#vrchat-general-2
1 messages · Page 816 of 1
all you need to do to the vive is do the gearvr lense mod and you improve the visuals like insane
WMr is not good for vrchat because your hands will always be awkwardly held out in front of you. You can’t look normal
As in really good tracking
no more god rays and screen door is like nothing
Thats not true Adeon. I stand with my hands at my sides just fine
finger tracking is in fact what I was thinking of
All the proper (non-phone based) headsets include hand tracking. Currently the Rift offers partial finger tracking, and the Index offers detailed full finger tracking.
Interesting. Both wmr people I know always have their hands out in front of them
Im waiting for a Ready Player one concept of VR
Most people with wmr dont because holding them up is comfortable, moreso than at the sides
we probably won't get full finger tracking in vrchat with the knuckles
@covert linden I was referring to the Rift-S tracking coverage, rather than it's quality.
people will want to flip the bird all the time for a laugh
@atomic tusk iunno I mean the devs said they were working on it in their stream
And aah ok
The latest dev stream said otherwise @atomic tusk .
@covert linden full tracking as in not being able to flip the bird...
No thats not whar they meant
Also if you rig your model right you can give out the middle finger.
yep an animation
That too. 00039 is correct, at least for now it's unlikely to see true finger tracking in VRC itself for a while.
No, a gesture
Oh... wait.
Yeah what difference does it make if it’s an animation or hand tracking
gesture = animation
Well maybe I've missed some newer info.
If people want to harass they can do far worse without being able to flip people off using finger tracking
Nothing they will block lol
With wmr I can swing my hands beside me, put them down at my siides, etc, I just keep my arms up because its more comfortable
But I put them down because I reaalized I looked super silly xD
Raptor pose intensifies.
They all should be destroyed
I hope they set up the track pad on the knuckles to where it activations your animations
My favourite idle stance used to be standing with my hands crossed behind my back, partially due to how the avatar would stand before I got full body. Crossing arms in front resulted in them clipping inside the waist.
Itd be gestures on to of your avatar fingue movements most likely
I tried to do a weeb pose but my hands being too close to my head made it not work well and so I cant do it with wmr
Weeb pose? :3
Im hoping with the s 5 cameras, ill be able to do it
hmm I can do the gendo pose with knuckles :X
Yeah its the chuunibyou one, where one hand goes to the other side of your hesd but like up, then the next hand at the bottom goung to the other side. Hard to explain tho
psh does various jojo poses
https://cdn.discordapp.com/attachments/539842993797070860/580826724162600961/original_28.gif
Here. Its the one she does in this gif
Need full body for that one
Only the arms.
@atomic tusk I have set up the touchpad on my knuckles to act the same as the touchpad on the vive so it can trigger gestures
It's fairly customizable, and there is even a 3rd party program that will use the realtime finger tracking to trigger a gesture when it recongizes that your fingers are in the position of one of the default VRChat gestures.
hello humans
@uncut gorge how well does that work with the smaller touchpad?
It takes a bit of getting used to, and since the touchpad is much smaller you have to be more precise, but it works pretty well. I have EV3 Knuckles, I hear it is better on the DV and later versions.
How did they decouple finger tracking poses from triggering custom animations?
Isn’t that the same input to vrc
I don't believe the finger tracking data is natively passed to VRChat
requires a middleman to hook into OpenVR's code like the program I mentioned earlier
Hey anybody knows about a problem where your avatar's head and neck are tilted downwards to where you are actually looking? I know that it happens on the rig if your position is too low, but it has been happening to me even on slight crouching positions
Is your avatar head bone tilted in unity?
Also, are you desktop, VR, or VR with Full body trackers?
It's most likely as @languid beacon says, your head bone might be tilted forward
Even if it’s not visually tilted, the bone could be tilted backward while the model looks fine, meaning when vrc straightens the bone the head tilts forward
just got beat up at school today, nice!
Is that why you are disabled
If I stand straight my head is straight, it only happens when I crouch which sounds unlikely like a problem of the bone right?
no...
Wow you changed your name and my message sounds horrible
I mean wouldnt it be always tilted if it were the bone
thats just the part of this bought account.
Bought account?

What’s that mean
yeah. it was cheaper than discord nitro
Interesting
Might want to move to #general-media and not buy hacked acounts in the future..
on non fbt VR btw
lol this is not hacked and this was from a freind.
Anyone here know BlitZ_Vasilias? I need to ask him something but have no contact info outside of VR-Chat itself, and he's not logged in right now.
Need to check the date & time for something.
<@&397642795457970181>
c'mon that really was just one line, ofc its inappropriate not making any sense but not any emergency that needs a response withing a few seconds
The role is to be pinged if there is urgend need for moderation wether its a ongoing spam or some sensitive topic that goes unnoticed
Not like peeps normally spam more then one line
And guess il just quit pinging it
Been told to not ping the role unless its bad
Cant ping single staff as i been told off doing that just as much so eh
just dont ping the role for a message that got posted a few seconds ago and is no secondly ticking trough text line 
They where typing before the mention ~
Can inplay vrchat with ocolus quest?
You can but it will be in limited form
You can only play with other quest users and people who take the step to join special crossplay worlds.
hopefully it will be popular overtime
is there an alternative to snail marker that doesnt cause the out of bounds poor rank?
set up a toggle animation for snail marker
Is anyone able to help me out? theres always at least 3 avatars in a server that says error, and i am unable to load into some worlds, it tries to load me in super fast but it keeps starting back at 0, 4 times it does this until it sends me back to my home world
How do I set up a toggle animation for snail marker? @atomic tusk
Anyone ever gone to TEAS avatar world?
You can rank up, it just takes longer and you can't upload. People say you can't rank up because it is rare to see a steam account at a higher rank. Most people at that point have merged their steam account to a full vrchat account
ah
i think i've seen some steam account users in the orange and purple name tags, though its kinda hard to tell since people can just rename
Getting on a full VRChat account ASAP is a good idea 👍
Well with the merging there is no real rush
Just don't use a vrchat account before merging it if you want to keep your favorites. Favorites of the steam account won't get merged if the vrchat has any so.
if you have any caveats to your statement, then I am right. 🤷
It's the best way to avoid any issues with losing any account data
Cba to find it on.mobile but I'll get you a link to the vrchat support page where it's listed
If I dontfall asleep before thinking of it that is
!online
There are 5209 users in VRChat currently
Found it while on my phonehttp://help.vrchat.com/kb/article/24-i-want-to-turn-my-steam-account-into-a-vrchat-account/
Ive seen too many people lose their data anyway (avatars)
That's another bug from what I get
And all their vrc accounts were new
Oclac do you know any good web tutorials on uninstalling both the gpu drivers and the integrated graphic drivers
Not really
My friends busy so I wanna just do it but I corrupted windows last time
I'm Back
today i got invited by someone not in my friendslist multiple times. wth?
Well, shit.
How 🤔
Good day to all, how are you?!
i'm good. waiting for my pizza 
friends system is really broken right now
not the only thing really broken in this update
👀
ppl are getting kicked for no reason and reload into the map which is also pretty annoying. and the audio bug when there's multiple ppl talking
and well desktop users break their neck when they crouch
today some instances went full slow mo. like you have 45 fps but everyone else is teleporting and moving very jittery
are audio issues with the quest a known issue atm?
looking at canny that would be yes
This has probably been said a million times already, but anyone else feel like body movement in VRChat seems to be delayed lately?
If I want to high-five someone, I put my hand up, and they see my hand literally seconds later. People seem to respond to my movement much later than it actually happens, like there's some sort of massive delay between what I do and what they see.
I know they changed IK in one of the latest updates, can this have anything to do with it?
Interaction with other people has become... a little slow.
not sure about quest specific audio issues but there is a massive audio issue atm in general.
@novel skiff it is very much delayed rn
i tested it with a friend
Damn that kind of sucks.
I hope they can work it out, this is quite game-breaking
it's a good long second delay
and you hear what they say before they move
people also take very long to load in. you see their avatar but you see them move their arms etc. later
hi
well i'm kinda starting to get annoyed by something on vr chat maybe a bug idk but it's annoying i keep loosing one of my avatars that i like and i have to wait weeks or months t'ill i find someone that has it to save it again and it's annoying me
to put into perspective. if my friend or me says to drop our arms on 3 2 1 go
his arm drops a second later on my end. and so does mine on his
@fluid ibex I have noticed favourite avatars to bug out quite often. Sometimes one randomly duplicates only to be fixed again 10 minutes later.
@strange wagon That explains why stuff seems so off... It's actually slow. That sucks.
so he/me has to drop it on 2 for us to be in sync for each other lol
desktop users movement look better than before imo. but their necks break when they crouch
@novel skiff it says "avatar not available" and it has been way more than 10 mins that i'm waiting
they have sort of a wavy movement going on idk
that's a bug
some avatars randomly said not available for me too for no reason
worlds with a lot of ppl tend to kind of break too
on a more positive note. i met my first oculus quest user today 👀
It was kind of awkward because the quest can not see avatars above 5k poly
In all avatars
weird
mines working
Visemes seem to work normally for me, except in mirrors. But they've never worked correctly in mirrors (mouth stuck open or animation stuck halfway)
works for me for mirrors and others
Hey, I have a question. So, recently I decided to "combine accounts" in Vrchat (if you go into your settings in Vr chat, and scroll to the bottom , you have the option of merging both your steam and Vr chat account) and I did it because I just thought "why not". So long stories short, when I had finished setting up everything, and went back to Vrchat to see if anything had changed, I had noticed that my ranking had got switched from "User rank" to "Visitor", but all of my avatars, saved worlds, ect. were still in place. I've put a lot of time and effort into this game, and I really want my status back :(. Does anybody know what's going on, or if there's anything I could do to fix this?
youre lucky you got to keep your avatars
Also it takes 2 hours for everything to fully switch over
@strange wagon what are you doing when you lose an avatar that u like you just wait like me t'ill u see someone that has it or u found a way to fix it ?
But, it's been a few days since then...
You can contact support@vrchat.com about it then
Okay thank you.
I've heard stories like that before, apparently VRChat support can't do anything about ranks since it's a fully automated system. I don't know what that is all about...
For some reason avatars have been loading in slower for me today
they load slower in general dw
clear ur cache
@covert linden it's much faster to make a new project
especially until they can move
The entire game seems a bit off in general.
For quest avatar upload
were you talking to me?
I was talking to Reaa
man i knew quest is a step down but holy. it's so restrictive and weak
Yea but I haven't really noticed until I stepped into the box with a bunch of blue men still around.
i don't even think they can see dynamic bones
finding a good 5k poly avatar is gonna be a challenge lol
I really don't think many avatar creators are gonna scale their avatars down to Quest compatibility level.
Many avatars simply can't be optimized that far while still being the same avatar.
and you only have a three material limit and you can only use vrchat provided shaders
Aren't DynBones CPU-intensive?
obv
At least 10k would've been better
I wonder how this is gonna work out.
I doubt there gonna be anyone's favourite waifu avatar on Quest, because the level of detail of most avatars simply can't be toned down to Quest requirements.
I have so many models that are like 10k poly and below and 5k above

they also can't enter regular worlds
Unless your waifu is from League.
with more than 10 people. they simply lag too much
The only regular worlds is cross compatible ones
I enjoy cross-compatibility, but I've heard a lot of Quest users already feeling out since they just see PC bot avatars.
that quest person followed us into the regular pug saying it was unplayable
yea it's mega awkward
5k is just too low to bother
you'd have to really dig deep
Looking at the avatar I'm using right now, it's quite detailed. You'll have to ditch a lot of these details for it to make 5k polygons.
i mean i got a 350k poly down to 69k poly
Single material seems reasonable for mine
I have a 9k polys avatar.
but getting 50-70k to 5k? idk
even the god damn pokemon avatar i have is 20k
Just not as scuffed but still. Zero visemes
nintendo ds more power than quest? 👀
I've tried getting 20k down to 5k.
Yes it works, it's doable, takes a lot of work and you lose quite a bit of detail and it's not to my satisfaction, but getting 40/50k avatars down is very very difficult.
They're trying to make it have higher fps
Quest is a snapdragon 835 if I recall correctly, it should be a fairly powerful chip but it's still just an ARM based system-on-a-chip
Everything for frames
Just a phone CPU
I have 4 already
i wanna express myself as a unique avatar to these new ppl 👀
Three are based from existing ones.
the only ppl buying quest are gonna be the ones that have a potato pc probably
I am a Mac user
but i don't think any sane person would want to not see any avatars
Do you guys think if I logged out and re logged in, that would help? (with me being able to see my social status)
I kinda stepped out of avatar creation. I feel like I wanna get back in again after Quest release, but I don't have a lot of inspiration.
I'd rather just find some avatar I like and use that. I just hate having no control over the avatar whatsoever and being completely dependent on the creator. If he decides to suddenly change the avatar, there's nothing I can do about it.
I also have no power to make a Quest-compatible version of it.
i had a big break too @novel skiff
i was inspired after seeing a certain avatar on bowlroll and made a custom avatar out of it. i love it
I've come to a point I just want to play the game lol.
I no longer feel like fiddling with avatars trying to make it to something I like.
new avatars are like new toys to me
and making custom ones doesn't take long if you already know what you want to do with it
cats makes it quite convenient
Yooo it worked
I generally choose one and use it forever.
My favorite last successful avatar I used for like 5 months.
Then a friend found one he thought really fit my personality and I liked it, so I used that one.
but recently i've been in my one custom one 90% of the time i like it too much
I've got the hang of retopology now to easily make a low-poly version of an avatar, but it's just so difficult to keep the details I like.
I will probably have to settle with a fairly low quality version of my avatar for Quest users.
Even that is still much better than PC bot though.
I first want to see how popular VRChat gets on the Quest, I kinda have this feeling that the average Quest user isn't really interested in VRChat. A lot of PC VR players already aren't, but the Quest is really trying to reach the mainstream. Most of the "mainstream" people I see don't really like the idea of VRChat since they're looking for game-games where you do stuff based on an objective.
The entire social experience is not what a lot of people are looking for it seems. But I could be (and hope to be) wrong.
ok
I enjoy your high effort response, very high quality argument.

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@covert linden
ok awesome, so youll be able to run vr!
from squishy:
WMR: Roughly $250 to $400 - Headset mounted tracking, reasonable display, more limited frontal tracking only.
Rift-S: $400 - Headset mounted tracking, good display, slightly fuller tracking than WMR but not quite omnidirectional still.
Vive: $500 - High quality tracking using external base-stations, display now a little outdated, "budget option for FBT".
Valve Index: $1000 - High quality tracking using external base-stations, overall best display & FoV available, special new controllers, FBT compatible.
Quest: $400 - No PC needed, headset mounted tracking, good display, wide angle but frontal tracking, wireless, limited battery life, more limited games/performance, major limitations for VRC.
my biggest reccomendation is the Rift S, people are trading even their Vives for it, its a wonderful headset!
wow it feels near impossible to get 20-30k down to 5k
decimating already low poly models makes them look shitty real quick
i got from 30k down to 10k. best i can do without making noticable changes
🤔
hey
I have Valve Index
no I got it xD
doubt, unless ur a dev or a part of the VR press
my brother works there
ok duud...
😋
If you don't have proof don't bother
your brother would be violating a pretty big NDA rn if that were the case tho
My x works at x reason makes me suss
🙄
😎
tbh i wish you actually had an index
@desert stratus what's a index?
wouldnt have to wait for the stewpid NDA to lift on the 29th > <
Alright mr wape I get it. Have a good sleep now
@dim sonnet xD
I have something to ask. How do you play VRChat through the Quest? Is there some sort of SteamVR thing that requires a powerful enough PC, or is it in some sort of built in an app store?
So VRChat is located in some kind of app store, right?
I'm just asking where to go to access VRChat when/if I get the Quest
vrchat will be right there on the oculus store
its the only store you will see in the quest
You play VRChat right through the Quest. And yes, you can find the game in the Oculus Store. @lime terrace
Thank you :3

Speaking of which, I'm torn between two choices: Quest or Rift S? Adding to the fact that I have yet to buy my own VR-ready PC.
And the fact I have to order either of the two online.

One thing I'm sad about is that the Quest doesn't have full body tracking for VRChat as I've heard
Hm.. I wonder if room/body trackers will one day be compatible with the Quest
@queen mango To answer you as a PC user who as tried an Oculus Go. It depend's on if you plan on playing for long sessions. Both platforms have their own plus sides such as being able to plop down on a couch or wherever you wanna relax with the Quest. If you are on PC you get to play as long as you want because you are not tied to the battery life, which I can tell you was a problem for me on the oculus go.
Although I have heard rumors that the Quest can support external battery banks. So it might not be that bad.
Also Oculus has gotten really good at their ASW tech so lower framerate on the Quest is actually super nice on the eyes.
dose any one know how to merge a steam account and vrc account????
You'll find the option in-game as well. It's on the bottom-right of the panel in the Settings tab
yes i know but i have no idea what a steam link token is or how to find it
is there any way to find the mergetoken
?
I see, Red.. Though my preferences lean quite more on the Rift S for PC, I do find the prospect of showing VR to my classmates to be entertaining, which the Quest can allow for, conveniently
i understand i have to post this at the support
ikr!
duud, ivee been like
anyfix?
asking sround my school to see if any rich kid was willing to buy. A quest
Get the S first. Quest will drop in price after a while.
thanks
just so they can show it to eveyone / flex on all of the people who like switches
and yeah id sy the same thing
idk hoow interested u are in other vr games elire,
but if u mainly plan on playing vrchat id reccommend getting pcvr first
too early for content and players to blow up on vrchat quest uwu
Plus i remember you mentioning being a desktop scrub a while back, best to have the PC experience hit ya full force for the wow factor.
Quite a bit interested in VR, actually. I did get to try out a bit of phone VR games during my school's expo. While it isn't bad, it coulda been done better.
dude ur gonna love any kind of vr past phone ^ ^
PC is amazing for someone who didn't use vr at all. Quest might be a bit underwhelming for someone who wants to have it all hit at once.
ehh idk
i think quest would be more "holy fuck my pants just fused to my ass because of the heat of the massive shit i just took" to anyone new to vr
First day in VR for me was when I played a horror map lol
or more accurately, to anyone who was obly mildly familiar with vr
Bad idea, too real man.
great content? no wires? no 800 dollar pc or sensor fuckery?
id be fucking estatic if i was out of the loop and first exposed to vr proper via quest
m
Same here. I only had a bit of taste of VR through VR videos and VR phone games as mentioned before.
Though at this point, PCVR would be the full course.
PC is a lot better for the immersion. But one could also argue that having the ability to take the Quest anywhere they want can also add to the immersion.
For instance on Quest you could go out in a large field literally anywhere and be able to walk in game.
Might not be right on this, but I have heard people talking about trying it. ^
i dont have the upgrade my account button what do i do now
Do you plan on making content? @vagrant estuary
i plan on making avatars if thats what you mean
Was just making sure so I could stop you from wasting time lol. Most people get told to upgrade their account even though they dont need to.
but to do that i would like to have my account and all my friends and hours in one account
If you go on the VRChat official website there should be a guide to merging you account.
but i have no idea how ive asked the support and looked it up
it ses i need a merge token and then thay dont tell you how to find it
If i remember correctly that should just be your steam ID
@vagrant estuary the token can be generated ingame
how whuld i do that
go onto ur steam account ingame and the "merge" button should be in the menus
ok let me look
@vagrant estuary if i remember correctly it should be in the bottom left somewhere in the menu
!cleancache
You can clean cache by deleting everything within C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat apart from output_log.txt and config.json if you have them
all i see is logout and exit vrc
random question but does anyone know of a world that has ice cream you can pick up in it?

👍
Hey, did anything change in regards to animation and props recently?
I've just logged on after awhile and apparently the animations I've made for some of my avatars don't work anymore.
blackhole-chan is everywhere now
Oh, there was an update to a new Unity version
Did that update break alot of animations?
Like gameobject on/off?
Animations that are only called when a gesture is triggered.
oh, just normal ones
a reup should fix those too, test it out on one of the models
but you also need to upgrade to the newer unity version
there should be a guide in there on all of it
Which would screw up the current configs though.
So those animations still work, but I have to do them again?
What animations no longer work though? Like the dynamic bone components on my avatars no longer work, yet the color trail of one of my avatar works.
anyone on quest unable to use their microphone when casting to an iphone?
What Unity version are you in, @sharp hornet?
It was the previous 5.6.3d1 or something like that, updated to new one.
Tried to reupload with new sdk, but it resulted in errors which prevented me from modifying the avatar.
I updated unity too.
V 2017.4.15f1 is the newest one no?
The current version of Unity that VRChat uses is Unity 2017.4.15f1
Is that the version you're using?
Yeah, that's the version that wrecked my old project files.
Cause it would try and "update" the files in the project.
Quite possibly, you may have to reupdate your avatars and worlds to that version as well.
Yeah, which is too much trouble.
Given the time spent on the custom animations and etc.
Shouldn't be too complex, as far as I know.
Maybe people at #avatars-2-general can answer that better than me.
I've since given up, since it took me easily over 10 hours just to get a muzzle flash and sound to work.
Just to be broken a year or two later, it's kind of disheartening.
But what can I do? I've deleted the model project files as a result.
have you uploaded the avatar in the correct unity vresion
yeah shes using the same as me
like i siad, a reup fixes a lot of issues
like mine is and always has been fine
oh i meant the other dude
I've decided to start making a quest compatible avatar world
Mostly because I feel bad for quest users since they don't have that many avatar options
I can't believe I haven't seen one quest compatible knuckles
The quest limitations actually makes me excited to try avatar creation again. Seeing what you can do within the limits
I'm pretty sure there's a lot it can be done. I've seen models that the only reason why it wouldn't be quest compatible is the several materials that it has
Add modifier> decimate 0.1 done
And an atlas just solves this
Getting a wierd Your connection has 'timed out' message when I try to log into VRChat, reasons for this?
anyone else having issues with loading into worlds right now? loading screen just stays stuck
I'm having issues even starting the game, I have a connection but it keeps saying I don't
Does anyone know if it is possible to run the Oculus quest on Windows? I would like to do it just because my computer can't handle regular VRChat 60% of the time.
Pretty sure the Quest runs on its own Operating System.
And as VRChat's optimized for the Quest, you should find it to be a more consistent experience in terms of performance.
modified android
Modified. Modified version of Android, that Oculus Quest runs on.

ah
o
what...
ㅠ추 ㅣㅐㅣ
yeoboseyo
Uhh
hahaha
Greetings form the international channel o/
naneun hangugmal-eul malhagoissda.
Is there any korean or any asian channels hete?
Yeah, scroll down on the channel list, should be quite low
Vrchat asian i guess..
Okay thank you :3
:D
anyone wanna chat haha
Anyways, good evening, you two. I'm from PH
Sure lol I'm practicing my grammar
Ph?
🇵🇭
Phillipines?

Great place to spend the summer months there, though it can get pretty hot at times
i heard there its so hot..
Well phillipines is my go to list if i have small budget
Since it's really cheap there
Quite much. If you like shopping, you can look out for SM Malls
Oh yes
anyways what is it like in the PH @queen mango
Well. It's a pretty nice place, but it can get pretty hot, and humid, especially during June to September.
The food here is also delicious. Adobo, Tinola, Menudo, Mechado, etc.
My only struggle there is my english lol
Even sisig.
This recent update really took a hit on the playerbase huh
oh
And ayyoo
do anyone know a meme server lol
SteamVR is also partly to blame, apparently teh newest update broke VR for some
So you need to rollback the version in Steam or something. Saw it on Twitter
mk
Do you mean the online API for user data?
Ofc no, the client. I'm going to try something.
Well, they use the same API
No idea. It's just online JSON files to me. They might use some standard
Hello
hello
thats good~
Nice
do you guys know if oculus controllers would work with vive headset and full motion tracking? (in a scenario for rich people)
this is to get the most experience out of vrchat
No. Oculus locks their controllers to their ecosystem. You can use Vive controllers or knuckles with other headsets if you have the base stations, but not Oculus controllers with others
wow okay, that was a long shot there.
You could upgrade your Vive controllers to index/knuckles controllers though
are the index/knuckles controllers good?
Yes. They are better than touch controllers. Full finger tracking compared to 3 finger partical tracking from the rift controllers
AFAIK in the latest steamvr update you can now emulate other types of controllers, so in the case knuckle controllers don't have native support in time for release it might be worth emulating touch controllers with them
interesting. I might upgrade my vive set with those controllers then.
Cool ^^
i don't think anyone mixed with other vr sets before, have people done it?
To be specific it only track finger curl. Which is still super nice but not complete finger tracking.
People have used Vive and knuckles controllers with Windows mixed Reality before. And Vive trackers with oculus as well
So it's been tackled before
now thats an interesting perspective and experiences
I have a friend who uses a Samsung Odyssey headset and Vive controllers and full body
ooooo.....
Unfortunately you need to calibrate it each play session, so it takes an extra few minutes to get going
ouch...
Why can't it save the calibration state per avatar?
Seems to me like it would be easy to add. You'd only need to adjust it when it bugs out
Hmm? No I mean to sync the Windows mixed Reality tracking system and the Vive tracking system when starting steamvr
Oh, I misunderstood. I'm not sure about mixing systems like that
Just wish FBT would be more convenient
But yeah, even that should have an option to save playspace data. You'd think it should
who know any servers?
Youd think it should but without the headset they have no orientation of where they are hence when mixing the play space is backwards compared to your actual vr playspace
what kinds of servers do you mean @swift thicket
I racked up enough graduation money to get myself a headset. I'm real excited to play this game
thats great
What firmware?
hm..
What do you mean by reset firmware?
Nolo?
Yes Vr Controller
Vive controller?
it must be a 3rd party vr controller? don't think i've heard of it
Ah yikes I'm not sure for that one bud. Sounds like it has nothing to do with this game though so probably best to ask the manufacture or wherever you bought them.
Highly doubt anyone around he uses pimax
Thx
i had a dream that the dev's fixed the crouch neck bug ._. turns out it wasn't
Is there a way to read a crash report? the txt file inside it?
unsure, but i thought i remembered someone saying they could
You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt
Hello
@desert stratus sorry I missed your question. I'm getting an Oculus Quest
The crash report itself is located where the main game is stored
hello
coolio!
How is everyone
id be online all day today after i get home to greet u and everyone else buuut
The outputlog is the "crash report" @polar jasper
gotta touch up on another vr game coming to quest cuz i lowkey suck at it atm
If its not titled outputlog its not what u want.
Aw it's all good! We'll have to talk some time 😁
yeye ^ ^
@summer parrot things are well, could be better
Yeah glad to hear that
The output log only tells you what happened while you were in game. If the game crashed unexpectedly then it won’t store anything in the output log but rather create a crash report in the games main folder. So it’s not a crash report, it’s a console log
Then why would devs want the outputlog when you get crashed and never ask for a different log
As I said, it tells you what happened in game. It’s to get what happens up to the point of you crashing.
If the game crash unexpectedly because if something in the code then it will not write to the output log
A crash report is a crash report. The output log is a console dump
If youre so educated on ut then why dont you know how to open it?
What? I know how to open both
👀
From what I was aware the outputlog had all the information youd ever need an more but the contents I dunno of
Oh it wasnt you who asked pf
I have never seen anyone ask for a crash log tho why would they need it? Devs ask for outputlogs
🤷
As I said, if the game crashes unexpectedly it will not write to the output log but create a crash report (this is from Unity's code) that is stored where the game is located.
But the devs want the output logs because 99% of the cases that people report the game didn't crash unexpectedly.
So it's more of don't call it a crash report because it isn't. It's a console log / dump
That's all 😛 That way people aren't misinformed when the devs actually ask for crash reports
Oh so unexpectedly is like, beyond crashers and system fault, just when theres an error in code?
It can be crashers too, but the reason they don't ask for it then is because they know and just want to know who
So you crashing because of the particles is seen as "unexpected"
Oh I see
hey
Hey I'm saving for a VR Headset rn and idk if I should get a Vive or a Rift S
Can someone give me advice?
Would full body tracking like moving your leggies be something you wanna get soon in the future?
I would want to but idk how soon
Probably not before the next gen of VR stuff
so like at least a year or two
Next gen is coming out now, that is the valve and the rift, which are the only headsets id suggest getting
Oh so I shouldn't get a vive?
not really, its outdated tech
Okok
ive got a list on all the vrs give me a second
from squishy:
WMR: Roughly $250 to $400 - Headset mounted tracking, reasonable display, more limited frontal tracking only.
Rift-S: $400 - Headset mounted tracking, good display, slightly fuller tracking than WMR but not quite omnidirectional still.
Vive: $500 - High quality tracking using external base-stations, display now a little outdated, "budget option for FBT".
Valve Index: $1000 - High quality tracking using external base-stations, overall best display & FoV available, special new controllers, FBT compatible.
Quest: $400 - No PC needed, headset mounted tracking, good display, wide angle but frontal tracking, wireless, limited battery life, more limited games/performance, major limitations for VRC.
The main offputting thing for me though is the fact that it loses tracking if I put my hands behind my head
the rift S actually tracks well back there, just not perfectly as its out of the cameras range but it has accelerometeres
The rift S is nice, because its instant roomscale, you can go anywhere, and you dont need to worry about going out of the base stations (Every other vr headset excluding wmr will make you put sensors around your room)
Oh and are you sure your system can handle VR?
I have a gtx1070 so yeah
well whats the cpu and ram?
16GB ddr2400 and idk about my cpu but its definitely not a problem
PC or laptop?
Thank you very much <3
If anyone else can give input tho I'd appreciate it, Vive or Rift S? (i wanna get more than 3 opinions xd)
You should look into valve
The Index is too expensive for me
people have been selling their vives for the rift S and index
Oh and do you need glasses?
the index is like £920, maybe when I get a job I'll save for it
No I don't need glasses
Ah okay, just making sure because the Vive cant fit them
This is what someone said yesterday, about the RIft S vs vive
First off, IPD adjustment is way better.
Secondly, I can actually use my glasses with it
Third, Headphones fit snugly on it
Fourth, The headset itself is cozy as heck
Fifth, The tracking's way better than i thought it'd be, and i can actually reach behind myself a bit.
Sixth, Guardian. It's so great because i press a button, and bam i can see my room, and walk around.
Seventh, Controllers feel great and natural, unlike with the vive controllers where i feel like i'm holding two big sticks
8th, Don't even notice the Refresh rate change from 90 to 80, It still feels smooth and cozy.
And finally, No base stations to set up.
the passthrough is attractive
only reason id suggest getting a vive over the Rift S is if you want full body before buying another headset, (each leg tracker is 100$ each, so the cost goes up to 1000$ for the vive + FBT)
Yeah I honestly think I'm gonna wait till theres a good alternative to a 1k setup for fullbody
there was a talk i found which looked promising
thats not gonna be what you think it is
stilll
If that does ever come out (2022), its not going to work for vrchat like youd expect, its not gonna be the fullbody you desire as ive heard many say
its a step
@vocal shard If you plan on getting full body trackers in the future, then the Vive will provide you an easier upgrade path to that. If you don't plan on full body tracking anytime soon, then the Rift S is by far the best bang for your buck on the market right now
The full body will be the 3 trackers for 100$ each, this facebook solution isnt the solution you can aim for
yeah i know but im just saying it looked like the tech was being worked on and it might be going somewhere xd
Steam VR 2.0 tracking is probably the best we'll see on the consumer market for some time
Im selling my oculus Rift for the Rift S personally
i kinda wanna wait to see if htc announce anything else
theyre working rn on their cosmos
and theyre working on their 'vive focus plus'
which isnt a consumer headset according to the information im reading, so I wouldnt hope on them competing with another big headset anytime soon
oh ok
The headset if you want FBT and can afford it > Valve
If not > vive
If you dont want fbt, and you want a great experiance, > Rift S
so no new $500 htc headset for a few years at least?
Its not guarnteed theyll even make one, I cant see them lowering the price of their current one at any point to make room for a new one
I think i'll get a rift s then and when i get a consistent income i can start saving for a Valve Index
tysm for the help <3
Nppp
I met a nice guy yesterday in VR but i lost him suddenly 😮
Tragic 
yees
sry for the emoji
it was a mistake
anyone have any suggestions for avatar worlds to check out
Kareedas airship
hey
will the index controllers work with the Rift S?
No
the oculus S comes with super cozy controllers, only the vive and valve can use the knuckles
The vive supposedly has terrible controllers tho : P
but the way oculus controllers work, is pretty much when you do the gesture it does it ingame for the mostpart
@vocal shard you can use index controllers on the rift S, but you will need some 3rd party software, and a pair of vive or index base stations
Ah okay
thats not true
Vive trackpads degrades fast
they havent even been shipped, theres no way they already developed the app to do it
That is very true, I've done it myself
huh
The software does nothing more than rectify the two separate playspaces into one, it doesn't care what headset those two playspaces are from
And there are lots of us who already have knuckles/index controllers
I just meant no as by itself its not really something to set a goal on
because its not a cheap solution
yeah it's not a cheap solution at all
😇
the hand tracking on the rift s is really offputting looking
Whats that mean?
for 99% of use cases it's fine
the way the controllers lose tracking behind me and stuff
I saw someone who had it in vrchat last night, the S, they showed me how great it was, they had roomscale, they were able to do a lot of things
How often realistically are you putting your hands behind you? Theres again accelorators in the controllers that map where they are so they even function when theyre behind you, theres people who tested it in games where thats essential and had absolutely no issue reaching behind them
i realllly want to be able to fluff my own ears kemonomimi ears ok?
your ears arent on the back of your head
Theres a camera right on top of the Rift S
ah still
Youll be able to pet your ears, I can even do that On wmr which only has 2 cameras
I'm not an Oculus fan at all, but the Rift S is a damn good setup for the price
The guy claimed that he could put his hands all the way behind him and the only way it lost tracking, was if he was looking straight forward and his arms were 100% straight behind him, And the second hed turn his head theyd re-track
@vocal shard https://m.youtube.com/watch?v=DZIaAHJRQzI
oh my god wow
Index will be better but oculus touch gesture tracking is fine
o h m y g o d w o w
Man I can't wait until I'm rich.
It can’t do any pose it just recognizes the common things (fist, relaxed, spread, point, thumbs up, finger gun, peace, rockout)
Rockout doesn’t actually make sense and is more like a middle finger lol
The Knuckles controllers behave the same way in VR chat when you use https://github.com/pushrax/VRC-Knuckles-Emulator
Like if you flip people off you just do rockout

Can anyone with Index/knuckle controllers let me know if the analog stick feels awkwardly positioned
It looks it but I’ve never held one
It's positioned fine
Ok cool
really comfy controller
^
someone should release a video testing rift s on vrchat but I’ve heard plenty of good reviews on it
it’s definitely not as bad as people made it out to be
I have a friend who used it last night, and he loves it much more, so hes selling his vive
Heres what he said
CreeperToday at 7:37 PM
First off, IPD adjustment is way better.
Secondly, I can actually use my glasses with it
Third, Headphones fit snugly on it
Fourth, The headset itself is cozy as heck
Fifth, The tracking's way better than i thought it'd be, and i can actually reach behind myself a bit.
Sixth, Guardian. It's so great because i press a button, and bam i can see my room, and walk around.
Seventh, Controllers feel great and natural, unlike with the vive controllers where i feel like i'm holding two big sticks
8th, Don't even notice the Refresh rate change from 90 to 80, It still feels smooth and cozy.
And finally, No base stations to set up.
prefers rift s over vive? I mean vive controllers are doodoo so lmao
Rift s is a PCVR headset it will work identical to rift
and rift s display is better
and they prefer the tracking, no no stations, etc
those reasons were all why they prefer the Rift S over vive
sounds litty
does the mic sound nice?
and what would an audio solution look like
Yeah no room sensors is why you’d go for oculus. The possibility of upgrading to Full body is why you might want to go for vive or Index (both have sensors but they are the same type so they’re compatible)
All headsets come with built in microphones
And speakers
Ik but I’m talking about the quality of the mic
I think it’s fine. Talk to some vr people and decide heh
Ok game you can hear their mics
Sounds fine to me but I’m no audio guy
from what I’ve heard it sounds pretty good for a built in mic actually
bc I have a friend that got it
Even if it wouldn’t be the best quality it forces everyone to have perfectly positioned microphones
wonder what quality the headstrap on the rift is
my regular rift was being held together by superglue
Vive mic is poorly placed and therefore gets a lot of airflow over it that can cause people to hear your breathing too much or can cause your P's and F's to distort. Most people tape a piece of cloth over the mic hole to prevent that. Otherwise all the mics on all the various headsets sound pretty good
id probably still use my own headsets with the rift S if possible
Im not im just lonely
Naaah
yes >:c accept my compliment >.>
crying emoet
Hopefully the index mic sounds a lot better
Well it’s made by valve so I’m sure it will be fine
It says there's two mics on the headset
Valve don’t make bad hardware
As well as it's a $500 headset designed by VR nerds so it better be good
Or Echo :3
oh thank you boi
You're welcome
Rift S will be king of market, as well as Quest simply because of price point it actually not being as bad as the Inside out tracking stain that WMR placed when they came out.
I was hyped for wmr gen 2. It's seemed promising, but they dropped the ball 
Rift S will be the leader
Sadly
im still against buying the quest because it wont last as long as every other headset
They didn't drop the ball, the fault rests on MS, they're the one who provides the software, cameras and controllers, hopefully MS picks their shit up. But from everything I've seen, Rift S is actually really good, I know a friend who has it and I told him to do the most radical shit possible and it tracked it all, except for putt your hands in the middle of the back of your head.
The res bump and it being LCD, basically removes any SDE a lot of reviewers have said, ontop of that, if you Super sample that, you're going to be in for some good shit.
The software that predicts the handmovements is pretty dope ye
Yeah, plus, the dev team behind Echo Arena have said they're working on something that'll basically remove the issue of controllers losing tracking when you're trying to push yourself towards a place and your cameras have no visual on the controller, it'll use the gyroscope and accelerometer to predict force or something and that'll be what pushes you towards where you want to go, pretty cool stuff.
@stoic halo I have a Quest. My first two days have been absolutely magical, and that's coming from someone who's used a Vive for three years.
PSVR is the most comfortable VR headset out, Rift S adapting that same halo design is a great idea.
I think people really need to give the quest a chance to prove itself. It's only been 2-ish days
As far as wmr, I'm talking about the same old tracking as before. They have the new HP with larger FOV, and 2k per eye, but the same 2 camera tracking and wmr controllers. I love wmr and it's still my main headset, but I would have liked more cameras.
That's what I meant by Them dropping the ball. Rift S improved on almost everything
Compatible, not to mention you can stream desktop vr to it with RiftCraft or whatever it's called, so you get the best of both worlds.
Yeah, you can use RiftCat or ALVR to play SteamVR games with it as well
It's a great device
I know Jamie, but unfortunately that's on MS' end, they mentioned that.
Yeah
I met a few Quest users today, I told them about RiftCraft, they were ecstatic lol
Yeah I was showing some of them around yesterday
@kind wedge Im saying it wont last because of its weak standalone hardware
cant improve it or anything
I wouldn't say that
games already get dumbed down to playdough level for it
It's certainly more capable than you think
I wouldn't call it weak, it already proved itself by playing many AAA oculus games like robo recall, yes it was downgraded, but still looks really good.
This is coming from someone who's actually used one lol
It'll last for a few years.
i dont think so, i think it'll fade away like the phone headsets
Think of it like the Nintendo switch of VR. people laughed at the switch's hardware when it came out and look at it now.
It's much more capable than you're aware of
Majority of people are judging it by what it can do in VRC, when that shouldn't be the way to do it, Unity isn't the best out there.
So many VR veterans love the quest after using it. I think people write it off too quickly because it's mobile.
^
I can't even consider it mobile VR. It's portable VR.
Mobile VR doenst do it justice
It's so much more than that
It's leaps and bounds beyond phone VR. You can't even call it the same thing.
I agree, from what I've seen, it's basically if you're playing the same vr games, on a weaker desktop pc, but that PC being in the vr headset itself lol.
The quest is definitely closer to PCVR than it is to mobile VR
I feel like I'm playing PC but on lower quality settings. It doesn't feel like mobile VR
I'd argue the experience is better than my Vive
Something I've sworn by for 3 years since I bought it
I mean, the controllers are leaps and bounds better too lol.
Considering a few games are direct PSVR ports, that's saying something
The quest, if successful enough, will cause a shift in development towards its inferior hardware, and inferior tracking system. That will ultimately be a net loss for the furtherment of VR itself.
This is the first iteration of it though, what are you even talking about?
I wouldn't exactly say that. It's certainly got it's market cut out for it, but so does enthusiast grade PCVR
Just like Apple constantly innovates and any other company, so will Facebook with oculus. They've already been showcasing what they're working on and it's amazing.
That's like saying cheap Chinese smartphones will phase out flagship phones. They all have their respective markets.
apple stopped innivating ages back when they realized they could get money for basically the same tech...
Innovation in the their specs, no phone can beat them in raw power.
No @kind wedge, it's more akin to how the X-Box and PS3 held back PC gaming for years beause developers just developed for those two consoles' inferior hardware and gave us PC gamers shitty ports with low res textures.
They have the smallest batteries in terms of mAh and the best/fastest phone.
That won't happen Rak.
There's different markets. VR has failed too many times. Mainstream focus is where it needs to go to survive.
Valve said early on that they don't think VR will last, so they'll just focus on making it the best it can be for now.
Facebook, as much as I dislike them, said they want to open VR to the masses. For more than just gaming, but for every day use.
Hate to say it, but one seems to have a larger lifespan
PCVR is way larger than whatever Quest will do, developers won't just automatically cater to it.
VR has been for more than just gaming since day one, gaming has just been the sales pitch.
I've considered getting a Rift S and sell my Rift to be honest, for the sole purpose of the res bump and the halo design. But I'm good lol.
Not wanting the Quest to succeed is asking for the VR market to die. It's the first no-BS headset out there that completely oblivious and non-tech savvy people can use. It fuels the market, the market grows, we get more options. You may not want the quest for yourself, but it will benefit VR as a whole.
More mainstream exposure, more money, more competition.
More for us all around.
Quest was the #1 gaming hardware on Amazon, so it's going to do really well.
It won't benefit VR as a whole if it just perpetuates the use of inferior hardware and an inferior tracking solution
Yes it will, it will bring more developers in, the point of making something more mainstream is to bring more people in, which in turn will make AAA companies and devs start looking at VR as more of a profit.
when you have Vive users telling you the tracking is good, I don't think it's that inferior tbh
We'll get no hardware if companies don't see money in the VR market. The quest is that money.
It's not hard at all to downscale an experience to fit something inferior, develpers can just have less enemies, use low quality textures, etc. it won't take away at all from the PC version, when they can just do that.
That's what they've been doing on consoles for years.
@vocal shard the tracking is good, but the tracking solution is not as accurate or robust as steamvr tracking
The tracking solution and latency is much lower than any other headset out there, other than the rift S actually, it's been proven already.
For what the quest is, it doesn't need to be. You're comparing a Ferrari to a Honda Civic
@quick kayak historically, developers will not just develop a PC version with high rez textures then scale it back for the less capable hardware, they have developed for the shittier hardware and then ported that to PC, low rez textures and all
No, but it's been tested so far to be more accurate and have better sub mm tracking than even the CV1 rift. And that was praised for it's tracking quality. But why compare a low end device to the top enthusiast device
@uncut gorge that's not the norm or the majority of the time though, so no.
It was the norm for the entire lifespan of the 360/ps3
It WAS, you said so yourself and again, it wasn't EVERY game.
PC wasn't as profitable as it is now, nor are consoles as custom as they were, now it's basically an x86 PC.
It wasn't until current gen that consoles achieved the graphical fidelity that PC games have had for years and thus developers finally start developing towards that visual fidelity
The majority of things downgraded or removed on quest version of games is enemy count, shadows, post processing effects, basic shit that can be and will be on the PC versions.
Wrong, PS3 and 360 has games that still match PC games to this day in graphical fidelity, obvs not resolution or fps, but that's besides the point.
lol
Gears of War 3, Uncharted 2 and 3, God of War 3, Las of Us, Grand Turismo, the list goes on.
Yes, exclusive games, that's who push the console and it's tech to the limits, AAA devs are lazy.
all AAA devs want to do is rush a product out and shove Gachas out the wazoo in them
@uncut gorge I said graphical fidelity, outside of that nitpick and what I said about res and fps, it still just as good as todays games.
what @atomic tusk said.
I haven't bought a AAA game in years
I more really wonder how 'mainstream' the quest will be
As im around a lot of future tech fans and they all knew nothing about the quest
And the stores i seen them sell are not pushing it hard at all really...
I've seen on reddit many people posting images of Quest advertising, but that's about it.
So it's going places, just how many places?
texture resolution doesn't tie in to graphical fidelity at all, you're right man
It does, but you rather have shitty geometry and high quality textures, or the other way around?
Keep in mind this is console, not PC.
For it's time and even to this day, some of those games are still the best looking in gaming, period.
I see adds for a shit ton of products and dont care about those even though months later i do
Yeah, you keep it in the back of your head till they get you.
In the netherlands i cant even find it being sold without searching directly for it on most online webshops...
Most also dont sell it so 🤷
Gonna be intresting how big its really going to be for games
Oof
Yeah in North America they have demos and displays all over
I heard about that but just as many reports where the stores dont even know about the product or know the difference
Yeah, Idk if my best buy has demos of the Rift S or Quest, I'd like to try it out.
the person I wanna sell my rift too hasnt replieddd, I might just take some pictures and put a listing up :C
Quest was the #1 gaming product in amazon, so that could be telling of something, better than the highest selling console every month and so on.
@covert linden Try other sites, I've bought from Swappa before.
But I will say that for people who I've shown VR to. They habe an interest, but then when I tell them they need a powerful PC as well, they put it behind them. A few had been interested if it was just a console price.
Right, so having something like the quest is huge for that crowd.
Even if they have a rig, but don't want to deal with a lot of cables, or shit.
I want someone to buy it locally, shipping in canada is terrible
Its still a fairly steep price
Everyone i talked about the quest where still 'ow its that much'?
The store salespeople just need to know what they are selling 
Last time I was in a Microsoft store, I went in to check out the Vive and ended up being more of a sales person to the person demoing it to me.
Good luck Rea.
all new tech is pricy, the price will likely go down
400 is a proper console price and its for something they enjoy but might not love
Quest will be huge once it starts getting support for other shit like Youtube, netflix, etc.
Play games, or watch shit.
@quick kayak YouTube and Netflix are already on the quest
Does it support Bigscreen?
Yeah
it was a life changing experiance playing videos on my vr
Because like I was still incased in a room, but the tv in front was massive, It was awesome
Watching 3D movies is cool.
can u even watch 3d movies in vr
Iunno, I just pulled a big video up on the wall
I found a website where it has a lot of 3D movies for it.
Bigscreen and virtual desktop are both on the quest as well
Bigscreen supports 3D Side by Side and Top/Down
The website seems sketchy, but it works.
I watched a little of Warcraft and Avatar to test it out.
VRChat on PC supports 3D movies too 👍
Yesir!
I dont even see how 3d movies can be possible im shook
Since vrchat is a mirror simulator what can I do if it crash my game, each time I look into one in vr?
I kinda prefer to go with BSB because I can super sample to 2.0x
Same way you get depth with VR.
@bright widget #vrchat-support
Crazy thing is, it doesn't mess up if you look slightly away, like it would with normal 3D glasses.
👍 @idle elm
Hellu
Hi
Heyo @vocal shard
How's it going
Good ^^
That’s good 
I think it’s ridiculous that the quest has a Netflix app and rift still doesn’t
(they had one, removed it and never put one back)
Does Netflix have a pc client?
I'd believe it's rather easy to port a smartphone app over while if there is no pc app already, you'd need to make one from the ground up.
u can download it for Apple phones/tablets, Android phones/.tablets, Windows phones/tablets
and also get the app for Windows
but, using the Windows Store
i think
Yeah that's different
Netflix is accessible through the website
Yeah
so is it difficult to use a browser on Quest?
Quest has a app
I guess a standalone app is always better
Yeah desktop windows constantly move around every time you hit home button
On the plus side you can play other games with them pinned
The Oculus browser on quest is really quick and nice. WebVR content works extremely well
I run at a good 90 fps with 10 people on,
That's what I would expect from it
@kind wedge
30 with 20 people
You cannot compare performance
Every single user is different
One single user might be super laggy
So these numbers are worthless

Quality of life change: can pedestal holograms be visible in unity editor?
Confused noises
I miss when pedestals actually showed the model
Even harder confusion
hey everyone :0
Hi all
@kind wedge Pavlov is coming to quest as well, won't have crossplay though.
the rift s has actually gotten reallly nice reviews and feedback so far from what ive seen to be honest
and the resolution / clarity can be seen as better than vive pro even
not sure if links are allowed but I’ve also found a nice vid that is an initial impression of it
I cant wait to get it
Yep, I went from disliking it simply because of IOT, to even wanting it now lol.
I went from shaming iot to adoring iot
I think you can post links, just as long as it's nothing illegal.
I’m actually pretty excited for it, I want to try and get it
Same Rea, same lol. I know that out of all the movement I get on my rift, the only thing I'll lose is literally the my back part, which is not a big deal.
If I can sell my rift here, I'd get it.
back tracking ain’t even thaaaat bad according to peeps
After wmr Im never going back to sensor tracking. Inside out is the best
I think the only real issue is when your controllers are very close to your face
You can go pretty back on the S.
so like if you’re trying to be cute and hide your face in vrchat idk how that would work
According to this guy on here who has the rift S, your hands can be as close to your face as ever
Ive seen him put his hands on his face and behind him with no issue
Yeah, but even then, you don't really need to put them right on your headset, I never do, for anything.
