#world-development

39 messages Ā· Page 120 of 1

bold ibex
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my world doesnt have jumping on. can someone tell me how to add it

tropic cedar
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If you unpublish a community lab world, can you republish in the same week?

fierce schooner
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So I did pickups for some drinks and bottles and for some reason the bottles seems to flatten when in hand when we rotate it but not the drinks, any clue on how to fix it ? Or from where comes the bug ?

stone marsh
stone marsh
stone marsh
bold ibex
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wait sorry where is it?

stone marsh
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just use the search feature in Unity to look for "VRCWorld"

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The example udon behavior itself is called "VRCWorldSettings"

bold ibex
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ok yeah i found the vrcworld prefab

fierce schooner
bold ibex
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so jumping is just available now?

stone marsh
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If you use that, you need to replace your current world descriptor, you can't have two scene descriptors, I was just directing you to a location with an example

bold ibex
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ok yeah

fierce schooner
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Is it possible to make a button disappear with another button ?

stone marsh
bold ibex
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Does anyone know a good yt tut for the QV Pen

stone marsh
# bold ibex Does anyone know a good yt tut for the QV Pen

A tutorial shouldn't really be needed, all the information is provided on the Booth page. All that is required is that you have an updated copy UdonSharp as the booth page states, and you ensure you use the current Udon/SDK3 SDK, it will be drag and drop into your world. There is a Prefab included located in the QvPen folder that you would simply drag into your scene and it's all ready to use.

bold ibex
stone marsh
bold ibex
stone marsh
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It just has to be in your project if you don't already use it yea.

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Don't need to do anything past just importing it

bold ibex
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Okay

bold ibex
fierce schooner
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I did this to make the button disappear/appear for everyone
But the button I interact with is the only one disappearing
Well I kind of fused two kinds of working graphs into one
Capsule is the button

bold ibex
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can someone help? my scene is all black lmao

bold ibex
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i just started a new scene and this happened

fierce schooner
bold ibex
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thats odd, i dont think ive seen that happen before so im unsure

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yeah its never happened to me before lmao

fierce schooner
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Are you sure you have a scene tab ?

fierce schooner
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add a tab

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and pick up what you want

bold ibex
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ok it worked

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thanks

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just not the right size lmao

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theres just this weird black bar now

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do u guys know how to work the pens, they wont draw

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you should just have to import them and they work

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i think you might need like udonsharp or something

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yeah i have the undonsharp in, but for some reason they wont draw

ancient basalt
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Anyone know how I would be able to make a system to page through avatars as seen here?

bold ibex
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how do i fix this

near escarp
ancient basalt
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Ah.

near escarp
terse topaz
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What is a good way to figure out the scale for making worlds in blender? so that when I bring it into Unity for VRChat that it will match player height (doors and such)

faint geyser
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hey how do i make voice go far
or how do i make a mic that make the player near the mic go over the whole world

winged wharf
near escarp
misty jolt
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my unity crashed, 3 hours of work, G O NE 😩

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note to self: save more

median egret
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does setting the rendering path to deferred not work?

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looks fine in unity but not in vrchat

near escarp
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VRChat uses forward rendering

bold ibex
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Does anyone know a good looking digital clock prefab?

loud solar
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I kept getting the error object missing reference

bold ibex
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how many times can you uploed a world ?

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just woundering

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out of curosity

bold ibex
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I've seen this keyboard and global chat UI bundle around in many different VRC worlds. Are these standard SDK/Udon elements, or is it some custom thing? Where can I get it?

candid kiln
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Im still a young creator, still learning about making worlds.. what do you folks think of my first world? still needs some work in progress but this is all i got so far.

unkempt turtle
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thats a hell of a lot cubes

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@candid kiln

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try not using cubes to model, but rather a dedicated software like Blender, Maya, Sketchup or literally anything

upper obsidian
unkempt turtle
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still a hell of a lot cubes

chilly hawk
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Most of that could be easily replicated in Sketchup.

unkempt turtle
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all of that

mild hamlet
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any1 know how to fix this error?

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constantly keep getting it even in clean project files

unkempt turtle
mild hamlet
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ye

tardy moth
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how do I get my world to fix small avatars menus breaking?? I know rest and sleep does it so it's clearly possible. Is it a unity extension or something??

small lark
upper obsidian
small lark
small lark
small lark
shrewd urchin
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Hi Guys!

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It has been 9 days but i can't still upload custom avatars or my world

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Is there anybody who knows about the process?

upper obsidian
# small lark I've had it already

In the inspector, select the object on which the avpro is installed, add an udon script to it, then it will find everything by itself.

upper obsidian
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The object must be selected with the player component, then she will see it.

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But you can add it like that, look in the list for the Type

small lark
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;-;

fierce schooner
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Is it possible to make a pickup object that only the owner of the map can pick up ?

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Or the owner of the instance at least

upper obsidian
upper obsidian
west delta
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just wondering is there any shaders that make minecraft textures look good ?

left rain
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what's "look good" mean

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the standard shader would be enough to add realistic lighting and reflections to Minecraft shaders, if you can come up with proper normal and roughness maps that match the base color maps

west delta
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well i cant get the transparent textures to look good example tree leaves glass grass flowers and water dont look good

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@left rain

south orbit
south orbit
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  • tho it is indeed alot of cubes above, which would make alot of sense to atleast group them / combine some with probuilder indeed, tho i would never combine everything it would break it 100%
atomic python
south orbit
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it sounds like a odd way i mean

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why dont u just make an animation with the logo and put in the animation itself ontop of a white cube or black cube or w/e to overlay it without having to use a video player, it will still play the animation

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  • example i have rain in one of my worlds, i have toggle buttons for on / off for the rain, the rain itself is just entirely an animation not bound to any video player or anything else, just simply an animation dragged in, which plays fine, and i can just toggle it off by default and then inviduals can activate on a button if desired
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the example provided is that u can do the same in theory with a logo.

plush kindle
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Small coffee shop lounge (WIP)

atomic python
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i imported a mp4 file and applied onto the object

south orbit
atomic python
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when i hit play in unity the video plays fine but when i try to build and test its just white

south orbit
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yeah exactly

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thats local

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make a animation .anim

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and put that instead

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and not in a video player

atomic python
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is there any way you recommend to change it from a mp4 to .anim

south orbit
atomic python
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idk how to do that XD

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oh boy youtube here i come

south orbit
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yeah youtube is prob the best bet on how to make animations in unity as it is rather complex to explain on text :p

atomic python
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i would jump in a vc but im about to head out for a bit

slim geode
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anyone know why my build tab is empty ?

using old sdk 2.0 to upload my old world but when i got to the "Builder" Tab, there is nothing showing in there. just all gray

atomic python
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are you signed in

slim geode
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yeah mate

atomic python
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have you tried using SDK3 instead

stone marsh
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You have errors in the console most likely

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And yeah... Sdk2 should be avoided if at all possible. There's nothing it can do that sdk3 can't.

slim geode
slim geode
atomic python
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The only thing clearing does is remove the message from console so you can see new ones, it doesnt get rid of them

slim geode
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lol

atomic python
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Only thing i can think of is trying to see if SDK3 works any better

slim geode
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anyway to fix those errors ?

south orbit
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just use sdk 3.0 lol

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reimport all of it except the sdk files and what not

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and convert it to 3.0, try again and see if u get same errors

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2.0 is way too outdated and barely supported if even supported at all anymore

slim geode
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wont all the triggers and stuff break if i put it into 3.0 ?

south orbit
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atleast when it comes to worlds, i know they still a thing on avatars but even that is going out of time

south orbit
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if u have the udon graphs, u can just screen them in worst case they wont work u have something to work towards on the 3.0 one

cunning mist
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I have this Area which I want to change into a Hangout Area, But have no sense of Interior Design, What would be a good style of Furniture? You can DM if you want.

south orbit
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maybe u should consider building more exterior before putting interior ? maybe like some guidelines in terms of where u want a center space of hangout to be or etc

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example, u could start off doing a circular thingie in the middle, make couches and blankets maybe a tv etc, and expand outwards from there with anything from plants to lamps to u name it, but again working on such open simplistic exterior is very tricky cus again it doesnt guide / provide proper sense of where it would make sense to furniture it

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here's one of my worlds from scratch as an good example of what i mean, atleast i think personally it came out good :p im not the best nor professional, but the principal on my world here is that, everything is placed with spaces and with sense in form of how the exterior is.

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u can see how 'easier' it is for me to furniture this exterior because it has more sense in form of direction on where to place things

fierce schooner
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Can I make an item emit particles when picked up ?

cunning mist
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Well The Wall is the Main Focus cause it has the Mirror, But this was Originally just a Basic Avatar world but Friends told me I should Expand it into Avatar/Hangout Area.

south orbit
cunning mist
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I did think About adding more walls, a 2nd Floor, Two more Platforms to the Left and right, One for a Video/Movie theater, and the other as a Game Room.

south orbit
cunning mist
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Cause this this the Back Area where I'll be Expanding for future Avatars when I learn how to make Stuff that aren't Simple Knuckle Avatars.

distant gust
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I have a really weird issue. I’m creating my second world. And I uploaded the exact same world from the PC build for Quest (I plan to mobile optimize at a later time) but for some reason, everyone on Quest can’t see nameplates? I didn’t have this issue with my last world and my PC world works fine. Any ideas?

slim geode
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hey @south orbit

How do i fix this ?

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i removed sdk2 and added 3.0 to my world

chilly shoal
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I've got a sliding door that I want to be able to grab and slide like a real door. I tried using vrchat pickup, but I don't think that's the answer because it pulls it to me regardless of constraints? Do I need to write a custom script for this kind of thing?

chilly shoal
# slim geode i removed sdk2 and added 3.0 to my world

you usually need to start fresh with this stuff and bring your prefab in to the new project. Just copy the assets you need in to the new project or pack em in to a .unity file. You might be able to fix this, but you'll need to check the console for errors and start addressing those. Also don't forget to restart unity. Sometimes it doesn't parse when you do stuff like this until restart.

south orbit
south orbit
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i mean '' is trigger '' not interactable lol.

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like this, is on a pillow tho it still need some adjustments but it works

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the sphere collider '' is trigger '' makes it able to grab / pick up on the sphere collider, without that there is no 'colliders' to interact with so therefor u cant grab / pickup

chilly shoal
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Looks like I got to write an udon script if i want it networked and constrained a certain way

still viper
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would a lot of materials in my world cause performance issues?

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I'm using a seperate material for every texture because they need to wrap a ton.

slim geode
tardy moth
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how do I get my world to fix small avatars menus breaking?? I know rest and sleep does it so it's clearly possible. Is it a unity extension or something?? It's the only thing preventing me from uploading my world + setting it as my home world now.

bold ibex
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I was wondering if there’s someone that is experienced in making worlds. I have a question and maybe some help if anyone is willing to help.

green lagoon
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someone is unlikely to do that for free as that's a lot of labor

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that's not nearly enough

chilly shoal
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forgot several 0s

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get to learnin

green lagoon
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also it's kind of hard to do huge maps on the quest

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then I guess no world-building for you

faint geyser
tropic cedar
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how do you force drop an item?

harsh wagon
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For some reason, the UVS for a mesh look different in-game than in unity. Am I missing a setting somewhere?

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In Unity

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In-game

harsh wagon
supple drift
bitter turtle
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Anyone have pictures of their first world? Just curious 😁

delicate pivot
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vrchat build and test not working

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why did unity build & Test just randomly stop working

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I'm three days into map development and I can't test it anymore

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I reload the program and restart my computer, it won't load!

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I have it in the right install path

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vrchat samplescen.vrcw does not exist

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vrchat samplescene.vrcw does not exist

left rain
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make sure your vrc executable path is set in the control panel

delicate pivot
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it's in the right spot

left rain
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error log?

dusk sapphire
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you have errors with your unity project. check your console

delicate pivot
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VRCBuildPipelineCallbacks failed to load a type in assembly 'VRCSDK3-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. If this is Assembly-CSharp it's just Unity being in the middle of loading.
UnityEngine.Debug:LogWarning (object)
VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks:Initialize ()
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()

dusk sapphire
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its probably better if you post a screenshot of your full console error log here and not just a single error

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if things were working before its likely you imported something into your project that isn't compatible with the current version of unity or missing dependencies

delicate pivot
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can I just start a new project and move my assets from one project to another?

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after installing the buggy SNK3

dusk sapphire
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unless you solve the issue that's causing your error its likely just going to happen again if you simply import everything over

delicate pivot
dusk sapphire
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you are on sdk3?

delicate pivot
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I bloody won't load anymore, it died

dusk sapphire
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remove standard assets entirely, it cannot be used on sdk3 worlds, and some scripts in there are not compatible with unity 2019

delicate pivot
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I can load it into a new project by drag and drop

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I installed the unity from the vrchat link

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it's 2019.4.31f1

dusk sapphire
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Standard assets cannot be used with SDK3, and it has script's that cause compilation errors on unity 2019, just delete it

delicate pivot
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I was able to test run my maps until today

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I'm clueless

dusk sapphire
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...I literally just told you what to do

delicate pivot
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ok reloading

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oh shit, it worked

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Huge thanks

vale plover
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someone pls help

ruby jay
chilly hawk
slim geode
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Converted my world to sdk but can't upload due to this error with my post processing. Any idea how to fix please

stone marsh
slim geode
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Okay so just remove it all together ?

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I click the error but it doesn't seem to take me to the script annoyingly

stone marsh
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If you're only using it for AO or DOF yea, you shouldn't be using either of those effects.

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It's not a script in your assets, it's in your hierarchy. You wouldn't get a null reference from a script in your asset folder by itself.

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If you want AO, you need to bake it into your textures themselves using blender or whatever modeling program you want.

fierce schooner
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Anyone knows how can I synchronise my doors's states so that even users joining sees the doors already open ?

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When I open a door rn if someone joins they'll see it closed

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So they see me get through the door which is kind of uhhh

stone marsh
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Don't cross post in multiple threads.

It would be helpful if you posted the entire console, so we can see the number of errors. You should also share all of the errors.

slim geode
mild spade
fierce schooner
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I did a custom network event to launch the animation

mild spade
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Custom network* events are "synced" with those in the instance, but not with those who enter later. If you show me your setup (screenshot) I could help you. Have you seen the Networking documentation on the vrchat docs? It explains a lot about sync types and how they synchronize across the network

fierce schooner
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This is for the buttons

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This is on the door

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I did a quick check on the documentation when I looked for pickup items but I didn't see much regarding this issue

mild spade
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Just out of curiosity, is there a reason why you are using 2 different scripts? (one on button, and one on door) You could combine these into 1

fierce schooner
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Because I started unity and blender about three days ago so I'm trash at this xD

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I must had followed some tutorial

fierce schooner
mild spade
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Not at all, but it will require a little more steps. I am making a synced graph for you using your set up right now, but It will use 1 script instead of 2.

fierce schooner
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Oh thanks !

mild spade
# fierce schooner Oh thanks !

I hope this explains how this works. Networking can be difficult to understand at first. If you dont understand I can guide you on a screen share with step by step. You must change the sync type to "manual" on the script for this to work

fierce schooner
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Okay is this script for the door side or the button ?

mild spade
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Button. I combined both into one

fierce schooner
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Do I need to get back to the animation tab ? xD

mild spade
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the sync goes like this: Press button, become owner, change synced variable, make action, send change to everyone.

mild spade
fierce schooner
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I'm opening the door by starting an animation xD

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Wait I share my screen

zealous venture
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so I am setting up the menu for my world at the moment, but I have never done any of this before.

I'm trying to make a toggle for post processing where, when I toggle on normal color grading, it will automatically set other post processing color gradings to off if they are on, but I'm not sure what to use in the toggle component to do this. I have each post processing volume in separate objects so they can be toggled separately, but I'm not sure what boolean values to use/change to make sure the other turns off when I change settings.

left rain
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what i would do is make an array-type variable in your udon script that you can drag all your post-process volumes into, instead of just one. then you would use a for/each loop to cycle through them all and set the state for each of them based on the toggle value.

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can't remember the component name off the top of my head but basically instead of your variable being PostProcessVolume type it'd be PostProcessVolume[]

zealous venture
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So as someone who doesn't know any coding, how exactly should I start going about making a custom script for this?

left rain
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start with some basic udon tutorials on youtube, learn how to do simple toggles, then move on to for/each loops

zealous venture
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Will do

upper obsidian
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Udon is not needed for local UI panels.

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zealous venture
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So my issue is that I don't know what exactly to use in the UI events to allow for the toggles to work the way I want them to. I.e. If Someone wants to toggle on Neutral mode, but normal is already active, then it should set normal off when Neutral is turned on. But, if someone wants to toggle off the color grading all together, then if neutral mode is already off and someone toggles off normal mode, I don't want the toggling off of normal mode to accidentally toggle on neutral mode.

left rain
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sometimes it's helpful to build a flow chart for logic questions like this. but from what you're describing, it sounds like you want a button to cycle through three states: Normal, Neutral, and Off.

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in that case, you could store a variable on the behavior that's an integer that starts as 0, meaning "Normal". every time you push the button, you increment that variable by +1. if the value becomes higher than 2, set it back to 0.

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after incrementing, you use that value to determine what post-processing mode you want to enable. 0 = normal, 1 = neutral, 2 = off.

hollow swift
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Is it possible to make 5 instance of my world because i have 300 people that want to try it and only 80 can get in

analog pollen
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why won’t my world be pc and quest compatible, it’s only quest compatible

left rain
analog pollen
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alright thanks

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how do i make a copy of it?

left rain
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how to make a copy of a unity project...? just copy the whole folder

signal timber
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Does anyone know of any way at all to get Boids working in vrchat? I'm trying to add birds to my scene but vrchat doesnt support any boids addons, and writing my own in udon is well beyond my capabilities atm. And I wouldnt even know if its possible.

brisk spear
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[HELP] cam someone help me please? not sure how to fix this or why it's happening i am using the latest sdk3 from https://vrchat.com/home/download

VRChat lets you create, publish, and explore virtual worlds with other people from around the world.

signal timber
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Me in my world Im working on lmao

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very early, Basically just a proof of concept atm

terse topaz
terse topaz
terse topaz
near escarp
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Yes, 6ft

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or ~180cm

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actually 170cm

latent vector
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is there a way I can make it so you can grab the door handle and slide it across its rail?

river stag
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But it takes there being an animation and code for it I think

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I just know I saw it in a world one time

upper obsidian
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It is possible and simply through a pickup truck, limiting the movement on the rigibody.

dull leaf
tacit sapphire
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Every time I go to upload, it future proofs, then stops uploading, if i save and reopen vrchat's control panel is gone. has happened in 2 fresh projects so far.

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oh think i mightve found the issue

stone marsh
# tacit sapphire o h

Do you have UdonSharp installed in your project? you should always read the prerequisites for assets before you add them to your project.

Also, You should disable "future proof" in the settings for the SDK.

tacit sapphire
stone marsh
tacit sapphire
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Multiple friends of mine has similar issues I guess with latest release of pooltable.

stone marsh
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whatever works. I'm using the newest with no issues. The errors seem to imply there is a versioning issue, no udonsharp, or you broke something with either UdonSharp, or the table.

tacit sapphire
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idk. I dont normally work with free assets. I just told a friend I'd edit the timer scripts since they wanted shorter timers. Nothing of mine was affected and I keep pretty good backups.

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I appreciate the help regardless.

autumn quail
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Question: which of these are allowed in making VRChat worlds?

dusk sapphire
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As long as it doesn't require the use of scripts at run time

autumn quail
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ok, at runtime. So, allow toggle for the fancy things. Though, for generated worlds nature, grass, tree generation, would those not be allowed since generating at start?

dusk sapphire
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At run time being any thing that requires custom scripted behavior to operate while the scene is running

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it entirely depends if whatever asset you use, even if it generates assets beforehand, it may use some scripts at run time for it to work properly

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this you will have to check on a case by case basis

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looking at your list things like bakery and mesh combine studio would work, but only for the features that do not require scripts at run time

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this means you can't have mcs do merging at run time, or use bakery volumes

autumn quail
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oh, okay, so if the packages components fits into those components, it is allowed. Alright, I'll keep a close look at it.

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Are there any restrictions on textures used?

dusk sapphire
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its not so much allowed but rather whether it'll continue to work without them

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vrchat will just strip non-whitelisted components

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whether the asset will continue to work or not is a different matter

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MCS leaves a bunch of script artifacts on your merged meshes that while not on the whitelist, are not needed at run time so you can still use it without issue

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for example

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as for textures, no real restriction, just use common sense and don't use 8k textures everywhere taking up excessive vram etc

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only thing to note is that quest cannot use .dds and dxt compression for textures

autumn quail
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Okay, I'll start are more simple builds before growing out. These are my imported ones for making levels so thought might be able to transfer over to VRChat. Will be adjusting.

awesome! That'll makes things easier for me. Got a lot of textures; just need to use the right versions.

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oh, is there a Polygon limit for worlds like with avatars? wondering about LOD

dusk sapphire
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There are no real hard limits for worlds, but the responsibility is on the author for optimizing them appropriately

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though I believe its frowned upon to make worlds with final asset bundle sizes exceeding 500mb-1gb

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quest has a hard limit of 100mb

autumn quail
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alright, will try to keep it low. I have been working better at using less polygons for level design lately, so should work better. Thank you for all the help!

dusk sapphire
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as the whitelist suggests, you can't just create your own scripts
vrchat uses udon which is their scripting solution that runs on a vm, by default uses a graph
udonsharp compiles c# to udon (with some caveats)

autumn quail
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Alright. For what I am looking at for current world, most animation would be a fireplace, lake, and maybe fireworks. Though, was thinking about having animals there, so that would require AI; I'll look into how Udon does it. Have worked with Python to C#, so shouldn't be too big of an issue.

dusk sapphire
autumn quail
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ah, awesome! That makes choosing packages easier since those are already in use. At the moment, I have about 1.5k object models and 4,663 textures. Was gonna be using packages to do more [granted takes a while to install], so this will go easier.

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oh, I am also using World Creator Assistant to get the must haves right off the back

fathom aurora
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where would I go to get a world commissioned? been waiting since November 8 in line for one but there trello hasn't moved since than

deft pollen
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Does anyone here know where I can find coconut trees like like in Fins 'Deep Blue' world?

frigid walrus
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anyone know why it says this and won't let me use the store?

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internet is working just fine idk

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im noob at this

errant bloom
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Hi, does anyone have a tutorial for putting pens in a world please?

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ha yes and also a keyboard ^^

fierce schooner
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I'm trying to immobilize a standing player on interaction with a button and setactive a game object do anyone knows the way to do so ?

earnest herald
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i have audio source with vrc spatial audio, which thing i need to change to dont kill someone ears standing near audio source but hear 3d audio from long distance not quiet af i have rn gain 25, far 80 + audio source volume set to max

violet sedge
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Progress on the World for my avatars, they are gonna be on the lower room (wipwipwip)

fierce schooner
#

Looking hella clean

bold ibex
#

hey dose anyone know what kind of stairs they use in drinking nigth

#

or were to find stairs similar to that

fading vessel
#

Heyy everyone im having a bit of a problem with my vrchat world if anyone would could help me that would be very appreciated

marsh bobcat
#

Hi, Trying to use VRCDN to succesfully stream to up to 30 people. not succeding with even 1 , i hve lowered all the levels in OBS , anyone have any advice at all

left rain
mild spade
#

I have seen way too many people use 2019.4.34f1 instead of 2019.4.31f1, I wonder if there is a tutorial or a bad documentation that is getting them the wrong Unity version vrcBotThink

mild spade
#

Ahh ok, that explains it.

sullen dock
#

lol when I got set up to do some sandbox tests with the SDK I was like 'how important can versioning possibly be, I'll just use the latest version'

#

that was Wrong

past thistle
#

Hey, I'm trying to create a VRChat world by importing from TiltBrush, does anyone have any suggestions how to go about this with VRCSDK 3? All the tutorials I can find are for VRCSDK2. Any help would be appreciated :)

austere bridge
#

Hello everyone, someone know how make a hole in cube?

left rain
#

generally speaking you'd do this with a boolean, though boolean operations tend to make for weird topology

#

if you want to get nice clean quads, start by modeling the "hole" (a cylinder or whatever), then extrude outwards and flatten the sides into a cube shape

austere bridge
#

I want make a windows or doors

#

but how?

near escarp
#

Blender

austere bridge
#

oh

alpine peak
#

So I'm looking at the possibilities afforded by subscenes in Unity. It's part of the new ECS/DOTS system they're working on. Will I have problems if I try to use that in VRC worlds?

green lagoon
#

a vrchat map can only be one scene

solemn hatch
#

Thinking about using substance in my pipeline for my world creation, just curious how people are using it , is it coming in using the substance shader? are people using the linking part of substance in unity? are they baking everything in substance and exporting just textures and normal maps ? would love to hear your thoughts on how your using it in your pipes or general usage before i go down that route

left rain
#

i typically just export maps from substance painter and then rebuild the materials in unity

green lagoon
alpine peak
solemn hatch
left rain
#

i'm sure there's ways you could automate the reconstruction of materials based on texture set prefixes but at the scale i'm working at it's not really necessary, and if it did get to that scale i'd probably be using far too many materials to work in a VRC scene

#

like i'm aiming for roughly 10 materials total to get a world to behave nicely on PC and quest

solemn hatch
#

yea , right now im building most of my procedual shaders in amplify

green lagoon
left rain
#

amplify is great, should have few problems there

solemn hatch
sullen dock
green lagoon
alpine peak
#

@green lagoon the tldr is that it allows unity to load and unload objects and logic in zones that aren't being used

left rain
#

ah, substance designer is another story

alpine peak
#

which has obvious performance benefits

sullen dock
left rain
#

@solemn hatch fwiw i'm using amplify and substance painter/designer simultaneously, they work well together. designer and painter to generate textures, amplify to do any custom weird material stuff that needs to be done.

green lagoon
left rain
#

but with amplify it's likely easiest to just stick to the usual method of writing textures to disk and then referencing them into your amplify shader's texture slots

alpine peak
green lagoon
#

well they literally never mentioned it before

left rain
#

if the load/unload logic is happening during runtime then it's extremely unlikely to be supported

solemn hatch
#

yea , makes sense , just wasn't sure if the world would run more optimized based on shaders vs brining in tiled textures, for detailing like wall textures and tiles

left rain
#

everything with substance in the end bakes down to textures either way

green lagoon
#

yes you would want to use tiling Textures in your environment art

left rain
#

they're "procedural" but they're still just cooking bitmap outputs as the end result, so it's not going to be any more performant than any other texture

solemn hatch
#

this makes sense

sullen dock
#

file size is gonna be a lot smaller though

left rain
#

file size is entirely dependent on your output settings

#

substance just generates textures, there's nothing special about them

sullen dock
#
  • the advantage of parametric material settings in the editor
left rain
#

the parametric material settings are great for sure, but again the end result is still bitmaps

green lagoon
#

yeah that's just making the level designer happy not cutting down on file size

left rain
#

it's not the same as a "true" procedural that's computed entirely on the GPU like perlin noise as an example. the underlying math is the same but it's being baked down into bitmaps as you change the settings

green lagoon
#

because if you like procedurally generated the textures at runtime you would have to deal with the CPU cost of generating the textures

left rain
#

yes exactly

green lagoon
#

and there's probably some other shaders Shenanigans folks could do if they need some more variation outside of just putting more textures on the disc like doing material blending or like detailed maps

#

like honestly as far as vrchat is concerned you could have generated the textures using nodes in blender and it would still have the same result as far as bitmaps being assigned to Unity materials

left rain
#

yup. substance just gives you more convenient controls

green lagoon
#

yep as it's a tool focused on it instead of a do everything tool

#

like if you're wanting to cut down file size for vrchat texture compression is your friend and also probably considering doing your environment art design in a way that doesn't involve lots of uniquely unwrapped textures probably helps

left rain
#

texture atlasing and compression are your BFFs

green lagoon
#

also trim sheets remind environment art trick

left rain
#

yeah, trim sheets were a godsend when those first came about

green lagoon
#

like if you tried to uniquely unwrap and texture that that would take way too much video memory

bold ibex
#

Empty udonbehaviour found on VRCworld. Any fixes?

supple drift
# bold ibex Empty udonbehaviour found on VRCworld. Any fixes?

Should have VRCWorldSettings (found in '.../VRChat Examples/Prefabs/Prefabs_UdonProgramSources') in the Program Source slot on the Udon Behaviour. Would check to see if you have that + would make sure the VRCWorld prefab wasn't changed/overridden.

spiral pasture
#

anyone know if theres unity port of source 2 assets or if theres a way to import them?

bold ibex
spiral pasture
upper obsidian
versed yarrow
#

Hello, does anyone know where to find or how to make a video playlist u world. I have one screen that currently only auto loads the same video, i would like to add more options. Any help is a appreciated

spiral pasture
#

also thats for individual assets, i need something that does all of them

#

since theres literally hundreds of source assets

upper obsidian
#

As far as I know there is no such thing.
Look for the source converter in fbx, and add them all to the unity.

spiral pasture
#

hmm

zealous venture
#

Is there a way to make sound emit from like a 3d box instead of a sphere/point source? I have a water/aquatic sound for my aquarium that I want to kind of emit from a box instead of like the center point of the aquarium

upper obsidian
zealous venture
#

Ah I've been messing with that some. I'll read up on it and see if I can get something figured out

supple drift
#

Simplest + least accurate way would be to change the volume of a 2D or ambisonic audio source when someone enters or exits a box trigger collider. Alternatively, you can use volumetric radius in Spatial Audio Source (but it'll still be a sphere). There's likely a way in Udon to track position to recreate something similar to it with a box.

#

To get close to "truly" emitting volumetrically from a box, you'd probably have to use an array of audio sources - but that'd incur the cost of those audio sources in DSP/CPU + audio voices

misty wave
#

Am I allowed to advertise an event I'm hosting on one of my worlds on this server? :0

misty wave
zealous venture
misty wave
#

Will worlds immediately go into labs when made public? I want to public a world before an event tomorrow evening

#

But preferably not like, exactly right now lol

bold ibex
# supple drift Should have VRCWorldSettings (found in '.../VRChat Examples/Prefabs/Prefabs_Udon...

@supple drift , would you be able to help me with an issue that's been going on for like over 2 weeks now. i've asked numerous people and cannot get it resolved. BTW, i did put the VRCWorldSEttings into the program source slot on the udon behaviour (it was missing) how do i make sure the VRCWorld prefag wasn't changed/overriden.

My issue is when i import skeeball, pens, tvs, they all have errors about missing scripts and i can't figure out why or how to fix it. I've tried everything to fix it. Uninstalled everything too many times to count, i made a new scene and imported only the non corrupted or missing scripts from previous project.

basically anything udon sharp will say missing scripts and errors. and i have the correct versions of everything.

supple drift
#

To be safe, I'd reimport the SDK + UdonSharp (as in right click on the folders + and click 'Reimport' because doing that is different than dragging over the .unitypackage again). If that doesn't resolve things, i'd also make sure there's no other scripts in your project that are causing the issue

bold ibex
supple drift
#

Yeah, it would normally show up in the console. There have been times for me where some editor script I wrote or was using caused errors + prevented other scripts from compiling, but there was such a fury of errors in the console that it took a bit to track down! Would try the former method first definitely!

bold ibex
#

I'll send u the errors that popped up after reimporting. Could be one of those that is the issue.

supple drift
#

Hmm, you right clicked on the 'VRCSDK' folder and hit 'Reimport'? It looks like there's 20 errors, you'd have to go through those - the screenshot only shows two! I'd look for non-VRC related errors to rule it out

bold ibex
#

Does anyone know any good looking digital clock prefabs?

bold ibex
# bold ibex Does anyone know any good looking digital clock prefabs?

heres some that cost money tho https://vowgan.booth.pm/items/2181501

Here I've made a set of locally accurate clock prefabs for VRChat, meaning they will display the correct time for whoever is viewing them. The analog clocks have a ticking sound I recorded and display the time on the increments of the hand rotations, while the digital ones turn the time information

nocturne isle
#

Some of my items keep jittering when picked up, and it seems to be only the ones with mesh colliders. Is there something I can do to fix this, or do I just need to use a simple shape collider entirely?

bold ibex
#

Do you know any that’s free?

bold ibex
# bold ibex Do you know any that’s free?

Required Assets: https://github.com/MerlinVR/UdonSharp June 26, 2021 update: Fixes the hour hand so it progresses with the minute hand preventing the hand from snapping between numbers when the hour passes. Simple to set up working clock with blender and texture files for easy customization. Set up

#

Thanks

bold ibex
bold ibex
supple drift
austere bridge
#

how make world for quest2?

#

my world only 18 mb

errant pelican
#

idk why, but grass in vrchat looks like this in comparison with unity, any way to fix that?

chilly hawk
#

I updated a picture on a wall and now all avatars are black šŸ¤·šŸ»ā€ā™‚ļø

#

Changing it from transparent to cutout fixed it, so maybe a lighting bug

odd terrace
#

hi. I'm a beginner at building world and I'm having two issues that I can't fix because I have no knowledge.. can someone please help me ?

#

i was building my world, I had to restart my computer and now I can't see the VRC test window. How can I fix that ?

odd terrace
frigid walrus
#

anyone know what the heck is happening in this?

bold ibex
#

Seems like you have a rather fucky shader going on

bold ibex
frigid walrus
#

he's evil

bold ibex
odd terrace
bold ibex
#

one fucky shader will mess up everything sadly. i suggest a complete removal of the item

#

sucks not to have it but it will only break things

frigid walrus
#

taking the bunny out didn't work but i will try other things, thank you for your help!!!

bold ibex
#

Ofc! Though yeah seems some sort of shader glitch i could be wrong

bold ibex
odd terrace
bold ibex
#

I will say also though my world is very basic I'm proud of it

bold ibex
#

and move it in?

odd terrace
#

i did but some components are still in the projects and i don't know where to find them to delete it

#

i even deleted the thing that I thought glitched everything (lura switches) and it didn't work

#

i think i'm good to restart everything ;;

versed yarrow
#

Does anyone know where I can get a skeeball prefab?

silent plinth
pallid idol
#

hey does anyone know where i can get the prefab that was used in the VRChat Home the scrolling poster

silent plinth
# pallid idol hey does anyone know where i can get the prefab that was used in the VRChat Home...

i dont have a prefab but i do have a shader you can put on a plane https://kamishirolab.booth.pm/items/2483104

ęœ€å¤§32ęžšć¾ć§ć®ćƒ†ć‚Æć‚¹ćƒćƒ£ć‚’ć€äø€å®šę™‚é–“ć”ćØć«åˆ‡ć‚Šę›æćˆćŖćŒć‚‰č”Øē¤ŗć™ć‚‹ćƒć‚¹ć‚æćƒ¼ē”Øć®ć‚·ć‚§ćƒ¼ćƒ€ćƒ¼ć§ć™ć€‚ Standard ē‰ˆćØ Unlit ē‰ˆćŒć‚ć‚Šć¾ć™ć€‚ MITćƒ©ć‚¤ć‚»ćƒ³ć‚¹ć§ęä¾›ć•ć‚Œć¾ć™ć€‚ č²©å£²ē‰©ćøć®åŒę¢±ćŖć©ćŒåÆčƒ½ć§ć™ć€‚ 詳瓰はGithubć‚’ć”ē¢ŗčŖäø‹ć•ć„ć€‚ https://github.com/AoiKamishiro/UnityShader_MultiTexturePoster

bold ibex
#

What I'm looking for is just a jacuzzi prefab

austere bridge
#

Hello, I got problem, I try made a world for oculus quest 2, and console write windows yes , android yes, I try run it, but work only windows

#

How made for oculus

bold ibex
#

Did you download the Andriod SDK speficaclly and switch it to the andriod build target once published for windows first?

#

Because you have the run the project asd a build through windows, and andriod, and plubish them both as well

silent plinth
silent plinth
#

not the console. the SDK panel

austere bridge
#

@silent plinth say adroid yes , windows yes on sdk

silent plinth
#

ok

#

so i think it'll work fine

#

you just have to wait

#

it will update in-game later

#

if it says yes in sdk

#

i had the same thing and then the day after, it was quest but i did nothing

austere bridge
#

Ok, thank you, I will wait

odd terrace
#

do someone know how can i use lura's switch without breaking all my world ? :/ When I add it everything is glitched out

earnest herald
#

soo avpro works on quest but they cant hear anything if its 5.1/7.1 playing

#

quest only supports stereo codec?

silent plinth
pallid idol
#

@silent plinth on quest the texture is showing purple

silent plinth
#

like sdk 3 with sdk 3 switches

silent plinth
odd terrace
silent plinth
#

im not aware of any moving shaders in quest form

silent plinth
#

from what it sounds like, since you made a new project and it worked, there must be a script of sorts in the other project thats conflicting

odd terrace
#

at this point i'm super confuse, i'm still trying to make the vrc sdk pack working on my old project because i don't want to loose it .. everything stopped working when i imported the switches, i'm trying to solve that but i'm pretty sure it won't work

silent plinth
#

delete the SDK completely

#

import it again

#

is it 2.0 or 3.0?

odd terrace
#

that's what i'm doing. same with udon sharp

#

3.0

#

OMG

silent plinth
#

does your console give you any errors?

#

oh?

odd terrace
#

it worked ??? i don't know why but it worked this time!!

silent plinth
#

boom

#

magic touch

odd terrace
#

i'm trying to import udonsharp and the switches back again to see if it will work, i'm so nervous

#

but relieved that we could correct this error, thank you so much you are my saviour 😭

silent plinth
#

yeah, import everything the switches say you need

silent plinth
bold ibex
#

Hey, how I get the video player working for quest users?

odd terrace
silent plinth
odd terrace
#

one last question, in order to make the switches working, do i need to do add the "udon programming" thing with the udon graph to the switches ?

silent plinth
#

add the udon script to the objects udon scripting slot if its missing

odd terrace
silent plinth
#

if its still broken just show me a screenshot of the inspector

odd terrace
#

ok, i'll get back to you in a moment, i'm slow to do these things :v

silent plinth
#

take your time

odd terrace
#

in the tutorial that i'm following, the girl creates an udon behaviour and then she can open the graph. When I try to do the same thing with the switches, it add a thing automatically

#

and i can't modify it

silent plinth
#

do the buttons come with a script already inside them?

odd terrace
#

this thing is from the pack

stone marsh
#

That's a c# script

odd terrace
#

this thing then ?

silent plinth
#

yeah

#

inside the Target

odd terrace
#

that's the only thing

silent plinth
#

put the mirror in that

#

and put that in the udon script

stone marsh
#

You need to edit it in something like VS Code or visual studio or notepad++ if you want to actually edit that button script from lura

odd terrace
#

already did that here

#

i followed a tuto and she did that, i did the same thing and it doesn't work, i can't click on it

stone marsh
#

Why do u have multiple behaviors on a single object like that wtf

odd terrace
#

(Note: Please ignore the misspelling of Lura Switches with Lure Switches, i accidently misspelt it lol)

This video is actually for my Template World guide however if you dont have a my Template World. You can get the same results by...

Importing SDK3, Udon Sharp and then Lura Switches

SDK 3 is on the VRChat website
https://github.com/MerlinVR...

ā–¶ Play video
silent plinth
#

have you tried cyan_trigger?

odd terrace
#

i did everything that she did and it doesn't work, i don't get why

silent plinth
#

might help simplify some things

odd terrace
#

nope, never heard of that. I'm a beginner, that's my very first world so i'm kinda lost not gonna lie : s

#

maybe i won't use the switches it seems to hard to set up

stone marsh
#

That tut is cursed

#

What an odd way of doing things.

odd terrace
#

😦 this is the only thing that i found with the lura switches

silent plinth
#

ok so i just imported it into my scene quick to test

#

have a nice simple solution

stone marsh
#

Literally all of that can be in a single behavior

silent plinth
#

you'll have this

dusk sapphire
#

..doesn't lura's switch come with example prefabs set up to do it already?

stone marsh
#

I would imagine it does

silent plinth
#

yeah it does come with setup prefabs already

desert python
#

it does

stone marsh
#

That's what the C# script they screenshot up above was from

stone marsh
#

It should have a default scene and prefabs

dusk sapphire
#

yes, but in that video theres no need to make your own behaviours and assign the scripts to them

#

there are already prefabs you can drag and drop with it correctly set up

silent plinth
stone marsh
#

Yea. I'd def recommend not following that tut and just using what is already included and setup, which uses UdonSharp anyways which is better

odd terrace
#

there is a few prefab but not for the mirror

silent plinth
dusk sapphire
#

there is literally a prefab called Mirror_WithSwitch

odd terrace
#

omg ......

dusk sapphire
#

^

stone marsh
#

xP

odd terrace
#

I'm so sorry. I am blind.

silent plinth
dusk sapphire
odd terrace
#

Should I put it in my map and simply press on it ??

silent plinth
#

mhmm

odd terrace
stone marsh
dusk sapphire
#

why did it use 2 behaviours again

stone marsh
#

There was like 3 xD

dusk sapphire
#

oh my god

stone marsh
#

Prob one to toggle the mirror, one to toggle off one switch, and the other to toggle on the other switch. Cursed

dusk sapphire
#

what is a for loop

odd terrace
#

on/off/mirror

dusk sapphire
#

the script that comes with lura's prefab lets you arbitrarily specify 1 to n number of objects to toggle

stone marsh
#

There are much better buttons out there too. Reimajo's on booth are some of the best in terms of protection, feature set, and performance, Mark Creator also has some nice ones on gumroad.

silent plinth
#

or my personal favourite buttons, a floating cube

#

with a simple toggle

stone marsh
#

Classic cube

silent plinth
#

doesnt get better than that

green lagoon
#
Gumroad

Some great physical, reliable, highly customizable buttons for your VRChat worlds!This package will give you everything you need to add great buttons to your mirrors, doors, games, and whatever else you can come up with!Included are many preconfigured buttons and scripts which will get all your basics set up in less than 10 minutes.When you are ...

odd terrace
#

i'm not looking for the best honestly, just wants to do a really small world for myself. I tried the cube before, it was easy and now i'm struggling with the switches

stone marsh
#

I've bought both of those. Reimajo's is def best. But they are both very good options

dusk sapphire
#

my personal favourite is people reusing the shitty ui i made in 5 mins for my mirror prefab for their world ui

odd terrace
#

maybe i'm setting the goal too hard for my first world lmao ;; i might use the cube because i can't understand how switches works

dusk sapphire
#

lura's switches is a decent starting point

odd terrace
#

but my brain is too slow to understand how it works

stone marsh
#

Free is always a good starting point

silent plinth
odd terrace
silent plinth
#

you've got this Yuna, we believe in you

stone marsh
#

Anyways. Don't wanna get OT. Good luck

odd terrace
#

thank you so much everyone for your help !

#

ā¤ļø

odd terrace
silent plinth
versed yarrow
desert python
#

if you use protv, theres an addon for jinnair support

versed yarrow
desert python
#

other nice hosting services like google drive, onedrive, and dropbox all work pretty well

earnest herald
#

thats normal avpro video player is not playing any audio on quest?

earnest herald
#

why quest people can see video but its no audio? on pc anyone can see video + hear audio

desert python
earnest herald
#

yea

brisk spear
#

Can someone please help I have no console errors but I can’t publish my word. I’m reporting this cause it like just got over look. I am using the latest Sdk

[HELP] cam someone help me please? not sure how to fix this or why it's happening i am using the latest sdk3 from https://vrchat.com/home/download

VRChat lets you create, publish, and explore virtual worlds with other people from around the world.

desert python
earnest herald
#

what i know i think its ac3 codec, mkv 5.1

desert python
#

i can’t remember exactly if thats compatible

#

id try a different format if possible

#

avpro has a manual that goes over format and what platform can perform what

#

try a basic mp3 file first

odd terrace
#

Where can I find free and cute assets for my vrc world ? Thanks for you answers šŸ™‚

coarse quest
#

ping if you can answer this, because i have this server muted, but i was wondering: does anyone know a good way to get a seamless map loop? i.e., you walk to one boundary and it moves you to the opposite end of the map with the same orientation/etc. i know i've seen worlds that do this but i have a hard time finding any google results for it.

green lagoon
#

I suppose just make a teleporter that keeps orientation

silent plinth
#

or you can find asset packs on the unity store

#

like furniture packs with couches and so on

silent plinth
#

teleports are probably your best friend here though

coarse quest
#

yeahh, that's smart, yeah

#

thank you!

green lagoon
#

and if you wanted to make it look more seamless you could always just have a duplicate chunk of map that looks like the area you would be teleporting to

#

like I probably wouldn't try this teleport trick in some areas where you see whole lots of the map

bold ibex
desert python
bold ibex
finite belfry
#

gamers
is there any way i can get in-level cameras to show up on the desktop
like a streamer camera

frigid walrus
#

i've been trying to fix a bunch of weird issues and now the errors are gone but the build and test buttons are gone too, anyone know what the heck is happening aaaaaa

cunning mist
#

Anyone know of some good Texture Packs for worlds?

bold ibex
#

@supple drift I'm still getting errors after reimporting. Any ideas?

#

@supple drift they all day empty udonbehaviour found on _____ whatever object

#

The program source on the objects is empty. What should they have in them?

#

I am thinking something is wrong with the udonbehaviour script and that's what's messing things up.

green lagoon
bold ibex
#

Like it's not assigned a program source and it's causing issues for all of the udon behavior script things

bold ibex
#

Can anyone help me fix my udonbehaviour script? What is it supposed to say in the program source slot? Vrcworld? Or whatever program it is? For example if it's skeeball, would the program source for the udonbehaviour be skeeball?

rain heart
#

Is ECS available for VRChat?

bold ibex
#

Disregard about the script. But I still need help resolving my issue about their being missing files..

green lagoon
rain heart
#

I want to build a massive open world but the performance just isn’t good enough

frozen kernel
#

does anyone know how to add lasers and flashing lights into a world ?

frigid walrus
#

I FIXED IT

#

idk who else to tell but am happy

green lagoon
rain heart
#

Ofc

#

The world is around 1gb so I’m thinking about adding content streaming

#

1gb compiled

green lagoon
#

that is a very big world

#

out of curiosity what's motivating the map to be very big

rain heart
#

It’s a port

#

It runs well enough atm but I think there are still stuffs we can do

green lagoon
#

okay yeah I could see why it need to be big then

#

but I do wonder if you have to slice it up to multiple Maps as most folks aren't going to download a map that's a GB

rain heart
#

It is already slicedšŸ’€

#

We might compress some texture and mesh

green lagoon
#

yeah definitely good idea to compress the textures

white moon
#

Has anyone else had issues with state syncing between quest and desktop users?
I've got a checkbox that syncs weather an object is on or off globally, and it works for late joiners and everything on desktop.
But for quest uesrs joining it is inconsistent on if it works or not.

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and i dont have a quest to test it out myself so not sure how to debug the issue

violet blade
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When I import the SDK3 the upper window does not appear :c
as I understood, I have an API problem, BUT WITH THE sdk2 IT WORKS

patent yacht
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anyone know of a console style prefab that shows the joins and leaves?

tulip merlin
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does anyone know how to make working guns in a vrchat world

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or at least a good tutorial vid

bold ibex
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Do u have any errors In ur console?

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@green lagoon do you have any idea how to resolve my udonsharp issue? It's going on 3 weeks now and no one can seem to help fix it. I'm at a loss. I've tried reimporting the udon, udonsharp, and sdk folders. I've tried recompiling all program sources and clearing cache and playerprefs. I've tried uninstalling and reinstalling them all. I've tried deleting their meta files along with it. I've tried everything. Why do I keep getting errors about missing stuff on my udonsharp assets? I can't add anything udonsharp if I can't get it resolved... 😭

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I've also tried importing the project into a new scene without the missing stuff.

green lagoon
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I haven't really played around with any udonsharp on outside of using other people's prefabs

bold ibex
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Yeah I'm using others prefabs too and they're the ones bringing up the errors. For example TV's, pens, skeeball machines.

left rain
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didn't you get those assets working in a clean project?

bold ibex
left rain
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well, one possible brute force solution then would be to create a package of the stuff in your scene you want to keep (minus these fancy assets), then import it into your clean project

bold ibex
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Okay. And u do that by doing a save as correct?

left rain
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you would export a custom package

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basically wrap up all the objects you want to keep, minus the custom stuff you imported.

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if you're lucky, it might leave behind whatever configuration issue has your current project all cocked up.

bold ibex
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Jesus I would hope so.

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Would I select everything with the shift key and avoid selecting any of the fancy stuff then right click and export custom package?

left rain
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delete all the fancy shit. at least temporarily. just remove it from the scene. then go to Export Custom Package.

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it'll take you to a window where you can check/uncheck everything that unity thinks is a dependency of your scene. browse that list carefully. only export the things that actually matter for the scene. no udonsharp shit.

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should be meshes, prefabs, textures, shaders.

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then, after making a backup of your clean project that works, import the custom package into it

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don't include things like the VRCSDK in your package; you don't want that getting dragged along since the assumption is that you've installed it anyways

green lagoon
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and you don't want it accidentally mixing two versions together

left rain
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i'm sure there's a more surgical method to fixing whatever is specifically wrong with your specific scene, but without downloading the whole goddamn thing and tearing it apart myself it's really impossible to diagnose from here. hopefully the brute force method will do it and you can go back to your skee ball

bold ibex
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Thanks a bunch guys I really appreciate the help sorry that it has been being a pain in the ass.

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I'll let you know when I get it done whenever that is.

frigid walrus
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mine was fixed after i deleted some of the newer assists i had downloaded

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had the same issue 2day

grizzled harbor
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firstly, sorry for putting this in the wrong channel.. i buggered up my post so it wont let me post anymore for a week.. anywho.. ive been working on this for nearly a year now and i wanted to share some dev pictures.

near escarp
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That's looking super accurate !

green lagoon
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very nice and are those rendered in unity or your modeling software

grizzled harbor
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unity

green lagoon
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realtime or baked lights

grizzled harbor
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baked. you cant keep 90fps with realtime lights at this detail.. unless you are a master with custom shaders.

green lagoon
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most excellent them that it looks so nice the lighting

grizzled harbor
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thanks man :3

wary token
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I have a thing for photorealism, would love to immerse myself in this and maybe learn a thing or two by observation ā¤ļø

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looks really good!

grizzled harbor
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well i cannot promise i will tell you specifically, however ill be sure to send it through reddit, twitter and discord

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and thanks man :3

wary token
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I just got done with a world haha

grizzled harbor
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ah cool man :3

wary token
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Never would have expected to see someone post something that puts mine to shame though before coming in here šŸ˜…

hoary wyvern
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Me trying to tell if that’s a world or irl photos:

grizzled harbor
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ah cool man did you make all the assets yourself?

green lagoon
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Tioaoa have you added your light probes yet so the avatars can look nice in the map as well

grizzled harbor
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not yet.. no point until the whole thing is done

green lagoon
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yeah good point

wary token
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Mostly the structural stuff like the bed and the window / walls and stuff šŸ˜„

green lagoon
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very nice looking map Rollthered

pseudo jasper
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Is there a simple list anywhere of the top/most impressive worlds?

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Looking for inspiration to take the plunge and learn world building, but I keep just seeing partial lists scattered etc..

green lagoon
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that might be a little tricky to make that kind of list if you're just looking for inspiration as different are impressive for very different reasons

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is there a particular kind of world you're wanting to make

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and probably good idea for your first world project to start on something small like a bedroom or a little house

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so you don't overwhelm yourself trying to work on something big

nocturne isle
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I tried using ProTV's music player in my world, and it works fantastic when testing it, but it doesn't seem to function when actually in VR. Have no idea what the problem is.

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Seems like desktop version works fine, but it won't play properly on the Quest. Wonder if that's a harware limitation or if I just did something wrong.

south orbit
dusk sapphire
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Video players work fine on quest as long as you're using direct links to mp4 files in a supported encoding such as h264
quest doesn't have access to youtube-dl so you can't link youtube links directly

red urchin
south orbit
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yeah thats a proper way of saying it ofcourse but yea :p sadly quest cannot use static changing links while they can use presetup files but again it kinda ruins the purpose / meaning of a 'video' player like that i would say

nocturne isle
covert hornet
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Quick question.

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I'm honestly really confused.

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Whenever loading one of my worlds, the water (on a plain) completely disappears however opening the world again its there.

lyric acorn
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Is there a guide to midi input not from the udon event side but midi controllers themselves. I’d like to preprogram events through midi input from a text file or something, eventually feeding back into udon to control world events

wary token
wary token
violet blade
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??? whst

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where did the tabs go

tropic cedar
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anyone know a good way to get waveform or movement based audio linking?

frigid walrus
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where can i get udon sharp?

green lagoon
frigid walrus
earnest herald
frigid walrus
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my mirror toggle button makes the toggle button disappear and not the mirror... what is wrong here

mild spade
frigid walrus
solemn hatch
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It would be awesome if we had something like avatar-showcases for the worlds category to share , stuff like worlds , prop furniture , and just cool assets people are creating .

rain heart
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Have anyone tried to build a massive open world ?

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I want to see if there is anyway for me to optimize my world

grizzled harbor
solemn hatch
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Oh i didn't realize that , i thought this was more for general chat and questions

south orbit
grizzled harbor
left rain
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yeah for real, that material and lighting quality looks great. had to zoom in to see anything that looked "cg".

raven jungle
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heyy is there any udon prefabs for like a coin system?? like coins you can collect and it counts them

proven glade
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Can anyone link me a good baked lighting tutorial for vrc because I can't seem to remember how to do it.

green lagoon
low osprey
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is anyone here know how to set PlayerAPI[] from EnterTrigger?

bold ibex
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I'm trying to make a cafe that is flying above a city, but the city cuts out in vrchat, but looks fine in the editor

bold ibex
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i ran into this problem again

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can someone help?

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nvm. something happened to the world. i cant open the control panel anymore

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does anyone know a fix for this?

mild spade
# bold ibex does anyone know a fix for this?

Check your console for other errors, ignoring those 2 that you showed. Those happens because of other errors. Start with the top most red error. (probably something you added has a bad script)

bold ibex
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well i just cant even open the contro panel anymore so im not sure

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does that have a fix though?

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because thats a different problem

mild spade
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Some error is preventing the SDK form working correctly. SO until you fix the red errors (besides those 2 you showed) you will not be able to access the control panel

bold ibex
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ok i see

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i also wasnt able to build and test the world before that happened

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i couldnt screen clip so ill send the full thing

midnight tree
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Does anyone know the tool used for avatar lifting in VRC worlds? Like in the Chess v3.1 by nolife there is a "loli-lift" that your avatar can slide to raise your height if you are small in order to reach the boards.

bold ibex
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i think the problem was i didnt have udon sharp lmao. i imported that and now its this

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@mild spade

mild spade
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Hmm i am sorry, I am not familiar with those errors. It is the first time I see them.

bold ibex
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Hmm alright

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Guess I have to start over

upper obsidian
bold ibex
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Reinstall unity?

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Like the version I’m using?

upper obsidian
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Not a unity, but a package that is listed there.

bold ibex
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I’m sorry, what’s a package? Like a thing for the assets and stuff?

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I’m relatively new and don’t know the terms too well lmao

upper obsidian
bold ibex
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How do I get to that?

upper obsidian
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windows - package manager

bold ibex
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Ok thanks. I’ll see if I can get it to work tomorrow

candid pumice
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Okay, two questions that have to do with trees:

  1. I have tree shadows rendering in real-time currently (since the trees blow in the wind and can't figure out a way to bake them even statically). However in VR, when I walk past them they disappear. I understand why they do this, but the shadows aren't out of my view yet so it's really glaring. Is there a way to change when this happens?

  2. Trees de-render when moving my head while looking in a mirror. Again, understand why this happens but it's happening before I've looked away from that spot fully. Any way to change them to billboards in reflections or just not render them at all?

Note: I think this has to do with occlusion culling as adding it fixed the 'shadows disappearing when I walk over them' somewhat and now they just disappear when I move my head what I guess is considered "out of view" of them. I don't think it fixed the mirrors at all and I don't know if that's possible. Please let me know if I'm totally off base.

Edit: I'm using tree prefabs painted with Unity's terrain editor btw.

tacit sapphire
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How do I remove light dots from reflective surfaces? I have glass and its reflecting my light sources as dots. I need the reflections for lights being bounced on it, but I dont wanna see the lil dot

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fixed it nvm

shy storm
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How do I prevent a particle system from scaling as I get closer/ further away from it?

fierce schooner
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Anyone knows how I can resize a particle system's particles ?

bold ibex
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Having a couple of issues not sure how to fix them I'm new to this but I can't upload this world and now the control panel option is gone anyone know how to help

kind portal
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hi i ha a question, how do i add a random generatet sound to my world?

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i watcht a Video but i gota a error

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and im not sure if it works

frigid walrus
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something broke when I tried to upload the world and now vrchat sdk isn't working, here's the errors... what is this?

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idk what collab is

frigid walrus
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I deleted collaborate and now it works

median egret
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trying to use insert edge loop on probuilder, it keeps giving me object reference not set to an instance of an object. anyone familiar with it that might know what's wrong?

indigo birch
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Help i cant upload the world

stone marsh
stone marsh
# indigo birch Help i cant upload the world

Don't cross post multiple threads. Pick one and stick with it.

You may have errors in your console. Would be the easy place to check first. That's not how the upload screen should look and there's a few things that can cause that.

indigo birch
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Ok

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Ill be in user support

bold ibex
stone marsh
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Hit clear in the console
Then attempt to enter play mode
If/when it fails to enter play mode
Screenshot ALL of your console.

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The other errors are prob other issues. Standard assets was unsupported none the less and was your main error in your first screenshot so it had to go regardless, doesn't mean it was the only problem tho lol

bold ibex
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alright heres the other errors

acoustic pawn
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So I'm making my first world following a tutorial on yt by Iconoclass. I'm doing the textures but for some reason the walls are transparent even when the texture is not. When I test the world it is solid and fine but editing it is transparent. Anyone know how to fix?

stone marsh
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Oh nice easy, that was part of standard assets.

stone marsh
bold ibex
stone marsh
acoustic pawn
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yes, heres a picture.

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despite changing the texture to the one in the pic it still remains see through

bold ibex
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im having issues adding a horizontal edge loop to this face here. i'm following a tutorial and am not sure why its not working for me

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im using probuilder

bold ibex
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i have no trouble with vertical. but i get that error when i try horizontal

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Alright sorry if I was no help i thought that would fix anyway i hope you fix it soon

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thanks

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Yea

versed plover
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I took me 2 days to realize standard assets was messing with my project and for thoes 2 days I was so lost it was so anoying all I wanted was the projectors 🄲

stone marsh
# versed plover I took me 2 days to realize standard assets was messing with my project and for ...

While it's a paid asset, it's pretty nice if you want a world with a realistic projector effect for a video player. It's JP so kinda hard to find so I figured I'd share. https://suzufactory.booth.pm/items/1782044

VRChatćƒÆćƒ¼ćƒ«ćƒ‰ē”Ø ćƒ—ćƒ­ć‚øć‚§ć‚Æć‚æćƒ¼ ćƒ»ę˜ åƒć‚’ē’°å¢ƒć‚„ć‚¢ćƒć‚æćƒ¼ć«ęŠ•å½±ć§ćć¾ć™ ļ¼ˆć‚·ć‚§ćƒ¼ćƒ€ćƒ¼ćØć®ē›øę€§ć«ć‚ˆć£ć¦ę˜ ć‚‰ćŖć„å “åˆć‚‚ć‚ć‚Šć¾ć™ļ¼‰ ćƒ»ē‰©ä½“ć‚„ć‚¢ćƒć‚æćƒ¼ć§å½±ćŒć§ćć¾ć™ ćƒ»ę˜ åƒćŒå¤‰åŒ–ć™ć‚‹ćØå…‰ć®ē­‹ć‚‚å¤‰åŒ–ć—ć¾ć™ 惻Shaft.matとProjection.matć«ćƒ†ć‚Æć‚¹ćƒćƒ£ć‚’čØ­å®šć™ć‚‹ć‹ć€ ć€€ć‚«ćƒ”ćƒ©ć‚’ä½æć£ć¦Screenćƒ¬ćƒ³ćƒ€ćƒ¼ć‚æćƒ¼ć‚²ćƒƒćƒˆć«ćƒ¬ćƒ³ćƒ€ćƒŖćƒ³ć‚°ć—ć¦ćć ć•ć„ć€‚ ć€€ć‚«ćƒ”ćƒ©ć‚’ä½æć†å “åˆćÆHDR, MSAAć‚’ē„”åŠ¹ć«ć—ć¦ćć ć•ć„ć€‚ ā–  使い方 unitypackageć‚’å–ć‚Šč¾¼ćæć€Projectorćƒ•ć‚©ćƒ«ćƒ€ć®Projector.prefabć‚’ćƒÆćƒ¼ćƒ«ćƒ‰ć«é…ē½®ć—ć¦ćć ć•ć„ć€‚ ā–  åˆ©ē”Øč¦ē“„

versed plover
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Well actually I was using the projects for ā€œswitchingā€ off the bake lights using the fade texture in the asset, although I do like the look of the volumetrics there

stone marsh
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ah makes sense

versed plover
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Yeah, you got any others ideas maybe on achieving that effect without switching light maps in game maybe?

lapis knoll
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Hello sorry to bother but is there a fix for this? Im brand new to this and have received these errors. Thanks

left rain
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VRCSDK is for unity 2019.4.31f1

lapis knoll
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Ooohh ok.

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Thanks!!!

desert agate
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Heyo all! I could use some ideas for making this work. The goal is to have a sort of "noneuclidean" skylight inside this temple.

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My current method is using this mirror and an inverted sky dome

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but I'm having trouble making the sky dome visible through the mirror but not to the player

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Putting it on its own new layer, and culling the mirror to only that layer works. But even if I cull that layer with the "reference camera", the player can still see it for some reason??

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If I put it on MirrorReflection, that works and the player can't see it, but the player becomes visible through the skylight, and the sphere is visible through the other, normal mirror.

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I know this is easy to do with shaders, but I want it to work on quest

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I assume custom world shaders don't work on quest

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I suppose, long story short, is there a way I can cull a layer from a player's view?

bold ibex
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@upper obsidian hey sorry for the ping. i went into my package manager and didnt see unityengine.ui?

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is this version of unity the right one?

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can anyone tell me?

desert agate
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yes

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it is

bold ibex
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ok thanks

upper obsidian
bold ibex
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yeah i saw that one?

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is that it?

upper obsidian
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Yes

bold ibex
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huh thats weird

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it was already installed when i got to there though

upper obsidian
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The second option is to reset the entire package database, if there is an Internet connection, everything will install itself as it should.

bold ibex
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one of those?

desert agate
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Hmm

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Does lighting fog work on quest?

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Lighting >

upper obsidian
bold ibex
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where is delete?

desert agate
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select them and press the delete button

bold ibex
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all of them?

gusty void
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Hey. sorry to bother and sort of butt in with a whole new thing,, but I've been stuck on this for like a week and I'm getting really annoyed by it

This error has appeared each time I try exporting, and I really don't get why. I don't know how to get that file to appear in my temp folder for unity.

any help?

gusty void
upper obsidian
bold ibex
upper obsidian
bold ibex
#

oh there

upper obsidian
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Remove all packages, start the unity, wait for the packages to install, install the sdk again, restart the unity.

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Packages are here \Library\PackageCache , their database is here \Packages ,Delete both.

bold ibex
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yeah i found it

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you didnt mention file explorer so i thought it was somewhere in the unity project

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so close the project, delete all the files, reload the project?

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because i did that and opened the project again and none of them were deleted

bold ibex
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thats what i did

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it didnt do anything

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all of them reinstall but nothing happens

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So like

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I forgot how I did it myself

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but the VRC SDK console won't put up idk. I've tried reinstalling, validating files. I'm unsure what to do.

upper obsidian
upper obsidian
bold ibex
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yeah that didnt do anything

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@upper obsidian

upper obsidian
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@bold ibex I don't know what you are doing there, and what else in the project can be a problem. Is it possible to send me the entire project as an archive?

bold ibex
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how about we can try getting into a discord call and i can share my screen?

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i tried making a new one and i cant even import the sdk3 there

upper obsidian
upper obsidian
bold ibex
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ok i restarted literally everything and i think it kind of helped

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i think i like updated unity hub or something im not sure but i restarted my computer and it seems to have fixed it?

bold ibex
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everything works except for when i try to build and test it

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can someone help?

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this is what appears at the bottom

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@mild spade could you help?

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sorry for ping

mild spade
# bold ibex

Any other errors? that "...does not exists" error is caused because you have other errors. Did you manage to fix the Unity UI problem?

bold ibex
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i just started a new world and that seemed to fix everything so far...

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ill see the other errors

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is the top error the one i should prioritize?

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these are the top ones

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not sure if any of those mean anything to you

mild spade
gloomy hollow
#

anyone good with optimizing worlds and got some tips? for some reason my world is 200mb and I wanna like drop it to between 70 to 100 mb. Any tips?

bold ibex
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it didnt work

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theres less errors though lmao

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before there were 300+

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now its 30

green lagoon
bold ibex
#

hey @mild spade are you available for a call?

mild spade
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I cant sorry. Those errors seem like general Unity errors and not related to the vrchat sdk. You could try searching for those errors on google. Do you remember when those errors started appearing? it is always a good idea to always check for errors every time you add a new asset/package to your project

bold ibex
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the first time i saw it was a while ago, like months

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in the project though

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i only tried testing after adding a lot of things

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but a world i made before had the exact same prefabs and it worked

bold ibex
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ill try again but test after everything maybe

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ok so the actual package for the world im using is whats making everything not work

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this happened again

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i tried the reimport everything and nothing happened

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rate my backrooms

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🄱