#world-development

39 messages Β· Page 35 of 1

mental iris
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i went with the one that ppl were saying use coz i was getting fed up with it being one sided nomatter how i set it it ether played only on my end or not at all

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and then i was saying its a desktop only thing then and ppl said it wasn't so i said screw it just use one that is garneted

torn bridge
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@untold fern

fresh magnet
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I re did one of my worlds and my friend was with me, and for some reason on my end he was spazing out and i couldnt hear him, and on his end the same thing was happening to him with me

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anyone know whats going on

dry vale
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Anybody know a good source for free skyboxes? Looking for cities like Hong Kong etc

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Been googling all day but no dice

sacred warren
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@fresh magnet 2018 issues, but nothing regarding the world really.

short gulch
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@fresh magnet Either what Enverex said or too many audio sources. I ran into an issue like that with my Waterfront map in the past when I tried to have a ton of audio sources for ambience

sacred warren
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You need to exceed 64 or so audio sources for that, so that is possible if you've gone mad with audio sources.

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Oh, ok I have an issue with wanting random audio playing from various sources. The audio elements need to be enabled for the random play to work don't they? Which means they count towards the limit. Does VRChat not have a trigger that can do this without them having to be enabled first?

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AudioTrigger doesn't seem to work unless the audio element is enabled, and if it is, it counts towards the "break the audio limit". So how are you supposed to do random sounds like this?

frosty bone
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who know the site or sharing place to get updated NoeNoe pen prefabs?

unborn pilot
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how do i get "authenticated" to publish worlds?

simple nimbus
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@unborn pilot you play the game

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a lot

unborn pilot
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oh jeez...

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can i just not play my world at all until i get authenticated?

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like it cant even be private?

sacred warren
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@unborn pilot It's to stop people uploading garbage or malicious stuff on throwaway accounts.

unborn pilot
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yeah ol

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yeah ik*

solar sierra
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Anyone come across this world on there travels

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Their

mental rover
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I need help uploading my world, when i go to test it, VRChat opens, it starts to download, and when its done downloading it just downloads the VRChat Home and sends me there.

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this has occured of multiple versions of unity.

open thicket
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how do i increase the distance at which you can see realtime shadows?

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not just in the editor

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but ingame

sullen widget
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can someone help me with a bug on my world

balmy gate
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Yes

north parrot
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im trying to figure out how to fix this shadow problem

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any tips?

sullen widget
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i am having issues with my world i can get into it with local test. but when i upload it then try joining it, vrc kicks me back to my home world

bold ibex
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Hey so i've been dealing with a seeming collider issue while testing maps with the latest sdk. It seems like if a cube or any other thing with a collider is above a player/model/avatar's head at a certain height, it creates an invisible barrier/collider underneath it, so you cant walk under it. I've tried with different sized avatars to walk under blocks at a certain height, but to no luck. This is a persistent issue through different worlds. Is there any way to fix this?

near escarp
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need to be at least two meters

bold ibex
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does it depend on the height of the individual player/model? or is it just a general height?

near escarp
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it's the player capsule

bold ibex
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oh okay. so it wouldnt matter if someone had a bigger avatar than another player, as long as the collider/cube is above the capsule height then it wont be an issue? will jumping be an issue? also out of curiosity, is there a way to bypass this or is it unavoidable?

near escarp
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Most likely a udon thing

bold ibex
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so size of the avatar itself doesnt matter? as long as the collider/cube is above the capsule height, other players wont be affected?

near escarp
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correct

bold ibex
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okay thank you

balmy gate
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!outputlog @sullen widget you'll need to load into your world in vrc and find the part of the output log right before it returns you to the home world - it will have a reason why you got kicked out

tawny lilyBOT
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You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

sullen widget
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2020.04.13 17:04:15 Log - World Instance was null, selecting best instance

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thats what it tells me before loading into new world

fresh magnet
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yea i only had one audio cource

rich trail
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looking for some help with the VRC_SyncVideoStream if anyone knows about it? the documentation only mentions youtube, but I'm wondering what other sources might be available if anyone knows?

balmy gate
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@rich trail anything else before this

rich trail
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@balmy gate before this? wym?

unborn pilot
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Hey i just got this error can someone help?

autumn pier
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I'm having some Big problems with Object sync for animations, With big client side delays depending who is hosting the world. Anyone have experianced this? or know a work around.

bold ibex
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o:

bold ibex
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everytime i want to test my updated world it kicks me into the older version of my world, makes literally no sense someone has an idea?

sullen widget
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atleast you can get into your world

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i keep getting kicked to my home world

bold ibex
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you added atleast 1 spawn point?

sullen widget
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yeah

bold ibex
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have the same issue

sullen widget
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i can get into it fine when i do build and test

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but when i upload it thats when i have issues

bold ibex
sullen widget
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and all my output log is saying 2020.04.13 22:11:36 Error - [Always] Error Downloading or Instantiating Custom Scene - https://api.vrchat.cloud/api/1/file/file_19bf3a5f-56fb-4929-b7d4-e3497d698a92/3/file - BlueprintIDMismatch

bold ibex
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you tried it with another blueprint ID?

sullen widget
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yeah

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2 different world ids

bold ibex
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maybe vrchat has some issues

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can't join aswell

sullen widget
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oh did you try joining my world?

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or was it your own

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ok new plan

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start turning things off till it works

bold ibex
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was my own

sullen widget
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nope

unborn pilot
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How do you add a spawn point @bold ibex

sullen widget
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hold on

unborn pilot
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K

bold ibex
sullen widget
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well that works too

unborn pilot
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That's a spawn? ^

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Oh

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Wow I'm dumb

sullen widget
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i just use the world prefab

unborn pilot
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Wait what's it called so I remember for tomorrow?

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The world prefab

sullen widget
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VRCSDK\Prefabs2\VRCWorld

unborn pilot
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Thanks

bold ibex
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@sullen widget does it work?

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your world

sullen widget
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im testing something just waiting for a upload

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but so far no

bold ibex
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did you have the same issue like 6 hours ago?

sullen widget
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yes

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this is the same issue

bold ibex
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hmm

sullen widget
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id like to comment that this happened after upping to 2018

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and i cant upload

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why vrc

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why

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reeeeeeee

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but when i click upload nothing happens

near escarp
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@sullen widget Did you update the SDK as well ?

sullen widget
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yeah

near escarp
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Is unity paused

sullen widget
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no

near escarp
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Do you have errors in your console

sullen widget
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a lot

near escarp
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yeah, start with that !

sullen widget
bold ibex
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yea same

near escarp
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Check the Project settings, make sure your project is set to Net 4.X

sullen widget
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project settings?

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oh

near escarp
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Edit menu top left, then project settings, then players then check the scripting runtime version

sullen widget
near escarp
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other settings

sullen widget
near escarp
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Then you'll have to reinstall the sdk correctly

sullen widget
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define correctly

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cause i deleted the vrcsdk folder and imported it

sullen widget
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so make a new project

rustic mantle
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It won't let me re-publish a world to labs that I unpublished two weeks ago :/

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I get the upload to labs screen but doesn't go through when I do it on the site and when I upload it through unity. Still same thing

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and yes my cooldown is up and I can publish

sullen widget
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at this point i think i will just rebuild from scrach

vale flame
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i need some small trigger help

bold ibex
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Is there a github or forum for toybox that explains everything you can do with it?

sacred warren
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What is the correct way of playing a random sound from a list? Using triggers doesn't work as it requires all the audio elements to already be enabled which means you hit audio source limits even if they aren't playing.

fair panther
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Hi guys! When I spawn a prefab with the action SpawnObject I get two of them if there are two people in the room. Can that be prevented? Thanks!

modern kayak
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that's called oversync. You have some chain of events where you are broadcasting to everyone twice

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for example if you do custom trigger alwaysunbuffered > custom trigger alwaysunbuffered that will oversync

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or onentertrigger alwaysunbuffered of an objectsynced object

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you need to make sure you either A) only have one broadcast in the chain, and all the rest are local. Or B) you have owner/master triggers to gate off who can activate it

sacred warren
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Is object sync really, REALLY bad as of 2018? Like, all of the place mental most of the time?

bold ibex
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Downgraded from sdk3 to sdk2 (i deleted and restarted) but i get comipler erros as seen here, some how its trying to refrencse sdk3 idk how to fix this. help (plz ping so i can see)

rain shadow
bold ibex
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@rain shadow which sub menu is it under?

rain shadow
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player

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Oh sorry - Other settings

bold ibex
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ty

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@rain shadow Thanks for the help gamer!

unborn pilot
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Hey when i press Build & Test it doesnt do anything can someone help me?

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^^^

bold ibex
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Post processing stack 2 in editor wokrs fine in game its gone, latest unity version and sdk2.

unborn pilot
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what?

bold ibex
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my own question lol

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pika check for compiler erros in console

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and can u even et into play mode?

fair panther
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@modern kayak thank you! I'll look into it πŸ™‚

unborn pilot
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yeah it just literally has the loading symbol next to the mouse for like .2 seconds and it just doesnt do anything

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also theres no errors just warnings

sacred blade
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are we able to create and set the collision matrix for layers we add?

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I've added a new layer, but no matter what I do Local player still kinda collides with it, in a weird way. I've tried to remove ALL collisions from the matrix on this layer, but it still acts different from walkthrough layter for example.

blazing laurel
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You can add layers and modify collision matrix but keep in mind: 1) Collision between layers used by VRCHAT (everything up to PostProcessing) can’t be changed. 2) There is a bug that player sort of collides with a custom layer even when it’s not set to collide in matrix

north parrot
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anyone know what would cause this? i can see the shadows through the walls

sacred blade
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Oh I guess that was the weird collisions I was having, thanks @blazing laurel! Sorry to ping u but I've been trying to find this for so long, I want to have a pickup object inside of a big collider. Normally it wouldn't let me grab pickups (in vr). It seems using Mirror Reflection on the big collider would fix it but then it collides with players. Would you happen to know if I can use my custom layer as the big layer and still be able to grab pickups? Is there a setting for it?

Bit of context: The big collider is on my ship which will detect collisions from Default and Vehicle (my custom layer). It's not a trigger because I want particles to collide with it, and it can't collide with players because wouldn't let a co-pilot be there.

north parrot
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Not far fro from the cabin.. but it wouldn't matter how far it was away... I could still see its shadow.. even through multiple other objects

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@hexed fossil

serene shard
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heyguys - i'm looking for a worldbuilding buddy. i'm in the process of creating a "museum" of content from another game i work on (scifi fleet combat + fps) , and would appreciate if anybody could friend me up and take a look at some stuff. i am strangelet3345 or [AFF]strangelet in game

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any takers right now? i'll be pottering around ingame all evening

serene shard
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hah.

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hey @hexed fossil i just found your vault. this is pretty inspiring , this is pretty much what i want to do for my thing. just a loveletter and chronicle to this game, angels fall first

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i love the timeline. will be checking out more of your work

north parrot
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@hexed fossil thx much!

open thicket
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so it seems a water plane in my world will disappear if VR users tilt their head for some reason

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I've done a bit of occlusion culling, but I've set the water not to be occludees or occluders themselves

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how can this occur?

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I'm using Silent's/Clear Water

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Forward Camera Rendering

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and a far range of 1300

cunning sedge
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Hey so I am making my first world

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what would be a good guide to follow

glacial pond
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Is there a simple way to modify the jet pack prefab to not pitch or roll

open thicket
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yes

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maybe try for the prefab

glacial pond
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Wat

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Could you elaborate

open thicket
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sorry

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got distracted

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so

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you could maybe add a configurable joint

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that restricts rotations or positional vectors

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also

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you can do that within the rigidbody component

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i think its more the rigidbody component than joints

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cause they can be a bit tricky sometimes

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constraints

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that would be freezing rotations

glacial pond
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Perfect! I was almost there I just didn’t drop that down

open thicket
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lol

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np

fiery lagoon
open thicket
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do u get any compiler errors with it

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when you run it

fiery lagoon
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no i just get no entry into the tab that allows you to update worlds and stuff

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like, the one past vrchat SDK in the top bar thing

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all it says now is clear cache and playerprefs

open thicket
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you're still in the older unity engine

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we've upgraded to 2018

fiery lagoon
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oh

open thicket
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yeee

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you can port it and upload the new sdk without having to redo everything

fiery lagoon
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how does one port it

open thicket
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  1. Keep old SDK (dont delete it) and port existing project to Unity 2018.
  2. Open project in Unity 2018 and either make new scene and transfer everything OR expand and select all objects and right click then click unpack prefab.
  3. Close unity remove old VRCSDK folders (in plugins folder too) and import the new SDK2.
  4. Upload and enjoy your Unity 2018 content and always remember to make backups in the future. :sparkle_wow:
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first you gotta download the new Unity2018 engine

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here's the current Unity version

fiery lagoon
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got it

open thicket
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can things set to ignore raycast disappear in the scene?

fiery lagoon
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i think

open thicket
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gl !

onyx hatch
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i havent done anything for vrchat in a while, does it still use forward rendering?

modern kayak
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Yes, and that's not gonna change easily. All user uploaded content would have to be reuploaded

onyx hatch
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alright, just wondering

near escarp
onyx hatch
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how do i fix this? the lightmaps for everything are like this and i dont know how to fix it

near escarp
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you have to enabled generate lightmap uvs on the option of the asset

onyx hatch
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thank you, i will definitely try that

near escarp
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that's a restriction on community labs worlds iirc

onyx hatch
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you have to enabled generate lightmap uvs on the option of the asset```
thanks, that worked
onyx hatch
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is there a way to cull lights if the user is far enough away? i tried the lod group, but that didnt work

queen ferry
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Question:
Does the SDK3+Udon have Avatar podium support? was thinking of some ideas and was curious

raw vessel
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hi

PROBUILDER:
is there a way to delete edges
and how to do it

help please

bold ibex
sacred warren
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@bold ibex You need high res reflection probes or even realtime reflection probes I'd imagine

mental rover
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im trying to test my project, and im bugfixed the way it has told me to before playtesting, but when i launch and attempt to playtest, it sends me back to the VRChat Home.

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ive tried moving to the reccomended unity version, but that doesnt let me use the SDK

raw vessel
empty umbra
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Hey @near escarp Should I Make It Green Because Nj Water Isn't Florida Keys Clear? also people complain they want it to dip down and be able to swim animation in water, i never done that before lol...

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like something when water line gets to your hips swimming animation kicks in, idk if i can do that, plus don't know if it has been done before

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if its possible i will need a starter were to begin

bold ibex
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What water shader your using ?? ^^ I cant find it in vrcprefabs~

sacred warren
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That just looks like Silents water shader. The edge looks uneven because the terrain itself is varied.

wet moss
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What does this mean?

queen ferry
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Avatar or world?

wet moss
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World

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I have added the vrc_scenedescriptor

queen ferry
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You need to tell it where people spawn

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Atm there's no spawn point

wet moss
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I did though

queen ferry
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need to show the scenedescriptor

wet moss
queen ferry
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click the arrow on Spawns

wet moss
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I did

queen ferry
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I mean for the photo

wet moss
queen ferry
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There's your answer

wet moss
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I have to make that 1 or something

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Am I correct?

queen ferry
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1 then target itself, or add a new Gameobject

wet moss
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There was a gameobject already but I deleted it since it wasn't working

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Looks like it is working though, thanks a lot.

queen ferry
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πŸ‘

wet moss
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It doesn't give me an error but the world won't load.

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This is very strange.

empty umbra
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@wet moss Aquapalm

wet moss
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@empty umbra Hello

empty umbra
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hi

wet moss
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Do you know how to fix this @empty umbra ?

worldly crow
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anyone have a problem in a world you made and you just can't... jump? vrcLaughing

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ive disabled everything and just a stretched out cube and my character cant jump no matter what i do

bold ibex
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how do i make it so that when a pickup interacts with x object, x event happens?

near escarp
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@worldly crow. did you add the playermod for jump ?

worldly crow
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😦 how do i check this?

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i have a project added for third-person cam but i think i disabled that related game object

bold ibex
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go to your vrcworld (spawn gameobject) and then add property, search for Mod, it should automatically come up, then make sure you have isRoomPlayerMods checked @worldly crow

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then just add the jump mod

near escarp
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Jump is added by default I think

bold ibex
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it's not

worldly crow
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ahh genius! thanks guys

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thats so weird you need to add that manually

bold ibex
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I feel like Jump and Speed should automatically be there when you add the VRC_Mods property

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@near escarp by any chance do you know how to make it when a pickup interacts with x object, lets say, an NPC for example, x event happens?

near escarp
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Layers and colliders

bold ibex
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that I'd figured much. I just wanna know how to set it up

near escarp
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Onentertrigger with the pickup layers and another layer specifically

bold ibex
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so for example, have a OnEnterTrigger on the what i have here(which are the items you can pick up), and then go over to the NPC, and set up collision layers there?

near escarp
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Rather you'd want to set the Npc on their specific layer (make sure pick-up layer can collider with it) and make the trigger on the pickup

bold ibex
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so have the NPC have the same/shared layer as the pickups do and then set each pickup to trigger on the layer?

near escarp
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No, the Npc needs to be on a layer that pickup can collide with

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Check the layer matrix if necessary

bold ibex
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cause IDK if there are any layers that pickup can collide with

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idk how to check such a thing

worldly crow
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do yall know what triggers this EXACTLY? i want to add an avatar as like an ornament to the world

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i think i removed all modifiers on the avatar

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i want unity to believe its just another arbitrary game object

bold ibex
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does it just have an animator on it?

near escarp
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@worldly crow Remove the non avatar components

bold ibex
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@near escarp yeah idk what I'm doing here.
The thing I'm trying to do is I want the player to pick up 7 different objects and bring them to a specific location(where the NPC is) and that would trigger the pickup object to be destroyed, and an alternate gameobject to be active

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I already have it set up in a way where once player brings all 7 objects to the NPC, x event happens

mental iris
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sort of a switch out objects method right?

bold ibex
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kinda

worldly crow
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hm i deleted the entire avatar and it still is giving me the error πŸ€”

lunar sedge
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anyone have advice on how to quickly make the outside of this building look cool while having an exit from inside to out?

mental iris
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odd i threw an avatar in there as is to move on its own as an npc to test npc stuff and had no errors

lunar sedge
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should I just use a buncha cubes? πŸ₯΄

mental iris
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then again i didn't continue the test so its still sitting in unity as a test subject

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i use cubes all the time

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my worlds are nothing but cubes

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shaped and sculpted into things so it looks nice

lunar sedge
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sculpted?

mental iris
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isnt that the basis of all things

lunar sedge
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probuilder?

mental iris
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a cube XD

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yeah XD

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probuilder

lunar sedge
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maybe i should learn that now

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unless i can pay someone like $20

mental iris
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its a cool thing to play with/ use if you like messing arround with the structures of basic shapes

lunar sedge
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got so many other things to work on, what about slapping a big warehouse on top and messing with backface culling so you don't see it until you're outside

mental iris
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i mean i basically messed with it on a non serious scene just to see what it does and thats how i figured out you can actually mess with the structural shape of a cube into something other then your basic block or sphere

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i would never pay someone to do something for me coz you'll never learn that way XD

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if im absolutely desperate i would think about it but i rather do something fail at it and learn as i go

lunar sedge
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ima just learn, i need to find a way to make shells for these indoor photogrammetry scans eventually

frigid estuary
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how do I start an animation with a trigger?

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I ask myself more about how the animator/animation components have to be setup to make it work, I know about the trigger

spark thunder
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idk which channel this question belongs to but can someone tell me how to make it to where my reflection probe shows things the way they should be and not all close up?

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see the picture on the right is reflecting on the wall on the left but its all close up and big .. like not how it rlly would be

wispy zenith
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hiya does anyone have any method to render objects super far away

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without increasing camera clipping etc

stoic breach
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thats what camera clipping is for tho

wispy zenith
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yeah well sadly mine is broken, adding any refrence camera to vrcworld will make it lag

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no matter the clipping

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its very odd

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so im looking for workarounds

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since i only need to render a single object

onyx hatch
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is it possible to have enemies that attack players?

bold ibex
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yes, it's been done before

blazing berry
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hi, I'm making a world except I'm quite new to world making. I would to add physics on my pillows so users can pick up the pillows and make pillow forts etc.
condition: no colliders and they can float.
someone help ;-;

near escarp
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can't pick up if no collider

blazing berry
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ok

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so

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There is a world i know, i dont know how they did it but

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They made it so you can walk through the pillows, being able to move the pillows and they float

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._. that's my goal-

mild spade
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It is simple to do. You will need a collider in order for players to interact with it (like grabbing it) Then it will also need a Rigid Body (for physics engine to have effect on it, like gravity or forces) Then all you do is modify the settings of the rigid body to your liking. (like float, bounce, have no drag resistance etc) Also the way players can walk through colliders has to do with layers (or simply having the collider checked the "is trigger" option) @blazing berry If you need an image as a guide, I could make one real quick right now.

blazing berry
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ok

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can i have a image

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for a guide

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@mild spade

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also

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thanks for the help

vale flame
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on enter and particle collision triggers arent working for me, what am i doing wrong?

rain shadow
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Make sure under the particle collision settings it has send messages enabled

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and for the triggers depends how you have them setup, make sure the collider is set to Is Trigger and that you have the layers setup properly

vale flame
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ok how do i set up layers?

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i know the pariticle still works because it kills the monsters on doom

but the update broke my doors

rain shadow
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What are you using the OnEnterTrigger for?

vale flame
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i used on enter in a brand new test project because 2018 made my onparticlecollision doors not work

so i was going to use on enter to figure out if i could find the issue

but on enter didnt work either so i set it to on interact wich works and i still cant figure out why particle collision and on enter dont work for me

rain shadow
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On the trigger you need to set what layers it checks for

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So if you want OnEnterTrigger to be triggered by players walking into that area you need to set the trigger to check for playerlocal or mirrorreflection

vale flame
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thanks i'll give it a try next time i open unity

indigo field
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is there a way to change the skybox of your world using triggers? I tried putting a skybox component on my camera but it didn't work, so I thought there might be a secret workaround to be able to do it?

balmy gate
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@indigo field In what way do you want to change the skybox? Something like a sunset? or night vs day? Or change the image?

Are you using udon (SDK3) or triggers (SDK2)

A common approach for changing skybox involves using the direction of the main Directional Light in the scene (the first one by default, or whatever you put into the Sun slot in the Lighting tab)

#

So basically you would make a shader that is reactive to the direction of the Sun's directional light.

#

Another way is to use a UI Button to call CopyPropertiesFromMaterial and shader on the material of the skybox

indigo field
#

I want to change the image itself, I'm using SDK2

balmy gate
#

And finally, if you use Udon, you can actually modify the material directly on the skybox material, so you have full control

#

how many images? is it in reaction to something (e.g. day/night)? more than 2?

indigo field
#

3 skyboxes in total

balmy gate
#

In the prefab database (see pinned messages), in the Shaders tab, you can use my shader "Dual Cubemap Skybox" if you want two skyboxes

#

if you don't want to move your actual directional light around to make it switch between them, make a new Directional Light game object in your scene, disable it (uncheck it), and go to the Lighting tab, and put that disabled Directional Light into the Sun slot

#

Then, if you put it at 90 degrees X rotation, it will use the "Day Skybox". If you put it at 0 degrees X rotation, it will use "Sunset Skybox" and if you put it at -90 degrees X it will use "Night Skybox"

#

if you're unsure how to rotate objects, this can be done easily with an animator, but you can also use the Transform LookAt function from a UI Button to aim the light at an object, up down or in the middle

indigo field
#

Okay, I'll try it out, thank you

balmy gate
#

If you need more than 3, it should probably be extended to support a "Cubemap Array" which is a thing, and I believe supported both on DX11 and on quest (EXT_texture_cube_map_array)

It's just a pain to work with arrays because you need an editor script to generate them

#

I'll think about making an "arbitrary cubemap" skybox

viral belfry
#

Hey guys dose anyone know were to find a tutorial to make a horror map for vrc I try looking everywhere but did not found find even one maybe big problems is to program the monster

vale flame
#

@rain shadow Thanks it works now

quasi portal
#

Are there any scrolling shaders accepted by VRchat I can use in my world?

bold ibex
#

anyone knows why after joining my freshly made world i get instantly kicked out of it and sent back to home?

golden trail
#

uh any advise or interesting map to explore?

#

please show me

unborn pilot
#

anybody know how to fix this?

indigo field
#

@balmy gate It works perfectly, thank you so much

timber pecan
#

is there a way to fully remove a world from the vrchat servers? I have several old maps on my creation list that i want gone to clean up the clutter.

near escarp
#

@timber pecan Content manager in the sdk

timber pecan
#

thank you thank you

jaunty grove
#

thanks for all the help everyone, I got an interesting question for anyone, I want to force a respawn if some hits the ground in my world. My concept is an obstacle course this is filled with cliffs and surrounded by water and I want to make the player respawn at the world spawn if this hit it. Has anyone done that?

near escarp
#

You just setup a simple OnEnterTrigger > TeleportPlayer > Spawn transform

jaunty grove
#

thank you very much

bold ibex
#

Curious, I've sometimes gotten this to work, but most times, not: making it so a pickup can only rotate, not move. I'd assume you'd put a rigidbody on it and make it constrained on all positional axis options*, uncheck is kinematic, and that'd be it. But mine isn't doing this. It's also connected to a fixed joint. So I have no idea how to make it work.

warm bear
#

does anyone know if there exist other colliders that can be slanted for walls that are diagonal?

#

Other than mesh collider.

modern kayak
#

you can construct it out of a bunch of box colliders but honestly as long as you're just making stuff for the environment and not moving objects, mesh colliders are perfectly fine. And you get bonus points for convex though if there's a situation where you need to get go non-convex, you'll still be fine

warm bear
#

so non-convex should be fine? Hm.....

modern kayak
#

as long as it doesn't move

warm bear
#

yeah it doesn't move, its just a slanted wall

#

i'll test it out thank you!

opaque finch
#

Is there a way to use the new movement system used in SDK3 worlds (no airwalking) in a SDK2 project?

warm bear
#

nope, patch notes specifically says new features from the udon system isn't backwards compatibility

past summit
#

Hey hey, I have an issue with a Mirror in SDK2 world

#

To be precise: i followed the Home Kit tutorial and placed the mirror like he did. Problem is: ingame it's still pink, with no reflections at all

#

Okay, nevermind - found the issue. Home_kit mirror that is imported from it is borked, I had to recreate it from SDK.

unborn gate
#

whats the best shader to use for your world for like the standard things or doesnt it really matter?

balmy gate
#

Standard is a perfect fit for standard things. In fact that's what it's meant for. It will render anything with a good PBR texture set as realistically as possible in unity's forward renderer

#

In general, for world dev, I would say that you need a good reason not to use Standard on something

unborn gate
#

is there also a way to make sound that comes from players sound like its going through thick walls like a low pass filter?

Example: There is a attic room and a living room and i want to make it so that if your in the living room it sounds muffled but when your in the attic the living room sounds muffled.

idk if there is a way to do this without having the right distance between the rooms cause the attic is room is touching the roof of the living room

untold mesa
#

hey I just updated one of my old private worlds to the most recent SDK2 version to publish and suddenly I get extremely low fps when looking in the mirror. If I go to the old version of the world then the fps is really good, is there some new settings that need to be changed for the mirror object?

scarlet echo
#

So what is the long and short story on private testing a world in vr?

#

Right now it's in blender and a VERY rough draft

mental iris
#

you need to have it in unity to test it

#

btw its proly a very stupid question but in private testing why does the instance show up as #9999 and Graham on the thing and 99/16 as ppl in the room? i found that funny. is that a only a true vrc user get reference or is it just a ghost thing so that you can test your world within the game before you full on publish it

balmy gate
#

You also see that when there are networking issues, so I think it's just placeholder text while waiting for VrChat api server to respond. When it's a local test there isn't anything on the server, so probably just always shows that

bold ibex
#

what does Shift+V in the editor actually do and how can you reset it's position to true zero?

#

i've hit it a few times by accident and now every object in my scene's gizmo is way above itself

#

basically i don't have any true pivot points

#

oh i just got it. i'm guessing whatever shifit v does is move your "center" momentarily, creating an imaginary pivot point for objects. but i guess i have had some floating point precision errors and my origin moved a good 1000 units up, so all i did was switch to pivot and move an object and it collapsed the center back to itself?? will smith from Bel-Air face

bold ibex
#

trying to flip the reflection of a cubemap inside a sphere upside down and inside out so it appears right side up and un-reversed, by putting its translucent reflection on the inside of the sphere in a black skybox so i can capture it and use it as my skybox and then take it again but it keeps coming out all dark

#

anyone know how else i could flip a reflection?

unborn gate
#

does someone hear have a good idea of how the vrc_playeraudiooverride works

balmy gate
#

Are you ok with a shader solution (flip the direction you sample the cubemap)? @bold ibex

spring linden
#

does someone know how to make better transition of a repeating sound file? what i mean is, if a short sound file ends and the transitions comes to play the sound again then you can hear a short cracking sound and i would like to have a smooth transition without any crack sound (using audio source componant from unity)

hallow relic
#

LF world commission dm me

swift fable
#

Hey you.. your finally awake. You were crossing the border right?

quasi portal
#

What's the name of that shader that makes it so when you're looking at it, it's infinitely long?

lucid night
#

@cunning sedge i already have a basic world created with seating and triggers that do things like hide assets, but im looking for help more with videosync and aoe lighting for specific rooms in my world.

cunning sedge
#

@cunning sedge i already have a basic world created with seating and triggers that do things like hide assets, but im looking for help more with videosync and aoe lighting for specific rooms in my world.
@lucid night
Oh sorry my dude, I've only played around with unity a bit I haven't made any worlds!
Theres another discord that helps with stuff like this ill dm it to you

lucid night
#

ok

scarlet bear
#

@open thicket I really like your worlds. Specially the new beach one. I was wondering if you could please reduce the clipping planes near distance from the camera attached to the vrcworld object to 0.01. Kinda annoying when someone gets close to you or headpats you and it just clips through your vision

lucid night
#

if anyone here could help me with some world creation that would be appreciated.

i need help with lighting, interactive objects, shaders, and some random assets like video players and music_playlist selection

#

😦

bold ibex
#

Lyuma that would be cool, i just spent two hours flipping around parts of the six sided skybox i had inversing each axis and i got a result that worked, problem was it had words on it so the words had to be flipped upside down and backwards and re-reflected that way, i got it to work perfectly though

#

was wondering if anyone knows if it's possible to assign a cubemap you have to a reflection probe without having to bake it? i don't want to overwrite the baseline one i have for the scene

lucid night
#

does anyone else have an issue where they are working on a project in unity and when they reopen the project the sdk isnt set properly?

how do i fix that? id like to update my worlds.

balmy gate
#

Any errors in console? Which unity version? Is your .NET set to 4.x in project settings ->player -> other settings?

lucid night
#

@balmy gate I don't have any errors and its the newest version that sdk2 supports. 2018.20.1 or something like that.

bold ibex
#

Yo guys, I have an issue with the pickupables in my world. Like when I am with a friend in the same world, he can't see what I'm holding but only see the object is that its original state.

#

Somehow it's local. How can I solve this?

lucid night
#

im not exactly sure but that seems like a global sync error

bold ibex
#

how can I solve it?

#

Is there a way for it?

lucid night
#

do i need to unzip first or something?

bold ibex
#

Maybe.

#

Try unzipping and drag and drop

burnt pilot
#

is there a script that can rotate objects?

rain shadow
#

@burnt pilot You could use an animation or get the standard asset scripts that has a script called Auto move and Rotate

burnt pilot
#

can you give me a link to the standard asset script? and a video on how to use it

#

or a video on using a animation on a object to rotate

#

@rain shadow

rain shadow
#

You can just search for standard assets on the unity asset store

#

Though an animation would probably work just fine

#

Should be easy to google for simple animation tutorials

turbid scaffold
#

is there a way to bring a webpage into my world in VRChat?

#

not youtube a regular webpage

sinful hinge
#

Im actually curious. My world that im trying to make wont let anyone in the world. I mean it lets you go into it but it kicks yiu out instantly

lucid night
#

@turbid scaffold there is, if you'd like me to dm you a link i can

open thicket
#

@scarlet bear sure, thanks for the world suggestion (: I’ll roll out an update that does this

scarlet bear
#

thankies

fluid cipher
#

@crimson creek Set the size to 1 and then drag a gameobject into "Element 0" for where you want the player to spawn

sacred warren
#

@scarlet bear Is the world large? Having a very low near clip with a high far clip is bad for the engine.

scarlet bear
#

not really big I guess

#

depends what you compare it with

#

how is it bad for the engine? first time I hear bout this

near escarp
#

@scarlet bear FYI maximum clip in vrc is overwritten down to 0.05, so if you have issues with stuff disappearing it might be something else

scarlet bear
#

you mean it's overwritten if it's below 0.05 right

#

cause default is 0.3

#

I'm guessing that's the value worlds with clipping "issues" use

#

not much difference between 0.01 and 0.05

#

didn't know about that but it's still the same kinda

near escarp
#

it's overwritten if it's above 0.05

#

0.3 you wouldn't see half your model

scarlet bear
#

oh

#

so if it's below 0.05 it doesn't get overwritten?

near escarp
#

yeah

#

0.01 can be set as your own default for sure

scarlet bear
#

guess there is a noticeable difference between 0.01 and 0.05 then. I can notice it on a lot of worlds and when I upload one myself with 0.01 it feels right

near escarp
#

It also depends where your view position is set to

scarlet bear
#

view position is not the same thing afaik since camera clipping is relative to the distance between the camera and the object

#

regardless of where your viewball is you'll never be able to see an object as close as that left side of the picture with a near clipping bigger than 0.01

near escarp
#

your eyeballs can't focus on something that close

#

view position is where the camera view starts afaik, so if you have those issues your view position maybe be too forward ?

scarlet bear
#

I only have issues in worlds with high near clipping distance(0.05)

#

it's not really an "issue" or a bug it's just the way the clipping is set to

#

lower clipping distance = it'll not clip when it's closer

near escarp
#

i personally can't see the difference, but my point of view if pretty forward compared to most face AkkoShrug

surreal panther
random owl
#

Those are normal

#

Is there anything else in your console?

#

You are kind of cropping out the important stuff

near escarp
#

We really need to remove those warnings xD

random owl
#

Yes πŸ˜„

sacred warren
#

The triggers going absolutely mental when you initiate a scene seem like a bigger issue given that they're actually listed as errors and there can be a lot.

#

@scarlet bear It really shouldn't be set much below 0.05 anyway as the depth buffer will suffer and Z-fighting could become rampant depending on how the world is designed. But it also sounds like you have your eyes too far forward on your model, that or you're tiny.

raven plank
#

have syncvideoplayer in 2 different worlds and it only works in one of them, same configurationg for both? Is this just vrchat being janky or am i doing something wrong

fiery lagoon
#

the shaderstripping thing

random owl
#

Wrong unity version

#

You should be on 2018.4.20f1 now

fiery lagoon
#

huh... weird i thought i was on the correct one

random owl
#

You can always check the docs for the current version

#
smoky oriole
#

Because vrsdk3 update added force no-vr option to local test launcher, vbs script no longer is needed. please remember to change your vrchat client setting to original vrchat.exe. tell your friend. πŸ‘

dusk sapphire
#

huh

thick flint
#

wow, just updated the sdk and lost all of my udon behavior references in all of my prefab instances

dusk sapphire
#

the update seems to have broken my map hard disregard bug with logging

thick flint
#

what a pain in the ass

dusk sapphire
#

from what i can tell vrc_panorama is throwing an exception, which prevents network ready from happening and making any and all triggers inoperable disregard bug with logging

wispy zenith
#

is it necessary to update sdk3 for worlds yet, i dont really wanna make backups of my project and all that..

pale willow
#

Question, does this new update fix the thing were non vr users can use triggers but vr users can't?

vague smelt
#

I'd say NO.
It'll be in support AND some of SDK2 feature isn't ready in SDK3 yet for instance

  • Avatar craetion 🀦
  • Synced spawned object
  • VRC Panorama (Will have new featured called "Dynamic Image(Placeholder name)")
  • VRC Sync Video Player,VRC Sync Video Stream (include speaker and screen), VRC Customrenderbehaviour.
  • Bugless.
#

@pale willow You mean Interact?

If yes, try check for trigger collider that block that interact collider.

pale willow
#

Yes. Interact is broken for vr users but desktop can use it.

near escarp
#

Half of it is fixed

vague smelt
#

Because there maybe some trigger collider is cover that interact collider and it make problem for raycasting from controller .

near escarp
#

the complete fix will be part of the next update

pale willow
#

I don't know of any trigger collider, it's a cube with a trigger attached.

#

I'm loading up unity to check it.

#

And ok @near escarp

vague smelt
#

@near escarp
Is another Major Udon update is planned and in priority now? or right now is just minor bugfixes?

turbid scaffold
#

just started getting this bug after update, still functional, is this a real bug or something i should ignore?

random owl
#

That is something you can ignore

near escarp
#

@vague smelt Udon will be developed on its own, we don't want to rush any of its updates but yes, it is actively worked on by a specific team

vague smelt
#

Does anyone face the issue that Trigger doesn't work on SDK2?

random owl
vague smelt
#

Sorry @random owl .

#

I didn't check.

random owl
#

So yeah for now remove the launch args

turbid scaffold
#

Do you remove launch args from command line?

burnt pilot
#

how can i fix this

modern kayak
#

that's normal, don't worry about it

#

udon behaviours are required for syncing objects now, whether you actually want an udon script to run on them or not

fiery lagoon
random owl
burnt pilot
#

Hello im having a problem with the water in my world , in unity it looks fine

#

but in person it looks like this

little parrot
#

I can't find object Sync in vrcsdk 3. Is there something else that I'm supposed to use?

mental iris
#

im going to leave my sdk alone as it seems alot of ppl are having issues with the newest one out. current before update it shuld still work fine yes?

little parrot
#

Β―_(ツ)_/Β―

mental iris
#

well ill test it. coz i dont feel like breaking anything for the 9 millionth time. i never update any of the cores (sdks or core essentials) unless there stable

#

this one dont seem necessary all it does is make interpolation optional as well as seems to break everyone's worlds again :/

little parrot
#

Gotcha. I'm testing sdk2.

mental iris
#

i mean yes your required to update them asap

#

but if its not a major revission i dont see the need to but to each there own

#

or recommended to

#

i shuld say

burnt pilot
#

can anyone help

mental iris
#

ill launch a test if i can launch test im good for building and wait for a more stable updated sdk

clever mirage
#

I'm remaking my avatar world with udon SDK and I can't seem to find the avatar pedestals that display the avatar portrait

#

Does anyone know how to get them

random owl
#

There should be an avatar pedestal example included

burnt pilot
#

hey 1

#

can you help me with my problem

random owl
#

It's easier to get help if you post your problem here with pictures and description of the problem instead of just asking if someone can help

burnt pilot
#

i did

#

its up

mental iris
#

they did further up there water is black but in unity its fine

#

the shader they posted to

random owl
#

Make sure you are using standard shader on that part

#

Oh wait that's water

#

Hmm

burnt pilot
#

yes

random owl
#

What water is that?

burnt pilot
#

what do you mean

random owl
#

What did you use to make the water

burnt pilot
mental iris
#

that i was bout to post it XD

random owl
#

Oh yeah you did post that up as well

#

I guess I'm half a sleep rn πŸ˜„

mental iris
#

yes they posted picks and that shader

random owl
#

Do you have a test version uploaded that you could give me the world id of?

burnt pilot
#

its my friends

random owl
#

Do you have a world id of it though?

burnt pilot
#

no

random owl
#

I haven't really used silent's water shader but all I can think of is bad lighting in the world

#

Is it baked lighting or realtime?

burnt pilot
#

believe its baked

random owl
#

Does it have light probes and reflection probes that are baked in properly?

near escarp
#

"its baked" is often not the case at all

deft turtle
#

is it possible now a days to have npc's that would walk around and then stand with different animations for walking and standing?

mental iris
#

i dont know how to use that function i never actually tried to use it. i was toying arround with it and said i better just learn it instead. the only thing i can do with it is make it pose and frame animate in place

#

im sure there's a panther thing you can add to it to make them walk about, but i realy dont know that much my self about it v.v

clever mirage
#

The new Avatar pedestals I do not understand why they are like what they are

#

Like how am I supposed to use them

#

I'm using sdk3

near escarp
#

Why are you using the SDK3

clever mirage
#

On the download page it says to use SDK3 for new worlds

#

So that's the one I'm using for my new world

mild spade
worldly crow
#

is there a way to add a GUI to an avatar πŸ€”

#

i tried adding a canvas but its not a whitelisted component for avatars

#

im thinking of adding a plane thats rooted to the neck but I dont want the other players to see it at all πŸ€”

mental verge
#

is vrc video sync working for everyone else?

hollow valley
random owl
#

Having sdk3 installed adds the scripting defines for it so you need to clear the sdk3 and udon one's to make it working again

#

It's in your Project Settings > Player > Other Settings > Scripting Define Symbols

#

Just remove all the one's that have sdk3 or udon mentioned

hollow valley
#

THANKS! that was really getting on my nerves, i didnt install sdk3 at all yet it was throwing those in my face like unity was dissappointed that i wasnt using udon

quasi portal
#

What's a good Pen package to use for my world?

surreal panther
#

With the new Udon update VRC_trigger_event is disabled? How do I create a event thing that can toggle a mirror?

near escarp
brisk aspen
#

What do trigger lines mean on the world options?

random owl
#

It's the lines between triggers when inspecting them

brisk aspen
#

could that be an issue when it comes to a play button not working on an audio bank?

random owl
#

Not really

brisk aspen
#

for some reason my stop and next buttons work but my play button doesnt, and no one has explained why

#

so i just been waiting until the VRC attempts to fix a issue in a patch, but nothing yet

random owl
#

RPC Play is kind of broken atm

brisk aspen
#

finally someone reveals something

#

is there a way to use the audio banks without RPC?

random owl
#

Not sure from the top of my head

brisk aspen
#

I might just make my next button the play button until they talk about this issue

random owl
#

Here's the bug in the issue tracker if you want to see the progress

lucid night
#

so i believe im at a decent spot in my world that im able to release it. i hope for some feedback from the project as well

bold ibex
#

I wanted to know if there was a way to have multiple songs and after one song is done it plays the next song that you have in the scene

lucid night
#

yes you set up a playlist in the sound suffs

quasi portal
#

Similar to how avatars have to be deleted if you want to upload an updated version, do you have to do the same thing with worlds if you update them slightly?

past summit
#

Hey guys, a question - do you know a good, VRChat compatible blockout meshes from asset store that I can use for mockup/prototyping a map?

wheat seal
lucid night
#

is anyone able to hop in a call and help me out, im having trouble with getting the lights right

fluid yoke
#

i'm trying to put shrek retold into the video player but whenever i go to test it it plays these

#

now i'm getting a trailer of Revenge of the Creature

#

this is not what i had put on

#

what do i do

lucid night
#

the vrc video player has a playlist, your probably seeing those videos

#

just change the playlist to 1 and enter the url there if that doesnt fix, then im not sure

empty umbra
#

i will make some shrubs and some of those tall grass you normally see at the beach as well soon

fluid yoke
#

the audio on the video player doesn't seem to be working now

mystic inlet
#

I am looking for VRC_SyncVideoPlayer and VRC_SyncStreamPlayer At VRCSDK3, but I can't find it.

#

that are included in the official documentation.
Where can I find it?

bold ibex
#

I wanted to know if there was a way to have multiple songs and after one song is done it plays the next song that you have in the scene and how I would go about doing it

mystic inlet
#

Ok... Thanks

vague smelt
#

@bold ibex
SDK2 : VRC Audio Bank
SDK3 : Try Implement it yourself, nothing hard.

velvet forge
#

Hi, I am looking for help with my world. The only error I am getting using the new SDK is "Assets/VRCSDK/Dependencies/VRChat/Scripts/ShaderStripping/StripPostProcessing.cs(10,30): error CS1644: Feature `expression bodied members' cannot be used because it is not part of the C# 4.0 language specification" Any ideas?

mystic inlet
#

Edit > Project Settings > Player > Other Settings > Configuration - Scripting Runtime Version - set .NET 4.x Equivalent

velvet forge
#

Awesome! Thank you very much!

brittle sage
#

I am currently getting this error and was wondering if anyone could help me out (First time making a world) "Error building Player because scripts have compile errors in the editor"

dawn grotto
#

seems like you have compile errors

brittle sage
#

Hmm how do you think i can go about fixing this?

lethal wigeon
#

Do you have to make the vrchair invissible for it to be transparent when in game, or will it make itself transparent, when the game starts?

#

and if you have to make it invissible, how?

dawn grotto
#

@brittle sage go to your console, press clear and then send a screenshot of what remains

#

@lethal wigeon if you are talking about the white cube (two cubes) , you have to disable the meshrenderer (or delete it) yourself

lethal wigeon
#

but where can you see the meshrenderer option?

#

I have been looking for it without luck

brittle sage
dawn grotto
#

seems you are using post processing v1

#

that one doesnt work anymore in unity 2018

brittle sage
#

ah ok. Is there an easy way to switch to one that does?

dawn grotto
#

not really, you gotta set it up from scratch since the setup is very different

brittle sage
#

Crap ok. What would i do differently this time other than import a ton of stuff and move everything around like before?

dawn grotto
lethal wigeon
#

yes, and?

dawn grotto
#

the base and back objects have the mesh renderes

lethal wigeon
#

oh

#

I didn't know

#

thanks!

dawn grotto
#

@brittle sage this is the blog post that i use to set up postfx v2. you can get it though the package manager. https://blogs.unity3d.com/2018/06/11/postfx-v2-amazing-visuals-upgraded/
but i would recommend first fixing your project and making sure everything works before bothering with post processing

Unity Technologies Blog

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta in 2018.1, we’ve...

outer crane
#

Ive been changing around my textures on my terrain in unity and for w/e reason it messed up the whole terrain. I had 8 textures but now i looks like it just shows 4 and I cant seem to get it to change back the way it was...

tribal talon
#

@warped sluice ay man

warped sluice
#

Bruh @tribal talon

bold ibex
#

I tried setting up an audiobank followed the vrchat guide but no audio played

compact edge
#

Does anyone know how to set up post processing sliders?

#

Like a UI slider

#

I have Post processing working. I just want to be able to turn certain effects up or down with a UI

sweet plume
#

Hi I don't seem to able to increase the draw distance. I had deleted the default camera but now I added a new one after having read that you can increase the Far Clipping distance on that. But it's not helping

#

Is there another way?

hazy temple
#

did you put it as Reference camera ?

sweet plume
#

No, good call, thanks!

jolly heart
#

Anyone has gotten the issue that you can enter the world you uploaded you keep getting bumped back to lobby world?

hidden osprey
#

@jolly heart Yes I had that because I had been using Unity 2018.4.21f1 instead of the recommended Unity 2018.4.20f1. After changing it and uploading again it worked.

sweet plume
#

I got really bad framerate after I plugged in the camera

#

Then I copied the camera over from the VRCHomeKit demo scene but still bad

jolly heart
lucid night
#

yes

velvet forge
#

Can anyone point me in the right direction for a working URL player? I have tried a few since the update and they work but will not sync to new players joining the lobby.

fluid yoke
#

can anyone help me with how the video player isn't projecting the audio with the video

velvet forge
#

There is a Pinned message for that I think.

burnt pilot
#

how can one get a video player to work in sdk3

fluid yoke
#

it plays the right video on the unity test but not when i run it in VRChat

#

how do i fix that

#

it just replaces it with 70s trailers

#

there is no playlist of them this time too

maiden matrix
#

hey is there a way to have video sync player(for youtube) and stream player(for twitch) in same world?
I had gotten it working for myself locally but can't figure out how t broadcast properly
was wondering if it had to do with having both in the same world was breaking it or something
I am on the latest sdk and unity version

#

if you know a solution could ping me, that would be much appreciated

short robin
#

does anyone know how to fix this render issue? it basically makes my skybox invisible when i go into VRChat. its like reverse occlusion culling but i cant figure it out

kindred thicket
#

Hello,
I recently created a new project in unity and added the 2020.40.01.09.57 SDK, I added a plane, a cube, a model and two camera and the project size in VRChat is 178 megs. That seems really big to me, not to mention the world won't load. Do you have any ideas what might be causing this?
Thanks

fluid yoke
#

Alright so can someone help with me fixing the audio on the video player

vast raft
#

quick question on what post processing to use for my world

#

is it V2?

kindred thicket
#

Thank You

bold ibex
#

does someone possibly know how to make an audio playlist that plays when a player joins the world

balmy gate
rugged token
#

is there a world for demon slayer avatars

bold ibex
#

hi, im new to unity and vrchat development and i have some dumb questions. Is it possible to call external API from vrchat world? Can a websocket connection be possible in vrchat world? Is there any limits for this? Can i real-time stream stuff for example? have some cool ideas, but things above is really necessary for it, and atm i dont really understand how vrchat worlds works. thanks!

tiny smelt
#

to clarify, i am uploading on PC

mental iris
#

I never seen that. There's no mb limmit but they advise to keep your worlds under 200mb

#

You can go slightly over that but expect to sit in labs for a few decades XD

#

Coz of it

#

But don't quote me on that. Not really sure what that error even is as I never seen it before and I had or have things at 130+mb

#

What platform do you have the project set for? Is it PC world (standalone windows) or quest (Android platform) world

tiny smelt
mental iris
#

Ok then that's a bug coz there is no 50 mb limmit on world's. If there was I'd never have my space station up XD

#

Might need to reinstall the SDK or something

tiny smelt
#

now i just have to wait for the stream player 48 000 HZ sample rate bug and my world will be able to work

balmy gate
#

@tiny smelt can you show the unity title bar

tiny smelt
#

Salright its workimg now. I re installed the sdk

torpid pivot
#

Do video players still not auto play?

quartz hinge
#

I have some on enter trigger in my world to toggle the lights. When I use a station it disables the lights but I did not leave the trigger. Is that a problem with the layers?

tiny smelt
#

Video players currently do not play alot of videos

chilly grove
#

Try switching back and forth between Android and PC builds to see if it fixes it in future, for some reason when I upgraded my project it somehow switched to an iOS build which showed the same thing

sacred warren
#

@near escarp Yikes, if Unity defaults to that, does that mean we're going to see a massive amount of giant avatars now due to most people not knowing what they're doing?

#

@tiny smelt You were in Android mode. There's a 50MB limit on Quest worlds.

#

(despite not being set to it, the SDK thought you were because... well, Unity, lol)

tiny smelt
#

We already covered that. Thank you though. It scared me alot

raw vessel
#

hallo

i have some problem with world object that has LOD component
i try' d putting that object on every each of color camera indicator icon
i try literally every combination of wanted distance
but when i get closer 1 meter to some object
the object will not disappear or reappear

so is there any LOD tutorial
that can be used so i can manage any LOD distant object with no any problems by appearing or disappearing some object in wanted distance

i want to have same LOD effect just like in vrchat default home
because when I'm only 2 meters near
the mirror get's turned on

help please

balmy gate
#

The mirror should be done with a is trigger collider and a trigger to detect being near the mirror

#

Mirror is done with a custom script, and it doesn't always follow unity's mesh rendering rules with culling, so it's good to toggle it on and off manually

acoustic oracle
#

is it currently possible to make a radio that opens a youtube stream, with the sdk3?

rare meadow
#

my world doesnt recognize the new sdk q.q

near escarp
#

@sacred warren Very much the case yes, but we're working on an automated solution for the SDK, it's just a bit complex

#

@rare meadow How so ?

wide pier
#

i think this is the right place to ask, correct me if im wrong. im looking for the ridable flyer you see in some worlds. got a project im working on and they would make it that much better.

#

@ me if yall got an answer

timber pecan
#

I updated one of my maps from 2017 to 2018 and i cant seem to find the source of this error in the console. Any insight would be really appreciated

random owl
timber pecan
#

@random owl Thank you for the help

vague tapir
#

Does anyone know where I can get my hands on pro builder?

clever mirage
#

I just uploaded my world to community labs and worked before but now it's not loading

#

Well I just deleted it

proper lion
#

how far is the render distance in vrc?

#

my map is 40x70km wide and I'm thinking about if I should render the far environment into a skybox

#

it has less polygons than the average avatar, its just pretty wide

mental iris
#

@vague tapir you can get it in the package manager in unity

vague tapir
#

Where do I find that?

mental iris
#

window > package manager its in the list

#

then let that load it shuld be there of not search for it within that

mental iris
#

Ok so if I ever want to make a quest world it needs to be Android platform and under 50mb correct

#

Eh probably won't venture into that I don't even own a quest so I can't test optimization 😩

#

And my friend's are in vive or rift PC so x.x

#

Meh

open thicket
#

anyone know a decent shader for making edges of a mesh faded to any color?

hexed elm
#

what could be causing my test build not to work

#

*it crashes on test since I replaced the previous SDK2 with the latest one from 4/17

hexed elm
#

a restart fixed it.... 😨
i guess turn it off and on again applies to almost everything

mental iris
#

Of you had clashing script in project.

compact edge
#

): i got no response to asking about my post processing question.

mental iris
#

Going ham and restarting from scratch is only nessary if all methods fail to update or import

#

I don't use post processing

#

So I don't know how to help x.x

compact edge
#

i just wanna figure out how to make a slider to adjust settings this is like my last place i knew to ask

hexed elm
#

Will anything be done about the recurring voice stuttering issue in game worlds with a lot scripts i.e Murder/Werewolf

mental iris
#

nope

#

if it hasn't been dealt with already then i doubt it ever will

#

best bet is to try useing optimized avatars in worlds like that

#

see if that helps the stuttering coz its less load

random owl
#

They did just revamp the player voice system almost completely, there's still plenty do adjust in it

near escarp
#

heavy networking does that on master

hexed elm
#

is the latest vrchat home prefabs available for download? I'd like to use the pens

bold ibex
#

anyone know what the best video player is for world rite now?

random sage
#

will unnecessary files be automatically stripped on upload or do I need to keep things like .psds in a folder outside of the project?

#

oh also what's the aspect ratio/dimensions of world/avatar thumbnails?

distant ivy
#

Hello everyone... Are there any scripts vrc for marker that draws on surfaces? Like board or glass.

#

I need it for my world and also be nice if marker can be erased by a hand movement like Half Life Alyx was.

random sage
#

all the ones ive seen just write in the air

distant ivy
#

That's why I ask it there is another scripts for vrc markers? Which make process more real

random owl
#

!outputlog

tawny lilyBOT
#

You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt

random owl
#

Look at your output log after trying to join the world

random owl
#

Did you try detaching the id and then uploading again?

#

πŸ€”

#

Anything in your console?

#

Is that a old version of poiyomi?

#

Did you also move the csc file file moving it to that folder?

#

Doesn't matter scripts get compiled when they exist

#

Yeah that works

#

But the error was most likely caused by you also moving the csc and mcs files file moving the shader to that folder which have to exist in the root folder of your assets which makes the dll needed for imaging go missing

#

Always when stuff going weird check the console

#

The control panel wasn't visible?

#

Some other errors in the console again then

#

Disable the gameobject

#

That is a disabled gameobject yes

#

Then there's something wrong with your trigger

#

Show me the trigger

#

You should be disabling the gameobject right now you are disabling the component inside the gameobject which won't do anything if the gameobject itself is disabled

#

The mirror is also a gameobject

#

Everything is a gameobject

#

With different components to make it do different things

#

Your trigger is set to toggle a component not a gameobject

#

That's a picture of the hierarchy of gameobjects in your scene

#

And that's the gameobject that is your mirror

#

It's not

#

Right now you are toggling the component when you should be toggling the gameobject

random sage
#

sdk 2 or 3? @merry quartz

#

if 3, select your VRCWorld prefab and look in the bottom of the inspector

brisk aspen
#

when it comes to the Audio bank, is it better have shuffle or random?

random sage
#

oh looks like you're using 2, I think you have to add a player mod script? not entirely sure

#

shuffle imho

brisk aspen
#

making sure no one hears different tracks

random sage
#

oh dunno about that

#

Hey is there a template somewhere for making world thumbnails? so all your text and stuff doesn't get cut off in the various shapes vrc uses

brisk aspen
#

also what does the idx mean in the Send RPC for the play function?

normal fossil
#

does someone have new player for world?

#

i have jef prefab but it keeps crashing with new unity and sdk2

hazy temple
#

@brisk aspen it means index , 0 is the first track

brisk aspen
#

ah, okay. let me try to put it as 1 and see if that fixes my issue at all

#

oh wow, that actually fixed the issue!

brisk aspen
#

it should've been easy for someone on the team to think of that.

burnt pilot
#

is there a prefab for 3rd person in sdk3

#

?

vagrant pike
#

how you make youtube sreach bar work or make youtube video playable in your world ? plz help ;-;

lucid night
#

@vagrant pike i have a prefab for sdk2 if you'd like me to send it over

vagrant pike
#

yeah plz thx

#

@lucid night

compact edge
#

Could you send it my way too @lucid night

quasi shard
#

Good day everyone! I am trying to figure out how to restrict sound to a certain area. Example: I want anything that makes a sound in the room, whether a static audio source or an Avatar's voice to not go beyond the boundaries of the room. This will allow multiple rooms to have interactive games where people are yelling, being loud, etc. but the sound won't bleed over into the other rooms. Think of it as "virtual soundproofing". I realize you can set up sound "falloff" but is there a way to completely block it from going beyond a barrier? Like, even if the avatar is standing next to the barrior it won't bleed through? (I haven't played around with sound much so this may be a pretty simplistic question, my apologies, I acknowledge that.)

#

I would love to know that answer as well, @vast lantern

shrewd violet
#

@vast lantern @quasi shard There's a dropdown menu in the console that let's you open the editor log, from there you can search for the key phrase "build size". Following this will be a rundown of the worlds' assets and their corresponding size

quasi shard
#

Oh awesome @shrewd violet ! Thank you so much!

shrewd violet
#

No problem! πŸ˜„

#

That's the button for reference!

woven condor
#

oninteract / teleport ? - anyone have issues / new map setup / latest sdk / 2018.20.f1 - teleport just not working ? cant figure out why

quasi shard
#

Found it! Whoohoo!

fathom bobcat
#

is there a way i can get the players mic input to make like a real microphone?

#

bc if wrote a script that takes mic input and it works on a trigger when i'm in play mode in unity, but the mic intake doesn't work in vrc itself

woven condor
#

cant use scrips without whitlisting for vrchat

fathom bobcat
#

what do u with whitlisting ?

woven condor
#

there is a list of white listed scripts

fathom bobcat
#

ooh i see but can i make mine on whitelist then ?

woven condor
#

no - you cant

frank kayak
#

not really

fathom bobcat
#

is there then i whitelisted script that i can use for this ?

woven condor
#
fathom bobcat
#

aaight thnx !

opaque bluff
#

Hi, sorry to distrub you but I'm having a little trouble with my SyncVideoPlayer...
Every time a trigger sends an RPC Play, this message appears in my client logs,
I don't know where it came from and it has nothing to do with anything on my map.

2020.04.20 19:18:01 Log        -  [VRC_EventDispatcherRFC] Executing SendRPC/Local on VRCVideoSync (UnityEngine.GameObject) for Poneyy: S: "Play" I: 2 F: 0 B: False (local master owner)


2020.04.20 19:18:01 Log        -  [Network Processing] RPC invoked Play on VRCVideoSync for Poneyy

2020.04.20 19:18:01 Error      -  
2020.04.20 19:18:01 Error      -  [SyncVideoPlayer] VideoPlayer cannot play url : https://r7---sn-4gxx-25gy.googlevideo.com/videoplayback?expire=1587424630&ei=FtmdXsfTDYzf1gLM1pPgBg&ip=2a01:e34:ef74:62d0:8c7f:f00f:35a2:3cf4&id=o-AIEq2thKBrL940TKQ-IUabtAhOx04O8e3B061LSdK-Sk&itag=18&source=youtube&requiressl=yes&mh=FY&mm=31%2C26&mn=sn-4gxx-25gy%2Csn-h5q7rn7s&ms=au%2Conr&mv=m&mvi=6&nh=EAE%2C&pl=32&initcwndbps=497500&vprv=1&mime=video%2Fmp4&gir=yes&clen=10042316&ratebypass=yes&dur=186.131&lmt=1586795308237275&mt=1587402944&fvip=4&c=WEB&txp=5531432&sparams=expire%2Cei%2Cip%2Cid%2Citag%2Csource%2Crequiressl%2Cvprv%2Cmime%2Cgir%2Cclen%2Cratebypass%2Cdur%2Clmt&lsparams=mh%2Cmm%2Cmn%2Cms%2Cmv%2Cmvi%2Cnh%2Cpl%2Cinitcwndbps&lsig=ALrAebAwRQIhAPUFznWOVDNvfndGaRX2FO8N0vZa8pGHmIpLCKDWBCNQAiAnw1hcDNmb44Pj9AHg4GOZsjiL9VY-jErSWrgEbxuZ5Q%3D%3D&sig=AJpPlLswRQIgQBIlBEnyj0UyBy5FDyPbvqvEf9nFncgf=85dqy4y50YCIQD5iXJ0C==DPdmEIaBjsrQbRa9ptq28vvNBeymUo-xl
Cannot read file.
#

Does anyone have a solution to this problem? It appeared very recently, I've never had this problem in 2 years on this map.

elfin portal
#

Does anyone know how i can fix this

mild swan
#

how do i make a cinematic camera go full screen for desktop? i have cameras in the world with animations, and got showing on a screen in game with a render texture, but not sure how i get it to were you can switch desktop view to the camera

hazy temple
#

you can assign the same material of the screen to a fullscreen Image UI

mild swan
#

ah UI is something ive never delt with, how do i set that up?

hazy temple
#

Create UI Canvas and then create a Image in it

#

in the Image you can assign the material

prime forge
#

You know how to add pictures in i keep getting the missing asset color

mild swan
#

Think I'm still going to need help, I got a canvas with an image, the material works on it in unity, but how do I then toggle it on/off fullscreen when in game?

random sage
#

do layers have any inherent properties aside from collision?

#

like does a pickup item need to be on the pickup layer etc

inner kernel
#

Does anyone know why my mirror is doing this?

mental iris
#

no o.o

#

ive never seen that happen before where reflection is ripped up

wicked crown
#

How would one go about creating a custom layer for box collider triggers that doesn't block raycast? Assuming I can't use mirror reflection. I've tried unchecking everything but "ignore raycast" and no dice

bold ibex
near escarp
#

change the offset of the texture in your material

bold ibex
#

doesn't work

near escarp
#

Yeah you changed the tiling

bold ibex
#

still wont work

#

does this

near escarp
#

Any screenshot where we can see something ?

bold ibex
near escarp
#

Your tiling is set to 0

bold ibex
#

what should it be at

near escarp
#

1

#

That's the default

bold ibex
near escarp
#

Yeah so I guess you'll either have to find a shader that allows you to rotateate the texture, or edit it in gimp

bold ibex
#

well

#

i did this on a cube

#

and it works fine

near escarp
#

Is your floor rotated ?

bold ibex
#

no

#

was made with pro builder

#

so that might be the issue

#

im remaking the floor with a cube now might just be the fastest solution

random sage
#

is there a guide for using canvases somewhere? also why are they so enormous by default lol

white bison
#

For a vrchat world, should every wall be a separate cube?

#

or use a single cube for the floor and use probuilder to extrude walls out of it?

#

figured it out, just detach the faces

lucid night
#

would anyone like to help me decorate a map?

#

where are people getting probuilder?

near escarp
#

Probuilder is meant to be a starting point, you can get it on the asset store i think ? Could be package manager in 2018

#

@white bison You're supposed to merge them together

#

the less pieces, the better, do that for zones overall

white bison
#

Sounds good. So each room has their own thing? merge them together after

#

there used to be a wall in an area but I cant get rid of the orange line there

near escarp
#

yeah, if you can get rooms to be combined, it's better

white bison
#

how do I get rid of where this wall used to be?

#

got it

white bison
#

how do I fix this? I am trying to get rid of this part of the floor

#

its all 1 face right now

near escarp
#

No idea sorry, i've never used probuilder for this reason KonCry

languid sedge
#

so how do I gain trust to upload worlds publicly? just spend time in game and move up the trust ladder?

#

I made a couple but I'm curious what others might think of them

balmy gate
#

Pretty much: I think user rank is somewhere about 50-100 hours. Definitely doable. I think the idea is to gate it on people who enjoy VRChat. You shouldn't have to see playtime as a chore

#

But if you really need to, you can play in desktop mode a bit and multitask

languid sedge
#

I reaaally enjoy what VRChat has to offer and I'm just eager to contribute πŸ˜›

#

lol thanks!

balmy gate
#

You can also share links to private worlds with friends

languid sedge
#

I got in to unity development after putting it off forever by easing in with world design and I'm really diggin it so far

balmy gate
#

There's also a community meetup for world creators each week, and private worlds are ok

languid sedge
#

yeah, I hosted a virtual festival on the 18th with a warehouse venue I made and ran our live stream through a video player but we had like one guy come through xD

#

mhmmm what day is that usually on?

balmy gate
#

Oh maybe I was mixing it up with another event. There are really large dancing and music communities in VRChat with tons of djs and people

languid sedge
#

awesome, thank you!

bold ibex
#

hello anyone can help me with one question?

#

Anyone know about mmd dance worlds?

sacred warren
#

That's a bit vague...

balmy gate
#

@bold ibex are you asking how they work?

Basically a VRC Station that has an MMD animation on it imported as a humanoid animation into unity from an FBX and put into an animator controller

#

To work with VR players, the script also adds VRIK.Enabled = false and FBBIK.Enabled = false to the animator to disable player movement.

You can use a stub MonoBehaviour script if you don't want to buy FinalIK since Enabled is present on all behaviours.

#

The rest is just a bunch of work tying a selection menu to enable and disable stations and music, and a play button to synchronize everything. If you want to avoid mistakes, You'll probably want to write an Editor Script to do some work for you... or you may be able to build this in Udon actually

zinc viper
#

Hi, I know that the vrchat team is working hard and I appreciate everything you all do. I didn't know which person to talk to, so I hope you can relay this info to the right person for me. I'm simply requesting, for me and my friends and family, the Rock N Bowl world be updated, since the world was created by "vrchat". I'm not expecting an immediate response, and I hope the team will take their time. Thanks for your understanding. Have a blessed day ^.^

elfin portal
#

@hexed fossil so on the mirror make sure it's on the vrcsdk layer?

bold ibex
#

Why when I bake one reflection probe in my scene, it creates two in my lighting data?

#

i need help with this section, two objects in my scene do not have a #0 anchor and they look right while the one here has one assigned and it's grayed out so i can't delete it, how do i either unassign it or assign it to another without using an override? i want to blend some probes in my scene and not others with either forcing baked or taking realtime at the same time without mixing the two

mental verge
#

anyone have good tips to reduce world size?

sacred warren
#

Crunch textures as much as possible, reduce any in resolution that aren't visible up close, crunch lightmaps heavily, etc.

raw vessel
#

hi

how to add texts in new line
i mean below upper text
in world publishing description window

bold ibex
#

@balmy gate But I have done what you have told me and the character remains sitting dancing. Can we speak privately?

raw vessel
#

...
i have problem with entering into my world
my unity version: 2018.4.20f1
and
sdk-3 2020.04.17.11.34

what i did wrong by setting my world
any help ?

elfin portal
#

I'm still getting this error and i'm clueless as to how i can fix it

#

If someone can please tell that would be great ❀️

mild spade
#

What is the error specifically? It will not look pink when you upload it to VRChat.

elfin portal
#

oh it wont?

#

let me test it then to make sure

mild spade
#

But since it is in the MirrorReflection layer, you might not be able to see it. Change its layer to default.

elfin portal
#

k

elfin portal
#

it's broken for sure

#

@mild spade Does this mean the sdk files are maybe broken? (sorry for the ping)

mild spade
#

Did you test it on VRChat? Try adding the MirrorReflection material to the mirror. On the mesh renderer under MATERIAL for the size type "1" then search for "mirrorreflection" and drag the one with the white sircle to "element 0" Then you should see the shader on the bottom. Try that and let me know if it works (you should be able to see it reflect like a mirror on the Scene on Unity)

elfin portal
#

Won't let me test it bc of the mirror it seems

#

I don't see the shader hmm

mild spade
#

Did you search for it on the search bar next to project?

#

Look for it under Asset-VRCSDK-Sample Assets-Materials-MirrorReflection . mat

raw vessel
#

i using windows 10 but
those 3 things preventing me to upload my world

is there a way to remove them

elfin portal
#

won't let me drag it in hmmm

vale flame
mild spade
#

Maybe there was some error while importing the SDK. Try reimporting the SDK ( I am assuming you got that SDK from the official VRChat website and not somewhere else) Monty

vale flame
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this gets uncheched whenever unity is in play mode

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so when ever i upload world it gets resset

elfin portal
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Thx i'll give it a go

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And yes i got my sdk form vrc this world was working yesterday so idk what happened

mild spade
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@vale flame Is that a VRCChair prefab you are using?

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If yes, try selecting the VRCChair on the hierarchy, right click and select "unpack prefab" That should let you deselect that option on play mode.

vale flame
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@mild spade Thanks

azure idol
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Hey, is the SyncVideoPlayer.Play fixed yet or is there any solution in to get it work? Thanks in advance! vrcAevSip

near escarp
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Nope

pure cloud
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Hello,
i cant seem to update my world.
I have update from unity 2017 to 2018,
SDK to the latest sdk2 (not udon sdk3).
But i got stuck at this part.

Also, i cant build and test locally,
it will load the previous build of the world

near escarp
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How did you remove the SDK before adding the new one ?

pure cloud
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using the procedure in the documentation,
-create new scene
-quit unity
-delete vrcsdk related files in the asset folder
-open unity
-import new sdk
-reimport the world scene

near escarp
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Do you see any errors in your unity console ?