need not to be so big maybe it can stil look nice.

tidal turtle
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I got it to work with tookit but for some reason now it looks like im uploading a new world when Im trying to update my old world,

regal mural
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Hahah how do I add a spawn point from vr sdk?

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I cant find it

left rain
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add the VRC World prefab from the SDK to your scene. in the VRCSceneDescriptor component there is a Spawns parameter that you can add transforms to

dense walrus
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Hey, I'm trying to add a mirror toggle to my world but when I try to change the toggle function to toggle the prefab for it is not there could somebody help, Please and thank you

native nymph
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any1 know why i click upload then nothing happened?

stone marsh
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You have errors in your console

stone marsh
native nymph
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another problem came up.... what should i do...

native nymph
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i've even deleting and installing the sdk the problem still there...

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i want to gave up, alr spent 4 hours trying to fix the problem but getting more problems instead....

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but i spent 3 full days masking my worlds vrcTupCry

leaden hazel
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This can sometimes fix a corrupted generated file

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Can anyone tell me how one is able to apply reverb etc to the voice channel? I've been to a few worlds that can apply echo effects etc to other player's voices based on the environment.

eternal pawn
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neither of the video player prefabs that come with the SDK3 seem to work. they both just play the audio and no video when I build and test. I've never added a video player to a world before, is there more to do than just put the prefab in the scene?

I tried a URL to an mp4, and vimeo, same result.

bold ibex
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Do you guys know any ways to setup a shaking effect?

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I have a shader but I don’t understand how to animate it

leaden hazel
bold ibex
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I believe so? I don’t know, it’s a joint project with my friend

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I gave him this

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Anything really works. I’m just trying to replicate this

leaden hazel
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Post processing shaders once applied can be controlled with animations that interact with the post processing volume object

bold ibex
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ok so im going across so many bugs i cant handle it can someone please go through dms amd help me bug fix this through video call and stream

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i cant seem to find the reason my "Blue print ID isint valid in some way and im simply trying to get a working version of pc before i copy the world to a usb and upload windows

upper obsidian
bold ibex
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Ok

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I mean it’s mine so that won’t be a problem

upper obsidian
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Try uploading to a new id. if it works out - write to those support, perhaps the previous id was blocked.

bold ibex
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this is the error and the console

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Trees have nothing to do with the error. ive tested them before and they work completely fine

bold ibex
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any one have a reliable fix for this?

bold ibex
leaden hazel
bold ibex
leaden hazel
upper obsidian
bold ibex
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ah thats a missing custom

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ill get rid of it its just a model

bold ibex
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@upper obsidian

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heres more vital errors

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do you think theres an error that im trying to post it for a platform without making a copy?

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if so that would be a great fix that i could acomplish

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how often does the sdk update?

leaden hazel
latent vector
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has anyone else used this projector? i cant figure out how to scale it properly and what parts should be scaled it driving me crazy lol

random sphinx
latent vector
# random sphinx i've never used it but i'm curious where did you get it?

VRChatワールド用 プロジェクター ・映像を環境やアバターに投影できます (シェーダーとの相性によって映らない場合もあります) ・物体やアバターで影ができます ・映像が変化すると光の筋も変化します ・Shaft.matとProjection.matにテクスチャを設定するか、  カメラを使ってScreenレンダーターゲットにレンダリングしてください。  カメラを使う場合はHDR, MSAAを無効にしてください。 ■ 使い方 unitypackageを取り込み、ProjectorフォルダのProjector.prefabをワールドに配置してください。 画像などのテクスチャを投影する場合は

random sphinx
heavy basin
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i have a real basic world put together with most everything done. i was wondering if i could share screen with someone to help with a couple bugs please?

nocturne jungle
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Anyone have a premade asset for a clock that reads someones timezone live

nocturne jungle
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Also could someone help me with this mirror stuff, my toggles work and everything but when i turn one on the other doesnt toggle off, this is for both HQ and lq

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they just overlap

hollow ivy
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I made an edge loop and now I cannot walk through the place where I made it. So half of the space I cannot walk through

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This area when I load into VrChat . (Picture is sending

left rain
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the collision mesh is probably still considering that area to be filled in

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don't use mesh colliders if you can avoid them... just set up box colliders instead

hollow ivy
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How should I fix that

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When I click on it , there’s a box collider

left rain
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adjust the bounds so that area isn't blocked. then add more box colliders as needed

left rain
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dunno what to tell you then

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colliders can be meshes, or they can be simple primitives. what you have is a box collider that's covering that empty space in your mesh, which is why you can't move through it

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you can adjust the bounds of any collider by clicking on the icon on the component

hollow ivy
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So shouldn’t I just delete the box collider?

left rain
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you can delete the collider entirely if you don't want to collide with any part of that wall, sure

hollow ivy
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Collide as in interact with??

left rain
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???

hollow ivy
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There’s a single edge loop in the middle of the floor . It has a box collider. So that is the issue?

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I cannot walk through it because of the box collider. Is what I am asking

left rain
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yes. that's what box colliders do, generally

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colliders either block rigid bodies from entering them (that includes you) or they act as triggers, if the "Is Trigger" checkbox is on

nocturne jungle
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How could i export just the png of this texture?

hollow ivy
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Okay I understand, thanks

left rain
nocturne jungle
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Yeah just found it thank you

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also could someone help me with this mirror stuff, my toggles work and everything but when i turn one on the other doesnt toggle off, this is for both HQ and lq
they just overlap

left rain
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is your toggle specifically turning the other mirror off before turning the desired mirror on?

nocturne jungle
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Thats my issue, its not

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once i turn one on and try to toggle the next they both stay on and overlap

left rain
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look at the example mirror toggle that comes with VRC, there's a whole example udon scene

nocturne jungle
gaunt egret
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i have a mirror prefab that turns off the mirrors you aren't using

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if it helps lol

nocturne jungle
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Ermm

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I guess send it my way lol

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Ive done the same exact thing im doing now but i messed something up somewhere but i dont know where at lol

gaunt egret
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sent it over dm, i think the bot would whine about the link xd

celest haven
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You can use udon for some p simple toggles

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I followed a YouTube tutorial and got it working in like 10 minutes

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Still having trouble getting my video player to work though 😔

surreal surge
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Someone that i'm working with just told me "I'll need someone without a mac to upload the world on my account... because macs are incapeable of uploading something to more than PC or Quest. but not both". How true is this statement? This feels suspicious to me

nocturne jungle
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anyone have a rainy window texture?

native nymph
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Any1 knows how to optimize world? When i upload it im lagging quite a bit

chrome sapphire
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when i click upload nothing happens

nocturne jungle
chrome sapphire
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there are no errors

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i click build and upload, it takes me to game view and it does nothing from there

upper obsidian
chrome sapphire
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okay

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its off now

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it builds and tests fine tho

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nothing again

chrome sapphire
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im testing it right now, it works fine. but why cant i upload it?

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i have access to

upper obsidian
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Check the console

chrome sapphire
chrome sapphire
upper obsidian
chrome sapphire
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okay ive detached it, one second

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same error AGAIN

frosty matrix
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Yoooo

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Yo

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So ya'll seen Tsubokura's Home-?

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Any idea how in the heck he got the vive to show a different enviroment inside the headset?

weary fulcrum
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I really want to add a text chat system to my world but UdonChat was making my avatar slide all over the place but I can't seem to find any other prefabs :') Does anyone know how to fix that or knows of any other text chat prefabs?

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Please ping me with a response :>

latent vector
# weary fulcrum I really want to add a text chat system to my world but UdonChat was making my a...
GitHub

A keyboard for VRChat Udon written in U#. Contribute to CampbellCrowley/VRC-UdonSharp-Keyboard development by creating an account on GitHub.

Udonで実装したキーボードです。 ローマ字入力、Unicodeの直接入力などができます。 パスワード、チャット、コマンド機能のデモを含んでいます。 テストワールド https://vrchat.com/home/world/wrld_286a6a0a-1784-43c4-aed7-a78a5da67652 最新バージョン : 2021-03-30 ■必須Asset ●VRCSDK3 - World https://www.vrchat.com/home/download ●Udon Sharp

weary fulcrum
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I see, thank you :)

lilac plaza
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anyone have any idea on how to deal with these, i've been trying to figure out this whole day

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i'm getting annoyed and desperate

dusk sapphire
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SimpleLightProbePlacer doesn't work for unity 2019

lilac plaza
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W H A T

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is that really the only thing that's stopped me from testing?!

dusk sapphire
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unless you have other script's with compilation issues, yes

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simplelightprobeplacer will break unity 2018/2019 projects

lilac plaza
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i.. i actually don't know how or where to properly add those few lines of script

nocturne jungle
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Could anyone help with making a world audio toggle?

nocturne jungle
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Do i need to import udon or sum

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tryna use qv pens

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well i hate unity because the whole file just corrupted for no reason, done with world making for a good while.

nocturne jungle
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screw it, anyone have some small rooms prefabs

bold ibex
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I'm trying to hunt down 2 things for a world I'm making and hopefully you guys can help. I'm trying to find a count up time, like the one in the waiting room and a nice glass texture, all the ones I find switch to default white when I switch it's shaders. The shader I'm using is vrc mobile defuse

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Thanks to anyone who helps!

bold ibex
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Also, forgot to mention but does anyone know the best light settings for a night themed world

sharp lava
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Best in what way?

bold ibex
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Best looking

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Like what the light level should be, color of light ect

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Saying this makes me realize it mostly depends so nvm about that lmao

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And someone gave me good glass

kind leaf
# nocturne jungle screw it, anyone have some small rooms prefabs

well hell bud, if you installed a prefab without reading the requirements highlighted on the website you can't get upset when Unity doesnt work the way you expect it to. This is the one time in life we actually need to read the damn instructions lol. That being said, using a small room prefab isnt going to help you until you start following directions. gl

kind leaf
# bold ibex Best looking

there are a few clocks at https://vrcprefabs.com/ and on booth. Booth is just a pain to navigate. You are looking for a shader clock. Scripting a clock is simple (any c# clock can easily be converted to udon) but has a higher overhead so we use shader clocks for displays.

bold ibex
nocturne jungle
left rain
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qv pens require that you install udon sharp first. projects rarely get corrupted for no reason; most often errors are caused by importing packages without reading the instructions first, or importing packages that are badly configured or incompatible with your version of unity or the sdk.

nocturne jungle
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And i hadnt installed udon sharp yet either so

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But anyways. Anyone able to send me a nice small world prefab i can mess with? Dont want to work on the same prefab for the third time

gaunt egret
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when using booth, its helpful to just put the link directly through google translate to get an english version. it does say import udonsharp but lower on the page

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"spookyghostboo" has some small free rooms on her booth page

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id give the link but im not sure if the bot would snipe it

nocturne jungle
nocturne jungle
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Anyone have a rainy window texture?

tidal bear
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Coming Soon

willow canyon
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I can feel my pc shivering in fear

tidal bear
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its not even 1% done

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though i do need ideas

willow canyon
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Gtx 1060 6GB, any special light types scares it

tidal bear
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1660 ti here

willow canyon
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Phew, I'm saved

tidal bear
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not complicated at all

willow canyon
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Let's hope unity works with your model

tidal bear
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eh, ill bake it

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plus im actually gonna test it rn

willow canyon
tidal bear
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😵

tidal bear
willow canyon
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I mean, it takes my unity about 13 minutes to bake

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I meant 30 minutes

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I meant 5 Hours

tidal bear
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bro

willow canyon
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I meant 13 hours

tidal bear
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you selected your cpu to bake

willow canyon
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Nah, that was on the gpu bake ;-;

tidal bear
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lol sucks for you mine takes like 2 minutes

willow canyon
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I may need to, fix my Unity

misty wave
stone marsh
tidal bear
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@willow canyon you say what? hahgahaha

nocturne jungle
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I cant pickup my pillows? They have a mesh collider and the vrcpickup script but they wont work at all?

tidal bear
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youre gonna put the pillow there i think

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from the hierarchy

nocturne jungle
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Never done that before but ill try

tidal bear
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try it

nocturne jungle
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Loading test right now

tidal bear
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you using cyan emu?

nocturne jungle
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Naw

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I dont even know what that is lol

tidal bear
#

use it it helps a lot

#

it emulates vrchat within unity

nocturne jungle
#

ahh

tidal bear
#

import it and just play the scene

#

make sure you have somwhere to spawn

nocturne jungle
#

Thatd be fine to import while in the middle of me working on the world right?

tidal bear
#

yeah, it doesnt affect nothing

worthy horizon
#

the preview for project ebott 3.0: undertale hd is now live

tidal bear
#

@nocturne jungle import it and press play, see what happens

gaunt egret
#

check if your pillows are static too

nocturne jungle
#

Oh this is awesome lol

#

Not static

#

Ive done pickups all the time and never had an issue i dont know whats going on with em now

tidal bear
#

hm

nocturne jungle
#

You know what.

#

Let me try something

tidal bear
#

look up a tutorial

gaunt egret
nocturne jungle
#

found my issue

gaunt egret
#

what was it? lol

nocturne jungle
#

So putting it on "pillow tan" didnt work, had to put it on "rugs_and_pillows_ect"

gaunt egret
#

the exact grip?

#

hierarchy looks odd

#

but if it works it works

nocturne jungle
#

Yeah, it works loll

#

woot woot

green lagoon
#

cool

tidal bear
#

@nocturne jungle whats the world gonna be?

nocturne jungle
#

Just a chill world

tidal bear
#

ah

#

same here

nocturne jungle
#

Mirror dwelling, movie theater with a regular video player

tidal bear
#

does vrchat support screen space reflections?

nocturne jungle
#

Uh

#

Idk lol, im a unity and vrc inner workings noob

#

Still gotta lookup a youtube video for making teleports, adding a video player, and some other things idk how to do lol

tidal bear
#

i have made some udon sharp codes

#

if you want them

nocturne jungle
#

Also, a world audio toggle to disable the rain in the backround

tidal bear
#

for teleporting and mirror toggles

nocturne jungle
#

I could use the teleporting one

tidal bear
#

hold on

#

all you need is a collider on the thing you want to teleport the user

#

and an empty for the user to be teleported at

nocturne jungle
#

Alright

misty wave
misty wave
tidal bear
#

thank you

misty wave
#

Btw @nocturne jungle I've been developing a tool to add teleporters, pickups and such automatically, as well as a prefab called "Tanuki Rain Machine" that has dynamic randomised toggleable lightning and rain and thunder

nocturne jungle
tidal bear
#

@nocturne jungle gotta download an old world of mine

#

fully regret making it, it was for someone

nocturne jungle
#

Lmaooo

misty wave
#

early in dev still tho

nocturne jungle
#

omg thats sooooo awesome

tidal bear
#

doest support it

#

or im doing it wrong

nocturne jungle
#

oh noooooooooo

#

i mean, you could maybe make a glass floor and flip what you have there, obviously it wont look that bad but as a backup plan

tidal bear
#

let me try

misty wave
tidal bear
#

nope

nocturne jungle
#

Not saying it should

#

Just curious

misty wave
# tidal bear sad

ive seen some level of reflections like that like in the movie rooms, but it probably requires custom shaders

tidal bear
#

maybe

#

unfortunate

nocturne jungle
#

aww

tidal bear
#

if that doesnt work

#

thats the graph

misty wave
#

and if you have trouble even then you can test my plugin for me lol

tidal bear
#

LAmee

#

vrchat doesnt support screen space reflectionss

nocturne jungle
#

Ok wait

#

so

#

how do i setup where you click itll teleport to "x" location

tidal bear
#

thats gonna be the target

#

the blue axis is the orientation in which the player will be facing

nocturne jungle
#

im slow

#

halp lmao

tidal bear
#

put the empty on the place you want the player to be teleported

#

and put that empty for the player teleport target

#

on the udon funtion

nocturne jungle
#

got itttt

tidal bear
#

nice

nocturne jungle
#

Ouuu thats nice

#

Throwing that in my assets folder

#

I get flung lol

tidal bear
#

or to the edge

#

make sure its aligned as such

nocturne jungle
#

should i have it flat like this or should i make it bigger?

#

I just want to to fit to the door frame flush

tidal bear
#

dont do that

#

make sure it has space, remember the player collider

nocturne jungle
#

Right

tidal bear
#

move it a bit forward

tidal bear
#

you can do half of what mine looks like

nocturne jungle
#

lemme mess around with it ill lyk

tidal bear
#

alright

nocturne jungle
#

The teleporter is right here and i dont really want to have it stick too far out in the room so people are just going to deal with it lol

#

Tried to use the same mirror script twice and the second one broke

gaunt egret
#

thats really weird

#

i have multiple of the same prefab with no issue

nocturne jungle
#

to make a copy of my world i literally just copy and paste the world folder right

stone marsh
misty wave
#

Anyone know of a good shader for distance merging like this?

#

Like a lava lamp

#

I found a neat technique for ray marching but i'm not sure if it works with particles

#

I guess they're considered metaballs?

gaunt egret
#

theres one in the vrchat prefab spreadsheet under shaders

gaunt egret
misty wave
stone marsh
nocturne jungle
stone marsh
#

Booth

nocturne jungle
#

Booth?

misty wave
misty wave
gaunt egret
wary coyote
#

whenever i add the vrc examples chair to an object, it works in testing in unity, but as soon as i build and test it's like the chair doesn't exist in-game

#

i don't know what's going on

granite urchin
#

Hi , i have question, why after uploading my world it’s not showing in my vrc profile?

lucid sparrow
#

I'm looking for help creating world "sits" that are not the default pose. I have seen "lay down" sits for beds, and I want to make that for my own world. Is there such a prefab somewhere? or can someone help me create these "sits" with different animations/poses? I have some various pose/animations I can use, I just can't get them to work right. I tried an animation controller with the chair prefab but the avatars end up in some strange location not where expected.

wary coyote
#

weird. solved it. they were like 1x1x1 pixels

hollow helm
#

Ok i need some help

#

my world will publish but not update

stone marsh
hollow helm
#

well i uploaded a world last night and went back into the same unity file this morning to add more, when i pushed the publish button it published fine

#

but when i loaded vrchat it did not update

silk prawn
#

Made my first attempt at a tree how is it :)
Ignore the texture on the floor 😭

green lagoon
#

you might want to take a screenshot using the Eevee renderer as it's a bit hard to see the leaves with all the White dots

tidal bear
tidal bear
#

hmu if you find it

green lagoon
vapid lotus
#

dose anyone got a video player set up for quest and pc

#

i need it for my world

remote mortar
#

im have a problem with coliders for the floor in a world im making can anyone help

nocturne jungle
#

Anyone have a nice rain asset? Like just for outdoor rain

#

Also a nice skybox that looks stormy

kind leaf
nocturne jungle
bold ibex
#

oi i got a big brain idea

#

i want to import a freaking roblox map into vrchat

#

cuz i made a pretty sick map

#

it should be theoretically possible right??????

kind leaf
#

the geometry yes, the scripting not a chance

vapid lotus
wind girder
#

My second world so far not finished yet but felt proud if it

vapid lotus
#

call me lol i want to have a better look at it lol looks good

crystal aspen
#

Hey there.

Can someone explain, how this mmd world stuffs work? Mor specific i wanna add some animations to my privat world, where you like, sit on some specific item/trigger or something like this, it takes over and the avatar plays the animation?

sharp bloom
#

im trying to learn how to make UIS for vr

#

so I made this UI

#

where the box collider is essentially this shape

#

but the collission seems to be different where its much larger than what it should be

#

(easier to see the box in VR due to the different raycast pointer)

#

because of it, the UI ingame ends up having a box collider like this instead, and going inside of the box collider doesnt let you use the UI at all until your collission is out of it

#

any clues on how to fix this

#

im not sure if its trying to save a old version of the box collider i had up there or not

#

or if theres a proper setup for making the ui collider and raycast

tired tree
#

hey anyone know how to speed up world uploads

white moon
tired tree
#

Oh

white moon
#

that was making mine really slow a while ago

tired tree
#

What does future proof even do

#

I’ve had it on since the beginning

white moon
#

I only vaguly remember someone explaining it to me long ago, but it wasnt anything important XD

tired tree
#

Does it matter I’ve already uploaded the PC version with future proofing do I also need to upload the android with it now/quest

white moon
#

No it shoudlt matter, it just adds extra steps to the upload that makes it take longer

white moon
#

I dont have one on my UIs and they work fine

fleet isle
#

im trying to find this script but its not showing up on my sdk version what do i use instead

stone marsh
#

You use the udon node graph.

Alternatively you can also use CyanTrigger which allows you to setup udon logic in a similar visual style to sdk2.

#

There are examples of many things with the sdk however, and there are lots of free prefabs online for most anything. Jetsogs udon prefabs is a great collection.

You'd also want UdonSharp if you use that however

sharp bloom
modest patio
#

(Hopefully) quick question,
Does anyone know how the 'camera jack' functions work in worlds, where you put your camera in a sphere and it replace what is captured with another source.

Answering my own question, found a working camera jack shader in the Camera system in https://github.com/orels1/UdonToolkit

stone marsh
modest patio
sharp bloom
#

trying stuff right now

#

somehow the other uis work but now im having issues with main ui

#

im wondering if its too far into the wall so checking that out

#

i think that was the issue

#

it was randomly rescaling for some reason but by fixing the rectangular transform to make sure scale is at 0.01/0.001 / not 1 that fixes the weird box scaler

#

then had to pull it out a bit since it seems it was rendering and visible, but wasnt interactable cause it was too close to the wall

scarlet moon
#

AudioLink lights only flash if your character is near audio source, any way to change this to flash regardless of distance from audio source?

astral swift
#

Hey all!

I installed unity imported sdk to a new project and i have no vrchat panel to login and this error 😄

i tried to import it 3 times with no luck do am I missing something ?

https://prnt.sc/wwu6aHpvJa80

Lightshot

Captured with Lightshot

dusk sapphire
#

wrong unity version, you have to use 2019.4.31f1

astral swift
#

Yeah thanks, i see it now weird, I thought it installed 2019 ! thanks @dusk sapphire

sudden cloak
#

My Vrchat World Is In Community Labs And I Need You Guys To Help Me Out,DM If You Are Interested,I Can Do Textures

#

It needs an update

muted patrol
#

So this is a pretty dumb and basic question but I seem to have forgotten where to adjust how many players the world is allowed to have. Where do I set this?

still viper
#

isn't it when uploading?

#

let me check

#

yeah

muted patrol
#

oh right, I knew I was an idiot.
I havent published it yet so thats why I didnt find it.

#

thank you

still viper
#

no worries

#

on a different note

#

anybody know why my mesh collider doesn't work on quest, but works fine on pc?

#

I just fall through the map on quest

#

no idea why

astral swift
#

Hey can someone recommend unity assests that work on udon ? like world builder i had probuilder but now its deprecated matsix

upper obsidian
#

Where did you get this from? Probilder both worked and works.

astral swift
#

I was not sure if it still works vrcThinking

violet flicker
#

I made a world but when i test, it's just me falling, i can't see my world anywhere at all.... ive tried different things and can't figure it out how to do it.... what am I doing wrong?

violet flicker
#

yay figured it out, i was stupid and didn't update my downloads lol

stone marsh
uneven bane
#

hello everyone, i m doing my first map and i would like to hear other people opinion, i m doing a small room map and i would like to add something like a picture on the wall of something i like, should i look for an item in the store and add an image in it or that would look weird?

nocturne jungle
#

does anyone have a collider toggle that i could just add what ojbects i want to toggle into it easily?

#

Or even a UI with a lot of toggles

ruby jay
#

can you show your lights?
you likely use real time lights

tribal linden
#

I uploaded a world but it doesn't show ingame?

#

Its been a while I really do think something is busted xD

#

Yea, it says its all good

#

Oddly enough, it shows up on recent but not on "mine"

gaunt egret
#

are those wow assets by any chance?

#

looks familiar

tribal linden
#

Not from Wow but same style

mild python
#

The problem is when we try to join in through, say, VRChat's website, it goes to the loading screen but then kicks us into our home world right away, don't even get to see the thumbnail for the world we're trying to join

#

It doesn't show up in the ingame's search engine, but does in the website's

tribal linden
#

I'm struggling too

#

I'll probably try again tomorro

#

tomorrow*

nocturne jungle
#

does anyone have a collider toggle that i could just add what ojbects i want to toggle into it easily?
Or even a UI with a lot of toggles

tribal linden
# nocturne jungle does anyone have a collider toggle that i could just add what ojbects i want to ...

Enabling and disabling large numbers of objects all at once is pretty easy, and here I do so using Colliders for a set of couches. All assets are available on my Patreon if you'd like to have access to anything I made during or before the video.

00:0...

▶ Play video
kind leaf
#

for those of you asking for plug n play prefabs to make your life easier, try looking on VRCPrefabs.com its a collection managed by the community, and just about everything you need for world or avatar development can be found there.

A database full of all your requests is easier to scan than asking and waiting for a reply 🙂

broken cloud
#

I need a dev to build a world for me

near escarp
broken cloud
#

Thanks

scarlet moon
#

Can you paste the videoscreen from Merlin UdonSharp Player onto other objects?

#

I am working on a audio visual dome using AudioLink

#

Going well so far

indigo badger
#

Hey there hows it going, so im new to the community, i recently got my quest 2. i have been wanting to do more in VR chat and as a level designer i was really intrigued by being able to create a world in Unity and put it into VR Chat, i mostly work with Unreal engine, and have some past experience in Unity but i have not kept up with it, on top of that my coding skills are a bit sub par lol. i watched some videos on it and they make it look so easy but i keep running into this problem before i can even get started designing. can anyone please help

delicate hornet
#

This is a occlusion culling question. Hmm even though I added a massive rectangular mesh for the occlusion area and set my parameters to pretty small like small occluded 0.25, smallest hole 0.20 and threshold at 100, the terrain keeps flickering around in the background. The terrain is like a hill but parts of the hill can be seen rapidly flickering on and off while one is in VR. Any one got some tips with what to do with terrain culling?

indigo badger
brisk compass
#

Hey @indigo badger, I'm just starting out too so I may not be a huge help but I noticed you're running a version of unity higher than what is listed as supported. Try to replicate your steps on the correct version and see if that's the problem?

nocturne jungle
#

is there anyone that can go into a vc with me and help me make an emmisive material. I cant figure it out at all

indigo badger
brisk compass
#

You're welcome! If you're just starting out in Unity and have multiple installs (i.e. Current Unity and Current VRC supported) make sure that you select the version at the top of the menu when creating the project :) Good luck! Please let me know if that fixed it because I'm curious haha

nocturne jungle
#

I want to have a UI and have stuff look like a neon glow but i cant figure it out and ive tried tutorials and what people have told me to try and it just doesnt work. If someone can help me in a VC just dm me or call

crystal aspen
#

When i start "Play mode" in unity i cant move in my world for testing.. whats missing.. also i dont spawn where my spawn is ingame.. XD

nocturne jungle
#

In scene or in game

brisk compass
#

@crystal aspen To test your map, use the VRC SDK panel to build a local copy of the map, this will open VRC in a new window and let you load in as you would in game. For the spawn, there's a spot to define your spawnpoint in the world component

crystal aspen
#

In the Game tab after i press the playbutton

nocturne jungle
#

Use this for in unity game testing

#

Itll let you play and interact with your world in unity after you play the scene

crystal aspen
#

@brisk compass "build & Test" dosnt open vrchat, dont know why

brisk compass
#

Have you launched the game for the first time and played for a moment?

#

It should generate the file links after running once

nocturne jungle
#

Do you have a spawn?

crystal aspen
#

this is what i was looking for thx Bex ^^

nocturne jungle
#

Npp

#

Make sure you have a VRCWorld aswell, thats your spawn for your world

brisk compass
#

As Bex mentioned, the VRCWorld prefab in examples will give you everything you need to jump in. There's a spot in it's attributes that you can add additional spawnpoints too but you'll spawn on the VRCWorld by default without any defined

crystal aspen
#

I have this in my hirachie. and i was blind.. didn see the VRCworld prefab.. hope now it will works. and yes sly i had vrc open a few times even with my new project but unity still dosnt want to open vrc wenn i make build and test.. but no problem.. with the cyanemu from bex im fine XD

nocturne jungle
#

lolll

#

Awesome lol

#

I want to have a UI and have stuff look like a neon glow but i cant figure it out and ive tried tutorials and what people have told me to try and it just doesnt work. If someone can help me in a VC just dm me or call

#

Emmision like this

gaunt egret
#

do you have post processing set up

white moon
white moon
#

and how does it work, make the camera think its somewhere else? or is it rendering a camera thats elsewhere

gaunt egret
nocturne jungle
modest patio
white moon
#

Mmmk. Thanks!

gaunt egret
#

nice

nocturne jungle
#

One issue though, these work

#

but these dont

gaunt egret
nocturne jungle
#

Ok, now

#

fixed the lights working everywhere else

#

but now one set of lights is blinding lmao

#

these are the good ones lol

gaunt egret
#

weird. im not sure besides checking the materials are the same and messing with the bloom settings in post processing to make it softer

#

if that doesn't work and you're able to move the lights by themselves, id just copy+ paste the working ones to replace the weird ones

azure anchor
#

I’m starting my very first world project. And the question is, would it be better to build it in Blender first and then import it into Unity or just put stuff together in unity?

gaunt egret
#

better to build in blender

#

lots of more control, plus you can uv map your textures correctly

pulsar crow
#

Blender first to build out your mesh. You can prototype something in Unity if you REALLY wanted to get into it asap

azure anchor
azure anchor
pulsar crow
#

It took me quite a bit of time to be comfortable with Blender and also just looking up keybinds or ways to do what I want to do

gaunt egret
azure anchor
gaunt egret
# azure anchor I sorta made an avatar but a world seems like a new beast

https://www.youtube.com/watch?v=oWvarxgP8HM& got me through my first world

Download Package here:
https://drive.google.com/file/d/1L9GfRTsKZgz8yo7ON_oGq7fNCrlpU6cH/view?usp=sharing\

Starting in Blender 0:58
Texturing 34:33
Exporting from Blender 1:02:45
Importing into Unity 1:03:06
Unity Materials and Textures 1:07:38
Importing Assets 1:13:13
Colliders 1:24:04
Pickups 1:26:37
Lighting 1:28:59
UI Triggers 1:49:05
Post ...

▶ Play video
near escarp
#

She just published a new one yesterday too

gaunt egret
#

she has other good video tutorials for world making like post processing (bloom, ambient occlusion etc)

#

oh i didn't even see that one

gaunt egret
#

probably the most helpful channel ive come across xd

near escarp
gaunt egret
#

🤌

near escarp
#

I'll pin it for others

nocturne jungle
gaunt egret
#

bake your lights

#

well change the light to baked too

#

all of them, otherwise you're gonna get 2fps

nocturne jungle
#

How do i bake?

#

How do i bake them?

azure anchor
gaunt egret
#

ill dm you cause its not world dev

nocturne jungle
#

yeah

near escarp
white moon
#

The higher the emission strength the more it'll glow from bloom

rare flame
#

Quick question so I'm uploading a world and I also wanna upload it to quest but I have to optimize it

Do I just publish it then publish the quest versions and finally upload it to Community labs
Or do I upload pc to community and then quest
I only have one shot to upload it to Community so I feel like I should make sure
I've uploaded worlds before but I forget, its been a while-
Thank you!

#

Probably upload them both then hit community right? I feel like im overthinking it🤣

indigo badger
#

@brisk compass Thanks bro looks like its working with no issues

brisk compass
#

Glad to hear it!

nocturne jungle
#

neon lights are a nuisance to make in unity

surreal surge
#

first try at free hand buildings! heres one side

#

havent done other sides yet

nocturne jungle
#

got audio toggle working lets gooo

rain harness
#

Hello all! Figured I'll post my work in progress:

#

Went from an apartment to a house layout, lol. Might tweak things bit by bit.

surreal surge
#

yooo pog

#

i use that wood texture

bold ibex
#

my vrchat world keeps crashing in vrchat and i dont know why

azure anchor
#

I am trying to test build and my vrchat wont load now. Any one know why?

bold ibex
azure anchor
#

It's just loading

#

and loading

bold ibex
#

like is it your custom world or a random world

azure anchor
#

Custom

bold ibex
#

huh

azure anchor
#

I deleted the stuff I added and it's still doing it.

#

I have no errors either

bold ibex
#

yeah i got something similar with mine @ me when you get the awnser sorry i couldnt help

azure anchor
#

It’s okay. I wander if vrchat is messing with stuff again

azure anchor
azure anchor
fair musk
#

Ok so I am creating a world for the first time, it is completely done but when I go to test it my avatar immediately falls through the floor and because a loop of them falling does anyone know how to fix this

azure anchor
#

Then make sure the box collider is the same Height and width of the floor and then you should be good.

azure anchor
fair musk
fair musk
#

If anyone would want to join a call with me and see if any of my settings are messed up that would be greatly appreciated

fossil flint
upper obsidian
high dock
#

I'm a beginner in making vrchat world, I saw a tutorial on youtube to test the world, when I click build and test. vrchat does not open but what appears is a pop up microsoft store. how to solve this?

upper obsidian
high dock
rain harness
#

Hopefully I'll be able to upload a world by the time I finish making this...

somber axle
#

workin on sumthin :3

bold ibex
#

Is it possible to add footstep sounds?

upper obsidian
tribal linden
#

Anyone know how I can make a sword damage a player? I saw a tutorial but it must be outdated because it was for SDK2
VRC_CombatSystem is Deprecated

tribal linden
somber axle
#

@fleet bay made the scene. im just putting the stuff together and doing the udon scripts

kind leaf
tribal linden
crystal aspen
#

I did place the "UdonSyncPlayer" into my world and put a videourl for autostart into it.. but when i upload my world for testing, i cant ender an url into the adress thingi.. cant interact with it..

icy swift
#

does anyone have any experience in blender

#

I made this in unity and exported it

#

but is there a way to combine all of the polygons so it doesnt look weird with lighting

#

example:

kind leaf
crystal aspen
#

It dosnt have an udon behavior anywhere in the input fields

kind leaf
#

There is only one input field, the one displayed in the above screenshot is a caret. If it is broken it should have a missing component message where the udon behavior was. Without the input field udon behavior the input field will not work. This behavior is in the provided prefabs

crystal aspen
#

atm it looks like this

kind leaf
#

expand the VRC Url input component

crystal aspen
#

When i test it with "CyanEmu" in unity it works, but not in VRC after uploading it

kind leaf
#

If thats the case make sure the VRC Ui Shape is attached to the canvas

#

Also make sure that the Pos Z position for the InputField GameObject + all children are at 0. They are at 0 by default

crystal aspen
#

is in and moment.. will look into this

#

and for the canvas etc everything is on 0

kind leaf
#

The only remaining check is to make sure the canvas isnt accidentally inside another colliders.

crystal aspen
#

well... i will look later more into it.. thx kev.. hope i can fix this... XD now im going into vrc rp.. ^^

#

Later i will try putting the prefab new into the scene maybe this will help.. if not well.. dont know XD

thick granite
#

anyone know how to fix this error? using the 2.0 sdk for worlds

nocturne jungle
#

How could i make it so my world lighting doesnt show on the "screens" so it looks like regular computer screens

chilly hawk
#

Could be wrong, but I think that's what 'unlit' shaders are for

nocturne jungle
#

oh found it

#

lol thank you

chilly hawk
#

When using terrains, should I use lots of small terrains rather than a single big one?

nocturne jungle
#

Could someone link me to a Chair/Object collider toggle?

kind leaf
nocturne jungle
#

Why doesnt my post processing show much effect in game?

#

to be honest, doesnt look like i can see it at all

kind leaf
#

Make sure your reference camera is set

nocturne jungle
#

uhh how do i do that lol @kind leaf

chilly hawk
#

Unless I'm missing something, making slopes is horrible

#

Wish I had a plane with nodes I could raise/lower instead for lower poly terrain

kind leaf
#

The resolution of the terrain is in your hands. But yeah, node based would be nice

#

There are node based terrain generators for unity, you just need to construct the terrain in a project free from vrc, then use a terrain to mesh tool to convert it to something useable for you

kind leaf
nocturne jungle
#

Now it aint workin at all ;-;

gaunt egret
#

you put the camera where the "vrcworld" is if im understanding kevbal right

#

not the vrcworld

nocturne jungle
#

But now the post processing itself isnt working

#

lmao

gaunt egret
#

oh i see

#

oh it looks like you already have it wtf

#

linking a doc where it only explains what things are is not helpful at all lmao. i would refollow the post processing set up video

#

you can change parameters in the post processing to make it stronger or lighter

raven lagoon
#

i need some help because idk what im doing wrong, this error wont go away

daring sigil
#

Hi, im just working on a world and its my first time making one that is quest compatible. Is there any way to use textures with transparency? and also metalic materials?

gaunt egret
daring sigil
#

Ah ok thanks!

nocturne jungle
raven lagoon
left rain
#

transparency is pretty tough on the quest though, so it should be used sparingly

bold ibex
#

Does poiyomi shaders work with worlds?

green lagoon
#

just don't go crazy with the transparent materials as they're more expensive on mobile Hardware compared to PC

left rain
#

yes. you can use any shader you want on quest, though you will get warnings and you should be careful about overdoing it with fancy materials

green lagoon
#

so you're probably not going to have a good time if you're trying to Port a realistic Forest to Quest

gaunt egret
#

ive never seen a quest world with transparency lol

green lagoon
left rain
#

mine uses it. just carefully.

bold ibex
#

Ok my world works fine in unity but crashes in vrchat

left rain
#

that's my world.

bold ibex
#

Ah ok

left rain
#

there's transparency on a few places. but it's otherwise pretty well optimized

#

it's definitely doable, just be careful where you use it, and use lite shaders where possible

#

the less materials the better

bold ibex
#

Do you know what could be causing vrchat on my world

green lagoon
#

we wouldn't be able to diagnose with literally no info on the world except crashing

bold ibex
green lagoon
#

I'd suggest swapping all the shaders to standard light shaders

#

also what special effects are you even using to warrant poiyomi

bold ibex
#

Nothing special just someone told me to use them

green lagoon
#

well that's kind of silly of them

bold ibex
#

I'll try standard light
I'm at work right now so I'll get back to you tonight

#

Can I dm you when I get home

green lagoon
#

sure

left rain
#

poiyimi shaders are neat but not nearly as efficient as standard lite, only use them when you need them

green lagoon
#

and most of those special effects wouldn't be applicable on worlds

#

@left rain just gone wandering around The Conservatory very good job on it

green lagoon
#

and definitely good idea having all of the plants be pure geometry to make it run on the quest

left rain
#

yeah, i had to carefully choose plant species to avoid using transparency.

#

the only actual transparent shaders involved are the window glass and the hidden whisky bottles

cobalt smelt
#

Unity (2019.4.3.31f1) seems to sometimes mangle the transparent areas (alpha) of textures. It happens with both the standard shader, and with a basic, unlit, vertex shader I made, but not with Particles/Standard Surface, so I'm guessing its something specific to vertex shaders, but I'm not sure. Anyone know what causes it and/or how to fix or work around it?

kind leaf
# nocturne jungle 👍

If by linking the camera breaks post processing completely then you have more than one camera in the scene. Its an ultra simple setup and outside of the inital setup all that is required to make it render in vrchat is to link it to the reference camera spot in the SD. PP does not work in Quest btw.

kind leaf
gaunt egret
#

learn nothing from tutorials lol

kind leaf
#

just as hilarious as learning from reading huh 😉

#

The irony is complaining about reading while asking for assistance in discord which requires reading lol

nocturne jungle
kind leaf
#

So normally your scene has one camera, and you attach the post processing to it. If you made another than use that as your reference

#

Just make sure you only have an audio listener on the reference camera while you are at it. Only want one per scene

#

A camera comes with one activated by default so two cameras means you have two audio listeners as well

#

Basic setup, with minimal toggle support

nocturne jungle
#

Ill have to check it out

#

Thank you

kind leaf
nocturne jungle
#

@kind leaf Youre a magical human being thank you SO much

nocturne jungle
#

How can i make it so peoples avatars dont glare up like the sun?

left rain
wind girder
#

Any suggestions on what I should put on this shelf?

bold ibex
#

what mean

nocturne jungle
#

uh, is this normal VRC?

bold ibex
azure tendon
#

i need help

bold ibex
#

same

nocturne jungle
azure tendon
#

I get an error that says this "NullReferenceException: Object reference not set to an instance of an object
VRCSDK2.RuntimeWorldCreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:82)"

misty wave
wind girder
azure anchor
#

On blender, can you put more than one material on an object?

fair musk
#

can anyone get on a call with me and help me fix this?

azure anchor
#

Does anyone have a white wood material?

gaunt egret
#

mmm lets see if the bot will snipe this link

gaunt egret
azure anchor
#

I have already been there\

#

There is no white wood material

gaunt egret
#

you can edit the color of anything

#

lol

#

any image editor

azure anchor
#

Wait

#

Okay so how I would I do that then?

gaunt egret
#

i would recommend gimp

azure anchor
#

Okay

gaunt egret
#

i use a drawing program called krita to do my edits because i draw too, but i know the bare minimum of gimp to help change a wood color lol

limber panther
#

I'm using a super basic video player for some general music for my world, but I can't seem to get it to loop. I figured I just had to hit 'Loop' on the video player, but is there something I'm missing?

indigo frigate
#

Would it be possible to make a VR Chat world from a 3DS/Citra assets?
I want to make a world from a 3DS game that means a lot to me, is this possible?

gaunt egret
#

i don't see why not but thats asset ripping and usually people here won't help with that

indigo frigate
#

Oh ok, I understand

gaunt egret
#

im not an expert by any means, so i could be wrong about your settings but this worked right out of the box after following the directions

umbral dune
#

alright I might have brain damage - I build a quest version of my world, but when I test it out with a quest user, I can't see them

#

oh my god only as I send that I realise

#

the quest is on the open beta

gaunt egret
limber panther
gaunt egret
gaunt egret
#

you're allowed to ask questions xd

shrewd palm
azure anchor
#

Can I make a useable window for quest users?

#

And how does that work?

kind leaf
azure anchor
#

I had to delete the package entirely

kind leaf
azure anchor
kind leaf
#

depends on the exact error messages but basically it just means there is a conflict or a lack of requirements being met. Re-read the git and follow the directions, double check and you should be fine. If there is a preexisting issue you should have those errors before the import. Also make sure you are importing the latest build and not the git master.

azure anchor
#

It really didn’t tell me much at all. :/

kind leaf
#

Requirements:

A project with the latest VRChat SDK3 Release installed in it
The project also has the latest UdonSharp
The project also has TextMeshPro installed in it.

Its that simple.

azure anchor
#

The sdk3 I got two days ago xD

#

I just now started out

#

everything is up to date

kind leaf
#

So you have UdonSharp?
Its not the same as Udon

azure anchor
#

I can put it back into my scene and show you

azure anchor
kind leaf
azure anchor
#

Got it again

#

And this is with the UdonSharp, latest version of the VRCB, and SDK3

#

🤷‍♂️

kind leaf
#

The highlighted error isnt a script compile error. There should be other errors shown.

azure anchor
#

That's all I kept getting ;-;

kind leaf
#

do you have clear errors on build selected?

azure anchor
#

Nothing in my hierarchy had errors. Only when I added the asset to my project, it freaks out

#

I haven't even touched it yet.

nocturne jungle
#

Could anyone link me to a good tutorial on how to do a collider toggle?

kind leaf
tribal linden
#

Anyone know if there is a feasible way to make a glider? XD

kind leaf
tribal linden
azure anchor
#

I tried making it to where the an object can turn on and off a mirror and it's not working.

tribal linden
#

want me to send you the link?

tribal linden
azure anchor
cerulean echo
#

@azure anchor i think you not addet the mirron on the script maybe you not done it public so you can add the gameobject or you not addet it the script looks ok

cerulean echo
#

Do you addet the mirror on the script ? On the gameobject where the script is ?

azure anchor
#

It did not work what so ever

cerulean echo
#

The script looks ok weard but you can click on the button? Maybe screenshot the gameobject where the script is

azure anchor
cerulean echo
#

@azure anchor ok but i looket my script and its 100% like yors so should work maybe you forgot to press compile?. no idea but a screenshot would be good to see but try to press the compile maybe that helps but normaly should work

azure anchor
#

Where do I do that on?

shut lichen
#

i wonder work for OSC?

cerulean echo
#

where the notes ar up in the i think right corner

#

no idea if its that like say would be good to got also a screen to see whats going on

azure anchor
quasi fern
#

that entire series of videos is very helpful. i recommend watching all of them.

tribal linden
somber axle
# azure anchor I tried making it to where the an object can turn on and off a mirror and it's n...

In this tutorial I will show you how to add a high-quality and low-quality mirror with toggles to your VRChat world with the new VRChat SDK3 and the Udon programming system!

Timestamps:

  • Intro 00:00
  • Set up scene and mirrors 01:16
  • Add mirror toggles 02:24
  • Programming with Udon 03:20
  • Interaction text 05:27
  • Test in VRChat 05:52

🌸 3D Mo...

▶ Play video
#

this will maybe help u a bit

#

also i have a question

#

how can i make a toggle for pickups? like a local toggle. just for the player

frail whale
#

how long about does it take to make a world start to finish?

#

like weeks or days or hours?

#

i have an idea for a world but am def gonna need help

left rain
#

it entirely depends on the complexity and quality of what you're trying to build, and how well you know what you're doing

#

definitely think weeks or months more than days or hours unless you're already very skilled or you're building a very minimalist space

frail whale
#

ok great thanks

tribal linden
wintry iron
#

any one have a prefab worlds on vrchat besites

bold ibex
#

Hello I'm having trouble on searching worlds (I'm mean looking for worlds) and I'm new on VRChat 😅

wintry iron
#

what mean?

peak sluice
#

Hi, I need some advice, is there any way to make a border for models that have been exported via .fbx so that collider doesn't have to make a manual

wintry iron
#

any one have a prefab worlds on vrchat wesites

left rain