#world-development

39 messages · Page 32 of 1

near escarp
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Personally I've never seen that ever so I can't help much aside from guessing

mystic wave
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for some reason it gives me only option to search from microsoft store

near escarp
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Are you on 20f1 ?

mystic wave
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ye

near escarp
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How many warnings do you have

mystic wave
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theres 2 reds but cant see them in console

near escarp
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Enable on the left icon

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Right*

mystic wave
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nvm those were old ones

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34 warnings tho

dusk sapphire
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uh, anyone have issues with prefabs missing when opening a 2017 project in 2018?

hybrid mica
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oh got fixed if anyone else having problem its because u got 2 plugin folders delete the old one and it should work

frank stump
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My friend is trying to create a world in unity and when he added some assets from the unity store it wouldn’t show up in the vrchat world demo thing, any ideas?

mystic wave
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i want to be able to use the test bc i dont wanna publish world that is just for testing

near escarp
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@dusk sapphire Did you open your project in 2018 before updating the sdk ?

dusk sapphire
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yes

near escarp
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Do you know which prefabs are gone ?

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@mystic wave What are they ?

dusk sapphire
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looks like everything that was a prefab, including ones i made

sharp pewter
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Is anyone else having issues with maps that have video players that auto start once you join, no longer working?

dusk sapphire
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tried reimporting everything and unity crashed, oof

near escarp
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it's a bit heavier now

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@sharp pewter yes it's posted on the canny

mystic wave
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vrcThinking im not migrating project tho

near escarp
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you're getting those warnings on a clean project ?

dawn swift
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I've gotten very far in my world but when i click Build and test it loads in to way earlier when i hadnt put in any textures n stuff. Please help?

near escarp
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migrating is also relevant for previous sdk2 to current sdk2

mystic wave
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yeah

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its clean project

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with sdk 3

near escarp
dawn swift
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me?

near escarp
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spacegolem

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for you, i'd suggest checking the console

dawn swift
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i have

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says nothing

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idk what to do :/

near escarp
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I've never heard of that issue before, sounds like an actual unity bug

dawn swift
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"Could not load world wrld_d00b06cd-ad9d-4f95-a4e2-716dbd5ef167 because it didn't exist."

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i cleared the console and now its telling me stuff

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this is my first time using unity so idk what any of it means though

brisk aspen
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So my current issue is that i've migrated both my worlds and added the sdk2, but for some reason when I try to test my build, it refuses to look at the build and puts me in a previous build, or even a different world entirely

dusk sapphire
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looks like i just had to force unity to reimport everything and it fixed my prefabs

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are lightmaps from 2017 incompatible with 2018? i really would like to avoid having to rebake

brisk aspen
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the previous Unity was 2017.4.38 yeah?

near escarp
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@dawn swift try detatching the world ID in the descriptor

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@brisk aspen 28f1

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@dusk sapphire they're completely fine !

brisk aspen
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might need to remigrate my stuff back to 2017 then do the process correctly

dusk sapphire
dawn swift
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try the what now

near escarp
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that's usually bakery after an upgrade

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or just lighting in general

dusk sapphire
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this one is with unity's

near escarp
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my console says that too atm

random sage
dusk sapphire
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oh well, may as well try 2018's gpu progressive baker

near escarp
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Unless you rely on realtime global GI temporal ?

dusk sapphire
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yeah i have realtime gi for video emissions

random sage
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like for example 3d text has a mesh renderer but no mesh filter

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not really sure what each one means/does

near escarp
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@random sage mesh filter is the shape, mesh renderer is the geometry

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i think

random sage
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isn't that the same thing? xD

near escarp
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think more of it in terms of edges vs faces

random sage
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ooh I see

brisk aspen
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is there a way to remigrate back to 2017?

dawn swift
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how do i detatch the world ID

near escarp
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select your vrc_world and click detatch

random sage
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@dawn swift select your VRCWorld and click the button under Pipeline Manager in the inspector

dawn swift
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ok i clicked detach, do i just try to load it up now?

random sage
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that'll upload it as a new world instead of updating the existing one

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if thats what you want to do, yes

dawn swift
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it didnt work

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still not updated

brisk aspen
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fuck my world is gone

zealous crest
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What's the science behind player capacity?

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first-timer here, looking through Google and docs but all it says that it's a soft-cap

random sage
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more players = more to render, I'd imagine

near escarp
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soft cap max is 40, but it can go up to twice that

zealous crest
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I know it sounds unrealistic but is a world capable of hosting 100

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ohh

dawn swift
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idk if i should just not bother making a world

near escarp
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instance can only be seen in menu up to that softcap

random sage
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nobody would be able to go to a world with 100 people in it haha

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unless they all used robo avatars

near escarp
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nah it can be done

random sage
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really? :O

near escarp
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yeah, good avatars in a good world is not too expensive, it was more voice and ik

random sage
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my computer starts chugging at like.. 10 avatars

near escarp
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but now both those things are much cheaper and performant

brisk aspen
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my best world is now mostly gone

zealous crest
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reduce polys for avatars helps, i guess?

dawn swift
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is it possible i could call anyone to show them what's happening??

near escarp
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@zealous crest that's one way yes, but there's a lot of things to do for optimization

zealous crest
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gotcha gotcha

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we're trying to make a graduation ceremony in VRChat, just wondering how many people can join in the session at once haha

random sage
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ahh lol

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probably just livestream it

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if you've got a big community

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Good time to be making my first world with udon dropping today :D

dawn swift
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im rlly thihnkin abt giving up

brisk aspen
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well, there goes weeks of work to het completely screwed by a update

random sage
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Havent been paying attention dio, whats going on with your thing?

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oh nvm scrolled up

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bit over my head sadly

dawn swift
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ahhh

near escarp
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@brisk aspen You didn't make any backups ?

dawn swift
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im gonna see if maybe later someone from the team could call me on discord so i can show them whats going on

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i would really like to make a world but its not working and im not going to fully restart

brisk aspen
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No

random sage
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oof

brisk aspen
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all i have is my world id still in sync

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I guess I just need to clear out all the clutter and redo everything in the new unity

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everything that survived was just the basic shaps

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my materials didn't go, thank god

dawn swift
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Guess I’m gonna restart again

Me: 🤡

brisk aspen
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same here bro

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luckily most of the stuff was just Unity assets, so its not a total loss

supple tinsel
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uhhh, why did control object get removed

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also I can't put the prefab into API Object either

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wait

API Object can't use objects inside the scene

left marlin
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Controls object and api object were old legacy items. I doubt they did anything.

supple tinsel
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They were for controlling the cars, or atleast that's what I know

left marlin
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They were for legacy components that were meant to be used with custom scripting, which we never had access to. You did not need it to control cars. As an example the Not Bad Cars prefab does not use it.

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Can you test to see if there is any apparent difference in controls for your cars?

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Unrelated to that though

Anyone who made a climbing world, I have updated the climbing prefab in the database. Please update your climbing worlds with the new prefab! vrcprefabs.com/browse
https://twitter.com/CyanLaser/status/1245614657928228867

The CyanClimbing prefab has been updated to V1.1 to support the #VRChat 2018 update. You can find the download in the prefab database. Please update and test your climbing worlds now! "Climbing Trials - The Depths" has already been updated. https://t.co/fEmru1HRR1 #VRChatClim...

supple tinsel
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I'll just test it for a bit and see if I can actually drive it

left marlin
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Hopefully your cars don't break. People have been mentioning your racing maps lately.

sacred warren
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@left marlin Did you ever update the archery prefab? On 2018, the arrows just drop on the spot it seems.

left marlin
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I have not, but it is on my list to update it.

balmy gate
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Try the debug inspector

supple tinsel
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That's what I'm hoping for

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Though seems like everything is normal

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all good here, though putting all the triggers back to where they were is gonna be a pain..

balmy relic
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do we know the field of view of the player So I can adjust the occlusion culling more easily in the editor

supple tinsel
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check main camera

balmy relic
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said 60 as default. but its a vr game so might be different no ?

supple tinsel
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Main Camera's FOV is the player's FOV when you put the camera into the VRCWorld Camera Reference

balmy relic
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I never put something in the camera reference in my map

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did not know it was a thing

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So I could mess up the fov badly if putting to extreme one

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@supple tinsel Should Iet 60 then of play with it

sacred warren
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@left marlin Alright, just wanted to make sure I hadn't broken something somehow. Good luck.

left marlin
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Continue to bug me if I forget to fix it soon.

sacred warren
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My world is catastrophically broken now anyway so I'm not sure how much I'll be poking around anyway

sacred warren
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So, narrowing down this problem, it seems to be every VRC Trigger that is throwing a fault...

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And I just noticed that all my triggers are disabled? What the hell is happening here...

chilly grove
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I'm having the same issue with OnExitTrigger firing when sitting in a station

sacred warren
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The SDK is disabling the triggers. If I turn them on, when I do a build, it turns them back off again...

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It feels like I'm at an impasse here because the errors are VRC specific, but no-one from VRC will respond so... abandon world? I've reloaded the SDK a bunch of times, so the SDK itself shouldn't be broken.

balmy relic
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not that broken beside flying object and lod to extream

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what type of trigger you use?

lone shell
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when I try to do local testing it throws me out of it too

left marlin
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@sacred warren ignore anything that happens in play mode relating to trigger errors. This is simply because the sdk changed behavior from deleting triggers to throwing errors at start. It will not upload like that. When you press the build button, it saves your scene as it is then. When you have the upload dialog, you can change anything in your scene and that will not upload.

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@lone shell check your console for errors. Find the top most error as that is usually the problem.

lone shell
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both in my world and avatar projects i get these errors

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i can however upload avatars with this error

left marlin
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@chilly grove the player collider is disabled when players enter a station. It sounds appropriate for on exit trigger to fire.

sacred warren
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@left marlin Concerning but fair enough. Doesn't explain the text disappearing though, or changing to hieroglyphics...

left marlin
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@lone shell seems like you didn’t update your sdk appropriately. The plugins folder is no longer needed for newer vrchat sdk’s.

lone shell
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I removed both the plugins folder and vrcsdk folder

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and then reimported the new sdk

left marlin
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@sacred warren you have error on pause pressed and the editor is paused. Ui doesn’t update or display properly while the editor is paused.

sacred warren
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Well... shit. If that's what it was, I'll eat my hat. Though I guess error pause normally makes sense, the SDK throwing 400 errors when building is not helpful...

lone shell
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well, removing the plugin folder got rid of the error yea, but the vrcsdk creates it itself. Thats a little odd

chilly grove
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@left marlin Can a collider object be attached to the avatar to get around that issue? I have proximity triggers that turn objects on and off based on where the player is in the world, but when sitting in a chair all of the active triggers deactivate and objects disappear

left marlin
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@chilly grove you can use player tracking to have a collider follow the players camera.
Download toybox from the prefab database or watch my playertracking tutorial on YouTube for how to create it.

urban fjord
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Hey all, im new to making vrchat worlds, and ive got a question. How would one go about making a playlist of music to play in a world? Im working on making a club-like place like the void, or others similar.

bold ibex
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someone know component or way how to fix chairs and mirrors ? i using new 2018 and my chairs and mirrors is only as object

dusk sapphire
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gpu progressive lightmapper where have you been my entire life this is so much better

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huh, did 2018 change how unity occluded/masked UI stuff?

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nevermind, just editor stuff

brisk aspen
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se even after doing all the stuff told in the press release, my maps are broken and might need to make a brand new world id for it

sacred warren
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@left marlin Well it does appear to have actually uploaded so thanks for that. I'm just curious if chunks of the world are still going to be missing (it's fine in the editor).

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I'm also using triggers to cull audio but it's resulting in a lot of pops and snaps of audio when it turns them on for a split second. Anyone have any input on that?

brisk aspen
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if I do reupload everything, Is there a way to get my world back on Labs without wasting another week?

lone shell
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@dusk sapphire how, for me it takes longer to do gpu lightbaking with a 1070ti than cpu lightbaking with a i5 7600k 🤔

dusk sapphire
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its substantially faster for me with a 1080 vs a 4790k

balmy relic
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@dusk sapphire progressive is alots slower then the default one

sacred warren
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Are you sure it's not failing and falling back to CPU baking anyway? Check the error/warning log.

lone shell
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its doing both

dusk sapphire
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some steps still occur on the cpu i believe

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but now i'm having issues with real time gi

lone shell
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@balmy relic progressive gives wayyyy better results tho

sacred warren
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You mean baked GI? The game doesn't support realtime GI, I'm pretty sure.

lone shell
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uhh

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i just finished the gpu lightbaking

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and everything is basically black

dusk sapphire
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yea baked/precomputed gi

lone shell
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wut

dusk sapphire
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for video player emissions

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its affecting the world, but not non-static objects or players

balmy relic
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I got more isue with it

lone shell
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@dusk sapphire did you do anything special when switching to gpu lightbaking?

dusk sapphire
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nope

lone shell
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only my area lights are working

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lmao

dusk sapphire
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meh just gonna rebake with lightmapper and see if it fixes my emissions

balmy relic
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Are your light set to bake at least

lone shell
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ofc

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cpu lightbaking works fine

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but when i switch it to gpu its all black

balmy relic
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Then keep cpu

lone shell
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guess so

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i just dont get why gpu lightbaking messes it up tho

balmy relic
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Leave it there for now.

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Dont stress to much

brisk aspen
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tbh let's just wait until they can patch this whole system out

bold ibex
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Does anyone know if its possible to have multiple ways to interact with an object a player is holding? Other than just the use/drop object

dusk sapphire
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guess who went and rebaked but forgot to enable all the lights again

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yep my video emissions now affect players/non-static objects

versed garden
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Does anyone has this problem, I installed unity 2018, migrated my world, deleted the old sdk etc. installed the new sdk2 and I only see in the sdk menu the utilities and nothing more. I retried downloading but still only the utilities

north parrot
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I'd check the console for errors

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It'll only show utilities if you have errors in the compiler

versed garden
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I will check

mental iris
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i cant even fix and update my worlds, im so fkn done with this

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piece out it was nice wile it fkn lasted

lone shell
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@mental iris why not exactly? do you get any error messages? 🤔

mental iris
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no

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it uploaded and when i go to the world i just uploaded it dl's and then just goes back to my home world

lone shell
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something in the world is creating an error than

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i had that too

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go in play mode in unity and show me the error messages you get

versed garden
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@north parrot Well the only errors what I got was the postprocessing, I deleted the folder and then everything was back so that did the trick.

rare spire
mental iris
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ive sid it once ill say it again worlds worst update

rare spire
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I want to leave this world so much

mental iris
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i also find it odd how a 44mb world became 121.76 thats the same excat thing as the first one i fixed

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to different worlds 2 different id blue prints

lone shell
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Tested my world in desktop between unity versions. went from 28% to 18% cpu usage and 2.5 to 1.5GB ram usage. Can't really call it a bad update 🤷

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world size went down by 7mb

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did you use crunch compression on your textures? If so it may reverted itself when switching unitys

mental iris
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well im glad some can actualey enjoy it i been up all god damn night trying to fix my shit shuld of just trashed it all

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and built it all again straght off 2018 or go udon

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as it seems they are hinting to remove the trigger systems

lone shell
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I'm still using the trigger system for the time being

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only every trigger give me a "not initialized in time" error

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they work, but they give me that error

mental iris
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is it at all possible to still use the 2019 sdk before update?

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proly not

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as i know some things still remain cross compatible

lone shell
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whats wrong with the new sdk?

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I used vrcsdk 2 and it works fine

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reimport, remove plugins folder and its all gucci

mental iris
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im going to start from scratch after i come back to this later im tired of trying to perserve migrated content

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coz its giveing me a headach

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just gonna remove it all

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uninstall every god damn thing unity

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hard reset pc

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and reinstall shit

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all fresh and new

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and start over in flat out 2018

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:/

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there fkn nuts om sorry "migrate content" i did exactly as said in there god damn notes and for what?? im sorry but when you have months of work completely garbo now its nothing to be happy about

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✌️ i'm out i had enough for one night

supple tinsel
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aand another problem came up, collision detection seems to be really buggy

It's fine in unity but it's broken in VRC

balmy relic
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Mynmap work flawless. But every update I fear to get an error

sacred warren
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Anyone else having.... slightly weird issues with triggers not always working? Triggers that the player spawns in also don't work but I think that's been an issue forever.

stray sand
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There was some problems with triggers before release. Could be more problems that weren’t noticed at the time.

wraith ruin
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Is there a way to reset objects all rotations and only y position on a pickup? Can udon help?

sacred warren
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All my physical teleporters work except for one and I cannot see a single reason why it wouldn't work. It's enabled, on the mirror layer, the destination exists, but nothing happens on entry. Are there any obvious things to look for that may have magically ended up switched on it?

mental iris
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and when i do get the update pushed the said world does not display any of the changed content. its keeping the same content as it did from 2017. none of the changed done in the unity editor is being reflected on the update. confirmed with the website that it says currently updated as a tag but retains old data? thats not normal and the other world i trying to correct copys the mb size of the first world and insta crashes out im going to have to just delete all the worlds and unity it self and start it all over again. i dont want to but it seems thats the only way out of this frustration

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even build and test

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is retianing the older data and not reflecting the changed content

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someone explain that to me how that is normal? its not

bold ibex
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Delete the mtbs and plugin folder. Then try again @buoyant meadow

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@sacred warren send me the settings on it

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No, you need to switch to sdk 2

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@rare spire did you publish your world using sdk 2 on 2018?

sacred warren
bold ibex
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Everytime I press the upload button when publishing a new world, the loading bar keeps flashing repeadedly and never bothers to even move an inch. I've even tried leaving it on the first time, but 5 hours in, and no progress. Anyone know how to fix this?

mental iris
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i dont get how nomatter what i do the changes dont seem to apply

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im gonna make a new scene make a plane a cube and a mirror and build an test and change that if that dont change then your sdk is beyond broken

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coz i litterealy for the hell of it stuck a freggin huge cube in the sky and that did not appear in the world still the same thing from before update

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its safe to say 2017 worlds to 2018 is beyond hope build a new one v.v

sacred warren
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If it's not changing, it's because it's not building, check the console. Unfortunately the devs shit the bed and now the console will throw out a billion errors anyway, so finding the real one is going to be tricky.

mental iris
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theres like 999+ in red !

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im gonna just trash it and re do it will take another few months to get it back to where it was but im sooooo done trying to fix simething i clearly have no idea how to fix

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tryed all possible trobble shooting

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playmode dont work coz it says compiler has errors

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i know visual studio stoped working coz i need to buy it and i did not i dont use it anyway and got rid of it

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i have my own programs to edit C#

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files

sacred warren
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Ignore that, Visual Studio doesn't come into it

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screenshot of the top of the console error logs? Make sure collapse is on

mental iris
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and i made sure all triggers were going to the correct things and set up correctly this builds and doesnt load at all same for the world i was trying to correct doesnt update at all just uploads and doesnt show any change. this one dont update at all it just crashes you instantly if you go into it now

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all my triggers are correct yet its saying this

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and it will keep doing this till it hits 99+

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then unity will crash

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i dont know where its getting awake from there on interact set

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and local

sacred warren
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Yes, that's normal, well, except for the crash. That's the same issue I saw, apparently as of the latest few versions of the SDK, they throw all these errors now going into play mode.

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You get one for every trigger you have, so I get 400~ errors.

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Plus one more error for each error too.

mental iris
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this is a very small world with portals its a hub more or less themed in space

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so theres nothing excpt unity standard stuff vrc and my own assets fbx

sacred warren
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I have no idea why they decided this was a good idea though. But yeah, expect basically two errors at least for every trigger.

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Can you get to the point where it lets you name / describe the world?

mental iris
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yeah it posts it

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but when i try to go to it in game it will load but then insta go duuuduu noise

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dc me

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and i auto relog and im in my home world set

sacred warren
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No, so basically at that point, look back through the log for any errors that AREN'T the "not initiialised" or "object is not an object".

mental iris
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no just trigger errors and dont even upload even tho it passes the upload phase

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so if it wont upload it remains broken unless i delete it in content manager

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it cant stay that way

buoyant meadow
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@bold ibex why did you ping me?

sacred warren
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They asked me something then disappeared too, hmm

mental iris
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this is the other thing it fires off

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Assets\VRCSDK\Dependencies\VRChat\Editor\ControlPanel\VRCSdkControlPanelContent.cs(195,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

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and this is unity 2018 4.20f1 with the current sdk2

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so the fual is clearly the sdk here or bad unity build i have bout redy to give up on worlds

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i dare not touch my avatars or fix the ones i want to id worlds are this fkd up

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.__.

sacred warren
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That also sounds fine. if you do the test build (then just close it) then open up the Unity build log, you should be able to see what happened

mental iris
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i dont have build logs

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im telling you its the sdk and this unity

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if they had just left it at 2017 i wouldent be going through this

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now im forced to have to delete every single pice of content i have

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and flat fresh atart it all again on unity 2018

dusk sapphire
sacred warren
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You wi... yeah, that

dusk sapphire
mental iris
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i did this and im haveing all these issues still i cant afford another hour and a half to re do that whole process all over again

north parrot
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Weird... I had no problem moving my world over to the new unity.. updates just fine

mental iris
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im gonna flat out trash it all as i continue to use it OBVIOUSLY

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and just do all new on 2018

north parrot
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Only issue I had was some of my fire particles quit working.. but that was an easy fix

mental iris
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does your worlds use tempiture lighting and HDR 4k skyboxes?

north parrot
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No.. not the one I migrated.. but I have a couple I want to migrate over... but I'm not sure I want to do that now...

mental iris
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i can get the lights out of tempiture i cant change the skybox coz again thats from unity store

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i hate this update with a firey passion of 1000 suns if my worlds are now shot my avatars are also shot

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and im not gonna even

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touch avatars project

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whatever i uploaded is gonna stay put

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whatever broke broke i dare not fkn attemot to fix it coz i garentee

bold ibex
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what exactly does this mean? .NET 4.x Equivalent?

I am just having some issues and went through the wiki again to see if i did everything right....

mental iris
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they said thats fine

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but idc anymore im trashing it all

bold ibex
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but it doesn't run.... i think?

mental iris
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i give up being a creator

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for me i cant fix my shit and im not gonna start over thats far to much

bold ibex
#

i create for other platforms too, but i have most of my friends on this platforms...

mental iris
#

to re make

bold ibex
mental iris
#

i upload and its crashed

#

so crasher worlds

#

if anyone wants to be crashed hit me up XD

#

i garentee you you will crash hard

#

XP

#

but im gonna remove them from content manager

#

as i give up on this

#

aparently im unable to migrate my shit

bold ibex
#

ok removed a script i had and now its at least uploading....

#

i really dont wanna migrate more complicated projects.

#

i am happy my avatars and my other world seemed to work well....

#

though my other world has the light probe placer too... I need to remove that apparently

jovial charm
#

Yeah it's the pain of unity switches, but I does mean improvements on stuff

#

Yes the simple light probe place seems to break projects

bold ibex
#

the problem are not unity switches... but such big jumps.

#

for other platforms i constantly move forward on 2019.

#

from 2019.1 up to 2019.3.5f1 rn

#

nothing breaks there as the SDK updates have time to slowly remove deprecated features and introduce new features

jovial charm
#

Well it's not a big jump it's a complete new version of unity not just a build update

bold ibex
#

here we jump a year worth of unity versions in one go

#

i know

#

thats what i'm talking abouzt

jovial charm
#

They only decide to do it it means improvements and features that would better vrchat

bold ibex
#

if they'd just stay on the newest version and conatantly upgrade they'd have a much more stable game and a much smoother content update experience

mental iris
#

you call this better ?

#

again im sorry if i sound abrasive but im loseing all my lifes work here for a fkn update

#

some of it ment more as i was building sometihng for a friend

#

now is going to be lost forever

#

coz of syupid nity

#

god can we please move to unreal or something

#

at least then shit wont break like this

bold ibex
#

unreal isn't any better

#

and unsuitable for any game, that loads custom content

jovial charm
#

The issue is it's not an lts version and still has bugs @bold ibex

bold ibex
#

just newer and more frequent version upgrades.

#

non LTS versions dont have any more bugs then LTS

mental iris
#

but i find it funny i followed that guide to a t and im getting all these issues

jovial charm
#

They only update to versions of unity with lts so that theres continuing support for the build they are using

bold ibex
#

same here.

mental iris
#

i know my shit is extreemly poorly optimized but it is for pc

dusk sapphire
#

it looks like to me you have script errors, aside from vrc trigger errors in your scene thats preventing your map from building properly

mental iris
#

but to flat out destory my shit

bold ibex
#

well... they could just keep updating.

dusk sapphire
#

i tried to load your map and got a blueprint mismatch error

bold ibex
#

2019.3 has support too

mental iris
#

le alone copy mb and if i build test im loaded into my home that someone else did

jovial charm
#

Would probably cause even more issues if they did

mental iris
#

common

#

this game is totaled for me on my end

dusk sapphire
#

it looks like you uploaded another map to that map id, presumably because that map was the last thing your unity editor built successfully

bold ibex
#

other platforms are constantly on the newest version and run fine. why wouldn't VRC?

jovial charm
#

Which platforms?

bold ibex
#

namely lavender and chillout.

#

also neos i think

jovial charm
#

Theres still alot of issues with those platforms and arent fully fleshed out

mental iris
#

im going to dl The Box world as everyone seems to be doing that and changeing it up and do something with it and call it a fkn nigh

bold ibex
#

but the unity version.

#

the platforms dont matter... i'm talking about VRC and unity

mental iris
#

im to emotionally tired to deal with this

bold ibex
#

me too, imma go play now.. .am happy my world finally uploaded...

jovial charm
#

Yeah it does relate, the issues do tend to be from unity issues

bold ibex
#

no

#

sometimes

#

but mostly not

mental iris
#

doing the same thing even on new fkn file

dusk sapphire
#

are you doing it in the same project?

#

if you have a script thats causing errors in that project, you are going to have the same problem no matter what

crimson steeple
#

does anyone know how to fix this its happening in both my worlds and i honesly don't know what i need to do cuz every time i do a test build it doesn't even put me in my own map

mental iris
#

im going to drash the entire thing

muted bay
#

WTF

mental iris
#

unity game all of it

#

im done

#

uninstall

#

ill go back to MC

#

:/

muted bay
#

i uninstall much time

sacred warren
#

The biggest issue at the moment is that even if everything IS ok, it'll spit out a shit load of errors, which A) hides any actual errors and B) is confusing. It's what broke mine last night until Neon noticed I had pause on error enabled (which is normal as errors shouldn't be happening)

muted bay
#

Helppp

dusk sapphire
#

did you.. try loading into a different world?

sacred warren
#

@muted bay What does that have to do with world creation?

muted bay
#

i am try

mental iris
#

ppl are getting into error world has nothing to do with creation

muted bay
#

many time

#

i am uninstall many time

#

i do everyting

mental iris
#

i have my stuff saved and backed up from 2017 and its there they will be turned into my own game exe

#

im done with this so fkn done

muted bay
#

Can you help?

mental iris
#

upgrades are ment to be good

#

not be this .....

muted bay
#

OK

mental iris
#

if i cant fix my own issue how can i possibley help others .__.

muted bay
#

Are you too?

sacred warren
#

@muted bay Wrong channel, this is for world creation, hence the name

mental iris
#

brand new everything

#

try to reimport

#

if it still breaks i give up

#

i have backed up everything all i need do is create new as if i never had any

#

only import the assets i need shadeers that re supported and sdk

#

ill give it one last chance later

#

right now no

#

i want to at least have a shred of faith this is only good for the future .__. but its fleeting atm

midnight oyster
#

Hey, anyone that knows how to use the cyan climbing prefab?

mental iris
#

thats for vr and desktop i think

#

well least i seen it was in a world i saw once

midnight oyster
#

Yeah but im trying to get it working in my world but even the prefab that is in the file that was uploaded doesnt work

#

even the scene from the creater doesnt work with climbing

mental iris
#

it might of broke. i dont use it my self so i dont know what to tell you

#

sorry ><

midnight oyster
#

Thats fine

#

His last update was 6 hrs ago so it would have the new 2018 update

mental iris
#

for those kinds of things you might want to hit up its devs creation site like there git hub or something to see if a update was done

#

so if as you said 6 hrs ago its proly updated with how to's for 2018 use

#

i might look into it later when i cooled off

#

id like to know how to use that as well its a pretty cool prefab

smoky raptor
#

Anybody know what might cause a shape-key animation imported from blender to have a strange scaling issue as it animates? Looks fine in blender, seems to scale along the Z and slightly move/rotate when played in unity.

mental iris
#

another bug in this update? shape keys busted?

smoky raptor
#

I haven't updated. this is still on the old SDK

mental iris
#

tho is this for all avatars you have/make or only current

#

oh i dont know

hallow cairn
smoky raptor
#

I'm like 95% of the way to getting baked physics sims from blender into my world, save for this strange issue 😦

hallow cairn
mental iris
#

aside from sdk problems i never had that happen

#

what is this infamous error world ppl keep spawning in XD

wraith ruin
#

Umm i cannot sit on the vrcchair prefab. Created new world with sdk3

bronze smelt
#

@wraith ruin if you’re using SDK3 you need to use Udon to interact with the chairs.

wraith ruin
#

Using the prefab what came with the sdk, why they would include that if it doesnt work?

bronze smelt
#

Because it’s still in active development and the prefab will most likely be changed to a Udon one when they get that far

#

But anything SDK3 will require Udon

wraith ruin
#

It has udon behaviour script tho?

bronze smelt
#

Then it hasn’t been updated I suppose. Not really looked to closely at the prefab itself as I create the chairs myself

#

I can take a look once I’ve had dinner and get back to you on it

wraith ruin
#

Ok thanks! Is there any tutorials for udon yet? Like making a chair? Because I'm gonna want to make my own.

bronze smelt
#

Apart from the basic in the Ask forum, no, no tutorials about that yet I believe

wraith ruin
#

@bronze smelt I figured it out. But theres still the problem what is in every world rn. If you look around in vr when sitting, ass starts to slide all over the place and feets are glued to the ground.

smoky raptor
mental iris
#

sdk2 for triggers and avatars sdk3 for udon. i assume sdk3 will eventually be the thing everyone needs to use once udon is stable and triggered events with VRC_Trigger is completely gone?

sacred warren
#

Well Trigger events will never really be gone because any pre-udon world will still need them and worlds can't really be updated.

royal bay
#

how likely and / or easy is it for some VRChat staff to send you the unity package of your world?

#

I thought i made a backup before trying to port over to unity 2018. I didn't. big mistake. I'm trying to get the file back to the best of my abilities.

near escarp
#

Extremely unlikely

royal bay
#

sigh... damn it.

#

is it a safety thing or a capability thing? because I can provide the neccessary info to prove the world is mine if it's simply a safety measure.

sacred warren
#

You can easily get the Unity package yourself, it's just of almost no use as it's the compiled/final files, not any of the source content.

royal bay
#

hmm..

sacred warren
#

That said, your world should work in 2018, I'd focus on just getting it working there rather than trying to salvage a packed file, as I guarantee the packed file will be considerably worse.

royal bay
#

well, there isnt really anything left of the 2018 port.

#

for whatever reason, everything shows up as missing prefabs and are super screwed up in scale and location, some components not there and all that

dusk sapphire
#

right click and select reimport all

#

i think unity is supposed to automatically reimport everything when you open your project in 2018 but it didnt for me and i had missing prefabs etc

royal bay
#

i'll give it a shot. hold on.

dusk sapphire
#

so i just had to make it reimport everything by doing that

royal bay
#

that sounds promising.

dusk sapphire
#

it might take a while though depending on how big your project is

royal bay
#

yeah it's taking a bit lol

#

i'll check back in with you guys once i have an outcome. thanks a bunch 🙂

#

yo man, you're a lifesaver.

bold ibex
#

is everything good to update now?

#

I heard alot of people were having problems so

royal bay
#

just make backups and you should be good :))

kindred thicket
#

I have discovered a pretty big issue with the VRChat Update. When in a dance world that uses 3rdPerson Camera the A and B buttons on the Valve Index stop working. I tested this on other Dance Worlds (not just mine) that use the 3rd Person Camera and the only way to exit a dance is to exit VRChat.
The buttons don't work in "The Sandbox" or "Kailyn's MMD Superstar Theater". I did report this to VRChat's Web Site, however I am sharing this here in case someone has a solution.

#

Note: when i am not in a dance the buttons work fine.

compact dove
#

I'm getting a lot of - 'NullReferenceException Errors' and 'Trigger on XX was not Initialized in time'
When running test builds everything seems to be fine. Is this something to be worried about?

sharp veldt
#

hi, is there something like parliament or congress, also the place where people can make presentation? something in professional envrionment

mental iris
#

you can ignore the trigger panics i was told

compact dove
#

all 162 of them... ALright. Good to know.

mental iris
#

you can also ignore any of the not installed and object is not an object ones as well

#

i think lightly tho as those flood the console

#

and hide any actual errors if any

#

ones that actualey matter

#

it fires off one for each trigger you have

#

so you say 162? that means it fired off all 162 of your triggers XD

errant creek
#

How can use local testing in PC
This sdk always start in VR mode.

compact dove
#

Well split between the 2 error types. 81 Triggers more or less. I have a lot of Prop spawners. (DnD world) However it does seem to work so thanks for the reassurance.

marble thunder
#

Anyone else having an issue where all of the non-unity standard layers are missing after migrating a project to 2018 and upgrading the new SDK?

#

I've tried deleting the SDK and reinstalling, but I'm still not getting the VRC layers back.

bitter cosmos
#

So I removed a few box colliders and it causes the asset to disappear upon upload.. Anyone have any ideas as to how to fix it? Doesn't disappear in Unity.

bold ibex
echo rapids
#

I'm getting an error when I updated to the latest Unity. "Mesh used by render doesn't have normals". I really need to know how to fix this, or my worlds will be gone. Can some one get back to me on how to fix this please. Never had this issue before, after many years.

sand fossil
#

I change my picture setting but I cant apply since the button is not there

scarlet bear
#

just installed vrcsdk3 and getting this error right after importing

#

anyone knows what might the reason be

#

@sand fossil bottom of the screen

compact dove
#

Changes should be automatically applied when made. As far as I know.

sand fossil
#

nop..

rugged jolt
#

Big issue i'm currently having is that all the avatars my friend and i made have broken stations on them.
Trying to reupload with newest VRC station only created this error and i'm currently unable to have them work.
anyone knows if the devs are aware or not .

sand fossil
#

@scarlet bear You did start a new project with the VRCSDK3 right?

scarlet bear
#

y

fierce jackal
#

Triggers on avatar/chair , remove it dont need it only worlds do

copper gate
#

So where now with sdk3 i can find jump mod ?

mental iris
#

in sdk2 the mouse cursor and ball prefabs are gone why?

arctic drift
#

hi

#

could someone help me with an issue im having?

#

someone who knows how worlds work

#

;_:

near escarp
#

@copper gate It needs to be created with the udon nodes

random sage
#

are there no avatar pedestals in sdk3?

arctic drift
#

i have an animating dance floor that works when i preview the scene in unity

#

but when im ingame it doesnt work

#

and i dont know how to fix it

near escarp
#

scripts don't work

random sage
copper gate
#

thx for answer

#

o tnx for that too

random sage
#

^^ yee

arctic drift
#

if scripts dont work how can i get the dance floor to animate properly

#

or is it a lost cause

random sage
#

udon

#

You'll have to recreate the functionality in it

arctic drift
#

ah

#

i see

#

thanks

random sage
#

if I'm understanding how your dance floor works

arctic drift
#

ahh ill mess with that

random sage
#

^^

arctic drift
#

tysm

vocal raptor
#

why my upload button dosent work ?

sharp turret
#

anyone knows how to put hangout player

hard crane
#

Uploaded world file on Website vs Live not synced; when attempting Local Build testing same occurrence. Nothing updating.

mental iris
#

ok fresh everything and it still says this when i build and test i get fired off to my home world set

#

Error building Player because scripts had compiler errors

#

logs report failed to build invalid compiler null or some shit

#

meaning all my 2017 worlds are as of now shot to hell cant be saved and or migrated

bronze smelt
#

If you're doing Udon stuff, please refer to the #udon-general channel

sharp turret
#

yeah

#

i am experienceing compiler error

mental iris
#

im not i dont want any part of that

#

im trying to get my worlds working on sdk2 as thats for avatars and triggered worlds

sharp turret
#

i think server problem

#

cant upload as well

#

cant offline test either

mental iris
#

i dont think its server i had to pull it out of labs coz it uploaded a crashed one

#

i cant even correct this shit

#

coz it wont even let me offline test instance

#

it keeps fireing off compiler errors force loging me out

sharp turret
#

i cant offline test too

mental iris
#

and relogging into my whatever i se as home

sharp turret
#

nothing changes when offline test

#

lol

#

see

#

🤷‍♂️

#

the new sdk problem

shell geyser
#

FYI, the new/current SDK is critically bugged for Video Player and Video Stream sync. I'm QA'ing a fix, but in the interim please do not use it for worlds that have those features.

sharp turret
#

see

mental iris
#

the world im trying to fix dont use videos at all but thanks for the heads up

#

am i to expect the same thing for avatars as well coz i need to fix like 2 of them .___.

#

or is avatars ok with this sdk?

north parrot
#

I started a new project and am currently uploading from scratch.. seeing if I can create new content even

mental iris
#

if its a server thing you proly cant

#

ill try to fix the 2 avatars i wanted to fix and hope at least that works

#

and this is only a worlds issue right now

balmy gate
#

@chilly shoal ^ see dan's messages. Careful uploading using new sdk

north parrot
#

Says succeed no problem but now for the real test

mental iris
#

if im gonna test im gonna do it unlisted coz i dont want to waste a labs post coz its a once a week thing

#

do a flat plain one triggered mirror nothing complex

#

if that works

bold ibex
#

ok so im bouncing around looking for help on this, for some reason im not able update my world at all and im starting to get annoyed, for some reason im getting an error about it not being able to build the world

mental iris
#

then im gonna need to do it all over on 2018

wraith ruin
#

With sdk3, is object sync not needed anymore for pickups or is it named/done differently?

bold ibex
#

i dont know whats causing this, ive tried just about everything i can

#

does anyone have any idea what might be giving me this issue?

near escarp
#

console errors

north parrot
#

It works great

bold ibex
#

they all point to thry but even after removing it the sdk fails

random owl
#

Post pictures of the errors

bold ibex
#

those were pointing to thry

random owl
#

Click one of them and show the extra info

bold ibex
#

ive already cleared thry so i dont know whats causing it

random owl
#

Alternatively also press clear once and see what errors remain those are usually the main blocking one

bold ibex
#

but clearing thry cleared those errors

mental iris
#

cant even upload a simple plane and mirror as a test WOW

bold ibex
#

i can put the editor in play mode but i cant upload worlds at all

mental iris
bold ibex
#

im getting that!!!

random owl
#

Now try to upload and look at the console to see what errors happen when you are trying to upload

mental iris
#

ALL it is is a plane and a mirror for a god damn test to see if sdk works and wow

#

:/

bold ibex
#

the sdk itself is busted!

random owl
#

I mean I can see you have a lot of random assets so that's a lot of different things that can go wrong

#

I'm using the new sdk just fine

bold ibex
#

then wtf is going on here

#

im on newest sdk and i have issues

random owl
#

"Now try to upload and look at the console to see what errors happen when you are trying to upload"

mental iris
#

all those assets are all from unity store

wraith ruin
#

Yeah im uploading just fine too rn

mental iris
#

no reason to assume there doing anything as they worked fine all this time

random owl
#

For example I can see you have probuilder which has been moved to the package manager

#

That's one thing that can go wrong

dusk sapphire
#

just because something from the asset store worked in 2017 doesnt mean it'll automatically work in 2018

#

some scripts are not compatible and will break in 2018

#

and require removal or updating to their 2018 version equivalents

mental iris
#

its a solid fbx =_=

#

no scripts

dusk sapphire
#

this has nothing to do with vrchat or its sdk at all, and you will face similar issues when trying to build unity games

random owl
#

Scripts in your assets also get loaded

#

They don't need to be in the scene

bold ibex
#

im gonna try thanosing the sdk and importing a freshly downloaded sdk

chilly shoal
#

@balmy gate that explains a lot. Although, my fix has worked without incident

near escarp
bold ibex
#

bruuuuuh i just found the issue

#

my unity doesn't have permissions it needs

#

that actually makes it obvious af

random owl
#

You have a second vrcsdk inside your assets 🤔

bold ibex
#

no

random owl
bold ibex
#

unity doesn't have permissions to write files

random owl
#

Why is this one in "pika" folder?

bold ibex
#

dunno thats where the official SDK put it

random owl
#

Official sdk doesn't put it into a pika folder 😄

bold ibex
#

then i dunno where it came from

#

welp

#

time to nuke all the dlls and crap

random owl
#

Then delete the stuff from that pika folder

#

Make sure all the sdk stuff is gone before importing a new one in

bold ibex
#

oh yikes i know what thats from

#

wot

#

i didn't use any bad language tho

mental iris
#

i deleted progrids and 100 and 1 effects and my dummy test world witch ill delete after i see if it goes is uploading as (unlisted as i didn't want to waste my labs post for something that stupid as a plane and a mirror

#

ppl told me use package manager to fix that ?? where i have no manager

bold ibex
#

im nuking all the DLLs and that folder

azure idol
#

solution: reset your windows xd (joking)

bold ibex
#

it restored itself!

#

how does that even work?!

balmy gate
#

@chilly shoal Problem is it's going to show up on the next vrc update if you read the #announcements

random owl
#

You need to remove it correctly

bold ibex
#

i did

random owl
#

Otherwise unity restores the files

#

How did you remove it?

bold ibex
#

killed unity
deleted file from file exploerer

#

like i normally do

random owl
#

Did you delete the .meta file for it as well?

bold ibex
#

o

#

wait

#

meta?

#

???

#

do i need to do some cmd stuff for that?

random owl
#

If you don't delete the corresponding .meta file for the folder or file unity will restore it on the next startup

#

No just delete the .meta file with the same name as the folder or file you are removing

bold ibex
#

o

#

alright nuked it

#

now restarting unity

#

xD process hacker makes it easy to kill programs

mental iris
#

i have auto killers for unstable windows

#

XD

azure idol
#

Btw do youtube players work normally after the update? ;o

mental iris
#

ok so that little dummy test is fine i massively over scaled it

#

but there was the problem

#

those 2 things

random owl
bold ibex
#

ok im seeing if its still doing it

#

yep folder is gone

#

ayyyy! i can upload again!!!

#

xD a brick dll was causing it

#

@random owl thanks for the help!

random owl
#

In the future be aware of what you import into your project to avoid situations like these

bold ibex
#

...

mental iris
#

ok so i goto remove video players on the other one i want to fix

bold ibex
#

BRUH

#

im legit not saying anything wrong and the bot is like "nope!"

random owl
#

The bot is just a bot sometimes wouldn't worry about it

bold ibex
#

aight

mental iris
#

seems my issue was the deprecated progrids builder toolkit and the 100 and one bloom specular particle system kit

random owl
#

You can get a new versioln of ProBuilder from the package manager that works with 2018

mental iris
#

coz the worldi litterealy called this is only a test im going to remove this is fine

#

oh

wraith ruin
#

So mesh colliders are pretty broken in this version? cannot have a cylinder what can roll around and stand up?

mental iris
#

so yeah there it is and im removing it. now that i know what the problem was i can fix the world that got fkd up

random owl
#

Mesh colliders should work 🤔

wraith ruin
#

All my cans are just sideways when i spawn in the world

#

and they dont roll, clips through the floor etc

mental iris
#

seriously tho the scale of this is ridiculous XD i forget that what i see in unity may not be that scale in game but none the less i fixed my issue

#

mesh colliders work as far as im seeing

random owl
#

Yeah my world has no trouble with mesh colliders either

mental iris
#

o.O

wraith ruin
#

Same happens in my old world what isn't updated. I figured that it is just because of the update. But no. This is fresh new world and all the correct versions.

spring linden
#

lol i wrote a normal sentence and the vrc bot is not allowing it, your filter sucks @ dev's

next try: where is the mods component for walking, jumping and so on? it is some month ago i worked the last time with vrchat asset

mental iris
#

the bot even dont allow the dot dot dot

#

dots

empty sparrow
#

An ellipsis?

#

Just to clarify cuz im confused. Not tryin to correct y’all.

sacred blade
#

Is it possible to get the instance of vrcPlayerApi seated on a vrcStation? I want to do the Network Set Owner of an vehicle, but can't seem to find a way to get the vrcPlayerApi reference

#

humm think I found a way... Get the local player, onSeat check if the player is player local, and if it yes do the set owner, oof I love udon, lets hope it works xd

golden spoke
#

Anyone notice this error in the console when importing the new sdk (not the udon one)? (yes running unity 2018.4.20f) Multiple plugins with the same name 'sqlite3' (found at 'Assets/VRCSDK/Plugins/sqlite3.dll' and 'Assets/Plugins/VRCSDK/x86_64/sqlite3.dll')

random owl
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That means you didn't delete the old sdk completely

golden spoke
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Should I delete the vrcsdk in the plugins folder?

random owl
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Yes

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The new sdk has that folder in a different location

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As you can see in the message

golden spoke
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ah i missed a step in the upgrade instructions. thanks for the help

#

Is there any benefit to uploading the same (converted) world under unity 2018?

random owl
#

Currently you might not want to if you have a video player

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And if nothing is broken in the world currently I wouldn't update it yet

golden spoke
#

Gotcha. thanks.

mental iris
#

Since I use a very basic one removing it and re adding it later won't be a issue

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Coz I do need to keep the world's up to date if I ever want them out of labs XD

golden spoke
#

Hmm, looks like the creator of QVpens took it off of booth.

rich basin
#

So uh.. I can't seem to figure out how Audio works anymore with VRC

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I added some audio, I can hear it play in Unity, but total silence once uploaded to VRC

mental iris
#

Audio is broken to?

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I know they said the vsynch and video stuff is fkd atm but

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🤔

spring linden
#

seriously, where is the component for the walking, jumping, voice distance and so on? can some one help me please

rich basin
#

Honestly no clue if audio is broken or not, it's just been a long while since I last set up some, along with a new version of Unity and SDK, I'm just a bit dum on if I'm missing something v: @mental iris

spring linden
#

i dont understand, is the component deleted and we have to create it self or what?

rich basin
#

Triggers basically don't exist in SDK3 anymore, HOWEVER, the functions for them do live on in Udon. Just not as many prefabs made for the old stuff yet

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So yeah, I assume someone else made that asset file I posted

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And I got it from someone else v:

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https://ask.vrchat.com/t/vrc-triggers-udon/196 For anybody that wants to test the waters with more familiar functions, here's a list someone made of the trigger replacements

spring linden
#

dont exist? i guess it would be much more comfortable to have both options, but without i dont know what to thing about

rich basin
#

Well, I suppose that as a bit of hyperbole

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They don't exist anymore in the old form, but simply been replaced by Udon, though it does still have functions in it that are similar to what triggers used to do

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Alternativly, you can use SDK2, which still has the triggers, but I reckon that's only a temporary support, and probably would be better to steadily transition to using Udon over time

spring linden
#

that means udon is not an new option, udon will be the only option?

rich basin
#

Most likely. They did put the old trigger functions into Udon as well so triggers won't be entirely gone, just part of a more expansive system now

spring linden
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weird way to introduce new stuff, but to be fair, after the years of dealing with vrchat stuff, i never expect better ways from the devs

rich basin
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Well I mean.. they still kept the triggers for now in the SDK2

spring linden
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sure, but what if i wanne use both?

rich basin
#

What reason would ya need both for?

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The trigger functions are in Udon, you can just use them through Udon

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That's the "both"

spring linden
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but they are not given, we have to create them self, or not?

rich basin
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Well I mean.. you kind of had to put them together before hand too

spring linden
#

no, befor i clicked trigger component and i had my trigger component, now i have to create the trigger component self

rich basin
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Well, what sort of thing do ya need a trigger for atm?

spring linden
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our discussion wasn't about a special kind of trigger, i'am just confused that i can not choose how to use the functions in general... i hate coding also visual scripts like udon, but i know in some ways i have to deal with new stuff anyways, so it would be cool to have both options to work fast with the common stuff and being creative with new stuff

rich basin
#

To be blunt though, it's gonna be a learning experience for us all.
It's quite baffling and amazing at what people managed to make even with the limited trigger system, but now there's a more robust system to use, even if rather intimidating looking.

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But yeah, I'm sure someone will probably eventually remake the triggers with Udon eventually

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or well, set up a premade form of em that mimic how they used to look as in UI form

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I barely dug deep into triggers, so the loss of em doesn't really bother me much, and as I pointed out, they do still technically exist, just might be a bit more steps to go through to use em
https://ask.vrchat.com/t/vrc-triggers-udon/196

spring linden
#

it seems a good overview, but that doesnt explain how to use them

rich basin
#

Well, something you could try to do, have a copy of Unity open with SDK2 on it

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and study through how the triggers are set up

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and try and piece them back together in Udon in another window with SDK3

spring linden
#

i see..

open thicket
#

what does this mean? in 2018.4.20

random owl
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Some script changed your scripting runtime version, shouldn't cause anything bad 🤔

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Might have been the sdk as well if they've changed something

open thicket
#

all sdk and meta files have been deleted

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im glad everythings operational though nothing too big but some lighting changes i had to adjust here because of the RGB switch I believe

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no idea how the project will be affected but not too worried because of backups

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lol

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i just found that error message annoying when stopping the play button

random owl
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It really shouldn't break anything in your project

open thicket
#

seems like it

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i guess it just updates outdated scripts that don't work with 2018?

random owl
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You can change it whenever, it's possible your's was set to 3.5 for some reason or other and unity decided to swap to 4.x

open thicket
#

where can i see this menu?

random owl
#

Project Settings under Player

wispy ingot
#

Anyone else having trouble adding post processing to a world using SDK3? I'm using the post processing stack v2 from the package manager, I put the layer on the main camera and the volume on a gameobject since SDK3 now complains about having volume on the main camera.. in the scene and game windows it shows the bloom effect I want but when i upload the world it doesn't apply. With SDK2 i'd just add the volume and layer to the main camera, upload, and it just worked. Not sure what else the SDK3 wants as far as getting it to work in game

random owl
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It has never worked if you have the volume on the camera because it get's destroyed 🤔

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Follow the steps correctly and it will work

wispy ingot
#

Got it to work. Simply just skipped a step. Thanks for the guide

rich basin
#

Anybody know how to make audio work?

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I tried to add a audio in a world I'm working on, but it seems I've forgotten how to make it play. I can hear it in Unity, but it's silent in VRC

bold ibex
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so basically, i backup all my projects then download 2018 unity with the new sdk then open up my projects there?

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is that how you update it?

onyx kindle
#

Can you not import probuilder to the latest unity anymore?

random owl
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It's there in the package manager

rich basin
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Oh yeah, bunch of stuff in some package manager window now that used to be on the asset store

onyx kindle
#

Thanks

brisk aspen
#

So Starting a brand new world. I've figures out why the worlds are bugging out. There's two delegators clashing in unity

mental iris
#

@rich basin is that playermods the fix for the lack of the ability to set jumping run speed walk speed ect for worlds?

rich basin
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Ye

quartz patio
#

I am not able to test my vrchat build and a screen from windows says I need an app to open Vr chat. It does not load up the vrchat local host and I already did the layer setup as well as the other one

sharp turret
#

plz help

junior cloak
#

Sooo.. I updated my world yesterday and it's a cinema...

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Anyways to just downgrade it till a fix for the video players roll up ?

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People are complaining a bit vrcFPaulSip

near escarp
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Wait till the fix

junior cloak
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So no way to just rollback it ; gotcha

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Worth asking i guess :d

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Good luck with everything boys

glad nebula
#

Everything seems to move in bursts

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Is this something that can be addressed or did it have to be sacrificed for the sake of the bandwidth taken up by the new IK system?

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This is only if you're not the master btw

near escarp
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new ik takes a lot less bandwitdh

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object sync behavior is a known issue currently

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if you can find the latest canny, i'd suggest adding to it

glad nebula
#

Ok, thank you! ❤️

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Ok, I made a post on the canny, thanks again.

mental iris
#

what happend to flare for point lights

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you cant pull off a antenna or runway light system without those flares for extra bits

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point light light effects like sun lens flare flare ect are gone

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and as far as migration issues i think everyone can solve it (if any) to kill/delete the problem assets. once you discover what is doing it, thats what i did and im back in action for now with creation

dapper trout
#

I'm trying to upload my map, but it either says it uploads without actually updating the map. I've tried to detach the ID and upload as a new map, uploads about 92mb worth of map (despite being a single plane and spawn with one light), and when I attempt to load it ingame, it crashes VRChat.

dusk sapphire
#

when a map build fails the sdk usually erroneously uploads the last thing your unity editor successfully built, and will fail to load in vrchat because you'd get a blueprint id mismatch if the last successful build was from a different map

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you probably have some script that doesnt work in 2018, look through your editor console for the offending script, though do note that you'll see a lot of vrc trigger exceptions and you can ignore those

dapper trout
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Solved it!

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It was Simple Light probe placer!

sacred warren
#

Those instructions on not mangling my triggers are several months too late....

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Now I have a large world with varying degrees of mangled triggers, some of which are missing entirely and no idea what needs fixing 😦

sick jewel
#

just visited japan shine...it looks amazing!!

north parrot
#

I take it light probes no longer work correctly in new unity update?

random owl
#

Do they appear to be working correctly in the editor for you?

north parrot
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Yes

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But I upload and on game the scene is dark where it should have light

random owl
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You aren't the first one to have that problem so I wouldn't be surprised if there was something weird going on

north parrot
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Hmm

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Well for now, I'll just use point light.. that seems to work fine

random owl
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I wouldn't say realtime light is fine 😅 but for testing purposes it'll do

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I'll make a test scene to test whether lightprobes work currently

north parrot
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Well I did 2 separate scenes with light probes... no luck for me

random owl
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Light probes have been working on every version of beta 2018 sdk so far so I'm curious what went wrong

north parrot
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No idea.. I had no such problem in 2017

dusk sapphire
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its working for me

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are you using the default lightmapper, progressive or gpu progressive? or bakery?

north parrot
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Bake

random owl
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Bakery? Are you using Legacy or L1 to bake your light probes?

north parrot
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Legacy I believe.. I'm at work right now so I'm not directly looking at my project.. but I figured I'd ask before I forgot again

random owl
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Recent updated reset the light probe mode to L1 for a lot of people and L1 can create weird bake results with light probes lot's of times for some reason

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I would suggest double checking that and trying Legacy if it's set to L1

junior cloak
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L1 work fine here vrcAevSip

random owl
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Yeah that's why I said it can

north parrot
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I'll have a look when I can thx

meager anchor
#

Is it possible to have 2 reflections probes; 1 that is realtime, update every frame, no time slicing. And 1 that is Baked. To be in the same vicinity but with the realtime reflection probe on a moving object. The static baked reflection object doesn't have the realtime probe but only the baked probe?

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Something like.

1.00 Realtime weight
0.00 Baked Weight        on moveable object
0.00 Realtime weight
1.00 Baked weight           on static object

Both in the same vicinity.

frigid patrol
#

Guys . need a little help here. How can i log in vrchat sdk on unity using my steam vrchat account ?

misty shoal
#

Any word yet on how to get triggers working like they used to? Migrated and got the new sdk and now my master only controls work for everyone in the world

random owl
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@misty shoal can you show the triggers in question I tried making a test world for it but in the test world they worked correctly

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@frigid patrol you need a vrchat account you can't login to the sdk with a steam account

dusk sapphire
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there seems to be some cases of certain master type triggers being triggerable by everyone

random owl
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@meager anchor don't think there's a straight way of doing that but you should be able to do that with some fiddling with the anchor overrides on the dynamic objects

dusk sapphire
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oninteract masterunbuffered seems to be working correctly

random owl
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In my test world they all worked correctly that's the problem 😅

dusk sapphire
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but onnetworkready/onplayerjoin masterunbuffered might be incorrectly firing for everyone

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from my experience

random owl
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I did also manage to make a masterunbuffered that works incorrectly

meager anchor
#

Thanks 1, I'll try that!

dusk sapphire
misty shoal
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@random owl I'm away from my computer but I can post it at a later time. It's the simple OnInteract >>> Master >>> Respawn objects

random owl
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Hmm I'll make a canny about it and add my world as an example since I know there's a busted one there

dusk sapphire
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vrchat used to have a bug where masterbuffered triggers wouldnt fire for non-masters but it would buffer when non-masters clicked it

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might be a regression in that area

misty shoal
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Mkay, had a few other people in vrc say they had the issue so was wondering if something was changed with triggers and we needed to set them up a different way. Thanks, I'll keep testing it

random owl
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@misty shoal if you figure something out ping me so I can add it to the canny I'm making atm

misty shoal
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Sure thing

restive current
#

Hi, I have imported my world to unity 2018 with the latest SDK2 and fixed the issues it had. however now the SDK wont recognize my world and only sayd its an unpublished world. i have redone the VRCWorld prefab and attached the ID... any suggestions on what to try next?

unkempt canyon
#

does anyone have the mirror toogle system and jump for 3.0 worlds?

bold ibex
random owl
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That picture doesn't really show all you need to setup

bold ibex
random owl
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You can't have the volume on the camera it will get destroyed ingame

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Follow the steps correctly it will work

languid seal
#

Hey guys, for some reason my mesh Collider ain't working anymore. Did vrchat update something that doesn't let you use them for some weird reason?

north parrot
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@bold ibex make sure play mode activates after it builds.. that'll show the configure world panel.. also make sure it isn't paused

languid seal
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I mean I already had it uploaded. i got on today and they are not working anymore. Thats why I was wondering if its on vrchats end.

bold ibex
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Can anybody tell me what world this is?

north parrot
#

@languid seal I'm having the same issue.. even when I generate colliders.. something's screwy

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That'll mess a bunch of my projects up... especially since we rely heavily on colliders

languid seal
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@north parrot I send vrchat a email to figure whats wrong on their side. Ill keep you up dated on what they say. Yeah if its something goofy that they changed ill probably just stop making worlds for vrchat.

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I sent*

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Out whats going on*

north parrot
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I'm sure it'll get sorted.. just idk when

languid seal
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@north parrot I say so too. The staff has always been good.

dusk bough
#

Trying to launch two clients in Unity to test networking, but they launch with different instance ids? I can't get them to join the same instance to actually test syncing...

#

Does launching two clients with Build & Test not work? Do I need to publish every time to test networking, and have two vrchat accounts (one on desktop and one on laptop)?

carmine kernel
#

Facing the same problem as Foorack

cosmic seal
#

The pickable objects in my world are sinking in to the tables now. 😑
Does anyone know what's wrong and how to fix it?

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It's like the tables melted.

dusty spruce
#

Are there any other ways to track players and or follow them? My other method used to work just fine until this VRChat update broke it.

rain shadow
#

@dusty spruce What method were you using?

dusty spruce
#

A PlayerHandle Object that tracks the player when they join the world.

rain shadow
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That should still work without any issues

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Are you still using sdk2?

dusty spruce
#

Yes.

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The issue is that the playerhandle still works to some degree, but all players are stuck with a loading bar above their head, which means their avatar is always in a default idle pose.

rain shadow
#

Have you updated to the new unity 2018.4.20f?

dusty spruce
#

Yep.

rain shadow
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The bug of avatars not loading properly is caused by the combat system as far as I know

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So you are using the latest unity version and sdk and that still happens?

dusty spruce
#

Yep.

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There is a combat system in my world, but only enemies hurt players.

rain shadow
#

And do you know if the world is actually updating properly?

#

As in have changes you've made in 2018 unity been showing up when you get in game?

dusty spruce
#

Well yeah. I even uploaded a new version of the world. Separate from the other one, and the same thing occurs.

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I was gonna try and see if temporarily deleting the playerhandle object fixes it.

rain shadow
#

Are you using the one included with toybox?

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could just replace it if so

dusty spruce
#

I think I tried the ToyBox one. I can't remember.

hardy nest
#

For some reason I'm not able to test my worlds in unity, none of them work

balmy relic
#

Not sure why but its impossible to reimport a model in 2018. nothing happen.

near escarp
#

What do you mean ?

balmy relic
#

normally when you update a model in your project it get update in your scene as well. but now nothing happen even when reimporting

midnight hill
#

can someone tell me why the ui panel in my world doesnt show up in game?

bold forge
#

Hey guys, im trying to update my world to the new unity version but im getting that error when i click build & publish, does anyone know how to fix it?

near escarp
#

you have console errors

bold forge
#

got it thank you

mild sky
#

hello

bold ibex
#

Is ObjectSync basically unreliable for rotational animations, or do I just not know how to use it I wonder. I put it on every individual object that needs to be sync'd. Should it maybe only be in the scene once?

#

When people join after I've been in the instance, objects aren't in the same orientation as they should be.

rich basin
#

Anybody know how to get audio to work? I've not messed with audio in awhile, and it seems just simply tossing an audio source in doesn't work for VRC.
It plays fine in unity itself, but just dead silent in VRC

mental iris
#

I'd like to know wtf happened to lens flare and flare effects for point lights and lights in gen. As that is a unity asset that comes with unity editor. Did they straight up remove it and how to get it back? If possible

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Coz there gone now and it's messing with my whole theme on the world I need to fix.

#

Might need to download lens flares for lighting :/

balmy relic
#

Soo its only me?

small kelp
#

is any unity version fine with developing a world?

supple drift
#

@small kelp Needs to be 2018.4.20f1

small kelp
#

would it be the same for avatars as well?

supple drift
#

yup!

small kelp
#

thanks

supple drift
#

If you're making a new one, at least. If you've already uploaded one previously in an older version then it should still be fine now that we've updated (but double check)

small kelp
#

im planning to make a new one

#

uhm

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so should i get unity hub

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or downloads in - theres unity installer, editor, torrent download.