#world-development

39 messages · Page 118 of 1

forest star
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Idk how to do that lol, the materials were auto generated by the MTL file that the 3D scan generated

ruby jay
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in unity, when you import a model, the model will have default materials, you need to create materials and assign them to the submeshes

forest star
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Ok, I’ll try it this way and see how it performs first and if it’s bad then I’ll try that, if I can figure it out lol

stone marsh
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Or you could just... Extract the materials that are already there

forest star
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Don’t judge the mess lol, it’s not always like that 😅 it just happened to be the day I scanned

unique radish
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Nice scan lol that's pretty good

forest star
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My mom didn’t want to be in the scan lol but my dad didn’t care since you can see him sitting in his chair 😂

bold ibex
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Can someone ban this guy for harassing me? He's clearly got not life and is super triggered. He seems like he's bout to go shoot up a school because his mommy didn't love him.

stone marsh
bold ibex
surreal nebula
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trying to setup ukeyboard, but when I unpack prefab to delete things I don't want. it breaks the output to canvas

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I don't know where you select the output again

unkempt mauve
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Is it possible to export projects from Adobe Illustrator and use it in my VR Chat world

green lagoon
unkempt mauve
green lagoon
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video file or Sprite sheet with all of the frames

unkempt mauve
unique radish
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I made a lot of changes to one of my scenes and I think I messed something up. After clicking build & publish I can't interact with any of the text boxes or buttons on the upload screen. It works if I build&publish a different scene in the same project though .

proven vigil
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i added a spawn to my world, but whenever i try to build and test, it always comes up with "You must have one spawn in VRC_Scene Descriptor" i have the vrc world thing, i have the game object as spawn, it always comes up with the message. please help.

bold ibex
proven vigil
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yes

bold ibex
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Ah just saw that you said you did

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Make an empty game object, name it spawn

proven vigil
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yes i did that

bold ibex
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Then click the vrc world prefab

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Click the little arrow where it says spawn to expand it

proven vigil
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look i've done it all, look

bold ibex
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Drag and drop the the empty game object to where it says vrc world transform

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Uhh thats looks different

proven vigil
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should i reset it

bold ibex
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Yeah try that

proven vigil
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nope, still the same

stone marsh
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Your spawn is set to zero. Change it to 1 and add the spawn point to it. Or just use the prefab that is included with the sdk called "VRCWorld"

bold ibex
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Thats really weird how its not showing the transform option

stone marsh
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That's how the descriptor looks

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It's not showing where he can place the spawn because it's set to zero

bold ibex
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That makes sense

proven vigil
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yeaaaa

stone marsh
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If you just use the VRCWorld prefab included with the sdk, it has itself set as the spawn so you just drag that into your scene and place it where u want and it works

bold ibex
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Yeah there u go

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Where it says element 0

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Drag your spawn to there

proven vigil
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okie dokey

bold ibex
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Also merc idk if you can answer this or not but lets say i make a building, is it possible to turn it into a prefab so i can bring it into other projects?

left rain
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if you want to share a prefab between projects, export it as a .unitypackage

stone marsh
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You can prefab anything in your scene by dragging it into your asset folder. If you move it to another project, you'd need to ensure all the needed files that the prefab depends on, are loaded first.

round sandal
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hey is there any way to make objects that someone else is handling not lag?

proven vigil
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oh btw, should i connect the vrc world to the world i'm making like this:

stone marsh
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Often times, choosing to export something as a package, will export your entire project as a dependency if not careful.

bold ibex
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Interesting, that'll be helpful for larger scale project

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Ill play it safe and make a new project when i plan on making a prefab

proven vigil
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it works, HELL YEA!

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Thanks, Dude!

round sandal
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i wanna make like

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cool swords you can like hit together and stuff

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but its impossible to block a strike when you see it coming 2 entire seconds after it connected

unkempt mauve
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@green lagoon

Sprite sheet with all of the frames

green lagoon
unkempt mauve
green lagoon
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a video file would probably be the simplest

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what kind of Animation is it and what do you want to do in the world

stone marsh
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Flipbook works too

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Poiyomi and a few shaders support flipbooks. Export as a .gif and let poi convert it to a flipbook or use that ezgif site

unkempt mauve
green lagoon
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where would those animations be displaying in the show

unkempt mauve
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Can you specify what you mean by where

stone marsh
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Prob be better off animating something in blender then lol

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Which already has laser lighting that is audio reactive

green lagoon
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like that's a big difference if you're trying to use the animation to make the lasers or if it's just on some screens in the map

green lagoon
unkempt mauve
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This inspires me to remake it in vrc.

stone marsh
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Ah, yea, could use a flat quad with a flipbook for the animations then the stage lighting lasers for the actual lasers

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You'd have to use the flipbook as a mask for the alpha so it gets cutout with a cutout or transparent shader.

green lagoon
unkempt mauve
stone marsh
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Lol, probably

green lagoon
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I honestly wonder if you could just make a video player that chroma keys out the the black to make it transparent and use the original video?

unkempt mauve
green lagoon
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not sure as well

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or I suppose you could make the flip books from the original video

stone marsh
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You'd just use the video render texture as your alpha

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But it would look bad using that video tbh

unkempt mauve
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I don't know if there's somewhere on the web I can use where I can see how many frames in total there are in a video.

left rain
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multiply time in seconds by FPS

stone marsh
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What I see in the video, you'd have a shit ton of frames, and it would prob be fairly large file size. But you can actually see a frame count of a video on YouTube using the info viewer or by downloading the video and just opening it in editing software, or I think vlc can show that stat as well

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Yea, if you know the fps you can do that too.

left rain
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you could always frameskip to reduce FPS if you need to save frames, at the expense of choppier motion.

stone marsh
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Yea, you'd have to interpolate to make a flipbook like that usable tbh. Cutting frames out might not be good since it's set to music so it needs to match, but you can cut every other frame out and interpolate black blanking frames that can't be seen realistically to save a bit of data.

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Lots of ways you can reduce the size.

left rain
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for longer animations an mp4 would be more efficient, though i don't know the specifics of what VRchat supports there

unkempt mauve
left rain
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right click a video file to get the total runtime and multiply that by the framerate, i mean that's pretty straightforward. if you can load the file into resolve or after effects you can switch the timecode to frames to see

stone marsh
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I think if you right click on the YouTube video it will show frame rate or total frames in the stats for nerds or whatever they call it option

left rain
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for any real length of time though you're going to quickly exceed a reasonable texture map size for a flipbook unless you either drop a ton of frames by skipping 50% or 75% of frames and then dividing the FPS accordingly, or scale down your tile size to something super small

stone marsh
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128x128 video lol

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Course, if you did it all in illustrator you can make it a mp4 and just host it on Dropbox so no impact to size.

left rain
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honestly, laser shows like that are done with some fancy math by rapidly spinning lasers and mirrors around. it's a lot of trig. depending on the patterns you're trying to create it might be easier to get some cool laser patterns entirely in a shader. you could probably find some stuff to translate on shadertoy and either code it in HLSL or use amplify or the shader graph to do the math

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if you're savvy enough to figure out a few cool patterns you could get WAY more complex looks for a teeny tiny file size and better performance

stone marsh
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Well yea, doing this all in shader would be the ideal way of doing it for sure lol. But I doubt they can manage that, let alone converting a shadertoy shader xP

left rain
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i'm just throwing out options because accomplishing an animation like the one posted in a flipbook is probably going to end up a blurry mess

stone marsh
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File size and perf would be way better tho. And would look cool

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Lol uea

left rain
stone marsh
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Wellz learning how to raymarch can be fun anyways

left rain
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shit like this

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shaders are magic

nocturne jungle
stone marsh
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If I was home I'd just convert that shadertoy shader real fast since it's single pass

left rain
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@nocturne jungle check your colliders, make them simple boxes instead of meshes if they exist as mesh colliders currently

stone marsh
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Or set your mesh collider to be convex

green lagoon
left rain
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yeah compute shaders are a whole other thing, i need to find the free time to study that shit

stone marsh
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That's not done in a compute Shader. Part of the joy of how it was managed.

left rain
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wtf that's a fragment shader?

stone marsh
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Yes

left rain
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crazy shit.

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there's a similar technique for animating rigid bodies, soft bodies or fluids called VAT... each pixel of a texture map is a 4x4 transform matrix defining an object's position and orientation in space. means you can import baked destruction sequences for cheap.

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but this is off-topic, sorry.

stone marsh
unkempt mauve
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@green lagoon Do you think it’s possible to create an animated shader exactly how the animations are animated?

green lagoon
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probably but I know nothing about writing shaders

unkempt mauve
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Me neither 😅

fluid wren
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How does one make a mirror toggle with sdk3?

green lagoon
#

In this tutorial I will show you how to add a high-quality and low-quality mirror with toggles to your VRChat world with the new VRChat SDK3 and the Udon programming system!

Timestamps:

  • Intro 00:00
  • Set up scene and mirrors 01:16
  • Add mirror toggles 02:24
  • Programming with Udon 03:20
  • Interaction text 05:27
  • Test in VRChat 05:52

🌸 3D Mo...

▶ Play video
acoustic heart
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Does someone have a tutorial for a udon script that makes it that people can put items on other players like hats? :3

green lagoon
acoustic heart
green lagoon
whole edge
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^^^ vouch

acoustic heart
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:o i see thx

nocturne jungle
clear frost
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Does anyone know how ton increase the render distance

bold ibex
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Is it just me or is unity always slow and really laggy?

bold ibex
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i cant get the vrchat tab to appear in the top bar

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can someone help?

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like the tab is there sorry but theres no control panel

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its just this

primal root
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Recommended video players for VRChat?

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@bold ibex Might have a broken project

bold ibex
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damn

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sorry yeah usharp video works

primal root
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Where do I get it

bold ibex
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vrcprefabs

primal root
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Gotcha

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I had the same issue, started the world from scratch

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Happend when I upgraded unity

bold ibex
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huh

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how do i fix it

primal root
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Hm, Idk if there is a offical way but I had to start the world from scratch. From my previous experiences the project may be permantly broken unless you have a backed up safve

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Is there a place to redownload usharp?

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It is not working in my project

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Nvm I am dumb

analog wyvern
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is blender good for uv mapping/textures? or should i use a different program?

nocturne jungle
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Best video tutorial for USharp?

left rain
lyric acorn
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If I had a 0.001 shadow depth light for a shader for a world, say a nice water shader, and cull only to the layer of the water object, is it adding draw calls for everything as a second light even if layer culled? The editor game stats shows a duplication of draw calls even if it hits only one object on that light's layer

topaz cobalt
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I opened the unity asset store close it after downloading an asset but then i cant open it again B_AquaPanic im new to unity

bold ibex
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it should be in window i believe

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its in the tabs at the top

topaz cobalt
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not there

stone marsh
# lyric acorn If I had a 0.001 shadow depth light for a shader for a world, say a nice water s...

You can use post processing dof to activate the depth buffer. This is the method I use for adrift and singularity. Xiexe has a small blurb for how to set the settings to do this without actually using the effect as dof should never be actually used. I think it's on their fake godrays page but I can't recall, I'm not home otherwise I'd shoot u a screenshot of my setup but none the less, I can later or just dm it to u. To elaborate on the point light tho, the entire point of the shadow caster is to activate the depth buffer. The light doesn't need to actually cast onto the layer the shader is on, it should ideally be set to a unused layer, as the buffer will be activated regardless.

tall hound
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Should look like this

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Scene Game Asset store

topaz cobalt
# tall hound

just figure out that the tab randomly dissapear it so i opened the other way, it was weird tbh

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btw can assets have any type of virus?

tall hound
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No

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Assets are scanned by unity under their TOS

topaz cobalt
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Ok thank you a lot guys i really want to learn world making

tall hound
topaz cobalt
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How can i put an scenario, like stars or a city?

cobalt wing
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how to I make a video player play multiple urls depending on which toggle button is pushed

cobalt wing
# nocturne jungle Best video tutorial for USharp?

Vowgan often shows the udon graph version then the Udon sharp version https://www.youtube.com/watch?v=CQdjyHFxwK4

Check out Universe for VR development courses in VR! Use code "VOWGAN" to get $25 off any course when you enroll.
https://tryuniverse.com/

While there's no actual programming in this tutorial, there's still plenty to cover with the new Video Players being released! More tutorials will come soon with specifics on playlists, in-world URL changing...

▶ Play video
solemn hatch
solemn hatch
solemn hatch
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panormatic hdr images you can find on the net or go shoot them with a camera yourself

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you then create a new material in unity , assign it a sky box shader and drag your image on to it , set your cam to pick up that skybox material , this will change that dome in unity from a gradient to that image , there shoudld be videos of it on youtube to follow , if you search for skybox unity

topaz cobalt
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oh okok thanks!

left rain
solemn hatch
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if you want a mulity tiered city , you can cut buildings out and layer them on cards , or mulitple domes to create depth , but start with the skybox

zealous venture
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Does anyone know how to create the fluffy/soft looking carpet you see in some worlds that looks like it uses a height/bump map on the texture? I've been messing with displacement and height maps in blender for a bit now, but I can't seem to find settings that make it look similar to those carpets without also using an absurdly high subdivision count. Wanting to avoid having a lot of polygons if I can, but I also cannot find any good guide online that do something like this, most just point toward the particle system in blender, which is a no go since it often gets into the hundreds of thousands of polys.

Does anyone know how to accomplish decent looking fluffy carpet with extreme height maps on a small scale, or something of the sort?

tall hound
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Does anyone have a clue why when I interact with a button it falls through the world?

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Either they fall or disappear.

glossy burrow
zealous venture
glossy burrow
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yea

zealous venture
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Sweet, I'll check it out!

glossy burrow
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epic

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alos does anyone know why the hell i can see stuff behind the mirror when its on

lyric acorn
zealous venture
glossy burrow
solemn hatch
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On a side note if the fur shader is super heavy or taxing on your worlds you can always lod it so as you move away from it it can slowly blend to a flat shaded texture at distances

zealous venture
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or is it one with a custom shader?

glossy burrow
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vrc mirror

zealous venture
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what are your windows using?

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like the glass

glossy burrow
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11

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oh

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lmao

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uh

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standard unity shader just transparent

zealous venture
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Hm let me check my world really quick because I have glass right behind one of my mirrors and this doesn't happen

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I'll try the standard unity shader with transparent and see if the same thing happens

glossy burrow
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it looks like the mirror is slightly transparent

zealous venture
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that is extremely odd

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have you tried dropping in a new mirror?

glossy burrow
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ye

zealous venture
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also you probably dont want the mirror to reflect everything

glossy burrow
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yea i know

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thats the new mirror

zealous venture
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Ah

glossy burrow
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old mirros do it too aaaaa

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idk whats happening

zealous venture
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Heh I wish I had a better idea but I am still very new to world stuff. From my limited experimentation with stencils and transparency on avatars, it looks similar to a stencil effect with transparency, but I am not 100% sure enough to give ya a solution, sorry.

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It could maybe be a post processing effect now that i think about it

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potentially

glossy burrow
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thats what im thinking

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yea its ambient occlusion doing it

zealous venture
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that sounds right

glossy burrow
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is there a way for to stop it without turning it off

zealous venture
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That is an excellent question 😆

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my mirror does it too when i toss AO into my world

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Honestly I have not messed with PP enough to know what to suggest for this at all. I would probably end up dealing with this by just cranking AO up in my baking and getting to the point that I like.

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Would technically perform better that way too

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Unless you're wanting to give people a slider for AO in the world.

glossy burrow
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frigg

zealous venture
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I know I'll be messing with PP effects more once I finish modeling things in blender for my world and I might experiment with AO settings, so if I find anything I'll let ya know.

stone marsh
# lyric acorn Good stuff, I am definately interested if you can find the resource on that

Here ya go. Gotta set it just like this and there should be no dof effects actually visible. Like I said, I use this in my worlds and haven't ran into any issues, just a method of activating the depth buffer. Do note tho, if you already have post processing in your world, and you have a toggle to turn it off, it will also break your depth effects since the buffer will turn off, may be best to target individual post processing effects rather than turn the entire ppstack off. Good luck :3

topaz cobalt
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Just finished my very first world it is also my first time using unity, i followed a tutorial but it feels good because i think im ready to make my own phialove any advice so it can be more easy to me? B_NomDonut

bold ibex
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when compressing textures does the overide for android only count as the build for android and not the windows one?

mild spade
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What do you mean by "breaks the output to canvas"?

surreal nebula
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it doesnt go onto the chat area for others to read

bitter idol
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question, does the missing script component take up extra world space if i have a bunch of them and dont remove them all?

topaz cobalt
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how can i build a enviroment in my world so i can make it look better?

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like this

nocturne jungle
# topaz cobalt

Search up "Trees" in the assest store and you gotta make your own forest.

nocturne jungle
bitter idol
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does anyone PLEASE have a missing mono behavior remover script that is unity 2019 compatible. my old script doesnt work in 2019

nocturne jungle
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@topaz cobalt ^^ Dont know if you got the pings

small pond
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How should i make colliders for the roof of this house

zealous venture
small pond
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sadly it is not

cerulean echo
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@small pond i dont realy seeng the roof well but if it sible you can try 2 box colider or think about it if you realy need to colide ther is the player gona colide with the roof can the player walk on it or hit hes head ther if he jump

small pond
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theres no real way to get up there so i just left it uncollided

cerulean echo
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👍

nocturne jungle
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Trying to make this a pickup, also a mug. They dont work and i dont know why.

bold ibex
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any idea how to make a cut out mirror?

lucid night
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anyone have the link to the udon assets vault?

bold ibex
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@hasty tusk

lucid night
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???

split crystal
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in half life alyx, when you put your head inside an object the screen turns to a solid color, while in unity/vrc you can look behind the meshes, is there a way to implement something similar, or has that been done before?

lucid night
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add a plane behind it wit a solid color

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or add a collision check that blocks vision

split crystal
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collision check sounds like a good idea, i dont want to add planes behind everything

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that would be on the camera then probably?

idle jolt
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I’m trying to transfer Bakery from one project to another, but for some reason bakery on the top won’t show up.
Am I doing something wrong?

split crystal
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you mean as a plugin, or the baked results?

idle jolt
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The plug in

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Aaaand now I can’t publish my world

split crystal
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oh right sorry, was still in the blender headspace

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did you just copy paste it with the lightmaps from another world, or did you import it properly?

idle jolt
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Copy and paste
I tried to export it as a separate package but that didn’t work

fossil hull
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I'm guessing you missed some scripts that are required but not necessarily in the bakery folder itself.

split crystal
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yeah that sounds like itll lead to issues

idle jolt
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Well I have an even worse issue
I lost all my files for the bakery asset

fossil hull
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But anyway, as I said, you need to find ALL the files that bakery needs.

idle jolt
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Okay I am really screwed
The asset store is making me pay for it again

fossil hull
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Example of files you might be missing:

idle jolt
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I have an idea
Maybe if I email the guy who published the asset and show proof that I own the bakery asset he could just give me a new updated one?

idle jolt
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No wait I’m dumb

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I was exporting the wrong bakery file

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I have the editor and x64 files

tall hound
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Does anyone one know of a rain shader or something?

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I see this in alot of worlds and would love to add it to mine.

narrow stump
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Does anyone have problems with Opening the "Build" Tab in the VRChat SDK window when trying to upload a world?
When I navigate through the Scene, Assets or GameObjects in the Scene, Unity is reacting fast without any laggs or slowdown.
But when opening the Builder-Tab in the VRChat SDK Window, Unity slows down almost to a hold (loads 3min + until the Tab opened). Unable to to anything in Unity while the tab is opened.
Trying to switch to another tab or closing the window, it again slows down almost to a hold.
Hitting the Upload Button doesn't do much.
The Console doesn't show any errors.
Unity Version: 2019.4.31f1 || SDK Version: VRCSDK3-WORLD-2021.11.24.16.19_Public

green lagoon
lucid night
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anyone able to assist in setting up basic world things?

mild spade
rustic pier
#

Where would one go to post a commission for someone to build them a world?

rustic pier
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I don't have permission to write in that channel

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Nvm. I'm dumb lol. Thanks

earnest hazel
#

Any quest Video players

desert python
earnest hazel
desert python
lucid night
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anyone know how to make mirror toggles in sdk3?

desert python
lucid night
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just the script?

earnest hazel
desert python
topaz cobalt
desert python
lucid night
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or is that too much to ask?

desert python
desert python
lucid night
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ok just thought id ask

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i cant

topaz cobalt
lucid night
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i found the mirror prefab just not the toggle script

desert python
topaz cobalt
topaz cobalt
desert python
topaz cobalt
lucid night
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also realized the unity package i planned to use had a prefab for the mirror

lucid night
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current progress

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(im nowhere near done yet)

ruby jay
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consider to bake the lighting!

lucid night
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i already did

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and the toggles i set up didnt work

lucid night
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nvm i fixed it

left raven
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any one know why my mirrors now have a missing texture?

lucid night
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i had the same issue i just replaced them and it was fine

left raven
lucid night
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ah..

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maybe light probe things

left raven
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perhaps

left raven
lucid night
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do you have any light probes?

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turn off post proccessing on those

left raven
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ah okay

left raven
lucid night
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i honestly dont know then

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maybe its on the mirror itself

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idk

left raven
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imma try to reimport the sdk maby that might work

lucid night
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it wont

nocturne jungle
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If youre doing a HQ and a LQ mirror

lucid night
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(i know from experience that is usually a bad idea to reimport an sdk/unity package you already have imported

left raven
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ah okay

nocturne jungle
#

@topaz cobalt https://www.youtube.com/watch?v=zUALbgztU5Y

This is the best video in my opinion to learn how to make mirrors

In this tutorial I will show you how to add a high-quality and low-quality mirror with toggles to your VRChat world with the new VRChat SDK3 and the Udon programming system!

Timestamps:

  • Intro 00:00
  • Set up scene and mirrors 01:16
  • Add mirror toggles 02:24
  • Programming with Udon 03:20
  • Interaction text 05:27
  • Test in VRChat 05:52

🌸 3D Mo...

▶ Play video
lucid night
left raven
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lol

lucid night
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he was showing me how go set up the toggles for it before i found the predab udon graph

nocturne jungle
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Ahh ok

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Are you going to make your world low qual?

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Im dumb

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I mean quest compatiable

nocturne jungle
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I didnt read that it was for Sl33py lol sorry

topaz cobalt
topaz cobalt
lucid night
nocturne jungle
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Lookin good

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I need to add a video player to mine, but im dreading it lmao

lucid night
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video players are easy

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there is a prefab in the sdk

nocturne jungle
#

Oh fr?

lucid night
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yea

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i dont know the wxact file but its in there

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udonvideoplayer or something like that

nocturne jungle
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UdonSyncPLayer?

lucid night
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there is 2 of the video players

nocturne jungle
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Yep

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Does it matter which one i use?

left raven
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why tho

simple yarrow
#

Quick question.. I have 3 video players in my world. However, if you change the video on one, all of them change.. How do I stop this?.. x.x

simple yarrow
#

its an udonsharp player yes, and if I change them to local will all players still see what 1 player puts on the video?

#

And how do I change them to local

#

layer > Playerlocal?

nocturne jungle
#

and can i raise the volume up at all?

mild spade
# left raven why tho

Enable the VRC Mirror Reflection script, then search for "MirrorReflection" and drag the material into Element 0 on the Mesh Renderer. I am not sure why your prefab looks like that.

left raven
#

it wont let me

simple yarrow
mild spade
left raven
mild spade
#

Maybe you are dragging the wrong one (or you are missing the material) Try clicking the little dot on element 0 and search for "MirrorReflection" instead

nocturne jungle
#

ima need to do that u sharp video player, this one thats in the sdk barely works for me

left raven
mild spade
#

Are you able to select them? And if you click it, does it show as "None (material)"?

nocturne jungle
#

yeah this video player doesnt work for me lmao

left raven
mild spade
#

I mean if you click the MirrorReflection material and select it, does it still show as "none material" ? (after you search)

nocturne jungle
#

How could i add jumping to my world

#

?

mild spade
left raven
#

isk what i did to fuck it this bad but holy

mild spade
#

You dont have to use the prefab. You can just create a quad, and add the VRC Mirror reflection script to it. Same thing

left raven
#

hmmm

#

ill try

left raven
left raven
thick musk
#

Does anyone have a link for this carpet? Or how to make it?

simple yarrow
#

Does anyone know how to make these video players local and not syncing video but allowing players to still see what video someone plays on each?...

mild spade
topaz cobalt
#

Can anyone please teach me how to make water particles? emoji_2 like rain and showers? i tried to do rain basic particles but if i move my camera the water drops will basically rotate and make it look uglyB_AquaCry , and if it is possible for someone to teach me the water drop collitioning in a solid material effect i will really appreciate it. phialove

ruby jay
lucid saffron
#

your way ahead of me friend, working on building a doorway atm

#

ah, i used 2 different walls on the same "box collider", lol

tall hound
#

For some reason when I make a interactable and click on it, it disappears when testing. Any clue?

idle jolt
#

Is there a way to change the shape of an audio source? The spheres just don't work for my world

topaz cobalt
#

how can i change the spawn direction? i want it like to spawn facing at certain direction

surreal nebula
#

When I unpack ukeyboard prefab to delete thinks I dont want, the chat canvas no longer works. It doesn't go on the board for others to read.

primal root
#

Is there a way to make it so my sprites do not make UI disappear when the UI is infront of the sprites?

zealous venture
#

I'm using the Wolfe videoplayer in my world and have a toggle to turn them on/off (just an object toggle), but when i toggle them off and then back on the screen turns white instead of showing the video again. Anyone know how I can fix this?

bold ibex
bold ibex
#

Anyone know an easy way to make windows? I know someone said to use pro-builder but I don't see windows as an option for new shape. Also, I can't figure out the mirror toggle, if someone knows a super easy way.

left rain
#

if you want to do any modeling you're much better off just doing it in a dedicated 3D program like blender

zealous venture
fast hill
#

Hello I have a problem once my world uploads when I connect to it it teleports me to the basic home anyone has a solution?

bitter idol
#

It will tell you what the problem is

grizzled crater
#

I know this is probably rather simple, but I'm kind of new to world making:
I'm trying to have 3 different Audio Sources on a map, each one should only be heard on a specific area of the map but having the same volume across that area
The 3 areas are quite separated between each other but I can only manage to either have the songs have the same volume across the map but the 3 can be heard at the same time or having the 3 songs only played on the area but it's way quiet when you are on the edges of that area

mild spade
grizzled crater
#

I thought of that, but I was wondering if doing it this other way was possible

frosty silo
#

guys do someone has a video player quest compatible or just or not compatible but who still work ?

bold ibex
#

I made an alright VRC world and then I hit Trusted but a few days later I deleted the world so I can make a better one

#

I'm not that good with making worlds tho

idle jolt
#

Is there a way to change the shape of an audio source? The sphere is not the best shape for my world.
I saw a product called volumetric audio, but I don’t want to spend 20 bucks for it…

west niche
#

Man, this is doing my head in, I've rebuild it like 4 times

#

no matter what I do, if I drag in 2-3 avatar pedastals, remove their bases & build & test, they work fine. if I then duplicate those working ones, they all break

#

even had a friend send me a working prefab from their world, it works, until i duplicate it a hanful of times

#

as far as I can tell, this is all correct

#

they're visible in game, you can click on them with the "use" option, but they don't change avatars

#

I have no idea why and it's doing my head in. it's only once they're moved or duplicated.

#

any ideas on what could cause them to break? as far as I can tell I'm just removing the base mesh, moving them, and changing their ID's

west niche
#

Any insight would be amazing, I've spent 4 hours on this so far and no matter what I do, they all break once I duplicate or modify them at all

agile scaffold
#

does anyone know how to make like a car or like a surfboard or those kind of physics on a gameobject in unity with like udon or scripts to then upload in your world ??
or like does anyone know any tutorials Because I cant find any

#

like all im trying to do is literally just take a cube and make it so when you press on it you hop on it and then like you grab a cube to turn and while holding the cube holding the trigger makes you go forward

#

ive worked with using rigidbodys for like making cars in games but im not sure how to do this for vrchat

clear sentinel
#

is it change the fog?

#

like a button to make it more foggy or less

unkempt turtle
bitter turtle
#

So I tried uploading my updated version of my world with the Unity TV prefab, I tested it in VR locally and it worked. When I went to upload it it uploaded but when I went to the page where my world should be when you click the "Manage World" button the world does NOT exist. Any idea what might have happened?

#

I checked the wiki for reasons why a world might not upload and none of them applied so far as I can tell, I didn't break any terms of agreement and I'm still authorized. Is there a limit to how many worlds you can have? Could it have been the lighting that was just too much for VRchat?

silk coral
#

Can I get some help? Any time I hit upload world on my world, the game tab that's supposed to be showing the upload menu is broken and none of the buttons work, plus it doesn't load my world thumbnail

#

and the lighting is broken for some reason

#

when I hit play mode it doesn't break the lighting but when I hit upload it does

bold ibex
#

I got a question

#

How would you go by adding textures to blank object

silk coral
#

create new material

#

insert texture into material

#

drag and drop material onto your object

#

make sure you use the VRchat materials for good optimization

#

if it's just a single texture and no normals or emissions or metallness use Vrchat/Diffuse

bold ibex
#

Okay

silk coral
#

you can use any material shaders you want if you're building for PC of course

#

but if you're planning on making a quest world you need quest materials

left rain
#

i have a question about a UI canvas... i have one positioned in world space, and it's on the Default layer along with all its children, but it's still drawing on top of other objects so you can see it through walls. is there something else i have to set up to get it to be occluded like normal objects?

silk coral
#

because in unity you will see it always drawing over walls

left rain
#

i'm just looking at it in the editor.

silk coral
#

yeah in the editor it always looks like that lol

#

it does that for my world too

#

but you don't see it like that when it's uploaded

left rain
#

weird. okay, well, good to know

silk coral
#

mhm

#

don't worry about it unless it does it in-game as well

mild spade
#

Is a weird bug, if you enter PLAY mode and exit, it fixes it

silk coral
#

that's just how the editor normally renders UI canvases

#

oh

#

that too

silk coral
#

like

#

i'm not able to upload any updates to my world at all because of this

#

even though i've made loads of progress

#

build testing doesn't work either

#

i've tried reimporting my SDK

#

and closing and re-opening unity

left rain
silk coral
#

it keeps happening

mild spade
#

Any red errors on the console tab?

silk coral
#

lol

#

you'd think i would have

#

god i hope it doesn't have something to do with the blueprint ID

#

if it does i have to go through labs all over again

#

.<

#

my world already got marked as public

silk coral
mild spade
#

ok. You can ignore the red error ending in ".... does not exists" because that error appears when you have other errors, so check the others if you see them

silk coral
#

is it an udon error..?

#

maybe i should remove the video player for now

#

it never worked anyway afaik

#

i don't know how that could be causing issues though??
it never did before

#

it just sorta started doing this

mild spade
# silk coral is it an udon error..?

Is that the only error you get? It should be fine to upload (if the script is trying to get a player it will crash on editor, but will work on VRC) You can try disabling "Error Pause" on the console and it should allow you to upload if that is the only red error you get (udon behaviour crashing)

silk coral
#

no no you don't understand

#

see that menu?

#

none of the buttons work

#

i can't click anything

#

i've done everything possible

#

it also loads in the menu as if i'm uploading a world for the first time

#

like i literally can't type anything in

#

the upload button does not work

#

clicking the box does not work

mild spade
#

Did you disable "Error pause"? That option pauses the scene when it encounters a red error, making all interaction not possible, because the scene is paused.

silk coral
#

i can't interact with it

mild spade
#

I cant tell if your scene is paused since you didnt include that on the screenshot

silk coral
#

but

#

now that i'm finished making updates i've disabled error pause

#

i'm about to see if what you just had me do fixed the entire problem

#

god i hope it did

#

.<

mild spade
#

yay, im glad it works now!

cobalt jacinth
#

So I’m creating a large world with Sdk3, and I made a teleporter with an udon graph to transport the player to another location. It works fine when I put the teleport point close to me, but if I put it far away, it just respawns me instead of teleporting. Is there a way to increase the range, or perhaps a better method to transport to the other area?

#

Nvm fixed it

#

For some reason when I moved everything up it worked

versed glade
#

Can anyone point me in the right direction to a tutorial for the best current way to make a video player/streamer with sdk3 and udon that will work on quest with videosync? I was able to make videoplayers before with sdk2 that would stream from a public google drive link to a render texture in my world, although it was glitchy (other people couldnt see the video in vrchat, only me). I see plenty of videos in worlds when I play on my quest so I know its possible. Suggestions?

mild spade
# cobalt jacinth So I’m creating a large world with Sdk3, and I made a teleporter with an udon gr...

I would check your Scene Descriptor. There is a setting called "Respawn Height." When a player goes below this value on the Y axis (up and down) they will respawn. So the place you are teleporting to is probably below the value you have on your "respawn height" setting. If the room is at -200 and you try to teleport there, it will be below the -100y so the game will respawn you. You could fix this by changing "respawn height" to -250y if that makes sense.

gloomy salmon
#

do i need the sdk & ndk tools and openJDK or not

green lagoon
#

sdk & ndk tools

silk coral
#

my world lighting breaks every time i enter play mode

#

it also uploaded said broken lighting into the quest version of the world >:U

grizzled crater
#

Little newbie question, how to make the opening doors I made not local to every player but instead if someone opens it it opens for everyone in the world?

silk coral
#

you'll need a universal animation sync prefab

#

vrc prefabs has one

grizzled crater
#

The thing called UdonSyncPlayer?

open drift
#

Hey! I cant join the home I just published! I am aware that my world at my trust level should not be public but its weird its not showing up at all! I hit build & publish for windows on the unity vrchat sdk window and went through the steps and uploaded. It gave me the confirmation and said I can find under the mine tab. I go in game and I dont see a mine tab, Also when I try to join through the world site thing it will say downloading 0B and then redirect me to my home. Any help would be awesome!

silk coral
#

if you haven't yet, do so

#

and make sure you have a blueprint ID

#

also check if you marked the world as private

open drift
silk coral
silk coral
silk coral
open drift
#

Ah I see. It has a blueprint ID. Ive also tried uploaded a few times, maybe 3

open drift
#

Even if it was private wouldnt I be able to join though?

#

The mine tab is empty

#

Yet this pops up when I upload

shrewd coral
#

I could use some help with the VRC Pickup script. I'm trying to do a dnd table, and I would like to make it so that you can only pick up items when your hand is right on top of them. IE when the proximity from your hand to the item is close to zero. I tried playing with the proximity setting in the script, but it doesn't seem to do what I thought. Even when I set the proximity very very low, you can still pick up items with your hand up to half a meter away or so. Does anyone know how to fix that?

topaz veldt
#

Is there any way for me to get a .json file inside a usharp script?

stone marsh
open drift
stone marsh
#

Figured

open drift
#

Must have misread the docs page 😅

proven vigil
#

it's not uploading

#

my world is just not uploading

#

i found the problem, but i can't fix it

#

it dosen't have a sample scene

#

how do i make one

#

oop, i fixed it nvm

left rain
#

how is the ray distance to a UI element configured? i have to get really, really close to my UI panel in the map to be able to actually see the pointer.

bold ibex
#

how do i make my world quset compatable

#

never mind figured it out

fast python
#

Does anyone know of a shader that supports scrolling emmission?

grizzled crater
#

Been looking around and haven't been able to find an up to date tutorial on how to sync up animations/events with all players on my world, does anyone has one that knows it works with the latest SDK?

bold ibex
#

How to make your world not laggy? ... Add baked light probes?

green lagoon
#

well yeah light probes would help so you don't need any real-time lighting on avatars

bold ibex
green lagoon
#

I don't know if that'll be it because there's lots of different factors that contribute to lag

bold ibex
#

True

#

Also, I've been trying to find a jacuzzi shader with bubbles, sounds, steam... Know where I can look? I've looked all over the normal websites and cannot find

green lagoon
#

that would be a combination of sound emitters and particle effects not necessarily A Shader

bold ibex
#

Tyvm

green lagoon
#

a diagram of how the jacuzzi would be put together

bold ibex
#

Did u draw that? Ur awesome

green lagoon
#

yes I drew it

#

does the picture help

bold ibex
ionic ledge
#

Hey folks, are avatar statues still a thing in sdk3? I always see avatars in like the box thing in worlds now but I have a project and I’d like to use the old statues that you can touch and change avatars in if possible

fast python
#

Made the Tetrimidion from Tetris Effect into a world!

#

The world is optimized for PC and Quest and currently is in labs. Stop by if you'd like to help get it out of labs! I plan on adding more feature like a mirror and props soon.

austere star
#

Hey guys why does my shadow look like strips, is this normal?

bitter turtle
#

Been testing out my first world and for some reason It's not uploading properly this time and I wanted to know if anyone had any idea why. See the error message on the bottom. Could it be that the assets are in the wrong folder or something to do with the hierarchy system? Everything was running fine on local.

#

I just noticed this. I'm not familiar with C#/ scripting fully yet so I really don't understand this data

young leaf
#

@desert python hey you (or anyone else reading this) know where the "last build" & other VRCSDK data is cached? Reimporting my world didn't fix the "VRCSDK uploads wrong/incomplete file" bug and i don't want to rebuild my project a fourth time.

#

Like, this is getting tiring. All the errors I'm experiencing VRC only documents for moving from 2018 -> 2019… but i don't use 2018, and these have all been 2019 projects from the start.

#

And VRC just… not uploading a build, with no errors, is frustrating.

broken terrace
#

Is it possible to have some short videos embedded in your world and then play them in the world on loop? been trying to do something like this but haven't had any luck

#

So local videos rather than from youtube or stream

austere bridge
#

hello, how update map?

broken terrace
#

@austere bridge what do you mean?

austere bridge
#

I create a map

#

upload

#

now i find bug

#

how update map

#

@broken terrace

broken terrace
#

fix the issue upload the map again and it will override it

austere bridge
#

ok thank you

#

one more

broken terrace
#

ok

austere bridge
#

I create burger

#

I can pick up

#

but other people dont see this

broken terrace
#

I think you need to add an empty udon behavior so it synchronizes

austere bridge
#

I will try

#

not work

broken terrace
#

Not sure then

austere bridge
#

I can pick up something, but nobody see this

stray tinsel
#

what is the criteria to be able to upload my vrchat world? ive played about 15 hours, been to all kinds of worlds, met people and made friends idk what else to try

austere bridge
#

@broken terracefound

#

syns need

broken terrace
#

@stray tinsel I think you need to be user level to upload worlds

stray tinsel
#

ya i just cant figure out what the criteria is to become new user

#

tons of mixed info out there and ive surpassed the time limits ive read, friend amounts, worlds visited

broken terrace
#

are you using a steam account?

stray tinsel
#

im loggin in thorugh steam but using a VRchat account

broken terrace
#

Does your name have numbers and letters at the end?

stray tinsel
#

my IGN name is same as this name i dont think os ill check

#

no looking at my name in game it does not have any numbers or letters

broken terrace
#

Just found this : Keep in mind that Steam, Oculus and Viveport Accounts will never gain the ability to upload content. Create a VRChat account at our website! Ensure you are logged into your VRChat account by clicking Logout in your System menu and logging back in.

#

@stray tinsel

stray tinsel
#

ya i am logged into my VRchat account

#

i made it on their site

#

logged out of my steam one while in game and logged into that

jovial bone
#

quick question, i want to hang up some images in my world screenshots, so i want to make sorta a memory wall, how would i go about adding a screenshot to the wall so its actually visible ingame? i googled for half an hour and only found blender stuff, is it not possible in Unity?

tall hound
#

Just drag the screenshot jpg or png into the world and it'll create a texture of it

#

Then drag that on the painting object cube etc @jovial bone

young leaf
cerulean echo
#

If you got alo screenshots i would make one texture with all fotos on 1 material and use probuilder to fit it on the object so you can use alot screen and have the batching

stray tinsel
#

im not using my steam acct

#

im only loggin in with steam. the acct ive been logged into is a VRchat one does that mess it up?

open drift
#

Hey! Do I Have to use udon programming for my world or can I use c#? I really dislike block based coding have little experience with it. I was wondering if I could have these events and such in c# since Im much more experience in c#

shrewd coral
#

You can just code in Udon# which is essentially just C#

green lagoon
shrewd coral
#

Oh yep that's it

open drift
#

Yoo Thanks!

#

yall are awesome

shrewd coral
#

When you upload it, it will generate a new blueprint ID tied to your account and world so you can manage it in the future.

shrewd coral
shrewd coral
#

This is the best info I can find when it comes to creating network sync events.

austere bridge
#

@shrewd coralThanks

#

I create a button, what make a sound, but nobody hear, only me

shrewd coral
#

You'll want to make a network event that calls the function that makes the sound.

#

See above the documentation for VRChat Networking I posted.

bold ibex
#

Can someone tell me how you add this interactive water thing to your world?

desert python
young leaf
left rain
#

Still a bit unsure how to solve my UI issue... I have a world space canvas set up with the VRC UI Shape element, and it technically works, but the ray distance is incredibly short... I have to be right up against the canvas to see the pointer. Any ideas how to solve this?

bold ibex
#

how do you upload over a world you already uploaded in unity

#

like update it i mean

left rain
#

just upload again the same way you already did

#

as long as the world id is the same it'll overwrite

bold ibex
mild spade
left rain
left rain
# bold ibex I tired it but I sands me here

check the content manager in the vrc control panel. find your world and get the id. if it doesn't match the id in your unity scene's vrc world component, you need to replace the id in the unity component with the correct one

tropic cedar
#

Is there a way to increase dynamic bone simulation distance in a world?

unkempt mauve
#

Anyone know if turtle graphics is supported in vrc?

fossil hull
desert python
fossil hull
tropic cedar
desert python
#

ooooo

#

ok so thats an in game perf thing, i think people edit that on their end. but basically dynbones will shut off after a certain distence

quartz patio
#

Hey does anyone know why unity lets me hit build and publish but then doesn't actually upload afterwards just doesn't do anything after compiling udon?

unkempt mauve
fossil hull
#

Or does it have to be programmatically created lasers?

unkempt mauve
#

I figured I could try creating the animations in 2D

#

I wasn’t sure what would be the best way to create the animations. Either by programming it or manually making it

#

Whatever way is more optimized

fossil hull
#

I see now. The other people made some good points in the comments. It all depends on how far you want to go. Shader is probable most efficient, but difficult.

#

Video/gif would take some space.

#

You could also create those images yourself and create something like a fade in map (no idea what to call it)

#

Then you animate the transition with a shader from those two images. It's like a middle way

#

The turtle graphics plan, using vectors, is also possible. Not sure if that can be directly done in a shader. You can create a texture at runtime using Udon, no idea if that would work or is even possible. Could create mesh at runtime too.

#

Just throwing ideas out though.

#

I feel like using premade images is more smart, but I'm bad with shaders so no idea what the best way to make a fade in like in your video is.

unkempt mauve
#

Thanks for the ideas! I’ll look into it. Although I don’t have experience in coding myself.

#

I did start it in adobe illustrator. I feel like that might take up more space.

fossil hull
#

Yeah, if you don't know coding, it might rough, because you essentially need to make a framework to display vector graphics. Unity just doesn't support that kind if rendering.

#

There is a line renderer component that might actually work.

#

You can define some points and it will render a line following them, you could try to see if you can make it work how you want it to. (I find it a bit clunky)

unkempt mauve
fossil hull
unkempt mauve
fossil hull
unkempt mauve
#

Oh! Ok

fossil hull
# unkempt mauve Oh! Ok

I just remembered there is also a trail renderer component. So if you want a zero coding solution, you could animate a gameobject with the trail renderer and it will "draw" the path it travelled.

unkempt mauve
fossil hull
# unkempt mauve Oh cool! I’ve not used that before.

In this easy unity tutorial we will take a look at how to make cool trail effects :) !

We'll start off with the awesome trail renderer component, and we'll then see how with the use of sprites and a bit of C# we can come up with loads of cool trail effects (to simulate snake like movement for example)

------------------------------------------...

▶ Play video
#

I feel like I need to use it more myself

unkempt mauve
bold ibex
#

Hey so im working on a work and whn you go in your cant jump, how do i fix that, im sory for asking a dumb quesion

atomic python
#

Need help with Unity, Im creating a world and usually ill be able to go the to VRChat SDK and in the build tab build and load into it. But i just got done adding some bloom effects into some objects and wanted to see them in game but when i go to "Builder" i just the message
"A VRCSceneDescriptor is required to build a World"

#

This didnt use to pop up and idk what to do to fix it

bold ibex
#

@atomic python use the world prefab

#

It should create the world

atomic python
#

Its probally really simple but i am very new to Unity lol

bold ibex
#

hey, can someone help me I am trying to over right my upload with the thing I was currently working on in unity? what i mean is i am trying to update my world but i am not sure what to do.

#

can somone point me in the rigth direction

bold ibex
#

can somone help me with

#

dm or pinge me

feral bobcat
#

Hi everyone!
Are there any plans for VRChat to be compatible with Unity URP?
Or maybe it is already...

green lagoon
turbid gyro
#

hey can anyone help me and tell me why theres no options in the build menu in the control panel? im trying to upload a world an i just encountered this.

bold ibex
#

Anyone know how to erase the mic from the screenshot but not the background behind it? Got some pics of friends I want to display in the house but they all have that red mic logo in em I want gone.

bold ibex
turbid gyro
#

i tried that but its still blank

bold ibex
turbid gyro
#

it is sdk 3 and its the right version of unity

bold ibex
#

Did u drag vrcworld into your scene? U also need an empty game object.

turbid gyro
#

did both those things

bold ibex
#

Hmmm 🤔 u could see what the settings say if there's anything in there.

silent plinth
#

anyone experienced a camera in a world cutting the head off of your own avatar but everyone elses looking fine?

turbid gyro
#

its saying everything is fine. weird thing is i can access the Builder on another project that has an avatar on it. but its just that one Project world that doesnt allow me to build and test it

silent plinth
turbid gyro
#

thats what im thinking im gonna have to do here

silent plinth
#

yeah either just drop the sdk back in and let it refresh anything "missing" or try deleting the current one and just re-import it

#

shouldnt suffer any scripting issues with toggles and stuff

turbid gyro
#

im thinking the second one just complete re import it cause i tried the first option and it hasnt worked

silent plinth
#

be more aggressive with it 😄

silent plinth
#

Ive made a floating camera for my scene that spins around a room but unfortunately it cuts my avatars head off in the scene but no one elses, is there something im missing here

bold ibex
#

I can't type in this and not sure why

#

need help

silent plinth
#

then re-try

#

if it doesnt work, i would suggest restarting unity and then re-installing your sdk

austere bridge
#

when I delete objects, my map dont lose MB why?

left rain
silent plinth
left rain
#

it's saved me like 30 MB or more on some builds because i was a dumbass and left an HDR in there i didn't need anymore

silent plinth
#

🤯

#

i bet there are some small things i forget always that toolkit would notice

shrewd coral
#

Add the layers from the wiki to your project settings then cull layers you don't want.

#

Local player renders a version of your avatar without your head. Probably the layer used to display your avatar locally without getting your head in the way.

silent plinth
#

oh you're awesome i got it

#

i just gotta use mirror layer

#

im a goof

austere bridge
#

@left rainI DELETE 70mb, but in game loss only 2mb

left rain
#

did you delete 70mb of things that were actually in the level, in use?

silent plinth
left rain
#

the toolkit will tell you what's in the build and what isn't, those are the only files that matter to the upload size

austere bridge
#

hm, I will try

unkempt mauve
#

What's the average size for a video player in vrc?

kind portal
#

hi, how do i update my World after i uploaded it?:)

bold ibex
bold ibex
bold ibex
#

Reupload*

keen lance
#

so my vr chat world SDK won't show the splash screen. or the builder, and it's a BRAND NEW project.

in the console it keeps giving me "compiler errors"

atomic python
#

I need help with Uploading my world, I build and published the world as a android so its Quest comp. and it was doing things for like 15 minutes or so and when it finied in the Hierarchy it created the VRCSDK where you put the world name and everything but in the Console it says the error below
https://gyazo.com/14c0981f78b3557abbf0cc35a95d3df2

#

i cant do anything with the VRCSDK menu it made and idk how to fix since i dont see anyone talking about it. my Unity build is 2019.4.31f1

atomic python
#

Thats not what i was referring to

#

Im talking about the ERROR that says "Object refernce not set"

upper obsidian
#

This is what the editor tells you to do in order to upload successfully.

analog wyvern
#

before i start experimenting with audio, anyone got a good speaker/audio player? like server-wide one and with environmental audio? Also I don't really like the cheap(ish) environmental audio most players use nowadays (you hear it form one side and the other is tone deaf) anyone got fix?

bold ibex
#

ummm i think i accidently just fucked my world up 😦 halp

keen lance
#

So i try to upload my world, it gets stuck on building and compressing

then it gives me this error

what do i do?

#

There are no compiler errors

#

but it still chooses to give me this

#

anyone know whats up?

glacial coyote
#

if you have a public world and people are in it when you delete it from vrc's servers will they get disconnected from your world?

keen lance
#

no

#

they'll have to leave

upper obsidian
keen lance
#

ok thanks

pearl scarab
#

would anyone here know where to find the prefab for the giant squishy bean bag chairs I've been seeing in vrc recently?

#

or maybe they are water beds? idk

bold ibex
#

s there a backup of my world saved somewhere ? because my world is gone

lavish mirage
#

Yo can someone help, me and some friends want to make a news station in vrchat and need someone to build a world for us. So we were wondering if anyone could help us make it.

steel kiln
#

Does anyone know of any common fire / campfire assets for vrc?

idle jolt
#

I finally got around to visiting the world, and the audio sources and borked
The blizzard and imperial base music can be heard all throughout the video despite the distance and falloff value, and the third audio source won’t even play

bold ibex
#

can someone help please?

atomic python
young leaf
#

Only 🛑 prevent build and upload not ⚠️ (under normal conditions).

young leaf
young leaf
atomic python
#

No that is the only error

#

Im not experienced with Unity so it hard to explain, but i can screenshare if it makes it easier

young leaf
#

Nah I'm also having unexplainable errors with the SDK. But I'm on Mac so that's apparently to be expected?

atomic python
#

I just want to upload my world :(, the test build that local was working perfectly fine

#

but the publishing just doesnt want to work

young leaf
atomic python
#

Well i think the issue is when i try to publish and it puts the VRCSDK in the objects. in the "Runtimeworldcreation" the NSFW section is set to NONE which idk how to set that to something since i have to launch the publish for that to pop up

young leaf
#

Definitely try reimporting all your assets first. I've come to learn that's a first step in fixing SDK issues.

atomic python
#

like the materials and stuff?

young leaf
#

Also make sure only VRC Mobile is checked in quality settings under the Android logo.

young leaf
boreal heath
#

How unstable is the mac sdk? I have a windows server that I can RDP into but it's hilariously underspecced so I don't really want to go through that hassle

atomic python
#

ok its reimporting atm

young leaf
young leaf
boreal heath
#

guess I'm lucky then lol

#

ig rosetta plays nice with it

young leaf
#

I've had to recreate my project 3x already.

atomic python
#

will reimporting make me have to retexture everything?

young leaf
boreal heath
#

now I just need m1 native maya

young leaf
young leaf
#

I'm using an Intel MacBook with eGPU.

boreal heath
#

the M1 does have a few quirks but it's very nice

#

the battery life is ridiculous

young leaf
#

God I want an M1 iMac.

#

Puts My MacBook Pro to shame.

boreal heath
#

they're supposedly going to make an m-series iMac pro

#

m1 max in a desktop formfactor 😩

young leaf
#

Well I'm about to go try and figure out why my SDK broke… again.

atomic python
young leaf
#

I did have an issue once where the SDK only gave me an error when building for Windows.

#

Android it'd act like it worked.

atomic python
#

im switching target back to windows to see so itll take a minute

#

Nope still object reference not set to an instance of an object error

young leaf
atomic python
#

Nope

#

just that

young leaf
#

Lmao you sound like you're in the same boat as I am, except with Windows.

#

Easy fix? Create a new project, move everything to it. Note you'll need to reimport any asset packages and SDKs from scratch, not via copy-paste.

#

Hard fix? Im trying to figure that out myself. I'm not getting the error you are, but it's behaving pretty similarly.

dusk sapphire
atomic python
#

yeah 1 sec

young leaf
#

True. Yours might be missing something.

atomic python
#

i can also screenshare if needed so i can go through whatever is needed fast

dusk sapphire
atomic python
#

how do i go about getting it after downloading

dusk sapphire
#

off the top of my head, common issues for that particular error are empty spawns, multiple scene descriptors in scene, incorrectly importing the vrcworldsdk prefab into scene

#

the instructions are in the github page

atomic python
#

it just says to import it?

#

how do i import a zip?

dusk sapphire
atomic python
#

so why did i need this?

dusk sapphire
#

to check for common issues with vrc world projects

atomic python
#

ok. how i do that

dusk sapphire
#

After, if everything went well, you will see the VRWorld Toolkit dropdown appear at the top bar if not check

atomic python
#

i see it

dusk sapphire
#

World Debugger

Goes through the scene and checks for common issues, and makes suggestions on what to improve. Includes over 90 different tips, warnings, errors, and general messages!

It also allows viewing the stats of the latest builds SDK has done for an easily accessible overview of what the build consists of. It also saves the latest Windows and Android builds separately for easy comparison between the two.

atomic python
#

I LOVE YOU

#

IT WORKS

#

Xd it was a camera

#

it depth was set to 1 instead of a 0

#

im so mad

#

Ok @dusk sapphire thank you

#

One more question, It worked and it uploaded but ONLY for quest not crossplatform

#

how do i make it cross for both PCandQuest

dusk sapphire
#

switch back to pc and upload again

atomic python
#

that wont overide the quest one?

dusk sapphire
#

no

atomic python
#

ok

dusk sapphire
#
#

ignore the duplicating project part as that's not necessary

young leaf
dusk sapphire
#

sure

chilly flower
#

Hello! So, im just about done with my first world. Im pretty proud of it, but it's got so many little bugs scattered around. I'd honestly appreciate if I can call someone and ask how to solve these. Most of them are probably simple fixes but theres just alot, id much rather call someone and ask

dusk sapphire
#

you're better off just posting your issues here and whoever knows something will answer

young leaf
#

I noticed it when looking around for some setting, anything, that might be off. That and was curious why the SDK keeps adding anti-aliasing on mobile.

dusk sapphire
#

the sdk sets your project settings to match those used by vrchat

#

the quest client run with 2x MSAA which is required for shaders that utilize alpha to coverage

young leaf
#

Ye I figured but Unity complains none the less about it.

dusk sapphire
#

osx isn't exactly a supported platform so issues are to be expected ashrug

young leaf
#

Eh. It's kinda ridiculous to say that though cause Im not building for macOS. Unity Editor is cross platform. And the VRCSDK is a unity plugin, not a separate desktop utility.

#

Like, I get it, not enough on the VRC team use mac to test the SDK.

#

But it's kinda ridiculous that the VRCSDK can just wildly misbehave and the response is "sucks to use a Mac"

#

(Also it's macOS. OS X = OS 10. I'm on OS 12.)

#

Also the fact it seems to run fine on M1 (ARM) Macs, reportedly, whilst giving errors specific to upgrading from 2018 on Intel Macs compounds confusion.

young leaf
#

Can someone explain the layer collision matrix in an actually usable way. Because Unity's explanation makes no sense (as by their explanation, higher layers cannot interact with lower layers, which makes no sense to me).

#

I'm basically wanting a collider that only interacts with players, as not to break a prefab in the scene that uses physics. So users don't walk through it.

bold ibex
#

Can someone help me fix my house?

dusk sapphire
#

you can't use hdrp with vrchat, only built in render pipeline is supported

#

also the reason why everything is pink is because shaders built for the built in render pipeline are incompatible with hdrp/urp, and vice versa

bold ibex
#

I know I fucked up. Tryna revert it back. I think I'm getting it! I hope..

full kraken
#

absolute noob with unity and i'm having trouble finding out how to rotate a sphere on my map can anyone help LOL

bold ibex
full kraken
#

probably shoulda said I was wanting it to rotate on an axis kinda like a globe

#

sdhfdswf

bold ibex
#

Anyone know how u can put models into worlds not as avatars but kinda like the prefab?

#

I’ve seen people do it I’m just not sure how

#

Using it to show my avis

bold ibex
bold ibex
#

Nevermind @left rain I found the list! Woo

#

Wdym just any in general ig

bold ibex
#

Yea

#

In ur assets do u have a folder called effect textures and prefabs?

#

Yea?

#

Okay go into that

#

Click prefabs

#

Ok give me a minute it’s just taking a while to load

#

Then drag the blue guy into ur scene

#

I see a purple prefab

#

We’ll pinkish purple

#

Of a guy?

#

That works too lol

#

Of the one I’m tryna put in yes

#

I guess it doesn't matter his color

#

Screen shot?

#

Ok

hard pumice
#

MIRRORS!!, we alll love em but how we make em? i would like to know how to make a transparent mirror where you dont see the skybox. there doesnt seem to be anything on it..

dusk sapphire
hard pumice
#

presses link

theres 50 beautiful girls that want to meet you, click here now for more

dusk sapphire
#

what

bold ibex
bold ibex
#

ik i need to add the correct shaders

bold ibex
#

thats whats in textures

#

Go to assets > click on "effect textures and prefabs" > click prefabs folder

near escarp
#

You're inside a prefab, top left corner of the hierarchy to exit it

bold ibex
#

i dont see all 3

#

theres only 1 textures

bold ibex
hard pumice
bold ibex
bold ibex
#

Ok now what

#

Do I just press download?

#

That video shows y what to do

#

Yes click download

#

Ok

#

Start that video at 0:43 sec

#

Does anyone know why on the vrworld toolkit, when I delete what it's showing me is taking up the most space, it doesn't show it making the MB go down or it being taken off the build report list?

dusk sapphire
#

did you rebuild?

bold ibex
dusk sapphire
#

build and upload/test from vrcsdk menu

bold ibex
#

Ohhhh. No I haven't. Would that do it? There's a refresh button on that build report list so I assumed it would update

#

I can try that

dusk sapphire
#

its a build report

bold ibex
#

Wellll I'm not smart in unity lol 😂

dusk sapphire
#

it shows the sizes of assets in the final asset bundle build that will be uploaded to vrchat

bold ibex
#

I understand. Makes sense.

#

Thank you :)

bold ibex
hard pumice
# dusk sapphire what

is there any video explaining? ive been looking at just the mirror but i always have the skybox nomatter what so clearly i have no idea lol

dusk sapphire
#

the prefab should just work out of the box

hard pumice
bold ibex
#

help w resolving these errors pls? they keep saying udon sharp regarding qv pens, skeeball, and the usharptvs. i have deleted all of them including udon sharp and reinstalled them all im still getting the errors.

dusk sapphire
#

if you imported those prefabs before importing udonsharp, its best to delete them all and reimport them fresh

#

importing a udonsharp prefab without udon sharp in the project sometimes causes it to lose references to scripts etc

bold ibex
dusk sapphire
#

latest version of vrcsdk and udonsharp?

#

also scroll up the console to show the first few errors

bold ibex
#

yes and yes

#

On udonsharp website it said something about upgrading to 2019 but it worked before without having to do that

dusk sapphire
#

do you have any unity store assets imported?

sullen pendant
#

@bold ibex Why do you even climb into the unity if there are no brains? Then you also take people's time idiot

tall hound
#

It appears that all the colliders in my world are now messed up. Im able to walk into the colliders part of the way. Does anyone know a fix?

#

Assuming its a simple tick I messed up somehow.