#world-development

39 messages · Page 59 of 1

random owl
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Could be a lot of reasons

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That's why it's easier for me to have a look locally

peak shell
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if its under discords 50MB limit sure

random owl
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You can duplicate the project folder and remove the library folder from the duplicate to make it package into a smaller zip

peak shell
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im just going to create another new project

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and see what that does

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thinking maybe one of my .mesh files are corrupted as they were updated frm 2017 unity

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never got a searlization error though so maybe it is or maybe its not

random owl
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Alright, would have been nice to find out for sure what the problem was

peak shell
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Found the issue @random owl

random owl
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What was it?

peak shell
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the files i imported from the other project had meta files with asset bundle name customscene.vrcw

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used FNR to mass replace the .metas now it builds

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no idea what could cause that

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but builds now

random owl
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Okay good so it was what I thought originally

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Glad it's working now

peak shell
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aye thx

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oddly

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build and test doesnt work

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doesnt start vrchat but the upload works fine

random owl
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If you go to the sdk's settings page is the client path set directly to the vrchat.exe?

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If it doesn't show the full path then you should set it manually

peak shell
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aye i see

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it was set to the current unity project for some reason

void bison
random owl
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Your question is pretty vague on what banning means

dusk sapphire
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you want an object that only one person can use?

void bison
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@dusk sapphire Yes

dusk sapphire
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a button that enables the object for everyone, and only enables the collider locally for whoever hits the button

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is how you'd do something like that

void bison
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hooooo okayy ! Thx ! 😄

peak shell
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anyone know how to lock all IK on an avtar while using a seat to play an animation?

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like how MMD worlds do it

peak shell
bold ibex
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audio reverb zone how do i activate it for player voices as well?

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at the moment you only hear it on the menu and from the avatar effects

bold ibex
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So I made a world and uploaded it but upon loading, everything is black, any ideas?

neat badger
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I'm trying to make a beach with sounds of the ocean, but so far I haven't had much luck making it sound good. I just ran a test with the following settings, but it seems like the custom falloff I set doesn't work at all. The sound is equally loud everywhere. And there's weird phasing when I turn my head because I have three of the sound sources around the island off the coast.

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For that matter, can anyone explain how all these parameters relate to one another? What I mean is, the audio source itself has a curve, right? If I have a VRC Spatial Audio source on there though, assuming I haven't checked the box to use that curve, does it even use the Audio Source's falloff setting, or its min and max distance? Or does it just use the script's settings? Or does it use the script for VR users, but the Audio Source settings for desktop users?

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Cause if I don't have to set Min and Max distance every time to make them the same as the VRC script settings I add, that would be nice.

lethal moss
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If you use 2D spatial blend, you will hear your sound everywhere, it won't fall off. As for those other questions, I'm also curious what the answers are.

short forum
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@neat badger It could be a difference between udon and sdk2, but for me, when I check the "Use volumetric curve" in the vrc spacial audio, it actually grays out a bunch of stuff since the near and far are being used in the custom rolloff. I have gotten it to work in udon worlds, but I have not used that until I upgraded to udon so I am unsure if its outdated or only works in sdk3

cold hound
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Hi, i'm uploading my world but is not uploading. the img is updating but not the world. das someone know how to fix that?

bold ibex
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I made a world recently but upon loading everything is black

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But it’s loaded

desert python
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what about reload

bold ibex
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Yep, its still black @desert python

desert python
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hmm, check where you put spawn

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your skybox black?

bold ibex
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and no my skybox isnt black

desert python
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make it slightly higher and test build it

bold ibex
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though its not like im falling through the map its literally just black but alrighty one sec

desert python
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ohhhh, is there anyreflection probes by chance?

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i had this same issue because vrc had a limit on how reflection probes can work

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but if you dont, then it might be some other issue

bold ibex
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There is only one reflection probe

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should i try turning it off?

desert python
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how big is it?

bold ibex
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oh its pretty big that might be an issue LOL

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should I make it smaller?

desert python
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id turn it off and test it out

bold ibex
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okie one sec

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still black

desert python
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any post processing?

bold ibex
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cant even open my menu n such

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and yep

desert python
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try turnin that of

placid panther
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how do you guys build proper worlds

desert python
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@placid panther more mirrors bro

bold ibex
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it loaded faster for some reason but its still black

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could it be the camera isnt set properly or something?

desert python
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lemme open image

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so like you can walk in the darkness right?

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id get rid of the ref camera this time, but when i had this occur where everything got dark, i determined it was the reflection probe, as removing made it work

dusk sapphire
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when you say black, are surfaces/textures black or everything is literal black? can you see your own avatar?

tender crow
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Was just curious, is it preferable to build a world in Blender and import it to unity or just to build it in unity? Sorry for the noob question, I ask because I currently only have a Linux computer and last I checked the Unity version I need isn't compatible with linux so in my free time I've been practicing 3D modeling in Blender with plans to later import my work when I get a Windows computer

dusk sapphire
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there are pros and cons to either method, with the availability of certain tools on unity that also lets you directly model in unity, it also boils down to personal preference

tender crow
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Thanks for the info!

void bison
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Hello, if I put all my lights in hard shadow but they are in baked, will this have an impact on the performance in game?

lethal moss
void bison
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Okay Thx!

bold ibex
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Sorry I fell asleep
@dusk sapphire everything’s black nothing is there not at all, no menu, no avatar, nothing

sharp bloom
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Am I setting up the music in a world wrong
Everytime I have it set up, it works until you mute the music (Set gameobject tied to music off)
It works fine, until another player joins the instance, in which the music for some reason starts up again
I tried to set up this, so when theirself only joins, it starts music, but it still triggers for other players still

pseudo carbon
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Would anyone know how to fix a problem with the world not updating when publishing and upon trying build and test it doesn't update either.

near escarp
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check the unity console

scenic acorn
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hey, i'm sorry but i really need help rn

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i've made a world for a secret santa, it was working and it doesn't anymore

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i can't build it

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please someone help me

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10$ for the one who help me fix it

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idk anymore

random owl
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You can't build? Gonna need some more details than that.

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Like exactly what is happening and what are your steps for it to happen

scenic acorn
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i got lighting problem apparently

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and the "generate lighting" button dosn't apear anymore

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i can share you my screen if you want

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when i click build it does an error and doesn't build it

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maybe a problem with this apparently

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@random owl

random owl
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That's a normal thing

scenic acorn
random owl
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And you don't have generate lighting button anymore? 🤔

scenic acorn
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no

random owl
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There is not supposed to be a generate lighting button on that page

scenic acorn
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where it is then ?

random owl
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In the lighting window of unity

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Window > Lighting

scenic acorn
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now this omg

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@random owl

random owl
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What are the errors? That one is just telling you that there's others somewhere above it.

scenic acorn
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it does thhat

random owl
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Delete the imageffects folder it contains scripts not compatible with unity 2018

scenic acorn
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oh

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wait

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once it's uploaded you are giving me your paypal dude

scenic acorn
random owl
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Gonna depend on if there's more underlying problems or not

scenic acorn
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i can't use it

scenic acorn
random owl
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Search for t:pipelinemanager in your hierarchy and remove any not with the scene descriptor after exiting play mode

scenic acorn
random owl
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Not sure how you managed that many but there you go

misty aspen
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Is there a way you can see a breakdown of the assets and their file size in your VRChat world in Unity?

random owl
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But because unity doesn't want to give the information you can't really see how much space they take inside the assetbundle itself

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But my world tools gets you as far as you normally need to

misty aspen
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Ahh gotcha, thanks 🙂

scenic acorn
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still can't click on it

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but

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the lean about community labs work

random owl
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The learn button doesn't work? Do the others though?

scenic acorn
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the learn work

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the others ones not

random owl
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What's the seven errors in your console atm?

scenic acorn
random owl
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Seemingly just the old ones

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You could clear your console and try to upload again

scenic acorn
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do i put it in the assets ?

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after clearing console

random owl
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You just import the unity package you download from the page I linked

scenic acorn
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but still can't click on it

random owl
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Hmm, starting to be out of reasons why you couldn't click

scenic acorn
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oh no

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i'll try restart unity

random owl
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So if you try to write in the name field it just doesn't let you?

random owl
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Could be some editor script in the project messing with it

scenic acorn
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after a console clear

random owl
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Seems normal

scenic acorn
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normal ?

random owl
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Yeah that's normal

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https://docs.vrchat.com/docs/updating-the-sdk#sdk2
Could always reimport the sdk following the full steps

scenic acorn
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didn't do anything

random owl
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Hmm that's a hard one

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I could most likely figure it out if I had the project myself but not much else there to try that I can easily suggest

scenic acorn
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you wanna get on parsec ?

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and see if you can fix it ? if you have the time obvously, i took so much of your time already

random owl
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Well I would otherwise but I've been up for around 27 hours currently and I'm not on a computer

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If you are still having the problem tomorrow whenever I wake up I can take a look though

scenic acorn
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that would be awsome

golden storm
scenic acorn
bold ibex
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Everything is still black on my end... should I try and put it in a new project?

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The current issue is whenever I load the world, everything is entirely black. Myself, the world and my menu doesn’t even pop up. I’ve tried hiding the post processing and reflection probes, I’ve tried moving the spawn but nothing is working.

vestal star
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i need to constantly reimport the sdk but it messes up either way

rain shadow
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@vestal star Check that the cameras in your scene aren't at a depth over 0

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Or is that just going into play mode and not build and publish?

vestal star
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its only going into play mode

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and all of my scripts disappear

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like the sdk just vanished

rain shadow
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nothing in the unity console?

vestal star
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no

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not atm

rain shadow
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Do you have clear on play enabled?

vestal star
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no

bleak cedar
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I don’t see a Channel for world SDK 3 so I’m just going to put this here. XD
moved to #udon-general

near escarp
bleak cedar
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👍

dusk sapphire
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@bold ibex if your screen is pitch black and you cant even open the menu, then its not a graphical issue causing things to go black, but rather the map is not even loading properly. I'd advise you to install 1's worldtoolkit https://github.com/oneVR/VRWorldToolkit/releases and check if it spots any issues etc.

random sage
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is there a way to paint a transparent texture onto a terrain to cut holes in it?

near escarp
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if the shader supports it, sure

bold ibex
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Alrighty, will do @dusk sapphire !

random sage
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it doesn't seem to support it by default

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it just paints as white

dusk sapphire
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unfortunately for default unity, terrain holes are a feature in unity 2019.
I would imagine VRChat will update to 2019 eventually but I think that's still a while aways.

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There are some shader based solutions on the unity asset store to paint holes into terrain

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but you'll still need another solution for the mesh collider if you want people to be able to go through

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such as exporting the terrain as mesh and editing it to use as the terrain collider

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I think some tools may do that for you too

random sage
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ahh damn

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I'll have a look on the asset store, thanks

bold ibex
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so what would I do to check if it has issues @dusk sapphire ? o:

dusk sapphire
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run the debugger and see if it has any warnings/errors?

bold ibex
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okay one sec ❤️

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uhh im not sure where the debugger is actually coz its a unity package right?

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i typed in debugger and didnt find anything i could run

dusk sapphire
void bison
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Hello, do you know how I can fix the fact that people do not sink into chairs? because when I sit in the chair I find myself in the middle

dawn field
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Hello, i have a strange problem, i made a world,
when i test it locally, works fine, then i upload it

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with no errors, but the world is not there

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its pretty hard to find something is wrong,
when it dont say anything is wrong

random owl
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What unity version are you on

dawn field
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2018, with SDK3, i know this is sdk2 channel, but there is no sdk3 one

random owl
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What version of 2018?

dawn field
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the world works fine on local testing

random owl
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Question still stands

dawn field
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2018.4.20f1

random owl
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Does the world show up in the content manager?

dawn field
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nope

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not on t6he website, not ingame

random owl
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I mean in the sdk

dawn field
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hmm .. what you mean? ofc its in, i can upload it

random owl
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The content manager in the sdk

dawn field
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it says "upload complete, click to manage on website"

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wait, i will check

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no its not there

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just 2 avatars

random owl
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If you check the pipeline manager on your scene descriptor is there any id connected to the world yet?

dawn field
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umm .. where is that? i am new at this

random owl
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If you just used the VRCWorld prefab that's where it would be

dawn field
random owl
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Press the detach button and try to upload again

dawn field
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ok

random owl
dawn field
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it works

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thank you very much

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ok, i will go to there next time

void bison
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Hello, is it possible to make a static object interactive? because when I pass it in statis the interaction no longer works in game.

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For the first problem mentioned on the message just above I found it, but for the chair bug that I have not yet found

random owl
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Chairs are a bit hard because how different avatars skeletons can be

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If you check the prefab database pinned in this channel there's one by splinks that does a pretty good job

void bison
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How okay Thx!

void bison
bold ibex
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@dusk sapphire I did the debugger but nothing's wrong with it as far as I see, I can send a screenshot?

random owl
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Show me a screenshot?

bold ibex
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i could understand the baked lights but for some reason i cant bake entirely properly but i was gonna keep them the way they were "maybe"

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and sometimes vrchat will play like the loading screen sound?

random owl
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What's the world id?

bold ibex
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its private atm so but i can dm you ittt

bold ibex
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and afaik, I don't think you can move static objects

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I was baking lights on my world and I accidentally put all my physics object on static then I realize doing that will just make the mesh frozen

void bison
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Yes I know why and I have found a way to fix it, to light non static objects you have to use light probs, if not I will try what you tell me and I see if it works, in any case thank you!

sonic pebble
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I keep looking, but I can't find a minecraft dark oak door 3D model >.< anyone has a link for all the minecraft ressources ?

random sage
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is there a way to see a grid on a terrain object

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of all the editable height points

terse garden
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I need some help uploading a world

bleak cedar
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What seems to be the problem.

terse garden
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when I click build and test it doesn't take me to what the tutorial shows. and I'm really confused

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like the screen to configure the world

bleak cedar
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What’s it showing you

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And what tutorial?

terse garden
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it just loads up normal vr chat. like as if I launched it from steam

bleak cedar
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Correct

terse garden
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this is the video I watched. but it looks like it's a different version

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Home Kit is a Unity Package with the assets you’ll need to customize and upload your own home. The tutorial is aimed at beginners, so it’s a perfect starting point for building your first VRChat world.

We’ll create a Unity Project, import the VRChat SDK and Home Kit packages, and customize your home with furniture, materials, and lighting. Afte...

▶ Play video
bleak cedar
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Ah

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What version of unity. And what SDK are you using?

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And do any errors show in the console?

terse garden
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no errors show up. unity is 2018.4.20

bleak cedar
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Ok. I’m guessing SDK2?

terse garden
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yes

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sorry

bleak cedar
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Ok. And it just loads up VRC and puts you in your home world?

terse garden
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the default home world, yes

bleak cedar
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Hmm.

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You fixed all the things it wanted? And you have a VRC world object?

near escarp
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Install this

bleak cedar
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Ah. True.

terse garden
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ok

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I dropped it into unity

bleak cedar
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Run the world debugger.

terse garden
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sorry to sound so dumb. but how?

near escarp
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same as the vrcsdk at the top of unity

terse garden
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ah

tender crow
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Do shaders and textures applied to objects in Blender transfer properly when moving your world into unity? Sorry for the noob question

terse garden
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ok. now it's saying there's no errors or warnings but the build failed

tender crow
terse garden
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so what do I do now that the debugger is done. there's no errors or warnings

bleak cedar
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Try again.

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Try closing it all the way and opening it back up.

terse garden
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default world

bleak cedar
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Hmm

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And you are using the right unity version for SDK2? I’ve only used 3

terse garden
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I just installed unity through unity hub so I guess it's the latest version on unity hub. I don't know if they are technically compatible. but that's what the website said to do. install through unity hub

bleak cedar
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was that the sdk2 or 3 manual?

terse garden
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I can't find the page again. but I did find where it says the compatible unity version with sdk2 and I'm on the right version. 2018.4.20f1

bleak cedar
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Hmm.

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I had that happen with SDK3 once I restarted my computer and it hasn’t done it yet.

terse garden
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I guess I'll try that. I'll be back unless it works. lol

bleak cedar
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👍🏼

terse garden
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nope

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solved

bleak cedar
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Nice

terse garden
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how do you add a place to sit in sdk2. Like for instance on the couch I'm using

vestal star
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omg

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im so confused man

bleak cedar
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I just grab the chair prefab and disable the mesh rendering then put it inside of where I want it to be.

terse garden
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alright

terse garden
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Hey again. I have a question about how to change the hands on a clock model. I put in the time I want but it doesn't change in unity or in game.

random owl
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You "put in the time" where?

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There's hundreds of ways you can make a clock so you need to be a bit more specific

terse garden
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the model had places to fill in the hours minutes and seconds

random owl
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A place where?

terse garden
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in the inspector

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when you clicked on the model

random owl
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Well I can't really say from that what numbers you are putting where

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Custom scripts won't work in vrchat

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You can convert that script to udon though to have the functionality

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But that would need to be done on sdk3

terse garden
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gotcha. oh well. any easy way to manually move the hands?

random owl
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You could select the object and rotate it

terse garden
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yeah. figured it would be as easy as that. sorry for stupidity. this is my first time using unity

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I had another question about the vrc video sync. I have a button scripted to SendRPC set to the next command. but nothing happens in game when I click the button

random owl
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Do you have a video in the videoplayer to be played next?

terse garden
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so I have 6 videos in the player

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and they play in sequence. the next command just doesn't skip the current video. I could be going about it wrong though and please tell me if I am

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my thought process was that if it got the next command it would stop the current video and play the next one

random owl
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Can't say much without seeing your setup

terse garden
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what exactly do you want to see? I can provide pics

random owl
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Pics of the trigger

terse garden
random owl
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Change the target to owner

terse garden
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That did the trick

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thank you so much

terse garden
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is there any way to do basically the same thing but with audio only. I'm wanting to add a radio to my house the can shuffle music when you hit a button

void bison
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Hello, I have a friend who would like to know if we can import a sketchup project to unity

random owl
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Sketchup makes for pretty horrible models but why couldn't you

void bison
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If we can, we should export it to what format? and it's not me who uses this software xD

random owl
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Any format that unity takes I haven't used sketchup in 10 years so I have no idea which it exports at this point

void bison
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How okay, Thx!

unique bane
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Guys, I just want to set the VRChat SDK up, but the document says that it supports 2018.4.20f1, but the oldest version I can download with Unity Hub is 2018.4.30f1

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So... what to do?

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hmm maybe its a mistype or sth i guess

amber flint
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so im learning how to make mirrors right now, the in the tutorial im following the dude adds "VRC_Trigger" to the toggle button

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i dont have this, is is called something else now

bold ibex
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you're probably using sdk3?

amber flint
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ah yea, sorry i should hop to the other chat then

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is there one? lol i dont see an SDK3 chat, is it just the Udon chats?

bold ibex
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yup, that's the one

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sdk3 world is called udon

amber flint
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ah okay

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thanks

dusk sapphire
void bison
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When will the SDK be updated to the latest version of Unity? :]

near escarp
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That question is incorrect in a few ways, but to make it simple, never.

void bison
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😦

terse garden
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I had a question about publishing my new world. when I click the "build & publish for windows" button it switched over the the "game" tab and plays the music I have set up. Is that supposed to happen. in the SDK tab it also says "Unity Application is running ... Stop it to access the Control Panel"

autumn umbra
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yes that's normal for the music to play

terse garden
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how long does the process usually take. because I let it run and it looped the music 3 times before I stopped it

autumn umbra
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when you click build & publish, it runs the scene, so the music will only stop once it's finished uploading. the time it takes really depends on the size of your world. for a small one it can just be a couple of minutes. for a very large one, 30-40 mins

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there's a button somewhere in unity to mute the music if you find it annoying

terse garden
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oh no the music is amazing. lol. "deep stone lullaby" from destiny 2.

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so when it's done the configure world page will come up?

autumn umbra
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yes, so you click build & publish, then when it's done building you get the page to set the world name, description, etc

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and then it uploads

terse garden
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ok thank you

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I figured I was just doing something wrong

modern wyvern
desert python
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using alpha cutoff maam? @modern wyvern

modern wyvern
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well they are always set to (sprite 2D and UI) and i don't know why they are doing it

terse garden
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with having sat here almost an hour I just think I'm doing something wrong

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@autumn umbra any more advice?

terse garden
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ok. I figured out one of my issues. I have a new problem now

bold ibex
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@dusk sonnet

terse garden
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ok. I finally got it uploaded. I don't know how though

random sage
terse garden
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and a new issue arises. When I load into the uploaded world it is nothing but a black screen

rain shadow
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@random sage In the particle render settings set the render alignment to facing and max particle size to 100

random sage
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still happening

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aha! view alignment did it

frigid estuary
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what resolution is vrchat using for videostreams from youtube and can I increase it somehow?

random owl
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Limited to 720p max because over that youtube splits the audio and video

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If you want to go over you need to use somewhere else to host

frigid estuary
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i see thank you

frigid estuary
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Realtime GI in my world is working technically with light sources. How do I use realtime GI with dynamic objects (video screen emission)?

dusk sapphire
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put the VRC_CustomRendererBehaviour component onto the video screen

#
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do note, its very expensive and is a big performance hit

frigid estuary
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so am I using the correct settings on all of these (last one is a picture of a material that should receive emission)

dusk sapphire
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the component should be on the mesh that has the actual emission

frigid estuary
#

so i'm using baked lighting and realtime lighting. i'm using the component on the emissive mesh (which is not set to static), tested it on another one as well but it doesnt seem to have any effect on surroundings

#

do i have to use a certain lighting mode in the mixed lighting part of the lighting tab?

dusk sapphire
#

do you have anything under realtime lightmaps?

frigid estuary
#

so i have this scene here, and the only thing with realtime lightmap seems to be the floor

#

but it doesnt react with any dynamic object with emission on it, no matter the component

dusk sapphire
#

i'm not entirely sure if the lighting mode matters, its been a while since I set mine up, but i have it with baked indirect

keen hazel
#

Do you have some starter tipps for me i wanna start creating worlds in blender

And i have a view questions like is der a limmited ammount of the planes or cubes?

modern wyvern
faint orchid
#

Hi, new player here. At what point do you get world creator status? and is that necessary if i want to publish a world and meet my firends on it?

short gulch
#

I think its New User that enables uploading worlds. Once you're able to upload your friends should be able to join you there.

faint orchid
random owl
#

It's a trust rank

faint orchid
#

oh thanks

short gulch
#

Yeah its when your name plate turns blue

#

Wait nevermind

#

Forgot they switched to the new nameplates

modern wyvern
#

any help pretty plz

rain shadow
#

@modern wyvern What is the setup for that?

modern wyvern
#

it is for a text, and it's a png file too, i never had any prolems, until now.. now it's doing this alot hard to see text

rain shadow
#

If its just normal unity UI text make sure you have a font selected

#

How is it a png file?

modern wyvern
#

i use gimp alot for writing things or put pictures for worlds, but again that never happen to me with text being that

rain shadow
#

And what component are you trying to display it with?

modern wyvern
#

what do you mean by that?

rain shadow
#

Like what game object do you have it on and on that game object what component are you using to display it

modern wyvern
#

oh i am not trying to put on a object i am just want to put it on the deck, something like that as you can see

rain shadow
#

So the text isn't an object in your scene?

modern wyvern
#

nope i put it as sprite (2D and UI) it normal works, but ever since i change the VRC SDK to new one it does this

compact dove
#

Once again. The Last Update (Web)/Recently Updated (Ingame), features are not changing when I upload updates and changes to my world.
I thought this issue was originally fixed. Any clue why this is happening again?

#

I made an update yesterday...

autumn umbra
#

@compact dove The same happens to me. Sometimes it works, other times it doesn't. Very strange as there doesn't seem to be any particular pattern with it

rain shadow
#

It isn't uncommon for uploads to fail to go through even though it says it worked

#

@modern wyvern Can you take a picture of the setup of the text

compact dove
#

Admittedly it's been happening for a lot longer than I posted. I'm just fed up of it at this point and wanted to bring it up once more

autumn umbra
#

No, not the uploads, it's the updated date and whether or not it appears in recently updated

modern wyvern
rain shadow
#

That is your image import settings

modern wyvern
#

oki so how do you mean the setup of the text

rain shadow
#

Yes

modern wyvern
#

how?

rain shadow
#

You showed a picture of the text in your scene

#

How is that setup

modern wyvern
#

ohh oki oki

#

H.here

rain shadow
#

That isn't what I meant

modern wyvern
#

c.can i maybe get a voice chat and stream it

rain shadow
#

I need you to click on the text and post what shows in the inspector

modern wyvern
#

so you can see

rain shadow
modern wyvern
#

Here

rain shadow
#

@modern wyvern What version of unity do you have?

modern wyvern
#

2017.4.28, cause i could not understand the new version it was hard to get know everything so i stick with the old one

bleak cedar
#

Use 2018

rain shadow
#

You need to be on 2018.4.20f1

#

It is almost identical so upgrading should not be an issue

modern wyvern
#

it was still doing the same thing with 2018.4.20 version

rain shadow
#

Likely because it kept the settings that unity 2017 set for it

bleak cedar
#

^^^

modern wyvern
#

give me 1 min so it can load up

#

oki it's soon done it's getting the old files to the new version

modern wyvern
#

and goodie great i got few error with animation missing and goshie assets destory

frigid estuary
#

I'm still mystified: My Global Illumination still doesn't work with my video screen. My worlds lighting doesn't react to the video screens emission. Any ideas?

#

Those are the settings I'm using for the Screen and the Lighting.

random sage
#

are there any better (free) tools for editing terrain? I'm just trying to smooth out some dents and stuff and its an absolute headache

#

the smooth height tool in particular doesn't seem to do anything

#

or I guess what I'm looking for is a version of the smooth height tool that does what it does to tiny bumps and stuff but to larger areas

desert python
#

never heard of such a thing, this unity?

random sage
#

yeah

dusk sapphire
# frigid estuary I'm still mystified: My Global Illumination still doesn't work with my video scr...

not sure why, it looks pretty much the same with my setup right now.
jetdogg has a prefab sample map with dynamic emissions, you want the Dynamic Theater https://github.com/jetdog8808/JetDogs-Prefabs/releases
maybe you could take a look and see if theres any differences between your setups

dusk sapphire
random sage
#

yeah it's at 100%

#

doesn't seem to do anything at all below 85-90%

#

are the editor scripts published anywhere? might try just editing the tool myself, I've already got a fixed version of the set height tool

dusk sapphire
#

not that i'm aware of. theres a nice terrain tools package from unity, but its for 2019... rip

random sage
covert hornet
#

Working with Ui, I'm trying to figure out what stops a UI button from being used when its in a different object.

#

The toggle works by itself.

#

If i have my toggle button in the UI under this gameobject, it doesn't work. However if i use

#

this one, it works. I'm really quite confused.

dusk sapphire
#

whats the hierarchy of your ui? the order matters a bit for ui, and if overhead is below post processing that might be why

#

i assume these are both under the same canvas?

covert hornet
#

Mhm, I'm trying to keep it organised.
Overhead-> Postprocessing -> Plannels -> Panel 1 -> Toggles

Did a little bit of working with it, it works its under overhead however not under postprocessing (gameobject) which im wonder why and yes it's under the same canvas

dusk sapphire
#

oh, disregard previous statement then, thats for mainly when theres overlapping elements

covert hornet
#

Mhm. That's the point, while trying to keep it organised theres alot of gameobjects. Just trying to work my way through understanding different limitations

fast elm
#

Could someone point me in the right direction in figuring out why I have no build tab?

random sage
#

you logged in?

fast elm
#

Yes.

random sage
#

no idea then haha try restarting unity or reinstalling the sdk maybe

random owl
#

Select your vrcworld gameobject once and try the control panel again

fast elm
#

I've restarted and reinstalled about 3 times so far. Second project attempt.

#

No luck, appreciate it though.

#

It has the dialogue for needing a scene/avatar descriptor when there's nothing there, but when I open the world scene, it just goes blank.

random owl
fast elm
random owl
#

Hmm okay it is what I suspected then

#

But usually it would be fixed by selecting the vrcworld gameobject once

#

That's the same reason why the control panel is going blank

fast elm
#

Yeah, I've tried different ways to see if it'd refresh it. I've redownloaded the SDK twice to make sure nothing was lost and I've deleted and reinstalled and then this is a new project I'm attempting to use the SDK on.

#

The first project was fresh too, but tried anyway.

random owl
#

Are you able to send me this project?

fast elm
#

Uh

#

So it has a booth world in it right now, but it was still doing it before I imported the world stuff.

#

So I could try another project and see if it does it before importing the world asset stuff and see if it's still doing it.

#

And could export that to you.

random owl
#

I would need the whole project folder zipped as long as the problem happens that's enough

fast elm
#

Okay, gimme a few to make a new project and import everything/set the C# settings and such.

#

Hold on, the third project may be working.

random owl
fast elm
#

Kinda oof, but lemme bring in the world asset and see if it breaks then.

#

Then I can just contact the world creator.

random owl
#

I've been wanting to find why that bug happens for months now but I have no way to repro it

fast elm
#

This is just with settings fixed and SDK imported.

random owl
#

The error comes from the collision layer matrix

fast elm
#

Lemme get the world assets real quick.

#

Yeah, I know, but at least it's not blank, so I can actually progress.

random owl
#

So if you haven't setup it yet the control panel wont be empty

fast elm
#

I appreciate your time, by the way. Fingers crossed.

#

Worst case, if you still would like the project for testing, I could DM you the old broken project. Just might see if it persists after deleting the booth assets. Not that I don't trust you, I just wanna respect the creator.

random owl
#

Yeah the assets aren't necessary at all

#

I would appreciate just getting the broken project

#

The scene itself most likely is needed though

#

As in just mostly empty with a scene descriptor

fast elm
#

Okay, it's letting me get to Building and I'm pretty happy about that.

#

Just wanted to ask about these console errors real quick.

#

These are something I can just fix in the scene right?

random owl
#

Those are normal with sdk2

fast elm
#

So will the world still function as intended or should I try to resolve these?

random owl
#

The world will work as normal it's just that the triggers don't exist in editor

fast elm
#

Gonna rar the old project folder real quick.

#

AHH Okay.

#

That makes sense.

arctic drift
#

could someone help me please? i haven't made anything for vrchat in a hot minute, but I was trying to edit a world that was a work in progress from months back.

#

the sdk doesn't work, nor does it show up at the top in unity.

#

i updated the unity version from the old one i was using, i tried re-importing the sdk, it still doesnt work or show up

desert python
#

@arctic drift no

arctic drift
#

does anyone know how to fix this? i just want to upload this map for good

desert python
#

@arctic drift is your unity acc updated? if so, make sure you put it back to 2018.4.20f1

arctic drift
#

i never used a unity account in the first place

#

so maybe that could be the issue but idk

desert python
#

you need that version, and the correct imported sdkl

arctic drift
#

i will try that

#

i have the correct unity version and everything, and the right sdk, yet whenever i import it

#

it just doesnt show up at the top

#

i dont know what im doing wrong

desert python
#

try a new project

arctic drift
#

how would i import all of the stuff thats in the map?

desert python
#

normally, (make new project, import the sdk2 first, then drag and drop your assets into the new project)

arctic drift
#

alright ill try that

#

see now it shows up at the top. interesting

desert python
#

correct

#

does it make sence now

arctic drift
#

yeah i just dont kno how i will get all my assets into the world with all of my scenes n stuff. i understand the concept of copying the assets into the new project, but what about the other stuff?

#

sorry if i sound dumb

desert python
#

grab everything from unity (including the scene) except the vrcsdk and vrcsdk example folders

#

and drag and drop

#

into the new project

#

i need less enter buttons lol

arctic drift
#

alright

desert python
#

that should work, as long as you drag all the assets and the scene all at the same time (except the vrcsdk stuff from the riginal)

random owl
desert python
#

ifg that was a problem

arctic drift
#

@desert python thank you your method worked

#

@random owl i didnt know anything about that, ill try this on the old project and see if it works

#

thank you!

random sage
#

Does anybody have a properly UV mapped cube model they could toss me? The built in unity one repeats the same texture on all 6 sides

#

(Bonus points if it's got the proportions of a game disc case but I can stretch one if not haha)

terse terrace
#

How can I have an sprite/image face the direction of the player? The few answers I found online seem to be custom scripts which I don't think custom scripts are supposed in VRChat?

random sage
#

Easiest way is probably by using a particle

#

@terse terrace

desert python
#

@random sage you tried the blender cube exported into unity yet? dk if thats any better but i do see that the unity cube acc does suck with its uvs for some reason

random sage
#

found one on sketchfab :D

#

I think it actually is the blender cube

terse terrace
random sage
visual knot
#

im having an issue with adjusting player jump height, whenever i set it to any number then go to build my world it reverts to 2

#

silly me i didnt unpack the vrchat world

terse terrace
random sage
#

well ive got like a 20 thousand particle weather effect and still solid 90fps (in desktop granted) so I reckon particles aren't much of a thing to worry about

#

though if you're worried about it you could crank up the lifetime and lower the emission rate way down

#

since you're really only after a single particle

terse terrace
#

Ah okay cool, I'm pretty new to unity and vrchat world building, I've been messing with stuff on and off for a little while now, particle systems I just started learning a few days ago actually.

random sage
#

yee whole lot of stuff to learn, Ive been in the same boat this year

#

just wait til you start trying out udon >:D

terse terrace
#

Yeah Udon had just come out a few months when I started exploring it so I started learning SDK2 as more materiel for learning it was available, Now that i feel like I have a grasp on a lot of it I started tinkering with udon a bit and really see the potential.

random sage
#

mhm unless you're looking at trigger/action stuff basically any info for sdk2 still applies to sdk3 worlds

terse terrace
#

Again thank you a bunch for that, it's exactly what I was looking for, just tested it in VR and it works nicely.

covert hornet
#

Postprocessing is working in unity, it's not however working in game. In one scene it works, in the other it doesnt. Any ideas? I simply compied the assets from one to another

near escarp
#

Make sure the camera is set as reference camera in vrcworld

covert hornet
#

Same settings between one scene to another, I'ma have a look into the different layers to if theres anything that different.

#

I'm wondering, could it be possible since the world was uploaded with a quest version? * as in being a issue with post-processing on the windows version

random owl
#

I don't see your scene descriptor in those pictures?

covert hornet
#

Oh!

#

I'm facepalming right now.. Didn't properply read what Ruuubick said, Thanks you two. Completely forgot about the reference camera on vrcworld component

keen hazel
#

can someone say me the diffece between SDK2 and SDK3 Worlds?

random owl
#

With SDK2 you use triggers to make pseudo logic to run your world functions

With SDK3 you use Udon which is basically a programming language to make your world functions

bold ibex
#

hey how do i make my model animate in my world

bold ibex
#

For some reason I can't upload this world even though i have before, the vrc upload screen doesnt show up for some reason

random owl
#

That's after you did build & publish right?

bold ibex
#

Mhmm

random owl
#

If you scroll down in your hierarchy is the upload dialogue there?

bold ibex
#

Ill screenshot it for youuu

random owl
#

Show me the settings on your main camera

bold ibex
#

oohhh the depth was at 100 LOL 💔 that fixed it

random owl
#

Yep 😄

bold ibex
#

Hah thank youu ❤️ uvu

random owl
#

No worries

bold ibex
random owl
bold ibex
#

how would i do that

#

i tried a lot but i just cannot open it

random owl
#

You aren't really showing in your picture what file type it is so I can't really tell you much
Usually you would google "how do I open a x file" with the x being the file extension
And to get it working in unity you would google "convert x file to fbx" for example

elfin aspen
#

Does anyone know how to make worlds? If so can you help me? Idk where to really put this msg so sorry if anyone gets triggered

#

I’d like to recreate my irl apartment for my long distance boyfriend so we can hang out in it. I just don’t know where to start

desert python
#

@elfin aspen i suggest finding tutorials on how to do a scan, or learn how to extrude in blender to make the apartment first, then import whatever option you want into unity and go from there

#

or you could commision someone to recreate your apartment

elfin aspen
#

That would probably be pricey

desert python
#

i suggest doing one of the options i suggested before

elfin aspen
#

It would be easier to commission it honestly

desert python
#

most likely

wise cobalt
#

Trying a world update, but it's stuck on 'cleaning up previous version' any advice?

sacred warren
#

Been trying to upload a world all night, keeps failing on "Couldn't verify upload status: Timed out wait for server processing"

#

Which is infuriating as it partially broke the first time and the world image is a mess, so given how you basically have one shot at a world getting noticed, means it'll be buried (as a world in labs never shows up anywhere again after the initial upload).

desert python
#

@sacred warren did you log out mid upload?

arctic drift
#

does anyone know how long a community labs world takes to update? i joined my world, and my new changes havent seem to update yet

random owl
arctic drift
#

yeah it took a few mins but it finally updated. thank you !

random owl
median egret
#

Did anyone know if a window rain shader that works well?

sacred warren
#

@desert python No, lol. @random owl Could be.

cobalt steppe
#

@bold ibex Did you ever figure out your black world issues? I'm having the same exact issues atm and I'm at a loss.

random owl
cobalt steppe
#

@random owl Its a world that I made and its uber simple, nothing fancy or complex. But I cleared cache, new world ID and its still happening. Toolkit debugger doesn't tell me anything good, nothing that stands out. The one world is jetblack and and I can't see anything ,nto even the menu.

random owl
#

!outputlog

tawny lilyBOT
#

You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

random owl
#

You can check your output log to see if anything weird is happening there

#

In the case you replied to trying to join their world myself it didn't black screen and the issue got cleared by them just uploading to a different id

#

And there's always the general server issues going on right now because of the holidays happening

#

If you aren't sure about things you can dm me the world id and I can go have a look myself in couple hours when I have time

peak shell
#

anyone know how to run chair animators on av3 avatars?

final pine
#

Hey guys, just wondering if anyone has or knows where i can get a deck of cards prefab for worlds? would it be for the sdk 3?

glacial lotus
#

anyone know for a generic avatar to slap into unity to judge the building sizes from? 😛

dusk sapphire
#

in vrchat examples/examples2 theres a tutorial avatar thing you could probably use as a rough estimate

#

its about 1.8-1.9 ish m i believe?

sinful moss
#

Anybody have a speed answer for me on what the difference between player and playerlocal are for collision layer settings?

glacial lotus
#

downloaded this lol

sinful moss
#

The 1,1,1 scaled cube is about 1 meter. (when scaled to global)

#

assuming you haven't messed with settings

glacial lotus
#

ahh i know its just nice to have a visual representation

#

easier to tell if it looks right

cobalt steppe
#

@random owl New world ID completely fixed it. So F'ing weird. Thanks!

twilit bronze
#

Hi. I did try to Google first. Is it possible to make draggable object also resizeable with two hands? Or any other natural way for resizing?

opal mica
#

Hey Im looking for a shader that will make everything invisible other than the skybox. anyone help?

remote vigil
#

The volume slider reacts to my movement, even while not selected

random owl
remote vigil
#

interesting, i'll check it out

plain eagle
#

ah sdk2 for worlds still work?

random owl
#

It works but it won't get any new features anymore

plain eagle
#

thats fine. been wanting to go back from udon to sdk2 until i learned a little more. dont need many features atm lol

raw siren
#

cant get video player working

desert python
#

@raw siren did you set “allow untrusted urls”? or in a country that follows the correct viewing description?

raw siren
#

is that a thing and im legit just just using old seananner youtube videos so idk

#

oh that

#

its checked in safety as allowed

#

im using iwasync video player ive tried 2.3 adn 2.1 neither are playing anything

untold gazelle
#

I have a question. Will audio sources work on android builds?

raw siren
#

no

#

quest users cant hear audio

#

atleast i think thats the case

untold gazelle
#

ok

desert python
#

android can use audio sources, just not visuals

#

@raw siren may want to try the hangout video player, that player is a bit wonky imo

raw siren
#

i got it working

desert python
#

thats good

bold ibex
#

how would i make it so appon spawn the player is forced to sit on a chair so can play animation then disable chair

lyric acorn
#

I get frustrated at times, I really want to create an assortment of worlds but I just can't get the technical talent to pull it off. Best I can do is an avatar dumpster of a world. I have so much respect for those that can actually create a visually respectable world.

golden storm
hazy pebble
#

I am trying to create a solid sphere (one that avatars can't go through). I've added sphere colliders, mesh colliders, it also has rigidbody (and the vrc pickup script - for picking it up), but none of it seems to be doing the trick of making the sphere solid. 😢

random owl
#

You really should not add both mesh collider and sphere collider at the same time remove the mesh collider

#

The collision with players will depend on which layer the object is on

hazy pebble
#

Thank you, will do that - I'm obviously a newbie, making my first very simple world, I'll try to figure out the layers and get back to you if I run intop trouble

random owl
hazy pebble
#

thank you

#

I had it on the pickup layer (!)

#

Building and testing now.

random owl
#

When you add the pickup script onto a object it switches to the pickup layer automatically

hazy pebble
#

Will I loose the ability to pick up, since the object is no longer on the pickup layer?

random owl
#

Nope

hazy pebble
#

ok, perfect 🙂

#

Perfect!!!! It worked! thank you so much!

golden storm
random owl
golden storm
random owl
#

Your bakery is erroring out because the unity auto upgrade wasn't run on it not from the world tools

#

Press this

golden storm
#

Ah, okay!

#

It isn't allowing me to click it

random owl
#

🤔

#

Is it grayed out?

#

Or just nothing is happening

golden storm
#

Grayed out, and when I click nothing happens. Hold on let me try again

#

Yes, ^ same thing

random owl
golden storm
#

Okay, I'm going to do this, thank you. I was scared and clicked No Thanks the first time I seen this.

random owl
#

Bakery is developed on unity 5.6 so it needs to run the api update to work on newer unity versions

golden storm
#

Ohhh ok

#

Thanks very much, this fixed it.

primal sentinel
random owl
primal sentinel
#

public

random owl
#

Hmm then it might be a bit harder because otherwise I would have just recommended uploading to a new world id

#

What's the world id?

primal sentinel
#

wrld_9f5f8643-6d09-4343-b582-a61903b3c74e

random owl
#

Also can you copy paste the errors from you console for me

#

Related to the upload

primal sentinel
#

alright give me a sec

random owl
#

Oh this one might actually be a warning

#

"Error: Failed to delete previous incomplete version!"
"Asset bundle upload failed: Failed to delete previous incomplete version!"
Logs that have those strings in them is what I'm looking for

primal sentinel
#

ApiFile file_a8a42cd7-ea04-4dfa-9692-0dff0b67073a: Error: Failed to delete previous incomplete version!
Cannot delete against anything but the latest version of this file˸ 91‚ 88
UnityEngine.Debug:LogError(Object)
VRC.Core.ApiFileHelper:Error(OnFileOpError, ApiFile, String, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:1425)
VRC.Core.<UploadFile>d__22:MoveNext() (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:422)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

#

this?

random owl
#

That should do yeah

primal sentinel
#

Unity package upload failed: Failed to delete previous incomplete version! (C:/Users/troy4/AppData/Local/Temp/DefaultCompany/PsychosWorld/wrld_9f5f8643-6d09-4343-b582-a61903b3c74e_88_2018.4.20f1_4_standalonewindows_Release.unitypackage) => [id: file_a8a42cd7-ea04-4dfa-9692-0dff0b67073a; name: World - PsychoUpdatesWorld - Unity package - 2017․4․15f1_3_standalonewindows_Release; mimeType: application/gzip; extension: .unitypackage; ownerId: usr_397eea09-2fd4-4ae3-bbe4-b25a05cdc311]
UnityEngine.Debug:LogError(Object)
VRCSDK2.<>c__DisplayClass34_0:<UploadFile>b__1(ApiFile, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs:264)
VRC.Core.ApiFileHelper:Error(OnFileOpError, ApiFile, String, String) (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:1427)
VRC.Core.<UploadFile>d__22:MoveNext() (at Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs:422)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

#

i think this is a diffrent one aswell

#

just in case u need it

random owl
#

I'll dm you

primal sentinel
#

alright

true tendon
#

Pretty sure i should ask here, even though i am using the SDK3, i am still using the "Animator" which i believe is also in VRCSDK2.

So simply put, how do i make a character in a Station lay down? I tried assigning the Animation Controller with the Animator "Entry -> Laying -> ...". I don't know what to put in the "Laying" state. I tried things like proxy_low_crawl_still but it just makes it do the animation as if you were crawling, not as if you were laying still. I also tried proxy_idle1, idle2 and idle3, but they result in either a T-Pose or just normal standing. I didn't find anything on the internet, other than the possibility that the Author of the Avatar might have assigned the wrong Animation. Since it isn't my own Character i can't check for that, but my question just is, did i use the right State or if i am doing something entirely wrong

#

This is the Station script, linking to the "Laying" anim controller (which i customly made, hence the name)

magic plover
#

(Looks like corruption on the server side. Can upload a forked new copy and even update that fork but switching the blueprint back it keeps breaking) Very frustrating.

grim mortar
#

For some reason my avatar just falls through the floor continuously for no reason when I test my world

dusk sapphire
#

you need a collider on the floor

grim mortar
#

How can I set that up

dusk sapphire
#

what is your floor right now?

#

you can add colliders to existing meshes by just adding a collider component

grim mortar
#

I’ll have to deal with this tomorrow

#

And will objects already have a collider

dusk sapphire
#

if your floor is just a flat plane, you can just add a box collider and it should scale to its size

grim mortar
#

Or no

dusk sapphire
#

if you made the objects in unity, they should have a collider by default

grim mortar
#

What about imported models

dusk sapphire
#

if you're importing meshes, you have to add the collider components to them yourself

grim mortar
#

Okay

#

Is it hard to add collider

dusk sapphire
#

just a few button presses

grim mortar
#

Okay

dusk sapphire
#

quite literally, add component, search for collider, and add them

grim mortar
#

Also, should my world be a certain scale in order to not be giant

#

If i am importing mesh

dusk sapphire
#

the default unity cubes are 1m x 1m x 1m

#

really depends on what your settings were in blender or where they were made when the original model was made

grim mortar
#

Should I just keep testing and scaling until it is right

dusk sapphire
#

just change the import scale on the model or just scale it accordingly

grim mortar
#

Okay

#

The latter is easier and quicker

#

And I can always use a model for scale to see what size works

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Like a character model

#

Right?

dusk sapphire
#

yea

grim mortar
#

Alright

twilit bronze
#

What about channel for world sdk3 questions?

spring linden
#

are collisions in the current version of vrchat better than befor? it's more than one year ago i tried to create a game world what is like rocket league on ice, but because of the bad synchronization of collisions it was not possible, but i would like to work again on it if its better now... so have someone knowlegde about it?

grim mortar
#

how do i add collison?

#

nvm

#

should i use mesh colliders or box colliders?

grim mortar
#

?

#

are mesh colliders performance heavy?

random owl
random owl
grim mortar
#

alright

#

how do you set a skybox?

random owl
#

It's in the lighting window at the top

#

Realistically you could also google simple questions such as this

grim mortar
#

okay

bold ibex
#

how do i do a 2d mirror with a 'custom' mirror aspect ratio?

#

'size' scales it on both x and y, but I want it to be scaled on just x

#

if i set a trigger to always. does that mean that if somebody joins while the trigger is activated, the trigger will still be activated along with its counterparts for that newly joined player?

random owl
random owl
# bold ibex if i set a trigger to always. does that mean that if somebody joins while the tr...

https://docs.vrchat.com/docs/trigger-broadcast-types
Always is usually a pretty bad idea should preferably use AlwaysBufferOne

bold ibex
#

i'm about to test it, but i'm guessing the output would need to be cropped

#

maybe probuilder might actually work well for this since i can edit its uv

#

@random owl so instead of setting it to always i should set it to always buffer one?

random owl
#

Generally yeah

bold ibex
#

also when i add the setgame object active to a trigger and add a object to that trigger, then go ingame and trigger it, the object does not become active. am I not supposed to add 2 actions in one trigger?

random owl
#

Show pictures

bold ibex
random owl
bold ibex
#

oh

#

so it seems that was my issue

#

one last question tho

#

how do I make it to where when a player runs into an object, that triggers a series of events?

random owl
#

As in runs inside of it or runs into it?

bold ibex
#

considering the player will have to run either into it or inside the object, whichever one works better

random owl
#

Well both works I'm just wondering which you want since you would need to do different things for them

#

Like do you want a invisible collider that triggers something when a player runs into it?

bold ibex
#

yes

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that one

random owl
#

Important parts marked with red

bold ibex
#

thank you

#

first person that didn't ignore my questions

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i appreciate it

#

ah shoot

#

last question

#

how do you make an object move back and forth without and bones?

#

like just cycle through doing that

random owl
#

You just make a animation of that happening

#

This video would show that as well

bold ibex
#

thanks

bold ibex
#

thanks 1, i wasn't aware that the camera 'bounds' conformed to the aspect ratio of the render texture

#

all good now

heady pivot
#

Can someone explain to me how to set up a screen for youtube videos with sync and how to make buttons that will okay certain youtube videos when pressed? I would like to make my own karaoke world.

grim mortar
#

how would i make a simple mute/unmute audio button and have an audio player for music in my world?

desert python
#

@grim mortar im not one fot sdk2. but if you have an audio source play music, you should be able to toggle it away using just a normal toggle button of some kind

grim mortar
#

okay

#

yeah, i haven't messed around with triggers in a while, so i just needed someone to refresh my memory

desert python
#

I don’t know where triggers come from in sdk2 sorry, just the general stuff

grim mortar
#

why is my audio in my world so quiet?

#

how do i make it reach farther and loader?

#

nvm, my headphones was quiet

desert python
#

is your game world audio set to 100? you had a small room so you shouldnt need to make the bubble biggere

#

lol

grim mortar
#

but i want it to reach the entire room, it doesn't reach very far

#

how would i make the range bigger?

desert python
#

change the max distence to a farther distence, and do the same for the minimum

grim mortar
#

where do i find that setting

desert python
#

3d sounds

grim mortar
#

?

#

what

#

where

#

?

desert python
grim mortar
#

what does that do?

desert python
#

changes distence, are you unable to hear it in the corners of your world?

grim mortar
#

no, i can hear it everwhere

desert python
#

ah, then youd want to

#

shrink it?

grim mortar
#

i want to hear it everywhere

#

i can hear it everywhere

#

i figured it out

desert python
#

good job 👌🏻

grim mortar
#

i'm going to upload my world now

desert python
#

ok

grim mortar
#

how do you make a newline in your description of your world?

#

?

desert python
#

what?

grim mortar
#

how do i make a toggable mirror?

slow cradle
#

Got a quickie of a question. So I've got invisible walls assigned on the collision matrix to prevent certain objects from passing through. But the players can drag the objects through said walls. What can I do to prevent that?

near escarp
#

You can call the action Drop on the pickup if the players go through that layer

#

OnEnterTrigger > Drop

slow cradle
#

Clever. Thanks bunches. <3

peak shell
#

anyone else find out how to use sdk2 animations that play on chairs work with SDK3 avatars?

drifting yacht
#

Rediscovered a problem today where a UI canvas can only be interacted with by Desktop users, not VR users, I've experienced it before, but forgotten my solution.

I've done a check for regular errors but no luck. Raycasting and VRC UI elements are just fine. All I did was remove 1 UI element (a button).

Anybody stumbled upon this?

void bison
#

Hello, I would like to add a crystal or something on the head of the master player of my map, does anyone know how?

balmy mirage
#

i got this error trying to upload my world

#

NullReferenceException: Object reference not set to an instance of an object
VRCSDK2.RuntimeWorldCreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs:82)

#

how do i fix it?

#

please ping me if you can help. i have this server muted for everything else so my phone doesn't explode from notifications

random owl
random owl
crude garden
#

If it was working fine 2 days ago, chances are YouTube did what YouTube always does and changed something that requires a update to the yt-dl program.

random owl
#

Working for me rn

#

Might wanna check if youtube-dl itself is working for you currently

crude garden
#

livestreams have nothing to do with yt-dl

random owl
#

Youtube-dl handles livestreams as well

crude garden
#

make sure the video you're trying to play is working fine in your normal browser to (location blocked content)

random owl
#

But handles them completely differently than youtube videos

crude garden
random owl
crude garden
#

It did get erased quite early one

#

It's essentially the same as double posting

#

see Rule 15

#

That's btw not how censorship works. cirHuh

random owl
#

Did you actually try using youtube-dl from the command line?

#

Because these nothing broken for me currently

#

lol

bold ibex
#

the collider trigger thing you told me yesterday doesn't work

random owl
#

Show a picture of how you set it up

bold ibex
random owl
#

Do you have the action setup properly?

#

Also not really sure where that is but that scaling looks worrying

bold ibex
#

why tf is that always the thing that I f up

random owl
#

😅

#

Well remember to check it next time 😄

bold ibex
#

also the reason it is scaled like that is to make sure the player doesn't miss it on the track

random owl
#

Yeah def can't miss that

bold ibex
#

I though it did not work because I couln't hear a sound, turns out the sound was too quiet

#

so thats why I did not think that it worked

#

also yt-dl is working fine for me

random owl
#

I don't think they are gonna listen 😅

#

Where did anyone ask you to update it manually?

#

You have a issue that's only happening to you and you are asking the devs fix it without providing any info on whats causing it and not doing my simple troubleshooting step I asked you to do

#

That's not really updating youtube-dl? That would just show where the problem lies.

#

I can give you the full instructions just give me a second to type them up

#

Just gotta first remember where the youtube-dl exe was stored nowadays

#

Okay then I can just give you the rest of the instructions

#

This isn't really something for everyone to do

#

This is just to troubleshoot what's happening to you

#

But if vrchat devs need to fix it this will give them the cause of the issue

#

They can't fix something without knowing what to fix

#

But what I would like to do is go to the folder where youtube-dl is stored for vrchat
Shift + right click there and then select open command window
Then in the command window that's navigated to that folder run "youtube-dl.exe" + any youtube video url

#

Oh wait I forgot the parameter there

#

No wait that's right I haven't used it from the command prompt in a while

crude garden
#

one has nothing to do with the other

#

just cus youtube doesn't work doesn't mean all platforms dont

random owl
#

The thing there is youtube and twitch are a completely different thing with how they are handled

#

With the amount of random issues that youtube causes because they either decide to rate limit you from youtube-dl randomly you can actually get banned from the youtube-dl repo if you make issues about it

crude garden
#

And what they want you to test is if it generally doesn't work or if it just in game doesn't work.

#

(by trying the same youtube video inside a player and ouside though command line)
Cut out factors to isolate the source.

random owl
#

Running youtube-dl from the command line will give us full vision on what's happening behind the hood

#
#

You can see how massive both are and how they both have completely their own handling for it

#

So twitch working doesn't mean there isn't a problem on how youtube is handled

#

Not to mention how this isn't really an official way to download from youtube so million other things that can happen to only a subset of people

bold ibex
#

I require assistance

#

for the same thing

random owl
#

What is the same thing?

bold ibex
#

the collider triggger thing, but different in how it is setup

random owl
#

Gonna need a bit more explanation for that

bold ibex
#

I know, gimme a sec

#

so I have a enter collider checkpoint system setup, and this is the first collider which is supposed to enable the second collider

#

once this (being the second collider) is activated, once the player goes through it it should activate these things

random owl
#

Yes this confirms it's something on vrchats side and not in youtube-dl itself, so next looking at your outputlogs from trying to play a youtube video in game would be good to know what's wrong

bold ibex
#

but the second collider doesn't activate or deactivate anything

#

setup to be a checkpoint system so players cant just turn around on the track to count as a second lap

random owl
#

I did give you the next step to the troubleshooting nothing can still be fixed without finding the cause

bold ibex
#

hlep

dusk sapphire
#

youtube working just fine in bedroom theatre for me lol

random owl
#

I tested bedroom theater as well it was working fine

dusk sapphire
#

works for me

random owl
# bold ibex hlep

Well your triggers seem fine so you would need to again look at your actions you run on them properly

dusk sapphire
#

do other sites work for you? sometimes you get dynamically assigned an IP that gets rate limited on things like youtube because that ip may have been abusive etc

#

youtube in particular has a pretty complex system, and video end points are unique for each user that requests the page

desert python
#

what have ive been reading?

bold ibex
#

bruh getting this collision system to work is just suffering

#

ok doing that now

random owl
#

@rare bobcat like I said the next step would be to go trough your in game output logs when trying to play a video to check for the issue now that we confirmed that youtube-dl works fine from command line. But if you don't want to do more troubleshooting I won't bother you anymore. The devs still won't be able to fix a issue in something that is working for everyone else and hasn't been reported.

dusk sapphire
#

just dump your log into https://nyanpa.su/vrchatlog/ and look at the error/exception summaries

#

if a video fails to play theres usually an error or something

#

i suspect its going to be the rate limit/access denied thing from youtube

random owl
#

Well that's pretty important info, and looking into the output logs we could find why that happens

#

You know if you've mentioned that part before I would not have done the youtube-dl troubleshooting at all

dusk sapphire
#

thats a bit odd to load the first frame and stop

#

issue with decoding the video stream?

desert python
#

i mean, most sync players ive seen have that problem, but normally fix after wards

bold ibex
#

welp, figured out the issue

dusk sapphire
#

so i take it other videos work?

#

that rule out things like issues with the cache for video files

#

or maybe not?

#

if direct mp4 file links dont work, thats a candidate

desert python
#

were they blocked or age restrict in any form?

#

do you have to pay?