#vrchat-general-2

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vocal shard
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U can force bullshit stuff on people

halcyon ingot
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rokk used them so that when you sat in the chair you danced

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it was great

vocal shard
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oh lmao

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well i wasn't planning on anything like that i really just had vehicles in mind

mighty galleon
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i only saw one person with it, i tried it, not that fun

halcyon ingot
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thanks for your input sean

mighty galleon
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yes

ruby burrow
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I need to learn some stuff before chairs come out. Need to be able to make a mount for someone.

median basalt
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Custom sit animations would be nice tbh

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On avatar chairs

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I'm gonna laugh if they have fully featured custom animators before our avatars do

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Like worlds have

tranquil perch
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i thought chairs could be told to have a custom animation

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or did that not work on avatar chairs?

halcyon ingot
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it worked

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but the question is will the chairs we can put on avatars have custom animations?

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I doubt it personally

ivory folio
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does anyone know how to fix the double vision effect with shaders for vr users?

tacit plank
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Is there some "stereoscopic" value you can reduce?

median basalt
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@ivory folio calculate the "center eye" position and put the image there

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It's based on the unity stereo index, a variable available to determine if you're currently rendering in the left eye/desktop (0) or right eye (1)

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I think you want to shift it to the right in the left eye and to the left in the right eye or something like that

ivory folio
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oof how would I go about doing that?

median basalt
ivory folio
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is there a unity variable for that

median basalt
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I am way too lazy to imgur this so I'll DM you the message

humble marsh
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Does VRChat support clapping now so you could like do a high five and get haptic feedback and audio?

ruby needle
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no

tranquil vortex
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No

humble marsh
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Okay.

halcyon ingot
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NO

ruby needle
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there is no interactions (yet)

tranquil vortex
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There never will

ruby needle
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you can do clapping with sound if you do a animation but also no feedback

humble marsh
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Never? ๐Ÿ˜ฎ

tranquil vortex
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Probably

humble marsh
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Oh okay.

tranquil vortex
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It's a free game

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Don't expect much

halcyon ingot
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no one knows if it will ever be added

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but they havent said it will atm

humble marsh
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Yes but doesn't mean it can't be implemented.

ruby needle
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@tranquil vortex dont say that. interactions are very likely on the roadmap

tranquil vortex
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Eventually

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I still don't have much hope though

lilac swan
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AFAIK it's marked as planned on canny. When it will get implemented is another matter however

humble marsh
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It would be very very satisfying.

karmic bear
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@lilac swan That means nothing

lilac swan
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If you say so

humble marsh
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If you could have that.

tranquil vortex
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Satisfying how?

humble marsh
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Mentally.

tranquil vortex
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You finally get to touch your loli gf (actually bf)?

humble marsh
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Like you and your friend win on Battle disc and you do a high five and you can hear and feel it.

tranquil vortex
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You hold a remote...

humble marsh
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Haptics is important for prescence.

tranquil vortex
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I mean, it feels good in pavlov

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But I don't think vrc really needs it

humble marsh
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I disagree.

halcyon ingot
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vrc doesnt need anything

tranquil vortex
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It needs optimization

halcyon ingot
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oof risky emote, i like it

humble marsh
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Good luck when a lot of that is on the user end.

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๐Ÿ˜›

tranquil vortex
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Not my fault people run the game on potatoes

humble marsh
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But sure there's probably room for a ton of optimization too.

vocal shard
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Just remove all custom content and you can only use a small 500 poly avatar with one material so you can only choose one color for it
Here, game fixed, no stealing, no more crashes and no more fucking lag.
Enjoy your stay.

still aurora
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doesnt it only use one core

median basalt
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It does yeah

still aurora
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they should make it possible to use more than one

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that could help people

vocal shard
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Cant do that without updating the unity version

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And oh boi is that going to take a long ass time

still aurora
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rip

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cause it kinda sucks im frame lagging, but i know it shouldnt really be happening

tacit plank
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I believe that you will lag with 50 people, even if everybody's avatar is the default unity cube

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According to an old message I saw by some staff

still aurora
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rip

median basalt
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Yeah

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Although having a cube instead of something like Y bot will help due to the lack of IK

boreal rose
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Anyone see avatars loading in and it says "VIP" with a red outline on their name?

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Seen it a few times on the Africa meme world when folks spawned in

inner cape
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It happens to everyone who loads into the world

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So don't worry

boreal rose
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Interesting

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Gracias

inner cape
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Any world, anyone. If they joined the world, it's fine

boreal rose
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Muy Bueno mi amigo

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Hasta luega

uncut trail
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Heard people getting banned for exceeding poly limit ?

tacit plank
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Haven't heard of that happening, really, but you probably shouldn't tell mods that you've done it, or share how it's done with anybody

ruby needle
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it is possible if you get reported for it @uncut trail

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but it's rare, lets say it that way.

uncut trail
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Nope just got msged by friends who getting 7 day ban cause modded SDK files

ruby needle
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๐Ÿ‘Œ

jade heath
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#freetheSDK

tacit plank
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Did they admit it? And did they mod other things? (giant avatars, ant-sized avatars, earrape avatars which bypass the sound limits, etc)

opaque robin
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There is that and im pretty sure they would have to ban nearly every avatar creator ever if they are because loads of avatars are above the 20k poly limit

jade heath
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Almost ever avatar is over 20k ๐Ÿ˜‚

ruby needle
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no

jade heath
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Every*

ruby needle
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quite a few mod the sdk (and break the tos with that)

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but there is more then enogh who care

tacit plank
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I believe it's okay, the staff are just hoping that people who bypass the limit have gathered enough experience to optimize their avatars before doing so

ruby needle
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it's not ok

tacit plank
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Not officially

ruby needle
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if at all its tollerated

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but it's a clear rule break

tacit plank
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Technically, you're not allowed to say "cyka blyat" or have an avatar with visible panties either

median basalt
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@uncut trail let me guess, that's the Halo Discord or something

uncut trail
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nods

median basalt
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It's misinformation.

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Yet more fearmongering.

uncut trail
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Really ?

median basalt
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I heard about that from a friend

opaque robin
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Yep halo discord

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All the spartan avatars are above 20k anyway!

still zinc
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how long per say do you estimate when i can upload avatars

tacit plank
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20-40 hours, unless you do well at whatever the system wants

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Which your name makes me doubt lol

ruby needle
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Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.

You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be ** 20-40 hours**, but big exceptions are possible.

Make sure you are not using a steam account because those can not be verified and continue playing the game until you get a notification or e-mail.

http://help.vrchat.com/knowledge_base/topics/why-cant-i-upload-avatars-or-worlds-yet

keen mesa
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getting banned for using avatars with more than 20k is straightly retarded

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there is no difference between 20k tris and 64k tris

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a single material affects perfomance more

ruby needle
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you name it retarted

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but no matter how sense making or not the rules are

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breakling rules is breaking rules

keen mesa
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that rule is retarded

ruby needle
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thats not up to your decission

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plus polys do matter after a certain point

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not that much of a problem with this game but "no impact" is still wrong

keen mesa
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yes if you have a intel celeron integrated gpu

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no impact

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literally

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there is impact if you go over 65355 tris because Unity splits mehses over 2^16 tris

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and that doubles the materials

tacit plank
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It's 65535 lol

ruby needle
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dont forget

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you're not alone

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put 30 in a room

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and it becomes quite a number

median basalt
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Even then it's not a perceptible difference

ruby needle
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it barely makes any impact

keen mesa
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still no difference

median basalt
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Start with dynamic bone and materials instead

ruby needle
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but no is still not true

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also not to forget

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FILE SIZE

median basalt
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Textures are probably much bigger than your whole model

ruby needle
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which everyone always ignores

median basalt
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Like a lot

keen mesa
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a single dynamic bone has more impact

ruby needle
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possible

tacit plank
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I have a world with 1.5M verts and only 3 textures, it runs so fast that my FPS counter breaks and goes above 90 on desktop

ruby needle
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im just arguing that NO impact is wrong

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it's very tiny

tacit plank
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But avatars are dynamic

ruby needle
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its fine for worlds to take a lot

keen mesa
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it's so small it's literally less than 1 ms

granite coral
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you cant have over 20k polys

ruby needle
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thats actually what you wantto waste polys on

granite coral
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but you can have a quad with 2000 materials

tacit plank
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It has to calculate verts and how they interact with weight painting etc. Still, it's not a huge impact

keen mesa
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vrchat is CPU bound

granite coral
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nice logic

keen mesa
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the GPU never goes over 30% usage

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and tris are handled by GPU

ruby needle
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that highly depends on your GPU

keen mesa
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any modern GPU will do it

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unless you have a shitty laptop integrated GPU

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and you play in desktop mode

tacit plank
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Sometimes I lag to hell while my friend has nice FPS, other times I have more FPS than him. I have a good CPU and a bad GPU, he has a 1080 and a decentish CPU

keen mesa
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in that case you shouldn't even play VRchat

median basalt
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The poly limit being this low is stupid anyway

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It's too suffocating right now IMO

tacit plank
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30k-40k would be ideal

keen mesa
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65535 would be ideal

tacit plank
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10k difference is not a ton for processing power required, but it's +50% which means decimating actually becomes possible

keen mesa
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modern GPUs can handle millions of tris with no problem

tacit plank
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Avatars bend constantly, they're not static objects, so they're not as optimized as worlds

keen mesa
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I know they're skinned meshes

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but still no load

granite coral
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a medium vr ready card can handle around 10 milion polys worth of meshes with standard like shaders bouncing between the 45-90fps (there's the thing that when you cant have fixed 90 fps directly halfes it, so it would be close to 80fps constant i guess). now that would be like 100 users with 100k polys each

keen mesa
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the big hit is IK + DB

granite coral
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so saying that poly count is the problem is straight up wrong

ruby needle
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@granite coral dont forget the world it self tho

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and multiple renderers

tacit plank
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But you're at least right to a degree. I think the limit is there just so that new players learn how to use blender and what tris are and how things just work in general, before doing dumb things

granite coral
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don't forget that 100 users in a room will never happen

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so here's that

keen mesa
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if world geometry is marked as static you can have tens of millions of polys and won't make a difference

ruby needle
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i would be carefull with never

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but...

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its far

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FAR

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if at all

keen mesa
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at the current state of vrchat never

tacit plank
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You can't really go above 50 without lagging due to IK and sound and such things

ruby needle
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currently

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hitting even 50 sounds painfull

keen mesa
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and banning people for bypassing retarded sdk rules will simply make people fustrated

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and will move on to an alternative when it's avaiable

tacit plank
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It won't be

ruby needle
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why do you think its mostly tolerated untill someone reports them?

granite coral
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at this current state will never be possible, cause the lag you attribute to polys comes with ik, uspeak photon, dynamic bones and such, so you will never be able to have 100 users in one room without going to 1 fps, even if the mesh for an avatar is a literal cube

keen mesa
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will never be possible in Unity 5

tacit plank
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Nobody dares to allow 100% custom avatars to be uploaded onto their servers, with the responsibility of bad press if any users do stupid things

granite coral
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is not an unity problem

still zinc
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well ive played for about 34 hours

keen mesa
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it is an unity problem

still zinc
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got a few friends

keen mesa
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the Job System isn not avaiable in Unity 5

still zinc
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so idk how much longer it will take

ruby needle
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Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.

You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be ** 20-40 hours**, but big exceptions are possible.

Make sure you are not using a steam account because those can not be verified and continue playing the game until you get a notification or e-mail.

http://help.vrchat.com/knowledge_base/topics/why-cant-i-upload-avatars-or-worlds-yet

granite coral
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the job system is not even production ready yet

tacit plank
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Don't get blocked or muted btw, it will probably slow it down

ruby needle
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we'll eventually get a unity upgrade

keen mesa
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you think it matters

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?

granite coral
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so dont' count on using that until next year maybe for big sized projects

keen mesa
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vrchat code is a disaster

granite coral
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i agree

still zinc
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i havent gotten blocked or muted to my knowledge

granite coral
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and that's why is not an unity problem

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you can have the best unity

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but if with that you use terrible code

ruby needle
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just keep playing @still zinc

tacit plank
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Well, to be fair, Unity sucks

granite coral
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is useless

ruby needle
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you're propably close

still zinc
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hmm got it

granite coral
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unity is not as bad as people frame it

tacit plank
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I've helped a friend test his world

keen mesa
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doing multithreading in Unity 5 is almost impossible

granite coral
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not true

keen mesa
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doing it in Unity 2018.1 is easy as fuck

tacit plank
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You won't believe how many weird problems we ran into because Unity just didn't want to function like a normal program

edgy spade
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so are people getting banned for just having 20k+ avatars on their accounts?

granite coral
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i call it fake honestly

keen mesa
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rememeber coroutines are NOT multithreaded

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coroutines run on the main thread

edgy spade
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cause i swear all the streamer's probably have 20k+ avatars, idk tho

ruby needle
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unless there is something really bad of a abuse and someone reports that, no

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it's not officially allowed tho

keen mesa
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of course they have

tacit plank
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If your avatar halves everyones frame rate because it's 30 textures and multiple meshes (say, 100k-200k polygons) you could probably get banned for lagging others

edgy spade
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yes it is against the rules, im just asking questions is all, i usually decimate models to below 20k

vocal shard
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most models below 20k looks like a dope

edgy spade
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im just afraid for friends and streamers is all

granite coral
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you know that unity uses c# as scripting language? you can multithread witht that, the only limitation is that you can't make unity api calls with that, but you can definitely put the heavy logic on a thread and give the result back to the main thread when it needs api calls

tacit plank
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Otherwise I think you'd have to tell a mod you've modified your SDK, forcing him to ban you because ignoring it would make players not care about the rules

keen mesa
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I know lol

ruby needle
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@vocal shard if someone who knows what they are doing does it it can look suprisingly good

keen mesa
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but you have to mess with shit

ruby needle
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it's just that most people are literally complete beginners

keen mesa
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with the job system it's literally 3 lines of code

edgy spade
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cause most people who import their first models are noobs

granite coral
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ToS point 5 b, telling a mod you have modified something in the sdk can't result in a ban

ruby needle
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point 9

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bypass any security or other features of the Service designed to control how the Service is used, harvest, or mine User Content from the Service, or otherwise access or use the Service in a manner inconsistent with individual human usage;

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if you really want to do references cirBaka

granite coral
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modifying the sdk=/= breaking limits

ruby needle
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its bypassing content control features

granite coral
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so telling that you modified an sdk to a mod can't result in a ban

median basalt
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To be fair, I'm pretty sure the TOS mentions you are allowed to modify source code but not object code

granite coral
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not necesssairly

median basalt
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TOS*

ruby needle
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limits are content control measurements

granite coral
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what if i added just an extra check to make sure my model isn't over 20 material?

ruby needle
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and point 9 clearly disallows bypassing them

granite coral
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that is not against the tos

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and i have modified the sdk for doing that

ruby needle
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if you are bypassing the 20k poly limitation which is a content controll feature then you are

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periode

granite coral
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but again

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modified sdk =/= bypassing limit

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how many times i have to restate that?

ruby needle
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if you modify it to bypass a limit that is there originally

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it is breaking $9

jade heath
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Imagine the people who paid for a commission and are getting banned for their avatars

granite coral
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did you read at least what i said?

ruby needle
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yes

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if you add your own limit

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no problem

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but if you modify or remove the existing one

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you are bypassing a content filter

granite coral
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"ToS point 5 b, telling a mod you have modified something in the sdk can't result in a ban"

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anything in there states about removing limits

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so why going on?

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my original statement is still valid

ruby needle
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i dont get your quote

granite coral
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is literally the first message you responded to

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with the point 9 of the ToS

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when no limits breaking were involved in the statement

ruby needle
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yes ok

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sure

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just telling a mod you modified something does not mean anything

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but c'mon, we all know what use case we are mainly talking about

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poly limit, sometimes audio or size limit

granite coral
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for the use case, you can go over the 20k limit without modifying the sdk, cause the sdk limits only the active polygons

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so it doesn't go against point 9 of the ToS eighter since the limit put in the sdk is clearly an active poly count limit

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and that means that there is no limitation to inactive poly count

ruby needle
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sure that is a actually legit methode

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even if im not sure if you can count that as byapssing still

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but it's definitely not as easy to argue against then the sdk mod

granite coral
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and now the question: what's the point of the poly limit then? you can legit do it without breaking any rule, but for doing it you have to make you avatar heavier by adding animators to activate a mesh on runtime, which is counter-productive for the whole optimization reason it's put in the first place

icy tangle
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SUPER QUICK QUESTION What Unity version are we on for the SDK

granite coral
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5.6.3p1

edgy spade
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it was that version when i joined the community in november of last year

granite coral
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still is

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never updated since then

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well, at least not the unity version

vocal shard
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So modded SDKโ€™s players are being banned?

ruby needle
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No

median basalt
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There's no confirmation on that so far

vocal shard
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Okay ;-; sadly all my avatars are over 20k so I hope not

ruby needle
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Unless its a very bad violation and someone reports you for it

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mainly sound limit's

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(when abusing that)

granite coral
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the ban message is probably fake, cause the statement in it is objectively wrong, so wouldn't be smart to put it there

vocal shard
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Oh I donโ€™t do any of that all my sounds are low lol

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Thank you guys โค

warped thorn
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You also probably shouldn't say that your avatars are over the tri limit on you know. The official discord.

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Because all it takes is one report for an investigation.

next glade
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the admins have avatars which are above 20k polys

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unbeknownst to you apparently?

median basalt
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Nikei is over 20k

vocal shard
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slightly over

median basalt
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Nikei is pretty unoptimized anyway, the only saving grace is that he does not have any dynamic bones.

ruby needle
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yes cirBlech

granite coral
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nikei is over 20k if i remember right

vocal shard
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even the shoulder positions are weird

median basalt
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He's like 21k

granite coral
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which is hilarious

next glade
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doesn't matter if its "slightly" over
it's still over what should be a hardcap on polys

granite coral
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"you cant go over 20k" default avatars in the game are over 20k

ruby needle
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let's not kick of the discussing for another round ๐Ÿ˜„

next glade
#

wdym

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u don't like discussing info which u cant prove wrong?

ruby needle
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we just had a discussion on that cirBaka

next glade
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mb ill shut up

warped thorn
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(shrug) I'm not the one that makes the rules. But you still have to follow them. Also, this isn't the place to discuss this.

granite coral
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the discussion was over uploading over 20k poly avatars with the sdk

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this is more like "why default avatars are over 20K?"

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wasn't really a discussion

warped thorn
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You still shouldn't do it. Also, this isn't the place to petition the rules.

next glade
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models can go up to 400k polys and barely cause any fps issues so idk what people are on about further up

tacit plank
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In Blender maybe, Unity is retarded, so above 65535 polygons it starts splitting them

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It's not in a logical way either, the right ear and left leg may be one mesh, while the rest is another

warped thorn
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Take it to the canny. Not here.

halcyon ingot
tacit plank
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This is the least off-topic we have been for a while, it should be fine

warped thorn
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Again. This is not the place to petition the rules.

tacit plank
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And I don't like missing out on chances of criticizing Unity

warped thorn
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Oh, criticizing Unity is fair.

next glade
#

alaylle like just a heads up u wont be banned from this discord for discussing rules
u dont need to literally dicksuck the admins and tos here

warped thorn
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(shrug) Horse, water, drink.

tacit plank
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I made a 1.5m vert world, it split randomly into many pieces, and caused all the mesh colliders bounding boxes to overlap and lag. I had to manually split it and reupload

ruby burrow
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Just reading through the last hour or so of discussion here, people like to make absolute statements too much.

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It's kind of silly to see an argument where everyone is essentially in agreement, continue on for an hour purely over phrases like, "zero difference" and "never".

tacit plank
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It's to be expected from adults who spend most of their time roleplaying as cute wolf girls in virtual worlds

vocal shard
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lmfao

tacit plank
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Can I mention how this game seems to appeal to autistic people without getting in trouble?

median basalt
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It kinda does though

vocal shard
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idk๏ผŒ I have no problem socialising in real life, but when it comes to vrchat, i chicken out

tacit plank
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They tend to be knowledgable, but also stubborn, so yeah. And that's interesting, I'm the opposite

vocal shard
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And become an autistic mute most of the time

ruby burrow
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I suppose if you're using the word literally, and not as a general insult, that might be fair.

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Hard to give any real basis for though.

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@vocal shard People seem to react to VR Chat in different ways. Personally, I'm braver in VR Chat, but not to the degree I was hoping I might be.

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Although that perhaps partially stems in the fact that I have almost never had an opportunity to play the game without someone else being one wall away in my house.

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I'm forced to keep my voice relatively subdued. Would be nice to have the freedom ( or the don't give a shit attitude) to get a bit louder and energetic occasionally.

tacit plank
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I only get quiet when I say inappropriate things

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My family still has hope for me

vocal shard
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That reminds me of a case

tacit plank
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I have to wake up in 4 hours so I'm off for real now

vocal shard
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Where a lady saw her husband asking kanna to give him a blow while wearing vr

warped thorn
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I know how that is. Stupid thin walls. Good night, @tacit plank !

ruby burrow
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VRC also attracts a certain amount of "entertainers" and other dominant personalities. The kind of people who are able to maintain a presence even whilst playing on desktop. It can sometimes feel hard to keep up with that.

vocal shard
#

Unaware that his wife is around

ruby burrow
#

Lol... oh dear.

tacit plank
#

Yeah. Good night! It was fun chatting with you guys

#

And yeah I'm trying to avoid similar situations

ruby burrow
#

Luckily my walls are brick, and block sound fairly well. Benefit of living in a place prone to flooding.

halcyon ingot
#

please dont lewd the lolis sir

tacit plank
#

Try and stop me ๐Ÿ˜›

#

Good night

vocal shard
#

ah yeah

#

socializing in vrchat is weird

#

sometimes i meet a nice person who i can have a nice conversation with

ruby burrow
#

I also only live with my two brothers, who are both equally as nerdweeb as me. So getting caught giving Kanna a blow wouldn't be a disaster, just something to get laughed at for.

#

But naturally, I'd rather not be heard saying bizarre things, seemingly just talking to myself at night.

halcyon ingot
vocal shard
#

most of the time i just watch groups from outside while they're having fun talking to each other

warped thorn
#

Same here, @vocal shard

vocal shard
#

the few times i attempt to interact i don't really accomplish much unless i'm lucky

median basalt
#

I do that a lot too

vocal shard
#

but tbh i'm bad with these sorts of situations anyways

median basalt
#

But at one time someone said "hey, someone's watching us from afar" and I got approached by 6 people at once

halcyon ingot
#

ill talk to you rokk

median basalt
#

All saying something

vocal shard
#

lmao nice

median basalt
#

Couldn't understand a word

ruby burrow
#

I generally dislike the idea of people creeping into my room, and watching what I'm doing through my own eyes. Kinda unsettling thought. So I turn my monitor off before booting up VR, and put a bubblewrap sleeve over the monitor.

vocal shard
#

i just hide the window with another one

#

if someone wants to get to my computer they have to get past me first anyways

#

most of the time i just find myself wanting to talk but not having anything interesting to say

ruby burrow
#

The bubble wrap that the Vive box comes in is so damn convenient for that. It folds into a flat sleeve with one side open, and is literally the perfect size for all standard monitors.

#

They should really advertise it on the box as a deliberate feature, even though it's not.

vocal shard
#

interesting how that works though

sage pewter
#

What parts of Occulus have usb cables?

ruby needle
#

the HMD has one

vocal shard
#

the headset has one and each sensor has one of its own as well

ruby needle
#

each sensor has one

vocal shard
#

actually no

#

wait nvm

#

i was thinking of cables in general not just usb

#

anyways

ruby needle
#

1x HDMI 1x USB 3.0 required and 2x 3.0 preferably

#

but the sensors can operate on 2.0 just fine

#

they do work in 2.0 mode with compressed images then, but my personal experience has not showed a bad impact on that over 3.0

#

especially once you ad a third sensor

#

(which is recommendet)

vocal shard
#

nevermind actually

sage pewter
#

So with the hdmi cable, the headset is already going to be plugged up to the back of my computer

ruby needle
#

well

#

that does with any video cable

#

doesn't it? ๐Ÿ˜„

#

picture has to come from some where ๐Ÿ˜›

sage pewter
#

and a pci-e usb port expansion is more direct and faster than a floppy bay usb port

compact flint
#

getting banned for going over 20k?๐Ÿค”

ruby needle
#

No

#

next topic

compact flint
#

no this is a topic

vocal shard
#

then kill it

ruby needle
#

you question was answered

#

next topic cirREE

compact flint
#

not needing it from you but from everyone in this discord

ruby burrow
#

Probably going to need to see some evidence of this rumour, if there's to be anything to discuss about it.

kindred briar
#

Did you get banned?

#

๐Ÿ˜›

compact flint
#

no someone i know did

halcyon ingot
#

there is currently an image being spread around many vrchat communites of a guy who got 1 week ban for sdk modification

kindred briar
#

then he probably had a modded sdk which arent allowed

halcyon ingot
#

not going to go into specifics

ruby needle
#

but what moddification

#

that is the thing

#

sdk modifications can mean a lot

halcyon ingot
#

but he modified the sdk in a way that is more than most people do

#

which is why he got banned

compact flint
#

bypassing polys

ruby needle
#

i know one personaly who once got a ban for a giant

ruby burrow
#

I've never been banned myself. Does anyone know which methods the reasoning for bans are given to players? Eg, in game message, e-mail, etc?

ruby needle
#

else its mainly to loud things (abusing)

halcyon ingot
#

modifying the sdk isnt even against tos

ruby needle
#

it is

polar jasper
#

It is

halcyon ingot
#

it isnt

compact flint
#

which what happend from what he said

halcyon ingot
#

check the tos

ruby needle
#

exactly

#

check them

halcyon ingot
#

i did

#

today

compact flint
#

but why now

#

before they did not care

halcyon ingot
#

tos section 5 b

ruby burrow
#

Because if the reasoning is given by email, that can be screenshot and end this "Yes" "No" "Yes" "No" cycle.

ruby needle
#

@cunning quail did you got as low as ยง9 ?

#

bypass any security or other features of the Service designed to control how the Service is used, harvest, or mine User Content from the Service, or otherwise access or use the Service in a manner inconsistent with individual human usage;

#

given limitations are content control features and bypassing them is clearly forbidden

#

5b allows things like the vismee fix and such

polar jasper
#

(iii) modify any of the SDK Object Code included with the SDK;

ruby needle
#

i need to make my selfe a copy and paste template cirBaka

polar jasper
#

For what, reading the ToS? ๐Ÿ˜›

ruby needle
#

so i dont have to look it up and copy the line all the time

compact flint
#

having a poly limit regardless if it is allowed by the tos , will break creativity,and in my opinion i think it would be in there best interest to keep there player base content, that's all i have to say,

ruby needle
#

fair enogh

tranquil vortex
#

I kinda agree with that one

kindred briar
#

every avatar that I decimate under 20k looks like shit anyways if it's not a tiny avatar

tranquil vortex
#

I feel like the poly limit should at least be higher

vocal shard
#

like how much

#

most of my models are around 35-40k

tranquil vortex
#

I dunno, id say around 50k

#

max

ruby needle
#

30-40k

kindred briar
#

50k would be good

tranquil vortex
#

I find that most models looks pretty decent at the 30-50k range

ruby needle
#

20k can look good tho if you know what you are doing

ruby burrow
#

Limits are sensible, and vital to ensuring the game remains playable.
Nonsensical limits, are not sensible, and not vital to ensuring the game remains playable.
I think most people agree with that.

ruby needle
#

but it also depends on the avatars complexity

tranquil vortex
#

Yeah, but i dont want to be stuck looking like a ps2 character

vocal shard
#

lol

#

quite a fitting description

tranquil vortex
#

you're either a high quality loli model, or a GTA Vice city on PS2 normal sized model

ruby needle
#

well... that is quite a bit more difference ๐Ÿ˜„

ruby burrow
#

Given the actual performance costs, I'd put the limit at the point before unity starts splitting meshes, and start investigating more effective methods of controlling or rating performance costs of avatars.

kindred briar
#

pretty much

vocal shard
#

which is 65534

tranquil vortex
#

Yeah

#

So esentually

#

the limit is really like 65k

kindred briar
#

tbf the thing what really causes lag is the amount of garbage people put intheir avatar and hide it that causes the real lag

ruby burrow
#

I'm sure that the devs have discussed this of course, and have plans for the future. What and when these plans can be implemented however, we obviously can't know.

tranquil vortex
#

Really? I havent heard of that

ruby needle
#

material limits! please yes!

vocal shard
#

if you include the hidden one, most of the time i have over 80k though

ruby needle
#

and actually make somethign that forces you to suit em

kindred briar
#

How about you allow people to upload avatars > 20k and people get a option in the menu if avatar > 20k that you can autoblock the loading of the model

tranquil vortex
#

I think thats pretty fair

kindred briar
#

so they don't start crying with their shitty hardware

vocal shard
#

30k-40k for normal avatar, another hidden 40k as a dancing model

tranquil vortex
#

Ahm really?

ruby needle
#

@kindred briar 2 wellcome to 2class experiences

#

this is actually hurting a lot

tranquil vortex
#

Like those emotes where there's like 3 diffrent characters and shit that pop out?

ruby needle
#

it makes peopel go even more over teh top

ruby burrow
#

That wouldn't make much sense though Patriek.

vocal shard
#

no

#

only one

ruby needle
#

as they start telling you to use the setting

kindred briar
#

no I mean 30k-50k limit still @ruby needle

tranquil vortex
#

Also, speaking of lolis and gta...

kindred briar
#

I didnt mean unlimited

ruby burrow
#

You'd be implementing an auto block feature, that would essentially be tricking the games players into thinking it would help their performance, when it honestly wouldn't be.

vocal shard
#

i use 5k models as a popup dancer

ruby burrow
#

It'd be a trap people would fall into ticking for no reason, and then wonder why performance was still bad.

kindred briar
#

what?

#

if the performance is still bad after blocking they have a shit pc

tranquil vortex
#

lel

kindred briar
#

Never have any problems with it after blocking one of those shitty cheaters/laggers

tranquil vortex
#

Alright

#

in all seriousness

#

there are also custom maps that are poorly optimized

ruby burrow
#

No, I mean that the difference between 20k and 60k is almost irrelevant to the games actual performance. It wouldn't help.

vocal shard
#

well, vr have to render 2 times

kindred briar
#

I know but people always complain about it

#

it's better to add it in then that people start whining about it

vocal shard
#

so your 60k is more like 120k for them

tranquil vortex
#

I still dont feel like its the tri limit that is the problem

ruby burrow
#

The auto block might block a whole load of well optimised but higher ploy avatars, yet would ignore the 200 dynamic bone lagfest still in the room.

#

It'd be a worthless feature.

tranquil vortex
#

^^^

#

this

kindred briar
#

wait it ignores dynamic bones

#

what kind of block feature it that...

halcyon ingot
#

@vocal shard the game uses single pass stereo rendering so it only renders once in vr

tranquil vortex
vocal shard
#

ah

tranquil vortex
#

gotem

ruby needle
#

what about the desktop renderer tho

ruby burrow
#

Well you suggested it being based on blocking 20k avs.

tranquil vortex
#

same shit

halcyon ingot
#

is still once

tranquil vortex
#

Why would it be twice?

halcyon ingot
#

running 2 pcs?

vocal shard
#

someone told me the wrong info ๐Ÿ‘€

tranquil vortex
#

Why would project cars need to render twice if im in desktop mode?

halcyon ingot
#

Its not hard to assume it renders twice

vocal shard
#

then i feel less guilty using high poly shit

halcyon ingot
#

a lot of games do

vocal shard
#

thanks

halcyon ingot
#

no problem

ruby needle
#

because the desktop renderer is still thre when you are in vr?

#

๐Ÿ˜„

halcyon ingot
#

pretty sure the desktop view is just your left eye

tranquil vortex
#

i feel like its more or less comes down to people who abuse the system and go wayy beyond the limit by hiding shit and abusing particles

halcyon ingot
#

may be wrong tho, feel free to correct

#

the issue, as people said is nonsensical limits currently

#

up the polycount to 65k, limit materials to 10

kindred briar
#

what valleybars said

#

basically

ruby burrow
#

If the official limit was raised to 65k, the community would actually switch to actively objecting to tampering with the SDK.

#

It'd be seen as lazy and greedy instead.

halcyon ingot
#

Very good point

#

Limits are good, we just need realistic and effective ones

ruby burrow
#

Since there'd be no denying that it was both unnecessary AND had a definite performance hit.

kindred briar
#

"Just decimate it"

#

๐Ÿ˜ƒ

compact flint
#

materials and texture res matters the most, draw calls , and the version of unity we are using, and the fact its not supported version anymore

halcyon ingot
#

exactly fin

vocal shard
#

i have concern about updating unity though

halcyon ingot
#

You are right to have concerns

#

but we will need to update eventually

kindred briar
#

sdk doesnt support newer unity versions

vocal shard
#

lets say that the unity got upgraded, is it possible that it might render my older avatar mute?

halcyon ingot
#

and the longer we wait

kindred briar
#

right?

halcyon ingot
#

the worse it will get

#

@kindred briar sdk only support 1 version of unity atm

#

but with they updated the games unity version, they would update the sdk too

tranquil vortex
#

you would hope so

halcyon ingot
#

@vocal shard Unlikely

#

but the thing with updating the unity version is that a lot of things will break honestly

tranquil vortex
#

Port the game to the Unreal engine

halcyon ingot
#

and they will need to fix them

tranquil vortex
halcyon ingot
#

but they will in time

ruby burrow
#

Updating the engine for an ongoing actively played game like this is tricky. If it was all in studio, having a month of down time working out fatal bugs after switching wouldn't be a big deal. For VRC though, it could be a real nightmare.

halcyon ingot
#

It could

#

But the longer they wait the worse it's going to get for them

tranquil vortex
#

I mean

#

thats why you beta test that shit before releasing it

halcyon ingot
#

Personally I think they just need to rip that bandaid off

ruby burrow
#

I'd rather not need to learn unreal engine to make my avatars. : |

halcyon ingot
#

Of course they will test

#

But like with the last update

tranquil vortex
#

World of tanks recently redid their whole engine about 2 months ago

halcyon ingot
#

we will get bugs

ruby burrow
#

Unity is plenty flexible and powerful for what VRC needs. It's openness is an advantage for this kind of project.

tranquil vortex
#

And the transistion was super smooth and there was like no downtime

halcyon ingot
#

world of tanks has a much bigger team

ruby burrow
#

But it would be nice if it were possible to keep it up to date of course, yes.

tranquil vortex
#

Yeah it does

ruby burrow
#

The current up to date version of unity has built in support for things like physics oriented mesh particles and such.

tranquil vortex
#

WG is a huge team

ruby burrow
#

Without needing a clever shader to patch the gap.

compact flint
#

i would rather deal with a new version of unity than being on a old unity

halcyon ingot
#

same

tranquil vortex
#

same

#

If there was like some subscription service officered by VRCteam, that helpled them develop quicker

#

i'd be down

halcyon ingot
#

This has been brought up before

#

I would rather they just charge for the game

#

Even if it isnt much

#

5 bucks

#

Having that barrier would only do good

ruby burrow
#

That would likely kill the games influx of fresh players..

#

It'd also raise new legal hurdles since it would classify as a purchased product, with all the consumer protections implied.

halcyon ingot
#

I don't think that is as much of an issue as some people think

#

gmod does the same and is fine

#

you are paying for the default game

#

as given with all vrchat owned assets

#

anything else is ugc

#

and is the responsibility of the user

ruby burrow
#

It's just definitely too soon in my opinion.

halcyon ingot
#

I can see what you mean by

#

I do agree it is too soon though

#

like you said we need new players

#

and it isn't like they are exactly wanting for money with the investments they get

ruby burrow
#

Imagine any of the normal complaints made here, with the added layer of salt of "I paid for this! I'm entitled to throw a tantrum!"

halcyon ingot
#

That would be annoying, but they would be paying for it with the knowledge it would change over time

#

so realistically they would have no basis for arguement

#

doesnt mean they wouldnt try tho

ruby burrow
#

It would be nice if people were ever realistic about things like that. xD

ruby needle
#

the moment vrchat becoms pay to play is the moment it's going to die off

halcyon ingot
#

I disagree

#

I don't think you have enough faith in what the team could do

tranquil vortex
#

Dude, i feel like 5 dollars is a fine price to pay

#

you already paid 600 for a vr headset

ruby burrow
#

Well, there is a reason that most failing pay to play games become free to play, when things are getting dire.

tranquil vortex
#

whats's 5 dollars compaired to 600

ruby needle
#

a game basing purely on user content many of which beeing ripped assets thats payed cirThink

halcyon ingot
#

we already discussed that if you look up paul

tranquil vortex
#

Well, tell gmod the same shit

ruby needle
#

vrchat is propably more going the store / storage option

halcyon ingot
#

that was exactly my comparison

ruby needle
#

gmod is the base

ruby burrow
#

Trying to go the other way, is not a route to success, unless you've got a rock solid product and a guaranteed audience.

ruby needle
#

players host the servers and assets

#

most likely we'll se a managed store in vrchat and maybe avatar limits

#

which i think are fair

#

as in how many you can get for free

halcyon ingot
#

I disagree

ruby needle
#

in the end it's storage they have to pay for

halcyon ingot
#

I really dont want that

ruby needle
#

it also means people will put more work in the free slot models they have

tranquil vortex
#

^

ruby burrow
#

Selling storage space huh? So what you're saying, is I need to upload 500 replica Kanna avatars to secure the IDs as an early access player, before they become a premium.
Gotcha, brb. :v

halcyon ingot
#

Limiting how many free avatars you can have will just stagnate the game further

ruby needle
#

why?

#

the word is clear

#

non of the things that make vrchat vrchat will ever be payed at a base

#

tho, limits like that are totally a thing i can see comming and would support

#

a fair limit of like 15/20 ish

#

that is still more then enogh

tranquil vortex
#

Why the fuck does someone need 20 kana slots

halcyon ingot
#

Then we will be on opposing sides if that day comes

tranquil vortex
#

fuck off with that bs

ruby needle
#

18of which are just suber bad edits

tranquil vortex
#

If you make a skin, and you really like it, than use one of your slots

ruby needle
#

with anoying shaders

tranquil vortex
#

^^^

#

yesssss

ruby burrow
#

You might have misunderstood my joke Valleybars.

ruby needle
#

anyway

#

bed is calling

#

๐Ÿ› cirComfy

ruby burrow
#

To it to call back later.

#

That's what I always do.

#

But later then, I guess.

vocal shard
#

Welp

#

I found out today that you can use the kinect as a lower body tracking device

#

I got a new thing to try out tomorrow then

static cove
#

Yep yep

#

And it works really well depending on your sensor

vocal shard
#

I got the standards oculus sensors

static cove
#

No I mean the kinect

vocal shard
#

Oh.

#

I do believe i got the 360

#

Or Xbox one.. canโ€™t remember

static cove
#

360 is a little bit slower with tracking, Xbox one version is much better

vocal shard
#

Is it hard to set it up?

static cove
#

And I'm saying that as a person who spend money on both sensors because I never got an xbox in my life lmao

#

Not hard, there is both paid and free software

#

Paid version is better, of course, but the free one works

vocal shard
#

Which do you recommend?

#

As in the brand of the software

static cove
#

Well, the paid one

#

Driver4VR

#

It's really good, I use it every day now

vocal shard
#

How much?

static cove
#

Tracking is A+

#

I don't remember, its a one buy kind of thing

#

I bought it a few months back lmao

#

There's a trial version of it too for testing if it works

vocal shard
#

Oooh

#

I need to find my Kinect tomorrow

static cove
#

Its a world of difference

#

Being able to kick people and hump them is a world of possibilities my man

vocal shard
#

Indeed

#

Also.. hand stands!

static cove
#

Really dont recommend doing hand stands in VR lmfao

vocal shard
#

too late m8

#

Someone dared me to do it in a ToD worlds

#

But yeah thatโ€™s something Iโ€™m going to look into it.

vocal shard
#

i really don't trust myself to do any crazy stuff in vr

#

too likely to hit something in my room

#

or get tangled in cables and fall

#

while also pulling my computer off my desk

meager solstice
#

I mean neither did my friend and thatโ€™s when he broke his rift controller by throwing it across the room

vocal shard
#

nice

raven silo
#

@vocal shard that why you buy extend cord for vr headset

#

i bought long HDMI and USB cord

#

for the vive box

vocal shard
#

nibba i'm not buying any more shite that i don't need

#

...except for mechs

pseudo dawn
#

My connection to VRChat keeps timing out. What the hell?

vocal shard
#

auto-join is not work

ruby burrow
#

I'm fortunate enough to have a decent sized play area. I've only ever accidentally hit anything two times so far, and both were when playing Sairento.

#

That game is the room destroyer. Possibly worse than even Gorn.

pseudo dawn
#

Everything else s working just fine. Why is VRChat having connection issues right now?

meager solstice
#

? I was just on and I didnโ€™t have any problems

vocal shard
#

oof

pseudo dawn
#

I don't know. This hasn't happened before, and all of my other PC applications are staying online just fine.

true timber
#

I've been getting loading screens every time someone's avatar loads in for me for the past 2 days. Sometimes it'll be like a 5 second loading screen, other times up to 25 seconds. What's going on? ๐Ÿ˜ฆ

#

restarting steamVR seems to fix it, but not every time

meager solstice
#

Avatars load slower due to them fixing the fps drop when models load in @true timber

true timber
#

That's not my issue, I'm talking about loading screens.

chrome grotto
#

I wish everyone a great Thursday! Have a good one ShanaLove ShanaNom Huggu

fading owl
#

Thank you Kirbychew

#

You as well doggo

chrome grotto
#

Thanks so much

tranquil vortex
#

Hey

#

Can someone see what this is all about?

vocal shard
#

looks like a way to track your battery life, cpu usage, and time while in vr...

tranquil vortex
#

Seems neat

#

it doesnt seem to hard to install?

vocal shard
#

not really. place the folder, start steamvr. some other small stuff

crisp pine
#

I haven't been in VRChat for almost a week due to the obnoxious api user who's been ruining the game for random peeps. Is it safe to join now? Back to typical levels of exploiters again?

#

Or is the problem still at large?

tranquil vortex
#

Who?

ruby needle
#

it was never unsafe to join

crisp pine
#

The user with various names. Found a little door that led them to be able to fake ban, impersonate staff, glitched a few worlds.

ruby needle
#

Dont let this kind of thing people stop you from having fun.

tranquil vortex
#

Just reset and start again

ruby needle
#

That is more or less also a win for them.

crisp pine
#

Well ye, but I'd prefer to wait it out, considering that VRChat is a very slow running game to begin with, and restarting takes a few minutes and hassles me. I was just wondering if the severity of the situation is lower now >.>

tranquil vortex
#

Slow running game??

#

nani?

crisp pine
#

.>

#

Very slow.

umbral reef
#

Spy you can always try out friends+ worlds

opaque remnant
#

restarting takes a few minutes? takes me 30 seconds to get into my barebones world

crisp pine
#

It takes about 5 for the game to close, steam to realize it's closed, then load new worlds.

#

Heats my PC a lil'.

#

I've yet to track how hot it gets.

#

Enough to burn me tho.

opaque remnant
#

that's got nothing to do with vrchat

#

you should be able to run your computer at 100% for hours on end

tranquil vortex
#

Sounds like you need a better heat solution

crisp pine
#

I can, with anything but VRChat >.>

tranquil vortex
#

But VRC is pretty barebones as is...

#

no reason for it to take that long to load

crisp pine
#

I can run Battlefield at straight 60, or games like Arma 3 or Onward VR with no noticeable lag problem.

#

I sorta figure it's just VRC itself >w>

#

But that's why I was waiting this out.

#

So I didn't have to even consider needing to restart.

fading owl
#

Try raising process priority in your task manager

crisp pine
#

Oooo I can do that?

fading owl
#

mhm

#

but not to realtime

crisp pine
#

It runs 100% Disk and 90-100% CPU.

fading owl
#

windows does not approve

crisp pine
#

When open.

#

With a few BG windows programs taking up .1-.5% of those as well, ofc.

opaque remnant
#

vrchat for me when i start the game and until i get into a world uses 5% cpu

tranquil vortex
#

With VR or without VR?

crisp pine
#

With VR.

#

Oculus Rift.

#

I use an AMD Ryzen 5 1600 six-core, it shouldn't be experiencing trouble unless the load is insane.

#

Only VRChat brings it to that.

tranquil vortex
#

Well...

#

the game runs on a single core

#

because... unity i guess

crisp pine
#

Oh, well I did not know that.

#

Rip

#

Kms

#

Figured it'd use two at least, like SecondLife did.

ruby needle
#

100% disk is strange

#

but CPU wise thats normal

tranquil vortex
#

^

#

Are you running a slow HHD?

ruby needle
#

even then

crisp pine
#

Don't believe so, it's a gaming PC top to bottom, over $1000, but let me see if I can find out what it is.

#

This is my first non-custom PC, so I'm not sure on the top of my head what parts are in it, since I didn't put them there.

#

Besides CPU and GPU of course.

tranquil vortex
#

1000 aint that high end

fading owl
#

I dont think its a cpu related thing, my processor is absolutely outdated and i run vrc just fine

tranquil vortex
#

Its better than most of whats out there...

crisp pine
#

Higher than needed for VR, ofc. But I was upgrading since I keep up with the Battlefield series, and didn't want the series to eventually be too hungry for my PC in the next few years.

#

Man how can I find my HHD.

#

It's in device manager for sure.

#

But I can't find it.

tranquil vortex
#

I mean...

#

is it a low RPM drive?

#

maybe clear out the cache for vrc?

crisp pine
#

Found it.

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WDC WD10EZEX

#

7200rpm

opaque remnant
#

i'd try clearing the vrchat cache and also verify it in steam

crisp pine
#

Full name "WD Blue 1TB Desktop Hard Disk Drive - 7200 RPM SATA 6Gb/s 64MB Cache 3.5 Inch - WD10EZEX - OEM".

fading owl
#

Thats fine

crisp pine
#

I mean, it isn't terrible, shouldn't have trouble, I don't think.

#

VRChat cache...

#

Hm, I've never cleared a cache for a game before.

fading owl
#

Do u also have an ssd?

crisp pine
#

Is there a specific file I need to navigate to?

#

ooooooo no.

tranquil vortex
#

Yeah, that HHD isnt bad at al

fading owl
#

so

crisp pine
#

I can't afford an SSD XD

tranquil vortex
#

Brug

crisp pine
#

Not anymore.

fading owl
#

well.. id recommend getting one

#

slam windows on that

tranquil vortex
#

Cant afford a SSD but can afford a VR headset?

fading owl
#

the rest goes on your hdd

crisp pine
#

Yeah, it's my dream. But it's far-fetched for now.

tranquil vortex
crisp pine
#

That's why, I bought the Rift and my new rig together.

#

It was a big save.

tranquil vortex
#

Pre-built?

ruby needle
#

a 250gb SSD is not that much tese days

crisp pine
#

But now I'm broke, and I've had to destroy my bank savings account to get by.

#

Yeah, it's pre.

ruby needle
#

and you gain quite a boost

#

as a sstem drive

#

not having a SSD in a modern rig is kinda a sin

tranquil vortex
#

^

#

no excuse either

fading owl
#

Running windows on an ssd boosts it by a lot

tranquil vortex
#

a Sandisk 240GB is only 50 dollars

crisp pine
#

Oh yeah, I've heard.

#

Really? Last I shopped I could get the cheapest for as much as this computer costed >.>

tranquil vortex
#

And even if its not a high preformance SSD, its still better than a HHD

twin jacinth
#

You don't need a SSD to be able to load VRchat at a decent speed, i have it on my HDD which is the same specs as you but another brand

crisp pine
#

Listed on Best Buy at $1100, I remember.

fading owl
#

And then theres people running a 4TB SSD ๐Ÿ˜‚

tranquil vortex
#

^^
Lmao

ruby needle
#

well, if you got the moneys @fading owl

#

who can blame them cirBaka

fading owl
#

i definetly dont owo

tranquil vortex
#

Nah dude

crisp pine
#

But as far as clearing a cache, is that something I can do through Steam, or do I need to delete a file? >.>

tranquil vortex
#

Actually

ruby needle
#

someone running 4TB via SSD's has to much anyway

fading owl
#

i need to upgrade my cpu but thats gonna be a massive pain

tranquil vortex
#

a 2TB samsung SSd are 400 dollars

fading owl
#

if i could id just buy one and switch it out

#

but my motherboard is too old

tranquil vortex
#

4TB samsung is 1500

fading owl
#

then ram doesnt fit anymore if i switch it out etc etc

tranquil vortex
#

Oh!

#

maybe ram could have something to do?

fading owl
#

hmm

#

tru

#

@crisp pine how much ram u runnin on

tranquil vortex
#

I've got 512

#

mb

fading owl
#

scuse me

twin jacinth
#

Building pc's now days is ''If it sits it fits''
If you've done it before changing mobo takes like 10-20 mins :P
but i agree it's a bit of a pain to switch out

fading owl
#

yes

#

but the pricing is my problem ๐Ÿ˜„

#

if i were to make that jump

#

the amount would sum up to around 800 โ‚ฌ

#

which i cant pay rn

tranquil vortex
#

Plus, with crypto finally calming down, prices went down

crisp pine
#

VRAM or just RAM?

fading owl
#

Ram

tranquil vortex
#

GOATS

fading owl
#

VRAM is defined by ur GPU

#

iirc

#

do i sense an incoming nope

tranquil vortex
#

I know i bought some low quality ram on new egg

crisp pine
#

I have 8gb ram.

#

Sorry, had to find that.

tranquil vortex
#

i think that's whats keeping me down rn

crisp pine
#

Also I just cleared my cache, found 5.5gb to delete.

fading owl
#

8gb should be plenty lol

twin jacinth
#

I can probably sell my ram for more than i bought it for
82 Eur in 2016
276 Eur now in 2018
๐Ÿค”

fading owl
#

@twin jacinth ddr4 or ddr3

twin jacinth
#

4

fading owl
#

see theres my problem ๐Ÿ˜„

#

i still have 3

#

and 16 gigs of it

twin jacinth
#

RiP Life
ram is shit expensive

fading owl
#

exactly

polar jasper
#

You just download it /s

fading owl
#

thats the cost factor

crisp pine
#

^

#

Download more ram

tranquil vortex
#

I have these from Newegg

polar jasper
#

But it has only become more expensive the last like 3-4 years

tranquil vortex
#

but i dont feel like they're that good?

twin jacinth
#

DooooD good idea

crisp pine
#

Oh, I'm about to launch VRChat, but first could anyone tell me if that really bad exploiter is still out and about?

fading owl
#

Probably

crisp pine
#

I wanna run a performance test after clearing my cache.

fading owl
#

just go into a private lobby

tranquil vortex
#

Just say fuck it

#

Run Shadowplay

crisp pine
#

Yeah, I'll have to, but I like public worlds, it's the only way I don't play alone >.<

twin jacinth
#

I have played in public the last week every day
no hackers experiened in Sakura, Japan Shrine and Dance stage.

crisp pine
#

True, I do have AMD's weird shadowplay thing, but I can't get it to work >:L

fading owl
#

same @crisp pine thats why i dont give a damn about them being on vrc

#

if i get kicked i get kicked

crisp pine
#

I miss GeForce Shadowplay, it worked

tranquil vortex
#

Oh shit

fading owl
#

its still there

#

they just renamed it

tranquil vortex
#

i didnt see that my Mobo had M.2 slots

fading owl
#

@crisp pine its included into geforce experience

#

its the share thingy

crisp pine
#

No I mean I don't have that anymore.

#

I upgraded my PC like 3 months ago and lost GeForce. I use AMD now.

fading owl
#

oh

tranquil vortex
#

OOf

fading owl
#

big oof

crisp pine
#

Y'all mind if I hit that

#

DOWNgrade.

tranquil vortex
#

Imagine buying a new PC and purposely downgrading it from what you had...

fading owl
#

xD

#

cheated the system

polar jasper
#

It's the perfect upgrade

crisp pine
#

Well, the card runs a lot better. I was using a GTX 750 3 months ago. I got the Ryzen 5 1600 so I can finally use VR.

tranquil vortex
#

Ryzen 5

fading owl
#

can you give me sth i can compare that to

crisp pine
#

750 had 2GB VRAM, if I remember. It was ABSURD. Ruined Battlefield 1 for me.

fading owl
#

no clue bout amd

tranquil vortex
#

Went Red team instead of Green team

crisp pine
#

It's a GTX 1050 equivalent.

tranquil vortex
#

Yeah

fading owl
#

thats alrite

tranquil vortex
#

why have a 1050 when you can have a 1080

fading owl
#

i went from 770 to 1070 ti

tranquil vortex
#

damn, thats a good jump

polar jasper
#

@tranquil vortex we are all components on the inside, no matter the side ๐Ÿ˜‰

crisp pine
#

Because the 1080 costs more than my organs

ruby needle
#

1050 is a budget card and not gaming oriented tho cirThink

fading owl
#

my cpu is still crap ๐Ÿ˜‚

#

would love to stream but it cant handle it

tranquil vortex
#

Cmon my mang, there's a clear "Right" company

crisp pine
#

FPaul, it's an equivalent in performance, it's actually great for VR ^^

tranquil vortex
#

Blue and Green is the way to go

crisp pine
#

It's made for Rift. It runs great on other games tho.

polar jasper
#

Hehe

ruby needle
#

yes exactly, is a equivalent

tranquil vortex
#

Its a bit more expensive, but its worth

ruby needle
#

to a budget card cirBaka

fading owl
#

The 1050 is being tossed into your face everywhere where i live

tranquil vortex
#

I do like how AMD is pretty much forcing Nvidia to actually work

errant vault
#

+_-

fading owl
#

200 โ‚ฌ and they include a 3 TB HDD

crisp pine
#

Ye.

#

Competition is good for the market.