#vrchat-general-2
1 messages · Page 834 of 1
but that's the point
i mean its an early access game?
I believe they didn't have time to test it properly, so they had to release it live
it is an early access game in alpha stage yes @meager solstice
it's easy to say that, every game nowadays stays in alpha forever to cover their mistakes
whats more funny is that even big game titles release unfinished these days

compared to this free to play game that is clearly stating it aint finished and is WIP
stuff can break (and will)
it's a trend going on that I hope it'll stop
not the same case with vrchat ofc cause it isn't a big company like those
i can understand alpha testing, but that comes with consequences of a declining population, that consisted of the people who were most interested in the app
but still the community is giving input and they go on their own and break things
Hey
Please help, I am using the Oculus Rift S and I unmuted myself, is there anyway to see if my mic is working in game?
all my group of friends and me included are waiting for the ik to get back into the game cause it's unplayable
yeah just look at the bottom left
The icon is red when I speak
if you dont see ur mic crossed off its working
if it lights up it works
I unmuted myself in VR Settings but when I talk it does not light up
if it has a bar across its not working
or just stand in front of a mirror, if ur avatar has lip sync, ur lips will move when u speak
Okay, Do you know any lip sync avatars?
unity chan i think has lip sync
yeah most of the default ones have it
Can I have an example
unity chan is her name
yeah is one of the default avatars
it's in the avatars tab
Thank you
also make sure ur mic is set to rift in ur windows settings
Is it ok If I set it to my Blue yeti or nah?
well if ur having problems, best to start properly till its working right , then improvise
Thanks guys! Imma go now!
gl!
for me, one of the biggest attractions of vrchat, was seeing all the cool avatars with their neat particle and shader effects, and awesome animations
i will be sad if all the artists start to leave
Some of them will but, people already used to block animations/shaders/particles since the trust system update, this is nothing new. The only problem is distinguishing a crasher from someone with cool animations now
personally, i think vrchat should be for high end users only
as it seems to me, that their biggest part of the community are the creators and admirers
It's been attracting a lot of creators, but not everyone has a good pc so these optional blocking of stuff is essential to make it playable, even if it's not the best, imo you should be able to select what to hide individually instead of through ranks
Anything changed with this new IK update?
No lol
FeelsWeirdMan
ik seems to be the worst problem atm, if everyone is moving around all choppy like
but i guess if u play on pc, with no headset, it wont affect u
In the latest beta it was decent, but it broke in live again
do you guys play on vr or non?
Yes
coinciding probably a quarter if not around half of the creators have low end pcs i cant see why having it high end only would help anything other then give people even less of a incentive to optimise
also it was about 2ish seconds faster but like last time that doesnt really work in live
many games are for high-ish end pcs, it doesn't stop people from gettings better pcs
I guess they still have to improve the servers or idk
I know people who play this game that are very poor, they can't afford a better pc
those games also have lots of settings to turn down graphics etc until then can run it
i just mean, if u want to make a great game, sometimes it will require more than a toaster to play it
vr is one of the more demanding platforms, it should be expected
I think it's unity that's just not great for performance
but if ur going to make a vr game , that can run on ur phone too, you can't expect great things from it
cause your limited by optimisation
but i guess it IS called VRChat and not VR Create
There are vr only games like this that offer more options
Vrchat is more user friendly in this case, having a desktop mode and many optimization options
but desktop mode is great
tbh in all my time i hardly ever see any mobile users
maybe 1 or 2 here and there
quest users , arent really into the creative part, i havent seen many of them stick around
I haven't really played that much since the ik update, I'll get back on it eventually but 4 seconds delay makes me puke
or like most of vrchat right now they are in private worlds
Well even if quest users want to get creative they couldn't cause of the limits
ya thats what i mean
Yeah there's an increased number of people in private recently, worse when public worlds were avoided cause of hackers
and now that i think of it, i HAVE seen quite an influx of horny bunnies and banana men
those were quest users lol
Tf
yeah in the main lobby
Oh the default avatars there
yeah lol
im a unity dev, so i actually love vrchat, cause creating stuff in there, taught me alot of things, about IK, shaders, particles, etc
just seems like everything lately, is kinda going backwards i dunno
Yeah I like how the game makes you learn something about blender and unity, you end up learning a lot of interesting stuff just to get your avatar ready or get more creative
yeah exactly, it definately sparked my creativity
about time I win as murderer
did so solo, mostly preying on only the detective since he shot everything else first
who also happens to be the first "nuisance" i have ever seen
Murder Ranked when
please fix the shitty friends list
i added someone as a friend yesterday, today she isnt in my list, but im in hers
had to manually sent a friend request for it to update and work
how can you fuck up the basic system of "friends" that badly
@lone scroll I am sure it's more complex then we think.
doesnt matter, its the most basic social requirement and its not working since months
every day the game gets worse
They also broke where your voice comes from
It's a social VR game where they utterly broke the VR part with the new IK, and the social part gets more broken all the time as well. Voice prioritization is still fucked
Personally I wish they would focus less on ways to block people's avatars and more on bugs that have been in the system since I started playing last year. But things are more complicated then we think. I know code can be tricky etc.. over all vrchat still allowed me to meet some of the best people ever. Regardless of it's flaws still love it lol.
funny thing is, the game at this point last year, was more enjoyable and worked better, no issues with any social stuff, fbt working very well, no audio issues
it literally got worse in every way
I dunno I felt the IK seemed better last night, I haven't had any audio issues and they fixed video players. So it isn't aalll bad. But I am only speaking from my experience.
ik definetly is in a bad state, saw someone try to shuffle yesterday
and it looks like shit, they need to improve, fast
They should just go back to the other IK leave quest on network IK
ye
am i the only one were your own and your favorite avatar list just won't show up? or only like for 1 min before they disappear since the update?
@misty turret they were gonna switch to net ik eeven without the quest
@covert linden yes when it was ready. But it is clearly not ready.
@misty turret It NEEDS to be tested on full servers. It worked perfectly supposesly when they tested it without the stress
They cant make it perfect unless they use the current servers to do so
I suppose, but I am more mad at the new ranking system and blocking of avatars system and random material slots even tho I've been using Tuppers method of texture atlasing for months now. Going from 4 materials to 10 due to invisible slots is annoying...among other things.
Did you fully read the doc...?
¯_(ツ)_/¯
It wont affect you. Its an opt in for low end systems so if your avatar is very poor ranked most desktop users arent going to hide very poor and only if their systems are bad. If your avatar is very poor. Work harder to optimize it. The bigger end is quest users the hard limit is now in stone and they cant see a lot more avatars. @misty turret
i think most people with a brain will hide very poor
who would willingly show avatars that decreae your fps on average
Most people alike to the dynb limitor wont notice the setting
People already use the safety system to block avatars by default.
hm true that
^
It's more to the fact that many of my avatars went from good to medium or poor due to the new ranking system. You can't just say well this one thing is medium the whole avatar is there for medium.
im happy for that change, i personally will hide very poor by default because, it makes sense
But very poor doesn't necessarily mean very poor...
it does in 9/10 cases
Very poor is usually avatars that cause lag
just look at the public avatars by the same shitheads, tinkk, larens,kim, big ietc, al lhave 5k collision checks, 200k polys etc etc
im not going to miss out on anything by hiding every very poor avatar
You only really need 1-2 meshes, and you dont need 200 dynamic bones
nothing, im not interested in any weird mega animation
But my boyfrienf has an animation where he can pour tea into a cup :(
does it make him very poor tho
I have a particle system and light on one of my avatars, that puts it at poor, but the light doesn't cull or use shadows plus it's very small, the particle system isn't on the rest of the avatar is good or excellent but I am out in the poor. This doesn't make sense.
i have a few animations my self, doesnt change my rank at all
No idea but he has 10 mats so
10 mats is still fine
poor avatars are still fine
very poor is just open ended madness
@misty turret Its not hard to follow the limit
And not having an avatar with 12 animations in public aint hard to do
I have special optimized non animation version of my avatar that i always jump into
I get my unoptimized animations out when i want to show them and then jump back into the optimized one...
Illl check next time he and I are on but I doubt its very poor
but my work is over now, time to go home uwu
literally duplicate avatar, remove animations boom done
It aint that hard to do- Also the limits are more right now as some 'exploits' cant be done anymore.
The hard limit for unoptimized on one thing and perfect on the rest is also dumb imo but i cant think of a better system
Your not listening, your diverting. The system as it stands is flawed because it can't actually pick out very poor vs actually very poor.
Just optimize.and you wont have an issue
Is it true that we might not have gigglish boobs on models anymore? Someone told me that there's a discussion going on about devs not wanting their game to be seen as something vulgar
Completely unrelated, here is a knife; 🗡
It might be just a rumor idk
This would be like complaining we cant see how unoptimized a specific shader is
Its not posible to do that without some huge performance hits on runtime
@coral lagoon more than likely a rumor
Wow it s like talking to a brick wall.
@coral lagoon Has it been said be a dev or community manager? Has it been said in a blog? If no, then its nothing official and big odds its fake
Its not possible. Tdlr
Or have a dedicated particle avatar.
Also keep in mind vrchat can't read how optimised your particles are as it just see oh you have a real time light and 2000 mech particles
everytime i go to the pug i allways suddenly gret ejected to the winchester
Could anyone help me upload an avatar?
no matter where i am in the world
If its so easy to just be done how do you suggest it gets done because its not possible to lag test avatars
Remove your collider
I Instablock ppl with colliders
The Scorched Earth Method
*what doeps colliders do ?
Avatar
Why hide avatars with colliders when you can just turn colliders off 🤔
o:
does anybody have ygopro
ygopro?
I have a GoPro... Probably not general topic.
Just learning Unity and this is my first update to the SDK in VRChat. Do I just delete the 2 folders the old version put on my avatar and reimport the new one if I ever want to change or add something to them or do I have to start all over again building avatar from scratch?
i usually import on top of the old one myself since i am lazy, but everything should work just fine
cool, ty
Hoi
@true sky Thats not how you reimport tho
its not recommended to do so as some sdk versions will crash the editor, but will reimport on restart of unity
Its bad advice and can at best break more things...
i disclaimed its not recommended to do
So should I delete the old folders then first and reimport new?
usually plugins isnt recommended to delete if you have FinalIK as its usually uses the Plugins folder as well @umbral reef
You can always just redownload finalik from the unity store, doesn't even work atm in vrchat lol
i think that is network ik, which has been broken 🤷
give it a while 
You replace it... you dont remove and add
will just draging new SDK in to unity replace it?
If you open the new sdk unity package it will replace files that have changed, if you are worried about it there's no harm in deleting the SDK you have and adding the new one
probably the worst update by far. models that were good/excellent have now dropped into the gutter. it's great. thanks vrc team
what are colliders and why do ppl hate thems
They always runnin into stuff 🙃
Real answer: they can hurt performance if done badly. You have to do an expensive calculation to figure out whether one thing is inside another thing, etc.
Fun fact: Rea actually pointed me to a tutorial for cloth that does use colliders. Using cloth can be horrible if you use Unity cloth on say... a full detail model. But if it's like a few dozen polys it's actually pretty performant. The type of collider matters too. Mesh colliders are going to be more expensive usually than a simple shape collider like a box or a sphere.
vrchat still bad optimized idk lo
The software itself seems okay. All of the VRC team worlds seem pretty fast. Custom worlds and avatars can bring things to a crawl when done carelessly, yes.
I barely understood that sentence I'm glad you did
I dunno if this is the right place to ask but a friend of mine got banned from the server. He asked me to tell you he was very sorry and he’d like to join. His name is Poopsock
Probably did something dumb, it's pretty hard to get banned for anything but intentionally breaking the rules
Ok I understand. He has learning disabilities and sometimes it causes him to act erratically. It’s not the first time he’s been banned from a discord server.
me too thanks
Okay I just spoke with him and he said he thinks he got banned for directly tagging an admin. I told him it most likely isn’t allowed
- Do not ping Admins or VRChat Team for non-emergency reasons or you may be kicked from the server
Is that a permanent ban or a temp ban?
probably permanent
Yeah, I figured it would be a rule. Like I mentioned, he has learning disabilities and has been brought up to contact responsible people when his anxiety hits. It’s a shame it’s a permanent ban but hopefully it will be overturned in the future
Thanks anyway though. Seems like a nice community here
na -ah, nice community here? Have you been asleep for the last months 😂
I only recently join. I mostly stick to the art channel
Most people I've met on vrchat have been pretty cool, discord... Is another beast lol.
Bi, Shi, and ready to Cri!
I have to say on my gtx 970, blocking only Very Poor has greatly improved my fps
However I am seeing avatars blocked only for their dynamic bone abuse - which I have disabled anyway. I think that shouldn’t count if I’ve got them disabled since it wouldn’t lag me
Sounds like a good suggestion to put on the Canny
I forgot they were adding performance level blocking. Gotta figure out where that is.
But to be honest, so far it's been really great.
My CPU is a bottleneck being a bulldozer AMD, with 2070 video. heh
But it's been buttery smooth after all the updates.
Ever heard of incrementally upgrading? I haven't bought a whole new PC basically... ever. Eventually I'll get a better CPU but I'm saying it's not really necessary right now. Works great!
My old VC was a RX 560 which is just shy of the cutoff to be able to support VR officially so I had to upgrade the video card and instead of getting something barely better I went with a lot better 🤷
Back to the topic:
I wonder if this update brought down my nanachi in a sunhat model? It's like... just over 30k polys but it was marked as very good because it was fully atlased, crushed, and optimized otherwise. 😄
1 draw call FTW
I've had the same motherboard since 2011... I probably should upgrade soon but I wanted to go with AMD and I want to wait for the 3rd gen Ryzens to come out so the prices of 1/2 will come down. Might just get a 3rd gen one anyway.
Scruffy can’t talk he does not even have vr
Lots of avatars were shoved to very poor because all their invisible props are counted as visible all at once, including poly count which sends them well over 70K triangles
Oh I don’t think the update was unreasonable but done at the same time as preference blocking it means there’s a lot of avatars suddenly unexpectedly blocked
No time to fix all these suddenly very poor avatars
only if people chose to block them cus they need to enable it them self
Well I personally know blocking very poor was the first thing I did
Question: I Cant verify at the moment but does the optimization block affect your friends or can you always see them anyway?
Alright, I know where to send bug reports, but I'mma 'bout to ask a dumb question -
Where do I go with crash reports?
Friends are included in the block. However “always show avatar” supersedes the block
probably in faq, isn't it?
thats cool so it might be useful in cases where your FPS drops suddenly and you want immediate relief
Eh, it doesn't seem to be clear there...
thanks 😊
@rich gorge 👺
Well, time to off myself
:p
I use safe mode for immediate relief (all four triggers + all four buttons on oculus)
Temp Blocks and mutes everyone except friends
Oh, is there a fast trigger for safe mode on Vive?
Probably but I don’t know it
Okay, better way to deal with this problem - if I were to delete vrchat and reinstall it, would I keep any of my favorited skins/maps?
Weird. I really should improve my world. It has 4 heat for some reaon right now. I made it Quest compatible.
@ripe gull You don't need to delete. You can clear cache. It's in the support sticky messages.
@ripe gull Your VRC settings follow you around because they're on the server.
They are not stored on your machine at all.
I’m afraid to make my worlds quest compatible because I don’t actually know how it will run. Avatars are easy to spec without testing
I cleared my cache manually
Hmm, well my world is pretty simple so far. And it's just over 40MB with all of the textures. I used crunch to get it down that small though.
Don't think the problem's there.
You're crashing upon joining the game?
There's an option to join the default home instead of whatever home world you have saved.
Yeah, the map loads, I run for like 20 frames, and I crash
I tried going back to default home. Same bug occurs
Yikes... have you tried running Speccy or something to see if your computer is just... overheating?
Eh, I'll try
So with the new vrchat update, can they add the ability to see "very poor" avatars on quest? that would be so awesome because i hate how i cant see me or my friends avatars anymore, i dont even see a performance change in this
and for somereason my model with 3 polygons and 1 mesh with 0 everything else is marked as "very poor"
that's vrc for ya
its kinda bs because now i dont have models to use anymore on quest, i hope they revert it soon
it is, if it actually is 3k that is.
oh wait i cant send one
upload to a image share service

If that indeed is the case you might wanna report that
including the avatar id of that avatar
its annoying cus now i dont have an avatar to use on quest atm, they really need to give options to quest users and make their experience more enjoyable instead of worsening it
if all is green then your's is clearly a bug
which is why you really should report it including your avatar id
so they can look at it
i am
tbh an easy fix to the quest thing is to atleast allow them to see their own avatar regardless and allowing them to unhide avatars
The red stat is conveniently scrolled off screen you know what you did 😉
?
lol
Can they not unhide avatars
Problem solved:3 that was fast.
Hey can anyone help me, I got my PC to work but it disables keyboard and mouse when ever I try to start the Windows installation
@stoic halo oh really? want it aht 10k is capped regardless of the settings beeing used or not?
Welp, this update pretty much killed vrchat for me. Majority of my avatars (Roughly 250 out of the 320 or so I have uploaded) no longer load, permanently stuck at 100% for everyone, annnnnd all of the avatars in my avatar world are now set to very poor. Originally they were set to very good & were also reviewed by members of the dev/mod team. :] Yeee boyyyy.
Can y'all help me out
mhm?
@austere gulch the previous performance system was a joke tho. This one is better at least .
And loading is another problem, making a canny for that might get it fixed
I got my PC to work but it disables keyboard and mouse when ever I try to start the Windows installation, I know both my keyboard and mouse works but for some reason on my pc after bios there's no activity
@vocal shard ps2 or usb?
I'm using a Optical disk drive as I only got windows on there may try usb
@ruby needle I wish the cap wasn't put in by default
I wish size was a thing
You mean like setting our own values for each category?
5mb, 10mb, 15mb (last one being poor or very poor)
my question was if you really can still allow avatars over 10k polygons @stoic halo
Current performance system basically gives me no other choice but to delete my Chao avatar world now. Since having more than 3 audio sources for a voice clip toggle instantly sets it to poor. All of said audio sources aren't even a second long wooo.
Oh yeah you can Paul
I tested this with the questies, they could see my 30k poly Labrys model
i thought 10k is enforced no matter what
Why are avatar makes so dramatic. No one says you have to delete the world
the document makes it seem like it, but apparently its not a hard cap
is the quest version 30k tho @stoic halo ?
yeah it is
"my avatars are marked as very poor. This leaves me no choice but to......delete the whole world!"
Just leave it there, it's fine lol
Not even very poor, just poor lol
I just wanna know the logic behind it tbh
I still want another rank, just to block avatars with are overly excessive, while still allowing regular "very poor" avatars
"Avatars on pedestals are expected to be "reasonably optimized". Check out our Avatar Optimization Docs for more details, and see below for a table of the limits for pedestals.. This applies to all worlds, not just avatar worlds. If any avatars in your world exceed the limits given there, your world may be removed from Public or Community Labs."
Ok so you'll....delete it yourself
Why? Lol
They only moderate worlds if they're found to be an issue via reports usually
unoptimized scary trusted users
At some point, the staff would check every avatar and deny it if you had above 10 materials on one. Now you're pretty safe as long as you don't mod the SDK or something
I do wonder what the "official" statement is on it though. Is an avatar that was originally Excellent, "officially" unoptimized after this patch?
It's still all case by case too. Someone reports, they'll look at your world, see they're all just "inactive" and you'll be fine.
If it was an excellent avatar because it had tricked the SDK, probably
Otherwise, I doubt the ranks will change much
Disabling stuff isn't 'tricking' the SDK lmao
Excellent was just an example. They said it was just s few audio sources.
Not always, but sometimes
You're definitely wrong about ranks not changing much it's already happening
Exactly, now it doesn't matter if you did it well or with bad intent, everyone is assumed to be worst case
I don't think audio sources are counted. They don't cause lag as far as I know. Some are big though (file size)
I met a quest user who managed to mod their game to see Dyanmic Bones which was a big thonk
What? They've been counted since day 1
Guilty until proven innocent
it said they were on the Quest
Even as "worst case", most avatars are unlikely to reach "very poor"
so im not sure
using the words quote "guilty until proven innocent" in the context of a video game
But honestly, "very poor" avatars are common. People don't mind that much
You can stream to the quest
But recently I saw a 995K polygon avatar, and it made me angry
yeah you can, but their VRChat bubble was Quest
995k poly
i think blocking by rank is pretty appropriate in the context of this game and not a wild injustice
implying theyre playing on the quest and not streaming
Except 6 .5 second audio clips shouldn't mean your avatar is marked poorly for optimization
bitch, draw me a fucking normandy with that
that means they have a quest compatible avatar doesn't it?
In that case, the rating system should be changed a bit
The avatars only have 13 audio sources for voice line toggles. None of the files even go above 500kb, lol. Cause of this they're all very poor.
Then there's also the fact that atm 200+ of the avatars in the world just flat out don't load, and the new SDK crashes when I try to reupload them.
Yeah but it has Dynamic Bones and they could see mine too. they pointed out what had bones
"a bit" completely.
I'm not saying it's horrible but the quote is fine since they are assuming worst case scenario for all avatars. They assume you can activate everything at once. Mainly because they can't check your anims
We're you on the quest?
Well, sound files is just one component
No im on desktop, they pointed out everything i had that had dynamics on though
Yeah they were likely streaming to their headset
The quest bubble means their avatar has a quest variant
but it said they were on the quest with the Bubble 
So yeah, the rating system could be changed for the better.
But the way it calculates the avatar rank is the problem, not the system in itself. If a "very poor" avatar was actually always very poor, the system would be perfect
No when you open ur menu you can see who is playing on quest or desktop
If you goto Clone their avatar it shows if its quest or desktop
That's the avatar.
So I think people are complaining about the wrong thing
well for now, its the best system we can get, until someone comes along with a clever way of when and how to draw the distinction between a very poor avatar stuffed with animations and a very poor avatar that has 60 drawcalls, 400k tris active
which will take a while
Nonono, If you hover over them you can see if theyre playing on the Quest or not
don't even need to hover
yeah
just esc, and wait
Like I said I think that actually just shows that the avatar they're using has a question/PC variant. Someone mentioned it being confusing
The icon under their nameplate is what system they're on. The icon on their picture is avatar compatibility
btw: quest clients can still disable dynamic bone limits
I think the system is a fine bandaid right now so that they can focus on other things, feels like we've been getting optimization updates for all of last year
yeah thats what im saying Jamie lul
Oh it's both
my friend didnt switch avatars and it said he was on Quest when he jumped to it
Materials and mesh and polygon values are fair. Bounds shouldn't matter. 10 meters vs 2 meters is basically no different. 10 kilometers though (snail marker) and you should jump a rank or two as you're effectively preventing culling
A while back they mentioned this dev cycle was optimization focused
Fair? Even when disabled?
It's not fair, it "works" but it's not fair.
They're bound to be enabled now and then
It makes sense they are focused on optimization just feels bad sitting on bugs for more than a year
What do you have disabled which makes you jump to "very poor"? You're allowed like 30 materials. Something like a pen is either 1 or 2
Yeah and 20 mats you might see for a few seconds if I even use my animation isn't the same as 20 mats I have on all the time.
So that's not fair.
It is fair
You're summoning another avatar, right? With like 40k polygons and 20 materials (that you could easily have atlased to 3 or 4) just to have a group of dancing avatars or something.
It's an example. Ranks adjusting period shouldn't be a thing for most hidden values. Have a stat block for active vs hidden and let people block like that. That's fair.
While that's active, you will be taking two players worth of resources, it will also force everyone to download two avatars worth of data when caching your avatar, etc.
Summoning whole avatars is also the only instance in which a disabled component will affect your rank much
have a stat for what you can see all the time on avatars and another stat for what is hidden
You wouldn't need to summon an entire other avatar to do anims if they fixed the humanoid limitations on avatars
I'm going back into VR, laters.
I can agree that a few short sounds shouldn't give you "very bad" though, unless it's actually laggy
my sounds are what less than 2 seconds long
Most are pretty short.
Also, I don't think you need to summon another avatar to being with, unless you want a group of avatars dancing. In which case, it should use the same textures for both of them anyways
Reason audio is important is because we can only have so many audio sources before they start cutting out
True, but avatars are very unlikely to be playing multiple sounds at once, unless they're intentionally trying to glitch out the world audio.
Limit is 32 active sounds
That is a big reason and they cant throw resources on checking how big something really is
This applies for audio shaders and stuff im forgetting
Them having to check this at runtime means a performance loss instead of gain in the end
I don't understand why it's so low because even mobo sound is capable of 100+ sound channels
If Unities sound priority system worked, it wouldn't be an issue (player > world sound > avatar audio)
People's voices count towards that limit as well
Because Unity is garbage. I'll go back on VR for real now 😛
I'd say the unreal is is even more hot garbage(mainly because of epic themselves)
For VR its pure hot garbage
All performance gain we can get on avatars get lose in it running in VR
And the development for users themselves is way harder because the support/history is worse on a consumer level
Fuck unreal honestly, it breaks all the time for me in VR games.
my hands get switched around, etc.
I've been spoiled by the free motion controls on VRChat so much that any other free motion VR controls seem terrible in comparison.
Like unusable.
lol
Mostly UE games where VR was an afterthought.
I would play Subnautica VR if it wasnt headsetr only
I'd also like more support from 3D games for seated play with kb/mouse or controller.
Like... don't even fully VR-ify it just let me use the stereo 3D display.
But most games only lock you into a VR-only mode that works differently, or turn off all other controls while VR is present.
🙃
Blame unity >.>
one of the best updates so far for me
🤷
Why does every update have someone complaining about things breaking snd not specifying what it is so they can get support
Because people don’t want help they just want to vent
Oh makes sense. I'm sure they submitted bug reports tho
Everyone is guilty of that from time to time even me
cries on Adeon's shoulder
Yeah, I was guilty too as one of the people upset and complaining when ranks were first added
ToT it's just so different!
Read some things about sound not working a little back. FYI always change default prioritization and it will work better
Im never guilty :^)
Oclac doesn't get caught 😉
heh sorry... that's inappropriate so I deleted it.
good meme xds
i did not witness
Did they fix voice prioritization? 🤔
what has been removed
||it was a drug reference and one of my friends on here doesn't like those so I voluntarily got rid of it||
I was actually referencing MST3k 814 - Riding with Death. Instead of film in high framerate (probably expensive back then) they just slow down regular framerate video "she's some gal!"
This is the wrong place for ingame moderation.
Submit a moderation report
dont forget to provide sufficient and clear prove
Gemini: I always keep OBS installed and if someone's being too much of a problem record the screen and send it too.
MY NEw vr came but i have to go pick it up at ups
UPS, they did it again 
Ooh
(im sorry
)
i make worse puns
don't you worry
including thinking your f refers to floating
floating paul math
me no floating
pfft
Falling
baba is you
text is float
floor is lava
I guess that's an unwinnable level because nothing is win.
I'm being silly. There's a game I played called baba is you. It's a puzzle game where pushing around word tiles changes the rules.
Oh, I've heard of that.
That game can get quite odd at points...
I love baba is you. Gonna make a vrc avatar about it
Anyone know someone named jackster
I guess Question Man has us... STUMPED 😄
...I get it, not laughing but I get it.
I mean, it's not very funny. I don't blame you.
Thank god for avatar perf
Who is your animated avatar?
i updated unity, now i cant drag and drop?;w;
Unity or vrcsdk?
unity
no 28f1
You can use 28f1? I didn't know that.
wasnt there an announcment to update unity?
All the docs still seem to say 15f1
Sweet! hehe
check #announcements it's 2017.4.28f1
That actually helps because the editor for Linux doesn't seem to exist in 15f1 form anyway.
For those rare times I want to hack VRC stuff at work. (which I shouldn't do)
which means mic changing finally is fixed
@heavy dawn I've been using 2017.4.15f1 on linux and I've posted a link in #user-support-old with a link to the new one (4.28f1) for linux too.
Quick question after I got locked out of everything last night: If your VRChat client updates, can you no-longer join instances where people are running on the "older" client? The client insisted I was in the same world as people I was speaking to before the game updated, but they weren't there.
meaning your friends or those people needs to update too
if ur not on the same vrc build u will not be able to see people who r on different builds
Client really needs to say that somewhere. Bringing up the friends tab would say that I'm in the same world as them, but clearly I wasn't. Spent aaaages faffing around trying to find people and figure out what was going on 😦
But it doesn't say that anywhere in VRChat, only on Discord...
Well yeah. Assuming that everyone using the app is also reading everything in Discord would be a silly thing to do. Especially when the client is explicitly telling me "your friend is RIGHT HERE" despite the fact they clearly aren't
Maybe I should submit a bug report that the client should say they're in a different version instance and not "right here"
Cool, well thanks for confirming. Guess there's no way to avoid that if you're kicked off as it'll for the update through won't it.
ok may i ask why do i have to install another version of unity again
and do i have to upload every single avatar again like last time
^
why do i have to deal with converting my world to the latest version of unity/sdk every time they update this game
also does it have to be that exact version of unity
bc i only see 2017.4.29f1
yes 28f1
but i dont see that on the list
Been 6 months since the last update 🤷
Not sure how thats every update for unity. But the SDK often refreshes but you can just replace it instead of making a new project each time
no
unless you used a shader that has used a not so nice workaround and is now buggy due to the bug beeing fixxed
Reddit is really not happy about the network IK
Reddit is never happy
any change, regardless where will always haver complains
especially when the new thing is v1 and needs polishing to get to a good level
no idea whats going on, ever since updae my gpu goes full red and i get 9 fps a second
game became unplayable
Cant deny the IK is fairly dumb now tho lmao
I don't play the game because I lag and in a pc and don't have Vr
Then why are you here 
I don't know
Sounds like a good reason to me
do I need to play the game?
but I don't have vr
the game lag when I am in and I don't know if people hear me beating up my computer because it lags so hard
Then the problem is the computer i guess
@surreal vigil actually I am NOT ok, I prefer you don't talk to my sister anymore either or me and her won't be talking anymore.
Oof
???
Sudden drama. 👀
👀
I never spoke to a woman at my age in 2 years
When you reach my age you find it lonely that you do not speak to someone of your opposite sex and you only speak to the same sex
@vocal shard 🍿
I sort of miss speaking to women, the only women I speak to are Gamer-Girls and my experience with them in my 15 years on the internet is to give them little attention as they are similar to a Thot at times. Being on the internet is like "War Experience Points" some of us got PTSD, my ptsd is from not using my voice lol
I am unable to use my voice on the internet
whats this gotta do with vrchat
My point is .. People in VRChat need to know what the Internet Wars feel like to gain the mental experience points
Then you can cash in those points to level up
That's how I got my Gold Gauntlet inrl
Anyone know how to give a "Gel-Like" look to plastic?
A Polish without using a Polsihing machine you know
But.. anyway; I'm a Kermit now. So I must live my life as a Kermit in VRChat.
hermit?
Good idea; a Hermit Kermit is the next Kermit I should make.
oh.
How would someone rig a insect model so the mandibles move like vismes?
With enough moolah , anything is possible. Almost
Right, so how?
People in #animation or #avatars-2-general can probably help. But basically you want to make some new blendshapes and assign those to the visemes
You could add finger bones unweighted to the mandibles so its still humanoid and then add visimes like normal to the mandibles via closed fist.
Oh wait you mean the mouth mandible thingy's.
I confused those for the arms
Yeah, do it with visemes as per usual. No need to do it in the rig.
i might get on vrchat later if my nose stops running constantly
Finally, I can now not worry about those stupid cancer earrape screen rape unoptimized avatars in this update
Plus not to mention blendshapes are more accurate than jaw bone visemes overall
I’ve been in constant 60fps recently
You can get more articulation
Or 90
I need a multi-avatar updater lmfao
my shaders updated and the 300+ avatars need to be reuploaded
lmao
60 percent are more for my irl girlfriend
I have to do maintenance every few months and between those times they just begin to grow in numbers.
And I thought I had a lot of avatars at 100+... but you keep doing what you're doing
I just have high amounts of dedication.
I did most of this stuff during weekends but now that summer is over I have a lot of time on my hands, and I fear it might just keep increasing.
lmao
Wait summer is over?
Lol you're good
oh, here's a good one; in the new vrChat client, i can't see my favorited worlds; 2 of 3 are visible now because i could add a world, but the first one is full, and i can't seem to access in anyway
I think infinite emotes would be nice now https://vrchat.canny.io/feature-requests/p/now-that-we-can-cancel-emotes-by-moving-let-us-use-loop-time-on-emotes
how is vrchat going
so, is there any way to edit my favorites outside of teh client?
nope i don't believe so
is the new IK implemented? and if so does it work
Network IK has been around for a while, unless you mean something newer
@languid beacon didn't know we can cancel emotes now
Nice
thats great! and i even notice the broken neck crouch has been fixed too
i have not played vrchat for awhile sorry.
i suppose i'll have to file a bug report then
but im guessing its good and effective
it's pretty bad 😄
Sure, just make sure there's not already a canny for it already, vote for those instead
ik hasn't improved yet, just gotta wait
so more testing i guess
okay, my first vrchat bug filed
congrats, you've offically contributed to the progress/ development of the game
Since this new update, I literally cannot move in VRChat. I use Oculus with trackers and there's nothing wrong with my controllers...anyone else with the same issue?
wish i could help but have not played in a while
there are two options to clear data: downloaded and local. one of them seems "safe", the other does not
there's also a sort of typo in the merge account second screen, but i cannot get to it having merged, so...
i can't find detailed docs on this particular chat client, just release notes that apply to pc
@twin cove I just got my first tracker today. Only one, on vive. I can't move either.
Hewwo peeps
Hey
Bye
O.o
Bye..
im bored

i'm a plane
we should get level
i don't have a PC, so i can tell if my vrchat.net account is proper
Lvl99 Abandoned worlds Explorer?
But well, it's hard to know for sure without getting into VRChat first.
Nice ^^
ooh, what the heck is slowmode 😄
Meant to slow down spam attempts by other users.
Think of what those people can do without that restriction
It is there to delay chat. Since it can get really busy in here at times
supposedly the merge pull my avatars and settings, and so on, but there's a glitch. trying to fix it, but the last option right now is "clear all local data and log out" - i'm afraid that might roast everything unless vrchat.net has the copies but i can't verify
ah so. i also noticed some bot commands like !online? is it possible to filter that for just Quest users? i have a curious.
@queen mango: those people lol 😄
I don't think so as of now.
Might be hard to do as of now.
mmm
well, i should probably get a gaming pc (laptop)... i'm a dev, and i'm here to help lol
Elire and I both used the term "as of now"
More proof chat mods are robots 👀
hahahahahah
no deska kono deska? something?
Ehrm.. not too well-versed in Japanese. Just saying what I currently know.
so, i'm watching the spider verse and it's almost like watching vr avatars
it's mostly a phonetic from an old commercial
Ah.
some really elementary anime is probably on my list if i try to learn
though, really, what i need is a japanese girl friend that wants me to learn, then i will. it's much easier that way. same for french or icelandic 😄
though, are their vrchat language rooms? there must be.
I hav a headache u guys hav any sugestions to make it better
12 step plan
are you sick? (fever/cold/flu), are you dehydrated? DRINK anyway! have you eaten? eat protein, carbs, caffeine, chocolate, as needed. enough sleep? too much VR? period? stuff?
first imma guy two I just ate three im not allowed chocolate and four I sick
and I don't sleep
well, boy period 😄 sometimes the full moon makes us turn.
well, hydrate! take your pain meds, close your eyes in a dark room with a hot towel on your face
i think i've found the biggest tank in vrchat
what
my friend red made a massive tank that just barely fits in the box world
and its so bad i can barely change my avatar in the menu
wow
it shakes the menu. that's bullshiz
not a good idea to, probable crash the game
its honestly really low poly though thats the thing
considering its size, its low poly and low res
i dont know the exact count but its low considering it's size
that's surprizing
then the biggest tank that actually existed irl, the schwerer gustav rail cannon, i have saved as well
it's pretty big but nothing compared to the big boi
lol
should i know what big boi is
yeah!
btw i didnt make the tank, my friend red made it. He has a tank world but i can't remember the name of it
thats sad
also, weird question, but has anyone else noticed the large amount of children in the murder game now? It's crazy
it's like all the gmod kids moved to vrchat
I personally hate gmod
most of them are nice but some of them have been getting on my nerves with their xbox microphones
xbox mics as in really really bad mics
do not talk shit about MW2-tier microphones lol
lmao
idot
ever since the quest stuff tons of kids have been pouring in
probably they begged their mommy's credit card for Quest
lol, i'm just gonna get a used rift or vive next christmas probably
its funny how most people have weird avatars in vrchat
mine is my discord avatar look her up
and then i use some avatars i get from worlds
hi
hi
Hello there
hello
me robux
i also have some more weird avatars but for the most part they're just like normal
I mostly favorited the ones that don't look slutty or doujin bait
you NO ROBUX
mostly tanks
Robux??
same @vital rune
yukari yakumo most wholesome yet overdetailed dress
This ain't roblox
I cringe at the sight of roblox
yes, me robux you NO ROBUX
Gei
what
roblox is shiz
It's all about Minecraft
i can't wait till i get vr
i'm so glad vrchat has mute and block
i can finally be the ultimate t r a p l o l i
these 9-11 yos screaming profanities. my delicate ears cannot stand it.
no lusty people trying to hit on u
lol
see i dont get weird people on vrc anymore, like no more skirt peekers for the most part
it used to be really really bad
thats how ima trap
especially with the first update when they added the desktop crouching and prone stuff
peek under my skirt and imma beat yo arse
I'm really dissapointed the mostly lack of reaction when I whip out the Tails Doll
i used to have a skirt peekers ban list on my old discord
whenever someone peeked up my skirt i would screenshot their name and avatar and then post the screenshot to my discord
oh shiz exposed
so people would mass block them
ur all boys right
but with my newer avatar there is a bit of a suprise under the skirt lol
it is a felix argyle body after all
umm should i know whats under
you can prolly guess
something most straight men would not like to see


I still have hostility with any meme knuckles avatars
weird, because under my skirt is a knuckles 😄
Just about done reuploading my models, and then I have to do my girlfriends 😅
I love watching automobile accidents


My favorite car accident is two buses and a chicken truck.
have you seen the slow motion one where an entire downhill section of road is glare ice?
everything is moving
When I'm 67 and see a car crash, I'll get out of my car and go to the accident and see which side of the windshield has the person's ribcage on.
we've had a couple good ones up this
a 15? yo girl stole her dad's porche, and his a concrete embankment at 165 mph
Let's try to keep this channel to vrchat related topics. Thanks ^^
okay
may i know how facial expressionsworks?
huh... was the polygon limit completely removed with the new SDK update?
Yes. It warns you pretty strongly, though, if you're exceedingly high.
Several people are typing 
That makes me hopeful, Tupper. The polygon limit restricted a couple models to lesser details before, but since the limit has now been removed, I can set up some models without worry.
The only server without VC just realized
"it will not render in VRChat according to the Minimum Performance Rank setting"
does this mean avatars with 70k+ polys won't display on pc (even with unchecked objects) or is that just for the 10k limit on quest
2 new sdk's in 2 days seems like i might as well wait until they figure out which sdk is going to stay for a while lol jk im just glad you are working on the game/social platform i love.
i just helped someone with their quest friendly room (as they did not have a quest). fun.
No, it means that depending on the user's settings in the Minimum Performance Rank, they may not see your model.
oh ok
if anyone needs some beta testing, just message me
Basically, we're moving enforcement to the client since that tends to be a lot more effective
I was just updating unity and the new sdk comes out at the perfect time lol
Some people like to exceed 1M polygons though and then crash everyone else...
Poly limit has no point in the sdk anymore because people who wish to will block very poor avatars and hide people over 70k anyways, but, those that want to see them can
The previous SDK did nothing to prevent that issue, @bright magnet
But, you're more likely to be hidden if you go over
Mimi is correct
It's a balance!
Tupper: as a dev, i'd argue that front and back end is useful
So the only way is to set up how much I would like to see right?
if i hack the api, and the backend doesn't enforce policy, it can be hacked?!
What are you even talking about @wispy gulch ?
You don't upload via the VRChat servers but directly to AWS, so no way to do server side checking before it's added
so, front end, back end.
if you enforce policy on the front end only, someone is going to just inject anything they want, and the backend takes it
the balance is both sides
someone could easily write a postman or NodeJS program to exploit anything if the backend doesn't ALSO guard
the SDK is completely on the client's side, and therefore its output cannot be trusted, ever
show me a strong front end and a weak backend, and with the browser debug tools, i'll have your siri ordering dog food for dogs you don't own. in theory if not practice.
okay
i appreciate the insights.
give me a little while to PC up. gunna use the tools, hopefully not destroy my Quest (cuz fun), i rather wanna do some native apps.
right now i'm just trying to get my favorites back 😉 collect some devs. learn some vrchat design.
Okay so to confirm, the polylimit on uploading has been lifted correct...?
Yes, but still enforced on the client based on what the user sets as their minimum avatar performance display
mmmm
pogger?
yes you will 😄
Is it normal to get giddy about seeing you(r avatar) in a YouTube video? 
do we not have a poly limit anymore?
Looks like it but you're still responsible for optimizing your avatar towards performance. If you don't care for it and you land in yourself in very poor. Just know ppl have the block specific avatar performance preference now
that sounds risky
Yeah but poly limit was useless imo because folks still bypassed it
You have the decision to hide un optimized and very poor avatars at your discretion
It was super easy to bypass before, so yeah it was kinda useless
You're responsible on choosing what avatars you want shown. You have safety settings for it. Now you have the convenience of hiding specific performance level. If you want to.
And if a avatar is unoptimized and so happens to be a very poor avatar or crasher. You can report it.
Thats the way i kind of look at it. I don't really care about it because i hang around friends plus anyways. I always run with no safety. Idc. Lol ..
However, i see how this can be benificial to the average vrchat player
I'm very confused
is polygon limit legit uncapped for PC right now?
Becuase if so this throws avatars with 6 million tris in with avatars with 70K+ tris when disabled game objects are included, and that doesn't really seem fair
Anything over 70k will render you Very Poor anyway though
anyone here use OpenComposite to run steam vrchat on rift? it's crashing for me lately, not sure if just me
!online
There are 6313 users in VRChat currently
hello
Hi
liking the game so far. tons of fun
Cool ^^
yay
kinda thinking of making an own avatar to it. a body that has as uit with a lego head.
FORTNITe
shouldnt be hard right?
Depends on your skill level. I wouldn't say it's hard, but we all have to start somewhere ^^
tutorial or 2 will prob help me
Yeah
I highly enjoy how unity recomends the ~4 K polygon per mesh for best rendering times and that we can now have millions per mesh 👏
i want to go in vrchat but i realise i wont talk at all lul
Hello
but it kinda becomes pointless imo
hey guys
So my controller is kinda broken, and i'm pretty sure vive team can give me a new one right? how do i make it so they give me another one?
cause this broken
@weak flicker not really, everyone starts off as a mute at some point. Some people just have the ability to have comfort faster and speak at will. You'd be surprised most friends i met says they never talk when they first played and are now speaking alot.
hmm okay i see
oh boy.. a broken vive controller. I'm glad I'm not in your shoes.
You have two choices. You either hope that HTC honors their guaranty and gives you a new controller within 8 months, or you buy a new controller for 150(!) dollars.
htc has a terrible(double terrible) reputation for not having a good customer service...
I mean u can say the same for oculus
Nah, I've only heard good things from oculus, and I'm not even an oculus fanboy.
@warm blade honestly I would look into the new controllers from valve
I would yeet the vive wands
If possible
yea i do want them
but honestly im in highschool finishing it
so i don't get paida
how much are they anyway, aren't they like 240 dollars?
279$
damn... are you gonna buy them?
I have to buy the whole headset but yes that’s the plan
On paper they r the best controllers
And from the dev versions as well
how are you gonna save money? you work i guess?
Yes
@meager solstice oculus is really good with their customer service ive had tonnes of uncommon problems with my rift and they have been really patient and managed to fix it, they also gave me some new wriststraps because i broke mine
Everyone’s experience is different
just got voted out for saying i hate people complaining about menial shit
to some attention whore saying she was triggered by "people calling me incompetent when they don't know me"
not hard to tell you're incompetent at taking criticism 
Doesn't sound like you're missing much at least
Shit
and this sorta docks me trying to get purple as a steam user
which slightly miffs me, but i certainly don't miss someone that shallow
did issue a votekick prior for her acting like a fucking brat tho
public instances smh
stick to your frens
yep always
and i have few
but seriously, if you can't take being called incompetent at murder (because you probably actually are) then just leave vrc
if you say you get triggered, change to a name that isn't karen
@mighty cradle why not make a vrc account and merge it
Nothing gets lost at all and you have actually something to gain as you can upload stuff then
because i want to get this achievement
i want to be one of the few steam only purples
And a solid name without extra characters
Have you ever seen any purple Steam users in the first place?
That would sound newsworthy.
then make me the news
i still questioned why my steam account in vrchat still exist, when i merged it with vrchat account
Maybe next time, unless you have something to add to the popular topics happening right now.
no answer huh. Didn't expect one either.
why: probably an artifact of a pre-merger
guess it was just duplicated or something anyway
Steam accounts are the remains of the arguable legacy: perished, yet not forgotten.
Pretty sure it links the data instead of replacing it
ye
Also anyone highly technical smart on how rendering stuff works?
I understand normally that when you render vets you do the math for them transforming and it's triangle being drawn. This should happen in parallel. Having more poly avatar means the process for showing them becomes too high right?
you mean avatar loading slow?
No I mean rendering
Im talking about how cpu/gpus render things.
And how this would work in a game like vrc with performance
For polys: coordinates, three of them, and then have many of those assembled into a model.
And if there is a camera involved, cull out that which is invisible from its angle.
Textures essentially get applied like zeppelin skin.
ie: "replace this polygon with this part of this image"
wireframing renders polygon edges only, and can have textures or not
I know that
But avatars meshes are transform bound (or should be). Normally if a game delays one of the two processes (transform or drawing) you get 'lagg'. Does this apply the exact same for vrc?
Material drawing is another thing
unless whatever program you're using handles such a case, likely
@lethal summit You can discuss #vrchat-pictures here.
i dont wanna be rude...but we kinda finished our little talk.
but i agree your sugg
Sorry if my suggestion seemed rude, I was just pointing out the rules.
Or rather the suggestions they left back when they created the channel.
dont worry about it. im the rude one here,(im complaining too much)
Will a ping of around 200 cause much of an issue in terms of interactions? (mic delays, etc)
Mic delay is fairly low. The IK (tracking) I'd a bit worse but everyone has this problem rn.
Almost anyone outside of the US has 200+ ping so your fine
Ok, thanks. I was worried it would be like when someone's trying to talk on a sat phone.
It won't be as fast as real time but it's not game breaking at all
there will be delay in mic actually
like the other person will hear it in like 2 seconds later
2 seconds? Not sure how many Ms are in your seconds but I'd be at best 0,4 seconds but as that's unrealistic like a second
ofc
How does unity handle Texel dendities that are not uniform?
Anyone wanna make a video or two with me?
@vocal shard about?
Idk if your ingame with me you will understand
Sounds like a trap to me!
someone's gonna get trapped
It's no trap if you're willing to go for it.
I dont even know what a trap is, just started playing this yesterday
like a trap is a dude pretending to be a girl, but idk being trapped is, its easy to figure out who is a guy
bein trapped is a vrchat thing
Oclac I've always seen myself in the mirror talking almost a full second after I say something. It's a weird/noticeable amount of lag anyway.
But I always assumed the other person would see it in sync since everyone else looks in sync.
no im a wizard its ok


