#world-development

39 messages · Page 70 of 1

robust hill
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Hello friends, is it possible to test worlds locally on a Quest 2 after building in Unity? (with a link cable, or with Virtual Desktop) Thanks!

desert python
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on android build. no (unless you use the emulator), you can build and test in PC build

robust hill
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Ok. Yea I have done that on my PC with the desktop client. So, I would need to publish the world to test on the headset?

desert python
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yes

cerulean charm
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does ping still apply on 2 local clients?

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either way i still need advice on how to mitigate it because leading your shots by 15 feet and hoping for the best isn't fun.

near escarp
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Ah if it's local then i'm not sure, but that's still replicating live behavior, so testing that way makes sense still ?

civic ibex
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Anyone ever came across an object that has a VRC Pickup script and the moment you pick it up, it literally stretches like cheese on a pizza?

Edit: When you do orient it back up vertically it'll return to its defined scale, but when it lays flat, it will result in what you see in the second shot.

desert python
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ive seen it before, i think if an object has an armature or something weird, itll start "stretchifying" itself

civic ibex
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I'll have to check and see if there is anything related to that. I rebuilt the object itself. It's just a simple Cube mesh /w Renderer that has a RigidBody, Box Collider, and VRC Pickup components. I am hunting down through documentation too.

bold ibex
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I just spend a long time building a world just to find out I cant upload it because I havn't played for long enough

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WHat do I do

civic ibex
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My best recommendation is to get out to make friends and spend time. Hop some worlds.

bold ibex
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Yeah thats not gonna work

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I need it uploaded by tonight

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It is for school

civic ibex
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I don't know their algorithm to promote, but I was able to progress quickly after doing those few things.

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If you want me to upload it for you, I can do so. Just specify what you want as the title, description and your name will be associated with it if that will work with you.

bold ibex
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Is there a way to play it without publishing?

civic ibex
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Yes. DM me and I can do a screenshare to demonstrate.

bold ibex
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aight

civic ibex
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Also can run it in the editor with Cyanemu.

Edit: Finished the call, goodluck Rav! So if you have SDK2, you can't really test offline within VRChat to use VRC's scripts and networking. But if you use CyanEmu, you can utilize VRC scripts by emulating VRChat's Client in the editor. If none of that is needed, just hit play on the editor and have fun with your map.

pure kraken
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@stray sand hey, quick question. what does your screen overlay shader do?

stray sand
pure kraken
stray sand
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it was not built with vr in mind.

lyric acorn
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Anyone ever came across an object that has a VRC Pickup script and the moment you pick it up, it literally stretches like cheese on a pizza?

Edit: When you do orient it back up vertically it'll return to its defined scale, but when it lays flat, it will result in what you see in the second shot.
@civic ibex make sure the parents to the object have 1,1,1 scaling or it will distort like that

mystic leaf
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I have some movingheads with a lightbeam model and a spotlight, is there any way i can make those two object change color from an AVPRO videoscreen?

grand remnant
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simple question : is there a layer for colliders to block players but not pickups ? am I allowed to add a layer to the project physics ?

bold ibex
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I Previewed it using the vrchat sdk thingy

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It will work until I have enough rep to upload

mystic leaf
languid igloo
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Hi all, question about approval. How long did it take to get approved to post a world?

civic ibex
languid igloo
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Thank you for the response. We're a small studio doing an exhibition in LA soon and wanted to see about putting our Unity VR scene online, and VRChat has a great community. Hopefully soon we'll be able to share what we're doing! (This is a render of the scene we're adapting :))

mystic leaf
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My animation is showing when I test in unity but when I test and build it vrc it doesnt play, why does this happen?

past raptor
mystic leaf
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how do I make it so I can have a black and white overlay on a material and the material will only show on the white parts of that overlay? Like as a color/texture overlay

grand remnant
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like an alpha channel ?

mystic leaf
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uhhhh

mystic leaf
# grand remnant like an alpha channel ?

So I have this RealtimeEmissionGamma wich displays a video, but I only want the video to be displayed on the white parts of the texture and be transparant on the black parts

grand remnant
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sounds like you need a specific shader, add a new texture source and do some sort of cutout with that. Sorry I dont know much about shaders, but I suppose it shouldnt be too hard to make or to get help for that

mystic leaf
mystic leaf
pallid dove
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how fix bight it not even the bight

long token
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does anyone know why the vrcsdk3 control panel wont show up in my project? I've deleted the folder and installed a fresh new version of it and it still is bugged

near escarp
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check your console

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most likely thry editor errors

long token
near escarp
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Do you have latest versions of the vrc sdk and udon sharp ?

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with SDK3 you shouldn't have to delete anything

long token
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should i try to delete udon sharp and reimport it?

near escarp
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if it's the latest version yes

woeful tide
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How do you make an particle system that collide with players that can do damage. For example a Gun firing a particle system that can kill an player

long token
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i tried deleting everything and re-importing it again and nothin changed

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it keeps giving me these udon errors and idk why

near escarp
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You're sure you have the latest U# version right ?

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You can ask directly in merlin's server as well

random owl
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Oh wait they do nvm

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But those errors don't seem to be from u#

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Might want to press clear and see if any dissappear

near escarp
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Oh, then i missread three times

random owl
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Or is that all of the errors?

near escarp
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they have clear on play so i assume those stay

random owl
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Would most likely need to know if those are all the errors they have to be able to say anything

red urchin
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i am still getting this on my world upload

desert python
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@red urchin if its a private world, you could try changing the blueprint ID (sorry if im repeating anyone)

red urchin
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yeah i've been told this before, i dont wish to change the id since its a public and quite a few people use it already

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otherwise i wouldnt mind just switching it

dusk sapphire
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you need to send in a ticket to support to have it addressed

near escarp
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One second, i'll try to fix that manually

dusk sapphire
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or that ^

near escarp
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paste the ID here pls

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@red urchin

red urchin
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Give me just a moment

pallid dove
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why like this

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i have bakey

red urchin
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wait is it safe to paste the world id in a public place like this rubick?

pallid dove
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and just uv don't work

near escarp
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Well, it's in your screenshot so

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paste and delete it in 5 seconds

red urchin
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id go poof

near escarp
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ty

red urchin
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yisyis

pallid dove
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so what do i ot fix

near escarp
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try uploading again

red urchin
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alright

near escarp
red urchin
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it looks lke their terrain isnt baking or something

near escarp
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80% of the window is cut out so i can't make any good guesses

red urchin
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my world is compiling now, uploading in just a sec

pallid dove
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every bight white

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how do i fix this

near escarp
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Which shader are you using, what are your light settings

red urchin
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@near escarp thank you so much, i'm not sure what you did differently that the other two in emails didnt but it works now XD

pallid dove
red urchin
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bigge thanks

pallid dove
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i don't what making it white

near escarp
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Can you show the light you're using and the materials on your objects ?

pallid dove
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the uv adjustmets don't work i get errors

near escarp
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Make sure they have generate lightmaps enabled

pallid dove
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where

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is at

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@near escarp here the materials

near escarp
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which ones are emissive ? And what other lights do you have aside from the skybox ?

pallid dove
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here the light

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and they are all baked

near escarp
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yeah but the lights settings are important because something is clearly a bit too bright

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Can you check the bakery lightmaps folder

pallid dove
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ok

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where do i go to see

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in the folder

flint silo
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basic question. I've got a reference image setup, how do i prevent that plane from being interacted with ? I know there's a way to lock it, but i don't know how to do it

pallid dove
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where in bakey do i go like in folder

dusk sapphire
flint silo
flint silo
dusk sapphire
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I'm not sure what you mean by locking it, as if its just a regular plane you put into the world, users wont be able to interact with it unless you do something like make it a pick up

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if you dont want users to collide with it, make sure it doesnt have a collider component

flint silo
dusk sapphire
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you could set the object to a layer, and in the layers drop down on the top right disable its visibility in the scene view

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wait nvm you cant see it then

flint silo
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i don't want to not see it, i don't want it be be interacted with, i saw someone lock it in a video but they didn't say what they were actually doing

dusk sapphire
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the same drop down has a lock button

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thats probably what you want

flint silo
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and where is this drop down at ?

dusk sapphire
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top right corner of your editor

pallid dove
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@near escarp where i go in the the bakey folder fix the whits

flint silo
pallid dove
near escarp
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bakery lightmaps

dusk sapphire
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yea, you can still select it in hierarchy, but you cant from the scene view

flint silo
dusk sapphire
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you can change the layers objects are on on the top right of the inspector window when you have them selected

dusk sapphire
red urchin
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@near escarp uhh so sorry but bad news xD even though the whole upload process in unity went well, the world in game is still as it was before

near escarp
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Might be a case of having to reupload on a new ID in that case

dusk sapphire
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check if your last build was actually successful? it might have uploaded an older build

pallid dove
dusk sapphire
# pallid dove

the settings on your lights, as in those point lights you have above your scene

pallid dove
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ok

dusk sapphire
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0.86GB worth of lightmaps?

pallid dove
red urchin
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heck

dusk sapphire
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it would be helpful if you selected just one so we could see what intensity its at but

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the range looks too short to even hit the ground?

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also are you using bakery or unity's progressive?

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you mentioned bakery earlier but i dont see any bakery lights

pallid dove
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ok

pallid dove
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@dusk sapphire so you what make other gif or can see all light intensity

dusk sapphire
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are you using unity's progressive lightmapper or bakery?

dusk sapphire
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You do not have any bakery light components which is needed to bake lights with bakery

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Also check to make sure you have generate lightmap uv's checked for your imported meshes

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make sure they are marked as lightmap static in the editor

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I can't see why it would have made your meshes all white, so i'd also check your meshes to see if they have the correct materials assigned.

upbeat flax
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hi. i am trying to figer out how to fix the fisheye lense thing , looking on one eye everthing worps

red urchin
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@upbeat flax what objects is it happening on and what shader are they using?

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that sounds like its not a VR ready shader

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i remember i had something similar on a brick wall i picked up from the asset store long ago, i believe the issue was it was using a depreciated shader or something for height maps

upbeat flax
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i tried changing the lighting like i seen some sugest and the sky box but i dont know, i had this problem befor and cant remmber how i fixed it

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also sorry for bad grammer/spelling it is late and i am tired

dusk sapphire
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is this a PC or quest world?

upbeat flax
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quest

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Ooh dame i just relized right eye not left

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doubt that matters

red urchin
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huh and this is your world?

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or is this an issue you're having everywhere?

upbeat flax
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my world

red urchin
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you should send some screenshots of the world in unity with some shader settings and lighting settings so someone who knows what they're talking about that isnt me can help XD

upbeat flax
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ok hold on one moment

dusk sapphire
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did you switch to android platform using the sdk?

upbeat flax
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what shader do i need to screnshot? sorry kinda unsure of things this is a screnshot

dusk sapphire
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switch back to pc and then back to android using the build settings in unity

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its a common sdk bug

upbeat flax
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Oooh thanks i will try that

upbeat flax
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'That fixed it!

candid plover
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what is the difference between vrchat SDK2 and SDK3 for worlds

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should I just use the sdk2

hexed halo
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Hi
I've a problem with an asset that is visible in Unity but not in my world. Those blades of grass have nothing special just cutout shader it's just an albedo with an alpha-png.

burnt pilot
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anyone know how to fix this

pallid drift
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reinstall

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jkjk

pallid drift
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sorry

dusk sapphire
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check your console for errors

burnt pilot
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says I have errors in scripts

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Error building Player because scripts have compile errors in the editor

dusk sapphire
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refer to the page I just linked on how to solve them

mystic leaf
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how do I make it so I can have a black and white overlay on a material and the material will only show on the white parts of that overlay? Like as a color/texture overlay

tropic crater
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Hey, what's the simplest way to reset my room? I have bunch of pickupables that users can i.e throw out of the window or well.. just make a mess. How can I bring everything back to its original place?

dusk sapphire
mystic leaf
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uhhhhh I dont really know much about shaders so how would I do this?

mystic leaf
dusk sapphire
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you should probably uv map your screen so the part that displays the video is its own material

tropic crater
dusk sapphire
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on udon you're going to have to make your own udon behaviors to have them respawn

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on each object, on start you want to save its position, then a custom event that teleports them back to the saved position, and call that custom even from a button/panel etc

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if you're not clear on the specifics you can probably get better help in #udon-general

mystic leaf
dusk sapphire
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transparency has nothing to do with uv maps, and is a shader setting

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but video screen footage as a light beam?

mystic leaf
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so basically I have this massive videoscreen and I have some lamps with animations and I want the cone shaped beam mesh the display the color of the screen

thick gale
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Im so lost..no VRC spatial audio component ..need output audio mixer group?

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N it wont autofix

desert python
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@thick gale if its the weird warning the sdk gives, you can ignore it

void bison
solemn nymph
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my blender world doesn't let itself export into .fbx. it just says error unknown location -- fixed

thick gale
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Thanks

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How do I make my doors so u can teleport to other side?? Like I see in many worlds

slow rampart
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VRC_Trigger, OnInteract, Teleport Player

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And make a game object to be the teleport target

jolly hatch
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So, Hi guys. I have a severe error I've not come across before, and don;t seem to be able to fix it. Anyone have any ideas of steps I could take, or point me in the right direction? ```ArgumentException: The Assembly UnityEditor is referenced by VRCCore-Editor ('Assets/VRCSDK/Plugins/VRCCore-Editor.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:150)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:156)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:156)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:190)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

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Sorry for the wall of text

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Also, to add info, correct version of unity, latest world SDK3, latest udonsharp.

desert python
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did you update it recently?

jolly hatch
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Yes, but only after the issue started

civic ibex
jolly hatch
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I know it's there, but gonna make sure it's not blocked. One moment, thanks

thick gale
desert python
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sometimes that error occurs when you try to update the sdk

jolly hatch
civic ibex
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Open your explorer and navigate to the mentioned filepath.

jolly hatch
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Aye, I see nothing wrong with security settings, or anywhere else.

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Within properties

civic ibex
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Ok then follow this, also make sure you have .Net Framework 4 installed.

jolly hatch
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I do.

civic ibex
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Ok, then click "Edit" tab on the top, then follow this picture to see if your API compability is .Net 4.x.

civic ibex
# jolly hatch I do.

I gotta do an errand but if you're still stuck, can do a quick screenshare when I get back.

jolly hatch
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Sure. And I don;t have those settings under preferences XD

thick gale
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K I got reload or sumthin all my options dissapeared it only says to clear cashe

jolly hatch
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Ah, project settings.

thick gale
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Okayyyy um how u turn jump on?

civic ibex
echo rapids
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Hi all, been a while. So I decided I wanted to update my worlds, but since VRChat has updated, I keep getting errors with their SDK2 error says"sets/VRCSDK/Dependencies/VRChat/Scripts/Validation/WorldValidation.cs(552,55): error CS1644: Feature `null propagating operator' cannot be used because it is not part of the C# 4.0 language specification" What the hell does this mean?

proven glade
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Is this right? because people were saying when they walk away from the speaker it gets louder in my world

near escarp
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What does your curve look like ?

proven glade
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curve?

near escarp
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audio source

proven glade
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this is the raidus

near escarp
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"3D Sounds settings" is hidden on your audio source

thick gale
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SDK wont load only keeps say in clear .reimporting everything.like 2 test world but it wont show

near escarp
thick gale
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Loaded it in n it dont show on top

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777 errors

thick gale
near escarp
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What are the errors ?

thick gale
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All 981 errors um says a lot idn

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thats a page of em

near escarp
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errors are red

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only 95

thick gale
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and top is this? reinstall unity u think?

near escarp
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That asset pack is causing most of those

thick gale
near escarp
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delete the post processing folder of that asset pack

thick gale
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deleted

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so can i move everything or no? cas what i see is path issue

near escarp
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i'm not sure how you built your project so it's hard to say

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if you import assets and the udon sdk, it shouldn't cause errors

thick gale
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yes sdk 3 world it only shows that message

thick gale
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got it figured out lol this should be a meme

solemn nymph
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just uploaded my world. i get sent back to default home when i join it.

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and yes. Right version of unity used. Cache cleared. still the problem..

near escarp
solemn nymph
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thank you again for helping with a single link! it seems to me that this problem is common

upper gate
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I just imported the March 9th SDK version on top of an existing project and now my build control panel doesn't exist

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No option for it in the VRChat SDK menu

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Have restarted Unity

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and imported an older SDK version

upper gate
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I fixed this, it was because CyanEmu was out of date

thick gale
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I feel like a pain but i got my world working everything fine makin door trivgers n um now I cant get close to any object.lol like a clydascope effect

bold ibex
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Hi, I am looking for maps similar to Zixha's Apartment to conduct such parties that seem like a house party, it is important to have a player, some additional rooms, pens and a few games such as billiards, cups, etc.

storm scarab
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only just got to this due to work but thanks a bunch for this, that debugger is super useful

trim charm
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is there a place to submit for consideration to become a featured world? I've got one coming out that I'm pretty proud of!

thick gale
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I need a script rip n i cant make it cas my vision studio quit workin

bold ibex
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i love being a messenger
a friend needs me to ask here for them
they are adding new ambient sounds to their Infinite Ikea map, and want to know what sounds should be added to add some atmosphere
current additions are for quiet wind, due to the infinite size, it makes sence the ikea has some kind of weather patterns of its own
please give some more suggestions and ill pass them on

arctic gale
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how would i go about making pickupables public and not local

civic estuary
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@arctic gale there is a checkmark you can put to sync position on the udon behavior component.

arctic gale
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oh im on 2.0 atm

dusk sapphire
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put vrc_object sync on the pick ups

arctic gale
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gotcha

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thank you!

dusk flax
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hey, is there a max filesize for worlds?
If not, is it allowed to upload a "high quality" version and a compressed version of the same map?

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ended up with a 1GB world for audiophiles, or 200MB with audio compressed to 256kbps^^

dusk sapphire
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I believe you're highly discouraged from making maps that exceed 200-300mb

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but map file size issues aside

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if a lot of it is audio assets, this article may be of interest to you

dusk flax
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this is really interesting, thanks

civic estuary
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Cool blog. Never knew that. Ill have to check my maps once i get home.

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I think Quest only has a hard limit on file size?

dusk flax
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yeah quest is 20mb

dusk sapphire
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quest is 50mb

dusk flax
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oh?

dusk sapphire
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10mb for avatars, 50mb for worlds

dusk flax
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ah ok, uploadvr said 20, but vrchat docs say 50, guess the 50 is right then^^

dusk sapphire
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PC doesn't really have a limit but I believe the API will reject upload attempts exceeding 2gb? but you really should avoid going more than 500mb

dusk flax
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...and i missed the recommended

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i have the stupid

civic estuary
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Unless a world look really good i usually avoid 3 digits worlds and i know others also have their own limits.

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So its a good thing keeping it low.

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I wonder what kind of compression is used on that beatsaber world last i check wasnt too bad considering the amount of music it had.

dusk sapphire
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personally I wouldnt visit maps that exceed 500mb myself, and generally, I would only go to maps thats 200-300mb+ if its specifically some sort of exhibition world like virtual market or avatar museum

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or some sort of game/adventure experience

civic estuary
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The last big vket want too bad in size from what i remember. The one before the music vket.

dusk flax
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my goal was to explore the upper limit of a max quality MIDI sampler, using a complete 11 scale, quadra layered layout with multiple velocity samples, 512kbps everything, and working pedals and common knobs, more of a "this is the maximum possible sampler" world than an actual "commonly playable" one^^

civic estuary
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Yea. I can see how this would boost your file size considerably.

dusk flax
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the world itself is actually teeny tiny in file size, just a tiny world made from triangle shards and the piano in the same style, sounds are 99.99% of this map^^

civic estuary
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At least theres that. High quality textures can make that file size go up quick.

dusk flax
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maybe i can limit myself to 2 sound layers and blend between them instead of switching, that's bring it down to 500 MB, but I'd have to set up... 256 audio sources........

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or I'll just clamp it to common grand piano size and only do 6/7 octaves :/

dusk sapphire
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uuh, can you even have 256 audio sources?

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there is a hard limit to how many active audio sources you can have at any one time

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its probably better to have a few audio sources, and play different audio tracks through them

dusk flax
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well...... yes, but no. For quest, you shouldn't go above 3 audio sources total.
For PC however, there's no total limit. But you can only have like 15-20 active without audio glitching. I'll treat the sources as my sampler voices, and only activate the playing ones. playing multiple notes on one audio source would cause a lot of problems in this case, especially since I'm trying to set it up spacially if that's the correct word.

short gulch
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Not gonna lie, that looks pretty sick

dusk sapphire
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by default unity caps max active audio sources at 32

dusk flax
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Though I think I'll go for a lower quality world first, only 7 octaves, 10 voices, 2 velocity layers and only one pedal. This is my first VRChat world after all, can still improve it later I suppose

dusk sapphire
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i'm not sure whats the cap set for vrchat

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so yes, there is a hard limit

dusk flax
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again, active audio sources

dusk sapphire
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I believe its possible to play multiple audio clips through a single audio source simultaneously, but you'll have to check if PlayOneShot() is exposed in Udon

dusk flax
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it is

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but then you can't edit the mix without affecting already playing sounds, breaking the pedal functionality

dusk sapphire
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ah, fair

slow rampart
#

I don't remember putting water here?

#

I don't see anything that could be causing it here either, so I'm super confused

#

The purple water doesn't appear in Unity's Play mode, what gives?

random owl
slow rampart
#

Wait I just updated my client let me see if that fixes it

frigid estuary
#

i am looking for a canvas + painting kind of prefab. is there one like that?

slow rampart
#

Nope still giving me water

desert python
#

@frigid estuary which sdk?

frigid estuary
#

for this one i wouldnt mind if 2 or 3, but SDK 2 would be great if it exists for sdk 2

desert python
#

i did make an sdk2 version of my blackboards i could package up, but they are very simple and

#

new

frigid estuary
#

thats interesting. do you have a screenshot? can the blackboard be changed to white background if it is black?

desert python
#

ye, i just made them black cus whynot

frigid estuary
#

if you want, feel free to send it :D
i would credit ofc, but can't tell how long it would take me to complete my world

dim marsh
#

for some reason the sdk wont open correctly all i see is this

#

how do i fix it

slow rampart
#

Udon? This is the SDK2 chat, isn't it?

dim marsh
#

idk im just trying to upload my world

#

but i cant

bold ibex
bold ibex
#

*also don't forget that you need to have a certain trust level on VRC in order to upload your world, too.

thick gale
#

current no errors yet

#

wanted mountains but guess trees

#

its a gamers lounge for multi cross platform i have hopes maybe a roof top for movies since ive gathered quite a colection

wraith field
#

Do you guys think that there's a particular art style that looks best in VRChat worlds? A friend and I were talking about how 'realistic' worlds often don't look as good as worlds using stylized assets. 🌞 = Realistic is better / 🌛 = Stylized is better / 🌓 Both are equally attractive

desert python
#

@wraith field beige

wraith field
#

haha what?

west blade
# wraith field Do you guys think that there's a particular art style that looks best in VRChat ...

I would say it depends on what you want to go for and what kind of setting you are aiming for.
More serious settings often do better with realistic, while stylized often works best for playful setting. (But keep in mind there can also be exceptions to this where the opposite is true).
More important is that you stick with the art style you chose otherwise the will "fight" each other.
(Here again there can be exceptions in intentional breaks in your art style. But this is usually pretty difficult to pull off so best used with a lot of thought and planning)
So overall they can both be used to great effect and can both look really good.

#

But in the context of VRC i would say it usually is easier to do stylized than realistic, since you can get away with a lower detail density.

wraith field
west blade
#

It is true that most avatars would fit better in some stylized worlds, but generally avatars look out of place in most worlds anyways since they still have a different art styles than the world or other avatars (even if both is stylized). So i would not use that as an reason to use a specific art style.

wraith field
burnt sphinx
#

Guess I'm injecting my own esthetic here but, I prefer the worlds that don't spend too much time trying to be something else (or e.g. represent something real). I guess if you're trying to make a VR car look and act like a real car, for example, I suppose that a stylized look could be lower poly and thus have better performance. In that respect, because of performance, stylized looks can be made to perform better for more people.
But in the end, I tend to gravitate toward the art that exists for its own sake and not its ability to emulate life, and those types of worlds, though not really "stylized" can be made to to show unique beauty in a performant way.

pastel sparrow
#

why cant i load into my new world? it just keeps sending me back to my home

dusk flax
#

Didn't publish anything yet, so just guessing, but did you develop with an unreleased branch, or did an update on live break stuff in your map? Did it load before?

pastel sparrow
#

new map

#

first one in sdk 3

#

no errors

dusk sapphire
normal lintel
#

anyone know of a world that's using the new working midi system for a real midi keyboard input to a piano in game?

heady rover
#

Trying to update my world but for some reason the VRChat sdk defaults to previous version. Even removing the SDK en reinstalling it doesn't fix the problemvrcAngry

grave pagoda
#

I'm trying to upload a world with qv pens in it (sdk2), but the pens don't work in world. They drag trails if I move them around in unity, but the prefabs seem to be missing scripts, and I can't seem to figure out what.

dusk sapphire
#

you need to import standard assets as well

grave pagoda
#

Sorry, not too familiar with standard asset packages, I thought I already had that in the project :/

dusk sapphire
grave pagoda
#

ahhh, okay. Thanks soo much for your help there! Never had to do that with the most of my stuff until now. Thanks for your help!

dusk sapphire
#

qv pens uses it, and its listed as a requirement in their download page, always make sure to look for requirements when grabbing packages

grave pagoda
#

It was my bad assuming "standard assets" meant just base unity, like cameras and really basic asset for stuff like that. Now I know for future projects not to assume that -w-

mossy fog
#

Hello everyone, I need some help with constraints. The big cube has a Loot At Constraint component on it and is supposed to look at the small cube. The small cube has a VRC_Pickup component on it. When I test it in Unity it works, but in VRChat the big cube doesnt move at all anymore, never looking a the small cube in my hand.

left marlin
#

Constraints are not whitelisted in sdk2 worlds...

mossy fog
left marlin
#

I can think of two ideas.

  1. import standard assets and use the LookatTarget script.
  2. learn the ways of Ui button magic and call transform.lookat every frame.
mossy fog
#

To go into more detail, if I had a gun and want to create a front grip.. then I assume importing standard assets is the way to go, right?

left marlin
#

As in two handed pickup?

mossy fog
#

indeed

left marlin
#

Either option would work. Standard assets is written for you and would be less learning. Ui buttons are more work, but provide you with more power once you learn them.
So easy option is standard assets.

mossy fog
#

You got me interested in Ui buttons, but I dont even know where to start there, are there any documents/tutorials?

sinful hinge
#

my audio is extremely quite in vrc when i use the spatial audio source. any way i can fix that?

gritty dagger
#

Hey, anyone know why my "Build & Test" button doesn't work (I Know, very detailed description.)
It's not spitting out any errors so... any gotchas i missed?
https://awoo.download/bb-REWibB.gif

sinful hinge
#

idk it doesnt work for me either. i always build it onto vrc

gritty dagger
#

Ah

random owl
gritty dagger
random owl
#

Build & test for avatars work completely differently

gritty dagger
random owl
#

Yeah then that's a bit weird haven't really seen the button not working in the way you show in your gif

mossy fog
#

Some assets also have some scripts for previewing that can cause these issues.

gritty dagger
#

Unless probuilder screws it up, i dont think so

mossy fog
#

You can always try to remove these packages and try again after unity compiled all changes.

random owl
gritty dagger
left marlin
# mossy fog You got me interested in Ui buttons, but I dont even know where to start there, ...

I'm not sure if there are any good tutorials or resources now. I learned by dissecting Hardlight's toybox prefabs. I did make an old tutorial on teleporting objects in sdk2, but I'm not sure it has all the information needed.
https://youtu.be/cib843oqmSo?t=189

Tutorial goes over how to setup easy object teleportation not using the Object Teleport sendRPC call. This method allows for changing an object's position, rotation, size, and even lets you re-parent the object to another object so that it will follow this other object.
I'm curious to know how people use this. I've done it for some behind the s...

▶ Play video
mossy fog
random owl
# gritty dagger 3

Can't really see any reason why the behaviour you are seeing would happen looking around

#

Unless something just didn't get loaded properly

#

You could try right clicking the vrcsdk folder and pressing reimport see if anything changes

quick seal
#

ik this is a fairly old message but just thought i would let you know that i've been getting this message for months (after uploading anything worlds and avatars )and i've been in contact with support and they have not been unable to help fix the problem

gilded quail
#

I think my issue was that I was pointing Unity at the wrong VRChat installation somehow, since I had multiple on a few of my drives

quick seal
gilded quail
#

Wait, how did you get it with avatars?

#

I only get that issue after Testing a World.

#

Do you experience the same error while just playing the game normally?

quick seal
#

yeah i get it after uploading world and avatars so im unable to do either anymore

#

if i delete the avatar or world and clear my cache the problem goes away

gilded quail
#

Damn, that's weird.

#

I dunno how to help, sorry.

quick seal
#

yeah i've pretty much come to terms that its done broken for good XD

deep roost
#

I waited this long for it to upload and it didn’t, very sad

#

I’m more guessing it’s because internet, I don’t have have great internet and it’s been hours when I started it

harsh wagon
#

disable futureproofing

deep roost
#

How do I do that?

twilit venture
#

hey just wondering is anyone here good at making maps because im looking for someone to try and recreate a map from a game

near escarp
deep roost
#

I’m guessing I’m gonna have to look up the future proof myself then

near escarp
grand remnant
#

done

wraith mural
#

Just curious about how many worlds can someone have uploaded at once?

gritty dagger
left marlin
gritty dagger
tribal stump
#

I'm trying to paint a texture on to a terrain, and no matter what texture I use, I get this error code. My google-fu isn't helping either.

cold hound
#

There is something very funny, why my world is not updating?

#

it saying world updated and everything

topaz basin
#

Using an 3d Object as an Audio button on/off. Works if plays on awake. is activated. When i turn off play on awake, the audio isnt playing when pushing the button. Any solution?

cerulean charm
#

Use audiobanks

topaz basin
opaque plinth
#

I converted a world initially made for the Windows version to the Quest version and once finished uploading for the Vrchat servers I get this error. Anyone know what the problem is?

#

@deep roost ouh, i have the same problem as you, have you solved it?

shut lichen
#

anyone how get ball on bar but keep fell off

thick gale
#

Question should I stop building cas I cant make scripts or idn

desert python
#

nah youll get there

thick gale
#

Ya but then I have to aftrr I can scrip go atound n set everything...nightmare? Cant script cas I got a buy a program n ima poor grl

#

Virtual studio says I gota buy it every time im expired

#

I got 1 floor left n maybe rooftop for my movie nights

#

Idn need help if u go to disboard n look up .the gaminglounge im there

#

No links I can say all that right?

errant beacon
#

you don't need to use Visual Studio to make maps o:

#

I guess there's UdonSharp, but I don't know if that requires the use of VS specifically

#

even then, that's just an optional add-on to turn C# into Udon, which is a thing directly in SDK3

grizzled urchin
#

is there a way to see why someone reported a world? i got reported when theres literally nothing wrong with it ;/

random owl
#

"how long" really depends fully on all the million variables it comes to making a world from how experienced the team is to everything that's wanted from the project there's no way for someone else to estimate that properly, and plenty people use github for unity projects.

random owl
grizzled urchin
random owl
#

Well still even in that case if there's nothing wrong there's no reason to worry

grizzled urchin
#

just worrying bc my last world says 3 and i ended up getting banned

desert python
#

were they malicious reports or bug reports?

grizzled urchin
#

uhhh malicious i think

#

im not sure how to check reports

near escarp
#

No one gets banned for three reports on their world, you must have been banned for something else, which was mentioned in the moderation reason

desert python
#

i actually dk how reports even work anymore on worlds. i get reports randomly but all it says is "environment broken" and im always like: "did i remove the floor by accident?"

#

@bold ibex ive had worlds get 22 reports tops, nothing really happens

#

i also just had siri read your name out omg why lol

unique field
#

what are the criteria for determining if a world is approved?

desert python
#

in my expierirence, you need 60 favs and 3000+ visits

unique field
#

thats not the case

desert python
#

and that has been the smallest value counts for my worlds, my latest world too like 478 favs and 4000 visits to get out today

unique field
#

ive seen worlds approved that did not need that

#

seems like a biased process

desert python
#

it probably is

random owl
#

The raw numbers are far from the main driving factor for the algorithm it's more about positive interactions from people

unique field
#

i just want to know why theyre so closed about it

desert python
#

reasons

random owl
#

They don't want people gaming the system

unique field
#

if you go to it, it's just a blank room with pinecones on the walls

#

world quality definitely isn't a factor in the process

desert python
#

correct

drifting patrol
#

anyone have tutorial to make video player that support online youtube streaming for sdk2?

solid rivet
waxen cove
#

is there any examples of refraction in vrchat ?

#

i have it on water but in VR on my oculus both eyes display different refraction angles

#

which is a problem

cerulean charm
#

Ive seen it on an avatar once but idk what shader it was

gentle inlet
#

so im in the middle of updating my world and want to add day / night toggles. "That work but the skybox doesnt show when i test the world.. (Just a black skybox) how would i fix this ?" btw using udon.

#

dw problem seemed to have fixed itself.

near escarp
errant beacon
#

I think that's an Amplify shader though?

#

don't remember if Amplify works with VRChat or not o:

near escarp
#

It does afaik

waxen cove
#

Amplify does work with Vrchat, i mean why would it not, it's just a node setup for creating shaders

errant beacon
#

ah kk, might have been confusing it with another node graph thing

idle jolt
#

I’m making a world in blender, but I’m having a slight issue
You see the spaces in between the squares? I want to have the ceiling slope down and fuse with the wall. Only issue is I don’t know how. Could someone give me a tip on how to do it?

whole plover
#

hello guys I have a question regarding the SDK. is it possible to upload different worlds from the same unity Project? example: Scene_01 is world 1 and Scene_02 is going to be world 2 I have just overridden my first world with my new world by accident xD

near escarp
#

Sure, just detatch the world ID in the descriptor

whole plover
#

@near escarp this is what my descriptor looks like where is the world ID? thanks for helping

#

is it the blueprint ID from the Pipeline manager?

near escarp
#

yep

simple arrow
#

How can i make something spin infinitely using SDK2?

cerulean charm
#

looping animation

simple arrow
#

Hmm

#

I've tried that but came out super scuffed

#

I'll keep playing around with it

cerulean charm
#

have one frame where it isn't rotated and another frame where it is rotated 359 degrees

thick gale
#

any script help? i watch the utube million times n i still get errors

bold ibex
#

alright

#

i only have one issue

#

i cant get the build and test function to work

#

does anyone know why this is?

thick gale
#

ive had that happen only happens when u use wrong sdk on project

whole plover
chrome lynx
#

that is a gramma error

#

keyword void declare a function, not a var

fluid river
#

why does my world not load for me and load me into another world?

#

@near escarp

near escarp
#

Which other world ?

fluid river
#

the default vrchat home

#

when I try to load my new world

#

How to fix this

dusk sapphire
fluid river
#

@dusk sapphire I installed it how do I check

dusk sapphire
#

on your toolbar select vrworldtoolkit > open world debugger

fluid river
#

such a great tool thank you so much

dusk sapphire
#

on the ui canvas, you can add your own box collider component to define the area for raycast detection for your ui

#

setting it as isTrigger also means the ui doesnt collide with players, where as the default behavior if you didnt override with your own collider does

bold ibex
#

Alright?

dusk sapphire
#

depending on how you set it up, the automatically generated collider from vrc_ui shape might not match your ui, which can also cause the issues you have

#

though that's less common that just the ui being inside another collider

#

so if you find that theres no colliders blocking your panel, this is another thing you can try

bold ibex
#

thx, giving it a shot

drifting patrol
#

u guys know why i cant rotate that blue arrow to the opposite side?

#

i have change the rotation value but it didnt change the position of the arrow

dusk sapphire
drifting patrol
#

thank youu

#

i also have an issue. how to make the avatar brighter in the mirror? i put another the point light like right in front of the mirror but still no difference

cerulean charm
drifting patrol
#

yeah

cerulean charm
#

maybe make the light probes dense in front of the mirror, it might be blending with probes outside the room where it's dark

drifting patrol
#

to update my world i just need to click build and publish again?

cerulean charm
#

yup

dusk sapphire
#

Light probes are only for baked lights, if you're using them you need to actually bake your lights. Also whenever you add/remove/change a light with baked lighting, it needs to be rebaked.

#

if those are real time lights, then you need to uncheck disable pixel lights on the mirror settings to have real time lights show up in the mirror

#

of course, baked lights is always preferred

#

If you're not sure how to bake lights, refer to the guide in the pins in #world-lighting

drifting patrol
#

thank youu

strong jungle
#

if i launch this world and start vrchat im in the home how can i fix that

#

i cant see the map under mine in vrchat menu

random owl
strong jungle
desert python
#

hate when that happens

bold ibex
#

anyone else got the problem where ur wold wont uploade or it uploades but i cant join the world? i was first thinking something was wrong with the world, so i made a new project and placed a kube with a spawn point, and i cant even get that one to work?!

#

ive ben uploading allot of worlds and never experienced that happening

random owl
bold ibex
#

i havent added anything else then a platform and the sdk so it shouldent be wrong?

random owl
#

Plenty things can go wrong

strong jungle
#

ok i got it

#

how long does it take that the map is visible at vrchat

mortal tulip
#

is there anyway to make keypad and password in world ?

bold ibex
mortal tulip
#

sdk2

bold ibex
#

yeh u can

mortal tulip
#

may i ask is there any document how to make that ?

bold ibex
#

yeh and a video

mortal tulip
#

ty i will try it

bold ibex
strong jungle
#

how long does it take that the map is visible at vrchat

bold ibex
strong jungle
#

i uploaded it 10min ago

#

and its not here

bold ibex
#

try and see if its there in game or re open the website

cold trench
#

hello im having some issues with the sdk import to unity, every time I import the sdk to a new unity workspace in freezes and i dont know how to procede. It stays as shown in the image and it doesn't even crash or give a report.

bold ibex
#

maybe try redownloading the sdk or restart unity?

cold trench
#

I tried both of them none gave results

bold ibex
#

strainge

#

mine just did this XD to mutch for unity to bake the world

desert python
#

remember to back up projecs

bold ibex
#

alreadyt did 😋

drifting patrol
#

what the meaning of these errors?

near escarp
#

These don't matter

errant beacon
#

Those are normal SDK2 errors afaik, yeah

drifting patrol
#

but why when i upload my world, like its been 2 times, but i can find it on the world manager?

near escarp
#

Which unity version are you using

drifting patrol
#

2018.4.20f1

#

i already upload one, but the 2nd world im trying to upload its just not there, it says successfully uploaded tho. different file project btw

near escarp
#

If it shows up in the world manager it should hopefully show up in the client

drifting patrol
#

it says successful but it not shows up in the world manager.

#

im gonna try upload it again

#

hope this time will do

dapper swan
#

wich platforms I choose for unity?

desert python
#

android, universal windows platform, and standalone windows

waxen cove
#

So how do reflection probes work with Vrchat, i always get them reflecting differently on each eye in VR

#

how do i fix this

dapper swan
#

wait android?

#

really?

dapper swan
random owl
#

Universal windows platform especially has nothing to do with vrchat

dapper swan
#

its for all platforms

random owl
#

What is?

dapper swan
#

well

#

will be a world for bte (build the earth, is like a fundation of minecraft that is building all the cities of the world) and I want to put the the best buildings and I want the world for all the platforms of vr chat

desert python
#

@dapper swan "windows build support" if you are on a mac

dapper swan
#

im on windows but okey

desert python
#

and yes, universal is the equivalent usually on older macs so i just kind of assumed sorry if you are pc-ing

#

then it should come with standalone, you dont need universal

random owl
#

Huh?

#

Universal windows platform is for windows 10 apps

desert python
#

on mac, it does standalone. idk why

random owl
#

🤨

desert python
#

it is so confusing, and thats why quest only avatars exist because of this confusion and its stupid

dapper swan
#

okey so only this?

desert python
#

it seems fine to me

dapper swan
#

alr

#

thanks

#

fucking space

random owl
#

You don't need UWP as I already said if you are just doing vrchat content

dapper swan
#

a ok

random owl
#

All you need to check from the defaults is android if you want to build quest content

desert python
#

android and windows if you on PC

random owl
#

You don't need il2cpp build support

dapper swan
#

ok alr

hoary aspen
#

How do you add a button to worlds? As in mirrors and stuff

cerulean echo
#

in sdk 2 or sdk 3 and what buttons ui or normal ones?

hoary aspen
#

SDK2 and Im not sure?

desert python
#

UI is 2d and normal ones are like cubes or spheres/mesh

hoary aspen
#

Normal then

tidal jackal
#

Hey does anyone know how to get a reverb zone to work on player voices? I've gone to worlds where they do indeed work (just not for your own voice, locally), but on my world they seem to work on everything except player voices, neither from the local player or others.

faint sail
#

Anyone know how to fix these errors I am getting when trying to build and publish my vrchat world

hoary aspen
#

Anyone know why when I import pictures as textures to put in the world they show up as pink??

dusk sapphire
glad ferry
#

Could someone please explain how I go about doing rain for a world?

pearl kettle
#

Should I be worried?

ornate turret
#

often people will report a world trying to report someones avatar

#

so don't worry about those tags

#

I've had worlds without an avatar get flagged for malicious avatar XD

#

people will see report and stop reading past that and just spam report ¯_(ツ)_/¯

#

but in terms of consequences for you, devs will probably check the world if there's a lot of reports and if there's nothing wrong with your world you got nothing to worry about

jaunty scroll
#

Hello I have a question about a world I made in Unity 5.6, when I try to bring it over to 2018 I get tons of missing scripts/script errors, is there anyway to upload still from 5.6? The world recently started crashing when going to it on vrc and I would like to upload it again but I think it’s a lost cause bringing it over to the new version of Unity

cerulean charm
jaunty scroll
#

:c alright thank you

cerulean charm
#

5.6 though, that's pretty ancient

dusk sapphire
#

yeah 5.6.3p1 is over 2 years old at this point

#

and will have issues with certain areas in the current version, such as incompatible crunch compression etc

jaunty scroll
#

Yea I made it two years ago and the world has been fine since but recently it started crashing

dusk sapphire
#

its going to take some effort but its not impossible to port your project over

jaunty scroll
#

Thanks I will poke around and see if I can get it to work again

dusk sapphire
#

it might be easier if you set up a fresh 2018.4.20f1 project

#

then export the world from the 5.6.3p1 project as a unitypackage

#

and import it into the new project

#

but when exporting, exclude things like the old vrcsdk

cerulean charm
#

yup

#

the actual world mesh and stuff should be fine, parent it all to a gameobject, bring it into your assets folder as a prefab, export as a unity asset.

gentle inlet
#

can someone tell me why whenever i put pickup on an object e.g bottle and add gravity to it they fall through the world? im using sdk3.0 and would love to fix this to implement board games to my world =3

cerulean charm
#

mesh colliders can't collide with eachother unless one or the other is convex

gentle inlet
#

you legend!

drifting patrol
#

how to allow my friend to join my world even the world is private?

gentle inlet
#

@drifting patrol if you created the instance simply invite them. if someone else did find the instance owner and ask them to invite your friend =3

drifting patrol
#

can i let them join my world even im offline?

gentle inlet
#

not that i know of sorry v.v

jaunty scroll
#

@dusk sapphire @cerulean charm thanks I will try this out and see if it works 😄

drifting patrol
#

if i generate an instance invite link and i update the world will the link still work?

cold hound
#

There is any way to change a Worlds that's on 2.0 to 3.0 by just adding 3.0 SDK on it? and removing 2.0?

#

plis if you answer me use @

desert python
#

@cold hound youd have to do a lot more than that depending on how complex the world is

cold hound
#

not a lot, i'm just using some buttons that are very easy to create o 3.0, but i just don't want to do all the textures... Animations...

#

@desert python

desert python
#

all textures and animations should work

random owl
echo rapids
#

Trying to test "build and run" in VRC interface, but brings up a box to choose App (which are blank). how do I get it to build and run properly?

random owl
#

Set the client path in vrcsdk settings tab to point directly to the vrchat executable

echo rapids
#

@random owl Thank m8, I'll try this

#

@random owl You're a gem, it worked 🙂

eternal lintel
#

hi i got his bug when i try to open up the control panel can anyone help...

random owl
#

What version of unity are you using?

eternal lintel
random owl
#

And not 2019.4.20f1? Just making sure since it's rarer to see people using dark theme on 2018.

eternal lintel
eternal lintel
random owl
#

Can you copy the full trace of that error? And is it always getting thrown when you press the control panel button?

#

Looking around that error is most likely related to some dll in your project or the android assembly in the topmost error

eternal lintel
# random owl Looking around that error is most likely related to some dll in your project or ...

sorry that the wrong one. that for the avaters
this is for the world

Caught ReflectionTypeLoadException in UpdateDelegator Job: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at VRC.Tools.HasType (System.String typeStr) [0x0000f] in <2db95d1be65741d7902ee249d212416f>:0
at VRC.Tools.get_isClient () [0x0000c] in <2db95d1be65741d7902ee249d212416f>:0
at VRC.Core.API+<>c__DisplayClass35_1.<SendRequestInternal>g__FinishSendingRequest|0 () [0x00461] in <2db95d1be65741d7902ee249d212416f>:0
at VRC.Core.API.SendRequestInternal (System.String endpoint, BestHTTP.HTTPMethods method, VRC.Core.ApiContainer responseContainer, System.Collections.Generic.Dictionary`2[TKey,TValue] requestParams, System.Boolean authenticationRequired, System.Boolean disableCache, System.Single cacheLifetime, System.Int32 retryCount, VRC.Core.API+CredentialsBundle credentials, BestHTTP.Forms.HTTPFormBase formData) [0x000f1] in <2db95d1be65741d7902ee249d212416f>:0
at VRC.Core.API+<>c__DisplayClass34_0.<SendRequest>b__0 () [0x00000] in <2db95d1be65741d7902ee249d212416f>:0
at VRC.Core.UpdateDelegator.Update () [0x0003a] in <2db95d1be65741d7902ee249d212416f>:0
UnityEngine.Debug:LogErrorFormat(String, Object[])
VRC.Core.UpdateDelegator:Update()
VRC.Core.UpdateDelegator:EditorUpdate()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)

random owl
#

Still the same cause

eternal lintel
#

oh well

#

ima try to reload the sdk

random owl
#

Is this a empty project?

#

Like literally just the sdk in it?

eternal lintel
#

well yes i try to find out if it was my world causing it or it just the sdk

#

so i move to an empty one..

random owl
#

Was the unloading broken assembly error in the other project as well?

eternal lintel
#

well yes..

random owl
#

Are you using unity hub?

eternal lintel
#

i do have unity hub.

random owl
#

Did you install this unity version with android support trough unity hub?

eternal lintel
random owl
#

I would most likely try to uninstall and reinstall trough unity hub

#

unityhub://2018.4.20f1/008688490035
Copy this to your browser to get the right version from hub

eternal lintel
#

wait i remember something i guess that i install a 2019 of android on the 2018 unity version. let me try to uninstall the android build

random owl
#

Yeah that should possibly fix things as well

strong jungle
#

how can i update a world?

#

i added a few things and i want to update it

near escarp
#

upload it again

strong jungle
#

ok

eternal lintel
eternal lintel
granite forge
#

please, where can i ask for help in an error that is happening in sending the world i made.

eternal lintel
granite forge
#

ok

#

I made my whole world, but I wanted to put it in the game before finalizing to see if everything is right, but this error appears when clicking to publish
-> "las build vrchat scene could not be found please test/compile full scene ( slow )" I can't find the solution to this error anywhere
😦 please, help me

random owl
#

Check the latest pin in this channel

crimson valley
#

Got an issue where the VRCSDK breaks when I import Bakery into Unity, doesn’t happen until I do the update API however.

bold ibex
#

got any water shader that i can use for realistic waves?

grand remnant
#

Is there a way to make pickup easier to grab without changing their actual collision size ?

desert python
#

you could make the grab distence farther

grand remnant
#

the distance is not a problem, its the size. since those are small object, you have to aim precisely to grab them

#

and the "hand ray" isnt really intuitive to me

desert python
#

i think you could parent it to a bigger sphere or box collider that is trigger only possibly?

faint sail
#

Can someone help me fix this on my world

desert python
#

try build again

hushed mural
#

Hey, so I've seen quite a few Half-Life: Alyx maps having been ported into VR Chat. I find it easier to build in Source 2 Hammer than something like Maya or Blender, does anyone know how they managed to export the worlds with all of their materials properly? Exporting as FBX is possible, but the materials aren't picked up.

errant beacon
#

As for porting existing HL:A maps, that'd be rule 9 - maps you made should be fine though, as long as you aren't exporting props/materials/etc not made or owned by you
You should just be able to take the image files for the materials and bring those directly into Unity, and make a new material out of 'em there o:

grand remnant
hushed mural
errant beacon
#

Probably, unless there's a way to export applied materials in HL:A's hammer (which I don't think there is in my experience, but could def be wrong on that?)

#

I know more about Source 1 than 2 lmao, S2's dark magic

hushed mural
#

Mm, maybe I should hunt down the people who ported those maps over and ask them how they did it. Unless they also had to go through surface-by-surface re-applying all the materials.

#

And Source 2 ain't too hard to learn! I moved over from Source, and a lot of it is the same, just with added improvements and having to adjust to a mesh-based engine mindset.

errant beacon
#

ik! Not having everything being sealed really screws with me lmao, I have no idea how they're doing optimization

#

The new navmesh system and actually being able to import custom models sensibly is nice though lmao, among other things

hushed mural
#

Yep, it's soooo much better. But I could gush about Source 2 all day, sadly this isn't the channel for it 😛

errant beacon
#

lmao I could gush about Source 1 all day too, def need to get into S2 though
and yus, best of luck on your project though! o:

hushed mural
#

Thanks!

karmic spade
#

So I'm having a problem

#

I'm trying to make a tree, made one in blender.

#

Trying to import it into unity

#

The leaves were made in blender using the image to plane add-on

#

sooo this is my problem

#

it also doesn't seem to be applying my uv wrapped texture onto the trunk

near escarp
#

Which shader are you using ?

karmic spade
#

I can drag the texture onto the tree which seems to work to add it to it and change the shader

#

I guess that worked good enough for the trunk

#

still no clue about the leaves

#

Put the model in there just incase

#

pretty terrible pine tree design but it's my first blender model lol

#

yeah it's definitely stretching the texture across the tree instead of wrapping it like it did in blender

#

for the bark

#

how it's supposed to look

#

ah

#

the rendering mode isn't transparent on the shaders for all the leaves

#

fixed. now it's just a problem of the planes themselves being visible

#

Fixed

#

turned off specular highlights

#

problems solved

ruby roost
#

ok here we go again. theres a new SDK, i followed the instructions for both the SDK and Udon# and all my Udon# scripts have been detached again. assume i'm an idiot: how do I update the SDK & U# without screwing everything up. fortunately i made a backup this time so I can start from a good state

desert python
#

ok, so whenever i need to update (which i dont do to often unless there is a reason to) is i make a new project. import vrcsdk3-udon and then udon sharp, then udonpy if you have it. and then on the old project, save the scene as a nw scene and put it in the assets folder. then drag and drop everything except vrcsdk:vrcsdk examples:udon:udonsharp:gizmos. and then pray

karmic spade
#

hmm

#

new problem

ruby roost
#

the instructions & documentation produced errors & were wrong. thats what i get for following official documentation 😐

desert python
#

you actually followed documentation?

void bison
#

Hello, some people have told me about "Bakery - GPU Lightmapper", do you think it is really necessary?

desert python
#

if you have a nvidia gpu, it makes baking lighting 20x-300x faster

void bison
#

Hmm I see, but we agree that the end result is the same?

desert python
#

uh, depends how picky you are with lighting

#

if youre not, then bakery is def the way to go, if you have perfered methods like shadow determination. unity light mapper would probs be the best

void bison
#

Hmmm i see, Thx!

fervent elk
#

Why aren't my worlds getting the recently updated tag anymore so it gets listed under worlds as "Recently updated"? I did push an update multiple times already and the world doesn't appear there nor gets the tag

desert python
#

it stops after a while per day

fervent elk
#

It's already multiple days that way

desert python
#

blame server issues

fervent elk
#

On the website it also says i updated the world last thursday

#

But i pushed one recently

desert python
#

did it change a lot of structures and stuff?

fervent elk
#

Just did one a few minutes ago and in the last days also a few.

#

Yeah i reduced download size yesterday

desert python
#

hmm, usually it should trigger. id still blame the recent server complications

idle jolt
#

Is there anyway to make a working dance floor with a certain pattern? Such as using a GIF, or something else?

daring patrol
#

relatively simple question -- how do i make a panel that users interact with by pointing the UI laser at it? i have worlds with fairly complex trigger systems but have never done this before. lol

#

(please @ me when replying -- i don't check this channel often otherwise)

modern kayak
#

@daring patrol make a canvas, set it to default layer, add vrcuishape to it, and then you can add whatever buttons you want

bold ibex
#

Hey a few of the people i invited to my new public server has reported that they cannot join the world, it loads but then kicks them back to their home world, i tried fixing the spawn point thinking it didnt have a proper spawn but it still didnt work.

dusk sapphire
#

did you by any chance have 2 unity editors open at the same time for pc and quest, and uploaded both the pc and quest version at the same time

bold ibex
#

No just one

dusk sapphire
#

looking at the error in the logs i got, it seems like you somehow uploaded the quest version to pc

#

that can happen if you did the above, or if your PC build failed, and it uploaded the last successful thing built, your quest version

bold ibex
#

Ah hm

#

Ill try reuploading it again to see if that worked

dusk sapphire
#

make sure theres no errors in your console

bold ibex
#

Alright

#

Thanks! Ill look into this

terse terrace
#

Does anyone know how this sky/skybox is created as seen in this world: https://youtu.be/rUC7LZ8Wp0Y , included a link to the world in the description.

I explored out to the edge and it feels like a skybox, I don't think I got any closer to it.

Edit: not sure if this is the best section to ask based on the description but if there is a better one I can move my message there.

idle jolt
#

Does anybody know how to make a working dance floor? Like the one in Club Cobalt

I spoke to the creator, and they said they use a program with animated texture shaders and uses black and red to determine brightness.
Does anyone know what this is?

daring patrol
void bison
#

Hello, what do you think is the best option?

#

This is the reference camera for my VRCworld

desert python
#

forward. but either vrchat is going to choose for you iirc

void bison
#

Okay thx!

dapper swan
#

why I dont have the option for log in?

crimson valley
# dapper swan why I dont have the option for log in?

Imported something that broke SDK, pretty common tbh. Check logs if it tells you. But most common is to delete VRCSDK folder then re-open and re import. Then delete what you imported recently until it comes back on a re-launches

dapper swan
#

oke

lethal moss
dapper swan
#

@crimson valley I'd resinstalled it and I still having the same problem

idle jolt
dapper swan
#

nvm I fixed it

#

o wait

#

it works with newerst versions wtf

dapper swan
#

ok so now is done, how I actiivate this block if I already made the floor and that

#

oo nvm I got it

#

but why it automatically spawn my self in the originally world?

dapper swan
#

is there anyone?

topaz basin
#

Guys, i need your help ASAP. I recently saw that in my world portals are not allowed. How can i change it?

near escarp
#

Uncheck "disallow portal" option you've checked in the world descriptor

bold ibex
ruby roost
dapper swan
#

to that

#

but

#

I mean

#

I open my world in unity for test it

#

@ruby roost

ruby roost
# dapper swan to that

does it immediately go to that home world? or does it try to load yours first, fail, then default to this one?

dapper swan
#

it inmediately go to that world

#

@ruby roost sorry if I ping you all the time

ruby roost
random owl
dapper swan
ruby roost
# dapper swan how I do the vrc world descriptor?
ruby roost
#

did you do what 1 said?

dapper swan
#

yes

#

well

#

rebuilding the world not

ruby roost
dapper swan
#

ok

#

ffs it crashed again

random owl
#

What do you have in your console after pressing clear once?

dapper swan
#

do you mean this?

random owl
#

The unity console press Ctrl + Shift + C or Window > General > Console

dapper swan
#

i dont have nothing but i reload unity

random owl
#

Did you have things enabled to be shown in the top right of it?

idle jolt
random owl
#

What mirror shader are you looking for?

#

The shaders tab has couple in it

random owl
dapper swan
#

ah yes

idle jolt
random owl
#

"dissolve"?

#

But it's not really dissolve

idle jolt
#

Let me hop on and see if it’s the same

idle jolt
#

Go to Club Echo in one of the private rooms and activate the mirror

random owl
#

Don't really got time to go check currently, only other one I can think of is this but I don't think it was ever in the database since it's paid and all
https://www.patreon.com/posts/37481376

idle jolt
#

Okay, talked to the creator
They said the shader was free

They can’t check what it’s called because they’re on a business trip

#

Even though their discord says they’re playing VRChat...

#

Okay they said that it was from something called advance mirror or something like that
Does that ring any bells?

#

I would message them on Twitter, but my account got banned

hazy plover
#

IS there a issue with the SDK2 atm im trying to build my world but it keeps sending me to the home world

random owl
gentle inlet
near escarp
#

What's your camera clip distance ?

gentle inlet
#

how do i find that out ? XD

near escarp
#

by clicking on your camera

gentle inlet
#

near is 0.1 far is 10000

#

but its not the camera thats doing it just unity in general randomly started doing it.

near escarp
#

What does your world look like ?

gentle inlet
#

ive tried double clicking an item on the left side to try and fix it but it seems not to fix.

#

also tried clicking an item and pressing f that does fix it for a split second

random owl
#

Select some small item and press f

gentle inlet
#

okay progress i can see the world normally but not the water. bah

gentle inlet
#

figured it.. i was on android platform and not windows.

bold ibex
#

aah my world is still not wanting to load properly

urban jewel
#

hey im pretty new to world building and stuff. I've already uploaded a world, but I've made changes to it since then and was wondering how to update it. can anyone help?

desert python
#

in the sdk control panel. click "build and publish" and hat should allow you to update

urban jewel
#

alright

#

thanks

#

didnt know if it was the same button to publish a world and update it lol

tall parcel
#

So I got an idea for a map, but I need to figure out first how to accomplish something. How would I go about making morphing blobs floating in the air, like lava from a lava lamp?

near escarp
#

Metaballs

tall parcel
#

Oh, that's perfect

#

Would probably have to set up a code that they gain and lose gravity depending on where they are on the Y axis

#

I also know little to nothing about making a map, but I'll learn as I go with this little project of mine

bold ibex
#

whenever I try to reupload my world it doesnt seem to stick or it just simply doesnt want to upload, so it doesnt upload or update anything, rendering my world still broken to load in

#

also for quest users they can join but its still in the older version of the world

tall parcel
#

Welp, gotta find me some metaball code that works with 2018 Unity. The one I found is way too old

dusk sapphire
dusk sapphire
tall parcel
#

Would UdonSharp happen to work with Raymarcher?

bold ibex
dusk sapphire
#

are you sure there are no other errors? are you able to go into play mode?

bold ibex
#

yea im able to go into playmode just fine

dusk sapphire
#

are you able to build and test?

bold ibex
#

my laptop cannot allow that for some reason

#

it never has

#

if you want im more than willing to let you see the project file if you wish

pure hornet
#

I want to make a thumbnail of the world, but I don't know what size it should be, so let me know!

desert python
#

id go 600x500

atomic terrace
#

Heyo, so got a bit of an issue, just updated my SDK to the most recent one (3 days ago) from the December build as i'm doing map updates. However it's not working, I've followed both the package replace on top of the current one and using a fresh package. Using Unity 2018.4.20f1 and here's the errors i'm getting. Any ideas?

dusk sapphire
#

check if cinemachine is installed in package manager, and if not install it

#

if you're using udonsharp, cyanemu, vrworldtoolkit, make sure those are also updated

atomic terrace
#

None of the third three, cinemachine is installed, tried updating it, kept resetting to 2.6.1, so uninstalled and reinstalled same business at the moment. Left it uninstalled it reinstalled itself. So poking around there.

random owl
atomic terrace
last granite
#

Does VRC support 3D video and can it support animated depth maps?

#

i saw a 3D video shader.. but it never got made public.. hence I am wondering! Maybe there is something out there.. (also would it support 3 videos playing at the same time?)

desert python
#

oh yea totally, problem is there is not that many videos or just over content for that field

last granite
#

willing to make it! But is there any documentation on how it functions rather then just a video display where you see a bit of stereo seperation/depth

desert python
#

and for more than 1 videoplayer.... thats still a struggle but that is technically possible

last granite
#

lower res video with it being included in the world itself not hosted.

desert python
#

as far as I know 🤥, the only good documentarion would be the unity docs and the shader matter group

last granite
#

shader matter group! yes please!

desert python
#

but vrchat has an issue where “rate limited” occurs if you try to start multiple videos at once

last granite
#

ohh not limited refreshes?

errant beacon
desert python
#

mainly for data reasons, but theres a way to decouple a videoplayer into multiple videoplayers

last granite
#

i was looking at this: https://www.youtube.com/watch?v=b71mY3NMJ58 as well but the guy said its not public as it wasnt complete but we are now 3 years further almost and nothing so..

Play Kinect color / depth image on VRChat.
Left : 3D Movie model. Right : 3D Scan avatar (Photogrammetry)

Using Youtube movie source with VRC_SyncVideoStream component.
https://www.youtube.com/watch?v=Ax7baJn3bYI

and I made original 3D mesh shader, and Recording software for Kinect 3D movies.

▶ Play video
dusk sapphire
#

you only need 1 video player to play 3d videos

last granite
#

mhm! half and half I heard

dusk sapphire
#

the video would be encoded with side by side or top/down whichever

last granite
#

but yeah I wanna create animated lighting using this method! :>

errant beacon
#

The Pug thing I linked is a theater that supports over/under and side-by-side 3D, though idk how updated it is

desert python
#

playing 1 video is probably the best idea - you should probs do that lol

dusk sapphire
#

ahzkids video player also support anaglyph 3d videos

#

my public map has had a function for 3d videos for 2 years

last granite
#

but its essentially you just looking through a window idea right?

dusk sapphire
#

you're just looking at a video screen that displays a different image in each eye, and you have to be positioned well for the effect to work

#

the shader turns the side by side image into 1 image for each eye

last granite
#

yeah thats not what im looking for more a depth map kind of 3d video

#

as like the kinect thing show above which sadly is a non public shader.

desert python
#

essentually how 3ds cameras work

dusk sapphire
#

that looks like probably a custom shader to convert the video format into one that can be displayed in vrchat

#

i'm assuming the positional information is encoded in the video somewhere

desert python
#

so. i mean in theory you could do like a “cut out” and then bump the image forward depending on color? but I don’t know - thats probs not going to look good

last granite
#

well a video of grayscale lines

#

all the depths would be the same

#

colored lines moving around to get something like this Ive seen in neos

#

(sorry for mentioning that) just wanting to know about the possibilities to do this

#

it uses video apparently

#

with a fake depthmap

#

but it would mean someone can use industry software to make a proper light show. hence looking into this.

dusk sapphire
#

hm, could be a side by side video, except one side is a depth texture, and then the shader reads the depth texture to project the video as a 3d visual

last granite
#

yessss! i can make it (side by side video).. but further then that i'm stuck