#vrchat-general-2
1 messages · Page 1226 of 1
You get that impression that a lot of people have the problem when you start searching for it. Then you have the problem where people who are having issues are more likely to say something over those who aren't having any.
Hello
um ofc? what is your point
you're saying it's not a bug because not enough people have it????
ofc there's gonna be more people with the bug talking about it than people without it. no one without the bug is gonna talk about a bug they don't get
Hi ☺️
Hi, I'm from Brazil, and I'm new
Regardless this is probably a connection issue to AWS.
Cool!
i just got VR Chat last night on OQ
Thanks
messed around with some friends and it was chaotic as hell lmao
Is vrchat good on quest 2? I'm thinking of getting it.
To broke for quest 😔 lmao
Yikes🤧
i have it on quest 2 and it works really well
ive been finding vrchat fun on quest 2
though youll have to turn on most avatars manually due to high polygon count
Guess I got to save up for quest then😂
most dont affect preformance tho so its not a huge deal
it's on 19.smt gb
hi
When did quest users get a camera?
Are there any non-VR setups that I can use to control the position of my eyes and head? Like, I don't have the space for a full-on VR headset but I'd like to be able to look around by moving my head and eyes.
You don't need much space for vr. You can play it while sitting in front of your pc
you can get eye tracking
@broken plover the other thing is the problem with cost; I don't mind paying for these capabilities, but I'd rather not buy an expensive set like the HTC Vive if I can't make the most out of say, full-body-tracking
full body is seperate you don't need it for vr
As someone who's room is like 3x5 with a floor space of 1x3 meter, VR works fine in small spaces even.
especially vrc vrc needs hardly any space
Also FBT is like having a race car within VR while a normal headset is already a fancy luxery BMW
Its fun, literally no one needs it at all though.
i literally lay in bed the entirety of vrc
Vr(c?) What's the c?
chat
Oh. Lol

i play in desktop mode laying in bed
VRC is the short form of VRchat
There are shitty companies trying to leach the VRC thing though by calling themself like VR C or related.
making a social platform doesn't make it a rip off of vrc, but calling it a similar name is stupid yeah
I've tried laying in bed but the quest 2 seems to know where my floor is no chill plays for me. Lol
you can get ovr for that
O?
Would there be any appreciable cost difference between a non-headset setup and an actual headset? 
Right, and something else would cost money (eye-tracker? 🤔)
no where near as much
the cheapers vr headset is 300 quid lol an eye tracker is like 50 max lemme check
oh oof 200
@cinder elk which headset were you talking about
u seem to be able to get software for it for free with a normal webcam
the cheapest lmao
oh god
quest 2 duh
Would be nice is the quest 2 could do eye tracking
does the quest 2 have eyetrackihng? 🤔
No
Not that I know of
I have it and it doesn’t
i think the vive cosmos does or one of them does
Eugh facebook...
Maybe it’s does idk I’ve had it for 2 days
What's the next cheapest that as eye-tracking? 🤔
ik they mentioned using eye tracking for compression to compress what you aren't focused on but they don't have it yet
i think the deco gear has eye tracking im not sure
Do you think they will ever add the void club to the quest 2
i mean unless you ask the makers of that map how are we supposed to know lol
Lol
ah yes facebook and oculus
introducing the next-generation of privacy violations and unauthorized 3rd-party personal data monetization
probably never, the main purpose of a club is to listen to music and dance... well, you can't really listen to music with the quest (because the quest doesn't support video players, and you don't want to store that amount of music in the world)
'Pay now 1$ a month for us to not sell your room data and what you said/did in VR!'
Well.. trade off of a good cheap vr experience.. but yes out privacy is screwd.lol
Rift S or Quest 2? 🤔
I guess the quest 2?
Tbh all oculus headsets got the same facebook problem
If I use the quest 2 with my PC, do I still need a beefy GPU? (I've got an RX 570...)
yes
VRchat can't be that GPU intensive... can it?
Idk. I have a 1070 nvidia and I was testing vrc lastnight and it kept crashing.
it can, and it is. Depending on the user generated content
that doesn't really have much to do with the graphics card
You have to note that VR is a lot more intensive. And with Quest your GPU has to be good at Video encoding at the same time.
So an AMD won't even cut it...
I might? Have solved it.. but I only had 4hrs till work.. and now I'm at work tired as hellz. Lol
Didnt get to do a final test😂
oh, they do... but more the newer ones... after they sorted out the driver issues (so maybe never?)
@cinder elk thats terrible. Clear your cache. It's pretty much at the limit. No wonder it loads like sht for u
Can someone help me with a question about the Quest 2?
what's up
AMD Cards can do it but an RX 570 is not going to be a great experience unless you're willing to make compromises (like with render resolution)
it's so sad... the AMD cards are hardware wise really good, but the drivers are... not on par
why do i even need to clear it every 20gb
You... shouldn't need to clear it regularly at all.
I haven't doen so since over a year.
I know the Quest 2 has a built in mic but I wanna use a headset for sound and the built in mic to talk, is that possible to do or do I need a headset with a mic?
Shouldn't need to, but it's vrchat :)
there should be a featrue where like it only caches something if it's been seen twice idk if it's possible
that is possible, I guess
Still you should not need to unless something is messing up on your end
If it's bluetooth you can use it fine. If not you would need to link it to a PC to use your headset
It loads like shit once ur at 19GB
So I need to buy a link cable?
If only there was a temporary directory in windows, like Linux's /tmp
(oh wait, that would use your RAM... LOL)
The charge cable is totally capable of running link now. YOu don't need to buy the link cable at all
there is a temporary directory tho
Ok thank you 😀
If only win+R and typing in temp or %temp% was a thing :(
well vrc often stops loading avatars and worlds occasionally and can only be fixed with a restart
You still need a VR capable PC tho.
How much RAM does VRC use?
fuck ton
Like 128 GB
I have one
typically i see it using 2gb of my ram but id recommend more than 2gb ram lol
The answer to 'how much does vrc use' is always lots because people cant be assed to optimize there avatar
It can use a lot of it especially if you're loading in a lot of horribly optimized avatars with massive textures on them.
16GB RAM is becoming too low for vrc
the game also needs to be optimised too may i add
Slowly but surely
depends on the implementation, not all distros have it as a tmpfs
Great! I finally have a way to justify having 32GB of RAM...
As around 90% of the poor performance is directly tried to avatars, yea but actually lmao no
I loaded a 600 MB avatar today lol
Where can I post pictures? I'm stuck on loading... :T
Friggin insane
people say that but no, i mentioned before the super old unity build and how it doesn't use multiple threads or smt i found out too
Almost 1 GB to load one avatar
No it does use literally every core in the game
I feel like they need ranks below poor
Like legendary poor or excellently poor
The 'old' unity version isnt even old kekw
then why did forcing it to use multiple in steam launch make it run smoother
Also is there any way to change your display name?
oh, it does. But Dynamic bones does not, and if you are in a world with 20 avatars with 2000 collision checks each... well not even the best CPU can cope with that
also not to mention 2 years old is old especially when it's been the same since release
🤷♂️
No idea, i for a fact know, the code itself knows and everyone who didnt sniff that rumor up knows VRC uses all cores
that isn't my point, yes avatars play a role, but so does the game performance alot
I know you can get multiple gpus running at once, but can you somehow get multiple cpus to run?
2 year for unity isnt old at all with LTS versions
Only time its worth anything is when a full year update happens to swap LTS versions
And those are buggy as fuck too
if the game was better optimised you could get atleast 50% more fps
Like triple i9 build with multiple 3090's
Self proclaimed "expert" I see.
of course the client itself can and should be optimized. But the most load comes from avatar and worlds which aren't optimized, at all, not even in the slightest.
You literally argued that VRC doesnt use all cores
Id argue your opinion is around the same trust worthyness as the 13yo quest users
Because I'm not the one claiming that VRChat's performance itself can massively improve despite just being a user who will know very little about that situation in actuality.
Lol
how come -screen-width 320 -screen-height 240 -force-d3d11-no-singlethreaded in launch options makes the game smoother lol
Like throw out a part of the game, like a component or what ever needs to be improved
Ah now you're trolling I see

how am i trolling
Did you just say 320x240
320 x 240, mhmmm..
i literally typed that in, a friend told me to try it, and it made the game literally smoother
As it allows some third party components of worlds to use D3D11?
Pretty sure your stream camera get's tied to that view
And it uses Dirext X 11 instead of the default, what often means your shit is outdated 🤷♂️
wdym? im seeing the same res in vr regardless
Beside that you dont render the desktop vieuw as its a mirror from the right or left eye 😳
320x240 🤣
So it barely impacts anything
Do you know what a camera is
Lol
ah yes the vrc team still cant make a good optimised game
Nyx coming in hot
interesting... I wasn't aware that you can force unity in to multithreading (neither does the official unity documentation). But you can force it in to singlethreading...
so I guess...
[citation needed]
Interesting how it isn't VRC's fault.
interesting how it partly is
It's the avatars and maps that the community makes that consume a shit ton of performance.
Maybe vrc should hire charlie? Hes a senior devops/server and unity/graphics engineer who can make vrc run on 500 fps even on low end machines
also i mentioned how why does hopping in front of a mirror make the fps drop by 20
I put a link to the jobs page yesterday, but I don't see any more applicants.
Because your on shit hardware as we concluded yesterday kekw
Shame to be hoarding all that expertise 
i like how you're just ignoring my criticism and insulting me instead
interesting that I get stable 60 FPS with around 50-60 people, if everyones avatar and the world is optimized. But in certain worlds I cap at 45 FPS with just two people...
even on shit hardware i don't see why a mirror would make it drop by 20fps
Ah yes almost as if mirrors dont need to render the entire room and avatars once again
If your hardware is garbage it won't run well.
Nope, we're calling out you asserting expertise over every little detail to shut out others' opinions on the matter.
im literally not claiming to be an expert
dude, your not criticizing, your complaining.
Busting there balls that they should enforce more limits is criticizing as thats there fault.
You not being able to understand how the game works isnt
A literal phone can run it better than you can as we've deduced.
you aren't giving me any opinions
why possibly could a mirror which needs to reflect everything around you in it self potentially drop the framerate
I wonder
but by that much
Again, because you dont understand this stuff, refuse to learn when we explain things and we keep going into a loop about it.
I don't give opinions because I know next to nothing about Unity or related Unity performance :p
my computer can run vrc very well but for my friend it depends on the world... it just kinda depends on what ur using
ok then, explain it
Yes... especially the worse the hardware ist.
imagine doing the same work twice... wouldn't that be stressful for you? xD
A mirror has to effectively render the entire world around it again for you to see.
cus no one is really explaining anything just saying "no it's avatars"
and sometimes worlds as well
Rendering the entire world twice would drop performance, which is rather obvious.
You said turning on a mirror killed your frames... have you ever developed a game before? Yes mirrors execute performance because they have to render everything again
Most mirrors render everything in higher details, this results in the game being bogged down because unity is inefficient and waits a lot for tasks to be fully finished to assign the next one.
Adding a high detailed mirror and looking into it has around the same impact as loading the world close to double because of it.
Its why there are special low detail mirrors in most worlds
Your not just 'writing' the data to the mirror, your fully rendering it in most.
with avatars it's mostly because of the dynamic bones/collision checks and the amount of materials (or better the amount of drawcalls).
Both of which is hogging the CPU quite well...
unity is inefficient and waits a lot for tasks to be fully finished to assign the next one.
maybe use the latest version of unity before start tryna claim unity is optimised. ofc a 2 year old version of unity is gonna be less optimised
Also LoDs on custom avatars don’t exist soooo Rip performance
that's only because vrchat use one core
if it used multiple core you could render mirror on different parts
I'm an expert you can trust me
a random dude on a vrchat discord and youtube video taught me that
it's basic stuff
Its mainly that they hog the main treat and delay all other treads and cores within unity.
The tasks cant be split up by unity because of how the script is made.
Also it's strange how you pin the blame on VRC instead of the people that make non-optimized worlds and avatars.
Lel
It's actually one year behind LTS. Unity themselves don't consider 2020 versions to be stable enough for production environments
Nice to see "Vrchat only uses one core" is still a meme
I know, I mentioned that above...
That's why I sometimes use rotation constraints with dynamic bones, because constraints use the unity job system, which can use other threads ;)
i just joked about how no one is explaining why that's the case and you proceed to repeat the same thing with no evidence
VRchat doesnt use any cores. It hooks into your brain and takes control of your body /S
And even the latest LTS version has some whacky stuff, its why they keep updating it.
bro, vrchat only uses one ram stick, that's why it's so slow
VRC only uses Vram, it doesnt even touch the ram sticks!
because one ram stick -> single channel memory, therefor no multi-threaded memory access (/s if needed)
Clearly VRC runs on toast bread, not RAM sticks.
it also only uses one tensor core on the gpu
evidence for what exacly ?
vrchat is a shared dream that were all talking about... it isn’t real
Nah it does literally everything on a single tread within the CPU
evidence for how vrc is well optimised
You can run it on a literal phone, need I say more?
if you want evidence, download unity, import a random badly optimized avatar which you can find everywhere, import it, and than look at the unity profiler.
Reminds me of WoW and shadows in the day, honestly it's crazy how making a dynamic shadow/reflection does a number on fps.
I like how some avatars I’ve seen are larger files than entire levels... must be the game that’s poorly optimised I guess 😂
Hell their piss poor attempt at RTX in Shadowlands makes me sad
We keep saying it's not VRChat's fault. It is the fault of map and avatar makers that make stuff which shoots performance in the back of the head.
i end up turning shadows down to like the lowest in every game I play just out of habit
easy performance gains on most games.
which also can't even be done in vrc since basically no performance options
Oh no that ethot avatar with a 64K res photo's that is being used on all 26 materials with only 2 different shaders aint lagging my game
I've seen 2000+ materials on avatars...
As do I, I don’t ever find they contribute to my enjoyment of the game, plus real time rendering of shadows is one of the biggest performance costs
vrchat isnt nearly as optimized as it can be
you can have the most optimized avatar you want, you will still start to have fps drop with 20-30 people in a room
but the main issue is clearly avatars in any case
i just said like 20 times how ofc bad avatars are gonna lag the game, but even good avatars in the home world if you have about 10 in front of a mirror youre fps is gonna skyrocket down
that is my point
Lets be fair though, unless they want to limit options harsh you wont ever get to the point of 100 people rooms.
And this persons argument is that you cant handle rooms with 20 people with 'very good' avatars..
yeah the issue with mirror and shadows as a whole as an aside, is it's constant recalculating of where they are, add in a multiplayer environment, for what becomes several people, all of which are moving with every ounce of slight head movement for headsets etc. that's a pretty nuts graphics calculation. :p
of course you have framedrops with a lot of people. because there is a lot going on. but if you never experience a fluid experience with 70-80 people in VRC, than of course, you don't believe that ;)
I’ve never had performance drop when I’ve enabled the mirror in a world that’s just me, it’s when I load into public servers with customs avatars 10x larger than the map that I have issues
Larger in file size*
LQ normally is pretty light, world ones are a bit different due to each individual item in the world they have to recalculate.
you won't really get 100 people, because after about 80 people, the sound will start acting up, because of the amount of audiosources
Like kekw, most games cant handle 32 servers without insane server problems
VRC can handle 30 people room if they are a tiny bit spread out, using properly optimized avatars with not just a close to realtime voip but also a full IK system
the IK stuff is handled by the servers... thanks to quest >.>
I've been in 80-person rooms before with above 45fps performance before.
It's possible when people actually optimize their avatars properly.
i only use poorly optimized avatars if i’m testing them.... it’s so easy to optimize ur avatar if u have the proper tools 😐
Also I know I complained about extreme lag recently but I found out one night I sent the avatar load cap at some absurd limit and was basically my fault, since I jiggled the settings I’ve had very few problems
the thing is whether the avatar is optimised doesn't really affect the score it's more the shaders that affect the score, even if the shaders and stuff are well optimised
You just contradicted yourself
how...?
Oh wow hes still going
sure, the performance ranking isn't perfect, but it is at least some kind of measurement.
If an avatar has a bad shader it’s poorly optimised basically
He's delusional. I just want this conversation to end so something more interesting can come up
If the “shaders and stuff” are bad, it isn’t optimised
but if the "shaders and stuff" are good, it still shows up as poorly optimised
Mate I’m using your words there, I don’t know what you are referring to as “stuff” but if the game is telling you it’s poor it’s definitely poor
I'm curious to see 40 people in a room with the same model, shader no fancy dynamics now all of a sudden just to see what it's like compared to a randomness public of the same room. :p
get some comparison data, heck be cool to see it blogged just to see how different it is.
im curious to see 20 people in the home world all with default vrc avatars in front of the mirror, maybe a few cameras, to see how laggy it will be, and have them still blame community avatars
You know how taxing a mirror is right?
Mirrors are just awful in general for performance. Why do you think most games don't use them at all or rarely use them and in small spaces only?
yes and you know how it isn't the avatar or world creators fault
Yes, but it doesn’t matter which engine or game either
If u want to talk about vrc optimization, u go to vrc hub world with a bunch of people, everyone wearing excellent or good optimized avatars on a machine that meets reccomended system requirements.
What you are talking about is not vrc optimization. Void club with 50 people all wearing poor or very poor optimization avatars that weigh more than entire worlds is the fault of the world and avatars being badly/amateurishly done
Put a mirror down in UE4 and it kills performance too
Mirrors are just brutal in video games
u go to vrc hub world with a bunch of people, everyone wearing excellent or good optimized avatars on a machine that meets reccomended system requirements.
ik for a face this would lag like hell
Not really
put one down in id Tech 7, and it will increase the performance, because id devs are maniacs :P
my system surpasses recommended requirements and ik that would be super laggy for me
Your logic compares to the following:
Seatbelts exists for safety reasons and can heavily improve survival rates.
But if a car maker doesn't include Seatbelts it's still not their fault for more dead's in their vehicle.
(But it is.)
how is that my logic
how long has this been going on for
It would not run any worse than going to unoptimized world with unoptimized avatars
Idk what u are smoking charlie
Just cus a mirror is impactful on it's own, it doesn't mean you need to exxagerate the impact by giving a shit about optimizing the objects reflected in it.
Basically the comparrison.
Optimizing your Avatar is like adding seatbelts.
The result turns out better even if it doesn't completely vanish.
even with good avatars and worlds a mirror will still make a massive fps drop
I wonder if it's possible to udon script mirrored objects to use low res texs.
give me 320x240 mirrors pls
How much do yall wanna bet he hasnt done optimization testing
How can you not understand it still...
And is just trying to imagine if it would lag or not
what am i not understanding
"Vrc hub with fully optimized avatars would lag like hell"
I've seen people use cameras and display it as a mirror replacement, and that actually works quite well (better than a mirror of course, but you still get the details)
It's hopeless... it's literally just been explained...
not very well clearly
you said the avatars make mirrors lag i just told you how good avatars still lag with a mirror
but yeah in all honestly, when it comes to world dev, a lot of things I consider is reducing the amount that's rendered on screen, compessing textures etc, honestly a lot of it adds up, some of my maps have huge amounts of exploration but a solid fps throughput. So it can help. ^^
Sorry, im not gonna turn it into a picture book for you...
i think you're the one not understanding that good optimised avatars still lag in front of a mirror
No one debated that...
🍿
this is the second day of this
whos dleslie
¯_(ツ)_/¯
yes but very bad seatbelts that still doesn't fix lag
Charlie if these concepts are too difficult for you to grasp, maybe you should step down as the senior vrc developer and let people who know what they are talking about play devils advocate for you?
BUT THEY STILL MAKE THE RESULT BETTER
God damn.
We could probably find a person who understands their stuff who could try and defend your arguments
im not disputing that, that is literally my point. ofc it makes it better but it's still not as good as it should be
Cus ur not making any sense
No you are disputing that, because the way you make your statement is that it doesn't matter that people optimize.
Which is a dumb statement.
i literally never said that
You imply that it's pointless tho.
Xd
show me when i said optimisation doesn't matter
where did i imply that
because im saying optimisation is a problem but not the only one and the game optimisation also plays a role in it
Anyone know why I might be timing out or vrchat losing connection
It's really hopeless..
First part to check would be your local connection to the servers. 
you're the one making up what im saying
How would I check the local connection
Your such an bad arguer its just annoying
Your claims went from 'no the game needs to get optimized, what you said earlier about avatars being primarily impact isn't right'
to 'i never said the game that avatars should not be optimized but that the game should too
You bring up proven false statements that the unity build being one year older then the current LTS version, what barely would add performance on its own is 'major'
Or that you being unable to load lots of avatars with an mirror on subpar hardware isnt normal
even that quote doesn't show me saying optimisation is bad
Also making the insane claim that VRC only uses one core, when we both can log in right now and show that it does not.
I play pokemon go everyday, I play pokemon go
then why did -no singlecore or whatever in launch options make the came less laggy
Dude I've had him blocked for a while. It's just not worth getting into it with him. He's the definiton of dunning kruger right now.
Because you added more then just no signle core 🤡
Isn't only some stuff like dynamic bones on one core?
i miss that song yaya
Jup and as unity slows down all cores to the speed of the slowest, a tiny dumb in performance from dbones can impact the full games performance and snowball it hard
Replacements for the worse avatar tools would be a great start to staight up improve performance.
The low quallity mirrors being slowly added into most worlds is a great start too.
Replacements?
Yeah in most cases bottleneck would be one core running on 100% and not gpu, but it does not mean that a lot of stuff runs multithreaded
And just flat out blocking stuff Alpha transparency shaders would be neato as fuck those
Buying a proper pc :)
no i mean in my damn steam stuff i put in for launch option
On launch hold shift and set it to the lowest setting there, it will flat out not render some unity things then that can help
Going to optimized world and using optimized avatars would help a ton
So to avoid dynamic bones fucking up the whole core performance i just have to disable them probably. And then maybe world reload since it clears up stuff from memory.
i literally had it set to lowest on all the options
Set safety settings to maximum
I have to disable core 0 on my pc for many games to get an insane fps boost
im on about how my steam launch options made the game less laggy and why is it not in there by default
Turn off dynamic bones
Block 50MB and avatars below medium optimization
You sure that core aint bad then?
Probably is lol
Which launch options?
-screen-width 320 -screen-height 240 -force-d3d11-no-singlethreaded
Or wait do you mean just the games cant use core 0?
As if so, that could be logical as most windows processes use core 0 for background tasks
Cus desktop users would not play on a tiny resolution and many people use camera to take screenshots
So taking 320x240 screenshots doesnt work
But they do insanely better without it
And that being default option would make most people mad
yes but im not a desktop user nor do i take screenshots
I wonder where that: "-force-d3d11-no-singlethreaded" comes from... as it's not documented, and you can't just force something to be not single threaded.
I only have 4 cores so idk if disabling core 0 for games would be good or even work for me
"Wtf why when I take screenshot its tiny resolution pls help
Vrc fix game pls"
Like terraria on max graphics runs at 40 fps, if I disable core 0 it goes well above 144
Put ray tracing in terraria pld
except if low res screenshots means less lag idc then
Yes but its not just about you charlie
There are other players
Get off your high horse
Pls*
Ur not that important
Most of the time it only helps when you get slight lag spikes and not overall performance atleast with how far i understand modern day windows and there use of it
so you're gonna make the game lag like hell just so some people can take a screenshot
Minecraft gets insane boosts, gmod, any vr game...
Your average player wants to take pictures with their friends. Nobody cares what charlie59876 wants
Ok then i won't bother with that
Actually, go into windows and set the affinity for VRC to not use the core 0 and then try again
If you got less problems then its your background software/programs bogging all your shit down and unity.
Well that resolution is luckily optional, nobody gonna forced to use that
Your average player doesnt lag. Nobody cares if charlie59876 is running a suboptimal machine, with terrible safety settings, with dynamic bones on and running around 50 player void club with everyone using poor or very poor optimization avatars, and then trying to kill his pc by using mirrors
the average player definitely does lag
show me one person that's get 144fps in any world with more than 10 people
Me
Whats your GPU then as you should never get those low numbers even with cpu0 those low frames
Tf your setup
Im desktop player
144Fps
So your an index user
I get like double your fps
i am lol
@umbral reef 1060 6gb :(
Things are being more and more clear then
Wait, 144 on Desktop? Isn't that limited to 90?
what does bogging even mean what u tryna say index bad or smt
you can change the cap with a start parameter
Ay big bottle neck goes bbbrrrrrr
Oh ok
no other game lags so idk if that's the problem
The games aren't really that graphically intensive though
my cpu is the one maxing tho lol
No, that the index is a lot more resource intensive and that using one will slow the system down unless you got the proper gear for it.
Go change the render resolution to be something lower within steamVR then
most other games don't use user generated co... you know what? we explained it already.
so did i
We explained it many times
so you're saying no one can use an index at 144fps with 10 people in vrc basically
So natural progression for charlie is to upgrade his pc :)
And when in VR, get up the steamVR 'Display performance graph and check that'
Oh they can, i know plenty.
Just not on older gear
I use FPS VR, gives a bit more information
Oclac just mentioned you need a proper hardware to run index
Are u choosing to ignore what hes saying or ur just bad at reading?
define proper hardware then, my index runs great in other games
Same
My Intel Pentium 4 and GT8800 also runs great at Minesweeper ¯_(ツ)_/¯
You could also just... list your Specs instead of avoiding it. 
Omg can it run windows pinball?
Ryzen 9 5999xt x k, rtx 3090 ultra
gtx 1080 16gb ddr4 i5 6600
Not bad
plan on upgrading to a ryzen 5 3600 soon
most likely your CPU is the bottleneck then
While it's not a total garbage the i5 6600 is definitely your main troublemaker
... if you upgrade also put in 16GB more RAM (32GB)
Just download more ram
why a 3600? 5000 exists
I would have to buy a whole new pc to upgrade lol. Will just run at max safety settings meanwhile until i do.
yeah, get the 5600 ;)
ik, but im also annoyed at why the recommended specs say i5 6500
Well only in tech youtubers hands
15% more performance and stuff :3
the 5th gen isn't out yet though is it? and it's also more expensive
hit the download button on ram
5th gen is out
Your i5 is like 25% worse then the GPU with bottlenecking and stuff my dude
Of stock
I don't know where you live, but I can order it now and get it tomorrow
I lag a lot too but i just deal with it cause I've weak hardware that doesn't even meet minimum expectations lul
minimum specs is way too low for vrc lol
minimum specs are what they are: the minimum specs, to run the game
So its kinda logical your CPU is crying,
Unity is not kind to CPU's with how it handles things, SteamVR/VR in general isnt that nice to CPU's
Your CPU is trying to catch up to your GPU as its harshly bottle necked...
fine then recommended specs is too low
And they always are
Well it isn't if you play on max safety so only friends avatars get displayed, but that's not the point.
Again, just lower the render resolution and it should run fine
yeah but i feel like even if u say custom avatars is the problem should that not be taken into account since yk everyone basically has one
Big odds its on automated right now, what from my own experience fucks up a fair bit in games like VRC
and close all not used programs ;) I get a performance boost if I close my browser, but that one also has about 30 windows with around 500 tabs open.
And because everyone has them they are the problem.
Plenty are fine, but almost every lobby has one avatar that will bog your game down in the double numbers without you realizing it
I'm kinda annoyed that I can't run two times blender + unity and VRChat with good performance anymore... with the Vive I could do that, but with the index and the higher resolution...
Katyusha what are your specs
i only have discord open
30 windows with 500 tabs is insane
3800x/2070S
I'll probably upgrade to 3900x or higher and a 3090 this year... depending how live's going (moving and stuff)
also yeah googling 5600 on amazon nothing has a price and it says see more buying options.... tho when i click that stuff shows up i don't use amazon alot so no idea what thats about
(and yes, I use that hardware to it's potential, also not only for gaming)
Not in stock maybe
my bad, the 5800 is in stock, and some other ones
but my statement is still true, you said 5000 series isn't out yet ;)
i mean the same thing happens with 5800 lol
tho a couple american ones show up that ship to uk
I'm debating to go ryzen build or stay intel on my next pc
ill prolly get the 3600 for now my friends selling one with a new mobo (which ill need since my current one is intel) for 200
Never tried ryzen
what site is that?
"Delivered tomorrow, more than 10 pcs in stock"
digitec, the biggest hardware dealer in Switzerland
im from uk lol
Im really pondering to stay with intel as my mobo is perfect for it
But ryzen do be looking juicy
im too poor for intel lol
At the same time, i7 8700K, no reason to upgrade any time soon
(also has the best customer support you can imagine)
performance
Elaborate
I got it right at the first price crash, so i got it cheaper then almost everyone by a nice 100 euro kekw
Ryzen = better
Oh nice
zen 2 and zen 3 has a higher IPC and is more efficient
Intel lots of support
Top tier high end stuff and lots of good strong solo cores.
Ryzen is king of the midrange and has a lot strong chips, not that great lose cores.
And they can act like a heater if you get the right one
there are some other details, but that's basically what it boils down to
Why go for ryzen 2 or 3 instead of 5 or 7
cus price
The picture katyusha sent is ryzen 7

I would probably go for something like 3060 or 3070 so I would need a pretty decent cpu to not bottleneck
zen 2 and zen 3 are AMD's architecture (zen 2 is the 3xxx series, zen 3 the 5xxx series), Ryzen 3,5,7,9 are basically models and determine mostly their core count (kinda similar to i3, i5, i7, i9)
Which ryzen cpu would you recommend with a 3060-3070?
5600 or 5800 I assume? Or is there something else that's super juicy
yeah, that's a good match
depending if you want 2 more cores, or if you need them, go with the 5800
it also has a slightly higher clockspeed
If I'm making a new pc, might as well go all out
yall know any good avatar worlds
Dont go for the top top tier, just the normal top tier is fine
Yeah by all out I mean 5800 for 2 extra cores
We get asked this a lot. We know, but it heavily depends what avatar you want or what you like. What we like is different from you :)
like anime and stuff
Any specific anime or character?
jojo characters i guess
Go to worlds tab
Click search
Type Jojo avatar
And see what pops up
ok thx
Why can't I jump anymore
Some worlds dont allow jumping
Idk if that's just me
I know
I'm in 2 world's I made that have jumping but I cannot
Not sure if some avatars dont allow jumping
Try going to a public world like black cat and check if jumping works
That will clear all doubt
should i get the oculus rift s or quest 2 im wondering which one is better
Quest 2
why
90 hz
can u connect it to pc?/
ok
Quest two is better overall.
does your pc have to be very powerfull to use vr?
i have a gaming laptop would that work?
Depending on the Laptop it can work.
I run a Rift S with FBT on a Gaming laptop with a GTX 1660Ti Mobile and Intel core I7 9750H with 16GB of RAM at 2667 MHz for reference.
Type "dxdiag" without the quotes into the Windows search bar to find your computer specs - important things would be Memory, Processor, and Graphics card(s), which will be in the Display/Render tabs up top
alternatively, just the model number of the laptop'd be helpful if you have it
how much ram do u need?
preferably more than 8 GB
8GB works but 16GB is reccomended.
Main thing for VR would be the graphic's card(GPU) - what card do you have?
in dxdiag that'd be the Render tab, and in Task Manager it'd most likely be "GPU 1"
The CPU is just as important.
definitely, though I just thought to check the GPU first lol
flashbacks to GT 200 series'
Typically the GPU will tell us what the CPU is since it's a laptop.
intel r core tm i5-7300hq cpu 250gz 4cpus 2.5ghz
What's the GPU?
were do i check the gpu
Check task manager first.
Task managaer, under the Performance tab - there should be a GPU 0 and a GPU 1
intel r hd graphics 630
only that?
If there's only that (no other GPU listed) then yeah, that's unfortunately not going to work for VR
im assuming youre on a laptop or all-in-one system
when using the rift s sometimes i lag out of worlds and when i look around the screens literally black like its loading in
Standalone quest'd be your best option, otherwise upgrading your laptop'd be the other option
@vocal shard happened to me sometimes, but never had issues loading in, any on your end?
yuh im on a dell inspirion 15 7000 gaming laptop
That CPU tends to be paired with the 1050 TI mobile or the 1650 mobile is looks like.
yea i get issues loading in all the time
when i get into the world its like i can barely look around and sometimes i get dc'd
oh shit i read wrong this is my gpu Nvidia GeForce GTX 960M 4GB GDDR5
is that enough?
Ah, there 'ya go
No.
well, maybe
I'm running VR on a 970M, and optimized VRChat worlds run smoothly, though then again I don't get motion-sick
that said, you're going to be running out of Direct mode, with legacy reprojection (to erase stuttering) if you went that route
so will it work?
A 960M will work but it won't be great regardless if you use a Rift S or quest 2 with link.
If you don't get motionsick, it'll work lol - but i'd highly recommend just going with a standalone Quest or upgrading to a newer laptop
960M is about as fast as a desktop 750 TI.
also note that I'm running on an original HTC Vive, so I can't comment on the quest 2/rift S' performance on the 900 series cards
so if i get the quest is it running the same vrchat like the pc version?
No.
Standalone no, linked yes
no
Linked will turn the quest into a PCVR headset, but you'll be running off your graphics card, whereas Quest standalone will be running on Android and thus won't be able to render PC avatars (that don't have a Quest equivalent)
does anyone know where i can pay to have a custom made avatar?
@sharp lynx try #community-servers-old or VRCTraders
ok thanks
Is my other laptop powerful enough, NVIDIA® GeForce® GTX 1050 and an intel core i5 7th gen
It would work but still under the recommended specs.
So it would work?
Betttttttttt
It would be a bad expericence.
Unless you're like me who is in the minority and naturally immune to motion-sickness.
I would not try.
Would vary highly. Alone or in a small group, you'd be able to explore some worlds at between 20 to 35 FPS probably.
Certain worlds would be too heavy regardless and probably result in uncomfortable frames.
Larger groups of players or even a single overly unoptimised avatar would kill your FPS also.
a default 1050 is not really enough to push even 80 frames in VR, even less a mobile 1050
When I go into vrchat without a headset I get like 70-85 frames
I used to play VRC on a desktop GTX960, 8gb of older RAM, and a 2nd gen i5.
It was far from ideal but I did still enjoy the game for a year that way.
if im on keyboard and mouse no vr, is it possible to get a weapon?
For me the best frames I ever got in normal play with that old setup was 45 fps. I'd only ever get 90 in rare moments alone, or when looking away from everyone.
yea, but you cant really point them anywhere
can i use them?
And my old CPU was overclocked to run at 4.6ghz as well. An "old and dumb brute force" CPU. :v
If I’m averaging like 80 frames why would I be getting 30 frames in vr?
VR basically renders the game twice once to each screen
On a smaller screen
It really doesn't care
High res screen though. Typically more than most peoples monitors.
depends on if the avatar has a shooting animation
So should I get it or no?
and how would i get a sword or gun weapon thing?
Not with those specs I wouldn't recommend it
Your experience would be very bad to say the least.
K
VR is one of the more intensive things you can put your computer through in terms of gaming right now
A standard monitor runs at 1920 by 1080. The Quest 2 runs at 1832 by 1920, per eye. So higher res and rendered twice from two separate camera angles.
by adding it to an model and upload it yourself. Or you can find a public one with weapons
and frame rate becomes way more important in VR because of the head tracking and shit. A lower framerate will destroy your equilibrium at times
where would i find a public one with weapons cuz i dont think im high enough rank or whatever to make avatars
idk where avatars with weapons are. I know some mikos with weapons (like Sarmas Miko Collection for example)
But my pc is better than recommended specs for vr
i have an avatar that has a pistol lol
If you can work towards it, I can absolutely recommend getting VR.
But you do need a practical path there. A Quest might be a reasonable stepping stone, since you can still use it linked and simply see what you get without it being a total waste if your laptop can't handle it.
Which Headsets recommenced specs are you referring to?
Alternatively save the $300 and put it towards getting a more full PCVR setup. But that'd be a much bigger buy in from where you are now.
Oculus rift
how?
Rift S or CV1?
Go to toga and ikita avatar world
It has some avatars with pistols or swords
You cant point them anywhere cus no vr
But hey u can shoot the ground
i j got it from an avatar world lol
Keep in mind the min specs are referring to desktop hardware, which is significantly faster than laptop stuff of the same name.
if u click see avatar author a lot of creators have worlds for avatars and i got mine from there
vrchats recommended specs are bit iffy just cause of the user created content.
do you remember which avatar world?
no
@potent kernel I'd say go with the Quest 2 - it's standalone, and you can always buy the link cable (or a copy) if you do end up wanting to connect it to your computer
You can prolly get a playable experience by turning everyones avatars off. But then you are running into a super subpar experience
K thx
i could maybe check later today and lyk
thanks
j remind me in dms or something
The quest 2 is your best option at this point.
Yeah. That does seem like the best advice right now, unless you were already planning to splash out on a gaming PC.
Just know that with quest2 on standalone mode you will be very limited on vrc in terms of worlds and avatars you can see
my vr system is gonna be here tomorrow
Quest VRchat is barely vrchat at times
nice
you get an extremely stunted expreience
It's basically VRchat super light.
In the future he can get a proper pc and go virtual desktop
That too actually. Due to safety settings, you can still disable most people by default, and enjoy VR-Chat to a reasonable standard even on lower end PCs.
Just requires more time spent enabling and disabling people as you meet them.
Doesnt require that much time ^
I dont need to run safety settings but I do anyways
I just manually show avatar on people I interact with
Will mean there'll be times where you'll miss what's going on due to not having people shown when it happened, but hey, in public worlds that might be a blessing. xD
Its always a blessing
And when it actually matters, it would be in invite+ or friends+
And u would show avatar all friends of friends anyways
Personally I run my safety settings on "None" as standard. Very rarely swap off of that, usually only as a performance boosting measure in 40+ player instances.
I could do that, but I'd rather not risk it
there's some stuff that's always fun to experience as it happens tho
When I do go to public worlds I'm normally in the mood to see an uncensored version of VR-Chat, and sort of embrace seeing whatever's going on.
like the space marines charging in murdering lolis
i have my safety settings on "none"
i only really block avatars that are really big or just obnoxious
I personaly also block big avatars
Tho usually Im in invite+ or friends+ at worst
So Im not in any risk
Publics are just weird lately
small avatars can be cool sometimes but big avatars are just annoying
giant avatars are j horrible
they take up ppls screens and crash ppl all the time like
Generally, there's nothing that an avatar can do that I'm concerned about. Avatar based crashers are a minor annoyance. It's only client users that I'd prefer to avoid, but there's no way round that if leaving your friend groups.
im talking abt avatars that take up like almost entire maps
People sometimes come here and ask
"Where can I get giant avatar"
And I think to myself "are you trying to get your avatar blocked?"
The funny thing is oculus requires you to be 13 and then youre not allowed to use a parent/guardians account, so all the little kids will be mass banned and there might be a huge recall from facebook lol
I find the kind of avatar people are using, to be a decent first impression of roughly who are around me.

hello jamie
Heya
Heya Jaime.
Most are wearing typical overused e-girl and e-boy avatars
Especially mirror dwellers
^
fair, i use an eboy avatar but thats cus i dont have mine done yet lol
all my friends and I are working on 2d hand drawn models xD
i couldnt find avatars that werent anime girl or furry so i just uploaded my own
Idk where yall going all the avatars i see are furries
I'm still looking for the right person to make my chunky boi anime avatar
Avatar worlds
far too underrepresented
We dont go to furry worlds
¯_(ツ)_/¯
I have this one maid/nun avatar that I've sometimes used when going to publics, to avoid the slight risk of my personal one being stolen.
I mainly use it just because the flowy grabable skirt is fun to play with, but it does create a funny scene sometimes.
Ew why go to vrc and not go to furry worlds
ur choice lol
They cant really force clone private avatars right
you could turn off cloning
There are clients that allow force cloning even past avatar cloning being off
you can force clone any avatar
Ive seen one in action recently
there are also clients to automatically download whatever is uploaded to specific accounts
Dunno if it can clone private ones tho
I do have cloning off Puddle, and the avatar is private so can't be cloned regardless, but there are certain scumbags who will rip things directly out of the game.
thats why you see vtuber/vrchat channel avatars stolen immiediately
anything you upload to vrchat can and probably will be stolen tbh
The risk is honestly incredibly low unless you're some well known public figure, but I'm protective of my avatar.
^
i didnt even make my avatar, i only uploaded it.
checkmate
lmao
Eh... I don't think it's quite that widespread. As far as I know, the issue is due to the avatar being loaded onto someone else's cache when you load into the same world as them.
Some for sale avatars are reuploaded as public
Not just anything on your account
From what i've experienced, personally, ive had avatars taken from people i dont even know
i have not been to a public instance since early 2020
Good choice
Yeah. The issue isn't widespread (anymore), and unless someone has an express reason to try and target you, there's very little chance a stolen avatar would ever even be used or distributed, but I still tend to be cautious.
Friends+ for events, Friends for yaknow, friends, Invite and Invite+ for streamer and closed event worlds
Plus it's a fun excuse to use some different avatars just from time to time.
Well if ur some random guy then chances are very low
^
I still like public worlds 
Mostly for sale avatars get reuploaded as public
public worlds are cool and all but maybe ill go back to them after the quest 2 wave
Wait a couple of months
Maybe children will get bored of vrc
yesterday i was browsing community labs and found an apartment world that was a recreation of the apartment that the owner of the world actually lived in
he was really nice and we talked for about an hour before he went to sleep
I've met some cool quest users. Just gotta make a quest compatible avatar
i dont have the motivation to make my avatar quest compatible
My avatar is very much not the kind of style that thieves would usually target anyway, spare the tiny exotic note of the single eye, but that's not really enough.
They're far more likely to try and grab anything with big obnoxious particles/effects, or something that looks excessively show boaty.
I wish lupusregina avatar I have would get a quest upload
@ruby burrow exactly
If its very tame and simple, they wouldnt do that
my avatar isnt anime so i might be safe
Unless its for sale, then they rip it just because
Whats your avatar squishy? Can I get a look
Sure. One sec.
I love squishy's avatar ^-^
anyone wanna see my avatar
Sure
Sure 
Posted in #vrchat-pictures
guys on kbm is it possible to control a gun/sword?
Kinda cute
Would prefer 2 eyes tho xd
Aw. xD
huh didn't expect a monoeye
I think it would be pretty cute with two eyes
XD
I remember when squishy made one with two eyes, it felt so weird because I was used to the cyclops
That's the single "exotic" element I mentioned. Other than that there's nothing remotely unique to attract unwanted attention.
High quality, good hair :)
Hehe. Yeah. My Halloween avatar. Two eyed Squishy.
?
Show two eyed version owo
Legitimately scared the hell out of my friends. Several outright ran away, climbed up walls, yelled and refused to look at me, etc. xD
I answered all of your questions and more before, you just ignored it @mighty willow
Lol
Send send me want to see
did you make it yourself or comissioned?
I downloaded the game today i have no clue what im doing
Hmm. Snap. I can't remember where any pictures are of the two eyed one. '-'
welcome to vrchat
Make some '-'
2 eyes squishy at 1:15
There it is. xD
Man someone already uploaded a capitol hill world to vrchat lol
Some of my friends were joking that for my next halloween avatar, I could make "Edgy E-Girl Squishy".
The thought is too scary to me. I don't think I could cope with that one. ^ ^;

Would be a traumatic but interesting project to work on though. Over design everything. If it's showy or dramatic it goes on the avatar regardless of any sense of focal point or overall composistion.
"More is more", as they say in design school, right?
did ugandan knuckles light the fuse for vrchat's explosion?
Back in 2017, yes.
2017: Average concurrent user count of 500 players. Knuckles arrives at the end of the year, pulls youtubes algorithm towards the game and the player count explodes to 20'000.
Very rapidly frops off again to an average of 5000 players in only a couple months, but those players remain. The people who enjoyed the game for more than just memes make it their home.
From then on, the game very gradually crept it's player count back up. With a notable boost every Christmas/New Years.
!online
There are 18673 users in VRChat currently
To the point that we now average the peak player count of the Knuckles era on a daily basis. Doubling it during big events.
And id argue that even before that the fire got boosted by Naggz video's being picked up by youtube and boosted to insane numbers
remember on new years eve when we got almost 40,000 players online in vrchat at once
Increased adoption rate of VR likely means that the game will continue to grow at a faster rate than previous years.
After his like 4th ' episode' within VRchat he got insane vieuws for a new account
Was Naggz pre-knuckles?
The quest being as accessible as it is prolly helps
im buying the quest 2 today
Jup he was pre knuckles
Yeah, he was the reason I first joined vrchat before knuckles. Although "Have you seen my son" was the first video that made me aware of vrc
Hmm. I supposed thinking about it, I saw his stuff before I ever saw knuckles. I just saw the knuckles stuff shortly after.
It was Naggz videos ultimately that brought me here.
I remember a very specific moment where Ryan was messing with a vending machine, that I made the decision to get VR.
I joined during the whole knuckles ordeal, then really started playing it around late 2019 throughout most of 2020
At the time I had my Oculus DK2, so I was playing that with an xbox controller
Hey guys, is there a way for my oculus quest 2 to connect to my vrchat on my computer?
Oculus link or Virtual Desktop.
Yes. You need a long USB cable
And a VR ready PC or Laptop.
Cable = easy but has some lag
Virtual Desktop = more setup less lag
This is what I’ve been told, though I still use a cable
I think VD speed depends on your internet connection, by the way
That still doesn't make sense to me 
I thought it's the cable that has less lag/latency.
Although people using VD and having less lag are using a wifi6 card in their pc iirc
That’s what I thought but after speaking to peeps the VD seems to have less on average
But also that maybe xD
This claim would have to be tested.
I would test it but I’m lazy
And I'm a Rift S user so I lack the equipment to test it.
I have quest 2, the cable, and the money to afford the VD,
But that requires effort
Same with every other hype on games. When something is new or cool it gets and explosion of players, after a month or two hypers quit and core playerbase stay (and those who enjoy the game for what it is)
Classic wow was one. Explosion of players on launch. 2 months later only core playerbase stayed
!online
There are 19954 users in VRChat currently
!online
There are 20204 users in VRChat currently
How many players on vrchat right now is when the earth will explode lul !online
!online
There are 20351 users in VRChat currently
under what unit?
Hey, does anyone know how I can make a custom avatar? I want to make one of Parappa the Rapper but I have no idea where to start
i dont know how to do any of that but the fact that you need to be at least new user rank
well some yt tutorials might help
if ur new user rank
would it even be possible to make an avatar of someone who's as flat as a sheet of paper?
There are 2d meme avatars yes
i used to see a world that had parrapa skins
sadly i cant remember name
but im sure that parrapa can be a thing in vrchat since i saw skins of it
dany lopez/danny lopez avatar world has some, not sure how good they are since i've never used em
if you ever remember the name can you please tell me?
i'll check
good luck, hopefully i spelled it right. if not i can check when i get home tonight and tell you the right name
I didn't find it. the only one i found was filled with anime avatars.
imma look again tho
Danylopez123's land of Avatars v1.40
something along those lines
if that fails you can just search by his username which is danylopez123
!online
There are 22877 users in VRChat currently
hell yeah dude, glad you got it!!
ive looked this up but i thought i would check on here just to justify what ive read : offline friends wont show up since 2018 and will ever again ?
!online
There are 23165 users in VRChat currently
!online
There are 23327 users in VRChat currently
!online
There are 23414 users in VRChat currently
anyone else having vrc issues?
world loading, social, and avatar loading issues for alot of friends
yo, would someone who knows a bit about avatar creation help me out for a sec?
been having issues for the past month mostleh World loading and disconnecting randomley
i keep getting logged out of my vrc account on steam if i dont log onto the game for 1-2 days, is that normal?
Yeah it usually happens if you got a new IP
Some people have issues with sessions geting invalid often.
Me included, i now made it a habbit to first boot up desktop mode to sign in and then VR.
Beause signing in in VR is awful, especially with 2fa 
A workaround to never having to login with credentials again is using Steam login while having your account merged.
It is, if you're not playing on the native Oculus version 😉
Like me.
Huh
New you start at around 300$ for a Quest 2
What you found is a "VR Holder" for your smartphone
I have Oculus and Steam merged and only login into my VRChat account through the platform logins
I dont wanna merge my Oculus account, as i'd introduce a Backdoor. (Login that is not 2fa protected)
And you cannot unlink things. (which sucks honestly)
Oculus supports 2FA too
So i dont merge it.
For me there is no backdoor since I've on Steam and Oculus 2FA
Sucks having to login every time i restart the game
As i can't say im gonna be on the Oculus platform always, i just dont do it.
Because you cannot unlink.
So no need to introduce entry way's 
But if you leave Oculus isn't that kinda wayne?
Don't understand what you mean honestly
I just dont wanna link thing's that i'll probably abadon in the long run.
Pretty simple
.
And then leave back an unmaintained backdoor. 
Keep in mind fpaul, lots of people made an occulus account first. Just like how most steam users have a steam ACC first
If i leave the platform forever and I'm 100% sure I'm doing it i would rather just delete my Facebook account. No backdoor then anymore.
Or just get banned on Facebook lol, that's even safer
Im not using a Facebook account.
Oh native Oculus account still?
Yes.
Facebook would have 2FA
But i dunno if the native Oculus account has.
Since I've 2FA on every end i just merged everything and bye bye annoying login requirements
Remember that was a thing i had with Epic account too
You can link several 3rd party platforms to it but every one of it will bypass 2FA of the Epic account
So you wanted to have 2FA on every linked account too
Honestly, the right way would be having to give 2FA code every time the session got invalidated
Even with linked acc
Hl
3rd timeout in 10 minutes
Hello
If I were to post a screenshot of every time I get a timeout I would get banned for spamming
my world favorites dont update anymore, is this happening to anyone else?
👀
hey yall, just got linked to the discord from trying to use the sdk. can't wait to be able to mess around with avitars, i've seen some really cool stuff that i'd love to try
Nice.
How can I get help with a bug that is happening to me, sometimes when I'm joining in a map after finish downloading or loading stay in 100% and I have to closed and open it again :/
anyone know why my vision comes from the camera and not the descriptor dot
wont let me delete it either
.
in the self promotion thing id rekon
How long do i have to play until i can add my own avatar
I don't think there's an option for advertising servers.
oof
It may be vrc related but I'm pretty sure it's only channel related
when they gonna fix worlds getting stuck loading
didn't happen for me last time I played
I'm having trouble loading in to worlds when I try to go to a friend or public I get loading then crash
Anyone else having that problem
ME after joining 2 different world I can't join in more worlds, basically the game stay as "100%" and then doesn't do anything else
I can only stay in my home world it was fine Tuesday and yesterday thats when it started messing up @austere sentinel
Yeah
Hope they get this shit fixed
anyone trying to play
everyone is trying to play
shut
👊 😔
Vrchat has been crashing all night for me 😭
There's been a few issues today
I mean what's been going on with the client today?
does whip and nae nae
wait really?
Yeah
smh my head
yes, yes it is lmao
Rekt
its terrible
bruh
and it cost money
like how you gonna make a crappy rip off and charge people😭
I don’t know
Bro, today has been the most fun I have ever had in vrchat
I got semi drunk. Apparently, people use it to party socially distanced.

Ight, imma sleep. Goodbye
I'll join ur disc server if u join mine
we def need more people
only have 40
Are there any worlds with the colossal titan that compatible with quest?
Idk
quest 2?
anyone wanna play vrchat dm me
god phantom sense is... really... crazy in VR... i love it
anyone wanna play vrchat dm me
I met two people today who friended me just because I was a tiny business cockatiel
thats a perfectly good reason to friend someone
Yes


