#vrchat-general-2
1 messages · Page 1139 of 1
I mean, why have open beta if they release it on to the stable build anyways? Why not playtest on stable directly? I just dont see the point of the open beta, either actually use it for its purpose or get rid of it
the reason for the Open Beta is for players to test the upcoming updates and report bugs. You come here without even testing and reporting anything and just complain about everything being broken
I am most definitely sure these issues were reported.
same happened with the AV3 update. A lot of beta testers said it was not ready and they were right lol. The released it anyways
Good idea let’s remove open beta and just push random changes to live, That way people can’t complain that open beta was useless
Honestly I didn’t even bother testing the current round of open beta and that’s why you don’t see me complaining about any of the bugs I got hit with right now.
the bugs we got after this update just confirms everyones suspicion that the devs have no idea how their code works at all and its just all spaghetti, they change one thing and everything else breaks, it happens every. time.
open beta
bugs get reported and not fixed
push to live
people complain
hotfix and bath in praise
repeat
Perhaps they’re not that concerned with making sure every live release is bug free because it’s an early access game
its been an early access game for 3 years , i think we are allowed to expect updates that dont break everything no?
I dont think thats a good way to look at it. Adeon. I cant really speak on this situation but the same happened with AV3. Things were broken, the devs were told that thigs are broken and they still pushed it anyways. I personally dont think its a good practice to not care about your main builds stability just because its early access, if nothing else it creates bad coding habbits.
Way more than 3 years
the only way animations are a gamebreaker is if you always spam these shitty screenspace shader animation in public worlds
well its still on Early access for a reason
I played for three hours and only my own avatar’s were effected, game ran perfectly for everyone else. Saying these new bugs are a blocker is hyperbole
which no one cares about because 90% of the people have animations disabled
do they still ban people from the discord if you say the c word ?
that other vr game
@jolly plume ironic
they never did that. They delete msgs about the game but htats about it
i have no safety for animations, if you think 90% have it and you do too, you are the problem with this game
people are so scared of everything its insane
i didnt call anyone incompetent, and i have my reasons for disabling animations
do they still ban people from the discord if you say the c word ?
@lone scroll DM me the name I’m curious
we arent scared. Most people in public worlds are visitors that jjust use annoying avatars. We just dont want to be annoyed lol
wrong
what cons- oh...
you guys are such tryhards talking shit about publics, i literally stream in public lobbies 9/10 times without safety and nothing ever happens, go hide in your invite only lobbies, this is so annoying
its been months since i saw the last screenshader crasher or effect or whatever
i play this game for over 2 and a half years now, i dont care about these wannabe gang kiddies that just lag me out all the time. i can say i can live without them
Imagine being mad that people dont want to see your animations lol
like youre actually mad, that people prefer to be safe. Who are you to dictate that lol
people like you guys are the reason everyone is either leaving the game or just hides in private worlds
I will go in to a public with no safety right now and record it lol
"imagine being mad people dont want to see your animations" of course im mad?
I make an animation where i take out an item or do something cool or funny or social, in a social game, but 90% dont see it because they fear of someone crashing them? grow up lmao
go either into a pug or black cat
not because of fear of crashing, but in fear of 3fps in vr
i literally do that for hours on stream, stop lying about bullshit
I can guarantee you there will be music blasting, insane lag, screenspace shaders or obnoxious animations
publics are super nice
actually you know what, i prefer if you guys stay away in your invite only lobbies, dont want your cancer in pulics ngl
woah ok everyone
my cancer? i dont have any animations on my avatars at all
no you are the cancer
youre the one that is mad at peoples preferences lol. You seem pretty toxic and cancerous yourself
for what? what am i doing to annoy everyone? what am i (a mute!!) doing, to crash and block everyones sight with a small avatars with no animations or shaders?
aaaand slowmode enabled, saw that coming
sorry cant hear you inside your invite only lobby 
im pretty active in public lobbies though
?
and slowmode was enabled all the time
@gusty dust slowmode was always on
oh, my bad must be my imagination like turning on automatically lol
#general-media heres your proof lol
in fact, NO ONE gives a shit about these "fancy and unique" animations that always look the same and have ugly rap music in the background
nah Crusoe, i get where you came from with that, but im just annoyed by people crying wolf when there is none, hiding all effects, saying you get crashed 24/7 in publics etc, after months its just annoying to hear
i agree with that Izuna, fuck those
if someone has interesting animations, ill unhide their avatar completely, but once i get down to 3 (!!!) fps, its hidden again
if only the game wasnt in unity
I literally just joined a random lobby and had a animation retard load in 2 secodns after. Dont try to prove your point, youre fighting a loosing battle.
"those people", You're all fighting.
i already nearly crash when loading into any public worlds because of lagspikes, i dont need 3 people blasting shitty animations into my face in addition
@regal furnace specs?
if someone wants to show us something , we just enable them on person by person basis, its not that big of a deal. I dont see why that is being toxic or cancerous in any way.
i5 7600k
the way i handle it is all visitors are robots, everyone has shaders and animations blocked except for friends. you chat, get to know people add them on your friends list and show off cool avatars.
there is only one 7600k
how are you crashing on an i5 with a 1080ti
i have an R9 3900X
he said almost lol. Lag spikes are very uncomfortable in VR
thats what hes complaining about
ive been crashed with my 2060 super, 3900X, 32 gigs of ram ddr4. pc specs dont matter
its the bug that is in the game for 3 months now
i only have a i3 7100u with IHDG620 IG and i dont crash when loading
turning off shaders and animations means theres less stuff to load and less things to lag spike you
shaders are enabled, otherwise all the avatars would look like shit
oh crash when loading, yeah ive had near crashes all the time, its only because my pc is so beefy that it hangs in there
*nvlink
well it hangs to the playspace a lot but thats just VRchat being VRchat
i want a beefy desktop
i want the devs to fix the lagspikes and loading errors after 3 months
cant buy one though
doesnt matter your rig, could be a 10,000$ pc vrchat will cause it to hang to playspace at times depending on the avatars or world when things load in
im curious of the other game which is supposed to come out this year
@regal furnace ?
So how is the update?
there are defeinitely issues with how vrchat handles rendering and asset loading, but we should add that most avatars are nothing short of garbage when it comes to optimization
broken apparantly
On the whole pretty good
Ouch
I am curious about the performance improvement they stated. If I can notice it at all I will be over the mood and forgive them about everything else in this update lol
There are some minor issues like animations not working but as you know most people have those blocked so not as big of an issue as creators are screaming about lol
if i can get a solid 90 in my world now, its an improvement
VRC Is ugc. Most "optimization" issues are on the side of the creators. The world you use and the Avatar you and everyone else use are all creatured by other users who are not professionals. Vrc already gives you the avatar performance blocking system to let you control performance a bit
Animations are the foundation of my models
this update broke so many things all my 3.0 avatars are borked, avatar sounds repeating, visemes not working, 3.0 effects showing for some but not others. but hey at least my overwatch echo leg isnt broken
Well I mostly hang around friends which have my animations enabled. Not sure how broken they are atm, but I use them quite often ever since AV3
many of my avatars dont show mouth movements or blink locally but show up to others just fine
I’m being facetious. But I also I’m serious I played for two hours and not a single person complained about animations because we were playing horror maps and among us and not hanging in front of a mirror playing animations
Further reporting, I have exactly zero 3.0 avatars and just had my visemes badly desync for a little bit.
biggest thing for me is i have 3.0 outfit menu on some of my avatars and me swapping outfits dont show up for some people its inconsistant and no way to fix it. sometimes it works or doesnt after this update
they will probably release a hotfix in a few hours
It does count them correctly. I have never seen it wrong before
me either. My stats are always counted correctly
one of my avatars in favorites is a tron 3.0 girl. she doesnt show up at all just her tracer effects and the clones dont work or show up at all. so some avatars are really busted
You relay in animations facial ones if you don't talk.
If this update broke them it would be really sad
Guessing there is a voice bug in new update ? cant hear most of the lobby even when im standing right next to them
guys
Let me guess, you make terribly performance avatars and this is what you tell people when they ask why you are very poor
yeah i encountered that earlier, sometimes people cant hear others a bit like how people would get desynced in the black cat
does puest 2 ship tp middel east
also apparently the new SDK is borking avatars and they were getting avatar descriptor errors. so fun
IDK, I have made around 40 avatars and every single one had every stat counted correctly
i have about 77 or so, over 80 closer to 90 counting private avatars
Mimi you are very toxic for a chat mod honestly
Do you have any idea how obvious and easy to see this issue would be on a group of people who always have excellent and good level avatars? It would happen all the time and be very obvious
"Let me guess, you make terribly performance avatars and this is what you tell people when they ask why you are very poor"
This is unacceptable
saying this to someone who is not only right, but also trying to bring attention to an issue you say doesnt even exist
I mean they can just kick you instead if you really want that
most my avatars are simple without really any gestures or simple 3.0 clothe swap or items to hold.
They aren't right
generally dynamic bones tends to push avatars to poor performace really quickly, not much you can do about it
well yeah, its probably the most taxing part about avatars. especially with colliders
but youre doing the same though
The most non taxing part is poly some models go to very poor due to it
Modern GPUs can handle large number easily.
You have been pretty much spamming the same things all night long for hours and I just got sick if the misinformation you're spreading
Not sure where is yellow
polycounts are as follows, youre good rating until above 70k than you go straight to very poor
You are at good until 70k then it makes you very poor
There is no poor or medium rank for poly
Aha
Modern GPUs can handle large number easily.
@wary hollow what about an intel hd graphics integrated gpu
neither modern nor a proper gpu imo
@zealous vigil# ouch
@wary hollow ?
Ehh... maybe it’s not the right channel to ask this in but... Is it only me or do the crouch and prone animations look worse since last update?
walking and idle are a bit weird too
Vr or desktop?
PC/Desktop
The 3.0 crouch and prone animations have looked weird since they were implemented
I wake up and after finally duct taping my animation this update may have broke them lol
If only there was some way to roll an update back
We don't do that here
ikm downloaded the app a few hours ago after a few years of not being online and didnt even knew there was an update
I've never had issues with performance ranking counting materials or meshes wrong
The thing is that since the last update these make me a little dizzy. It directly lowers the camera without transition (like slowly going down... doesn’t exist anymore) 😰
New crouch anims give better pantie shots 👀
I've had the the preformance ranking double my materials every time I played an animation
todays was just a super small update that did some small changes but somehow broke like a bajillion things all at once hence all the talk about it
@vocal shard horny
I am curious, how many people actually participated in the beta testing.
Don't throw me back in horny jail plss
I don't think a lot
Nobody wants to because it disconnects you from your friends unless you revert
does anyone know what errorworld. vrcm is? because for some reason that was on in my vrchat local files and i don't know what it is as soon as i took it out vrchat started to stop all crashing
Might be that white world with the low res text
That you can error into
well i took it out and vrchat stopped crashing for me with that unity 2018.4.20
huh
Honestly though, all things considered the discord here is surprisingly quiet and calm considering that some people seem to think the update is very broken. It's been pretty calm all day really. Usually if an update has a ton of issues the entire discord is swarmed. Something about the issues must target very specific people if it's as bad as they are making it sound. but, that means these are the kinda issues that would never show up in testing
the update right now is actually really smooth to be honest
Greetings and salutations.
yeah, I can tell it's going smooth considering how calm the discord is
which means there must be something specific causing issues for those with big problems
mhm im just still so confused on the errorworld thing i found in the local files for vrchat
It also isn't US/EU prime time. Most people are either working or sleeping :P
xD im in the us and i sleep till 10 am
You get thrown into the error world if it fails to throw you to your home world in my experience
well thing is it wasn't doing that for me it was giving me a pop up of vrchat unity error 2018.4.20 is the thing when i took the error world file out it was fixed
xD im in central time
Wouldn't have even noticed the update if a friend didn't had sudden muting issue 🤔
Got crashed 3 time trying to join 2 different worlds, so just like before the update
yeah i hate te mute issue
i was having a weir problem like, my friend was talking and the world was muted every time he was making a noise
Hmmm update didn't break anything here good.
UI_Shaggy? User interface Shaggy?
haha no
ultra instinct
it was ''ultra instinct shaggy'' but i kept the name, don't know why i keep using the ''UI'' but i like it
it's like people with numbers
idont get people with numbers
they just get used to it
Yeah, wasn't affected by it myself even creating another account to check, but the room I ended up successfully logging in was surprisingly quiet for being really full
i was in a room full of friends and suddenly i stopped hearing everyone
their mouths where moving
is vote to kick actually working now?
also avatar cloning was kinda broken
Ah so it's different than my case, the mouth of my pal wasn't moving at all while the mic on her part was lighting up detecting an input
and rn it looks like invites are broken too
like not all the times
but it happens
And no speaker on the nameplate, like sound input alright but no output
also i was talking and idk why but my avatar started talking at the same time as me but the mouth stopped like 2sec later
who tryna sword fight me
hold up
all the people who are saying their 3.0 stuff broke, is that related to the write defaults change? if they fix that, is their stuff working again?
I dont really understand what "Write defaults" does, but
We recommend keeping Write Defaults off and explicitly animating any parameter that needs to be set by the animation. Note that this may require adding "reset" animations or adding properties to the animation to "initialize" transforms in a specific orientation.
That sounds like a big downgrade in usability, seems like a hassle to work around with resets and stuff? maybe someone can explain this a little more
I dont even understand what it means, its written so vague
unity barely understand all of what write defaults entails. it's a black box and can often screw up animators in ways that have no obvious reason why. such as, values forced to 0 on parameters that are not even touched by the animator but because they exist within it, or maybe something related to it exists within it
and leaving write defaults on off solves most/all of that?
I had an animation that would animate my emission from black to white. write defaults was somehow forcing me to be glowing blue because of this for some reason?! there is no answer to it, something is just screwy with write defaults in general
can you make an example of an animation with write defaults on and off and what could possibly break or change?
yes, that is what write defaults is supposed to do
but it does so much more that causes a ton of issues all around
sounds perfect
thats how it is right now no?
oh that sounds super stupid, why would i want WD off then
it effects things that it doesn't even touch either. not only that, it's not 100% when it happens. it sometimes does, it sometiems doesn't
ima keep WD on then, super stupid change, i dont want to overcomplicate my animators even more
what a horrible change, but we CAN still use animations with WD on correct?
its just a thing they say we should do, but they arent forcing us
yeah i thought this was the whole point of 3.0
dont having to deal with ENABLE DISABLE animations and bullshit like that, this sounds like a big downgrade
the only good thing about write defaults was what is written about it in the documentation. everything unexplained about it is what makes it so bad. so yeah, the idea of it is nice for sure, but it also has a lot of issues unrelated to what it states it should be doing
what issues were they? i havent seen or heard about any in the past months
I said a bunch a few messages ago, but they all seem to be write defaults forcing parameters or states that nothing in the animations are even touching
this is such a downer, makes me lose the last 1% of trust i had into the devs if they thought this is a good change
I would personally say that write defaults is a pretty bad thing to rely on for any kind of state machine anyways. I don't want to rely on this one check feature to make sure my animator is in the state I want it in for sure
I only found out about how bad it was because of all the other issues I had going on involved with it. I actually don't even know what this update has done involving write defaults. I'm just saying my own experience with them and what I have heard others say about them
yes, they do work well for that use, the use they are designed for and what is written about them in their documentation. but they do have a lot of unmentioned issues in that documentation as well. just googling about write defaults a little bit shows it is not a rare things for people to run into pretty bad issues with them
so you could say it like this:
Write Default is good for making some things easier, but
it could/can and will break some other things that arent easily explainable
these really aren't issues that can be gotten around either. most results I found about it when trying to figure it out were just saying not to use them
did i get this right?
yea, that's the issue
wait so has write defaults been removed???
all I could find in the update notes about them is they were removed from the sample assets. so I don't know if anything else was changed about them
well, not removed, disabled and reworked to not use them
I will say one thing, write defaults absolutely screws with animating materials, that's for sure! :P way more then other things I came to find
hope they have not bugged them for vrchat as a whole to T-----T been working on something for the last few days in a world that uses them
so im not going to give a fuck about writedefaults, ill keep them on on, works perfectly fine and everything is easy to use
if it's working fine, then yeah, use it
oo it's probs not a bug, every time the animation runs it grabs the current set values as default the runs the animation and returns it to that state

so if something else is effecting your material in any way the default value might drift
yeah, any material property that is in any way reliant on any other will have all not animated value forced to 0 and whatever material you have as the first material on the mesh needs to have the same material property as what you are animating, because you can't animate a specific material.
example, if you have write defaults on, anywhere in the animator, and you have a material in slot 3 you want to animate the transparency on. it will read the material in slot 1 and if the material in slot 1 doesn't have the transparency value, because it's opaque, it will record the default transparency as 0, making every material that may support transparency suddenly have a transparency of 0
(I feel like I'm intruding...)
to bad no udon for avatars
it's a problem in general with animating materials. but write default makes it worse by forcing it on states that have animations that don't even touch it
udon would be an easy fix to change set materials within the mesh render T-T
🙏 one day
so if you have write defaults on a layer that toggles on a prop and another layer has a material animation on it that does not have write defaults on. it will force this material animator issue because of that prop layer
so do I need to do something to fix my avatars or are the devs gonna fix the problems I dont understand anything anymore
(Ill just come back tommorow...)
really would not touch them yet till they stop ghosting and give an announcement
they will probably fix it, I wouldn't bother fixing the avatars. not saying it's going to happen today, but I feel like they would roll back if they don't fix it by the weekend at least. but I'm just guessing on that
tis be why 🙏 udon for avatars 🙏
they will probably fix it, I wouldn't bother fixing the avatars. not saying it's going to happen today, but I feel like they would roll back if they don't fix it by the weekend at least. but I'm just guessing on that
aight I was just getting confused because of the talk here if it was something I need to fix now or they are going to since they kinda broke all my newer avatars
the forbidden noodles on avatars
you missed what I said with this.
No? They start with the default value they have, then snap to the first key, which is the expected behaviour.
this is about if the material in slot 1 of your animator does not contain the property at all. it will force it to 0 because it is trying to write the default values, which it always uses the first material of the mesh to do so. in general even if it did have that value, it would just force the rest of the materials to have whatever value it did have. I really wish unity's way of animating a material wasn't so jank. they obviously support it since it lets you
if you write shaders, you can create specific shaders for each materials and animate them each individually that way!
hey man revert update plz ty :)
oh, btw
everyone with issues should try open beta. it is connected to live and has some potential fixes in it
ha ha...
I don't know when the last changes were done but the branch was connected to live 8 hours ago or so
might have been updated through the night
Did I join at a bad time?
does that fix the world freezing thing?
there's a new open beta? where
I feel like I'm being ignored.... ☹️
lmfao how did u guys break the game even more oh wait its the vrchat team, they even fucked up gestures and actions
LMAO wolfie
btw invites are broken too, just invited my friend and he didnt get anything :yep:
so, the issue with the open beta client is the possible fixes that it contains are for the sender
@vocal shard try and block someone then continue to talk to them LOL
or reverse mute then XD
social is broken, i dont see peoples request, they dont see my invites, gg vrchat , gg
so if someone is having issues where no one can hear them at all, or they keep having issues where people can't hear them, they should try it. unfortunately if you try it and you are on the receiving side you might not notice much. I don't know if that's the only fixes in it though
being in orange is like being in red
u can still hear each other too when u block someone
jesus did they like literally break everything?
yes
👏 invites 👏 are 👏 broken
one question why don't they fucking test their builds completely before pushing it to live?
they do on open beta
coz they are neck beard apes
but then ignore 80% of the bug reports and push it to live
well doesnt seem like it
yeah @lone scroll is probably right this is just getting more and more ridiculous with every update
im used to this by now, its literally every update, a lot of things break and people come here
same tbh
I've never noticed it in the extend it broke this time
i figured out 3.0 to the point where i can say i know it, now they fucking it up XD
vrc still borked right? might be bed time then
they are completely aware of the issue of sometimes not being able to hear people because of the open beta testers but didn't bother to fix it. Although invites have been broken for a while
between world of warcraft and vrchat, which game has got the most pointless beta tests?
lul
(Yup, I'm definitely being ignored)
(Yup, I'm definitely being ignored)
@vocal shard Try saying what you want to say?
exactly
Anyone Else got trouble with when you speak the avatar doesn’t?
Anyone know where I can find a 4 tails kyuubi naruto model?
we had multiple reports of peps viseme not working in the last update yeah
glad they fixed that!
Hdllo
if people reported that in the open beta
Hello*
yess, i usually have to restart game when my avatar doesnt speak. doesnt bother me as much when im not staring myself in da mirror
Usually if there is a common breaking issue in an update, the discord is unusable with how many people come to report about it. most channels needing to be in a long slow mode. this is very calm in comparison. That doesn't mean the issue's aren't bad and don't need to be fixed. but being misleading about it won't help anyone. Knowing there is something specific that might be causing it is way more useful then being hyperbolic about how big the issue is
@vast tulip well that wouldnt happen if the devs didnt take a giant shit on the game every update
damn, everyone bullying devs😔
but the game is literally broken tho?
because they dont communicate, remember when they used to do streams?
I crashed twice within 5 minutes of playing
It would help if more than like 5 people reported issues with the open beta
communication would literally solve most issues people have, just talk to us lmao
the devs are literal yandere devs
uh oh, vrchat posted a cringe update, they're going to lose subscribers
You can say I was wrong about what I was saying about WD, doesn't mean you are right
what you said about WD was correct, but it is leaving out all of the issues that are not in the documentation. this is why I referred to it as a black box. because it does a lot more then the documentation says it does, which causes a lot of issues that no one really seems to have any fixes for
so overdramatic as always when an update break something
what wasn't even referring to whether or not you were right about WD
so overdramatic as always when an update break something
@vocal shard Competition exists.
then go to that competition lmao
We don't care because we don't play much anymore svel
I already am omegalul
they broke 3.0 models
if vrchat is so shit with too many issues
But literally being unable to hear people is a pretty big deal
All I'm going to say is I can load void club in 3 seconds
with 144 fps with 15 people on the map
A big deal they didnt fix (in the open beta) before pushing the update to live
just because you think none of the things I pointed out weren't misinformation doesn't mean they weren't. you can keep saying that all day if you want
I was honestly surprised it released this early because in the open beta discussion you can clearly see bugs, even on the canny
I just had hopes it wasn't that build but it was
they always do that
the beta is just a big meme to give you the illusion that they listen
the last few updates, the biggest bugs were reported and not fixed before they pushed to live
internal deadlines maybe? i dunno
then in the next few days they release small fixes
I already did several, but you just think you are right so to you it's not misinformation
been like that for almost all updates since the last 3 years
favorites row is practically useless now with 2 different bugs causing people to disappear
all right then, whatever you say!
You are obviously not looking for an actual discussion on the issue, so there is no point
Harry is trying to help you lol
we can tell, but thanks for pointing it out
So I'm not the only one having connectivity issues after this last update, I take it?
a very old post with a very new reply about it not being fixed yet
The first comment. "This isn't fixed, still happens with Unity 2019.4.7f1 and 2D Animation package version 3.2.3. It's very annoying that values are changed that shouldn't be.
This bug makes it really difficult to mix setting values from code and animations and I don't want to create animations just to set values once."- DATTHAX, It seems fixed
which is coincidentally the exact issue I was pointing out about it
weird how that happen huh
its the layers in the sdk which fucked up animations
they mixed them up XD
look in the debug in unity
^ thats what i looks like
I love jumping in VRC and when I actually jump around the sound goes fucking ballistic.
I'm all for new updates but this is pretty bad
except for the major bugs it brought along with it
The good old valve approach
Release an update then fix the things people are complaining about the most being broken with hot fixes
Avatar 3.0 was usable then this update came along. R.I.P Audio
They fixed the small things first and then ignored the one major issues
oh...So my animation that worked flawlessly for weeks, that now suddenly became a 0.1 second rapid fire..is their update's fault..not mine..good xD
You're right on time
and dont load another worlds
Heres your ticket, the lines over there
how fix this
I don't have any issues with avatar because I have a bigger issue, the game constantly crashes under 5 minutes
Ehm is it others than me that suddenly crashes randomly?
Quite literally unplayable
Thats an interesting issue
hey i have a problem with vr chat
white window in world
and dont load another worlds
force quit
I got alot of ppl crash the same time now, and its kinda strange that it happens like often after this Update, but I guess just wait and see if it gets better
"Totally"
XD
Maybe people would be willing to test open beta if devs listened.
Maybe people would be willing to test open beta if there was an organised official testing events?
Joining an empty vrchat version doesnt help with testing if nonlocal animations broke. Whos gonna see your animations? Whos gonna see remote ik?
Its all devs fault who got good funding but still fail to setup proper development and testing cycle. What does community managers do than copy paste the same "we are hiring" blogpost every friday? Where are testing events? Why people need to scrupulously test every checkmark to see what is breaking their avatars? Why dont you document changes properly? What exactly was optimized for "cpu gains"? We don't even know what to test to see the gains
wish the devs would communicate once a year and not go completely quiet after a broken update or months of no updates
what is the world to get huge vr avatars?
"it's free early access game"
"optimization is user generated content fault"
"You are holding your Iphone wrong"
You've got milions in funding, and still fail to do proper regression testing!
you got millions in funding and still cant hire good devs
I'm gonna get banned for this rant aren't I
nah, you think they read this discord lmao?
😬
Complaints and criticism are all welcome and valid. Just don't be toxic.
That's all there is to it.
I've had a friend banned for reporting broken dynamic bones
once your provide criticism and facts, a chat mod comes in and starts defending the devs anyway
then point to open beta, which has nearly no value because most feedback gets ignored and bugs not fixed anyway, paired with 0 communication from the devs
I need help
VRChat recent patch shot itself and every single avatar I have on favourites isn't playing audio correctly
What the hell did the patch do?
"VRC_PlayerAudioOverride fixed" they said
at the cost of every perfectly fine audio
at the cost of my fake emoji particle system
was shooting some custom emojis the way they handle it, its broken now
now none of them work unless I restart the avatar two dozen times
yeah, thats a feature now
I have no issues with animations, it's all audio
every single audio file
just won't play beyond 0.5 seconds in
stuck on repeat
Feedback and criticisms are very welcome. That's the entire point of the canny, is to give feedback and make suggestions for ways to improve the game. The canny also has a roadmap you can use to see what's going on and what's being planned.
yea, and my last 2 canny entries to 2 of the most extreme problems are being ignored
My plan is to reserve an insurance because I'm getting an aneurysm just trying to get avatars to work
there are canny entries from 2 years ago that are "in progress"
The canny requires a mandatory login for good reason. Not to mention, everyone should have one if they play the game.
the canny is a joke, stop defending it
Have anyone addressed an issue with clicking on a player totally not functioning in an event of a cunt with a crasher avatar because the frame rate dropped to shit
the login doesnt say anything. i made posts about the lagspikes and loading errors already, and both of them are getting ignored. note that one of them is from august
@jolly plume if only there was someone to communicate with us :lul:
can't do that, blocking is broken
the game just doesn't respond
My PC can handle crashers, but the fucking game just dies
hello
I love seeing people on my left and hearing them on my right ear.
thats not a new problem though
I feel as if a statement will be put out most likely early today (the 28th). We'll just have to wait and see what it says.
Are you on Index, Cremator?
No. (I'm not just wearing my headphones wrong.)
devs are busy patting themselves on the back for another successful update
I'd pin it if I could guarantee a statement or something to ease minds, but it's just speculation of my own. I'd hardly call it official.
Gotta say i always love the salt 👀
But big odds they will just push an fix tomorrow as they often do when they push an build to early with lots of bugs
How is time running short? Obviously don't change your avatars until bugs are fixed
can someone show me hoda udon
would you rather have an possible update delayed because they respond to every single one who is complaining or would you rather want an unannounced hotfix earlier without communication?
you are complaining here for like 5 hours now
It generally surprises me that people expect content to work after an update
But it does suck for things with an actual date needed
I expect content to not break everything else
one override fixed now all the audios won't work
Seeing as how something breaks every update I don't have to normalize anything. I checked in the beta for some things and they were fine. Didn't check AV3 stuff though
the AV3 update still broke more than this one, the Unity 2017 update too, same for the 2018 update. you are really overreacting on this
Big updates always cause some kind of growing pains for a bit. It's something you shouldn't be convinced won't happen in such an open ended environment.
Honestly I'm here to crosscheck whether the audio issue is local or global
haven't had anyone to check for me
Sometimes pre-loading every single gesture beforehand can brute force the audio to work
its not a small one either, actually, im pretty surprised they could improve overall performance
I'd say entirely changing player audio is a decently sized change. Some of the others are probably bigger than "That's right, Friend Sync is out!".
they changed player audio? when ? where?
Just because it doesn't warrant a novel doesn't mean it's a small change.
In this update!
now there's audio issues?
I'm sorry, but exposing 3 animator parameters and bugfixes is not "a big change"
Music attached to emotes
ok so
hoda udon
stuck on a 0.5 second loop
can you link me to the post it says they changed player audio @jovial kestrel ?
what you're saying is that my stupid emotes are broken?
how do you udon
ive read through the changelog and cant find it
You're right Mauseris. Those alone aren't a big change, but the patch contains many things.
the emotes i spent a billion years creating
on hoda udon on vr
why the nuts
Every time the dev team touches the audio so many things just break.
new loading system for the friends list, better performance, new UDON stuff to manipulate player audio doesnt sound big?
Also, apparently the cloning function also broke down at one point
I found that mess
Atiah, stop defending lack of regression testing and deflecting, start bothering your boss about it, because players are not being heard here
@jolly plume can you point me to the player audio changes people are talking about? all i find in the patchlog is the udon stuff related to itn othing more
because I cloned someone's avatar that's never public
@lone scroll The line in announcements that says "Added the Player Audio system to Udon, allowing world creators to adjust the voice and avatar audio of users using Udon!". There's more to it than just an Udon portion, things had to be changed in order to make this work.
just saw a cool avatar, clicked on the ladd
had a decent lag spike because of unoptimised avatar roaming
I'm not defending it. Rather I'm saying that the devs will require time to address it and unfortunately we will have to have some growing pains in the meantime.
THen fucking make them revert fucked up update until it's fixed
lost the ladd for a bit, then got back to click on him again
what improvements? any examples? arent people having a lot more issues right now xD
Boss
You guys do realize Atiashi is just an volenteer right and not an dev?
^This.
Telling a chat mod to revert the changes lmao
clone avatar button was greyed out, so I clicked away then clicked him again and 'villa', clone avatar button lit up
Also no- Yelling a Tupper also wont get it fixed.
Regardless, if the changes warrant reverting, I have no doubt they will. If they can fix them, they'll do that instead.
I can guarantee you they don't intend to just leave the game like this.
Atiah is in inner circle and devs will listen to them more than to regular players
just relax and drink some tea instead of losing hair over a few bugs in an early access game
inner circle
this game isnt your life
You really dont understand how anything wroks
So is avatar cloning restriction not really restricting cloning an old issue or what?
I can guarantee you they don't intend to just leave the game like this.
Patch should have been reverted hours ago
Players can individually choose whether or not a public avatar on them is cloneable.
They might have just changed it.
as you can tell the devs are all mostly us, thats why we have 200 ping because no EU servers, so they all are probably sleeping right now
The player explicitly said he had restriction on
I cloned off the original, someone else cloned off me, then the original confronted the third guy which I overheard
additional servers for EU and asian region would be nice, but please for the sake of my sanity, fix the loading bugs and lagspikes on avatar load
just fix things please 👏
I'll ask later then
as you can tell the devs are all mostly us, thats why we have 200 ping because no EU servers, so they all are probably sleeping right now
@lone scroll Mainly because the servers are all in one location.
Lowering ping is literally imposible unless they want to split servers, what just will lower local ping but increase global ping (aka cause more delays if someone isnt hella close to you)
Another query, does changing worlds multiple times in a single session eventually bog down the game to a standstill after an hour or two?
yes
Any other game would have rolled back by now with so many game breaking bugs
Most other games aint free kekw
onward didnt rollback either
they did test it, in beta :)
"test"
i mean, there was actual proof that the thing was broken some of the devs knew
an open beta that lasts less than a week isn't long enough
They didn't rollback the last big one either so it's safe to assume they don't want rollbacks
sounds like a whole lot of poor decision making from vrchat
an open beta that lasts less than a week isn't long enough
@charred hornet
they have rolled back updates before
rollbacks can cause more harm than they are good
like when they enforced a full particle limiter on everyone
what a dumb thing to say
rollbacks can cause more harm than they are good
@regal furnace well that's just false
note: CAN
Telling a chat mod to revert the changes lmao
DO YOU SEE ANYONE ELSE REPRESENTING VRCHAT WHO HAS CONTACT TO DEVS HERE?
but updates that break the game can be even more harmful
I wouldn't say they don't want rollbacks, I think everyone just has differing opinions on what qualifies for a rollback.
I mean, there are ten ladds online
??
I wouldn't say they don't want rollbacks, I think everyone just has differing opinions on what qualifies for a rollback.
@jovial kestrel A rollback can only be 1 thing, reverting to a previous version
alright, then lets jump across the entire board with updates! I hope the last 5.6 version is coming next!
No right, that's not what I'm saying.
I mean, there are ten ladds online
nobody else is communicating
What issues qualify for an immediate rollback, or how many etc.
Literally rebuild previous tag on the master branch and push it again?
@jolly plume what is version control anyway omegalul
I most likely worded it badly. I mean what criteria of issue qualifies the rollback button to be pressed.
it is playable though
sounds like a you problem
I can 🤔
i can too xd
how about that a huge feature that the devs had been advertising for months is now unusuable without audio destroying all 3.0 avatars? I think that qualifies
i was able to log in without problems and didnt crash either
or the fact the the MUTE and BLOCK buttons don't work
how often do you mute and block people?
immediate rollback is usually warranted in dire straits
must be quite often
Right, that's why I said
I wouldn't say they don't want rollbacks, I think everyone just has differing opinions on what qualifies for a rollback.
not often, but its besides the point
this one's a mild inconvenience at best
the respawn button helps keeping the game playable
The direness of this patch's effect varies greatly from person to person. Lots of people have no issues, others have lots of issues.
as well as basic avatars
reminder: there is still a game breaking bug in this game for 4 months now, and no one cares about that one
bold of you to assume no one cares
It's mostly inconvenience, and I had my banter so I'm good here
I don't see this to warrant a rollback
well, on canny none of the devs cares, on discord no one cares
Again, mild inconvenience at best
surely if there was a game breaking bug, it would be noticed?
your mild inconvenience is unplayable to me
excluding crasher avatars still existing
I can't stop crashing.
Okay but what do you want me to do about it
gofigure
Right, about as helpful as expected
You never specified hardware
Please just be patient for now is the only advice I can give.
I only understand the last half
I crash too sometimes
mostly it revolves around a heavy load during menu transition
again, avatar 3.0 was advertised for a very long time and the recent update has made all of its features practically unusable, which is contradicting as fuck
I just crash to desktop after being in a world for a few minutes
I'm doing just fine so long no unoptimised avatars appear
everyone crashes once, but if the update is causing it so that people can not play for more than a few minutes
imagine trying to say "Hey people are crashing but not enough people are complaining, so it doesn't matter"
what an amazing sample size you have there
I've only been here for less than an hour
your anecdotal evidence has shown you 2 people crashing
Hello there everyone, I'm looking for help right now. You see, I bought Oculus Quest 2 a few days ago and tried to link my steam account with my VRchat account (My steam account was a year or so older than the VRchat one). I followed the instructions in order to link accounts so I could get higher user rank but I've got banned instead for "Modified client detected". The fact is that I haven't modified anything, do you know if I've done anything wrong? I already contacted vrchat moderation via email and still waiting for an answer. I would really appreciate if someone could tell me what exactly is going on
yes because voicing our complaints isn't enough, we are very well aware theres a canny but theres already posts there
Personally I'm just throwing a banter
I honestly don't have sufficient quest knowledge to diagnose a problem like that, and it's the first time I've heard of that sort of issue.
canny is visibly not working because look at all these bugs
because I was pissed for quite a while trying to fix it myself
hallo
Quest modified client ban sounds absolutely bizarre to me.
It runs on Unity, so bugs are expected
What are you talking about, there is no crash, bug or issues on vrchat, only features
anyone wanna play a horror map :p?
bugs are to be expected, but like I said, if theres an open beta that lasts for less than a week, where it is encouraged to go in solo, a lot of these bugs fly past
Is that your actual address
yes
Don't post addresses or things, even as a joke.
That's...
he's right though
He isnt
I don't exactly have good experience with Unity
That moment when you don’t know unity
We didn't update to 2018 for the longest time cuz of unity bugs
im only semi-right, i guess, I don't use unity
these game breaking bugs weren't because of unity, they broke the update
The biggest complaint from any dev team is about the engine not functioning as promised.
And even with some LTS version on unity, big problems wont get fixed untill a fully new version gets out.
Unity tells the devs to 'just update to the new version instead'
Fuck it let’s just switch over to source 2
Like yea, the voice stuff breaking is a big meme
sauce
brick VRChat with Crytek 3
my point was more towards, these are bugs that shouldn't exist in the first place
Vrchat to unreal
melt your Quests
big disagree
No more quest kids because quest isn’t running that
unreal games on multiplayer are hot garbage
Ok fine source 2
I can't recall Unreal games
Bring vrchat to source 2
other than infinity Blade
Eh, Sea of thieves runs off unreal and isnt bad
The style compensates well
theres always going to be issues no matter the engine
theres are still dumb bugs in the current update
of course but some engines are better suited than others in certain use cases. Unreal is just bad at MP
of course
Every engine has its pro's and cons
Unity is by far still the best VR builder unless your making a short extremely high polished game with not a lot of new tricky stuff.
dumb bugs that werent fixed during the beta
My head canon is that vrchat devs are trying to kill vrchat but that’s just my 2 cents
the beta that lasted less than a week
My head canon is VRChat is a milder Fallout 76 disaster
that I can agree with
Didnt Fallout 76 eventually get fixed or is it still shit?
undermanned and the demands keeps on coming
No, I was implying the dev team disaster
Fo76 is still broken like mad last I checked
HEY
She said me she was joining here but i lost her
Not everyone you meet in VRC is going to be in this discord
Tough luck
darn
so anyway
dude got ghosted
how unfortunate
when they will fix this issues? I am experiencing too many inventory and audio issues
good question @weak lantern
just hunker down on another game
so basically, there's no point in asking
just check #announcements every hour or so
at least that's what I'm doing
hi, my friend is banned from the vrchat discord server all he doesn't know where for and why
I don't have strong connections with VR people
can anyone help him
no, and you're next
Your friend can contact moderation via https://help.vrchat.com/new to ask, and appeal.
why?
while you might want an answer, it will take resources away from fixing the problem
anyway, time to wait this out
you know the rules, and so do I
say goodbye
Also, how does avatar get uploaded?
funny meme
huh?
I'll change the question. Will devs fix this bug?
no
when you build it in the SDK in unity, once you get past the upload screen, it's instant like 99.99999999% of the time
always assume no
and ready to use immediately?
@feral obsidian unless the servers are semi-dying then yes, else it can take a minute to properly show up (or gets lost in the void)
I'm curious of how NSFW avatars get through
The same way everything does as there is no way to check an avatar beside manual labor
it's handled on a report basis
vrchat can't update without breaking, do we expect them to have an AI that checks for lewds?
Ofcours
Let's pick a world and send a nuke down
which is why nsfw avatars should stay in private instances, but some people don't have common sense
Same that we expect them to get us less then 100 ping when talking to someone on the otherside of the world.
Femboy Hooters sucks off people's common senses then
the past few updates have been pretty stable
except for this one XD
idk man
it's full of toddlers, which sucks cuz it used to be a vibe and a half
@ruby stratus the most evil people are the nsfw quest avatar users
Because little kids see that shit
maybe hanging around midnight rooftop in a public lobby isn't the best idea if you want to avoid children
there IS no right time
whenever I join it now, it's all brush questies
The children sound similar to each other or I've seen the same child on multiple worlds
Just make sure that your playing in the EU/NA timezone where kids are at school 😎
maybe it's the mic quality
Or you can just cuss out the child
that's harrasment bruv
^^
They're too autistic to be cussed out
I didn’t mean it like harrassment
I've witnessed it
I meant it like a simple “fuck off of this server” and that’s it
Oh I know
They will scream at you and start singing to themselves
okay bot
no spamming
honestly, just mute or block at that point
Tbh if I hear a squeaker I block that shit faster than the cars in initial d
the issue is that the child is still there, so the femboys can't start the show
no point, and i'll be dead before I parent someone else's kid
I block squeakers faster than the corvette c8.r can deliver fuel to the mid engine
Has anyone here seen a nuiscance
I’m personally stuck at green
i'd say like 3 a week
I visit at least once everyday
once you hit green, the jump to orange is a bit high unless you either literally live in the game, or upload content (avatars/worlds)
come to show off the avatars I found during my journeys
I want to make a music oriented avatar
Oh yeah today I found out there’s an among us world so that’s cool
I have like 400ish hours and I make avatars (I’ve probably uploaded like 10) and I just got to orange!!
You can do the tasks and everything
It's pretty popular
3K players at one point
Any avatar regulation on that world?
friends (rank of friends count towards their weight towards rank)
public avatars are more than private
worlds are good too but they have to be labs'd to be seen by the general public unlike avatars
sounds neat, now only if I could login 4head
no
Any avatar regulation on that world?
countered by crashers
countered by PC players
if you use invisible avatars, you're in the same boat as the actual among us hackers
unless you're screwing with your friends
I have one loli Enderman avatar stored
can pop invisibility, nametag covered by a mini skybox
can be seen with a good eye
I can change colors, manual and automatic
hey i have a problem with vr chat
white window in world
and dont load another worlds
force quit
why
when i crouch the viewpoint teleports and doesn't move up and down anymore
Future to the back
why is the movement broken
Update
is it getting hotfixed?
no
this update is legit terrible lol
so ur saying they just decided to break the game for no reason
yes
The devs are tired with vrchat and it’s shitty community
nice
Set your expectations low, and lower them even more. That's vrchat
revert update and it'll fix ..
omegalul
They don’t want to fix it
If they wanted to fix it they would do a hot patch or revert
why fix when you can float in a boat
ofc they dont wanna fix shit, they never fix anything regardless unless it becomes a proper issue
well I can't play anymore because of constant crashing, so I guess that'd be a proper issue
No they don’t want to fix anything issues including because they want the game to die
vrchat fix your garbage
That’s why avatar stealing crashing bugs galore etc still exist
avatar stealing isnt something they can fix though
yes
yes
210%
They made their api very accessible
^^
haha
well thats the point...
Avatar ripping is something someone competent could fix in like 2 minutes
crashers is also something they can fix
That was a conscious decision to try and kill the commission market
vrchat really screwed up
the assetbundle has to always load, regardless of how hard you try to fix it, it wont be possible because you can still retrieve avatar files
in reality they can fix most of the issues with the game, they just don't care to
Yes it has to load but you're not storing it locally
you are
I think they don’t want to fix the issues not that they don’t care
in cache you are
is anyone still having the problem where others cant hear you?
then encrypt it
server-side encryption is the only thing I can think of
cache has nothing to do with current ripping, their system has 0 protections against it
They're just incompetent
then suggest an idea how to prevent "ripping" avatars...
encryption?
Encryption
Why keep vrchat running when you can shut it down and save money on servers and such
thats de abc of security
Potpot I can promise you they aren't trying to kill the game
same principle as locking guns away with the key to the padlock in the drawer below
vrchat needs to fix this now
They're just incompetent. If they wanted to save money they'd just fucking stop supporting the game
Idk man there really is a rhyming theme to all of these updates
that would not matter, you can always defeat any type of encryption and "encrypting" avatar files would not make sense, because when the avatar would be loaded you could just steal it that way
as then its already "decrypted"
Like it makes no sense to sabotage a game to save money since it costs money to sabotage it
that would be a completely pointless thing to do at all
i think they try to get thingsbetter just that they lack the knowledge
@lofty idol You dont get how encryption works right? you gotta decode it at one point? Like you do get that part right?
yes but then you dont get the entire avatar project files assuming they left future proofing on which saves a copy on VRC servers
Instead of dealing with the backlash they kill it slowly
Vrchat Broke the Viewpoint Movement
vrchat never broke, it never was working properly. It's just worsened
well, that was something they tried to add and was still in testing i would say
Yes potpot they kill it slowly so they have backlash repeatedly every single breaking thing they do instead of once
i was really hyped about it though :\
Damn good point
this update sucks
they broke a lot of things, it happens, it's software
things break
i don't understand all the complaining and the huh why thing no work?/??/?//??? while the discord has been on fire for the past 12 hours >.>
Yeah
I mean
Free game broke for 2a3 days >:C
What do you mean, ofcours i wont help report bugs and try there open beta to report these things.
The game is broken like an unreleased beta test would be
It's not so much of a matter of time more than they broke the game beyond what it already was
like y'all have had enough time to catch up on the problems, go do something else idk
this is the Last Oasis discord all over again
stop being passive aggressive oclac
You can't use the free game excuse when they make millions in investments off the playerbase testing their buggy mess
They aren't working for free
they've got a point but this conversation won't go anywhere
like y'all have had enough time to catch up on the problems, go do something else idk
this is the Last Oasis discord all over again
@ruby stratus Oh sure let me login to vrchat. Oh wait, I can't.
they're gonna fix this over a few days and everyone will forget it until the next update that breaks things
@pseudo basalt Gotta be honest, its fairly fun to joke about the things being thrown around.
Plenty of shit you can give the devs that cant be defended and i complained about those more then a few times myself.
But most here really are just complaining for the sake of complaining
y’all just gotta be patient and realize they are finally trying to prioritize things like optimization which is single handedly like the biggest issue this game has aside from exploits
listen here, do you use steam?
Play.
Something.
Else.
last I checked there's more games out there than VRC 👀
1004 Update Sucks
indeed, there's competition, vrchat cannot afford to be this bad
Just save your brain cells and go to a different chat because it'll keep going on and on
is anyone else having mic problems where you can't hear certain people. and people can't hear you?
cya weebs
this conversation's literally been going for hours now
i just dont know why they pushed a seemingly untested major update right before horrorcon or whatever it's called
Most of the competition is leaps worse still or are not really competition
based on?
The sad thing is if you think complaining is wasting time but you're here to complain about complaining.
or not out yet so we don't know
You're not wrong
One of those "not out" games is coming out to open in 2 days
In the time everyone spent complaining on discord I just fixed the uploads.
i wasn't complaining until I got pissed off, lol
and it wipes the floor with vrchat
What’s the game
does anyone know of a video theatre world that supports 5.1 surround audio? i found this article but it's a private world https://thegreatpug.com/vrchat-making-a-theater/
well considering we're talking about the same game
we still have like no info on it
what the avatar and world creation is like
stuff like that
I used the avatar uploader, it's very fast and easier than VRCSDK
but what can it do?
Everything and more
animators, parameters, gestures, etc?
animators, parameters, gestures, etc?
@ruby stratus Yes
hmm ok, noted
hold on let me dm you something
Y e s got a yes
Biggest issue against vrchat competition is that vrchat has years of content already. Any new competition is going to take at least a year of public release before actually building a comparable playerbase
I just think it's funny that this discord is pretty much Last Oasis but again
at least for a bit it was
Biggest issue against vrchat competition is that vrchat has years of content already. Any new competition is going to take at least a year of public release before actually building a comparable playerbase
@lofty idol not really because you can port them over
your vrchat avatars and worlds work in other games
Depends on the game and how their content creation works
I wouldn’t say it has years of content is an advantage. It’s on everyone’s hard drives and can easily be reuploaded anywhere else at a moment’s notice.
The only real advantage one VW has over another is its content development ease of use, traffic, and features.
Content moves between them like butter.
the issue would be the people actually moving to play that game, along with the content they made for vrchat
that would be a slow process
Yes. But why would the vast majority of set content creators learn an entire new system to upload into.
That’s why you compare the two content development systems and the easier of the two is the one everyone will use
What vrc has is momentum, at this point. Which Is hard to counter
Not saying no one will but the vast majority wont they're already comfortable where they are
When you say momentum what are you talking about? Traffic? Updates?
Unless vrchat breaks the game for a month and everyone gets fed up anyway
They were here at the right time, and place, and got attention from the knuckles boom, which catapulted them to number 1.
It was a perfect storm of factors
that would be a slow process
@little rampart there's already a bunch of worlds on some other game
Multiple VR social games is a good thing it makes competition. The only downside right now is there’s just not enough VR users to go around and it will spread things a little too thin
i dont think vrchat would die that easily, there is people that love it too much (myself included) to let go, even with the catastrophic state it has in terms of security
you're choosing an objectively inferior product then
And from there, people are comfortable. It's hard to get people to change for no reason
yeah...
I mean inferior is a strong word for a social game
objectively.
the game itself isn't important the community is
Vrc would have to make significant missteps and decisions to drive people to other games
The game has many issues, it lags really hard, worlds take forever to load
People don't give two shits how buggy a game really is if all their friends are in it. Its herd culture
If the competition is gonna be better, people will move over, which is fine by me
Man there’s a lot of shillout going on in this channel lately
I mean objectively something better will release and vrchat will migrate. But thats not how it works. People don't do change well.
But content is what makes a social game live or die
you call them shillouts, actually are just people annoyed with the game
Like consider oculus and Facebook. Oculus used to be best bang for your buck. But now Facebook is literally flushing oculus down the drain with its ridiculous decision to tie your use of the headset to your Facebook account
If you already have an established friend group you either grab someone and check out another game or bug people to move over. If it's a better game, people will
Just takes some time
But if you don't have a friend group it's the content that decides whether a player stays
Vrc would have to mess up on that kind of scale to truly drive people away
not really, you can just. go.
@candid acorn Beside that the sale numbers for new time VR buyers is insane on the quest 2.
That plent of devs have stated that there game has sold more on just the quest 2 then on all other headsets combined even with how short its been out so....
You can just go if you have no friends I guess
Meeting people is hard
I just never hear anybody talking about it when VRChat is doing just fine.
when has vrchat done fine?
The Facebook connection has not gotten forced yet. It doesn't go into full effect till 2 years from now
It was always plagued by issues from the start
Beside that it does for all new buyers...
Lol ok your gimmick is getting old. We get it, you like cvr.
yeah, since end of 2017 i dont remember vrchat doing fine, it could never handle the crazy amount of players that got then, specially the harmful users
my gimmick?
You’ve been doing nothing but talking about it this entire morning
You think it was a gimmick when people couldn't load in when uganda knuckles was running around?
You think it's a gimmick when crashers still exists?
I mean Khosumi isn't wrong that chillout in its present state is better than vrchat off what we know
You think it's a gimmick? Really?
I keep forgetting how all those competitors of VRC dont have problems like that 👀
I just don't think it being better will make it do good since the human brain is kind of sad
i remember being a whole afternoon locked in a world because the servers couldnt handle that much people changing worlds, it was fun and i dont say this ironically XD
vrchat isn't even bothered to add a particle count to at least try to reduce the number of particle crashers
Is that a gimmick as well?
It’s got nothing to do with the platform, it’s got to do with the people that are using the platform. And if VRchat stops being the main virtual hang out spot they all move to the other game and they’ll find a way to break that one instead