#world-development

39 messages · Page 114 of 1

bitter silo
river creek
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Failed to update public variable syncController on behaviour ControlsUI (VRC.Udon.UdonBehaviour), exception System.NullReferenceException: Object reference not set to an instance of an object
at UdonSharpEditor.UdonSharpEditorManager.UpdatePublicVariables (System.Collections.Generic.List`1[T] udonBehaviours) [0x0019a] in D:\Unity\Untiy Projects\Club 206\Assets\UdonSharp\Editor\UdonSharpEditorManager.cs:1095

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never mind I reinstalled UdonSharp

bold ibex
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Im getting these errors anyone know how to fix? [UdonSharp] Assets\QvPen\UdonScript\QvPen_EraserManager.cs(33,39): System.Exception: 'QvPen_Eraser' does not contain a definition for '_Init' [UdonSharp] Assets\QvPen\UdonScript\QvPen_Pen.cs(175,29): System.Exception: 'QvPen_SequentialSync' does not contain a definition for 'pen'

karmic grove
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Does anyone know how make a sort of ai that will follow a player and collide with walls?

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I know there's some sort of trigger on sdk2 to do it but I'm not sure how to work it

civic cloak
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Any tips recommendations for making a 'skyline' or silhouette in the distance? Trying to put something visually interesting in the distance outside this windows

mild spade
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I am not sure if you figured this out, but you have to set Scroll Sensitivity to 0

manic sonnet
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Got it, thanks!

chilly pawn
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Is there a good string lights asset out there? Looking for some nice quality stuffs for a world I'm trying to make :3

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Prolly should ask in lighting heh

severe pier
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Has anyone else here used Live home 3D to model their worlds? I found this program and have been modeling in it, not sure how it's gonna go but everything seems to be low-poly enough and very intuitive so far...

green lagoon
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I haven't tried making it into a vrchat world but yeah you should probably be fine

severe pier
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If this turns out to transfer well into unity, I might have to recommend giving this program a try for any newcomers trying their hand at world-building. I've never used a modeling program that was so intuitive and has such a large library of assets.

open thicket
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anyone else ever run into the build mode not showing anything after installing udon sharp?

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tried reimporting and clearing SDK multiple times and making sure everythings updated

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nothing shows up in the console logs either

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completely blankl

bold ibex
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So, i lost my world file when i reset my pc, is there any way i can get it back and continue working on the world i made cause i wanna make some improvments to it

wispy cloud
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Unfortunately no. No way to get it back from VRChat that isn't against terms of service.

sour scaffold
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my control panel button is missing

stone marsh
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You have errors in your console.

Go to your console
Hit clear to clear errors
Top right corner, only show red errors, hide yellow and info errors
Hit the play mode button to attempt to enter play mode
When it fails, screenshot every red error in your console. All of them.

sour scaffold
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Vizion Is Gay, And A Bottom.
Uploaded On 04/01/2022 At 02:08 AM

Vizion Wasted 1009.00 Bytes To Share This png With You.
Hope It Was Worth It.

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u h

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thats alot of errors

stone marsh
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Clear your errors first

sour scaffold
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hitting clear does nothing

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ok

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reimporting UdonSharp fixed it for now

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but now i get these errors

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Vizion Is Gay, And A Bottom.
Uploaded On 04/01/2022 At 02:11 AM

Vizion Wasted 64.42 KB To Share This png With You.
Hope It Was Worth It.

upper obsidian
sour scaffold
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For some reason using CyanEmu I can jump in my editor

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but in game it won't let me jump

sour scaffold
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yes

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everything is setup correctly

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it works fine in the editor

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but all of a sudden VRC is like no jumping allowed

primal root
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How would I go about messing with the camera using different effects? Like simulating fading(to black or white), brightness of the screen, blurry screen effects, etc. (asking here and in world dev since idk if this is udon related)

ivory pecan
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Hi, I need help. I want to click 'Build&Test' but when I do that, it just opens the Windows Store with the message 'no results for vrchat' :/

mild spade
unique radish
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Sweet Im happy you could find the issue

winter trail
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hello, ive got an error and it says that multiple scenes loaded this is not supported by vrchat and can cause the world to upload to fail. Anyone know how to fix?

unique radish
winter trail
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oh wait nvm, yea i did had one and it was the sample scene and now the error is gone, thanks xD

hazy pebble
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My particle trail restarts before the particle disapears

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is there a way to make it continuous until it dies with the particle?

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This is my particle settings

robust pawn
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Mite be a silly q but do I have to upload a quest world 1st before I up load a pc one ?

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Like if I want to world to work with both

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I know you got to do it with the models.

ruby jay
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you have to upload it for windows and android, order is irrelevant

robust pawn
leaden hazel
bold ibex
bold ibex
leaden hazel
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This seems like a very large number to go wron

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wrong at once*

bold ibex
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me: tries to get into vrchat development
vrchat: no 🙂

leaden hazel
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Trying a reimport.

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I've got the project working on another machine but I transferred it to a faster one to lightbake and upload and... I can't upload :|

bold ibex
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lol i hate this already

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back to rec room

spiral panther
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sdk moment

bold ibex
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and make sure your in unity 2019.4.31

bold ibex
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you in PC build rn?

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whats in your project

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is it a clean slate

spiral panther
bold ibex
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yeah

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completely clean

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you imported VRCSDK 3 or 2

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3

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obvs

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which one

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you can only do one

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in a given project

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sdk 3

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there are 2 diff sdk3

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Avatars and Worlds

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worlds

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only import Sdk3 worlds

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if you did both then restart project

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only did worlds

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what operating system are you on

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windows 10

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Instance an empty gameobject and add the VRC_Scene descriptor to it as a component

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tell me if the build menu isnt blank anymore after that

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I think the VRCSDK was just being dumb and not telling you that you need to have a Scene descriptor

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which admittedly is confusing when it tells you basically nothing

open thicket
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My instance also had a scene descriptor

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But I’ll test with an empty later

bold ibex
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oh you had the same issue w/o any unity errors?

open thicket
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Yes

leaden hazel
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Clearing the project library and obj folders and letting it report worked.

bold ibex
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try going into play mode and see if the console makes errors

open thicket
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Nothing but I think the library was bugged since migration even with step follow through

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Gonna end up prefabbing the hierarchy later probably

bold ibex
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oh you migrated 2018 to 2019 ah

open thicket
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Older project yeah

bold ibex
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this is so funny i added it and my unity just died

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sly, You could try duping the project and in each duplicate delete some different chunk of stuff and see if it works again

bold ibex
open thicket
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Exactly what the prefabbing would do, to cull all the extra bloat from migration

bold ibex
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i am ready for death

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i thought you were a dev bro

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read what it says kek

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if it says it should have only one

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it must mean there are currently more than one

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i know

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im not stupid

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heheh

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i'm using the udonexamplescene

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i created it and that popped up, however when i delete it it just goes back to being blank

leaden hazel
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Try clearing you Library and obj folders yoes, you may have a corrupted import

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Because Unity~

bold ibex
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unity devolopment

spiral panther
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pve games where you fight ai made with vrchat udon

bold ibex
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it worked

bold ibex
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how would i be able to get the player bounce off an object like a trampoline? i figured to try the "add force" trigger to a cube however i can't seem to get it affecting the player.

void needle
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Making my first world step by step, can I have a humanoid for scaling my map???

left rain
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make a default capsule, that's about the size of a VRchat player collider

leaden hazel
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I've got a UI canvas in the game but the laser pointer seems to stop about twenty cm away from the surface on it. Has anyone else seen this effect?

hexed elm
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every time i boot up my test build in unity i get this error

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have to build and test, login like 3-4 times even then the likelihood of the test build working is like 8%

bold ibex
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Im getting these errors anyone know how to fix? [UdonSharp] Assets\QvPen\UdonScript\QvPen_EraserManager.cs(33,39): System.Exception: 'QvPen_Eraser' does not contain a definition for '_Init' [UdonSharp] Assets\QvPen\UdonScript\QvPen_Pen.cs(175,29): System.Exception: 'QvPen_SequentialSync' does not contain a definition for 'pen'

rustic cove
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Any method for displaying an image which gets fetched from a URL? I want to optimize my world as much as possible and reduce potential memory usage.

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So the image only gets fetched if the image is revealed, with a trigger. Is there any possible way to fetch an image (not video) from the internet?

civic cloak
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having a weird issue trying to make an object able to be picked up - applied VRC Pickup and Sync scripts, but when I pick it up, it leaves the model but picks up the square collider instead?

crude flower
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i made a map and i can't upload it because i don't have new user

left rain
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I'm having a weird audio source issue. When I test audio sources in-engine via CyanEmu, everything is nicely tuned and works as expected. However, I'm not hearing anything at all when testing via VRChat. These are all spatialized audio sources using the VRC Spatial Audio Source.

mild spade
left rain
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@mild spade only non-standard thing here that i'm aware of is the use of a volumetric source; the sound is rain hitting a pretty large ceiling so it can't be a point source

mild spade
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If it is a spatialized audio, you need to set the Spatial blend to 3D and not 2D (unless you want it 2D audio, you will need to uncheck the "enable spatialization" on the VRC spatial audio script and leave it 2D)

left rain
mild spade
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I think 2D is the default starting value when you create an audio source, so many tend to not look into it. Like how Write Defaults are enabled on animations by default and can cause problems on avatars.

misty wave
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Somebody shoulda warned me how miserable it would make my life to import a model from CAD into Unity

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lol

bold ibex
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try doing fbx if u can

misty wave
# bold ibex what did u export model as

It was exported to FBX but it was from a CAD software converted via all kind of weird formats and it's so deep into the dev process that it's too late to start over

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Unfortunately a lot of the mesh is triangles which means I can't subdivide it but it's creating lighting issues

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So I'm having to recreate lots of the parts from scratch, rip

bold ibex
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idk if thats a feature in CAD software but its a thing in Blender

misty wave
bold ibex
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frick

misty wave
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It's awful lol

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There's tons of vertices that are VERY close

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for some reason the scale of it is insane

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so this wall is like 100 metres in Blender

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very frustrating lol\

bold ibex
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there must be a more efficient way

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it looks like its just rectangles

misty wave
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Yeah it does look like that bc it renders completely flat, but instead it's a wall with a width of like 0.00001% of its height

bold ibex
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why is it triangulating like it is

misty wave
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I'm surprised there's not a way to convert CAD faces to quads

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if there is I want to know lol

bold ibex
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why not like this

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u need to dissolve verticies

misty wave
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That would be step one, step two is figuring out the actual geometry of the cubic prism

bold ibex
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yes cubic prism

misty wave
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This is what happens when it's stretchedu p

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and the reason for that is because

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this point

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(for example not actually but)

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is connected to one that's essentially on a different Z

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for... some reason

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I've recreated it but it basically required entirely remeshing

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I literally spent like six hours last night trying to clean it up and it's one of the least complex objects I've ever tried to model lol

bold ibex
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are there other formats you could get to blender

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like obj

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or dae

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u try?

misty wave
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It originally was a DAE that I guess what auto-generated from the CAD website I got this from

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so

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the other meshes auto corrupted for some reason

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in any other formats

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this was the only one I could get to actually work

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...I realise how bizarre all of this sounds lol

bold ibex
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hm

misty wave
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For context I'm recreating Waffle House lol

bold ibex
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oh nice

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fellow floridian?

misty wave
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Tennessee owo but I have family in Florida~

balmy laurel
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so im trying to learn to create worlds but im unsure how to test the world i have created inside of vrchat what would i do?

misty wave
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Anyone have experience using substance painter with VRChat?

left rain
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regarding CAD, there's basically no way to get a good clean polygon mesh without retopologizing, and much of that has to be done manually. the best you can do with CAD converters like MoI3D is get less triangles by defining minimum angles to tessellate

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from there you just have to use that as an armature to remodel on

balmy laurel
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when going to test a world it doesn’t open vr chat how would I fix this…?

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new for me but I’d like to learn and practice

misty wave
misty wave
# left rain from there you just have to use that as an armature to remodel on

And yeah I discovered that the hard way unfortunately... if I had done that from the beginning it would have been far easier, they provided some form of mesh that must have been generated by the cad program the artist used but I didn't check it in detail until far too late, so I just had to remodel the whole wall. Not a huge deal I spose

misty wave
left rain
balmy laurel
misty wave
misty wave
balmy laurel
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👍thx

misty wave
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You're welcome! Hope it works~

left rain
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I'm annoyed that Adobe bought it but it's still the backbone of my whole texturing pipeline

lavish furnace
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anyone know how to Script a 2 way teleporter for a door that takes you to another room?

trail fiber
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whats the best blender version to use while creating maps?

misty wave
misty wave
misty wave
bold ibex
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unless your dependent on plug-ins that arent supported and break on the newest versions of Blender but youd immedately know in that case

cosmic mural
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Hellooooo! I’m working on my very first world right now, just using HomeKit and other free unity assets for now. I have about a bajillion questions but I’ll start with the important ones lol.

1.) When I set up an avatar pedestal, will the picture of the avatar go ahead and pop up if it’s been done correctly, or will it only show in game? I only ask because I’m not sure I’ve done it right. 😅

2.) I have everything in place and uploaded, but when I load into my world in-game I just go through the floor and keep falling over and over. I ran out of time to work on it, but I’m pretty sure the floor has colliders, so I’m not sure what to do ;-;

Any suggestions and tips welcome :D

upper obsidian
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  1. Upload and check.
  2. Check what the collider is and what layer it is on.
minor summit
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Anyone else had the problem that the file "scne-standaloneWindows64-SampleScene.vrcw" does not exist anymore? o.o

glad cargo
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hiii can anyone recommend me a videoplayer that would work with dropbox link? I made a world before and the videoplayer their is outdated and doesn't play dropbox video links anymore

desert python
analog wyvern
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any tips on how to properly scale worlds? I always make mine too big or slightly too small

green lagoon
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if it helps a cube in unity is 1 meter tall

cosmic mural
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Can anyone who has used the homekit or just done worlds in general lend me a hand for a few little problems I'm having? ;v;

frozen rain
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Anyone know why I'd be falling back on my CPU when I have a 3080?

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When lightmapping

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6 light probe groups, not a giant map

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about 20 or so light sources, all baked

sour scaffold
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how do I make it so VRC_Pickup is synced to all users in the world

cosmic mural
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I've got everything working except my mirror now

frozen rain
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on each of the pickupable objects

lavish furnace
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anybody know how to add music to a world?

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I just wanna add a looping song with a on off toggle

bold ibex
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Someone pls help, the builder tab is empty and I cant test and upload ;-;

upper edge
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i fall through the ground infinitely when i load into my world

cerulean echo
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@cosmic mural if you need a help or got a question if i can help tell me

sudden salmon
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quick question, do i need the version of unity that VRchat suggests? or can i use a differnt one from 2019

finite violet
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you have to use the right version or else your project wont upload correctly

sudden salmon
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alright thanks

finite violet
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and np

robust pawn
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So I got this and now It's will not let me test or do any thing anyone know how to fix?

finite violet
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Try reimporting the sdk

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It worked for me

robust pawn
finite violet
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otay

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Yw

gilded aurora
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has anyone encountered this error:
Timeout while updating assemblies:Assets/Udon/Editor/External/VRC.Udon.Graph.dll (Output: C:\Users\micha\AppData\Local\Temp\tmp6f767d29.tmp)

things I have tried:
fresh install of unity
current and previous version of SDK on fresh projects
moved temp file directory to 8tb drive to avoid the possibility of space issues
disabled virus software just in case
no matter what I do it always fails on sdk import

pulsar crow
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Are there good settings for world audio because most of my audio sources are super quiet

finite violet
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does anyone know how to fix this?

primal rover
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Hello!

I'm currently working with SDK3/Udon to work with music toggles in my world.
I'm having a hard time trying to get it to work.
My goal is to press a button and a song will play and when I click it again it will stop.
Does anyone know how to fix this?
Thank you! <3

mild spade
primal rover
mild spade
naive pumice
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Did they stop allowing people to publish worlds larger than 100mb to windows standalone? Edit: Solved - solution was to switch to android build and then switch back to Windows Standalone build.

ruby jay
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no, that's the quest limit

naive pumice
ruby jay
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just an sdk bug

naive pumice
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should I reload the sdk?

ruby jay
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try to do

bold ibex
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Hello Everyone, I had a small urgent question. I saved my world in unity and then moments after it crashed. I also restarted it, but I can't restore the last build. It reset me atleast 5 hours back and was wondering if I could get it back?

naive pumice
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In the Unity Editor, open the Services window, and select Collaborate. In the Collaborate window, select Open the history panel to display the Collab History window. Here you can see your Project's change history. Click Go Back To… on the change you would like to revert to

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@bold ibex

bold ibex
umbral crypt
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Hello, I'm new to creating worlds. I want to build and test but when I click build and test it opens up vrchat just not into a test world. Does anyone know if there is a setting I have to change or what's wrong?

covert hornet
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is there a limit on how many ui canvas can be in a scene? Duplicated a canvas and it just doesn't want to work.

upper obsidian
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There is no limit. Check all the components on it.

bold ibex
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Like what you mean by a test world

umbral crypt
# bold ibex Can you explain?

I want to make a test for the world I'm creating and in unity theres a build and test button. When I click it it opens vrchat but doesnt load me into the world I want to test out.

bold ibex
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Did you add a spawn?

umbral crypt
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I might not have. Let me try that. I dont know how all this works

bold ibex
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Yeah no worries

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Want me to explain how?

umbral crypt
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Yes please

bold ibex
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In the hierarchy, Crete a new game object or something like that lmao. Rename it spawn or something along the lines of that just to make it easy to tell. Click on where you have your vrc scene descriptor and click the drop down arrow for spawn. Drag the object into the spot for spawn and you should be good. Adjust the object in the world for location

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Not sure if it’s clear enough

umbral crypt
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Seems pretty clear lol, I'll try that.

bold ibex
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Alright

umbral crypt
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Does it need to be a specific size?

bold ibex
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Just the default should work

upper obsidian
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Specify the correct path to vrchat and check the console for errors

umbral crypt
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I will have to start over since I did something wrong and now it says no scene descriptor

umbral crypt
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VRChat*

bold ibex
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Oh ok. Yeah if it says you don’t have one, just click a floor or something and add component

umbral crypt
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Thanks, this is so confusing lol

bold ibex
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Yeah no problem

umbral crypt
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I'll try the test now see if it works

bold ibex
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👍🏻

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Does anyone know how to make chairs work? I got everything good it’s just the actual box that you click. I can’t get that to be the right size. It’s too big

umbral crypt
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It just sends me errors now saying something bout compiler errors

bold ibex
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Oh yeah, just go into the console and clear anything there. On the control panel, just click auto fix for everything. Probably not what you’re supposed to do but that’s what I do lmao

umbral crypt
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What do you mean console?

bold ibex
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Uhh I smart explain it because I’m not on my pc right now. Right below the hierarchy I think

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I’m not sure I can’t really remember what it looks like lmao

umbral crypt
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Found it lol

bold ibex
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👍🏻

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does anyone know where to find that unity package that when you grab a pickup object and pull your trigger the object sticks even when you walk around it stays on to you?

runic mural
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Hey, does anyone know where I can find skyboxes of cities (tokyo, hong kong, singapore)? I found some on stock photography websites but I don't want to make a subscription just for one photo.

mystic leaf
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When zooming out the texture get weird, how do I fix this, this is also ingame aswell....

mystic leaf
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the unity store has alot of great skyboxes, some free some premium I recommend checking that out!

mystic leaf
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nvm I didnt

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its probably with the LOD that my textures get blurry

runic mural
mystic leaf
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its not round but depends on your needs if it may work

runic mural
naive pumice
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Does anyone know if wwise unity integration is supported by the VRChat SDK

misty wave
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The ability to get geometry from Google Maps into Blender is going to make world creation even more fun tbh

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not perfect but would be great for a VRC environment ngl

mystic leaf
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what is the best way to make these models high res? I added subdivision in blender but then it takes ages to load

mystic leaf
misty wave
mystic leaf
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that why I ask

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I think they look lame as low res

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but high res is way slower

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these are just cups on a bar as decoration

green lagoon
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it would help if you had smooth shading on them

bold ibex
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Hi, I'm interested in making a project that supports both quest and PC, in terms of pipeline, is it easier to just make a project that supports android/quest specs and then just duplicate it to build it for windows?

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Instead of making a windows build first and then porting it to quest down the line

misty wave
misty wave
misty wave
bold ibex
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cool, yeah i'm just kinda lazy so I'll just go full mobile and then down the line I can always add different stuff for PC

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too bad about post-processing though

bold ibex
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also what the heck this SDK is actually really good so far compared to a lot of other games.

misty wave
misty wave
bold ibex
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What things have less documentation? I'm not super deep yet, about to tap into Udon to figure out what its like

analog wyvern
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would making a sort of dvd player/casette player with preset songs work? like you put in songs by vr hand and it would start playing? I also wanna know how i can make sound more enviormental/like a speaker from afar or close? i wanna try to experiment with these a bit but idk if its even possible..?

green lagoon
analog wyvern
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oh cool, i might try it out, maybe i can edit it a bit too

bold ibex
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can anyone help me with chairs?

versed cargo
bold ibex
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So I put down the chairs and I can’t get the hitbox to be smaller without messing up where the player sits

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The hitbox is really big

versed cargo
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Are you using the box colider

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?

bold ibex
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That’s what is automatically there

versed cargo
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Yea so if you scale the box collider then the radius will be reduced

bold ibex
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when i do that the actual seat just gets misplaced

versed cargo
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Hmm that should be happening could you ss it?

bold ibex
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wait i think i got it

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yeah i got it

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thanks for the help

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kind of

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lmao

misty wave
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The default Udon chairs are gonna look janky

bold ibex
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well i can just hide them 🤷‍♂️

grand rock
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not sure if this is supposed to go here but i ran into a weird issue

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whenever i make a canvas and want to put a button or slider onto it it becomes huge and off proportion

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it would be ok because i can always scale them down and match them but whenever i do the writing on the buttons just will not show up

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i tried changing font, size, scale and nearly eveyrhting i was aware of how to do but to no avail the text just doesnt show

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any help?

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sorry for the bad explanation and images

misty wave
# bold ibex well i can just hide them 🤷‍♂️

No like, the default chairs will lock you to their position regardless of avatar. Some more advanced chair prefabs will auto scale the chair to your avatar so even if you have a short or a large avatar it looks natural. The default ones don't

misty wave
grand rock
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I will have a look at it right now, thanks

misty wave
# grand rock I will have a look at it right now, thanks

Ye!~ I used those in my map as well, I just dropped the prefab in and it even has code examples to help you figure out how to make the buttons do things. In my memory it requires U# but if you don't already have that it's also a big rec

random sphinx
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would anyone be able to tell me why the objectsync component doesn't sync objects between PC and Quest users?

bold ibex
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does anyone know how to make a button to toggle 4 chairs on and off?

versed cargo
# bold ibex does anyone know how to make a button to toggle 4 chairs on and off?

https://youtu.be/ibDu0dCeUE8 follow this but change it to the chair

With the recent Udon updates, some of the basics have changed, so here's my most basic tutorial redone with the new editor, and not recorded at 2am! If I get enough requests, I'll redo my "Contextual Buttons" video as well, which will give me an excuse to just rename them "Event Buttons" which actually makes sense.

00:00 - Intro
00:20 - Udon Gr...

▶ Play video
bold ibex
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thanks

versed cargo
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Np

bold ibex
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so i did it but it only works for one chair, i cant make multiple interact events

mystic leaf
#

Is it better performance wise to make one large building or multiple smaller rooms and use teleporters between rooms??

bold ibex
#

@versed cargo ? sorry for ping

versed cargo
versed cargo
bold ibex
#

oh ok ill try that

versed cargo
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Less mesh to render

bold ibex
#

it worked! thanks a lot!

versed cargo
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Yea np

mystic leaf
versed cargo
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Np

grand rock
bold ibex
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i clicked upload on the world but its not doing anything. any idea why?

versed cargo
bold ibex
bold ibex
versed cargo
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Sdk2?

bold ibex
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it shouldnt be?

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i put in the sdk3

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@versed cargo

versed cargo
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Has it been sdk 2 before

bold ibex
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no it shouldnt have been

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i made the unity project and imported sdk3

versed cargo
#

One sec

bold ibex
#

ok

versed cargo
#

Try importing that and see what the debugger says

bold ibex
#

ok ill try that

#

does every world have to go through community labs first?

versed cargo
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Yes

bold ibex
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before i imported the tool kit it didnt have an option for community labs

#

oh ok

versed cargo
bold ibex
#

yeah

sterile phoenix
#

Anyone know how to make a reset button for pickup objects?

lime pasture
#

Would anyone know how to make a vrc mirror transparent but still be able to see yourself in it

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Is there a way to change the opacity

lime pasture
sterile phoenix
lime pasture
bold ibex
#

Does anyone have the link to download for that thing that you can test your world without having to load into VRchat Everytime on unity?

stone marsh
#

Oops. I linked the wrong one. It's cyanemu

bold ibex
#

Thank you @stone marsh

misty wave
#

This is so fun

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Getting assets from Google Earth

grand rock
#

that looks heccin cool!!!!

misty wave
#

Thank you!!! I need to get the lighting better tho lol

bold ibex
#

@stone marsh

#

When it says open ur VRchat world scene does that mean u have to open VRchat and go to ur world?

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And also where is the play button in unity

misty wave
misty wave
bold ibex
#

i mean like using he cyanemu, how do u tst ur world with cyanemu

bold ibex
#

Is it normal for your inspector to disappear once you have cyanemu?

versed cargo
bold ibex
versed cargo
versed cargo
#

Np

bold ibex
#

does anyone know how to add words on buttons like "toggle mirror"?

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is it the interact text?

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because that doesnt work

versed cargo
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And you can use it as a button if you add a box collider if it doesn’t already come with one

bold ibex
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it just comes as a text thing? do i put that above the button?

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because i want it to say what it does when you hover over the button

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also my camera is really fast and hard to control

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how do i fix that

versed cargo
versed cargo
bold ibex
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where?

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because i changed the interaction text and nothing happened

versed cargo
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Can you Screenshot

bold ibex
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wait also i think i pressed something because now i cant see all the cameras and lights around

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like the sprites

versed cargo
bold ibex
#

ahh ok thanks

versed cargo
# bold ibex

Thats the toggle text when you hover over it in game it will display that text

bold ibex
#

yeah

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i tried and i couldnt see it for some reason

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ill try uploading it and checking again

versed cargo
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While in game it didn’t display it?

bold ibex
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not from what i could recall

versed cargo
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I would check if it doesnt you can just add the textmeshpro

bold ibex
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i already added the mesh anyway

versed cargo
#

Oh okay

bold ibex
#

oh it does show up. i just have tooltips off lmao

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my bad

versed cargo
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Lmao all good

chilly flower
#

Hello!

#

I'm new to making worlds

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I have a question

versed cargo
#

Yes?

chilly flower
#

I imported a prefab of a mid-evil house with an interior, but it has no collision

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i tried enabling mesh collider but it doesnt work

severe pier
#

Fun fact: Home Designer program assets are NOT the move

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That's a bowl of fruit made of 14,000 triangles

chilly flower
#

its multiple objects

versed cargo
chilly flower
versed cargo
chilly flower
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individually?

versed cargo
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Yes you can hold shift and select them

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Also turn on convex aswell

chilly flower
#

what does convex do?

versed cargo
#

Good question i was always told to turn it on because it will fit it correctly

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Ill look it up rq one moment

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“having an outline or surface curved like the exterior of a circle or sphere.”

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So yes fits it correctly

chilly flower
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ok also super easy questions, cause im new to unity. whats the hotkey for zooming in and out lol

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also I see

versed cargo
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Just scroll wheel

chilly flower
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im using a touchpad (not by choice) atm... is there another way lol

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im on a laptop

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im away from home

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also everytime i try to exit out of vrc after testing its gotta stop responding and go through this whole "trying to respond" thing before closing

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is there.... a quick way to just close it

bold ibex
#

How do you test your world using cyan emu?

misty wave
#

Mesh colliders are very heavy, so if it can be accomplished with cubic/capsule/sphere colliders that's better

versed cargo
misty wave
#

You just click play in unity to test with cyan @bold ibex

versed cargo
chilly flower
#

when placing an object by another, is there a snapping feature i can enable somwhere?

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so that its right up against eachother

chilly flower
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thankyou lol

bold ibex
versed cargo
misty wave
bold ibex
chilly flower
#

So I just downloaded a pack from the asset store

bold ibex
#

Ohh I see it now!

chilly flower
#

What should i do about that?

#

install or skip

versed cargo
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Skip

chilly flower
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alright

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what does it mean?

versed cargo
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Its saying you already have it and you dont wanna duplicate it

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Compilers no bueno

chilly flower
#

Is there a "drop to ground" feature?

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lol

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for moving an object

versed cargo
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I dont think so 😂

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That would be kinda cool tho

chilly flower
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google darn sketchup has that

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how does this not lol

versed cargo
#

They might try looking it up

chilly flower
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So i have an object selected in my Hierarchy and i for the life of me cant find it in the actual space lol

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i pressed f

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and zoomed in

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help

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lmao

versed cargo
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Is it toggled on 😂

chilly flower
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you mean like does the eye have a slash through it?

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cause no it doesnt lol

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is it possible for me to slide it around with hotkeys or something

versed cargo
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Do you have the object selected

chilly flower
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where in the heck is it

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i do

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i tried to recreate it

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and just start over

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but when i hit "create empty"

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.....i still dont see where the heck it is lol

versed cargo
#

Screenshot

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?

chilly flower
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This screenshot is right after pressing F

versed cargo
#

Im lost on what you wanna find 😂

chilly flower
#

I also tried zooming in after pressing f

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i dont see squat

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i looked under the floor too -.-

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before you ask

versed cargo
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The internet is really bad gotta give me a sec 😂

chilly flower
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lol

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I FOUND IT

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FREAKING

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dang bot got mad at me for using all caps

versed cargo
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Shhh stop yelling thats loud lmao

chilly flower
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It doesnt show if ur on the hand tool

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gosh dang it lol

#

ok ok i have another question

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Is there some kind of "snap to 3D grid" feature

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That'd make placing stuff with precision wayy easier

versed cargo
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Only one i know is holding shift on rotating object

chilly hawk
#

I think Unity has a snap-to-grid feature, but I haven't used it. Always got the calculator out instead.

severe pier
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Is 113,000 tris ok for a quest world?

chilly flower
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oh yeah. edit>grid and snap settings

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simple enough

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my gosh lol i would not have the energy to use a calculator

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well i probably would if i had to but im so thankful this is here

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so i was lazy and just enabled mesh colliders on this huge palace

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or is that what im supposed to do

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i dont wanna place individual collision boxes on like everything ;-;

chilly hawk
#

Not sure if this is the channel for finding helpers, but I need someone who uses Bakery to touch-up and re-bake my world.
Someone here baked it before (and did a good job), but they're being unresponsive now.
It's not a big map. Just needs a touch up after swapping a slope for stairs and putting static assets on the walls.

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I'd do it myself, but Bakery is incompatible with AMD graphics cards.

chilly flower
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is there a way to see what im working with with perfect lighting, despite what light sources are in there

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just for editing

versed cargo
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Click the light toggle at the top somewhere around the play and pause buttons should be a light bulb

chilly flower
#

oh yep thats it, thankyou!

versed cargo
#

Np

chilly hawk
#

Also got these fans that won't turn. Lighting guy converted them to UDON for me:

versed cargo
chilly hawk
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That's probably how I did them originally. Was a massive pain though and I got constant console warnings for it.

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Didn't like me using 'legacy', but wouldn't work without it or whatever.

versed cargo
#

Hmmm that’s confusing

chilly hawk
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It also stopped working for no reason at some point, but when I made a scene duplicate (for testing) it worked in the copy with no changes.

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Can't say I like Unity. Fortunately I'm only using it for this map (and previously to make some texture adjustments on an avatar).

versed cargo
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I see

chilly hawk
#

Looks like it uses a C# script, which should be fine as I have UdonSharp:```using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

public class FanRotate : UdonSharpBehaviour
{
void Update()
{
transform.Rotate(Vector3.forward, 720f * Time.deltaTime);
}
}```No idea why it won't work for me though.

#

Let's try this guy here:

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Okay, no luck there.

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Really frustrating. It worked for the other guy and the entire project was zipped up copied over to me, so it should work identically. But it doesn't.
I haven't touched these when updating the world. All I have done is add static and pickup objects.

versed cargo
chilly hawk
#

Someone here baked it before (and did a good job), but they're being unresponsive now.

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First thing I did. Even got through to them today and they said they'd do it. I've messaged them a few times a couple of hours apart and I'm not getting anything. I get the feeling they don't want to do it.

#

I've been waiting around a week now and I'm getting impatient.

#

Maybe I'm being unreasonable, but communication needs to work both ways.

#

Sorry for the mini rant.

versed cargo
#

Oh no problem i can definitely understand where your coming from i would recommend posting this in the #udon-general for better assistance

chilly hawk
#

Thanks, also good idea. I'll also try #world-lighting - maybe someone is up for lighting my stuff

versed cargo
#

Good luck 👍🏽

chilly flower
#

hello

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So i have this window

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I want to delete everything except the frame. well basically I want to put that frame on a blank wall

#

Am i going about this the right way

#

if so.... idk how to delete everything but the frame

versed cargo
#

If you have the fbx of that you can put it in blender and separate the mesh to delete the parts you want

chilly hawk
#

@versed cargo my fans were static 🤦🏻‍♂️

chilly flower
#

hey so

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in sketchup

#

i can like draw a rectangle in the middle of the surfact of a plain and paste a texture in it

#

how do i do that in unity

urban epoch
# chilly flower how do i do that in unity

Unfortunately, Unity is not a modelling program. You can bring over models from sketchup, blender, maya, you name it, but Unity itself does not lend itself well to modelling inside of it. Tools like Probuilder (free) and Umodeller (paid) can accomplish this, but Unity is designed as a game engine rather than a modelling program.

chilly flower
#

@urban epochDo people make their vrchat worlds soley in unity?

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...usually?

urban epoch
#

Some do, but that's usually for more basic environments and beginner worlds. The majority of the maps you know were done in Blender, though a few of them may have been done with probuilder.

chilly flower
#

also, can i stretch an object like a cube, and make the texture repeat rather than stretch?

urban epoch
#

Again I recommend something like blender to accomplish this, though some shaders act in world space and will display correctly no matter the scaling. If you really want to do your environment building inside of Unity, probuilder can do that repeating texture effect quite easily and is more similar to building in Hammer for Gmod or the likes.

chilly flower
#

I imported a pack of assets and it came with an example world as well as prefabs and objects all ready to go and make something with..... Could import that in blender?

#

im downloading probuilder

green lagoon
#

https://www.youtube.com/watch?v=ofzw6hKhI3k&t=3s a pretty decent introduction video I found to pro Builder

VRChat Discord - https://discord.com/invite/vrchat

Written Guide - https://steamcommunity.com/sharedfiles/filedetails/?id=2507157026

iconoclass.booth.pm
https://ko-fi.com/Iconoclass
https://twitter.com/IconoclassVR

Music: FynestLyk - Noir Et Blanc Vie

0:00 Intro to Probuilder
4:45 Starting to build room
6:00 Edge Loops and Extrusions
11:39 C...

▶ Play video
urban epoch
#

You always could, but that may take a significant amount of time to import them and get the textures right. Everyone's workflow is different, but I personally prefer modelling the framework of the environment in blender, then placing all of my props I have inside of Unity.

green lagoon
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very nice looking map

urban epoch
#

Thanks, it's actually an office environment for work but it was the fastest one I could open both Unity and Blender for.

green lagoon
#

it does the trick for illustrating

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but yeah eventually one would want to learn blender even if they do they're greyboxing in probuilder as there's some stuff that's a heck of a lot faster to do in blender

chilly flower
#

@urban epoch wait is probuilder an addon to unity or a whole other unity. is it compatable with vr chat stuff

urban epoch
#

It's a downloadable package from the Unity Package Manager. It just creates geometry, so no scripts will cause issues with VRChat.

chilly flower
#

where can i find the unity package manager?

urban epoch
#

Window -> Package Manager

chilly flower
#

im getting the hang of probuilder

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exactly what i wanted

green lagoon
#

cool

minor summit
#

hey and good morgning 🙂 I Got a question.. I have seen recently on a few maps that objects can be grabbed and put on bones of an avatar. Does someone know if there is an premade asset or tutorial for this kind of function?

urban epoch
# minor summit hey and good morgning 🙂 I Got a question.. I have seen recently on a few maps t...
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Attach-To-Me now available at: URL

【出演(敬称略)】
・Kumanomi
・gabttarius
・bd_

【BGM】
https://dova-s.jp/bgm/play13979.html
https://dova-s.jp/bgm/play14663.html

【Demonstration models】
※動画に使用したモデルは同封されません。
※Demonstration models used in the video are not included.

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▶ Play video
GitHub

Contribute to bdunderscore/attach-to-me development by creating an account on GitHub.

chilly flower
#

in unity

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how do you copy something

#

and then go somewhere else

#

and paste it

#

there

minor summit
#

in the Inspector -

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if you mean the values

urban epoch
#

You can duplicate something with Control D, then move it to the scene cameras position with Control Shift F

chilly flower
#

i found this code online someone made for unity, to add a feature where whatever you have selected will drop on top of the floor underneith it

#

im not sure what to do with this code though

#

how do i apply this?

split crystal
#

Hey all, i'm trying to figure out how vrc clubs have the door closed until the event starts and the host, or a select number of permissioned players, can open it/access certain areas unavailable to regular visitors, can someone point me in the right direction on how to implement that?

old crow
#

I'm making a destroyed house that I used to live in using floor plans by Walters. What is the recommended polycount to keep this within?

#

I've heard its 1.4m is the maximum before you should like, seriously rethink.

ruby jay
#

usually you want to separate your building into areas to utilise occlusion culling

earnest juniper
#

Is there a way to exclude certain objects from the world when it gets built? I'm basically trying to build an avatar and a world together (the character lives in the world) and I'd like to use the world and lighting and everything as a backdrop for the avatars photo. It makes sense to me to build both of these assets together in the same unity scene. Am I on the right track, or is there a better way to do this?

#

I suppose this answers my question directly, but my bigger question remains... what's a good way to have the character and the world together in Unity, so that I can see and work with them together?

old crow
#

I'd rather not do teleports.

ruby jay
earnest juniper
kind portal
#

Hi, I wonder how i can make a AI for VR CHat, Like for a Horror Game a Monster thet runs around and kill Users if they are to near.

earnest juniper
#

Aw, the SDK still doesn't like that, same error 😦

ruby jay
ruby jay
old crow
#

I'll have to look into it.

#

What I'm making is an old home I lived in, for my home world.

#

Its going to be as accurate as possible excluding super polycounts

ruby jay
old crow
#

I'm beyond excited for making this

#

So, to review

#

I should, once finished with everything

#

Create a seperate blend file

#

and separate each room into their own mesh

#

And setup occlusion planes

#

that'll hide the furniture in the room if passing a certain wall?

#

Could I make the walls "occlusion planes" just simplified?

#

This is the polycount of the shell so far.

ruby jay
#

that's not really a lot but furniture will surely contribute too

old crow
#

Here is the thing, lul

#

I'm uh, obsessive over getting those numbers lower

#

probably too much

old crow
#

Well its a model home, meaning, there are over 14k houses like this.

#

That also means that someone will be able to use this as their VRChat home too and have it work properly. Since it is 1:1 do the inch, that also means they could technically walk around their own house.

bold ibex
#

rich people would def buy a vr true scale of their mansion

old crow
#

Mansion?

bold ibex
#

performance wont be an issue for rich people

old crow
#

Its a two floor house that my relatives built after buying the plans from now defunct Jim Walter's Homes

bold ibex
#

what kind of maps r u going to bake

old crow
#

After I get shit modelled I'll decide how I'll set up the lighting in Unity.

#

For now though its trial and error.

bold ibex
#

yes

old crow
#

The exterior is a tricky one though

#

I'm probably going to pull heightmaps and treemaps from databases of the original location and use Billboards as trees for "front facing" and then a flat tree background for behind the front billboards. You know, simple LOD.

#

Thats later's problems though.

bold ibex
#

so you plan to be able to go outside

#

thats going to be tougher

old crow
#

Eh, not entirely.

#

The outside will definitely either be an update or just visual.

#

I'll only be making the outside for what is visible.

bold ibex
#

from inside ye

rancid osprey
#

So i have been working on my world without issue.. then last night I open unity.. and the VRC SDK Control panel is no where to be found and objects in the game are kicking out errors. have you guys seen this before?

#

one day all is fine.. next day.. the vrc control panel is gone and errors are creeping out

old crow
#

Do these seem optimized to you?

#

Or do you think I should push it further and get that poly count down

naive pumice
#

btw polygons don't cause a huge hit on performance, it is usually draw calls that hurt performance the most

old crow
#

So use this model as the LOD and use the main as the

#

main

naive pumice
old crow
#

So both of these are valid.

#

Okay.

naive pumice
#

LOD 0 is the main object LOD 1 is slightly more optimized, and LOD 2 is even more so, then culled means the object doesn't exist

old crow
#

Thank you so much for showing me LOD in Unity.

#

It'll help so much.

#

I'm not used to "modern rendering" in a gameplay sense.

naive pumice
#

VRChat only supports the legacy or built in render pipeline, it doesn't support HDRP or URP rendering

ruby jay
#

i would not bother with LODs in most cases
instead you can bake polygons from a high res to a low res model
either way, i would not bother if your mesh is not even hitting 10k

naive pumice
#

especially true with larger objects like couches, LOD groups are more useful for when you need to render many objects at once for instance grasses and trees

somber axle
old crow
#

How would I set the scale accurate to VRChat's avatar in blender

open thicket
# old crow

This looks fairly lowpoly and definitely wouldn’t bother with LODs

old crow
#

You should've seen the original.

#

LMAO

#

Thats after I retopo'd it.

#

How tall is an avatar in cubes in unity?

#

@open thicket

left rain
#

an avatar's default collider is the size of a unity capsule mesh

green lagoon
fierce haven
#

I could use a little help if anyone would know a fix to this. I keep running into this when clicking upload on my world " NullReferenceException: Object reference not set to an instance of an objectVRCSDK2.RuntimeWorldCreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:82) " From what I have found, it seems as if the script for the Content NSFW toggle is missing but I am not 100% sure that is it. I've tried redownloading the SDK and it still seems to be missing so I am a bit unsure on what to do.

upper obsidian
#

@fierce haven There is little information about the error.
It's high time to remove sdk2 and install sdk3

fierce haven
#

See thats the thing, this is with the sdk3. It was a fresh sdk3 install with nothing more added yet outside of some cubes.

#

I believe I just found a fix for it, although its very strange and I'm not sure how to really replicate it. I made a fresh install with nothing but the same sdk and copied it all over and it somehow fixed it. Not sure why my other fresh install after the error first happened didn't work

south orbit
#
  • so i seen quite few in regards to spherical walking / walking sideways on walls etc etc similarities like that tho i cannot find any tutorials, scripts or anything towards it that works properly / towards vrchat but i really would love to figure out how to either make it from scratch or use a open free source, i saw maps in vrc before having this feature where u can walk into a path and suddenly u stand sideways on the walls or etc etc which can create some trippy illusions / effects in form of people standing sideways or upside down.
  • anyways i hope anyone here might know any about it or where i can get started with this myself ? i would personally love to build a map with this being the main feature tho not being able to find any or knowing how to build such makes it difficult to create the map :p .
#
  • the issue with alot of tutorials i found is that they use scripts bound to a player which seems to be kinda impossible doing so in a vrc world, atleast i can add scripts to the vrcworld spawn but i highly doubt they apply towards the invidual player / remains on the player rather than just on the spawn itself .
chilly flower
#

I cannot for the life of me figure out why these are two different shades lol

#

Im new at this

#

pls help

near escarp
#

Any light in the world ?

warm coral
#

Hello, how do I properly make my world quest compatible? Do I just convert my project to android, change shaders to mobile/optimize it and upload it on the same world?

near escarp
#

That's pretty much it !

#

Make sure the hierarchy is identical however, or that will cause issues

warm coral
#

Ok, thanks

pulsar crow
#

The audio in my world is super quiet and I can't figure out why. All of the audio is set to a volume of 1
In editor, it's perfectly fine

near escarp
#

You're probably hitting the compressor, which means your audio is actually too loud and is being reduced a lot

#

Try 0.5

pulsar crow
#

Okay. I'll try that out and see how it goes

#

0.5 as a theoretical max or?

near escarp
#

Just reducing it by half for now to see if the audio is still very quiet, then try 0.25, etc

#

It might differ per audio source with the audio file inherent db volume

pulsar crow
#

Will do 👍

grand rock
#

not sure if this question belongs here or in udon but i done all of my udon correctly but the buttons/slider/url are un-interactabe, i cannot click or use them

near escarp
#

You set your colliders to IsTrigger ?

grand rock
#

uuuuuh

#

ill check

grand rock
#

sorry, im new to all this

#

I thought it might be something to do with this but i doubt it?

near escarp
#

They do thumbsup

#

Are you watching any tutorial ?

#

Vowgan/Momothemonster have some great ones for beginners

grand rock
#

I was watching Vowgans but i must have missed it

#

thank you so much

near escarp
#

I hope i'm not wrong though teehee

grand rock
grand rock
near escarp
#

The collider type shouldn't matter

delicate grove
#

the output of this camera is on a render texture, but i still see the UI and microphone icons. any ideas why?

grand rock
#

no, sorry. I am sadly only a beginner :((

grand rock
#

the moment I added that to the canvas it made the buttons interactable

near escarp
#

Since you're making a canvas based thing i'm not sure actually, which makes me realize that it wouldn't need to be set to IsTrigger in the first place either

grand rock
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a

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alrighty

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sorry if i riddled this area with off topic questions

near escarp
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No worries, I just wish I had answers for you sadcat

grand rock
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you helped immensely already and im heccin grateful for that!

chilly flower
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In unity

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If you have two different projects with the same assets from the same directories

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could you copy something to your clipboard in one project and paste in another?

versed cargo
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Yea that should work if it was a prefab

chilly flower
#

So, I went to gizmos and pressed the lil light bulb, but i still dont see the light source icons

bold ibex
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make sure the 3d icon slider isnt too low or high

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if its enabled, it will be a little brighter shade of grey than when its off, in dark mode on U 2019.4.31

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idk how it looks on light mode

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i mean if the Gizmos button is enabled

chilly flower
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So im looking at this prefab

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I really want to just use those stairs at the top there

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without the rest of this whole thing

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how do I isolate it

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I have probuilder if that helps

near escarp
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Is it a single mesh ?

sour scaffold
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Anyone here have experience with AudioLink?

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I get this error on the Udon Behavior component

chilly flower
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@near escarpIt seems to be yeah. When I click it the whole thing highlights

near escarp
#

Then you'd have to export it to blender and edit the mesh yourself

chilly flower
#

how do I export it?

sour scaffold
#

you can take the FBX in the assets folder

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and import that into blender

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edit the mesh of the object and remove everything you don't need, then export from blender and pull it back into Unity

gentle vale
#

Hey yall! New to world building, I was wondering, is there a way to like raise the "killing floor" in a world I dont know what it's called really, but like the plane that which like if someone hits they are then set to respawn X_X

chilly flower
sour scaffold
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yes

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FBX's have Textures and materials as well as armatures stored in them

chilly flower
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Oh my gosh

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Ok so it said wall_1 is broken, or something. Then it said, would you like to fix it? I didnt really get what it meant but i hit yes

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It made all my walls pink!!

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How do I undo that...

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I tried going to here

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It's not really working...

versed cargo
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Control z

chilly flower
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nope doesnt work

versed cargo
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Oh yea no clue then lol btw it looks really good 👍🏽

chilly flower
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thanks lol but MY WALLZ

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@sour scaffolddo u know

sour scaffold
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what gave you an error?

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the VRCSDK?

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send me an image of your inspector so I can see the material values

chilly flower
sour scaffold
#

it looks like you put a normal map in your Albedo slot

chilly flower
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hm?

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a bit new to this sorry

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i dont follow

versed cargo
# chilly flower

You have a normal map texture in you albedo which is where your regular texture would go like the color. You can see it at the top of the material its blue

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Normal maps are for better texturing adding a sense of realistic or whatever and usually look like that

chilly flower
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when i make it any other color when i click away and come back its red again

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well its actually not

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ill explain

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you gotta show me where i have a texture in there cause to me it just looks like i have a color in there

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but the color is hovering over the pure white area

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however whats odd is even if i move the color slider on the rainbow ring to a different color, and try to make the wall green or something, it still just becomes red

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@versed cargo

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oh i just noticed where it says normal map

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what type of map should it be?

versed cargo
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Yes the normal map is right but the albedo click that and delete it out

chilly flower
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oh aight

versed cargo
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Ya

chilly flower
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ok done, but now it looks like a solid color rather than the cement it used to.... im assuming the texture is squished super small? idk how to inlarge it tho

versed cargo
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Can you Screenshot

chilly flower
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basically

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I want it to look exactly the way it comes, naturally

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sending

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slow internet

versed cargo
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Lol same

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I dont think ill be able to see that im not a t my pc rn

chilly flower
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its ok

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that wasnt the screenshot

bold ibex
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does anyone know how to put textures on items that come with textures? i dont get it.

chilly flower
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the screenshot is still sending

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its a png

versed cargo
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There may be other wall textures. Just look for the one that doesnt look blue lol

chilly flower
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that bmp i sent tho was the raw texture lol. its already they way i want it to be

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its grey and nice and was perfect before it bugged

versed cargo
chilly flower
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wow this image is taking a long time

versed cargo
bold ibex
versed cargo
#

Okay

bold ibex
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i have to do every texture one by one assign it to a material?

chilly flower
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grrrr originally all i did was import this texture from a pack on the assets store, and apply it. I hadnt modified anything and liked it.... is there really no way to just restore it to all default settings

versed cargo
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Yes basically

bold ibex
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okay. also how do i assign it? i know i drag it somewhere into the material thing

versed cargo
chilly flower
#

Well after you had me switch from albedo it wasnt pink anymore, which was nice. but the texture now has a much more pure color rather than looking.. like cement. I assume the texture is squished. But honestly im kinda ignorent

versed cargo
chilly flower
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i wanted to send two pics to compare the raw texture to how its appearing cause tbh its kinda hard to describe exactly what its doing

bold ibex
chilly flower
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why i gotta wat

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"tind"?

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oh find

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so ur saying just abondon this texture? The raw image file still looks perfect, and also i dont really have another one this came in a pack with everything else and its just perfect

versed cargo
chilly flower
#

it was working ;-;

versed cargo
bold ibex
versed cargo
#

One sec my internet is slow lol

bold ibex
#

okay.

chilly flower
#

also a bunch of these are blue now

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not that they actually look blue in the 3d space

versed cargo
# chilly flower

Did you happen to put a regular texture in and it asked fix now because it wasnt a normal map

chilly flower
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i dont think thats what it said

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but i couldnt really comprehend what it said

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im sorry

bold ibex
# versed cargo Im lost whats messed up

theres multiple materials for this kitchen cabinet. theres a material for the stove, material for microwave, material for cabinets. when i put a material onto the kitchen set it makes the whole object one material. it doesnt have all the materials into one where i can just drag it on and they go in their spots. does this make sense to you?

versed cargo
#

All good thats a possibility that it fixed itself into the normal map. You can try and import the textures again through your files to see if you can find the regular texture

versed cargo
bold ibex
chilly flower
#

what if i re-imported the pack

versed cargo
versed cargo
chilly flower
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It fixed it!!!

#

yessssss

#

idk who da hecc albedo is but they suck

versed cargo
#

Lmaoo

chilly flower
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hm yknow

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after re-importing and everything was fixed

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it looks like the texture is back in the albedo spot

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but i mean its working

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im kinda confused about what albedo is for

versed cargo
chilly flower
#

i have not

#

Hey Maxery, may i ask you something else :3 I just booted it up in vrc, and its laggy. Tho i booted it up identically earlier, like with the 3d space exactly the same, and it was fine

#

Why might it be lagging?

versed cargo
#

Did you add anything after the last time you booted it up

chilly flower
#

nupe

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just the texture stuff we did

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thatd be weird if it lagged for that tho

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oh welp

#

not lagging now

versed cargo
#

Oh nvm then lol

gentle vale
chilly flower
#

When doing a local test on your unity world, can you invite others to join you? on vrc?

versed cargo
versed cargo
#

It may take a bit tho

gentle vale
# versed cargo Ill try looking into it and see if i can find a way

Its all good, I know there is a ton of worlds that have a like "if you fall to far, you just respawn" kinda thing, so I figured there has to be way to do it, and I mean if you leave the water on the side of the world I have you eventually will respawn, Just need a way to bring it up lol

#

or I guess being everything down? lol

chilly flower
#

Hm, “maybe” tho

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I cant find the answer online

brisk spear
#

Looking to commission a world creator can someone dm if they are open for commissions

bold ibex
#

What are the most up to date video players?

versed cargo
#

On booth theres one that works pretty well but not for quest sadly

random sphinx
#

anybody use kurotori udon karts before?

versed cargo
#

If the world is uploaded to your vrc account you can inv friends

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They just cant join you without the inv

chilly flower
#

But does it have to be published?

random sphinx
#

no

chilly flower
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:O

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yayyyy

#

Okie another question :3 I been making this world i have no idea if theres a memory limit for pc users

random sphinx
#

there's not, but that doesn't mean you should make the world super big

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aim for around 100mb if you can

#

at least that's my philosophy

chilly flower
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im making a palace with an amusement park backyard :3

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in a japanese garden

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...so it might be kind big

random sphinx
#

ok

chilly flower
#

i dont have much of a sense of scale

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like intuitively

#

how do i check how much memory itll take for vr?

random sphinx
#

when you upload your world it show the size

chilly flower
#

wassat?

#

i clicked it but i cant find a description

random sphinx
#

it's a debugger

magic orbit
#

Heyo! Anyone have any idea why the builder section of the SDK doesnt work for me in the collab but it works perfectly fine for my friend?

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I have no errors in the console either.

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On top of that, the same unity version and sdk works perfectly fine off collab in my own private projects.

#

Thanks for any help! :D

chilly flower
#

@near escarp so i just tried to import those stairs from earlier into blender

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the fbx file