#vrchat-general-2
1 messages · Page 608 of 1
also a mirror, pretty much, is two cameras with a script to make them perfectly look the way they do
Really? I can get alright FPS if 10 people in the room has cameras enabled, but as soon as I turn on a mirror I just drop to 20-30 on Desktop
I still think you should double check if you enabled lighting in your mirror
Otherwise rip
Quock
@sterile drift Is it both the avatar and emotes audio?
yes
Maybe he wanted it as a .txt ... But yeah, he should have noticed it
Avatars and emotes yea
they said to zip the two files
Ah, fair enough
For some reason it's playing for a millisecond for some audio and some just refuse to play at all
I’m itching to get home so I can try and figure out a work around for the audio issue
I've been experiencing emotes and gestures sounds not playing for like
I had those issues when testing out the Open Beta. Notified it to the open beta discussion.
Well, Aev did tell me to look into it more if it was either a world-related or avatar-related issue
gg
loneEevee I have the same issue you are having with music files in any world, have had that issue for months
Audio was redone for performance reasons, but it seems that something went wrong still
worse yet every time it hitches and repeats it dings client performance
I just tell myself that VRchat is still on early access.
Yea messing with voice audio somehow really broke avatars and world audio I'm assuming
Second time around. It is indeed an avatar-related issue, as the Platelet Loli had no issues with audio on different worlds, while both the HoppouCat and HolyMiko had.
its world cause if you have a avi thats plays noise when you spawn in you can hear it
Notified it to the open beta notifications: No response this time.
I thought in my mind: "They were looking into it"
@vocal shard not always true my avatar audios are broken
Cue today's update, and I'm pissed
Why not update on the beta first and then be like "anyone still experiencing issues?" before merging with main
yup that would be a good idea but nope
The update is good, it just needs to work a bit better
Nyaow! Warui!
the new audio break is indeed the biggest gay
Right
One weird thing was brung up by my friend Splinks and I can confirm
Just wanted to ask what's up with the audio but good thing I'm not the only one
If you look in a mirror and perform any animation that changes your material
The material changes just, don't appear.
Sometimes it happens instsntly
why does it seem like updates dont fix anything they just break more things
its like the opposite of what most updates to games do
Cause programming, patch a bug, cause 10 more
Oh! I've run into that as well. My colour changing emissions connected to gestures appear for everyone except me in mirrors. Not a huge issue since everyone else can see it.
so...dont release it till its presentable
For desktop users, it'll be quite the issue
Don't call it a bug, call it a safety feature. Now people won't have to listen to those pesky sounds anymore!
LOL
@quartz basin what about people who hang out in privates and like to hear those sounds
Mirrors were always a world of their own. You have an evil doubleganger who wants to swap places with you. It's dynamic bones and cloth will also be in different positions
i wanna listen to pesky sounds
I'm just shitposting. I'm using alot of sounds as well and am quite pissed
It's not really a bug, just that mirrors are difficult. If you can code better ones, do so and send it to the VRChat team I guess
And I usually mute sounds, so I don't care much.
wow and I got warned by Tupper... like it was my fault..are you for real? what kind of false reality bubble crap is this? if you don't want insulting language thrown around maybe you should staff your company with competent human beings who actually care..? the very fact that you have the audacity to try to place the blame for my outrage over your staff's idiocy on me is offensive in the extreme in and of it's self, you should be ashamed
Is vr chat using the latest unity yet
The sound issue is something we're looking at-- nothing is lost, and likely just a change to the way we handle avatar initialization affected sounds in an odd way. We're working on it right now. :)
I will note that apparently these things were noticed in the Open Beta but not reported-- because users thought that "someone else probably already reported it". So, if you want to help in catching stuff like this next time (things that slip by us, but won't slip by a more diverse set of testers/avatars/worlds), please check out #open-beta-info and opt-into the Open beta notifications.
@glass yacht Providing feedback and insulting are diffrent things though
@covert chasm thanks bb
@iSpookyBlaze 🎃#7950 Its not, updating it is easier said then done so it might take while to update or might never update. Who knows, I dont 
k whatever , ill just be wrong cause an employee said so
I use Unity myself , it's well easy to update
it's a game, not your life, calm down
If it was that easy, they would have updated already.
Basically every world and avatar will have to be reuploaded if they update Unity, that is if things even work correctly
Without downloading separate versions
Im sure plenty of base unity things are easy to update
But this game relies on scripts and ect
Fairly sure the problem lies there
Why would simple models and textures need updating
The reason you can't upload avatars from the 2018 version to begin with is because they're not compatible
@tacit plank reuploading aint that big of a problem even imo
Think most would be happy to get new stuff and all they need to do is reupload
And they might can make it easy to even move versions with a download file so you can swap it
I guess they're still working on it, it might be deprecated stuff... Or god forbid, unityscript
Why don't we have workshop integration yet lol .
The system is janky at the moment, that could be what they're updating
It's not just triangles and colors, it's also components and scripts, as well as the VRChat SDK itself
I'd be okay with having to reupload, I think, but I can see why many people wouldn't
But I suppose re uploading wouldn't be a problem
Just click a button... As long as you still have the files
I guess they'd have to make a beta which runs Unity 2018 and just keep it up until most people have switched and then shut down the regular one or something
why not both? lmao
What if you're using Unity trees and terrain and those components were changed? It's just one of countless things which could have changed
Nah, none of that has changed
When I Google Unity issues and features for VRChat worlds, the documentation I find is usually very different
It's difficult to explain why updating breaks things exactly. But for example, a lot of legacy things will probably be removed, and the Unity shaders are likely to have changed
Don't fix the sound issue, it's better this way ( ͡° ͜ʖ ͡°)
I am looking for smooth_octopus

I am having the same mirror issue as you @tacit plank , drops from solid 90fps to totally spotty/unstable 61-86fps as soon as I use any mirror on any world. This includes the home/spawn world, Lag Free Box, A Truly Lag Free World, and multiple other worlds where I have never experienced the frame drops before even while in full servers. Also moving my hands into the very edge of frame specifically drops it to 65ish fps and pointing at the mirror making the blue selection border appear drops it to solid 60fps
All il say is, lagg free worlds aint lagg free at all 👏
They are technically a 'not adding extra lagg world'
Its lag free for me... I love you gigabit
He knows, he listed "truly lag free" after. He should be able to get 90FPS in an empty world, but can't with mirrors. I guess it's because it's rendering the VR headset screens twice or something, which is essentially a 4k screen?
We need a "Truly, honestly, absolutely Lag Free World" then
but it wouldn't meet the criteria for mirror simulator 2018
For small and simple worlds, most of your lag is probably just rendering your own avatar. There is not much point in choosing a 5 drawcall world over a 10 drawcall world
1 meter clipping plane distance for a true lag free experience, or lack of it
There's no such thing as a "Lag Free World". 🙃
@vocal shard Tl;dr a world that forces you into a default avatar and puts everyone in there own cube so you cant see eachother 👏
Combining your materials and reduing the amount of dynamic bones you use (and cloth)
I'm suing, I was promised no lag world
Goes to a lag free world, sees toggable objects that should be static
Ok I understand the lag free stuff... the point is I never lost frames before
now i do
goes a longer way in causing less leg then joining a world with 20 unoptimized users on a map
There are many lag free worlds, as in worlds that can run at 5000 FPS in the Unity profiler. The world is not an issue if it uses less CPU power than another player's nameplate, neither does it make sense to try and optimize it more
If you try to upload a world with the tag "Lag free" it's gonna be an instant 👏
Or well- It should be
Some worlds still slip true oddly enough
It will not get approved. It is a low effort name and misleading at best though
Or last time i checked some did
You can now report worlds though
worlds claiming to be lag-free are in most cases tested
no world would ever pass a lag free test since its impossible!
Time to rename the worlds “meticulously optimized minimalist world”
sounds cozy
the closest world is "Blue: Literally 100% lag-free"
I think "lag-free" is fair enough if you're specifically going for performance
to as lag free as a world can be
"optimized" also works
Optimized isnt lagg free
I think any world using a click bait description is a bad thing. because then it starts to force everyone to put those words in their title and make them ugly
problem is that people are more likely to search lag-free
Optimized just means they put effort into not having it cry worthy
Most popular worlds are optimized because they swapped heavy hitting scripts/shaders/other stuff
So all worlds should be optimized
Did the newest update add world tags?
Yeeeessssss
If we allow the trend of calling something "lag free" then it will escalate further
Free lagg world :^)
I thought the point of future proof publish was that you did not need to reupload if vrc ever upgraded their version of unity? If that is not the point what does future proof even do?
Optimized
Not sure what it does, really. From my experience it just breaks uploads, or make them take 5 times longer
RIP Leg Free Box
I'd say zealously enforcing the descriptions is fair enough, though that takes dev time
Fairly sure it just uploads more information so when something new gets added the odds are really big they can just use that file instead of you needing to reupload
But fairly unsure it would work for new unity versions as those are big changes
box removed the lag-free mention
No no Leg Free Box. Entirely different. No one there has legs. CyanLaser made it
there should just be a filter for words that would be used as click bait. changes it to some other random word
more leg-free worlds please
I should change the name of my not-ready-for-public worlds to “Free Lag”
a world with 10,000 cubes, all a unique material and 4 directional lights with high quality shadows
Free Lag Box
played Never Have I Ever last night. No lag. Now i go onto one of the worlds for it and no ones playing + lag or there is lag and i just cant play with it rip
Also I don't know if this is the case for public servers, I rarely venture outside of invite only and this mirror issue never used to occur and now occurs while I am completely alone in an invite only world using the same custom avatar I have used since day one with 0 custom particles, flat lit toon shader, and simple hand gestures that are not special at all. Also if it even matters I'm running a 1060 6gb (usually maxes at 83% to 90%), I7 8700K @4.99ghz Delidded and stress tested for 5.1ghz (usually maxes at 20% to 30%), 16gb of ram, and 990Mbps upload & 940Mbps download. Also this is with Steam VR Super sampling set down to 88% when 100 never used to drop anywhere near as many fps.
And again this is a mirror specific issue only
ah, I see
"lag free" can either mean "without adding delay" or "without maxing our your hardware", they're very different
might be the steamvr issue
30fps drop when mirror is activated no matter where, no matter when.
have you tried different worlds?
many
Vive might freeze at 45 or 30 if it doesn't believe that you can get max frames, maybe it's related to that
how long has this been happening?
since the update before today's update
Is your FPS stable or constantly changing a little bit?
Sounds like there should have been a longer beta
haven't heard of other people having this issue
this again includes the stock "home" world and it is constantly changing between 61-85ish fps but when I aim at the mirror making the border appear it drops to solid 60-63fps
it might be worth sending an email to support@vrchat.com
otherwise, make a post on the canny
I can make a video of the issue as well
Mirrors hit me much harder than cameras in VR. Sometimes I get like 2-3 FPS but that's because I run out of vram
mirrors in videogames have always been pretty awkward
dunno how mirrors work in game but I'd assume it's because it needs to render everything twice again with mirrors instead of once
I used to get that kind of issue all the time back when I played altspace
this is me or the new update for vrchat take more time to load world and is not my connection because yesterday it was very fast and now it took almost 3 minute to load 85 mb
These are the fanciest mirrors around. That's why they hit so hard
I still don't quite understand why sometimes I have to download certain worlds and why sometimes they just insta-load
but that's not a patch related thing
If the map hasn't been updated since you last visited, and you haven't cleared your cache at all, it should load instantly. Otherwise you download it.
Yeah, the map hasn't been updated (sometimes it's my home world), and I haven't cleared my cache
thanks tupper, very cool!
man, as soon as i thought they where fixing the game.
great now i cant talk in the public lobby
are avatar audios are not working or is that just me
they aren't
why does this happen to mEEEEEEEEEE
Not just you nah
in most cases
the audio on all avatars are dead
finally, a bug that doesn't really affect me
@rigid crescent if your cache is full it will redownload the world every time
It isn't full, it's at 5GB
Maybe there's a maximum size for worlds separate from avatars
that could be it, I'll check out the folder sizes next time it happens. I've noticed the same thing with avatars, but maybe that's the game loading them, not downloading them
🤦
@vocal shard its not on all. the avatar audio on my avatars are fine
@vast tulip How many audio sources do you have on each avatar? I've devised that it seems to be any avatar with over 2 or 3 audio sources.
Are the sounds on a empty game object mimi
Any of my avatars with under that amount seem to be okay.
yes im updated and I have 1 on my avatars from what I remember
Then that might be why yours work
interesting
It seems to happen with any of my friends as well that have more than 2 to 3
I suspect mine may work but I won’t be able to test until later
this is going to be a very quiet vrchat day..
lol
Either that or very loud since everyone's gonna be complaining about their avatar audio.
true.
True. I want avatar sounds back, dammit!
it probably won't be long
Okay so my sounds work
If it has to do with onsp or whatever it was, none of my models actually have that so my sounds seem to work.
Only tested one avatar so far, let me test others
mine dont have it either
but my sounds are scuffed
all my sound is working
you guys obviously borked your models 
git gud 

lol no wonder no one hires me
Wut?
Those avatar sounds were working in the previous update
None of my models have been updated since the update today so idk if that has to do with anything. But yeah, my sounds are completely fine.
Most of my sounds on my week to 2 week old avatars are borked as well was working right before the update
Tupper stop tagging me reeeeeeeeeeee
@sterile drift you
Did the new update fix the friggen sounds on avatars or what
Holy shit Eevee I think you might have just cracked the code?
the opposite
the patch disabled linking
Okay, allow me to change what I said, some work, some don't. Still testing.
@median basalt what ?
The amount of sound sources?
more than 3 audios source = fucked sound apparently
Okay so on those working ones, they only had 1-2 audio sources and worked, some with more are fucked
It's simple, if you use more than 0 audio sources they will break, so just use less than that. Should fix your problem
Genius, wish I had thought of that
I've always had issues with more than 3 audio sources playing simultaneously, it just cuts out completely for me. Are you saying just having 3 period will break it, or trying to play all 3 at once?
3 period.
Oof
I think
3 period seems like, my friend had almost 3 on every avatar working fine before this
Finally someone who appreciates my geniusness
Wonder what went wrong to break all dem sounds
nothing is perfect but the game in is current state. is far from it. i love the game. so many nice people. communities. etc but they need to fix this. i want this game to have a great future but it won't, if you know. this..
I'm basing this on absolutely nothing, but I still think this was something they did to try and prevent people from bypassing some sort of limit. Even if that isn't a volume limit, it could be that they didn't want people to spawn so many audio sources that people's voices would break.
I'm pretty sure this outcome ain't intentional either
i believe that, but still
Now that we can point them into the right direction (having too many audio sources), let's wait for a fix.
Somehow things break despite being unrelated to what they actually did in the update.
Yep
What troll within the dev team is pushing these untested updates through
it's been in open beta for days
^
no one reported the sound issue
elire did tho
It's only notified, not reported
the cause is identified and it's being worked on
remember to check the canny if there's any other weird stuff you notice
Will do
you smell :)
That’s a cruel bot
Hmmm
the lore
you smell good that is
The lore...
Wholesome bot then
the things people do with avatars can be really intricate and really diverse, so it's fairly normal for certain setups to be broken when patches go live
Are the sound/material animations still busted?
yes,
material animations broke?
what, animations that swap materials?
mhm. those are the ones
Yep, that was broken too
The shield of the HolyMiko avatar doesn't load in gradually.
@weary bison Where would I post a video that I recorded showing some issues I've noticed? Apparently the devs won't accept any other form of evidence
Plus, particle effects of the lance don't appear
This video does include material animations being broken
@sterile drift in canny topics for each issue probably
Specifically material swap animations
@sterile drift try the #user-support-old
Hm. I replied to a canny thread with the video
that's more than good enough
Oh... right...
More than good enough? You talking to me?
yep, videos are great
Alright lemme like make a new canny showing the issues I assume are with avatar audio, if that isn't the case with the audio, I at least have proof of material swapping.
alright
I'm about to go through all of today's canny posts, so I'll merge or move it if there's a better place for it
@sterile drift omg are you crunchii music extensions
triggering me so bad that i cant hear my sounds anymore >.<
Man. this update brought out a lot of people here.
i cannot enter vrchat
they are working on it
@vocal shard so you mean to say i shouldn't send a report in?
i mean you can
because i literally just came here to ask for the email about this
but they have said they are working on it
dude scroll up lol
btw i'm not vr user
#user-support-old full of it
my audio seems to be working just fine. Was audio fixed in the update rollback?
Avatar audio ?
Yes
what’s going on
Slow mode is annoying 
Yes I understand it, but it works for me
I don't think it's 100% of avatars though, so some might not experience it
@sterile drift
No ping plox
what’s going on in vrchat? is the audio broken?
@modern sand If I may be so bold
I've noticed patterns, along with other people
It may be working because I attached the audio to an empty game object instead of directly on the avatar
Avatars with over 3 audio sources have this issue
oh its actually not there
Any with 3 and under are fine.
@sturdy flume you can fix it you smart cookie :3
Hmm... So it seems.
oh slow mode is enabled here to? i thought it was just the public lobby
I'm going to see if I still have a test avatar with 5 audio sources
Cool, that will help if it behaves like that consistently, i'll add that
If that avatar still works then that is really worth noting
i got a few with audio sources, i can test if they work
Ruuubick, I also posted a video and linked it within a comment
On the canny post on Bug Reports
If that'll help as well
not only are my audio sources not working, on some of my avatars, the entire animation is gone as well
Quality is like really bad though
There are a lot of public avatars that have more than 3 audio sources.. Like the ones in Toga and Ikita's Avatar World.
There are some in those military avatar worlds and in Halloween maps, but I didn't look enough into those.
Well, time constraints
audio sources in my friends world are also not working

just going to post this in here this really needs to be fixed
https://vrchat.canny.io/bug-reports/p/rigidbodies-with-colliders-on-avatars-broken
vIrUs
any ETA on this stupid sound bug being fixed
... sound is working on my boulder avatar, time to check the others
sound is not working on my jurassic park avatar...
legit random if any of your models are broken
whats dumb too is if you have a spawn in sound effect, its broken in game but in the avatar menu it works
I wonder what happens if you're running two clients of the game and someone tries to join on you while your two clients are in different worlds.
universal destruction
I can confirm that a large number of audio sources breaks the game
Hi
hello
Making a public apology here to @modern sand and other staff of vr chat and the VRChat community as a whole for my less then professional and respectful attitude earlier, I offer no excuses and I accept that I was wrong, I apologize to all of you for my angry message about staff support, I made a big mistake and misread.. I failed

No worries 
S'all good
thanks : ( I am sorry , I was awful to you
oof hoping its just me thats experiencing super long load times on everything vrchat related
^^
Welcome Dathomir!, here is your complimentary Emergency eye and mind bleach kit ^,...,^
Lads, I don't think he's been inside yet
Quick! Before it's too late
STOP HIM
lol be nice guys xD
@supple python Was a small thing, should be all good now
does anyone else with oculus notice some extreme lag with the new home system?
hey guys. anybody know where I might find a prefab of the dynmic video player?
@wheat moth OOF uhh
Sorry really late
I think Jetdog's prefabs has one
Lemme check
got it lol
yup

Just wondering are there still moderators in vrchat or does it use a new system of trusted users reporting people?
@rare finch There very well are still moderators in VRChat, you just don't come across them very much since they're so spread out and such, large population and all.
Plus there are people who you don't expect to be on the moderation team so
Ah okay
I also just now saw that I have to send email/report to them. I shall start it then I guess.
and they can be invisible
Just noticed that the menu was fixed if you have only one controller. Thank you
i have a problem with blend shapes for some reason
they work in unity right
but when i press the play button they lock and stop working
I... what? What're you trying to do? Also, #avatars-2-general
Are you using any overrides or are you testing them in Unity right now?
Like I mean
Are any of your gesture overrides or anything using the VRC blendshapes?
i put the animator as the overrider i use for the avatar for vrchat
playing on vrchat the visemes dont move
however
when i go into unity they work until i hit the play button
That doesn't answer my question
im guessing yes they are properties
If you're wondering why some visemes won't work in-game, that's probably why
How are you trying to test them exactly?
its not they dont work in game
they dont work when unity play button is hit
so not at all
But again what way are you trying to test them? Did you set up a whole animation to cycle through all of them at once?
I'm getting mixed signals on what you're trying to communicate to me
I'm understanding it's a problem with Unity and the play button now
But
From there I'm lost
lmao crashers that literally delete steam n shit
people are getting creative with scaring the users
Hello there
@fading wolf remember, crashers go around public worlds and can fry your GPU 
were?
Almost Canada the state
Im not rdy for the snow yet 😫
Why hate the snow?
The first snow is fun and clean, but it's what comes after that we don't like. The cold wet slush that you can't play in. its just a wet mess that is painfully cold and is a annoying to constantly clear.
That's around the start of spring, yes?
No, can be a couple days after the first snow
Then it can snow again, and have a fresh new layer... But the cycle repeats all winter
If it regrows the grass, then I could live with that
They haven't announced it yet
Oh... Uhh.. why not go sightseeing, Aurora?
Because it’s 1:37 in the morning I can’t see anything lmao
Nah I only get 2 to 3 hours of sleep a day so I’m gonna finish sleeping and then check if vrc is fixed
I see.
Yeah I barely get any sleep which is like super unhealthy but it’s all good
Just try to sleep at like 9:30 PM, unless there are other things.

My schedule rn is to sleep at ~9pm. Wake up at 12, and play till 3:30. Then sleep till 6
Lol
Once you get older you can't handle that shit anymore
Oof.
Like 19 vs 14
Gotta get my 7 hours atleast vs no sleep needed for 48h
Also depends on what you do daily
My schedule here is sleeping at around 9:00-11:00 PM, then wake up at either 5:00 AM or 7:00 AM, depending on the day
And I have to prep for school during the weekdays. It starts at 7:00 AM
But sometimes, if I fall asleep, like totally having the feeling of your eyes involuntarily closing, I sometimes wake up at around 2:30-3:00 AM
Damn
But trust me
Sleeping the right amount means yourmental and physical health get a lot better
Eh... Playing at 12-3 lets me meet up with my vrc friends from Australia and Philippines
Lol
Not with best husbando though
Oh, right. You're there too. Lol
Honestly physically I’m pretty ok mental not so much 😂
That seems alarming.
Most teenagers are mentally not 100
I have special concerns regarding Aurora as of now.
This topic got dark all too sudden
@vocal shard as someone who speak from experience
Eating healthy, cleaning your room, sporting and enough sleep is the way to get off the medication
Yikes
My bad
Also I’m a clean freak
^
The cleaning room thing is true. Didn't realize it as a teen, but it helps your mental stability
That's good at least
A clean room makes your mind rest better when relaxing
I clean the house all the damn time and I. Pretty sure I eat healthy 🤔
Hmm... Dragonfruit and bananas?
And I used to play football until I got a back injury
I’m allergic to bananas fun fact
For walks
I'm allergic too 
Might sound stupid but being able to clear your mind and think about stuff is neat
Let go there
Ruubick isn't online...
O.o
Well, unless someone else fills up this convo...
Lol
wut kind of sounds


Plugs el la behind
is anyone else having to redownload everything after this update?
its like my vrchat cache moved/isn't being read
not at its 20gb cap yet, only 13.9gb atm
🤔
I have a question
I just merged my steam to my new vrchat account
Does it take time to migrate everything? o.o
Yeah, they said about an hour
My friend list doesn't show any offline friends and only show online onces , my favourite and stuff is gone
Ahh..
I was a bit worried there , i thought i lost everything XD
If it doesn't show after a while, email support@vrchat.com
Mhm, i will make a support email after 7 hours or so >.>
Thanks a bunch!
Im so glad they added this function, this is like dream come true where steam user can finally merge account and upload own avatar/worlds
Yeah, I used it and it worked well ^^
@vocal shard had to redownload mine also

its odd if you hang around people long enough in the popular maps you find so many people that have crash mods lol
this guy was complaining that his logout thing was patched
go into some random public lag free box
guaranteed to get crashed
yoinked
or logged out
what is yoinked
i only seen like crashing, logging out and people dropping portals
stealing your model
It's a bug. They're working on fixing it
actually how will article 13 take effect on vrchat?
most likely that nothing will happen
but the mods and devs need to do something if they dont want to loose a lot of money!
its like if they dont have a upload filter they cant provide vrchat in europe
losing money how ?
the game is free 🤷
we don't know how they get money
they probably got it covered
oh no.
Article 13 wnt get true
Companies like google and coudfare just pull the plug for 24H and its gonna be the fastes 180 EU ever did
And the elections are also soon for the peeps in there- So plenty cna be yeeted out
It still would be funny to see what will happen if the vrchat streamers cant stream anymore. I mean they are streaming themselfs while theyre talking and they get money for this.
is just me or after staying on a instance for a while it gets laggier?
probably true
the game have some memory leaks
i need to change instances every 1 to 2 hours
because it get too laggy
Because the game is still "early-access"
Eyo
Block what
That should work unless hey have a modified client
But even then it should work really...
Can try blokcing them from the social tab?
Or turn off there avatar fully and mute them 👀
you can block people from the website
i'm fairly sure you can also search for specific people in the social tab and block people from there
I'm officially coming back to VR chat sometime next week! I'm so excited to be headed back stateside. I hope to see you all soon! Keep it LIT
👏 Good job-
Hell yeah
I missed being able to join off you and just getting dumped in the middle of a random dance-off.
I doubt that there are that many people that remember the good old days XD
is it humane that i dont want to pay 510 € for fullbody tracking?
no
and why?
Because its loads of money
yeah i know. but I asked if its humane if i dont want to. or did i misspelled "humane"? my english is trash.
hey, don't know if this is the right channel to ask but I know that the steam account upgrade has been disabled now but what happens if someone is able to do it now, will account merging still happen?
Ow snap i read your msg wrong
Well its normal not wanting to spend that amount of money
Its turned on again they just forgot to announce it
They only posted it on there social media #server-status
@sage current 510€? I don't remember paying that much, where did you find those trackers?
I paid ~350€
woops forgot to mention that im oculus user and thinking about buying a vive lighthouse with the trackers.
I already have the Kinect v2 but it doesnt work that well.
I cant sit down, its just 180 degree tracking and so on.
Shame Occulus didn't release its own trackers
yeah
Are there any numbers of how many trackers were sold?
they gonna release a rift v2 2022 with hq kinect like tracking build in the sensors.
I'm pretty sure 99% of them were for VRChat or at least full body tracking.
yeah
The only other game I found that truly benefits from trackers is Thrill of the Fight, I would ruin my controllers if I played without them
@hollow sluice You using a vrchat account or logged in via steam?
Kinda. Steam logins can never go past Visitor. With the new account merging you'll be able to link to a full vrchat account.
ooh nice
Says in #server-status that it's being rolled out and you should see the option to link soon enough.
@rough pulsar also when will the #announcements also say stuff is okidoki with merging? As #server-status says it's ok to do
Honestly, not sure. Tupper mainly seems to handle most system-related announcements here, but the server status pulls from the vrchat twitter and I don't know who manages that so there's likely to be some desync between them.
Well bully Tupper in your mod discord or what you have to update the discord 
The backend people seem to do the Twitter stuff, and if they say it's OK then I wouldn't worry
@lilac swan still nice if other peeps know they can do it
Tupper is merely a messenger
We had someone here earlier who asked about when they could do it even though it's fine
As well... The post does say they would update once it's fixed
@rough pulsar steam accounts can gain trust and rank up tho.
For now just refer people to the tweets until someone gets around to posting it in announcements
Morning ppl
good...someone without any problems
ah..i wish that i'm like that
gm ty 2
who ?
Lewd
What happens when you're not?
anybody having problems with audio on avatars ?
It's a known issue. Being worked on.
Literally fucking everyone mate
Remember that embarrassing thing you did back when you were a kid and wish you wouldn't remember?
i played shadow the hedgehog
I don't
I bought pokemon channel
are the audiosources still not working?
anyone else feel weird with oculus rift moving the correct fingures and making fist etc. etc?
it really be like that sometimes
HTC vive was better in this case
Gestures are a lot better on the oculus imo
the touchpads on the vive controller are the worst thing they could have possibly opted for
Except they're not the worst thing when you consider why they went for touchpads in the first place.
You'll get used to them, but i think they are a lot more intuitive
than the vives controls
Okay gall
enlighten me
why would you opt for low quality touchpads that break easily
In Valve's early tests with VR they found artificial locomotion made people feel a bit nasty, which is what pushed them towards roomscale. Touchpads on the controls are a component of that decision, as moving the world around you wasn't a thing they did at that time.
The poor construction is entirely on HTC
Did you not just read what I said
I did
i dont see how a analog stick cant do the same thing though
this honestly just sounds like a really poor excuse
An analog stick can't divide itself up into multiple buttons or take gestures quite the same way as trackpads
I mean
the way it takes gestures is trash, so another way of tracking the gestures would have been a lot more appreciated
see oculus controllers
they just didnt want to change the crappy design of their controllers
That's not valve's problem, that's VRChat's.
any swinging might get you to activate the menu button
the touchpads are unintuitive in many other games aswell
i dont like the touchpad from HTC Vive controllers because sometimes if u turn, u make gestures
Hey guys, I just woke up, have they gotten any progress with the audio stuff?
many games opt to not use them for anything other than moevement at all
exactly
what ivy says
its unintuitive
@winter laurel nah
thats why i switched to oculus
it just mixes stuff up and you accidentally use gestures or functions that are on the buttons
especially in vr where fast paced stuff tends to happen a lot
Muh immersion
you acidentally press stuff way too much on those crappy laptop trackpads
and not planning in world movement
is just a really poor excuse
you plan to make vr for gaming
world movement is part of 99.9% of games
i also had Full body tracking for vive half a year ago, it doesnt worked well with my room because i have an closet with fcking mirror
a big closet xd
I'm not trying to argue that they're perfect and don't need fixing. I was explaining why Valve decided on them because at the time they made sense.
VR has changed a fair bit since then, so it makes sense that they no longer feel as suitable.
i sent everything back, bought an oculus
I mean
how stupid will it look when friends come over
you could
the decision doesnt make sense though
like how can you not plan in world movement for a gaming oriented vr solution
because if valve works on it their primary focus is obviously on gaming
i have a big comforter over my mirror lel
im using 3 way sensor setup for oculus rn and it works much better then htc vive in my oppinion, i had alot of issues with HTC vive in my room
Because world movement made testers feel sick and they didn't expect people to be able to overcome it.
Also note that Valve's approach to VR is experimental. They're trying shit and seeing what works.
That's why they release a super expensive vr that needs a lot to be bought on top
I see
Experimental
we can be happy that VR works well with oculus and vive, imagine we dont have a vr headset to play with , would be boring
thats how new things work
Vrchat wouldn't exist without them so yeah
yup
at first expensive
Just like PCs when they first came out. They're way too expensive for anyone to get, they'll never catch on! 🙃
except technical revolutions are catching on much faster now
Are you kidding? Hardware prices for PC parts are going up again thanks to RAM price fixing and bitcoin insanity
Yeah, PC's are actually getting more expensive than before now
Zarniwoop nice pfp
Yes they get more expensive because of the high demand
and ram prices mostly because memory modules get bought a shit ton by mobile phone producers aswell
which drives up memory prices in general
I heard it was lower supply as well
RAM spiked a while ago due to some natural disaster
1060 didn't really drop despite the new gen did it?
People got motion sick when testing VR?
First time I tried it went fine. Played for about 2 hours too
Felt slightly motion sick when doing wheelies on that bike map, but that's it really
Thank you Caffeine, very cool
Is everything tested by old people?
I bet this is why videogames aren't very colorful anymore either. Same with webpages. I guess anything but grey hurts peoples eyes lol
@tacit plank Low fps, first time users, smooth turning off, flashing colors, movement like roller coasters is what makes people sick.
Testers should have proper hardware, right? And I was a first time user too, no issues.
And they were discussing regular world movement I think
Not sure what smooth turning is, but I guess it could be a factor
Testers like those is why it took 2-3 years to get smooth movement in VR games
I forgot what exactly it's called, but when you turn left or right, it turns you like 20 deg instantly every half second instead of turning in a smooth motion 20deg every second.
And even then a lot of games still cling to snap turn
@tacit plank smooth turning is what VRC does for turning. Tilt stick left, turn left until you release the stick. Basically controller controls.
Rather than snapping 45 degrees to the left/right
People asked the Compound dev for smooth turn, instead what we got is snap turning with a "smoothing" option
That sounds horrible. That's only when pressing buttons though right? If regular head movement was snapped to a grid, no wonder people had issues with it
Yeah, that's only for the button press turning
Snap turn makes me nauseous
But the smooth turning in this game is pretty bad
You always turn at the same speed regardless of how far you tilt the stick, but the turn speed is also framerate-dependent
@vale burrow idk why people still think the previous gen drops in price, its usually the opposite.
Its been like that for at least the last 4 gens
Because stores usually try to get them out to make room for the next gen.
It might not be true for the original sources, but the distributors usually have some sales going on.
Uhm, sometimes at least
Except they dont
Stores usually keep them as backup
Or sell them in their online Stores
backup mostly for people who can still rma
and shit
Okay but the 980 for example went for 240 € here when the 10XX generation hit
That's been a while now but Nvidia wise it's the most recent example
yeah the highest ones of the gen usually drop a bit because the people that buy high end hardware will shell out more for the new gen
so its no use to keep them on the same price
Makes sense, I just hoped to maybe grab a cheap second 1060 but that ain't happening
There's literally every reason
Name one reason
for gaming
in other scenarios yes
actually only for rendering and 3d stuff
apart from that nearly no application supports sli
its got way too low of a distribution to be even considered by most devs
To not hit GPU bottlenecks, is what I thought
I didn't look into it but if the price had dropped I may have considered it.
then just save up for a higher end card instead
youre gonna get more out of it
and you may even be able to sell your 1060 afterwards to get some cash back
Hadn't actually thought of selling it, that's a valid point lol
Yup
its generally a better idea to get a higher end gpu than sli
most games dont support sli or even break completely with SLI
so a higher end gpu will give you a better performance boost
I just needed to get more FPS for them insane fallout 76 speedhacks /s
Avatar sounds seem to work if they don't have a lot of sound sources?
@tacit plank we already established that yesterday
2 sources is fine
anything above breaks
hello
anyone wanna play sum vrchat ?
i dont have vr equipment cuz portugal is not capable of having it on the frikin stores
Oh, I hadn't seen anyone else mention it, so I'd report it just in case
Dual GPUs is great if you do stuff that runs really well on them, like rendering image processing or sometimes video encoding.
Otherwise not much benefit to them.
Same with >8 core processors, good for tasks that can be run in parallel.
Like things that aren't vrchat. :B
By that time you should just stop playing games altogether.
anyone know how to disable the lense on the Stream Camera so noone will see it on obs?
hey so i found a used 1060 for 209€ and it still has some warranty left what do you think?
i have a 1060 and it plays great
nice im just always afraid that if i buy something online and pay that they wont send it to me :c
I use a 1060
For people that have 4k 120hz monitors. @glossy wharf
i do believe a 1060 is a go to gpu for vr
@rough flax so no one got it
1060 is the most popular used gpu for vr according to steam charts
noice
Hard to say, I'd be more eager to buy second-hand if it wasn't for all the crypto craze 🤔
wym
@lethal cedar whats the ram on it?
Mine is the 3gb
it has 3 gb ram
am i the only one with 6gb vram?
from asus
well then
No, 6gb is the higher 1060. They have both 3gb and 6gb
@lethal cedar I'm a layman, but if it was used for mining, then it was used more than your average gamer would
is that bad?
my gpu is a evga
like will it be slower or what
1060 almost maxes out bf1 at 1440p with 64 players, meanwhile it struggles to render a flat plane with 1 directional light.
also the brand doesnt really matter right? 1060 is always the same performance wise?
Nah, just it might last shorter than you expect it to
the 1060 is capable of gta v on max graphics with no drops
how much is "shorter"
@cosmic harness are you playing on a 1060 from the future? Hell no it can't.
Well, I'm mostly speaking out of my ass and in general, so I won't give you any solid data.
I use the 3gb 1060 in vr fine ^^
Vrchat is a bit more straining than other vr games, but setting the graphics to low makes it work decent
@glossy wharf I had 2 580's in sli back in the day, that's how I was able to max bf4 except for AA cause I hit the vram limit
I had one GPU die on me, it wasn't used for mining, it lasted... uhh.. 8 years?
ohh so its still really long right
I had a 1080 burn out half its VRAM once, that was fun.
my personal computer has a 960 but a shit cpu
Yeah, I mean, if you're lucky it will probably last until you'd want to upgrade it
it... cant.... play youtube on chrome
i hope that if i buy it i will get it
idk im really anxious buying stuff on the internet
well all of my purchases on ebay went well
good
it might be where i get a leap motion
also i dont have a credit card how do i ppay?
since im in uk, their website uses euros
ok but how can i pay without a credit card?
Why would you get leap motion though
Well glad finding any game that properly supports stuff like that
i aint getting knuckles any time soon
also its weird but how can you point with different fingers in vrchat?
i think for me knux are a day1
well people have made drivers on steam vr that supports leap
Waifu Sex Simulator does ( ͡° ͜ʖ ͡°)
There is gamewave for desktop stuff... But we'll, the videos look better then the real deal
yeah and?
pls answer me :c
im not waiting for that new rift with hand tracking
@lethal cedar pre set stuff
Same as the f1-f8 button stuff but then mapped on a controler
The touch is good as it is tho...
You'd have to make custom gestures @lethal cedar
does it work with buttons?
well
like are there so many or?
Depends what controllers you're using
what you use for vrc?
i wonder if vrc will be going for skeletal input
Google the mapping of vrc controller of vrchat
Might explain it better
i hope so
on vive i do believe you use the track pad for actions
there's a pic of the vrchat mapping in #avatars-2-general
so make diffrent fingers on unity a action
check the pins
yes im right
i knew it was track pad for actions
Vive and wmr you use the track pad.
thank you
ouch what the feck
plus someone made a driver in steam vr that added a custom profile for vrc so if I do the hand action it does it in game
with the leap motion
i honestly cant wait until i have my gpu and everything c:
the oculus touch does seem a lot more involved
ok
I like the touch
@ me i will read it larter i need to do something rn sorry :c
before i had vr i used a tv for a monitor since the old one was terrible
wish I had it
so when we went to scan to collect the rift and gpu
Do I need a degree to use WMR or Oculus Touch? Wow.
we went home to start setting it up
yeah you need a degree for the oculus touch
thing is tho
Wmr is the same as vive controls
i like how the knuckles will just have a damn stick
the tv wouldnt work with the rift
https://www.amazon.de/OCULUS-Germany-301-00095-01-Oculus-Bundle/dp/B073X8N1YW/ref=sr_1_1?ie=UTF8&qid=1541609365&sr=8-1&keywords=HTC+Vive also does this work fine? why does it cost less?
depends
If you're gonna be buying stuff, I'd say wait for Black friday
the knuckles will probably import the same kind of gesture controls as the touch then prob?
and add on top the skeletal input maybe? 😉
the other htc cost more than this
nothing really
Because different companies...
the vrchat devs can import skeletal input any time
ohh ok but they work just the saaame
yeah but does it work with the ancient unity version?
maybe
Trust that the mods are ready to implement Vr tech into a Vr game
Prices usually go up from wmr, rift, and vive... but the experience is usually close and to preference
thanks for your help youre awesome c:




