#vrchat-general-2
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I want a menu where we can map buttons. I hate this update.
How do I open the new menu on Desktop
@vocal shard You can just set it to zero and that disables the limiter
It'll say "No limit" then
bruh moment
Also spending many minutes downloading a ton of avatars aint fun for me
I can just manually show people if need be
That's cool
So I installed the new update and opened the game and it crashed my pc.
How do I jump now?
But I also decided to set my perf limiter to medium so most people are probably perf blocked anyways
@vocal shard you will probably come to see what I mean when you actually try it. the compressed download size of a proper PBR avatar is probably not over 50MB
Does your trust level only go up on proper VRchat accounts? I have a lot of hours on the Steam one
Yes
The download size of my Macaron is 30mb for some reason
New 3.0 avatar system breaks other avatars and lag the game out so badly if you aren't in 3.0 avatar. got 20 fps when I would usually be sat at 70 in a friends world with 4 people. Please take this back ๐ ๐ ๐
my avatar is PBR as well, I'm 13MB
This update to be a bit of the big dum dum
I don't have any performance issues
new jump button is ass!
right who has thing to edit binds
i hate it
i am sick of this
Well my avatar has like 8 materials
it works against my play space mover
@rocky blaze get OVR advanced settings, change bindings in steamvr
@river pagoda ikr how bad do you have to screw up an update for it to completely crash someone's system upon launching the game.
- i use joystick in to jump in like every game
then change the binding of either?
GRUMBLE!
legacy calibration is fake
you unfortunately wont be able to go back to the oculus build but tbh at some point the steamvr build became better than the oculus build
I want them to just change the jump button back to what it was and fix the fuckin avatars
i dont have ovr
legacy calibration is fake and wont fix things if it didn't work with new one
@celest dawn do you use steam vr?
This avatar 3.0 doesnt sound exciting at all
@carmine nebula Not really
So many models I have to hunt down from commissioners to "fix"
you can change it yourself then
i do
@celest dawn just change the keybind then
steam vr bindings editor
@carmine nebula The old avatars aren't supposed to break though
i guess everything will be fine when people fix their avatars, sad that legacy mode was just a total lie
If they do, it'll hopefully be resolved soon
and my old avatars did not break, so huh, guess some people are just unlucky
People in communities are saying something about fullbody fix
i guess ill try that its still ass
Or something about the spine is screwed
Did you use rig hacks to make fullbody work?
No
anyway much love vrc devs ty for working on stuff
why include things when they don't actually do the thing advertised. tjust tell people to get fucked streaight up
They used whatever they had to do in both blender and unity
I don't see why you're having so much trouble
Update is working fine for me @rocky swift
Everyone I'm talking to says they hate the new menu
The biggest trouble people have is CHANGE to existing flows
^
doesn't fit my avatar and the legacy mode doesn't work like the legacy mode
i'm fine with it with in general, the update priorities are fine but i'm sad i need to reupload
Avatar 2.0 was just fine. As long as 3.0 doesnt unnecessarily break all my models
Then I dont care
update is yucky ๐คฎ
I like when people just cry out that things are broken but don't explain what exactly is broken, or for some reason just think that them ranting will fix anything
the new fbt cab method works great with kinect v2 yay
oh no, something new
"VrChAt DiEs. ChAnGe Is BaD. FiX mE bEiNg BaD"
I mean apparently some 2.0 avatars did break, although I dont know what exactly it is that is broken
playspace binds are fucked with oculus now smh
yeah
--legacy-mode doesn't work like calibrating used to work
Just allow us to disable the new Menu and go back to Legacy controls in settings
If we use sdk2 will it not affect the avatars in fbt
new calibration sets viewball too high
Great job VRChat
that's my probl--legacy mode sets viewball too high too
rip playspace 2020
Cause it seems like multiple people are "crying" about the same problems
that problem seems to be change
Before the update I heard TONS of people complain about the system being to limited
Now those limits got raised
but something changed obviously
Adapting to changes is a great skill everyone should learn imo
Just got here, what's wrong with the update? Everyone is complaining lol
I dunno
it is good. It's just new and people have to "relearn" it
the way to use the new calibration is, you look down to make sure your feet are using the same position and gap. not to align the balls. after that, you look forward and calibrate. that's it. @carmine nebula .
@wraith sable main complaint seems to be with fbt calibariation (jump button doesnt count since apparently a lot of people dont like stick jump and you can change the binding)
playspace is now annoying bc the menu button when held brings up the new menus
That just sounds the same as before
Wdym the ui is not good? @lament siren
i'm just worried about my 2.0 avatars since i just finished working on one LOL
update in general is great i just can't calibrate to my avatar any more
thing is though its literally better and quicker to just hit T-pose and calibrate quickly without looking as long as youre already standing in a neutral position, carefully managing every part of your body is more unnatrual, takes too long, and isnt worth it
i haven't seen it personally @cold talon but that's what people are saying- that it takes longer to navigate than the other
my 2.0 avatar works fine for me
like literally i spend less than a second calibrating for fbt every time i use it and its so much better than carefully tweaking it
I tried a few of them and they all seem to work
I think its great, we even have debug menu now to help with finding issues with the avatars 
ui things dont count since you get used to it very quickly and it has done nothing to change how gestures have worked for the longest time
@desert stratus i dont know what i am doing
anyone here know what the afk thing does
No more changing stuff randomly till it works 
old avatars work exactly the same as they do pre and post update
fbt takes a tad longer tho
as long as my 2.0 models haven't broken i will be fine LOL
@agile ledge afk idle animation is now a default thing that happens when ur afk or opening steamvr menu
I cannot use hand gestures at all with my right hand
as long as my 2.0 models haven't broken i will be fine LOL
@lament siren They shouldnt be dw, mine work fine ๐
oh ok
ok!!
why they have to make it so now everyone can turn on gestures
@lament siren 2.0 models are perfectly fine and are actually 100% compatible with client avatar 3.0 features
i bought index just for that
This is an absolute disaster. Revert. Revert.
avatars dont work the exact same few of mine are breaking their neck
you only need to bring project files into the new sdk 3 if you want to reconfigure things using avatars 3.0
@lament siren
They will probably be broken if they have fbt or neck fix on them
aint nobody got time for dat
oh yeah pls stop using fbt / neck fixes
Wow my spartans are broken
they literally were talking about this like over a year ago to stop using fbt fixes because they were working on them
All of them -_-
either keep up with development as usual or get bent
also you can switch to legacy calibration
so you dont even have to use the new fbt calibration if you dont like it lol
There are still reports of avatars that get randomly broken even if they follow the normal standard humanoid rig, not sure what could cause that
i hate it
S0lar. Hate to tell you bud but huge amounts of people are clashing against what you have to say over in the other channel about what's been done about this
its keep giving me errors
I kinda hate this update no cap
rall back this fuckin shit
#vrchat-general-1 is a mosh pit rn ๐
someone said that it doesnt work
im gonna give them the benefit of the doubt and if the launch option doesnt work its probably a really easy patch to fix that will come like
its ass
tomorrow, or within the next few hours as usual
also rollback gang is fucking cringe ngl lmao
i remember why i dont look at this server on the first day an update drops lol
is every update this bad then? ๐ฌ
yup
this update has been better than previous updates, actually
yay?
ive been with full body vr users who are fucking loving it so far
and im literally on ass hardware that youd expect this game to be at its buggiest on
dancers are hating this because it messes things up really badly
and its running just fine
true
also people who spent money on avatars that are now broken
when they make legacy fbt calibration actually work on the launch options
What are gestures?
setting up fbt is alot more erm, accurate? takes a tad longer to set up tho annoyingly
op time toi see if my avatars are broke
I didnt invest money into good work for it to break pal
i 100% guarantee you most of the fbt "being broken" now is because people are still using fbt "fixes" that we have been told over and over to stop fucking using ever since last year
exactly ardoria
and that isnt the most difficult thing to revert in blender tbh
i didnt even know these fixes existed haha
my nights and weekend gone thanks alot
i get that weight painting is hard but fbt fixes are not difficult to revert
childs
What does gestures do? I see a rock hand icon glow green, but nothing happens
reeee
literally vive tracker and kinect users alike are 100% on board with new full body and im watching them and they look fine so i genuinely dont understand whats happening
gestures disables your fingers
whats up
basically
ok
@spring wagon for current or avatars 2.0 stuff not much. right now the only thing that button does is toggle whether your avatar gestures are on or not
thx
so like, if you have an avatar that does things with certain hand positions, it stops that from happening
Devs ๐คจ
so if you dont want your gestures on temporarily for some reason you can just turn them off
Devs wtf ๐คจ ๐ 
why this menu
roll
ight, imma head out before i lose my last braincell
@scenic gazelle when avatar 3.0 avatars become commonplace (and they will because 3.0 > 2.0) the menu will start making a lot more sense
i heavily reccomend going to the avatars 3.0 demo world and trying out the avatars there
mess around with the radial menu again and i promise you you are going to shit over how cool it is
Woohoo VRChat is even more broken, well done VRChat.
no it wont
@desert stratus it'll literally take like months for everyone to understand avatars 3.0
if youve used vrc inventory system before, its now completely obsolete and replaced
There is already a bug with the mirror whenever you take picture near it breaks.
way to fuck up your game
doubt. vrc sdk 2.0 wasnt difficult to learn to begin with and now it should be less bullshit since they have an actual good avatar system in place
cant calebrateeee
Neos lookin a little more worth it now
LethalLexi are you the sexy ass dude omfg big fan
they like to
What does the AFK thing do?
im personally giving myself a week cuz i dont think its gonna take me longer than that
anyone know?
@vocal shard an AFK animation is now part of the controller / default animation set for avatars and activates when you use the steamvr desktop in game
No wonder it's not out of Alpha
Can't wait till ChilloutVR gets fully released
#bring back one click gesture toggle
On my way to NeosVR.
oculus users can't jump now amazing
everything else that has come forth
you can, its now set to a button on right controller

All controls are on one controller now.
cycle of the internet. Something changes -> everyone freaks out saying it's ruined -> week later no one cares
if youre on a PC you cn always just launch the steam build, use OVR adv settings to
oculus users can't jump now amazing
@cosmic sinew you sure its not just the world?
@vast tulip tell me about it lol, rollback gang is hella cringe
mimi some changes are simply worse
like the removal of a dedicated gesture toggle, going through the menu sucks frankly
Right hand joystick lets you jump, but that same joystick is now the new action menu, great.
The new oculus controls suck
I hate the NEW MENU omg, please change it back
no the jump button opens the new menu
The new oculus controls suck
very much this.
what the fuck? have you actually been keeping up with development lately? is two toggle gesture really fucking worse than avatars 3.0 and the (good, mind you) ui?
everyone wouldn't be so mad about the rollback if there wasn't so many bugs dude, it literally just updated and me and my friend found almost 4 bugs..
i cant wait for this game to die, use the chance and give chilloutvr a look
^
The new oculus controls are AWFUL. What the FUCK were you guys at VRChat thinking?!
chillout vr, neosvr
competent devs and quality of life feautures
Dear VRChat devs. the new menu thing is a complete miss. what you need to do is keep jump bounded to the thumbstick and have your new cute little menu thing you made applied to the X and A button that we ALREADY don't use which not only makes things symmetrical in the layout but also doesnt remap the controls. please consider.
^
vrchat devs know better hurdur
like im sorry but i actually do not get that. i get that this game has had a really shit and rough dev cycle but this update is an objective net positive and imo has been one of the best ones in a loong time
Dear VRChat devs. the new menu thing is a complete miss. what you need to do is keep jump bounded to the thumbstick and have your new cute little menu thing you made applied to the X and A button that we ALREADY don't use which not only makes things symmetrical in the layout but also doesnt remap the controls. please consider.
@vocal shard if on pc A and X are most likely used for playspace
the update is great, some stuff is just braindead and wasnt listened too
Menu is to press on joystick for emotes, oculus uses joystick to jump...
im not giving the vrc dev team infinite credit because thats dumb, im just saying that if you want to harp on a specific update to criticize them this isnt the one you want to call out lmao
Could care less about everytning else in it, it's just the new oculus controls that are bad imo.
Who wants a temporary revert? cause that would be the right move for now
thats why ppl mad
This new update is AIDS
the quest update? thats the one you want to hop on and that was a year ago lol
this one though? im still shitting over how cool it is
Oculus users can't jump. Can we get F for oculus users
literally my only complaint is that im gonna have to change the jump bind back to stick on the steam build
They kicked me
roleback
And muted me on the other chat
wow
Yeah rollback my main account for me 
@sweet belfry You're not geting banned fro criticism, but for spamming the same thing multiple times.
rollback
What about me, why did I get banned
give it a day for you to be used to it
@agile ledge so a modification to your game should even be considered as a reason to not apply the buttons there???
give it a week for you to suddenly love it because "omg cool public avatars now have wacky animations"
again, update is fucking great. some things suck tho and should hopefully get ironed out
also what about my fing wedding???
Me and my friends wanna know if the Developers were smoking crack.
@ruby needle It's not spamming if everyone is typing the same thing, I thought it was considered spam if one user and saying the same thing over and over again?
i 100% agree, apparently legacy fbt doesnt work rn and i hope they patch that soon because its understandable why people would want the old one in some cases
Oculus Users can't jump, React if you are a oculus user
@ruby needle It's not spamming if everyone is typing the same thing, I thought it was considered spam if one user and saying the same thing over and over again?
@vocal shard exactly, i posted one thing then ppl did it too and I got kicked
@vocal shard i can jump
I do not hate the new menu, i hate the control mapping. โค๏ธ devs
they can jump lol
x or a
other than that though im not sure if theres much else to change. on a personal note about UI, though i havent had index controllers ever, i personally think having toggle inside the radial menu makes more sense with the current system
press A to jump
We cant jump as we run, we don't have two thumbs.
half the people here making up shit lmao just to stoke the hate
I bet none of the developers are reading this.
Death
as for other complaints about FBT judging most of them im 100% betting its part of the devs actually keeping a promise for once (!) on fixing FBT tracking which necessarily broke a lot of FBT fixes
@agile ledge so a modification to your game should even be considered as a reason to not apply the buttons there???
@vocal shard for quest users it would make sense to have that but pc people most likely will us it for playplace is not a modification its a part of steam
@glacial phoenix Chain copy pasta's are spam aswell, and users did repeat them self too.
BRUH oculus users press X or A
Well I posted it once
half the people here making up shit lmao just to stoke the hate
@lone scroll No, we are upset because its terrible.
So why am I in trouble for it!??
Even so. Avatars that are 2.0 moved up to 3.0...
LOL we are getting censored.
Restart the game try that first before you pannick
Rollback>
Is it only change for VR users?
but that shouldnt be a consideration of the dev team for something outside of their game. thats my point @agile ledge
like i 100% guarantee you people having FBT rig specific problems rn are still using things that we were told to stop doing back in august of last year
Iโve restarted and reinstalled the game and itโs still broken
@agile ledge The new menu wouldn't even effect playspace, the worst that would happen is that new menu opens up as you move your playspace... oh no???
also nobody is deleting criticsm, what people are doing is deleting the cringe creepypasta people keep spamming over and over thats flooding the entire chat
THIS NEW Update completely ****** my avatars and im about to loose my ******
in anweek yall be using 3.0 stuff and praising it
Index user here, I miss being able to turn on and off gestures with a push of a button and locking it.
now I have to open a menu to do that and press left then up. 
I mean put it this way
I'm on desktop and everything looks the same though.
if you have a valid complaint open a canny post with details and reasoning
So I don't plan on migrating to 3.0 immediately, did SDK2 also get updated or am I good?
@lone scroll thats how vrchat community cycle works lmao
Lets start a petition to rollback the update
ive personally been waiting for this update for a long time
like why is my head broken
If you tell us to change the way we do avatars literally over a year ago, why do you suddenly release the FBT changes with multiple other changes at the same time WITHOUT announcing it
rollback is cringe and theyre not gonna do it lol. theyre gonna patch it like tomorrow
By that I mean prior to the update, nothing was said about the FBT changes literally coming with Avatar 3.0
All most Oculus users want is the old controls back.
@near ether this was regularly mentione dover and over in the avatar 3.0 and open beta builds
If it ain't broke dont fix it
I would hate this update a little less if we had a menu to map buttons
My wedding is ruined....
like pretty prominently that this update was going to have both avatar 3.0 changes and fbt changes
Open beta builds, not public release.
wait, what happened to controls on oculus?
More than half of us don't even pay attention to the beta builds.
....what does that matter?
@carmine nebula It's hella broken
got messed up Indigo.
also the fbt fixes go way back
Rollback
so ovr advanced settings is useless for this @desert stratus
i just dont like the jump button and the menu being on both hands also quest doesnt have the disable mic button option
What gave it away pants, lol
as a quest user, this is big sad
i cant change vrchat binds
Nobody cares about the Questies
well I use link
Rift
@rocky blaze you 100^ can tho
so I'm using rift, minus 8 hertz essentially
i havent used it in a long time so i cant give an immediate tutorial rn on how to change binds but 100% bet there is dozens of tutorials on how to
ech
or literally you can go around and asking vrc users and youll very quickly find someone who knows hgow lol
What a cop out @desert stratus
the actual binding, if i remember correctly
I'm pretty sure recent models of mine dont use the fullbody fix but did have neck fix. The issue is putting in work for an update that screws over consumers for investing for fullbody
RON WTF
If that
is in the same steamvr settings in vr after you install oVRAS
@rocky blaze are you on pc or quest
is this update
Ron sexually abused me
the new update adding the menu kinda sucks in vr
Right when I was getting Full body @carmine nebula 
you go in there and theres an entire section on bindings, you want to add a new one and find "vrchat"
The thing is, it's broken because of a dirty "fix" that abused some mechanics that now changed @carmine nebula
When haves no jump
I'm genuinely more pissed off with the way all of this is being handled right now. A lot of people are clearly complaining about different issues.
Im personally mad at the fact that my own personal avatars along with public avatars I've been using are completely broken with this new update. Mostly inverted legs while crouching.
With the issue Oculus users are having with their controls forcibly rebinded I completely understand how you feel since it happened last year too with a different update that caused issues with values once they introduced the changes for Index controllers.
Rollback or optional!
then theres a whole ass ui where you cna change it. then you can save it and itll cary over to the game
lol
It's not like it's unfixxable.
exactly what are the oculus binds now though
It's not even that bad of a fix. It helped me when I'm laying down so I'm not IN MY MODEL
what happened
if i could have a discord call with a dev i would put my controller bind suggestion, it would be a lot better for oculus users
Oof, havent checked out this update and I hear people screaming lol
@agile ledge cv1 rift
haven't tried out vrchat in a week or two
Do you even make models @lunar knoll
lol
They're not broken avatars.... lots of work were put into them that are unusable for fbt
tupper fix it
Jump is gone
Havent been on vrc on in weeks and Im already disappointed-
Itโs actually not as bad as people make it out to be. The update has issues yes but mostly itโs very good
@carmine nebula See, i totally understand your point and what they are fore.
But what's happening is, you're blaming the dev's for having made changes that broke a dirty, unsuppored and non standart way of a workaround.
It's... really eh.
@rocky blaze get steam OVR advanced settings it will alow you to change keybinds
bote makes a lot of models, so that's a little odd to see, is all
Hooray my avatars legs once again are screwed up with this update
whats wrong with my characters legs
wtf is this update why is it breaking my avatar when i use playspace
Tupper I didn't ask you
If you prefer the old calibration method for some reason, launch VRChat with the --legacy-fbt-calibrate launch option.
@agile ledge i do but its confusing
you have to press a to jump now instead of the joystick...
...When will the devs just finally add a button configuration so we don't have to get used to these new controls?
@lunar knoll show me your amazing avatars
--legacy-fbt-calibrate launch option is a fake and doesn't do the old calibration
It's more like 99% are not complaining. 
I'm not complaining
Dude - I-
ok then 
Investing a lot to use something in a new update that makes the models unuseable is what seems eh @ruby needle
oh bruh that's not that bad
"Improved eyelook behavior for all avatars" what
a button instead of joystick is what y'all are mad about?
@rocky blaze press the menu button on the left controller when on steamvr is on the bottom left ovr settings
as someone whocried like a bitch about the new fbt, trust me, its great, your avatar just sucks. i changed my viewpoint a little and its so good now
Vrchat was fine how it was why change the entire menu-
stop making shit about fake issues
I mean I prefer joystick myself but I thought it was like the whole controller was fubar
Ok, since I canโt do a petition ๐คฆโโ๏ธ, message me and Iโll make a server to do this for, please tell everyone about this.
Revert Or Optional
@carmine nebula Is holding back general improvements to keep dirty fixes functional really a argument overt changing things to eventually make the fixes unnessesary?
@lunar knoll make me one
hey can someone help me out?
It's like, always a 2 sided sword
All of my models were working just fine. Were properly rigged, set up correctly, etc. Quit jumping to. Conclusions
why include --legacy-fbt-calibrate when it doesn't actually do the legacy fbt calibrate?
My models all broke as well
rollback

rollback
so, with the new update, you press the left stick to open that new menu. but thats how i could jump. how do i jump now?
it looks like it does legacy calibrate but it doesn't
I need a drink. Anybody want some?
Yes please ๐
I'm drinking right now
help
@covert chasm No
Tupper go on your ted talks in the old hub lmao
the radial menu doesnt work, i can't select anything or make it go away after accidentally turning off flick thing, i cant even turn it back on. trigger doesnt do anything
I really thought you guys were going to release Avatars 3.0 with the new UI @covert chasm
You can have a glass of water tupper. You're dehydrated
In terms of updating my SDK2 project, can I just import the new SDK2 package?
just as i thought
Lol
Tupper, change back to the old full body calibration. This crap is annoying
i bet it works for some avatars but it literally doesn't work like the calibration used to
I remember back when you @ the VRchat team you would get insta banned.
gonna wait the rollback, have a good day!!
if legacy calibration actually worked i'd have no problem setting my viewball right
@old heron Please read the documentation. You can swap back to the previous calibration method.
when i try to convert my avatar to v3 its like 1. What is a stage parameter? 2. why is my model crosseyed? 3. where are the damn overides?!? im just angry about having to relearn the SDK to get the new features
Just rollback
rollback
"Git gud" what is this? 2014?
still no ptt? smh
@torn condor simple... donโt use avatar 3.0
Guess I'll just do some blender stuff while I wait to see what happens with all of this. My model needs some work anyways
I do wish my binding wasnt changed I cant jump and turn easily now.
works for you, doesn't work like it used to
yeah but i want the new features though
@covert chasm #announcements Why not map the new menu to the B button? There's nothing mapped to it.
new update good
The change in calibration with Oculus actually upsets me
Look I said it once. I'll say it again. As long as I dont have to use 3.0 and the issues dont intervene. The problems wont be of an issue ๐
why call it "legacy" when it's just "different new"
add an option to use the old jump button and this is a perfect update
new update not good?
:(
@wet meadow I hadn't even thought about that. Lame
@torn condor imagine having a while to learn 3.0 stuff then choosing not to.... been available in public beta for a bit now
Why was there a need to change the buttons at all? It could've still worked the same
@tupper is there a way for us oculus users to revert to old controls?
Okay, my problem with this is that there isn't any option to use the old system if you want to, I want to use the old system, it's fine that there's people out there that want to use this, but please let it be optional.
please for the love of everything
@lyuda apparently from what I am gathering, if your avatar is bad, the update sucks
Yeah now I have to jump then turn and that hurts my fingers
But idk anything, i don't have a headset and comp is down lol
Why was there even a need to change the controls in the first place?
new update bad
how did that not ping me
Avatar commissioners I worked with knew exactly what they were doing. The models ain't bad my guy. PogChamp
Everyone I'm talking to in vrchat who's on a vr set hates the new updates and its even worst for us oculus users. Because we cant jump with analog press now.
well thats is sucks a lot
just dont try to fix something that aint broken
i found a problem
oculus users got so fucked
We found many problems @rich bridge
I am actually happy with the new avatar 3.0 system, I just hate they changed our buttons
Anyone else's favorites broken? I cant unfavorite nor favorite
look I just want to be able to toggle my gestures with a push of button.
ffs.. I don't care what they do with this update, just don't mess up our control schemes.
height is way off now with the new calibration method and my playspace is zerod to the floor
Why the fuck does it whip your cranium around like you've got tourrettes
seems if you sit and use an emote... you get frozen
@carmine nebula if your commissioner was using FBT hacks, which have been warned against and told not to do for a year, they didn't know what they were doing
saw that pantz, lmao
They literally werent @vast tulip
Awww i was trying to copy him
any good tutorials for 3.0 avatars yet or is it too early?
Rollbaaaaack
Just make our normal menu stay open while we move. BAM! it does EVERYTHING this little new menu does!
I'm gonna say give it a few more days, there's going to be a ton more avatar creators & commissioners complaining about these changes to FBT too.
You guys that are constantly bragging about how your avatars are complete fine have to realise and be reasonable, YOUR avatars might be fine but the majority of ours are not which is exactly why there's complaints about it.
Yes we applied our rigging hacks that we used because it made our avatars work so much better for everyone else and there was absolutely no issues with it up until now which forcefully changed all of that, but that doesn't justify you constantly bombarding us with "Just fix your avatar" "Just update your avatar." Cut us some slack since a lot of us have also worked just as hard on those avatars as everyone else for our own comfort as well as for others that publicly use our models in full body. All I ask is for you to just stop being ignorant and be considerate to us too.
I've literally not heard about any new FBT changes coming until this update and I'm sure many others haven't either. Considering they're also avatars I've had for the last 2 years, half of those avatars I can't even retrieve or edit anymore because of how outdated the SDKs I used are but with the 2018 update it fixed the majority of the problems I previously had so it was working far better until today - which ruined everything and made it much worse than it was.
I dont know how many times I have to repeat myself
Quick question, which thumbstick is used for turning and which is movment?
As in L/R
wtf
how do i revert to normal tracker calibration?
For the love of god roll it back
I'll roll you back
@near ether Make sure you save what you wrote for later in case you need to copy paste it a lot, we all appreciate what avatar devs do ๐
you say they knew what they are doing, but it sounds like they didn't
fix this shit
@vast tulip they do the standard full body setup anyone else has to do in unity
How do we convert back to the old Oculus controls because I refuse to play with these dumb new ones
^^^
isn't there a way to rebind?
roll back
the rebinds stuff is shit
Roll forward
$300 down the drain for fbt
If only the VRchat team was more involved in their community 
rollbackkkkk
i dont think you can rebid unless using steam vr and a addon i think
600 down the drain for fbt
Literally just want the look and movement controls to be separate again.
yall fucked fullbody, rollback
i love how they turned up the slow mode just so that we couldnt speak as much ๐ป
hmmm
I can't believe people don't absolutely despise the old control scheme.
Seriously I am pleased with the new update, but why touch the damn controls?
pls rollback
I want my emotes back where they where wtf
The old control scheme was simple and fine, making these huge updates is just too much man lmao
Does anyone know how you jump in VRC now?
@pluto I dont even have a vr
pls rollback
I feel really bad for communities that were a big part in vrchat. Feels like they're about to get thanos snapped because of what's happening to 80% of most virtual users.
F
I'm down to see the awesome new avatars people will make, and I'm actually not that mad about the controls, but why touch them in the first place?
apparently its A. You need two thumbs to use the new controls in vr.
Yall really gotta talk to the community and not just be making complete control scheme changes randomly
permanent slowmode in public lobby chat to prevent me from speaking. seriously now?
i just wish there was actually a way to force legacy calibration and not this fake shit that doesn't work
If you prefer the old calibration method for FBT, launch VRChat with the --legacy-fbt-calibrate launch option
zoinks
That still is scuffed
That... doesnt... work @trim oracle
Hey message me for the petition
hey its just what they said in their own documentation
Too bad I won't ever make use of the changes, since I'm subpar at avatars
@trim oracle --legacy-fbt-calibrate doesn't do it like it used to
It only makes sense that something like this update would happen right as I was getting back into VRC. I hope things settle soon. I was having a lot of fun working on my first fully custom avatar
Dev clowns out here
omg they did
Why are my animations set to male?
i just miss index gesture toggle being 1 click
how does one spam with slowmode
๐คก
I have started a server for a petition, if you want to join and stop this update and get that well deserved rollback, HMU
That looks like a vrc dev to me
What the heck? I was just told no spamming for laughing
it un needed. the avatars didnt need to be changed. the controls didnt need to be changed. the tracking didnt need to be changed
We just want the controls for vr back like jfc.
Like they will listen to a petition
they will never reach the truth
lmao they removed reactions now? its almost like theyre silencing everyone so they dont look bad
^^
What's with all these keyboard warriors trying to defend this update dude.. Literally the update seems cool and all but so many damn bugs and new things players have to adapt to.
๐คก
Does anyone know how to toggle gestures in the new update? I heard rumors that the feature wasn't index exclusive anymore
Well, damn. What a shit-show this turned out to be
go play something else noobs
final Ik has been messed up as well. spider rig avatars dont step correctly
@ruby needle why does that sound so passive aggressive. Lol
Avatars 3.0 seemed great, it's a shame the update is going this rocky
becuse they cant take critisism ๐คก
Alrighty so, now what do I make my play space button now that they've mapped all of these useless buttons to my rift controller
Why do all my avatars have giraffe necks now ๐ญ why you do me like this vrc?
@ruby needle This is why people are literally switching to other games
nah Udon is cool, this is a bad misstep not a game-killing catastrophe
RIP Rift and Quest users.
They removed reactions!
Whats going on for Rift/Quest users?
we know
Legit my controller was already fully mapped. Now I need to change everything
Rift and Quest users' jump button is now A instead of joystick press
Rebind it in SteamVR
i think fbt is fine, the calibration is a little wonky but it fixed a lot of issues with fbt
Its all on the same hand.

Up down up down left right left right B A for everything to be fixed
They changed fbt?
Yes, it is literally aids
i already miss the old calibration method
why did reactions get removed too?
why silence mention of competitors when you can learn from them?
Yo @carmine nebula we gotta put in some GTA cheat codes now for vrchat, thats sick
Oh god. Legit just bought it last month. Ready to see them take my $700 and make it pointless
Reactions and slow mode, is because Devs can't even own up to their own failures
Devs learning? you clearly dont know these ones
because people were agreeing with others in regards to this update being bad, and stuff about moving to chillout vr; so reactions got disabled lmfao
When you die in vrchat you respawn in the hospital
Mentioning competitors is not getting you yeeted / removed per say.
The contex is what matters tho.
Yoooooooooooo
What is chilloutvr exactly
Ok, so chill out vr then?
I dont want to, but most of my friends have mentioned they might
because they cant take criticism and they implement features that no one asks for. like another dev i know . . .
FPaul the only thing that matters is me and you in the back of the void club tonight @ruby needle
To enable the super secret good FBT calibration you just have to do this code with the controller:
Up up down down left right left right A B start
hi @loud zinc
@vocal shard you and Paul playing rock paper scissors?

yes
@spiral pendant its vrc but the devs lisen to there players wishes
do other vr social games have mutlicore and no memory leak?
I'm just mentally broken. Just gotta go through the five stages of grief
Is vrc broken rn
Very
well I need more info than reddit-level absolutism
chillout vr runs far better than vrc afaik @trim oracle
ChilloutVR is a more optimized VRchat basically.
@ruby needle fpauuuuullll
Vrc was always broken. Now they've made it worse, it seems
vrchat bad for breaking old avatars
chilloutvr doesn't even have old avatars
Does chilloutvr have a set release date?
@carmine nebula dont forget to save before the final boss bro
The memory leak with vrc is ridiculous. Legit 3 hours in I'm at 20% res and my game is running 25fps
Mid 2020
say i if u want a revert
@proper widget good idea. Tupper final boss?
@rocky swift You can upload models just like VRchat lmao

this update sucks ass
When the say: can 2020 get any worse? Probably a good idea to stop asking that question lowkey
And exploits are found almost everytime they patch them
@carmine nebula nah that's a mini boss at stage 3
@vocal shard just saying the problem is breaking legacy so switching services wouldn't actually solve anything
Why are people malding? Game seems fine to me
They broke vr and other avatars essentially.
Pretty much. I cant even get mad at client users anymore. I cant really blame them
@livid knot
Change, even if for the better, is a change and a lot of people have issues with adapting to new things.
But how did they break it?

ive never spoken in this server before
years of development and millions in grants from companies? still no multicore processing.
Made a whole bunch of unnecessary changes.
my shit seems to work ok, i use the old calibration method command line thing though
i like how viewball follows you better when sitting/laying down now
I spent days getting my avatar's legs to work right and now they're wonky again which is lame
many avatars have fucked viewball if using full body tracking
The worst decision I've seen the devs make is the favorite limit. Limiting your favorites doesn't make people talk and hangout in avatar worlds, it just means everyone will use the same few avatars until they see a new one they like
@trim oracle Except that you are totally wrong
REVERTTTTT
but must i say this update has annoyed me
@livid knot Because the update fucked up everything for oculus users, deleting avatars and favorite worlds and messed up the FBT calibration
so what does flick do exactly?

apart from that tho they seem fine, vrchat is some of the most fun I've had in vr
@ruby needle Really now?
Genuinely cannot enjoy this game as it is in VR anymore.
It isn't for the better fpaul. This is exactly why this game is in the state it's in. You dont see this backlash as people want it to stay the same and be enjoyable. You see it as people being angry. You are wrong.
Im stuck with windows mr and this afk thing has me screaming

i like this guy vibing with snowflakes and shit
^

I would like to see better handling of the criticism than only replying to the people who enjoy the update and being snarky about people with complaints by claiming they're just resistant to change. A little cheeky imo

so you mean to tell me VRChat is the Metroid to ChilloutVR's Super Metroid?
ay can i be in the screenshot i'll smile
@winged adder 
I'm gay
i hope when i get vr it will be gone
i have old models that ive reworked and im proud of how they look and operate and this update busted them to hell, cmon man..
I enjoy having my friends rage quit because this update had them stuck and unable to move because of the menu
mmmm tasty chaos
Link gang where you at
bro get an rtx card ๐
Are you sure i didn't just tell you the cpu is crap and will have bad performance? ๐
so basically everyone is saying, new update bad because im too slow to learn new things
Intel i7 9700k, RTX 2070, 8GB. Still crashes every five minutes
@winged adder hell yeah bro im proud of you
Just, why change things that didn't need to be changed?
if you cared about the success of this game, you would listen to your community. you have a canny page for a reason. you have a DISCORD for a reason. trying to silence others i only going to hurt the game in the long run. people are modding in what you should have added a long time ago and you are only just refusing your community of what once was a good game. stop adding features no one asks for. fix the damn code of the game so it doesnt run like ass and listen to the two things that you set up to interact to and LISTEN to your community. thanks.
well @vocal shard that's not fair, this is a pretty old game, people shouldn't have to be forced to learn totally new controls different from the ones they've been using for years, especially for no reason
My amd ryzen 5th gen 3700 1080 16gb ddr4 ram works fine in vrchat loves to eat my ram for dinner
Anybody else having problems where once they move their avatars neck just fuckin snaps?
theres tons of reasons why this update happened, what do you mean @spiral pendant
@dusty cobalt >8gb ram
There's your problem.
@winged adder I have 16gigs too
@vocal shard changing the controls I mean. There is no real reason to do it
ay vrchat remastered when?
@torn condor wasting time telling them that my dude
put jump back on the correct button
Legit no one asked for new calibration and new controls
@rough flax My apologies. 8GB VRAM
was i asking you ?
the update is actually really cool; why are people complaining?
๐ต
i made a canny post about rebinding to the normal controls
VR controls were messed up.
Cause it breaky breaky@normal prawn
because of problems with the update. Apart from bugs, they unreasonably changed the controls @normal prawn
why cant i launch my darn game
i haven't tried full body yet with the new update wish me luck boys
YIKES
Oof
nobody voting on my canny post
๐ต
zoinks dude
imagine, i ss it : ) nice try deleting it
lmaoo
๐ @ bmo
bro did someone ss that comment?
'unreasonably' changed the controls? controls change aren't a huge deal; gamers go thru contol changes all the time.
as a desktop user, I understand the breaky breaky for fullbody and oculus/etc. is problematic
I did
the insult wasnt needed but like -
"look down at your feet" i can't actually see them cause like they said the head of the avatar stays attached to the hmd ๐
Lets hope chillout devs actually listen to thier community
The thing with FBT "breaking" sadly is that a previously problemmatic behaviour, for which there was a dirfty workaround, has been "fixed"
However, in return this ofc breaks avatars that used the dirty workaround and will need to have that removed to be "normal" again.
๐ฆ
i am pleasantly suprised though because calibration works better than before despite you not being able to look at your feet during calibration
So what are the chances if this "dirty workaround" isnt a thing for recent avatars. And they're still spazzing out
but @normal prawn , people change their controls based on preference. VRChat changed them because...reasons? That's dumb, especially for a long running game like this. And it matters a lot more when you're actually the one affected.
why the kr dude cooming
At least bind the menu to the B button. It's not used for anything atm
My question is, are we being forced into the 3.0 format or can we still setup and upload avatars in the same way we have?
Ugh. This new fbt calibration is the worst.
@winged adder Ahh, okay
@grand zealot except that you that is not happening as long as you keep civil
If you spam or do really unreasonable things then sure you'lle be booted
as far as I know people were being civil until they were banned
i was kicked and i never spammed
playspace grab is a 3rd party tool outside of vrchat, how can you get mad over something they dont support
but @normal prawn , people change their controls based on preference. VRChat changed them because...reasons? That's dumb, especially for a long running game like this. And it matters a lot more when you're actually the one affected.
@spiral pendant it's not really 'dumb'. once you get used to it, it may be easier. maybe that's just me as a desktop user, but control changes are NOT a big deal. unless you only ever play VRchat and therefore don't have to worry about different controls
tl;dr complaining about control changes is the stupidest thing I've ever heard
I dunno about you @vocal shard , so can't comment on your "case"
how can you spam on a 30 second slowmode? lol



But Karma for example was kicked once for repeating a copy pasta multiple times (them self) but are still here and can complain without beeing booted as long as it's reasonable.
Is there a way to go back to the old calibration?
I only use the right hand for Playspace mover and left on for reset, made a quick shitty edit that might help
@vapid cypress yes!
๐ฆ
๐ฆ
aight, I'm about to go write with my non-dominant hand because control changes don't matter. Why? Uh, I don't know, but hey, now I can't turn and jump at the same time, isn't that crazy?
@winged adder its still something they dont make or use officially in their client
Oh! Please enlighten me!! Thx in advance!
Some are complaining but some are giving constructive criticism to aid to the idea that some of what was pushed might of been a, "this ain't it chief"
Indeed
they are doing that
Thank you! I will try that

yo if the VRchat team sees this I just wanna say while everyone else is complaining, I think this update is really cool and I appreciate u guys ๐ฅบ ๐ ๐
This is by no means the end of the world, but an arbitrary and limiting control change for absolutely no reason, on top of being just another problem this update has brought, leaves a bad taste in one's mouth
yo if the VRchat team sees this I just wanna say while everyone else is complaining, I think this update is really cool and I appreciate u guys ๐ฅบ ๐ ๐
i saw that cvr post got removed
my issue is the controls thats all
Sorry vrc but you canโt just rage quit when the people are upset with an update. Take the criticism if you want the players.
ay i wanna see tupper talking bro where he at

The calibration is really bad tho. I donโt really have an issue with the other stuff right now
@covert chasm
@vapid cypress you can change back to the old system if you really can not adapt to the new one
It's doen with a launch command
๐ฆ
Oh really? So control and launch game?
from a person who has been playing since 2017, the game was more ironed out back then than now. how do you accomplish that. wasnt this meant to be the new best update? i would litterally go back to when fbt was not supported than ever have this shit that doesnt work. DONT FIX SOMETHING THAT ISNT BROKEN
you can launch in the old system?
from a person who has been playing since 2017, the game was more ironed out back then than now. how do you accomplish that. wasnt this meant to be the new best update? i would litterally go back to when fbt was not supported than ever have this shit that doesnt work. DONT FIX SOMETHING THAT ISNT BROKEN
this ^
^^^^^^^
The reason this is so frustrating is because it's a very simple fix, and could have just been ironed out before the update dropped
how do i fix it that when i move, i end up doing the gesture set in the direction i pressed down, this didnt happen before. htc vive
damn the index finger tracking is ass now on this
@winged adder you know if you use ovras you can set an offset without playspace grab. youd know this if you went through the settings
๐ฅบ ๐ ๐
my pointer is straight up where it isnt irl and i hate how its angled.
how my boys gonna see me doin' gang signs and shit now damn @stoic halo

@covert chasm Your the community manager. See what the community thinks of the game update why don't you be a man and address the issues
from a person who has been playing since 2017, the game was more ironed out back then than now. how do you accomplish that. wasnt this meant to be the new best update? i would litterally go back to when fbt was not supported than ever have this shit that doesnt work. DONT FIX SOMETHING THAT ISNT BROKEN
^ this is what you need to read devs, Please listen to people that actually have been play for a long time and know what works and doesn't
^
Tupper pulls a reverse uno card
This feels like YandereDEV all over again. Its ACTUALLY scary
**... that being said, if you're having issues with your height being slightly off, this is because you weren't lying and you ACTUALLY ARE five foot, 11-and-a-half inches tall! ** pretty snarky, but maybe im not REALLY an anime girl with long legs either.
๐ต
I mean, fellas, it's been two hours since the update dropped. I agree it needs fixing bad but it won't be instant
Give me an option to go back to the old update >:(
community manager that doesnt listen to the community well. kinda odd
@vocal shard I am 6'2 to use fullbody I have to set myself to 5'6 for almost every avatar
does anyone know a fix for htc vive that i dont end up doing gestures after i move
I love how so many people are angry at Tupper
why does my avatar sit when I go into steam vr? Why does it move up and down when I calibrate FBT? Ugh. Reverse this update and get rid of this stupid scroll wheel as well
@past night same 6'2 and gotta set it to 5'8


its the new afk feature thing bro
WACk
@glacial zealot you can disable that
damn really banning people
Well, they never listen to the community anyways, so it's not like they'll rollback
vote, it's your responsibility to your nation: https://vrchat.canny.io/release-202032/p/bring-back-default-controller-bindings
can we go back i liked the old bindings better
is there a way to change the bindings or turn off some of the features in new update for the oculus touch controllers? I can't do ASL anymore without jumping or muting myself and it's frustrating.

I'm back lol
wait, is it actually possible to speak in sign language? I thought you needed really precise digit movements for that
So, how was it for you?

you can do it with any normal vr controller
atleast the vrc servers will never be overloaded ever again :3c
i just done at this point
https://gyazo.com/cc91918e71cf3ea4812e7269b045c279 - Guess until we get an update I will be seeing this a lot more, never happened before update. Thx for completely breaking something that soemtimes works
that's really cool
itโs apperantly bannable to mention CVR but itโs not it the rules about mentioning other games or servers?
Yeah the sign language world is really neat
might try learning it
It says on their page to bring back old calibratione - If you prefer the old calibration method for some reason, launch VRChat with the --legacy-fbt-calibrate launch option.
Me: loggs onto vrchat all avatars fucked
also me: Can someone give me a link to cvr ive given up on vrc
@spiral pendant I mean, you could , if the controls weren't broken
Sounds like a lot of people need a hug
guess I'll learn it on cvr then, link please
Umaru Chan
@magic magnet You have to be fucking kidding
So nobody has FBT working for them? Damn
never had it working for me anyways
kinect
ngl my fbt still works perfectly havent noticed a difference >.>
People absolutely do.
But avatar's that where setup with the old "dirty" fixes cat's had for example need to be changed and have the "fixes" undone
As the problem has been officially tackled, which in return breaks the "fixes"
Anyone else having trouble with the loading speed for new models/worlds or is it just me?
@ruby needle is it bannable to have special characters in ur username :3
No, unless you're trying to use it maliciously. 
in vrchat- i mean @ruby needle
Yes i ment that.
okay- just checking ty. @ruby needle
i have a friggin large cylinder for a baseplate, a bench, a skybox, and some music, and my world is somehow 40 mb
I'm gonna ask rivervr about my recent models he did. I mean I know he didnt do the "dirty way" because I watched his livestream. But once I confirm he didnt and I still see things broken. I'll make progress there at least

So now people using Blender can't use the ONE tool that everyone uses to fix their avatars for FBT. Great. It's just the gift that keeps on giving.
special characters shouldn't be allowed to be used anymore anyways @weak swan
that's odd it let me- @vast tulip
@vast tulip Why that makes no sense, they are literally usernames
if you can, it should be fine
are numbers special characters
I love the fbt update, no more view point going into my neck/chest when i'm not standing
In the 3 years I've been playing this game

if you can use it, it's on the whitelist, it's not a small whitelist
I like how this whole time @covert chasm hasnt said anything or in fact none of the dev's have just show's what they think of there community. How does it feel to destroy your community Dev's? Grow a pair
Wdym they can't use the one tool to fix avatars? @dusty cobalt
I havent been this shook since the hoppu and knuckles meme
he's popped in occasionally @timid yoke

@cold talon CAT's blender tools

I mean Mimi is alright tbh, but Paul isn't the best, ain't gonna lie, I wish the devs would speak up and actually talk about how they will respond to the issue the community has
Wait this update messed up CATS?
hes still not saying anything though
dang, couldn't copy it before it got deleted
What's the problem with cats?

@cold talon
People absolutely do.
But avatar's that where setup with the old "dirty" fixes cat's had for example need to be changed and have the "fixes" undone
As the problem has been officially tackled, which in return breaks the "fixes"
@ruby needle Bahka also quote:
@past night your more likely to get hit by a car then the dev's say anything its always been like that
Thats so sad @timid yoke
Are ya coding son?
just leave it alone. it was only being used because you failed to get the FBT to work on launch of the feature
Well those fixes were warned about a long time ago, like a long long time ago, everyone said to stop using them @dusty cobalt

But, it made things so much easier ๐ฆ
so the vrc devs ban the community for speaking their opinions about the new updates that NO ONE WANTED. way to ruin your player count, vrc streamers, and community in one sitting. you devs didnt listen to what people actually wanted. you're being too much like neos vr.
the CATs fixes were there because of the old FBT system, the new one doesn't have these issues which is why you don't need to use the fixes at all
in turn though it messed up any avatars that did use the fixes
Where do we submit negative feedback?
I believe they arenโt responding cause itโs honestly just floods and floods of people complaining- Hopefully they are working on a hot fix instead of bottle feeding the whiny people lol
@tidal aspen Ah, okay. Thanks for clarifying
๐
@tidal aspen correct, and because of the the old fix now makes it break as it was abusing a very specific "wrong" behaviour
A fair chunk of it is more on the verge of constructive criticism
they've warned about this quite a while ago but I'm not sure if they've said anything recently about it
What is this canny thing ?
And I 100% am not that happy with the update but Iโll wait for proper tutorials to come out and the current bugs to be fixed before I completely bitch about it- But I do want my oculus bindings back. Play space is such a pain now.
Nothing recent, but they did say to expect them to break at any moment, soo there is that
I've never heard anything about, though i guess it was a long long time ago

correct, and because of the the old fix now makes it break as it was abusing a very specific "wrong" behaviour
@ruby needle what do you mean wrong ?
@jovial smelt The canny is where you post feedback and suggestions, or report issues.
Old hackey workarounds that are now outdated
ahh right
Yeah I was gonna say I've never heard anyone tell me not to use the CATS fixes. in fact almost every tutorial I found instructed me to as "just part of the VRchat process"
Mhm
May I ask about a new button to quickly toggle gestures for index?
If you have to somehow do a "hacky workaround" to have something function in VRChat, you should always have the knowledge in your mind that a future update can and probably will break your fix.
@torn condor many people used CATS full body fix to work around some issues the ik had. This fix did some specific bone arrangment's / trickery to archive the result.
Now that it has actually been fixed on vrchats's end, the strange bone settup causes issues and users will need to make their avatar "normal" agan
๐ต
@jovial kestrel Correct
I mean the old cats fix has been outdated for at least a year and a half now
i like how the mods are trying to fix this too. yall shouldve listen to the community and not some fucking beta testers saying "ah yes this is great". what a fucking joke.
aah right i understand now
Like adding another bone and inverting the hip upside down, that should not be done, but back than it worked better for fbt
@granite cipher Open the new menu by pressing in the stick on your controller, and from there you can find the option to turn gesturing on/off.
it was more about making sure the hip root was above the leg root
"Vrchat is broken I need to use workarounds to get things to work" "vrchat fixed it, not i gotta undo all my workarounds, wtf" basically what I'm seeing
you're gonna see your game go downhill FAST and no one is gonna play anymore. good luck getting your community back
yeah that's pretty much it
There have been many fixes trough the time, like that one where it literraly shrinks a bone to (nearly) 0
and stuff like that can cause issues when properly improved on the games end
@jovial kestrel Any simpler way? Pressing and moving the stick seems much clunkier than the button press I usually spam
vrchat gets slammed for having issues and slammed when they actually fix things for old and new players....
@ruby needle quit trying to make up for the shit hole you helped create. it's not helping
๐ฆ
You can most likely re-bind the control from pressing the stick, however you will still have to use that menu. That's a universal function now.
why did they change the keybinds?
@vocal shard Its not that vrchat was broken it's just vrchat has so many restrictions on what you can and cant do so you have to do work around's so you can get a avatar to work/look good
I mean it's understandable why people would be upset, but at the same time for any game that has UGC shit can and will break with updates
Aight am i the only one where on some avatars i'll move and their neck will just fuckin snap
"Improvements to Full body tracking" ๐คฃ
To make space for the new menus @lament siren
@lyric escarp Im not a dev, i didnt make anything.
And there is no making up, this is why there is issues with some avatars, and these avatars will need to be fixed.
im on oculus and vrchat crashes everytime i try to start it up and get into initializing
@ruby needle that kind of stuff helps when your camera isnt inside your model for fbt when you lay down fox example
i hate this update..
Ughhhhh, I do not want to go into a menu constantly to close my eyes :I
in the LONG run vrchat makes things to fix for the future. people just generally dont like change even if its better in the long run
Of course that's just the tip of the iceburg
I guarantee you that you will get used to it, but there will be growing pains.
You, don't have to do that tho ๐ค @granite cipher
Like we still have eye tracking you know
@ruby needle Ok lets just start fixing my avatars oh wait i cant fix them all i dont have the files anymore what then?
one button changed to three plus a stick movement
yeah i feel like that harder
So right now to get full body to work you have to undo the full body fix in cats?
it was the number one change request in the beta canny??
I thought they would have fixed that
referring to index gesture toggle
Index has no eye tracking, plus I am refering to all emotes
Yes, you were supposed to remove it a long time ago too @sudden gull
Wym index has no eye tracking?
It should not be headset dependent
@timid yoke
If you use a workaround for a problem, you always have to know that it has very high breaking potential with future changes.
This is not a issue with a up to standart unity humanoid rig, and not thus nothign vrchat "broke" but instead fixed.
where is the documentation on AVatar 3.0?
Ok cool, easy fix, but did they mess with how the facial expressions work like using hand gestures
MY FULL BODY WONT WORK bruh im actualy sad now thre calasbration is off
i used the cats model fix for all of my avatars (idk if its the fullbody fix?) does this mean they'll be broken?
Yep
@ruby needle VRchat has been broken for years
AV3 can do a lot of thing's, i think you can use the menues but also have normal gestures @sudden gull
You can do anything you did with 2.0s, and much more. It is a bit of a read though.
@lament siren potentially, if using FBT (dunno if without)
Okay cool as long as I can fix my full body and use my gestures to make m face move idc
Neck fix and fbt fix will Bork them
i'm not using FBT
avatars 3.0 has syncing
not a fan of the new idle hand default animation
@lament siren sadly the only way to find out is to try
Ah, if you don't use fbt, than probably fine, have not tested so can't be sure
syncing and also potentially saving, so you can make avatars that are completely customizable with a menu on ur hand and store that customization (in the future)
You can change that!
I can understand that fbt fix being an issue. A neck fix shouldnt really have to compromise anything for it to be an issue to avatars, to the rig, etc
There must be a simpler way to toggle gesture xF
hopefully theyfixed the FBT issue i had bc my avatars would have their hips thrust forward after calibrating
Can someone DM me instructions on how to rip avatars i need to rip half of my avatar's so i can fix them
My avatar is stuck in T pose when i calibrate FBT
If you're going to use FBT, unfortunately there's a bit more to it than just plug and play. Proportions, rotations and measurements matter more than you may think for an optimal experience. There's a very thorough and helpful video on them if you're interested.
no gesture overrides no longer exist, you have to make your own controller or copy the existing templates
that is if u want to use the benefits of avatar3.0, else use the sdk2 and don't get access to all the cool stuff
I'm definitely gonna wait until there are some good in depth video documentations and tutorials for 3.0
How do you turn on the legacy fbt calibrate launch option?
I hope they plan to fix all of this
Parameters parameters parameters, all day long
Change is good and all but when something like the menu popping and preventing my movement even when i didn't press the button, well it's like that one fly who wont stoo buzzing around you.
Also, for the new avatar system, MOON has some tutorials covering how the system works
There are 2 other guys but can't remember their names
I just bought my index and this update makes me have to relearn stuff. lol Oh well, it might be worth.
If I could custom bind gesture toggle myself, I'd be happy

my vrchat just crashes after the update :-D
It is bound to gesture toggle
so testing some models the fbt fix and neck fix still works better than not fixing it
it opens the radial instead
@muted lily ๐
thanks for making the vrchat more exceptable and i love how smooth it is for desktop users like me and other
facts ^^
lel update works finnnnnnnne
love the new fbt walking animation
fbt is much better so far
I think the trolls and people who chan't handle change finally ran out of fuel
Could someone please explain how to use the legacy fbt calibration? (idk if this is the right channel for asking or not)
just got home from work and saw an update on my computer. Immediatly went here to see the feedback
patch notes say how to enable it iirc
Not really lol unless im just dumb
im not a fan of how seated play works now
how does seated play work now?
@topaz sable Right click the steam page for VRChat and go to properties
when you stand up it auto switches to standing play. it doesnt work both ways.
seated play is now based on the position of your headset when you start vrchat. so if you started standing up and want to sit down after a wile it wont do anything.
ahh that's odd
sooo you gotta restart the game to fix it now? wtf
yes
thats... awful
with my testing anyway
hey all, if you want to join the chilloutVR discord and get a key to try out the game in alpha, you can find the discord invite on their reddit, no need to be banned for posting an invite link.
People need to chill.. like i am a bit upset over FBT not working right, but they will fix it, and things will probably be better in the end. Idk, the devs usually pull through.
even seated play is broken now.. but using OVR advance you can fix it (at least for now) 
does the mute button for X button work as reverse push to talk button?
i have a friend that is having trouble with the new update
that sounds awesome! @granite meadow
why did they completely remove the ability to have a dedicated gesture toggle?
Good evening my dudes and dudettes
I have enough buttons for both that and their new radial menu
fix your fucking game.
im mostly chill with the update even though there are many problems, i just hope the issues are addressed soon.
hiiii๐ Nice to meet you guys.
Why VRChat


