#vrchat-general-2
1 messages · Page 601 of 1
But yeah for me vrchat in vr on a 960m is enjoyable
I'm amazed a 960m can even handle VR at all
But being limited to a handful of low performance-cost games for vr kinda makes vr less worth it
I mean back when the oculus SDKs came out, people were playing vr on even weaker cards
Vr has just gotten more demanding overall since
I can't wait for the native Oculus client to come back
Especially with people getting motion sickness
I run vr in a 1050ti, it works surprisingly well.
Necessitating 90fps
I just find it kinda funny now looking back at people being so insistent on requiring "at least a 1060" or else you'll fucking die
What I find odd is that they say low framerates cause motion sickness, whereas they just give me a headache.
I guess it has different effects on people
Headaches are the most common one i think
I haven't personally heard any cases of nausea
I used to get motion sickness, I treated myself with cheap ginger beer until I got used to it
The only nauseating effect in VR for me is smooth turning.
Sliding did briefly but I adjusted to that pretty quick, but turning is always 9 seconds away from a horrid sensation in my innards.
Same I cannot do smooth turning
And funnily enough it's only around my vertical axis.
Roll or pitch, no problem. Spin me right round baby.
Yaw? Not a hope 🤢
When I first started using my rift a few things made me motion sick, but after that, nothing. I'm pretty much immune to it now
Smooth turn is fine for me* as long as I don’t start turning irl at the same time. I tried walking in circles while counter rotating in VR and ended up on the floor after only a few revolutions.
Smooth turning has never bothered me, it just makes me lose my balance a little if I'm turning irl at the same time
One thing I noticed back when I used AltspaceVR a lot, the majority of the rift users used (and liked) the smooth turning there and were also playing in seated mode.
Makes me wonder if being seated gave extra grounding to prevent the visual-vestibular disconnect.
I think so
In fact as time has gone on I've been feeling less immersed. Stuff like looking over the edge of a tall building and flying used to give me a real sense of vertigo, like I was about to fall or something. Looking at big things used to give this overwhelming sense of scale. Now it all feels normal
Perhaps people get used to that disconnect from being seated in vehicles
And same tidus
Yeah, since it's expected that we have seats in moving things, whereas it's rare to stand on moving things.
Though that could just be from messing with my ipd configuration too often
I need to get back into elite dangerous but in vr
I tried it once and died in a white dwarf
Shit was terrifying but beautiful
I still get a good feeling of scale of things in VR.
I do wonder if that's at all related to the fact I also use an avatar close to my physical size (and thus ipd) in vrchat
Hmm
Now that i think about it i think weird proportions might be one thing interfering with my sense of scale in vrchat
Anime avatars tend to have longer than normal legs so depending on how the game determines ipd scaling it might add to the disconnect by making your point of view appear too high
Is the ipd scaling based off of the overall height or arm length?
More often than not the world appears much larger whenever I try an anime avatar
and ipd is a combination of your height as set in the settings and the avatar's height, which is likely related to the armspan.
I see
I use an avatar that's slightly taller than me IRL but not enough to make a huge difference
I noticed that most avatars are actually scaled well below the recommended size
Same, there's about 10cm difference between me and my avatar.
i like being smol and vrc lets me be smol
It's kinda annoying having to bend down for more than half the userbase
My height in the settings isn't the same as my irl height since my point of view ends up too high or low
lol I know that feel Gallium
Scratch that, it's very annoying. I hate looking down at people so I always try to get on their level.
i'm too tall irl so i just be a foot or two shorter
Relative to the avatar's actual face
Like most of my avatars are actually around 4’6” to 5’5”in height
Which I've found strange but it's somehow related to the longer legs thing
I believe
So i have to lower that setting in order to get my eyes aligned with the avatar's
Maybe we need a blender tutorial on how to shrink legs lol
I mean i know how to do it, i just don't bother
kung's fbt one is basically that
And there is such a tutorial but aimed at fbt users
I disagree. Leg scaling isn't even close to complex enough to need a tutorial.
there's a guide for that,, a few
It was a joke
I've just woke up and my brain ain't doing the do
i didn't see the joke either
I wonder if the average avatar height has dropped over time like a kind of cuteness arms race. Ooka Mikos seem to be a lot shorter now than they were several months ago. Would be fun if we had the data to graph that out.
My brain never does regardless of wokeness
your brain don't think it be like it is
but it do
maybe i have awwootism
don't judge me 😀
too late
owo
No judgment here
@neon flume I have the same theory, the race for head pats
Am I the only one with nyaatism?
Nyaatism >.<
Btw has anyone encountered a bug where you can't mute your mic in desktop mode? it's been like this for a while and its a pain in the ass
does anyone know how to rig mmd avatars?
if so go to #avatars-mmd and read my message
No anime
^
How will i find my waifu then
Look in the old hub.
Inb4 its ur mom
Nothing :c?
Shouldn't this go to random chat? We don't want to get Ruuubwhipped here
Lets transfer to randomo chat ye
IkoZe
i have a sony bluethooth headphones and i connected it to steam but dont know how to connect it to the game...it wont let me play keeps saying not ready
help....
or not
@modern sand can u help me?
oh okay sorry im new
Its in the rules
and i broke a rule on day one
Chase em out with pitch folks and torches
#vrchat-support @distant path
ty!
Does anyone know how to turn on the music in the PUG?
in the settings probably
Think it dead for Halloween event
heyy so i jsut got mixed reality
and i would like to know how to unbend my arms?
like i will stretch them out but they stay bent
in-game player height would need to be adjusted
Once thats done then try just changing seated play and standing till ur arms are straight
ok
so how tall would i need to set it for being 5 7
becuase when i set it to 5 7 it makes me extremely tall
Don't set it to your real height. Need to play around with it
Probably closer to your model height
alrighty ill mess around with it
I'm 5'7 but in game it's set to 5'2
ok thank you
I've never understood this thing personally. I've always had my user height set to my exact actual height, and never had issues with incorrect eye placement on any avatar.
But I often hear of people that do. And it leaves me wondering what the difference is that causes it.
It depends on the model too. You might need to adjust if you switch to a model that has very different proportions.
I've never had to adjust it beyond my actual height either, maybe it's our real life height or proportions?
Nah, I've never ever had to switch it based on model either, and I've got plenty of unconventionally proportioned ones.
I'm 6'1 myself, but unless someone is exceptionally tall or short, I struggle to imagine that causing it.
Its an insult to be like, 6'7 and be a knuckles model. Which is barely scraping 1 foot XD
Hmm. What method does WMR use to measure the playspace floor position?
Although then again, one of my friends claims to have the same issue and he's on Oculus, so that's probably not it either.
I feel it definitely shouldn't be model height related, since I've got four variants of the same model at 6 inches, 5 foot, 9 foot, and 24 foot tall. All exactly the same in terms of eye level.
Proportions might have an affect though right? A model with longer arms relative to their torso height might have more of that bending issue.
It's dependant on the model. Like if I make my setting my real height, the hands end up looking massive and bigger than my real hands
Strange proportions certainly move my play space floor around, but I've never had them move the view position away from where the avatar descriptor was set.
Proportions also effect your virtual IPD. But shouldn't move it outside of the head.
It never changes the view point...
Oh, sorry then. I've heard people claiming it does for them.
I didn't mean to mix up what you were saying.
Still though, I've never had that myself. It's always automatically scaled things to feel correct.
It's really dependant on the model it seems. Like if I use one of the x/y bots, it needs to be my real height. But if it's one like a model using a Rin base, it need to lower it.
That's why I want to know what's causing this difference for different players. Since that's just not been the case for me. ._.
If I ever change my height setting, it starts to mess things up pretty quickly.
I end up either automatically squatting, or stuck on tip toes.
If Y-bot works fine but you have to do werid shit for your own avatar, your own avatar is wrong somehow.
It's not just "my" avatar. Any world avatar that isn't the real proportions sometimes needs a tweek in height
From my experience
Could be a wmr thing. Idk
That's what I mean. It's a proportion thing and 99% of MMD-like models have weird proportions that in the context of their art style look good, but in the real world are weird as fuck.
The most I've ever messed with the height setting, is stuff like adding or subtracting an inch or two, just as a temporary fix for tip toeing when standing normally. But I go fix that on the avatar later, rather than keeping it.
The tiptoe issue is with how looking down slightly pulls your avatar up by the head.
Find a mirror, and looking straight at it set your height so you're flat footed on the ground.
Then look at the floor, you'll go tiptoe.
For some MMD models from avatar worlds, it's very common for me to find my playspace floor displaying as being a foot or more above the actual ground due to the long legs, but the view scale has still been fine.
I just end up feeling like a normally scaled torso on top of overly long legs, as is fair to expect.
View is fine ...
To answer your earlier question though... To set wmr floor height, we set the controller on the ground and it brings it up to the bottom of the ring
Same as the others then.
Is there a way to get my name changed without having to re-earn my trust score?
how to unblock
🤔
@haughty gazelle send an email to support@vrchat.com from your account email asking for it
so long as you don't pull them out in public
how to unblock all who blockedd
hackk vrchat server and delete database of blocked of all players jk 
🤔
Please crawl in a hole and stay there
😑

Anyone know why some of my friends don’t appear on my friends list until I join their world? I know they haven’t un-friended me or blocked me, they just don’t appear until I join a world their in, then it’s fine for the rest of the session
maybe update vrchat
They wouldn't see them at all if it wasn't updated
It’s been like this for awhile, gone through multiple updates before today and it’s still bugged. I only noticed today though a second friend it occurs with, now I’m wondering how many of them it actually happens to
is there a way to look at older output logs if you logged back in after someone crashed you or is there only one version that always gets overwritten?
I think there's up to 3 at any time
i only see one at the specified place :/
well, hopefully the video evidence will be enough to nab him XD
Anyone know a world with Rick and Morty?
Big Al's Avatar Corridor has them
Thanks
They ever going to add the seats back for avatars?
Be neat if they allowed us to pick other players up when ever we want, All they need to do is turn something off in the safety thing so if you didnt want to be picked up :o
from what ive heard yes. Some kinks needed worked out on it
i heard ron say something before about how they were smothing out how chairs reaction motion wise
what's better for vrchat, amd or nvidia?
When it come to vr, Nvidia usually has better support for vr devices
Definitely nvidia as AMD offsets alot on Cpu for 2d graphical calculations (especially if it is not an AMD processor) and VRC already needs as much CPU power as it can get its hands on
I much prefer my Ryzen 4.1ghz 16 thread thanks.
i'll have you know all graphics are 2d
That doesn't sound too good, Omega
VRChat ain't known for wonderful usage of multiple cores.
@queen mango I've been on this app since it begun, and never had an issue once. Infact i spent half of my time in my past in discord helping others with their issues.. never coming across one i couldn't sort myself. So you could simply put it down to level of experience rather than blaming vrchat for not using multiple cores.
I see.
Though it may be the issue of processing animations of numerous avatars in a single session
We tested this ages ago.. its to do with avatars on the processor in a whole yeah.. we had over 100 people to the room with avatars off, all you saw was name plates, all ran fine until avatars was re-enabled per person
and as it did so did people's processors start to raise.
I use a default avatar myself and i design maps that are not render heavy so i have no draw calls.. no shadows no reflections etc, i build maps based on my experience with source engine's gmod back in the day, and i never get issues neither have my maps that have gone public. For the most part it is aimed at each individual players specs because some are perfectly fine others complain and yet they seriously are lacking the power if they cant render my worlds.
Most of the time you can blame unity's physics engine or unity's particles not so much animations.. as if you run profiler and check you will notice that physics aka your processor does some serious work and that does cause half the issues.. mesh colliders being your worst enemy.
@vocal shard that doesn't mean the avatars are to blame
If you have avatars turned off entirely, that means there is no IK either
And that is a pretty CPU-heavy thing
You absolutely can blame this on the game
A much fairer comparison is having a room full of people with humanoid avatars
1 material, around 8k polys
Im blaming it on peoples hardware or lack of.
However collider issues are a major concern.
The hardware has plenty of capability. VRC is just using 25% of my hardware.
And frankly, this whole "it's particles" thing makes me think you don't really know what causes the most impact
Disabling particles in large lobbies will usually not even make a difference
As far as things users can control, it's 99% drawcalls and dynamic bones.
As for the things we can't control, it's the game's IK on humanoid avatars and the networking and voice.
All i know is your in defense 24/7 with anyone who talks against particles and avatars in a whole, and yet the test proved that its avatars what are responsible for the lag people get on a map.. the more people with avatars on the more the lag starts kicking in. However.. with a high end cpu this isnt an issue..
Yeah but it's still the game's fault
The largest issue is in the game's IK, which users have no control over
Depends, if on VR or desktop
My fps dies in VR, but I get good fps in desktop
A high-end CPU for VRchat would be one core clocked to 6GHz.
everyone gets good fps in desktop
The game can only use one core effectively, that is indeed to blame on the game
thats not even a discussion tbh
the reasons avatars are "to blame" is because of the way the game is. if it wasn't like that, which everyone knows is flawed, that wouldn't be an issue
Alot of Avatar game issues would be fixed by implementing VRM support.
The irony is rich.
@quartz basin that is true
I understand your parting up IK and avatars because blaming the avatars its not so much them as an option for ik on them.. however lets not forget the assholes of vrchat that are still running more than 20k poly's people running round with a few hundred k, doesnt do anyone any favors.
I wish they would get on that
VRM support would let them conquer a large part of the asian market too
@vocal shard see, you just proved my point
Polys aren't even performance hungry.
Polycount has almost zero impact
Your "tests" are from a time when we thought 40k polys would be somewhat laggy
all i know is i could crash you with polly's just as much as particles.
Maybe you should get off your high horse since you clearly keep blaming the wrong things for the performance issues.
You can crash anyone with anything.
I bet I could crash people with enough audio sources
If Unity let me
you can
There's a reason there is a poly restriction.. and people who break it should be banned no questions.
I can crash you in real life by giving you a seizure attack.
Omega, if everyone who breaks it was banned, the game would die. period.
@vocal shard the poly restriction is from a time where people thought it mattered
there's no getting around that. the game would be over and most likely never recover
Materials and dynamic bone matters a lot more
The 20k limit is completely arbitrary
Materials, Bones, Colliders. THese are what need to be restricted.
Yep
The poly count has very, very little impact, to a certain point obviously
That's entirely your opinion.. i believe that the development aspect of things would bennefit massively from having straight forward users.
I think dynamic bones should be counted with a points system
Alrighty, everyone set your poly count to 20k but add atleast 200 bones to it.
sounds good to me
No lag there, right?
To be honest, a lot of these un-merged skirts are looking at least 80 lol
Every bone affected by a dynamic bone script is 1 point. +1 point for every bone that is reacting to a collider, too. Final point count is also divided by a certain value depending on the update rate. Lower update rates means more leniency
And then put like a 50 point max
Not sure how feasible that is
50 bones? How is that achievable?
By merging bone weights...
Because that is a ton already
hmm.. gives me an idea actualy..
aka part of the problem
Have less than 50 bones
The collider thing can't really be tested. In unity, you're usually not colliding
50 dynamic bones, not bone-bones
My skirt alone already has more~
Eh, part of the problem then
anyone know why I'm suddenly getting 10 fps when I launch the game?
Legally abusing the system.
Dynamic bone matters more than people think
I recently started manually weight painting the skirt to a handful of bones instead
The thing is people aren't even told about how this stuff matters. Tupper can meme with you all day long about merging your bone weights, but there's very little official info about optimization, why it matters, effects, etc
What would happen if the bones physics were derives from using unity's ball joint? i dont even know if thats a possibility but.. might be interesting
And it makes colliders look a lot better too
Specially cloth
They actually work
I already had a heated discussion here about optimizing your model. It might be true and all but as long as optimization doesn't become mandatory I don't see a reason to do it
Because it's thoughtful and helps users overall.
you're knowingly contributing to a problem that you can easily stop contributing to
@vocal shard it would be less laggy
Dynamic bone is laggy, unity's physics far less so
I stick to making maps.. avatars are really ... well.. they need sorting out and thats why i cant be asked.
The one "official" video we have on avatar creation isn't even on the main VRChat youtube (or website, as far as I glanced) so there's no way for most people to even know how/why it matters
Or I knowingly support the problem as protest so that the game finally improves performance-wise
SDK should warn you about multiple meshes, materials, and dynamic bone counts.
the game cant improve performance wise without a huge, unreasonable overhaul
To set an example
you're protesting a known issue that they want to fix
Why would the overhaul be unreasonable?
Just say you're inconsiderate and don't care, it's really that simple. That's how most people are anyway
So ball joint rigidbody > Collision continiuos dynamic > kinematic ?
Because it's basically recreating the game from scratch, as far as people have said. So all new testing, all new bugs, etc. It's starting from a little more than zero.
You try to teach "manners" to an anonymous crowd of anime lolis.
Recently people have been a lot more aware of optimization, and my friends that make their own avatars have been at least toning down their normal avatars. No one is looking for 100% bone merging, super weight painting, single material no frill avatars
But you don't need 50 skirt bones.
It's not teaching manners it's more like being a decent human being helping others and not being selfish
Like I get if you wanna be selfish, but don't try to hide behind some memey cause lol just say you don't care
My friends have started atlasing their stuff a lot more recently
Dynamic bone is still a sore point because it's a lot more work to make it look good
Yeah, I went back and atlased the avatars I still use
Decent human beings don't play VRchat were the only "Humor" they have is screaming obnoxiously loud or telling lotsa dick jokes.
there's some I don't use in large rooms obviously, but that's about it.
Shows a lot about the company you keep lol
Not me. I always have pretty good discussions about propaganda theories and the usual development of the economy under the rule of communism.
I have versions of some of my avatars without dynamic bone that I'll switch to if things get laggy
As for manners.. im mostly always polite but i question everything in life, as you do.. not perfect but i get by lol. as for talking with meme's an all that.. i've never understood it.. and yet i come from the early 80's and been online since i was very young.. i just make for community's until they end up dying and then i leave and end up some place else.. as the story goes.
Yeah, one of mine just has them toned down from 52 to like 16-ish
Besides, merging just 50% of your skirt bones will also reduce instances of you flashing your panties if you start with the top row
Blender automatic weights is usually sufficient for skirts
Optimization of reallly bad models also causes lots of fixed problems funny enough most of the time
I wear the JSK with way too many bones and the 32 hair bones when I'm in small rooms with people I know, and the merged one with less than half that in larger boxes and whatnot
I seen some insane clipping problems on avatars that could be fixed without a problem if the meshes where combines lmao
Yeah, I genuinely believe they need to just get rid of cloth physics.
Just yeet that script altogether
Tupper: "GUYS JOIN YOUR MESHES"
Devs: "Yeah go ahead use this thing that requires you to not join them"
I mean even used correctly, you're stilling sitting on a minimum 2 meshes and 2 colliders, assuming it's on a skirt like it usually is.
colliders that are working significantly more than they would with bones
I rarely meet people who is screaming obnoxiously loud or telling lotsa dick jokes
I guess it depends on the worlds you are in but seriously, if i'd estimate the % of people who do that of people i meet i'd say maybe 10, at a max 20% which means an average of 1-2 in a lobby with 10-20 people
not a lot really but then again depends on the person
on the second mesh or the total avatar?
An avatar with cloth can still be optimized if the mesh with cloth on it is low-poly
That's what I mean
A second mesh is really just slight overhead and an extra draw call
Oh, so the more low poly the cloth mesh is, the better it works. Luckily it's a tiny skirt I see them on most of the time
not that it means that it's low poly, but I'd assume it's not tragically high
That "fullbody avatars" world is a pretty bad offender
then again I've had to totally toss out an avatar with an 8k poly skirt
Cloth, colliders and dynamic bone on everything
yeah, fairly sure the hair is cloth too
The skirt is OK on those (they're all the same damn model) but the hair is really bad
I understand that cloth can be cool, but I personally think the game overall, performance wise, is better without it
but now that everyone is used to it, they're probably afraid of backlash
To actually remove it, they might be better off just giving people a month or two of warning instead of just yeeting it one day
Well they are not wrong- Im fairly sure we all bet that the avatar community would cry murder
Yeah, it's sad how entitled they can get
Well- For plenty of shi they where right to get angry
But with some things... Imo not at all
chairs, definitely not worth the shirtstorm lol
nor was the crouching
cloth would at least be understandable, a lot of people depend on it, especially the full body people
but avatars can look just fine with dynamic bones
But that would be pretty ouchy for my 125 dynamic bones, 20 material avatar
You cannot do that. That's oppression.
Yeah luckily when you get used to working on avatars it's easy to tell who has way too many dynamic bones, e z avatar block
materials are probably second lowest on the lsit of things that matter though
we need a dynamic bone limit and just triple the poly limit
or whatever you max out mesh splitting at
50k isn't bad, I do want to test out a room with avatars that have jsut that some time though
Can also help to knock down the refresh rate of dynamic bones to 45 fps.
Is the top frame rate most people end up at, even in smaller populations, and looks plenty smooth still.
oh it's 60 isn't it?
By default yes.
Doesnt VRC limit it to 30 by default already on upload?
Does it? xD
i've heard other numbers, so I'm not sure
Well if so scratch what I just said then I guess.
It's not limited to 30
some transparency on stuff like this would be nice, but we can't even get a straight answer on why the avatar and friends list mess up lol
Wouldn't be impossible to test that at least.
Also what ever happened to chairs on avatars?
Make an avatar with some kind of duplicated wobble stick, one set to 30 and one to 60. Then see if they separate or not.
probably another thing only mentioned in passing randomly by devs in discord, like a lot of things
Did they?
nah idk
I had a screenshot somewhere but I can't find it lol
I think it was Ron who popped in here
Honestly that's the problem with giving people timelines
People really want chairs on avatars because it'll be the first thing they do for avatar makers in a very long time
i mean you're not chimping out about it, but plenty of people like to complain when things fall through.
Yeah, it sucks but it's not like they're holding it back on purpose
Maybe they are.
"8000 likes and we bring back chairs"
I'm not super fussed about chairs, but it would certainly be a fun thing to have. I've got that shopping cart model just waiting for it.
Unfortunately they come with new abuse possibilities too.
That was on the old chairs yeah
In the mean time I'll continue to lament having enough time to work on all the other things I want to learn or do.
The new ones are probably gimped to near uselessness anyway, it's not like it's anything more abusive than what we already have
What were the main issues before, and what issues might still remain?
One large issue is accidental interaction
Another issue is the bugs that were in the chairs, you could lock people in them
And break their animator too
So they would be T-posing basically
That said I hope we still get custom sitting animations
Think it'd be possible to just give them the friends only treatment?
Nah
They should be put into the trust system
Let people decide for themselves
Same with cameras IMO
There's no reason for cameras to be in their current state
Where they are only local, but you can exploit them to get them shown to friends
Have default trust settings disable chairs on non-friends for all I care though
It would be nice to have those working in a way that didn't result in a dozen awkward friend requests from randoms.
Yeah
That want to see the pictures you're taking.
dynamic bones cap to 60 and default update mode on clientside in vrc.
Really? If so thank god
anyone on wanna try the dead space vr map? i havent tried it and too scared alone lol
It’s really good
thats not what i had in mind
im terrified already with dead space third person, i wanna get it done with first person but dont wanna be alone lol
In VR shit becomes a lot worse
Everything in VR seems super realistic until you get used to it in a couple of months.
We made it to the boss, but the "respawn" button is meh, cause it takes you back to the boss, but with no weapons
Ran though a bunch of horror maps the other day with like 6 friends, struggled to find anything scary cuz of that but still laughed plenty
No not done the dead space one
When being jumped in Murder isn't enough... Take pleasure in being jumped out of your wits in Dead Space VR
Being with friends makes stuff more often an giggle fest
Hahah.
^
Yeah
Glad you're guys enjoying it so far!
Big scream, then a whole lot of laughing.
When alone... Big scream, then the feeling of not wanting to go further
wait deadspace has jumpscare?
Yes.
ohh god cheap jumpscare
Not too many.
I was expecting something there
It will be updated in the furture.
How about seeing a whole mass of flesh coming at you?
xD
And that flesh has a petrified screaming face on it?
I’ll be fine, I beat wall of flesh on terraria
xD
What?
Rewards were emailed i think if that’s what u mean
I've check my mail and still nothing
Aww.
My friend still hasn’t got his yet I believe
Enjoying with friends
No friends
yeah and they said " Winners will be attempted to be notified by email and will have 10 days from notification to accept the prize. "
I’d take the first option
Nice.
There is no option
nyehhh
oof
im just gonna chill
Stating facts
Snipsnip- You can try t email support@vrchat.com with your VRC email acc to ask about it
No even any vrc friends?
Nope
Well make them or buy them
With my anti-social skill and shyness, hard 😄
Well if u want, add me In game cuz I’ll be probably going through a bunch of horror maps later
I mean its an online world and if you go to places enough people will come introduce to you
And then anxiety hits and I back out
Irs unlike reality in the aspect of if you get embarrassed youll likely never see them again anyway
I have one friend
You can add me im Ashs
Congratulations. You have more friends than half the userbase.
yay
Oof

😄
Raense, feel free to add me also 
Same name as on here
Also if you make a vrc insta you can meet tons of people
VRC insta?
I have it
I did that assuming I was weird and id be the one and only but theres like hundreds of vrc accounts
What that?
instagram?
🤔
Oh. Then not that
Yeah
myehhh 😄
Never been on instagram

I tried it there are so many people who use it
Ashes?
Ashs
Find nothing
Already out of tweets to make 
Twatter sound very British
No Ashs
But thats my username
just ash_Q
Its ashs
It wont let me send the image I screenshotted but I just logged in as ashs
:Froghands:
Copy the link of the pic
Ok I will when I get outta school
https://cdn.discordapp.com/attachments/464208122333102092/503702577699880960/image0.jpg should be a option to copy it on phone
Should work 
I have added and send requests to peeps from the VRC website
Well idk where lol
No ashs
Box with arrow when the pic is full screen (on iPhone at least)
Ahhh probs different then
Why..?
Wait
Cause I was always when meeting new people
Yes
I want to fucking die

Its amazing
I'm with Sai
Its cringy but at the same time I hate life so lets just make vrc my new life
How many shit posters are on there?
and cringy

I just got it yesterdayyy
But its amazingg
Can we get them TikToks VRC stars?
👏 I own the idea
also #general-media dont wanna get ruwhipped
Ruuubick is not here

Its cringy yes but its also hella funny and awesome
People make instas for imvu
I think thats worse
Fair point
@umbral reef im working on a vr tiktok lol
big meme
been lazy and never edited it together
The word “cringy” is annoying, it feels exclusively like a teenager thing, not old enough yet to realize life is better when you don’t care about what other people think.
Thats very true
It's the nature of a human being to care what other people think of you.
Humans are social beings
No it’s natural to care about other people, that’s where empathy comes from. Caring what other people think of you is actually very unnatural and more less a negative quality. It’s where conceited personalities come from.
At a certain age you stop caring what the world thinks of you and you start enjoying yourself. It’s where you grow out of the emo depressive teen/edgelord years.
I like to think of it as like yeah I could be everyones favourite I could drop my liking for anime and I could be sporty and fit in, but in this reality I truly enjoy what I do and so if I stopped liking what I enjoy then I simply wont be myself
If you don't care what other people think of you, you might as well be a self-centered egotiystical brat and you wouldn't know better because you don't care.
To an extent..
Those types of people typically very much care what other people think of them sails
You shouldnt alter your reality because someone said what you enjoyed was bad
The most self centered people have the biggest egos and are quick to anger when it’s damaged
Hhhh want vr headset so bad
Same
I just don't believe that there's a person out there who doesn't care at all what others think of them.
I feel so useless when someone gives me pats and i just stare at them
I think everyone cares but not everyone lets it impact them
GOSH I LOVE GETTING PATTED
That's another thing. Caring doesn't mean changing.
“When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” - CS Lewis
i don't care what others think of me 🤷
And what does this say? What is chlidish? What is grown up?
You can only be yourself if you're Independent.
@languid beacon I mean its funny how you said the word cringy is childish and then you throw out the quote that says having a fear of being childish is childish.
Yoinked yourself there buddyo
And your behavior also seems like the latter thing in said quote, the "desire to be very grown up".
Another good one is “Those who matter don’t mind and those who mind don’t matter”
The key takeaway is the irelevance of other peoples opinions about you, but only when it concerns the subject of what they think of you
I mean he has a main point that if youre allowing people to control your actions due to sterotypes you adopted then you arent your true self
The instagram quotes is strong with #vrchat-general-2 today.
Instagram doesnt have quotes what xD
Theres a ton of people posting shitty meaningless quotes on instagram
thinking they will seem smart by posting them.
Yeah if you care about someone’s opinion but should not let it change you, really it’s better to just disregard and not care about it in the first place, otherwise you’re just wasting brain cycles
And funnily enough, quoting something about not careing what others say makes you care about what some person said
so quite frankly you care.
Worrying about things that are irrelevant
The biggest solution to my social anxiety was to realize that, from everyone else’s perspective, I’m not the center of their universe I’m just some random background dude that nobody gives a shit about
Ye but not caring what others think doesnt make you smart or anything, it makes you a sociopath.
Careing about others thoughts makes you a better person in the end, as it helps you eliminate bad traits about yourself.
Obviously there will always be opinions that are hateful or whatever
but those also help you build a stronger shell and learn that theres things that should just be disregarded
Sociopaths very much care what other people think of them
More than most
But yes, random chat
No
Blue but only if a VRChat account. Steam accounts can never upload even after blue
I didn't even know steam accounts could get ranks! I wonder if there are trusted steam accounts out there.
Yeah I’ve seen a steam user already as high as known user
So probably
They probably rank slower due to getting no trust from content creation
How do you find your rank?
Esc menu, top left corner below your name
Thank yoou
Your tag color is whatever your profile picture is outlined as
Ah okay
Anyone in a duel world group ?
Has anyone noticed the the required proximity to pickup objects in vr has shrunk? I was having a hard time picking up even rather large objects in vr last night.
Depends on the map
Pretty much anything that was on the ground was lost forever
Well I noticed this on my own map.
“Hey I don’t remember these being so hard to pickup”
Using default pickup settings, I almost never can pick anything from the ground. Need the map maker set the pickup proximity larger. Are you using a different avatar?
That may be the cause
Vrc_pickup component in unity has a proximity parameter it’s up to map makers to fill in or change from default
It’s just the case that people are learning longer ranges are better
That and it’s hard to “aim” the hands, the direction seems off
I think the proximity parameter doesn't do anything
You need to add an additional "is trigger" collider
I’d like a angle of cone parameter tbh
And a priority
For when multiple things are selectable at once
leers at clues in murder
Lol
I played Murder with Lakuza and he was pretty damn evil at it
First game he showed me around the house, showed me the "secret" passageway but was apparently planning to stab me there
i had fun hiding the knife in my afro once
I make a mad dash for the knife and then run to the secret room to stab the person with the gun, from there you can parkour over the balcony and stab everyone in the lobby, clean up and check on the gun every once and a while
also can you throw the knife if you have vr or does it lose it's stabbyness when thrown?
Secret passageway?
Behind the painting in the gun room, the other entrance is in a closet somewhere
What
take a right turn when you spawn in and then a left, it's in one of the rooms there
open the painting as you would a door
the collision for the downstairs one is a bit wonky though
The murder map would be better if the hit detection of the knife would be improved
so often you run around stabbing someone 10 times and they just keep running
OR, as long as you carry the knife you move faster, that could also do a lot due to the Killer beeing at a huge disadvantage
Tiny player models are impossible to stab on pc
The knife is inert while not being held, it also inherits no velocity when let go and falls down
you have to go prone to kill them but then you're to slow to catch them then
#1 issue with that map, is the 12 year olds thinking its funny to troll by reseting nonstop, etc.
yeah, that's a problem
also, selfish people who can't stand being left out for a single round because they couldn't get to a spot in time
Ok I swear my phone is trolling me
You could contact the creator and make suggestions @undone perch
When VRChat battle royalle
I'm pretty sure the closet is supposed to be one-way
I play that game with friends only anyway
I'll accept resets if the game fails to spawn them in though
Friends+ murder game mostly
well just tell people to not use tiny player models
but imo, the knife needs some kind of "buff" atm the easiest way to win is just to camp a corner with the gun and kill everyone who dares to come close
Maybe have a penalty for killing bystanders
Due to beeing able to shoot through walls its also impossible to corner cut.
It does feel satisfying as hell to win as Killer
but its really hard
atm you drop the gun when you kill someone innocent
but you can insta pick it up again
Ah, that explains that then.
Is it possible to drop the gun and make it unavailable for the person that shot someone innocent ? 🤔
But the shooting is fairly easy to do-
Its all about getting a staight* line and not having dumb players with you
Thats what I mean, shooting is really easy, while stabbing is REALLY hard.
Are you talking about Murder?
yes
Great game with lots of potential
or maybe put some alternative killing methods in the game
like levers only the Killer can pull?
Solution: replace the knife with a ~Jedi~ lightsaber.
yuH
I wonder how the game would change if anyone could pick up the guns or knives, but only the killer can use the knife.
"Why do you have a knife"
Murderer shooting everyone one by one
More than they do now lol
Murdered being able to get a gun also would be dope af
but it only works sometimes
Yeah I've been trying to do it but can never get the throw right in the heat of the moment
Would make anyone but the detective random murdering way more suspisios
I’ve never been killed by a unheld knife
I can’t even seem to throw it it just falls straight down
Drop it off of the railing and kill someone standing outside of the closet
LOL
Good afternoon
How you guys deal with jelousy in vrc like relationship wise
Block feature
Really ? Why
No time for that
SIGH
Whys there jealousy
Actually I can relate bc my rl boyfriend gets jealous of vr guys
But sucks to suck
damn sick burn
Nah its just if he wont play I aint gonna play alone xD
but yeah honestly if you're jealous or they're jealous then one of you has some trust issues
not you, the other dude
The amount of cheating in VR involving both IRL relationships and VR ones is interesting :3
Yeah definately
Hey how is everyone?
I accepted
Getting ready to head to AKC
Whats akc
I am good just at work, new to vrchat just got a rift this past weekend
I got a Razor laptop seems to do pretty well, I am use to Apple
I would get a razor but everyone here got on me.just to get a pc xD since ive got a laptop
I hope you enjoy the switch because apple is meh
Ehhh
I still use my MacBook Pro everyday things 😋
I can understand why people do not use Mac for gaming
Saw the convo before some little kid last night kept resetting the Murder game
I just get mad when im told mac is best for animating and editing when the main program I use cant even be accessed on mac
Omg murded
Murder
I like going in the closet of murder and being like 7 seconds of heaven come in
Thats so annoying
I don’t consider VRChat real/cheating. Then again I don’t have a gf getting touched in vr
Idk I think you can xheat on vr to an EXTENT
Yea the closets are getting some action 🤣
Being pet or hugged isnt cheating
But if you actually start texting and fall in love
I have personal space turned on ✌️
Lol
Didn’t know until VRChat that I have mirror touch synthesia and actually feel that stuff
Woah thats awesome
phantom touch
@languid beacon Haha! Another synesthete in VRChat
Most of mine are sound-based but I have a weird form of mirror-touch too.
I wish, I feel it when its on vr though
i don't feel anything, feelsbadman.
I noticed a lot of people pet each other on chat
You can force that stuff if you separate your mind from reality.

You gotta forget you have a physical body. Easy to do when your avatar proportions are almost odentical to your own.
Then just push the thought of ohysical touch out of your mind and believe in the virtual limbs you now control. Also scuffed tracking can bring you out of it.
I wish I had the colors thing or anything visual but no I just feel what I see see it works out for VRChat
I dont have vr just a screen and I still feel it
Mind over mattet kinda thing.
@languid beacon You can get somewhere near with Rez Infinite, which has a damn good VR mode.
What about the vr suits? Are those available yet that you can feel things?
@languid beacon you can feel the heat from good HMD fire
There's some in development/early production but not much supports them yet.
You could just go outside and watch a video of a fireee and not be coldd
You could start a fire in VR, and also real life at the same time.
In your room
Works, I tried it.
I miss my house.
I dont think I have that but I wishhh, I just feel being pet
Basically anything around my heaad
Once those suits come readily available no one will want to leave their house
True
Will there be legs and hip extensions to the suit?
Appearntly being shot in the game only feels like being hit with a tennisball thrown by a toddler
I am sure the adult industry will be funding the suits
I mean MOST people get the phantom touch from being pet when looking at yourself in a mirror right? That’s not just me that’s normal right
In VR, yeah that's fairly common. It's your brain trying to fill in the blanks.
The intensity of the sensation varies of course
Well I actually feel it, to the point where I had to take my headset off and check the first time
Only with a mirror is it that strong
I get it when I'm dancing. Usually hurts my hand cuz its almost like i really hit a wall or something.
The key difference between VR-induced sensations and what Adeon and I have, synesthesia, is synesthesia doesn't change much (if at all) over time, even long times like years.
That was my reason for buying a rift the very next day and I’ve been here ever since lol
can you give me some of that synesthesia ? thanks
I bet its actually more of a curse than you think. People like to randomly pet everyone and stuff 
Id get annoyed if it felt like peoole were brushing past me or touching my head all the time tbh
@vocal shard There's a few methods that can temporarily cause synesthetic states. The only one of which I can suggest even attempting is meditation, and that will take you years of practice unless you're insanely gifted.
I thought it was common and that is why everyone is always in front of mirrors but apparently it’s not ?
I wanna believe anyone can feel it to some extent
yeah, i guess im fucked
Wait, like the mirrors in VR chat or actual mirrors
mirror in vrchat
@languid beacon Worth testing is see if you get the same effects out of VR as you do in VR. If not then something weird is going on :O
magic
There also that rainy cave world I felt wet and cold just from the sound and visual
that's a bit extreme honestly
play a paintball world
That’s about it
Not many other cases
The chair: sightlines had some hot fire in it
Other than that it only happens in the specific case of being front of a mirror and someone behindish touches my avie I feel it without fail lol
but just image super extreme cases you could play paintball for free and actually feel like it's paintball because that would be incredible
Play steel and gold. Extreme Phantom touch literally just kills you with a heart attack when u get shot. Feelsbadman
On no the sauce
I feel nothing when I get shot in murder
where is the folder for the VRC cache located?
Didn't you used to have to delete that from time to time?
I think I have to have experienced it before
Adeon funny thing is
To feel it in vr
I think when you get shot in real life
It takes a bit for you to realize
"Hey I just got shot"
Yea true
But dreams where you fall from a high place your brain knows exactly what it's like
and I always woke up just as I hit the ground and I would feel the thud, which I also should not know what that feels like
Too many memories of getting shot and dying in games being harmless
oh yeah, that probably does affect it
easy solution:
go play real paintball
or airsoft
LOL
Also like uhh
Yea playing a ton of games, getting shot, and not feeling anything
That'll like get you used to the sound of a gunshot
I think falling is natural instinct everyone’s gonna feel their stomach flip from falling
oh. my. god.
guys
look what vrchat retweeted https://twitter.com/_ShadowForest/status/1057068687256039424
im geeking out
so hard
people made doom
this is nuts, guy literally recreated minecraft classic creative mode.
Free games in VR chat
OH HELL YEAH IMAGINE SIX SIEGE WITH THIS
i wanna play that rn
six siege 
@undone perch someone is apparently working on a battle royale
i can find the tweet
1 sec
If you want more content like this please upvote https://vrchat.canny.io/feature-requests/p/graphicsblit-scripts
@undone perch https://twitter.com/Shizzuie/status/1051254486969307137
minecraft battle royale lmao
@umbral oracle already upvoted that last week lol
its worth the attention. better performance too if that gets implemented.
THATS NOT MINECRAFT BATTLE ROYAL THATS THE GMOD TTT MINECRAFT MAP OH MY GOD
ITS A GAME INSIDE A GAME INSIDE A GAME INSIDE A GAME
When the mute icon appears
I have no idea how people are doing this without manual coding
The world's shading slightly changes.
Yes, the game is rendered on top of the screen using a shader. What you see outside is a static panosphere for ambience
The Minecraft one
I wonder if the lag will be worse than actual minecraft or not
not lag but you know what I mean
No, shaders are incredibly fast, even with having to use double cameras every frame because of no Graphics.Blit
Ah I see coding entire game in a shader rather than in the game
@umbral nova Its because the entire map is made by a shader
no actual geometry is used
Roll you don't have to ping people whenever you want to say something
but I mean you do you I guess
🤔
just please don't ping me
So the mute icon messes with the map's shading somehow?
Yeah, i assume so.
Thats why they are using noclip also i assume
but at the end of the video you see him open his social tab if you are worried that he is just cheekily overlaying minecraft gameplay
that of which would require some serious editing to mimic or even modding minecraft to begin with. blue and green doesn't play too well with chroma key either with transparency.
so i assume its real. I hope it gets released soon.
Oh I saw that one
That part is real definitely
But I'm curious if the part where he was building is real
Yep
also the block breaking is off just a bit
heyo
I know it's possible yea
Just the fact that it changed shading is making me skeptical.
The breaking is just a callback to the shader based on raycasting i assume.
not hard to code.
I dont even know either tbh.
it just seems likely that its possible at this point.
i hope so
I been to the minecraft map it's pretty good, it's converted from this https://www.shadertoy.com/view/MtcGDH
Error.MDL made an arcade machine using shaders... As an avatar
W H A T
A bit late to say this, but Minecraft battle royale is not a new concept, I did that shit in like 2011
Yea lol
OH is that what makes him move?
@brave walrus the fact that its a shader toy makes it even more amazing
I always wanted to learn to convert them, but never found a resource for tutorials.
A quick google search can you started if you wanna do it manually. A lot of people use shaderman, it works but it performs poorly.
Google must hate me then. 🤔



