#world-development

39 messages · Page 42 of 1

queen orbit
short forum
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Yes. But a good option is to just hide the sound source and make the button toggle the sound source and leave play on wake on

queen orbit
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HO yeah thats smart

tribal storm
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anybody knows whats wrong here with the post processing?

random owl
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Delete the post-processing-2 folder

tribal storm
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then i would not have post processing tho?

random owl
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You have it two times in your project currently

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You only need the one from the package manager

tribal storm
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arh okay perfect that worked, did not know what the package was, thank you for the help

woeful crest
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yo, im trying to upload a world so that i can test it in verchat, but teh vrcsdk3 keep bugging out whenever i go to hit the upload button, can someone help me?

short forum
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Whats going on @woeful crest

woeful crest
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I'm trying to upload a world and teh vrcsdk3 keeps bugging out

short forum
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Wdym bugging out?

woeful crest
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i think im forgetting something in teh game, but i have no clue what teh console is saying

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so like, i hit upload and nothing happens

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then i cant acess anything else in unity

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so i have to close it with task manager

short forum
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Usually it takes a bit for it to build

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Send a screenshot of your errors

woeful crest
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yea, but normally there would be something to signify that its building, correct?

short forum
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Those are just warnings. It will still work

woeful crest
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first time ever doing something like this so

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ive done avatars before but not full maps

short forum
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But at the top, click on the play. Normally, it should bring you to the game menu in unity. If it doesnt, then unity isnt building the map correctly

woeful crest
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wdym by game menu?

short forum
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In your window, there should be three tabs. Editor, game, and asset store.

woeful crest
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oh

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yea, unity brought me to teh game menu

short forum
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So when you hit "Build & Publish" it will build the world and it takes a bit, and it will bring you to the game screen with options to upload the world

woeful crest
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yes

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when i fill out everything in there and click on upload, nothing happens

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i left it for a while the first time, came back 30 min and nothing

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tried again

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still nothing

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so

bold ibex
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did you click on the checkbox and add in tags @woeful crest ?

woeful crest
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yes

bold ibex
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are you able to build and test properly?

woeful crest
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wdym?

bold ibex
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for options, there's build and test and build and publish

short forum
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Select "Build & Test" instead

woeful crest
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ok

short forum
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Compared to avatars, worlds give the option to test them locally

bold ibex
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if that doesn't work, there's something wrong with the VRCWorld prefab.

woeful crest
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ok

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so when i click this, it should automattically open up vrchat?

short forum
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Yes

bold ibex
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after a while, yes. you will be put into a local test version of your world that cannot be reloaded or joined on. It is purely a build for testing to see if your world is working

woeful crest
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ok so i clicked the test thing, but its only allowing me to open it through the microsoft store

short forum
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Uh...

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Thats very very odd

woeful crest
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ive deselected always use a few times already

bold ibex
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your unity or sdk are set up incorrectly

woeful crest
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what do i do?

bold ibex
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reinstall vrchat, make a backup package of your world so you don't have to go through the process of remaking it, make a new project, put in the recent SDK after your vrchat reinstalls, and check the pathing to make sure the sdk is set up to open vrchat, then try again once you import the sdk then the new package you made of your world. An easy way to do that is to save it all as a scene, then once that scene gets put in your assets folder, click on it, go to Assets tab in top left selections, then export package and put it in a folder that you will remember to grab it from.

woeful crest
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oh

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somethign i forgot to mention

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the map is being made as a group file

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through teh unity teams thing

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would that have anythign to do with it?

bold ibex
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no.

woeful crest
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sry for my spelling, happens when i type fast

bold ibex
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i've used unity assets for my worlds before. it does not affect the sdk in that way

random owl
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You can just run the install.exe in the vrchat folder if the app linking isn't working

bold ibex
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oh right, i forgot about that

woeful crest
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wait

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just find it in my computer's files?

short forum
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Probably where vrchat is installed

woeful crest
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i might be a whiel cause i need to go search for it

random owl
short forum
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I forgot how small vrchat actually is wow

woeful crest
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ok

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ran it

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ok so

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it runs now

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now i got more problems

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so

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when spawning in, teh player falls through teh floor

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how would i add a collision box?

bold ibex
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you dont have collision

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if it's not a 3D object, Add property > mesh collider

woeful crest
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ok

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wold i have to do it to every single part one by one or could i add it to its main folder in teh hierarchy and fix it that way?

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*would

short forum
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Well depends if all the objects have a collider on them or not

woeful crest
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no clue

short forum
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You can click on multiple objects and add a mesh collider to any of them all at once

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So long as the object is suppose to have a mesh collider

woeful crest
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ok

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thx

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is there anything additional i need to do after adding the mesh coillider

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or just add it and be done?

cobalt sluice
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Just be aware that when you eventually add buttons to your map they shouldn't use a mesh collider. Use a Box Collider or Sphere Collider instead

woeful crest
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ok

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thx

cobalt sluice
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But for the basic level collision mesh colliders are typically fine

woeful crest
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ok, thx

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also, if teh spawn area for my map has a ceiling, would you guys recommend that i leave it without a collider or should i add them

queen orbit
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I think I missunderstod what you should do to upload your world to quest users. I took android

cobalt sluice
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@woeful crest I typically prefer to have collision on objects, since players don't expect objects to be collisionless. If you leave collision off your ceiling, some people will fly out of the spawn room

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But certainly make sure your ceiling is high enough so players don't get claustrophobic lol

woeful crest
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ok lol

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o one last thing

short forum
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Actually you can use mesh colliders for anything interactable. They just have to be convex and select "is trigger"

woeful crest
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so i notice that the collider mesh has taken priority of teh render mesh on the objects, should i remove teh render mesh from teh objects or leave it

short forum
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But typically, a box/sphere collider will do as well

cobalt sluice
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Yeah you can mark them as convex. Shouldn't need to mark "is trigger" though? That's just for if you want collision or not

queen orbit
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@short forum when you upload your world do I take android if I want it for quest users?

short forum
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Correct

woeful crest
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yes

cobalt sluice
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@woeful crest there's no such thing as priority, you're fine if you have a mesh renderer + mesh collider

queen orbit
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When I did that and joined with quest I could only see with 1 eye

short forum
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And yeah i have a habbit of making my mesh colliders triggers

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Thats... odd

woeful crest
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priority desktop for teh map?

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or is that only a thing for testing

cobalt sluice
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I'm not sure what you're looking at. Where's the priority?

woeful crest
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wait, i just had an idea

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what if when making an avatar, the mesh type is set to collision mesh

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and then two players with collision mesh avatars attempted to interact with each other in game

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would the two playermodels collide with each other or no?

queen orbit
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LOL the world crashed when I used the pen

cobalt sluice
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No blockking, you can't collide with avatars but you can interact with dynamic bones using colliders on the same layer. Some worlds have avatars where you can mess with other people's hair and whatnot

short forum
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^

cobalt sluice
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But you have to be using special avatars with colliders on the hands set to that layer, so it's not very common

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VRChat is looking to implement some form of player interaction in the future, it's in the Canny somewhere

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Guess that one isn't planned actually

woeful crest
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wait

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so dynamic bones can interact between players if collisions are enabled for both sides?

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is it normal for teh player to be unable to jump when in testing mode?

short forum
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@woeful crest Are you using the VRCSDK2 or VRCSDK3

woeful crest
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vrcsdk3

short forum
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Ok so if you find your VRCWorld, it should allow you to edit the jump player mod automatically. Make sure it isnt 0

woeful crest
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ok

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where would vrc world be?

short forum
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Search it in your Hierarchy. This is your spawn point.

woeful crest
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hey, how would i add in a skybox in unity

near escarp
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in the skybox field, lighting window

woeful crest
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thx

pallid hazel
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@woeful crest remember to set your reference camera to VRCWorld or the jump won't work

woeful crest
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ok

pallid hazel
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I'm trying to download Unity Standard Assets but when I go to download packages it doesn't appear in the menu

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There's only the Custom Package option

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Anyone know how I can get the standard assets?

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I'm using SDK3

woeful crest
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no clue, sorry

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wait

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is your problem with downloading teh assets?

pallid hazel
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I'm trying to download standard package but I can't find the option

short forum
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If I am not mistaken, I read somewhere that the standard assets package currently doesn't work with the SDK3

pallid hazel
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Oh, well

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There's a standard asset package in the Asset Store but it's for Unity2017 so I don't know if it works for 2018

woeful crest
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where would i find the reference camera

pallid hazel
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It's your main camera in Hierarchy

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Actually it can be any camera, but this one is the default

random owl
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Yeah standard assets aren't whitelisted in sdk3

woeful crest
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ok, thx

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ok, im in teh main camera, but i dont understand how im setting it to vrcworld

short forum
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In VRCWorld, you will see a spot to plop a reference camera in. Just drag and drop your Main Camera to the reference camera spot.

pallid hazel
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I can't get object respawn to work in SDK3 when they fall off the map

short forum
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I have not got that to work either. My current world I am building, players shouldn't be able to throw objects off the map so I didn't really worry about it.

pallid hazel
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My world is in the sky so that's an issue for me

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What's the best workaround? An object respawn button?

short forum
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I was thinking of building my own collider for respawns instead of using the one built in to the vrcworld but hey, have not done that yet so idk

pallid hazel
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Ok

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Is there a way to make objects always face camera?

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I wanted to try a prefab to do that but it seems like it's incompatible with SDK3

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And I tried to use a LookAt component but it didn't work

woeful crest
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ok, but where is vrcworld XD

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im sorry im asking so many questions, i just legit dont know what im doing

pallid hazel
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let me DM you

short forum
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@woeful crest Search it in your Hierarchy. It is also your spawn point

woeful crest
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wait

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so is teh vrc world and teh vrc scene descriptor teh same thing?

short forum
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Correct. Vrc Scene Descriptor is attached to VRCWorld

tulip cedar
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Hello all! I'm having a bit of a nightmare with a particular aspect of making VRChat world - I'd like to have some 3D ambience audio, but I just can't get the sound to play - I've dragged the sound I'd like to use onto my hierarchy and added the VRC Spatial Audio Source script, the sound is unmuted and set to start on awaken, but it's just not working - is there anything else I need to do?

short forum
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Did you put your Audio file in the AudioClip section in your Audio Source?

tulip cedar
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Yup - uh... don't laugh, the second I sent that message it started working???? I'm not sure what I did but it's fixed 😂

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I think I had it set to be fully 2D, so I shifted the spatial blend to 3D

short forum
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Lol welcome to unity when sometimes it works and sometimes it doesnt

tulip cedar
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😂

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Yeah - thank you anyway

pallid hazel
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Can I have objects follow the camera in SDK3?

stiff nexus
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Has anyone made a grayskull world yet?

autumn talon
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How does one make UI buttons/toggles/canvases interactable in VRCHat v3?

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does the canvas need a collider or script of some kind?

cobalt sluice
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@pallid hazel you would need to write a script for that

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I would recommend using SDK2 though, you could just use the LookAt script from standard assets

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Plus in SDK3 pickups are pretty wonky- if you try to teleport them bad things will happen

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(In your scenario, you would need a large box collider below the map that teleports the objects back when they fall off)

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@autumn talon the canvas needs a box collider on it (can be set to trigger) as well as the VRC_Uishape component

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it's the same in SDK2

autumn talon
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awesome, thanks

cobalt sluice
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np

winged gorge
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In SDK2

near escarp
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You have errors in your unity console

winged gorge
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yup

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i just had to reinstall the sdk

woeful crest
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im having problems testing my map

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everytime i go to test the map I've made in vrchat, all teh changes and additions I've made aren't saved and wont upload with teh map when i go back to test again

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what should i do

pallid hazel
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@cobalt sluice thanks. I already started building my world in SDK3 for now, but I might rebuild to SDK2 if there's no other way

cobalt sluice
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Sure, make sure you take a look at Merlin's U# compiler for if you're looking to do anything somewhat complicated in sdk3

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Graphs work fine for simple buttons and whatnot, but you're far better off writing scripts for any sort of logic

autumn talon
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@cobalt sluice do you know why the toggle works on desktop but in VR the pointer won't focus on it

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it moves all around it and i can't click it in vr it's weird

vale sigil
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I want my objects to be picked up but I dont want them to be colliding with each other

sinful moss
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Alright, serious post update issue.

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Entering a chair that is connected to a fixed joint/rigidbody set up, sends the object flying with player in tow. The object remains still and functional otherwise.

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The application is a vehicle with a chair using a fixed joint to follow it.

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Functioned flawlessly before todays update.

untold garnet
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Is there any way to get tiling/offset on VRC_Video Screen?

cobalt sluice
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@autumn talon that looks like it's working? When you click the trigger does it toggle?

autumn talon
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no

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It acts like there's something in the way, i can't actually toggle it

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works on desktop though

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do the buttons need to be outside the collider?

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Here's a better view, it feels like there's an odd box around the text stopping me from clicking it

cobalt sluice
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Is the collider just on the canvas and set as a trigger?

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Take the collider off, looks like mine works without it actually

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I think if there's no collider the VRC_Uishape component just adds one when you build? Just guessing though

autumn talon
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i tried without the collider and couldn't get it working in desktop. I'll try again though

cobalt sluice
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Make sure your toggle is set up properly

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It needs to span the whole distance, not just the "Background" and "Label" children

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Also you should really put your Canvas on the "Default" layer if it's not already

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Or maybe "Interactive" or similar if you want to hide that layer in mirror reflections

autumn talon
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oh dear, removing my collider makes my fly when i move around, I think i'm colliding with the one added automatically

cobalt sluice
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lol

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well keep a trigger collider on it. That makes sense that the one added via the script has collision

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I forgot your canvas is set to Screen Space - Camera

autumn talon
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yup, set to that, and layer default

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I'm going to try to move the button just above the canvas

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nope, it's weird it's like something's blocking it.

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Uh....

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VRChat is automatically changing the size of the collider 😕

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it modifies it and makes it unclickable D:

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does it force set the value if yours is too small?

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Anyone know why it's resizing? D:

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IT resizes the collider no matter what it seems, but the auto resize is blocking itself in some weird way idk

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putting it above my user works, i think the collider blocks itself if it's at a strait line angle like that

cobalt sluice
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huh weird

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you could test with a world space canvas, I've never messed with screen space before

bold ibex
graceful patio
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so I am trying to make a mirror that you can move around the world. That much was easy. But I want it to be prevented from rotating sideways, and moving up or down. I know this is possible, but so far my attempts have failed. does anybody know a way to do this? (please ping me if anyone responds)

red fable
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When I have a canvas UI, I noticed that if there's any objects in front of it, like actual interactable clickable buttons (not UI elements), they can't be clicked at all until the canvas element isn't behind it (not even in the same vicinity). Why is this?

red fable
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Are you able to upload at all?

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I had that problem, and I realized there was a script which was interfering with the SDK. Once I took it out, everything went back to normal

kindred copper
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does vrchat not support vertex painting in worlds?

wide pier
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hello yall, working on a map and tried to bake the lighting to see how it would look, and while that was a disaster, the biggest problem is that it broke my water. it seems to only be rendering in very small area around the camera. ive tried restarting the the project and messing with a few settings and nothing seems to be working. if any one knows how it might be possible to fix this, please @ me.

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im using the amplify water prefab as the water asset just so its clear.

wide pier
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i managed to fix the problem, just had to reset the light to directional instead of baked

short forum
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Yeah if you are using a directional light, id recommend keeping it as realtime.

queen orbit
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Okey so now I have a world for pc and one for quest. How do I make it both, pc and quest.

short forum
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The world should be set for pc and quest. Im unaware if there are quest only worlds

queen orbit
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Hmm when I drop the portal the icon above say only quest

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but idk maybe pc can join to xD

short forum
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Its been a while since ive done a pc and quest world. From what i remember, both worlds have to have the same ID and the servers will automatically choose the world

simple nimbus
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trying to emulate this with reflection probe but my reflection is not really working out. any thoughts?

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the back side of the panelsare transparent so these are not reflections of the other sides

queen orbit
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I think I know Why I only can see with 1 eye on quest in this world. The file is not there. How do I get it there I have it in unity hub

queen orbit
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:

woeful crest
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im having problems testing and uploading my world from unity into vrchat, every time i go to test my map, vrchat load me into an older version of the map i've been creating instead of loading the newest version of the map

near escarp
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@simple nimbus How is your reflection probe placed ?

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@woeful crest You still have console errors

woeful crest
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ive deleted and redownloaded the sdk and have tried deleting and placing new scene descriptors and vrcworlds, but it still keeps loading the old map

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none

near escarp
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Then upload on a new ID

woeful crest
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tried that too

near escarp
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That's not possible then

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Whatever you have in your console is the reason

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most likely error pause + clear on play or something

woeful crest
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nope

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if it was then the map would clear when i hit play, to what vrchat is showing me when i test

simple nimbus
woeful crest
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but it isnt

near escarp
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that's not how caching works sadly

woeful crest
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o

simple nimbus
near escarp
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Any reason the reflection probe is on the ground ?

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And doesn't match the square size

simple nimbus
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I had it matching the size before but I was getting same result

woeful crest
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what should i be looking for

simple nimbus
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It’s like that now because I’m just trying anything lol

near escarp
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@simple nimbus You tried having the probe in the middle and set to box projection instead ?

simple nimbus
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Another thing to note is that reflective surface is a little below the floor sky panel

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No

near escarp
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@woeful crest can you show your unity window with your console after you uploaded your world ?

simple nimbus
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Will try now

woeful crest
near escarp
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remove the skyfree folders

woeful crest
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ok

near escarp
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that's usually the way to tell

woeful crest
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ok

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im going to try again now

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its still testing teh old version

near escarp
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did you try to upgrade an sdk2 world to sdk3 ?

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you have so many warnings

woeful crest
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its already on sdk3

near escarp
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that was a new project with SDK3 ?

woeful crest
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yes

near escarp
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what's the last error left ?

woeful crest
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i cleared the console and just uploaded it again and these are the console errors i get for testing

near escarp
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are you uploading or testing, two different things

woeful crest
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testing

near escarp
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yeah, try to upload

woeful crest
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ok

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its not allowing me to

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im clicking on upload and nothing happens

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im goign to try swapping the scene descriptor to a vrcWorld

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I changed a whole bunch of values on teh VRCworld and gave it a new pipe manager and now its working

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thanks for helping me

simple nimbus
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@near escarp kinda helped but still not reflecting from correct point

near escarp
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What's the point you want to reflect from ?

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that's where the probe would need to be

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but i feel like you're trying to get two different perspective at the same time and i don't know if that's possible

simple nimbus
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essentially i want the effect that the vertical panel is emitting onyo the ground

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as if the vertical panel is the light sourceand everything else is dark and there's no other light source

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i have Emission on the panel, but from what i've read emission doesn't actually apply reflection?

near escarp
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Oh i see, in that case the probe would be on the ground, but that seems difficult to do

split tinsel
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I cannot for the life of me find a consistent way to get interact triggers to show up in vr mode

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I understand something is blocking the raycasts, but what can it possibly be?

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There's nothing to block it, the center of the volume is floating away from any collision geometry

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Works fine in desktop mode

simple nimbus
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is youtube very finnicky on sync video for anyone else since the update?

near escarp
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@split tinsel Mirrorreflection

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You need to use that layer for colliders around interaction triggers

split tinsel
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Ah, I see.

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I'll try that~

red fable
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Button was wayyy too big, so I scaled it down, however the text is squashed now

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While it's possible to scale up the text to compensate, it changes the border and thus, if you click anywhere on that portion, the button activates.

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How can I get non-squished text WITHOUT increasing the active click border of the button?

harsh briar
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I'm not sure what happened, but it seems that suddenly all player interactions in my world don't work in vr. At first I thought it was an issue with the Unity UI, but I can't use regular interactable objects either. Everything still works fine in desktop mode though. What could be going on??

cosmic field
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When I've made my world in blender, how would I be able to export it all together? I'm not sure how to explain it. My object hierarchy looks like this

compact dove
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I'm trying to get Spawned Objects to Reap/Destroy when they touch a collider/Trigger But can't seem to figure it out. Anyone tell me what to do for that?

split tinsel
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Ah, I figured that would happen - setting my level geom to the mirror reflection layer just made it invisible outside mirrors and I still can't use my interactive triggers. Maybe the other way around? (Setting the triggers to mirrorreflection?)

vale sigil
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How do I add seperate tags to my world from the browser

compact dove
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@vale sigil Login to the page, Worlds, My worlds, Select your world. Edit (upper right side), Scroll down to Tags. Edit from there.

vale sigil
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ah okay thank you @compact dove

visual swan
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is there a way to cut shapes with probuilder?

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I want to remove the excess from the round bit

hard tide
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Anyone know how to move this text? It will not line up with the actual vrc chair object and it makes it difficult that you have to phase through a wall to see the "Use" option to sit in the chair.

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I've tried moving the text point all over (up to x=1000 away), scaled it, rotated, nothing will move it.

red fable
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Anyway to disable this cursor when mousing over a canvas element?

cosmic field
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I'm trying to import some furniture for my world, but this error keeps popping up for some FBXs I try to import, how can I fix this

random owl
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I usually use the FBX Converter by Autodesk for stuff like that

cosmic field
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alright ty

graceful patio
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how do I make a pickup object with a physics rigidbody unable to be thrown? (just picked up and dropped)

red fable
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How do you attach a custom UI to the in-game menu?

bold ibex
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??

humble lance
bold ibex
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@humble lance Occlusion my man. Otherwise the light does not bounce around the scene.

humble lance
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but when i upload it its like that

bold ibex
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Did you forget to bake the occlusion?

humble lance
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do i just let it autobake?

bold ibex
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No, disable autobake. Bake it manually.

humble lance
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right that fixed it

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thanks mate

bold ibex
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No problem.

humble lance
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i just had to generate the lighting again

bold ibex
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Your light maps should be located in here

humble lance
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problem is my project is from 2017 so i don't have thoses

elfin portal
#

Hey is anyone able to me me with some assets i downloaded as i'm trying to use someones custom menu to change the bloom and toggle and toggle a mirror and what not however they don't have any instructions for it

tribal storm
#

might be more of a unity problem, but i just upgraded this world to 2018.4.20f1 and now the apply button is gone for the texture settings ? anybody know what could be wrong, i don't get any errors anywhere and everything else seems to work fine

hexed elm
#

Is it possible to make the follow target script for vrchat follow your head rather than your full body?
I want to make a ui-type system

autumn talon
#

I have a U# script that follows the bone or controller part you choose.

hexed elm
#

thanks but i'm still using sdk2 for simplicity sake

#

On another note, if anyone has any idea
I have a particle system "bullets" with two sub-emitters - blood splatter and blood pool
When the bullets collide with layer PlayerLocal they're supposed to unleash the sub-emitters.
The bullets damage players just fine, however, the only person who can see the sub-emitters/blood splatters is the player being shot at. The player shooting at them and everyone else can't see the blood splatters...

Why is this happening? I know there are avatars in vrchat with guns that can cause blood to come out. Is there a setting I'm missing?

simple nimbus
#

anyone know where i could get the pong prefab found in gen's chill room?

exotic night
#

anyone know why when i build and test my world in unity, vrchat keeps throwing me back to my home world?

#

The VRCWorld gameobject is set up correctly

hexed elm
#

try resetting your computer

stone marsh
#

Been doing this for a few years but this is a first surprisingly. No matter what I do, I always get a broken lookin New World screen when I try and publish an update to my world. Nothing in the console seems to point to any specific issue that would cause this. Doesn't matter what world ID I put in, always get the same screen. I restarted, reloaded the SDK, and tried a few things but I always get the same screen. Build and Test works fine. But the New World screen is borked and doesn't even work. I've seen this screen before, but normally it only flashes it for half a second before all the info from the world ID pops in and the normal Upload screen shows up. Never had it persist like this

random owl
#

That can happen if you have multiple pipeline manager scripts in your scene

stone marsh
#

I don't

random owl
#

Did you actually try searching for it? "t:pipelinemanager"

stone marsh
#

I don't. Thanks tho

#

SInce I only changed like two things today I just scrapped it and pulled a backup from yesterday. Who knows. Oh well, Always backup.

bold ibex
#

Why is in Unity the Post Processing showing up, but not ingame?

autumn talon
#

Anyone have experience with putting web players in worlds? Trying to find out how to link a video player in my world to my plex >.>

red fable
#

How do you put your own Unity UI along with the in-game UI menu (the one you get with pressing Esc)?

bold ibex
#

either mesh rendering or some kind of toggle trigger that was meant to make the wall disappear being broken or something

#

@bold ibex

random owl
#

Or weird occlusion culling settings

rain heart
#

Have anyone experiencing the issue where builder freeze up with large project?

bold ibex
#

I'd really appreciate any insight into this if anyone has seen this before. I have a room made with probuilder meshes. Four walls, ceiling and floor. They're the only things in the room marked as static, and on the environment layer. If I try to set occlusion culling to keep the rest of the world from rendering, I get this. The occlusion settings are default, and trying to move the settings up and down before baking doesn't seem to do anything. The world shows up properly when I look through a VRCMirror. Any ideas what I should check next?

elfin portal
#

Could anyone please possible dm me and explain to me how i'm supposed to use a menu panel i found for my vrc as it seems i'm not allowed to post links here thanks ❤️

bold ibex
#

Is there a world with an avatar that has pen writing (girl) and possibly a keyboard but thats not nessacary, would really help alot

tawdry nova
#

are the standard unity water shaders not compatible with vrchat? the water appears fine in unity, but is just black in game

humble lance
#

Do you have the vrcwater component on the water mesh?

tawdry nova
#

no i don't, i'll try that

#

stupid question, but i'm not seeing it in the components list, is that only in sdk2?

humble lance
#

You have sdk3?

tawdry nova
#

yeah, probably should've clarified that earlier

humble lance
#

Yeah I have Sdk2

tawdry nova
#

is there any way to convert a scene from sdk3 to sdk2? i've got a lot of the world already built up so far

humble lance
#

Sorry idk

#

I started with sdk2

tawdry nova
#

i've seen that you can just delete sdk3 and import sdk2 so i'll make a backup and try that

deep bluff
#

How does one make a chair where people can sit in it with this new update

short forum
#

@deep bluff VRC_Station component like before, with two empty objects as the enter and exit point, but you have to add a udon behavior component as well with the station script. Its done for you so you dont have to make it yourself

bold ibex
#

Hey, quick question for anyone who can answer- Should I be using SDK 3 or 2 for just a basic world?

short forum
#

Either or will work. One of my basic worlds is using udon, but the sdk2 will work fine. Its all up to preference

bold ibex
#

Alrighty thanks. I think I'll use the SDK2 because SDK3 is giving me crap

strange adder
#

Hey guys, I am using SDK2 and am wondering how I can make a button start an animation, and have that button repeat the animation each time button is clicked 🙂

bold ibex
strange adder
#

@bold ibex I am going to try that right now

#

Basically, I am trying to have to be a train system. You push a button, the train comes and takes you to your destination. and I seem to be having a very hard time figuring it out

near escarp
#

You want an animation trigger like in the screenshot above

strange adder
#

Alrighty! And the trigger would be just the button, correct?

near escarp
#

Yes

strange adder
#

Oh boy! Here I go then! Hope this works haha

bold ibex
#

Good luck! 😄

bold ibex
#

I was wondering if anyone could help me with this issue or has any idea how to fix this, I've had this issue many times where, even while I have to world ID set up for an already existing world, it reacts as thinking it's a new world. It pops up this screen and I am unable to publish it even as this way. Last few times it eventually fixed itself after removing the sdk and replacing it again a few times but I have tried time and time again and it still hasn't worked... Any ideas as to how I could possibly fix this so I don't have to start over??

#

I just looked up and saw someone else had the issue oops haha

frosty oar
#

Can someone explain to me how I put avatars on the pedestals?

bold ibex
#

@frosty oar When you drag the prefab into the scene, you'll need to add the blueprint ID to the description in the pedestal's inspector tab. That's about it.

short forum
#

You can grab your id from your content when you go into the sdk

frosty oar
#

Mmk

#

Can you get the avatars from others or do you have to make them?

delicate grotto
#

is there ANY way to see how big the avatar pedestal preview is before getting in game?

tawdry nova
#

i'm unable to join the world i just uploaded, but can join all others

#

it just flashes the skybox for a few frames then kicks me back to the home world

tawdry nova
#

really frustrating me at this point, it works fine in testing and i'm not getting any errors

#

it just won't let me load into it

raven plank
#

Anyway to get an image slideshow working in a world? VRC_slideshows seems to be deprecated, found another git hub script but that doesn't work either

bold ibex
#

Question: anybody in here used Massive Clouds Assets in there worlds?

bold ibex
#

Guys anybody knows how to put a Gif into here

#

´?

#

or just import a gif into unity

#

and it will work

gritty hatch
#

Hi All, just a quick one at the moment i am a new user but how long will it take me to get to the status so i can make my world public?

#

or to become a trusted user? i have a friend that has like 500 friends and been playing for a year but he is not a trusted user so what is the process for becoming trusted?

bold lotus
#

Does anyone know how to make a tv that works? A tv that plays anything and everyone in that world can see it. If yes please send me a model or a kit.

gaunt minnow
#

does anyone know where i can get the prefab that lets people send a message to discord from the world?

odd rock
#

Hey guys, I'm following along with a tutorial over at https://www.youtube.com/watch?v=1VW0NXr6eUg. at about 7:30 he goes on to add a VRC_Trigger component. But this isn't showing up on my list. When I search my project, I find the vrc_trigger, but it looks empty. There is a vrc_trigger editor with data in place..

This tutorial shows you how to make another animated door, this time showing how to setup the animation controller to allow the door to be lockable and play sounds when opened and closed. I mentioned that the on interact to open the door and lock the door can cause sync issues...

▶ Play video
fluid cipher
#

If you are using SDK3 then you can no longer use triggers, everything must be done with Udon

odd rock
#

ahhh nuts... I really wanted something that could lock

fluid cipher
#

You can always just use SDK2 if you want, but we can do mostly everything that we could do with triggers with Udon

odd rock
#

Ok cool. I am going to dig into udon. I'm on a new tutorial https://www.youtube.com/watch?v=Bw4uvjrvdbU that helps with opening the doors... this one looks promising

Accessing and controlling an objects animator is incredibly easy through Udon. Here's a short tutorial on how to go about about utilizing it through the example of a basic door. Assets for this and future videos will be available for download over on my Patreon, so if you'd li...

▶ Play video
fluid cipher
odd rock
#

i am going to bookmark that, thank you so much Scionzenos!

fluid cipher
#

Good luck!

bold lotus
#

Can anyone send me the unity version that I need to upload my world?

fluid cipher
#
bold ibex
#

Hey guys anyone knows what happened here4?

#

i know it normally doesnt look like this

reef sparrow
#

I don't know what it's meant to look like.

bleak moat
#

@bold ibex what do you mean? what doesn't look like this?

bold ibex
#

when i have it right in my mind

#

it should look different

#

xD

bleak moat
#

?

#

not sure I understand

bold ibex
#

the vrc cam is completely white

#

and

#

when i try to press upload

#

nothing happens

reef sparrow
#

🤷‍♂️

bleak moat
#

have you tried moving the camera?

reef sparrow
#

vrcThinking 🤷‍♂️

bold ibex
reef sparrow
#

have you tried turning it off and then on again?

bold ibex
#

yes

reef sparrow
#

I'm all out of ideas

bold ibex
#

;(

#

so no avatars for others

#

xD

bold ibex
#

I cannot build test my world and I am getting this error when trying to publish

#

still cannot click upload

#

but fixed the camera

short forum
#

@bold ibex What sdk version are you using? This looks pretty old

bold ibex
#

i just installed the newest one

short forum
#

Usually, new worlds give an option to make a world public via community labs now

#

I would double check your version, and reinstall the sdk if you have to. Usually the upload button wont do anything if you click on it on older versions of the sdk

bold ibex
#

i know its weird

#

i already unistalled the vrcsdk to

short forum
#

Did you go to vrchat.com and download the latest sdk (either sdk2 or sdk3) after you uninstalled the sdk?

tawdry nova
#

I uploaded a world last night, but have been unable to join it in game, but it works fine in local testing. any suggestions?

fluid cipher
#

Did you upload on the correct unity version? (2018.4.20f1)

tawdry nova
#

yeah

fluid cipher
#

Unable to join as in crash on start/sent back home or just not in the list?

bold ibex
#

This is not working at all. I cannot even test build it.
If I do, it loads quickly two times in-game, then goes back to my default home.

near escarp
#

You have errors in your unity console

strange mesa
#

pretty much everybody does

bold ibex
#

Lemmi check

strange mesa
#

this is kinda why I left vrchat and decided to do my own thing

bold ibex
fluid cipher
#

Gonna ignore those compiler errors?

strange mesa
#

good luck

bold ibex
#

Look, even if I delete those scripts it will still fail for some reeason

#

Look, scripts gone. Still fails

strange mesa
#

shit

short forum
#

@bold ibex those are "Warnings" check your errors (red hexigon) to see if something is off

bold ibex
#

It was a compiling error. I fixed it. Thanks for the suggestion though.

strange mesa
#

good job on the work!

odd rock
#

www.twitch.tv/cunningraven hey guys, I need a hand with this... I've been trying to get this door to work since 6am... it's now noon... if someone who knows a thing or two about door animations, that would be amazing. I am following this tut, but something is going wrong and I can't put my finger on what

short forum
#

^ this guy is a legend

odd rock
#

Which guy?

#

Vowgan?

short forum
#

Yes. One thing to note about programming is tutorials should be noted as references. Everyone does their code differently so you should experiment a bit and see if you get better/different results

odd rock
#

I think also that sdk's can go out of date as well. I'm noticing some differences from one tutorial to the next

short forum
#

Udon will def change a lot while its in alpha

bold ibex
#

So I want to use this prefab since it's like the vket4 menu but simpler, seen it working in a world before Unity2018. I have standard assets imported yet the menu spawns in the floor each time I open my menu.. even happens with the demo scene that comes with it https://booth.pm/en/items/1376293

【VRChat WORLD ギミック】拡張メニュー ※注意 Vケット2にあった拡張メニューとはちょっと仕様が違います。 改変が前提です。UnityのUIの知識がちょっと必要です。 Vケット3にあった拡張メニューが無料でBoothにあります。 Vケット3の拡張メニューと違い機能は最小限ですので超軽量です。 combat Systemは使用していないのでアバターに仕込んだJointが壊れないです。 ・概要 VRChat WORLD用の拡張メニューです。 ユーザーごとに見えるローカル機能です。 ・動画

tawdry nova
#

@fluid cipher it kicks me back to home after a second or so

pallid hazel
#

Which trust rank do I have to be to publish worlds?

quiet smelt
#

Cools

uneven depot
#

is there any alternative to post processing's ambient occlusion effect? since it looks bad in vr

tawdry nova
#

still entirely unable to enter my world i published, it just kicks me back to the home world immediately after loading

pallid hazel
#

@uneven depot baked lighting has AO

tawdry nova
#

my friend tried to join the world and was also kicked back to his home too

bold ibex
#

Since I can't get a certain prefab dedicated to the task to work correctly, how would I get my own basic UI to appear when pressing menu with SDK2 (basically like the vket menu)

exotic glacier
#

I wanted to know about the limitations of what you are able to create and a single World entity upload so that way I can pre-design without worrying about hitting any snags with limitations

royal bay
#

There is a world that I have successfully uploaded in the past. I recently made changes to it involving major changes to a certain portion of the model. upon testing I fall through the map and when I look around many pieces are not where they should be. Any leads?

exotic glacier
#

There is a world that I have successfully uploaded in the past. I recently made changes to it involving major changes to a certain portion of the model. upon testing I fall through the map and when I look around many pieces are not where they should be. Any leads?
@royal bay maybe look into moving your spawn point so that way you can take a better look at what happened?

royal bay
#

I think I figured it out. somehow an animator got onto the scene that gets everything all screwy.

exotic glacier
#

I'm new to creating world's so it would all be a wild guess for me LOL

#

I have an idea for a big project but I don't know how I should approach it because I do not know what I can and cannot do

royal bay
#

Worlds in some ways are much easier to create than avatars in my opinion.

exotic glacier
#

If I had someone holding my hand it would be a little easier, I have never touched single piece yet because I'm still writing it all out on paper

#

And I didn't know if I should just make like a hub thing and break out the project into many pieces or if I am able to push my luck with limitations and make it all one big world

royal bay
#

Feel free to DM me and we can discuss stuff. I by no means am a professional but I do know my way around unity a bit.

#

I too am working on a larger scale project, so we can talk about that a bit 😄

exotic glacier
#

@royal bay sure thing

opaque ledge
#

@royal bay mind if I hook myself into your conversation as well?
I'm also struggling with unity a bit

signal moat
#

Does anyone know the world that looks like winter lodge ?

#

I have been trying to find this world for a while

bold ibex
#

The skybox is grey for some reason

#

Nvm, it fixed itself somehow

bleak moat
#

you probably had searched for something in the scene view or hierarchy

opaque ledge
#

would actually someone have like an "old" project file of a somewhat working "Testworld" with some udon stuff in it? I would like to browse through it and just have a look at how people used udon in general as I think that would be a great example for me

short forum
#

@opaque ledge would you like to see some of my scripts ive used in my current world? It includes toggling gameobjects, proper setup for ui buttons, and spawning in objects.

#

They are in Udon Sharp so keep that in mind

opaque ledge
#

that would actually be helpful, so yeah!
I'm pretty new to this whole content creation for vrchat specifically and I want to learn. This will be helping so much! :D

royal bay
#

@opaque ledge my DMs are open, my friend. 😄

short forum
#

Np man. Currently out of the house but ill dm you some copies and put in some notes for you

#

Udon is new to everyone

opaque ledge
#

take your time and absolutely thank you, man

tardy ore
#

Hi all! Could you help me with next isue. How make right moving platform. When i add animation to object avatar is slide and drop down. How can i attach avatar to moving platform?
Thanks.

royal bay
#

As far as I know you can't really do that with standard animation. I've actually never seen it done in VRChat but that may be fixed with udon

short forum
#

Udon can allow the player to essentially "Stick"

wary escarp
#

Heyy all, Just a quick little question here... If I wanted to make a clear glass floor in the middle of a cylinder platform, how would I go about doing so?

Probably simple af, but am getting into this and am more used to the UnrealEditor that came with the Unreal Games, which had a method of cropping out a section of a shape with using another shape.

woven condor
#

Unity ProBuilder has that bool tool you require - or just do it with blender - if you have some money UModeler is fantastic bolt on for unity

wraith ruin
#

How do I attach custom sitting animation to a station and keep the avatars hand gestures still working? SDK3

short forum
#

Hand movement should override all animations

wary escarp
#

Will look into it, thanks, @woven condor!

tidal jackal
#

Is there any way to remove the 1 second global cooldown for spawning objects? Haven't done a world using spawned objects in quite some time and remember there didn't use to be a global cooldown

#

It's causing some trouble for me since it doesn't queue the spawn or anything, just discards it

#

on sdk2, if it makes a difference

odd rock
#

deleted the previous rant... i found the MultiExample scene

red fable
#

How do people put a Unity UI right beside the game menu (the one you get when you Esc)?

bold ibex
#

so if i make a world in blender how would colliders work? for walls/floors/items/etc

reef sparrow
#

you can either reuse the world geometry as mesh colliders, or you could add in primitive colliders directly in unity to approximate the world collisions

#

mesh colliders are less optimised than primitive colliders

#

alternatively, u can also model a low-poly mesh for the world to use as a mesh collider

chrome timber
#

has anyone else had issues with props in worlds fusing into each other and causing massive amounts of lag?

ripe flower
#

New to world creation, I do not have the required amount of time played to upload worlds, can I still play them locally? I am using VRchat for a school project

fierce jackal
#

@wraith ruin Far as i know when you use a custom animation on chair, all your gestures/emotes will be replaced if you use animator controller or vrchat's gestures and set animation to idle.

#

not sure if sdk3 does it differently (barely touched it)

#

if it still starts in vr , you have to set the path to vrchat.exe in the sdk settings/client path

#

Wish i knew that awhile ago instead of uploading same world 200+ times :p

red fable
#

@ripe flower Yes you can. In Unity, you can build and Test locally (probably still need to be connected to internet though)

tame marsh
#

dose the SDK 3 and Post-Processing work? i try to test my map with Post-Processing on but it don't want to render or not load when i start my map.

obsidian gorge
#

what does it mean if i upload a world, but in vrchat has the world 71,44kb and if i try to join i get immediately forced back to my home world? (vm simple light probe from assetstore made the error :I)

near escarp
#

@tame marsh Which tutorial are you following ?

tame marsh
#

no tutorial iam mostly just trying out with Post-Processing and sdk 3.... havent found any tutorial on Post-Processing for vrc

near escarp
tame marsh
#

ok.... i will try that thanks

west jasper
#

is it already possible to play a youtube video with vrcsdk3?

warm needle
#

No idea

#

Search it up maybe

west jasper
#

spent the last hour searching it up 😄

gleaming trout
#

I've seen a world with a door that only allows specific user or specific avatar pass through ( also user specific pedestal )
Is this possible in VRCSDK3?

near escarp
#

@west jasper Not currently

pallid hazel
#

The new Blender release has VR scene inspection! This means you can view your map in VR within Blender before importing to Unity. It's not available for Vive and Index headsets though because Valve hasn't provided OpenXR inplementation

gleaming trout
#

Whoops, sorry and thank you. I forgot

glacial pond
#

Sooo... oculus and wmr only?

pallid hazel
#

yes

#

until Valve adds OpenXR support to SteamVR

boreal stone
#

I couldn't seem to find anything about it while searching google and the discord, so asking here. Is there any way to change the scale of avatars opposed to the world?

eg, say the character was too short and had to be taller, is there no way to make people spawning in the world, have their height/scale adjusted opposed to the world?

glacial pond
#

If they are humanoid and you have the ability to make them play a humanoid animation, humanoid animations can scale humanoid armatures up and down.

#

I don’t know if IK will work right or not, I’ve only seen it done on posed stations

#

Like someone carried an Easter basket that shrink you 1:1 while sitting in it

#

Standing up you were full size again

#

That’s all I got

pallid hazel
#

I remember this Udon world where you go on a pedestal and it shrinks you and teleports you to a table

#

But if you fall off the table you respawn in normal size

jovial charm
#

so my video screen seems to be showing videos darker then they actually are? anything that would cause that? tried with no post processing so its not that

bold ibex
#

Does anyone have any documentation or videos on occlusion culling? I'm on day like, 5 of trying to understand this and what I'm breaking and I'm so confused.

cinder sparrow
#

Hello, I need help, I want to be able to manipulate an object in a wall that I can rotate on both directions, also an object that I can slide from left to right with a constraint limitation.
The idea is when I select the object, the object stay in the wall but can be manipulated, thanks everyone.(I try VRC_Pickup but the object detach from the wall, I want it to stay there)

hidden wolf
#

Hi guys any tips to reducing world size? I have all my textures at 256 but my world size is at 40mb despite being small.

odd rock
#

You can use tools like Amplify Imposter to get the poly count down low. You can group assets together using Easy Combine. You can limit your polys by decimating models that are seen at a distance. Research FOV and Blender. In Unity, have your occlusion window open and use it. Bake your lighting when you can.

hidden wolf
#

Thank you <3, Much appreciated

near escarp
hidden wolf
#

@near escarp Thanks!

rapid bear
#

I do not understand how I uploaded a world to see how it would work and end up purple 30 minutes later.

civic totem
#

Hi guys, this might be a dumb question but what does the heat rating on a world in community labs indicate, like what generates this heating? visits per hour? favourites? length of stay?

tame marsh
#

@near escarp thanks that work... i didn't have the VRC_Scene Descriptor and sett it to the camera.

ornate turret
#

Bckface, I'm not sure its ever been disclosed so its mostly all speculation on the heat stat I think

#

but the things you listed would make sense

civic totem
#

Thanks man, yes does not seem to any documentation on it

wise hill
#

How do I get bloom to stay in game it always doesn't show in game

vivid monolith
#

hey

#

i am new

civic totem
#

try set your volume blending layer to post processing

woven condor
wise hill
#

Still no bloom

glacial pond
#

Rotation constraint component and position constraint component 💯 @cinder sparrow

#

Lets you lock an object to follow the position or rotation of another game object. If it does not move, it’s effectively a value lock

#

So for example the slider that can move only left and right needs a position constraint that locks the two other axis and lock rotation on all three. The one that spins locks all three position axis and two rotation ones

reef sparrow
#

Is the progressive CPU lightmapper better than enlighten? 👀

woven condor
#

@wise hill make sure your pp volume script is set to "global" and the camera is set it should be working for PP 2.x

wise hill
#

It is

woven condor
#

if you can see the bloom in the scene - and the VRC scene descriptor has the camera attached _ global is set in the PP volume script then it should work - try turning the bloom up a bit after checking

wise hill
#

I had global didn't work

golden ice
#

how do you prevent people from walking on top of every object that has a collider

short forum
#

Remove the collider if you dont need it or change the collision layer if you do. Alternatively, if its a trigger you can check the box in the component, is trigger

near escarp
#

set the layer of the object to walkthrough i think

bold ibex
#

I am making a mirror and I need it disabled first, then enabled.

#

How do I do that?

open thicket
#

whats the default voice talkdistance without playermods?

simple nimbus
#

anyone know what i can do to have this render texture not only show in the middle and then stretch all the way out to the edge?

#

its a camera looking at the screen and then the material is on the groud

#

it looks fine if i put it onto a square plane

wicked gazelle
#

Hi Im trying to add lighting to my world but for some reason when i use the point lighting it seems to not change and the whole world seems to black out to where you cant see it when i add night and stars to the world

rapid bear
#

Ok what's the replacement for teleporting a player using a trigger in SDK3?

near escarp
rapid bear
#

Oh it's an udon thing

near escarp
#

Sdk3 is udon

cunning vortex
#

@vivid monolith Welcome! 🙂

bold ibex
#

@cinder sparrow I'm just impressed you went and made a full animation just to explain

cinder sparrow
#

Rotation constraint component and position constraint component 💯 @cinder sparrow
@glacial pond Thank you Adeon I will give it a try, main goal is that the object is on the wall and with controller I can rotate it in place(wall) not pick hold follow, thanks:)

#

@cinder sparrow I'm just impressed you went and made a full animation just to explain
@bold ibex Yes, sometimes for me is better to me explain it visually.:)

random owl
#

<@&397642795457970181> clean up please ^^

harsh parcel
#

got it

sand fossil
#

Why Twitch/Youtube live link are not working anymore? few days ago it was working fine and now videoplayer only want to play normal video

waxen kernel
#

there is a stream player and a regular player, make sure you dont use the wrong one.

sand fossil
#

yes, used stream one

waxen kernel
#

however video players are also a constant work in progress and at least rn seem to frequently break, specifically with youtube.

sand fossil
#

yea big oof i guess

waxen kernel
#

i think i heard some talk about video players getting a overhaul sometime

simple nimbus
#

so i noticed my and other world's live stream players don't work anymore, anyone know what might have happened?

random owl
#

Twitch changed how their API works so youtube-dl had to be patched, and for VRChat they should update the youtube-dl binaries with next update hopefully

bold ibex
#

Am I able to use probuilder to create a world then import the sdk for vrchat?

#

y or n ?

silent vale
#

Well, yeah, you can use ProBuilder to make worlds

bold ibex
#

K, just checking. Since this one will be the first one I make

#

for vr chat 🙂

silent vale
#

ye

bold ibex
#

I'll post a picture of the progress sometime today/tomorrow to see what all of your take is on it

dark charm
#

So ever since the move to 2018 my private homeworld has been broken. I can reupload it just fine without any errors, and can go to it without issue. The momet you try to leave it, however, VRChat will crash. Anyone ever ran into this? Its definitely the world (took me awhile to figure that out). Only thing special in it it a single mirror and some pens. I did have a video player but I already disabled that thinking it may be the issue. What else should I look for?

random owl
#

!outputlog

#

Oh bot is dead

#

"You can find your output log at C:\Users%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt"

#

That's a good place to look

waxen kernel
#

Only on leaving summer solitude? @dark charm

dark charm
#

I crash when I leave my personal, private homeworld. It doesn't matter what the destination is. It worked pre-2018 upgrade. I tried reuploading it and it still happens. I removed the video player and it still happens. The only other "special" stuff it has is a mirror and a couple pens. But there are no errors with uploading it.

waxen kernel
#

interesting

#

ill check your log

#

There is a ton of missing script errors.

#

Whats your homeworld called?

random owl
#

I just tested and I couldn't replicate the crash on my machine

dark charm
#

Those seem to be for Solitude though if Im reading it right. I crash regardless of the world i try to go to though. The common factor is im leaving my world.

waxen kernel
#

you are right

dark charm
#

My world is called Kitty Club

waxen kernel
#

its a bit strange tho, i dont think summer solitude has this many errors

#

When you reuploaded your world, was it udon or sdk2?

dark charm
#

sdk2

waxen kernel
#

crashed again?

dark charm
#

Yep same thing.

random owl
#

Oh nvm I managed to replicate the crash 🤔

waxen kernel
#

so then its mosty likely something in your world that doesnt unload right hmm.

#

is there any trigger or other stuff in it rn?

dark charm
#

There was a teleport button but I think I removed it.

#

Yeah I removed it and the video player during my own testing

waxen kernel
#

hmm it might be worth making a canny about it

#

if you are certain

dark charm
#

Gotcha. Well thanks for taking a look. I got the original world from someone else and just added my own art so I don't know too much about worlds.

random owl
#

Doesn't seem to give a crash log either

waxen kernel
#

hmm mb some old stuff from previous unity then. prefabs, blend files or such. Its a odd issue for sure.

dark charm
#

Strange thing is the original world I got from them works still. Other than putting more art up on the walls though, I'm not sure what else I changed. I guess I need to see if I can find the original files.

waxen kernel
#

what unity version did you upload with?

random owl
#

It's the latest version

waxen kernel
#

i was wondering mb its due to some format differences etc

dark charm
#

Yeah it should be the current with the newest upload.

#

So the only different I see besides the extra art on the walls is I swapped out a bunk bed for a different bed. Can that be the cause? It doesn't have any triggers or anything.

waxen kernel
#

It shouldnt be tbh.

bold ibex
#

hey uhhh... how do i set the players camera clipping distance in a SDK2 world?

#

I increased the clipping distance on the main camera, but it doesn't seem to have any effect...

random owl
#

You need to set the camera as a reference camera in the VRCWorld's Scene Descriptor component

bold ibex
#

ahhhh

#

oh haha, i think i overlooked that last time too, thx <3

remote hare
#

question so in my world i have 4 different songs but when i start the world they are all playing at the same time how can i set it so just one or none are playing when you join into the world

jolly ermine
#

can anyone help as to why i get this error when importing sdk2 to my project
Assets\VRCSDK\Dependencies\VRChat\Scripts\Validation\AvatarValidation.cs(191,82): error CS0234: The type or namespace name 'SDK3' does not exist in the namespace 'VRC' (are you missing an assembly reference?)

random owl
jolly ermine
#

cool think i cleared it right thank you

red fable
#

How do you do a custom menu in a world? A custom menu that stays with the VRChat menu when you press Esc

#

I know how to use canvas, but I'm not sure how to make it stay with the VRChat in-game menu

waxen kernel
#

sdk2 or 3?

simple nimbus
#

i'm trying to map this render texture onto this low poly cloud, i'm trying to go for it to be wrapped around the cloud, or every surface having the texture, whichever is easier. would anyone be able to help me?

normal fossil
#

anyone aware that video player arent working? for jetdog prefab

#

or is it just me?

waxen kernel
#

video players are broken again and we need to wait for an update

bleak moat
#

@simple nimbus you need to open your cloud mesh and use a proxy texture that you map however you want. Then you export it back into unity and apply your render texture material on it. Also maybe smooth the normals

simple nimbus
#

thank you!

tidal marsh
#

Hey. Anyone know how to fix this 'camera culling mode' when in the Scene? I've seen it before, but it's been over a year since I worked on a world (and forgot what key to fix it).

#

Basically you fly around in the scene and try to get close to an object, but it gets 'culled' instead of being able to do what you need to do.

#

Using Unity 2018.

waxen kernel
#

make a cube

#

select with doubleclick

#

itll zoom onto it which resets the zoom and makes your cull be gone

#

does it show right in editor?

#

what shader does it use, standard?

#

what file format is the texture? maybe try convert it to like jpg, png etc

#

unsure what could cause that rn tbh.

#

it shouldnt be the texture or shader at fault here.

bold ibex
#

I have some toggles here on my UI canvas that don't work. The buttons do work (I have added vrc ui shape to the canvas). What do I need to change to make the toggles work?

#

maybe the child images are in front of the switches?

#

no

#

the toggles work in the editor's play mode

#

pls help

sleek vector
#

looking for some pillows asset for my world....any suggestions?

sinful hinge
waxen kernel
#

@bold ibex what layer is it on?

#

@sinful hinge right click on the scene tab and close it. then go to windows -> scene to open a new one. if that doesnt suffice select a object in the hierarchy then go into the 3d view and press f to focus the camera on it.,

sleek vector
#

oh cool thanks!

sinful hinge
#

you mean like removing the scene right?

#

oh i fixed it

#

i just clicked on the main camera

#

lmao

bold ibex
#

are video players allowed

red fable
#

sdk2 or 3?
@waxen kernel Where you replying to me?

bold ibex
#

@waxen kernel UiMenu

waxen kernel
#

@bold ibex i think that will only work when the quickmenu is open.

#

yeah. put it to a different layer that isnt UI

bold ibex
#

Does anyone know any good avatar worlds vrcBlush

#

i had the menu open

#

but i'll do that for the canvas anyway

#

i'll have to switch to buttons if i can't figure this out and i'd rather not compromise on something that should be just working :sadcat:

remote hare
#

question so in my world i have 4 different songs but when i start the world they are all playing at the same time how can i set it so just one or none are playing when you join into the world

frigid estuary
#

I need something that allows me to make UI text visible from only one side (and behind objects like a normal object would be)

waxen kernel
#

@remote hare disable the game objects the audio is on, or untick: play on awake

sleek vector
#

ok...now I am missing a good collection of skyboxes

bold ibex
#

is there a way to identify colliders in the unity editor?

random owl
#

Window > Analysis > Physics Debugger

bold ibex
#

there's one in front of my UI canvas (though weirdly, the button still work, while the switches don't)

#

ty

#

uh

#

doesn't seem to show it

solemn beacon
#

I was wondering if somebody could tell me how I add a skybox with udon, can't find anything about it online

#

Figured it out, for anybody who doesn't know you go to "Window > Rendering > Light Settings > Environment > Skybox Material" 🙂

bold ibex
#

i moved the canvas away from the wall and the collider followed it

#

v confused

remote hare
#

@remote hare disable the game objects the audio is on, or untick: play on awake
@waxen kernel how do i disable it again sorry

bold ibex
remote hare
#

ok thank you

bold ibex
#

i've found that the vrc shape component adds a box collider to the canvas on Play

#

it's because the z-scale was left at 1 on the canvas, and the vrc_shape adds a box collider with respect to this scale

#

so i guess Switches just don't work in vrchat then

#

beh

#

*Toggles don't work in vrchat

remote hare
#

that didnt really help i want it so when you join the world all the music is turned off and you can turn it on if you want to

red fable
#

What's up with my reflection probe looking so funky in the window?

#

Also, why don't I see the reflection in-game? I already baked everything, so..

#

I don't think my reflection probe's settings are odd

random owl
#

The choice of realtime on awake is kind of odd, just set it to baked and bake it.

#

If you feel like it's looking odd I've seen some people add reflection probes that are just for the window to have it more accurate

red fable
#

Oh yeah, that's why I didn't set it to baked before.

#

It's not reflecting the inside, I don't know why

random owl
#

Is your house set to be Reflection Probe Static?

red fable
#

You mean lightmap static?

#

Hm, that's probably it

#

The house object ^

random owl
#

Reflection probe static is a different thing

#

Better picture if you don't know where to find that menu

red fable
#

I must've been selecting the wrong menu

random owl
#

The one above it next to the static text

#

I can see the - so you most likely got reflection probe static off

red fable
#

Ahh , there we go

#

Yup, that was it

#

Reflections are working in-game now thanks to your help. Now just gotta figure out why the the vertices look skewed in the reflection probe

#

If you feel like it's looking odd I've seen some people add reflection probes that are just for the window to have it more accurate
@random owl Ah, I'll try that then

graceful arch
red fable
#

Try again?

red fable
#

Disabling box projection fixes the UV distortion for me

#

In case anyone wanted to know that

graceful arch
#

still not working

red fable
#

@graceful arch

graceful arch
red fable
#

One of your assets is causing errors

#

Try removing it / reimporting

#

Make sure you have the latest version

#

If it works after removing it, then might not be able to use it anymore as it'll keep causing errors

graceful arch
#

i did remove assests and getting the same thing also have latest version

red fable
#

Try in a new project

#

As a test

#

You can determine whether it's your project or the asset itself

near escarp
#

@red fable @graceful arch it literally says the error is caused by the poiyomi folder

uneven depot
#

what's the difference between Master and Owner when talkin about triggers?

near escarp
#

master is the instance master, owner is the owner of the object

red fable
#

it literally says the error is caused by the poiyomi folder
@near escarp right, that's what I meant

near escarp
#

delete it

wicked crown
#

Anyone ever run into an issue where a voice priority collider will work for some users and not others?

#

it almost seems like it doesn't work on users who have visited a previous version of the map

#

but we've all reset our caches in and out of vrchat

#

nope, apparently that's not it >.< a fresh user has the same issue. But the priority consistently works for the same users and does not work for the same users across different instances

wicked crown
#

Solved it by renaming the colliders 🤷 must have been some wack caching persistence

thorn scaffold
#

Excuse me, how do I paint the terrain texture to become ground/grass? I appreciate the help so much

red fable
#

Get out blender and paint it in UV editing mode

#

It's by far the most intuitive in the actual modeling program as far as I'm concerned

#

Unless your tool has a special function for it

sacred warren
#

@thorn scaffold See the brush? That

#

Unity terrain is far more efficient than using a giant mesh, so no need for Blender.

shell dawn
#

@solid dock fix this

stone hollow
#

@cedar nebula lmao

mental verge
#

is there any way to check how many mb my world will be before upload?

flat trellis
#

i cant seem to find it

remote hare
#

does anyone have a bean bag prefab they could lend me

sleek vector
#

quick question...does the proximity option in vrc_pickup do anything now?

dire vigil
#

is the unity hd render pipeline compatible with vrchat?

#

and would it be possible to create a photorealistic vrc world?

#

ye

#

or is it at least possible to use the unity post processing stack with vrc?

#

i'm getting ready to create a new vrc world

#

and i want to make it look as nice as possible

random owl
#

VRChat uses the built in render pipeline which supports the post processing v2 stack

teal juniper
#

I'm starting a new world - before I get too deep into this do video players work in sdk3?

random owl
#

Currently no

teal juniper
#

cool, thanks

frigid estuary
#

how do I use multiple audio files in one audio source to play different sounds?

red fable
#

Then after that, just add the camera to the reference camera in VRCWorld

dire vigil
#

nice

#

ty @red fable!

red fable
#

FYI, I checked the global option instead of putting the camera inside the box collider. But if you're not checking that option, you need the camera inside the box collider. The video will explain it

dire vigil
#

hmm

#

ok

#

i'm getting ready to design a snowy enviroment in unity, throw a bunch of fancy postprocessing and particles on it, and set it up for vrc

#

hopefully it wont run horribly in vrc

red fable
#

I'm using the post processing bloom right now. I get a solid FPS on it

#

So I guess it just depends on your implementation details

dire vigil
proper lion
#

can you launch instances of worlds that arent public?
I want people to test my world without committing it to the community labs yet

#

I mean launching instances from your browser

dire vigil
#

omfg i love the unity terrain system

#

it makes world editing so ez

proper lion
#

how do I use multiple audio files in one audio source to play different sounds?
@frigid estuary have a script with multiple public AudioClips. Call audiosource.playSingleShot() and give it one of the AudioClips

frigid estuary
#

thanks @proper lion !

proper lion
#

this is made with Udon Sharp, but the idea is the same for the node graph

frigid estuary
proper lion
frigid estuary
#

very helpful! thank you

proper lion
#

anytime

red fable
#

can you launch instances of worlds that arent public?
I want people to test my world without committing it to the community labs yet
@proper lion You can upload it as private and no one else can see it unless you invite them

#

And you can launch it from the browser from vrchat.com

#

If you're the owner, you can see your own private worlds, including on vrchat.com

proper lion
#

but everyone else cant?

#

@red fable

red fable
#

It's private

#

Private means only the owner

#

Unless you want to invite somebody there of course, but that's the only time

proper lion
#

alright, thank you

red fable
#

Yes, people can join it and test if you give them an invite, even though it's not public and no one else can see it

red fable
#

I'm thinking whether I can fake the outside scenery of a window (as viewed from the inside) by using some cameras attached to the in-game outside window location, making it look more realistic than throwing a cubemap onto the window

#

Would it be performance heavy if I added like 30 cameras to a scene, but only ever use 6 at a time?

Would rendering 6 cameras to a screen (not the same mesh/texture, so no problems there) at a time be performance heavy?

random owl
#

@proper lion if you give them the link to the world id on the website they can launch into the world whenever they want even if it's private

#

@red fable even if it goes into the same render texture that's still gonna be all the cameras rendering stuff at the same time adding all the drawcalls they have happening to what needs to be rendered

red fable
#

So I guess I should just stick to a pre-rendered cubemap and cubemap shader then

random owl
#

Yes having 6 cameras for just windows sounds like a horrible idea performance wise

simple nimbus
#

i'm using SilVR water rig v3.4 and have never had issues with it, but for some reason now the SilVR tab isn't showing in unity so i can do the autoconfig

#

anyone have any experience with this?

#

nevermind, i noticed VRCSDK was giving itself errors in the console so it wasn't compiling

thorn scaffold
#

Hello, how do I make everything black? (I meant the background of the whole world)

hard cedar
#

what layer should I put a Canvas on to allow Raytracing to hit it (i.e. to allow interaction with it) but not have it collide with Pickups?

#

right now my Pickups are able to collide with the canvas and I'd rather not have that happen

bold ibex
#

For people who don't want to spend hours writing the shader for a rainy window, I wrote it and here's the download for it !

odd rock
#

Hey guys, I have a question about the hinge joint and rigid body. Those are doors out by those clouds. Those doors are meant to be attached to an airship. However! The airship has left it's doors behind. Is this because of rigidbody or am I missing a step here?

red fable
#

So objects clip through solid windows, huh?

proper lion
#

I'm thinking whether I can fake the outside scenery of a window (as viewed from the inside) by using some cameras attached to the in-game outside window location, making it look more realistic than throwing a cubemap onto the window
@red fable I've seen video on how they made the Spiderman game on ps4 and they made a window shader that faked the 3d interior.

#

They made like 5 of them, that's why every window shows one of 5 interiors

red fable
#

That's exactly what I was referring to in fact 😄

#

Only I'm reversing mine to get on "outside" look from the inside

proper lion
#

Ah, I didn't know much much about it. I wouldn't even know how to make a shader like that

red fable
#

Actually, one is already made, so that's 100x easier 😉

proper lion
#

Omg instant star 🌟

#

Thanks for the link

odd rock
#

how do you change the seat height in the vrc station?

proper lion
#

Make an empty seat position object and bind it to the seat location property, then move it up or down

red fable
#

Thanks for the link
@proper lion You're welcome 😉 I figured you might want it so you could use it in your projects

proper lion
#

Not sure what the property is called @odd rock

odd rock
#

ok thanks

#

oh man it was so obvious...

proper lion
#

@proper lion You're welcome 😉 I figured you might want it so you could use it in your projects
@red fable absolutely. I just avoided shaders altogether in the past. Might be a good opportunity

odd rock
#

facepalm

proper lion
#

You're welcome @odd rock iris

red fable
#

I've learned that shaders are surprisingly powerful to do things you need. For example, I made one crystal glow (and oscillate the glow), and another crystal change through rainbow colors

#

Like this. In the end, it was pretty simple once you know how to do it

proper lion
#

Looks super cool. At some point I'll be looking into them

hard cedar
#

that looks awesome! (and I love the music)

odd rock
#

wow that's super nice

red fable
#

If you wanna know how to do it I'll show you 😉

#

It's not as hard as it looks

hard cedar
#

I actually used to write a ton of shaders in college for some classes I took; I think I might have an idea of how that's done

#

guessing shaders get absolute world time passed into them, and you can base the hue off of that and the normal-camera azimuth?

red fable
#

For this, I used poiyomi's advanced opaque shader.

hard cedar
#

ah, interesting

red fable
#

Just set an emission / glow. Give it a rainbow texture. Then set the tiling super small so it'll only see one color at a time. Up the emission. Use center out emission to make it flow

odd rock
#

I'm not sure if my head can take it Indominale, right now I am working through how my world keeps crashing... it's not incredibly detailed.. everything is baked, occlusion is working...

red fable
#

In mine, I set the tiling so it would see a little more than one color at a time. That's how I get it to meld different colors. But if you make it smaller, you can make it purely one shade changing at a time

#

If you want to do something interesting, you can download different kinds of rainbow images online too

reef sparrow
#

When you enable a gameobject's parent, does it also receive an onEnable trigger, even if it was already enabled as a child?

proper lion
reef sparrow
#

@proper lion thank you very much

sudden lily
#

Is there a tutorial somewhere on how to make a vehicle?

simple nimbus
#

anyone know why i am getting these errors periodically? if i delete VRSDK and reimport they go away but come back later on

hard cedar
#

seems like something is corrupting the SDK or removing a script somewhere

#

you don't have both versions of the SDK imported in the same project, do you?