#vrchat-general-2
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oh lmao
well i wasn't planning on anything like that i really just had vehicles in mind
i only saw one person with it, i tried it, not that fun
thanks for your input sean
yes
I need to learn some stuff before chairs come out. Need to be able to make a mount for someone.
Custom sit animations would be nice tbh
On avatar chairs
I'm gonna laugh if they have fully featured custom animators before our avatars do
Like worlds have
i thought chairs could be told to have a custom animation
or did that not work on avatar chairs?
it worked
but the question is will the chairs we can put on avatars have custom animations?
I doubt it personally
does anyone know how to fix the double vision effect with shaders for vr users?
Is there some "stereoscopic" value you can reduce?
@ivory folio calculate the "center eye" position and put the image there
It's based on the unity stereo index, a variable available to determine if you're currently rendering in the left eye/desktop (0) or right eye (1)
I think you want to shift it to the right in the left eye and to the left in the right eye or something like that
oof how would I go about doing that?
TCL posted about it in #development-advanced some time ago
is there a unity variable for that
I am way too lazy to imgur this so I'll DM you the message
Does VRChat support clapping now so you could like do a high five and get haptic feedback and audio?
no
No
Okay.
NO
there is no interactions (yet)
There never will
you can do clapping with sound if you do a animation but also no feedback
Never? ๐ฎ
Probably
Oh okay.
Yes but doesn't mean it can't be implemented.
@tranquil vortex dont say that. interactions are very likely on the roadmap
AFAIK it's marked as planned on canny. When it will get implemented is another matter however
It would be very very satisfying.
@lilac swan That means nothing
If you say so
If you could have that.
Satisfying how?
Mentally.
You finally get to touch your loli gf (actually bf)?
Like you and your friend win on Battle disc and you do a high five and you can hear and feel it.
You hold a remote...
Haptics is important for prescence.
I disagree.
vrc doesnt need anything
It needs optimization
oof risky emote, i like it
Not my fault people run the game on potatoes
But sure there's probably room for a ton of optimization too.
Just remove all custom content and you can only use a small 500 poly avatar with one material so you can only choose one color for it
Here, game fixed, no stealing, no more crashes and no more fucking lag.
Enjoy your stay.
doesnt it only use one core
It does yeah
Cant do that without updating the unity version
And oh boi is that going to take a long ass time
rip
cause it kinda sucks im frame lagging, but i know it shouldnt really be happening
I believe that you will lag with 50 people, even if everybody's avatar is the default unity cube
According to an old message I saw by some staff
rip
Yeah
Although having a cube instead of something like Y bot will help due to the lack of IK
Anyone see avatars loading in and it says "VIP" with a red outline on their name?
Seen it a few times on the Africa meme world when folks spawned in
Any world, anyone. If they joined the world, it's fine
Heard people getting banned for exceeding poly limit ?
Haven't heard of that happening, really, but you probably shouldn't tell mods that you've done it, or share how it's done with anybody
it is possible if you get reported for it @uncut trail
but it's rare, lets say it that way.
Nope just got msged by friends who getting 7 day ban cause modded SDK files
๐
#freetheSDK
Did they admit it? And did they mod other things? (giant avatars, ant-sized avatars, earrape avatars which bypass the sound limits, etc)
There is that and im pretty sure they would have to ban nearly every avatar creator ever if they are because loads of avatars are above the 20k poly limit
Almost ever avatar is over 20k ๐
no
Every*
quite a few mod the sdk (and break the tos with that)
but there is more then enogh who care
I believe it's okay, the staff are just hoping that people who bypass the limit have gathered enough experience to optimize their avatars before doing so
it's not ok
Not officially
Technically, you're not allowed to say "cyka blyat" or have an avatar with visible panties either
@uncut trail let me guess, that's the Halo Discord or something
nods
Really ?
I heard about that from a friend
how long per say do you estimate when i can upload avatars
20-40 hours, unless you do well at whatever the system wants
Which your name makes me doubt lol
Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.
You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be ** 20-40 hours**, but big exceptions are possible.
Make sure you are not using a steam account because those can not be verified and continue playing the game until you get a notification or e-mail.
http://help.vrchat.com/knowledge_base/topics/why-cant-i-upload-avatars-or-worlds-yet
getting banned for using avatars with more than 20k is straightly retarded
there is no difference between 20k tris and 64k tris
a single material affects perfomance more
you name it retarted
but no matter how sense making or not the rules are
breakling rules is breaking rules
that rule is retarded
thats not up to your decission
plus polys do matter after a certain point
not that much of a problem with this game but "no impact" is still wrong
yes if you have a intel celeron integrated gpu
no impact
literally
there is impact if you go over 65355 tris because Unity splits mehses over 2^16 tris
and that doubles the materials
It's 65535 lol
Even then it's not a perceptible difference
it barely makes any impact
still no difference
Start with dynamic bone and materials instead
Textures are probably much bigger than your whole model
which everyone always ignores
Like a lot
a single dynamic bone has more impact
possible
I have a world with 1.5M verts and only 3 textures, it runs so fast that my FPS counter breaks and goes above 90 on desktop
But avatars are dynamic
its fine for worlds to take a lot
it's so small it's literally less than 1 ms
you cant have over 20k polys
thats actually what you wantto waste polys on
but you can have a quad with 2000 materials
It has to calculate verts and how they interact with weight painting etc. Still, it's not a huge impact
vrchat is CPU bound
nice logic
that highly depends on your GPU
any modern GPU will do it
unless you have a shitty laptop integrated GPU
and you play in desktop mode
Sometimes I lag to hell while my friend has nice FPS, other times I have more FPS than him. I have a good CPU and a bad GPU, he has a 1080 and a decentish CPU
in that case you shouldn't even play VRchat
30k-40k would be ideal
65535 would be ideal
10k difference is not a ton for processing power required, but it's +50% which means decimating actually becomes possible
modern GPUs can handle millions of tris with no problem
Avatars bend constantly, they're not static objects, so they're not as optimized as worlds
a medium vr ready card can handle around 10 milion polys worth of meshes with standard like shaders bouncing between the 45-90fps (there's the thing that when you cant have fixed 90 fps directly halfes it, so it would be close to 80fps constant i guess). now that would be like 100 users with 100k polys each
the big hit is IK + DB
so saying that poly count is the problem is straight up wrong
But you're at least right to a degree. I think the limit is there just so that new players learn how to use blender and what tris are and how things just work in general, before doing dumb things
if world geometry is marked as static you can have tens of millions of polys and won't make a difference
at the current state of vrchat never
You can't really go above 50 without lagging due to IK and sound and such things
and banning people for bypassing retarded sdk rules will simply make people fustrated
and will move on to an alternative when it's avaiable
It won't be
why do you think its mostly tolerated untill someone reports them?
at this current state will never be possible, cause the lag you attribute to polys comes with ik, uspeak photon, dynamic bones and such, so you will never be able to have 100 users in one room without going to 1 fps, even if the mesh for an avatar is a literal cube
will never be possible in Unity 5
Nobody dares to allow 100% custom avatars to be uploaded onto their servers, with the responsibility of bad press if any users do stupid things
is not an unity problem
well ive played for about 34 hours
it is an unity problem
got a few friends
the Job System isn not avaiable in Unity 5
so idk how much longer it will take
Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.
You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be ** 20-40 hours**, but big exceptions are possible.
Make sure you are not using a steam account because those can not be verified and continue playing the game until you get a notification or e-mail.
http://help.vrchat.com/knowledge_base/topics/why-cant-i-upload-avatars-or-worlds-yet
the job system is not even production ready yet
Don't get blocked or muted btw, it will probably slow it down
we'll eventually get a unity upgrade
so dont' count on using that until next year maybe for big sized projects
vrchat code is a disaster
i agree
i havent gotten blocked or muted to my knowledge
and that's why is not an unity problem
you can have the best unity
but if with that you use terrible code
just keep playing @still zinc
Well, to be fair, Unity sucks
is useless
you're propably close
hmm got it
unity is not as bad as people frame it
I've helped a friend test his world
doing multithreading in Unity 5 is almost impossible
not true
doing it in Unity 2018.1 is easy as fuck
You won't believe how many weird problems we ran into because Unity just didn't want to function like a normal program
so are people getting banned for just having 20k+ avatars on their accounts?
i call it fake honestly
cause i swear all the streamer's probably have 20k+ avatars, idk tho
unless there is something really bad of a abuse and someone reports that, no
it's not officially allowed tho
of course they have
If your avatar halves everyones frame rate because it's 30 textures and multiple meshes (say, 100k-200k polygons) you could probably get banned for lagging others
yes it is against the rules, im just asking questions is all, i usually decimate models to below 20k
most models below 20k looks like a dope
im just afraid for friends and streamers is all
you know that unity uses c# as scripting language? you can multithread witht that, the only limitation is that you can't make unity api calls with that, but you can definitely put the heavy logic on a thread and give the result back to the main thread when it needs api calls
Otherwise I think you'd have to tell a mod you've modified your SDK, forcing him to ban you because ignoring it would make players not care about the rules
I know lol
@vocal shard if someone who knows what they are doing does it it can look suprisingly good
but you have to mess with shit
it's just that most people are literally complete beginners
with the job system it's literally 3 lines of code
cause most people who import their first models are noobs
ToS point 5 b, telling a mod you have modified something in the sdk can't result in a ban
point 9
bypass any security or other features of the Service designed to control how the Service is used, harvest, or mine User Content from the Service, or otherwise access or use the Service in a manner inconsistent with individual human usage;
if you really want to do references 
modifying the sdk=/= breaking limits
its bypassing content control features
so telling that you modified an sdk to a mod can't result in a ban
To be fair, I'm pretty sure the TOS mentions you are allowed to modify source code but not object code
not necesssairly
TOS*
limits are content control measurements
what if i added just an extra check to make sure my model isn't over 20 material?
and point 9 clearly disallows bypassing them
if you are bypassing the 20k poly limitation which is a content controll feature then you are
periode
but again
modified sdk =/= bypassing limit
how many times i have to restate that?
Imagine the people who paid for a commission and are getting banned for their avatars
did you read at least what i said?
yes
if you add your own limit
no problem
but if you modify or remove the existing one
you are bypassing a content filter
"ToS point 5 b, telling a mod you have modified something in the sdk can't result in a ban"
anything in there states about removing limits
so why going on?
my original statement is still valid
i dont get your quote
is literally the first message you responded to
with the point 9 of the ToS
when no limits breaking were involved in the statement
yes ok
sure
just telling a mod you modified something does not mean anything
but c'mon, we all know what use case we are mainly talking about
poly limit, sometimes audio or size limit
for the use case, you can go over the 20k limit without modifying the sdk, cause the sdk limits only the active polygons
so it doesn't go against point 9 of the ToS eighter since the limit put in the sdk is clearly an active poly count limit
and that means that there is no limitation to inactive poly count
sure that is a actually legit methode
even if im not sure if you can count that as byapssing still
but it's definitely not as easy to argue against then the sdk mod
and now the question: what's the point of the poly limit then? you can legit do it without breaking any rule, but for doing it you have to make you avatar heavier by adding animators to activate a mesh on runtime, which is counter-productive for the whole optimization reason it's put in the first place
SUPER QUICK QUESTION What Unity version are we on for the SDK
5.6.3p1
it was that version when i joined the community in november of last year
So modded SDKโs players are being banned?
No
There's no confirmation on that so far
Okay ;-; sadly all my avatars are over 20k so I hope not
Unless its a very bad violation and someone reports you for it
mainly sound limit's
(when abusing that)
the ban message is probably fake, cause the statement in it is objectively wrong, so wouldn't be smart to put it there
You also probably shouldn't say that your avatars are over the tri limit on you know. The official discord.
Because all it takes is one report for an investigation.
Nikei is over 20k
slightly over
Nikei is pretty unoptimized anyway, the only saving grace is that he does not have any dynamic bones.
yes 
nikei is over 20k if i remember right
even the shoulder positions are weird
He's like 21k
which is hilarious
doesn't matter if its "slightly" over
it's still over what should be a hardcap on polys
"you cant go over 20k" default avatars in the game are over 20k
let's not kick of the discussing for another round ๐
we just had a discussion on that 
mb ill shut up
(shrug) I'm not the one that makes the rules. But you still have to follow them. Also, this isn't the place to discuss this.
the discussion was over uploading over 20k poly avatars with the sdk
this is more like "why default avatars are over 20K?"
wasn't really a discussion
You still shouldn't do it. Also, this isn't the place to petition the rules.
models can go up to 400k polys and barely cause any fps issues so idk what people are on about further up
In Blender maybe, Unity is retarded, so above 65535 polygons it starts splitting them
It's not in a logical way either, the right ear and left leg may be one mesh, while the rest is another
Take it to the canny. Not here.
Ye, how dare you discuss vrchat issues in #vrchat-general-2
This is the least off-topic we have been for a while, it should be fine
Again. This is not the place to petition the rules.
And I don't like missing out on chances of criticizing Unity
Oh, criticizing Unity is fair.
alaylle like just a heads up u wont be banned from this discord for discussing rules
u dont need to literally dicksuck the admins and tos here
(shrug) Horse, water, drink.
I made a 1.5m vert world, it split randomly into many pieces, and caused all the mesh colliders bounding boxes to overlap and lag. I had to manually split it and reupload
Just reading through the last hour or so of discussion here, people like to make absolute statements too much.
It's kind of silly to see an argument where everyone is essentially in agreement, continue on for an hour purely over phrases like, "zero difference" and "never".
It's to be expected from adults who spend most of their time roleplaying as cute wolf girls in virtual worlds
lmfao
Can I mention how this game seems to appeal to autistic people without getting in trouble?
It kinda does though
idk๏ผ I have no problem socialising in real life, but when it comes to vrchat, i chicken out
They tend to be knowledgable, but also stubborn, so yeah. And that's interesting, I'm the opposite
And become an autistic mute most of the time
I suppose if you're using the word literally, and not as a general insult, that might be fair.
Hard to give any real basis for though.
@vocal shard People seem to react to VR Chat in different ways. Personally, I'm braver in VR Chat, but not to the degree I was hoping I might be.
Although that perhaps partially stems in the fact that I have almost never had an opportunity to play the game without someone else being one wall away in my house.
I'm forced to keep my voice relatively subdued. Would be nice to have the freedom ( or the don't give a shit attitude) to get a bit louder and energetic occasionally.
That reminds me of a case
I have to wake up in 4 hours so I'm off for real now
Where a lady saw her husband asking kanna to give him a blow while wearing vr
I know how that is. Stupid thin walls. Good night, @tacit plank !
VRC also attracts a certain amount of "entertainers" and other dominant personalities. The kind of people who are able to maintain a presence even whilst playing on desktop. It can sometimes feel hard to keep up with that.
Unaware that his wife is around
Lol... oh dear.
Yeah. Good night! It was fun chatting with you guys
And yeah I'm trying to avoid similar situations
Luckily my walls are brick, and block sound fairly well. Benefit of living in a place prone to flooding.
please dont lewd the lolis sir
ah yeah
socializing in vrchat is weird
sometimes i meet a nice person who i can have a nice conversation with
I also only live with my two brothers, who are both equally as nerdweeb as me. So getting caught giving Kanna a blow wouldn't be a disaster, just something to get laughed at for.
But naturally, I'd rather not be heard saying bizarre things, seemingly just talking to myself at night.

most of the time i just watch groups from outside while they're having fun talking to each other
Same here, @vocal shard
the few times i attempt to interact i don't really accomplish much unless i'm lucky
I do that a lot too
but tbh i'm bad with these sorts of situations anyways
But at one time someone said "hey, someone's watching us from afar" and I got approached by 6 people at once
ill talk to you rokk
All saying something
lmao nice
Couldn't understand a word
I generally dislike the idea of people creeping into my room, and watching what I'm doing through my own eyes. Kinda unsettling thought. So I turn my monitor off before booting up VR, and put a bubblewrap sleeve over the monitor.
i just hide the window with another one
if someone wants to get to my computer they have to get past me first anyways
most of the time i just find myself wanting to talk but not having anything interesting to say
The bubble wrap that the Vive box comes in is so damn convenient for that. It folds into a flat sleeve with one side open, and is literally the perfect size for all standard monitors.
They should really advertise it on the box as a deliberate feature, even though it's not.
interesting how that works though
What parts of Occulus have usb cables?
the HMD has one
the headset has one and each sensor has one of its own as well
each sensor has one
1x HDMI 1x USB 3.0 required and 2x 3.0 preferably
but the sensors can operate on 2.0 just fine
they do work in 2.0 mode with compressed images then, but my personal experience has not showed a bad impact on that over 3.0
especially once you ad a third sensor
(which is recommendet)
nevermind actually
So with the hdmi cable, the headset is already going to be plugged up to the back of my computer
well
that does with any video cable
doesn't it? ๐
picture has to come from some where ๐
and a pci-e usb port expansion is more direct and faster than a floppy bay usb port
getting banned for going over 20k?๐ค
no this is a topic
then kill it
not needing it from you but from everyone in this discord
Probably going to need to see some evidence of this rumour, if there's to be anything to discuss about it.
no someone i know did
there is currently an image being spread around many vrchat communites of a guy who got 1 week ban for sdk modification
then he probably had a modded sdk which arent allowed
not going to go into specifics
but he modified the sdk in a way that is more than most people do
which is why he got banned
bypassing polys
i know one personaly who once got a ban for a giant
I've never been banned myself. Does anyone know which methods the reasoning for bans are given to players? Eg, in game message, e-mail, etc?
else its mainly to loud things (abusing)
modifying the sdk isnt even against tos
it is
It is
it isnt
which what happend from what he said
check the tos
tos section 5 b
Because if the reasoning is given by email, that can be screenshot and end this "Yes" "No" "Yes" "No" cycle.
@cunning quail did you got as low as ยง9 ?
bypass any security or other features of the Service designed to control how the Service is used, harvest, or mine User Content from the Service, or otherwise access or use the Service in a manner inconsistent with individual human usage;
given limitations are content control features and bypassing them is clearly forbidden
5b allows things like the vismee fix and such
(iii) modify any of the SDK Object Code included with the SDK;
i need to make my selfe a copy and paste template 
For what, reading the ToS? ๐
having a poly limit regardless if it is allowed by the tos , will break creativity,and in my opinion i think it would be in there best interest to keep there player base content, that's all i have to say,
fair enogh
I kinda agree with that one
every avatar that I decimate under 20k looks like shit anyways if it's not a tiny avatar
I feel like the poly limit should at least be higher
30-40k
50k would be good
I find that most models looks pretty decent at the 30-50k range
20k can look good tho if you know what you are doing
Limits are sensible, and vital to ensuring the game remains playable.
Nonsensical limits, are not sensible, and not vital to ensuring the game remains playable.
I think most people agree with that.
but it also depends on the avatars complexity
Yeah, but i dont want to be stuck looking like a ps2 character
you're either a high quality loli model, or a GTA Vice city on PS2 normal sized model
well... that is quite a bit more difference ๐
Given the actual performance costs, I'd put the limit at the point before unity starts splitting meshes, and start investigating more effective methods of controlling or rating performance costs of avatars.
pretty much
which is 65534
tbf the thing what really causes lag is the amount of garbage people put intheir avatar and hide it that causes the real lag
I'm sure that the devs have discussed this of course, and have plans for the future. What and when these plans can be implemented however, we obviously can't know.
Really? I havent heard of that
material limits! please yes!
if you include the hidden one, most of the time i have over 80k though
and actually make somethign that forces you to suit em
How about you allow people to upload avatars > 20k and people get a option in the menu if avatar > 20k that you can autoblock the loading of the model
I think thats pretty fair
so they don't start crying with their shitty hardware
30k-40k for normal avatar, another hidden 40k as a dancing model
Ahm really?
Like those emotes where there's like 3 diffrent characters and shit that pop out?
it makes peopel go even more over teh top
That wouldn't make much sense though Patriek.
as they start telling you to use the setting
no I mean 30k-50k limit still @ruby needle
I didnt mean unlimited
You'd be implementing an auto block feature, that would essentially be tricking the games players into thinking it would help their performance, when it honestly wouldn't be.
i use 5k models as a popup dancer
It'd be a trap people would fall into ticking for no reason, and then wonder why performance was still bad.
lel
Never have any problems with it after blocking one of those shitty cheaters/laggers
Alright
in all seriousness
there are also custom maps that are poorly optimized
No, I mean that the difference between 20k and 60k is almost irrelevant to the games actual performance. It wouldn't help.
well, vr have to render 2 times
I know but people always complain about it
it's better to add it in then that people start whining about it
so your 60k is more like 120k for them
I still dont feel like its the tri limit that is the problem
The auto block might block a whole load of well optimised but higher ploy avatars, yet would ignore the 200 dynamic bone lagfest still in the room.
It'd be a worthless feature.
@vocal shard the game uses single pass stereo rendering so it only renders once in vr

ah
gotem
Well you suggested it being based on blocking 20k avs.
same shit
is still once
Why would it be twice?
running 2 pcs?
someone told me the wrong info ๐
Its not hard to assume it renders twice
then i feel less guilty using high poly shit
a lot of games do
thanks
no problem
pretty sure the desktop view is just your left eye
i feel like its more or less comes down to people who abuse the system and go wayy beyond the limit by hiding shit and abusing particles
may be wrong tho, feel free to correct
the issue, as people said is nonsensical limits currently
up the polycount to 65k, limit materials to 10
If the official limit was raised to 65k, the community would actually switch to actively objecting to tampering with the SDK.
It'd be seen as lazy and greedy instead.
Since there'd be no denying that it was both unnecessary AND had a definite performance hit.
materials and texture res matters the most, draw calls , and the version of unity we are using, and the fact its not supported version anymore
exactly fin
i have concern about updating unity though
sdk doesnt support newer unity versions
lets say that the unity got upgraded, is it possible that it might render my older avatar mute?
and the longer we wait
right?
the worse it will get
@kindred briar sdk only support 1 version of unity atm
but with they updated the games unity version, they would update the sdk too
you would hope so
@vocal shard Unlikely
but the thing with updating the unity version is that a lot of things will break honestly
Port the game to the Unreal engine
and they will need to fix them

but they will in time
Updating the engine for an ongoing actively played game like this is tricky. If it was all in studio, having a month of down time working out fatal bugs after switching wouldn't be a big deal. For VRC though, it could be a real nightmare.
Personally I think they just need to rip that bandaid off
I'd rather not need to learn unreal engine to make my avatars. : |
World of tanks recently redid their whole engine about 2 months ago
we will get bugs
Unity is plenty flexible and powerful for what VRC needs. It's openness is an advantage for this kind of project.
And the transistion was super smooth and there was like no downtime
world of tanks has a much bigger team
But it would be nice if it were possible to keep it up to date of course, yes.
Yeah it does
The current up to date version of unity has built in support for things like physics oriented mesh particles and such.
WG is a huge team
Without needing a clever shader to patch the gap.
i would rather deal with a new version of unity than being on a old unity
same
same
If there was like some subscription service officered by VRCteam, that helpled them develop quicker
i'd be down
This has been brought up before
I would rather they just charge for the game
Even if it isnt much
5 bucks
Having that barrier would only do good
That would likely kill the games influx of fresh players..
It'd also raise new legal hurdles since it would classify as a purchased product, with all the consumer protections implied.
I don't think that is as much of an issue as some people think
gmod does the same and is fine
you are paying for the default game
as given with all vrchat owned assets
anything else is ugc
and is the responsibility of the user
It's just definitely too soon in my opinion.
I can see what you mean by
I do agree it is too soon though
like you said we need new players
and it isn't like they are exactly wanting for money with the investments they get
Imagine any of the normal complaints made here, with the added layer of salt of "I paid for this! I'm entitled to throw a tantrum!"
That would be annoying, but they would be paying for it with the knowledge it would change over time
so realistically they would have no basis for arguement
doesnt mean they wouldnt try tho
It would be nice if people were ever realistic about things like that. xD
the moment vrchat becoms pay to play is the moment it's going to die off
Dude, i feel like 5 dollars is a fine price to pay
you already paid 600 for a vr headset
Well, there is a reason that most failing pay to play games become free to play, when things are getting dire.
whats's 5 dollars compaired to 600
a game basing purely on user content many of which beeing ripped assets thats payed 
we already discussed that if you look up paul
Well, tell gmod the same shit
vrchat is propably more going the store / storage option
that was exactly my comparison
gmod is the base
Trying to go the other way, is not a route to success, unless you've got a rock solid product and a guaranteed audience.
players host the servers and assets
most likely we'll se a managed store in vrchat and maybe avatar limits
which i think are fair
as in how many you can get for free
I disagree
in the end it's storage they have to pay for
I really dont want that
it also means people will put more work in the free slot models they have
^
Selling storage space huh? So what you're saying, is I need to upload 500 replica Kanna avatars to secure the IDs as an early access player, before they become a premium.
Gotcha, brb. :v
Limiting how many free avatars you can have will just stagnate the game further
why?
the word is clear
non of the things that make vrchat vrchat will ever be payed at a base
tho, limits like that are totally a thing i can see comming and would support
a fair limit of like 15/20 ish
that is still more then enogh
Why the fuck does someone need 20 kana slots
Then we will be on opposing sides if that day comes
fuck off with that bs
18of which are just suber bad edits
If you make a skin, and you really like it, than use one of your slots
with anoying shaders
You might have misunderstood my joke Valleybars.
Welp
I found out today that you can use the kinect as a lower body tracking device
I got a new thing to try out tomorrow then
I got the standards oculus sensors
No I mean the kinect
360 is a little bit slower with tracking, Xbox one version is much better
Is it hard to set it up?
And I'm saying that as a person who spend money on both sensors because I never got an xbox in my life lmao
Not hard, there is both paid and free software
Paid version is better, of course, but the free one works
How much?
Tracking is A+
I don't remember, its a one buy kind of thing
I bought it a few months back lmao
There's a trial version of it too for testing if it works
Its a world of difference
Being able to kick people and hump them is a world of possibilities my man
Really dont recommend doing hand stands in VR lmfao
too late m8
Someone dared me to do it in a ToD worlds
But yeah thatโs something Iโm going to look into it.
i really don't trust myself to do any crazy stuff in vr
too likely to hit something in my room
or get tangled in cables and fall
while also pulling my computer off my desk
I mean neither did my friend and thatโs when he broke his rift controller by throwing it across the room
nice
@vocal shard that why you buy extend cord for vr headset
i bought long HDMI and USB cord
for the vive box
My connection to VRChat keeps timing out. What the hell?
auto-join is not work
I'm fortunate enough to have a decent sized play area. I've only ever accidentally hit anything two times so far, and both were when playing Sairento.
That game is the room destroyer. Possibly worse than even Gorn.
Everything else s working just fine. Why is VRChat having connection issues right now?
? I was just on and I didnโt have any problems
oof
I don't know. This hasn't happened before, and all of my other PC applications are staying online just fine.
I've been getting loading screens every time someone's avatar loads in for me for the past 2 days. Sometimes it'll be like a 5 second loading screen, other times up to 25 seconds. What's going on? ๐ฆ
restarting steamVR seems to fix it, but not every time
Avatars load slower due to them fixing the fps drop when models load in @true timber
That's not my issue, I'm talking about loading screens.
I wish everyone a great Thursday! Have a good one

looks like a way to track your battery life, cpu usage, and time while in vr...
not really. place the folder, start steamvr. some other small stuff
I haven't been in VRChat for almost a week due to the obnoxious api user who's been ruining the game for random peeps. Is it safe to join now? Back to typical levels of exploiters again?
Or is the problem still at large?
Who?
it was never unsafe to join
The user with various names. Found a little door that led them to be able to fake ban, impersonate staff, glitched a few worlds.
Dont let this kind of thing people stop you from having fun.
Just reset and start again
That is more or less also a win for them.
Well ye, but I'd prefer to wait it out, considering that VRChat is a very slow running game to begin with, and restarting takes a few minutes and hassles me. I was just wondering if the severity of the situation is lower now >.>
Spy you can always try out friends+ worlds
restarting takes a few minutes? takes me 30 seconds to get into my barebones world
It takes about 5 for the game to close, steam to realize it's closed, then load new worlds.
Heats my PC a lil'.
I've yet to track how hot it gets.
Enough to burn me tho.
that's got nothing to do with vrchat
you should be able to run your computer at 100% for hours on end
Sounds like you need a better heat solution
I can, with anything but VRChat >.>
I can run Battlefield at straight 60, or games like Arma 3 or Onward VR with no noticeable lag problem.
I sorta figure it's just VRC itself >w>
But that's why I was waiting this out.
So I didn't have to even consider needing to restart.
Try raising process priority in your task manager
Oooo I can do that?
It runs 100% Disk and 90-100% CPU.
windows does not approve
vrchat for me when i start the game and until i get into a world uses 5% cpu
With VR or without VR?
With VR.
Oculus Rift.
I use an AMD Ryzen 5 1600 six-core, it shouldn't be experiencing trouble unless the load is insane.
Only VRChat brings it to that.
Oh, well I did not know that.
Rip
Kms
Figured it'd use two at least, like SecondLife did.
even then
Don't believe so, it's a gaming PC top to bottom, over $1000, but let me see if I can find out what it is.
This is my first non-custom PC, so I'm not sure on the top of my head what parts are in it, since I didn't put them there.
Besides CPU and GPU of course.
1000 aint that high end
I dont think its a cpu related thing, my processor is absolutely outdated and i run vrc just fine
Its better than most of whats out there...
Higher than needed for VR, ofc. But I was upgrading since I keep up with the Battlefield series, and didn't want the series to eventually be too hungry for my PC in the next few years.
Man how can I find my HHD.
It's in device manager for sure.
But I can't find it.
i'd try clearing the vrchat cache and also verify it in steam
Full name "WD Blue 1TB Desktop Hard Disk Drive - 7200 RPM SATA 6Gb/s 64MB Cache 3.5 Inch - WD10EZEX - OEM".
Thats fine
I mean, it isn't terrible, shouldn't have trouble, I don't think.
VRChat cache...
Hm, I've never cleared a cache for a game before.
Do u also have an ssd?
Yeah, that HHD isnt bad at al
so
I can't afford an SSD XD
Brug
Not anymore.
Cant afford a SSD but can afford a VR headset?
the rest goes on your hdd
Yeah, it's my dream. But it's far-fetched for now.

Pre-built?
a 250gb SSD is not that much tese days
But now I'm broke, and I've had to destroy my bank savings account to get by.
Yeah, it's pre.
and you gain quite a boost
as a sstem drive
not having a SSD in a modern rig is kinda a sin
Running windows on an ssd boosts it by a lot
a Sandisk 240GB is only 50 dollars
Oh yeah, I've heard.
Really? Last I shopped I could get the cheapest for as much as this computer costed >.>
And even if its not a high preformance SSD, its still better than a HHD
You don't need a SSD to be able to load VRchat at a decent speed, i have it on my HDD which is the same specs as you but another brand
Listed on Best Buy at $1100, I remember.
And then theres people running a 4TB SSD ๐
^^
Lmao
i definetly dont owo
Nah dude
But as far as clearing a cache, is that something I can do through Steam, or do I need to delete a file? >.>
Actually
i need to upgrade my cpu but thats gonna be a massive pain
a 2TB samsung SSd are 400 dollars
4TB samsung is 1500
scuse me
Building pc's now days is ''If it sits it fits''
If you've done it before changing mobo takes like 10-20 mins :P
but i agree it's a bit of a pain to switch out
yes
but the pricing is my problem ๐
if i were to make that jump
the amount would sum up to around 800 โฌ
which i cant pay rn
Plus, with crypto finally calming down, prices went down
VRAM or just RAM?
Ram
GOATS
I know i bought some low quality ram on new egg
i think that's whats keeping me down rn
Also I just cleared my cache, found 5.5gb to delete.
8gb should be plenty lol
I can probably sell my ram for more than i bought it for
82 Eur in 2016
276 Eur now in 2018
๐ค
@twin jacinth ddr4 or ddr3
4
RiP Life
ram is shit expensive
exactly
You just download it /s
thats the cost factor
I have these from Newegg
But it has only become more expensive the last like 3-4 years
but i dont feel like they're that good?
DooooD good idea
Oh, I'm about to launch VRChat, but first could anyone tell me if that really bad exploiter is still out and about?
Probably
I wanna run a performance test after clearing my cache.
Yeah, I'll have to, but I like public worlds, it's the only way I don't play alone >.<
I have played in public the last week every day
no hackers experiened in Sakura, Japan Shrine and Dance stage.
True, I do have AMD's weird shadowplay thing, but I can't get it to work >:L
same @crisp pine thats why i dont give a damn about them being on vrc
if i get kicked i get kicked
I miss GeForce Shadowplay, it worked
Oh shit
i didnt see that my Mobo had M.2 slots
No I mean I don't have that anymore.
I upgraded my PC like 3 months ago and lost GeForce. I use AMD now.
oh
OOf
big oof
Imagine buying a new PC and purposely downgrading it from what you had...
It's the perfect upgrade
Well, the card runs a lot better. I was using a GTX 750 3 months ago. I got the Ryzen 5 1600 so I can finally use VR.
Ryzen 5
can you give me sth i can compare that to
750 had 2GB VRAM, if I remember. It was ABSURD. Ruined Battlefield 1 for me.
no clue bout amd
Went Red team instead of Green team
It's a GTX 1050 equivalent.
Yeah
thats alrite
why have a 1050 when you can have a 1080
i went from 770 to 1070 ti
damn, thats a good jump
@tranquil vortex we are all components on the inside, no matter the side ๐
Because the 1080 costs more than my organs
1050 is a budget card and not gaming oriented tho 
Cmon my mang, there's a clear "Right" company
FPaul, it's an equivalent in performance, it's actually great for VR ^^
Blue and Green is the way to go
It's made for Rift. It runs great on other games tho.
Hehe
yes exactly, is a equivalent
Its a bit more expensive, but its worth
to a budget card 
The 1050 is being tossed into your face everywhere where i live
I do like how AMD is pretty much forcing Nvidia to actually work
+_-
200 โฌ and they include a 3 TB HDD







