#world-development

39 messages · Page 83 of 1

quaint creek
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please @ me

fast python
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I uploaded my first world to labs and within 30 seconds had 6 visitors

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VRC algorithm go brr

fast python
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So got a question

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I want a completely black skybox, but want to keep the lighting of the default skybox

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How do I do this

worn elk
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Is there currently a way to implement a third person camera on Udon worlds? A friend of mine had one, but they are not on Udon yet. The only tutorials I can find seem to be for a third person camera on avatars

near escarp
fast python
random owl
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Move the sphere to a layer that the optimised mirror can see

fast python
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I am so new to worlds

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How do I do that

random owl
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https://docs.unity3d.com/2018.4/Documentation/Manual/Layers.html
For VRChat you can't change the layers VRChat has setup for you but anything after 21 you can name and use for your own things if the default layers don't serve the purpose you want
And the mirror component itself has the selector to set which layers are visible

eternal summit
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how do i set mirrors off when spawing into world

random owl
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You just turn off the gameobject in editor

eternal summit
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like in vr trigger script

random owl
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You just turn the gameobject off

eternal summit
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thank you

fast python
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Also I have another question

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How can you set up a mirror toggle button?

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I have the mirror and buttons in my scene

eternal summit
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drop a object and add a trigger script

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toggle mirror

fast python
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I don't get this stuff

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I set it up like this but the button does nothing in game

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Like I can't even interact with it

random owl
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#udon-general for getting help with Udon, and I don't see you having a collider on that gameobject.

fast python
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That would probably explain that

quaint creek
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Hey all dose anyone know how to stop my texture from stretching when i put it on my walls and floors
please @ me

near escarp
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Make good UVs

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or change the tiling

fast python
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Made some spiffy buttons for mirrors and music. Getting the hang of this stuff now!

random owl
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I love how you differentiate the LQ and HQ mirror looks very personal compared to most people's first world with just unity cubes for buttons

green lagoon
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I know that's so cute and it visually demonstrates what it does

fast python
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Thanks haha. Now just gotta figure out how to make them have a click sound when activated

green lagoon
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that I don't know off the top of my head but it's doable

fast python
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Yeah a friend of mine has that in his world and he collabed the world with me, so may just have to take a peek 👀

bold ibex
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Good choice, but it seems that this is not suitable for my map,my map uses Lura'sSwitch to control the mirror

fast python
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If you look in the Udon help channel, you can see my pain in setting these up 😅

bold ibex
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It’s like this, but there doesn’t seem to be a music switch in this Lura’s Switch

fast python
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Ohh yeah I've seen a lot of worlds that use those

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Mine are fully custom (model, texture, udon) so I have a little more freedom I guess

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Also how long does labs last?

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In it's first 6 hours it has had over 200 visits and 4 favorites

bold ibex
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I think we might need more visits or collections. My map has 155 visits and 9 collections so far, as you know, sometimes people will only see the latest map of the laboratory

bold ibex
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I'm going to you're map it's good

near escarp
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Very simple to do audio on click

bold ibex
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Yes, you only need to put your content here to use

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But it seems that most maps use these

fast python
bold ibex
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I try to improve this bed, because it seems that some problems before, but now fixed

tardy ridge
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Btw I've seen many worlds have this button set, may I ask where to get this button set? I mean the middle one that adjust the lightness.

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😅

tardy ridge
# fast python How do you do it?

Hi there, i love your button design, If you don't mind we can friend each other discord and I can show you how to do audio on click, Or any other fancy stuff you may interestes. UwU,

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❤️

fast python
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Sure, but I'm about to get to bed though

bold ibex
fast python
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It's close to 5 AM for me

tardy ridge
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Omg that's in starter kit?

bold ibex
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Yes

tardy ridge
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xD i never thought..... Oh wow okay, i will check it out, thank you so much.

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😂

tardy ridge
fast python
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I am aware -w-

bold ibex
tardy ridge
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@fast python I've sent you friend request, take a good rest and talk to you later. UwU

near escarp
bold ibex
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But Ruuubick, do you know how to solve this problem? My VRCCam doesn’t match the light effect of my map.,i don’t seem to find anything wrong

near escarp
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It's not the reference camera for the post processing

lost roost
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will this error code prevent me from uploading my world?

near escarp
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yeah

lost roost
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how does one fix this

near escarp
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probably want to delete the post processing folder

lost roost
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ahh

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haha it was that simple xD

tawdry dew
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I put a hot tub in my world but dont know how to add water in it, can anyone point me in the right direction?

near escarp
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you'd need to make a piece of flat mesh inside the hot tub, and apply a water shader on it

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you can easily make a plane and scale it so that it fits

bold ibex
near escarp
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Your VRCCam also needs the post processing stack, same as your reference camera

tawdry dew
bold ibex
tawdry dew
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I got an error message when I went build & publish, then unity closed, and when I re-opened it, there was no longer a control panel. Yikes. I wonder what happened. Anyone know?

gaunt minnow
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How do i keep pickups from being taken outside of a certain room?

cursive seal
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I dont know how simple this is, but I have a question. Is it possible to have a trigger in world toggle the emission setting on a material? If not, is there a way to have a trigger replace one material for another on all objects with that material (replacing the one with the emission with the one without)?

leaden hazel
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I'm doing this in a world I'm building right now as part of an animated lighting sequence triggered when the player presses a control.

cursive seal
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Well, My world is still SDK2

leaden hazel
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Oh well, I don't know, I've never touched SDK2

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Sorry about that. I don't know what is and isn't possible with triggers.

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I was thinking trigger as in the more generic sense of something being triggered via some method :X

idle jolt
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I have an audio source in my world for music, but whenever I turn around the music gets quieter. I have the spacial blend set to 3D. Should I set it to 2D instead?

idle jolt
leaden hazel
idle jolt
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Alright, that’s for the tip

fast python
near escarp
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Ah KonCry

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Nevermind then, a bit complicated

brisk spear
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hey guys anyone know why i am unable to build and test when i build for windows or android it works fine but when i try to just test it doesn't work any one know why?

fast python
near escarp
unkempt mauve
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The VR World Toolkit isn't working in my project.

near escarp
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Are you using the latest SDK ?

unkempt mauve
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yes

near escarp
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What are the errors in your console ?

unkempt mauve
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alot of different ones

near escarp
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Screenshot ?

unkempt mauve
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ill send a screenshot

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yes

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the VRCSDK won't work either

unkempt mauve
worn elk
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Is there currently a way to implement a third person camera on Udon worlds? A friend of mine had one, but they are not on Udon yet. The only tutorials I can find seem to be for a third person camera on avatars

near escarp
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@unkempt mauve

unkempt mauve
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It works now

idle jolt
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Do animated objects not have a mesh collider, or did I just put it on incorrectly?

near escarp
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What are you trying to do ?

idle jolt
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I want to be able to climb on top of a moving truck. Should I just put a teleporter connected to the truck and the end point on top of the truck?

near escarp
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Ah, moving colliders can't really move the player that way, so not sure how you'd do it

idle jolt
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Ah...
Maybe I could get rid of the animation then. They’re not traditional trucks. They’re from Star Wars and hover. Think it’d look okay if they were stationary?

near escarp
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You could make an animation for them to hover up and down/side to side slightly, and have a separate collider that doesn't move

amber heart
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So random question that I feel is a easy fix. I don't know what this error is

unkempt mauve
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@random owl When I use the VRWorld Toolkit v1.11.2, it doesn't give me the option to use the World Debugger.

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was it taken out?

near escarp
near escarp
idle jolt
near escarp
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That's cyanemu

idle jolt
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That’s what it’s called
Okay thank you

unkempt mauve
idle jolt
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I meant to download it but I forgot

near escarp
unkempt mauve
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@near escarp

amber heart
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I am not using Udon but just the sdk

near escarp
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Udon is the sdk

amber heart
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well I mean like none of the technical stuff like triggers and stuff like that

near escarp
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Yeah, SDK2 = triggers, SDK3 = Udon

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If it's imported in your project, you have it

amber heart
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Okay well then I guess i am using Udon. Does the Link you sent apply to Udon stuff because i read a little and only saw sdk2

near escarp
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Depends what's in your project, if it's just Udon then it should work by default

amber heart
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I didn't add anything besides the things I wanted in the world and then like shader stuff

unkempt mauve
near escarp
near escarp
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then close unity and restart

unkempt mauve
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ok

amber heart
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then after I click okay it gives me errors that if I click clear, they just go away

idle jolt
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So I downloaded CyanEmu, and now I can’t enter play mode? I deleted it and I don’t have the same issue...

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Did I import it wrong?..

near escarp
amber heart
# near escarp What are those errors ?

I figured out it has something to do with one of the shaders I have I am currently trying to see if I can upload it with it if not then i will need something different for water

unkempt mauve
near escarp
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Even after restarting ?

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Anything in your console ?

near escarp
amber heart
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Yeah does anyone have nice Shaders I can use for water cause the one I am using is defenatly the problem

unkempt mauve
near escarp
near escarp
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Especially if it's spammed like that

unkempt mauve
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How should I go about fixing it? Is there a way?

near escarp
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I've never seen this error before, so some googling would be required

unkempt mauve
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Ok

idle jolt
near escarp
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VRCSDK2-2021.06.03.14.57_Public.

idle jolt
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Oh

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Got it and it still has the same issue

unkempt mauve
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How do I fix a skybox thats upsidedown?

near escarp
near escarp
idle jolt
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2018.4.20f1

bold ibex
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flip your world upside down to match 😄

idle jolt
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Go to Australia, lol

near escarp
idle jolt
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Give me a sec

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So a big one is about namespace called PostProcessing not existing in the namespace called UnityEngine.Rendering

near escarp
near escarp
idle jolt
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Nope. Never messed with it.

near escarp
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That's the only error ?

idle jolt
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Yup

near escarp
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From a blank project with the SDK and CyanEmu ?

idle jolt
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No, this is for my latest world I’m making

unkempt mauve
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@near escarp

near escarp
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Yeah i've never seen that, i guess flip the image of the skybox

unkempt mauve
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🤷‍♂️

idle jolt
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I did try to import a unity asset from unity to make a scrolling shader, and ever since I’ve had to wait forever for unity to compile shader variants so maybe it had to do with that

near escarp
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Yeah, i'd try removing things you don't need

idle jolt
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I did remove it, but ever since it’s done that

near escarp
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You removed the whole folder ?

idle jolt
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I ended up downloading a custom shader from a website that is actually supported on quest to get the scrolling

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If you’re talking about Cyan yes

near escarp
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You wouldn't have to remove cyanemu

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You should remove random shaders that you got from random websites

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any shader can do scrolling on quest worlds

idle jolt
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Oh the other thing. I downloaded it from within the unity program.

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It was an official asset

near escarp
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Did it support unity 2018 ?

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If not you most likely corrupted your project until it's removed entirely

idle jolt
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It didn’t seem to, so I just got rid of it.

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The compiling shaders thing has gotten noticeably quicker every time I make a new build, so I think I’ll be good

near escarp
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You should close unity, open the project file, delete the library folder and reopen unity

unkempt mauve
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Where do I find the Unity logs with the errors on my C: drive?

fast python
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Retro sprite shader is so fun

unkempt mauve
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I'm getting alot of errors from CyanEmu

fast python
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I dunno what that even is

unkempt mauve
fast python
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Ah gotcha

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The only Unity emulator I've ever used is Lyuma

unkempt mauve
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I've never used that either

fast python
unkempt mauve
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cool

fast python
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Also I love how that emulator you're trying to figure out is a Sonic Colors reference lol

unkempt mauve
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👌

near escarp
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You sure you got the latest SDK ?

unkempt mauve
near escarp
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Yep, as well as latest CyanEmu i assume ?

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Did you delete the library folder after closing Unity ?

burnt pilot
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anyone know what this error means and how to fix it? Assets\Editor\x64\Bakery\scripts\ftPreview.cs(763,35): error CS1061: 'ftLightmapsStorage' does not contain a definition for 'debugTex' and no accessible extension method 'debugTex' accepting a first argument of type 'ftLightmapsStorage' could be found (are you missing a using directive or an assembly reference?)

unkempt mauve
near escarp
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which package ?

fast python
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Hey Ruuubick got a question for ya when you're done helping him

near escarp
fast python
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So one of my assets simply doesn't show up on Quest, but the collider is there

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Specifically the tree I JUST posted about

near escarp
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It appears on PC ?

fast python
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Yes

near escarp
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You tried with standard shader ?

unkempt mauve
fast python
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It wouldn't work with standard shader

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It's a sprite

near escarp
fast python
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Can Quest not use the Retro Sprite shader?

near escarp
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Not everything will work on Quest, different type of build

fast python
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Seems to be one according to Unity

unkempt mauve
fast python
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When checking the shader when build target is android, it just shows an empty shader

near escarp
unkempt mauve
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ok

near escarp
# fast python

Yeah i wouldn't be surprised if that wasn't android compatible

fast python
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I have an idea as to why it's not compatible

near escarp
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afaik error doesn't make any quest content

fast python
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It doesn't use PNGs or standard image files

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It uses texture arrays

unkempt mauve
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and reimport the CyanEmu package to?

near escarp
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after yeah

unkempt mauve
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ok

fast python
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Do you know of any other shaders that can face the viewer that ARE quest compatible?

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I can think of one janky way off the top of my head

near escarp
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Could just be a particle

fast python
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That was the janky way I was thinking of

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But the only problem with that

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This shader only faces you left to right

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If you view it from above it's flat

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I think a particle would follow up and down too

near escarp
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You can limit particle to horizontal billboarding iirc

fast python
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Looks like we have a winner then

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I gotta head out for a little but I'll try that when I get back

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WAIT WAIT

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I just remembered

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particle + mirrors is never a good mixture in my experience

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Will it look desynced in the mirror?

near escarp
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I'm not aware of those issues sorry KonCry

fast python
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Ah

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Basically, if you parent a particle with a simulated space set to world, it will desync in mirrors

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Or at least on avatars

green lagoon
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then maybe just make your architectural design so you don't have any of those in the mirror room

fast python
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I think it could work considering the issue with the particles on avatar has to do with the ik rendering

proven oracle
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Hey Ruubick, Can I ask you a question? I haven't worked much with Occlusion and such. I was wondering does Occlusion areas/portals work with mirrors? I've set it up which seems correct, but how ever everything is still getting picked up by the mirror.

near escarp
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What do you mean by "work with" ?

unkempt mauve
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@near escarp I deleted the Library folder and everything in the scene is gone and more errors

near escarp
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Do you have an avatar in your scene or something ?

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Try loading your scene file

unkempt mauve
near escarp
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Welp, your skinned mesh objects are having a stroke then

random owl
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If you delete the library folder it closes the scene you were in last you need to reopen it

unkempt mauve
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ok

random owl
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Looking back you had a bunch of compile errors did you fix those?

unkempt mauve
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I don't know how to fix errors 🤷‍♂️

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maybe some were fixed by doing certain things with the project.

random owl
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Would need to see what errors you have now after pressing clear once

unkempt mauve
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Is there a file of logs I could send you?

random owl
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None of those those look like compile errors, did you press clear in the console?

unkempt mauve
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I think...

random owl
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It doesn't look like you did

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So I can't really say anything from that screenshot

unkempt mauve
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The current errors I have now aren't clearing. there errors about CyanEmu

bold ibex
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Can you roll back a project in this version of unity? I imported an asset from the store, the developer said it should still work. It wanted to download a dependency to work. Now the whole project is bricked with errors and none of the vrc sdk will work. Boo.

random owl
unkempt mauve
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ok

random owl
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You can't really permanently brick a unity project

bold ibex
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I'll have to gather them, there are several hundred of varying types. I didn't save the project after importing that asset and closed it out but I guess it auto saved or something.

random owl
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Press clear once and show some examples

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Doesn't really need to be all of them to get started

fast python
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My world has been out for a little under 24 hours and already has 66 favorites :))

bold ibex
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I'd send you the errors but now the world is only a preview cube and nothing else. It all turned pink then vanished.

near escarp
unkempt mauve
random owl
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And is the SDK and VRWorld Toolkit working normally now?

unkempt mauve
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No, same options as before with the VRWorldToolKit

bold ibex
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I should've just uploaded it, all I wanted was some bottles hahah

random owl
unkempt mauve
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I haven't imported it yet

random owl
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Well yeah then things that depend on the VRCSDK to function will not work and will either error out or not appear

unkempt mauve
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Gotcha! 😆

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I didn't know that.

near escarp
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Could have been avoided an hour ago lol

bold ibex
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Well I removed some rider package that removed like 400 errors. Now there are only 6 left. Although I'm not even sure if it's worth it since my entire project disappeared except the camera and directional light.

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This is all that's left after importing that incompatible asset.

random owl
unkempt mauve
random owl
random owl
unkempt mauve
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There should be some kind of Unity Error Log Scanner so you know what's causing the error.

bold ibex
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I tried, still just the camera and light.

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Well I got rid of all the errors, vrc sdk works after importing it. Just everything I created is gone forever. Blah, only another 150 hours to re create it hahaha 😦

short gulch
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It's probably saved in a different scene file

bold ibex
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I Can't find it. It all turned pink then disappeared and wasn't there after reopening unity

near escarp
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yeah, a scene file

bold ibex
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all the assets and everything are gone, but I'm not sure where this scene file would have went

near escarp
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your assets are gone ? What did you delete ? RuuuThunk

random owl
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Just filter by scene from here at the top of the assets toolbar

bold ibex
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I imported an asset from the unity store. It wanted to download some 'dependencies' then threw 500 errors. Closed out unity. Reopened, nothing worked. The whole world turned pink. Unity crashed. And all was gone when reopened it.

random owl
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If you never made your own scene it's gonna be in Assets/Scenes/SampleScene.unity

bold ibex
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The assets folder is empty. 😦

random owl
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Quite confused how your assets folder ended up completely empty

bold ibex
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Me too.

fast python
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Why are particles horrible

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I just want this tree to follow my view without detaching from the ground 😔

short gulch
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Set it to horizontal billboard

fast python
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I did

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It breaks

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And gets super tiny when you get close to it

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Also it floats away when you look at it from the corner

random owl
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You need to change the max particle size in the renderer component of the particle system

fast python
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I did

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It also still slides away when looked at from the corner of your eye

random owl
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If you don't want it to ever get smaller getting close you would need to set it to 2 or more possibly

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But I also wouldn't use a particle system most likely for that effect and instead a quad with the texture applied on it and possibly a shader that rotates with the view point

fast python
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Tried that

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The shader wasn't Quest compatible

random owl
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Why wasn't it quest compatible? You wouldn't really want to use any overly complicated shader for something like that.

fast python
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Also my particle isn't showing up in the mirror now 🥲

fast python
random owl
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Default particles don't really show up in mirrors because they always face the players camera while being single sided

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So if you look into a mirror it's facing away from the mirror

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You would need to use a particle shader that is double sided

fast python
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Uhhh

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I'm using unlit transparent rn I think?

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What shaders are double sided?

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Oh wait got one

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Now we got another issue though

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It isn't actually mirrored in the mirror

unkempt mauve
fast python
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OR wait

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Yes it is

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Because it's the same on both sides?

random owl
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You have a lot of requirements right now that get complicated pretty fast and would need a bunch of custom implementations

fast python
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This works

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I think my brain forgot how mirrors work for a second

short gulch
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Lookin good 👍

fast python
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Hopefully this doesn't cause any issue lol

unkempt mauve
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the VRWorld Toolkit is showing Current project not detected

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🤷‍♂️

random owl
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Do you have a scene descriptor or a avatar descriptor in the scene?

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Might have gotten the logic for that part a bit wrong shrug

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But if you have a descriptor it should work fine

unkempt mauve
fast python
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My grand plan worked muahahahaha

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I uploaded a world, got a lot of visitors, now I got Trusted User 😎

unkempt mauve
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@random owl I added VRCWorld prefab to the scene and fixed layers, and still nothing. 🤷🏻‍♂️

random owl
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Can you show a screenshot?

unkempt mauve
random owl
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No idea how that is happening but I guess I'll just send you a version with a possible fix

frosty goblet
near escarp
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what are your light settings ?

zenith flame
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Is it possible to create an object that allows objects to pass through but not players? I want to create a barrier that stuff can be thrown past, but not crossed by players

zenith flame
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Thanks!

fast python
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Heya could I get an opinion on something?

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The room that my world is based off of is very cluttered and I plan on replicating all the clutter

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That begs the question, where should the mirror buttons go?

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I had them on the left wall, but now the dead bush obscures them

near escarp
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Fix the console errors you have and it'll be back

raw glacier
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need help on post processing

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Im making a world that has bloom. I set up the layers and stuff needed to make pp work properly in vrchat. When setting up bloom, Unity is normal and sees bloom. However, when doing a test build, Bloom gets disabled. All my other effects like chromatic aberration is not affected

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bug only affects bloom

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any idea why this might be happening?

fast python
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I need some particle help

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When the particle faces me in the game, it also faces me in the mirror

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Now I know I could add a back sprite, but then walking up to the mirror would show the back sprite too since it's still facing the same direction

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Is there any way to make it face the player object instead of facing the player's view?

near escarp
fast python
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Ruuubick do you have any idea how I could solve my problem?

raw glacier
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let me set it

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...it worked

near escarp
tawdry dew
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hey, how can i detach the blueprint from my world? I know how to do it for avis but don't see the option on the world i am building?

near escarp
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It's the same process

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vrcworld prefab > detatch ID

tawdry dew
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i dont have a prefab though, i am making this world from scratch

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is that under file?

near escarp
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the vrcworld prefab is the first thing you should add to your scene

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Don't manually add the components for the world descriptor & cie

tawdry dew
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ohhhhh that thing

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i thought that just determined the spawn point so i had it deeply nested. i put it back on the top, thank you! 🙂

tawdry dew
#

I keep getting this message when i try to build and publish

#

Which makes no sense, cause i am literally logged in and copying the exact id from my build list

fast python
#

This is what happens when it you are sleep deprived

bold ibex
#

Is there a specific map name?Rinner

restive drift
#

is there a never have i ever with questions that non udon?

cunning nest
#

any idea why it's not uploading?

raw vessel
#

hallo
i'm trying to make sun rotation animation
but unity only record's up and down animation
why unity don't record what i did i'm confused a bit
what shod i need to do

here:

unkempt turtle
raw vessel
#

@unkempt turtle
but when i do that i will not be able to make perfect rotation
it will be like sketchy movement if you know what i mean

unkempt turtle
#

ah i see
if you wanna make a perfect rotation, create a empty game object at the center of the circle the light has to go around. then put the light into the game object and give it an offset in one direction (radius of the circle). then animate the gameobject and let it rotate only by 360°

raw vessel
#

idk how i can achieve perfect animation rotation

#

ah sorry for late reapply

short gulch
#

Set the first key frame at 0 and the last one at 359°. When it loops the 1° jump is unnoticeable.

#

I'm doing this in one of my worlds with a day/night cycle

unkempt turtle
#

basically having something like that and rotate it around the game object itself. due to the hierachy the light will rotate too around the gameobject

short gulch
#

Oh, I just watched the clip you posted. What I did was I animated the directional light to rotate, which also affects the skybox

unkempt turtle
#

he uses a Point light though in the video

short gulch
#

Yeah I just noticed that when I saw the clip

#

He says that he's trying to make a sun rotation animation, so the way I'm describing is a lot more efficient

unkempt turtle
#

a direct light would be a lot more efficient for sure, but i presented a solution for his case with a point light

short gulch
#

I know I'm not trying to argue against your solution or anything lol, I'm just saying what worked for me when I made a day/night cycle.

unkempt turtle
#

i will probably make a day/night cycle like japan shrine has

#

it just replaces the model of the day one with the model of the night one (fully baked of course) with a fancy transition

short gulch
desert python
#

lookin good

short gulch
#

Thanks :p

#

There are a few other parameters that need animated when you do it this way, like the intensity needs to be lowered at night and I also animated the colors to reflect the color of the sky at each time of day

raw vessel
#

@unkempt turtle@short gulch
tank you i will try those solutions 👍

short gulch
#

If you're curious about the sky shader, it's RED_SIM's Beautiful Sky Shader.

#

I believe it's available through his patreon, but I can't remember for sure if that's the only way to get it.

karmic iris
#

quick question how many verts/faces/tris should i try to keep my world at?

tawdry dew
#

Message got lost in the feed. Still need help with this. Anyone know why it says this?

#

I am logged in and copy and pasted the id from my build list, so this error makes no send. Can someone plz help 💝

raw vessel
#

@tawdry dew
try to look at the unity console
maybe it will tell you what's wrong and what you need to eliminate
i mean to delete unsupported scripts

white mauve
#

you're rotating gameobject around the point light, thus the point light staying on the same position globally

#

you might want to click on this so it rotates around the gameobject's pivot point

tawdry dew
raw vessel
#

hmm...
it's strange though
i never have such problem like this
maybe someone else can help you with it

good luck

near escarp
# tawdry dew

Did you do either of the things that the text says ?

tawdry dew
near escarp
#

ID from the build console ?

tawdry dew
near escarp
#

Did you log in and out ?

tawdry dew
near escarp
#

Do you need to reupload on the same ID ?

tawdry dew
near escarp
#

wait, are you trying to update a world or avatar ?

#

Are you sure you don't have two scene descriptors ?

tawdry dew
near escarp
#

Do you have the world toolkit addon ?

tawdry dew
near escarp
#

Does it tell you anything ?

bold ibex
#

I'm not able to upload my world

#

no idea why

#

i press upload and nothing happens

near escarp
tawdry dew
near escarp
#

I guess you're fine

#

Yeah that's a bit odd, assuming you're on the latest SDK version as well i'm not sure

#

You restarted unity too ?

tawdry dew
# near escarp I guess you're fine

I just tried dettaching the blue print and it still gives the same error message, which makes no sense, cause how could the blueprint be wrong if i am dettaching it. I wonder.. maybe it is logging me out after i click build and publish

near escarp
#

I'd try logging out, closing unity and then log back in

tawdry dew
near escarp
#

You've tried that in that order ?

#

Are you uploading avatars from the same project ?

tawdry dew
tawdry dew
near escarp
#

what's the world ID and your user ID ?

tawdry dew
near escarp
#

your user ID is public, it's the one in the URL of your profile page

#

starts with usr_

tawdry dew
near escarp
#

Yeah unsure either

tawdry dew
near escarp
#

Nah, just try to remove the SDK entirely and add it back

#
tawdry dew
white mauve
#

i have a quick question regarding the audio: does vrchat manage output variable on all audio sources?

near escarp
# tawdry dew should i delete just the udon folder, or also he folder called "serializedudon p...
fathom moth
#

hey, i have seen a couple of worlds that make other people bigger/smaller. is there a asset for this or any idea how to make it?

fathom moth
#

yes

#

these for example

fiery creek
#

anyone know how to fix this the world was working perfectly fine before

bold ibex
#

@near escarp used that thing you sent to try and fix anything but now i just get this

bold ibex
#

how does one do that

#

nvm found it

near escarp
bold ibex
#

so now i should be able to upload no problem?

fiery creek
near escarp
#

Dunno, we'll see tohrushrug

fiery creek
near escarp
fiery creek
near escarp
#

Sweet, restart unity and try again

fiery creek
fiery creek
#

cuz i added some stuff

near escarp
#

If you changed your scene yeah, but you should close programs with the red cross in the top right corner

fiery creek
#

okok i just didnt know if it needed a better close then just exit

bold ibex
#

detatched the blueprint and same issue

near escarp
#

Don't know what you mean by output variable

#

Alright, i'll check with API then, it might be an actual issue

white mauve
#

the one that is found here in inspector

fiery creek
#

im also in upload mode right now

near escarp
#

not initialized in time isn't an actual issue

#

There might be API issues preventing people from uploading atm, checking with the rest of the team

near escarp
tawdry dew
fiery creek
tawdry dew
# bold ibex

Same happened to me after i used the vrworld toolkit. @random owl do you have an insight?

bold ibex
#

yeah... i cant upload now lol

#

nothing i do to fix it works

near escarp
#

Can you both retry ?

#

Might have been a timing issue

tawdry dew
bold ibex
#

retry how

near escarp
#

Retry uploading

bold ibex
#

i have been

#

its the same issue

near escarp
#

A minute ago ?

bold ibex
#

yes

near escarp
#

Either of you tried removing the toolkit ?

bold ibex
#

not sure how to remove the toolkit from a running instance

#

tried that with vrc sdk3 and it broke the entire scene

white mauve
# near escarp Oh i think we make it go through our mixer, why ?

i'm trying to make a visualizer using GetSpectrumData while having 100% 3D blend of the audio, the problem is that the further i go away from the audio source, the "quieter" it gives the results (i guess it is how unity behaves)

i thought to make a dummy audio source that outputs to nothing and has 2D blending so i get "100% volume" results but i guess vrchat automatically assigns the output variable to whatever it assigns, now i have no idea what workaround could work here (if any)

tawdry dew
near escarp
#

toolkit should just be the folder

bold ibex
#

alright, ill delete it and try

tawdry dew
near escarp
tawdry dew
near escarp
#

You both can log in the website right ?

near escarp
bold ibex
#

yeah, mine hasnt finished uploading yet though

#

its 138 mb so it takes a minute

tawdry dew
crimson scarab
#

Knowing I've probably missed something dumb, here goes;
Decided to try my hand at making a world, found the documentation and downloaded Unity Hub, 2018.4.20f1 and the world-relevant SDK3. Created a new project and imported the SDK as instructed.

Creating Your First World has you setting up a scene and placing the VRCWorld prefab in the scene, this is supposed to be in Assets > VRCSDK > Prefabs > World. Why then, do I not see any folder named Prefabs in the VRCSDK folder? 😢

tawdry dew
bold ibex
#

i mean my project is udon free

#

im on sdk 2

#

so idk if that would help me

#

sure idc

tawdry dew
bold ibex
#

mine just finished uploading

#

still the same issue

desert python
tawdry dew
#

Is there a way for us to just start a fresh project with a fresh sdk and just import in our fbx and materials?

crimson scarab
near escarp
bold ibex
#

this is gonna be a pain to redo

near escarp
#

Don't redo anything yet please, we're trying to figure this issue

bold ibex
#

alr

#

it was def the toolkit

#

i know it told me i apparently had 2 pipelines or something

#

so i did quick fix

#

and now its an error with the pipeline not working period

tawdry dew
bold ibex
#

thanks, but if i do end up having to redo it, thats gonna suck ass

near escarp
#

Did you both try to delete the VRCWorld object and make anew one ?

bold ibex
#

not yet

#

ill give it a try

tawdry dew
bold ibex
#

after it finishes building

crimson scarab
bold ibex
#

alr trying it out now

#

trying to build it now

#

no luck

#

same issue

#

that tool really fucks up unity projects lol

near escarp
#

I don't think it's related to the toolkit

bold ibex
#

well it brought me to the upload screen post tool kit

tawdry dew
bold ibex
#

now it doesnt even bring me to the screen

near escarp
#

Any error in your console ?

bold ibex
#

and the only change was adding the tool kit and clicking auto fix

#

no errors

#

well other than this

#

even though im logged in

#

it worked fine and brought me to the upload screen before the tool

#

then after the tool i dont even get that

tawdry dew
#

Thats a strange error. A 3.0 avatar error on a 2.0 world

near escarp
#

You have both SDKs in the same project ?

bold ibex
#

nope

#

just sdk 2

#

no idea why its saying anything related to sdk 3

#

it wasnt earlier

near escarp
#

The error says you're not logged in though, so that would explain the blueprint error

bold ibex
#

but i am logged in

#

so some how im being logged out

tawdry dew
#

Yeah i think we are some how getting logged out mid upload

bold ibex
#

wtf

#

but yeah

#

it makes no sense

near escarp
#

Looking into it still, thanks for your patience

#

Since it happened for both of your out of nowhere, it's kinda strange

#

I'd expect more noise if it was a lot of people affected though

bold ibex
#

my bet is the tool messed it up

tawdry dew
bold ibex
#

because post tool its broken

near escarp
#

When did you get the version of the tool you're using ?

bold ibex
#

but pre tool its fine

#

when you linked it

#

i thought you were saying this might fix your issue by sending the link to it

tawdry dew
near escarp
#

I'll try adding the latest version to one of my own project

bold ibex
#

idk why but ive got a feeling its the tool that messed it up

tawdry dew
near escarp
#

Yeah doesn't seem to be the toolkit

tawdry dew
near escarp
#

Nope

tawdry dew
near escarp
#

Can you try logging out of the website as well as the SDK ?

#

Can i get your vrchat usernames ?

#

I'll see if you can log you out manually and that might fix it

bold ibex
tawdry dew
near escarp
#

Alright, logged out both of you, mind restarting Unity ?

bold ibex
#

alr restarting

#

should i try building it again?

near escarp
#

Did you have to log in ?

bold ibex
#

yeah

#

i had to log in and 2fa

near escarp
#

Sweet, try building then yeah

bold ibex
#

alr building it now

#

@near escarp i finally reached the upload screen again

near escarp
#

So it worked ?

bold ibex
#

yup

#

and i can upload it now too

near escarp
bold ibex
#

<3

#

that was hell but im glad i didnt have to restart

#

that took me like 9 hours to put it all together

near escarp
solid atlas
#

sorry

#

i thought it belonged in optimisation xD

tawdry dew
near escarp
tawdry dew
#

only thing is, I can no longer jump in my world rofl, it must have been disabled by the autofix, how do I turn jump back on?

near escarp
#

It was SDK3 right ?

tawdry dew
near escarp
#

You didn't create a udon behavior with playermod jump ?

#

It's part of the examples

#

Unless it resets the vrcworld

tawdry dew
near escarp
#

It should be by default with the vrcworld prefab

tawdry dew
near escarp
#

Yeah looks like it's not the prefab anymore

#

You should copy the world ID, delete that and add the prefab back into your scene

tawdry dew
random owl
#

Unity might have lost the reference completely then

#

You could always just add it back in

#

If you click that small circle next to the program source and search for VRCWorldSettings

tawdry dew
tawdry dew
random owl
#

Any errors in your console?

tawdry dew
random owl
tawdry dew
random owl
#

Can you check this folder in your project?

tawdry dew
random owl
#

Well that would explain things then

#

You could just try importing the latest SDK again into the project

tawdry dew
random owl
#

You should be fine just importing on top this time, you can check in the import dialogue to see if that folder is getting imported at all

tawdry dew
random owl
#

SDK3 can be updated without deleting anything

tawdry dew
random owl
#
tawdry dew
#

weird. was the documentation just updated? I just read it 2 hours ago and it didnt say that.

random owl
#

Last updated 5 months ago

tawdry dew
random owl
#

That also says you can import over the old as long as you are on a recentish SDK

tawdry dew
tawdry dew
random owl
#

No problem

tawdry dew
# random owl No problem

side note, your tool literally cut my world size from 106MB to 46MB, so thanks for that too! 😄

random owl
#

Nice poi_bless

green lagoon
tawdry dew
green lagoon
#

the joys of grabbing stuff off of asset stores

#

like no I do not need a 30 mb dining table with 4k PBR textures

tawdry dew
green lagoon
#

hope that goes well and yeah that's why that tool is Handy to spot silly stuff like that

tawdry dew
median briar
#

(it's 60mb when published)

near escarp
#

wtf

random owl
#

Unity package with all the original assets and different compression vs assetbundle with only the processed assets and compression on top

fast python
#

Hey @near escarp got a unity layer question

near escarp
#

ye

fast python
#

So I have books with inverted normals for an outline effect

#

However, you can see some weird clipping issues

#

Is there a way to render that material below the material that the books are made of?

near escarp
#

With an outline shader maybe

#

But that's kind of the problem with outlines in general, they overlap and cross, and it's a lot of manual work

fast python
#

That's what I was asking though

near escarp
#

Behavior might be different with a shader than an actual mesh outline though

fast python
#

Just have it render behind the actual mesh

#

Using I believe render queue or layers?

near escarp
#

I don't think either would make a difference

#

Worth upping the render queue on one of the book though

#

Which means they'll all be separate objects

fast python
#

Yeah

#

That was the idea

#

Make it 2 separate meshes

idle jolt
#

What’s the trigger command to where only the master of the world can activate a button?

fast python
#

Does anyone know of an outline shader that works on Quest?

median egret
#

how do people usualy put videos on lights? like matching the video to the color of point lights or making the video play on lights

fast python
#

Hey @near escarp still strugging with this whole outline thing and got a question

#

How do you get these options to show up in Unity?

near escarp
#

That's for HDRP

fast python
near escarp
#

It's a render pipeline and you can't because it's not what vrchat uses

fast python
#

Ah damn

#

Man I am really wracking my brain trying to figure out how to do outlines on Quest

median egret
#

would anyone be able to show me a good way to do hot tub water? can't find a good shader/material and the only suggestion I have is silent's shader

bold ibex
#

How the fuck do I fix this?

median egret
near escarp
#

waves in a hot tub ?

heady otter
#

does anyone know how to set up reflection probes on sdk2

near escarp
#

Create a reflection probe, edit the bounds, bake it

#

Box projection enabled if you're setting the probe for an enclosed space

heady otter
near escarp
#

Nope, there's an edit bounds button in the component

heady otter
#

oh ok

#

i don't see it

heady otter
#

nevermind I figured it out thanks for the help

frosty goblet
#

What's the maximum recommended size of a world before you start to encounter killer float errors?

#

Size as in... like how many square meters (or km) across

frozen tundra
#

hey quick question. a vrchat world can only be inside of a single Unity scene, right? players can't join different scenes like how you would load a new scene in a video game when the player enters a new section of the game?

median egret
frosty goblet
frozen tundra
#

alright, thanks

near escarp
median egret
#

ah ok

bold ibex
#

I updated my pool table.
When I do a test build locally it works.
However when I try to upload the world I get this.
I'm so confused. Anyone know what I can do?

subtle relic
#

how do i check the instance type in udon / udon#

near escarp
steep condor
#

I have a basic question. Im working on creating a world and Builder is showing I need VRCSceneDescriptor. I have one attached to an empty object and I have a spawn transform attached. Can someone help me out with what Im doing wrong. Appreciate any advice

unkempt turtle
#

there is a prefab for the scene descriptor included in the sdk

hollow fjord
#

Also, I'm thinking of starting my own world jam/collab project. Since I have a fun idea I want to work on with others and compete with against others.

#

The theme is going to be "oasis" since it's getting warmer due to summer break being upon us, and I want to work on a world with that theme

#

but I also want to see what others come up with

#

and work with people on creating a nice oasis in the middle of a desert

hard arch
#

// deleted - I think I may have found the problem myself. I forgot one script that toggles the problematic audio source that may be at fault here.

bold ibex
#

Anyone know a way I can make a object interact with another when hit in sdk2?

steep condor
heady otter
#

just made a PC world but I wanna port it for quest does anybody know how to do it (I want it for both versions

#

when I click switch target build to android it asks me if I want to and says itll take a while but then doesn't do anything

barren canopy
#

i have a world idea where its a dnd based world with actual battle mechanics, and a character saving system, and npcs

near escarp
pallid dove
#

Is anyone have dj assets so I can find or use

fast python
#

Does anyone know how to set up a system where you walk into something abd it changes your avatar?

#

I know it's possible as I've seen some worlds do it

unkempt turtle
fast python
#

Hey @near escarp I know you're most likely mod to respond so got kind of a TOS question

near escarp
#

I'm part of the QA team sorry

fast python
#

Gotcha

#

Someone said doing collission avatar changers was frowned upon and could get my world taken down

#

But like if it's visible where the avatar changers are and they're disabled by default, is that really a bad thing?

#

Do you know who I should ping to ask?

near escarp
#

Frowned upon certainly, but not against TOS afaik

#

People will just hate your world lulw

fast python
#

I mean if it's off be default, is it really something to be that upset over...?

green lagoon
#

very startling to have your avatar changed without any are you sure checkboxes

fast python
#

Oh well yeah the avatar changers will be off by default, with a button near the entrance to enable them

#

And I am making sure the avatars in question are highly optimized for both platforms

finite jolt
#

i need some help, how do i stop grass from fading out in my mirror reflection? everytime i move my head from left to right and vice versa fades out the grass in the mirror reflection?

#

this only happens in vr.

#

not on desktop

proper light
#

hello, im trying to do karaoke room. I want to put many songs with own buttons (30-60 songs). Video player and sounds are ready. I just need to figure out how to make buttons with url and make them play in video player. Thanks for help.

fast python
#

Avatar quality on Quest and PC is excellent rating

near escarp
#

If it's with a button yeah of course that's fine

fast python
#

Well I mean

#

It's a button that toggles avatar swappers on the floor

#

Once you pass over the trigger on the floor (which will be visible) your avatar is changed and a auditory and visual queue will play to alert you

near escarp
#

Might be better to tell people in advance, but if it's an avatar world, then it'll be very confusing for everyone

fast python
#

I just thought that collision avatar changers were more accepted. I was in a scary world one time where it changed my avatar without me realizing and then put a mirror in my face

fast python
near escarp
#

Why would you do that in a hangout world MYAAA

#

Is that story/lore based or something ?

fast python
#

Yes

#

It's based off of a video game

near escarp
#

The bridge changing what you look like ?

fast python
#

Bridge?

near escarp
#

nvm thought you said bridge

#

I guess the areas that change your avatar

#

Do people joining your world expect that ?

fast python
#

Nah so basically in the game there are puddles that transform you

#

I figured it would be a cool feature to implement that part of the game into my world

near escarp
#

AH, in that case yeah that would make sense

fast python
#

And of course you can disable it if you just want to chill and talk with friends in that environment

near escarp
#

Giving people the ability to turn that on would be enough then yeah

fast python
#

I've asked all of the people in the world if they'd be interested in me adding that feature and all who were familiar with the game it's based off of all gave a resounding yes.

#

That's why I was shocked to hear it was looked down upon

near escarp
#

Because for every other world there isn't this expectation

fast python
#

Right right

near escarp
#

and it's never tied to any existing mechanic or story

#

it's just "Now you're an eboy/furry"

fast python
#

Yeah I'd definitely be annoyed if I joined a world and with no context my avatar changed

#

In my case, it will be a static sprite on Quest and on PC, an animated sprite using the retro shader

near escarp
#

You're using silent's pixel shader right ?

fast python
#

No, the retro shader v2

#

It allows you to make texarray animations

near escarp
#

For your entire world ?

fast python
#

Oh no no

#

Since it's a Quest compatible world, just standard

#

I am using the method of putting inverted meshes on all the props to give the illusion of an outline

#

However, all the meshes are going to be merged and one FBX to increase performance

#

And if that's not enough, a toggle to disable all world props

#

So far though, I've optimized everything enough that with the high quality mirror on and a very poor avatar, I average 60-65 fps on Quest

#

But to achieve a sprite avatar on Quest, where transparency is very limited, I actually made a model of the sprite lol

near escarp
#

That's a nice way to get around it

fast python
#

I COULD animate it by doing more models and a particle system like I did for an NPC in the world

#

But then it would lose the excellent quality since particle systems automatically make avatars poor on Quest

#

Truth be told

#

I like developing for Quest more than PC

#

Since there are more limitations, it forces me to think outside of the box and try new things I otherwise wouldn't have thought of

fiery creek
#

does anyone know how to fix object reference not set to an instance of an object

limber panther
#

Hi, I have a world out in the labs, but now it's showing that it's locked and isn't showing up in the 'labs' tab.
When I click on the map, it shows that's it's still out. how long does this normally take to fix?

fast python
#

Yeah I'm in the same boat as you but reversed

#

In game my world is public and not labs

#

But in browser it is in labs

azure kite
#

Is there any role to get notified on when the new world jam is happening?

frosty goblet
#

@fast python there are a lot of forced features that people look down upon, but it is ultimately up to you. I'm doing SAO, and I've had a nametag blocker for a while now, nobody's complained about it yet.

fast python
cunning nest
#

So I am doing buttons stolen from the mirror prefab in the SDK any idea what is spawning these huge collider and how do I reduce it?

velvet pebble
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Anyone know how to make a reset button for pickups

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udon

desert python
fiery creek
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i trying to make my vrc mirrors local, and add a low quality version, can someone please help me with that?

velvet pebble
fiery creek
desert python
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might be the mirror scripts. but the buttons to toggle between 2 objects/mirrors should work

desert python
fiery creek
cunning nest
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so I'm using wolfevideoplayer, should it be working on the quest?

spice crescent
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how do you make vrc worlds

hollow fjord
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Not necessarily, the biggest concern is file size, the world itself can be as big as you want to, but it does look decently sized to me 🙂

green lagoon
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okay technically after like a certain size you get floating-point errors but I doubt you're there yet and if need be you could rearrange the chunks to be closer

silent night
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Blender render of a new world I'm making, critiques are desired and wanted~ Once everything is imported into Unity I'll have a better picture for in game~ All handmade in Blender.

hollow fjord
silent night
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Yep~ Got a few tweaks to make, and of course it's in Blender so I basically did it the lazy way and just threw the defaults into it minus the tiling map with a generated tiler.

high summit
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i love the purple-blue lighting strips and the glow they give off 🥰

silent night
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I'm a big fan of my neon, tch, everyone who commissions me knows me as the person who throws way too many lighting strips into their rooms.

hollow fjord
high summit
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hehe, neon is cool

hollow fjord
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that's where I usually get mine

silent night
hollow fjord
silent night
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I use,

high summit
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so how do you make worlds because ive been meaning to try, is there like a world building kit with things like buttons and seats you can find and use or..?

silent night
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I could DM you, Crypto.

hollow fjord
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Well, for starters you read the wiki

high summit
silent night
high summit
hollow fjord
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I also make worlds and I read it as a reference

high summit
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i can access my pc

silent night
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Though take it with a grain of salt, I learned both Blender and Unity in about 5 days, and most people say I'm a lunatic and that there's no way I did

high summit
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i cant do much blender but i got some experience in it

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very little

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i can softbody meshes and thats about it, lol

hollow fjord
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well

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you don't need blender to make a nice world

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silent night
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^

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Technically you can use the Unity toolkit,

hollow fjord
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that's the guide for setting up the sdk itself by the way and get started

silent night
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But I'd rather kill myself than to work in entirely Unity again.

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💔

hollow fjord
silent night
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I should sell this microphone model I made.

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It's relatively low poly too.

hollow fjord
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My biggest focus for that project was making a nice game world with pens for mute players, but also to prove people you can make a good, well optimized world without blender or spending money

silent night
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There's some real good stuff out there that was made in Unity,

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I just can't stand how hard it is to interlock pieces together and make windows and such.

hollow fjord
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Anyway, the TL.DR for world creation is this:

  1. You need unity 2018 and the VRC sdk, weather you go with Udon or SDK2 is up to you. but if you want to do some neat mechanics, go with udon.
  2. Make a rough sketch of what you want your world to look like, make a top down view of the rooms and where things will be
  3. In unity, place basic block shapes down as to where everything will roughly be, this'll help visualize the scale of things
  4. Once you're happy with the layout, start adding your world's mechanics/gimmicks. E.g pens, mirrors, chairs, etc.
  5. Once you're happy with the placement of those, start looking for props and stuff to slowly replace the blocks with the actual props and stuff
silent night
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Here's the lighting changes. Not sure what you meant by the lip though.

silent night
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Ah, that's what you mean.

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I suppose I could subdivide the ceiling and extrude.

hollow fjord
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Eh, I'd just make it a separate piece

silent night
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Though I don't know if this ceiling will even let me do that or even knife it.

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Ye, that's kind of what I thought too.

hollow fjord
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It'll help make the room less boxy

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@silent night you can also do the bottom part like this to add more depth:

pure hornet
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I want to play a long video with VRCAVProVideoPlayer, but the video and audio are out of sync.
Do you know why?
Please let me know!

brisk spear
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Does anyone know why when a quest user try’s to join my world they can’t actually get in

desert python
cunning nest
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that sucks, any one that would work?

desert python
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protv and qvid does

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was acc testing out the recently updated USVP. it does not quest sadly still

desert python
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qvid is my private TV and i never really packaged it for public (mainly because my organization skills suck) but pro TV has a beta line up thats been the flag ship for even quest live streams

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however its a discord only beta prefab

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if you need link, jut add me

hollow fjord
desert python
dull estuary
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I keep having this issue.
Whenever I go to add mesh colliders to my world, they are always sideways and too small. I looked up fixes and got more confused. Any easy solutions?

brisk spear
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but not for quest i don't think

desert python
brisk spear
desert python
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audiolink does not

brisk spear
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audiolink not quest world compatible i believe

bold ibex
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Is there a way to have a world allow more than just 40 people?

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Setting the limit higher just defaults to 40 XD

errant beacon
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Worlds can have up to 2x their player capacity with invites/portals, i.e a world with a 4 player cap can have up to 8 players in it with invites, and a world with a 40 player cap can get up to 80

bold ibex
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0o0!

errant beacon
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don't know how your FPS would fare with 80 people in it though lol

bold ibex
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Fair

fast python
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Got a blender snapping question

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I'm trying to center a model and set up a subdivided plane to help, but I can't get it to line up properly

near escarp
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Shift + S to snap stuff to the same 3D cursor position

harsh wagon
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Has anyone used the Udon swim system lately? I just tried importing it now and it's broken for me.

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None of the scripts are working