#world-development

39 messages ยท Page 64 of 1

pure kraken
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well, what you said helps too xD

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new too all this so every bit of information helps

dusk sapphire
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this is probably more #udon-general related as you'd change it using that

pure kraken
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okay, thank you โค๏ธ

dusk sapphire
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at least i think so? in sdk2 its just adjusting place voice fall off in scene descriptor player mods

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random owl
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Yeah in sdk3 you adjust it with udon

pure kraken
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kk ty

green crypt
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I'm trying to atlas the textures for the house I'm trying to import, but for some reason when I atlas it with Cats, the texture ends up having a massive area of completely empty space. Is there any fix for this?

near escarp
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Add more textures in your atlas or scale up some of the textures

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it only uses the resolution of the images that exist, so if it doesn't fill up the result atlas, then it'll be transparency leftover

silent plinth
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not sure i can ask at this time of night but ive ran into a very weird problem, i have doors that teleport you when you walk into them but they arent rendering the mesh but still function

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invisible doors more or less

bold ibex
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Were they Visible before you added the VRC Trigger?

silent plinth
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yes

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and they were visible earlier but something has changed their mind

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but i havent touched them since i placed them

bold ibex
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Is Mesh Renderer Checked?

silent plinth
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yeah

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its just in vrc they dont show

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they are even visible in unity

bold ibex
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Does the trigger still work?

silent plinth
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yeah its still working fully

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just doesnt show

bold ibex
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Then just make another door

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without the trigger

silent plinth
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lemme try quick, its been a long night when a simple fix could've helped >_<

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tried 2 different things and nothing

dusk sapphire
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does it still show up in your editor in play mode?

silent plinth
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yeah it does

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is this going to be a vrc thing and im stupid

dusk sapphire
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can you show a screenshot of the components on the door

silent plinth
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wait hold on...i think i cracked the code

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it changed the door from default layer to...mirror

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right

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thats exactly what i wanted

dusk sapphire
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oh

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objects on mirror reflection layer will only show up in the mirror

silent plinth
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well there you go

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thank you for the help both of you

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unity is an absolute nightmare sometimes

dusk sapphire
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you generally do want on enter trigger colliders on mirror reflection layer so they don't interfere with interacts, pick ups and raycast

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so they should be on their own object, and not on the actual meshes

silent plinth
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ill keep that in mind, im very new to world modeling

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so anything is appreciated

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thank you

lunar gale
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so having a very odd and frustrating bug for uploading worlds console has not errors dosn,t say if its conflicting with anything but when i join the world it immediately blacks the screen and sends you home and now its ses its 200mb map when i know its 30mb with all the lighting baked even.

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iv tried sdk2 and sdk 3 udon same results i prefer using sdk2 for the world.

dusk sapphire
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also I hope you didn't install both sdk2 and 3 into the same project

lunar gale
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have it already ses zero issues

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no there all diffrnet prodjects

dusk sapphire
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does it say the build was successful?

lunar gale
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yes

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i try to join the world it crashes you and sends you home theres literally nothing in this world

dusk sapphire
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is your world public?

lunar gale
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no i wont public it till i can get it to work for my self

dusk sapphire
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put your vrchat logs into https://nyanpa.su/vrchatlog/ and see if it says any errors when trying to load your map

lunar gale
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uh remind me how to get logs again havnt had to do that in a year or 2

dusk sapphire
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also if you can, a screenshot of the vrworldtoolkit debugger

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instructions are on the site

lunar gale
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models are way more simple and never had issue with those but updating a avatar maps been a living hell right now

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still dont know whats causing it to be over 200mb when the file of the map its self is 10 to 20 mb

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but yes no visalbe errors in it

dusk sapphire
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that build window doesn't look correct at all

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i suspect you do have errors in your console

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is that the latest version of the debugger?

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and sdk?

lunar gale
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yep

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downloaded both today

dusk sapphire
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can you show a screenshot on the console in unity

lunar gale
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blank after i reboot

dusk sapphire
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hit play

lunar gale
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sure

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moment hit build so now i have to wait till i can cancel it now

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just one error on a simple button in scene

dusk sapphire
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yeah that doesnt look right, restart the unity editor and hit play again

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sometimes the console doesn't work right

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also do you have any unity store assets in that project?

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things known to cause issues are light probe placer, all sky

compact garden
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Hey, dose anyone don't mind if I created and develop a studio Backlot in vrchat

lunar gale
dusk sapphire
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is there more?

compact garden
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For the purpose of film and for my favorite YouTubers too who would like to film in the Backlot of vr Hollywood

lunar gale
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thats literally all thats there

dusk sapphire
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have you gotten your vrchat logs yet

lunar gale
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no i have not ill have to figure out how to get em then

dusk sapphire
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the page i linked you tells you exactly where they are

compact garden
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Aw crap, dose anyone know what version of unity works for vrchat?

dusk sapphire
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it might just be faster if you dm me that world's id so i can quickly look

compact garden
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Thx

lunar gale
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how would you even check a none public world

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k ill loading into world see if i get a new log

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okay got it put it in the log thing you suggested

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what am i looking for

dusk sapphire
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click details

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and then go to error tab

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and screenshot

lunar gale
dusk sapphire
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yeah thought so

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your build failed, and it uploaded the last thing that was built successfully

lunar gale
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i see an old id there which i dont use

dusk sapphire
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i see you have a 200mb public avatar world and thats what got uploaded instead

lunar gale
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well im not using same id or same unity prodject all clean unity file

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so i dont under stand y its showing my old id ?

dusk sapphire
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builds are stored in a temp folder

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it uploaded the last successful built thing there

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if the toolkit didnt pick this up it means there are some scripts causing errors in your project

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what other 3rd party assets do you have?

lunar gale
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maybe just poiyomis but i'm not even using it in there just standard shaders and bake lighting i haven't even put pedestals yet sinc enothing sbeen working

dusk sapphire
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are you on latest version of poiyomi?

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it doesnt matter if you're using it or not

lunar gale
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yeh i keep up to date with that one

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i can remove it i guess i dont need it

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but thats it i have tool kit sdk2 and a model

dusk sapphire
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and just to check, unity 2018.4.20f1?

lunar gale
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yes its current version

dusk sapphire
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try hitting build and upload and see if any more errors show up

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dont upload, just get to the upload screen

lunar gale
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just get the trigger warning

compact garden
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Wait so that version doesn't work??

lunar gale
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i dont have issues uploading avatars so maybe i can some how wipe world temp files

dusk sapphire
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no that is the correct version

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you can try clearing them, they're in %TEMP%/DefaultCompany i believe

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but you're likely just going to get a different error instead when trying to upload

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are you sure you don't have anything else installed?

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maybe try reimporting the sdk

lunar gale
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litterally all whats in here

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i did just remove poiy

dusk sapphire
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does the toolkit say anything different now?

compact garden
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Have you guys ever heard of 3d warehouse sketchup? Cause I wanna Barrow there 3d model for buildings and props

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Not to mention unload it to unity

lunar gale
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well re imported tool kit

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now its saying this

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wont let me bak occlusions either now

dusk sapphire
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reimport the sdk if you havent

lunar gale
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have i rebooted unit y now theres only this warning

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since i removed all my triggers and shaders

dusk sapphire
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you didnt need to remove triggers

lunar gale
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well im stumped its way late at night now been trying to upload a box basically for 3 hrs

dusk sapphire
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at this point just reimport the sdk and try uploading again

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i dont see anything that should be wrong either

lunar gale
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i need rest for work now but thanks for trying to help im tired and frustrated need to sleep on it for now

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re-imported sdk still same thing still so ill sleep on it will update if i ever get it to work ill stick with models for now

autumn crypt
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Ayo! Does anyone know how to make a mirror local instead of global? ^^

dusk sapphire
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sdk2?

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just set the trigger type to local

autumn crypt
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Yes please sorry I just got it lol Thank you though!

knotty plaza
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@random owl upgrading to VRChat+ granted the access to Community Labs. ^^

near escarp
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Oh, i thought you meant the menu lmao

crude nacelle
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is the VRChat Home Kit good ?

verbal hare
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blender question...i have missing faces on this model, but they are there in Maya (the program it was built in). the import method was FBX. the faces are also fine in Unity

glad ridge
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hi guys i have a quick question, im new to VR Chat and cant upload content yet, but am i able to upload and view it from myself to see it alone or not at all?

verbal hare
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you need to be at least New User, i think @glad ridge

glad ridge
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okay, dam. just atleast want to see my world but its okay i can wait

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thank you

glad ridge
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is there a way you can download a world a view it in unity?

spiral temple
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like this

errant beacon
green pawn
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@verbal hare It's a longshot, but try going Edit Mode > A (Select all) > Alt + H, just to check it's not hiding those individual faces for some reason.

bold ibex
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I asked this in #user-support-old but I'm a newbie to world development. In short, when I test build my world, VRChat does open but immediately crashes when trying to load the world.

verbal hare
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whats your ranking in VRChat?

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and do you have the 2018 unity build installed?

bold ibex
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I do have the exact 2018.4.20 build

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idon't know my rank

random owl
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If it doesn't find anything might be just something you are doing in the world that's crashing the client

bold ibex
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what the hell? it says im a new user

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i've been using this account for a long time

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so thats where my problem is

random owl
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No

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Your game wouldn't crash because you are a new user

bold ibex
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i'll try that then

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I had issues like multiple pipeline managers

random owl
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Well fix the issues and see if things work

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After it usually goes into things like if you have million polygon mesh colliders or a lot and or long audio with bad import settings

bold ibex
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Turns out it was the mirror

random owl
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Yeah that can happen

median lily
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i hope there would be a genshin impact udon world

bold ibex
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Does anyone know of a list made by vrchat explicitly stating what isn't allowed in worlds you publish to community labs? I cant find it

random owl
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I mean anything that breaks community guidelines and or terms of service as with other areas of the game

bold ibex
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alr ill take off the community guidelines then thanks

random owl
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๐Ÿค”

lyric acorn
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One simple trick lol

obsidian lake
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Someone can help me, I've no idea why i cant type for put the name of the world and the other things, if someone can help me pls, I've restart 2 times Unity

random owl
obsidian lake
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Ok, i will try, thank you very much for the help

bold ibex
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This may be a stretch, but I'm attempting to make Wheel of Fortune with a wheel you can grab/drag. However, my hinge doesn't stay flush with the floor and fixates above. I've tried moving the connected body under the floor but it always stays in that position.

obsidian lake
upper orchid
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Unity crashed while uploading an update to my world, it seems to have gone through however the "Last Update" still says a month ago. Does that just take a while to update or did something bug out and should I try reuploading again?

verbal hare
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what would be the easiest way to make stairs and windows - blender, or Unity?

ancient torrent
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How do i make a game in vrchat?

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@random owl do you know how to make a game?

bold ibex
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You'll need to use Unity to build worlds

dusk saffron
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Hey in unity I saw on some of the worlds they have those flying vehicles that you can sit in one of them had the nimbus with one controller and another had regular spaceship with two ball controller things I was wondering how I would be able to make that and if there's a video tutorial out there I have not found one yet but if you guys have one could you please link it to me, sorry I'm still very new to making maps so if it's something simple I'm very sorry.

silent plinth
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can i use the sdk 2.0 for videos and pens or will i have to make a udon or 3.0?

errant beacon
silent plinth
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ive looked apon google and it has been an absolute waste of time

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how do i add them do you know?

mild spade
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@silent plinth Do you want to make them from scratch? Or just having problem making them work on your world? Or are you just trying to find them? https://tinyurl.com/vrcprefabs This link has a lot of prefabs you can add to your world (including video players) (link is in the pined messages on here)

silent plinth
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that link is an absolute gold mine

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i wasnt sure about how to get my hands on pens that i see in alot of worlds but maybe there is one here

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thank you very much squall

misty timber
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what about externally through a browser?

dusk sapphire
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with the exception of vket who were allowed the function to open a link in game, we do not have that

bold ibex
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project:full blown computer in vrc

cold hound
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Where can i search for Skybox's?

waxen veldt
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how do u make pick ups and other things not local only

desert python
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@waxen veldt add component vrc_pickup

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@cold hound asset store

cold hound
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i'm looking for something like this

desert python
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trying looking up "night city skybox" into google or bing and see if any for unity pop up

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same thing goes for the asset store

cold hound
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i will check

waxen veldt
desert python
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you sdk2 or 3?

waxen veldt
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3

desert python
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ah, add component : udon behaviour > do not add any scripts, but click sync position and it should move for everyone

waxen veldt
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thank you

ancient goblet
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Helloo, I'm curious about something. I'd like to make my floor wooden and I was wondering if there is any way of making it look more..'wood-ish/realistic' like you can do in blender, having small creaks instead of just a flat texture, is that even possible in vrc/unity? vrcCatWat Example below, thanks in advance!

bold ibex
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yeah height maps but dont ask me how they work or how to make em I just know what they do

ancient goblet
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Ooh! I think I know what you meanvrcTupAUGH ! Thank you so much, I'll do some research on it

dry vale
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Height maps, normal maps, roughness maps, etc

modest patio
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Hopefully quick question, I recall in the past seeing chairs that didn't override your IK and still allowed you to move a limited amount (at least when using FBT, never tried it without) Was there a certain trick needed to get that to work?

errant beacon
odd rock
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I have questions. Is it possible with sdk3 to generate units you can ride on. Say a horse stable.

errant beacon
odd rock
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Sweet, thanks @errant beacon, I will research vehicles

modest patio
errant beacon
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ah
SDK2 station with the Seated property unchecked might be it then? o:

modest patio
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I swear I tried that, but will test again

odd rock
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I have another question regarding what might be possible with the engine. I would like to pilot a ship with multiple people on board. My past experience has lead me to believe that it's difficult. Avatars tend to rubber band and unless you are seated, it becomes a somewhat vomit inducing voyage. However, what if the only object you could technically be on is the ship and you were able to move the world beneath you. Would this be possible?

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graphic for reference

errant beacon
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That would be possible yes, but keep floating point stuff in mind

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you might want to look into 3D skyboxes for that? (basically have a tiny version of your map that's blown up in the skybox that you move to "fly" the ship around, rather than moving a massive full-scale world model instead) o:

odd rock
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How are normal maps in VRChat these days?

grand remnant
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heyo, im trying to use common tools & toys for my map, VRCSDK3 + Udon, but so far any package I try to use has "missing script" on every prefab. I suppose Im missing some required library/package but I do have udonsharp imported so im not too sure what im doing wrong. Any help welcome.

errant beacon
errant beacon
grand remnant
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(world build/test/publish works fine btw, i just cant get community assets to work)

errant beacon
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The .unitypackage for the most recent version should be called "VRCSDK3-WORLD-2021.01.28.19.07_Public"
also, is it all community assets or just one? might wanna make sure that the asset is compatible with SDK3 and is the most recent version of said asset o:

grand remnant
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Maybe I messed up with UdonSharp import ? Not sure how to check what is wrong

errant beacon
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odd o:
Did you import UdonSharp as a .unitypackage, or did you import the source code as a .zip? o:

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also, having a screenshot of any console errors could be helpful

odd rock
# errant beacon define normal map? o:

Height maps, maps that allow for the illusion of depth. If I can make a sphere and apply a normal to that sphere, and then just apply a color ramp to the depth. I can make a fairly low poly solution.

errant beacon
odd rock
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Oh god

errant beacon
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128 and 256 for albedo/color and normal maps respectively might be a better target actually
Sounds low, but you'd be surprised at how much detail fits in 256 pixels lol

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texture sizes bloat map files v quick
also, keep the Crunch Compression option in mind in the texture's settings too! c:

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won't reduce memory overhead, but it can reduce filesize drastically

grand remnant
odd rock
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hmmm I have used crunch compression before.. I am using 16x16 maps atm...

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each pixel is a color, then i just put the quad in the proper pixel

errant beacon
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oh in that case you're fine lol

odd rock
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thanks Zuvali, I will consider 512 for the normal when I go to build the world I'm thinking about.

errant beacon
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yw! would probably recommend 256 with 512 as a cap for normal maps specifically

random owl
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That's still honestly horrible general recommendation

errant beacon
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I mean, with albedo maps at 128 or lower, leaving the normal maps at a higher res seems like a decent idea to me o:

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absolutely wouldn't recommend going past 512 though, as 256 would def be good for pretty much anything

random owl
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Any kind of recommendation that you give to someone without having any idea of their world style is horrible

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512 is way too low for any properly atlased pbr textures

errant beacon
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should clarify then lol - for tiling, repeated PBR textures with seperate (non-atlassed) maps, 128/256 then imo

odd rock
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hmm

errant beacon
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for atlassed stuff though yus, def more pixels to actually fit the detail in

random owl
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That still depends on how their textures are made

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If someone is using asset store stuff or making their textures in substance painter that recommendation does not work

errant beacon
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sorry, just recommending what works for me - def lots of ways to optimize textures lol

odd rock
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Well I use substance painter, but not for this application

random owl
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Yeah but the point is that you should not recommend something that depends on 100 of different factors

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Like let's take this vhs cassette for example at 1k texture size and crunch compression the textures are 150 kb

odd rock
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Ok. I will work on some ideas i have on this end. I think there are valid points made regarding compression and load.

random owl
random owl
odd rock
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Aim for the smallest file size I can get without sacrificing quality.

errant beacon
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^ the jist of what I was trying to say yes, sorry lol

idle harness
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hey, i got a problem when i try to upload my world, the upload menu doesnt appear. when i click build and publish it it goes throught the process and then just takes me to the main camera with no menu to input the name or upload the image. and it not giving me any errors in the console either

random owl
idle harness
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already did

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this is what it says

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maybe its the lights?

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but when i bake them, they just stop emitting light

random owl
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Can you show the settings on the camera that's view you see in the game window?

idle harness
random owl
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Hmm yeah -1 shouldn't overrender the upload camera

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Try to upload again and then check if the upload screen is spawned in properly at the bottom of your hierarchy

idle harness
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nothing appears at the top of the hierarchy when i try to upload

random owl
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Sorry I wrote top by accident first

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I meant bottom

idle harness
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nope nothing at the bottom either

random owl
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That's a mysterious one then since there's no errors and nothing get's spawned ๐Ÿค”

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Anything interesting in the warnings?

idle harness
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oh well i just tried to delete the sdk and re import it, and now when i try to upload it i am getting some errors

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maybe it just didnt show them before

random owl
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Unity do be like that sometimes

idle harness
random owl
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Did you move your VRCSDK folder?

idle harness
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In my file explorer?

random owl
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Well in general inside your assets

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Like is it in the place it originally imported into

idle harness
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yeah i havent moved it

random owl
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Show me that Assets/VRCSDK/Dependencies/VRChat folders contents

idle harness
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here u go

random owl
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Now the good question is why does it think that the folder doesn't exist

idle harness
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is that why its not working? hmm idk

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is there a way to manually input the path it needs?

random owl
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It wouldn't really solve the actual problem here

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Can you clear the console and try to build again and see if that error comes up again?

idle harness
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ok, so now there is no errors but theres one warning

random owl
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That one is just a normal one the sdk throws by default

idle harness
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oh so we got nothing to go off?

random owl
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Basically

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You updated to the latest sdk version right?

idle harness
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probably let me go check if they've updated since i last dowloaded it

random owl
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You can try making a empty scene adding just the vrcworld prefab and trying to upload that to see if it's just something in your current scene stopping it

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Then if that also doesn't work you can try making a new empty project and seeing if you can upload there

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If you have some external assets that aren't namespaced correctly or such they can create weird issues like this

idle harness
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ok so i added the uppdated sdk and for some reason it had compiling errors with ur toolkit, so after i deleted that it still doesnt work but im not getting any errors either

random owl
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I had to release a patch for the latest sdk so I guess you were on a older version of my tools and sdk

idle harness
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and idk if this is any help but the list that shows the name and stuff doesnt appear

random owl
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That's alright I think it just got lost from the cache or something while you updated

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You can try making a empty scene adding just the vrcworld prefab and trying to upload that to see if it's just something in your current scene stopping it
Then if that also doesn't work you can try making a new empty project and seeing if you can upload there
Try these steps next ^^

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I'm going towards it being some random script with some assets you imported breaking things

idle harness
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yeah it does work on the empty scene

cerulean echo
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this why i never import scripts wen i use assets from store i all ways test stuff in a test world

random owl
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Okay if it works in a empty scene ๐Ÿค”

idle harness
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ill try and delete the external assets to see if that works

random owl
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Then it's something in the scene itself

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I would love to know what it is so I can add a check for it

idle harness
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yeah ok ill tell u if i find out

cerulean echo
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i hope you find the problem

idle harness
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so i've deleted all the external assets but it still doesnt work

random owl
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Duplicate your scene, try to upload the duplicated scene, then start cutting out game objects and trying to upload again

idle harness
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how would i duplicate my scene?

random owl
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Select it in your assets and ctrl + d

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You can just do the half and half to find it quick

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Start by deleting the top half of gameobjects see if it uploads

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If it doesn't do the same again

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That helps you narrow down slowly where in the hierarchy the problem is residing

idle harness
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well just to see if it was an object i first just deleted everything except for the game object that had the vrcprefab and the spawn point and it still doesnt upload

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so it seems its not a object

random owl
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Can you check the meta file for the scene?

idle harness
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where is that?

random owl
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You need to go trough file explorer to the assets folder

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And there will be a file named the same as the scene with .meta at the end

idle harness
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theres no file with the name of my world but there is a _lastbuild.meta

grand remnant
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two little questions :
1- is there any good "all in one" pack for things like drawing pens, flashlights, toys & tools for players ?
2- im using NorixWolfeVideoPlayer out of the box (just moved some interface elements arround) and videos works fine but I have no sound. Speaker from the prefab is there, active and seems to be set up properly. Any suggestion on what I could check ?

idle harness
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oh and how would i open it?

random owl
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Looking at your screenshots there should be sound.unity.meta file there

idle harness
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oh yeah i see it

random owl
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You would just open it in notepad

idle harness
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this is what comes up

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fileFormatVersion: 2
guid: 99d1806238ae5384992b58c0169170c9
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

random owl
random owl
#

It's a bit annoying trying to find the issue in cases like these

idle harness
#

would it just be easier to rebuild it from the start?

#

its not that big

random owl
#

In this case might be honestly ๐Ÿคท

idle harness
#

yeah well thanks for trying anyway, this is the second time youve helped me

random owl
#

Hopefully it wont happen again after you remake ๐Ÿคž

idle harness
#

yeah hopefully

waxen veldt
#

does anyone know if the vrcbilliards asset would break if u try to have more than one table

near escarp
#

It would

ancient goblet
#

Hey guys, I'm pretty new to world building, but how high do you make your walls/ceilings? I know about some cube technique, but how many cubes would one average avatar be? vrcWOAH

errant beacon
#

don't strictly know the average avatar height since they vary wildly, but that might be a good start to experiment with o:

random owl
#

Player collider will always be 2 m tall

halcyon snow
#

I am trying to upload a map but sdk is trying to upload a non active/not opened scene with my current scene.

random owl
#

You need to go trough the file explorer and edit the meta file of that scene to empty the asset bundle name

ancient goblet
#

Oh boy..I made my world way too small then vrcTupAUGH Thanks a lot!

halcyon snow
#

Meta for both or one?

errant beacon
#

yw! and yus player collider itself is 2m like 1 said c:

random owl
#

Mainly just remove it from the wrong scene

#

Because that's what is causing it to get included in the build

halcyon snow
#

alright

#

over my 3 years of making worlds, this is the 1st time it happened

random owl
#

Yeah it's a rare thing

#

There's at least one unity asset store asset that has a broken scene included with it

#

And it can happen if unity crashes while you are going trough the build & publish

halcyon snow
#

oh.

random owl
#

Inb4 you got the palm trees

halcyon snow
#

that explains it

#

my unity crashed while build & publish and i had to reimport my assets yesterday

#

and its trying to upload thats maps assets

#

so makes sense

random owl
#

Yep that would do it

halcyon snow
#

the crash broke my qhirearchy and sdk. so 12 hours of reimporting, i had to do

random owl
#

Whew

#

Usually you should be able to fix stuff like that without complete reimport but that depends on what exactly happened

bold ibex
#

is there a light shader for object that I could download that anyone has or a tutorial or some kind to make a moving object luminous?

errant beacon
bold ibex
#

which unity built in shader is it tho?

errant beacon
#

can't personally remember, but keywords to look for would be "Emissive" "Illuminated" or "Illum" for emissive ones, and just "Unlit" for unlit shaders o:

random owl
#

If you want the things to actually glow you will need post processing

red umbra
#

Uploaded a world fresh but keep falling through the ground. I searched and tried what I could, but I can't figure out how to resolve the issue. If I put Respawn Height Y at -100, I endlessly fall. If I put Respawn Height Y at 110 (above ground), I float in a nauseating state and can't do anything. Installed latest VRC SDK from the website (2021.01.28.19.08)

random owl
#

Show me the collider you have under the spawn point?

bold ibex
#

in theory if your temp banned from worlds, is there a way to build and test worlds without it sending you to the deserted island

undone sierra
#

Who is the creator who made Furhub

#

Just asking.

elder harbor
#

Ok so guys, I had a really great idea for a VR world, tell me what y'all think, positive feedback only please

bold ibex
#

interesting for sure

elder harbor
#

I feel it should be a paid world for sure. $70 a month would cover the experience of the raw emotional energy

bold ibex
#

anyone happen to have a hammock asset thats free by chance

bold ibex
#

well heres a hammock if anyone ever needs one https://opengameart.org/content/hammock download and open it into blender change the color and export to obj

vast idol
#

Will a low pass filter on a video stream speaker work?
I'm having trouble with it.

pure kraken
#

is there any way to lock a gameobjects proportions when scaling?

near escarp
#

scale through the object options directly

#

side panel when clicking on the asset

pure kraken
#

so basically, don't have the parent selected, but the children instead

#

is that what you mean? @near escarp

near escarp
#

ah if it's not the main object yes

pure kraken
#

ok ty

knotty plaza
#

Question:
Is it possible to make a button in vrchat, call a particular discord chat/room for the user? Anyone can point me to a guide about it? (i haven't had much luck searching for that)

near escarp
#

That isn't possible

knotty plaza
#

Daaaamn

#

So probably pasting a (discord) link to a user clipboard won't work either, right?

elder harbor
#

Aren't there browser objects?

#

Like that open websites?

#

I haven't done any room development but I thought I saw those

knotty plaza
#

That was pulled off because had security issues.
I understand, but I wish so much they could bring it back soon.

bold ibex
#

are new sdk2 worlds no longer supported? i cant upload anything, i keep getting "failed to optimize file for upload"

near escarp
#

what are you trying to upload ?

bold ibex
#

at this point just a quad with a standard material

near escarp
#

using the latest sdk and correct version of unity ?

bold ibex
#

2018.4.20f1 and i just downloaded the sdk from the website. so yeah

#

could it be because im working of a NAS?

near escarp
#

What's that ?

bold ibex
#

a storage device on the network

near escarp
#

ah sure, anything out of the ordinary is often the cause

bold ibex
#

imma try uploading from a drive on my pc

#

yes that seems to be the problem :)

bold ibex
#

yeah was going to say I just recently uploaded a sdk2 world

pure hornet
#

Hi, I want to create a comfortable world in VR, how much fps should I get?

odd rock
bold ibex
#

you should be shooting for 60

#

at least

errant beacon
#

For VR, aim for the highest you can get - your FPS is locked to your headset's refresh rate in VRChat, too

random owl
#

Yeah, if your world can't get 90 fps on a good computer alone in the world don't make it public

buoyant ledge
#

Hiya! Is there a channel I can request a quest user to check out if my world's particle system works for them?

green lagoon
bold ibex
#

hello all, i'm running a minimalistic copy of windows 10 that breaks the 'Build & Test' option and i'm wondering if anyone can tell me/screenshot what the command line flashes up to launch vrchat in the local world so i can manually do it :)

lapis walrus
#

Hai-, I'm having an issue with finding a good sdk2 streaming video player that doesn't stutter for late joiners of an instance. Any help would be great! ^-^ thanks

cold hound
#

What das this mean?

errant beacon
#

@cold hound Check the top pinned message in this Discord channel o:

cold hound
#

So now SDK2 is broken with video players!

#

Nice!

#

i hate SDK3 i don't wanna use that

errant beacon
cold hound
#

Then why i'm having that problem i mean i'm using one that's working on my other world

#

i just copy and pase

#

i guess i will need to use SDK3 T____T

errant beacon
#

Check the message and see if it helps lol, there's a guide linked for this exact kind of issue c:

scenic raptor
#

Is it possible to see the source of world reports to better understand and remedy them? (Eg. platform they were reported on)

What happens to world reports after any outstanding issues are corrected?

errant beacon
#

not sure if the world reports go away, though I'm fairly certain that they're only visible to the world creator

random owl
#

Oh I guess the text being wrong way around

glacial pond
#

yeah the whole model is rotated 90 degrees

#

i went by the model lol

random owl
glacial pond
#

i edited the prefab and rotated the model so the "VRChat" logo faces forward & Udon logo on top is readable

#

your tool is even better lmao

twilit kindle
#

d

#

:b

bold ibex
#

is there a good video for how to use and navigate sdk3 worlds, as ive been using sdk2 and updating to that version is a drastic change

bold ibex
#

it gets hidden by the yellow image

#

also

#

the screen is on the layer Default

#

and the camera is set to show Default

#

so why is it a black void in the camera?

visual knot
#

do objects have to be static for them to not move?

bold ibex
#

Anyone know how to make an annimation sync with everyone else?
Everytime someone joins they dont see the animation, I have to press the button again for them to see the animation SDK2

near escarp
#

Does the object with the animator have an object sync component ?

proven glade
#

How do I make a mirror start off?

near escarp
#

Don't enable it ?

proven glade
#

how does one do that because im new to all of this

errant beacon
#

Disable the gameobject at the top of the inspector o:

pure kraken
#

where do people find the pool table I've been seeing everywhere? I want to put one in my world ._.

desert python
#

@pure kraken vrc billards or navbenches has the prefab currently

#

you need it?

random owl
pure kraken
#

thank you

#

appreciate it โค๏ธ

short stirrup
#

Does anyone have a spin the bottle preset that I could snag?

crystal pebble
#

How would I make a dance floor? In unity

cold mango
#

vrc dev who made this eye killing place should get a big bonk. Dumdum who has never had an HMD on their face.

scenic hare
#

is it that bad?

#

i saw people mention it yesterday too lol

proven glade
#

Hey my low mirror keeps doing this thing where it won't show players

near escarp
#

Which layers are selected ?

proven glade
#

Player and playerlocal

near escarp
proven glade
#

Maybe it will be fixed once I upload it?

left marlin
#

PlayerLocal should be changed to Mirror Reflection

near escarp
#

Are you sure no one showed or only you didnt ?

proven glade
#

Only I didn't, again still testing

#

The skybox did show

#

Ah ha the mirror reflection helped

wet furnace
#

help plz

#

i did big oopsie

#

first time screwing with terain and i set grass texture as grass texture

wild mirage
#

help pls

bold ibex
#

Do u guys know how to play multiplayer in local testing ?

wild mirage
#

why ?

#

just upload it

bold ibex
#

i don't have the permission

#

it says i need to spend more hours enjoying the app

wild mirage
#

just spend time

kind rock
wild mirage
#

its like 12h or something

#

just send random friend requests

#

you will have it in no time

bold ibex
#

there is no way to play with 2 personns locally ?

#

because we can launch multiple clients

wild mirage
#

trust me its not worth it

bold ibex
#

can I invite my friend in a local testing world ?

dusk sapphire
#

you can't. it says it right there.

bitter idol
#

how long is the cool down for the recently updated tag (how long before it goes back in that tab again)

bold ibex
#

anyone know how to increase the draw distance?

#

my world gets cut off after a specific point which i really do not like

dusk sapphire
#

make a camera, set the clipping plane as far as you like and add it as your reference camera in the scene descriptor

bold ibex
#

ohh ty

knotty plaza
#

I'm unable to trigger a sound from, say, a cube (OnInteract). Does anyone have a linkt to a guide about that, or can share how do they do it?

#

I just can't make it work for the life of me (and I made a light switch on my own, so it's not like triggers won't work)

glacial pond
#

Get the audio source component of the game object and run the command Play (a method of Audio Source)

#

Wait this isnโ€™t the udon channel

woeful tide
#

Which triggers do I use to make it where if a player walk into a certain location it triggers an event (SDK2)

mild spade
#

That would be OnEnterTrigger with the layer "PlayerLocal" on it. You will then need to add a collider with "Is Trigger" checked to the same game object. The broadcast type is up to you.

near escarp
#

Then yeah it won't sync

misty wave
#

Anyone have a recommended prefab for a video screen? I'm trying to use tsuna's but it's giving a script error

#

I just tried Merlin and it worked great, for the record

bold ibex
#

how in sdk3 do you make it to where one button turns off other objects?

bold ibex
#

yeah your gonna have to do udon node stuff its so much fun

haughty pewter
#

i have a question yall

#

so if i update my world on Unity and save it, do i need to reupload it to the VR chat servers for it to be in sync?

dusk sapphire
#

yes

lime gale
#

how do i make a mirror

haughty pewter
#

thanks @dusk sapphire

dusk sapphire
#

search for the vrc mirror prefab from the sdk and drag it into your scene

haughty pewter
#

but since i've uploaded it on community labs, does it replace that world with the newer version? @dusk sapphire

dusk sapphire
#

yeah, it just updates it

#

as long as you keep the same world id in pipeline manager

haughty pewter
#

ok cool. one more thing if you dont mind me asking

#

gotcha

#

i added a song for my audio source, is there a way to add multiple song files?

#

so after one song ends, it plays the next one?

dusk sapphire
#

sdk2 or 3?

haughty pewter
#

sdk2

dusk sapphire
#

you can use the VRC_Audio Bank component for it

lime gale
#

the mirror prefab is invisable

haughty pewter
#

rotate it

lime gale
#

ok

dusk sapphire
#

it only reflects on one side, make sure you're looking at the right side ^

haughty pewter
#

okay

#

VRC audio bank gotcha

dusk sapphire
#
lime gale
#

lol thank you

lime gale
#

how do i make a spawn with the scene descriptor

dusk sapphire
#

the vrcworld prefab already has the scene descriptor set up for you with itself as the spawn

lime gale
#

im not using the vrc world prefab

dusk sapphire
#

you just need a transform in the spawns slot, you can use the object your scene descriptor is on as one

#

then place it wherever you want the spawn to be

lime gale
#

ok

#

what spawns slot

dusk sapphire
lime gale
#

ok

#

it doesnt say that

#

it doesnt have element zero

#

@dusk sapphire it doesnt have element 0

mild spade
dusk sapphire
#

^

pure kraken
#

I'm getting this weird light and line down the middle of my floor

#

I have no idea how to fix it

haughty pewter
#

hey @dusk sapphire

#

sorry to bother you but i feel like you might know the answer to this question

#

how do i add an image on a VR chat world like if i wanted an image on the wall for people to see?

#

ive tried the image components but i feel like im doing something wrong.

lime gale
#

temporal knows all

haughty pewter
#

mhmm

dusk sapphire
#

Just make a quad and put the texture on it

errant beacon
#

^
There's also the VRC_Panorama component, but I have no idea how that works lol

pure kraken
#

@dusk sapphire could you help me out too, if you don't mind?

haughty pewter
#

that sounds interesting @errant beacon

dusk sapphire
#

Is that baked lighting? Increasing padding can help

errant beacon
pure kraken
#

It looks like there is a source of light there but there isnt..there is emissive light on the far right as you can see but thats far away from where that random patch of light is in the middle

dusk sapphire
#

vrc panorama is mainly used as a means to load images remotely, or as its original intended use, for panoramas. not a need if it's part of the map.

errant beacon
#

ah
like Temporal said though, a quad with the image on it is probably sufficient

haughty pewter
#

temporal when you mean by making a quad, are you talking about creating a new single object then applying the texture?

dusk sapphire
#

If you have baked lighting sometimes the generated light map uvs have areas too close to each other which can cause a bleeding effect.

dusk sapphire
#

If you really want to optimize you'd make your map in blender and add your images accordingly with your own uvmaps but this is a bit out of scope and a much longer discussion.

haughty pewter
#

okay, ive done that but then i duplicated the object, then im wanting to put a different picture on the duplicated object, but.. when i apply the different image, it also copies onto the original object for some odd reason

dusk sapphire
#

You need to make a separate material for each quad

haughty pewter
#

okay i will do that

#

thanks

void bison
#

Hello, I noticed something when creating a loop with a timer on the SDK, once in game and that we trigger this loop, at certain times it is not possible to stop it, obviously the speed of the loop is 0.03, but it should still be possible to stop it.

pure kraken
dusk sapphire
#

I am not familiar enough with probuilder to give an adequate answer

pure kraken
#

I'll try messing around with it then I guess lol

#

thank you โค๏ธ

misty wave
#

So I'm trying to make an item pickupabble that has an emitter attached to it. Is this just not possible? I've been messing with this for like an hour now and now I've gotten it so the collider is all good but when I grab it, it just moves the emitter and not the item. I feel like I'm going crazy lol

mild spade
#

By emitter, do you mean a particle ?

misty wave
#

Yeah

#

I even disabled the emitter and it's not letting me pick it up, I'm not even sure what's going on with this item, how weird

dusk sapphire
#

did you set the item as static?

#

you can't move static items

misty wave
#

No, and I've not done anything different than what I've done for all of the other items I have that are able to be picked up fine. Dropped in the prefab, added the PickUp and Udon component... This one is just being very weird

dusk sapphire
#

so the emitter which is a child of the object moves, but not the object itself?

#

can you show a screenshot of the components on the object?

misty wave
#

Now with the emitter disabled it just grabs nothing... the collider/click here to pick up box is working fine but it's just grabbing nothing and leaving the actual model there

#

Yeah holdon one sec

#

A bit on the top got cut off as well

dusk sapphire
#

you have it marked as static

#

lol

misty wave
#

?? Where

dusk sapphire
#

top right

misty wave
#

...thank you so much

#

for the record I didn't enable that lol

#

Whoever made this prefab of a.. mug

#

decided it would best be static

#

that literally wasted me an hour :^) the wonders of a fresh set of eyes, lol thank you sm

neat shale
#

I recently built a world and found out that the camera position is slightly infront of the avatar

#

is there a way to manually adjust this easily?

#

Someone told me that I would have to move the whole scene to 0 0 0

#

to rectify it

#

but thats not possible without having to do a lot of work, rearrange a ton of stuff

#

but wasn't able to come up with any changes

neat shale
#

UPDATE: it is not my issue, it is very likely a vrchat issue

#

how do i report this to vrchat

cold hound
#

Das someone know how to fix this: TV works with normal videos but when i change to Steaming mode only one will work

desert python
#

@neat shale what exactly is wrong?

proven aspen
#

help

#

Why does the map do this when i load in?

random owl
proven aspen
neat shale
#

take a screenshot of the inspector of the object that has a collider

neat shale
proven aspen
desert python
#

make spawn slightly higher

random owl
#

And can you show the exact position of the "Spawn"? I trust the world debuggers assessment on there not being anything under it since I just checked the logic a bit ago.

random owl
#

Like where it's actually located in the scene

proven aspen
random owl
#

In the scene view

proven aspen
random owl
#

Does the message disappear if you raise it higher?

proven aspen
#

atm there is no message about it

#

but it still does it ingame

random owl
#

Hmm vrcThinking

#

Can you upload a version of it and give me the world id so I can try loading in it myself?

proven aspen
#

Can't upload because of a new account i had to make because i play with steam account

#

What if i upload the unity project folder to some place

#

can you use it with your unity

random owl
#

I mean sure if you zip up the project folder

cerulean echo
#

you should zoom to the spawn why like the foto now you cant see it for sure it look maybe ok but if you zoom to it it may be more down then you think be sure that you see the right locasion

random owl
#

It was just colliders overlapping the spawn point figured it out in dms

cerulean echo
#

o ok sorry i miss that then

#

i got also i question if i use 2 coliders same position and change one on and one off with animation same time is that a problem? in unity i test it i not fall down

left turret
#

I'm not sure where to ask. but if anyone knows and could help me... I imported what I created in Blender to Unity and the hole (circular window) in my wall became grey. Is that normal? any way of getting rid of that?

vestal rover
left turret
#

thank you.

wraith mural
#

How difficult is it to make just some floating text in world space that DOESN'T align to a camera

#

Like I just want some Text near a door, but there are no clear examples anywhere, just loads of tutorials doing crazy stuff

mild spade
# wraith mural How difficult is it to make just some floating text in world space that DOESN'T ...

It is very simple, with UI text. This video (first minutes) teaches you how to do it https://www.youtube.com/watch?v=us-yO_E31gU

This tutorial shows you how to make Unity UI Text and Buttons. With the buttons you can activate different functions but these functions will be local to you only. I also show how to link these buttons with triggers to do global actions.

Official VRChat discord:
https://discord.gg/VRChat

Have questions or want to see a specific tutorial? Ask ...

โ–ถ Play video
wraith mural
#

UI is visible through meshes though

random owl
#

That's just a editor bug to see them properly enter and exit playmode

wraith mural
#

Anger

wraith mural
random owl
#

Def is quite a annoying bug

wraith mural
#

Aye xD

quiet plinth
#

Does this method still work to make objects pickupable? I canโ€™t find those scripts anymore. Is there a new method now?

random owl
#

That's some pretty old instructions

#

Gonna depend on if you use sdk2 or sdk3

#

Pickup script is the same at least

#

Object sync on sdk2
And for sdk3 you use a udon behaviour

#

Shouldn't use special layer anymore

#

Since post processing gets applied post rendering things and we can't have custom scripts no

violet tiger
#

is there way to un-Labs a world lol

#

my friend wants to make the world I created to his homeworld but it doesnt let him

bitter idol
#

๐Ÿ™ƒ

violet tiger
#

ouch

mellow drum
#

So I builded my world, all good working fine but, my avatar continue respawing non stop

near escarp
#

Make sure your world isn't built below the respawn height that is in the world descriptor

mellow drum
light hedge
#

If someone's world gets taken down, can it be reuploaded using the same blueprint id?

near escarp
#

Yes, if it's been privated you can republish it from the website

light hedge
#

The world was taken down because my friend got banned for "nsfw content", even though he was told no other info could be provided. He went ahead made edits and changed textures to try not to leave any room for anyone to call his avatars nsfw.
I asked because he wants to make his world public again now that the ban is over. He can do that through the website?

near escarp
#

He should be able to yeah, right side of the world page should have a publish button

vapid badge
#

there any prefabs or anything out there to replace the old default vrc jukebox? updating an old world that uses it, and I remember it not being very reliable

light hedge
#

thank you~ ^^

orchid laurel
#

Would there be a reason when i upload my world from unity that says its been uploaded, but does not show up in my browser list or on vrchat itself?

random owl
#

Main reason would be if you aren't using the correct unity version

orchid laurel
#

Iv been using the correct unity version. Iv been uploading maps for a while. Just some reason it says its uploaded but nothing shows up on vrchat.

random owl
#

Can you tell me the world id from the pipeline manager?

orchid laurel
#

wrld_a9f58172-9652-474e-9999-edc7b658a7ed

So it has this. Do i need to just delete the vrchat world and make a new one?

random owl
orchid laurel
#

Will do. Thank you for the help.

light hedge
#

After the world got republished, neither of us can load into it. Instead we get reloaded to our homeworlds. How do we fix that?

random owl
#

You uploaded the world again to republish it or?

light hedge
#

He used the website to republish

#

The world was taken down after a ban

#

would he also have to reupload?

random owl
#

Possibly not sure without seeing any logs what happens when you try to load there can also check this on the scene if there's any problems:
https://github.com/oneVR/VRWorldToolkit/releases
Import this and check VRWorld Toolkit > World Debugger from the top bar

tidal ridge
#

Hey, does anyone know where to find the chair prefab that allows you to adjust your height? It's extremely useful for quest (no place space mover). I'd love to add it to my world. Not sure where to post this, but since I'm developing a world, and there's no thread for prefab requests, this seems like as good a place as any...

light hedge
#

So, he's not able to reupload his unity project. so even though he republished his world through the site, its not letting him actually upload

tidal ridge
#

That's really strange. I've never heard of that happening before...

tidal ridge
#

You're a legend, you just saved me like 3 hours.

light hedge
#

It says "Failed to get file record"

light hedge
#

is there anything he can do to fix?

lime gale
#

in my world i put a blender creation but it doesnt have colliders how do i fix that

civic dagger
#

uh I'm planning some ideas for my first world but have no vr, it might be an underground club or a slum alley? Idk what I'm doing but I'm having fun drawing things out? I guess I'd just want someone to check it out in vr?

near escarp
light hedge
#

wrld_d5d83c18-2b9d-41e1-9b36-3749e69619ea

fresh mural
#

I started to work on vrchat world building but when I build the offline version it forces my headset. How can I keep desktop for the offline test?

random owl
#

Set the client path in the sdk settings to point directly to your vrchat.exe

near escarp
fresh mural
#

@random owl How do I do that?

random owl
#

Go to the sdk settings tab, edit the client path and set it to point directly to the vrchat.exe on your computer

fresh mural
#

@random owl Thank it worked!! Is there a point system on this server? Or a Good help thingy?

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If there isn't then thanks 1!!

random owl
fresh mural
#

Will do!

light hedge
#

and we can't join the world in vrc

near escarp
#

Seems i can't republish it either, if the world contained anything NSFW then the mod team most likely took it down completely, you'll have to republish to a new ID

haughty pewter
#

alright who wants to help me with something? lol

desert python
#

@haughty pewter what b

haughty pewter
#

how do i add a volume bar for music playing in my world @desert python

desert python
#

depends if sdk 2 or 3. im sure theres tutorials for either one that should be able to help and explain better

haughty pewter
#

yeah, ill keep looking. im on sdk2 right now

dusk sapphire
haughty pewter
#

@dusk sapphire always coming in clutch

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thank you my guy

dusk sapphire
#

AudioSource.volume is also an allowed ui event on sdk3 so its the same way there

haughty pewter
#

i dont need to do anything on "No Function" right? @dusk sapphire

#

i added my audio source to the on value changed

dusk sapphire
#

you need to change it to audiosource.volume

haughty pewter
#

yeah i just did that @dusk sapphire

#

tested my world and my UI slider isn't appearing in the world

dusk sapphire
#

oh, is this your first time using ui?

haughty pewter
#

i believe so

dusk sapphire
#

make sure the ui slider has a parent "panel" object with these components

haughty pewter
#

ahh okay

dusk sapphire
#

right click in hierachy and create new ui > canvas

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then add what you dont have

#

i think maybe the sdk has some example ui panels, cant remember

haughty pewter
#

okay ill try that now

dusk sapphire
pure kraken
#

I've got an issue with an image I'm trying to import. It's got some serious artifacting. Anyone have any ideas?

near escarp
#

Well it's extremely tiny

pure kraken
#

Should that matter though? It's meant to have a transparent background

near escarp
#

Did you enable alpha is transparency in the image settings ?

pure kraken
#

That fixed it. Thank you!

haughty pewter
#

@dusk sapphire

#

i added it but still invisible while testing out my world

dusk sapphire
#

um

#

you make the panel with the components i showed, then put the slider as a child of that panel

#

it might just be easier if you took an example slider prefab from jetdogs prefabs that i linked earlier

haughty pewter
#

when you mean child of that panel, having it being created under the panel section on the heirarchy

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yeah i have that downloaded, let me check to see if its in there

#

would it be under the UI section in prefabs because im looking around everywhere for this slider in Jetdogs files

#

@dusk sapphire

dusk sapphire
#

he doesn't have a standalone one, you can just look at one of the video players

#

they also have volume controls

haughty pewter
#

ah okay

bold ibex
#

I've added colliders to the floor in my map and raised the spawn point so you dont clip through the ground when you spawn, but i keep falling through my map

#

i spawn in, collide on the floor for a second and then fall through

lime gale
#

when i change the size of something in unity then re upload it, it doesnt change the size in vrc

bitter idol
lime gale
#

ill check

dusk sapphire
proven aspen
rigid swallow
#

Looking for the person who ripped the Sword and Shield: Isle of Armor. I'm wanting the model so I can potentially make a Dojo interior world.

#

Additionally I'm looking for some headway of the locations of World of Warcraft world models (specifically taverns).

upper gate
#

I'm struggling to get the Interact text/Highlight UI on an object to render on top of some sprites that I have. I added all the sprites to sorting layers and put them earlier in the list than the Default sorting layer, but it doesn't work. Anyone help?

faint wren
desert python
#

like when you press the button it changes color? or when you highlight - the whole button changes colors as if highlighted?

upper gate
desert python
#

i believe you need the vrc ui shape component. or a box collider on the canvas that โ€œis triggerโ€

#

ive done both and never did one with just collider or with the ui shape so im not sure which one does it

left turret
#

um... I don't see VRC_Trigger in my list of scripts for some reason. I suppose it should still be there?

upper gate
#

Oh I have the trigger, and it triggers just fine on Interact, and the UI does appear when parts of the world that aren't sprites are behind it.

upper gate
left turret
#

SDK2

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I tried to delete and reimport but that kinda screwed everything up. ๐Ÿ˜• (It seems I loaded sdk3 by accident. silly me.)

brisk veldt
#

I'm new to vr chat, where do I find out how to build world, things that you can pick up, etc in vrchat? What would be the first steps? Can anyone help with that plz!! ๐Ÿ˜Š

dusk sapphire
upper gate
upper gate
dusk sapphire
#

going that low would cause other issues, i'd just try -1 (2999)

#

it was just a shot, its likely its just that sprite shader doesnt work well with the interact highlight

upper gate
#

Oh it looks like the dropdown gives me some sensible options. I'm gonna try setting it to Geometry, which is 2000

left turret
#

could someone point me to equivalent of objectpickup and toggles in sdk3?

desert python
#

vrc_pickup and for toggle, youll do a udon behaviour with a toggle script added

left turret
#

thanks.

bold ibex
#

i am animating an object that will play through a flying away animation when the world loads (to make it seem like its just dropped you off) but i encountered a small bug on the animation and i am new to the animations tab so have no idea why its doing it, but in short, the engine should rotate upwards slightly, but instead, the engine spins a entire circle then goes to that point

vapid badge
#

is the audio bank script broken?
I can't seem to get it to work at all

upper gate
bold ibex
#

so im trying to create a simple world and when i try to join it it shows a loading screen then cuts to black and puts me at my home any help?

vapid badge
#

do you have the vrcworld component?

#

added in the scene?

#

and enabled?

#

I have my audio bank set up like this, on the same gameobject that has the audio source. what am i missing here? it refuses to play

upper gate
#

If I modify VRChat's physics collision matrix for my World.... how much trouble am I in?

random owl
#

Well you can't modify the stuff that vrchat has set themselves since it will just get replaced by the actual one ingame and the sdk will complain unless you edit the scriptable object that stores the correct values

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But if you edit the collisions on your stuff that works ofc not sure which one you mean

verbal patrol
#

hi i was wondering if anybody knew how to import some sort of audio system that i can link my dj board to irl and have it input inside my world

verbal hare
#

does anyone know how to export a texture from Blender? im trying to get windows done for Unity, but when i import the entire building i have into Unity, the windows just come in as the default material

desert python
#

@verbal hare you have to tell the material to be transparent

verbal hare
#

thats what i did in Blender

desert python
#

no

near escarp
#

in unity

verbal hare
#

then is there something im missing? cause i dont see a transparency option, and everything under the actual material is greyed out

upbeat flax
verbal hare
upbeat flax
verbal hare
#

wheres the prefab?

#

the model?

upbeat flax
#

hold on one moment

verbal hare
#

alright...this is my first time doing windows, so step by step would by handy, lol

upbeat flax
#

you know the bottum windo with the files? the "project" window? you need to navagat to the file where your house is

verbal hare
#

so in Assets?

upbeat flax
#

yeah now in the "inspector " window you should see info on your model

verbal hare
upbeat flax
#

click materials and you will see something that says "extract" do that and put it in the same folder as your house

verbal hare
#

i dont see Materials in the inspector

verbal hare
#

gotcha...im clicking on the material, but "Extract" is not popping up

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like, nothing happens when i click on it

upbeat flax
#

can you show me ?

verbal hare
#

unless if you mean the small circle icon, that brings up the Select Material option, nothing else happens

upbeat flax
#

nothing happens when you click that in your menu?

verbal hare
#

that just created a new house, and windows are still bugged...the material/texture for the windows were made inside Blender

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its not something like an image texture, like the rest of my house

upbeat flax
#

Wow well i am sorry i have no clue what is going on with that

mild spade
verbal hare
# mild spade Do you have the texture on your PC? You can just drag it and create a new materi...

its definitely still in blender...i followed this tutorial -https://www.youtube.com/watch?v=CtfNtpJa3hU

Today, I create a simple realistic glass material - and shed some light on how to get an actual transparent glass shader in Blender 2.8 Eevee !

If you'd like to help support my channel, please consider making a donation! It helps more than you know โœ” https://www.paypal.me/2kai

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โ–ถ Play video
mild spade
#

I believe that is a shader specifically for blender. There are some "glass" shaders for unity that will give you a similar effect, but you will need to look for them. If you want a simple transparent-like-glass shader, you can use the default "transparent" included in the Standar shared with high smoothness

dusk sapphire
vapid badge
#

in the end I used the jukebox.
seems to work for now

upper gate
#

Is there no way to modify a layer to allow the UI laser raycast through it?

dusk sapphire
#

what are you trying to do?

upper gate
#

It's a hand collider. I want to use it to push around objects on the Pickup layer, but not collide with the environment. So the walkthru layer won't work.

#

But because I'm attaching it directly to hand tracking location, the UI laser's raycast origin immediately collides with iti

dusk sapphire
#

ah

upper gate
#

I need something that

  1. Doesn't collide with Walkthrough
  2. Doesn't collide with the player
  3. Doesn't block UI raycast
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I don't think any such thing exists outside of a custom collision layer, and those seem bugged. I made a layer that collided with nothing at all, and it still intermittently pushed my player around. Made a note to repro it and report it when I get some time.

dusk sapphire
#

to my knowledge mirror reflection is the only thing that doesn't block raycasts

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and you cant modify collision matrix of layers used by vrchat

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and I think that extends to any layer that interacts with the player layer

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it might always be set to collide? could be wrong

#

I suppose the convoluted workaround to this would be to offset the colliders on your hands and the objects, and have them connected with position constraints to the real hands/objects

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or you could sculpt a mesh collider for the hand precisely so that it leaves a hole just for the raycast to go through

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would that work?

upper gate
#

I could make a mesh collider that just has a tiny hole where the UI laser can raycast through ๐Ÿ™ƒ

dusk sapphire
#

yeah

upper gate
#

hahah

dusk sapphire
#

unless you have tiny objects that could go through the hole its not a problem

upper gate
#

Yeah....but I'd know what I did

dusk sapphire
#

the question is

upper gate
#

and I can't live with that shame ๐Ÿ˜‚

dusk sapphire
#

is the positioning of the raycast relative to the bone position fixed? or does it scale with player size

upper gate
#

I don't think bone position is a factor. I'm tracking the controller tracking data, and I assume that's where the UI raycast starts.

dusk sapphire
#

hm

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i've noticed its a bit different depending on your controller

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hopefully its consistent

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the controller to hands, not raycast

gleaming terrace
#

Im making a pool and I want to make it so when they dip there head under the water that it will get a screen effect, how do I get screen effects?

dusk sapphire
#

you put a post process volume encompassing the water

gleaming terrace
#

Oh? may I get a little more detail if its not to much to ask?

dusk sapphire
#

post processing is used to get full screen effects for worlds typically for things like colour grading, bloom, etc

#

you make post process volumes to tell unity where you want the effects to be at

#

typically people just check "global" to make it map wide

#

but you can make a volume where the effect will only turn on if you're in it

#

so you can make a volume that encompasses the body of water

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and have effects that try to mimic underwater

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like a bit of dof for blurriness, blue tinting, etc

gleaming terrace
#

Nice! Thank you so very much!

dusk sapphire
#

uses player tracking to more accurately turn on the effect, as well as some splash sounds iirc

gleaming terrace
#

Will check it out, again thanks a lot!

bold ibex
#

@dusk sapphire I removed it entirely to see and im still being dropped through

dusk sapphire
#

what does your floor collider look like?

bold ibex
#

Ill show one sec, coz i removed the og floor collider so i could put just a plane

dusk sapphire
#

weird

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i'd just put a box collider for the floor

bold ibex
#

what would be good settings for it you think ?

#

ohh nvm wrong box collider

wraith mural
#

What's with unity making cameras cast light onto objects

desert python
#

does the cam have a light source script for some reason?

wraith mural
#

not that I am aware of

#

but its even applying in VRChat itself

desert python
#

thats odd, double check

#

make sure its not attached to anything with light sources as well

wraith mural
#

not seeing any lights attached to any cameras

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One camera in scene and nothing, then doubling check the Vrcworld spawner and nothing

desert python
#

i mean, thats super weird, is it attached or has a mesh renderer? might just be reflecting that. if not. id just move that cam somewhere hidden

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because i cant really think of anything else thatd cause that

random owl
#

Sounds like whatever environment reflections, skybox or reflection probes have something bright in them on one sight properly baked reflection probes should help

wraith mural
#

I thought it might have had something to with do with the reflection probes, so everything is currently disabled

#

huh

#

Its the directional lights

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and changing their intensity doesnt do anything

#

ue and unity have a very way of lighting things im learning

#

Like how am I meant to light character models ambiently? Unity doesn't have a skylight object, so if I don't use directional lights character models end up dimly lit, and I can't have my point and spotlights running in real time or else it ruins performance

desert python
#

light probes usually helps with that

#

the dimly lit character part

wraith mural
#

Do area lights even work in Unity? As I understand it, they are meant to project light straight forward, but they seemingly do nothing?

dusk sapphire
#

area lights are baked only

wraith mural
#

Yeah but even then

#

I have blue area lights and nothing is lit blue

dusk sapphire
#

they wont show up unless you actually bake the lights

wraith mural
#

I have

dusk sapphire
#

are the objects set as lightmap static?

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and if you want baked lights to affect dynamic objects and players, you need to have light probes

wraith mural
#

Aye everything is static

#

and aight ill use the light probes

haughty pewter
#

anyone having problems updating their world when uploading it?

snow crater
#

Nope, everything fine on my end

paper forge
#

Looking for something to place on the blank island and am planning on redoing the houses

thick flint
#

has anyone ever had the issue of build and test not doing anything? It seems to build it for me but it doesn't open VRC

#

I did uninstall VRC on steam which may have caused it (I usually play on Oculus), but I've since reinstalled it and it still doesn't launch

bold ibex
#

@thick flint If the builder is blank you may have two vrchat Sdk in and you may have to delete from folder system open file location and re insert the up to date sdk

#

The second sdk maybe hidden in another folder

#

Or re set world ID and re new the instance

random owl
verbal hare
#

does anyone know how to do collisions for things?

upper gate
verbal hare
#

collisions for walls and windows, for example. i can clip through my building currently

upper gate
#

Is your building a mesh that you imported, or did you build it by spawning 3D shapes in Unity?

verbal hare
#

imported

upper gate
#

You've got some options, then. You could add a component to the mesh called a "Mesh Collider" that will shape a collider exactly the shape as the mesh. Any polygon that's a part of the geometry will be a collision surface.

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I don't know much about Mesh Colliders. They might be expensive physics-wise, and you don't have much room to change them

#

Your other option is to add a bunch of box colliders and change their dimensions to fit what you need. The easy way to do that is to add a bunch of 3D cubes, scale them how you want, and then just delete their mesh renderers so they're invisible

verbal hare