#vrchat-general-2
1 messages Ā· Page 628 of 1
Well the emoji?
Yee
Shana
Emote is not vr shana
Good to know
I used to think it was of Vr-shana (since I saw him first) and I had no clue about Shana
Vr shana mostly uses the shakugan no shana model
They one that they use their discord nitro/twitch subscription on*?*
Mostly what you see on their profile picture


seiga and 3d niconico nyaaa
devianart if you want to work on the model before uploading it -.-
shudders
too many times have i gotten a scuffed model from there š¦
https://seiga.nicovideo.jp/ mostly 2d art but it's all art so whatever
https://3d.nicovideo.jp/ all 3d all the time
thanks neko š
nya!
if anybody wants to join our server epic gamers dm me it would help alot š
@safe prism Mind if i add you as a friend,' you seem to know your stuff ^
im worse
i'm lucky not to only speak in memes
so dont worry about that ^^

:o

The rift is 350 on Amazon right now
Lol the vive pro went on sale but not the vive. Weird choice
I dont think you need that much room, unless it's really smol
guys can you upload avatars to vrchat because its not letting me do it and iv tried different avatars,
do you have upload permissions?
yeah
When you say it's not letting you do it, what exactly do you mean by that? Is it giving an error or?
when i go to upload it goes on to where you put the name in of the avatar and then goes off it again and it won't let you type or press anything
Hm, is the pause button blue when you're trying to upload?
yeah
go to window > console
At the top of that window, make sure error pause isn't enabled
yeah that worked thank you very much
Anyone know where I can find a toga from bnha avatar
probably a my hero academia world
You don't need a VR to use VRChat, you can use Desktop mode.
You could create animations that moves your avatar and such.
But if you want to move your arms, you can only do that with VR.
Depends on what things you meanš¤·
okay, sorry
You don't need room for a Vive. It works fine even point blank from the lighthouses.
Plenty of games are designed for room scale, and so expect a standing playspace, but you can still play anything that doesn't or only use it seated.
If you wanted you could set it up exactly like a default Rift setup, and just have the stations mounted either side of your desk.
Personally I find vive base stations donāt work so good any closer than 3 feet. You really need some distance if you use vive
my vive works fine in shotgun range 
That doesn't really make any sense far as my understanding goes. Mine are mounted in the corners of my room as normal rather than up close, but can't say I've ever noticed anything strange when moving near them.
They just work via laser from lighthouse to the sensors on the controller. There's nothing about short distance that should be able to interfere.
Being up in a corner makes them far enough alway. When I had them on desks (like you do for oculus) they didnāt work well at close range. Yes putting them up high in corners (like you are supposed to) they work flawlessly but you do need space for it
lighthouses have a field of view which obviously makes the view get wider the farther you're away
so being up close might put you out of the field of view
The field of view is just the range the laser travels though.
The laser doesn't stop existing up close.
It might just be my personal experience but I found oculus sensors to be far more forgiving with any arbitrary placement
of course but the closer you are, the more likely you are to just be too big to be in the field of view
especially with things like foot trackers the minimum range is quite real
Hey guys
The laser up close covers less volume and also there is less precision as the it sensors are much bigger i comparison to the sweep. Itās notable for me
Being up close would effectively reduce the number of sensors the lighthouse can "see", but that'd be exactly the same for the Rift.
although for that you have the opposite lighthouse
so the opposite lighthouse should fix most of the errors of being too close to the first
but with damn hip trackers and your body occluding them thats also a story
And unlike the Rift that needs to see and correctly interpret a constellation, lighthouse tracking only needs two sensors for absolute positioning, including rotation.
For rift the cameras are on the sensors. So actually you get more precision for being closer to a rift sensor
For vive, farther back gives you more accurate timing
Yes but they need to see the IR-lights on the controllers, so more are still occluded.
Since the beams are not planes
They have thickness which gets messy up close
Try it you will get more positional precision farther back
Hmm. I was about to say they are cast as planes, but not perfect planes I guess, no.
So I suppose that might make some sense.
since you have two lighthouses, that difference is almost kinda moot except for occluded things
I wish we could have three vive base stations
But the width of a laser is surely such a miniscule thing? And it'd only trigger the sensors early at an even timing, equivalent to barely even millimetre distances?
Can with the new ones. Shame it'll need a full new set though.
you can have three if you upgrade it all to 2.0
With two base stations at 180 angles you still get blind spots right on the sides of your body
My three oculus sensors have full coverage
for hip trackers we really need ones that just go all around the body and have sensors like a belt around you
Yeah, that's more of a controller issue than tracking issue ultimately.
they would track the center point of your body
To be fair my Only experience with vive tracking is body trackers I have no vive headset or controllers
I use oculus and touch
How did you ever get your hips or feet that close to you're lighthouses in that case? ^ ^;
Do the lighthouses not come with the wall mounts if bought separately?
Like I said once I put them up high I have zero issue
They do not
You get the cube and a wall plug thatās it
Didnāt even come with usb c for updating firmware
Friend of mine got FBT whilst continuing to use his Rift, but opted to just buy the full standard Vive package claiming the price difference wasn't that much.
Can update the firmware via bluetooth, but that kinda sucks, not getting the mounts.
I've been on the verge of buying extra trackers for ages now, but can't help but feel like some kind of improved options might be right on the horizon.
Eg, a proper tracking belt, would be amazing.
Whenever I see people with a vive the movements are more innacurate and weird I find with the vive
Wat? ._.
Yeah bought camera mounts and tripods, but all in all Iām not happy with vive stuff, I like being able to dump out my double a batters and slap in new ones and keep going but with my trackers they die and are out of commission until they charge. Plus Iām currently got two big camera tripods in my living room, oculus sensors were much more discrete :X
I dont know how to explaij it and I may be wrong but in vrhcat when people are using the vive the moments seem very awkward and like innacurate
That's my other big gripe with the trackers (not owning them yet), is that I heard they've got a shorter battery life than the controllers. Which is kinda horrible for stuff like VRC.
Like the movements with a vive seem to be like 30 FPS movements compared to the Oculus's 60 FPS movements?
Kinda awkward, but that's how I would think of them
12 hour sessions are no problem for the controllers, but stopping to recharge all three extra trackers would be really inconvenient.
Its not about the framerate but its more like kt cant figure out body vs hands
People with vive use their hands less. Often just dropping their arms to the side while they talk. Oculus use body language more
FBT does glitch out quite a bit
Are you just talking about FBT maybe Rea? Because otherwise absolutely not the case.
I mean, you do have the ability to convey body language fully with FBT, no reason to be so animated with your hands
No just the arms specifically
I can often predict someone is using vive becasue they have their arms straight down lol
There's no physical way the tracking could confuse body with hands. Every single individual sensor has it's own ID and co-ordinates.
I mean it seeems like that, its hard to explain in which way its glitchy other than that
Oh, and Vive tracking runs at 90fps, definitely not 30.
Arms straight down with a little bit of wobble I think they are just holding the straps
I mean like the movements feel choppier
That's more to just the person though. Some of my vive friend are much more animated than my rift friends ever are. It's per person
Maybe FBT is limited to 30 in VRC or something? I dunno.
@languid beacon Conversely, you can often tell when someone is using the Rift, due to the desktop resting pose of the arms. Zombie style. :v
I'm used to seeing the Oculus Rift raptor hands lol
People with occulus like playing with their fingers
And yeah, like Jamie says, it's very much per person, and how they play.
Yeah, I always use standing because I hate how sitting vr looks XD
Plus full body
Some stay in seated mode, others stand and physically walk around.
For fbt the head is no longer root so your head tracking will look a little choppier
I wish that was not the case
Same Adeon. I stand as much as is comfortable, unless I'm seated in game.
I find myself standing more with oculus because it makes me move less stiffly xD seated looks funny sometimes.
If head remained root it would look fine
Even versus seated play mode, the way the character moves is quite different when standing. The whole body sways and pivots rather than just sort of slides.
A even the finger thing is just per person. I have friends who tried the touch and preferred the vive touch pad for quick gestures, and visa versa. I use wmr and constantly use hand gestures while talking just out of muscle memory...
Not really fair to say "this set makes people to nothing while this one is superior"
^
In standard vr as long as your head target isnāt out of reach of your floor-bound feet, it will always hit the head IK target and track perfectly. But in fbt your hip is root and tracks perfectly, and based on spine length your head will not hit its ik target as exactly and you will see this as choppiness when looking in a mirror
The main problem is the spine cannot seem to bend in FBT so the avatar cannot hit its head IK target reliably. It will overshoot and undershoot as you move around
Interesting to know.
Weird
But snap. Time for work. Must go. ._.
All stuff they can fix itās all just how they set up the Ik system
Avatars have enough bones to hit all the IK targets properly
If you have an upper chest any way... which they seem to not want you to use
No idea why
Oh and people can use whatever hardware they want I was just pointing out that I see a pattern of vive users talking with their arm movements a bit less. Then again I am part italian talking with my hands is just second nature X)
It's a pattern I've noticed too, although exceptions exist
Then you've got us wmr usrs with the raptor stance... Lol
Or swinging arms to keep tracking
He does?
So basically we need custom default avatar based on your headset. wMR gets a raptor oculus gets a zombie and vive gets a queens guard soldier
Arms in front is generally a sign the person is sitting down
Oh, hmm
Idk
A default avatar based on your headset? Cool
I do that too with an avatar, because the weight painting is bad and you can see the tits if I move my arms too far back
Oculus can get a ball and chain with a facebook logo on it
L O L
Lol
Vive can get a fingerless Nikei
Lol
Oculus gets floating batteries
Hey Rokk, the sync of arrows on your map is kind of bad. Not even player can see others arrows
Oh, thanks for telling me. I didn't know lol
I think the "is kinematic" property royally messed up the bows
Even after I reverted it
I'll probably just delete the bows for 2017 and reimport the package
Only some bows have sync issues
I have 29 things plugged into something else below my table, it's a hell.
O.o
Wait, 29, and above it's 4 since my keyboard is a usb hub too
I fear for when you have to unplug something
Biggest problem is that things tangle themselves together
The vive box is besides a powered 4way usb hub with the chargers in them, both boxes are connected to power and my computer
Why does it need that?
If I plug the USBs into my computer, they all turn off
With the powered USB hub, it only happens sometimes
Iām not 100% sure oculus is owned by Facebook itās not anywhere on the headset and it didnāt ask me to make an account (I donāt have one) surely evil Facebook would have tied their social network to their vr platform and not kept them 100% separate right
What?...
Oculus is owned by FaceBook
Doesn't mean Facebook crams it in, it's just owned by the same parent company
They are just holding back for now, wait until they get a good VR market share
It will be like farmville again.
"Recruit 3 friends to your VR Facebook home and gain 10m^2 of extra space!"
for VRChat in particular, would a 1070Ti or Vega 64 be better?
Vega is slightly faster, but GTX is cheaper. I find GTX to be more reliable but I'm just biased
Yeah itās about a $80 difference between the two cards Iām looking at, they seem very close in performance
I think AMD cards had some issues with cubed paradox's shaders some months back. Then again, I'm still angry about the "3.5GB vmem" thing that they pulled with the GTX 970
Uhhhhhhhh
You'll need to find them yourself my man
Best way to do so is in-game
Maybe you'll stumble across a group of people you'll like
Mhmmmm

ayy lmao
ayy
I figured out why yāall couldnāt add me on discord
My name wasnāt just Veinhelm
See my name was previously āVeinhelms Birthday soonā or somethin

o no
is the vega 56 and on btw okay for vrchat, or should one still go for nvidia right now
im feeling like 2070
Very
i wonder when the new version is coming out š¤
Soonā¢
Alt+0153 (on a numpad) on a windows pc for the ⢠symbol
numlock has to be on
Soonā¢
0173 for invisible character lol
987 is fun too, it's a black box, probably used for selecting text or something
there should be an option that tells you how long or what is the last connection of a user
^Stalker
avatar chairs??????

And gave the ability to put chairs on avatars
Doesn't work anymore they patched it out REAL quick
when
5 or so months back?.. can't remember exactly
We only had it for about 2 weeks
But people were making cars. Others would have it on their avatar so you could pick people up
0-9009
40
This new hacked client is so annoying just got into a box and instantly hear "Lets log everyone out" and boom me and the whole room gone. this is like the 10th time since yesterday
this is actually worse than the crashers since the trust system cant stop it and you dont know who does it so you cant block em
Script kids are annoying. Yeah
@rotund wren When that happens grab your output log and email it to moderation@vrchat.com along with the time (local, your time) and location it happened, along with any relevant usernames.
It happened to me while I was in a Warcraft avatar world with friends.. It was a public world.
!outputlog
You can find your output log at C:\Users\%Username%\AppData\LocalLow\VRChat\vrchat named output_log.txt
Someone, somewhere.. One of them logged everyone out of the game.
I was the only one left
Oof. That happens sometimes
So anyways.. For some reason, the SKid with the logout script didn't target me.
Stations are pretty op I need to make a world that uses them in more creative ways
I wonder tho is it possible to put an avatar on a station by collision trigger only or does it require a OnInteract
I was force logged out twice on sunday
So yea
I don't see why you couldn't
It's getting a bit problematic, but it's not gonna stop me from playing the game
Would be nice to use non-immobile stations for walking onto sliding platforms seemlessly without the leg IK weirdness
Unless leg IK is based on the world coordinates .. would be great if it was relative to current station
Don't join full "lag free box" instances
They should patch that exploit already though
Holy shit, these force logouts are getting out of hand
It's been happening more often
š¤
Just like, ignore bad network packets?
Anyone else notice that loading world info takes a long time?
i'm new to the discord just checked out everything about the 1050ti as i'm getting it for christmas um and noticed that theres like 50/50 opinions on how this card runs on vr chat with oculus
halp ;-; i wanna save up for vr and like afraid i won't be able to enjoy the experience and stuff due to lag.. i'm currently usin a 750 and on desktop mode depending on the room such as great pug [main room i like going too] i'll get about 40-90fps and others like 20-40fps
i'm using currently i5-6400
1050ti is the minimum. It will work.... But it's not optimal
If you can at least try for a 1060 or higher
would recommend saving a little more and getting a 1060
i'd not enter before 1060 6gb (Not 3gb!!!) if you get something new
i was gonna but the 1050ti already got ordered and delivered
For this particular game I recommend >8gb of ram. A lot of the content created on this game can eat up ram.
if it was like a few days ago and from a good shop you usualyl can send it back
and order the bigger one.
it was from amazon black friday deal but mum got me it so i'd feel bad for making her send it back lmao
hmm
That's unfortunate. Well, like we said, you can play VR games with a 1050ti but the experience will be sub-par a lot of the time. Guess it just depends on your standards
Set vrchat to vrlow preset
I play with a 1050ti, it runs fine, but Im using wmr
what would need the upgrade more, 1050ti or i5-6400 2.70 ghz cpu
or first should i say
GPU
i heard its very cpu dependant
Doesn't vr low just up the occlusion culling more? Or is there other stuff i didnt notice?
i dont pay attention to it
It does more
upgrade your gpu first
it is indeed owen.
^ need a cpu with good single core performance
Can't remember what channels the pins are in about the settings
i'd say it's kinda in level with that combo, with what to upgrade first.
aw man i just wanna jump into vrchat but got alot of saving to do
@fleet ice i play using a ryzen 5 and its pretty ok with my 1050ti
just gotta lower the res a bit
in vr?
define pretty ok
90 fps
desktop or vr though
then you dont play vr
just some frame timing issues here and there in specific worlds in vr
you aren't getting 90fps in VR with those specs
^
I play exclusively in vr, what?
alone maybe
thats not a solid benchmark at all.
I never said it was
@small wing the difference for the settings presets are in the pins in #development-advanced
its managable for now at least.
bit i would second getting a better gpu, im saving up aswell.
if you just get a 1050ti and dont want to send it back, directly aiming for a 1060 is kinda meh tho.
I'd really try to ask nicely if you can pay the upgrade difference to a 1060 6gb or something
and explain why
@vocal shard alright, thanks man.
There doesn't seem to be any significance between DesktopLow and VRLow
mmm we'll see i guess, ah man
what FPaul said. 1050ti is a budget tier card so expect budget tier performance
Hey everyone! It's your friendly neighborhood AFK Lamp!
you shouldnt be here
Desktop low disables anti aliasing, vr low still has it
badum tss
Hmm. Lemme check again
Could i in theory run desktop low in vr?
Did you try turning it off and on again?
I always run desktop low in vr
Wish they would give us graphics options in game
Did you restart your router?
i wish the game was better optimised
Neat.. No multisampling means less duplicate transparent images projected in the same screen
it will be
just gotta give it time
Did you try slamming your head into a brick wall several times?
Mhmm
Did you try doing the Soviet Union?
actually works on vr tech and pcs, pretty decently
I WISH THE GAME WAS BETTER OPTIMISED
Joining*
@weak skiff Not right now.. That is pretty sensitive
Did you try setting it to Wumbo?
Lol
What?
...
Nvm SpongeBob joke
what do you mean work on pc's?
ERROR 404
like you build them?
What do you mean? @queen mango
I think the biggest issue is not that vrchat themselves have to optimize the game, its the fact that they have to govern a system for the community to submit optimized content. And then from there they would also only really have a focus on what they can restrict and introduce feature wise.

Its kinda badass considering they do all this
nah, the game itself still has tons of room for optimizations
though you're not wrong about the community content
Not that knuckles?
It does
@small wing for 5000+ people every time they upload content
@small wing

Most public avatars are still poorly optimized
@vocal shard that is the lit part
Some people sway like grass in the wind because of all the dynamic bones on their entire body
How the hell did you type italics?
they work their asses off and it is inspiring.
surround it with asterisks
Yea, but it's still rigorous
like *this*
Asterisks?
- = asterisk
- < this
why my pp hard
Uhh.. Traps?
What???
like this?
But im off to go test some uploads, take care bois.
keep ur pp to urself pls
Oh
U thinking about Ghosto again*?*
Nuthing š
I go to a military JROTC school and guess what?
Or do you Bornato š
how surprising
D- don't you doubt me
Aren't there other general options for optimizing games?
Wow, so shocker
I found an article that details the process of game optimization
I had one of my classmates get a boner just by talking about safe sex 
Ikr*?*
Tupper did a video about avatar optimization, not game optimization
I was laughing my ass off
game optimization is for the devs to work on
Uhh.. Anyways, why the d--- talk?
š¤
They were asking about safe sex and what do I know about it
Bornato whipped out his pp that's why
Whoa
I'm only 16

look out bois, this one's illegal
I didn't give my consent to whip out the baby maker

Ohhh no
So I told them that condoms are useful not only for birth control and stopping sex related illnesses, but by stopping semen entering the body all willie nillie either analy or through the vagina can also cause a higher risk of cancer and causes of tumors
FBI OPEN UP
I din do nothin
lol didn't know we were getting a sex ed class today
safe sex 101
Bornato after illegal Trap-deres again*?*
OY
y'all better take it to random before you summon Ruuubick lol

Let's do that
Then I brought up dildos, I believe that gave em a chubbie š

Rubwhip time*?*
Rubyeet time
Ruubick has me muted on vrchat 
Oof
you done messed up Bornato
Oy
I was only using a shit mic and impersonating a uganda knuckles
That's nothing compared to what my friends do
I don't even wanna ask what they do
They erp 
It's wrong!
I'd rather listen to ERP than a knuckles
Damn you Bornato*!*
It's not like it's bad to listen @tacit plank
What about ERP'ing U-Knuckles, that'll feel like a blackboard being scratched
Knuckles are blessed because they're a dead meme
And it's the funniest shit to see people overreact to them
So you're intentionally annoying people, I don't blame him for muting you then lol
90% of knuckles I meet sound like they're 12 btw
Yeah, the retarded kids are usually 12
But the blessed knuckles that do good modelling and animating
Are purely blessed
April was that time where UgKnuckles has almost went extinct
Only a few groups of them remained that time
I used to hate knuckles back then
But I met some very funny guys that got me into it
I do still hate the randomass kids tho
Knuckles, fun. Choose one of the preceeding
Itās always a treat when you see a knuckles at a dev meetup. They usually have cool override animations
I'd rather meet a flying dick with dynamic bones in it
the most annoying knuckles disapeard only the True knuckles who find the way stayed ^^

@stray surge blessed
^^
There is only bad knuckles
Quite easily
Grabs club
Ever muted 100 people in 15 minutes?
caffeine didn't find the way 
That was normal in december
why can't dead memes stay dead
It's not even a good meme
@rough pulsar blessed dead meme
Trollface was fun

Yea nah
ever seen a knuckle with trollface ? 
Yes
You can't find the way if there is no way 
And please use it right
That's why it's blessed
Say what you will about the knuckles, I personally don't think it's funny anymore
Using it in unironic situations

Not to the point where I'll instantly hate someone but yknow

God when did it become 2006 again
Yeesh
Rageface comics were fun
Emphasis on were tbh
The clones were bad
Like, people attempting to make their own faces
Even worse when they mixed together whatever they found

@queen mango it's a "Rage" Meme
You know that one guy that tries to be "hip with the kids"?

Yeah, rage comics
Whenever I see any of those rage faces I just think of that one guy
There used to be a website where you could make rage comics easly
Really?
Ragecomics were originally reliable comics about things going wrong
Yea old memes were about relatable things
Uh oh
#general-media maybe ?
That was a good factor of them lol
Uh oh
Oh shiet
Oh right, sure
Gasp
Hi Ruubick
Le Gasp
I can't wait to get unmuted by you in vrc
We have been spotted
Oh god, helton please
xD
As soon as you fix your mic Bornato
@karmic talon thank you xD
h
@inner cape hi Ghost
hallo bornato
hey guys
forsenE brotherrrrr
Apparently there's some new exploit now
Where people can force you to turn into their avatar and you can't change avatars unless you block them
What in the hell
that's cool
That's kinda weird, but meh
Is it just me or is vrc loading slowly then usual?
I changed worlds and the person somehow joined on me again
Ye
(All exploits are bad) š
Gonna report with logs after I'm done playing

at this point, reporting is completely useless
That's probably a pipe dream
Not all exploits are bad
Yeah true facts on reporting lol
i still see that person i recorded logging someone out
I like being able to look through walls
still
Some exploits are just more weird and pointless than toxic.
Hell, speedruns are based on exploits
Some people can literally glitch their way through games, it's so much fun to watch
But exploits are exploits
there's a weird exploit where you can play vrchat in real life if you uninstall the game
oh speaking of that caffeine i have a fun video from the Games Done Quick stream
Donāt make up exploits moons
Someone doing a "glitchless" run of Mirror's Edge
don't patch pls
and getting mad when he's called out
Big rip
"It's not a glitch, it's an exploit"
I'm guessing he's pulling that BS
Since there are truly glitchless runs
(glitchless runs from other games, per se)
Exploits are glitches you can abuse, pretty much
But can also be abuse of legit mechanics
Ye
I was on a Minecraft server once and they made their own shop plugin
And I thought "I bet I can break this in 5 minutes" so I did. Buy a negative amount of an item and it will give you money
That was an exploit. On another I put something for sale at just above the maximum double values (1.8*10^308) and people would get an error when doing the command. That was a (fun) bug. Going below a protected area, placing gravel on yourself and respawning to force yourself into that area is glitching (and an exploit, kinda)
the guy flat out goes out of bounds and says its not a glitch lol
apparently the guy roasting him also speedruns this game so he knows what's a glitch too
anyone know of good voice changers
none of them
lol
There are voice changers, the good ones are paid tho
what's up with the free ones
I recall seeing one back in January
So I can't really reccomend you the free, not full versions of them
Voxal Voice Changer is good
Except I cracked my voice changer, it's the trial version but I can use it forever
Even for free trial
voxal it is then
Voicemod is what I use
MorphVOX Pro
Morph is good too
But the paid version gives you the full package, Free is a scuffed partial package
just need something to deepen my already deep british accent
just download lmms and install vst's lol
and then virtual audio cable out
boom - free custom voice changer
hey does anyone know how to make a vrctrigger set a gameobject inactive if it's activated?
You just need to edit its behavior
okay thank you
vrchat you need to make your poly limit higher
why?
Only those with bad conputers
I take offense to that statement
maybe me a year ago would take offense
the whole only 3 fav avatars thing makes me
angery
Why?
About a month ago you couldn't favorite any avatars...
Okay, so? That's not a very good justification...
Yes, we should be grateful, yeah that's fair, but seriously..only 3? I've had to swap out constant times and leave worlds because i switched for a joke and stuff, it's annoying especially in invite only worlds
You mean 2 months ago?
32 worlds, 96 friends, and 3 avatars. Seriously..?
Any more and we could end up with more people posing as avatar creators
I favorite avatars....for now
I can't really see how that's a thing but...okay
and even then, just put the whole "This avatar is by this person' in the photo for it, that way if someone clicks on their name they can verify.
I am working on getting the avatars I use as pre-rigged Download files, I talked with the peep that made them
Just gotta deal with it man
It's just a gripe of mine
Ever tried learning Blender?
What's your point.
He has a very clear point
But I'll let you figure it out
Inb4 "just make ur own models lol"
ding ding
Yeah no
Yes
There are a lot of avatars from other people that I really enjoy
The problem is
Can't favorite them all.
The thing is, you could probably get the files for those models if you ask nicely
And then import them in
That is true, I'm sure the modelers are here
Buuuuut, you are forgetting one big major issue
Buuuuutt I'm not lazy
That's not my issue
that's not the issue
yea
Remember how Amanagi said "any more and we could end up with people posing as avatar creators"
Don't you think that what you just said would do that more rather then more favorite slots
Well people download public models and use them a lot
So what if everyone gets to be special and use more than 3 avatars even if they are not creators. Plus that yea. The current system encourages people to do that so you can have more than 3
On one hand it's a good incentive because you start to have an incentive to learn how stuff works
Then you start by customizing emotes a bit, add a snail pen, maybe change a texture and work your way up
Lyuma
Thank you. For providing a better response
But why create shit when you can favorite it?
That's the issue
..........Not really
But there are people who want to experience vr and be social, and having more avatar options makes that way easier. Maybe you are mute and want some pen and sound options so that's two avatar slots taken now
There's no incentive to actually create things when you can favorite a new avatar?
if that is really an issue, put a flag next to their avatar logo that tells you if they uploaded it or not
^
that tells you if it's "their" avatar or not
no, that's not my point
then you can increase the amount of memorized avatars
Why would I want to create avatars if I can favorite as many as I want
exactly
That defeats the purpose
All i'm getting from you K1ndbot is "no one will make avatars anymore!"
oh
3 favorites is great, since it means you have to actually choose carefully
People make avatars, are you high?
I'm just saying that people like you bitch about only 3 favorites
Also why would you visit avatar worlds if you can favorite. That was another tension. Avatar world creators want people to continue to visit and that way they will discover new avatars
versus learning how to use blender and unity and get your own models in the game?
Durrr
Also, Lyuma brings a good point
that IS a good point
ruby, what's your response?
I wanna hear it
I can see some of your points but you aren't really convincing me. Not everyone is willing to learn blender and unity for something they might not use all the time.
There...there needs to be some sort of compromise between both sides.
C'mon, don't be shy
It's complicated to balance the producer / consumer ratio. Vrchat actually has an unbelievably high ratio (would be interested to see the actual numbers on % of users with uploaded content) but it's kind of incredible
well "producer"
and, some people might just make 1 avatar and poof
yea
they do that
and don't forget the amount of avatars on VRchat that are just reskinned MMD skins, to say "producer" is....interesting.
i would love to know how many actually dabble in changing and work their way through adding and creating
and how many just throw in and upload finished stuff
There are talented avatar creators but the amount of people who upload reskinned MMD models and call them their own...yikes
Ok fair but that's the case on most platforms. Uploading a finished product as your own is like the hello world in vrchat. But it also teaches you the pipeline and people need somewhere to start
That's true
i'm still not sure how many even want to learn the pipeline
i get that argument
also i'll say that that really hasnt taught me the pipeline a lot
All of my avatars are reskinned mmds, but I try to customize things and I'm learning. Also you still have to be mildly creative in how you optimize things, especially with the 20k poly limit
when it comes to avatar creation it doesn't help that it's not very accessible
I know people who are moderately good at blender and had trouble just managing to make avatars and even just use the MMD blender tools and stuff
because not only is blender a thing you need to learn
you then need to get into unity
through avatar creation i have learned more blender than in the modeling course in uni
so yeah
You wouldn't have even touched it before, but now if I asked you if you could make your own simple blocky avatar out of few cubes probably most people who have gotten through the process could figure out how to get a few cubes together
When you do shit by yourself it's usually like that
I learned a lot more programming by myself
university was like ehh
Bornato is right
for the unity part just putting a model in game is not that huge of deal
university did give me a bunch of challenges that did better my coding by a lot
it can fit all on a small note if you cant remember
yup
not accessible? there's dozens of guides though
@gleaming patio Does coding fall under the STEM strand?
It has to do more with the programs
what do you mean, STEM strand? that's obviously T
its all free
They're free?
Almost every person that makes their own avatar started from zero knowledge.
mmm numbers
There's a few people who dabbled in blender or were into game making, but those aren't nearly as common as all the others who just kind of saw the game, looked up a guide on youtube, and suddenly avatar
The process of Avatar creation isn't my main focus here, it's just rather about the favorite slot limit
ĀÆ_(ć)_/ĀÆ
I still think it should be upped a little, but I'm glad we could exchange these ideas
There's problems that come with that, mainly non-critical ones, but I get why they don't up it
i think what would get me into blender is not using models with name things glued on but thats just me
if i started today
actually there's no real issue with it past "Why even bother trying on a world if you're just gonna walk in, leave, and never come back"
i mean, its not like the worlds get anything from having many visitors
^
and if people wanna visit, they can look at the person using the avatar, see the creators name(if they put it in the avatar's photo), then find that world and join.
The only real difference is makes is if you get on the front page, which is a reasonable concern
the 3 day vexpo was cool, and some of the avatars, if you favorited them, theyre still usable
is that the one with the 5000 bone garbage?
->
I was scared about the bug that favoriting things that go private eat up a slot
it was the one with many creators and booths
But the issue is the fact they had too many of those dynbones, colliders, and mats
So was it the one with the 5000 bone garbage?
so i guess one booth was bound to be unoptimized
Seems like a bit overkill
You mean the one with 23,187 dynbones?
23k WHAT?!
lol
That sounds like fucking death to a potato PC
classic mic
Hell no
This is the VEXPO event hall, so it is being approved. However, there are 96 avatars present, of which 15 avatars have over 100 DynBones, 60 avatars with 3 or more Skinned Meshes, and 37 avatars with 11 or more materials. Avatar "WooNanKki-Chan" by user "Gwisin" is particularly bad: it has 239 DynBone scripts affecting 393 DynBone transforms with 59 DynBone colliders. This is FAR BEYOND any kind of limit that we would ever recommend. Please encourage your creators to optimize their avatars by limiting use of DynBone, merge their meshes, and atlas textures to reduce material count.
That one
So too much detail?
Yep
for a public avatar, yes
Both, probably
393*59 ouch
the creators need to make them private immediately or change the blueprint, that's just terrible. im still upset they approved it to be honest
Jeez. They didn't seem to know that they created what is essentially a PC killer
they do
That's much worse
they just don't care because cReAtIvTy
That's probably the last world that will get grandfathered like that. It was scheduled way before they added the new optim rules a couple weeks prior
I like creativity tho
i want to see that avatar in a "i would not look away from a trainwreck" kinda way
Oof
the hundreds of bones one
I still wonder about classic avatar worlds with the crazy effects like Toga's avatars. I bet those things are laggy but I remember being inspired when I started out in april by some of the special effects showing stuff I honestly didn't even know were possible in vr at the time. And now that creators will be more careful not to get their worlds denied, new users of vrchat won't be exposed as much to the cool but laggy stuff.
tbh, most effects i've seen are still completely doable within the limits they've set, even really weird stuff
Huh.. I still have one of those from that world you mentioned
Favorited
Wasn't that the "Holy Miko" avatar? It's probably laggier than the others
With the effects turned on, that is
So, here's my question.
With Full Body, You can move your position down, and raise your height to match your legs with MMD models, but the arms will be too short. Why doesn't VRC automatically assume your height and position for Full Body, or why doesn't CATS have an option to make a model proportional according to your height? Just my suggestion.
you need to edit the mesh for stuff like getting it to fit your body
some models are just really bad for that
A human in a model with mmd/Tda proportions is a contradiction. They could maybe prioritize the head more to avoid the lean but then the arms will be at the wrong place most of the time. Other than that maybe a blender plugin to reproportion a model would be pretty cool
with stupidly long arms or legs
@compact river I have before, but it never seems to change anything with the leg length, and it messes up the hand size or something like that. It's hard to explain. I just wish CATS had an option to do that automatically, and do it well.
thats something you could ask about in the cats disocrd
@compact river I just try to find some XPS models that are similar to MMD ones, but there's so few, that it's not worth it anymore.
@umbral oracle I agree, but I think you should just be able to put your height into Blender and let it proportion automatically
I'll probably write that in the CATS discord though. Off to bed for now. Gn ^^
Goodnight
Hey Guys not to ask what everyone asks but how many hours do you need in order to be able to upload your own models?
It could take from 20-40 total hours to be able to upload avatars.
Ah, ok. Thanks!
There are no set time on how long you need to play until you've been given permission to upload.
it took me around 15 iirc
didnt really know how to until 30 though so it didnt matter
VRchat keeps going [Not responding] whenever i am online for a few minutes..
Not windows doing it, but The game itself keeps doing it.
download more ram
/s
probably a resource problem though
keep task manager open and see if something tops out before it dies
Any idea on why my Camera on my avatar is so far from my face? i set the z to 0.1 but it seems to have ignored that
lol
laggy today in vrc
Issue with server connection, I think?
alright @long venture
Make sure the dot is between the eyes and just inside the face
@lament heart generics rigs can only move the camera up/down
@median basalt i'm talking about closer and farther from the face
I know.
And I'm saying, if your rig isn't humanoid, you cannot move it further forward/backward
Z 0.1 is pretty far in front anyway, mine is at Z 0.05
wtf i got automatically disconnected
Mine is 0.06, but the head is around 40% of the size of the body

Yo
Hihi
dyn bone is bad m'kay ?
I wish theres a better alternative
To dynbones
I like seeing flowing hair and tails and such but it just kills my fps
I think those shimakaze full body avatars in the world I can't remember have a million of those lol
Well not a million but alot.
M a x realism
Every single strand of hair is one dynamic bone
It will never be realistic if you use a flat lit toon shader
And many colliders
weirdly enough, i only saw a very few avatar creator complain about the new rules
little mouse was the only one that i saw openly complaining here
Usually its world creators
most people doesnt seems to care that much
I think they should be softer on breaking one of the limits if none of the other limits are there
There was one that had a hundred or so avatars and it got canned because most of them have 10 separate meshes
I think people who put time into their avatars know what to do instead of just throwing a million dyn bones on an avatar and calling it a day.
Like, it's fine to have a little more dynamic bones if you have an atlas, or to have too many materials if you have 0 dynamic bones
Yeah
yes it is
In worlds, first the GPU limits you, but slowly the body-tracking calculations and material drawcalls and dynamic bones will start being the issue.
These are run on the CPU, and VRChat multithreads badly
dynamic bones, dynamic bone colliders, materials create the most lag currently
What i'm confused more about is props because theyre either going to be one skinned or mesh renderer each
What else could it be then š¤
you can see on the public worlds google form that some avatars had 1500 dyn bone, 16 colliders and 50+ materials
making them a lag machine
dropping everyone to 20- fps
just by existing
Does the rule only account for meshes turned on by default or
Oh man
so you can't use animations to hide some stuff
you also can't make a portal to a private world to hide avatars either
1500 dynamic bones is insane, it can probably lag most VR users out
I'd normall be against that but then again this is public avatars
yeah, it's only for public avatars
which is what most people use
so it's only fair for them to be optimized
90% of my friends uploaded their own avatars
i always wonder why they add a safety feature then add the rule even though people arenāt using the safety that often
But you're probably right
it's only recent but i can already see some differences
penguin, safety =/= optimization
Because people want to be able to see everyone in the room without chugging
if someone is making you lag with his avatar, you can hide his avatar
I had 25 FPS in Japan town with 7 people. Then I pressed hide on 3 of them which I could see dynamic bones on. 40 FPS
Haven't lagged nearly as much as I used to. Only places like the presentation room or the box have lagged me to the point I fled to home.
:-l
i was in a Pug with 45 fps, and then i saw that one dude with really long hair and you could see how they hit his 20 fucking dynamic bones colliders on his model
i dropped to 15 fps
Damn :U
Export two models, one where you have merged the meshes, and one where they're still seperated (by CATS for example)
Then profile them in Unity
Im sure thats more than 20
The mrged one is like 3 times faster
I gotta pay attention the fps next time in game see what it does for me.
you can open your menu
Oh wait colliders
and look at each people
to see if your fps drop
if your fps drops a lot, just hide the avatar
Oh I I didn't realize it could work like that! Ty!
i kinda donāt get what this means but i offering that most of you kinda use the same internet as me
This has nothing to do with your connection speed
it's not an internet problem my dude
Internet speed is only for loading things




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