#world-development

39 messages · Page 112 of 1

bold ibex
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if anyone could direct me to a tutorial that would be a huge help, i have already installed Unity Blender , and sdk3

bold ibex
# bold ibex if anyone could direct me to a tutorial that would be a huge help, i have alread...

https://youtu.be/uLi52YrrDmY this should work maybe

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Thank you!

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making an upload to Quest as opposed to PC is just a matter of being in the Android build project when you upload, rather than the Windows build project

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you can switch between the 2 in the VRCSDK Builder Control Panel

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or the traditional Unity way in File>Project settings I think

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Ah, so its fairly similar to making avatars in that way

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really not that different reguaridng upload process

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its more simple tbh

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mmm

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i reccomend using an empty gameobject for spawn idk if the turorial does that

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spawn and the object u put the scene descriptor on

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alr, thx

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hey

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what version of unity is Vr Chat running on currently

bold ibex
cobalt smelt
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I need to create particles for a particle system that loop through an animation (31 different frames of animation on a sprite sheet) before disappearing. I had originally tried to do it using a custom shader, but since shaders don't have access to the time a specific object has existed, that won't work. How would I go about achieving this?

queen fox
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Does anybody have any Idea why unity would merge two projects together, I just opened up my SDK 2 world with a ton of errors after a while I realize there was two asset folders with my SDK 3 world. But after deleting the SDK 3 world assets it worked perfectly fine. I do have backups of these worlds, Its just a strange occurrence I can't explain

jolly pond
stone marsh
pulsar cedar
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hello, how to add a thumbnail to the world in Unity?

stone marsh
pulsar cedar
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yes, but how to add a custom thumbnail ?

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From a downloaded Picture

jolly pond
stone marsh
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Put your photo on a 2D Quad and take a pic of it during upload

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Anything you do to your scene while in play mode won't save, including during upload. So you can just hit upload, get to the upload screen, click scene, add a Quad, create a material, place your image on it, put the material on the quad, then move the VRCCam so it's pointed directly at the quad, then go back to the game tab and you'll see it showing

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Once the world is uploaded, the quad you added won't exist in game.

craggy umbra
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Hi, does anyone have any prefabs for drinking games? Or like a card game prefab

sturdy lynx
# craggy umbra Hi, does anyone have any prefabs for drinking games? Or like a card game prefab

What card games are you looking for? @urban epoch has made a prefab for free here;
https://vowgan.booth.pm/items/3403129

Here is a deck of cards that you can use in your world! Place it down and you're ready to go. You can even add a "Reset" button that lets you reset the entire deck back to normal. UdonSharp: https://github.com/MerlinVR/UdonSharp/releases Demo World:

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Ah shiet sorry for the ping

craggy umbra
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Thank you! That's perfect

earnest ferry
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can someone help me with this? i have no clue what to do

primal axle
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Does anyone know where to find the VRChat client file? Cause I’m trying to test my game and I can’t find the file to let unity open VRChat

bold ibex
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Why is it that if I make my own gameobjects with cyantrigger object sync works fine between quest/pc players, however when importing prefabs like QVPen or UKeyboard (world chat) it only syncs amongst players on the same platform, quest users cannot see pc users holding a pen/drawing with it & they can't see the world chat being updated unless they're on the same platform. Both of my pc/quest projects are identical

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So is there any normal people here who have a life outside of virtual reality who’s down to socialize and get to know each other? Looking for friends for VRchat 18+

misty wave
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So my world is about ~25% larger than I want it to be in terms of Physical scale. Like the chairs, the counter, etc... say the counter is like 200mm but I want it closer to 175mm. I have UI elements, video screens, text, etc. Is there a way I can uniformly scale basically everything down without causing issues? Or am I screwed lol

green lagoon
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make a empty game object at the top of the hierarchy and stuff literally everything into it and then rescale that object that contains everything

bold ibex
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^ ig you could put every object into an empty and then rescale the empty to globally rescale it all (edit I was a split second too late on answering)

misty wave
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ok cool so that should make it possible without too much going wrong? triggers and stuff gonna be ok too??

bold ibex
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yes they'll 100% work but make sure to select everything on the hierachy including disabled objects that are present in the scene

misty wave
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Slick thank you so much!!!

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Am I about to drop $30 on this

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I really want a simple way to do anime style trees

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and it's half off

green lagoon
misty wave
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oh maaan

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VRC uses Built-in right??

green lagoon
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yes

misty wave
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Anyone have recs for an alternative? Or a path to go about it myself

green lagoon
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what aspect of the Shader where you wanting to replicate

misty wave
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Mostly the sort of cell shading colour effect on the trees

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I'm recreating the festival scene from Your Name and I want to have nice looking trees

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Right now the trees are 2d plates but it'll look wonky in VRC

green lagoon
misty wave
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Oooo thank you for the link, I've seen some Ghibi ones but I really like the look of the Genshin ones also

green lagoon
misty wave
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I guess my question is how to ensure it looks right in the transfer from Blender to Unity? I'm still not ever very sure what's compatible with Unity

green lagoon
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I just posted a one that's for Unity so that would probably cover info on how to do stuff like that

misty wave
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Is there any way to check VRC compatibility though??? Like so often I'll get 3/4 of the way through these tutorials and then they'll be like "next use the shader graph in Unity" and all is lost lol

green lagoon
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okay I just checked and they don't do any super complicated shaders in it for that tree

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so no shader graph

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like making sure you have nice like painterly Leaf textures is probably one of the more important parts than the Shader

misty wave
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hmmmm okay I'll just have to spend a while messing with it, thank you for the input! The Genshin style one looks super simple so I'll probably try that first

green lagoon
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cool hope your trees go okay

misty wave
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thank you haha it's not urgent at all I still have so much to do

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like

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I've probably spent a hundred hours in Blender on the world so far

green lagoon
misty wave
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oooooo that'd be nice especially for grass and leaves

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that's awesome!!!

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thank you sm ❤️

green lagoon
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glad to be of help and probably for some of the far distance trees you could get away with them being 2D cutouts

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but yeah like the ones on the stairs you would probably want to be 3d

misty wave
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yeah I've yet to decide the exact scale of the whole thing yet but I'm thinking the ones where people will be able to walk are gonna have to be 3d but distant ones can probably be billboarded

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Do you know of any free alternatives to Trace by Stickermule for masking? PS isn't as good

green lagoon
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no clue

misty wave
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Also

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Any recs for sizing?

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I guess most avatars are way smaller than I thought

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Bc the counter is only like 130cm

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apparently 130cm is way too high for a counter lol

green lagoon
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I'd suggest just looking up like IRL sizes for counters

misty wave
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yeah thats what i ended up doin

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gameobj scaled perfectly tooo

green lagoon
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& like the folks running around in really short avatars want to stay so short so that might be kind of awkward resize everything to be their height

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but like UI elements to like turn on mirrors and settings probably a good idea to keep the short avatars in mind for that

misty wave
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yeah the counter was just like 30% higher than it should be which made it awko

green lagoon
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definitely could see how that would be awkward

misty wave
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Sankyuuu!!!

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Any idea why an item with a pickup that has a chair as a sub item would just randomly accelerate when picked up and then appear exactly where it was before??

nova beacon
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@tardy ridge We talked in Twitch a while ago sent you an FR! Also have an idea for a world I wanna share with you!

bold ibex
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Does anyone know how to put the color/textures onto 3d objects you download from sketchfab? All of them are like just plain white objects.

misty wave
bold ibex
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Also what is the GLTF importer?

ebon linden
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Having a weird issue, new to me at least, where my avatar will randomly turn around exactly 180 degrees when standing on a platform that has tilted even if it only tilted a couple of degrees. Happens in desktop and VR. I've tried different colliders and objects for the platform it doesn't seem to matter. Curious if anyone else has encountered this.

misty wave
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Any experience with liquid shaders for like drinks and stuff? I want to make a drink look like it's actually full

green lagoon
misty wave
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That one looks ideal, I was using a different one before but I think that's gonna work better ty

misty wave
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hmmm I'm still having trouble getting it set up, anyone else used it before?

misty wave
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ooo i think I got it

sacred ether
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Hey guys! New VRChat world builder here. When I press Build and test in unity I go into my world on VRChat but when I take about 3 feet forward my avatar begins to walk up something like a staircase, there is nothing there and the only colliders are the floor and walls. Please help

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I found the problem, A circle I am using is making a huge collision

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I fixed the problem

hoary schooner
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Tryna make 3D cube object with a different image on either side, how would I go about doing that?

misty wave
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Anyone know how I can set the material used by a particle emitter to the material on parent?

hoary schooner
misty wave
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In Blender you would select each face of the cube in edit mode and use "apply material" under the materials tab

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It's less efficient to do that than UV map though

severe topaz
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the depth of field post processing in my world seems to bug out in VR mode, anyone know what would cause that?

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shows like blurred lines over the eyes

tardy ridge
misty wave
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How can I get a Poiyomi shader to let baked lighting through the transparent parts??

misty wave
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Ah I think I got it

magic cove
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Hi , where i have to talk to build a work inside VR chat

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Musical world

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Thanks

misty wave
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any idea what could lead to this? both are transparent poiyomi materials. Do I need to put them on a different layer or something?

nova beacon
earnest ferry
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I cant enter my own vrchat world i just uploaded did i do something wrong so yeah could someone please help me ive been struggeling with it for 2 motnhs now trynna fix it

supple glen
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I'm having a major issue with uploading my VRChat world. I uploaded my world successfully and everything went fine, but when I open VRChat and try to launch the world, it sends me right back to my home world. It works fine in Build & Test though?

supple glen
supple glen
quasi tusk
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If you need their discord server, let me know

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Only other thing I can think of is in shader settings, there's a spot for misc. In "ZTest" make sure it is set to "Not equal" so the shader doesn't overlap. this whole world is using poimoi shaders

sour scaffold
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Anyone know where I can find really good buttons?

quasi tusk
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for some reason I added stars sparkling into the sun hologram I made, and its visible to unity, but when I log in with VR Its almost like its not even there

bold ibex
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someone help pls

green lagoon
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checking the error message you have multiple vrchat scene descriptors so remove one of them from your map

bold ibex
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i cant upload

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i click it and nothing happens

green lagoon
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and you have a broken Shader

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you have a broken Shader

bold ibex
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yeah i know that but when i click it nothing happens

quasi tusk
green lagoon
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do you have any error messages in your console

quasi tusk
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I havent updated my Poimoi shader to the newest that has the sparkle effect, so I'm doing it a more complicated way lol

bold ibex
quasi tusk
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I havent updated my Poimoi shader to the newest that has the sparkle effect, so I'm doing it a more complicated way lol

proven basalt
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anyone having VRCSDK login issues?

quasi tusk
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although the sparkle effect is more pixelated, so this is better

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not that Im aware of

bold ibex
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yea but I can make funi vononol/cloud/grain/wood etc maps in blender and change them and see results instantly in blender instead of sending a map to unity every time I want to see it yknow

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i can probably recreate the shader logic

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the rotating part will be fun to figure out

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nothing and still dont work

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send help🙏

green lagoon
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I can't really see anything wrong going on in the screenshot and where you able to upload a PC build?

bold ibex
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no ima just give up😔

green lagoon
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okay just wondering to know if the problems are related to the quest build or something else and you can always try another day

pulsar cedar
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hello, how to add join text to all players if anybody joined the world?

bold ibex
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So what files types do you typically use for unity? Running into the issue of everything I'm trying to use not working. I've found that .obj and .fbx files tend to work.. but also even these ones don't work sometimes I think it may be because the files no longer exist because they are too old or obsolete or maybe I am doing something wrong because literally everything I choose doesn't work lol.

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fbx generally

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what problems have you had with fbx(s)? wym no longer exist

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ive never had that problem

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if you are getting that its probably due to another error tbh make sure you read the entire unity console

simple arrow
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According to the VRC Docs, I'm not allowed to use video players for quest worlds yet there are plenty of them that exist that uses video players for quest users. Is this a SDK3 thing?

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if anyone has an answer, can you ping me when you respond? Thanks

bold ibex
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I mean objects like imported objects. Everyone I chose doesn't work. Someone help please?

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It says something like cannot read file or file is missing

bold ibex
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Another one says mesh "default" has no normals. Recalculating normals.

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this is the error message i receive when i try to import any objects:

tropic cedar
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Anyone know what direction the avatar pedistal will show? does it follow the blue arrow?

left rain
left rain
bold ibex
left rain
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unity can't find the file because WinRAR is extracting them to a temporary location when you drag and drop directly from the interface

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just extract the files to the appropriate asset directory using windows explorer instead of using unity's project window

bold ibex
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i understood what you said but not the second part. how do i extract the files to asset directory? you mean go to unity asset store and import them into my assets somehow? @left rain

left rain
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like you would for any file in windows

bold ibex
left rain
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yes. unity will load them up automatically

bold ibex
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if that doesnt work then import the obj to some app like Blender, and then you can export it and it should force it to have normal info automatically

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okay, so it is essentially because i am using winzip? should i use a diff one and then i wouldnt have the issue?

left rain
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most zip programs extract files to temporary locations on disk first, then copy the temporary extracted files to the destination directory. unity just isn't expecting that kind of input

bold ibex
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i see i see. well i am looking for my unity directory to find my assets im not sure where it is but im looking...

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i tried open file location and its not there so its hiding

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wait im dumb

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i found it ha

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@left rain it appears to be working now. man thanks a bunch.

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Do you guys know why every object is white?

simple arrow
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👋

acoustic vapor
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i imported a few meshes into unity, but I notice some things i forgot. Can I edit the mesh in unity itself? like making a hole for a window?

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Or do i need to edit in sketchup and reimport?

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Or do i need to edit in sketchup and reimport?

acoustic vapor
acoustic vapor
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drag a texture to the small cube infront of the albedo

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or pick a color

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do that with the material your stuff is, or a new material and drag it onto the object

tropic cedar
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Help! My world doesn't have mesh colliders. I have already uploaded it and it's starting to get reported....how do i temporarily disable it?

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Help! My world doesn't have mesh colliders. I have already uploaded it and it's starting to get reported....how do i temporarily disable it?

bold ibex
tropic cedar
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ok, it already has 4 reports tho, i just fixed both and im updating but i think i freaked out way too much

earnest ferry
bold ibex
bold ibex
earnest ferry
earnest ferry
bold ibex
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Does anyone know how to download one of the common VR chat rooms in worlds you see. Like prefab rooms or worlds you can use? And where are the cats everyone has in their worlds where do I find those

green jolt
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👋 Does anybody know of a good looking firework shader? I'm looking for one to use at a New Years event xXx

earnest ferry
earnest ferry
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does someone have like a beanbag to place in the world with like the movement if u go inside of it it moves with the dymanic bones?

static epoch
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how do i make it so my props dont fall through the floor

storm badger
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Is there a simple way in Udon to get a count of all GameObjects with a specific name or tag?

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I can't seem to find any equivalent to GameObject.FindGameObjectsWithTag with spacebar search in the graph editor...

earnest ferry
static epoch
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actually, how do i even make pick up able props

storm badger
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For global pickups, be sure to add an empty Udon script and set the Sync Method property to Continuous.

static epoch
storm badger
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no

static epoch
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okay thanks a lot!

storm badger
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For making sure your pickups don't fall through the floor, make sure they also have a collider component (for pickups, a box collider is usually fine)

static epoch
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Okay, thanks

storm badger
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Glad I could help!

devout musk
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Hi
Just a little question. I have an issue i did NEVER run into before.
I wanted to upload my world and the SDK said that i can´t upload the world since its bigger than 100MB.
What???
On Quest its 50MB and on PC is no hardcap at all.
What is this message supposed to be? O.o

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The World is for PC and i uploaded like 20 Maps before, each bigger than 100 MB, so i don´t get it...

bold ibex
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@storm badger do u know how I resolve my texture thing? When I import objects into my world they're always white how do I get the textures on em?

devout musk
devout musk
# bold ibex <@596344289760509953> do u know how I resolve my texture thing? When I import ob...

Its not a fix every time but there are 2 options i know of.

  • Click the object you imported in the project Tab and go to the inspector to the material Tab. There you have option 1. "Extract Textures". After you did that the textures appear.
  • Click the object you imported in the project Tab and go to the inspector to the material Tab. There you have also option 2. "Extract Materials". The materials will appear in the Folder of the object or a folder you have chosen. Then you can change the Textures on the material of the object. But for that you need separate Textures, like in a extra Folder.
median junco
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anyone got examples or info on how to achieve something like the MMD dance worlds do? I want to sit on a chair and have it 100% control the players animations until he respawns but im struggling with it a bit, only some bones are animating while hands/head or whatever stays weird

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the 3.0 sdk for worlds doesnt have animation tracking control like the avatars do so im a little lost

devout musk
faint geyser
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how can i make a gun in SDK2

bold ibex
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Anyone know where to get the proper mirrors? Apparently the ones in the VRchat/sdk are out dated. Also, how do you make it so the VRchat chairs aren't poking thru furniture/showing?

devout musk
bold ibex
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@devout musk mine say vrc chair udon, seat, and exit...

misty wave
misty wave
waxen hazel
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What if a button that can enable all avatars at once was added

lapis willow
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Hey all. I can't seem to get post processing volume working in my project. I've set the volume box, added effects, set it to post processing layer, added the post processing component to VRCWorld camera and put that on the post processing layer, but it still is not working. Ideas?

wraith pier
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Okay very dumb noob unity question: what would be the best way to place 2D images into your world?

lapis willow
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i have limited knowledge, but I'd guess plane and put picture onto it like a texture. Can use UV Editor to match the picture to plane size

green lagoon
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I would suggest using a quad cuz that literally only two triangles but the plane uses more and then you could resize the quad to fit the aspect ratio of the picture

lapis willow
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Scene vs Game. Game tab seems to show all the edits I've made, but when i play through cyan or build and test, the post processing isn't there.

lapis willow
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oh... post processing stack v2.. that was my problem i guess. Didn't have that.

frigid void
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good day ladys and gentleman, im going to run a playtest for a Dead by daylight kidisch game in 2 hours to see if the balancement works fine and to see if we stumbol over a few more bugs i might have overlooked. if someone is interested dm me ya vrc name and i will look from there. (expectations should be keept low)

polar jetty
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Is there a way to login to the sdk with my oculus account instead of my vrchat account?

molten void
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Anyone know the process of adding doors to teleport to rooms, however keep the rooms from being noclipable? I tried to move the room out a good distance away, however my game crashes big time on play test

polar jetty
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so is there not a way to transfer data between accounts? if not thats fine i just dont want to have to put a bunch of hours in again before i can do anything if I've already been playing for a while

molten void
green lagoon
polar jetty
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thank you!

molten void
green lagoon
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In this tutorial I will show you how to add a high-quality and low-quality mirror with toggles to your VRChat world with the new VRChat SDK3 and the Udon programming system!

Timestamps:

  • Intro 00:00
  • Set up scene and mirrors 01:16
  • Add mirror toggles 02:24
  • Programming with Udon 03:20
  • Interaction text 05:27
  • Test in VRChat 05:52

🌸 3D Mo...

▶ Play video
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a tutorial on how to toggle objects in udon

molten void
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I've got the object toggling down, i've just never heard of rending toggling before now

green lagoon
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disabling the object would also work

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like make sure all the contents of the room are parented to a single object then you can disable that object and then the whole room go poof

molten void
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😮 I love How simple that sounds, however wouldn't that mess with baked lighting?

green lagoon
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you would have the room on while you bake the lighting

molten void
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duh Lmfao.. thank you, didn't register that

green lagoon
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it ok

worldly hull
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is it possible to have friends join your world without having to wait a week to upload it on community labs?

green lagoon
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yeah you're able to invite folks to the map

polar jetty
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I've uploaded my first world to vrchat for the quest, but I can't seem to find it. I don't see a "mine" section in the worlds menu

bold ibex
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is there a way to undo baked lighting when i did it it kind of broke my world

polar jetty
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Update: the world is showing on pc but as a quest only world but still unable to see it in the quest itself

lunar sedge
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unity freezes when i hit builder tab in vrchat sdk menu

bold ibex
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I have a problem with my world where my file seem to not let me test it but i logged in and out and i got a new pc but i transferred my data from my old pc to my new pc, and now my sdk is not allowed to build or test

warm bear
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triggers don't work in vrchat, but works in cyanemu, anyone know of a fix?

mild spade
warm bear
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yeah its ui

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does trigger not work with ui?

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thats odd even if you set it to "Is trigger" ? well let me test

mild spade
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I mean like if you put a collider in front of a UI, it will not block interacting with it (cyanemu). But on VRchat the collider does blocks the interaction, so maybe there is a collider blocking the raycast to the UI, but on cyanemu that gets bypassed.

warm bear
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yeah i see what you mean, but thats odd i don't see any invisible collider infront of the ui either other than the box itself for the trigger

mild spade
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hmm Is the scale of the Ui uniform? like X 2, Y2, Z0.001?

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I have seen issues where if the scale is not the same on all axis, on the game the collider gets to be on a strange shape blocking the UI interaction

rough hinge
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Does anyone know why my post processing effects are greyed out? I have everything set up correctly (on the water layer) but I can't seem to edit anything in the effects.

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Just tried the environment layer, same result

warm bear
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@mild spade oh thats weird, ui trigger collider does work, but you have to open the menu

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do you know a way around this?

mild spade
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Hmm What layer is that interaction collider? I know that if you put a UI (like with canvas) on UIMenu layer, you can only interact with it when you open the menu

rough hinge
nocturne jungle
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My SDK menu has disappeared mid world creation in unity

warm bear
nocturne jungle
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?

misty wave
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Anyone have a rapid flowing water shader or asset? I want to recreate this preferably in Unity but I'm considering just doing it in Blender

mild spade
nocturne jungle
warm bear
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i shall take a look

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@mild spade it worked! Thank you so much squall!~

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Just putting this here in this channel in case someone else experienced it in the future.
Ui triggers does work normally, but it all depends on the Layer selected, set it to Default and everything works normally.

mild spade
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Glad it works!!

mild spade
# nocturne jungle

Standard asserts will give you a lot of errors with the current Unity version vrchat uses. You can remove them from your project

nocturne jungle
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Youtube tutorials have carried me to where i am now lol

mild spade
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Oh, maybe it was an old tutorial, since standard assets was supported with the old Unity vrchat used a while back.

nocturne jungle
stiff solar
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I have question. How do you add and set up vehicles in a VRC world, specifically vehicles the player can ride on and use.

quasi tusk
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So expensive 💀

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looking for tools to help make terrain

nocturne jungle
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does anyone have a premade LQ and HQ mirror prefab

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Because ima hurt myself lmao

nocturne jungle
devout musk
misty wave
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Any recs for alternate tree shaders for Unity/VRC?

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Specifically to get like a toon shade effect

bold ibex
pulsar cedar
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hello, where i can find "eatable chips" food for unity?

jovial sorrel
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Anyone know why build and publish not working and no error?

lunar barn
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is the way to add jumping different now?

jovial sorrel
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Yeh. My sdk on a project got removed from the bar on the top so i dragged everything in a new project with a new sdk update and it wont publish the world

magic grotto
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Hello I have a problem I can't download the unity version needed for making the worlds

molten void
magic grotto
magic grotto
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not a error code sorry more like a message

green jolt
molten void
magic grotto
molten void
magic grotto
pulsar cedar
cunning nest
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is there a way to revert a world to a previous published version?

lyric acorn
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※English Description below [2021/08/17] v2.1 Unity2019対応。VRChatのログに大量のログを出力してしまうことがある不具合を修正。 VRChatワールドに配置できるポテトチップスです。 ギミックにより食べることができます。音が鳴ったりエフェクトが出ます。 SDK3 + UdonSharp専用ですが、Udon知識ゼロでも簡単に導入できます。 更にUdon Chips対応でポテチに課金しちゃおう。 サンプルワールド:

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You can edit the mesh to be what you want, I put frosted cookies in mine

sour scaffold
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Anyone know where I can find the Button models used in worlds like MeRoom and Movie and Chill?

green lagoon
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VRChat向けにデザインしたスイッチの3Dモデルと、簡易的な機能を内蔵したPrefab集です。SDK2/SDK3、両方に対応しています。 1マテリアルでまとまっているので軽量です。 ・Mirrorスイッチ ・AvatarDirectionalLightスイッチ(5段階) ・PostEffectスイッチ(5段階) ・照明スイッチ ・ビデオプレーヤー用スイッチ ・ベッド用スイッチ ・椅子用スイッチ ・汎用オブジェクトスイッチ ・ボイスチェックスイッチ ---------------------- Lura'sSwitchがSDK3に対応しました!

sour scaffold
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yes thank you (supposed to be all caps btw)

green lagoon
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mostly knew it was that buttons because those are the most common buttons

winter trail
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hello so i want to publish my world to private and idk really how to do that or do i need to publish it online and then i can make it private?

pulsar cedar
green lagoon
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yes

pulsar cedar
pulsar cedar
jovial juniper
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anyone know to make moving clouds for a world?

fossil hull
# jovial juniper anyone know to make moving clouds for a world?

There are different ways to do that. From what I know, you can have a skybox that's slowly moving with a shader, or you could animate it. You could also have literal meshes that slowly move with animations. Might be able to use the particle system for this as well.
I'd love to hear other people's advice though.

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I'm going to hijack with a similar question. It's about snow.
More specifically, snow from a long distance. I have a particle system that follows the player already. How would I make it look like it's snowing from very far away? I feel like using a particle system wouldn't be very performant.

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Or any other ideas to make it feel more immersive. I want to sell the whole big area look without exploding everyone's computer.

green lagoon
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question is that full geometry trees in the background

fossil hull
green lagoon
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cool as no need to render several million triangles of trees that are only a handful of pixels tall

sour scaffold
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How do I turn this into a VRChat mirror

green lagoon
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you would add that component to the mesh?

sour scaffold
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I do that and it gets this issue

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is it because its a curved mesh?

green lagoon
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not quite sure as I've only would have had experience with the vrchat mirror prefab

mental fern
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hey does vrc have a way to get the end of the ui raycast or like the mouse position or somethin? im trying to make moveable ui elements on mousedrag

mental fern
frosty silo
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Yo guys a made a vrc world and I forgot to put the vrc sdk, so I installed it in my scene and then this happened

mental fern
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i dont think vrc works with urp, gotta use standard im afraid

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its ok tho you can easily remove in window > package manager and then go to urp and click remove

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and then just change materials to relevant non urp shaders

frosty silo
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WAIT

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REALLY

mental fern
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fraid so

frosty silo
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nooooooooooo

mental fern
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what kind of shaders were you using?

frosty silo
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just the Urp

mental fern
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for the materials i mean, anything fancy?

frosty silo
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some water

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who I think only work with urp

mental fern
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thats ok you can probably take the images and things and make something akin toooooo https://www.youtube.com/watch?v=v1TcVK46ToQ this tutorial!

Sound was a little quiet in the last version so here's the reuploaded one that's a little louder.

So I've decided to finally release my personal water shader for public use. It is a little complicated, so I'm posting it with a video tutorial on how to use the shader.

Google Drive to the file:
https://drive.google.com/file/d/1o3jkka0paA7UapUCei...

▶ Play video
frosty silo
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bro I love u

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If it do work I will love u more

bold ibex
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yeah vrcha tonly uses standard

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have to use those versions of shaders

frosty silo
mental fern
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@frosty silo ^

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looks like you essentially animate the texture tiling

tropic cedar
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Can i get some help? I have a mesh that if clicked, should teleport me to a given spot, but no Interact reticle shows up when approacing it. Can someone help?

lyric acorn
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Make sure the object has a trigger collider on it

static epoch
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How do i make global props?

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i don't know how to, can somebody please tell me?

fossil hull
rain zodiac
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Hi so I’ve made a world using unity and uploaded it but it’s pc only, how do I make it quest compatible?

green lagoon
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static epoch
static epoch
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i don't see anything in the documentation about it

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either im stupid or blind

stone marsh
warm bear
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add component Obj Sync

static epoch
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thanks for helping me

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just a quick question, how do i make something that teleports someone somewhere when they grab it

warm bear
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are you using sdk2 or sdk3? assuming sdk3 cuz you mentioned udon

static epoch
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yes i am using SDK3

warm bear
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download cyan triggers in order to do that, i mean you can do it straight off from unity udon graph, but thats too high tech for you right now

static epoch
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okay, thanks

warm bear
static epoch
warm bear
# static epoch so i put it into the project, but i still don't know how to

if you are new to world making then you won't understand much.
Click on an Object that you want it to have the triggers to teleport you.
Click add component and add Box Collider and check mark "Is Trigger". Type in the search box to find Box Collider.
Click add Component again and then add Cyan Triggers. Type in the search box to find cyan triggers.
Scroll in the Cyan Trigger and click on Add Event then add Interact.
Within the Interact category click on SDK2 > Go into Players > VRCPlayerApi.TeleportTo
Place a spawn point in the scene by creating a Create Empty in the hierarchy list
Then throw that spawn point into the cyan trigger > interact box

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the rest you will have to fiddle with to understand, such as onpickup or onentertrigger, those things you can look at tutorials on youtube

sour scaffold
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CyanTrigger is heccin amazing

warm bear
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i agree and i will recommend it to everyone including new users

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the only issue is you have to have abit of sdk2 knowledge to use it effectively

sour scaffold
warm bear
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yeah what vizion says as well

static epoch
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how do i make 2D audio that only plays in a certain spot

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sorry if im asking a lot of questions today

static epoch
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what does spatialization do?

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i am very confused

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please help me

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please

left rain
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specialization is what makes an audio source fall off over distance

static epoch
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okay

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i tried to do something with that but it didnt work the way i wanted so i didnt use it

pulsar cedar
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can anyone help me with baked lightning?
I'm desperate because really, in felt every tutorial is that I have to press the "Lightning Settings" on "generate lighting" but then my point lights no longer works, everything is dark afterwards

left rain
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ah sorry i misspoke, the distance falloff is more a product of the falloff curve. you can customize this if you want the sound to play within a specific area but not decrease in volume with distance

left rain
static epoch
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cool

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thanks

left rain
pulsar cedar
left rain
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no, they're separate objects.

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you would need to bake again though

versed plover
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does anyone know why the "show control pannel" in unity option wouldnt be there anymore, i only have utilities and UdonGraph as options in unity under the VrChat SDK menu

pulsar cedar
left rain
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did you execute a bake?

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it should take a little time

pulsar cedar
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on the bottom right generate lightning right?

left rain
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yes.

pulsar cedar
left rain
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are your light sources placed inside geometry? try hiding the geometry before baking and see if the result is different.

pulsar cedar
static epoch
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so wait, do you know how i make it so the volume of the music is consistent while still keeping the the audio within a specific area? @left rain

left rain
left rain
pulsar cedar
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Its over a lamp but there is nothing else

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But its only dark after generate lighting, if i create a new one then there is light

left rain
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make the lamp not static, or hide it. then bake

static epoch
pulsar cedar
left rain
static epoch
left rain
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change Volume Rolloff to Custom

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then adjust the curve

static epoch
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should look like this right?

left rain
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yes

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you may have to tell the VRC Spatial Audio Source to use the AudioSource volume, there's a flag for that. not sure if it's necessary here or not

static epoch
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okay thanks a lot

pulsar cedar
left rain
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sorry, i'm not sure. it's hard to tell... if your light is set as baked, and you have light probes, and your geometry is static, i'm not sure why you wouldn't get any lighting after baking

pulsar cedar
left rain
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dim your lights? or dim your skybox's light contribution. or use post-processing if you're not on quest.

pulsar cedar
left rain
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i'm sorry, i'm not really sure what that could be but my guess is maybe occlusion culling? if you've enabled that, try disabling it. your settings might be too aggressive

grim jungle
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im trying to make a world in vrhcat and when i build and test the world in unity my avatar is small as hell and the world is huge... how tf do i make mysaelf spawn bigger ?

left rain
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make the world smaller. your avatar has a fixed size

grim jungle
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its alreafy small af

left rain
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have you tried a standard avatar? is your custom avatar particularly small?

grim jungle
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nah its normal

left rain
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check the scale transform of the world in your hierarchy, is it set to anything other than 1?

pulsar cedar
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@left rain do you know how i can fix the color temperature after bake? before i have set it to warm color but after it changed to bright/white color

left rain
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just bake again

pulsar cedar
jovial sorrel
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Anyone knows how to fix this error

nocturne jungle
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When i added a VRC Pickup script to my pillows they all disappeared?

nocturne jungle
stone marsh
nocturne jungle
stone marsh
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In order to be picked up

1: it needs a collider, collider just can't be set to IsTrigger
2: needs vrc player pickup
3: needs rigidbody
4: should ideally be on the pickup layer

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Did you add a vrc pickup component to it?

nocturne jungle
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Yes it has VRC Pickup

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Heres the entire inspector

stone marsh
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You need a collider like I mentioned

nocturne jungle
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Adding it lemme see if it works

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ok so that worked, now how do i make it so it doesnt float into space lol

stone marsh
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You can have gravity on it if you want, you just didn't have a collider to stop it falling through the floor before

nocturne jungle
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right

stone marsh
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You can also turn gravity off, but turn on Is Kinematic, which would let it be set in a fixed point and not float

nocturne jungle
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Thats what i need to know

stone marsh
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I mean, it will float, but not like it's in zero G if you do that

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It will just stay exactly where left

nocturne jungle
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yeah

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Ok yeah thats what i need

nocturne jungle
lunar sedge
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could it be that having a 200mb fbx is whats lagging unity when I hit builder tab in vrchat sdk menu?

bold ibex
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sounds like it has way too many polygons and blendshapes

green lagoon
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and also that's way too many megabytes

lunar sedge
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its mostly for private use
I'ma break it into chunks / look into mesh baker tho

bold ibex
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most likely has a lot of uneccessary geometry

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save yourself some frames to

raw siren
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Having a issue with this button only working when i use cyan emu but not in vrchat which it works fine in other world projects

mild spade
raw siren
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okay thanks

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first solution didnt work lol

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got the button to work now gotta see why the cuttout mirror is blinding white

mild spade
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What was the problem? if you dont mind sharing (for future reference) was it the difference in scales of the Z axis?

peak prism
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Are there any world developers that world to help work on an underground night club with me. I have started a world but I would like some help with it?

molten void
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How does one hide a room, like the private lockable rooms in some worlds. I want to add the same feature

Ive looked around a bit, and found a primitive solution involving just disabling the room as a whole game oject and adding a lock that disables the door.. but doesn't seem like how it's supposed to be done

woeful tide
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How does one make grass/plants/flowers paints in unity where they don't moved around and stay solid

opal sigil
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So hello i have a little probleme with my vrc world

So all the quest after like 10min on the map cant pickup no more object all the object have their collider or their sync , pickup script
But like the only solution its them to re join the world

rain zodiac
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hey, im trying to build my first world and i would like to add some pictures on the wall, im wanting to add a photo of me and my gf on the wall in unity but idk how

bold ibex
rain zodiac
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drag it into here?

bold ibex
rain zodiac
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or here

bold ibex
rain zodiac
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aha

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gocha

bold ibex
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but you will create your Plane in the Hierarchy

rain zodiac
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gocha thanks

bold ibex
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right click in the open space and goto 3d objects and plane

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somethkng like that

rain zodiac
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apreciate it

bold ibex
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np

rain zodiac
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also the other thing i wanted to ask is lighting

bold ibex
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if you want to maintain perfect proportions on the image you can put the width of pixels for the X value of scale of the plane, and height of pixels for the z value of plane scale

rain zodiac
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i want it to be kina dark and cozy like in this photo:

bold ibex
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idk about lighting i am plain and use directional lights

rain zodiac
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and im not sure how to make the lighting darker

bold ibex
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you could try a bunch of low strength point lights around the space

rain zodiac
bold ibex
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say you can have a mellow lamp 3d object, and place a point light inside every one if those

rain zodiac
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like if you see here the whole world lighting is really bright

bold ibex
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you dont need the 3d object im just sayig for example

bold ibex
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or set the intensity to 0

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idk what happens if you do the second actually try it

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and then if you want it even darker make your skybox PITCH black

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you wont see your skybox ingame anyway telling from your screenshot

rain zodiac
bold ibex
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i think its in Window> Rendering Settings

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from the top white bar

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skybox is like the first thing in the menu u get from that

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make a material and make its shader VRCHAT/mobile/skybox and drag in a pitch black texture into it

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then you can use that material for the skybox afaik

rain zodiac
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these settings?

bold ibex
rain zodiac
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awesome thanks

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also where can i get some good free wall textures?

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for a cozy world

green lagoon
bold ibex
rain zodiac
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how would i download this and put it into unity?

bold ibex
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ill let ye figure that out

molten void
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😂

proud tendon
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lol

rain zodiac
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cuz the download takes me to a goodle drive

bold ibex
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yea and?

south orbit
# rain zodiac

basicly create a material then put in the texture maps

bold ibex
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download the files off of google drive

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i know you are capable

south orbit
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here's what i prefer getting my stuff from, they also categorized

rain zodiac
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dont i need asset files? cuz the ones on the google drive are just images

molten void
bold ibex
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oml

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textures are images

molten void
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Texture files or images, applied to a material

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Make an asset, which you apply to models

south orbit
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textures are 2D images in which if u drag them onto a object u can create a material 3D out of them and then change the material to ur likings

rain zodiac
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also how do i shrink it because the textures are really big

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for a wall

south orbit
bold ibex
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are you using the AO map on BC?

rain zodiac
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lol

south orbit
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tilling *

bold ibex
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BC=BaseColor=Albedo

south orbit
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tilling and offset can change it like that tho, once u drag it, u wanna use the material and not the actual texture

bold ibex
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all those slots take their own dedicated type of map

south orbit
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here's an example where i changed tilling and offset to fit the picture into the frame.

bold ibex
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u seem to got a Albedo map, Ambient Occlusion, anf some other ones i cant tell from ur screenshot but it says it in the name of the files in google drive

molten void
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Wait

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Oh you already described it

south orbit
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but ye as @bold ibex says prob better way cus it actually like layers it properly and gives u the idea of how things work, where as my solution is a temp quick fix to some things

bold ibex
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you can still tile stuff

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you should still tile stuff a bit anyway since you only got a 1k texture

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not to the point where its like obvious its a tiled texture though then its not appealing to look at

rain zodiac
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hey i really apreciate the help guys

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means a lot

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as this is my first time and have no idea what im doing most of the time lol

molten void
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We've all been there.

rain zodiac
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but is there anywhere i can get things like beds and tables?

molten void
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Asset store has free collections

rain zodiac
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there is only one ugly bed i found there for free, is there any more websites or is that pretty much it

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that you have to pay for them

bold ibex
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lol is it the one bed i see in worlds always

molten void
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Yes

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Lmfao

bold ibex
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it breaks the immersion when i see that bed

molten void
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It's so gross

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@bold ibex How good are you at unity? I've got a question i wanna bounce off you

green lagoon
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sketchfab also has free to download objects but with the caveat of the objects may not be design for real-time game rendering

bold ibex
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is it about your private locked room thing

molten void
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:3

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Yes

bold ibex
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if its that then id just suggest having a world that is soley for that

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thats the only way to get true privacy

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a world with a softcap limit of 1 person, and then u can hit hardcap by inviting whoeber the speciaal@person is

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and then boom no one else can join

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when u upload the world youd set the people limit to 1, afaik the hardcap is double the softcap u set on upload

molten void
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Hmmmm

green lagoon
molten void
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That whole series is surprisingly good

rain zodiac
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does anyone know where i can get some free fairy lights/christmas lights like this

green lagoon
rain zodiac
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i have to pay for them tho right?

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no free ones

green lagoon
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it has a free version at the bottom

rain zodiac
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got it thanks

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not sure how to make them light up or have textures tho

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nvm got it

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anyone got any good reccomendations or places for free rugs/carpets for a cozy world? maybe something fluffy

bold ibex
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there are shaders that are designed to replicate carpet

rain zodiac
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oo?

bold ibex
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idk of any names though

rain zodiac
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oh ok

bold ibex
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google is a nice friend

south orbit
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get a prefab for it, find a 'rug texture' online, use it on the prefab

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tho ye if u want that real fluffy effect its usually shaders, but i personally dislike them i mean they look nice but the issue is that vrc and such shaders usually are causing alot of vram to be run atleast to my experience.

rain zodiac
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No...

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i just spend hours...

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making a world...

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and my pc ran into a problem....

scarlet moon
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Anyone able to point me to some good tutorials on how to get lights to match perfectly with your music?

rain zodiac
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i lost it all

green lagoon
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for next time definitely good to frequently save your project

bold ibex
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Yah if you are going to make a big change then press ctrl+shift+s before doing so

rain zodiac
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hey so i just publishd my world and i wanted it to be for both pc and quest but its only quest and i cant join it

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how do i update it to be for both

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this is what it says rn

left rain
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generally you want to save a copy of your unity project, then use that button to convert the build target. you'll likely have to patch up some shaders or optimize a bit after the conversion, depends on how complex your original world is

rain zodiac
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last time on my first world i did it was pc only and i just clicked the android option as shown in this picture

desert python
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theyre on windows build target but uploaded android instead?

rain zodiac
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and it worked on both

desert python
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try reuploaded while on pc build

rain zodiac
desert python
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build and publish again

rain zodiac
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ok so on unity the bed looks like this

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but on vrc it looks like this

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i dont know why or what to do

rain zodiac
desert python
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close and reopen unity, look for if its on the android build when it reopens

dim saddle
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I'm trying to install Android Build Support on my Unity but it's saying that the 2019.4.31f1 version can't install any modules. Am I doing something wrong?

south orbit
# rain zodiac

this is most likely because of unsupported shaders, try using different shaders, if its a quest world u must use only the mobile vrc shaders

south orbit
# rain zodiac

not sure what exactly u are trying, by the looks of it, it appears to only be uploaded for quest version, tho if u testing on pc u need to upload it on a pc version usually is what u do to begin with before converting it into a quest world, make sure u are using the same blueprint ID for the world for both pc and the android version

rain zodiac
south orbit
# rain zodiac i just used a bed from the unity store

which probably has some shaders that u dont actually have or else the issue being that u are on quest not using quest supported shaders, i cant tell exactly but u can change the shaders to what u needed is what im saying, is not rly an issue of where u got the bed from or that it is a bed, it is the shaders

rain zodiac
south orbit
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first of all

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tell me are u on quest or pc

rain zodiac
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pc

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but i want the world to be quest compatible

south orbit
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okay so click on the bed till u can see the materials on the right then screenshot the name of the shaders

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so the pink / purple issue is happening on quest or pc ?

rain zodiac
rain zodiac
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ok i fixed the bed thing

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but dont know what to do about the quest and pc thing

left rain
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misty wave
fossil hull
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The billboard is very visible. Not sure if I really need the fog yet.

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I think you pretty much have to use udon for that.

civic cloak
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hey are there any tools to world build IN VR?

green lagoon
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you cannot build worlds inside vrchat world-building has to be done in unity so any VR modeling tools you use would eventually have to export to Unity

civic cloak
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is that relatively straight forward if I were to do that?

green lagoon
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I don't know as I haven't particularly looked into VR modeling tools

civic cloak
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👍

green lagoon
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what particular aspect of the modeling are you wanting to improve by doing it in VR

civic cloak
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I'm new to modeling in general, I just haven't got that 'connection' yet doing it with a mouse, figured I could give it a shot in VR and see if it makes more sense for me

green lagoon
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I would note you would still probably need to do work in blender for optimization purposes

bold ibex
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I have given up on making a world unless someone knows why this is occuring or how to fix it: it has happened about 5 or more times now where u have a project and something happens like an error for example. I fix the error and my whole project is gone and there's a new scene like starting from scratch. So I have had to start all over numerous times. Why is this happening?

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In Unity

civic cloak
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is it suboptimal to model out a world in Unity?

green lagoon
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Unity isn't modeling software so it gives you a lot less control compared to like doing stuff in blender but the probuilder tool can do some basic stuff which would be fine to make like a not a terribly complicated map

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a video tutorial series that would cover the basics of building a world

fossil hull
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The code is pretty simple, you could add to it yourself. You could even delete most of it that's not about the origin position.

green lagoon
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probably would recommend for a first map you make to start with a relatively small-scale like a bedroom or a an apartment as it's pretty easy to get overwhelmed if you start with a Big map

fossil hull
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Oh, but I'm not sure if you are even allowed to target a specific person in this way. Just so you are aware.

green lagoon
bold ibex
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Did anyone have this problem before? I can build it as a local test but I cant publish it. It says that I'm not logged in..... but I am. If any kind soul wants to help me then please DM me.

lavish shale
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I want a karaoke world with songs I wanna sing
or yk
the ability to make a karaoke world that could play anything long as you have a link

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or is there a way to play music through vr chat in some way without just blasting irl?

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which of those 3 sounds most viable

green lagoon
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you can just put a karaoke version of a song in any video player

scarlet moon
# green lagoon cool

Do VFX assets from the asset store always work if it matches VRchats unity version

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sorry for the tag but I know youll prolly answer rainwolf

green lagoon
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honestly the render pipeline that it uses is more important than the unity version as assets that use the built-in renderer are the only ones that are going to work in vrchat Shader wise

white bison
#

What would be the best way to UV map all my base boards?

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join them all into 1 mesh by connecting vertices then lightmap pack..? or

lavish shale
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nice ok!

torn wolf
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Hello I’m currently following a tutorial on how to make Vrchat worlds with unity and when I imported the sdk file it gives me an error and doesn’t show up. If anyone is able to help and or get in a call to help that would be fantastic. Thank you

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There’s an error on one of the imported files and yea it doesn’t show up at all

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I’m unity hub it says 3.0.0 beta

lavish shale
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I'm on quest 2 and I can't click on the enter url thing??

topaz pebble
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Hey can someone show me how to adjust the chairs in my world?

whole eagle
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anyone want to help me with an idea i have? It is a world based on the dice game 'How many polar bears are around the ice hole?'. anyone who is good with udon and wants to code while i work on the world send me a message lol

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i can explain and show you how to play it, it shouldn't be too hard

unkempt mauve
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How would I emulate or simulate a laser light show?

proven vigil
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How do i add jumping?

bold ibex
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Im having alot of errors trying to add qv pens to my world any one know how to fix? - Assets\QvPen\UdonScript\QvPen_SequentialSync.cs(62,22): error CS0246: The type or namespace name 'FieldChangeCallbackAttribute' could not be found (are you missing a using directive or an assembly reference?) - Assets\QvPen\UdonScript\QvPen_SequentialSync.cs(62,22): error CS0246: The type or namespace name 'FieldChangeCallback' could not be found (are you missing a using directive or an assembly reference?)

  • Assets\QvPen\UdonScript\QvPen_SequentialSync.cs(62,10): error CS0246: The type or namespace name 'UdonSyncedAttribute' could not be found (are you missing a using directive or an assembly reference?)
stone marsh
candid pumice
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I also have a question about QvPens, mainly their syncing between Quest and PC. When I originally uploaded my world they were synced, Quest users could see what PC users wrote and vice-versa. After an update, they're now desynced and separate between platforms. Would fixing this just mean reuploading the world, or do I need to delete and reinstall the pens, or something else?

bold ibex
bold ibex
vast spire
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Hello, When i publish with VRchat SDK my world i see it in windows via occulus dashboard.
How i can jump into directly when i published ?... (i m using occulus rift S )

leaden hazel
bold ibex
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not sure if canvases in your world just automatically 'attach' to any active cameras screen but this is experiementing hour eh

dim saddle
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any know how to amplify voice for DJs in a world? Like press a button and you're amplified.

bold ibex
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uh i need some help

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when i try to publish or test i get a error sound

leaden hazel
leaden hazel
bold ibex
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email is at the bottom of #faq

leaden hazel
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Hmm. I never thought of actually doing an email. If I can't work it out I guess I can ask. XD

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One clue is that however it works, if you turn on depth of field it does sometimes cause the watermark to turn blurred as well.

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Actually. Hmm. I do own the VR Lens add on. I could see if I can work out how it does its camera override as a clue!

bold ibex
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a mystery ?

fossil hull
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I have a pickup with a box collider which violently throws the player to the side when they walk off the edge.
This sounds like a very basic problem, but I'm honestly not sure how to fix that.

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I'll try to put the rigidbody to continues and test it later, maybe that's it.

west niche
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Aye shut up omega bot i'll use caps if I want to

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WHY tf does unity suddenly snap everything to a grid

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I've turned grid snapping on & off, re-opened my project (which is what caused it in the first place) and yet STILL

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Everything snaps to a grid eks dee

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Please, return my smooth movement to me

unkempt mauve
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How would I emulate or simulate a laser light show?

bold ibex
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Hi everyone, I had a small question. So I previously created a world and it would let me create a build to test it. On my second world, it won't let me build and test it. Is there something I have to delete in order for the button to work again?

bold ibex
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im trying to get a toggle for a mirror and a UDON video player

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since i dont have ana actual video player

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it should all be setup correctly

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but its not working :(

mild spade
bold ibex
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@mild spade do you know how id make a door open and close also how do i change the skybox

idle jolt
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I got a question about audio and .wav files.
I want to extract a 3-6 minute audio clip from a video that’s an hour long. I want the clip to loop perfectly. How would I go about doing this?

mild spade
# bold ibex <@!297116482599518208> do you know how id make a door open and close also how do...

Door opening with a button? With an animation of a door opening? Or just disappearing after you click a button? https://www.youtube.com/watch?v=95jRByYHE4Y Momo explains how to do an animated door when you walk close to it. He also teaches you a bit about animations, animators and animator controllers if you are not familiar with them. Im not sure how you can change the skybox with Udon, but you can ask on #udon-general

These features are currently available only on our Open Beta version - check our Discord for more information.

Learn how to make doors that automatically open and close to let players through. This tutorial will use the Udon Graph to work with Player Triggers, Haptics (aka controller vibration) and controlling Animators with Udon.

Music i...

▶ Play video
versed plover
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does anyone know a way to give blender models colisions in blender that would work in unity, or is a box/mesh colider in unity going to be the only thing that works

bold ibex
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how would i do god rays?

bold ibex
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i want a door that plays an animation to a open state when you press a button

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and can be closed again

versed plover
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https://www.youtube.com/watch?v=YuWbH5c9CBI&t=200s heres a tutorial abut what i think youd want @bold ibex

(Sorry, accidentally recorded this one in 1080p, whoops)
Two of my oldest videos, Contextual Buttons and and Door Animations, have both grown rather outdated, so I've combined the two into a brand new video to go over them!

Full Tutorial Playlist:
https://youtube.com/playlist?list=PLwEtUGCdQX7HMkFCVxiNvO4DS2CmHWbe6

00:00 - Intro
00:42 - Animat...

▶ Play video
chilly hawk
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Is taking a screenshot, editing stuff in and then slapping it on an out-of-sight plane the best way to do this?

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Or can I make a camera overlay (probably with a plane) that's invisible to players?

urban epoch
chilly hawk
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That's convenient! Thanks :)

bold ibex
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Anyone have a quick Time to show me how i can Synk my 8ball table? Becuase i got me a good Preset with Udon skipts and stuff but the Problem is It doesnt synk with other players. Like I can Chose Player 1 and Can only Play with myself.

mild spade
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You can have an Int parameter on the animator and each idle state can have their own transition condition ( ex. idle 1 Int equals 1, idle 2 int equals 2 etc..) and with Udon call a random int using Random.Range (int int) after a set time depending on your idle animations. This video can give you an idea of how it can be done. https://www.youtube.com/watch?v=MmrCUuwy-SE I could help you with it if you need help.

We've all been there, we have a set of animations ready to go, be it idle, attack, death, whatever... But we want to pick one at random to play to make our game feel more dynamic! But how do you do it?? Well watch and you'll find out!

Join me and learn your way through the Unity Game Engine, the C# language and the Visual Studio editor. Remembe...

▶ Play video
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How I would do it is have a state that all it does is send an event to the Udon script using animation events, and simply transition to that state every time an animation finished playing (transition to it, no condition have exit time of 1) Then on that udon event that gets called I can set a new random int to play and so on. Maybe there is a different and better way

bold ibex
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Im having alot of errors trying to add qv pens to my world any one know how to fix? - Assets\QvPen\UdonScript\QvPen_SequentialSync.cs(62,22): error CS0246: The type or namespace name 'FieldChangeCallbackAttribute' could not be found (are you missing a using directive or an assembly reference?) - Assets\QvPen\UdonScript\QvPen_SequentialSync.cs(62,22): error CS0246: The type or namespace name 'FieldChangeCallback' could not be found (are you missing a using directive or an assembly reference?)

  • Assets\QvPen\UdonScript\QvPen_SequentialSync.cs(62,10): error CS0246: The type or namespace name 'UdonSyncedAttribute' could not be found (are you missing a using directive or an assembly reference?) the last guy said somthing about udon sharp witch i dont know whow to use that or if i have it and the dependencys witch i dont know what those are either someone help please
molten void
bold ibex
molten void
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Remove qvpens from assets, import UdonSharp, then reimport your qvpens

swift trench
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is it normal for shaders to mess with the editor?

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cus the crt shader im useing leeks into my editor a bit

bold ibex
bold ibex
cunning nest
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I have a mesh that disappeared when looking at the wrong angle how do I fixed it?

pure cloud
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Now that my world is udon, i have checked the vrcprefabs collection of udon prefabs and i can't find any fireworks prefabs that is similar to the world sdk 2.0 that i used before

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does anyone has any gratuitous resources on perhaps something similar to fireworks?

bold ibex
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i think redsim has shader fireworks or sometjing on their pateron

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i remember downloading something about fireworks

eager path
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I believe I have the right channel for this but I do have a quick question (I posted before but originally thought I had the wrong channel). I am currently trying to make a world through an fbx file. I made the world through blender. Once I got the world uploaded to vrchat, I have tested it and noticed that I can easily fall through the world that I have made. I currently have floors to prevent that from happening. I understand that it can be bad when you can see the floor. Would I need to use collisions or is there another method that I could attempt to do with this?

brisk spear
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is it possible to add a lowpass filter to player camera ?

bold ibex
pulsar cedar
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hello, how to make transparent mirror where only player would be shown?

bold ibex
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im trying to animate a door im not good with udon and the tutorials really arent helpful rn why cant i edit this even tho i have it set to public?

green lagoon
bold ibex
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also its not letting mecreate nodes i want to when i search them up sometimes

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how can i get around that

plush walrus
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i need help with world stuff if anyone can help me

plush walrus
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what i need help with is that i cant go in the world im making but i can uplond it

near escarp
cerulean echo
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@bold ibex what you trynt to do? make a script to use a animation for open and close a door?.or you wand to make an animation for close and open door?.

bold ibex
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honestly

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im trying to use an animation to both open and close a door with a button press

crimson rain
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Heyhey! Anyone know where I can find a water shader or something as such?

desert python
# crimson rain Heyhey! Anyone know where I can find a water shader or something as such?

VRCのワールド制作で「透過も屈折も鏡面反射も要らないから、とにかく負荷が軽量な水面シェーダーがほしい!」という人(自分)向けのシェーダーセットアップ解説画像です。 Quest対応ワールドの遠景に最適。 Twitterでそこそこ伸びたので、画像のおまけにサンプルPrefabを追加してBOOTHで配布することにしました。

crimson rain
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Thank you!

lone oxide
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is somethin goin on with the vrchat servers rn its not updating my world o3o

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it says it updated too as well

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and it updates the picture as well and such o3o

scarlet moon
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Is it safe to uninstall Bakery mid project? Wanted to go back to the stock lighting and it doesnt seem to be baking new lights.

austere star
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Hey guys im new to world building and this is a dumb question

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After importing a furniture prefab package, if the only prefab i need is a coach for example, do i need to delete all other prefabs from the package to reduce the world size?

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or does it not matter?

near escarp
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Files in your assets don't get uploaded

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Only the things in your scene

austere star
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Got it, thank you :))

bold ibex
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what should I do if I imported UdonSharp before Qvpens and it still doesn't work? The pens don't write but can be picked up

bold ibex
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Is it supposed to have no program source?

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it should have something in there

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did you import UdonSharp before or after the Pens

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before

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still doesn't work

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do the pens have a readme file

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yes

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i followed it

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see if it tells you what specific version of udon sharp to use

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instead of you just using the newest version you could try the version they list

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or vice versa of u did it backwards

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ok

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i'll try that

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make sure to delete udon sharp before changing versions i think

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yeah

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idk not sure

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wait

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readme says download the latest UdonSharp

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maybe contact the people who made the asset

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ive had issues with the Program Sources not automatically connecting to the udon component things so i just used other assets till they worked

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idk what stops it

gaunt minnow
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Does anyone know how to to add multiple UdonSharp Video Player screens/UIs to the same system? Basically i want the video player system to display on multiple monitors, and have multiple input UI's too. I realize it can only play one video at the time, that's as it should be.

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tried to visualize it a little

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@radiant geyser you have this in your Just-B Club world, right?

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could you explain how you did it?

molten void
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What are some must haves for "Chill" worlds?

gaunt minnow
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@molten void have you looked at vrc prefabs website?

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they have a nice catalog with prefabs that are ready to go

molten void
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😮

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❤️ ❤️

molten void
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What tags are available for worlds? Are they just there to distinguish between game and avatar worlds?

stone marsh
molten void
bold ibex
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When importing a package which requires UdonSharp, the Udon behaviour script on all prefabs included in the package doesn't have a program source listed. please help

ember vault
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hey owo owo need help with world creator

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I have promblem say: "A VRCSceneDescriptor is required to build a world "

green lagoon
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you need to put a vrchat world prefab in your map as that contains a VRCSceneDescriptor

chilly hawk
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It's tidy-up time and here's what I'm stuck with.

green lagoon
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yeah you don't have any light probe so your avatars are not going to be properly lit

chilly hawk
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What's a light probe?

green lagoon
chilly hawk
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Thanks, I'll check that out :)

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I guess I'll be needing multiple light probe groups

vapid badge
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Im using this for snow on the ground- anyone know how to go about making it gradually replenish? and not have to press a reset button?
https://booth.pm/ja/items/1677650

  • 内容 - 雪ジョンシェーダです。 次のようなパッケージ構成を持っています ahzkwid_simple_snow_shader.unitypackage 商業的利用が可能で、もちろんブースでモデルに追加して販売も可能です。 このファイルを使用することで起こる問題と損失に対して責任を負いません。 他人を気持ち悪くできるコンテンツ(宗教的、政治的、詐称、詐欺)や不当に差別もしくは誹謗などの利用を禁止します。 著作権者の名誉と信用を毀損する目的の使用を禁止します。 - お問い合わせ - twitter:@ahzkwid https://twitter.com/ahzkwid
desert python
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you can probably do a lerp in that snow shader tho , its been like, 2 weeks since ive used it

stone marsh
green lagoon
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nice

desert python
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ooo

vapid badge
earnest ferry
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does someone have a good unity packages for a basic dance world that i can edit? so yeah thank you

chilly hawk
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I messed up. Baked the reflection probe and can't undo it.

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Not even sure if that's the right way to bake all my lights

chilly hawk
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Does anyone know what I did wrong? My textures are ruined and I can't undo it.

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Found out how to un-bake it. Not sure how to correctly bake though.

near escarp
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That is the correct way thumbsup

bold ibex
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im trying to add ambient sound and make it quite but on the first loop it always plays full blast why?

chilly hawk
green lagoon
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did you generate lightmap UVs on your objects

earnest ferry
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how to make it so i can get into my own Vrchat world without getting send to home world?

near escarp
# chilly hawk Why my baking result so horrible? <:vrcTupAUGH:793283827584991232>

You can support me on my pateron
https://www.patreon.com/mcphersonsound
This is a longer tutorial than normal and there is a lot to cover so here are time stamps for your convivence.
00:00 what is baked lighting
00:35 setting up lights
1:23 preparing meshes to bake
2:30 generate lightmap UV
3:28 light probes
5:10 reflection probes
6:00 emissive ...

▶ Play video
near escarp
earnest ferry
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so that was the whole problem everytime

earnest ferry
near escarp
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It'll tell you what needs to be fixed

earnest ferry
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oki thank you :3

chilly hawk
near escarp
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messed up how

chilly hawk
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Most textures are grey, parts of the walls are solid white, etc

near escarp
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that doesn't sound like a lightbaking issue RuuuThunk

chilly hawk
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Baking the reflection probe is what did it

near escarp
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Show your unity window ?

chilly hawk
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reflection probe's area covers the entire structure

near escarp
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Do your walls not have textures ?

chilly hawk
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Walls are textured

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I'll send a comparison image in a moment

cerulean echo
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you tryet to check the box proyection maybe that look better?

chilly hawk
chilly hawk
green lagoon
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have you generated any light map uvs for your objects

chilly hawk
green lagoon
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thanks for the info

chilly hawk
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Sketchup model, if that makes any difference.

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I also added lots of light probes before. Not sure if I added too many.

green lagoon
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that is a fine amount of light probes

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question does it have those problems if you change it to a different baking type like GPU instead of CPU

chilly hawk
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Haven't tried that. I'll give it a go.

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This setting?

green lagoon
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yes that one just figured it would be something quick and easy to check

chilly hawk
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Much quicker than CPU! Still messed up though.

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Ticking 'box projection' doesn't help

green lagoon
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I might suggest saving your scene making a new one that's just like a plane and a cube on it to test

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to figure out whether it's the model or something else that's broken

ember vault
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owowoowowowo I now want to to teleport but the problem is when I click on the teleport I stuck in the telepoter

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How to fix it?

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work by this

chilly hawk
green lagoon
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good to know so it's something weird with your model?

chilly hawk
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Other models inside the big one get messed up too

green lagoon
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question did you set it to where those objects in your most recent screenshot actually baked as those are pretty sharp-looking Shadows

chilly hawk
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Not quite sure what you mean

green lagoon
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are the object set to static and the lights set to baked

chilly hawk
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My spot lights (I don't have other kinds) are all inside spheres, around 0.001 below the ceiling so they don't glitch out.

chilly hawk
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Result is the same

green lagoon
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cool

chilly hawk
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Ah, the date changed. Merry Christmas vrcCatWat

ember vault
chilly hawk
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Gonna sleep, maybe I'll have another go at baked lighting in a couple of days.

sullen fiber
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anyone know why my textures look like this when I try to bake light?

green lagoon
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do you have Generate lightmap UVs checked @sullen fiber

storm matrix
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How to fix this? Uploading was working last night.

royal vessel
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all my worlds particles are white and opaque, did vrchat break tranparency on particles recently?

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this was fog not long ago

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and the dust mites are white squares now i havnt updated the world in over a month and its been fine

near escarp
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Which shader are you relying on ?

royal vessel
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ill have to check but i think the dust mites were from the FAE package i had, its been working fine for the longest time, all they are is just transparent particles, super simple and never did this before so whatever the last update did broke it

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hmm now its saying hidden internal error shader thats strange, maybe something actually broke for me and i didnt notice. weird. wonder why something in a project i used multiple times just ups and stops using the correct shader

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coulda sworn it was fine after i updated it last time

royal vessel
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guess it was my bad possibly, at any rate i managed to reimport the package from unity store and its back so i guess ill upload it and that should have fixed it

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seems to be working again, guess its a cautionary tale to double check stuff

sour coral
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is there a way to play a video which I put in the project? Not with url

chilly grove
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I don't think so, if it's a small video you could convert it into an image sequence and play each frame yourself

sullen fiber
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Is there a way to have mulitple world audios in different areas of your map?

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The range doesnt seem to do anything

storm matrix
storm matrix
civic cloak
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hey guys! quick question

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I've installed an asset kit, would would be the quickest way to pull a texture from Unity and edit it in PS?

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its a book, I want to change the cover graphics in PS

green lagoon
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you should be able to right click at the bottom that shows like the asset folders and it would have a button for open folder in Windows Explorer