#world-development

39 messages ยท Page 54 of 1

chilly trellis
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so its just a cube

bold ibex
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ofc

chilly trellis
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k

bold ibex
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good luck charlie

chilly trellis
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wait, how do you know my name?

wraith ruin
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Can i make a working microphone somehow? Like route sounds from certain place to speaker

chilly trellis
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if anything, it most likely wont be quest compatible

wraith ruin
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@chilly trellis You have facebook connected to DC

bold ibex
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lmao

chilly trellis
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oh..

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wait, why yall fukin checkin yo

bold ibex
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i check everyone lol

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just messing with u charlie smith

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also isnt the point of linking it so people can check or am i mistaken?

chilly trellis
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its more for friends imo

bold ibex
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so we arent friends?

chilly trellis
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well i legit just met you

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and one of the first things youve said was for me to pay you

bold ibex
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thats preposterous

chilly trellis
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idc

bold ibex
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something is lagging the crap out of my unity and i cant figure out what it is

chilly trellis
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propably delete unnessecary files from the computers file tab. you can also have a friend who you can send files to and pin them for use in the future so you dont have to find them again.

bold ibex
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?

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i mean something in the scene is

bold ibex
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is there a way to edit your map once you publish it

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I may have forgot to listen to the lofi track at the end I put in and I didnt realize that it kept spamming the N word. i wanna dieee

lethal moss
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just upload the map again, it will update the one already there as long as u dont change the blueprint id

bold ibex
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alrighty

meager badge
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Real quick: how do i have my point light cast real time shadows? i can't seem to figure out how to do that

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sooo to get shadows i have to use something else you say?
when i tried it in a previous test i had one rotate around a pole and the shadow would move so i'm confused why this one doesn't even cast any shadows

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they are turned on

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i think every setting was used at some point with the amount of trying out i did

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it still wont work. i replaced it with the one on your settings on both soft and hard shadows and it still won't show any shadows

short gulch
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Is it possible with sdk2 to make an object set off a trigger? For example if I wanted to make pumpkins smashable with a bat, would I be able to make it so that when the bat makes contact with the pumpkin, it deactivates the model of the pumpkin and activates a model of a smashed one in its place, along with a particle emitter (for the pumpkin goo). Basically can I make the collider of a specific object activate a trigger when it comes into contact with another collider/trigger?

bold ibex
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when i build my word in vrchat i cant see all the post processing like in the scene view any help pls?

bold ibex
chilly trellis
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So I uploaded my first world (without any help) but thereโ€™s 2 issues, the vision of the world is messed up and the mirror is broken

near escarp
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Vision in the world is probably because of your skybox

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The mirror i'd need more info

chilly trellis
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The mirror was pink

near escarp
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it's also a shader issue then

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there's a mirror in the SDK

chilly trellis
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Do what about the vision? How do I fix that?

near escarp
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Use a vr compatible shader

chilly trellis
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On?

near escarp
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the skybox

chilly trellis
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Soooo how do I fix the skybox?

vapid badge
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why is this?

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im pretty sure it's the same setup ive used for other maps and it's worked fine there

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it's also weirder that it works in unity yet not in game

obtuse drum
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Probably not the best place to ask this, but does anyone knows if there's an easy way to batch convert .ply to .fbx? I need some objects on my map but they are all on .ply and unity can't read it as far as I know :/

And it's a lot of objects so converting one by one will be a pain

vapid badge
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could try to look for a converter online

obtuse drum
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I found one but it couldn't btach convert

chilly trellis
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Can someone help me with the skybox thing?

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Player vision is busted, left is fine but the right is wobbly

magic plover
untold fossil
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Anymore news on the audio override being fixed?

silk zenith
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How do you make a non square mirror

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since i cant use the vrchat mirror texture on non square planes

chilly trellis
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yo, soooo my world's skybox is f*cked idk what tho

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i went to my world after uploading a different skybox but i dont know what to do.

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the skybox only showed up in the mirrors and the player vision was wobbly in the right eye

sinful moss
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@chilly trellis make sure you have your reference camera set up correctly and assigned in the vrc_world inspector.

chilly trellis
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wait how do i do that @sinful moss

near escarp
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@untold fossil will most likely be part of the next update tommorow

sinful moss
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@chilly trellis Create a camera in your scene, (where doesn't matter) and name it whatever you want. Open the object you applied the sdk's world script to and drag the camera into the reference camera slot.

Back in the camera, ensure that it's set to skybox. The default settings for a fresh camera spawn are usually okay.

ashen eagle
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Anyone know if SDK2 supports RTMP for VRC_SyncVideoStream ?

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I know it just got added to Udon, wondering if it already existed in sdk2

untold fossil
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Thank you Ruuubick

chilly trellis
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scene descripter or normal world descripter?

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wait i think i got it

chilly trellis
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didnt work

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im tryna make it work for quest

sinful moss
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Azii. . . That's not helpful to anyone.

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@chilly trellis , sorry i don't have any experience building for quest.

chilly trellis
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the skybox only shows up into the mirror

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If your a quest please visit my world to understand it better. Idk what I can do to fix it

meager badge
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can maps be too big? everytime i try to load and test my map it loads to exactly 69.14mb when it looks like there should be more, goes into black screen for about a minute and then puts me into my home world

lethal moss
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The biggest ive seen is a 1gb world.

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maybe thers an error with your world, wrong sdk? an issue with spawn?

meager badge
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it's possible that it could be the skd cuz i reimported it after it just randomly removed the control panel but thats all

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the map has a lot of edges and i mean a lot, idk if that in any way affects it or not

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the startup process of starting it in unity to test and joining it in vrc to explore is the same right? so publishing would be stupid

leaden sphinx
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is there a good way to counter unity freezing when attempting to upload a really complex world?

near escarp
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Optimize the world !

leaden sphinx
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3000 meshs

near escarp
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Yeah that's really bad

leaden sphinx
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yeah XD

leaden sphinx
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oh shoot, found out where it all is.
I left the entire city rendered and everything outside the building

makes sense...

vapid badge
deft whale
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not sure if this is the right place to post this, but i made a world and whenever you join it, you get kicked out and sent back to your home world. is there any way to fix this? i swear i've set up everything correctly, and i'm using the right unity version

near escarp
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Check the console

meager badge
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can anyone tell my why my map doesn't load when i press Build & Test
whenever i press it, it loads but then it goes into black screen and loads me into my home world

faint wren
meager badge
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this is the closest i get to see my map, it's just the loading screen with the skybox, does that mean it's too big and can't load? or is that an issue with pressing build & test in unity?

bold ibex
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Got a question for you guys. How would I go about having a pickupable object that if it interacts with a different static object then the pickup disappears and a video appears and plays?

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Ping me if you respond please!

golden heart
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question for yall: do video players just send a get http request out to whatever url I put in it?

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dont want to spin up a server and set up a player in a world just to test

near escarp
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@meager badge check your console

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@bold ibex Yes, use layers and OnEnterTrigger

bold ibex
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Which layers should I use? @near escarp

meager badge
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i'm not seeing anything in the console

bold ibex
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And would the enter trigger be on the pickup or the other thing?

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Sorry for the bombardment of questions

near escarp
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Press play first at least once, might be cleared automatically @meager badge

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@bold ibex the trigger would be on the pickup, and the static object would have a collider set to trigger as well

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Use any layer that match in the collision matrix

meager badge
near escarp
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Well that's the issue

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You have two vrc world or at least to many components of the same type for upload

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Only one pipeline manager

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So check your scene

bold ibex
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So basically, make the pickup the same layer as the static object and have the vrc trigger component with onentertrigger on the static object?

near escarp
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They need two different layers

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And no the trigger needs to be on the pickup

bold ibex
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Both need a box collider with is trigger checked as well?

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Ok. So then what components do the static object need?

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Thanks for the help btw

near escarp
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I don't know if the one of the pickup needs to be Is Trigger

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The static component just needs a collider and the proper layer

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Any layer that can interact with the pickup layer

bold ibex
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Can you name one off hand?

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Havenโ€™t looked too deep into layers

near escarp
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You can check the collision matrix in project settings and physics I think

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Or you can Google it real quick

meager badge
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as far as i'm concerned i only have one pipeline manager and thats in my only vrcworld
what exactly do you mean by "too many components of the same type for upload"?

near escarp
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It's somewhere in the menus, admittedly not obvious to find

bold ibex
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Gotcha, thanks again!

near escarp
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@meager badge The upload fails because there's too many components of the same type related to uploading the world, so it silently fails

meager badge
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is this too much? i labeled everything to have it easier to understand but to me it doesn't seem like a lot, except the first 6 main parts because they are huge

random owl
near escarp
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@meager badge ^

meager badge
random owl
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Can you press that auto fix on the top warning and try build & test again afterwards?

meager badge
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the same thing happens still

random owl
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Also build size 1.1kb vrcThinking

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If you can send me the whole project I can have a better look for you what's happening with it

meager badge
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is it bad if the build size is 1.1kb

random owl
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It should never be able to go much below 4 kb and even in that case it would be just an empty world with absolutely nothing in it with no textures or anything

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If you go into the folder _LastBuild in your assets and then send me the LastWindowsBuild file I could see if there's any clues on what's happening

cinder tangle
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is there a way to have a pickup highlight/outline smaller than the actual bounds of the object?

lean mortar
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Is there any way to have objects with colliders not collide with each other?- trying to make pickupable objects without collision

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btw i tried is trigger but it just falls through the world

near escarp
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different layers

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check the layer matrix

lean mortar
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Ah ok Thanks!

near escarp
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at runtime ?

bold ibex
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Can anyone help me? Whenever I build and test my world most of the textures, lighting and props are all gone. The first picture is what it looks like in unity, and the second one is what it looks like in game. Thanks.

near escarp
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i think your build failed

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drumroll is it simple light probe placer

bold ibex
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Wdum?

near escarp
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What are the errors in your console

bold ibex
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sorry for the late response

near escarp
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delete the all free sky script

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and then you can upload correctly

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@bold ibex

bold ibex
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ty

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thanks so much I was trying to fix it for hours

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you made my day

simple nimbus
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what video hosting site can i use besides youtube and twitch to host a video for the sync video streamcomponent?

sinful moss
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Alright, it's been a week or so since i asked last, still haven't found a solution.

I need a way to resolve avatar jittering/stuttering while in vehicles. It's hampering play as the avatars seem to induce drag based on position and interfere with vehicle handling at high speeds.

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@simple nimbus , you can set the site you want it to search from as far as i'm aware, but people largely stick to Twitch and YouTube, so you may just have to experiment. :3

sinful moss
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Also, How are creators spatializing the unity standard assets car audio?

near escarp
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Using the spatialize vrc audio component ?

sinful moss
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It doesn't apply to the standard assets car script because the audio sources are applied at runtime. you can't assign them before hand sadly. @near escarp

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I tried adding a line to the script to enable spatial audio, but it doesn't stick once uploaded.

near escarp
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Interesting RuuuThunk

acoustic falcon
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Does anyone know how to make a working melee weapon?(if someone is touched by it they die) Please @ me if you respond.

long canyon
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hi all :)) i just published my first ever world in labs, but i'm having an issue with avatars getting stuck on invisible edges and not being able to walk forward when getting close to the mirror. any ideas? im a noob and have no idea why it's happening ;-;

random owl
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Can't say much from that picture but Unity has a tool just for that under Window > Analysis > Physics Debugger

long canyon
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thank you 1, i'll check it out

simple nimbus
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so i'm trying to have the syncvideoplayer component play a video from vimeo and i'm not having much luck... the docs say it supports youtube, vimeo, and dailymotion, but with the vimeo just gives me nothing. I tried a youtube video and that worked fine

elfin latch
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is there a way to make it so the skybox can be switched? I'm unsure but I'd really like to have a nightmode in my daytime world that switches to a starry night skybox. ty for any help that can be offered <3

meager badge
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how do i bind sound effects to certain areas? like if i have a generator or a radio, how can i have it that it only play the generator or radio noise when i'm close to it

daring patrol
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have the game object with the audio turned off. then have a collider shaped as the zone in which that audio should play, and set it to turn on the audio's game object when a player enters it (OnEnterCollider) and turn the object off when the player exits the collider (OnExitCollider)

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@meager badge

forest hawk
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I have no Idea what happened but my world is doing a double rendering glitch on quest now, the world was perfectly fine before an update I just put out and now its unusable, no shaders were changed and nothing to my knowledge is using grab pass, in game it is no longer rendering the skybox unless I stand in front of a mirror. I swapped out the skyboxes thinking that was the issue but it did not help. All I did was add a new mirror with a second area but its turned off by default

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I'd be very appreciative of any help due to me already having to remake a good chunk of the world today after unity just decided to scrap everything randomly and I had to redo a lot from and older build

forest hawk
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I've tried looking but I can't find anything that would have caused this

forest hawk
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I don't know why but I deleted a vrc chair and it fixed it

neat badger
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I've added an audio source to my world, but I hear it everywhere i the world within the editor when I turn the audio on. Is that normal? Will it have falloff in the game?

bold ibex
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Is it possible to add a moveable chair? I want to add the VRCChair to my chair and be able to move it around and sit in it.

neat badger
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It is possible... I've seen it done in Room of the Rain. But I don't know how to make a regular object movable, let alone a chair.

near escarp
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pickup component

neat badger
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Let's say I have a container with objects in it, which are children of it. Is it possible to allow players to pick up the container with the objects, and/or pick up the objects inside the container easily, or would that require Udon coding or trying to make it work janky with colliders and physics?

rugged tundra
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Hola

lethal moss
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if the objects are children of the container they will move with the container when one picks it up

neat badger
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@lethal moss But what if one then picks up the children? What happens then? Will they be able to pick them up? If they put them down will they behave as if they're still parented to the container, and move with it?

I suppose if this doesn't work, since I'm using UDON it might be possible to use constraints to constrain the children to the parent object, and then remove those constraints when they are picked up... Not that this is a big priority for me, but its an interesting problem. ๐Ÿ™‚

near escarp
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@neat badger the child object does not have the pickup script so nothing happens

neat badger
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@near escarp I gave the children pickup scripts.

near escarp
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yeah that's the issue

lethal moss
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@neat badger I'm not sure how giving both children and parents pickup scripts would work, I never tried that before. Did you give it a shot? how did it turn out?

sinful moss
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Need help from someone who's worked with cars via standard assets, having some pretty severe sound issues. I still can't get the audio to spatialize.

neat badger
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@lethal moss I did give it a shot an hour ago and... Well... The container was nowhere to be found. It apparently exploded. Some of my other objects also disappeared. Perhaps their colliders were inside of the objects and terrain they were sitting on? This is my first time adding physical objects to a world. My chair, which I thought was nothing more than a static object with an udon chair prefab as a child of it also decided to disappear the moment after I got up out of it. It did apparently have a rigidbody on it, so perhaps that explains that behavior.

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Anyway... back on the subject of the container... while it had gone bye bye, the objects it previously contained remained right where I'd placed them. But they were shaking uncontrollably. I was able to pick them up and place them down in another location, but they continued to shake violently. The container also had a rigibody on it, with gravity enabled, as did the objects I placed in it. I believe the VRCPickup script automatically adds those because one of the objects I know for certain didn't have a rigidbody before I added the script, but it does now. So that must be required. Anyway, I'm at a loss to explain the shaking behavior. It does make sense from the perspective of them being parented to the object containing them, that if it was shaking, they would be as well, but it does not make sense from the perspective that if they're shaking its probably because the container left the world and was falling forever, but they are not falling with it. Or maybe they are, but they are unable to penetrate the ground? But if so I'd expect gravity to be applied twice to them. But I didn't exactly do a scientific test to see if that was the case because that possibility only just occurred to me.

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In any case... I'm not sure trying to do this was a good idea. I suspect part of the reason the container was gone was because its collider was colliding with the colliders of the child objects it contained and the physics system didn't like that. But at least two of the children were right where they should be, and I'd have expected them to be gone as well if that was the case.

lethal moss
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You're doing it in udon? i've only used SDk2. YA the VRC_Pickup does add a rigidibody automatically. But that shaking does sound wild, i'm not sure whats doing that.

neat badger
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Well it's an SDK3 world, but I haven't actually had to touch UDON yet. VRC_Pickup exists within SDK3 and can be put on objects, it seems.

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I'm not sure if it would be possible to make this work even with Udon. In theory, you'd probably want to disable the rigidbodies on the children until they're picked up, but if VRChat is adding them they're probably needed to interact with the objects at all. So there would be no way to trigger the script to then re-enable the rigidbodies. Anyway I'll probably just make the container a static object on the ground or make the objects in it static. It's not really worth all the effort since I have limited time to finish this world before Halloween.

lethal moss
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it migt help to make the container wihtout gravity, so its physics are not so janky when interacting wiht the child objects. it might work this way: you can have a trigger inside of the container. use the OnPickup trigger for the container. When you pick it up, it enables this trigger/collider iside the container . Any child objects inside this trigger (OnEnterTriiger for your objects) has its gravity disabled, its colldier component disabled, and becomes kinematic. Then reverse it wth a OnDrop for the container that disables the trigger, and the objects and a OnExitCollider trigger reinstate their gravity and colliders, etc

neat badger
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Oh that reminds me. VRChat seems to have a bug where the outline of an object you can pickup will be defined by all of its LOD levels instead of just the current one. I noticed this on a beer can which had a weird spiky outline when I highlighted it.

lethal moss
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but ya i think if you move the container, the children will also be effected no matter what

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so ya, maybe better to make the container a static object

lyric acorn
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Is there a world limit for unique camera render textures for a static โ€˜photoโ€™ image? Are they subject to late-joiner synching?

sinful moss
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i've had cam photos synced for quite a few people, there are a few shooting range worlds that manage it as well in sdk2.

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@lyric acorn

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Just make sure it has a sync component etc

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For late joiners, it may remain black until a fresh image is stored.

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As far as world limits, as long as the performance still holds up, it's basically uncapped

floral sandal
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why is the receiver not showing?

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Does anyone know how to fix?

mossy fog
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click on "SetGameObjectActive"

floral sandal
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oh lol I'm so stupid

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first time making a world

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thanks for the help

mossy fog
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no worries, take your time

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I am basicly trying to make a gun that fires a particles as fast as you can click (every click equals one particle emitted). Since I only want it to shoot once I set the particle to burst fire. Also the particles are simulated in a world space and pretty slow, therefore enableing and disabling the particle system itself it not an option as I want the particle to continue flying. I can not get my particle system to emit a single particle on click, any Ideas how?

mild spade
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(i have never tried this before), have you tried using the action "SetParticlePlaying"? I am not sure if it fires another particle or if it repeats the particle, but you could try it.

mossy fog
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I tried using said action with no success

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Only thing I can think of is to spawn a particle system on click which would then delete itself via Stop Action after all particles have died.

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But that just doesnt seem right.

mild spade
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So if you use the "setParticlePlaying" it does not shots another one? I just remembered I have a world what uses particles that you spawn using the trigger, and it fires a single one each time I press the trigger individually. I have push trigger to setParticlePlaying as true, and button trigger pull (OnPickUpUseUp) setParticlePlaying as false.

mossy fog
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Let me try once again, if it doesnt work I ll make a few screenshots of my trigger aswell as the particle.

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How do you treat the Particle System itself, will it be active all the time?

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(resulting in firing once when you load into the world?)

mild spade
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Mine was ON at all times and "Play on awake" to off

mossy fog
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Okay, I got it working with the "SetParticlePlaying" action, thank you very much.

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Probably had the particle system disabled when I tested it the first time. ๐Ÿ˜…

mild spade
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ah xD glad it worked

mossy fog
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I ll now work on limiting the amount of particles that can be created per second, that should be fairly easy though.

mossy fog
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Or so I thought ...

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I tried disableing the VRC_Trigger component and triggered an external custom trigger who then enables the VRC_Trigger component after 1 second.

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If you spam real fast you can break this though

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Any ideas anyone?

mild spade
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Hmm, what is the purpose of having it fire another custom trigger? sorry I am confused. Also, you should not call a buffered action within another buffered action. If the first one is buffered, the second one should be local since everyone will buffer the first one, so there is no need to buffer that one to everyone again.

mossy fog
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True

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The purpose of the second custom trigger is the implementation of a delay.

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Fire on click, but with one second cooldown essentially.

golden heart
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hey all question for anyone:
i'm trying to make a remote (bunch of buttons/flatcubes on a flat cube) that is a pickup. i have them all under an empty game object called remote and i've applied the mesh collider/rigidbody/vrc_pickup/objectsync to that parent object but it isn't being pickup-able when i test, is this method going to work?

mild spade
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Could be a problem with the collider. Since it is a rectangle, I would suggest just adding a cube collider (with is trigger ON) instead of the mesh collider. On your picture, I cant see the collider outline on the remote parent. @golden heart

mossy fog
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I did what you did with my little gun prefabs @golden heart. Though I left the Box Collider component Is Trigger off, otherwise it falls through the floor.

golden heart
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okay cool ill try the box collider, ty both

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hopefully i can still use the buttons when its picked up lol haven't even gotten that far but they work when its not picked up so far

mossy fog
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You should be able to.

golden heart
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yesss

wise pier
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Question. Im trying to upload a world. And when i try to Build and Publish. It goes through the Future Proofing and such, then rather switching to where i can name the world etc, it just makes a windows noise and does nothing.

wispy cloud
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Disable Future Proofing. If I'm not mistaken that doesn't quite work like it's supposed to or isn't supposed to be used yet. You can find it in the settings of the control panel @wise pier

wise pier
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Okay Ill give that a shot thank you

obtuse drum
glossy shard
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Low res textures, no normal map, heavy black fog, purple colored light source in the middle and orange lights by the torches

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I've seen a shader used on an avatar before that makes your polygons wiggle slightly, but I don't know what it's called or where to get it

obtuse drum
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Ty

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I got a shader used to emulate that PS1 look but I didn't liked the results

autumn raft
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Hi, i have been on VRchat as a Oculus User for weeks, ive just now wanted to create my own world for importing avatars, so ive made a vrchat direct login. However, it thinks i havent been playing vrchat and wont let me upload a world, how do i fix this?

wispy cloud
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Link your accounts. Go into your settings on your Oculus account, hit Upgrade Account and follow the steps from there. It can take some time for the accounts to merge but shouldn't be much longer than a day at most @autumn raft That and you need to make sure that your account is at least a New User rank in order to upload content at all.

autumn raft
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alright, i did link the accounts already but i guess i have to wait a bit

bold ibex
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can somebody help me with 3.0 worlds? how do i sync items
@ me

subtle garnet
bold ibex
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yapyap

meager badge
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does anybody know a good tutorial for 3D audio that's just in certain parts of the world and not played everywhere or can anyone explain it in an easy to understand way?

meager badge
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some items that i turned into pickups just fall through the map when i press play and some stay, i believe to have done everything the same on all of them but they still fall sometimes, anyone know why?

random owl
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Are they on different layers?

meager badge
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wdym?

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they're all in the same scene, have colliders and everything, barrels for example work but a hammer doesn't

random owl
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Are the gameobjects on different layers

meager badge
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no?

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at least i'm pretty sure they aren't, where do i check

random owl
#

At the top of the gameobject there's the layer selector

meager badge
#

i only have one i think?

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idk

random owl
meager badge
#

ahhh thats what you meant

#

what is it supposed to be on

random owl
#

Unless you want something specific pickups are usually good to be on the pickup layer

meager badge
#

ok i have an example axe on the pickup one

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and the floor is default

random owl
#

And does it fall trough?

meager badge
#

yes

random owl
#

Show some pictures

meager badge
random owl
#

Where's the collider for that?

meager badge
random owl
#

Non convex mesh collider won't work for a non static object

#

Should be warning about it in your console as well when you enter play mode

meager badge
#

so what do i do about it

random owl
#

Either change it to convex or use a primitive collider

meager badge
#

ok it works now thanks

#

one more question

#

i have this bat and every time i press play it detaches from the nails and is a normal bat

random owl
#

If you keep cropping the pictures like that I really can't see everything I need to

meager badge
random owl
#

And what exactly do you mean by detaching from the nails?

meager badge
#

the nails stay where they are and the bat moves

random owl
#

What gameobject are the nails on then

meager badge
#

they were default

random owl
#

I need to see a picture of that gameobject

#

Is it that cylinder 12?

meager badge
#

yea

remote summit
#

So when i start making a world how do i know how big i should make it so it doesn't feel too small?

#

Will try that

lethal moss
#

if you have your own avatar, or an avatar from online u can drop it in your world to get that sense of scale

sinful moss
#

Weird one again, from your resident weird problem encounter expert:

Created a large map, (i mean large), It ran fine before i baked occlusion, average 60-75 fps when i was alone. So i decided to bake a decent occlusion map to improve performance. Now whenever i turn toward the city vrc crashes completely. On occasion even taking out steam vr with it.

#

Nothing has changed beyond the occlusion map now existing.

#

I have screenshots of me in the world before hand

#

Anybody have any ideas why occlusion data might be crashing me?

#

should be fairly functional.

grand bough
#

Not sure if this is the correct place for this but

I need help with **VRC_SpatialAudioSource **
I'm trying to figure out how this works to say If a DJ is playing music from the stage and only that area can hear it, when you get closer toward it.

near escarp
#

You'd have to mess with the audio source curve itself

#

and then add "use audio source curve" setting in the spatial audio source component

grand bough
#

Is there like an example of it?

neat badger
#

I have an axe which I've stuck in a log, and I want that axe to collide with the log and have gravity ONLY after a player has picked it up. How can I do this?

neat badger
#

It seems like it should be possible with Udon, except Udon apparently has a bug with setting gravity and kinematic on objects so it only works locally.

edgy citrus
#

is there any way to copy an avatar or an avatar pedestal id from another world to put in your own without having to ask the creator what it is?

#

know how?

near escarp
#

@edgy citrus No, that's what avatar pedestals and favorites are for

edgy citrus
#

wish we could have a lot more favorites then

near escarp
#

Follow this for any update

#

Yes, that is literally against our TOS, on top of many other reasons why you shouldn't do that

#

Lag isn't the reason for the limit, otherwise the same limit would be everywhere

#

That's not something i can discuss taurishrug

near escarp
#

You're free to think whatever you want taurishrug

slate spire
#

I made a virtual TV studio

#

Those are live cuts, this is not spliced

wispy cloud
#

niceeee. How's it controlled? Doesn't seem to be anything obvious

slate spire
#

Buttons in the main chair

#

low opacity and at eye height

wispy cloud
#

๐Ÿ‘

slate spire
#

you cant see them from the cams because of backface culling

wispy cloud
#

Nice

bold ibex
#

I just need help with naming my world

#

@ me if anyone wants to help

meager badge
#

is timing out when pressing build & test a cause of pc problems or problems of the world being too big?

random owl
#

There's a bunch of reasons why that can happen

meager badge
#

which would be easiest to spot?

random owl
#

If in your scene descriptor you have a null spawn point that's one cause

meager badge
#

where do i find that

random owl
#

If you just dropped in the VRCWorld prefab then it shouldn't be the issue

#

Since that by default has stuff setup right

meager badge
#

i did right at the beginning

#

i did test the maps a few times before but now after adding a bit more stuff i time out

random owl
meager badge
random owl
#

Yeah I should be covering all the problems on vrchats side

#

Though there's some server outage going on atm so it could be causing you to time out

meager badge
#

oh, so the map size is no problem right?

#

or the build size rather

random owl
#

Just 300 mb size shouldn't cause problems

meager badge
#

ok good, thank you!

random owl
#

But depending on what you have in that size it can

meager badge
#

what exactly would be bad to have in that?

random owl
#

VRChat might be doing a sanity check for some stuff when loading in

#

But it's a bit too vague for me to start naming stuff

meager badge
#

oh so stuff like moving lights with shadows and a few bunch of pickups (like 20 or so) won't be a problem right

random owl
#

As long as the world is looking better than the last one I looked at from you no ๐Ÿ˜…

meager badge
#

how can i check the polygons and vertices

#

and if you're talking from a visual standpoint i think it looks a lot better

random owl
#

Go into play mode and move the camera around while looking at the stats panel is a good sanity check

#

Just mainly talking about performance

#

Since just as it was the last world wasn't gonna run well

meager badge
random owl
#

Yeah that looks very alright

#

Batches could be lower but not the worst

#

Also last time the extremely high numbers were partly just unity failing to calculate them properly

meager badge
random owl
#

2k is a bit excessive

#

Usually I am for 250 batches happening

meager badge
#

what do i do to get batches lower

#

what are those anyways

#

or what do they affect

random owl
#

Like very simply put it's just how many different things your gpu needs to get done

meager badge
#

so i just put in too many objects?

#

or does it include light and stuff as well?

random owl
#

For proper optimization you atlas things to get and combine stuff

#

Oh yeah and you have realtime lights as well

#

Multiple real time lights ups stuff considerably

#

You can try turning them all off and checking the stats again

meager badge
#

i have 12 real time lights being turned on at all time and 8 flashlights with real time light being turned off by default

#

that too much?

#

3 of the lights also have little animations

random owl
#

Check the difference in batches if you turn them all off

#

12 is a lot

meager badge
#

now its at 741

#

i tried to place the camera as close to the point where i took that other image as well so that might alter the result a bit

#

but will turning off the shadows suffice to make it run better?

random owl
#

I mean better is relative

#

For proper performance you want to bake your lighting

meager badge
#

is that some crazy process or is it just putting the mode from real time to baked?

#

cuz i think i remember someone saying something about that in a tutorial i've watched but i might've just misheard stuff

random owl
#

Just setting it to baked basically does nothing

meager badge
#

how do i bake it then?

random owl
charred turtle
#

hi guys a quick question about osc in sdk2. am I right in thinking that any osc signals from my machine will only propagate to users in the same world instance?

#

or to put it another way is it at all possible to propagate my osc signals to all instances of my world? for example say putting on a little vj act to hundreds of users simultaneously

random owl
#

Yeah there is no connection between world instances in vrchat

#

You can do video player trickery and such though if you want to do stuff on all instances

charred turtle
#

cool thought that was the case.. thanks for the info

#

just to confirm when you say video player trickery do you mean encoding your data as pixels and reading back in each instance from the video stream?

random owl
#

Basically people have been using shaders to read data from videos in sdk2

#

Here's IK done using a shader and a video stream

charred turtle
#

interesting thanks

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you said โ€œand suchโ€ are there other hacks that you know of?

bold ibex
#

i have an issue with the vrchatsdk control panel it won't open up when i click on it

random owl
#

@charred turtle I mean if you run a external program for all attendees that you control remotely doing the osc commands for everyone or something similar by that

bold ibex
#

Ok thank you

compact dove
#

I have a very odd bug/issue with updating my world. I can upload new updates and changes but for whatever reason both in-game and on the webpage, The information doesn't change or show as recently updated.

I tried putting in a support ticket but unfortunately the support team wasn't able to figure out the issue.

Has anyone else seen or run into this bug and if so. Was you able to fix it and how?

stable tulip
#

For some reason, PC and Quest users see pickup objects differently. For example, PC User holds an apple but Quest user sees something else. I think the problem is only happening when you delete certain pickup objects in Quest world but you keep them in PC World, it will break the sync between PC and Quest. Is there any way to fix this?

near nova
#

welp I need some help if anyone can help me fix this or i can use another vid. play it would be awsome,

#

so i downloaded the NEW SDK after the last update and welp... now my player dosent work anymore

#

sound works just... well no Viedeo

#

Anyone have an Idea what could be the problem or could anyone send me a fixed version or another player they know that works

near escarp
#

What videoplayer are you using

near nova
#

rgn im using the Hangoutplayer

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@near escarp also thx for trying to help me out dude

near escarp
#

Depending how the player was made, it's possible that it's misconfigured, most players are behaving completely fine, i'm using one under the latest SDK and working as expected

#

if you know who made the prefab i'd suggest reaching out

near nova
#

tried reaching out but the creator dosent care about the project anymore

#

So basicly im trying to fix it myselfe or get another player that is known for working with the current version and the latest update

raw siren
#

Does anyone know how to get QV Pengs to write> cant find any tutorial on it so if anyone can help dm or @ me

mossy fog
#

@near nova I took the hangout player updated and simplyfied it (no playlist and no streams, only youtube and video links), if that works for you.

#

If you still need it, msg me.

#

@compact dove I've had the same experience, it usually updates after a while (about 1-2h) for me though.

compact dove
#

this has been going on for almost 2 months.

#

@mossy fog

mossy fog
#

Did it never update?

compact dove
#

Nope. Even now it's still showing the older info

#

I've updated/Uploaded many times since

#

still no change

mossy fog
#

I updated the description of one of my worlds recently using the webpage, it did not change the description immediately but was upadted after 2-3 hours. Did you try that too?

compact dove
#

I've tried a multitude of things.
Description, Tags, Player limit, Unity world uploads.
Nothing seems to work but the world itself does upload the newer versions.

mossy fog
#

Hmmm .. I have no ideas other than removing the blueprint ID and uploading the world as a new project then.

compact dove
#

Yea... I don't wanna lose the following it's picked up. A lot of folk have it favorited and such.

mossy fog
#

Well, you could upload a second version as newer version and put a sign in the old one explaining the circumstances, then delete the old one after a week.

compact dove
#

:/ I guess I don't have many options. Just a shame it's happening.

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thanks anyway.

near escarp
#

@compact dove We're working on solving this issue

compact dove
#

Oh cool. Nice to know. Thanks for informing me.

tidal marsh
#

Does anyone know what might be causing this weird issue? I've made no changes to my world for months, now this is happening when I try to upload it;

#

The VRCCam (in Game view) is flickering between this and what it should be showing.
There are no other cameras outside of the main camera.

near escarp
#

Make sure you're using the same world ID as the world you're trying to update @tidal marsh

tidal marsh
#

Both are already. Just checked, that's sadly not the issue.

near escarp
#

If the previous thumbnail looks like that as well, then that's not a new issue

#

i'd suggest checking your console too

#

There's a UI menu prefab in the database

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you can configure it at your will

#

link pinned in channel

vapid peak
#

vr?

#

vr?

#

vr?

chilly trellis
#

How do I import music and make it work?

#

And where can I find the correct music files?

#

Also does anyone have any space skyboxes they can give to me?

near escarp
#

you can find all that on the internet, they're often free

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For the music you place an audio source in your world

#

add the audio track in it

median egret
#

does anyone know why with having a video player in the world, touching other ui messes with the video player's volume randomly?

sinful moss
#

Trying to make a more accurate damage indicator for a combat world, anybody have ideas? The VRC damage prefab is much too limited sadly.

amber lotus
#

Posting this here just in case, not sure if this is specific to SDK3, or universal. Getting string of errors when attempting to upload world.

#

It loops on Creating File Version Record

#

When the world loads in local test client it's roughly 340Mb, but following the file path I see a .vrcw file that is 450Mb, but then the .unitypackage is a chonky 2.5 Gb

near escarp
#

Why is it so large ?

amber lotus
#

Tracked the issue back to textures, should be good now! Well, we'll see once I fix up my textures.

jagged lodge
#

I rarely am around, but anyone know of any issue relating to VRCSDK2 where I can't upload worlds with the latest VRCSDK2-2020.09.25.00.08_Public due to the reason once I hit the Build & Publish I cannot interract with the "Game" screen.

near escarp
#

Check your console

random owl
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Esp check if you have error pause enabled

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And make sure the game view isn't paused

jagged lodge
#

Thanks @near escarp & @random owl was getting upset and forgot to check such things, after my project crashed twice due to text/texture issues while optimizing I was getting frustrated.

chilly trellis
#

I heard that the only things that arenโ€™t trippy asf like that is the floor and mirror

#

And another thing, does anyone have a space skybox they can give me so I can import it into that world? Heard it can be a skybox issue, also space is nice :3

near escarp
#

Yeah, shaders aren't working

#

Try using shaders meant for surfaces

#

like standard

near escarp
#

No idea, never used UI menus myself, worth asking the person who made the prefab directly

chilly trellis
#

Well I looked at everything I think and itโ€™s all mobile standard lite

near escarp
#

Probably the skybox in that case

chilly trellis
#

Do you have any skyboxes i could use?

near escarp
#

They're all over the internet, look for cubemaps

lethal moss
#

likely not since they are your avatars

marble minnow
#

how do i change the animation of sitting on a chair?, like i want to make my character lay down on the couch

golden ridge
#

So Im trying to update one of my worlds but VRChat doesn't even recognize it anymore? It says "unpublished vrchat world" when I look at the build screen. I tried detatching the world ID and re-attatching it with the one from my already made world that's in the content manager section but even when I do it still says "unpublished vrchat world" and doesn't recognize. I want to update it but I dont really want to use my "once per week" privilege for a world I already used it for...
Does anyone know why this might be happening or how to fix it?

golden ridge
#

There's no other solution? I'd have to wait weeks as I have other workds to upload ใ…œใ…กใ…œ

#

I dont think that will fix the problem?

near escarp
#

what's the ID ?

unkempt pilot
#

Hey everyone! I am attempting to put together an escape room. I have a good chunk of it finished, but could use some help with the scripting side of things. Would anyone be interested in helping me out?

serene obsidian
#

So I play vrc a lot and I'm an historian and want to create a ww1/ww2 museum world which includes historically accurate ww2 symbols but I don't want to get banned for doing so because someone got offended by a symbol. How would I go about doing this?

near escarp
#

@unkempt pilot Scripting would be SDK3 and Udon

#

@serene obsidian You can email moderation to get answers for that kind of stuff

serene obsidian
#

Whats the email?

near escarp
serene obsidian
#

Thank you my good sir

stray sand
#

@bold ibex I donโ€™t friend people i donโ€™t know. But i do have mutual servers open to messages if you want to message me through dm. Im assuming you are still needing help with ui?

uneven trail
#

I have 2 questions. 1. I have a particle on my teleporter but it doesn't show up in the VRChat world, any reason why? 2. How can I make my model solid on the floor so I can stand on it and walk on it instead of falling through it.

golden ridge
#

Does the particle show up in unity? Also if you add a collider to your floor that should fix it.

#

what's the ID ?
Its the same one that's attached to the one i previously uploaded

rugged fox
#

is there a plain basic world set for download? I've got a metric butt ton of halloween avatars I want to upload to the public

uneven trail
#

Yes in Unity when I click on the Particle in Hiearchy.

upbeat flax
#

probaly the wrong channel but how would i rig somthing so if you interact with it you get teleported ?

#

like for my world i want a bottle that telaports you to a difrint part of the map

golden ridge
#

is there a plain basic world set for download? I've got a metric butt ton of halloween avatars I want to upload to the public
You can probably find some in the asset store. Besides that, its easy to just put a floor and walls and set up the avatars if you dont care how your world looks.

#

probaly the wrong channel but how would i rig somthing so if you interact with it you get teleported ?
You have to add a vrc trigger component to the bottle's collider and set the trigger to 'teleport player'
Make an empty game object and set it to where you want the player to be teleported
Then put that "spawn" in the vrc trigger component on the bottle that you added earlier

#

Make sure the collider is set to 'is trigger' also

#

Yes in Unity when I click on the Particle in Hiearchy.
I'm not sure then. Maybe some problem with the particle's shader? Try changing the shaders, I'd guess.
I had some problems with planes and what not just disappearing in VRC and figured out it was a shader incompatibility thing

upbeat flax
#

Thanks @golden ridge

golden ridge
#

npnp

frigid estuary
#

My Builder Panel is extreeeeeemely slow, does that happen to anyone else?

#

It makes Unity Freeze for about 10 minutes until i get to upload the world

simple nimbus
#

Iโ€™ve experience some slowness as my project got bigger @frigid estuary but nothing like 10 minute freeze

bold ibex
#

I still have the same issue I looked deeply into stuff to fix my issue and I can't seem to understand or how to fix it

#

My issue is still my control panel is not popping up and the errors that I encounter

golden ridge
#

maybe try to re-import the sdk

meager badge
#

what do i need to tick on the mirror to make a "low mirror" aka one that only reflects players and nothing else

amber lotus
#

Round 2, I'm hoping someone else has run into this issue at some point. Trying to get my world to upload, but it fails at Create File Version Record every attempt. I just finished manually going through all my textures to make sure they were crunched properly and got my world from 880 Mb uncompressed, down to 271.3 Mb.
Fails with this error message, on a loop:
https://cdn.discordapp.com/attachments/657394772603830360/764285944026497054/unknown.png

World size stats:
https://cdn.discordapp.com/attachments/657394772603830360/764285847692378112/unknown.png

bold ibex
#

I tried reimporting it but just more errors

bold ibex
#

can somebody help me with a vrc world very quick simple question: When i wanted to upload it i pressed the automatic ligh thingy but i dont want it where do i turn it off or like where are the options for it? ayaka

golden ridge
#

what do i need to tick on the mirror to make a "low mirror" aka one that only reflects players and nothing else
Mirror reflection and Player

#

@near escarp Idk if you ever saw my message ;_;

uneven trail
ripe garden
#

of course they dont

uneven trail
#

?

ripe garden
#

there is a script on the object, and vrc wont allow them to run/get uplaoded, try without the script and upload again

uneven trail
#

The polyfew script?

ripe garden
#

yeah, and all other scripts that are not from vrc or whitelisted

uneven trail
#

Other scrips?

#

Scripts? *

golden ridge
#

Take off all scripts except ones whitelisted for vrchat

uneven trail
#

Is the Unity Particle System allowed in VRChat

golden ridge
#

Yes

#

But personal C scripts aren't...

uneven trail
#

I removed scripts

#

Still not showing

golden ridge
#

You removed ALL the scripts that aren't whitelisted?
Particle Systems definitely are allowed in VRChat cause I put them on almost all of my avatars and made them in all of my worlds too.

uneven trail
#

It'd be easier for you to see the stuff I click through

uneven trail
#

Can someone help me?

golden ridge
#

We are trying to help you. A lot.
My world question also was never answered...

knotty bane
#

I need a combat system. Feel free to dm me.

vagrant shale
#

I don't know where to post general questions but why is my control panel disappearing? And the builds fail to build complaining of compiler errors but there are no compiler errors.

#

Even deleting the SDK folder and re-importing the package does nothing. It was there, then I changed the build target and it disappeared.

mossy fog
#

If you absolutly cant get it to work. Create a new Unity project, import the Sdk first, pack all the files from your old project, but exclude any vrc files/components and import it into your new project. @vagrant shale

vagrant shale
#

Does that include my Udon graphs? I know the broken prefabs will work again when I add in the SDK but I would prefer not have to redo all my scripts. Are there specific folders that need to be removed? I appreciate the help. I guess that would be better than nothing.

mossy fog
#

sadly I cant tell you what is going to happen to your Udon graphs, go ask in #udon-general for that.

knotty bane
#

thanks

mossy fog
#

@golden ridge a few days back, someone had a simular problem when updating their world and the guys from VRC are aware of that issue and are working on it. (to my knowledge)

golden ridge
#

A thanks...No one seems to know the problem so it seems like I just have to upload it again whenever Im allowed. But im kind of scared of it happening with my other worlds? Suddenly not being able to update...

mossy fog
#

You can scroll up until you see the name Sinba, this is what I was refering to.

uneven trail
#

You said delete scripts, I did.

golden ridge
#

Yes but we only have so much to go off of without screenshots and such.

uneven trail
#

What screenshots you need?

boreal lava
#

Hey so i'm really new at this but is there no sdk3 help here i downloaded that one to make a new world but i'm having some issues with jumping and stuff and i wanna know if i should be using the sdk2 instead? can you pls ping me if you have the answer thanks

golden ridge
#

In the heiarchy if its under something thats being blocked it'll be blocked too
Im not sure why you crop the screenshots

#

Hey so i'm really new at this but is there no sdk3 help here i downloaded that one to make a new world but i'm having some issues with jumping and stuff and i wanna know if i should be using the sdk2 instead? can you pls ping me if you have the answer thanks
I'd ask in #udon-general

#

@boreal lava

uneven trail
#

That better?

golden ridge
#

Yes, do any of the parent game objects have any scripts?

bold ibex
#

is there a fix to this control panel im clicking it and doesn't open i did what i was told and looked at the sites that was sent to me and still nothing

hexed arch
#

does anyone know what i can do to get started on making a vrchat world?

near escarp
#

Check the channel's pins

marble minnow
#

How do i change sitting animation for chairs, so I can have laying on couch animation and sitting on floor.

bold ibex
#

can someboddy help me?

uneven trail
simple nimbus
#

i've been having issues with the sync video stream component on sdk 2 lately. has anyone else run into the following issues and/or have potential fixes?

  1. new players joining world just experience the video stopping and starting until the next video begins (or doing next then previous to go to the original video)
  2. inputting a url (by deleting all current videos in playlist and then adding) and then playing as masterUnbuffered causes video to work for everyone but master
  3. for some users i've seen video working but no sound as well
  4. Resync using local just doesn't seem to do anything
summer zealot
#

My test & build function isn't working. When I try to test my world, it just loads right into the old version without building , doesn't update. I tried making a new basic world and still fails. Does anyone know a fix for this? thx

random owl
#

Something is stopping the build from being done properly so it's loading you to the old one, you console should have more information on what is causing it

summer zealot
#

ok thanks yes I did take a look at the console, it does give me this error a lot "CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'"

#

I am not advanced yet enough to know what to do with that.

random owl
#

Those are warnings and can be ignored

#

There should be a few red errors after trying to do the build

#

Also make sure the box at the top saying error pause is ticket off

summer zealot
#

thank you for your reply, i am getting this still even though i deleted all those assets

#

sorry i am new to this

random owl
#

If that specific error is still appearing when building it doesn't sound like it was deleted

#

You can try restarting unity

summer zealot
#

ok

#

oh! i thought if i just deleted from the scene it was enough but i deleted it from the project and it worked again , thank youu.

random owl
#

Just it being in the project will cause the error to happen while building

summer zealot
#

i see, good to know

sinful moss
#

Anybody have any creative solutions for attaching things to avatars or tracking things like foot/hand positions?

sinful moss
#

i remember an older component that did it, but i can't seem to find it anymore

#

i assume it's been removed

vapid badge
#

here's a question.
If i have a room, with another room on top of it, Is there a way to make an audio source fill the lower room, without making it also audible in the room directly above?

mental pine
#

Hello everyone, I need help, so I ask.
Even if I press the test button, it does not enter vrc
How can I fix it?

near escarp
#

check the unity console

mental pine
#

Unity version is 2018.4.20f1

near escarp
#

Unity console is the tab next to asset

mental pine
#

I finally fixed it! Thank you

sterile niche
#

Does anyone know of a way to script for the player to change the skybox, or alternatively, make a world with a bunch of rooms that have different skyboxes? I want to make a solar system exploration world where players can navigate to different regions

mossy fog
#

@sinful moss I remember something like that too, but depending on what you want to do, udon might be better for this.

#

@sterile niche You could create big spheres/cubes around your individual rooms/player areas and attach custom skyboxes to those.

#

@vapid badge I might just have an idea how, but I need to test that first. Creating some space between your rooms would be the easiest solution.

vapid badge
#

kind of difficult, it's a one piece house type deal

#

one floor above another

sterile niche
#

Having the option to switch the skybox would probably be better then

mossy fog
#

@uneven trail Message me when you have some time and we can take a look at it together.

sterile niche
#

so far this is what I got for the world, but I don't imagine it'll be all that fancy looking, the scripting would probably do the heavy lifting

#

So I'm thinking the player can touch the pedestals and change the skybox corresponding to it, and also get some text and details about the planet

mossy fog
#

@vapid badge I figured, I ll test something, but just for clearances, explain your setup in more detail, I assume you have an audio source playing somewhere and an appartment/house with 2 floors, right?

uneven trail
#

@mossy fog I sent you a DM

mossy fog
#

@sterile niche I can't think of a way to do it right now, but it should be doable. Please let me know when you solve your issue and how you did it.

sterile niche
#

Haha will do, I might pick some other peoples brains about it. Google searches tend to be too broad

vapid badge
#

top is top floor, bottom is bottom floor, there's a fireplace and the top obviously has a video player

#

@mossy fog

mossy fog
#

@vapid badge I have a solution for you.

#

I added a box collider on the lower level with an OnEnterTrigger and OnExitTrigger action

#

These are controlling a boolean parameter that is called FullAudio and depending on the state of this value 2 different animations will be played, AudioFull (when true or OnEnterTrigger) and AudioHalf (when false or OnExitTrigger)

#

The Animations themselves controll the Volume of the Audio Source going from 0.1 to 1.0 and the other way around with Loop Time disabled. (I know the value of 0.1 isnt half the Audio, I realized 0.5 was barely noticable so I changed it to 0.1 without renaming the animations)

mossy fog
#

Does anyone have an idea, that might fix this issue?

balmy gate
#

@mossy fog make absolutely sure you have Align to Room turned off

#

it does more than just align... it also offsets you by your playspace

mossy fog
#

I have no choice here, I need the player to face a certain direction.

balmy gate
#

try the teleport without Align to Room just to see if it works well enough

#

If you're really stuck, you can do a multi-teleport strategy

#

so teleport with Align to Room, then immediately teleport again without Align To Room

#

it shouldn't cause any trouble because it won't run physics if you do both teleports in the same frame

#

teleporting the player multiple times per frame is a common approach in several SDK2 player locomotion systems

mossy fog
#

Yea, I was thinking that might be a way, I ll do that then, thanks!

knotty bane
#

can I use a vrchat sdk with another sdk

near escarp
#

No

lethal moss
sterile niche
#

Wow this is awesome, thank you

sterile niche
#

The issue i seem to be running into now is all of the spheres that I duplicate share the same shader, so when I change the cubemap they all change.

buoyant thorn
#

fellas, approximately how tall and wide do you guys make your doorways? just want to make sure they are actually usable

supple drift
#

the player capsule is ~2m tall so anything over that should be fine

bold ibex
#

Getting a lot of errors from VRC_water script. It's not even in my hierarchy as far as i can tell. Material doesn't have a color property 'WaveSpeed'
UnityEngine.Material:GetVector(String)
VRC.SDKBase.VRC_Water:Update() ... Material doesn't have a float or range property '_WaveScale'
UnityEngine.Material:GetFloat(String)
VRC.SDKBase.VRC_Water:Update()

Wondering if this is normal?

steel hatch
#

im trying to put pickup objects in my new world (specifically 4 sets of DnD dice) and it looks fine in unity, but when i test the world, all the dice are gone?? the rest of the world is fine, its just the dice that are missing

near escarp
#

If they're set to use gravity by default, they could be colliding with something else at spawn and that makes them fly away

#

make sure they're above whatever surface they're meant to land on

steel hatch
#

i just looked at the console and it says "a polygon of [dice name] is self-intersecting and has been discarded"

it says that a bunch of times for all the dice names

near escarp
#

yep, can you take a screenshot of the dice in the environment ?

steel hatch
pastel burrow
#

hello i want help

#

i have problem in my world

#

when i run the world i can't get in

#

how i can fix it ?

near escarp
#

@steel hatch What are the collider options on these ?

#

@pastel burrow check your console

austere bluff
#

Hello I want to help ; ;

I don't understand the meaning of creating the world for the first time...

steel hatch
near escarp
#

@austere bluff Only keep the errors in editor and take another screenshot

#

@steel hatch Oh, i just re-read the warning, looks like the mesh itself might be an issue

steel hatch
#

yea maybe, but idk how i would fix it (im assuming i would use blender?)

near escarp
#

yep

#

You can drop the fbx here and i can take a look

steel hatch
#

i didnt make these btw, just downloaded them

near escarp
#

oh damn, these are very very high poly

steel hatch
#

oh yikes

near escarp
#

Those 6 dice are 200.000 triangles

steel hatch
#

damn

near escarp
#

with mesh colliders that's really really bad

steel hatch
#

yeah

near escarp
#

You could very easily remake them and use textures instead of geometry for the numbers

steel hatch
#

yea ok

pastel burrow
#

@near escarp

near escarp
#

you removed the errors

#

that's the ones i want to see

pastel burrow
#

ok i will run again

austere bluff
near escarp
#

that's the only error ?

pastel burrow
near escarp
#

Are you trying to upload a world or an avatar ?

#

SDK2 or SDK3

pastel burrow
#

its sdk2

near escarp
#

Then you imported the wrong SDK in your project

#

You can go to Project Settings > Player > Other Settings > Scripting Define Symbols and remove any mention of SDK3/Udon

austere bluff
near escarp
#
pastel burrow
near escarp
#

looks good

steel hatch
#

so i downloaded a new set of dice (i suck at 3d modelling) and theyre still disappearing when i test the world. there's no more errors in the console tho

near escarp
#

what are the pickup component settings ?

steel hatch
near escarp
#

Sorry about the delay, what about the rigidbody ? @steel hatch

steel hatch
near escarp
#

Ok, change the collision detection to continuous detection and try again

#

if that still doesn't work, try placing your pickups 30m above the spawn, and if you can't see them fall then something else in the world is messing with them

steel hatch
#

ok thanks!

onyx timber
#

Good day all. I just wanted to find out if there is a way to enable multiple Skyboxes via a button? Up until now I have been using a double sided sphere for additional skyboxes via a button.

near escarp
#

Not in SDK2

onyx timber
#

Ah okay thanks ๐Ÿ‘

balmy rapids
#

why I can't go test world in unity?

#

when I push to test,load just default world,not my(what i'm just created)

midnight zealot
#

anone have an in depth video on word creation and optimization? ive been looking but all the ones i can find are rather confusing

#

i guess i should be more specific, im looking for one on lighting occlusion and other optimizations things mostly

#

oh wrong chat

bold ibex
#

I fixed my issue with the control panel but got two errors

primal sequoia
#

can someone help me figure out why my avatar pedestals are selectable from arbitrarily far away, from certain angles?

random owl
#

Might not wanna make your avatar pedestals always unbuffered

#

Not so sure about the far away selection though

near escarp
#

Is there a larger collider around the world ?

primal sequoia
#

no, but i think I figured it out

#

having them as trigger colliders was the problem I guess.

#

and thank you for the tip 1.

#

it wasn't causing any issues but ๐Ÿคทโ€โ™‚๏ธ

random owl
#

Using that with multiple people in the world should be changing everyone's avatars when one person selects it @primal sequoia

primal sequoia
#

it doesn't though X)

random owl
#

Interesting ๐Ÿค”

#

Still better set to local just in case

primal sequoia
#

yep

lunar jolt
near escarp
#

Check the unity console

#

Also make sure your SDK is up to date

lunar jolt
#

I am using the latest instance of the VRChat SDK

#

and the Console isn't telling me anything that really jumps out at me

near escarp
#

No errors ?

random owl
#

That usually happens when you have multiple pipeline managers

#

Search for "t:pipelinemanager" in hierarchy

near escarp
#

Multiple delegators in existence error then

random owl
#

That is not really related

near escarp
lunar jolt
#

Is there a specific searchbar I can use to look for components?

random owl
#

t:

#

In hierarchy

lunar jolt
#

would it just work in the hierarchy searchbar?

random owl
#

The search query I typed above ^^

lunar jolt
#

@random owl it worked
I had 2 pipeline managers in the project. I had this unity package I imported while trying to add an NPC with an animation to my world and I forgot to remove the avatar pipline manager
-facepalm. Thanks

random owl
#

Nice ๐Ÿ‘Œ

simple nimbus
#

anyone have any experience with Bakery?

#

i seem to just get stuck at like 15/16% and for at least an hour when trying to render

#

i have the settings on the lower end so not sure what the issues are

rough wedge
#

Hi. I've been trying to use some custom collision layers in my world, but far as I can tell they seem to be getting overridden as default when in game.
Is there anything else I need to be doing in order to assign objects to a custom layer?

near escarp
#

@simple nimbus Check your console

steel hatch
#

in some worlds, i see a keyboard/chatbox that allows mute people to talk. how would i have this in my worlds? is it downloaded from somewhere?

lethal moss
steel hatch
#

ok thank you!

bold ibex
#

Possible to make a cinema using plex ?

sleek nexus
#

is there a way to remove the quest build from a blueprint?

simple nimbus
#

@simple nimbus Check your console
@near escarp managed to have time to check. don't get much besides

UnityEngine.Debug:Log(Object)```
near escarp
#

that's just bakery logging ?

#

If you don't need it, uncheck the option

simple nimbus
#

It is. Besides that thereโ€™s no errors or anything

near escarp
#

Which settings do you have ?

simple nimbus
#

the lowest stuff and then i think the default for bounces and the other thing

#

on simple mode

#

it's only gotten to 22% now

#

after over an hour

simple nimbus
#

And gpu priority to high

#

I have a 1080

sinful moss
#

How is the proximity for the on interact trigger calculated? I feel like it's being super inconsistent

#

does it scale based on parents and local object scale?

near escarp
#

@simple nimbus how complex is your scene ? aka how many lights/objects

#

@sinful moss it is very inconsistent in some case

#

especially if you're inside another trigger

simple nimbus
#

About 7 point lights and maybe 250 light probes total

#

But thatโ€™s probably on the lighter end

#

Objects I guess there are a decent amount, but when I do a clean generate with just unity it takes maybe 20 minutes total

near escarp
#

You should ask Mr F

#

he might have some insight

#

make sure to post screenshots of your scene and settings there

simple nimbus
#

thanks

supple shadow
#

So i made a world with the sdk3 (i didn't upload it bc it was just a test) but i didn't like how it didn't have trigger support so i made a new project with the sdk2 and was wondering how do i get the in game url input for the video sync like in the sdk3 which has it in the prefab

supple shadow
#

Solved

idle jewel
#

Im trying to test a world, it builds but it wont load in vrchat, what causes this

#

or common causes

golden ridge
#

Check your console log

random owl
#

Wrong unity version for starters

#

Wrong channel as well this is for sdk2

stark axle
#

whoops thnaks

vale sigil
#

why does my unity crash when I generate new baked lighting (@ me or dm pls)

timber torrent
#

How do I get audio to not sound like itโ€™s coming from a specific block?

near escarp
timber torrent
#

Thanks

timber torrent
#

I can not here the music, any suggestions.

#

Discard that last message. Sound is working now but still sounds like itโ€™s coming from a object.

near escarp
#

If you added the spatial component yes

timber torrent
#

Yep

near escarp
#

then don't

#

that's what spatialization does lulw

timber torrent
#

?

#

Without it there is no sound

near escarp
#

remove the component

#

it makes the audio spatialized

timber torrent
#

Iโ€™ll try that again

#

Audio is working now but it still sound like itโ€™s coming from a object.

#

What am I doing wrong?

#

And now itโ€™s working and I didnโ€™t change anything

elder fable
#

getting these errors when i try to build my world, it just kicks me to my homeworld and i have no other errors. anyone know why?

#

my unity version is fine and im using the sdk2 thats listed on vrc

near escarp
#

This isn't the reason

elder fable
#

is there any more info i can provide?

near escarp
#

Check your spawn locations, check your outputlog for when you joined your world

elder fable
#

how do i check outputlog?

near escarp
#

!outputlog

tawny lilyBOT
#

You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

elder fable
#

ill check outputlog as well now

#

[Always] Error Downloading or Instantiating Custom Scene

#

does this mean there are some issues with the files i have imported or something?

near escarp
#

Most likely

elder fable
#

what does this mean exactly

#

im using pro builder to make my shapes which might have something to do with this idk

near escarp
#

Probuilder is its own issue taurishrug

elder fable
#

tried to make a world with literally just the sdk and a spawn cube and it still doesnt work

#

so confused

spark thunder
#

can someone help

simple nimbus
#

i've been having issues with the sync video stream component on sdk 2 lately. has anyone else run into the following issues and/or have potential fixes?

  1. new players joining world just experience the video stopping and starting until the next video begins (or doing next then previous to go to the original video)
  2. For some users i've seen video working but no sound as well
  3. Resync using local just doesn't seem to do anything

I wanted to bump this. Experienced all these yesterday in an instance with 20ish people in it. Anyone know why? Or even workarounds?

bold ibex
#

could somebody help me with the sdk 3.0 , If i press non-vr mode it still starts in vr its so annoying i dont want to upload it everytime

random owl
#

This channel is for sdk2 #udon-general is for sdk3, but you need to point the sdk settings directly to the vrchat.exe for the non-vr button to work

bold ibex
#

huh? @random owl

left marlin
#

Hey, everyone working with SDK2. Download this and test your stuff in Unity. Save so much time debugging.
https://github.com/CyanLaser/CyanEmu
https://twitter.com/CyanLaser/status/1317561242727243776

Have you ever wanted to test VRChat worlds in Unity? Well, now you can! Introducing CyanEmu! Fully supports SDK2 and partial support for Udon. Just import into your project and press play. #CyanEmu #VRChat #Unity
https://t.co/c6QKvDN7PP https://t.co/uGgS0Ad4Kj

โ–ถ Play video
lethal moss
#

oh my lord where has this gem been hiding

simple nimbus
#

Ohhh dope thank you!!

runic epoch
#

Yo

#

anyone know where i can find a climbing system prefab

#

looking to make a climbing map :p

ember python
lethal moss
#

look in the pins for other useful stuff

runic epoch
#

ty

bold ibex
#

anyone know why when i go to test a world it doesn't load in it just sends me to my home world?

lethal moss
#

your console might show errors that say why. possibly wrong sdk

neat blade
#

so i have a twisted hallway and wanna add "gravity" to it, so you walk on the "floor" and not the walls

#

is that possible?

frozen glade
#

is there a way to change the player size in the world?

#

like your avatar will be scaled up/down when joining

meager badge
#

hey real quick what do i need to do to reinstall the vrc sdk, i forgot what i had to do

placid sedge
#

I'm having a problem where I don't see the Community Labs option when trying to upload a world

tawdry apex
#

im having that same issue

placid sedge
#

Hmm

tawdry apex
#

i dont want my world to go into community labs luckily however when i press publish it doesnt really upload and it just hangs

placid sedge
#

It has to go into Labs before anything

tawdry apex
#

oh no mines a private world

#

i dont want it to become public

#

lol

placid sedge
#

Understandable

#

I think it still needs to go into Labs? I don't know cause I literally can't post worlds and this is my first one

#

I've only ever done Avatars

tawdry apex
#

no anythign that is in labs is public

#

labs is like the first step to becoming public

#

well right now, I cant upload anything, because that error we are having where labs option doesnt show up is also preventing an upload

#

not even private worlxds

#

because it just says publishing world for an eternaty and nothing happens

near escarp
#

@frozen glade nope

frozen glade
#

ah that sucks. If only Unity would move the colliders perfectly when increasing the size of a whole house

tawdry apex
#

yay its fixed

placid sedge
#

Huh?

idle tusk
#

Hi! I am EXTREMELY new to VR Chat and I haven't explored it very far, however don't know really how to explore it. I was hoping to use VR Chat to create a very minimal VR concert experience, hoping to build it using assets created in Maya then plugging into unity and vr chat to test it out. If anyone has done something similar before or could offer some advice/resources that may be of good help, I'd greatly appreciate it. This will be a class project, I have around two months to complete it, and don't know if it is something I can accomplish in that time period. and I apologize if this is not what this chat is meant for or if I were to publish this in the wrong channel. Thank you in advance!

near escarp
#

As long as you export as an fbx, the workflow should be the same

#

make sure to export as binary instead of ascii though

idle tusk
#

do you have any resources for how to actually explore worlds in vr chat? it says I haven't used it long enough so it would let me upload into it, however i don't know how to access worlds. Idk if thats a dumb question, im still trying to learn the program and am teaching myself the majority of it so i could be speaking nonsense

near escarp
#

If you open the menu with escape in vrchat, worlds is the top left icon, click on anything, either join a public instance or create your own and click go

#

top right corner of the worlds menu has a search bar

idle tusk
#

thank you!

#

even when I hit "launch" its not allowing me to do so

#

or am i using the wrong menu?

near escarp
#

On the website or app ?

idle tusk
#

website

#

my professor advised me to do through steam vs oculus until i get the hang of it, should i be launching through steam?

near escarp
#

i'd suggest making a vrchat account, but launching and then closing vrchat should prompt you to install the link launcher

#

that's what allows you to use the launch function on the website

idle tusk
#

I have an account, i don't think that prompted for me though

random owl
#

If it's not automatically prompting you can find the install.exe in the vrchat install folder

idle tusk
#

ive downloaded the sdk3 worlds as well

bold ibex
#

@lethal moss late response to what you said but i do have the latest sdk for it so Idk if that's it but I'll check it when i get home

idle tusk
#

does it matter the browser? safari vs chrome vs firefox?

near escarp
#

It shouldn't

idle tusk
#

what about if its because i have a mac? would that f it up?

#

as in do i need to have a pc to be able to use it?

spark thunder
#

anyone know why when i go to bake my room it closes unity? i asked in the lighting channel but dont even know if thats the right channel to post in

timber pecan
#

is there a confirmed bug list of the current sdk anywhere?

near escarp
#

@timber pecan ^

#

Not everything is under review

#

only when we've confirmed the issue ourselves and have an internal task for it

median egret
#

Is there a easy way of using a collider to see an amount of people in a room and show it as a number? I know colliders will mess with the whole being able to grab and use certain ui's so I was iffy about that

bold ibex
ashen eagle
#

Thoughts on why some users can smoothly watch a vrc_syncvideostream and for others it stutters? Seems random, not always the same folks

brazen crystal
#

hey everyone, had a basic question about syncing objects in my VRchat world, basically have a complex object that has a button on the object and will enable and disable parts of itself based on pressing the button. In this case its a box that opens its lid and changes the contents inside. Unfortuantely it seems like for other users it's falling out of sync and the lid is showing up at weird angles while it looks fine for me.

#

Do i need to sync every child object as well or will just syncing the parent work?

#

by attaching the VRC_objectsync script to them

primal echo
#

Does anyone know if there's any good text chat prefabs to use? I tried udonchat but it was giving me weird issues with my player being flung all over the map I have no idea why, only stopped when I removed the prefab

timber trout
#

Hello! Im having a problem with the VRC Scene Descriptor, for some reason the reference camera isnt pulling the custom fog script i have set to the camera it is referencing in the scene. any idea how to fix this?

random owl
#

Custom scripts that aren't whitelisted will not work

timber trout
#

well that stinks

#

thanks xD

uneven trail
#

How do I make my world for Quest people as well?

green lagoon
#

https://docs.vrchat.com/docs/quest-content-optimization have a second copy of the project that set to Android for the bill Target that meets the performance guidelines guidelines

uneven trail
#

So 2 separate worlds?

random owl
#

No need to really do two separate projects either, just as long as you upload a world to the same world id using the android and pc build targets it will be quest compatible

#

Using something like https://github.com/JordoVR/EasyQuestSwitch makes it easy to switch compatibility stuff around when you switch between building for pc and quest

runic epoch
near escarp
#

OnInteract, disables itself

runic epoch
#

already have it set

#

i think..

uneven trail
#

World ID?

runic epoch
#

ill set it to destroy itself

uneven trail
#

@random owl

upbeat flax
#

@uneven trail when you upload your would it puts a number to it otomatuickly so all you need to do is swap build

#

when you go to upload you should see a menu that asks what you want it to be for

near escarp
#

@runic epoch Do you mean this whole object ?

#

It's not great but you can have another trigger on it that have OnInteract with a very low delay that deletes it

proud grail
#

Is there any way to get the sdk to not check the name of every gameobject, it's causing unity to hang a lot for me

bitter idol
#

@knotty bane make sure your vrcworld script is not borked

#

Messed or missing stuff

#

Make sure your spawn point is set and everything. Because if you keep getting sent home that's usually an issue with the VRCworld component

#

Put your main camera in reference camera, then under spawns make sure you have a spawn point

#

Do you have a spawn point?

#

@knotty bane

#

Well damn I'm just tryna help

#

Sometimes things get messed up and you find out the element is empty

#

Might also be that dynamic prefabs thing is messing it up idk what that is. If it doesn't work still. You're better off just deleting the entire VRCworld game object because I can't see where it is, and making a new game object on the main root with the scene descripter script on it,( this will be your vrcworld again) and make another empty game object and move it as your desired spawn point. (This object will be your spawn location) Then move the spawn point game object into the element under spawns.
Also low key I think there's a vrc world prefab in the sdk but idk

#

Yeah

remote summit
#

So i was wondering if choosing the SDK will restrict some avatars if they are made in the SDK 3 Avatars?

vale sigil
#

Is there a way to have dynamic bone colliders in my world to affect player dynamic bones?

bitter idol
#

๐Ÿคท idk then

#

@vale sigil No

vale sigil
#

fair enough

remote summit
#

@bitter idol Sorry for asking these kinds of questions but do i NEED to use the version of unity that the VRChat website says?

bitter idol
#

I don't think you have too? But it's recommended

#

I can still use the old 2017 unity to upload stuff from my old projects and it tells me I'm not using the correct version but it still works

remote summit
#

Okay

#

Cause i was wondering if it would be smart to use a newer version of unity but i am not sure

bitter idol
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@remote summit no it would be best to use the one vrchat recommends to minimize glitches and errors

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Incompatibilities

bold ibex
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Hey could someone help me with chairs? They arent coming out right for me

remote summit
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Ok thanks

finite ginkgo
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hi, a friend of mine is having trouble getting in the world she just uploaded. the second she gets on and checks the worlds menu she scrolls down to the ''mine'' tab and it disappears. she tried going into it through vrchat.com but it just sent her back to her home world, tried everything i could think of but im stuck at this point. anyone know what to do?

bold ibex
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So only one chair works in my world, I don't know what the problem is

bold ibex
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This may sound stupid, but does anyone know how to make it so a noise plays when I have someone click something?

near escarp
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OnInteract > SetGameobjectActive

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and the object has an audio source

restive otter
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Hello, I'm new here and don't know where to post help/questions does anyone know how to fix this error

near escarp
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Don't import the SDK3 into your avatar 2.0 project

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or the other way around

restive otter
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okay thanks @near escarp

sterile niche
near escarp
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gizmo menu, top right corner of game window

bold ibex
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Does anyone know how to fix "error CS1041: Identifier expected; 'in' is a keyword"?

near escarp
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In what context

bold ibex
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I'm not sure how to fix this one.

near escarp
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Well, whatever those scripts are, they're most likely not needed

bold ibex
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I don't know which script it is though.

near escarp
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the whole folder

bold ibex
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Oh! Everything in the "Assembly-CSharp" folder?

near escarp
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no

bold ibex
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That's my assets folder though...

near escarp
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Then you imported something incorrectly and it broke

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whatever that cloud asset is

bold ibex
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Ah, I fixed it.

near escarp
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Custom scripts don't work in VRC FYI

bold ibex
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I was importing the assets from my other PC to this one and I accidentally misnamed a few folders.

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Ah, that makes sense too!

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Thanks!

bold ibex
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@near escarp so I'm not sure if this is me or not but I uploaded a world and I can't join it at all but I can join other worlds is there a reason why I can't?

near escarp
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Check your unity console

bold ibex
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Where's that

near escarp
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next to asset tab

bold ibex
near escarp
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it's literally visible on the screenshot in the area you circled

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also very likely you're using the wrong version of unity

bold ibex
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im using 2018.4.20f1