#world-development

39 messages Β· Page 58 of 1

random owl
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But the easiest thing to verify is to just try running the youtube-dl exe from command line and see if that runs

foggy frost
#

lemme try another player real fast

desert python
#

good idea

foggy frost
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tried to join another world and the game crashed dope

random owl
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Literally nothing in this message makes sense when last time youtube-dl updated was around a month ago

desert python
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not the plugin

random owl
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Well can you explain this "rendering protocal" you are talking about

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And what kind of updates was made on it

foggy frost
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lemme try another

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uh went to the room of the rain and then i got the player to work there

random owl
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Hmm room of the rain is still sdk2 since I last checked

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Your picture seems to be the udon sharp player right?

foggy frost
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yes

random owl
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Well if youtube-dl is otherwise functioning fine not quite about that

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You might have better luck asking in merlins discord about it

foggy frost
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will do

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yeah its something on my end my friend uses the ssame player in his world and it worked

desert python
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oh yea, i had to make changes to that vp to get it work after the update

foggy frost
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@desert python how so? what did you change

desert python
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not sure exactly, all ik is that is what occurs now due to the changes

foggy frost
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@desert python @random owl i know this is a dumb question but could my cache be effecting it?

random owl
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Shouldn't be a cache issue when you can use other players fine and the error is about rate limiting

desert python
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no, your cache shouldnt effect it. what i mean by cache is what the cache is in the servers

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also, just discovered the half res problem with the video players if anyone gets the problem again

foggy frost
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yeah i think it could be the playlist I have on the first slot of merlins player bc i played a video and it worked @desert python

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yup video is unavailable smh

desert python
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thats good

foggy frost
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makes sense given it was a juice wrld unreleased playlist

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thanks for the help appreciate you both @desert python @random owl

mild python
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Anyone know the reason this may be happening?

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Looks good in the editor but after publishing the mist breaks

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World is still running on SDK2 if that helps

desert python
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you bake it?

mild python
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It was working before but I'm guessing one of the updates broke it

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I dont think I did

desert python
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bruh, try that and see if the trees stop soaking up the light

mild python
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Oh

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The lighting was baked yeah

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I mean the particle system, the mist, that's what's breaking

desert python
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ah i see, well then im not an expert on particle systems sorry

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just lighting, and ik lighting can do that exact problem you have

mild python
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no worries, I appreciate you tryin' to help!

blazing crescent
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i got a world up an running can i show it off

wispy cloud
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If those are particles then it looks like their rendering mode got set to either world or local. Setting them to View and disabling roll for VR players should fix that issue if I'm not mistaken @mild python If it's set correctly then I'd double check to make sure that your world is properly uploading changes by checking console errors and such

upper pendant
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Updated my world now I can finally go take a nap

bold ibex
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Is there an object within the SDK that prevents portals from being dropped in a certain area?

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Cause I want to help optimize a certain map to prevent people from dropping portals in a narrow staircase.

stuck crown
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How do i update the sdk in an existing world?

bold ibex
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what's the defacto stream player for SDK2? I removed one from my world a while ago but would like to add one back, and hopefully whichever player is the defacto one will not have the problems that the last one had

left thistle
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Anyway i can have a mirror show everything but particle effects that are within the world?

analog tangle
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Anyone know what's up with vrc trigger buttons not working? When I load my vrchat world in desktop mode, I can interact with a vrc trigger button no problems, but when I load the same world in VR, the buttons don't work. it's not that I can't click them it's as if they don't exist. when I raise my hand over where it should be, there is no blue outline or use text, and no function as well. Is this some known bug, and is there a workaround to get it to work?

near escarp
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Do you have colliders around those areas where the buttons are in ?

analog tangle
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yes, and they function exactly as expected in desktop mode, but not in VR

wispy cloud
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@left thistle Put all particle systems on a specific layer and then exclude that layer on the mirror. Making sure that the particles are set to View render mode would also make them invisible in mirrors since they'd be flipped backwards (unless they were double-sided shaders)

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But using the first method would actually prevent them from rendering in the mirror so would be more performance friendly and is recommended anyways.

simple bone
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Im having an issue with a world i just created
Everytime i try to join it, it will do a load loop like 4 times and then force me to join the main vrchat hub thing
I added all the requirements for a world but it keeps doing this and i dont know why

random owl
random owl
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Is your world supposed to be 110kb?

near escarp
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110kb lulw

simple bone
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its literally a new world

random owl
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Well in that case yeah

simple bone
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just a cube and a scene descriptor and sum stuff

near escarp
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Try an example scene from the sdk instead

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see if that works

simple bone
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alr

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Building and testing now

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Nope

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The issue is still there
Game does a loop 4 times and sends me to the main vrchat hub

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@near escarp

near escarp
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Sounds like a issue on your side in that case, i'd email the support with your outputlog

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!outputlog

tawny lilyBOT
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You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

simple bone
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wait

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Can I use Unity Hub for the worlds or not?

random owl
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Yeah?

simple bone
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i was wondering if that couldve been the case

random owl
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If you are just trying build & test though

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Pressing the top auto fix in the world debugger might fix it

simple bone
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ok

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@random owl thank you so much

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that fixed it

random owl
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Gotcha should have thought about it when first seeing the picture but I haven't slept πŸ˜„

simple bone
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oof

mild python
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If those are particles then it looks like their rendering mode got set to either world or local. Setting them to View and disabling roll for VR players should fix that issue if I'm not mistaken @mild python If it's set correctly then I'd double check to make sure that your world is properly uploading changes by checking console errors and such
@wispy cloud Thank you so much! I'm going to try that once I get home

verbal breach
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I'm having a problem with my world, I have an audioplayer but the music doesn't play once I enter the world to test it

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and I tried putting the audiolistener both in vrcworld and in the water prefab, and none of them worked

golden storm
verbal breach
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Well, I actually deleted the object and make a new one and suddenly worked

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Then I had to change the water and delete the mirrors because for some reason the reflect material started failing

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but it works now

pastel coyote
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How can I get an object to spawn locally? the RPC doesn't work and spawnObject only seems to work globally

manic raft
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How do I fix the virtual keyboard typing double characters when in seated mode in desktop.

bold ibex
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Why do this happen?? It's not the first time the friggin control panel has gone missing

near escarp
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console errors

bold ibex
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Yeah I deleted VRC values in regedit to fix it

random owl
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That won't really fix any possible issues inside your project

bold ibex
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Well it did

random owl
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Yeah in some cases it can depends on the issue

bold ibex
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Deleted the SDK files from lΓ© folder, incl. meta file and then flushed my regedit for VRC files in Unity

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worked <.< for now

random owl
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Did your unity crash before that happened?

bold ibex
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Nope

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I loaded some plugins and then it happened

random owl
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If just that fixed it usually also just pressing right click reimport on the vrcsdk folder would fix it

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Highly depending ofc

bold ibex
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Welp

random owl
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Hard to say after the fact ofc

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But it's a possible easy fix

bold ibex
pliant wigeon
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Is there a way to delete parts of walls? For example if I had a wall in my world editor, If I wanted to place a window in that wall is there a way to do that?

opaque finch
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Is there a way to trigger audio in an animation and have it behave like a vrc AudioTrigger?
I'm trying to have a wing flap sound play, and I can't disable the audio source in the animation because the sound would be cut off prematurely by the time the next cycle of the wings flapping. The behavior of AudioTrigger is what I'd like to have happen, but is there a way to replicate that in an animation?

bold ibex
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Anyone have the updated iwa video player prefab?

bitter idol
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What determines when and if a world gets out of labs
I published my world to labs 3 days ago and it's taking longer than my previous worlds despite having double the views almost 600 now when I got my last one public at 300 after 2 days

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PS I love the glitch where sometimes a world never leaves labs despite thousands of views and months going by (my friend has that) so that's cool

bold ibex
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I've imported the HangoutPlayer into my project but can't pull it into the scene

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very strange

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nothing in the console

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downloaded a different one and same issue

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i can pull other ones in

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what is happening?

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opening an example scene, it says 'missing prefab' in the scene

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I'm guessing it's because the unity version of this project is outdated

bold ibex
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yes

bold ibex
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now i'm getting the reverse issue 😳

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many of the prefabs in the world are now 'missing' with the error above

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googling it brings up some results but no solutions

bold ibex
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i removed probuilder and progrids and restarted and now it's processing all the files in the project so hopefully that was the issue

verbal breach
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anyone knows why this is happening?

I'm allowed to publish worlds and avatars, I have been doing it for a while, but now the tab doesn't appear

bold ibex
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does it show 'build ___' under 'VRChat SDK' in the nav?

iron gale
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preparing for upload

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unity dead

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when i upload

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anyone knows why this is happening?

vale smelt
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So recently i created my first world, and I uploaded it, realized there were some problems, deleted the world, and re uploaded it, but now when i try and join the world it loads, and when i press go it just goes to another loading screen and it loads into my home world. Anyone know the fix?

random owl
# iron gale

From that error it's as if your pipeline manager is broken might wanna check it and try to detach the id

vale smelt
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does anyone know how to make a button that turns on and off post processing effects?

near escarp
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same as any other button but make it turn on/off the post processing volume

vale smelt
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oh ok thanks

eternal galleon
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Im having an issue when I open my worlds sdk and then it starts to slow down and takes over 10 seconds to register a click.

near escarp
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how big is your project folder ?

eternal galleon
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4gb

rain shadow
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@eternal galleon You mean starts to slow down when trying to use the VRC SDK build panel?

eternal galleon
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only that panel

rain shadow
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@spark bolt Totally not the place to ask

spark bolt
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a

vale smelt
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how would you recommend going about disabling your mirror whenever someone walks a certain distance away from it

halcyon wren
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is there a way to exclude a specific object from being affected by post processing

near escarp
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nope

spark bolt
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Is it possible to disable an entire room when you leave it via use of a trigger? Basically make it de-render when you're out of the trigger, and render when you're in the trigger.

near escarp
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You just disable the room object, and anything inside the room should be children objects

supple drift
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Ideally you'd wanna use Occlusion Portals for that instead of triggers though because you could run into issues if you locally disable game objects that do broadcasting/synced stuff

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I guess you could just disable the Mesh Renderer components on the objects too

spark bolt
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working on it tho..

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Hrmm, I think I'm doing it wrong..

soft zephyr
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What's the simplest way to make health bars with UIs?

spark bolt
soft zephyr
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i have yet to find one for that specifically @spark bolt

supple drift
supple drift
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  • change layer to PlayerLocal only
verbal stream
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what unity do I need for worlds?

past wave
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same as avatars, 2018.4.20f1

verbal stream
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Well, for some reason I cannot move my camera around, can only look around

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Why is this?

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I can turn and look around, I cant move around if that makes sense

past wave
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do you know the unity camera movement controls?

mint steeple
near escarp
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you should use basic tutorials to avoid very simple issues like that

golden storm
mint steeple
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ok cool

stiff badge
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for some reason when i press build and publish.. the window appears but its stuck on default and i cant change the values and name, or anything

sharp bloom
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i have no idea what i did

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i am just trying to upload my map right now so i can check how it looks in vrchat

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suddenly i have new ui that isnt asking community labs and im thinking its for trusted users or something

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yet i cant upload since upload button does nothing

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nevermind, issue seems to be that i just had an avatar in the scene that had its own vrc describer on it, just had to remove it to get the proper upload ui

iron island
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until now, i still fail to migrate my world from 2017 to 2018 πŸ₯²

fathom plinth
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Hi people, I want to create a world for a school project but since I am a new user of VR Chat it doesnt allow me to upload any worlds. Can somebody tell me if there is a way for me to gain acces to this function? And if not, is it common that other users upload my world for me?

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I can create the world in unity and I have the right vrchat packages installed, it's just that my account doesnt have acces to upload

warm rose
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morning I just tryed to update an old world to the newest SDK and I am not getting anything from the SDK to show up its saying no scripts on my items that has vrc triggers

golden storm
fathom plinth
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@golden storm aight, not really great for new creaters is it

bold ibex
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question, is there a somewhat understandable tutorial for how to make cars on a world?

short gulch
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I would use a prefab as a base if I were you. I can't remember the name of the person that sent me theirs but I found it to handle more like an actual car than any of the other publicly available prefab. I'll try to find a link to it

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Unless you want to go the extra mile and make your own from scratch that is.

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@bold ibex

bold ibex
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thanks

golden storm
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i think its the standard assets, i'll double check

short gulch
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Oh yeah you're going to need to import the standard assets too. Forgot to mention that 😬

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Its dependant on them

bold ibex
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Still learning how to do all of this stuff as I go on.

ocean jackal
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Having a problem getting into my test build for my new world. Every time it tries to load it just quits and begins loading my home world instead. Also when I try to just publish it and test it that way this pops up.

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how does one compile the scene is what I need to know I suppose

random owl
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Errors stopping the scene from building check your console afterwards

ocean jackal
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it was a lighting addon I got from the asset store that caused the issue

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okay I tried again and it's for some reason working

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I'll take it

woven cosmos
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Can anyone guide me in the right direction on how to have chairs with different poses?

warm rose
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Is it possible that i can get some help? Haveing trouble on updating the vrc SDK in a project that was last updated a year ago, i did what the help page said to do and now its not showing any scripts

random owl
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Check your console for errors

warm rose
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It said something about sdk shaders i am not at home right now but here in about an hour

random owl
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Ok

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Well I can't really read your mind for what that was

warm rose
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I'll look when i get home

random owl
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Alright

tribal lake
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so if i click Build & Test under VR Chat SDK tab, it loads up VR Chat, but doesn't take me to my new world im working on. it like jitters then loads me into default world

random owl
random owl
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Looking at that firstly I'm worried for your world performance

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Second I would press that top autofix and check your console for why your build is failing

tribal lake
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uh why's that? and sorry im new to all of this. 1st time ever lol

random owl
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Well you should never have a mirror always on/on by default definitely not two

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And I'm not really sure what those 7 cameras are but depending on what they are doing that sounds worrying

random owl
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Now enable errors from the top right

tribal lake
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is that the red stop sign?

random owl
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Yes that would be the one

random owl
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Delete the script mentioned in the error

tribal lake
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uh i deleted it

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i think it sjust broken

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its the sky world

random owl
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Yeah the script in question is broken

tribal lake
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bc my entire world is dark/black

random owl
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If you search it up you can find multiple rants by me of that specific script

tribal lake
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omg haha

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i guess ill just wipe thjat

random owl
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The script itself is just a hyperlink to their website

tribal lake
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oh

random owl
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You can use the skyboxes in the package

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As long as you delete the script

tribal lake
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its workin πŸ™‚

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its loading

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the green bar

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(its never done this yet)

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@random owl ok... so the entire world is bitch black. there was like pink boxes here and there. and it then crashes

random owl
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Well I'm not surprised with what I said above about the performance

tribal lake
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so delete cameras

random owl
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Cameras are fine just don't have them always on and def not from the start

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Same with the mirrors

tribal lake
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why not mirrors

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isnt it just reflecting?

random owl
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Well to reflect something you need to render everything the mirror is reflecting twice

tribal lake
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& wdym not alwasy on from start. do u mean liike disable it in unity by unchecking its visibility?

random owl
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Disable the game object and have a button to turn it on

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A single mirror in itself is enough to lag some people out with lower spec computers

tribal lake
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ohh

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ill worry about that later then and addin gbuttoms. ill just keep it disabled for now

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so what about the lighting

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why?s it so dark. with that like one i think directional light shining down...did the like sky world tun off or something? or is this the rendered lighting for when it goes into VR Chat?

random owl
#

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2:30 generate lightmap UV
3:28 light probes
5:10 reflection probes
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tribal lake
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@random owl thank you for your help!!!greatly appreciated!!!

warm rose
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@random owl i am now home I'll send a screenshot of the problem

warm rose
random owl
warm rose
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do I just re input the SDK?

random owl
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Well that's just outdated post processing not compatible with unity 2018 throwing errors

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Not related to the sdk

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Now a days you should get your post processing from the package manager

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Depending on if that's old v1 you will need to set it up again

warm rose
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okay

dusk sapphire
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are all mirrors in a world suddenly going white a world specific bug or vrchat specific?

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oh i think i know why, i tried to take a panorama

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yep, disregard

river maple
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Hellooo~
May I ask how this was solved? I have the same problem.

random owl
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I mean if it's the exact same error you have multiple pipeline managers in your scene

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Search for them in the hierarchy with t:pipelinemanager

river maple
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Ahh okay thanks!

neat badger
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Do I need to have a rigidbody with iskinematic on an empty object I put a box collider on to have a player collide with it?

lethal moss
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a rigidbody isn't needed for the player to collide with it.

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from the Unity docs: "You can add colliders to a GameObject without a Rigidbody component to create floors, walls and other motionless elements of a Scene. These are referred to as static colliders. At the opposite, colliders on a GameObject that has a Rigidbody are known as dynamic colliders. Static colliders can interact with dynamic colliders but since they don’t have a Rigidbody, they don’t move in response to collisions."

warm rose
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@random owl yeah I am still having trouble, the project is coming from an older version of unity, I am sorry I am not getting this down, I just don't want to start all over on the project

spark bolt
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Aight so I somehow just broke my world. The teleporter doors work (you just click on them) A-okay on desktop mode, but they don't work in VR mode.

Two of the doors work in vr mode if you get your hand right on up in that collider but it's very finnicky. Not a clue what could be causing this kinda thing since I don't remember messing with any of these teleporters. Anyone had this kinda issue before?

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nvm figured it out. triggers were getting in the way of the door triggers.

random owl
warm rose
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Oh sorry, when i update the sdk to the current sdk it doesn't show up, i did what the site said to do and then i tryed doing what i thought would work but nothing lol

bold ibex
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What does it mean when it says to test/compile full scene?

bold ibex
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I'm not sure where to put this but I'm trying to make a world in vrchat and right now I just have a simple default floor and a spawn point, I tried to test the world to make sure I can spawn in but it just gets stuck on a black screen and doesn't load. Can anyone help?

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If anyone can help, please dm or ping me.

snow pawn
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hey does anybody know where I can find premade chess prefrabs or any prefab games I can add to my world to make it more entertaining?

random owl
random owl
random owl
frigid wind
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For worlds using the VRCChair Prefab / VRC_Station how do you setup a custom sitting idle animation? For example sitting on the floor. I've been trying to use the VRC_Station Animation Controller parameter, but nothing seems to work.

warm rose
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@random owl yes

random owl
warm rose
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okay

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what I am having trouble is when I update the sdk its doesn't show the sdk options

random owl
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Well yeah if you have compile errors then nothing won't show up no matter what is causing it

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Things in unity run together if one thing breaks others will as well basically put

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Fastest would be if you posted more screenshot of your console after pressing clear once so I can tell you what to do

warm rose
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the one is that has more errors is the one before I updated, the other is the most current one and the sdk options dont show

random owl
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Well if I wasn't clear enough when I told you this a bit above what I said about your old post processing not being compatible with 2018 you need to delete the asset for things to start working again

warm rose
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okay, all the asset or the sdk file in the asset?

random owl
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The folder called PostProcessing in your assets folder this problem isn't caused by the sdk

warm rose
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oh okay

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I am sorry

random owl
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No worries

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I didn't really straight up tell you that before except say what was broken

warm rose
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that work thank you buddy

obtuse zealot
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hope this is the right place to ask-- are you able to vertex paint materials w/ height blending in VRChat worlds using PolyBrush and some shader work, or any other method? I couldn't find anything on the subject googling it, and I'm completely new to the limitations that come with VRChat scenes

random owl
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Anything works as long as you don't have to run c# scripts in game

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If something is just running using a shader based on vertex colors in a mesh that should have no problem in working

obtuse zealot
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awesome, ty! so basically anything that's not runtime will work fine?

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that's really handy if I can use tools like Houdini plugins etc

random owl
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Yeah as long as you do the main work in editor there should be no problems

near nova
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does anyone know how to setup damagebased NPCs wich can do Ranged attacks ? with the sdk2 i know theres a great system in the store im just not sure if it still works with the newest SDK

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the system that used to work wich im refering to is Emerald AI 2.0

bold ibex
random owl
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Check your console for errors

bold ibex
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There was a random script in there.

random owl
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Well sounds like the problem then

bold ibex
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Yeah I found it and deleted, now it's just a matter of being able to publish to labs.

dusk sapphire
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is there a way to have a ui panel on a pick up object without the pick up grab taking priority over the ui panel when targetting the ui panel? aside from making sure they're not on top of each other

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i want to have a book pick up with a ui panel on it, but having the panel on the book you end up grabbing the book when trying to use the menu

bold ibex
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how to turn on collision on an object?

bold ibex
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which one?

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theres a bunch

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box collider?

golden storm
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Is it possible to use google street view as a skybox in a specific location?

misty aspen
sacred warren
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I'm familiar with worlds not updating as they fail compilation and don't upload, but recently I'm having issues with worlds wherein they compile, they spend a while uploading, everything seems fine, but they haven't updated. The update time on the site still shows the old update time/date. Any ideas what it could be? (no critical errors in the console other than the cruft that the recent SDKs throw out normally). The odd thing is that occasionally it actually will update. I can't see a rhyme or reason for it.

bold ibex
#

I messed up my vrcchair does anyone know how to reset it?

random owl
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Not sure what's happening there though without having a deeper look.

sacred warren
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Yeah, quite frustrating.

bold ibex
#

How do I get buttons to work?
I've given a cube the vrc_Trigger and to toggle an object on interact. Am I missing something?

rain shadow
#

@bold ibex What part isn't working? the interact highlight or the action if you do press the button

rain shadow
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Does it have a collider on the game object with the trigger?

bold ibex
rain shadow
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It needs one, add a box collider component to the gameobject

opaque chasm
#

how do i go on adding post processing/bloom effects in my world

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if i add post processing to my unity scene will that add it to the world as well when i upload or is it more than that

rain shadow
#

Once you setup a camera with post processing all you need to do then is assign it as the reference camera in the vrc world descriptor

opaque chasm
#

@rain shadow how do i assign it as a reference camera?

#

the 'VRCWorld'

rain shadow
#

@opaque chasm Yeah just drag the camera from the scene into that reference camera slot can also click the circle button to select from list

opaque chasm
#

okay i'll try that, anything i should know optimization wise?

#

another thing, some avatars have this happening in my world, how do i do it so it doesn't happen?

#

it makes some stuff look like some weird basic shader

rain shadow
#

No baked lighting / light probes?

#

If you are looking in a mirror real time lights wont show by default unless you uncheck the disable pixel lights option on the mirror component

opaque chasm
#

hm no this is outside mirrors too

#

unless you are referring to the optimization part

rain shadow
#

Then I would guess you are just lacking light probes / baked lighting

opaque chasm
#

you're saying there's not enough light in the world/area?

#

like the point lights and stuff or

#

sorry i haven't messed with my world for a year now

rain shadow
#

Do you know what baked lighting is?

opaque chasm
#

i heard about it, my world currently uses real time lights, i need to change them to baked as i heard it's far better for optimization, i remember trying and it seemed very complicated but i'll try to get into it again

#

so will that fix once i change the real time lights to baked lights or?

rain shadow
opaque chasm
#

thank you i'll try that one out

rain shadow
#

Real time has a lot of drawbacks s

opaque chasm
#

anything i should know optimization wise regarding the post processing layers?

rain shadow
#

If you are only using one post processing volume not really

opaque chasm
#

and if i want a toggle for the post processing effects, how would that go?

rain shadow
#

You can just toggle the post processing volume

opaque chasm
#

don't toggles work with objects? how would i toggle a script

rain shadow
#

There is SetGameObjectActive and SetComponentActive

#

You can just toggle the post process volume game object though

#

Will work the same

opaque chasm
#

that would be the camera correct?

rain shadow
#

no

#

Put the post process volume script on a separate game object

opaque chasm
#

but the post processing script would be on the camera so won't i need to toggle off the camera

rain shadow
#

The camera needs the post process layer script

opaque chasm
#

oh yeah and then the script is on a new game object

#

true true

#

okay thank you πŸ’•

bold ibex
#

do anyone know how to make a room unlock if there is no one in there?

untold fossil
#

Audio override box broken again?

opaque chasm
#

i have my world at almost 100 mb, is there a way to know what causes that the most or?

near escarp
opaque chasm
#

oh pog

opaque chasm
#

@rain shadow hmm i added post processing layer to my camera and volume to a game object and my scene looks good, i put the camera in the VRC_Scene descriptor and the world is the same

#

did i do something wrong

rain shadow
#

If you downloaded that toolkit I'm pretty sure it can check for you if you have done something wrong with post processing

opaque chasm
#

hm i imported it but it started to give me script errors so i gave it up for now

#

but uhm i have the scene set up with the post processing settings i want while the layer is on the camera and set as reference camera

#

so i'm not sure why it's not changing when i build&test

random owl
#

The toolkit will throw errors if you aren't on a recentish version of the sdk

#

Not quite on what you mean on "it's not changing"

opaque chasm
#

uhm i might be using old sdk

#

and idk the effects are just not displayed in game

random owl
#

What about your volume and layer?

opaque chasm
#

its on the main camera which i set up as reference camera

#

and a separate game object for the volume, i put it as child of the camera but i don't think that matters

random owl
#

That would matter because the reference camera you have get's destroyed for the games own camera

opaque chasm
#

hmm okay let me try to rebuild as a separate object and not child

iron island
opaque chasm
#

what shader are u using

iron island
#

standard

opaque chasm
#

hm weird that shouldn't be broken unless it's broken in your project somehow and you re uploaded

random owl
#

If update broke standard there would be a lot more complaints about now

iron island
#

not touch this world in 1 week

opaque chasm
#

maybe a re upload would work idk that's odd

#

@random owl and no that didn't work sadly

random owl
#

Well I can't really see much else from the cropped up pictures

opaque chasm
#

what do you want to see that could cause it

random owl
#

Well first same pictures not cropped up

opaque chasm
#

@random owl

random owl
#

What version of post processing do you have?

opaque chasm
#

v2

random owl
#

What specific version of it

opaque chasm
#

hm not sure someone sent it to me, where can i check

#

i got the world toolkit thing working now but not sure how it works either

random owl
#

Show me VRWorld Toolkit > World Debugger

#

And you shouldn't be using a post processing version imported from outside of unity in 2018

#

2018 has the built in package manager where you can import and manage packages including post processing

opaque chasm
#

i don't have the package manager that's why i asked someone to send me

#

its just not there idk

random owl
#

Starting to sound like a bigger peoblem in that case

dusk sapphire
#

oh god please fix that second warning lol

random owl
#

Agreed

#

There is a rare case of having certain archwiz assets in your project that cause post processing to break in game

#

Which is a lot harder to notice

opaque chasm
#

yea sounds like a pain this is an old world project, really messy

#

weird

random owl
#

But from all that you def got the post processing setup right so the failure is in something else

opaque chasm
#

something here maybe?

random owl
#

That's just best practice suggestions

opaque chasm
#

no way to pinpoint what it is?

random owl
#

I've programmed detection for any normal case of post processing going wrong into the debugger so if my code isn't finding anything I prob won't find anything easily

#

You could try searching the project assets for any post processing assets from asset packs and removing them if they aren't in use

opaque chasm
#

i found a few post processing related scripts that are in some random package i imported before

#

also i saw some textures are really big in size, i found a few 4k textures and reduced them to about 500 pixels and the build size stays the same, weird

#

gonna try to re upload with new sdk see if that does anything to the postprocessing

rain shadow
#

@opaque chasm What do you mean you don't have the package manager? I don't even think its possible to not have it in 2018

opaque chasm
#

idk it's not there

random owl
#

It's possible def if you remove it

#

It's just an extension not actually baked in

opaque chasm
#

hm

random owl
#

Could get it back for you though

opaque chasm
#

that'd be good, how do i do that

rain shadow
#

I would guess the difference is if you installed with unity hub or not

random owl
#

Not really

#

Can you go to your projects root folder then into the packages folder and post the manifest from there

opaque chasm
#

hm it's a .json file, how do i open that

#

the folder is there but its empty

random owl
#

Hmm let me send you a new one then to put in there

opaque chasm
#

kay

#

also when i import sdk i get this error

random owl
#

Or wait did you check the "Packages" folder or the one selected?

opaque chasm
#

i deleted that script and it fixes it but idk if it does anything bad?

#

Packages has the manifest as i said but its .json file how do i open that

random owl
#

Any text editor

opaque chasm
random owl
#

πŸ€”

#

You do have the ui installed according to that

opaque chasm
#

i'll try

random owl
#

What's the full error for the top one?

#

The bottom errors could be explained by having a script that defines a button class without a namespace somewhere

#

This project seems kind of a mess tbh

opaque chasm
#

might be this vacuumshaders thing

random owl
#

Well you have two of it conflicting

opaque chasm
#

okay so i deleted all vacuum shader thing and package manager is back

#

still got that sdk thing tho on its own

#

no idea what that vac shader was but i remember it causing issues on my avatar project too

random owl
#

Having two of anything at the same time would cause problems

opaque chasm
#

hmm so i'll delete my current post processing

#

and do it with the one i get from package manager?

random owl
#

Yeah 2.3.0 version prefrably

#

The sdk error would need to be resolved as well though

#

But it's a bit harder to trackdown

#

Can you show the full message on it

opaque chasm
#

hmm these are the full ones

#

nothing else other than the sdk errors this time, just these two

#

other sdk work fine weird enough

#

tho the world kit wouldn't

#

worked*

random owl
#

There's only one asset I can think of from the top of my head that would cause that error but it's for sdk3

opaque chasm
#

i guess i can't get rid of unityeventfilter script? cuz error just gone if i do

#

idk if the sdk will work right tho

random owl
#

Can't really guarantee it will but 🀷

opaque chasm
#

deleted my sdk completely to see if there's anything else

#

maybe this can help

runic epoch
#

how can i set up a spacial audio source to be the same volume no matter where you are in the given area?

#

/you cant tell where it's coming from

random owl
#

Set the audio source to be 2d

runic epoch
#

i dont want the whole world to hear it

random owl
#

Hmm not the best to answer audio questions esp since I'm on my phone

random owl
opaque chasm
#

@runic epoch what does your audio source scripts look like

runic epoch
opaque chasm
#

hm i think i have some furnitures i use from that folder

#

maybe i can just delete the scripts in there or something?

random owl
#

But do you use the scripts?

opaque chasm
#

yea no

#

hm deleted any script in there now im left with the 2 poiyomi ones (deleted sdk completely for now)

random owl
#

The poiyomi ones will stay if theres no sdk

snow pawn
#

hey does anyone have any clock prefabs that I could use?

#

any links?

opaque chasm
#

ah lemme import it then

#

@snow pawn hmm i think vrcprefabs has one

#

or just unity store might have for free

snow pawn
#

could u send me a link?

opaque chasm
#

hm if i remember right just google 'twitter vrcprefabs' link should be there

random owl
#

VRCPrefabs is also pinned on this channel

#

But honestly I might doze back off @opaque chasm so that's enough unraveling of the project for me for now

opaque chasm
#

yeah i'm deleting a bunch of garbage hopefully something fixes it

#

thanks a lot for your time i appreciate it ❀️

#

i'll figure it out and hopefully the next post processing package works

runic epoch
#

:c

opaque chasm
#

@runic epoch you don't want the audio to be in the whole world?

runic epoch
#

no

#

just one area

snow pawn
#

@random owl without you being in this discord I wouldn't even see the point of going to these channels and asking for help. ur the most helpful person on the discord

wise cobalt
#

Has the new update broke PlayerAudioOverride? it seems to not be working in my world for my microphone

opaque chasm
#

is there a way to make it so avatar pedestals are not affected by post processing

#

the avatar icons are way too bright

#

tho the intensity of the bloom and stuff aren't that high at all

uneven depot
#

is anyone having unity crash right after it imports the newest sdk?

maiden harbor
opal idol
#

Hey, I'm trying to get audio clips played through VRC_Audio Bank by random time triggering with OnTimer but whenever I play the scene the VRC_Trigger disables itself and error message "Object reference not set to an instance of an object". Why does it keep disabling itself?

opal idol
#

Why does my Trigger not initialize in time?

livid current
#

@opal idol is it the same sound playing over and over?

In that case I would recommend making the sound as one big audiofile instead of repeating it, also helps with world optimization

opal idol
#

@livid current It's a element list of different sound clips I want to play in a random order.
I've tried moving the VRC_Trigger component to a completely different gameobject and it still has problems initializing in time, But I'll try the world optimization advice you told me! thanks

untold fossil
#

Any update on the audio over ride being broken again?

#

attempted reupload didnt work

vapid badge
#

so looking through stuff, seems like the sync video stream component functions as master only all the time, even if triggers that concern it are set to local. Is there any way to have it be entirely local?

mossy fog
#

Hello, Ive been experiencing an issue where the VRC_Player Audio Override stoped working, here is my setup:

#

I ve tried making another Player Audio Override in a different world to make sure, but it did not work either.

random owl
#

You are the third person to mention it now so it might really be broken

mossy fog
#

interestingly enough it seems to work in another world (not mine), I dont know if this world is 3.0 or 2.0.

random owl
mossy fog
#

Please elaborate

#

@random owl

random owl
#

Since sdk2 and sdk3 default locomotion is different

mossy fog
#

ohh, I know what you mean now.

#

It seems to be sdk2 at first glance but the locomotion behavior can easly be changed in sdk3, so that is no guarentee.

random owl
#

Yeah can't be sure sadly

#

A friend mentioned they will be testing it soon as well and they'll most likely make a bug report on canny about it if they confirm it

mossy fog
#

currently running a test with absurd values.

#

Higher priority levels aswell as setting it as global did nothing. Same goes for changes regarding the gain, near and far setting (tested with a gain up to 50).

vapid badge
#

is there any way to make a stream player locally synced?
why is this so difficult?
I have a radio set up that uses the stream player, with several streams lined up, and a simple next/previous button setup. The idea being, a person can at their whim change the channel.

but because it is a stream, it is master only, even if triggers are set to local.

rose lynx
#

Does anyone know how to add music to a vrc world in unity?

high arrow
#

hey guys, i'm having trouble getting chairs to work properly in my world, smaller avatars about 3ft tall sit in them perfectly, but a 5-6ft avatar looks like they're floating a foot in the air above the bench. Do any of you know how to create a chair that works for multiple sizes of avatars?

#

@rose lynx yeah, i'll send you a screenshot from mine showing how I set it up

rose lynx
#

Alright thanks

high arrow
#

waiting for my world to re-upload at the moment... having texture issues that are showing up neon pink in my world

#

do you have any idea how to solve the issue for chairs?

rose lynx
#

No clue sorry, its my first time making a world

high arrow
#

ah fair enough, good luck man, i'll send you a quick snap of how i setup audio

#

if you add your music like that, it has to be in .mp3 format or .wav

unborn elk
#

Did you try Customizable Fixed Chair prefab from Splinks @high arrow ?

proven cliff
#

is there an easy way to adjust world scale if it is too large in vrc without having to reposition lighting and objects?

worn arrow
#

Theoretically, could one create a world layout in an external 3d modeling program (AutoCAD, SolidEdge/SolidWorks, etc.) then import it into unity? I would find it easier to use a 3D modeling software I'm more familiar with if possible

#

Feel free to @ me or pm me

desert python
#

@worn arrow bro. unity does fbx and obj, any cad or vertix modeling programs will work if they can export models

#

and never diss autocad

#

calling it external

rose lynx
#

Thrres one more thing that I need help with, sorry its my first time making a world. I added the vrc pickup script but it doesn't let me pick up the object when I build test it, I turned off gravity and turned on manipulation, does anyone know the problem?

lethal moss
glacial yoke
rose lynx
lethal moss
#

collider component

rose lynx
#

Which one?

lethal moss
#

depends on the shape of your object

#

if its a ball you'd want a sphere

rose lynx
#

Its a Christmas ornament so yeah

lethal moss
#

a box works in most cases

#

ah

rose lynx
#

So how do I make it so that when I put it down it just stays still in the air? When I try to put it down when I build test it it just floats awsy

random owl
glacial yoke
random owl
#

That error would indicate the same

glacial yoke
#

ok

#

that worked! thanks !!

lethal moss
frigid estuary
#

what layer can i hide objects on for the camera?

rose lynx
#

@lethal moss thank you for helping meπŸ˜…

random owl
frigid estuary
#

thank you :3

bold ibex
#

when i click on build and test, VRChat loads my home and not the unity map, any help?

high arrow
bold ibex
#

Can someone maybe help me with the vrc mirror reflection script ? (i really don't get how to setup the mirror properly so it works)

#

I tried other script that worked fine in unity but doesn't work in vr

random owl
#

The other script?

#

There's not gonna be really many scripts that you could use in vrchat

random owl
#

You can't use custom scripts in vrchat

#

All you really need to do is drag the mirror prefab in your scene

bold ibex
#

That is the problem everything is double rendering and only the half of the mesh does it

#

With the vrc_mirror reflection

random owl
#

If you are using a custom mesh it needs to be setup properly for it to work properly

bold ibex
#

1 sec i reinstall everything fast again

#

ok i put it in but its invisible what now ?

random owl
#

Show me a picture?

bold ibex
random owl
#

You are looking at it from the wrong side

bold ibex
#

Ohh ups >_<

#

Thank you for the help ^^

random owl
#

No worries

bold ibex
#

Is it normal that the avatars look very pixelated in the mirror as I move away from them? I looked around other worlds and tested their mirrors and it looks normal there.

rain shadow
#

@bold ibex Is the mirror resolution setting not set as auto?

bold ibex
#

I set it to 1024

rain shadow
#

Yeah set it to auto for highest

bold ibex
#

Ohh

#

Thx πŸ™‚

bold ibex
#

I tried to use build & test but it leads to the home

#

yet it's not the first time I've loaded a world, and I know how to do it

rain shadow
#

@bold ibex Check the console tab for errors

bold ibex
#

In the join the trigger fires twice, how do I solve?

#

It activates twice, both the music and the particles

rain shadow
#

Change it from AlwaysUnbuffered to local

bold ibex
#

❀️ i love u

high arrow
#

Are there any discord servers that focus mainly on world building?

neat zodiac
#

Anyone know how to fix vrc chair overrides?
I have a chair that I am trying to play dances on and when the user tries to leave the chair they are stuck standing and can not move. They have to leave the world fully.

please @ me if so!

brazen cargo
#

Is there any world building discord servers just like the avatar ones? If not, I made one just in case there are none in existance. DM me for an invite.

grizzled portal
#

whenever i go to build and test my world, it loads up the old, un-updated version. How do i fix this? I made a lot of changes but it wont open the changed world just the old one.

random owl
#

Check your console for build errors after trying to build

bold ibex
#

is project audio broken? It was working before the update happened and now my stage doesnt amplify music anymore

copper quartz
#

Is there a direct solution to this or is there a better way of managing my blend probes so they don't get applied to the wrong meshes?

rain shadow
#

@copper quartz Increase lightmap padding

copper quartz
rain shadow
copper quartz
#

padding doesn't seem to help too much in most areas, any other suggestions?

rain shadow
#

@copper quartz How much did you increase it by?

#

If you increased it by 4-6 and still had those issues you might want to consider making lightmap UVs manually

copper quartz
reef yacht
#

Is anyone out there
who has the prefab for those driveable vehicles you see everywhere now
with the switch that turns the "vehicle" on and you sort of wear it?

#

whoops looks like that's potentially Udon

sinful laurel
#

Anyone?

random owl
#

Well this channel is for sdk2 and not sdk3/udon, but you would check your console for errors and solve them

sinful laurel
#

It's when i switched it android it started doing that

random owl
#

You would still check your console for errors

red perch
sinful laurel
#

But i can't open the menu

random owl
#

The console is a unity window?

#

Ctrl + Shift + C

near escarp
random owl
sleek willow
#

Maybe I would have to use Udon for this but, would there be a way to create an item that you could pick up in a world that when used by the world owner/master it could project your voice as world audio?
I want to create something that can do that for a world that'll be a little on the bigger side, and since we like to call people over for group photos, it would be easier than running across the whole map.

near escarp
golden storm
#

Hi, does enabling Auto Generate in scene lighing while you work make your baking time shorter? Well, not shorter but is it an alternative to baking everything at the end? Is that how that works?

#
  • and then turning it off before uploading to VRC
desert python
#

i mean, everytime you add something, the itll restart which can cause lag and slow you down a bit while adding stuff

golden storm
#

So not using Auto and clicking Generate Lighting as I add objects, is it the same as clearing the lighting data and starting over each time?

#

For context, I have a lighting issue with one object, and I wanted to make small changes to my settings and check the lighting each time to narrow down the issue.

rain shadow
#

If you are using enlighten it can be beneficial otherwise disable it if you are using the progressive lightmapper

desert python
#

i would make that one object static and keep messing with it until it works. however, if its just blurring out or having fragments, you may need to generate uvs for it

golden storm
#

Amazing! Thank you both!

thick granite
#

i'm trying to build and test in non-vr, but vrchat launches itself in vr anyways. is there any way i can fix this?

rain shadow
#

@thick granite Under settings on the SDK build panel you need to set the installed client path to your VRChat.exe

livid current
#

Anyone knows this problem? it says its problem with LAZY in the SDK2. I tried make a new unity project and only import the SDK2, fresh new SDK2 from the website, still same problem.

Assets\VRCSDK\Dependencies\VRChat\Scripts\Validation\WorldValidation\UnityEventFilter.cs(45,33): error CS0246: The type or namespace name 'Lazy<>' could not be found (are you missing a using directive or an assembly reference?)

queen ferry
reef yacht
#

@thick granite check vrcprefabs for a batch file that allows you to select screen or vr mode on startup

keen flax
#

Hi everyone, I hope y'all are doing great
I need some help with my school project
I need these 6 screens (8 really, but whatever) to start playing at the same time (or close). They were working that way till yesterday when I added the 2 new screens and now I can't get them all to start the way I intended. A user of Reddit told me that having more than 1 VRC_SyncVideoPlayer is a very bad idea, sooo, what can I do? Bc right now I can't change the way the room is (to place only 1 screen for example)
Here I tried adding 5 seconds of delay for each screen but got the same result.

#

(sorry for the long text)

snow torrent
covert hornet
#

What layer do avatars (players) exist on?

lethal moss
#

your layer is 'PlayerLocal', other people to you are 'Player'

outer terrace
#

Fun question. I have two TextMeshPro objects. I have one RPC that sets the first TextMeshPro text (to act as a master). I want the second one to get the text from the first one and set itself to the same value.
I don't know what to put in the value box on the set_text method. It looks like this (since I can't send images). This is the VRC_Trigger component on Child1 (a TMP text object)

SendRPC
Receivers = Master1
Method = TextMeshPro.get_text
Targets = Local

SendRPC
Receivers = Child1
Method = TextMeshPro.get_text
Targets = Local
value = ?

random owl
#

Why can't you send a image?

random owl
random owl
random owl
random owl
outer terrace
outer terrace
#

I need to know what to put in the value box.

random owl
#

Well SDK2 isn't really meant for this kind of stuff so if what you are trying is possible it would need some UI event tricks which I'm not really the best at

#

If it's even possible

outer terrace
#

@random owl I ended up just having the action that assigns the number assign it to everything

#

but now I get this error:

#

I feel like I did the RPC wrong? But I have no idea

#

Please, can you help me? I am desperate, I have been at this for days

steel vector
#

Try SDK3?

outer terrace
#

No

#

I would have to redo every single object

#

I actually tried it earlier and it did not work

#

I just need to know how to set up the RPC correctly

steel vector
#

What even is RPC?

outer terrace
#

Remote Procedure Call

steel vector
#

Β―_(ツ)_/Β―

#

Like 1 said, it's probably not possible in SDK2.

outer terrace
#

it is, I just need to know why I'm getting THIS error

#

I have set up the RPC call wrong and I don't know why, and the documentation does not help

steel vector
#

What is it you're trying to accomplish? (Note I know literally nothing about Unity scripting so bare with me.)

outer terrace
#

I am trying to assign a value to the textMeshpro text object

steel vector
#

Have you tried asking in the Unity forum/Discord?

outer terrace
#

Why? this is the VRChat discord

#

the documentation says I shoudl be able to do this

steel vector
#

What're you trying to do though?

#

To what effect will assigning a value to whatever-the-fuck occur?

outer terrace
#

because I have 20 of these, and they are being randomized. The result acts as a die roller

steel vector
#

So you're... trying to implement a dice roll object?

#

Sounds a lot easier to do in Udon.

outer terrace
#

I am adding this onto a world that is already built in SDK2 and uses a lot of actions, and apparently, Udon does not work with TextMeshPro, meaning I have to do this in SDK2

#

@random owl are you still around

#

Is anyone else around?

rain shadow
#

Is there a reason you are trying to use textmeshpro vs normal unity UI?

outer terrace
#

because it is higher-quality and is more compatible to non-english characters, can change color on the fly, and works better as a child object when attached to pickup items

#

I just need to know how to do the RPC call, because I am clearly not setting it up right

rain shadow
#

Afaik there is no way to change text mesh pro text once in VRC

#

The method you are trying should work but it doesn't

steel vector
#

Maybe it's been deprecated?

rain shadow
#

Not sure, I just know that calling the text change function on TMP with UI events doesn't work so I assume theres zero chance an rpc will

steel vector
#

I'm still unsure what they're trying to do in the first place.

#

Something about dice or something?

#

Only thing I know so far is they're very... desperate to get it working and no one seems to know how.

rain shadow
#

@outer terrace Only option I can think of that will let you continue to use TMP like that is to have each number already assigned on a TMP gameobject and enable/disable them as needed

outer terrace
#

but what about Set_text

#

it's there, it's available as an option

rain shadow
#

Yes but I don't think any of the options that you see exposed actually function in game

outer terrace
#

then why are they there

#

and why are there tutorials on it

steel vector
#

Link the tutorials.

#

Only thing I found about "TextMeshPro" relates to SDK3.

outer terrace
#

So how do worlds have dynamic text

#

If it can't be done, how does it happen

steel vector
#

SDK3? Β―_(ツ)_/Β―

rain shadow
#

Normal unity UI text components

outer terrace
#

normal unity text does not show up

#

it never has

rain shadow
#

Doesn't show up?

outer terrace
#

not at all

rain shadow
#

drop that into your scene

outer terrace
#

the text is a blur of artifacts, even at high sizes

rain shadow
#

Screenshot?

outer terrace
#

OK, I don't care about the blockyness

desert python
#

you have shadows cascades on?

outer terrace
#

text player is a unity text object

rain shadow
#

You can increase the text resolution on the canvas scaler if its somehow still blocky

outer terrace
#

not worrying about that rn

#

how do I set the text

rain shadow
queen ferry
outer terrace
#

does the ball and/or trigger box have a rigidbody

#

I assume the ball does, being a pickup object,r ight?

queen ferry
#

yes

outer terrace
#

unckeck Is Kinematic

#

that turns off collisions

queen ferry
#

but in the guide it says otherwise o.o

queen ferry
#

Ah never mind. Just went with an animator system. Was hoping to just use triggers but eh~

bold ibex
#

Hello i have there a small problem i would like to make the vrc udon video player play automatically when someone joins the world but whenever I add the url in the script and upload the world the video doesnt start does anyone have a solution?

random owl
bold ibex
#

oh sorry

acoustic tapir
dusk sapphire
#

There's a relatively popular video prefab that uses textmesh pro ui for some elements, that looks identical to the stock unity text components. However it uses a custom font file that increases map size by 10mb. vrcSad

modern wyvern
#

Is there a.a Way to get more tutorials about World making, c.cause i can’t find more

#

A.and i need some more tutorials , l.like how to make sure a door open when you get a object close to it,

hybrid wyvern
#

Could someone assist me please, I have the NewVirtualKeyboard 2.1 asset in my world and when typing with a desktop keyboard (using the seat), it types double, however, when typing with the buttons in VR, the text is fine.

red perch
#

If you upload a world can you still make changes to it later ?

desert python
#

yes

random owl
# modern wyvern A.and i need some more tutorials , l.like how to make sure a door open when you ...

https://www.youtube.com/watch?v=A70dtbfZeK0
Could have a look at this tutorial shows you the basic principle which you then can apply to your own systems

First actual tutorial on VRChat triggers. Goes over creating an object to act as a door, animating the object, adding triggers to make the object open on player enter area, and close on player leaving area.

In the next tutorial, I will go over how to make a lockable door and show how to use an object to unlock it, similar to how my world "Lab E...

β–Ά Play video
steel canopy
#

so i've just uploaded my first world, any time i try to load into a different world after being in mine i get stuck in a loading loop

steel canopy
#

i also can't see any friends, avatars, or worlds in the ui in my world, but i can blindly click on them lol

brave bone
#

Anyone know hoe to fix this. This is the only thing that happens when i press upload world.

random owl
brave bone
#

thank you

#

it worked

sinful laurel
#

How do i fix this?

random owl
#

Did you have sdk3 at some point in the project?

sinful laurel
#

Um yes

random owl
#

You need to also remove the scripting define in project settings to clear it out

#

Project Settings > Player > Other Settings > Scripting Define Symbols and remove Udon and or SDK3 mentions

sinful laurel
#

Oh it worked thanks

steel canopy
#

anyone available to help me troubleshoot why anyone who leaves my worlds gets stuck in a loading screen loop?

#

i have no idea what could cause that

random owl
#

!outputlog

tawny lilyBOT
#

You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

random owl
#

Check your output log for further clues

steel canopy
#

[Always] Error Downloading or Instantiating Custom Scene - api link to world download - BlueprintIDMismatch

#

upon trying to load into a new world after leaving mine

random owl
#

That should only happen if the world they are joining is broken

steel canopy
#

it happens when i try to return to my home world, treehouse in the shade

#

and any world

random owl
#

Can you give me the world id of the world that causes this?

steel canopy
#

wrld_f389378c-8fae-44cf-a7e9-b7fdce7aaeb8

random owl
#

Well that's a pretty cursed world

steel canopy
#

thanks

random owl
#

As in just what it causes

steel canopy
#

oh lol

random owl
#

Are you able to zip this project and send it to me so I can check what's happening properly?

steel canopy
#

it would probably be easier for me to screen share, but i can try to zip it if you'd like

random owl
#

It's faster to check it myself

#

You can duplicate the project folder and delete the library folder inside to make the zip smaller

steel canopy
#

alright 1 sec

dusk sapphire
#

that.. was very interesting

#

seems like visiting your world makes the client think any other world after has your world id, hence the blueprint id mismatch

#

i think it also broke any network updates for menus?

random owl
#

I found the issue but I'm not gonna mention it publicly in case someone is gonna abuse it

steel canopy
#

still mega broken

#

only some people are getting the issue though

bold ibex
#

anyone knows how to do occlusion but for players? Like in the zombiedoll lounge, people appear only when you are in that room

random owl
#

There's only one kind of occlusion you can use it to occlude players as well

#

For example this would work for stuff

remote summit
#

Anybody that can point me towards a tutorial on how to set up a video player that aren't setup whit udon?

void bison
#

Good evening, is it possible to ban an object for everyone except for one person?

reef yacht
#

@remote summit VRC StarterKit has a video player. I've never used it, but it's deffo in there

remote summit
#

Okay. I will try and look at it

reef yacht
#

how are you folks planting trees using this? are you selecting each one and rotating them yourself?

golden storm
#

I'm having trouble finding a tutorial or instructions on how to place the video player from the SDK2, but with a URL search bar. I found one tut video that was very easy to follow, but I think it was for Udon only. I also tried using the video player prefabs from JetDogs, but I couldn't get it to work. Can someone point me in the right direction?

#

@remote summit Did you figure it out?

remote summit
#

I haven't tried it jet. Want to try and work on it tomorrow

golden storm
#

Okay let us know how it goes! I am so frustrated

remote summit
#

What is the clock for you?

golden storm
#

Wym clock

remote summit
#

The time

golden storm
#

oh lol 4PM

#

EST

remote summit
#

Was thinking we could talk while trying some stuff out but its late for me

golden storm
#

ok tomorrow is good too

remote summit
#

I will dm u when i am going to work. Then we can see

steel badger
#

Upon trying to upload, I'm given a list of errors (seen in picture), how can I resolve these without just deleting the objects?

random owl
#

You don't need to resolve those errors they are normal

obsidian star
#

im guess this is a common question but i cant figure out why when i go into to the world on vrchat my vision is doubled can anyone help

random owl
#

On quest?

obsidian star
#

yes

random owl
#

Did you use the button inside the vrcsdk to switch to android building?

obsidian star
#

no

random owl
#

So you switched using the built in unity dialog?

obsidian star
#

wait i switch it to android in the vrcsdk

random owl
obsidian star
#

yes

random owl
#

There's a bug where that button can cause rendering problems sometimes

#

You should use File > Build Settings instead to switch between

obsidian star
#

oh ok

#

thank you

random owl
#

If that doesn't fix it you might have some not mobile gpu friendly shaders

obsidian star
#

ohh ok

wise cobalt
#

Trying to upload this world, won't even let me hit the Button and then Unity lags... any advice?

random owl
#

What's in your console after hitting the button

wise cobalt
#

nothing, it's clean

random owl
#

Even though I see in your picture that there would be something in your console? πŸ€”

wise cobalt
#

like I have other worlds in the unity file, so it's not an issue with the SDK, but it's just being odd with this one

random owl
#

Well doesn't really change that something should appear in your console most cases after pressing the button

wise cobalt
#

oh wait now it's showing a thing wth?

#

"Cannot add menu item 'VRChat SDK/Utilities/Clear Cache and PlayerPrefs' for method 'VRC_SdkBuilder.ClearPlayerPrefs' because a menu item with the same name already exists."

random owl
#

Just that and nothing else? Do you have all messages enabled in the top right of the console?

wise cobalt
#

that's what pops up

random owl
wise cobalt
#

nothing really shows

random owl
#

πŸ€”

wise cobalt
#

Yeah, it's confusing as hell

random owl
#

Clear the console once then right after click build and show me a new picture

wise cobalt
#

there is NOTHING

#

it just won't let me hit the button

random owl
#

As in the button itself doesn't push down?

wise cobalt
#

yeah

#

it stays white, doesn't switch to the grey showing it was pushed

#

but when I press it, unity lags, and does nothing

#

but no error scripts pop up

random owl
#

Problems with no visible feedback or errors are a bit annoying to solve

wise cobalt
#

mmmhm

random owl
#

If I was you I would just run trough the full reimport steps
https://docs.vrchat.com/docs/updating-the-sdk#sdk2

wise cobalt
#

alright

dusk sapphire
#

do you have a lot of objects parented to one of the objects in your scene?

#

the sdk will lag a lot when you have that

#

a lot being more than 100-200 objects

#

though from those screenshots i doubt thats the case

random owl
#

Yeah

rain shadow
#

If his parent object named trees has a couple hundred trees that may also be comprised of multiple parts that could be the case of whats causing it

spark inlet
#

Is anyone able to point me in the right direction in where I can either get, or how I can make christmas string lights for my world?

#

The worlds made in Unity rather than Blender, so I'm not sure how I'd go about getting lengths and distances right if I were to make them in blender.

rain shadow
#

Does have a free option at the bottom of the page which might be all you are looking for

spark inlet
#

Thank you so much!

peak shell
#

anyone else having issues uploading worlds with SDK2? using latest sdk and it just fails to create asset bundle

#

like just trying to run build and test here and thats not eve nworking

random owl
#

You have multiple scenes in your project with leftover asset bundle name set most likely from a crash or similar during a build

peak shell
#

its a new project

#

just created

#

only thing in here is the main scene copy of poiyomi shaders and the latest vrcsdk2

random owl
#

Do you have multiple scenes in it?

peak shell
#

a few demo scenes from imported stuff yes

#

only one scene is loaded into hierarchy

random owl
#

It doesn't matter for this problem whether the scene is loaded or not

peak shell
#

then what do i do

random owl
#

And if you have demo scenes they can incorrectly have the asset bundle name setup

peak shell
#

so what do i do?

#

delete the scenes?

random owl
#

Well that should fix it as well but you can also manually edit the meta files for the scenes

peak shell
#

the names on theme are blank

#

for the one im trying to build

random owl
#

The problem wouldn't be the scene you are trying to build

#

Since if that was the only problem there wouldn't be a problem

peak shell
#

same issue

random owl
#

Did you check every scene you have in the project for that?

peak shell
#

i deleted all scenes that were not being used

#

and edited the meta for the one that was unused but wanted to keep to reflect what you wrote

random owl
#

Oh that was just me indicating that there should be nothing there

#

It should look like this

peak shell
#

for the one im uploading its blank

random owl
#

And there's no other scenes in the project anymore?

peak shell
#

theres one other

#

i change the meta on that to say "nowritinghere"

random owl
#

Well that would replicate the issue πŸ˜…

#

Sorry for being unclear

#

Remove the nowritinghere

#

You might need to restart unity

peak shell
#

will do

#

alright trying build and test

#

stil lfailed

#

but now i got an extra error

random owl
#

Oh?

peak shell
#

thats the new one

random owl
#

Hmm I'm gonna have a look

peak shell
#

alright

#

im not sure why its failing to build asset bundle

#

avatars build fine for both sdk2 and 3

random owl
#

Well this is just that project with worlds so it wouldn't cause problems with avatars

peak shell
#

yeah but is a problem building asset bundle

#

Cannot mark assets and scenes in one AssetBundle. AssetBundle name is "customscene.vrcw".

#

avatar assett bundles build and upload fine

#

im just trying to do local testing

random owl
#

Yes but the way avatars are handled is completely different from uploading a scene

peak shell
#

im aware but its still using the same bundler

random owl
#

Not really

peak shell
#

same format

random owl
#

The format doesn't really change much from what I said πŸ˜…

peak shell
#

well any ideas why its not working?

random owl
#

I'm still checking that error

peak shell
#

alright

#

ill keep trying myself

random owl
#

@peak shell reading trough the sdk code related to that other error you had didn't prove useful much, but if you can send me your project over I can more easily debug it locally.

peak shell
#

its litterally just a scene with the vrcworld prefab and the vrc chair prefab added with a cube as the floor

#

theres no reason it shouldnt upload