#vrchat-general-2
1 messages · Page 1094 of 1
this ui and calibration system for fbt is so dumb
What about oculus quest?
You can change that fortunately
where???
Legacy FBT calibration is a boot option read through the FBT Doc
this update is god awful.
how?
there was no FBT ui for me though?
--legacy-fbt-calibrate launch option
people with fullbody just go helicopter mode randomly lmao
you cannot rebind controls on quest
oof
not ui, the way they handled all of this is trash
Legit who thought any of these "Improvements" were worth it to completely break everything?
why tf
calibration was different different but it definitely has some improvements and some downsides
OWNED.
please make a way to fix it developers
fix what
What's broken?
Literally what
I dont think they thought much at all best bet would be a roll back and re release with a load of fixes tbh :c
So currently talking with Rum Ham and funnily enough it fixed some of the FBT on his broken avatars
The update for oculus quest
also 3.0 avatars get thanos clicked out of existence but 2.0 get enlightened XD
I mean the quick menu
pass
yeah, that aint cool bruh
wtf is that?
if you can't join servers then you probably exceeded your discord list which is 100 servers
and im in that server XD
can we just fuckin backtrack to the old version, this update is dog shit.
@uncut pike chilloutvrs server is what that is
oh ok
halo
who knows how to fix the easy menu update for oculus quest?
srry man
its simple, buy pc vr already :D @uncut pike
its not that simple and i have pc vr
never used a quest sadly, vrchat really isnt designed for it yet but they rushed the quest update out as well... personally should of made a separate version and merged the two later slowly over time
9 people online
imagine
my pc has a bad graphics card also I have the oculus quest
to be fair its a closed alpha and they are foccusing on safety and optimization before avatar stuff
bruh
buy more pc parts then @uncut pike :D
@uncut pike really do wish i could help though man
its a laptop
is it possible to configure the new menu to toggle gestures on press, and open the menu on hold? as an index user "click to toggle" is pretty much muscle memory at this point
devs should get beta testers and not just go fukin update
There was a beta for months
can devs remove god damn updates?
agreed.
Apparently this is exactly the same as the beta. They did nothing
they need to rollit back ASAP
Because nothing's wrong.
please tell me theres a way to go back to the old index controls where i click it in instead of go through this dog shit menu
not being able to toggle gestures on the fly is stupid.
@lunar knoll that doesnt help when the binding doesnt exist anymore.
What do you mean "just make it" theres no way to toggle gestures anymore on index controllers. dont be a dick.
as desktop i have to use a scroll to get to my emotes im DESKTOP i dont need to do that i dont have VR yet i dont think i'll get it not with this shitty ass update i demand a fix for this
imagine not bein gon the oculus quest build and not having OVRAS
I'm unsure if you can specifically make a binding for a button to perform a specific menu option.
mine doesn't. Gesture Toggle Left now opens the radial menu.
Gesture toggle on index should be = Click to toggle (old behavior), Hold to open menu
https://vrchat.canny.io/release-202032/p/backwards-compatibility-for-older-vrchat-fbt-models-prior-to-202032 for any other avatar creators that are worried about the state of FBT right now, I've made a post up on the canny which you can upvote and voice your own opinion on as its otherwise flooded by the ignorant people in the Discord.
For those that want to negatively comment about how your avatars are perfectly fine, realise some of us have been playing this game for years and cannot just apply those changes as easily as a few minutes, it'll require weeks & months - if even at all possible - to fix those avatars of ours.
@alpine turret if you are on PC then get open vr advanced settings and through the steamvr settings it will add options for you to change bindings on a per-app basis. you can add a new binding for vrchat and directly change all of your controller bindings
If you have suggestions or feedback regarding the update, you can always post on the Canny.
Gesture toggle needs to still exist outside of the menu, vrcteam needs to get their shit together.
@desert stratus Im saying theres no option to do it outside of the menu, im aware i can change bindings, holy fuck
It isnt, there's only "Gesture toggle right" and "Gesture Toggle Left" in the bindings"
oh i thought you werer talking about the jump bindings. yeah toggle gesture being a two stroke thing is not a big deal honestly and makes more sense to be in the radial menu now that it is tied to avatars instead of directly to the index
for those with touch controller swho are shitting themselves over the touch rebind tho, pls take my advice!
It is a big deal especially since i sign a lot. i dont want to have to go through a menu just to toggle my anims.
why not just keep the setting for index in the first place.
EXACTLY
it was made so that way it was easy to get to the toggle. and because they were planning on making it a universal setting anyway
trash update
It's put in a menu in favor of a universal setting, I'd wager. Instead of making specific functionality per controller.
They could have made both methods usable.
there's no reason for it not too, having the option to disalble gestures for any avatar on any VR platform is a good thing. out of all the possible "criticisms" of this update as much as id like to believe it this is honestly the weakest one seeing as how the specific action of opening the menu and doing the toggle is the easiest thing to do in the menu by design
I feel like they should of had the beta for a much longer time, and adding additional updates to hear feedback before updating vrchat completely.
I love the new update its amazing
The duration of the beta does not matter if people don't use it.
how can people like this update its horrible and my ebois are broken i need to fix them ;-; the vrc team should add useful updates like more avatars favorites and maybe teleporting,
No one:
this has been in beta for a month now and avatars 3.0 + fbt that isnt shit has been high in demand / officially planned for more than a year
They're using the main populace of VRChat as the Guinea pigs
The update is useful , just because your eboys are broken doesent make it a bad update, the stuff they added makes sense and I fully back the team
If you're prone to the growing pains of an update, you should make a point to keep your eyes open for any betas for things that appear so you can try out and provide feedback before they make it to live.
your stupid then you dont go to events you dont make avatars that people use to dance your BLIND
@uneven pond The ideas are good, I agree, the implementation is jarring and broken and changes core mechanics people are used to without much reason or recourse.
Lol i dont even stan the vr dev team their direction seems completely inappropriate at times but this is an objectively net good update
I agree, it's a great update
I don't like the update
Anybody else having problems with fullbody tracking but your vavle controllers wont let you move???
bruh ok half of it is ok like the camera shit i get behind but everything else belongs in the bin
I do. As someone who loves avatars this update has been something ive been waiting for a looong time
this update is just all around garbage, definitely couldve been implemented so much better, needs to be rolled back and put back into the lab
The update wasn't jarring it was expected, things break when stuff updates, Its life, stop complaining and play, the jump button is in the right place now, the mute function is quick, the menus are fast and expandable instead of limiting you to like 4 emotes
@unreal halo go to the announcements and read the advice about being unable to move, theres a fix you can do immediately right there
can someone explain to me how i put animations on a model with the new update?
@uneven pond please stop talking lmao
Honestly I am just worried about how I am going to fix my avatar, as I have no previous versions without the edits
What do you mean stop talking? You only want the opinions of people hating on the hard work of the dev's to be heard?
Everyone can complain and have their own opinion.
Not reallly lol rollback gang is 100% cringe. This isnt like vrc rushing oculus quest build and getting out woefully underdeveloped net ik. This was actually planned and launched smoothly for once which is surprising
i like it besides the jump being moved
why did the jump button on oculus have to be changed, it makes it so much more inconvenient. Now I have to move my thumb from the joy stick to the button then back up to the joy stick. I don''t like that.
The whole update is fine, but the button changes are terrible
im also randomly muting my self im not sure how
I like the jump being moved to an actual button instead of the clicky stick, feels better and I can jump faster
Gives those buttons a use too
ok so i guess no one knows how to set animations then 🤷♂️
Most of the criticisms seem to be coming from things that are either going to be patched and fixed soon, self-fixable, misunderstood, or are completely invalid since theyre more on tbh e fault of the user than the update
na its hard to jump now
Buttons can be rebound through steam.
It isnt tho? I can jump just fine, you got a weird finger or something?
Though I'm unaware if Oculus has an option for some sort of rebinding.
I don't use steam
Theres a few decent criticisms and even those have strong arguments against, such as changing how the gesture toggle works. Everything else is either people using fbt hacks or forgetting that launch options and ovras exists
oculus doesn't have rebinding
right, so i cant figure out how to set animations
A is used for jumping in literally EVERY game that has jump on quest, the clicking stick was dumb as a jump in the first place cause you could accidentally rotate
ya, but not for VR
clicking stick is also dumb because it wears out the sticks
makes you need to buy new controllers eventually
@opal osprey The usage of Avatars 3.0 would be quite long to explain here. You should refer to the channels and documentation for any specifics.
great.
so im assuming that means sense i cant code animations onto my avatar, that means the entire update is very shit for me
Tl dr give it a week and everyone will be shitting over how cool it is, or go to the demo world rn because you will shit
If they do plan to cater to people who cant take change they should make it optional so people who actually like the update dont have to go with the revert
Welp, time to learn how to redo my models again
same\
I mean minecraft modders have to update their mods like every week it's not that different from what they go through
@opal osprey what are you trying to do? The update was made sprcifically to make animation, props, gestures, etc. Insanely good to control. Think sdk2 triggers to sdk3 udon, that's the kind of jump avatar 3.0 is
Yeah it wouldn't be as bad if it didnt fuck up my model i had for almost 3 years now and will have to remake almost from scratch
When it hit open beta I spent a day with friends learning how animation controllers work
You might be trying to do something which has now been implemeneted in a different way or pipeline post update
im trying to have pre-made animations (and one im about to make) be useable, but i cant find the way i make another custom override controller
It's something new to learn, but overall it's so much easier now
any reason why the feet move all the way in? looks kinda silly on avatars that have legs that are far from the center
That's the thing, it was in beta, people knew about the update, yall should have complained then instead of now
^
And is likely easier to do now. As an example, state anim props like vrc inv system are obsolete.
bring back old emotes plz and ty
It might look daunting to get into, but the entire system is pretty easy to understand once you have your toes in the water.
I can even do transformation animations without needing like 6 extra skinned meshes
If you follow the documentation it's pretty easy to get something going, but otherwise give it a few days and people will make tutorials
Tutorials will be up quick if they aren’t already up
Old emotes didnt leave they are Ctually easier to get too, and I think toi can expand the page now
So the thing is im not at my pc and cant mess around with sdk3 rn to point directly towards what you should do
holy shit is that solar
I like the update but I can't play with the jump moved, plus the new menu is opening randomly.
i didnt know u were here why is the slowmode so bad
What i would reccommend is the usual dev cycle of thibking about your intention and goals / desired affect from beginning to end and reviewing av3 documentation to see how it is now implemented @opal osprey
It's not opening randomly you keep hitting the old jump
does someone know a fix for the htc vive gesture problem
Or st least thats what i would do and will do when i get my psu back saturday. Im sure whatt toure trying to accomplish is still more than possible just now done in a diff way
na im just walking and it opens.
I think we have a bug. Gesture Toggle Left/Right doesn't do gesture toggling anymore. They open the radial menu.
Cuz development is hell and what not
Your probably clicking when you walk, that or your controllers are dirty
that made absolutely no sense to me, i understand youtube tutorial and verbal step-by-step instruction
@stone moon It may be mislabeled, but that's the correct functionality.
oh i'll figure it out sooner or later, but for now i need sleep and i'll make the titan that can become taken and un-taken sooner or later
So dedicated toggle buttons are gone?
I was more trying to help with you figuring out where to go from here since i would offer direct help if i could access and use av3! Sorry im not as helpful as i would be if i had my pc > <
Oh I love being able to turn my hands off, alot of my models have items and it's easier to grab shit when I can see them
What are we supposed to do about the avatars necks being broken? Lol?
Correct. All controllers now have access to gesture toggle via the new radial menu.
🤢
Anyone else going to neos VR?
Dont use fbt hacks
We're adding back a dedicated gesture toggle button, but I'm pretty sure it won't appear until the new bindings we've provided to Steam go into effect
Steam says that can take up to 24 hours
¯_(ツ)_/¯
God bless you.
That should put quite a few people at rest.
blessed. thank you
Aev, bro, love what you guys are doing, keep it up, quest is like butter now
Yeah vrc dev team cool now 0u0
Hey is there a channel to ask for support dealing with setting up full body with Oculus S my girlfriend just recently got her base stations and trackers and I'm bamboozled lol
hi solar
Oh thank god. I was afraid you were about to do a 'Microsoft' here.
Hey aev idk if you'll see this but are there any plans for the quest hand tracking?
@sly viper #full-body-tracking
Look up hybrid tutorial Qrazzy
Hi riri. And yeah development has come a long way from half assing netik quickly to expand to the quest market
@placid umbra thank god
We're adding back a dedicated gesture toggle button, but I'm pretty sure it won't appear until the new bindings we've provided to Steam go into effect
why is full body completely broken even when switch to old calibration
Every update since then has been better than the last
What's with the new walking animation, because the head bobs really un naturally when you walk now, and its kind of disorienting when you're in a mirror. Especially if crouched, and the head is tilted downward when walking. This isn't it.
Tbf as annoying as it is thats been in the game for the longest time and i think also fbt specific @vocal shard
I dont use full body normally. It is doing it outside of fbt
@uneven pond Nothing currently, but if you use the sideloaded virtual desktop thing that lets you stream steamVR to the quest from a PC, it sorta works
Mm. Well i know i noticed it immensely when i got full body. It might be more dependent on rigs but its a thing that happens sometimes
Dang, was really hoping that was in the works
It only started after the avatar 3.0 update. A change in the walking animation now has my avatar bobbing whenever walking now
Wait, I thought we were all going to chillout vr
my body goes a bit under my head when laying down in full body
Like i said thats been in the game forever. I should know because i always make fun of it
And the positioning changes noticeably between when you are walking vs standing still
Ummm well there is a problem with the new update. My head keeps bobbling up and down
^
Wait so im confused. I understand the A to jump, but for vive wands, there is no A button. So is it unchanged?
It is only for Oculus
Idk what to tell you about the leaning forward but the head bobbing this is related to relative height
@vocal shard the menu button of the radial for wands is down press on the touch pad now and its anooying
It's not tho
we need to rollback like by tomorrow literally ruins full body in every conceivable way
Either stand normally or lower your playspace slightly or by an inch and it should iron out head bopping. Either that or delete toe bones, should also work since i think its related to tip toe interactions
sip
How is it then that my avatars behaved just fine and did not bobble at all before the 3.0 update
solar dm me what the update did my brain hurt
Because I bobble when crouching or standing.
Ahh that makes sense. To bring up the menu its push down in pad, and the new radial menu is bound tk the old menu button
Yeah
clap hey all you fbt users out there, newsflash, vrchat wasn't really made with fbt in mind so sorry you have the funds to shell out 1000 dollers on some pegs for your shoes
That sounds off. In that case the rigs youre using might not be standard
Wut
So I doubt it has anything to do with tip toe interactions
@uneven pond kinect represent, still hilariously good for $20 lmak
vrchat wasn't really made with fbt in mind
??????????????????
lmao
I don't make avatars, but every single one I have saved does that. 🤔 So I doubt it was the avatar's fault
What? Vrchats one of the main games fbt was supported for. Lol!
ok
Supported, but now the quest is out and focus has shifted
are you high or something
Fbt literally started as a sudden buggy hack in 2017 when someone suggested thatt vive trackers originally intended for virtual object tracking could be attached to your body
I mean, it wasn't. FBT has kinda always been an experimental feature.
people who come here just to complain hurt my head im gon
Supported doesent mean works my guy , quest is supported but things on it break every time I'm in
@desert stratus oh really? Interesting
i mean i don't think vrchat was made with quest in mind but that's now a thing
Everytime an update arrives i come here just to see complaints
Exactly
They worked on full-body IK for months and you're telling me vrchat wasn't really made with that in mind. 🆗
It was not in vrcs original plans and it shows in its longest existence in implenentation as a collection of buggy hacks from the modeling pipeline to how it rusn on the client
exactly lmfao thats why theres a 30 sec slow mode
Mmmm. Official, no VR system has full body tracking. Even now. Vive trackers used in this way is unintended, and experimental
Not ORIGINALLY my dude
Full body was a sudden change back in like 2017 (18?) and was basically addedwithout a plan lol, were lucky we even have it

Experimental is true however you cant expect it to not happen to be permanent thing for community based games like vrchat.
Some moron was trying to crash people with a client earlier but all he managed to do was crash some dude who was playing on a laptop 🤔
alot of things were made that weren't in the plan i find it difficult to watch vrchat try to accommodate all these new advancements at the cost of the player base
Now if they could fix the quests problems too that would be great, like when my screen gets covered in black squares every 5 mins
dude you could crash quest users by changing avatars
That is true, i was just addressing the fact that fbt was not a normal and planned feature this game had in mind from its inception
Servers are down again!!
Not ORIGINALLY my dude```
like okay but how is that relevant in the slightest to what's happening right now when it's been part of the game for this many years
Oh I know in the olden days it was never intended
And really guys, it's day one after an update. Things always smooth out. input from beta testers who have everything set up optimally, and input from normal users who might have things set up differently sometimes clash. But it always works out in the end
arguments 🤨
golden days
Can I get a pog in chat?
Pretty sure valve funded vrchat a brand deal when they offically released the trackers
dude nothing is smoothing out those keybindings i had to change just to make the game playable again
@pale timber sorry for not repling earlier but basically vrc just released an update id argue is lowkey better than udon but now buggy fbt "fixed" rigs are broken because the vrc dev team actually kept a promise for once of fixing full body and now everyone is dying inside
the one time i come here
If they got a valve brand deal they would be steam exclusive, so I doubt they did
I’m not complaining, I really love this update for one thing, I can run around in a T-pose 😂
It isn't just full body that's broken
Every single one of us in my lobby right now is experiencing bobbing issues with all of our avatars
look in #vrchat-general-1 aev just explained it
I was being sarcastic. Fbt isnt broken, buggy hacks are now being recognized as buggy hacks. And are now broken
Yet not one of us is wearing full body at this moment.
It's at the point of accepting all of what's happening. If for whatever is happening. Ig I'll dig for ways to fix the problems. If they can be fixed
Anyone else's avatar having "pee knees" now? Bug or feature?
Pee knees?
Bent knees you mean?
Im so sorry that i cant give you the benefit of the doubt here but i was in a lobby for hours with fbt users of varying hardware (in both pc power and fbt solution) who loved the update and new fbt and had no issues
I was just in VR with several people, no bobbing for anyone
Oh bent knees
Crossed knees yeah, looks like the avatar needs to pee basically.
Everything has been work fine for me in the beta 
I'm away camping right now though, so can't check live for a few days
My avatar now has bent knees. Sick
And i know for a fact that they dont use buggy hacks in their rigs. Its literally just fbt fixed finally catching up to breaking the nonstandard and ancient (2018 ancient) CAT's full body and neck fixes
hows camping
Game bad!!
IT WAS IN BETA complain in the beta not the release
o
@desert stratus omg the superfamous pumkin's cats plugin????
"no one asked for this update" yeah they ask for stupid bullshit lol
Yeah the good one also holy shit
I can say one thing, my performance is better in my end, I don’t know about others tho
I miss vr chat 2018 🥺
Also lol holy shit mic i wasnt gonna say it but thats true lol
@fiery gyro WHAT ARE YOU DOING HERE SIR
"thats from a rig hack on the avatar Specifically, some people like to flip their neck bone upside down. what you're seeing is the neck bone trying to go back to where it's supposed to be"
blame the avatar creator for ur head bobs
anybody else feel like the new IK is kinda janky now? kinda feels janky
"unplayable" no it's not lol
helloo c:
@fiery gyro as someone on crapwear every update since quest build rushing has made the game progressively more stable and easier to run
The emote update thing gets a nope from me, dawg.
change your playspace mover button, or the action menu button
the legs seem like they're trying to be as close to the middle as possible
I've seen people ask for gross things for updates like that roleplay stuff , this update actually adds stuff to the game instead of catering to gross avatats
uh-
yum
Way easier to just open menu and select emote, now I gotta press r, go through a menu thats way too small, and find the right emote
Does anybody wanna start a new server for cards against humanity in VR chat? I don't wanna interrupt a running game-
All content updates cater to "gross avatars". you can do even MORE sexy gross stuff with 3.0 Avatars
....hmm
Hi!
hot takes in here
Any and all neat discoveries and tricks people do on avatars are applicable to sex models. Took lik 3 days for someone to do some spicy stuff with the hand holding shader lol
Please stop
If anyone says "bring back old emotes" i know for a fact you dont actually care because old emotes have literally not been changed at all or are still two strokes away and are not more complex (arguably easier to access)
The tabs save as well so you can make it less strokes after you use one
The thing is, this is an update for avatar creators. Most people don't even upload their own model, it makes sense they're confused. They're still wrong, but I can see why they'd be upset since they don't really know better.
Anyone who complains that gestures or emotes have been changed significantly is automatically not criticising in good faith. Im sorry but theres no way around it lol
Tbh, i know these issues will be fixed but dang. I just can't play until they are fixed since the new locomotion is causing a lot of avatar's necks to clip into view when walking / strange behavior with bone rotations as well. At least its not as bad as the 5.6.3p1 to 2017 Unity update where a lot of shaders broke stereo. But its still a bummer.
Is there a "neck fix" copypasta going around?
At least let us rebind the damn menu key to something other than r
skeets going through every channel complaining lol 4hed
You can't just go into your controller settings and rebind it?
@small wing are you sure its not buggy hacks? I was talking about this earlier but based on earlier experiences with people i know who dont use cats neck fizes3or whatever im betting on it being a rig specific rather than animation specific issue
who
Actually nvm, I can just set one of the keys on my mouse to it
If you don't like your controller layout on Vive, why not change it? It's easy.
@desert stratus I don't know what is causing the issues honestly.
Might need a neck fix paste, dunno
I believe nothing has changed with the default animation set, just that it is now controlled differently, so thats my explanation for how stuff could be going wrong. Me and my friends no longer use neck fixes and what not
i feel bad for pumkin
im on a rift an still crying i open the game an go to jump an a menu pops up shutting my dreams of leaving the ground down i feel as though vrchat has ruined my immersion
There's been warnings about using rig hacks for months
;-;
@smoky palm Press A
I love how blunt that is
I feel like last year was when an update legit said "hey stop donig these shitty hacky fixes, they might work now but won't in the future"
its not the same
@small wing if you arent using a nonstandard rig then it might be a big deal but i highly doubt since so far things have been normal with everyone i was with tonight
Youll get used to it
Honestly just met @placid umbra today and they are already my favorite dev on the team
You haven't met System then 🙂
Of course if youre using a normal not cursed backwards knee bone 3000 rig then yeah open up a canny and signla boost that shit
Steam provides rebind options, Oculus does not. At some point it'd be awesome to have rebind settings in VRChat itself but that's not a small project
Then go rebind it? You keep saying you have Vive wands. Why haven't you done it yet?
mic send the ss of you next to system's pfp thing
System is fantastic
Aev what about messaging system, so you can text a friend before barging into their world
That's too deep in my archives, I've been archiving and storing old VRC content on another HD lol
System be like [ 0 u 0 ]
nooooo mic ss with system :(
Some people dont have discord skeet
Something something bot / api shit
wait no, that was last wave so I still have it https://puu.sh/GfhqS/9518f3e9e0.png it's before I made my own glasses tho 🤢
Ayy
oh yea the glasses lol
It would also be nice to be able to send a message in vr chat than to have to rip my headset off every 15 seconds to respond to a ping
@uneven pond ovr toolkit
Does anybody wanna play cards against humanity on VRchat? Just DM me and I'll add u, and make a server for friends only. :D
Virtual desktops are a thing yeah
Ovrtoolkit can float your discord (or any window) in vr
I mean oculus desktop , steam vr desktop, and so on are pretty good
It would also be good for accesabilty , like some people cant or dont talk, ited be good for them to be able to type or something
And people have made better overlays so
They're never adding text chat, it goes against vr
So wait till there is a fix for the pee stance? Or is it intentional and my fault? Cause I will try my best to fix it if I know this isn't a bug. I sort of need to since my avatar in the VRChat hub is very very broken now.
I use a quest because I like not having a cord connecting me to my computor, also i dont thing quest can get ivrtoolkit
Hasnt been useless for me :) it increases my animation power
@small wing I think there's a bug where all AV2 avatars are using the male animation set
and the male set does the cross legs thing
We need to fix it so that the female set is used again and it should be fine
Is this a separate thing from the checkbox on the descriptor? Because by default I used Male animation set.
Aev, anything about messaging in vrchat?
Nope
@teal jewel WHAT ARE YOU DOING HERE
@fiery gyro Stalking you- Not actually, I just wanted more people to play VRchat with lmao.
I'm going to place my bet's on a new rig, hopefully I have time to update it soon since this week has been crazy with work.
Rigging is not my strong suit at all. Wish me luck i guess. 
I either have to wait for the avatar creator to fix their models (that weren't broken before) assuming they even still are part of he community, or learn how to make my own models (and I'm awful with blender and unity) 😞
he's not sorry for the ping he told me in discord call
It's changed immensely
It's legit the same game, yall just hate when a modicum of change comes into your life
It doesent ruin it but okay
Well tbf there was a huge spike in toxicity over the last 2 years and the game is kittered with tiktok ebois amd cancer memes.
There is Neos VR, but then again, people dont play it
Chilloutvr
I don't even have access to the files of the public avatars I use, let alone the skill I would need using 3D modeling programs I would need to fix them.
Yes, make a joke over $8
It doesent, the new menus are great, jumping is in a prime location now, everything is faster , and everyone who hacked their system with full body tracking is mad as hell, what's not to love
Gonna T-Pose play for now on. Lmao
Are vive controllers just stuck with gestures being toggled when moving or can i edit this-
What's not to love? How about broken animations and models? Broken gestures? Wonky calibration?
Bruh @severe dock imma just make a mircowave model, cant break if there's no humanoid rigging
Prime location. How many thumbs do you have?
Two, and the button is right under my joystick as god intended
@vocal shard chilloutvr
@hybrid prism T-Pose Cult
gotta bash the dev team instead of giving them time to fix things, am i right? 🤨
T-Pose Gang
They did tho
If they were going to fix it they would have addressed that there's an issue by now
"fix" what they just forced on everyone without discussion. Suuuuure
wdym you don't like the SICK RADIAL MENU?
They don't think anything is broken. This is exactly as they intend
but that's okay people are going to defend it because "the devs wanted it"
if no one asked for it, why was it ok in the beta for months? try again
There was an open beta for like a while and i didnt see people who were complaining there so
@winged adder you been looking in the wrong channels then
There was an open beta with tons of people on it giving feedback, complaining during the open beta not the release
ah okay so that makes it fine because people weren't aware it was coming 🙂
why would they release a beta no one likes? id like to hear your complaint and argument on that
I tried the beta avatars and immediately had concerns. Now the concerns are complaints
Try again? I wasn't even aware the beta existed. I'm sure there are many more who were also unaware.
But they were aware tho, and obviously people did like it because they REALEASED it
stay mad 🥴🥴
I personally wanted it because it allows me to do whatever i want with my avatars now
And now people who cant afford full body tracking have tons more animations they can do
Even if it breaks a few hacks here and there, this update is massive for the game.
And stuff that are broken will get fixed
Yeha the minority of people who actually knew that beta was a thing. Guess that means nobody else has any room to complain because they didn't insert themselves into the games development process
Uh, yea pretty much
everyone here thats ONLY here to complain because of an update they dont like haha newgens
They had a stream thing as well a few months ago where they showed it lmao
Not to mention, there are announcements about open betas. Not knowing about them is a choice.
I'm not really mad. I'm sad. VRChat is my one place where I can actually be myself and be expressive. But this update broke that.
Knowledge of it wasnt even exclusive to the beta
wow this update is.. sub-optimal
It's not even broken
im new to vr chat
everyone here thats ONLY here to complain because of an update they dont like haha newgens```
Does that not say something SERIOUSLY concerning about the update? You really need to take a look at your thought process here lol
Lmao
I don't even care if it was a surprise to people. It is literally not an excuse to dismiss peoples opinions about an update hello
I'm supposed to have seen a message from 2018? When I only started playing in April this year?
It's always there tho, like just look around, follow the dev's know twitter, watch their streams, be in the loop, THEN you have the right to complain
Also not knowing is a choice? I'm sorry I don't read through an entire discord server.
You can also just pay attention to #announcements, as open betas are announced there. It's not an entire discord server, it's one channel.
Anyone who plays the game has a right to complain if it's a bad update. They don't need to pass your fucking moral criteria check to give feedback.
It's not a bad update tho, it's a pretty good one actually
I mean it’s a pretty big change I personally liked the jump button to be the joy stick it felt more natural to me and I’m used to it plus I don’t feel the need for a mute button on the controllers themselves doesn’t seem nessasary
Not according to most people, and even if it was a good update that's entirely subjective and doesn't remove anyones right to complain about it. Just because you don't like it doesn't mean feedback should just be invalidated
IN your opinion it's a good update, but people who have played in both vrchat and in beta can still have an opinion.
most people
How many people is most people
And getting kicked for complaining is an embarrassment
yall keep saying we saw streams and stuff bout this update "we should have kown what to expect" thats like saying no mans sky was exactly like the trailer at launch
okay sorry mimi, a lArGe VocAl MinOrIty
I was kek have screenies to prove it
You know what yata, you got me there
that's impossible to have a screenshot of the reason someone was kicked
they could just screenshot anything they said and say it was the reason
I literally mentioned CVR in a rant about vrc and got booted lel
Hey so far all my friends hate this update I haven’t played it yet but I’m seen the notes I like the ideas behind it just the layout button differences is a bit annoying
The ones who have distaste for the update will be the loudest. People who are satisfied or content with the update rarely stir, therefore you will always see a larger presence of dislikes on day of release, especially if you're looking for it. Which you seem to be.
I mean regardless that wasn't the point of what I was saying. My point was and even if it was a good update that's entirely subjective and doesn't remove anyones right to complain about it
You were probably kicked for being toxic not bc you didnt like the update
the problem time and time again is that the devs spend all this time to add stuff no one asked for, dont fix whaat has been broken forever, and break more in the process cuz they never bothered to test it or take feedback from like the 6 people tyat use the beta
Nah i don't think ranting about an update and comparing two games being toxic
Are people still complaining about the update? Wow...
Ranting is pretty toxic
You know what they should’ve fixed the broken personal space boundary’s not this stuff
@vocal shard Welcome to the VRchat community
Lel whatever, I still gotta figure out the mess of rig on one of my friends models so.
@vast tulip I meet you in vrc
@fiery gyro Makes me glad I stick to like 1-2 worlds tbh
Who the hell says lel
The 3.0 example world is pc only
I do got a problem?
Its ok let it all out
@uneven pond lots of people, problem?
Is this a venting space?
What's it even stand for?
Shut up eboi lmao
The only reason I'm upset is that people are acting like my opinions don't matter because I haven't read old announcements.
Yes, that's an input to a discussion, calling someone an eboi and going lmao
@uneven pond lul
Tbf the announcement system is scuffed, the should have like a bulletin board of sorts for changes.
All opinions matter.
That....that's its entire purpose is to be the bulliten board
@jovial kestrel Exactly
@jovial kestrel except yours
As well as Steam having the new article about the update
I like cheese burgers
@hollow breach with or without pickles
Without 🤮
How dare
Fair enough, what kind of cheese? @hollow breach
Cheddar cheese
Pickles are the godliest of toppings and deserved to be treated as such
@uneven pond i hate you
I love you
Extra pickles and grilled onions
@uneven pond I can only have them with a burger, and Cheddar @hollow breach classy.
Tbh I’m just a picky eater so meh
My burgers are always the works, lettuce tomato pickle onion ketchup mustard mayo cheddar or swiss with a medium rare patty on a toasted bun
Wait how tf did we get to vrchat update to borgers LOL
@uneven pond I take back the "Shut up eboi" comment. Pls discuss food more. I like your taste.
@vocal shard ur fault for getting fbt for only vrc
Uggggh I'm so hungry now, nxbxdy have you ever had a dirty burger
@hollow breach this game tends to do that. People eventually realize thag arguing is dumb and also pointless. Like 85% of what I say is for memes or me not actually meaning it.
It doesnt even not work, you just gotta fix your avatars so it does idk
"Your fault for only getting fbt for vrc."
-only game that really uses it
I tried to @ you but I couldn't figure out how to do it
Yeas brother @uneven pond
@echo sigil incorrect, played other games that support it
Name them. I've played blade and sorcery. So correct.
Just click my name @uneven pond
ur fault for getting fbt for only vrc
🤡
NEOSVR, beat saber, some other one but forgot the name
yo don't snitch @vocal shard
Beat saber. For what? Streaming. That is hardly a use. Even then it's a mod
I’m just naming games that support it :3
Beatsaber doesn't support it.
I thought it did :o. Oh well I’ve name 2 others. One forgot the name for though
People are saying there’s a code you can put into your launch options that lets you use the old calibration
Idk. Vrc seems to be the only game anyone really cares about fbt with. Blade is neat, but it isn't comfy by any means
Yeah check the announcements tab and click the fbt article. They have a code you place in launch settings on steam
@echo sigil worth noting that apprently for some people the legacy fbt call doesnt work but if its true then itll likely get patched out very soon along with them also making gesture toggle a dedicated button again
Like some time earlier aev said that theyre gonna make gesture toggling a dedicated button. Which they didnt have to, but neat
Tbh idek why they thought this was a good idea. Avatar 3.0 was a pretty big update on it's own. It was fine in the beta. They didn't need to change the controls and the fbt what so ever. They really should have seen this coming after the udon outrage
@vocal shard there’s literally a way to go back to the calibration before the update, super easy
^
Where do i go to report bugs? Avatar 3.0 literally gave me raptor legs
The fbt is the least of my concerns. My controls being changed is what pisses me off.
Click announcements and find the fbt article. You change the launch settings in steam. Right click vrc and click properties and put the code in the article
#full-body-tracking it’s posted in there, its just something you put in your launch options
It's because they want to hide the outrage
I mean if its a hundred different people talking slowmode wouldnt mean a thing
But its the same few people so
hmmm

I'm heading to bed. I'm too stressed out from other things to deal with this any more right now.
oki doki
Go rest and think of this with a clearer mind
Hmmmm
um...wtf,30 seconds slow mode?
He did pick a good time to post it
what a fucker
It’s your only message dumbass
Is skeet still complaining?
oof he got yeeted
Lol

Somebody ping me if you know how to fix full body proportions, thanks sobsobsob
@unreal halo there’s a fix in #full-body-tracking
I'm not trying to suppress anyone skeet
I'm sorry that I made you upset and hope you can find it in your heart to forgive me
I wasent being sarcastic, I'm sincerely sorry
ight the pulsing mic icons gotta go. straight up
You two should let it go.
Get a room
fr tho just chill
I'm trying to say sorry but hes just too angry.
what's so funny?
warning system?
if you act like a brat, you get warned (in discord)
Where do I find ppl to play with, cause im lonely asf and I dont like just joining random worlds n stuff, this sounds dumb but pls dont bully me
@vocal shard You can play with me! I need friends to play with too- Edit: Yes, DM
May I dm?
The way the mic button fades in and out is really distracting
I wouldn't know, I am a desktop mode plebian, shall never know the joys of having a set-up.
May I dm?
@vocal shard Ye!
Wish fbt wasnt so hard to get in third world countries 😔
I'm starting to think you lack the understanding of what harassment is. @vocal shard
" I have a different way of perceiving things than your delicate little brain"
this is bratty part
you try to "defend" your opinion but in the process you are being a condescending kid
try to be a decent person for a start
Did you call my brain delicate?
r/Iamverysmart
You can have opinions that dont involve calling people names :)
You're allowed to have any opinion you want. But declare it respectfully instead of trying to be a jerk to others at the same time
and kicked like the trash he was
Oof
Welp, looks like someone hit the third strike, what a shame.
Lmao
What a shame
Was in dms with @uneven pond while that was going on. At this point fighting is irrelevant. Just remake your models people. Or wait for your respective model creator to update.
He got slapped back to the stone age, bet hes just SEETHING at his pc
what is the new parenthesis number after player max? -- 3/16 (32)
Got yeeted before they can skeet...
Probably the hardcap?
16 recommended, 32 most
That would be the hardcap if I had to guess yeah.
would make sense
I just thought. Easy fix for the controls is let you click which hand you want the new menu in settings and keep the other hand as jump. Then we still can have our play space moving button with oculus
no
or vrchat could straight up ignore the users who don't like it, as they already did
"beta" was more like "preview, you don't have a choice because this is what we're doing."
Why people mad nothing seems broken here
some avatars are broken and people are whining about it
And for you who dont like the new Calibration method
Have this in your Steam Launch options
--legacy-fbt-calibrate
That's what pisses me off the most. Avatar 3.0 didn't need these changes. Nobody wanted controls to be changed and while you can still change it back to legacy fbt, nobody asked for new fbt neither.
Meanwhile we still cant turn portals off or have an option to click them to activate. We still get portal crashed, we still have no avatar search, favorites are still 16
Dunno what they did but for some reason this update broke my avatar
duh
I cant wait to get on and see every avatar I have is broken
The legs are all messed up when idle the moment I start moving they look normal I stop moving they mess up again

@marsh stump they adjusted the viewpoint now it needs to be between the eyes and work arounds on models are gonna break them
Wait. Does that mean the main point for avatars in fbt is the head now? I really hope not
I cant imagine they'd mess it up that badly right?
i'm down to 10 fps after the update lol
So....they fixed something that wasn't broken then
The view point now should not move and it needs to be in the head as Calibration will stick the model to your head and move with you
If they broke my ping right after they fixed it I stg. I finally could join public worlds with a normal ping again after udon messed it up
They fixed a lot of fbt issues from what they said didnt test my models
I guess the changes to how the viewpoint works or something is messing with other models i know that some models work best if the point is in the center of the head or on the chin
I always make my viewpoint between the eyes
That how it should be
But Some models dont work well like that from what i have seen its rare but some dont in fbt that is
mmm cant runaround anymore with a gun in vrc oof, cause new update fucked up vive advanced control. reee
ohhh
I wonder how many people complained and whined about the update 
use none advanced ones i find them better
Eh. This is normal. It always happens whenever VRChat pushes a big update.
life happens
the update sucks asses
its not normal normally i dont get rooms full of people complaining
@vocal shard Am just sad they didnt support real eye tracking as its easy add on thats the only thing so far its a nice update to make models customization deeper
I rage quit tbh
But i can make my eyes have a puppy eye look for when I want something. Lmao
It's the same thing that happened when we moved out of 5.6.
dang
Not everyone has real eye tracking though, not even the "top/major" VR headsets @wary hollow
I'm guessing I've got a lot of reading to do before I start playing, huh.
doubt it
@marsh stump they adjusted the viewpoint now it needs to be between the eyes and work arounds on models are gonna break them
@wary hollow hasn't that always been the case?
@vocal shard
Not Really Vive has it and there is a add on for it too.
Testing all vrc models work as long as the eye bone exists and works pretty well vrchat already has simulated eye tracking all that is needed is like the index case allow control of those bones via the external tracker
People will kick and scream! And then things will return to normal as the avatar world creators use their new toys and upload them for the unmotivated masses to see and choose.
@whole flare Yea they didnt support most because its not common hardware but that is the same point for FBT before they supported it and now everyone seems to want to get FBT.
nobody asked for new fbt
ive been asking for new fbt for the past 2 years
this still isn't really it.
but it's an ok step in the right direction
mainly, tying the viewball to the hip was always the dumbest thing, and it's amazing it took this long to do something revolving around the head and HMD instead
Wait, Flame your viewpoint was at the hip as well?
?
Viewpoints on the hips?
groin vision
im talking about how ik used to work, which was focused around the hip, instead of the head
hi svel
@vocal shard love your little jabs at the people who are genuinely upset about this update. Really helping out
🦵 👀 🦵
@candid acorn No one asked for new fbt as the trackers offer great tracking at 120hz and they support 8 trackers in steam so no need to have something new if its flawless product
flawless
good joke
@wary hollow no i mean didn't the viewpoint always had to be between the eyes? Its where i put mine for as long as i've been making avatars?
If set up correctly you will not really get issues@candid acorn
Viewpoint should have always been between the eyes, yes.
Wait so the viewball is the viewpoint then? In terms of Unity editing?
im just saying that yeah, it was about time they made calibration in relation to the viewpoint revolve around the head and not the hips
He means viewpoint tied to the hips as in the main point of the body with fbt is the hip. this is why when you lay down it moves
@whole flare Yea it always needed to be there but sometimes it works better somewhere else from what i have seen its very rare tho
Yes.
@vocal shard Yea its where you looking the camera and the pivit of your head
I'd say it's very safe to assume that something called the "viewball" dictates where you "view" from.
Now I'm just confused, ugh (gg discord delay)
Only time i put it elsewhere was im my melonhead avatar and that was to proportionally compensate for his huge head lol
your viewball did not actually tie to your headbone
Head not being an anchor for FBT was honestly one of the weirdest design choices.
The viewpoint is still in between the eyes. With fbt it was always tied to the hips as in if your hips moved down your viewpoint did too. Think of it like your knees in fbt. They aren't perfect, and move weirdly time to time
which is why a lot of people would have issues such as the viewpoint sinking into their necks or chests or generally not staying between the eyes where it should
this update somewhat addresses that. it's still not perfect, but it is mostly better
your viewball did not actually tie to your headbone
This is the issue I'm having with my avatar2.0 right now. Explained it like 5 times in #avatars-2-general and apparently it has to do with gestures??
@candid acorn I noticed that head moves with different strengths if you had it on the cheek or the neck
The viewball cannot be manipulated, or could not. So gesture should have nothing to do with the viewpoint moving.
Or is the viewpoint tie a 3.0 thing now??
You're thinking about it too hard
Idk I never got a clear answer on how to move the viewball for about 6 hours. I'm just frustrated tbh.
@vocal shard Just know that the viewball should go where you want to be seeing from. That's all that matters.
I can't even find the thing, somehow
You move it via the descriptor before scaling, prior to uploading. That's the only time you should be moving it.
eyeballs
It's a fbt thing. With the old fbt method the ball moved with your hips, but it was positioned in between the eyes. This is why when your hip tracker moved and your feet stayed, the viewpoint went into your chin. With the new method, the head is the main point, meaning your hip tracker wont move. Unity has nothing to do with it
So i went to space
Before scaling, okay that makes much more sense. Thanks, I'll try that @jovial kestrel
In the avatar descriptor you can move it. Click on the avatar and check where your visemes are listed
I tried to move it after scaling and uploading but it was in the same place
if you move it after youve uploaded it wont do anything until you reupload it
Moving it prior to scaling is much easier, since it moves based on scaling aswell.
I thought it moved based on scaling, but idk why it won't move now, is the thing. It's acting like I never scaled it or something
In your descriptor, there should be a tab called View>View Position, which have X Y and Z coordinates. You should only need to manipulate the Y and Z coordinates.
Yeah, I made it higher, uploaded, and no change somehow
i hate avatar 3 everything is broken fbt emote even people without second controler vive wand is cant access emote
Cringe
Sometimes the avatar list doesn't update very fast. Try making a slight change to the avatar name so you can know when it uploads. Additionally, switching to a completely different avatar and the switching back ensures a proper reload.
Ah, that would probably do it. I thought renaming would make a new avatar but apparently not
No. To create a new avatar entirely, you need to hit the detach pipeline on the component called "Pipeline Manager"
^
You can also click your content in the sdk and copy their blueprint and paste it in the pipeline if you want to upload over an existing avatar. Keep in mind this will get rid of the previous upload
Oh it just overrode for me sooo
Nice
Did it work?
I'm still trying to load Unity because it's slow af to boot up
Wanting to double check to see if the viewpoint value does actually change, anyway
Oookay so the height I set for the avatar is 1.85, and the viewpoint is 1.65, which is what I set. When I scale it down to 1 (default) the viewpoint stayed the same (1.65), oddly enough
Yeah. The viewpoint number should always stay the same.
I did just now change the X viewpoint to 1.8, and the avatar's animation preview is still halfway in the ground, so idk what's going on with that. Which somehow is why my in-game view isn't increasing
The overall scale of the object does change the position of the viewball in a global sense, but not in relation to the object, once you've set it.
Why tf do we need a mute button on our controller? I'd much rather just keep it in the menu and keep the button for playspace moving
Sooo remove the button bind?
whats better vrchat or neosvr
I think it sounds easier to have mute as a button, IMO
@vocal shard X value for your viewpoint should be 0, considering you're a humanoid.
so making new bindings means f all my other vr games now i gotta switch back and forth
y is height
Oh, yeah that would make... Wait, I read it wrong I hope
and also f the mute button with a red hot fire poker
Okay yeah I read it wrong. X is 0, Y is 1.8 for viewpoint.
What’s the mute button for vive?
Yep. It has no purpose. Legit just got rid of our playspace button to keep us from needing to click one extra button
What is your Z coordinate set to?
0.17, default as far as I know
@ vr chat team - im gonna come to you house and replace all your left shoes with more right shoes.

Makes it easier to find a right shoe
Good thing I've got two right feet
lmao
@vocal shard Does your avatar still stand and move correctly, are you able to see this ingame?
but for real is there any way i can mitigate this remapping with out flipping back and forth with each game
Was just about to get to that actually
Agreed. We need our playspace button back. I'd really like this update if it were the case. There was no need to change our controls
am i the onlyone that finds the new "analog stick press system useles" xD
Not sure @celest dawn , I just work on backend servers and stuff and don't wanna give a wrong answer when it's really not my area of expertise 
Wait what VR headset has a "playspace button"?
Ty for the clear reply at least
I'm used to Oculus Guardian just having you look down to see it, or the grid comes up when you're near the barrier
I love u guys but im going to bed. i never knew a jump button being moved would tilt me this much haha. side note from a vr prospective 95% of the vr games i have played u jump with that button. + its easier to like turn and navigate + move in combat.
and yeah i like my playspace mapping --- and they all can if u get advanced ovr for steam its free on get hub ❤️
ai most of the pepole (all) liked the old system more even when the game crashed sometimes but i mean comeone ist a vr game and its normal that they crash sometimes xd but what is this new system pls "replace jump with usless window that no vr user needs"
good update i have to say tho 👍 (not really)
did servers just die?
please give us the old version this sucks
nah
servers ded
I believe Steam just had a burp, I got knocked off too. Should be back now.
yee
ah it working now
i mean who t* is gona like this version pepole are just gona go to vrchillout if the game dosn change
whao they spoke
=-= tbh chillvr is looking better than you and still only at safty
LMAOOO CVR is awful compared to vrc
ok
go play chillout vr then, bye
with only 2 devs as well
os there still no way to get rid of the action menu? its pretty useless for me
literally doesn't matter LMAO go to CVR
and now the pepole with full body get mad cuz they notice that they wastet money for one game
steam better not be burping too much xD
VRC might as well be CVR at this point.
lol legacy calibration exists @civic quarry I spent tons of money on this game, 100% worth it
Steam's been having a rough last few days.
@coarse rock so i spendet allready 13k usd on warframe what is a free game
Hi you made this, no we made this
CVR is nowhere near VRCs community / size
anyone wanna play vr chat with me?
I could literally say you wasted 13K on warframe, what's your point? LMAO
fbt users didnt waste money
FBT still works, it's not the devs fault if people don't know how to calibrate lmao
cuz the game is still in alpha and only pn the market for half a year xD
and im a founder in warframe so do you thinkh i care
it will when the streamers switch and it releses to steam
nice invisible track balls when calibrating
the new fullbody calibrating sucks
Meh - new calibration system is trash honestly. I switched back to legacy calibration tbh -- Tracker balls aren't invisible, it actually depends on the situation where the balls go invis
heh
more launch options woo
But yeah, new system is pretty awful honestly. It might've been better if they used the hip as the base rather than the HMD
also, why do i get onward 1.8 flashbacks?
cuz it tecnicly is
@vocal shard its not the players falt wen the devs change calibration proses or change keybindings
--legacy-fbt-calibrate
@regal furnace xD
Even with legacy calibration, the tracking is weird, and at least on index the hands no longer completely track the position of the controllers, but drift
better than ass new system
@grave jungle 🏅
tecnicly worst then a**
guys, dont complain so much about the update. Onward 1.8 was a much, much worse update
Im not playing onward
"Don't complain about this bad update because this game had a worse update."
Yeah but this is vrchat. Not onward
its a simple fix but the devs dont care about there player base
i played onward ik what you mean so i can do that plus i only have 400h in vrc and 5.9k k in warframe xD
The simple fix that SHOULD be done is called a rollback.
time to try lap up more quest money
its a simple fix but the devs dont care about there player base
@simple citrus
Literally in the damn announcements
We've still got more work to do (note the Known Issues section in the changelog) but rest assured we'll be addressing any bugs and issues with patches soon. I'll give you a pre-emptive "thank you for your patience."
That’s called being fake shadow. It’s like a politician saying they care for their voters
a rollback is a bit overkill, adding options ingame would me much better
you mena the fixes they do once every month xD?
and then its still not fixed
No. A rollback is necessity. Not overkill. The last system worked far better than this current one
tru
Would you rather them just leave the game back to the original version as it first started on Steam without any updates? @glacial zealot
once it was calibrated properly in beta, it did work the same as before
I would rather they leave it on the last version, if they force vrc sdk 3 I'm out.
I'd rather them leave it before this update
-_- shadow that is the dumbest reply I think I’ve ever heard. I said a rollback. Not the original game. Be a little more literate
=-= same but no the deves thought lest give them another menu we dont want
well the game is gona lose 80% of they player base anyways
The new method seems to work good on my side if your model is set correctly no issues should arise
if your model is set correctly
@wary hollow
It’s a lot of models.
I'd be fine with that, but when I have 30+ models all with complex set ups and inventory systems I'd rather not have to go back to blender
Well I'm not the one saying that they're fake, for just saying "Hey, it's not the final version and we'll be fixing stuff soon," but if you think you can do better, I'm sure they'd love someone new on the team, Nova.
Time to reupload avatars again
I can do better. It’s called a rollback
They definitely wouldn't love someone new on the team. If they did, you most likely still wouldn't be able to make a change
@echo sigil @glacial zealot aha I see You have a point on that.
The gesture button not really for Vive/Oculus
Also what is it with everyone being full blown simps for the dev team, lol? Aren’t people allowed to criticize anything the devs do?
You can criticize civilly without attacking their character
Never did?
No body is attacking their character.
Good news, av3 can do every rn ing inv system can do excelf better because it has an actual inventory system instead of an emulated one via wizare animation controller art
shadow the game deves are lazy taking a hole month on a patch that did nothing
then attacking players who fix the game with mods that thay should of done
People Saying there opinion not attacking
^
if you see it like that the devs are also just normal pepole that made something to give pepole something but not getting anything for it
In other words tho it still functions vrc inventory system is now obsolete and has been superseded* by av3 functuonality
It's unfortunate that creators have much work to do to make their avatars compatible with the new system, but I guarantee that you'll all love the capabilities of it once you get used to it. Growing pains hurt, but the improved system will be worth it.
Riiight. You guys keep slandering the devs by saying they're fake and all, I'm actually going to see if I can civilly offer constructive criticism
Man this chilloutvr crossover episode is kinda weird
^^^
Giving someone a bag of rotten muffins is not a good thing. But your logic is “hey at least they gave you muffins” @civic quarry
so im not wrong in my point
Yeah that's not the best take, this update is still an overwhelming net positive imo but i would not support it with the "at least we got something angle"
There isn’t one person I’ve met in game so far that likes the update.
yea cuz the update is just bad xD
Misspoke myself there
That just lets devs push garbage whenever and whatever. This update actually had objectively good stuff that you can actually support, like having ridiculous control over avatars now
What’s the new update?
*this guy
I like it. But i'm in bed so i can't be ingame v-v
This update shows they really don't care about oculus support
That’d be cool if it wasn’t in the form of a broken freaking scroll wheel that messes up a lot of the game. Do they even test this stuff?
They made lot of shit better and tho some stuff broke the stuff that actually matters is gonna get patched out and fixed tmrw and everything else is just on avatar devs to fix
i had to remap my play space bc they desided to put useless stuff on the non used keys
New avatar stuff is nice and all but as a casual person I don't want the extra. I just want SDK 2 to be usable alongside SDK 3 when it's final, and for the fbt stuff to be reverted. It's not hard.
^
Guys you can no longer launch in desktop mode. We real VRChat now bois.
They did. Its not that hard to control. It was designed with intuition in mind, youll get used to it if you arent already. Also when it geys patched tmrw (or might work already) you can use legaxy fbt calibration by chaning launch options. Also thats a lie cuz i wa splaying in desktop mode since update dropped for 3 hours
Changing the launch options doesn’t work for some apparently
new fbt its neat, but they really need to make the calibration balls not disappear
smh n8
It isn't worth it. Avatar 3.0 was great in the beta, but with all of this extra stuff we didn't ask for, it just isn't worth the trade
i was in desktop 20 min ago so normal should work
And sdk2 is already compat wifh adk 3, its been like that since inception anf devs aaid theyre not gonna stop supporting sdk2. And yeah thats why i mentioned legacy calibration will likely get a patch tmrw so it works for everyone
give me my balls
N8 why are people complaining about this update when nobody complained about last year's quest update
quest update 
I did, I just didn't type it.
Because no one cares about quest lol
anyone else dislike the new update
@whole flare Night to you
Still, why the fuck would you let the devs push forward the first quest build but are suddenly speaking up about this one?
I could go off about how fuckef the quest update for vrchat was but i really cant do the same for this one at all
Because this one effects everyone and it sucks lol
"You didn't complain about the first update, so why are you complaining about this one."
Maybe this one was the one that pushed them to the point to complain?
@wary hollow night
I can see how some people can get used to the new fbt, but being able to 100% control where you are and how you calibrate on the avatar is nice. When you have a avatar with animal legs or something weird the control is needed sometimes.
i mean, so many people did shit on the quest here, you mightve not been too active here
Quest money drying up, time to be CVR.
The quest update hit everyone much harder than this one and revealed very fundamental issues with vrc dev direction that im not sure have gone away yet. Thw problems with this update are literally already being patched out or are on the user and not the dev team
adding cameras hit pretty hard too, performance went to shit around that time
still recovering
And i was more active back then but people werent keeping me up with this 0 brain shit tho thats the thing
hOw To UnInStAlL wHeEl
How is it going for Quest users?
Where my tomato emoji. where is my tomato emoji.
Bashing the quest update was good because it kind of set the tone for where the devs place their priorities at. This though is a step in the right direction even from like a "whats their end goal : perspective
Something something The Oculus Quest build and its consequences have been a disaster for Vrchat
where is the f* tomato
what happend to pizza 
agree with you entirely solar
its ok gravity
So bashing the devs on the quest update was ok because it made the devs listen to the people but bashing the devs on this one isn’t ok because...? 🤔🤔🤔 @desert stratus
we found the tomato
Oh thank goodness!
who said it made them listen? quest is still here
yes tomato is here im no longer shaking sorry
Sorey im really tired and lowkey dead inside im not ezplaining myself well at all lol, im not really trying to contribute much to why i think this update is good and more just baffled that this update was being so much more immensely criticized than quest update despite this update being a mostly net positive and the quest update being a very glaring net negative
mato haz been found, we are saved
ok ok tomato be hopping but guys What about pizza?!
How is it exactly net positive? How is messing our controls, avatars, and fbt up worth a wheel
pizza is safe
Of course its okay and good and normal and acceptable and should be a requirement to criticize the things you like but most of what i have seen so fsr against fhis update has been some form of misunderstanding, bad faith, or misattribution to dev fault. Every genuine criticism has been expressed to be patched out soon so far, as well
thank god
Whenever people move they look like their necks are tweaking, lmfao
The hype around this update was killed like 5 hours ago when it released because it ended up being garbage. The bugs, fixed or not, showed that the devs really don’t develop these things long enough. I would’ve rather them developed these updates for 2-3 months rather than 1, and have them be more refined and user friendly that buggy and garbage.
Meanwhile this kind of energy, regardlesss of take quality, was not present last year whem vrc announced the movement to quest, and idk if u were around at that time but that update was a net negative and had plenty of things wrong with jt
Most of the criticism I see is from people not taking 5 minutes to understand/adapt to the new layout.
Can you show me where they said they're patching out the controls being changed
stop hanging out with tweakers
Tweakers?
I can't believe anyone would be mad. We got chicken!
Are you even logged in saying this stuff
should i invest time into figuring out the now convoluted way of customizing emotes on avatars or wait for the rollback Pepega
@echo sigil ikr? They’re running the controls even further. They said they’re changing index bindings and I really don’t like that as an index user. If I wanted bindings changed, I would change them myself.
Also the stuff really isng buggy or garbo i wa solaying the game for 3 hours straight shit works like a charm
If they change index controls, people are REALLY not going to be happy
prolly didnt relaunch
@desert stratus i think you need to use the sleep.
Me and my friends were shitting. Im still hyped, if ur wondering. And also not only does ovras bindings exist but also theyre gonna make gesture toggle dedicated button instead of circle menu next patch
We don't need a mute button. No one said "I wish we had a mute button." It's right in the corner in the menu. It's already easy to click and right there
If they change index controls to a manner you dislike, you could always change them back yourself.
Also im actually hella vibing rn ngl i just degrade my tping when on phone and its late
I'd really rather not change my bindings every time I play a new game
tbf props to them, the mute noise be fire. Everything else is whack.
I hate the mute noise.
you too ive been straight jammin to that for the past few hours? @grave jungle
I never know if I am muted so click alot, will fix
Tbh though I hate virtually every change in this update.
I dont mind tbh e mute. Button noise im para oid abkut stuff not working so i welcome any feedback
Pretty sure we have been giving you our feedback.
I fuckin type on mx blues i dont trust anything jnless it has big idiot lights everywhere that turn on when im dking something or not
I only mind the mute button because now I have no free button to playspace
someone make a soundbyte of that donk donk ( ˘ ɜ˘) ♬♪♫
Oh dedocated mute button? Wait yea i remmeber that. I dont mind it personally tbh.
You should be able to unbind the mute button through steam bindings, right?
playspace is legitimately my only issure with the new layout, but I mean thats not a vrc concern so
It is when they add useless features to buttons we've always used for playspace
Earlier people were actually complaining because gesure toggle now took two clicks instead of one and wasnt a dedicated button. Is it better to have centralized menus or to dedicate more buttons and make things easier / intuitive? You can't fucking win im sorry if it seems like im being rude but very deliberate contradicitions like that are why i dont trust a lot of the criticism i see
Solar the best way to make everyone happy is to do a rollback
^^^^
^^^
If we had it your way there would be 50 more wheels
ya know this games existed for awhile so im kinda surprised in terms of keybindings that in the more then 2 years of playing they never added a key config into the game for all controller types i mean idk how hard of a task that is though
Like its either i dont like gesture toggle being in the menu now because it takes more effort or i dont like the mute button being dedicated because it's easier*. Either be consistent or im gonna fuck off and sleep lol
maybe in the new updates they'll think about it?
it's okay guys we can just play in desktop and alt tab, good solution.
Holy fuck im an idiot irs 3am i promised people i would do shit tmrw fuck
Nowhere did I or anyone say they disliked the mute button because it's easier. You really need to go to bed if this is what you're reading
I just said the mute noise is fire.
I was addressing someone else who said that they didnt like mute button and being more broad about why im very specificallg hella sus and skeptical of "rollback ganfg"
i was making a general statement about the update as a whole not trying to direct it at anyone just kinda thought it surprising
they changed the mute button?
They made it so a button on your controller is dedicated to mute. Meaning we now have no button for playspace moving
Also because im not writing out this again rollbacks are hella cringe because of how devving works and literally everyone does things like this from triple a dev down to smaller studios like this game
Is it possible to change the controls in VRChat, or have an option for that?
Normally I play desktop mode, but I was able to play in actual VR for VRChat and found that the current movement of standing still while the avatar runs ahead of you is pretty jarring.
There's a game called Blades and Sorcery where you can move forward by pressing the arrows on the controller. I think having this option wouldn't draw you out of the game so much. Especially horror maps.
Wait the mute bottun does something so simple it seems kinda useless.
"Rollbacks are hella cringe."
Right. I'm not even going to begin to say what's wrong with this
oh gosh, please tell me they're gonna change the jump button back.
Its true tho lol
Rollbacks are definitely not "hella cringe."
@crystal zinc There should be an option to change that in the menu.
This update doesnt warrant a rollback, its been in beta for a month and planned / developed for much longer
Hire real paid testers then
Ah brilliant, thank you :) I couldn't find it when I looked, so what option is it under? P:
The devs just need to make one or two patches which theyre already working on and fhe community will take care of everything else over the next few weeks
Make avatars great again
when can we get server lists like in garry's mod that would be awesome
It was not in beta for a month. Avatar 3.0 was in private beta for a bit and then public beta for 1 month. The new controls and fbt were not in any beta whatsoever.
If only I could make one great to begin with. :v
@crystal zinc Under settings in the menu, there's a tab called Comfort and Safety. Turn off Holoport(3p Locomotion)
the new controls were absolutely in the beta
One good QA team and we would be fine..
They were absolutely not.
when is the roll back ?
update destroyed everything
Thate how its always worked and thats how itll work specifically for this update cuz of the natur 3of it. And also the new controls and fbt were in the beta for a month. I should now because not only did i read the patch notes but i actually fucking played it a month ago with the new fbt calibration and controls and everything
I jumped with joystick click in the beta. I did not have a dedicated mute button. Playspace moving was fine.
Awesome, thank you :D Last question, how do you search specific avatars? I made one for a friend and we can't get the search to work when we click on the avatar tab P:
So either you havent tried out the beta yet or youre literally lying to me in which case i cant take your word without feeling like im being deceived
You had to opt into the beta
solar you need to sleep aye
the controls were in the beta, trust me
I opted in. I think I'd remember playing with the wheel. I really liked it. The extra crap this update brought I do not like.
We shouldn't need to playtest stuff for a dev team, they should have their own QA.
did we have only like 10 people in the beta? lmao
There's no option to "search" avatars. If it's uploaded to your account, you have to look through the My Creations tab.
Trust me. They definitely weren't. The wheel was and the button to make it appear was my right joystick. I still jumped with left joystick.
yeah, it felt like 10
Litersllythe first ghing i noticed when doing the open beta a month ago wasnt even av3.0 features it was actuatly "holy shit they changed binds fuck its ok ovras exists" and mt friend was like "yo watch this fbt calibration is diff now"
Well, hopefully in a future update they can make avatars searchable :) Thank you so much for your help :D
you must have done the beta very early on then, I remember doing the open beta soon after it was announced and everything was exactly as it is now
Solar you need to sleep your losing the typing
No problem!
So either.....okay you have to be lying at this point im gonna go to sleep
Right. I'm lying. Definitely get some sleep.
Yes
Someone doesn’t agree with you = lying
^^^
VRChat was officially hiring QA testers two months ago. And we still got this shit.
tbh i think the approachability for this new SDK is way worse for new creators coming into the game, it feels like they took simple concepts of what we had and made it 5 times more convoluted
I know people who were testing before the public
why is my calibration for fbt following my movements and not keeping my avi still?
It was generally liked. I personally enjoy the new options 3.0 brings. 3.0 is great. Everything else with it, isn't
Goodnight girl, I’ll see you tomorrow falls down
Uh, why does this update suck?
why not ?
it wouldnt be a vrchat update if it was good @vocal shard
tru
If enough people complain..perhaps they'll get rid of some of the stuff.
isn't there like a speedrun world made to have that happen exaclt?Y
I'm actually nervous. I bought a lot of models. So now if they dont work..I wasted lots of money. Lol
why is my calibration for fbt following my movements and not keeping my avi still?
they wont. They are not these kind of devs
Wolf because update big dumb
The update is gonna fuck a lot of people over. Lol
why took analog trigger away
it wasnt enough that most testers complained about it. We allgot ignored
I'm actually scared to even try my avatars. :(
STUPID....
bs.
@steep laurel New method of calibration. You can add --legacy-fbt-calibrate to your launch options to use the old style.
I Shouldnt have to do that though..
#legacycalibrationisthetruepath
i just want my models to not be cross in the legs idk why they've defaulted to male animations
#3.0callibrationisheresy
It's due to the fact that FBT tracking works a little differently now, so that the viewpoint is more accurately kept where it should be.
Realistically, if you look straight forward while you're calibrating, and just kinda ballpark where you should put your legs and hips, it works perfectly fine. At least in my case, mileage may vary.
Why did they add insult to injury by making the new menu pop up when you hold y for too long?
the male animation thing is a bug, it'll be fixed
okey dokey
What about everything else^
how many triggers does this dumb menu need?